Boring Man Changelog

What's new in Boring Man 1.2.7.7

May 5, 2018
  • Added:
  • Added new rcon command “teamscore”. Returns the current score of each team.
  • Check the rcon Steam guide for more details.
  • Added rcon trigger for round end in TDM, with the winning team or if its a draw.
  • Check the rcon Steam guide for more details.
  • Fixed:
  • Fixed ban check not attempting to connect more than once.
  • Fixed players being able to switch teams instantly after an autobalance.

New in Boring Man 1.2.2.5 (Aug 31, 2015)

  • Fixed/Changed:
  • Fixed Survival enemies being able to see you with the invisibility power up.
  • Fixed gas launcher grenade not exploding on impact sometimes (For real this time)
  • Fixed not being dismounted correctly from a ladder when grappling (It was fun tho)
  • You now need 25 kills to set off the Cigar ability in Survival
  • Whitelist system has been removed. Only stock maps can earn XP. (Sorry)
  • Reduced auto-chat spam (Sorry again)
  • A back up save file called “backup.profile” is now created every time you level up.
  • Rename this file to “bm.profile” in case your save is corrupted in the future.
  • Weapons:
  • Restored original stun time on the Lightning Gun
  • Increased fire rate on the Lightning Gun
  • Reduced fire rate of the Dual Pistols
  • Reduced reload time on the Sawn Off
  • Increased damage on the Fire Uzi projectile
  • Increased max clip on Trench Gun
  • Increased damage on the Power SMG
  • Increased price for Trench Gun on Zombrains
  • Increased price for Grapple Hook on Zombrains

New in Boring Man 1.1.9 (Apr 13, 2015)

  • Added/New:
  • Added disabling hazards as a server option
  • Added freeze timer as a server option for the start of a match
  • Added a new map, Dyson Sewers
  • Added /banid and /kickid, lets you ban or kick players by their ID numbers
  • Added /uptime, lets you see your server’s uptime
  • Added new team name values to bm_settings, servers can now rename team names
  • Fixed/Changed:
  • Changed ping bar color requirements
  • Fixed dead players being able to spectate enemies
  • You now only see what your spectator target sees in Tacticool mode while dead
  • 2 achievements have been changed
  • Chat window word wraps correctly
  • Weapons:
  • Reduced push back on power rifle
  • Reduced damage on assault rifle

New in Boring Man 1.1.8 (Apr 1, 2015)

  • Added/New:
  • Added new map ‘Boring Man Fields 2’
  • Factory map has been redone
  • Added 5 more double jump effects
  • Added 5 more premium hats. Yay!
  • Fixed/Changed:
  • Fixed base equipment not taking damage from fire
  • Fixed base equipment not taking damage from melee
  • Fixed flag thrown message for clients
  • Fixed the camera infinitely shaking after a lag spike
  • Weapons:
  • Slightly increased acid gun damage
  • Fire uzis now leave behind “small fire”
  • Small fire has a smaller hitbox and does half damage
  • Increased scoped rifle damage
  • Lever action now fires sniper rounds

New in Boring Man 1.1.7 (Mar 25, 2015)

  • New:
  • Re-added pings to the server list.
  • Replaced ping numbers with signal bars in both list and in-game
  • Servers now must portforward a second port to have their server pingable on the server list. (Ping port is current server port + 1)
  • Fixed/Changed:
  • Fixed revive on Zombrains not working correctly
  • Fixed Arena map only having 2 weapons on Zombrains
  • Fixed max health not setting correctly after a revival on Zombrains
  • Optimized some physics codes
  • Moved lasers on Factory
  • Slightly increased “charge up” in jumping
  • Changed max life mutator’s XP requirement from 25 to 100
  • Fixed the CTF flags returning for no reason sometimes while being carried
  • Weapons:
  • Decreased proj speed of the mortar
  • Increased damage and fire rate of the lever action

New in Boring Man 1.1.6 (Mar 17, 2015)

