BrainBread 2 Changelog

What's new in BrainBread 2 1.0.3.1

Aug 5, 2019
  • Code:
  • Players & Skills:
  • Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower.
  • Skill Sound Cues should no longer be interrupted by other player sounds.
  • Added skill sound cue for Crippling Blow and Life Leech.
  • In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type.
  • Removed armor weight in Deathmatch mode.
  • HUD & VGUI:
  • Human FLESH overlays will now render properly for clients that haven't entered your PVS at all.
  • Fixed map selection GUI pagination.
  • Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel.
  • NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0.
  • AI & NPCs:
  • Fred should no longer get paralyzed sometimes when someone triggers his rage mode.
  • Zombies and zombie bosses can now attack targets when you stand on them / under them, improved their reach.
  • Improved climbing, crawling and jumping when using NAV.
  • Walkers & Runners will no longer randomly die as frequently, if they have an active player enemy within sight they'll not be flagged for death.
  • Improved AI responsiveness, finally! Bandits are no longer super lazy in big objective maps...
  • Improved crawler hull slightly.
  • Fixed YAW speed for crawlers.
  • Weapons:
  • Fixed akimbo weapons fully, from now on they will work more like CS:S dualies. You only have to click one button. (LMB by default)
  • Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped.
  • Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta.
  • Melee weapons can now set how likely they are to stun an enemy, in addition to the default stun rate.
  • Misc:
  • Workshop will now load info for more than 50 addons on the client. If you had more than 50 addons previously, there could have been a chance that the map selection panel wouldn't list all of your subscribed workshop maps.
  • Gameservers can now load more than 50 workshop maps.
  • Maps:
  • Mecklenburg:
  • The gunshop will no longer block players from entering if you fail to complete the map. The gunshop door block brush was not reset on round/game restart.
  • Added a few more clips to prevent camping on vehicles.
  • Fixed some NAV connection issues.
  • Termoil:
  • Fixed NAV issues.
  • Fixed invisible texture bug in the sewers.
  • Fred will no longer get stuck in the subway area, near the ticket booth.
  • Zombie Players can no longer +use and abuse the turtles.
  • Updated some props to be prop_static rather than prop_dynamic, plus disabled collision on a few of these props.
  • Compound:
  • The main door leading to the facility will now be killed when the first objective is completed.
  • Fixed an exploit which allowed the player to jump on top of some fences.
  • Nerfed zombie spawners near the spawn area and secure facility area.
  • Coltec:
  • Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor.
  • Island:
  • Clipped palm trees.
  • Fixed AI nodes.
  • Fixed player spawn entities using PITCH spawn angles.
  • Misc:
  • Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt.
  • Balancing:
  • Boosted Remington 700 by 15% in Arena and Objective, against NPCs.
  • Nerfed Rex and Akimbo Rex by 13% in Deathmatch.
  • Nerfed Benelli M4 23% in Deathmatch.
  • Boosted Remington 870 by 5% in Deathmatch.
  • Boosted Sledgehammer by 10% in Arena and Objective, against NPCs.
  • Boosted Fireaxe by 8% in all modes.
  • Nerfed Hatchet by 5% in Deathmatch.
  • Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0.
  • Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0.
  • Machete is now 50% less likely to stun a target, if Crippling Blow > 0.
  • Brick is now 75% less likely to stun a target, if Crippling Blow > 0.
  • M9 Bayonet is now 50% less likely to stun a target, if Crippling Blow > 0.
  • Hatchet is now 50% less likely to stun a target, if Crippling Blow > 0.

New in BrainBread 2 1.0.3.0 (Jun 3, 2019)

  • Code:
  • Players & Skills:
  • Added skill activation sound cues, thanks to Boss Negro. These sounds will play when you for example activate Magazine Refill, Blazing Ammo, Life Leech, Bleed, Coldsnap and Empowered Bullets! You can enable/disable this through Options->Other.
  • Fixed the skill talent reset command, bb2_reset_skills will now work properly.
  • Fixed a rare bug which could force your FOV to be permanently zoomed in, when zooming with a weapon.
  • Removed ammo resupply punishment in Deathmatch and Elimination mode.
  • Ammo resupply punishment will punish ammo spammers for max 30 sec, this penalty can be reduced to minimum 15 sec if you use the resourceful skill.
  • Boosted flashlight lenght, width and radius.
  • Added bb2_vote_required_percentage_kickban in an effort to prevent kick and ban vote abusing. This is now used for the ban and kick votes, so that maps can use a lower percentage. (maps will use the old, bb2_vote_required_percentage)
  • HUD & VGUI:
  • Tweaked text positioning in the tooltip HUD.
  • Added music shuffle option to Options->Other.
  • Weapons:
  • Improved akimbo firing logic, it should register the mouse clicks properly when you are spamming fast. Holding down both mouse buttons will trigger slow + harmonic auto-fire.
  • Added new textures for the Benelli M4, credits to Boss Negro.
  • Fixed bad shading on the Famas textures, credits to Boss Negro.
  • Guns in Deathmatch and Elimination may now have unique bullet spread values.
  • Maps:
  • Mecklenburg
  • Clipped multiple areas to prevent excessive exploiting.
  • Nerfed zombie spawns in the alley area and in the apartment corridors.
  • Improved the rescue quest, the two npcs in question will now move to the military NPCs rather than hanging around in the police station.
  • Laststand:
  • Fixed zombie spawns, zombies should spawn more frequently now.
  • Increased max zombie limit from 35 to 40.
  • Clipped some specific area which would get players stuck while fetching fuel.
  • Swamp Trouble:
  • Added navmesh, should improve the AI.
  • Balancing:
  • Benelli M4 dropoff has been changed from 275 to 245.
  • Remington 870 dropoff has been changed from 400 to 420.
  • HK MP5 dropoff has been changed from 850 to 600.
  • Changed MP7 Pistol Mastery damage increase from 4% to 2.45% per point.
  • Changed MP5 Pistol Mastery damage increase from 1.65% to 2% per point.
  • Decreased MP5 damage by 4-5 points in Deathmatch mode.
  • Decreased Micro Uzi damage by 5-6 points in Deathmatch mode.
  • Increased Sawed Off pellet damage by 1 point in Deathmatch mode.
  • Decreased MP7 damage by 3-5 points in Deathmatch mode.
  • Applied tighter spread to the Sawed Off, akimbo Sawed Off and Remington 870 in Deathmatch mode.
  • Reduced akimbo Glock-17 and akimbo Beretta damage with roughly 20% in Deathmatch mode.

