Black Ice Demo Changelog

What's new in Black Ice Demo 0.6.004

Apr 2, 2015
  • Additions:
  • BIG CHANGE: TL;DR: 10-Player multiplayer works with no problems now! I did a huge networking code update and you can *see* it in multiplayer games - all the projectiles move much more smoothly
  • Added a new unique item: The Disco Dodgeball. Must be picked up after fired, but can be retrieved by activating again
  • Added another new unique item: The Spicy Meatball, which is a bouncy fireball (with 100% ricochet but no innate piercing)
  • Added Gisborne Industries as a reference to Mike Bithell's new game, Volume. He's a really nice guy
  • Players in multiplayer now get a +15% XP bonus for each player past the first
  • If you cheat, you will be marked as such
  • April Fool's day joke :) Wait and see!
  • Item Balancing Changes:
  • Shotguns + high accuracy should feel more like shotguns now (more spread)
  • Nerfed bouncyball damage to be more in line with other weapons
  • Mine damage has been reduced (including spider mines). I doubt anyone will notice
  • RAM Regen from leveling has been decreased
  • RAM and RAM Regen from items has been decreased
  • Icebreakers cost more RAM per hack now
  • Lasbreakers do more damage now
  • Health per Second items now cost more RAM and heal less per level
  • Other Changes:
  • You can now see the highest level server you've hacked, which is important because:
  • Shops now sell loot only up to the level of the highest level server you've hacked
  • GITSfish health has been lowered, but their damage has increased
  • Bitcred drops have been quadrupled
  • Multiplayer city size is now set to max at all times - not infinite, but large.
  • Hacked buildings are much more transparent now, this should let people see the loot better (Known issue: They don't show up on Macs now)
  • The select button now closes the inventory menu on a controller
  • Player and enemy movement in multiplayer is much more accurate now
  • Fixes:
  • Invert controller toggle works now
  • Punchthrough achievement works now
  • The Main Menu should lag less for lower-power machines. I expect this to improve next major patch when I upgrade to Unity 5
  • Overlapping buildings no longer spawn near the starting area
  • Nemesized servers now show up properly in multiplayer
  • Mines are colored appropriately in PVP now
  • Loot (including dropped credits) from every server is now always the appropriate level
  • Shared XP in MP now has a minimum of 1, not 0

New in Black Ice Demo 0.4.507 (Nov 14, 2014)

  • New enemies, reflections, Minions, and more in this huge update!

New in Black Ice Demo 0.4.500 (Aug 13, 2014)