  • Added:
  • Added Premium Hats to the menu stickman
  • Added Server Option “TDM Spawning”
  • Fixed/Changed:
  • Clients who are lagging (>999 ms) will get a timer before getting timed out
  • Flashbang blindness now resets on respawn
  • Removed most lasers from factory, mines and rooftops
  • Fixed players being able to get inside the walls in Rooftops and Arena
  • Weapons:
  • Silenced Pistol now does quadruple damage when it lands a headshot
  • Reduced projectile speed on Goo Gun

New in Boring Man 1.1.5.1 (Mar 12, 2015)

  • Fixed/Changed:
  • XP from kills are now disabled if the max life mutator is set to anything under 100
  • Fixed ping times turning into bot heads on map change
  • Screen shake during kills are now disabled if screen shake is turned off
  • Fixed the player winner text starting a new line
  • Fixed score board entries disappearing
  • Weapons:
  • Decreased Goo Gun’s fire rate
  • Decreased Blaster’s range
  • Decreased damage on the Muleslapper Grenade
  • Increased range when throwing the knife
  • 1.1.5.1.:
  • Removed Pings and “Show N/A” servers” from the server list

New in Boring Man 1.1.4 (Mar 5, 2015)

  • Added:
  • Flag caps and control point captures are now worth +250 XP
  • Kills are now worth +125 XP (use to be 50)
  • Completing a climb map is now worth +1000 XP. You get another +1000 XP for every climb coin you collected on the map, but its only paid out if the map is completed.
  • Fixed/Changed:
  • Clients now time out properly
  • Made chat a bit larger again
  • Fixed a crash involving molotovs
  • Fixed a few problems on a couple of maps
  • Zombie class menu now properly deletes when you revive
  • Player arrow is now colored properly when you’re a zombie
  • Fixed a crash involving the /zombie command
  • Autobalance on TDM now only kicks off during a round restart
  • Less stamina is used to swim now in Stamina mode
  • Made Climb maps slightly easier
  • Fixed 1UP and multi-kill messages the host gets showing for the whole server
  • Removed “revive survivor” from zombrains note card.

New in Boring Man 1.1.3 (Feb 26, 2015)

  • Fixed/Changed:
  • Fixed being able to taunt on the skateboard or climbing
  • Fixed the deaths scoreboard not resetting after a map change
  • Fixed the Climb keys not resetting after a map change
  • Fixed the TDM countdown timer
  • Fixed a crash associated with the match winner
  • Climb mode no longer counts deaths/kills for your total stats
  • Oxygen now fills when you pick up scuba gear from a hologram
  • Premium double jump particles no longer appear when you’re not visible (invisibility, tacticool, etc)
  • You can now throw flags farther
  • Fixed lasers not appearing for clients
  • Most projectiles are now erased on a TDM round restart.
  • Dead bodies no longer gib when there is low FPS
  • Bullet tracers no longer appear when there is low FPS
  • Fixed some physics getting messed up with some game freezing
  • Changed the chat box size and font
  • Adjusted in-game ping times for delta timing
  • Fixed desertcity.bmap not having weapons for Zombrains
  • Fixed max players overflowing a server
  • Weapons:
  • Decreased Chain Gun’s damage
  • BoringEditor:
  • Fixed the backgrounds dialogue box not coming up sometimes

New in Boring Man 1.1.2 (Feb 23, 2015)

  • Fixed/Changed:
  • Possibly fixed TCP errors?
  • Servers now only require to forward one port, for both joining and pinging
  • Made team arrows darker when over player
  • Removed “/lobbyping”

New in Boring Man 1.1.0 (Feb 21, 2015)

