What's new in Battlefield 2 Mod - Project Reality Client (Core) 1.4.0.0

Nov 28, 2016
  • Added British and Argentinian factions based on the 1982 Falklands War.
  • Added Bren L4A4 LMG, L42A1 sniper rifle, L2A3 Sterling SMG, FMK1 AP & FMK-3 AT mines.
  • Added Tigercat SAM and Rheinmetall 20mm AAA.
  • Added A-4 Series, Mirage IIIEA, IAI Dagger, Sea Harrier FRS.1 & Harrier GR.3 aircraft.
  • Added M163 AAV, T-72B & T-72S tanks.
  • Added Goose Green (2x2km) and The Falklands (8x8km) levels for the Falklands Theater.
  • Added Bamyan (4x4km), Afghanistan based level.
  • Added back muzzle flashes for night maps.
  • Updated many vehicle physics models to fix exploits and improve armor definition.
  • Updated tank damage model with generally stronger front armor but weaker rear/side armor.
  • Updated aircraft with overhauled flight models.
  • Updated Al-Basrah, Beirut, Gaza, Assault on Grozny, Kozelsk & Wanda Shan levels significantly.
  • Updated PR's gameplay programming Python Library. Rewrote a large part of the code-base to remove bugs and increase performance.

New in Battlefield 2 Mod - Project Reality Client (Core) 1.3.5 (Nov 2, 2015)

  • Added deviation indicator to HUD.
  • Added grenade types: M26A2 Impact (IDF), RGO Impact (RU), RGD-5 (RU).
  • Added several RPG-7 and RPG-7v2 warheads.
  • Added TPz Fuchs 1A8 APC (GER).
  • Added Boragh APC (MEC).
  • Added MIG-21 Jet (RU).
  • Updated all ground vehicle turrets to better represent their real traverse and elevation capabilities.
  • Added Assault on Grozny map (2 km) (RU vs MIL) (AAS, Skirmish, Insurgency, COOP).
  • Added Operation Soul Rebel map (4km) (RU vs GB) (AAS, Skirmish, VW).
  • Added Ulyanovsk map (2km) (RU vs GER) (AAS, Skirmish).
  • Updated Kashan Desert with a full rework (4km) (USMC/CF vs MEC) (AAS, Skirmish, VW, CNC).
  • Updated all AAS layers with an improved win-lose balance.
  • Updated all 128 layers to be identical with their related 64 layers but with more tickets to increase round times.
  • Updated Insurgency game mode with changes to civilians and different weapon cache amount per map layer.

New in Battlefield 2 Mod - Project Reality Client (Core) 1.3 (Jun 1, 2015)

  • KEY FEATURES:
  • Added PR:BF2 standalone, Battlefield 2 is no longer required.
  • Added PRISM server administration tool.
  • Added Nuijamaa map (2km) (FR vs RU) (AAS, Skirmish).
  • Added deployable roadblocks.
  • Added Canadian CH-146 Griffon light transport helicopter.
  • Added Chinese ZTZ-99 main battle tank.
  • Added AKM and AKMS assault rifles to multiple unconventional factions.
  • Updated AK-74 with improved recoil animations.
  • Updated vehicle smoke to be more effective and to feature IR-blocking functionality on some vehicles.
  • Updated physics on several helicopters.
  • Updated infantry movement speed with faster sighted-in movement.
  • Updated heavy asset respawn times to be at least 20 minutes instead of 15.
  • Updated UAV to have a fuel system.
  • Fixed various bugs and performance issues.
  • CORE:
  • BINARIES:
  • Added PR:BF2 standalone. The full PR:BF2 v1.3 install provides all necessary files, an existing Battlefield 2 install is no longer required. There is no update from 1.2.1.0 to 1.3.0.0, all existing PR:BF2 players will be required to re-download the full install.
  • Added new CD key code. All CD keys will be updated and are now machine locked.
  • Added PRISM, a new real-time external server administration tool. This is a separate download only available to server administrators and moderators.
  • DEPLOYABLES:
  • Added deployable roadblocks.
