CaesarIA Changelog

What's new in CaesarIA Update #79 Bugfix

May 27, 2016
  • moved rating advisors window logic to javascript
  • fixed missing prefecture in Capua mission
  • improved chief advisor advices
  • improved roman translation (Lars Gusowski)
  • fixed available buildings in Tarentum and Caesarea
  • fixed smk viewer (Bianca van Schaik)
  • added textures for land merchant and stable horse
  • entertainment advisor window logic moved to javascript
  • fixed build for android
  • improved healtcare advisor window logic
  • much small fixes

New in CaesarIA Update #79 (May 9, 2016)

  • Some new houses
  • Added textures for barracks and military academy
  • Improved information window for market
  • Fixed crash when education window show
  • Fixed market lady stuck closed to warehouse
  • Farms infobox now show correct information about effectivity/productivity
  • Religion advisor window logic moved to js
  • Indigene not stucks on find fields now
  • Now tower builds correct from saved data
  • Now player salary correct from mission config
  • Now correct check condition when builds dock
  • Dlc viewer now works correct
  • Fixed displaying current game date in menu
  • Improved buildmenu that hide unused mission buildings
  • Now openplay correct set building options for city
  • Improved tooltip behavior for gui elements
  • Fixed crash on game restart/reloading
  • Fixed crash on tutorial missions window update
  • Festival planning window logic moved to js
  • Add further military buildings to caesarea mission and add missing buildings
  • Improved emperor gift/city gift windows logic
  • Reddraw dust textures
  • Rebalancing gods behaviour
  • much code changes

New in CaesarIA Update #78 (Apr 22, 2016)

  • Gameplay, Tuning & User Interface:
  • gui textures improved
  • construction textures added
  • some crashes fixed
  • redesigned buiding's and overlays's menu
  • much technical changes in game engine and javascript logic

New in CaesarIA Update #77 Hotfix (Apr 1, 2016)

  • fixes for OSX build
  • fixed crahes/stack overflow in js engine
  • amphitheater/theater/colosseum and other infobox logic moved to js
  • fixed factory stupid on empty cart unload
  • GandjX added some localizations for missions with French
  • city settings now correct change option for clay piy flooding
  • fixed crash on loading custom mission/open play
  • Lars Gusowski improved german localization and rework help files
  • fixed saved game with custom name
  • added information for roads and walls
  • fixed background for Oracle building
  • improves textures for wine workshop and Oracle
  • steam api now available in js

New in CaesarIA Update #76 Hotfix (Mar 25, 2016)

  • Changes:
  • mac build now works
  • temple infoboxes now works correct
  • mission dialogs correct position on screen
  • steam achievements correct sets from missions
  • fix some errors in javascript-engine

New in CaesarIA Update #76 (Mar 21, 2016)

  • Javascript API:
  • We continues our work for share game API, because c++ is good, but javascript easy for development
  • Nightly builds:
  • available in betas section with pass: "scorpionsforever"
  • Changes:
  • New textures for gladiator school.
  • Partically user interface logic and actions moved to javascript: hotkeys, topmenu and debug actions, player salary settings window, save/load dialogs, emperor gift window and more settings
  • Sound theme player now work in javascript
  • More action in debug menu now work in javascript
  • Script files available in game/resources/script
  • Lars Gusowsky added translations for german language
  • Start menu scene fully work in javascripts, except steam hadler

New in CaesarIA Update #75 (Feb 22, 2016)

  • Added JavaScript engine which enables scripting support. Which in its turn means from now on you can create your own mods for Caesaria. It's even more interesting if you keep in mind that you can change your scripts in real-time and observe made changes in the game right that moment.
  • Added textures for big wheat carts;
  • Added Massalia and Syracusae maps;
  • Added last soundtracks from Markus Strübbe, now we have all tracks for game
  • Added factory storage textures, and it shows when a factory has a material for fuctioning;
  • Fixed Empire's prices incorrect display in trade advisor window;
  • Stockpile state is now shown correctly in the same window;
  • Video settings window, language dialog, change player name gialog moved to Scripts folder, you can find it there: game folder/resources/script.

New in CaesarIA Update #74 (Feb 8, 2016)

  • Fixed hints on the global map;
  • Fixed dialog windows textures;
  • Fixed desert and nothern territories loading;
  • Fixed cities coordinates on the global map;
  • Fixed game crash after you build a mine near rocks on the coast;
  • Map edges are now filled with textures on all ends to prevent black tiles showing where the map ends;
  • Added furniture factory textures;
  • Added new global map icons for barbarians and merchants;
  • Farm productivity now depens on location.