  • Additions:
  • Added the Lasbreaker, a new icebreaker type that damages all enemies touching the hack link
  • Added a bunch of new achievements, including Humble Beginnings
  • You can teleport to another player in multiplayer by holding tab and clicking their name
  • XP is now shared evenly among all players within 50 meters in multiplayer
  • Added Sprint Toggle option so you don't have to hold the button down
  • All text in the game has a new font, which should help Linux players who don't have Arial. It also looks really cool
  • :D added to multiplayer (you'll know it when you see it)
  • Changes:
  • The SHARK now scales with difficulty... strongly
  • Damage Returned now scales much more with ilevel
  • Changed item rarity colors
  • The color red should now only be used in text for bad things. Magenta is used for Weapon stats now
  • Set Items have been renamed to Epic items, to properly correspond to their function, since sets aren't implemented
  • Weapon Range talent nerfed to 5
  • RAM Regen talent changed to 5%
  • RAM talent changed to 5%
  • Health talent changed to 5%
  • Movement speed talent removed (but items now have more)
  • Weapon recoil is lower
  • Machineguns have been tweaked to be more competitive with snipers and shotguns
  • Reason (the Unique machinegun) has been buffed
  • Railguns fire faster and cost less RAM, but do less damage
  • Most modular weapons fire faster
  • Icebreakers hack faster and scale better with ilevel, but cost more RAM
  • Item level to Required Level scaling has changed
  • Item affixes overall are more variable
  • The homing affix now has a maximum amount that can drop on an item
  • You now only lose 10% of your credits on death, but the maximum amount you can lose is now 250k (from 50k)
  • Enemy HP scaling has changed (more at high level)
  • Enemy Damage scaling has changed (less at high level)
  • You now get most of your XP from hacking instead of killing enemies
  • XP required to level has been lowered, since enemies give less XP now
  • Lasgun damage has been lowered a bit, RAM cost has increased a bit. Still pretty OP
  • Mines no longer shake your screen as much
  • Only 30 enemies can spawn from a server at one time (60 from all servers), but servers will spawn the same total number of enemies before being hacked
  • Jetpack is now quieter
  • The store near the spawn zone has lower level loot now
  • Knockback to players shouldn't ever be *too* ridiculous
  • Player HP and RAM Regen per level has been buffed
  • Only unique items have a minimum level requirement of 5 now
  • Items now cost more from stores compared to how much they sell for, encouraging players to hack for items instead of shop
  • Players can no longer spawn more than 6 mines per mine item - spawning more causes the oldest one to explode
  • Jetpacks now use a percentage of your RAM that increases as they heat up. This is so that players can no longer fly forever, so they actually have to give the enemies a fighting chance.
  • The hack timer is now a progress bar counting up (It's at 80%! I need more time!)
  • When you create a character, the default is a blank bar, which should lead to some more interesting names in multiplayer. Random names are still available
  • Players can no longer choose to not spawn buildings (which people thought was a bug)
  • Enemies fall to the ground faster
  • All player projectiles fly faster, so you don't need to put as much of a lead on enemies
  • Players can select the closest multiplayer webserver to them manually. All games are visible from all servers. I'm talking about the real, physical, out-of-the-game cloud server that hosts multiplayer games, not in-game servers.
  • Servers drop 3 loot less often (1-3 is still what you get)
  • Damage taken redness is now a LOT more noticeable, especially after taking multiple hits
  • Healing items (Instant and Over Time) heal for a lot more
  • The SHARK's death explosion is a lot more spectacular now
  • Sprinting now looks cool as it changes your view a bit
  • Mines do less damage and use more RAM, but are still super strong
  • You can no longer unequip an icebreaker or mine while they're in use, or a jetpack while it's heated up
  • Maximum movement speed is now +150% (down from +200%)
  • Additional hack range on items is a little lower
  • Missiles don't knock enemies back as far
  • Other servers spawn further away from Finality
  • Finality spawns further away from the spawn zone
  • Bug Fixes:
  • Dying now causes the game to save, so going back to the main menu won't make you lose progress
  • Updated the achievement system to work even if you exit the game prematurely
  • Mines and Health Powerups now can fall through enemy shields
  • Achievement: Pay, Pal now works even if you drag and drop the item
  • Enemies can no longer fly at you when you're jetpacking about. They can still jump
  • Piercing weapons no longer go through the floor
  • Firing two lasguns at once no longer causes crit problems
  • Crit and Crit Multiplier are no longer global affixes
  • Shops now drop the appropriate item level loot when hacked
  • Swarm Server info terminals now display text appropriately
  • Enemies no longer seem to stick to you when they're close
  • Jumping off mines to effectively walk on air has been disabled
  • Pressing enter after you die no longer causes issues
  • Skipping the intro video should be faster and not cause issues
  • Enemy Shields and Mines should no longer cause lag
  • More enemies can be on screen at once now
  • Player mines shouldn't blow up on other players in multiplayer
  • The modding menu buttons for payloads and unique payloads have been fixed
  • Zombie Derezzed enemies should no longer appear
  • Joining games with passwords now works properly
  • Swarm buildings now change colors properly in multiplayer
  • Jump buildings no longer drop the item on top of them when they're hacked
  • XP can no longer overflow into negative numbers
  • Aimbots and the SHARK are now much better at chasing you down
  • You can no longer hear icebreakers from across the map in multiplayer
  • Camera shake can be turned down properly now
  • The Flatline talent now properly checks for you to be below 5% HP
  • Enemies no longer keep being knocked back after teleporting to respawn
  • Frostbiter, one of the unique lasguns, spawns less particles and therefore causes less lag
  • Music doesn't change way too often anymore
  • Really high RAM regen no longer causes items to not reserve RAM
  • You can now see damage numbers in multiplayer (crits don't show as red, though)
  • You can no longer see the original pre-bloom/1990/CRT textures on items in close range peripheral vision
  • Jump puzzle buildings now always have the correct level displayed in multiplayer