  • Fixed deployable & stationary AT zoom levels.
  • Fixed deployable sandbags to keep players away from glitching inside.
  • Fixed disabled outposts supporting rally points.
  • Fixed leaving damaged deployable emplacements damaging the soldier.
  • Fixed the max amount of deployable mortars from 3 to 2 per FOB.
  • Updated deployable & stationary light SAMs to reload one tube at a time (meaning if you only fire off one missile you spend less time reloading than you would if you fired off both missiles).
  • Updated deployable FOB model with a few improvements.
  • Updated deployable HMGs to have less focus zoom.
  • Updated deployable light SAMs use-delay to 5s (from 15s) and on deployable ATGMs to 10s (from 15s).
  • Updated deployable mortars to have a 33% increased build time.
  • Updated deployable mortars to only have 9 rounds.
  • Updated markers of deployables to stay longer.
  • EFFECTS:
  • Removed night muzzle flashes (were causing CTD).
  • Updated PG-7VR to use the same trail as the PG-7VM.
  • Updated smoke grenades with better effectiveness.
  • Updated vehicle and mortar smoke with improved performance and better effectiveness.
  • Updated vehicle damage effect states to be more consistent now.
  • FACTIONS:
  • Added light body armor to the Taliban officer.
  • Fixed civilians being unable to deploy assets.
  • Updated Dutch and Canadian forces to have appropriate amount of black soldiers. Don't riot plx.
  • Updated FSA to no longer require supply crates for their hideout (still needed for emplacements).
  • Updated FSA to use TOW, HJ-8, or Milan randomly as deployable AT.
  • Updated Militia UAV to have a color camera.
  • FONTS:
  • Updated russian fonts to have full cyrillic charset support.
  • GENERAL:
  • Added UAV fuel system. The UAV loses 0.2% fuel/sec while travelling, 0.1% fuel/sec while operating and refuels at 0.2%fuel/sec at base. At any point it can be send back to base to refuel. Deploy time depends on travel distance.
  • Fixed accidentally spawning on wrong rally point next to an outpost spawning you in main base.
  • Fixed being able to use enemy kits to build or deploy rally point.
  • Fixed briefing time counting towards the initial spawn delay of vehicles.
  • Fixed Insurgency game mode, last caches do no longer add 30 tickets for BluFor.
  • Fixed kit requesting system to prevent getting more kits than allowed.
  • Removed Numpad0 from default controls since it was conflicting with the default Mumble chat key.
  • Updated compass to be no longer visible while dead.
  • Updated Manual to version PR:BF2 v1.3. found here(Found here).
  • Updated map loading & performance by removal of unused textures and objects.
  • Updated rally point overrun and block ranges to 50m for 1km, and 125m for 2km or 4km respectively.
  • Updated rally point requirement check to prevent abuse.
  • Updated rally points to be only supported by APCs and IFVs that allow kit requesting.
  • Updated the command posts with more optimized textures.
  • Updated the light supply crate physics to be less glitchy.
  • Updated time to use enemy kits to be slightly shorter.
  • HUD:
  • Added view cone to player icon (only yourself). This shows the direction you are facing on the map.
  • Added asset info ingame overview. This is accessed in the spawn menu by clicking the map info at the top of the screen. It shows detailed information on the vehicles available to your team and their spawn times. For the enemy team it will only show vehicle categories.
  • Fixed commander HUD to not show 3D markers.
  • Fixed multiple choppers having semi-transparent vehicle icons for the rotors.
  • Fixed player name list in vehicles.
  • Fixed textures filling whole screen having small gap at bottom and right side.
  • Removed mag counter for weapons of land vehicles with only 1 magazine.
  • Updated commander menu with various tweaks.
  • Updated HUD to show dead enemies on the scoreboard having the same color as alive ones.
  • Updated radio and commander HUD to show options for spotting AT vehicles.
  • Updated radio/phone menu to make it less likely to place a wrong emplacement by accident.
  • KITS:
  • Added AKM and AKMS to various kits of FSA, ARF, NVA, Militia, and Iraqi Insurgents.