New in CaesarIA Update #73 (Jan 28, 2016)

  • Fixed game crashing if you switch to the entertainment layer while not having any workers in the theater;
  • Fixed positions of cities in story missions;
  • Fixed objects colors on the minimap;
  • Fixed .sav maps reading;
  • Restored descriptions for the rocks and the water;
  • Lots and lots additions to German, Czech and Russian localizations as well as others;
  • Game is now compilled for Ubuntu 64bit.

New in CaesarIA Update #21 (build 71) Hotfix (Dec 10, 2015)

  • now history gifts for emperor shows correct
  • river tiles draws correct in constructor mode
  • fixed set position in center of screen for dialogs and messages
  • fixed crash when build plateau tiles in constuctor mode
  • fixed "undo last action" with farms
  • improved economy issues history window
  • fixed draw wrong cost when destroing buildings
  • button "scribes messages" now highlihted when city have new messages
  • improved draw paths for information layers

New in CaesarIA Update #21 (build 71) (Dec 2, 2015)

  • Fixed material objects information window display;
  • Fixed city information display on the map of Empire;
  • Fixed incorrect economical issues history log loading;
  • Fixed an annoying crash when you select incorrect tile on information layer;
  • Fixed a rare crash while initializing main menu;
  • Fixed a glitch when you could build new plaza over other plaza tiles;
  • Fixed incorrect names and info about non-playable objects in your city;
  • Fixed Linux crash when the game was launched from Steam and then was crashing while saving;
  • Corrected fire animation;
  • Corrected mouse cursor position calculation for different resolutions;
  • Ceres' temple is now present on religion informational layer;
  • Added paths indication for water supply informational layer;
  • Added new textures for level 7 houses;
  • Added new academy textures;
  • Added option allowing to switch between old/new tax systems;
  • Added farm meadows to map editor;
  • Added default option to "cut forest for timber" for sawmills, can be turned off;
  • Improved rocks textures;
  • Improved ground textures under prefectures and engineering posts;
  • Improved pathfinding algorythm;
  • "Undo" action now reverts 1 last action only;
  • Soldiers are now able to get salaries;
  • Education/Taxes/Health/Religion informational layers now show respected employees paths;

New in CaesarIA Update #21 (build 70) Hotfix #13 (Nov 13, 2015)

  • Fixed health care buildings not operating correctly;
  • Fixed construction area rendering glitches in construction mode;
  • Fixed corpses blocking construction of new buildings;
  • Fixed "unknown walker id" bug, pedestrians' paths from library are calculated correctly now;
  • Fixed dust clouds spreading directions calculation;
  • Fixed markets information layer not being able to show markets demand levels;
  • Patricians now find business in the city: at forums, libraries and neighbors';
  • Added pedestrians' paths colouring (red, greed, blue, etc);
  • Added ability to see servicemen's paths from selected buildings on entertainment/damage/market information layer;
  • High level houses now have limits for the number of residents, it depends on the size of a house;
  • Development notes:
  • Game resources are uploaded to our repository;
  • A tool for packing/unpacking texture atlases (Linux, Win, Mac) is now available;

New in CaesarIA Update #21 (build 70) (Nov 5, 2015)

  • Several new features for the Map Editor, including mountains which are now available;
  • Fonts now change depending on the selected language;
  • More additions and corrections made to different localizations;
  • Added prefects’ paths to the map on the fire hazards layer;
  • Added commodity turnover layer, game objects now can share goods origins information;
  • Fixed glitches with map swiping for Android;
  • Fixed crashing after you create a displeased aborigine on a map;
  • Dialogues now can be correctly paused;
  • Fixed GUI rendering in full-screen mode;
  • Fixed some crashes while calculating Gods attitude towards your city;
  • Fixed citizens path calculation algorithm when you rotate the map;
  • Fixed crashing while counting coast tiles in Map Editor;
  • Fixed several glitches when creating events;
  • Fixed dust clouds path calculation when a building collapses;
  • Fixed water layout in Map Editor;
  • Fixed custom color objects rendering glitches;
  • Fixed crashing while rendering dialogues on the Empire Map;
  • Fixed renderer context menu refreshing glitch;
  • Fixed map rendering when the actual display resolution is lower than the one chosen by the player in the game settings;
  • Fixed Emperor's requests incorrect dates display if you wasn't able to finish it on the first attempt;
  • Fixed religious objects information gathering if no religious objects are present;
  • Corrections to the migration algorithm, it now takes in count city's population;
  • Map loads faster now;
  • Clay pits/mines collapse is now turned off by default.

