Codex of Victory Demo Changelog

What's new in Codex of Victory Demo 1.0.2

Mar 30, 2017
  • Multiplayer:
  • Fixed the Big Bad Annoying Bug in multiplayer concerning the Taunt ability. That could lead to nasty desyncs. Now it's gone for good.
  • Fixed a problem when a player for some reason could not create a multiplayer game and the game hanged on.
  • Changed the MP protocol version (1.0.2 is not compatible with earlier patches in MP)
  • Fixes and Improvements:
  • The ‘Survive’ mission (about Teya’s and Preon’s heroics) is fixed and it’s difficulty is tuned down. Added some signal smokes and impassable hexes at the dropship landzone.
  • Now the Unit’s ‘AP-weight’ in Hangar doesn’t include the AP added by modules. To better illustrate this the icon of AP is changed to ‘jeep’ in some panels and hints.
  • Fixed an error when a player could enter his Base screen when he shouldn’t (in the endgame sequence).
  • Fixed some minor localization issues.
  • Minor improvements in message windows (GUI).
  • Chinese localization:
  • Solved all known GUI problems with Chinese localization. All texts should be readable at least.

New in Codex of Victory Demo 1.0.1 (Mar 23, 2017)

  • New features and Improvements:
  • The hacked units now return to their owners on hacker’s death.
  • It is now possible to build two Research Centres.
  • Steam Controller Full Support.
  • Taunt SFX - now the unit with Taunt ability will be marked by a notable special effect. This should give a hint to players ("why can I not shoot at that unit?").
  • Better Flamethrower attack highlights and UI.
  • Better camera focusing in mission cutscenes and on enemy moving and spawning units.
  • Crash and Bug Fixes:
  • Fixed a Crash after killing the Baron (when having a Battle Armor being upgraded in the Base).
  • Fixed a Crash when a dropship lands on top of units. Now those units return to hangar.
  • Fixed a rare crash in Research Center while stopping the research.
  • Fixed a Hit-and-Run bug (wrong move points after attack in some cases).
  • Fixed a Regeneration bug (regeneration modules did not stack).
  • Fixed a Upgrade bug (when showing some rooms upgradable when they are not).
  • Fixed a Dropship Teleportation exploit (when using other planets as a target and then returning to the different location in zero time).
  • Fixed a ‘Double Hack’ issue - Now the double hack removes "hacked" stance and returns the unit to an owner.
  • Fixed: Multiplayer is now possible to connect even with a bad ping (increased Maximum ping limit by half).
  • Fixed an issue when the Game Wiki was unavailable for some Internet providers.
  • Fixed an Counter-attack counter not being updated after use.
  • Fixed a Support counter that could increase their number of uses every turn.
  • Fixed some UI issues when dragging a unit.
  • Fixed bugs and stalls caused by “Taunt” ability.
  • Balance:
  • Engine Upgrade II now adds 2 to Movement (used to be 1).
  • Decreased the difficulty of the Chancellor’s Rescue mission.
  • The Augment Hackers, Snipers, Heavy Tanks and Flyers cost a bit more in Multiplayer to add to army and to deploy.
  • Chinese localization:
  • The font is replaced.
  • In most windows and hints, the text size became readable.
  • Known Issues:
  • Chinese localization: if in some places the text is still too small or ugly - will be fixed in the next patch.

New in Codex of Victory Demo Update #6 (Jan 26, 2017)

  • In this update you will see the story continued, new maps and levels, new user UI, new rooms and quests, cloud saves support and lot of bugfixes

New in Codex of Victory Demo Update #5 (Dec 23, 2016)