  • Added arty IED to Militia/Taliban ALT engineer kit.
  • Updated German AA and AT kit to use G36 instead of MP7.
  • Updated German medic to have the same magazine count as medics from other factions.
  • Updated German PARA breacher to use G36K.
  • Updated IDF kits to have a more realistic rifle layout.
  • Updated Iraqi Insurgent civilian and officer to have a shovel.
  • Updated Iraqi Insurgent kits to have more realistic rifle variety.
  • Updated small dynamite to use small TNT on unconventional forces' breachers.
  • Updated Taliban kits to have more realistic rifle variety.
  • LOCALIZATION:
  • Updated localization open source repository. For community members to assist in translations, please visit https://github.com/realitymod/pr-localization.
  • SOLDIERS:
  • Added new woodland MEC kits.
  • Removed brief invulnerability after respawning/being revived.
  • Updated Iraqi Insurgents to have extra stamina.
  • Updated maximum depth of water you can prone in.
  • Updated movement speed to be faster when aiming.
  • Updated Russian soldier skins.
  • SOUNDS:
  • Fixed reload sounds on some tanks to have the right duration.
  • Fixed continuous track sound for M1A2 Abrams gunner.
  • Removed voice message from spotting aircrafts.
  • Updated various gun sounds to be more realistic.
  • STATICS:
  • Updated several objects and statics for improved performance.
  • Updated several statics like car wrecks to have improved textures, col meshes, etc.
  • Fixed American dumpster static culling too fast.
  • Fixed Vietnam helipads collision issue.
  • Fixed well static allowing people to get stuck.
  • VEHICLES:
  • Added Bushmaster Armored Vehicle for Dutch Forces.
  • Added Canadian CH-146 Griffon light transport helicopter.
  • Added Chinese ZTZ-99 main battle tank.
  • Added HE-FRAG rounds to Type 98, T-62, T-72, T-90, and ZTZ-99.
  • Added HEI ammunition to KPVT-armed vehicles.
  • Added lazing ability to Merkava gunner since it fires SALH-guided missiles.
  • Added white FLIR HUD to the co-pilot/gunner of the Zhi-9WA light attack helicopter.
  • Fixed a few tanks taking damage from small calibers on certain spots.
  • Fixed a few vehicles with improved spring settings.
  • Fixed A-10 and Su-25 removed engine flames when not critically damaged.
  • Fixed AH-6 Littlebird map icon.
  • Fixed Avenger camera position and vehicle restrictions.
  • Fixed BMP-1 reload sound.
  • Fixed BRDM-2 selecting ammo drop when switching to periscope.
  • Fixed Dutch Leopard reload sounds.
  • Fixed Dutch UAV to work properly.
  • Fixed F-35A POVs, taxiing issues, and kit restrictions.
  • Fixed Fennek sensor HUD.
  • Fixed forklift crashing servers.
  • Fixed German Huey rotor positions.
  • Fixed Jet Pilots not being able to see what they have locked on to.
  • Fixed remaining land vehicles to get in critical damage state (catching fire) at 10% max HP.
  • Fixed Leclerc tank commander camera position.
  • Fixed logistics truck not seeing ammo counter when using rear view.
  • Fixed M151A2 entry/exit points.
  • Fixed MEC BTR-60 passengers having too quiet sounds.
  • Fixed Mi-24 passenger rotation bug.
  • Fixed Osprey having grey thermals on camera and green on model.
  • Fixed requesting kits from Stryker with Mk 19 AGL and BMP-2.
  • Fixed selecting weapons as passenger in support BRDM-2.
  • Fixed SPAAA recoil being too drastic.
  • Fixed Support Land Rover passenger camera.
  • Fixed T-62 MG sight alignment.
  • Fixed T-62 taking damage in very shallow water.
  • Fixed T-72 offroad physics.
  • Fixed the WIMIK Land Rover spare tire not being visible in first person.
  • Fixed Tornado gunner HUD.
  • Fixed TOW HMMWV Python restrictions.