New in BrainBread 2 1.0.2.9 (May 27, 2019)

  • Balancing:
  • Ammo box re-supplying will no longer punish you for 2 min if you pickup 5 charges of ammo within a minute, from now on you have to pickup 6 charges within 10 sec intervals in order to get punished. The punishment time has been reduced to max 75 sec, this time can be lowered to roughly less than 50 sec with the resourceful skill.
  • Nerfed Johnson's HP and DMG scaling, also made him more vulnerable to damage in the head and chest.
  • Nerfed Johnson's damage with the remington 870 shotgun.
  • Misc:
  • Added the new HK MP5 sounds, you might have to write snd_async_flush in the console while in-game in order to fully clear the sound cache. (in order to hear the new sounds)
  • Updated Neil playermodel, he is no longer super shiny and glossy. Credits to Boss Negro.

New in BrainBread 2 1.0.2.8 (May 23, 2019)

  • Code:
  • Fred will no longer do friendly fire to himself and allies when doing the AOE rage attack.
  • Reduced the chance to play certain VO sounds.
  • Hopefully fixed a rare bug which would make the weapon viewmodel and/or worldmodel invisible.
  • Fixed a bug which allowed players to get points for every lvl after lvl 100.
  • Added auto skill reset check, if the player has more than 125 points.
  • Bandits will no longer friendly fire with grenades, hopefully.
  • Maps:
  • Compound:
  • Securing the facility is now a little easier, extended the trigger volume bounds.
  • Added another ammo box in the facility.
  • Added a frag grenade spawn in the facility.
  • Nerfed bandit respawn timer and zombie spawns near the second objective.
  • Island:
  • Boosted Mr. Seaghoooul...

New in BrainBread 2 1.0.2.7 (May 22, 2019)

  • Code:
  • Base:
  • Major lag compensation update, the correct gun trajectory is now being properly lag compensated, and for every pellet. Previously only the first pellet was lag compensated, which was awful for shotguns! Also improved melee hit detection to use better bounds checking.
  • Steam Workshop will now work properly for dedicated servers, you can now put workshop addons in the root/brainbread2/workshop/content/346330 folder directly. Previously you had to install the addon(s) through the dedicated server. The dedicated server will also set the correct download ID for clients now.
  • Increased max skill points to 125! LvL 100 will award 2 points, and then every 100 level will award 5 points until you reach LvL 500, which in turn will award 10 points! WRITE bb2_reset_skills INTO THE CONSOLE IN ORDER TO GET THE RIGHT AMOUNT OF POINTS WITH THIS NEW SYSTEM, THIS WILL NOT RESET YOUR LVL OR XP
  • Added new randomization maths for the skill percentage perks and such, so that they activate more fairly. For example Life Leech, Blazing Ammo, Empowered Bullets, etc...
  • server_workshop.cfg will be executed when workshop has been fully loaded on a dedicated server.
  • Minor performance improvements related to loading the game data.
  • Hashed all the VPKs so that dedicated servers will load faster.
  • Gibs, Ragdolls & Gore:
  • Updated position and angle precision for gibs and ragdolls.
  • Gib sounds should no longer play globally.
  • Mapping Entities:
  • logic_quest objectives can be progressed through hammer inputs. Input , type can be 0 or 1. Type 0 = boolean, Type 1 = entity counting. (entity counting, set kill entity to custom) This will allow the mapper to make quests like 'Fetch X jugs of milk'.
  • logic_objective can be progressed through hammer inputs. (entity counting, set kill entity to custom)
  • RPG rockets can now be detonated by firing at them, including the M1A1 tank rocket projectiles.
  • RPG rockets now use proper gravity.
  • NPCs:
  • You can no longer stand on Fred's head.
  • When Fred enters his rage mode he'll knock nearby enemies back and deal damage equal to 50% of the afflicted targets health.
  • Player zombies can no longer potentially activate Fred's rage mode.
  • Added HP regen for Fred, when Fred has not taken damage within 10 sec he'll start to slowly regenerate his health.
  • Added sk_npc_boss_fred_navmesh for Fred, set this to 0 if you need Fred to jump onto tall obstacles.
  • Military npcs and custom actors will now collide with each another.
  • Added bb2_zombie_lifetime_advanced for regular zombies, when this is set to 1 it will make sure that old zombies die faster so that new zombies can spawn more rapidly.
  • Runners should no longer attack as frequently through walls.
  • Fixed broken health scaling for npc_custom_actor.
  • All NPCs will now fade in on the client.
  • NPCs using aiscripted_schedule or the integrated scheduling in the npc_auto_spawner or zombie_volume entities will now set stricter requirements for finishing the desired schedule. Previously the schedule would be interrupted very easily.
  • Players & Skills:
  • Fixed a minor bug which could result in the body and arms using the wrong skin.
  • Fixed a minor spectating bug, if you spectated in-eye and the target became a spectator the body would still be rendered.
  • Made sure to always clamp the skill tree values between 0-10.
  • Fixed a bug which would prevent a player from respawning if buttons were held down. This could also have been the cause for other bugs in the arena mode, and issues in arena hard mode.
  • If you leave the game in objective mode, then rejoin right away you'll spawn as a zombie even if late joining is enabled. This will reset when the round restart. This will prevent people from simply rejoining the game in order to skip playing as a zombie.
  • Firstperson body will update faster for the local player.
  • Applied poseparameters crash fix.
  • Fixed a potential crash in the movement sound code.
  • You can no longer kill teammates with grenades by priming them and disconnecting before it detonates.
  • Fixed client-side playermodel T-pose issues, especially when switching weapons. Reverts to default idle anims.
  • Fixed a bug which prevented the flamethrower particles from being rendered when bb2_render_client_mirror was set to 0.
  • Spawn Protection will now be disabled when attacking, jumping, kicking or sliding in every gamemode but Arena.
  • Fixed decimal precision loss for skills, such as health and armor.
  • Dormant players will not play their voice over lines.
  • HUD & VGUI:
  • Removed the old quest and inventory GUI. The inventory can now be accessed through some new keybinds, be sure to update your keybinds through the options menu. One button is used to select the active inventory item, while two other buttons are used to either drop or use the item. The active item will be highlighted in a greenish color, the new inventory system is similar to how ZP:S handles ammo selection and dropping. The quest system however has its own new GUI!
  • Added a new quest system GUI, when a quest starts or fails you'll be notified through the chat and the HUD. Press and hold C by default to display the quest menu, the menu will not swallow mouse or keyboard input, except for the invnext and invprev keys. Use the weapon selection keys to browse through the quest list.
  • Notes can now be translated by simply copying the note with a '_' postfix. For example 'data/notes/cemeterytrouble_1_russian.txt'.
  • FMOD will be restarted when sound option changes are being applied.
  • Capture Zone HUD will be properly reset if the capturing fails due to too few players in the volume.
  • Special weapons will no longer render ammo icons on the HUD when replenishing ammo.
  • When the end game map voting menu is displayed, all other panels will be closed first.
  • Muted the voice menu.
  • Updated the 'arrow' textures to be more visible.
  • Weapons:
  • Added HK-MP5.
  • Added Akimbo Beretta.
  • Added Akimbo Glock-17.
  • Added Akimbo Sawed-Off.
  • Improved hit detection for the Flamethrower.
  • Fixed the Sawed-Off to act more like the old badass Sawed-Off, firerate has also been improved.
  • Fixed Minigun holstering issue, it will no longer try to holster. Fixed timing issues.
  • Achievements:
  • HK-MP5 achievement is now available.
  • Added achievements for completing a certain amount of quests, also known as extra objectives. Press and hold C by default to see if the map has any active quests, make sure to update your keyboard bindings if the menu doesn't show.
  • Maps:
  • Added Compound, Objective.
  • Added Island, Arena.
  • Applied map exploit & godspot fixes, provided by Taco.
  • Compound
  • Island:
  • Mecklenburg:
  • Added the new guns.
  • Zombies in apartment four (upstairs) will now move to the capture zone properly.
  • Termoil:
  • Added the new guns.
  • Fixed minor exploits.
  • Salvage:
  • Added the new guns.
  • Fixed minor exploits.
  • Optimized the map some more.
  • Fixed broken music.
  • Carnage:
  • Added the new guns.
  • Fixed minor exploits.
  • Laststand:
  • Added the new guns.
  • Fixed minor exploits.
  • Fixed broken music.
  • Balancing:
  • Upped Fred's movement speed slightly, by roughly 10%.
  • Increased health range for Walkers & Runners by 5 HP.
  • Completing quests will now award 1.5% of your total XP rather than 4%.
  • Localization:
  • Updated Russian localization, provided by EvilApple.
  • Misc:
  • The VPKs have been updated and optimized. The game and dedicated server uses different VPKs now, so that the game can ship everything in the VPKs. This will make it easier for modders to extract what they want from the VPKs.