New in Black Ice Demo 0.4.001 (Jul 10, 2014)

  • STEAM LAUNCH! LIVE NOW!
  • Black Ice has launched on Steam Early Access!
  • The price is now $10, and this will be increasing as I add more features
  • There is a 4-pack option for $30 (4 for the price of 3!) on the Steam store
  • If you've already purchased the game, you get a Steam key for free! Return to where you've bought the game, log in, and request a key there.
  • The no-DRM promise remains intact - you can launch Black Ice from the Steam folder without having Steam open, or even an internet connection!
  • Thank you all for your votes. I wouldn't be on Steam without you.
  • Additions:
  • The Black Ice Original Soundtrack is now on sale for €4!
  • New & remastered soundtrack music from V-Axys!
  • Achievements! 16 achievements, including 2 hidden ones, can now be credited. Press Y to see them, or view them from the main menu
  • Boosh! Enemies explode into confetti when they die now!
  • Enemy HP and damage now scales exponentially. Get ready for trouble.
  • Added "Trip Hazard" hacker name for Zoe Quinn
  • Added "IDDQT" hacker name for Felix/Maya
  • Changes:
  • Multiplayer servers now default to a 5-player capacity, but this can be changed from 2-10 players
  • Weapons, especially shotguns, should not kick nearly as much
  • The SHARK drops lower-level loot to match his challenge level
  • EMP should look a little better
  • The Additional Hack Difficulty setting now increases in increments of 100
  • Icebreaker "Hacking Speed" is now larger numbers, and thus easier to understand
  • Spawn particles now glow more prettily in the color of what they're spawning
  • Crit and various hacking affixes now have maximums that can drop on certain items
  • Finality, Incorporated can no longer be hacked in less than 60 seconds
  • The starting Jump item is now stronger to allow for conquering Jump puzzle buildings earlier
  • Lasguns do less damage, but their DPS is calculated accurately now
  • Fixes:
  • Enemies should no longer get stuck when falling off buildings
  • Knowledgizer is now spelled correctly
  • Critical Hit is now properly listed as a (local) weapon affix
  • Jetpacks no longer shake your screen
  • Bubbleshields no longer stop the Disc
  • Invisible things no longer prevent you from clicking on shops and info boxes
  • The intro video is no longer pants-sh*ttingly loud
  • Modding unique weapons is now possible

New in Black Ice Demo 0.3.000 (Jun 7, 2014)

  • Features:
  • All items now scale with Item Level, which is determined by the Hack Difficulty of the building the item dropped from
  • Any level of rarity can be found at any item level
  • Difficulty Settings - You can now raise the difficulty of single or multiplayer games. This increases the hack levels of servers on the map, which makes the loot better and the enemies harder. Denoted by [+X] in the game browser
  • Mod Support! All of the item stats can be modded.
  • New Music from V-Axys - Two new tracks and improvements to several old ones
  • Hack Radius Grace Period - You now have 5 seconds to get back into the hack radius if you leave
  • EMP - A new weapon which stuns and damages enemies close to the player
  • 1990 Mode - A fun option to make the game look low-rez
  • CRT Mode - A fun option to make the game look like it’s on an old monitor
  • Comparison Tooltips - Hold shift in the inventory menu to “grab” an item’s tooltip, so that you can compare it to another item
  • Camera Shake - Explosions and being knocked back or damaged now cause the camera to shake. This can be turned down in the options menu
  • Recoil - Weapons now have quite a kick to them (Thanks Hoodie!)
  • Damage Direction Indicators - See where you’re being attacked from
  • Intro Video from Alon Karmi
  • Changes:
  • Localized Weapon Affixes - Weapon Affixes, like Weapon Damage and ChanceToPierce, no longer affect all equipped weapons; they now only affect the weapon they are on.
  • Many projectiles and particles now glow
  • Items now cost 2x what they sell for
  • Shotguns cost less RAM to fire, especially on the low end
  • Aimbots now fire at a more random interval, making it harder to dodge their shots
  • The SHARK now drops a rare or better item of ilevel 100
  • Talent tweaks - Attack Speed nerf, Health buff
  • Players now get more health per level
  • Every item you find should now be better than your starting items
  • Video options in the launcher have more fun names
  • High level servers drop less items, and no longer always drop higher rarity items, but the loot is still better because it has a higher item level
  • Enemies are much harder at high level
  • Stats in the Stats Window now display relative to your Left Click software. If you’d like to see how another item’s stats are calculated, put that item in the left click slot.
  • Bug Fixes:
  • You can no longer debuff other players in multiplayer
  • Shooting a mine with a rocket no longer causes tons of explosions
  • You can no longer swap items to wear items with too high of a required level
  • Fixed spelling errors in the tutorial
  • Railguns and other piercing weapons can no longer hit some targets multiple times
  • You can now see the inside of a shielded enemy’s shield
  • Enemies now readjust to their surroundings better when they are teleported for going too far outside the hack radius after the hack is complete

