Codename CURE Changelog

What's new in Codename CURE 1.0

Nov 9, 2017
  • Additional game modes, including:
  • Survival, a mode whereby players face-off indefinite waves of ever increasing difficulty, unlocking random weapons and barricade areas as they progress.
  • Player vs Player, whereby players take on one another in both deathmatch and gun game scenarios.
  • Custom modes, mappers can manipulate the rules of the modes to create unique co-op or PvP maps, with win/lose scenarios of their choosing.
  • Training mode, to help introduce new players to the games mechanics.
  • Workshop support, where modders can share their maps and cosmetics for the community to download and play.
  • New bots built from the ground up, to play the game more effectively, either co-operating with players or taking them on in PvP modes.
  • All official maps have received high quality remakes with cinematic escapes, as well as additional maps for aforementioned new modes.
  • In-game vote system, for kicking abusive players, or changing difficulty / maps.
  • Teamkill autokick system, to heavily reduce this type of trolling the game used to be plagued with.
  • Player and weapon skins, selectable via skin selection UI.
  • New zombie animations.
  • New game icons, logos, trailer and soundtrack, to better match the games look and feel.
  • Many, many fixes, tweaks and balances, far to great in number to list, but still worth making mention of.

New in Codename CURE RC 1.0 (Oct 11, 2017)

  • New official map cbe_trainstation!
  • Buffed dual infinites damage and fire rate
  • Added a bot part way through training mode
  • (to help reduce the added difficulty of having all zombies focus on one player)
  • Minor tweak to csv_house
  • Fixed an issue with workshop upload/update tags
  • Fixed an issue with respawning in a moving lift
  • Improvements for view entity handling when disconnecting mid escape cinematic
  • Spanish translation updated by Franco Vega

New in Codename CURE 2.3 (Jul 4, 2017)

  • Introducing custom gamemodes, to give workshop modders more options when making maps
  • mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_")
  • includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode
  • Added two new official PvP maps (based on the above custom map entities):
  • cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins
  • cpvp_minetown, a straight up free-for-all in a large zombie infested environment with collectable items, first to get to 15 frags wins
  • Added a "single player" option to the create server menu, when selected bots will fill all player slots, giving you a full team to play with
  • can also be activated in private matches via "bot_fillslots" cvar (*but note other human players will not be able to join when a bot is occuping the last slot)
  • Added "HammerConfigSetup.exe" binary to the hammer directory "steamapps/common/Codename CURE/bin" to simplify the hammer setup process for making maps
  • Fixed a number of server crashes most notably with bots and clients joining/disconnecting
  • Fixed zombies being able to attack players from great distance occasionally
  • Fixed survival barricades sometimes showing on the hud after they have been destroyed
  • Fixed players being able to plant equipment on top of items such as ammobox

New in Codename CURE 2.2.1 (May 16, 2017)

  • Optimisation / minor fixes for all official maps

New in Codename CURE 2.2 (Apr 28, 2017)

  • New remastered bomb escape map Flatline!
  • Fixed a number of exploits / bugs on exsisting bomb escape maps
  • Made the sentry non-solid to players
  • in an effort to reduce potential exploits, and eliminate door block trolling
  • Standing on a zombies head causes it to die, to eliminate zombie jump exploits
  • Re-programmed lifts to properly kill players that attempt to block them
  • Fixed sniper scope showing for other weapons after a disconnect while zoomed in

New in Codename CURE 2.1 (Mar 14, 2017)