New in CaesarIA Update #20 (build 69) (Oct 6, 2015)

  • Corrected random map terrain generation algorithm: now it will do less mountains near the water plus meadows and forests generation is more structured;
  • Fixed crashing after deleting objects from the map;
  • Fixed cities positioning on the global map;
  • Fixed warehouse goods display in Trading Post mode;
  • Fixed full-screen mode bug;
  • Fixed a bug with people unable to cross low bridges;
  • Fixed incorrect buildings selection in construction mode;
  • Fixed path finding algorithm for enemy soldiers;
  • Fixed ruin tiles sometimes appearing on coast tiles;
  • Fixed goods titles/pictures display;
  • Fixed a glitch with walls catching on fire from a random fire;
  • Fixed working warehouse flag setting;
  • Fixed crashing after house level 4 upgrade in an empty location;
  • Fixed buildings servicing glitch when a building would stop being serviced because of a 'ghost' service reservation;
  • Corrected towns starting parameters for Tarentum mission;
  • Capua mission re-balanced, now it's a winable scenario;
  • Neptune's anger corrected;
  • Android: fixed rendering engine, textures are now correctly stitched;
  • Android: fixed GUI;
  • Android: minimap is now scalable to a size of a widget;
  • Android: fixed selected tile highlighting;
  • Added "Undo last action" feature;
  • Added ability to set permit rules for gates;
  • Added a notification on a warehouse being unavailable when constructing a market;
  • Added ability to set custom fires/devastation parameters for a mission;
  • Warehouse and barn aminations speed now depends on how many workers are there.

New in CaesarIA Update #19 (build 68) (Sep 10, 2015)

  • Fixed full-screen mode for resolutions bigger than Full HD;
  • Fixed crashing while trying to load corrupted BMP/PNG textures;
  • Fixed crashing while trying to load corrupted WAV files (for Linux/Mac);
  • Fixed mouse pointer focusing in Windowed mode (for Mac);
  • Fixed video modes loading for Linux;
  • Fixed mouse pointer movement in Construction mode when keyboard keys are pressed at the same time;
  • Fixed accidental double click in Demolition mode;
  • Fixed a lot of crashes by tuning OpenGL context creation (for Mac and Android);
  • Fixed full-screen anti-aliasing;
  • Fixed full-screen launch for Linux after getting focus;
  • Fixed several crashes while processing keyboard presses in different circumstances (for Lunix and Windows);
  • Fixed mouse pointer position resetting in full-screen mode (for Mac);
  • Fixed RMB click processing for Mac;
  • Fixed OpenGL context focusing after switching to Home Screen on Android;
  • Fixed crashing after selecting the point of Legion patrolling;
  • Fixed incorrect calculation of enemies in your city which led to citizens' migration slowing down;
  • Fixed black & white screenshots saving;
  • Fixed incorrect calculation of culture level in cities with Oracles;
  • Fixed reducing crime bug when unhappy citizens appear in your city;
  • Fixed loading configurations of urban services;
  • Fixed incorrect counting of legions on the march, if one of the legions is of low morale;
  • Fixed crashing when some buildings are being built on the ruins of another;
  • Fixed roadblocks availability during missions;
  • Fixed position offset in the construction of docks;
  • Fixed slow game saving;
  • Fixed configuration switch between the new graphics and C3 graphics;
  • Fixed a rare crash when running in offline mode;
  • Fixed mistakes in calculation of costs / income in Adviser on Finance window;
  • Fixed counting working schools for the report of Adviser on education;
  • Fixed reduction of discontent in the city when a mugger appers;
  • Fixed appearance of animals on water tiles;
  • Fixed sound overdrive on Linux, if another pulseaudio device is being used;
  • Added textures for 5-6 levels of Homes and Hospitals;
  • Added new soundtrack by Kevin McLeod;
  • Improved textures rendering system accelerating rendering of elements of the game;
  • Improved objects selection on the map;
  • Festival history added for correct calculation of a new festival influence.