  • Fixed traverse/elevation angles on T-62, T-72, T-90, and ZTZ-99 .50 cals.
  • Fixed UAV shaking from nearby explosions.
  • Fixed Up-Armored HMMWV TOW map icon.
  • Fixed VAB gunner having no turret icon, passenger seats and animations, and applied correct armor settings.
  • Fixed volume envelope issues on multiple vehicles.
  • Fixed Z-9WA 23mm gun damage.
  • Fixed Zastava Van music looping constantly.
  • Fixed Zhi-8KA helicopter control scheme.
  • Fixed ZSL-92B and Type 86G showing wrong HUD for ATGM.
  • Fixed ZSU-57-2 gun settings.
  • Removed AP rounds from M48A1.
  • Updated AH-1Z to have slightly increased max speed.
  • Updated all land vehicles to burn a bit longer before exploding.
  • Updated ammo loads for main gun and MGs on some tanks to be more realistic.
  • Updated autocannons on multiple vehicles to have basic recoil.
  • Updated Avenger to use correct AA missile types.
  • Updated BMP-1 desert textures.
  • Updated Challenger 2 Tank to have no barrel collisions.
  • Updated Challenger 2 to use HESH instead of HEAT shells.
  • Updated Chinook to be slower.
  • Updated Coyote textures.
  • Updated F/A-18 variants to have a slightly better turn rate. It is still not meant to outturn the MiG-29.
  • Updated Fennek to require crewman only for driver.
  • Updated FSA BMP-1 textures.
  • Updated Gazelle helicopter gunner HUD and added 4x zoom.
  • Updated Gazelle with improved textures.
  • Updated ground attack jets to always see laser markers.
  • Updated Havoc/Apache to be slightly more resistant to 25mm shells.
  • Updated heli rails to not glitch as much.
  • Updated helicopter flight physics to better represent real life capabilities.
  • Updated Huey variants to have less speed (compared to other ingame helicopters Huey was way too fast).
  • Updated Hueys, increased UH-1N speed slightly compared to older UH models.
  • Updated land vehicle zoom system to allow zooming while reloading.
  • Updated Lynx to be slower (still the fastest chopper ingame).
  • Updated Lynx to use the correct light helicopter armor.
  • Updated M113, VAB, and ZSL-92A to only cost 2 tickets.
  • Updated magnification settings for tank gunner and commander views to be more realistic.
  • Updated Merkava to be able to fire its ATGMs in laser-homing mode.
  • Updated Mi-17 and Mi-8T speeds to be slower.
  • Updated Mi-24 to have increased agility and speed and to be less armored vs tank shells.
  • Updated Namer vehicle smoke to auto reload.
  • Updated Osprey pilot FOV to eliminate fisheye effect.
  • Updated Panther and Zhi-9 variants to be slightly faster.
  • Updated Scimitar and Scorpion to only cost 5 tickets.
  • Updated Scimitar and Warrior main guns to be more accurate.
  • Updated several MBTs, IFVs and APCs with IR blocking smoke .
  • Updated Shilka to have improved driving physics.
  • Updated Su-25A flying physics to have a slightly improved turnate.
  • Updated T-62 textures.
  • Updated tank gun reload times for the Type 98, T-72, T-90, and ZTZ-99 to 7 seconds and ATGM to 8.
  • Updated tank side armor so one AT hit can cause a heavy damage state.
  • Updated Tiger to have improved agility physics and gear making it a bit easier (still difficult) to land.
  • Updated UAV altitude to be based on map view distance. Maps with asset ratio.
  • Updated AAS 128 layer to feature Canadian vs MEC Forces.
  • Updated CNC 64 layer with new concept; replaced tanks spawning in the beginning with light assets, so the teams have more time to set up their FOBs. Later heavy assets will spawn as usual, just no jets.
  • Updated Khamisiyah:
  • Fixed crash when running Khamisiyah right after Assault on Mestia.
  • Updated AAS 128: added Mi-24 light attack heli.
  • Updated AAS 16: replaced M2A2 Bradley with Stryker.