  • Features:
  • Survival mode revamp:
  • Added some progression via randomly unlockable / barricadable areas for waves 5, 10, and 15 on official maps
  • barricades can be activated by players after the start of wave across certain doorways (after the area has been unlocked)
  • for custom mappers new entities "cure_survival_info" and "cure_survival_barricade" can be be used to achieve a similar style of play (or cool alternatives ;])
  • Added "TAG" drop down to the workshop create UI so workshop uploaders can select an appropriate category for their mod / addon
  • Increased the size / file limits to workshop uploaders
  • Forest, House, and Neighbourhood maps all updated to incorporate survival changes
  • Some balancing tweaks to Bunker, Cityblock, and Office (with office significant changes to upper levels to improve game flow during the escape)
  • Added a different HUD icon for incendiary grenades
  • Added a "generic" option to "guidence_node" entity that can be used at any time to highlight a map location on the HUD when enabled
  • Added polish translation, courtesy of: Star Lord (a.k.a Neptune)
  • Tweaks/Fixes:
  • fixed a glitch in survival where players get a sniper icon over chest and then get no weapon
  • nerfed ammo drops for later waves of survival (to balance out new changes being too overpowered)
  • in survival zombies do half damage to barricades when on fire (to balance incendiaries with HE grenades)
  • made equipment non-plantable on prop_physics, and added check for player clips when planting (to reduce invulnerable exploits)
  • added checks for bots trying to navigate drop down points in map variants where there is a blocker
  • bots ignore barricades when looking for zombies to shoot
  • fixed not being able to pick up chest when standing on top of it
  • fix console spam "Chopper didn't find a player!"
  • updated game icon in resource folder

New in Codename CURE 2.0 (Mar 8, 2017)

  • Features:
  • HQ remasters of Office, Bunker, Cityblock, House
  • Flatline / Trainstation remasters are still in the works and will come soon
  • New Survivial map Forest:
  • complete with new achievement “Lumberjack”
  • Steam Workshop Support:
  • Allows for users to upload and share content with the community
  • Please see this guide for workshop operation instructions
  • Player and weapon skins and skin selection system (via "CURE Options" menu)
  • With 10 player skins per class and 3 weapon skins per weapon
  • Bots randomly select skins
  • A new teamkill autokick system (in an effort to stampout/reduce tk trolls)
  • Uses a strike system with a cooldown timer
  • Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
  • Servers can set some exemptions via steam id's (e.g. for admins/vips)
  • Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)
  • New game logo / store media:
  • Added logo as a main menu texture
  • New animations for runner and walker zombies:
  • Added ability for zombies to jump in certain places
  • Cinematics for escape vehicles (for bomb escape mode):
  • With NPC vehicle drivers for both Helicopter and APC vehicles
  • New original soundtrack to better match the games look and feel
  • Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)
  • Added an admin / vip scoreboard name system controlled via steamid's in "cfg/adminlist.txt" and "cfg/viplist.txt"
  • Added PSG1 Sniper rifle zombie penetration:
  • compensated with very slight nerf to fire rate / hip fire accuracy
  • Added a martyrdom mechanic:
  • Where if a player dies whilst holding a grenade they will drop a primed grenade
  • Added ability for bots to traverse ladders:
  • Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points
  • Improved the teleport system for multiplayer:
  • players each get teleported to a seperate teleport spot of the same name
  • Moved weapon ironsight values to unencrypted text files:
  • to allow workshop mods for weapon models to have custom ADS settings
  • Display health (and supply level for chest) on equipment
  • Tweaks/Fixes:
  • Re-programmed the lag compensation system for npc's
  • fixing a leak which would lead to an eventual crash
  • fixed melee not being lag compensated
  • Made the support chest attackable / breakable by zombies (to reduce camping):
  • chest now shows its health on the player hud
  • Buffed the rate a which the chest heals and gives armour
  • Some balance tweaks to survival mode:
  • slightly reduced the chance of soldiers spawning, slightly increased the chance of runners dropping items (both mostly in later waves)
  • Tweaked some visual aspects of Neighbourhood to bring into line with newer maps
  • Revamped fire sounds for all weapons
  • Separated out weapon sound scripts so modders replacing weapon models can have custom sounds
  • Fire grenades optimisation:
  • To help improve fps drops caused by number of flame entities
  • Nerfed female zombie attack speed
  • Buffed fiveseven reload time
  • Buffed mp5k fire rate
  • Fixed bots not interacting with survival crates correctly
  • Removed player damage for flying prop physics (to reduce trolling)
  • Hard coded weapons for certain critical weapons values
  • Fixed a potential infinite melee loop when picking up a chest/sentry and using melee
  • Fixed spectators being able to poltergeist map objects (such as doors/buttons)
  • Fixed zombies spawning behind some translucent objects
  • Fixed zombie spawn system not detecting new elevator doors model (in office)
  • Fixed an issue where players could pick up the wrong type of grenade from dead players
  • Fixed an issue with death cam allowing roam, which can cause respawn problems
  • Fixed seeing player names in the wrong location during cinematic escape

