What's new in Call of Duty 5: World at War Patch 1.7

Nov 25, 2009
  • Fixed an MP server crash exploit.
  • Fixed a voice chat crash on systems with no default recording device selected.
  • Fixed an issue causing erroneous duplicate qport errors.
  • Server admins can disable team switching by setting

New in Call of Duty 5: World at War Patch 1.6 (Sep 19, 2009)

  • 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
  • New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
  • Exploits pertaining to Demo playback.
  • Favorites list now ignores filter settings.
  • Fixed S&D round counting error when roundlimit is reached.
  • New feature: in-game Add to Favorites.
  • Friends list: green online indicator.
  • Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
  • Fixed various crashes.
  • Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
  • Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
  • Mods: All singleplayer levels can now be run with a mod loaded.

New in Call of Duty 5: World at War Patch 1.5 (Jul 18, 2009)

  • 3 new MP maps: Banzai, Corrosion, Sup Pens!
  • 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
  • CO-OP hosts can now kick players from their lobby
  • Improved dog spawning in MP
  • Addressed an issue with Zombie pathing
  • Fixed an instance of the player model displaying incorrectly
  • Some unhandled exception errors have been addressed
  • Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
  • Added support for CODTV
  • “cg_DrawFPS 1” now only displays FPS and cg ms/frame
  • Added RCon command "teamstatus" to display players’ team information
  • Mods: Added joinsquad script function
  • Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
  • Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
  • Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
  • Mods: Increased the amount of mods displayable in the Mods menu
  • Mods: Fixed a crash related to the mod.arena file

New in Call of Duty 5: World at War Patch 1.4 (Apr 10, 2009)

  • 3 new Multiplayer maps: Knee Deep, Nightfire, Station!
  • Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
  • Improved spawning logic.
  • Auto balancing improvements. Players are no longer auto balanced while completing objectives.
  • Mods: IWD’s can be placed in the usermaps folder.
  • Mods: Hold Breath / Sprint functions as intended.
  • Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
  • Fixed lag caused by shooting at tanks.
  • All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
  • Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
  • Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
  • Martyrdom no longer causes direct impact deaths in Hardcore modes.
  • “Bayonet jumping” has been disabled.

New in Call of Duty 5: World at War Patch 1.3 (Mar 5, 2009)

  • Record and /demo enabled in MP.
  • Server Log File improvements, including:
  • > Team Names on Kill loglines.
  • > Round Win and Loss.
  • > Timestamps.
  • > Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
  • Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
  • Screenshots no longer overwrite each other.
  • Tweaked autobalance on select game modes.

New in Call of Duty 5: World at War Patch 1.2 (Feb 7, 2009)

  • Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
  • Fixed exploits that allowed for power ranking servers.
  • Fixed router related server authentication errors.
  • Fixed HTTP Redirect functionality for downloading mods
  • Fixed sound device crashes stemming from Emulated Sound Devices
  • Fixed exploit which allowed players to color their name tag.
  • Hits now register properly while targeted player is leaning.
  • Enabled /cg_drawfps in multiplayer games.
  • Fixed command-line +connect functionality
  • /cg_fov no longer resets to the default value in between matches.
  • Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
  • "Accept Game Invite" is bound to its default key, F10.
  • Implemented fix for attempting to join password protected servers from the server browser.
  • Fine tuned Bolt-Action Rifles for balance.
  • Screenshots no longer overwrite each other.
  • Fixed various multiplayer map related issues and exploits.

New in Call of Duty 5: World at War Patch 1.1 (Nov 11, 2008)

  • Mods are now enabled in Co-op, Single Player, and Multiplayer.
  • Players will now be notified when a new patch is available.
  • Improvements for SLI support.
  • G_Spawn: no free entities crash has been fixed.
  • Server no longer runs out of script variables.
  • License key is no longer required to run a Dedicated Server.
  • A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
  • Various fixes in Server Browser.
  • Players will no longer see multiple friend invites from the same friends.
  • When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
  • Clan Tags will now display in game where appropriate.
  • Map holes fixed
  • Spawn improvements and weapon balancing