New in BrainBread 2 1.0.2.6 (Mar 17, 2019)

  • Misc:
  • Updated gameinfo for every platform + dedicated servers, the dedicated servers used the wrong gameinfo which caused workshop issues on gameservers!!!
  • Localization:
  • Updated skill localization for English localization.
  • Updated Russian localization, thanks to Evil Apple.
  • Updated Korean localization, thanks to 스팀유저 and kaishak7179.
  • Maps:
  • Mecklenburg
  • Reduced Fred stuck timer by 10 sec.
  • When the gunshop has been successfully defended you will no longer be able to go back to the police station area, the blockade will be lifted when your team has to find fuel for the escape vehicle.
  • Gunshop defend time has been reduced with at least 1-2 minutes.
  • Added more firearms and melee weapons, bandits will also drop their weapons.
  • Nerfed zombie spawns in the alleys during the gass station objective.
  • Flamethrower can now be found in the police station armory.
  • Improved navigation mesh.
  • Weapons:
  • Reverted to the old Sawed-Off weapon viewmodel, get crackin!
  • Balancing:
  • Reverted to old weapon balancing values for the different gamemodes, however melee has been boosted slightly.
  • Increased recoil factor for Micro Uzi by 25%.
  • Increased recoil factor for Famas by 20%.
  • Increased recoil factor for MP7 by 15%.
  • Increased recoil factor for MAC11 by 10%.
  • Decreased drop-off distance for Famas by 50.
  • Increased drop-off distance for Micro Uzi by 30.
  • Increased drop-off distance for Remington 870 by 50.
  • Increased drop-off distance for Benelli M4 by 75.
  • Increased drop-off distance for Sawed Off by 60.
  • Increased drop-off distance for Winchester by 100.
  • Decreased fire rate increase for AK-74 with Rifle Master from 3% to 1.3% per point.
  • Military NPCs will do slightly more damage with shotguns and rifles.
  • Reduced Runner damage-both from 15-19 to 12-15.
  • Walker health range is now between 90-110 instead of 125-135.
  • Reduced Walker damage-single from 15-18 to 13-16.
  • Reduced Walker damage-both from 20-24 to 18-21.
  • Reduced Walker max speed from 2.15 to 2.00 (randomized speed)
  • Team Bonus Damage will boost damage by 20% when 12 players stand together, (TeamBonusValue-5)*3 % damage increase.
  • Enhanced Reflexes Skill changed from 1% to 1.25% per point.
  • Health Skill changed from 5% to 6.5% per point, total health changed from 150 to 165.
  • Impenetrable Skill changed from 1% to 1.3% per point.
  • Life Leech Skill changed from 3% to 2% per point.
  • Power Kick Skill changed from 10% to 6% per point.
  • Zombie Player Damage Reduction Skill changed from 2% to 2.25%.
  • Zombie Player Mass Invasion Skill changed from 0.5% to 0.75%, will only have effect during team bonus, damage increases with 0.75% per point multiplied with the team bonus value!
  • Flamethrower will deal 15% more damage against player zombies in objective mode.
  • Player Zombies will deal 5% more damage against human npcs in objective mode.