  • Updated INS 64 layer to feature a US Kiowa.
  • Updated Karbala:
  • Added COOP 32 layer.
  • Updated all layers, to have 300 secs increased spawn time for APCs and IFVs.
  • Updated INS 128, balance tweak by adding more armed jeeps to insurgent team.
  • Updated Kokan:
  • Added COOP gamemode.
  • Updated Korengal Valley:
  • Fixed flag poles being visible.
  • Updated Kozelsk
  • Fixed COOP, bots won't die on spawn.
  • Updated AAS 16, 64, 128 layers to have a slight ticket bleed at start to force Russian Forces to attack, updated ticket counts to make up for the bleed, and swapped out most BMP-3 with BMP-2.
  • Updated Lashkar Valley:
  • Fixed German main base combat zones.
  • Updated sun flare position.
  • Updated INS layers, exchanged 1x Technical with ZU-23-2 AA truck.
  • Updated Operation Archer:
  • Updated INS 32/64 layers, replaced a Chinook with Griffon and a MG technical with ZU-23-2 AA Truck.
  • Updated Operation Barracuda:
  • Updated OPFOR main base, removed entrance fences.
  • Updated Operation Ghost Train:
  • Fixed map crashing the client on load.
  • Updated AAS 64 layer, swapped out one HMG WMIK Land Rover for a GMG Land Rover and exchanged the RHIBs armed with the M60 for ones armed with the PKP.
  • Updated AAS 16, also exchanged RHIBs with M60 for ones armed with the PKP.
  • Updated Ramiel:
  • Fixed cargo containers allowing people to get stuck in them.
  • Fixed COOP crash.
  • Fixed a few floating trees.
  • Updated all layers with CAS, added ZU-23-2 AA truck to AAS layer and all layers with CAS on INS.
  • Updated Sbeneh Outskirts:
  • Added night layer (Insurgency STD).
  • Added off-map mortars for FSA.
  • Added pickup kits for FSA.
  • Added Vehicle Warfare layer (kits are not broken, meant so you can still have infantry).
  • Fixed overgrowth that would flicker in and out of view.
  • Fixed several floating objects.
  • Fixed wrong values in sky and water settings that could cause crash.
  • Removed AAS ALT.
  • Removed Mi-24 from AAS Large.
  • Updated all layers to have new asset layouts.
  • Updated bleed flags on MEC (at last cap flag only now for them).
  • Updated object textures to look higher quality.
  • Updated overgrowth and undergrowth to raise performance and be more accurate for its location.
  • Updated roads to be wider.
  • Updated skyboxes and sky settings on all layers.
  • Updated Xiangshan:
  • Fixed rock glitches around Temple.
  • Updated AAS 64/128 spawn delay for the French Tiger and the Chinese AAV.
  • Updated sky/light settings.
  • Updated routes and split into Alt, Std and Lrg layer to increase chances for southern routes.
  • Updated Wanda Shan:
  • Fixed ATVs on Wanda Shan not being team locked.
  • Fixed flag pole being visible on village hill.
  • Removed main base AAs.
  • Updated Yamalia:
  • Fixed minor on map issues.
  • Updated AAS 16, 32, 64, 128 layers, exchanged one Chinook with one Griffon helicopter.

New in Battlefield 2 Mod - Project Reality Client (Core) 1.2 (May 26, 2014)

  • KEY FEATURES:
  • Added support for PRMasterServer, which replaces GameSpy.
  • Added Dutch Forces including new weapons and vehicles.
  • Added 3 new maps (Arctic Lion, Hades Peak, Shikotan Island).
  • Added Illumination Flares on selected night maps.
  • BINARIES:
  • Added support for PRMasterServer, which replaces GameSpy.
  • EFFECTS:
  • Fixed the gunner's view being blocked by smoke when firing 14.5mm rounds.
  • Fixed Harrier's armor effects.
  • GENERAL:
  • Added Dutch Forces faction.
  • Added 'Anti Human Shield' function, collaborators get punished if they die within 10m of armed insurgents.