New in CaesarIA Update #18 (build 67) (Aug 25, 2015)

  • This update focuses on fixing bugs in Construction Mode of the game and does not offer any new content this time. Here's the list of what's done:
  • Fixed aqueduct and road tiles overlay in construction mode;
  • Fixed roadblocks display in construction mode;
  • Fixed a crash after calling entertainment advisor;
  • Fixed changes processing in the city properties window;
  • Fixed open layer display in construction mode;
  • Fixed tiles rendering order in construction mode;
  • Fixed language selection dialog if no language files are present;
  • Fixed buildings construction on tiles if they already have other objects;
  • Fields/Meadows tiles now can get on file as well if a farm is on fire;
  • Added a layer to display market availability for houses;
  • Added extended sound settings for game objects.
  • The next update will come with more fixes and new content as well. It will be out pretty soon.
  • Thanks for waiting and thank you for all of your support. :)

New in CaesarIA Update #17 (build 66) Hotfix 12 (Aug 17, 2015)

  • This quick hotfix adresses several severe bugs and adds a new soundtrack.
  • Lowered fire spreading level;
  • Fixed Mac version crash while loading a map;
  • Fixed PDFs opening from "Ave Caesar" DLC on Linux and Mac;
  • Fixed boats animation;
  • Fixed tiles generation on random maps;
  • Fixed a crash when Venus was unable to find houses to lower happiness level;
  • Fixed mission briefings display;
  • Fixed innacurate work force calculation;
  • Added new soundtrack by Kevin MacLeod - "Pyre";
  • Added farm and factory info window;
  • Added full screen confirmantion window.

New in CaesarIA Update #17 (build 66) (Aug 12, 2015)

  • This is another huge update for all you Caesaria fans. Let's go straight to the subject. First of all, what was fixed:
  • Fixed sound processing while scrolling through the city;
  • Fixed a rare bug with mini map becoming green on some maps;
  • Fixed "Green Piece" crash after you tried removing some trees on selected maps;
  • Fixed household mood calculation;
  • Fixed "All Hail Windows" crash when Mac version was crashing randomly on some maps;
  • Fixed freezing prefects bug when they would freeze when unable to locate fire;
  • Fixed disappearing tooltips on Construction menu buttons;
  • Fixed fire spreading algorithm, now it considers surrounding objects' state;
  • Fixed crashing when you would try to build any big building near the border of a map;
  • Fixed freezing settlers bug when they would freeze near a house w/o available rooms;
  • Fixed inability to build an aqueduct near roads;
  • Fixed freezing servicemen bug when they froze if the building they had been going to service had became not available;
  • Fixed sounds mashup when far sounds would be louder than sounds from nearer objects;
  • Fixed prefect's behavior when finding rioters or arsonists;
  • Fixed tax collectors behavior, they will not collect tax twice from the same building now;
  • Fixed procurement algorithm for goods from the warehouses if requested products have been blocked by the player or other trader;
  • Fixed inability to build a clay pit near the water;
  • Fixed incorrect servicemen path information storing while saving the game;
  • Fixed gathering of various information about the city for the monthly statistics report;
  • Fixed rendering of objects in the deconstruction mode;
  • Fixed calculation of Venus' anger / blessings;
  • Fixed display of citizens mood on the governor approval layer;
  • Fixes in German, Spanish, Romanian and French localizations.
  • Next we go for more additional content:
  • Added buildings sounds when you open the building information window;
  • Added textures and animation for docks and fisherman boats;
  • Added alarm sound (fire, collapse, enemies);
  • Added an experiental feature - fire growth with time and trees growth;
  • Added sounds for Construction menu;
  • Added a layer to display unemployment rate in the city;
  • Added 20 news sounds for different buildings;
  • Added new achivement icons and texts;
  • Added Russian briefings narrations.

New in CaesarIA Update #14 (build 65) (Jul 10, 2015)

  • Added textures for barber;
  • Added textures and animation for oil workshop;
  • Redesigned zoom logic, added a limit for a minimal zoom - now you can as well see a may full city map;
  • Redesigned renderer logic - zooming is much smoother now;
  • Fixed process of hiring workers from houses if a house is being upgraded;
  • Fixed services configs loading for houses;
  • Fixed offsets for barber/oil workshop textures;
  • Fixed offsets for warehouse textures.