New in BrainBread 2 1.0.2.5 (Aug 13, 2018)

  • Maps:
  • Mecklenburg:
  • Gave George Wayne and Rastamon custom NPCs some more health, but disabled health scaling, health scaling for npc_custom_actor is broken atm.
  • Minor optimization improvements in the gunshop area.
  • Added a bunch of playerclips here and there to prevent excessive camping.
  • Added more AI nodes for fallback purposes.
  • Fred can no longer get into the gunshop.
  • Zombie Players will spawn closer to the survivors during the last objectives, after the survivors
  • have brought fuel to the extraction vehicle.
  • Capture zones now require 25% of the human team to help capture rather than 40%.
  • Capture zone time has been changed from 35 to 30 sec.
  • Increased respawn time by 10 sec for the bandits in the police station.
  • Increased respawn time by 5 sec for the bandits in the gas station.
  • One of the Military guards will use a Famas instead of an AK-74.
  • Nerfed multiple zombie spawners, especially the ones in the alley, when you've to use the boltcutters
  • to get to the gas station.
  • Fixed buggy pink reflections @ textures.
  • Added some more randomized item spawners outside the police department. @start area.
  • Coltec:
  • Reduced the timelimit for the bandit wave.
  • Reduced max time for the last wave to 8 min rather than 8.5 min.
  • Increased kill count needed slightly for the bandit wave.
  • Bushmasta mini-boss will no longer have any HP scaling. (HP scaling is broken for npc_custom_actor atm)
  • Balancing:
  • Overall:
  • Remington 870 fire rate has been fixed for Bandits & Military NPCs.
  • Benelli M4 fire rate has been fixed for Bandits & Military NPCs.
  • Benelli M4 reload start & reload start empty is slightly faster now.
  • Reduced the base damage for the Flamethrower down to 20 from 25.
  • Increased fuel depletion slightly for the Flamethrower.
  • Reduced Flamethrower damage against zombie and human players, the base dmg should be reduced by 75% in every gamemode.
  • Reduced Flamethrower damage against human & zombie bosses by 60%.
  • Gamemodes (Updated damages for some weapons against zombie NPCs!):
  • Objective:
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 25%.
  • Increased damage with the Baseballbat by 15%.
  • Increased damage with the M9 Phrobis by 20%.
  • Increased damage with the Machete by 30%.
  • Increased damage with the Sledgehammer by 40%.
  • Increased damage with the Hatchet by 20%.
  • Increased damage with the Brick by 25%.
  • Increased damage with the zombie hands by 5%.
  • Increased damage with the AK-74 by 12%.
  • Arena:
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 14%.
  • Increased damage with the Baseballbat by 27%.
  • Increased damage with the M9 Phrobis by 15%.
  • Increased damage with the Machete by 25%.
  • Increased damage with the Sledgehammer by 30%.
  • Increased damage with the Hatchet by 13%.
  • Increased damage with the Brick by 24%.
  • Increased damage with the AK-74 by 15%.
  • Elimination:
  • Increased damage with the fists by 20%.
  • Increased damage with the Fireaxe by 23%.
  • Increased damage with the Baseballbat by 20%.
  • Increased damage with the M9 Phrobis by 20%.
  • Increased damage with the Machete by 27%.
  • Increased damage with the Sledgehammer by 45%.
  • Increased damage with the Hatchet by 20%.
  • Increased damage with the Brick by 15%.
  • Increased damage with zombie hands by 5%.
  • Increased damage with the AK-74 by 15%.
  • Misc:
  • Added missing activities/sequences for Military & Bandits... Bandits may still T-pose due to faulty transitioning/anims in their .QC's... Blame Fuse!!!
  • Fixed countless broken .vmt's, having faulty reflections and such.
  • Updated localization for skill descriptions.

New in BrainBread 2 1.0.2.3 (Jan 4, 2018)

  • Code:
  • Base:
  • Fixed proper lag compensation for melee!
  • Bullet penetration will now work properly with the new lag compensation system. (Lag compensates enemies behind solids in which the player can potentially penetrate through)
  • Players & Skills:
  • AFK kick time will be refreshed whenever a player tries to drop or use inventory items, using a keypad, use any of the skill panels, voting and writing in the chat.
  • The firstperson body will no longer play a T-pose anim when you first join the game.
  • Fixed a bug which would prevent you from changing the skin/bodygroup of your hands & firstperson body unless if you changed team or changed the actual player model.
  • Fixed weapon pickup issues, you can now pickup weapons through clips, teammates and such. (Fixes weapon pickup issues in Salvage and other maps!)
  • Fixed a potential bug which would allow melee weapons to attack enemies through walls.
  • Sound & Music:
  • FMOD will now be muted if snd_mute_losefocus is set to 1 and the game has no focus or if the game has been paused.
  • Weapons:
  • Added new HK-MP7 and Machete textures provided by 'El Negro'!
  • Maps:
  • Carnage:
  • The Bandits spawning in the tunnel will respawn a bit faster.
  • Increased zombie spawn frequency for the last round.
  • Fixed nasty lighting in the open spawn room.
  • Last Stand:
  • Moved Sawed-Off into the weapon armory locker.
  • Moved G36C into the weapon armory locker.
  • Removed REX from the weapon armory locker, you can now find the REX outside near the 'cannon'.
  • Fixed invisible windows bug.

New in BrainBread 2 1.0.2.2 (Dec 31, 2017)