New in Black Ice Demo 0.2.030 (Apr 11, 2014)

  • Additions & Changes:
  • The Kokinator - Unique shotgun that shoots rockets and fireballs and does tons of damage.
  • City size (maxing out at 5) now works in multiplayer. More hacking for all!
  • Buildings are a little shiny, so you can see the all the pretty lights that projectiles have now :)
  • Homing and Drunk now start a little later, which should result in increased accuracy
  • Flat weapon damage will no longer drop on non-weapon items, but percent weapon damage drops in larger quantities.
  • Bug Fixes:
  • 217 is no longer the max level (MAX_INT was problematic :P)
  • Hardcore mode now deletes your save when you die
  • Teleport works better now
  • Sprinting twice at once no longer makes you go slow
  • Sparks caused by projectiles now shoot in the correct direction
  • Rainbow bolts, fireballs, icebolts, and the Finality Hologram are now visible in low particle mode
  • Popups now actually pop up again. I hope you like spiders in your face!
  • Fire and Ice aimbots now fire fireballs and slowing bolts properly
  • Colorizing or slowing a shielded enemy will no longer change the color of their shield
  • Buffs now transfer appropriately in multiplayer for all players
  • Known Issues:
  • You can debuff other players in multiplayer, but not damage them.
  • Charge Jump is a little finicky, but works in most cases.
  • Any feedback or bug reports are always appreciated.
  • I wish I had had more time to add things this week, but life intervened.

New in Black Ice Demo 0.2.010 (Mar 17, 2014)

  • Features:
  • MULTIPLAYER!
  • Play with up to 10 people in online cooperative multiplayer games!
  • No port forwarding or NAT punchthrough required!
  • Public games!
  • Characters can be transferred from Single Player to Multiplayer with no issues
  • Chat – accessed via the Enter key (configurable from the launcher)
  • Player List – accessed via holding the Tab Key (configurable from the launcher)
  • Health powerups will heal all nearby players
  • Every additional player in the game gives all enemies +25%HP and Damage, but all players +15% Loot Find
  • Enhancements:
  • Servers remaining (to hack) and Max RAM are now displayed in the stats window
  • Weapon Damage now scales with the number of projectiles a gun fires (Shotgun normalization)
  • Character saves are now much more stable
  • Saving and Loading takes much less time
  • Merged building meshes (better performance!)
  • The XP required to get to the next level now can’t exceed 250k
  • Added a Maximum Framerate option for those of you with beastly computers
  • Bug Fixes:
  • Shaxwell’s Silver Hammer and Reason now work properly
  • Tutorial is working again
  • Picking an item up with full inventory plays the sound correctly now
  • The SHARK’s drop will now at least be Rare
  • Lasguns no longer interact with the player’s body
  • Lasguns are much more accurate at close range
  • Spawn Points now set up when the hack is started
  • Charge Jumps occasionally didn’t jump, or made people fly
  • Hacking Finality no longer causes sporadic lag spikes
  • Spiders now climb buildings more reliably
  • Projectiles are now accurate at point-blank range
  • The Railgun sound isn’t so darned loud anymore