New in Codename CURE 2.0 Beta 5 (Feb 13, 2017)

  • Features:
  • Added the new logo to the main menu
  • Re-programmed the lag compensation system for npc's
  • fixing a leak which would lead to an eventual crash
  • Made the support chest attackable / breakable by zombies (to reduce camping)
  • Tweaks/Fixes:
  • fixed melee not being lag compensated
  • removed file dependency for skin selection (so that if you verify game cache it doesnt reset the player skins)
  • hard coded weapon values for certain critical weapons values
  • removed player damage for flying prop physics (to reduce trolling)
  • fixed texture error for PC monitor reflections
  • cbe_cityblock:
  • fixed grenades/bullets going through vehicles
  • cbe_bunker:
  • fixed a spawn error along path B
  • fixed a zombie jump up/down point on path B

New in Codename CURE 2.0 Beta 4 (Feb 6, 2017)

  • Features:
  • New remastered map cbe_cityblock!
  • New original soundtrack to better match the games look and feel:
  • can now also be used for vids/streaming
  • Improved the teleport system for multiplayer:
  • players each get teleported to a seperate teleport spot of the same name
  • New game logo / store media:
  • Tweaks/Fixes:
  • Fixed broken teleport system for bunker path A
  • Added new teleport system for both office and bunker

New in Codename CURE 2.0 Beta (Nov 24, 2016)

  • Features:
  • Player and weapon skins and skin selection system (via "CURE Options" menu)
  • With 10 player skins per class and 3 weapon skins per weapon
  • Bots randomly select skins
  • Added PSG1 Sniper rifle zombie penetration:
  • compensated with very slight nerf to fire rate / hip fire accuracy
  • HQ remakes/re-imaginings of Office and Bunker:
  • With the other official maps to come on full release
  • New survival map csv_forest:
  • Steam Workshop Support!!! (Beta):
  • Allows for users to upload and share content with the community
  • To access the beta workshop please join the following steam group https://steamcommunity.com/groups/codenamecure
  • Please see below guide for workshop operation instructions
  • CURE - Workshop Guide
  • A Guide for Codename CURE
  • By: Hoobalugalar_X
  • A guide showing how access, create, upload, edit, and comsume content on the Codename CURE workshop.
  • A new teamkill autokick system (in an effort to stampout/reduce tk trolls):
  • Uses a strike system with a cooldown timer
  • Server semi-adjustable via sv_autokick_strikes, sv_autokick_cooldown (within a limited range)
  • Servers can set some exemptions via steam id's (e.g. for admins/vips)
  • Can only be fully disabled by disabling friendly fire all together (via mp_friendlyfire)
  • Added a martyrdom mechanic:
  • Where if a player dies whilst holding a grenade they will drop a primed grenade
  • New animations for runner and walker zombies:
  • Added ability for zombies to jump in certain places
  • New game soundtrack:
  • Based on Ghosts (courtesy of Nine Inch Nails)
  • If however you prefer the original soundtrack (composed by yours truly ^.^) there is a workshop item that restores it
  • Added ability for bots to traverse ladders:
  • Providing info_node_hint's with jump overrides (up and down) are placed near to info_ladder_dismount points
  • Cinematics for escape vehicles (for bomb escape mode):
  • With NPC vehicle drivers for both Helicopter and APC vehicles
  • Moved weapon ironsight values to unencrypted text files:
  • to allow workshop mods for weapon models to have custom ADS settings
  • Tweaks/Fixes:
  • Revamped fire sounds for all weapons
  • Fire grenades optimisation
  • To help improve fps drops caused by number of flame entities
  • Nerfed female zombie attack speed
  • Buffed fiveseven reload time
  • Fixed bots not interacting with survival crates correctly
  • Added GUI setting for aim down sight toggle/hold (via "CURE Options" menu)
  • Fixed a potential infinite melee loop when picking up a chest/sentry and using melee
  • Fixed spectators being able to poltergeist map objects (such as doors/buttons)
  • Fixed zombies spawning behind some translucent objects
  • Fixed an issue where players could pick up the wrong type of grenade from dead players
  • Fixed an issue with death cam allowing roam, which can cause respawn problems
  • Fixed seeing player names in the wrong location during cinematic escape
  • Fixed an exploit involving a desk on csv_neighbourhood