New in CaesarIA Update #14 (build 64) (Jun 7, 2015)

  • Added textures for narrow and wide walls;
  • Added textures and animation for marble quarry;
  • Added textures of the Forum;
  • Added possibility to display Roman measurement units and time format;
  • Added support for Asian characters / fonts;
  • Added possibility to turn off buildings highlights for more C3 compatibility;
  • Fixed a bug with invisible cities on the map of the Empire;
  • Fixed wrong minimap rotation bug;
  • Fixed a bug with coast and rivers tiles dissapearing after map rotation;
  • Fixed buildings shifting after map rotation;
  • Fixed temple fires animation freezing;
  • Fixed incorrect display of the amphitheater without workers;
  • Fixed shifting of land tiles in the layers mode;
  • Fixed saving / loading of city's economy reports for the current year;
  • Fixed saving / loading of welfare state of the city;
  • Sound settings are now correctly saved / loaded;
  • Fixed dissapearence of land tiles under the entrance / exit points of the city;
  • Fixed religion level calculation in NPC-cities;
  • Added protesters for low mood cities;
  • Improved support for .sav / .map formats of C3 (all buildings are now loaded correctly except for bridges and walls);
  • Immigrants are now visible on the minimap.

New in CaesarIA Update #13 (build 63) (May 25, 2015)

  • Fixed a crash when trying to build a plaza;
  • Fixed a crash when trying to build a road block;
  • Fixed Emperor's relations worsening if a city does not pay to the Emperor;
  • Fixed the influence of the Ceres temple on the surrounding buildings, now in case of favorable attitude of the goddess - farms productivity will accelerate, this works backwards as well;
  • Fixed Senate flags rendering, now they correctly indicate the life parameters of the city;
  • Added sawmill textures;
  • Added a hot key for your city's Health layer;
  • Added textures for wealth (taxes) layer;
  • Added temples animations, fire bowls are now animated near working temples;
  • Added ability to display the number of goods in the metric system of the ancient Rome;
  • Mercury's temple now affects stores / shopping centers located near by.

New in CaesarIA Update #12 (build 62) (May 15, 2015)

  • Rewritten mini-map rendering, now it consumes less CPU time;
  • Fixed annoying crash when displaying sound settings window;
  • Fixed batch mode when working with C3 textures;
  • Fixed several memory leaks while creating/deleting textures;
  • Fixed text lists rendering, the edges of textures are now displayed properly;
  • Fixed mini-map colors: homes, farms and factories are now of different colors;
  • Fixed a crash when a porter could not find the way to his base;
  • Warnings are now rendered correctly - without gaps between textures;
  • Map of the city no longer disappears while zooming;
  • Textures are now correctly drawn even if the game couldn't form a rendering list;
  • Buildings which are located near the fountains or wells are now less likely to burn;
  • Some interface textures updates;
  • Added Legionnaires Fort textures;
  • Added Spearmen Fort textures;
  • Added Riders Fort textures;
  • Added Fort site textures;
  • Added trigger-tiles for different events;
  • Added a basic AI logic for a city which is managed by CPU (calculated: food consumption, population growth, migration and production).

New in CaesarIA Update #11 (build 61) (May 6, 2015)

  • This update is huge, but don't get too excited - it's much more on the back-end than on the front-end. Massive work was done to the game's code:
  • Game's graphics engine was rewritten, textures batching is now used to lower GPU usage;
  • Compiled with SDL2/mixer libs, thus avoided 3rd-party modules dependency and reduced the size of other used libs;
  • Appended OpenGLES2 (mobile devices/Android) renderer for textures batching mode.
  • Afer that, of course, fixes and new textures:
  • Fixed a crash while displaying routes on the global map;
  • Fixed Library/Academy construction process;
  • Fixed soundtrack playback on Linux;
  • Fixed rendering of tiles, which are placed on the edges of the map;
  • Fixed a crash during a briefing between missions, when there is no available missions to continue;
  • Fixed special orders window for barn/warehouse, free space is now used properly;
  • Fixed city services initialization at the start of every mission, all services start with the correct parameters;
  • Fixed buildings settings reading for C3 resouces;
  • Fixed Audio settings saving when there is no (not defined) audio output device;
  • Now you see a placeholder while trying to play a missing video;
  • Forum is now available for construction in missions;
  • Added German localization for training missions;
  • Added Library textures;
  • Added Iron mines textures and animations;
  • Added Cattle-breeding farm textures.
  • This update was very needed because now mobile gameplay will be much more smooth and less recouse consuming. New updates to come soon, we have a lot of nice stuff for you.