New in Black Ice Demo 0.1.700 (Mar 17, 2014)

  • Features:
  • MULTIPLAYER!
  • Play with up to 10 people in online cooperative multiplayer games!
  • No port forwarding or NAT punchthrough required!
  • Public games!
  • Characters can be transferred from Single Player to Multiplayer with no issues :)
  • Chat – accessed via the Enter key (configurable from the launcher)
  • Player List – accessed via holding the Tab Key (configurable from the launcher)
  • Health powerups will heal all nearby players
  • Every additional player in the game gives all enemies +25%HP and Damage, but all players +15% Loot Find
  • Enhancements:
  • Servers remaining (to hack) and Max RAM are now displayed in the stats window
  • Weapon Damage now scales with the number of projectiles a gun fires (Shotgun normalization)
  • Character saves are now much more stable
  • Saving and Loading takes much less time
  • Merged building meshes (better performance!)
  • The XP required to get to the next level now can’t exceed 250k
  • Added a Maximum Framerate option for those of you with beastly computers
  • Bug Fixes:
  • Shaxwell’s Silver Hammer and Reason now work properly
  • Tutorial is working again
  • Picking an item up with full inventory plays the sound correctly now
  • The SHARK’s drop will now at least be Rare
  • Lasguns no longer interact with the player’s body
  • Lasguns are much more accurate at close range
  • Spawn Points now set up when the hack is started
  • Charge Jumps occasionally didn’t jump, or made people fly
  • Hacking Finality no longer causes sporadic lag spikes
  • Spiders now climb buildings more reliably
  • Projectiles are now accurate at point-blank range
  • The Railgun sound isn’t so darned loud anymore
  • Demo Version:
  • The Demo version has all the updates the full version has, with the following exceptions:
  • Multiplayer is disabled
  • Player level is limited to 4
  • Cheats are disabled
  • Characters created in the demo are carried over to the full version seamlessly

New in Black Ice Demo 0.1.700 (Feb 28, 2014)

  • Improvements & Changes:
  • Railgun projectile for the Rifle, Shotgun and Sniper weapons.
  • Level Requirements: Higher rarity items now have a minimum level required to equip them, up to 15 for Unique items. This text is displayed in red if you cannot equip the item.
  • Higher level buildings now always drop decent items. Breakpoints at Hack Difficulty 50, 125, and 250.
  • Sprint now grants you a visible buff for the duration
  • Teleport items now use the Sprint icon instead of the Jump icon, to better reflect how I think they should be used
  • Shoguns now display damage like this to make clear they shoot multiple projectiles: (2-3)x6
  • Lowered Aimbot damage slightly
  • The SHARK will now drop at least a Rare item, scaling with your Loot Find. No more easy uniques!
  • Players will now receive a reward for managing to climb on top of Finality.
  • Acid pools now do less damage
  • Popups will now tend to jump at the player’s face instead of over her
  • Buildings outside of the spawn area will tend to be bigger, for a more convenient leveling curve
  • Bug Fixes:
  • Spider mines will drop from the player’s position, like normal mines, instead of always spawning at 0 height
  • Mines no longer will drop through the floor
  • Items are all deactivated appropriately when the inventory is opened
  • Permaslow bug fixed (it was an interaction between Slowing enemies and Sprint items)
  • Swapping items from the deck to the inventory no longer causes trouble
  • Lasguns appropriately are not blocked by powerup sensor spheres
  • Buff timers now display properly
  • Selling all inventory items is no longer super loud
  • Buffs no longer affect you after you die (for real this time!)
  • Jump buildings no longer block shots much further outside than necessary
  • Charge Jumps are fixed
  • The Music player has been fixed
  • Shielding enemies should no longer cause a ton of lag

New in Black Ice Demo 0.1.679 (Feb 25, 2014)

