Civilization IV Patch Changelog

What's new in Civilization IV Patch 1.74

Jan 9, 2009
  • Cossack gets only 25% bonus versus mounted
  • Can no longer upgrade Marines and SAM Infantry to Mech Infantry
  • Fixed MP Retire crash
  • MP - Can no longer bypass the delay timer
  • Pitboss fix for the bug where you would not get the free tech from the Oracle if you were not online
  • Fixed forced specialist bug
  • Fixed bug preventing AI from building ICBMs
  • Fixed exploit allowing you to build unique unit of a different civ by saving it in your build queue from a different game
  • Game no longer crashes when you load a save with the diplomacy screen open
  • First strike combat bug fix
  • Fixed transported unit gifting bug
  • Fixed pop-rush rounding bug
  • Widescreen Laptop video resolution 1280x720 is supported
  • Fixed multiple missions exploit from the same Great Person
  • Changes
  • randomized processing order when multiple players try to move on the same turn slice...
  • only the host can set the admin password...
  • Horseback Riding now a classical tech...
  • Kremlin now gives -33% hurry production cost...
  • can't airlift from foreign cities...
  • expanded subject for PitBoss e-mail...
  • lightened the color of some civs' text...
  • mp retire fix...
  • less hammers from chops the farther away from a city...
  • reduced hammer yield from forest chops to 20…
  • Mathematics increases forest chop yields by +50%...
  • SDI cannot be built before the Manhattan Project...
  • increased SDI cost...
  • marines and SAM Infantry now upgrade to Mech Infantry...
  • better AI-to-human diplo in team games...
  • no more diplo penalty for helping to end wars...
  • city production popups stay on city when entering/exiting...
  • can now set units to Sleep and Intercept in wbs...
  • Continents map script now produces large continents
  • game options and victory conditions now saved in ini file...
  • invalid buildings now removed from city queues...
  • Free Trade: Medium Upkeep
  • State Property: Low Upkeep
  • Representation: +2 happy in X biggest cities
  • Hereditary Rule: Low Upkeep
  • Representation: Medium Upkeep
  • Slaver: Low Upkeep
  • Nationhood: No Upkeep
  • firepower is now average of curr and max strength...
  • Gunships now move faster over rails...
  • No Cheating option renamed to Lock Modified Assets...
  • city management no longer uses "forced" specialist states when not automated...
  • Expansive: +3 Health
  • Financial: No longer give production bonus for Banks
  • Prompt for admin password when loading a game containing one in LAN, Internet, or Pitboss play
  • Don't allow players to play non-playable civs in Pitboss
  • Do not display SP only mods in Pitboss
  • Allow hotseat/PBEM scenario host to select which civ s/he will play
  • Force non-playable civs to be AI in Hotseat/PBEM games
  • Allowing for AI slots in player defined scenarios for Hot Seat, PBEM, and Pitboss games
  • Do not display duplicate buddy request popups from the same guy
  • Peer address handling improvements
  • Number keys perform leaderhead actions on Civilopedia leader screen.
  • Custom game SP screen remembers difficulty level last played
  • Reduced rounding error for population and land victory condition test
  • Loading a multiplayer game as a PBEM/hotseat converts it to non-simultaneous turns
  • When the city names of your civ are all taken, choose a default name from a random civ
  • Timelines more uniform across game speeds
  • Military Advisor shows Barbarians
  • Tech chooser screen now observes CvGameInterface.cannotResearch() and shows the tech in a red pane if the function returns true
  • Fixed American Revolution scenario to work with Pitboss
  • PBEM password reminder popup no longer disappears when the game starts
  • Wonder description on Wonder Movie screen more legible
  • Top Civs screen no longer appears in online multiplayer
  • Civilopedia main page sorted in columns rather than in rows
  • Pressing escape when selecting goto points now cancels the goto waypoints
  • Military advisor now works like foreign advisor: clicking on leader buttons clears previous leader selections unless you hold down the shift key.
  • Teams in multiplayer once again share all the players' starting techs, not just the last player's
  • Great person point generation from Wonders continues after Wonder has become obsolete
  • quicksave doesn't prompt for overwrite
  • Fixes
  • exploit fix that allowed multiple players to extract the same gold/resources from the AI...
  • Don't set localhost address as public addr for peers on same computer
  • fixed gunships capturing cities bug...
  • game doesn't end on ties...
  • fixed mp UN voting bug...
  • Leaderheads on a radeon 9000 64mb - fix for strange skin shading.
  • Fixed crash that happened when a spy sabotaged an improvement outside cultural borders.