  • Fixed all deployable ATGM launchers to have zoom again.
  • Fixed a crash when the client switched from winter maps to other maps.
  • Fixed repair drop sliding.
  • Fixed BluFor soldiers getting punished when an bleeding insurgent drops his kit.
  • Fixed kit reservation system allowing you to have 2 medics in your squad without deselecting the class.
  • Updated Area Attack to cover a greater area, rounds come in more scattered.
  • Updated ammo boxes to be easier to destroy.
  • Updated snow surface, increased grip slightly as vehicles were sliding down snowy hills too much.
  • Updated squad size requirements for special kits - you need a minimum of:
  • 6 squad members to request a Marksman, Grenadier or MG kit.
  • 3 squad members to request a AA, HAT, Spotter, Sniper, Engineer kit.
  • HUD:
  • Added ammo indicator to show the approximate amount of bullets left in the magazine.
  • Fixed issue with CROW HUD showing while using the M79 in a vehicle.
  • Removed contact report from SL comorose.
  • Updated Avenger crosshair.
  • Updated laser duration timer to show only when looking at your lase.
  • Updated selection icons for supply crates, repair stations and CSBs.
  • KITS:
  • Added night kit layouts for the DAF, GER, Militia, PLA, and Russian Army factions.
  • Added scopes to breacher kits of conventional forces.
  • Fixed some bayonets not being the correct ones.
  • Updated Insurgent Combat Engineer kit (mapper placed) to have Arty IED.
  • SOUNDS:
  • Fixed artillery to play distant explosion sounds correctly.
  • Increased volume of mortar distant explosions.
  • Updated sprinting footstep sounds on dirt.
  • Updated fire sounds of various weapons.
  • VEHICLES:
  • Added AH-64D Apache (NL).
  • Added Boxer PWV (NL).
  • Added Fennek SWP (NL).
  • Added Fennek VWWRN (NL).
  • Added F-35A (CAP and CAS) (NL).
  • Added Dutch version of the Landrover.
  • Added Dutch version of Leopard 2A6.
  • Added Dutch versions of the F-16 (CAP and CAS).
  • Added Dutch version of the Gwagon.
  • Added Dutch version of the M113 (YPR).
  • Added Dutch version of the MAN logistics and transport truck.
  • Added Dutch version of the NH-90.
  • Added MEC MiG-29 variant for Bijar Canyons with updated landing gear for softer landings.
  • Added ZSU-23-4 Shilka SPAA
  • Fixed BTR-60 and 80 camera bouncing.
  • Fixed Eurofighter rear camera and added new CAP version
  • Fixed flare bug on choppers (hopefully).
  • Fixed Harrier's POVs.
  • Fixed Harrier Seat Animations to use a more realistic one.
  • Fixed MEC Transport Gazelle with better seat animations.
  • Fixed NH90 warm-up issue after leaving the helicopter.
  • Fixed the A-1H Skyraider's POVs and cannon settings.
  • Fixed the A-4 Skyhawk's POVs and cannon settings.
  • Fixed the A-4 Skyhawk's Wheel Grip settings so it won't roll about without a player inside.
  • Fixed the bot's 'helicopter dance' in COOP mode.
  • Fixed the FV101 Scorpion's rate of fire.
  • Fixed Ural-4320 'Ghost Driving'.
  • Fixed VN3 'Ghost Driving'.
  • Fixed Warrior and Challenger bouncing while tracked.
  • Updated AMX-10RC to be amphibious.
  • Updated coaxial MGs to be more accurate.
  • Updated ground supply vehicles to not have crates selected by default.
  • Updated Mi-8/17 textures (MEC/PLA).
  • Updated Mi-24 Hind textures (MEC/RU).
  • Updated Mig-29 textures (RU).
  • Updated Havoc textures (RU).
  • Updated Su-25a Cockpit textures.
  • Updated Transport Trucks to carry 2 ammo boxes and 1 light supply crate.
  • Updated VBCI water damage threshold.
  • WEAPONS:
  • Added Diemaco C7A1 (NL).