  • Code:
  • Base:
  • Rewrote the lag compensation logic for players and npcs, improved hit detection! (Disclaimer: Please let us know if anything feels a bit off with this new system!)
  • Thanks to the new lag compensation logic there will be no more constant twitching/jitter back and forth, npcs and players would be affected by this due to the old lag compensation would move entities backwards in time, the new system does not need to physically make these changes. Expect a lot more fluid gameplay in PvE based maps.
  • Fixed potential crashes related to the server workshop loader and AI stuff.
  • Fixed server tags not being loaded properly.
  • Added bb2_zombie_kills_required which will allow server owners to set how many kills a player should get before being allowed to respawn as a human. Setting bb2_allow_mercy and bb2_zombie_kills_required to 0 will make you a zombie forever once you turn.
  • Local servers will no longer load dev, donator, tester, etc.. tags.
  • Mapping Entities:
  • zombie_volume using the SF_FASTSPAWN flag will now use a smaller hull when tracing for available space in the volume, since they will now spawn upright instead of lying down.
  • Fixed up soundscript used for the item_turtle easter eggs in Termoil, the sound should be more noticable now.
  • NPCs:
  • Fred and Johnson will now always think regardless of efficiency.
  • Increased the max chase enemy distance for zombies.
  • Zombies + Fred will now be able to attack enemies properly, previously in some cases they would just twitch back and forth while trying to attack you, turns out this issue was caused by weapon bboxes being too large, added a proper collision group check and reduced the bbox sizes for weapons.
  • Humans will no longer take damage from the M1A1 turret.
  • Weapons:
  • Added new Famas textures, thanks to El Negro.
  • Fixed a bug in the weapon selection when hud_fastswitch was enabled, it would ignore the key presses (1-4), the mouse wheel could still be used to swap weapons though.
  • Fixed up messy bounding boxes being set for weapon world entities.
  • Fixed melee attack trace hull.
  • Survivors:
  • Added the 'Black Dude' zombie version for Pantsman.
  • Fixed faulty hands being set for any characters using the default hands and a skin greater or equal to 1, the hands would use the old black dude skin for Pantsman.
  • Maps:
  • Updated Laststand, optimized the map a little more, added prop fading, updated bogus navigation, added a simple AI schedule for Fred when he spawns. Also added the Micro-Uzi, MP7, MAC11 to the map.
  • Updated Carnage, bandits will respawn faster, more zombies will spawn from the spawner volumes, decreased max time & initial time for the third round. (bandit round)
  • Updated lighting in Carnage, should not be as dark anymore.
  • Balancing:
  • Upped Micro-Uzi firerate.
  • Increased Micro-Uzi damage.
  • Increased Remington 870 accuracy.
  • Increased Rex and Akimbo Rex damage.

New in BrainBread 2 1.0.2.1 (Dec 29, 2017)

  • Code:
  • Base:
  • Major performance improvements for client & server. FPS boost, especially for clients.
  • Reduced the vote percent required for passing votes to 60%, 70% was too much.
  • Fixed blood pool spawn positioning.
  • Clients connecting to custom servers running workshop based maps will now auto-download the required workshop addon if they don't have it already. (if you own a server, write workshop_help for available commands, these commands will let you download items, collections, etc...)
  • Servers will now load proper information for all subscribed items = the items downloaded and listed in the appworkshop_346330.acf file. (regardless of whitelisted state)
  • Removed unnecessary gamefiles for dedicated servers and for the Linux, OSX and SteamPlay client. Also fixed some broken sounds.
  • Gamemodes:
  • Added countdown announcer voices in Deathmatch mode. (timeleft)
  • Mapping Entities:
  • Optimized the zombie_volume entity.
  • zombie_volume can now be set to insta-spawn zombies, skip the fade-in phase, this feature is handy if you want to spawn the zombies in a closed off room where you know the survivors won't be able to peek into.
  • The zombie_volume and npc_auto_spawner entities now support a direct implementation of the aiscripted_schedule entity, you can specify if the spawning entity should automatically follow a route or pursue some target on spawn.
  • NPCs:
  • Improved lag compensation for npcs.
  • NPCs should no longer stutter so much when you're playing in a server with a lot of 'activity'.
  • Bandits, Military and Fred will now use NavMesh.
  • Fixed up the M1A1 Abrams Tank NPC!
  • npc_custom_actor will no longer do player avoidance, npc uses no collide with friendly entities.
  • Players & Skills:
  • You can no longer drop ammo in Deathmatch mode.
  • You can no longer spam +use on doors to repeatedly open/close them, added a 2 sec delay between opening / closing.
  • If you keep replenishing a lot of ammo within 60 sec, you will receive a penalty where you have to wait 2 minutes before being able to replenish ammo from 'bbc_ammo_box' entities again. You can reduce this penalty by one minute by using the 'Resourceful' skill, if skills are enabled.
  • You will now receive 5% of your total XP needed when completing objectives.
  • You will now receive 10% of your total XP needed when completing quest objectives / side objectives.
  • Added missing rate limit checks for client-commands.
  • Added a max distance and height difference for lag compensation, jittery zombies / zombie players happen due to lag compensation being done on too many entities at once. (slows down the server, while interpolating each entity back and forth relative to the callers ping)
  • HUD & VGUI:
  • Loading Screen will no longer parse loading image and loading tips, this will be cached instead, for fast data access.
  • Fixed glitchy VGUI elements.
  • Fixed scoreboard labels being out of place when opening the scoreboard.
  • Achievement panel will now load newly achieved, hidden achievements, when you open the menu.
  • Create a Game is no longer super slow, also fixed faulty map highlighting when switching pages.
  • NPC Healthbar should now display properly for all NPC sizes.
  • Holding +use will draw a circular bar around the crosshair, which indicates the time left until delayed use is triggered: For locking/unlocking doors, picking
  • up a new armor type, etc...
  • Weapons:
  • Weapon attachments will no longer cast shadows.
  • Remastered the melee system, melee will now allow you to attack more enemies at once properly, the sledgehammer is most efficient in that regard. Improved the trace techniques used.
  • Added a small hull trace for melee stab attacks in order to increase precision.
  • Melee and bash attacks will now produce proper impact FX.
  • The crosshair will no longer be hidden when wielding sniper rifles, the crosshair will only be hidden when you zoom / display the scope.
  • Survivors:
  • Added the 'Postal Dude' as an official survivor! Thanks to 'Rex The Impaler', original workshop addon:
  • Postal Dude[BB2]
  • A Workshop Item for BrainBread 2
  • By: Rex The Impaler
  • I regret nothing. This addon adds the postal dude as a playable character to your brain bread 2 experience. Become just a normal every day man with a trench coat as you rampage through the streets just going about your...
  • Achievements:
  • Added an achievement for completing the bba_carnage map.
  • Maps:
  • Added a new arena map: bba_carnage, a tribute to the BrainBread 1 map known as 'Carnage'!
  • Increased bandit respawn times in Termoil.
  • Major optimization improvements for Termoil.
  • Bandits have been improved in Termoil.
  • Balancing:
  • Added missing damage drop off for all rifle weapons. (prevent sniping across the map, unless if you're using a sniper of course :o)
  • It is now easier to trigger 'Zombie Rage', reduced the damage needed from 250 to 180, the decay time has been reduced meaning it will decay slower = you got more time to fill the bar!
  • Merry ZOMb-mas:
  • You're probably scratching your head, why has there not been any update in roughly 4-5 months?!
  • Well unfortunately a lot of our team members are busy with either real life or other projects! But fear not, we have a lot of weapons and maps at our disposal, we're intending to bring all of this to completion,
  • but at our own rate. We're all working for free, out of passion, so we'll take our time, when we have time.
  • We're always looking for more dedicated people, if you know how to do one of the following and are interested in helping out, please contact me on Steam or through our discord (https://discord.gg/0TitkvlFlYoBak0V)
  • Level Design in Source
  • Melee Sound Design
  • Model/Texture baking, low poly-ing, rigging
  • 3D Character modeling
  • Voice Acting ~ Need some potential voice sets for future npcs and for our M1A1 military tank (preferably russian-accent for the military tank)