  • Improvements & Changes:
  • HUGE: Enemy HP doubled, enemy damage reduced by about half. This should make the game feel less glass-cannony.
  • Two new amazing, original musical tracks from V-Axys!
  • Save & Quit is now the only way to leave the game
  • The Disc will now return to the player if activated again in midair. You have to let go of the button first, though, so if you want, you can just hold it down to fire it as fast as possible over the full range.
  • The Frozen debuff now prevents Popups from leaping
  • Enemy affixes look prettier
  • Icebolts and Frostbolts travel much faster
  • Shotguns now have a slower base attack speed
  • The SHARK surfing safe zone is now much smaller (only if you’re on his back)
  • Lasguns now only get 25% efficacy out of +WeaponRange
  • The SHARK’s weapon range is now farther than his attack range, rather than vice versa
  • Bug Fixes:
  • Debuffs drop from the player when they die – No more burning to death as soon as you respawn!
  • Health items no longer continue granting health after the player has respawned from death
  • Discs no longer collide with each other midair
  • Discs don’t trigger their cooldowns if you try to them again while they’re in flight
  • Spider mines should behave better when their target dies
  • It should no longer be possible to get the SHARK stuck on a building. He hunts relentlessly.
  • Aimbots now rotate much more smoothly
  • Tooltips on items are now one line longer to allow for weapons like Frostbiter
  • Spiders should no longer climb on dead buildings
  • Cooldowns are now rounded in tooltips
  • Weapons now will not go on cooldown if you don’t have enough RAM
  • Sound options now work from the main menu

New in Black Ice Demo 0.1.672 (Feb 8, 2014)

  • New Features:
  • Save Slots: You can now save and load in multiple slots, and choose a hacker handle for each one. There are 1000 slots.
  • New Unique: Valentyn’s Love Beam – a lasgun which sets targets aflame
  • New Unique: Frostbiter – a lasgun which slows targets dramatically
  • Buff Indicators: Buffs on you now show up in the bottom right of the screen
  • New Payload: Icebolt – Freezes targets. Available for Rifle, Shotgun & Sniper weapons
  • New Payload: Frostbolt – Slows targets. Available for Rifle, Shotgun & Sniper weapons
  • New Enemy Affix: Firestarter – Enemies will light you on fire, too. Payback time.
  • New Enemy Affix: Slowing – Enemies will slow you down.
  • Improvements:
  • The SHARK now has increased attack range. Suck it, snipers.
  • Missiles now explode at max range instead of disappearing
  • Enemy Affix spheres are now always visible
  • The Delete Items button has been moved out of the way, making it harder to hit accidentally. (Thanks, Indie!)
  • Bug Fixes:
  • The SHARK will no longer respawn really far away from Finality after you die
  • The FOV slider affects the camera appropriately now (lasguns won’t show a break)
  • Re-debuffing an enemy no longer restarts the particle effect
  • The Disc can now destroy mines
  • Enemy mines no longer attack enemies from the same server
  • Disc clipped through buildings on the way out
  • Disc items didn’t save properly
  • New Devblog: Why Buffs are Metal
  • Updates to the Wiki
  • Lots of new content on /r/BlackIce

New in Black Ice Demo 0.1.660 (Feb 1, 2014)

  • Added a basic Buff system. Why, you ask? Because FIRE!
  • Added a new projectile type: Fireball! Your rifles/shotguns/snipers can now shoot fireballs, which light things on fire for damage over time!
  • Loot Cubes now always drop items!
  • Loot Cubes are now colored by rarity
  • Projectiles now only show up a certain distance away from the player (No more big red circles!) Thanks @Spooderw!
  • Instant Healing Items no longer spend their cooldown if the user doesn’t have enough RAM
  • Loot/HP Notifications scroll about 50% faster
  • Enemies dying as the hack ends no longer zombify.
  • Updates to the Wiki
  • Lots of new content on /r/BlackIce

New in Black Ice Demo 0.1.650 (Jan 25, 2014)