  • The full mod path is no longer stored in the save when the mod is installed under the user folder.
  • Double-clicking on a save of a mod now loads the proper DLL.
  • fixed Out-of-Sync from exiting to main menu...
  • fixed anarchy/specialist resetting bug...
  • fixed bug where environmentalism doesn't affect new cities...
  • fix for missing head mission crash...
  • fixed stack attack bug with groups of units with more than one move...
  • fixed premature end-turn unit cycle bug...
  • fixed State Porperty cumulative effect in team game...
  • fixed plot list button scrolling for multiple resolutions...
  • fixed some AI attitude issues for team games...
  • Strip chat messages of color tags before displaying in Pitboss
  • Fixed logic bug that determines the number of open slots in a Pitboss game
  • Improving how the host determines if the game is full - number of connections rather than number of players - before, the host wasn't considering joining players when determining if the game was full
  • Set status to CLOSED when a computer player dies in the game
  • The full mod path is no longer stored in the save when the mod is installed under the user folder.
  • Load proper DLL when a mod is specified in the ini file
  • fix for tech chooser showing known techs as unknown
  • Clear map data (like latitudes) when you exit to main menu
  • Fixed error in combat calculations when a zero-strength unit was involved.
  • Fixed bug in Info screen "rival worst" calculation
  • End of game sequence plays correctly for hotseat/pbem
  • Diplomacy screen no longer allows end-turn events to go through
  • Diplomacy screen gold popups respond to ESCAPE and RETURN
  • Right-click select-all no longer causes large stacks to slide off the screen
  • No longer possible to attempt to take over unplayable civs in multiplayer scenarios
  • Fixed PBEM infinite movement exploit
  • Fixed rush production per population for game speeds other than normal
  • GNP graph is now consistent with demographics table
  • Fix Gunship being almost invisibile in Frozen mode
  • fix mod name in progress bar
  • New DX9 code takes screenshot without requiring lockable back buffer
  • Fixed the vertically launching torpedo for the submarine unit
  • Movie playback optimized
  • Significant reduction in video and system memory usage
  • Fixed some memory leaks
  • Fixed crashes with modified SDK
  • Fixed XML failures with non-default locale
  • Many translation fixes
  • Memory related crash fixes
  • Fixed diplomacy crash fix (when expanding an empty tree control with space bar)
  • Internet lobby -> LAN fix
  • fixed pedia and menu buttons disappearing after leaving tech chooser
  • PitBoss no longer crashes on victory
  • can no longer see number of units in darkened tiles by moving the flag
  • No more Archers holding all their weapons and Workers holding all their tools
  • No more fog of war missing from the southern ice and from trees/jungle on the dateline
  • Pushing "go back" while joining a mp game, no longer causes background music to disappear
  • Wonder movie effect and zoom no longer happens when you have disabled Wonder movies
  • City billboards no longer choke on text formatting
  • Many tutorial issues fixed…
  • Fixed checksum folder order difference between NTFS and FAT32 filesystems
  • Many worldbuilder issues fixed…
  • Fix: Black eye shadows
  • Fix: Some leaderheads appear to have white eyes when the low-res textures option is on
  • fixing crack in huge globe view maps
  • fixes the problem where animals were not animating in the fog
  • Prevent Terrain crash when reloading EarthMap twice
  • fixed crash on too quick quickload
  • fixed city yields being revealed in FOW
  • fixed ability to see cities in FOW via defense modifiers
  • ICBM no longer flips upside-down when fortified/awaken
  • Fix for combat bug across a map seam
  • Additions
  • PitBossSleep ini setting...
  • unit cycling optimization...
  • Africa, Europe, East Asia, Eastern U.S., and South America maps
  • Fantasy_Realm, Fractal, and Shuffle map scripts
  • unit health bar for plot list buttons...
  • Require Complete Kills game option
  • No Movies is now a graphical option (instead of an ini option)...
  • Warn all users when a player with a different version of files joins the game
  • Display a popup warning the host when a joining player has different versions of XML/Python files so he can make sure this guy can be trusted
  • Indicate which players have an active turn in the Pitboss admin screen
  • Synch Logging now an .ini option
  • Able to load mods from the Pitboss
  • Hotseat and PBEM scenarios
  • Display name of peer you are contacting in join screen if available
  • Saving DirectIP join address
  • Added culture rate popup help to culture bar in city screen
  • Added Admin password field in PBEM/Hotseat staging screens
  • Added HideMovieBackground ini option for further movie speedup
  • Added HideOutOfVRamWarning ini option
  • Exposed many more functions to Python
  • Hooked up modern whaling boats
  • support for movies in customAssets folder