  • Big Changes:
  • Levels of difficulty. Now at any point in the campaign you may change the difficulty level of the game from the settings menu. NORMAL is easier than previous experience, HARD is slightly harder.
  • Quests. Now there is a “Quests” window in tactical battles that shows the status of your current tasks.
  • New heroes and hero upgrades. In the second Act new heroes will come to aid your cause and you will be able to upgrade them.
  • New Enemies. Be prepared to face new enemy battle mechs. You better spread wide your troops not to be damaged by Augment Shocker’s Chain-lightning, that grows in power with each damaged vehicle. Keep an eye on Augment Snipers, Flyers and Supporters as well.
  • New planet. Yes – we opened Kali for battles, and it is your responsibility to free it from aggressors.
  • Lot of new missions. Now in the second Act you have lot of strategic choice where to fly and fight, as you will be faced with LOTS of missions available simultaneously (and even more spawning with time).
  • Access to the new troops. In the course of the action you will be able to build and upgrade more types of troops to support your preferred tactics.
  • New modules. Yes, we are adding new and better modules to improve and alter your troops. But some of them will need parts that only could be salvaged from enemies.
  • Important! When you try to load the old save from the second Act, your progress will be set to the beginning of the second Act (right after the Baron Boarov death) because missions, story and rewards were changed a lot. You will keep all your troops and upgrades intact.
  • Smaller Changes and fixes:
  • Artillery now makes only 3 damage in attack.
  • All units got hints in battle
  • Player can see blueprints in his inventory
  • AI was slightly improved
  • Starting AP were changed in many levels
  • Enemy uses upgraded units.
  • New improved hints in the building phase
  • Many small interface improvements
  • Player can gather valuable parts of some defeated enemy units.
  • Player’s dropship doesn’t automatically return to base after the battle
  • Space button changes the speed pace on base
  • Fire distance cap tactical effect added for one of the Kali missions.
  • Paused resources now are gathered automatically when there is more space in the storage
  • Added the “Turns” counter for the singleplayer battles.
  • Lot of tasks for mission generator.
  • Fixed the bug in “Taunt” effect
  • New cursor
  • Now the process of room building and upgrade is visualized with the circular progress bar.
  • Player can deploy several heroes to the battle field
  • Turrets became more powerful especially with upgrades
  • Tactical effects are shown in the battle
  • Lots of changes in the localization
  • Improved colors for Augments
  • We now show the time required to build the room or unit in the hint for it.
  • And a lot more behind the scenes.
  • Levels of difficulty. Now at any point in the campaign you may change the difficulty level of the game from the settings menu. NORMAL is easier than previous experience, HARD is slightly harder.
  • Quests. Now there is a “Quests” window in tactical battles that shows the status of your current tasks.
  • New heroes and hero upgrades. In the second Act new heroes will come to aid your cause and you will be able to upgrade them.
  • New Enemies. Be prepared to face new enemy battle mechs. You better spread wide your troops not to be damaged by Augment Shocker’s Chain-lightning, that grows in power with each damaged vehicle. Keep an eye on Augment Snipers, Flyers and Supporters as well.
  • New planet. Yes – we opened Kali for battles, and it is your responsibility to free it from aggressors.
  • Lot of new missions. Now in the second Act you have lot of strategic choice where to fly and fight, as you will be faced with LOTS of missions available simultaneously (and even more spawning with time).
  • Access to the new troops. In the course of the action you will be able to build and upgrade more types of troops to support your preferred tactics.
  • New modules. Yes, we are adding new and better modules to improve and alter your troops. But some of them will need parts that only could be salvaged from enemies.
  • Important! When you try to load the old save from the second Act, your progress will be set to the beginning of the second Act (right after the Baron Boarov death) because missions, story and rewards were changed a lot. You will keep all your troops and upgrades intact.

New in Codex of Victory Demo Update #4 (Nov 1, 2016)

  • Combat:
  • Hacking - some Augments can capture enemy automated units (i.e. all units except heroes and Augments).
  • Stun - some Augments can stun enemies with their abilities.
  • Added global effects to missions: for example, movement special rules.
  • Moon landscape preset.
  • Game Balance: Ward effect now works only every other turn.
  • Four new missions.
  • Four new Augment units.
  • Augments’ Base.
  • Another flight movement type - Antigrav.
  • Player base in most missions in now a dropship.
  • Assault Helicopter now receive a pop-up attack on certain upgrade level.
  • Lord Lionhart’s mech in tutorial is blue. No more confusion for new players!
  • Fixed drone movement animation over mountains.
  • Fixed Scorpion’s auras not deleted after his death.
  • Fixed CTD on player base destroyed.
  • Fixed the bug with a player’s defeat on base destruction.
  • Strategic Mode:
  • Game Saves. Including GUI.
  • Planetary System Map.
  • Mission rewards revised.
  • New music in Intro.
  • Music in dialogs.
  • Base:
  • Added missing room icons.
  • Reworked lightmaps in all rooms.
  • New feature - Unit disassembly.
  • GUI:
  • Added tooltips on most GUI elements.
  • Added hints on units and their abilities.
  • New Main Menu.
  • Enemy unit banners now show if units moved or attacked.
  • Unit icons are now shown in proper colors in different windows and panels.
  • Multiplayer:
  • Default army reworked.
  • Fixed couple of disconnect reasons for MP.
  • More readable error messages in connection screen.
  • Fixed top screen panel animations in MP battle.
  • Other Fixes:
  • Fixed CTD when creating a new game.
  • updated to Unity 5.4
  • Fixed CTD on pressing Esc.
  • Sounds for different landscape presets and maps were added.