  • Added Diemaco C8A1 (NL).
  • Added Diemaco C8A1GD (NL).
  • Added Heckler & Koch HK-416 (NL).
  • Added blur shader to stinger sights.
  • Fixed coaxial MG tracers to have same bullet drop as non tracers.
  • Fixed deployed AR-10T ELCAN prone animations.
  • Fixed ERYX missing proning sounds.
  • Fixed insurgent SA-7 not dropping the empty tube.
  • Fixed Milan glowing too much in thermals.
  • Updated all deployable AT with a fixed 5x magnification.
  • Updated (OpFor) Engineers to allow repairing of damaged caches.
  • Updated deployed DMR deviation to be less punishing while firing.
  • Updated M72 textures.
  • Updated pistols to have less horizontal recoil.
  • Updated tank shells, increased damage to Mi-24 Armor.
  • Updated ZPU-4 to shoot from its barrels and increased the projectile velocity.
  • Updated ZU-23-2's projectile damage to be more realistic.
  • LEVELS:
  • Added Arctic Lion
  • Added Hades Peak
  • Added Shikotan Island
  • Updated Black Gold:
  • Added flare-equipped grenadier to Insurgency STD layer.
  • Updated Burning Sands:
  • Added Insurgency ALT layer.
  • Fixed Skirmish layer not having ticket-bleed when outcapped.
  • Updated Dovre:
  • Added flare-equipped grenadier to the AAS ALT layer.
  • Fixed missing loading music.
  • Updated Dovre Winter:
  • Fixed snow-thermal interaction.
  • Updated AAS infantry layer to be same as standard without armor.
  • Updated Jabal:
  • Exchanged unarmed hueys with M240d versions.
  • Updated Korengal Valley:
  • Added MH-6 to insurgency infantry layer.
  • Added insurgency alternative layer with UH-60.
  • Updated Pavlovsk Bay:
  • Removed ticket-bleed against USMC.
  • Reduced USMC tickets by 75.
  • Updated Sbeneh Outskirts:
  • Added Insurgency AAS LRG layer.
  • Fixed a few cache positions.
  • Updated MEC main base with more static defenses.
  • Updated Xiangshan:
  • Updated the view distance to be lower.

New in Battlefield 2 Mod - Project Reality Client (Core) 1.1 (Jan 14, 2014)

  • Added check for missing CD Key on launch, if it's missing, the dialogue to change your CD Key will display.
  • Attempted fix for mumble audio cue's not loading/constantly looping/etc.
  • Fixed VC++ 2012 dependency and PR Launcher update issues.
  • Fixed issue with non-English Windows language formats in the launcher and slider UI controls.
  • Fixed multiple issues throughout PR's code for better stability.
  • Updated screen resolution list to additionally use DirectX in combination with Windows API to get available screen resolutions in an attempt to solve issues where screen resolutions do not display.

New in Battlefield 2 Mod - Project Reality Client (Core) 1.0 (Aug 3, 2013)

  • Factions:
  • Added new factions: French Forces (FR) and African Resistance Fighters (ARF).
  • Added Vietnam Era Factions into the main build: USMC, US Army and North Vietnamese Army (NVA).
  • Added new kit geometries for Canadian Forces, Middle Eastern Coalition, and Vietnam Era Factions.
  • Maps:
  • Added Dovre (2km) (GER vs RUS) (AAS, Skirmish).
  • Added Hill 488 (1km) (70's USA vs. NVA) (AAS, Skirmish).
  • Added Khamisiyah (4km) (USMC/USA vs. MEC) (AAS, Skirmish).
  • Added Saaremaa (4km) (USMC vs. RUS) (AAS, Skirmish).
  • Added Wanda Shan (4km) (GER vs. PLA) (AAS, Skirmish).
  • Added Xiangshan (4km) (FR vs PLA) (AAS, Skirmish).
  • Added revamped version of Black Gold (4km) (PLA vs. RUS/MIL) (AAS, Insurgency, Skirmish).
  • Added Vietnam layers to Operation Barracuda and Tad Sae.
