What's new in Caffeine Demo 1.0.5 Bre-Release
Nov 11, 2014
- Non-Oculus Features:
- Implementation of Distance Field Ray-traced Shadows – Awesome penumbra, no shadow-map aliasing and better performance!
- Large performance boost – R9 280 hits up to 80fps on max settings at 1080p (Level streaming still causing some jarring hiccups).
- Menu system is in development – Very basic at the moment (does not render correctly in Oculus at this time).
- Oculus Features:
- Hotkey to switch between Oculus appropriate settings – Dynamic shadows are currently disabled for Rift settings as the DFRT Shadows have some strange issues in stereo at this time.
- Hotkey to reset orientation / head position.
New in Caffeine Demo 1.0.1 (Sep 2, 2014)
- Substantial performance increase from implementing level streaming.
- Various improvements to the physics based object interaction system.
- Based on Unreal Engine 4.4.1 (Full Oculus DK2 Support!).
- In-Game graphical settings.
- Crouching is now fixed.
- Some new background lore to find!
- A few other surprises.
New in Caffeine Demo 0.9.2 (Aug 7, 2014)
- Fixes:
- Distance Culling (slight performance increase).
- Unreal Engine 4.4 Base.
- Controller mappings (hold right bumper to pick-up).
- Head Bob auto disables when using Oculus (Untested).
- AA switches to non-temporal and motion blur turns off when using Oculus (Untested).
- Jumping into the coffee in storage results in level reset until swimming is implemented.
- Very early menu system implemented.
New in Caffeine Demo 0.9.1 (Aug 6, 2014)
- Based on the demo shown at AVCon 2014. (Unreal Engine 4.3 Base)
- The demo level is now non-linear (explore how ever you wish!)
- Physics based interaction (Hold right-click on a coffee cup and various other objects such as mobile lights.)
- Implemented head bobbing and crouching (This is an early implementation, don't be surprised if there are a few bugs.)
- Level has been heavily rebuilt with new assets(No longer old UE3 assets.)
- Materials have been heavily tweaked. (Most textures are now at 4K and 8K resolution.)
- Oculus DK2 head tracking **should** work (With the 3.2 camera drivers from Oculus SDK website, won't need these for next release.)
New in Caffeine Demo 0.3 (Jun 7, 2014)
- Advanced Graphical Settings (In Launcher)
- 64-Bit Core (Caffeine Requires a 64-Bit Operating System At The Moment)
- Enabled Developer Console (For Tweaking Oculus Settings)
- Enhanced Lighting
- Upgraded To Unreal Engine 4.2 Base (FPS increase observed on my mid level system)
New in Caffeine Demo 0.2 UE4 Pre-Release (May 21, 2014)
- Added:
- New Wall Pylons
- New Dynamic Station Rotation
- Started Transition To 3D Exterior Environment
- New Reception Area
- Added New Resolutions: 2560x1440, 2560x1600, 3200x1800, 3840x2160
- Upgraded To Unreal Engine 4.1.1 Base
- Fixed:
- Audio Log Volume
- Collision to corner wall segments