  • Added The Disc – a high damage weapon with a swooping, returning motion that can do damage to multiple targets if thrown accurately.
  • Added Instant Heal items, which heal for a large amount instantly, but have a long cooldown.
  • Reverted jump to the old version, but added a Charge Jump item for those of you who want to be Neo.
  • You can no longer unequip weapons that are on cooldown. This is intended to eliminate gameplay that requires you to rapidly swap items.
  • The S.H.A.R.K. can now path around corners and therefore hunt more effectively. See also: /u/S_H_A_R_K_
  • The S.H.A.R.K. no longer agros to shark-surfing players, allowing the player to steer the shark by hacking nearby buildings. That’s right – he can work for you now.
  • The version check no longer tells you to update if you have no internet access.
  • Enemies flock (follow each other) much more effectively now.
  • Swarm building enemies no longer attack each other
  • Enemies will now respawn if they’re caught much outside the hack radius after a hack completes.
  • Information Terminals are accessible again. We at Zorgtel sincerely apologize for the data outage.
  • Mines no longer cause crashes.
  • Missiles no longer cause zombified enemies.
  • New Devblog: Why Black Ice is an Early Access Game
  • New Subreddit: Black Ice

New in Black Ice Demo 0.1.640 (Jan 18, 2014)

  • Enemy damage has been brought down except for the SHARK. This should have the most effect late game.
  • The stars, which represent data, will sometimes move around a bit. It’s pretty.
  • There is a “Sell All” button in the shop GUI now.
  • Damage Returned no longer affects enemies more than melee range away.
  • The game will silently check the version number and tell you if you need to update. This does not stop you from playing offline!
  • The Sprint tooltip now mentions that it must be held down to be effective
  • Debug Option added: Shift-F4 to level up
  • Debug Option added: Shift-F5 to toggle flight mode. Space to go up, left control to go down.
  • Enemies with affixes (mines, shields, acid) show up at lower hack difficulties
  • Jumping can now be charged up – more height, but larger RAM cost.
  • Enemies use a completely new method for climbing up buildings, which works much better (if they don’t run into each other)
  • Enemy pathfinding now doesn’t go backwards (because what?!)
  • The SHARK will not spawn right next to the player anymore. This should cut down on dead noobs.
  • Swarm building minions will no longer attempt to attack each other
  • Rare items now have only 3-4 affixes, not 3-5. Set items have 4-5. Set items continue to have higher stats than rares, but are still misnamed.
  • City Size is now limited to 9 tiles by default, instead of infinite. This can be changed in the options menu.
  • Mines now spawn underneath you and then drop to the ground with gravity. They can no longer be used to build a platform to stand on at >100m
  • Popups no longer jump in midair
  • Aimbots no longer get stuck on walls
  • Enemies now get info on where to go from their neighbors, resulting in flocking behavior.
  • Enemies no longer get stuck as DEREZZED (and unkillable)
  • Enemy shields aren’t nearly as strong anymore
  • Lasgun knockback has been reduced by 40% to account for perfect accuracy
  • Higher rarity lasguns consume more RAM now
  • Lasgun RAM consumption makes sense now – each tick of RAM consumption gives you one second of firing time if you hold the button down.
  • Black Ice now has a wiki!

New in Black Ice Demo 0.1.630 (Jan 11, 2014)

  • Ranged enemies now lead their targets effectively.
  • The SHARK is SUPER DANGEROUS now!
  • Added Damage Reduction Affix
  • Percent damage reduction! It stacks, but with diminishing returns.
  • Enemies now move around using real physics. They have momentum!
  • Enemies are much better at climbing up buildings realistically
  • Enemies will borrow their paths from each other; this should result in flocking.
  • The SHARK now spawns in a visible location, so watch out!
  • Swarm building minions no longer attack each other for 0 damage
  • Loading saves from earlier versions should always work now; item affix scrambling is a thing of the past!
  • Hack range no longer checks the Y axis for any calculation (including for the crosshair)
  • I know you love the SHARK's theme song, but it now stops when he dies.
  • Shotguns now have a maximum accuracy so they always feel like shotguns
  • Health Powerups now give at least 25 HP Let me know how the balancing f

New in Black Ice Demo 0.1.600 (Dec 21, 2013)

  • Added Swarm Buildings - Tons of enemies!
  • dded music when you agro the S.H.A.R.K. He's even more terrifying now!
  • Cooldowns on items with virtually no cooldown will no longer show on the hotbar Lasgun
  • RAM consumption has been brought up, but it's still much less than most weapons on a per-second basis Low level
  • Jetpacks are a little less powerful
  • The tutorial building will now only spawn simple spiders
  • Tech Buildings (blue to light blue normal buildings) now spawn easier minibosses
  • Healing Items work again