  • Added
  • You can now optionally play Boring Man over Steam.
  • Added Steam Achievements
  • Added Boring Man Premium!
  • Map whitelists are now in force. Maps must be approved by Spasman and added to the game’s whitelist to allow players to earn XP on it. Email me your legit maps at [email protected] for map whitelist approval. XP grinding maps or maps with poor bot waypointing can not be whitelisted.
  • Added clan tag support
  • Added 10 new weapons
  • Added new game mode, Takeover
  • Added sharks, lasers and swinging axes as map hazards
  • Due to changes in the map editor, all maps have been remade
  • Added Effects option to help slower PCs
  • Added Screen Shake option
  • Added Resolution option
  • Added ServerMOTD to bm_settings.ini. Use this to greet players who join your server.
  • Added cursor settings
  • Fixed/Changed:
  • You can now shoot after a double jump while falling.
  • Server list now lists ping. Hosts must forward another port for this to function for their server, otherwise they show up as “N/A”
  • Chat window now fits the text correctly
  • Scoreboard now displays players from highest to lowest scores
  • Earning XP is now a static 50 XP per kill, instead of scaled by your level.
  • Decreased total xp needed after a level up
  • Base maximum XP needed has been increased (120 → 550)
  • Max XP for level up can now top out at 99999 instead of just 9999
  • Fixed the character “#” starting a new line when spectating someone
  • Fixed the character “#” starting a new line in the kill message
  • Vote bans now require 3 or more players to use
  • Fixed ammo boxes giving ammo to clients who are using the BFG

New in Boring Man 1.0.9.2 (Jan 5, 2015)

  • Fixed/Changed:
  • Fixed a crash involving banning
  • Removed Random game mode (just not gonna work..)
  • Fixed missing tiles in Varia Mines 2
  • Changed tile background for Arena 2
  • Fixed the character “#” starting a new line in the scoreboard
  • Limited the character count in player names to 15
  • 1.0.9.2...
  • Added a save icon to appear when the save file is being accessed
  • Fixed fire and Star KO deaths mixing up

New in Boring Man 1.0.9 (Jan 3, 2015)

  • Added:
  • Added new map Arena 2 by Spasman
  • Added new map Dyson Rooftops by Spasman
  • Added /yeehaw
  • Don’t go too high!!!!
  • Fixed/Changed:
  • Fixed /ban and /voteban overwriting bans instead of listing them
  • Fixed a lil somethin somethin
  • Changed the corrupt save prompt (file_delete() doesnt work..)
  • Randomizing game modes now discludes Survival
  • Added descriptions for game modes and server options
  • Expanded on Server Options a bit.
  • Added tiny ramps to the base entrances in Mines 2
  • Weapons:
  • Decreased range of the old pistol

New in Boring Man 1.0.8 (Nov 28, 2014)

  • Added:
  • Added a prompt/warning when a save file is corrupted. Corrupted save files should be sent to [email protected] for debugging
  • Added 9 new mutators
  • Added descriptions for each mutator
  • Fixed/Changed:
  • Fixed bots crashing the server in some cases
  • Changed default server connections to spasmangames.com
  • Changed default player color from black to a randomized color
  • Weapons:
  • Decreased damage drop off on blaster bullets
  • Increased damage on the trench gun
  • Known Issues:
  • If the server has an error, the game doesn’t disconnect the clients properly
  • Failed HTTP connections may freeze the main menu. Set NoHTTP to 1 to temporary fix this

New in Boring Man 1.0.7 (Nov 17, 2014)

  • Added:
  • Damage numbers are now displayed when you hit an enemy. Can be turned off.
  • Added autobalance option to the server menu
  • Added new map Varia Mines 2 by Jake Sauk
  • (Getting your map as an official map now has guidelines, check site for deets)
  • Fixed:
  • Fixed save file not saving when you quit from the pause menu in-game
  • Fixed bots not auto balancing correctly and causing a possible crash
  • Set resolution back to its original size
  • Weapons:
  • Bullets have more damage drop off
  • Magic now has damage drop off
  • Decreased Magic proj speed
  • Increased Magic damage
  • Increased Nitrogen Charge’s damage
  • Decreased Old Pistol’s damage
  • Decreased Acid Spray’s fire rate and projectile
  • Increased Acid Spray’s damage
  • Increased Power Rifle’s damage
  • Increased Kunai’s damage
  • Known Issues:
  • If the server has an error, the game doesn’t disconnect the clients properly
  • Failed HTTP connections may freeze the main menu. Set NoHTTP to 1 to temporary fix this

New in Boring Man 1.0.6 (Oct 6, 2014)