New in BrainBread 2 1.0.2.0 (Jul 31, 2017)

  • Base:
  • Fixed some issues related to banning other players permanently, the ban data would not be saved.
  • Fixed admin_ban, admin_kick to allow proper 'reason' strings.
  • Admins can now use admin_spectate & admin_joinhuman in Elimination mode.
  • Applied security fixes reported by One Up Security.
  • NPCs:
  • NPCs will now prioritize players with objective items, meaning if you carry an important item you better hurry the f**k up!
  • Players & Skills:
  • Changed zombie rage mechanics entirely, from now on you have to activate it by dealing a certain amount of damage against human players,
  • when the threshold has been reached you can activate zombie rage, however it will only last X sec. While doing damage to human players a bar will increase. You have to attack quickly or else the bar will decharge.
  • Fixed a bug which would make the player take damage when shooting downwards when clipping into another friendly player.
  • Weapons:
  • Added the Micro-Uzi!
  • Added new Sawed-Off anims!
  • Added new Famas anims!
  • Updated textures for the G36C.
  • Updated textures for the Remington 870.
  • Added a small zoom as a secondary attack for the Winchester.
  • Fixed a bug with the Sawed-Off, secondary fire would exclude dropoff distance logic.
  • The Sawed-Off seconday will now fire both barrels, primary attack will fire the left barrel, then the right barrel.
  • Maps:
  • Added Micro-Uzi to Termoil.

New in BrainBread 2 1.0.1.9 (Jul 11, 2017)

  • Code:
  • Base:
  • Added the latest SDK 2013 MP bins.
  • Gamemodes:
  • Decreased weapon removal time in Deathmatch to 45 sec.
  • Propane tanks will now be removed after 15 sec in PvE and after 35 sec in PvP. (was 12 before, regardless of gamemode)
  • NPCs:
  • You can no longer insta kill Bandit npcs under certain circumstances.
  • Reverted AI state ALERT force for Bandit npcs.
  • Minor AI changes.
  • Added a new default soundset for Fred.
  • Players & Skills:
  • Dropped inventory items should no longer clip with the world.
  • Flashlight will no longer be turned off when you switch/drop weapons if it was initially enabled before switching / dropping a wep.
  • Bash damage values will no longer scale crazy.
  • Kick damage values will no longer scale crazy either.
  • Minor lag compensation distance fix.
  • Fixed potential thirdperson anims not playing bug.
  • Bash anims will now be smoothed out in thirdperson like the other melee anims.
  • Players should no longer get stuck in slide mode. (animation)
  • Fixed un-stuck algorithm, sometimes when you for example activated Reality Phase or became infected you would risk being thrown into a solid area, if you were crouching in a tiny area.
  • Dropped ammo will be removed on death / disconnect, in order to prevent entity spamming. (the ammo associated to the player who dropped it)
  • Added ammo drop delay, you may now only drop ammo every sec.
  • You can no longer create any votes when the game hasn't yet begun.
  • HUD & VGUI:
  • The main-menu will no longer reset whenever you die or the round restarts/starts.
  • Fixed decimal approximations on the sliders @ Options. Removed decimals for sliders which would only use integer values.
  • Added gamemode hint tooltip in Create a Game under the Gamemode info.
  • Maps:
  • Added G36C to Termoil.
  • Fixed global door sounds in Termoil.
  • Fixed Bandits being SUPER lazy in Termoil.
  • Fixed some exploit in Laststand which would make it stuck on a certain objective.
  • Fixed the Tutorial being almost unbeatable due to skill nerfs from the last patch, SORRY FOR THE INCONVENIENCE!
  • Balancing:
  • Increased Speed skill from 2.5 to 3.0

New in BrainBread 2 1.0.1.8 (Apr 11, 2017)