New in Codename CURE 1.3.1 (May 31, 2016)

  • Features:
  • Introduced player vote kick temporary ban
  • When a player is kicked by the vote kick option, they will have an automatic 5 minute ban period, where they cannot simply re-join the server straight away (server admins can adjust this time via sv_kickbantime)
  • Engine update:
  • bringing back into line with CS:S / TF2 / HL2DM branches (again)
  • Fixed some potential security issues
  • Fixed an exploit that could be used to crash dedicated servers
  • Added master server version / patch number support (servers versions can now be differentiated between in the master server browser i.e. outdated servers should no longer show up)

New in Codename CURE 1.3 (May 30, 2016)

  • Features::
  • BOTS! New friendly AI created from the ground up, featuring
  • Ability to play as every class
  • Use of equipment such as sentry/chest/survival resupply
  • Enhanced path finding
  • Improved door/elevator/vehicle/obstacle detection
  • Item / survival chest collection
  • Bot names text file based
  • Survival chest overhaul:
  • Weapons are now randomised at wave end time, showing players exactly which weapon they will receive
  • Adjustments to what weapons will be received in each round, with increased likelihood to get primaries one wave earlier
  • Aim down sight (ADS) overhaul:
  • Increased speed of ADS
  • Improved network performance / prediction
  • Added option for player to select between hold and toggle (via cl_adstoggle cvar)
  • Fixed holding in toggle mode flicking in and out of sights
  • Fixed visible sniper view model whilst scoped
  • Introduced support for Valve Anti Cheat (VAC):
  • Added Hungarian translation courtesy of: JackStillAlive
  • Added Brazilian (Portuguese) translation courtesy of: Carb0n
  • Changed credits menu item to use the steam overlay browser
  • Fixes/Tweaks:
  • Minor tweaks to all official maps (mostly nav based for new bots)
  • Fixed first person deathcam glitch
  • Fixed some exploits of both csv maps
  • Fixed sniper zoom level change bug
  • Fixed 2048 kills scoreboard bug
  • Bot fixes:
  • Fixed trying to collect ammo through invisible walls
  • Tweaked collection / follow priority to reduce indecisiveness
  • Improved dual pistol accuracy

New in Codename CURE 1.3b Beta (Mar 28, 2016)

  • BOTS! New prototype friendly AI created from the ground up, featuring:
  • Ability to play as every class
  • Use of equipment such as sentry/chest/survival resupply
  • Enhanced path finding
  • Improved door/elevator/vehicle/obstacle detection
  • Item collection
  • Minor tweaks to all official maps (mostly nav based for new bots)
  • Added Hungarian translation courtesy of: JackStillAlive
  • Added Brazilian (Portuguese) translation courtesy of: Carb0n
  • Changed credits menu item to use the steam overlay browser
  • Fixed first person deathcam glitch
  • Fixed some exploits of both csv maps