  • Added:
  • Added new map Arena
  • Added new map Boring Man Fields 2
  • Added new map Arctic City
  • Added Autobalancing. This can be disabled in bm_settings. Server will make a balance check every 15 seconds
  • Fixed:
  • Fixed silenced pistol and underwater AR making action text on clients
  • Fixed ammo being displayed incorrectly
  • Double damage has been changed to triple damage
  • Super speed now affects fire rate and reload speed
  • Fixed movement key input when the window loses focus
  • Fixed votebans not modifying banned.txt when the player quits
  • Removed custom maps (can still be downloaded from website)
  • Menu is now borderless
  • Doubled screen resolution for testing
  • Fixed votebans getting messed up with player joins/quits
  • Fixed the sniper scope not resetting when swapping weapons off the ground
  • Fixed a stack overflow issue with the max life mutator
  • Fixed spectators/unjoined players not counting towards player count
  • Changed chat bind key default from Shift to Ctrl
  • Fixed team-kill messages coming up blank occasionally
  • Polished Tutorial mode a little
  • Fixed Fusion Cannon not outputting damage correctly
  • Fixed some instances where client players would vibrate
  • Weapons:
  • Taser and EMP now force players to drop their primary weapon
  • Dynamite can now be blown up prematurely with explosives
  • Suicide vest can now be disabled by the taser, only when activated
  • Musket now requires reloading
  • BFG will not spawn if a player in the game already has it
  • Ammo pick ups do not effect the BFG
  • Decreased the BFG’s ammo count
  • Increased musket’s fire rate and ammo
  • Decreased musket’s damage
  • Increased double barrel’s damage
  • Increased Fusion Cannon’s damage
  • Increased lever action’s damage
  • Increased revolver’s damage
  • Increased old pistol’s fire rate
  • Decreased SMG’s projectile speed
  • Decreased Light Rockets pushback and fire rate
  • Increased Light Rockets damage
  • Known Issues:
  • If the server has an error, the game doesn’t disconnect the clients properly
  • Failed HTTP connections may freeze the main menu. Set NoHTTP to 1 to temporary fix this

New in Boring Man 1.0.5 (May 1, 2014)

  • Added:
  • Added a new hit sound
  • Added community map Heavy Rain (by EliteInfinity)
  • Added community maps Zombie Survival and Minecraft World (by Superman)
  • Added community map Born2Climb (by BerndTheBastard)
  • Added community map Freezy Hell (by Leroxy & BerndTheBastard)
  • Added a file called “bm.backup” to help restore save wipes. If your save is wiped in the future, rename “bm.backup” to “bm.profile” to restore to that back up. It saves once every 24 hours.
  • Standing in sadness is sometimes the answer.
  • Zombrains Update:
  • You now get extra money for earning multikills in Zombrains
  • Zommandos now use a weapon called “Rusty Pistol” which is a degraded regular pistol
  • Hados are now disabled in Zombrains
  • Adjusted prices for various weapons in Zombrains
  • Player zombies can no longer pick up medikits or ammo packs.
  • Fixed:
  • Fixed a duplicate player bug
  • Fixed a crash involving dying underwater
  • Improved packet tick optimization
  • Fixed possible instance of a save file being wiped
  • Fixed the money font displaying incorrectly
  • Fixed the maximum life of some zombie classes not displaying correctly
  • Fixed the map list left window not selecting maps correctly
  • Fixed the game starting when the first map isnt found
  • Fixed sniper rifles not shooting straight while standing still sometimes
  • Fixed getting stuck in “floating” water if you fall out of the bottom of it
  • Bots are now disabled in Survival mode
  • Weapons:
  • Reduced hado’s range
  • Increased Light AR’s damage and fire rate
  • Increased Goo Gun’s damage and ammo
  • Notes:
  • Some of your weapons may get locked in this update. This is normal and may happen to everyone. Please understand.
  • Known Bugs:
  • If the server has an error, the game doesn’t disconnect the clients properly
  • Failed HTTP connections may freeze the main menu. Set NoHTTP to 1 to temporary fix this.
  • Players sometimes seem “invisible” when 2 clients in a server have the same IP address

New in Boring Man 1.0.4 (Apr 30, 2014)