New in CaesarIA 20150408 Hotfix 11 (Apr 9, 2015)

  • Fixed config for low bridge;
  • Fixed textures for sheep;
  • Fixed crash while saving and improved loading saves from b58;
  • Fixed pop/push orders for workshops;
  • Fixed the bug when cartpusher can't unload goods in a warehouse;
  • Fixed fire/collapse coefficients for a city;
  • Empire map now is movable again;
  • Rebalanced religion calculation.

New in CaesarIA b52 (Feb 10, 2015)

  • Now you can switch between land layers while building something;
  • Roads and plazas can be built right under the walking citizens;
  • More additions to all the localizations;
  • Added warehouse tiles;
  • Added localized citizens names for different languages;
  • Added forced steam-api shut down before game launch on Mac OS;
  • Added residents data in a house information window;
  • Added gardens textures;
  • Added plazas textures;
  • Added base textures for desert lands;
  • Added water reservoir textures;
  • Added wheat and wheat farms textures;
  • Added ratings for advisers;
  • Fixed animations of fires and infected areas;
  • Fixed map scrolling in a Windowed Mode when your cursor is away from the window;
  • Fixed a crash on a briefing screen;
  • Fixed a crash happening after an "empty land" window appears;
  • Fixed advisers hot-keys handling;
  • Fixed a crash after you change your salary.

New in CaesarIA 0.5 Build 03.02.2015 (Feb 4, 2015)

  • Hi there. Today we have several fixes and new content.
  • But first of all... FIRES! Yep, an important note about that. The thing with fires is that they appear not only because of the absense of a prefecture, but also they can start in sick areas of your town. This happens when you don't have enough doctors around. But at the moment, the icon which must be shown above sick households is not there yet (not finished) and this is why you don't see it comming. We will fix this as soon as possible, but for now - more doctors will help you.
  • Now for the main part:
  • Fixed steam-api work for Windows version;
  • Fixed first tutorial mission tasks (shout out to Softer S);
  • Fixed an issue with double resolution listing in Display Settings;
  • Fixed several minor and rare glitches;
  • Added fires animations variety for different types of "ruins";
  • Added detailed texture for town's entry/exit points;
  • Added commercial buildings to "Open Play" mode;
  • Added your first achiement (for test purposes) - all you need to do to get "First Win" is to successfully finish the first mission;
  • Added achivements reel to the main menu screen of the game;
  • Added missing parts to all localizations;
  • Added an option to the setting which allows to disable/enable zoom and its inversion;
  • Added an option to enable/disable "Debug" menu during the gameplay.

New in CaesarIA 0.4 Build 2014.01.14 (Jan 19, 2015)

  • Fixed crash when planning festival
  • Fixed sending multiple messages to player from armies which move to other city
  • Fixed crash when re-triggered events collapse / fire
  • Added event "rebellion of gladiators"
  • Redesigner debug menu
  • Fixed merchant logic
  • Fixed sending Legion at a low level of Caesar's favor
  • Fixed the effect of gifts for Emperor
  • Fixed rendering warehouse in devastation mode
  • Added large and superlarge carts of the goods
  • Added restriction for employees (road block) as a Pharaoh
  • Menu button construction delivered in a configuration file
  • Fixed display problem buildings in the layer "problems"
  • Fixed game crashes when displaying the dialog box
  • Fixed display button to continue on 2/5 years when winning a mission
  • Added configuration files for layers
  • Fixed initialization of resources in the archives of the original game
  • Fixed reading of entry/exit points of the city in the .sav file format
  • Fixed offset animation citizens
  • Fixed loading tiles, which are animated
  • Fixed initialization of trees when reading from the map / sav files
  • Fixed texture trees and land, added the prefect and the ruins
  • Added configuration files for the use of the resources of the original game

New in CaesarIA 0.4 Build 1948 (Aug 16, 2014)

