What's new in Ceres Demo 1.0.1.3
Oct 26, 2015
- Updated: Collision code for stations and ships.
- Updated: Minimum rotation speed for ships. Should make controlling
- captured ships easier.
- Updated: Drones will not trigger exit area.
- Updated: Drone threat value adjusted.
- Updated: Overview camera zoom is now faster and smoother.
- Updated: Added structural damage chance to target ship when boarding.
- Fixed : Indentured servant mission. Proximity issue with mission goal and station corrected.
- Fixed : Minor coding addition in Indentured Servant.
- Fixed : Ship won't move after load when using plane movement.
- Fixed : Ship duplication in fleet management on load.
- Fixed : Miscalculation with Ship AI on ship performance.
- Fixed : Targeting modules. Ship will not fire only once at the module. Will fire now until ordered to stop.
- Fixed : Skill increase / decrease exploit corrected.
- Fixed : Save game code updated.
New in Ceres Demo 0.9.5.0 Pre-Alpha (May 15, 2014)
- Many many bugs fixed.
- Last combat scene fixed.
- Fixes to various ships.
- Modules fixed.
- Tactical view fixed. Disappeared after viewing Captain.
New in Ceres Demo 0.9.4.2 Pre-Alpha (May 12, 2014)
- Object gui now hides when big windows active.
- Added code to solar system. Ship sometimes stuck.
- Solar system windows updated.
- SHIFT now used to move moveplane up and down.
- Refit window updated. Drag and drop added.
- Repair speed increased.
- Inventory shows modules. Work in progress.
- Visual feedback added to doubleclick move order.
- Broken missions removed.
- Various sounds added.
New in Ceres Demo 0.9.4.0 Pre-Alpha (Apr 12, 2014)
- Various visual updates and added content, including: AI added to ships, energy drain of energy weapons, plasma cannon added to bounty hunter.
New in Ceres Demo 0.9.3.4 Pre-Alpha (Apr 3, 2014)
- Erratic movement fixed while paused.
- Plasma cannon added to bountyhunter.
- AI window created.
- Captain window updated.
- Energy drain added to energy weapons.
- Armor values now displayed in fleetview.
- armor values now displayed in tooltips.
- Aggressive stance now causes turrets to automatically fire on all hostiles with 3/4 of their weapon range.
- drone return fixed.
- Pirate carrier mission added.
- Attack reticule added.
- new windows added.
- Small changes to bountyhunter and captain. result more cargo space.
- Notifications history implemented into database
- Tutorial mission updated