  • Added:
  • Added “Random” to game mode options (7), the server will randomly pick a game mode that isn’t Climb every time the map changes. (Climb maps still force to climb)
  • Added a Backgrounds directory with background textures. You can now edit the in-game backgrounds. Missing or misnamed backgrounds will default back to their original image.
  • Custom backgrounds will now be available in the map editor.
  • Added the map’s author name in the scoreboard
  • Added the Hall of Fame under credits. Donators, tournament champions and loyal community members make it in here.
  • Added /changemap [mapfile] to allow hosts to change maps at will
  • Removed:
  • Removed /revive from zombrains
  • Fixed:
  • Fixed a client crash that happened on map change sometimes
  • Servers will now reject clients whos UDP and TCP IP addresses don’t match
  • Fixed a crash on dedicated mode
  • Fixed golden weapons giving away your position while invisible to players
  • Fixed super speed giving away your position while invisible to players
  • Fixed the “Zoned” cheevo not unlocking correctly
  • Fixed the TDM count down going too fast in dedicated server mode.
  • Fixed possible instance of clients missing the safety timer in Zombrains or Survival
  • The game now searches for a completely random port for clients instead of the OS.
  • Fixed the resupplies in CTF giving incorrect amount of ammo
  • Fixed being able to shoot twice when changing weapons quickly
  • Fixed players not being invisible while still sometimes in Stealth mode
  • Fixed being able to refresh the server list too quickly
  • Fixed a crash involving zombies and survival bots
  • Fixed a crash involving the scuba gear
  • Clients are now disconnected if another client is detected with the same IP address and port
  • Maps:
  • Placed floors above the generator rooms in Ice Station
  • Polished waypointing so AI doesn’t get so stuck in Varia Desert
  • Weapons:
  • Increased Light Rockets explosive damage
  • Increased Goo Gun’s ammo count
  • Increased Burst Pistol’s ammo count
  • Increased Lever Action’s fire rate
  • Decreased the fire rate of the revolver and double barrel by 2 frames
  • Notes:
  • The map format has changed in this version, so any maps you downloaded BEFORE v1.0.4 will now crash the game when loaded.
  • The BoringEditor map tool has been released!
  • Known Bugs:
  • If the server has an error, the game doesn’t disconnect the clients properly
  • Failed HTTP connections may freeze the main menu. Set NoHTTP to 1 to temporary fix this.
  • Players sometimes seem “invisible” when 2 clients in a server have the same IP address

New in Boring Man 1.0.3 (Apr 14, 2014)

  • Fixed:
  • Fixed climb maps and non-climb maps changing the game mode for clients
  • Fixed CTF base equipment not being deleted properly for clients on map change
  • Fixed resupply things from having a wrong sprite for clients on join
  • Fixed some typos and updated weapon info
  • Client hitboxes are now a little more accurate
  • Fixed the menu music continuing to play when joining via server list
  • Fixed config not saving when joining via server list
  • Weapons:
  • Increased damage for the trench gun
  • Increased damage for the musket
  • Increased damage for the pump action shotgun
  • Increased damage for the plank
  • Increased damage for the old pistol
  • Increased damage for the rocket launcher
  • Increased damage for the revolver
  • Increased damage for the silenced pistol
  • Increased fire rate for the burst pistol
  • Increased healing on auto-mode for the heal rifle
  • Increased damage for the underwater rifle
  • The underwater rifle damage now does extra damage underwater.
  • Scuba gear now increases horizontal speed underwater
  • Grapple hook and crossbow can now be fired underwater
  • The underwater fading effect now only works if you have scuba gear equipped
  • The plank and sword have been moved to end tier weapons in Weapons Deal
  • Bots can now be flashbanged
  • Known Bugs:
  • If the server has an error, the game doesn’t disconnect the clients properly (server will look empty to them)
  • Failed HTTP connections freeze the main menu. (Game has intro, then black screen + music) Go to bm_settings.ini and set NoHTTP to 1 to temporary fix this.
  • Players seem to randomly disappear and seem “invisible” when 2 clients in a server have the same IP address

New in Boring Man 1.0.2 (Apr 7, 2014)

  • Fixed:
  • Fixed maplist.txt crashing the server because the file wasnt closed properly
  • Fixed CTF mode flags being invisible to clients
  • Fixed CTF mode crashes