  • Use hardware support (GL[ES] 2), if available
  • New rendering of user interface elements for: Button, Label, EditBox, Menu, Minimap, ListBox, Tooltip, FilmWidget, ScrollBar
  • For most forms, advisor's screens and dialogs have configuration files
  • Added new gui element Window
  • Textures can now change the transparency in runtime, not only when creating
  • Empire map can now display static/dynamic objects (traders, troops, etc.)
  • Plaza correctly save/load and merged with neighboring tiles
  • Forum at destruction (fire / destruction) takes the part of the funds from the treasury of the city
  • Building aqueducts preview such original game
  • Road now adjacent to the edges of the map
  • Fixed a bug when restarting mission
  • Information layers can now change the settings of drawing people (what and where to draw)
  • CartPushers now wait in buildings during the loading/unloading operations
  • Fixed a pathfinding system, change the priority search points
  • Added the ranks of the governor, considered favor with the current salary
  • Removed generated resources for the fountain / tank, used only the texture of the archives
  • Fixed dismissal of employees of the buildings
  • Fixed behavior of enemies, from legions of Caesar added priority attacks - gob. buildings
  • Fixed search homes settlemens, now they choose homes closer to the current location
  • Now in missions may change options cities (availabiity, production, trade)
  • Fixed display of trade routes on empire map
  • Fixed loading of trade routes from the save file and generation algorithm traders urban commercial network
  • Added the war's influence on the migration (decrease in the number of new settlers, increasing dissatisfaction of the people)
  • Added parameter descriptions of the building on the fibers

New in CaesarIA Build 1852 (Jul 30, 2014)

  • Destruction of buildings with workers kill some peoples, others are returned to their homes
  • Added seventh mission in Tingis
  • Added it to German, Spanish and English sounds
  • Demoralized soldiers leave the Legion
  • Well now well decrease helath around if ill home in area, such original game
  • Menu stretched to the bottom of the screen
  • For android change additional buttons
  • add report when coliseum start work
  • Reduced the risk of fire to the northern provinces, and increased for desert
  • Added milestones population of 500, 1000 and other
  • Fixed cities options loading in mission
  • Tiles can now contain any information about themselves, done fot future
  • When the forum is destroyed (enemy or disaster), the city will lose some money
  • Enemy soldiers got a new priority of attack - government buildings, mainly used for the legions of Caesar
  • Added the settings window of the city (you can enable \ disable the influence of the gods)
  • Fixed path finding for citizens, now can view object's path with shortkey (Ctrl + Shift +4)
  • Added plaza 2x2 tile, built automatically if there is a single tile 4 plazas
  • Displays a message that the way to the game should not have nonlatin symbols (mostly error occurs on Windows)
  • The festival reduces the criminal situation in the city
  • now can move the camera when cursor in edge of the screen
  • Fixed show roads and aqueducts under construction
  • Autosave and fast saves are now saved under different names

New in CaesarIA Build 1792 (Jul 17, 2014)

  • Fixed parameters gardens, now they pass citizens
  • Added the dialogue out of the game
  • Audio convert to OGG
  • Fixed OpenGL capacity, added shaders postprocessing (test)
  • Fixed loading mechanism of the original texture archives sg2
  • Burning ruins correctly removed
  • Fixed a mechanism for collecting taxes and paying workers wages
  • Added water waves
  • Information in the window of the building added buttons to the other buildings of the same type
  • Added a transition to a legion of windows Military Adviser
  • Form donations to city improved
  • Added the display of hostile objects on map (wolves, enemies)
  • Inproved information window for factory
  • Fixed a crash when loading scenario events
  • On a randomly maps add river and road. Randomly cards are now playable.
  • Corrected pricing gift Emperor rules
  • Corrected retention rank ruler
  • Added file offsets textures done to add their textures without change game code.
  • Modified model textures get home, you can add new home's texture without changing game code
  • Method of save data of map replaced with a more compact and fast
  • Changed the credits scene

New in CaesarIA Build 1742 (Jul 11, 2014)

  • Added destroy confirm dialog for bridge and fort
  • Added support for large maps, now rendered maps 512x512 tiles without artifacts
  • mitrius-dimitrius sent animation work for small temples
  • Dust clouds generated by the collapse of a building diverge more naturally
  • Added an enemy unit - elephant, destroying buildings and structures when you are closer to them
  • Map empire can now display static objects
  • Events current mission properly discharged at the conclusion of the game
  • In opengl mode adds the ability to draw in the texture, it is made for further work with shaders (after-effects)
  • Message about the need to dock only appears when you create a water trade route
  • Map empire added Rome, the city serves as the residence of the emperor, hence will be sent punitive expeditions here and sent caravans requests emperor.
  • imperial map added moveable objects, adjusting find path between the points
  • Added event "Small curse Mercury", when he steals some of the products of the barns + Layer on the "Troubles" do not show at home with no problems
  • Add calculates the amount of newborn in house + wage workers now affects the mood of citizens, if you can not pay salary workers (dn

