Caffeine Demo Changelog

What's new in Caffeine Demo 1.0.5 Bre-Release

Nov 11, 2014
  • Non-Oculus Features:
  • Implementation of Distance Field Ray-traced Shadows – Awesome penumbra, no shadow-map aliasing and better performance!
  • Large performance boost – R9 280 hits up to 80fps on max settings at 1080p (Level streaming still causing some jarring hiccups).
  • Menu system is in development – Very basic at the moment (does not render correctly in Oculus at this time).
  • Oculus Features:
  • Hotkey to switch between Oculus appropriate settings – Dynamic shadows are currently disabled for Rift settings as the DFRT Shadows have some strange issues in stereo at this time.
  • Hotkey to reset orientation / head position.

New in Caffeine Demo 1.0.1 (Sep 2, 2014)

  • Substantial performance increase from implementing level streaming.
  • Various improvements to the physics based object interaction system.
  • Based on Unreal Engine 4.4.1 (Full Oculus DK2 Support!).
  • In-Game graphical settings.
  • Crouching is now fixed.
  • Some new background lore to find!
  • A few other surprises.

New in Caffeine Demo 0.9.2 (Aug 7, 2014)

  • Fixes:
  • Distance Culling (slight performance increase).
  • Unreal Engine 4.4 Base.
  • Controller mappings (hold right bumper to pick-up).
  • Head Bob auto disables when using Oculus (Untested).
  • AA switches to non-temporal and motion blur turns off when using Oculus (Untested).
  • Jumping into the coffee in storage results in level reset until swimming is implemented.
  • Very early menu system implemented.

New in Caffeine Demo 0.9.1 (Aug 6, 2014)

  • Based on the demo shown at AVCon 2014. (Unreal Engine 4.3 Base)
  • The demo level is now non-linear (explore how ever you wish!)
  • Physics based interaction (Hold right-click on a coffee cup and various other objects such as mobile lights.)
  • Implemented head bobbing and crouching (This is an early implementation, don't be surprised if there are a few bugs.)
  • Level has been heavily rebuilt with new assets(No longer old UE3 assets.)
  • Materials have been heavily tweaked. (Most textures are now at 4K and 8K resolution.)
  • Oculus DK2 head tracking **should** work (With the 3.2 camera drivers from Oculus SDK website, won't need these for next release.)

New in Caffeine Demo 0.3 (Jun 7, 2014)

  • Advanced Graphical Settings (In Launcher)
  • 64-Bit Core (Caffeine Requires a 64-Bit Operating System At The Moment)
  • Enabled Developer Console (For Tweaking Oculus Settings)
  • Enhanced Lighting
  • Upgraded To Unreal Engine 4.2 Base (FPS increase observed on my mid level system)

New in Caffeine Demo 0.2 UE4 Pre-Release (May 21, 2014)

  • Added:
  • New Wall Pylons
  • New Dynamic Station Rotation
  • Started Transition To 3D Exterior Environment
  • New Reception Area
  • Added New Resolutions: 2560x1440, 2560x1600, 3200x1800, 3840x2160
  • Upgraded To Unreal Engine 4.1.1 Base
  • Fixed:
  • Audio Log Volume
  • Collision to corner wall segments