Ceres Demo Changelog

What's new in Ceres Demo 1.0.1.3

Oct 26, 2015
  • Updated: Collision code for stations and ships.
  • Updated: Minimum rotation speed for ships. Should make controlling
  • captured ships easier.
  • Updated: Drones will not trigger exit area.
  • Updated: Drone threat value adjusted.
  • Updated: Overview camera zoom is now faster and smoother.
  • Updated: Added structural damage chance to target ship when boarding.
  • Fixed : Indentured servant mission. Proximity issue with mission goal and station corrected.
  • Fixed : Minor coding addition in Indentured Servant.
  • Fixed : Ship won't move after load when using plane movement.
  • Fixed : Ship duplication in fleet management on load.
  • Fixed : Miscalculation with Ship AI on ship performance.
  • Fixed : Targeting modules. Ship will not fire only once at the module. Will fire now until ordered to stop.
  • Fixed : Skill increase / decrease exploit corrected.
  • Fixed : Save game code updated.

New in Ceres Demo 0.9.5.0 Pre-Alpha (May 15, 2014)

  • Many many bugs fixed.
  • Last combat scene fixed.
  • Fixes to various ships.
  • Modules fixed.
  • Tactical view fixed. Disappeared after viewing Captain.

New in Ceres Demo 0.9.4.2 Pre-Alpha (May 12, 2014)

  • Object gui now hides when big windows active.
  • Added code to solar system. Ship sometimes stuck.
  • Solar system windows updated.
  • SHIFT now used to move moveplane up and down.
  • Refit window updated. Drag and drop added.
  • Repair speed increased.
  • Inventory shows modules. Work in progress.
  • Visual feedback added to doubleclick move order.
  • Broken missions removed.
  • Various sounds added.

New in Ceres Demo 0.9.4.0 Pre-Alpha (Apr 12, 2014)

  • Various visual updates and added content, including: AI added to ships, energy drain of energy weapons, plasma cannon added to bounty hunter.

New in Ceres Demo 0.9.3.4 Pre-Alpha (Apr 3, 2014)

  • Erratic movement fixed while paused.
  • Plasma cannon added to bountyhunter.
  • AI window created.
  • Captain window updated.
  • Energy drain added to energy weapons.
  • Armor values now displayed in fleetview.
  • armor values now displayed in tooltips.
  • Aggressive stance now causes turrets to automatically fire on all hostiles with 3/4 of their weapon range.
  • drone return fixed.
  • Pirate carrier mission added.
  • Attack reticule added.
  • new windows added.
  • Small changes to bountyhunter and captain. result more cargo space.
  • Notifications history implemented into database
  • Tutorial mission updated