New in CaesarIA Build 1707 (Jul 1, 2014)

  • Animated city on map empire
  • Added animation Neptune and Mercury temples (textures from Dimitrius)
  • Adjusted blessing Ceres (such original)
  • Added the legions of Caesar, which are sent from Rome at low (

New in CaesarIA Build 1666 (Jun 21, 2014)

  • Fixed problem with missing libraries
  • Fountains hire workers
  • Recruiters do not get stuck now near base buildings
  • For the festival take money from treasure
  • Add hot buttons as the original (layers, advisors)
  • Is shown in the construction of buildings price
  • Can be built under the plaza residents
  • Under the barn is now possible to walk
  • Rating calculated world
  • Corrected scripts missions
  • Prefect now responsible if was attacked
  • Bugfixes
  • Soldiers now may return to fort
  • Improved troops formation change
  • Not build construction if walkers on building area
  • Add house degrade/upgrade from 12 to 20 level
  • Labor orders now work

New in CaesarIA Build 1577 (May 30, 2014)

  • Habitants from burning homes residents have also killed
  • Added missions in Miletus, Tarraco and Tarentum
  • Added sound when displaying information about the resident window
  • House can now grow to palaces+ Fixed display of messages from the history of the city
  • Added graphs on the status of city age , income, population
  • Delivery carts increased distance from the factory to the warehouse / granary
  • Tax now affects migration of residents
  • Is now taken over the cleanup fee
  • Corrected the behavior of immigrants , now they do not freeze near houses
  • Added new entries at the main advisor
  • Added autosave every N months
  • Corrected calculation of religion in
  • Corrected roads, as done in the original game , the road from point A to B is different from B to A
  • Fixed rendering of non-planar objects overlap right now
  • Many small fixes , improved stability

New in CaesarIA Build 1362 (Apr 11, 2014)

  • prefects attack enemy soldiers
  • atlas of animations redesign, fast search in the atlas, settings of animations in the configuration file
  • fish places cease to appear if in the city there is no river, or not access to the river
  • fix bug with a freeze citizens after loading game
  • road construction is corrected, now it no use existing roads
  • movement system for citizens use control points, not direction list
  • can use different speeds of movement for citizens
  • localization of the first training mission is corrected
  • city services reset when loading new game or saved
  • fix crash a sound theme at card change (pc)
  • add emperor and opportunity to send him gifts is added
  • add briefing for 4 missions and prepare of mission in Tarraco
  • In a repository stable branch is added, from where it is possible to download last stable sources
  • added garbage on water
  • way search now use deep water and shoal different
  • Employees try to find a way to the base if on a way was broken, instead of removal from map before
  • It is corrected shifts for low/ship bridges. Also bridges are drawn without auxiliary tiles
  • add ADB console ouptut
  • Now it is possible to hold a festival

New in CaesarIA Build 1265 (Mar 22, 2014)

  • Now may use native Caesar III(c) resources without repack to zip archives, use cmd option -c3gfx /path/to/caesar3_folder
  • Add Tarrentum mission (3 military)
  • Add sound options window
  • Add background music player
  • Increased interval between month change
  • Add drawing sprites over walkers in constuctions
  • Capua mission improved.
  • Add briefing screen for mission select
  • Now may load custom archives list, see game/resources/archives.model
  • Now hippodrome and chariot workshop work correctly
  • Fixed chariot animation
  • Governor's houses now not need workers
  • Add project and compile instructions for Android build
  • Existence of necessary goods is displayed near factory
  • Loading window (map, mission or save) now show button for continue
  • Fixed farm broke carts when overload output store
  • Add animation for short information messages
  • Add confirmation dialog before dispatch emperor requesting goods
  • Factory production rates correct, now production rate equale carts/year
  • Granary now say about itself troubles
  • Now may open emperor adviser from senate infobox
  • MarketLady and MarketBuyer now load correctly, before those can lose here goods
  • Add house morale calculating
  • Add Mercury and Nepture divinities
  • Fountain now evolve/devolbe such terrain around
  • Factory now not applying any goods without workers
  • Buildings animated on crime/damage layer now
  • Now may switch netween same type buildings from infobox (keyboard button "," and "." )
  • Amphitheater now generate gladiators or actors when possible
  • Add citizens ideas about eduacation state in city
  • Engineer now have own ideas about city
  • BurningRuins have different animation interval by building
  • updater not download haiku-os specific file on windows