  • Code:
  • Base:
  • FMOD can now be used to play sounds outside of the base sound folder, you can now for example use FMOD to play sounds under custom//sound/.
  • The server will now exec : cfg/maps/.cfg when a map spawns.
  • Added some missing Workshop map tag checks which prevented Custom and Story Mode maps from appearing in .
  • Increased the max value for bb2_roundstart_freezetime to 30 sec.
  • The hammer editor will now read from common/brainbread2/hammer/*, the editor will no longer load workshop addons, fixed the model chooser colors.
  • Updated the gameinfo to prioritize the common/brainbread2/brainbread2 folder over loaded .vpk files. Files under brainbread2 would be overriden by the loaded .vpk content.
  • Gamemodes:
  • The item_weapon_randomizer entities will no longer spawn starter weapons in Elimination mode.
  • Dropped weapons will no longer despawn after 15 sec in Deathmatch and Elimination mode, they will despawn after 80 sec instead.
  • NPCs:
  • Non-Stationary Military & Bandit NPCs will now have their AI State set to ALERT by default, this should increase their responsiveness.
  • Military & Bandit NPCs can now fire more rapidly with Rifle weapons.
  • Mapping Entities:
  • VGUI Screens have been added: Available screens: KeyPad and PDA, the PDA is used to display the KeyPad code. The KeyPad screen could be useful for fancy door locks / sci-fi door locks.
  • Tweaked & simplified the bb2_prop_button entity, it had some unnecessary hammer values.
  • Fixed up the 2D keypad which is used by the bb2_prop_button, the PDA Screen can be used to display the keypad code for the bb2_prop_button as well.
  • item_weapon_randomizer can now spawn certain weapons or exclude certain weapons from being spawned.
  • Fixed a rare issue with the item_weapon_randomizer which would prevent it from even spawning new weapons at times.
  • Players & Skills:
  • Sliding is now much more smooth, you can now slide into/out of vents, you can slide through tinier areas.
  • Fixed slide bounding box, you no longer tend to get stuck.
  • Fixed animations while sliding.
  • Inventory items, powerups and ammo will now spawn at the proper height, no more clipping inside the world.
  • You can now pick up / use properly when a player is blocking you, for example when trying to pick up weapons.
  • HUD & VGUI:
  • The crosshair will now always render in front of everything.
  • Weapons:
  • Added the G36C!
  • Added a new cock sound for the Remington 870.
  • Added a new slide sound for the Beretta.
  • Added new textures for the Winchester.
  • Maps:
  • Added the G36C to Salvage.
  • Added a randomized weapon spawner to Salvage.
  • Nerfed Johnson a little, the boss in Salvage.
  • Updated District to use an all new weapon spawning logic, powerful weapons will now spawn at certain areas in the map, you'll have to fight for the big bad guns now!
  • Balancing:
  • Increased Fred's rage mode movement speed.
  • Decreased Fred's rage mode attack speed.
  • Fred will now rage for 60 sec instead of 30 sec.
  • Increased Fred's total HP to 5500. (was 3500)
  • Increased Fred's reach from 63 to 66.
  • Human Leap skill decreased from 5 to 2 per level.
  • Human Jump skill decreased from 2.5 to 1.5 per level.
  • Human Speed skill decreased from 3 to 2.5 per level.
  • M9 Bayonet Knife damage decreased in Deathmatch mode from 1.3 to 0.8. (50% decrease)
  • Beretta damage increased from 18 to 19.
  • Beretta bash damage reduced from 45 to 18.
  • AK-47 Bash damage reduced from 40 to 35.
  • Increased damage drop off on the Remington 870.
  • Reduced the damage for Remington 870 in Deathmatch.
  • Reduced the damage for Sawed-Off in Deathmatch & Elimination.
  • Walker HP Scaling has been increased from 2 to 5.
  • Walker Damage Scaling has been increased from 2 to 3.
  • Bandit HP increased from 70 to 80.
  • Bandit HP Scaling has been increased from 2 to 3.
  • Nerfed Zombie Rage Mode in Objective & Elimination mode

New in BrainBread 2 1.0.1.7 (Feb 6, 2017)

  • Code:
  • Base:
  • The workshop handler will now handle input command arguments when it has been fully initialized, meaning you can now launch the server with for example +workshop_update_items to auto update stuff. (remember to restart the server, if necessary)
  • Added bb2_tutorial_mode which will force tutorial mode on any map. (listenserver only)
  • Fixed issues related to the end map voting system, servers will now have a proper amount of vote options if the server only allows Deathmatch maps for example.
  • NPCs:
  • Added new voices for Johnson, the bandit lord!
  • Mapping Entities:
  • Added GlowType and SetGlowType for bb2_prop_button, meaning you can now set this entity to use radius glow instead of global glow.
  • Added skin support for inventory items.
  • Added logic_inventory_check which works like the trigger version.
  • Fixed up the item_weapon_randomizer to not spawn weapons which are given to players on spawn.
  • Players & Skills:
  • Added bb2_render_body which can be used to toggle the firstperson body.
  • HUD & VGUI:
  • Fixed the leaderboard page label, it would get cropped when you reached page 10 and beyond.
  • The vote GUI will now be reset when the end score and end vote menus appear, the votes will be fully reset on the server as well.
  • Weapons:
  • Improved manual firing for the Glock-17 and Beretta.
  • Fixed faulty reflections on the Remington 870 Shotgun.
  • Increased the draw speed for the Glock-17.
  • Glock-17 will now play dryfire if you try to fire the burst when you have no more ammo.
  • Fixed a bug which prevented the thirdperson fire anim for the Remington 700 to play.
  • Remington 700 will no longer auto reload when you fire the last bullet.
  • Melee chargeable weapons will now decharge after X seconds while fully charged.
  • Fixed bash sound for the AK-74 rifle.
  • Translations:
  • Updated Korean translation.
  • Maps:
  • Updated Salvage, Johnson should be more challenging now. You can no longer pick-up the Minigun during this boss fight, the Minigun has been replaced with an ammo resupply crate.
  • Fixed some exploits in Salvage.

New in BrainBread 2 1.0.1.6 (Dec 20, 2016)