New in Codename CURE 1.2.1 Beta (Dec 22, 2015)

  • Ported to latest source engine version
  • includes but not limited to "Client/server memory improvements"
  • New gamemode: Survival
  • An infinite hold out senario where players must survive waves of zombies of ever increasing difficulty, whist resuppling with in-between waves with random weapons.
  • New map: csv_house
  • Created for use with the survival mode
  • Added option for server admins to disable parts of the vote system
  • Added an option for server admins to enable teamkill punishment (via sv_teamkillpunish)
  • attacking players recieve the damage they inflict and then some
  • Improvements to sentry / chest planting on un-even surfaces (such as terrain)
  • Sentry / chest pickup detection improvments (and can now be picked up with use key)
  • Improvements to grenade pickups
  • Tweak to bomb plant hint UI (stopping bottom of text being cut off on certain resolutions so that E looks like F)
  • Updated German translation courtesy of: Swordman
  • French translation encoding fix
  • Various fixes relating to survival mode:
  • map change
  • vote system
  • weapon pickup / balances (now more weighted towards primaries in later waves)

New in Codename CURE 1.1.5 (Oct 20, 2015)

  • New training mode, to help show players the basic controls / game mechanics
  • accessible via "TRAINING" option on the main menu
  • New in-game vote menu system for players to Vote Kick, Change Difficulty and Change Map
  • default X key to bring up the menu, operated with 1-9 keys
  • New in-game chat call out menu system for common phrases (e.g. Yes, No, Help!, Move out, Deploy chest etc...)
  • default C key to bring up the menu, operated with 1-9 keys
  • Throwing a grenade performs a chat call out to warn other players
  • Slight decrease to the wait time for the initial zombie spawn
  • Altered the bomb plant hint font so it can be read more clearly
  • A number of fixes / tweaks to all current official maps
  • Fixed some font sizes on Mac OS (e.g. quick info / crosshair)
  • Fixed some memory leaks relating to keyvalues and server tag updates
  • French translation updated by Sacha Collin

New in Codename CURE 1.1.4 (Aug 26, 2015)

  • New official map cbe_trainstation
  • A number of small tweaks / fixes to all current maps ("map differs from server" will occur until server admins update)
  • Allow server admins to disable freindly fire via "mp_friendlyfire" cvar (enabled by default)
  • Increase to the minimum spawn distance for zombies
  • Slight decrease to zombie attack range
  • Decrease to the total number of zombies to spawn in a full wave for skilled or higher with 4 players or more
  • Damage buff for PSG1 vs zombies chest
  • Accuracy buff for Galil
  • The create server menu has "Internet" selected by default to help reduce the class C issue
  • Bug fix for players respawning with players crouched under low ceilings
  • Adjustment to the way the chest is planted in lifts / tracktrains prevent falling through / getting stuck
  • Added cheat cvar "sv_bunnyhop" for those who want to do single player speedruns etc... (disabled by default)
  • Spanish translation added by Frank Vega
  • Russian translation added by Aztek

New in Codename CURE 1.1.3 (Jul 30, 2015)

  • Changes in this version:
  • Fixed the options music volume slider
  • Fixed the multiplayer tab in the option menu
  • Fixed the in-game mute players dialog
  • Fixed a rare case where players could join a friends menu via steam join game
  • Temporary fix for players being pushed out of the lift by a supply chest
  • Addressed some of the "console spam"
  • Encrypted weapon script files to prevent servers from setting some insane values
  • Nerfed player’s ability to "bunny hop" to encourage team fair play
  • A number of map fixes / changes to prevent players getting outside the confines of the map
  • Cityblock slight increase of bomb timer / quicker post bomb door opening
  • Office / Bunker camp managers introduced at the beginning of levels to encourage team fair play
  • Some leak fixes relating to game key values