New in Black Ice Demo 0.1.590 (Dec 13, 2013)

  • Enemy Spawn Time has been increased (more warning before they land)
  • Items now show their cooldown and time remaining on the hotbar
  • Drunk Projectiles has been nerfed - it has less effect, and occurs much less often.
  • Aimbots fire less often, and no enemy should be able to attack you right when it spawns.
  • The options window is now always opaque (and much more readable)
  • When a hack is complete, enemies that are far out of the hack radius will respawn inside of it, which should make them easier to track down and kill.
  • It is no longer possible to hack the same building twice to get infinite XP.
  • Fixed a rounding error in the RAM regeneration calculation

New in Black Ice Demo 0.1.580 (Dec 7, 2013)

  • Enemies now climb up and over buildings!
  • JETPACKS Hack Multiple Buildings at Once!
  • World Seed - Enter in a seed to get the same map generated every time! (
  • Building Types - Buildings of the same type (Bio/Tech/Military/Etc) will be close to the same color and will spawn the same sort of enemy waves Thorns (Damage Returned when struck)
  • New Unique Item: Rem's DAM-8350 - A unique Mod with +30% total RAM and other affixes!
  • Sniper rifles use less RAM
  • Teleport items now can teleport you upwards now More Stores Large Popups jump farther
  • Better Affix Coloration / Description
  • Fully Custom A* Pathfinding
  • Acid-spitting enemies are more dangerous now
  • The S.H.A.R.K. will now return home when the player dies Xmas Colors on the week of Dec 21-28

New in Black Ice Demo 0.1.560 (Nov 22, 2013)

  • It’s my birthday this week! Webcrawlers have dressed appropriately, and I expect you to as well.
  • In addition to +5 health, players now receive 2 RAM and 0.1 RAM/s per level
  • New building shapes have been sighted in cyberspace
  • V-Axys has been working hard and the hacking music has been improved.
  • Debug Option: Low Particle Mode added for those of you who can’t handle the awesome S.H.A.R.K. hoverthrusters
  • The game pauses now when menus are open, because it’s silly to not be able to pause a single player game. When I add multiplayer, you will not be able to pause the game, but only during multiplayer sessions.
  • UI Clarifications
  • Shotgun Knockback has been brought back into line a bit
  • Lasguns now benefit from Attack Speed (more damage per tick, same tick rate)
  • Ranged Enemies are now smarter
  • All known bugs have been fixed.

New in Black Ice Demo 0.1.553 (Nov 18, 2013)

  • S.H.A.R.K. – A hidden boss with special loot.
  • The game no longer pauses. This is to get you used to it, because you won’t be able to pause when I add multiplayer.
  • You can no longer equip items that you don’t have enough RAM to activate.
  • Enemies should cause less lag
  • Ranged enemies are smarter
  • Lasguns don’t shoot you in the foot anymore
  • Mines now fall to the ground below you, instead of always landing at 0,0,0. This prevents an exploit with Jump buildings.
  • The hopping spiders have been renamed “Popups”
  • All known bugs have been fixed. Sorry about last week.

New in Black Ice Demo Build 54 (Nov 11, 2013)

  • New Original music from V-Axys!
  • New Enemy Type! Hoppers. I hope you like spiders in your face!
  • New Unique Weapon: Reason. It’s like a minigun that’s also a railgun.
  • New Item Type: Blink. Short ranged instant teleport!
  • New Affix: Chance to Ricochet. Lasers bouncing everywhere!
  • Enemies now use A* Pathfinding. They’ll hunt you down. This has become a game of cat and also cat. Please note: enemies far away from the starting area do not use A* yet, but they will soon.
  • RAM Regen changed to be smoother and faster
  • Lasgun damage should be smoother
  • The city is slightly more spread out
  • Displayed Version number in the main menu
  • Exploit Fix: Info Terminal firing position
  • Bug fixes