  • Code:
  • Base:
  • Added extended workshop support for gameservers, gameservers can now easily download workshop items, collections and update installed items using : workshop_download_item, workshop_download_collection and workshop_update_items. Write 'workshop_help' for extended info. (console)
  • Added bullet penetration for static props and world objects, you can now penetrate through wood, metal, plastic, etc... (tiny surfaces, walls, depending on the material type)
  • Added the end map voting panel, players will now have to vote for the next map when the game is over!
  • Most of BB2's loose files have been put into .vpk's in order to speed up loading processes.
  • Gamemodes:
  • When the time runs out there will be a new message in the end screen menu if it is not a Deathmatch or Elimination game.
  • Added a loadout handler for Story mode which stores the players weapons, health, armor, weapon data and so on. This will be reloaded in the next map, on map transitions.
  • Zombie players will now enter a rage mode when getting X kills in Elimination mode.
  • Fixed a bug on round restart which would drop the players weapons instead of removing them.
  • NPCs:
  • Reduced pain sound spamming.
  • Added a new boss, Johnson. The bandit leader!
  • NPC bosses will no longer get any emit sound penalty delay.
  • Human NPCs can now use the Minigun.
  • Fred can now go through other zombie NPCs.
  • Mapping Entities:
  • Fixed sound issues related to npc_custom_actor. Custom sounds for this npc have to be like this : Custom...
  • npc_custom_actor will now announce enemy kills and play pain sounds properly.
  • Added damage & health scaling support for npc_custom_actor.
  • Respawning item entities will now play a fancy particle to indicate the respawn.
  • Added more collision group options to the trigger_player_block brush.
  • Players & Skills:
  • Zombie Skills will now save!
  • Fixed a bug when holstering your weapon in fast paced gamemodes.
  • Zombie players can now enter a rage mode, get 10 zombie credits to activate it! Gives you increased HP, speed, leap, jump and health regeneration, lasts until you die!
  • Players can now drop ammo in order to help out teammates.
  • You can no longer drop your weapons while the endscore is visible.
  • HUD & VGUI:
  • Fixed a minor bug in the loading screen which would display the map rating for custom maps above the 'Global Stats'/'No Stats' text.
  • You can now sort the server browser properly! Sort by hostname, map, ping, etc...
  • You can now see the time left in the game in the upper left corner of the screen.
  • Fixed a broken URL in the Advertisement panel in the main menu.
  • Time left views will now change color to yellow on 40% and red on 20%.
  • Removed the death icon from the voice overlay HUD.
  • You can now see gamemode info if you hover over the Gamemode label in the server browser.
  • Weapons:
  • Added the Winchester 1894!
  • Added new textures for the Remington-700.
  • Added new animations for the AK-74.
  • Added new animations for the Glock-17.
  • Added new animations for the human hands.
  • Added new animations for the zombie hands.
  • Added new impact sounds for the m9 bayonet knife.
  • Added a special attack for human and zombie hands, this attack can be charged. (hold it for X sec to deal more damage)
  • Fixed buggy weapon sounds in the soundscripts.
  • Survivors:
  • Added a new skin for Pantsman.
  • Added survivor 'Josh'.
  • Added survivor 'Neil', from 'They Hunger'.
  • Translations:
  • Updated Czech translation.
  • Added French translation.
  • Added Italian translation.
  • Added Korean translation.
  • Added Portuguese translation.
  • Maps:
  • Added Salvage - Johnson's Junkyard, do you have what it takes to face him?
  • Added the Winchester 1894 to Termoil.
  • Fixed exploits in Termoil and Colosseum.
  • Balancing:
  • Zombie players will now spawn with medium armor in Elimination.
  • Reduced player weapon damage with Sawed-Off in Elimination.
  • Buffed the Sawed-Off, Remington 870, Glock-17 in Objective & Arena.
  • Nerfed the Enhanced Reflexes, Health, Crippling Blow and Impenetrable skill.
  • Buffed the Blazing Ammo & Empowered Bullets skill.
  • Buffed the Slide feature.
  • Misc:
  • Added a new body blood texture overlay provided by Niggarto el Negro.
  • Removed unnecessary files from the dedicated server.

New in BrainBread 2 1.0.1.5 Hotfix (Sep 5, 2016)

  • Base:
  • Localization data is now loaded depending on the selected game language which you can set in the properties for BrainBread 2!
  • You can no longer vote to kick or ban admins on a server.
  • Added bb2_vote_required_percentage, default is set to 70%. If the amount of YES votes is lower than 70% compared to the amount of no votes then the vote will fail.
  • Disabled vote ban by default, servers can enable this manually in the cfg/server_core.cfg file.
  • You can now disable particle gun effects in the options, this will toggle legacy sprite muzzleflashes and bullet tracers. This will increase your performance.
  • Gamemodes:
  • Replaced mp_timelimit with gamemode based timelimit convars: mp_timelimit_objective, mp_timelimit_arena, mp_timelimit_deathmatch and mp_timelimit_elimination.
  • Boosted timelimit in Objective mode to 60 min, decreased timelimit in Deathmatch to 20 min and decreased timelimit in Elimination to 30 min.
  • Added level requirement for voting in Arena, Story and Objective mode. This value can be regulated by server owners using the bb2_vote_required_level convar.
  • Fixed a bug which would give everyone in the game map achievements and special achievements if the zombies won the game in Objective mode.
  • NPCs:
  • Fred should now prioritize human players.
  • Mapping Entities:
  • npc_auto_spawner will no longer spawn its npc if there's not any room for that npc.
  • Added a 'No Motion' flag for weapon entities, you can use this flag with 'No Respawn' to prevent the weapon from falling to the ground.
  • Players & Skills:
  • The viewmodel hands should now have a skin relative to the player model skin. (if any)
  • HUD & VGUI:
  • Fixed the background in the inventory item controls.
  • Dead players will now have the right icon in the scoreboard in Story mode.
  • The scoreboard now displays the right gamemode in Story mode.
  • Weapons:
  • Added zoom sounds when zooming in/out with the sniper rifle(s).
  • Added new sounds for the Glock-17.
  • Added new sounds for the MP7.
  • Added new animations for the Famas.
  • Particles playing on the weapon when dropping it or switching weapons will now be killed properly.
  • The SMGs will now use the pistol muzzleflashes and smoke FX.
  • Improved the burst firerate for the Glock-17.
  • Misc:
  • Added Czech translation!
  • Updated Russian achievement localization.
  • Added new blazing ammo, bleed and coldsnap ammo texture overlays provided by Niggarto el Negro
  • Updated the cfg/server_core.cfg file to contain all of the proper bb2_ convars.

New in BrainBread 2 1.0.1.4 Minor Hotfix (Aug 15, 2016)

  • Fixed the bug where you couldn't pickup the knife, or the bricks on bba_cargo
  • Reduced the size of bba_barracks and fixed the NPC spawns
  • Updated current particles to make them more FPS friendlier and removed unneeded particles.

New in BrainBread 2 1.0.1.3 Minor Hotfix (Aug 9, 2016)

  • Fixed exploits and godspots on the following maps:
  • bba_barracks
  • bba_cargo
  • bba_devilscrypt
  • bba_rooftop
  • bba_swamptrouble
  • bbc_termoil
  • Updated the spanish translation file.
  • Updated Remington 870 idle animations

New in BrainBread 2 1.0.1.0 Minor Hotfix (Jul 25, 2016)

  • Nerfed the knife slightly in Deathmatch & Elimination mode.
  • Increased Fred's health a little and nerfed his rage mode, his rage mode will now be triggered if you deal 150+ damage towards him or when he reaches 25% health, the duration of the rage has been decreased as well.
  • The Beretta's fire rate has been fixed up.
  • Updated Russian & Turkish translations.
  • Fixed HUD, VGUI and main menu font size issues when Russian language is active.