  • Added 128p layers to most maps, for use on 100p servers.
  • Updated Operation Marlin with the addition of French Forces replacing Canadian Forces.
  • Updated Ramiel with the addition of African Resistance Fighters replacing Middle East Insurgents.
  • Updated Asad Khal, Beirut, Burning Sands, Gaza Beach, Iron Ridge, Kokan, Korengal Valley, Kozelsk and Vadso City with various fixes.
  • Updated game modes, layers, asset layouts, and ticket counts on all maps.
  • Updated the name of Iron Eagle to Bijar Canyons to avoid confusion with other maps.
  • Updated map overviews and load backgrounds on all maps.
  • Removed Battle for Qinling, Dien Duong, and Siege at Ochamchira.
  • Removed PR: Falklands and PR: Normandy minimods (future re-integration is planned).
  • Gameplay:
  • General elements: Supplies, FOB's, Rally Points, Binocs, Medic
  • Added light and heavy supply crates (Heavy crates unchanged from 0.98; light supply crates function as half a heavy crate's value, both when reloading ammo and building assets).
  • Added Timed Demolition Charges to destroy deployables, caches and breach doors.
  • Added alternate commo-rose option to the shovel, allowing players to demolish friendly foxholes and razor wire segments. Squad Leaders can demolish and completely remove all assets, using the radio.
  • Added new Vehicle Disabling System, which doesn't always disable the vehicle completely anymore, but certain parts.
  • Added ability to revive wounded soldiers in shallow water.
  • Added rally point support mechanics. If a rally point is not within 2 large grid squares of a captured flag, friendly apc, or friendly firebase, it will expire after a minute. Otherwise, it will never expire.
  • Updated rally point overrun distances to be 1 small grid square.
  • Updated FOBs and hideouts to be overrun when two enemies are nearby instead of three.
  • Updated FOBs and hideouts so they can no longer be destroyed by knifing the radio.
  • Updated supply crates so they can only be effectively destroyed by heavy weapons (.50 cal and such), explosives (including grenades) and shotguns.
  • Updated foxholes so they provide better cover from mortar fire.
  • Updated CSB requirements so you can deploy one CSB from one "CSB crate", enabling logistics trucks to build two CSBs from one full load.
  • Updated Shovel to allow the defusal of grenade traps.
  • Updated Commander markers; can now be placed rapidly.
  • Updated UAV system; it now takes only five seconds to redeploy while on station.
  • Updated Flares, distracting AAs better now.
  • Updated wrench model to be a tool bag instead.
  • Increased rearm time of rally point from one to five minutes, when overrun.
  • Decreased amount of field dressings for medics to 6 (from 12).
  • Advance And Secure (AAS):
  • Updated flag capture speed to use the exact ratio of attackers to defenders.
  • Insurgency (INS):
  • Updated cache spawning system: unknown caches do not physically spawn in the game until BLUFOR collects enough intel points. The cache will then spawn, and the insurgents will have five minutes to establish defenses before player spawns are blocked and the cache location is revealed to BLUFOR. Intel points collected while both cache locations are known will count towards revealing the following cache; therefore, sometimes after a cache is destroyed, the new unknown cache may immediately trigger and physically spawn into the game, becoming revealed five minutes later.
  • Updated weapon caches so they're harder to destroy (Only C4, IED's, bomb vehicles, and direct hits with aircraft bombs and missiles will destroy them). The Breacher and Combat Engineer kits are the only infantry kits equipped to demolish caches.
  • Updated the max number of Civilians you can't kill before being arrested within a 10 minute timeframe to 4. After this timelapse, your kill history is cleaned up.
  • Increased needed Intel to reveal a cache to 150%.
  • Decreased the total number of caches from 7 to 5.
  • Co-Operative (COOP):
  • Added SP/COOP support for (almost) all maps.
  • Binaries (and PR Menu):
  • Added PR Launcher, an entirely new way to launch the game, developed from the ground up specifically for PR:BF2. The launcher handles a lot of functionality, such as accounts and profile settings, as well as several ingame features including the compass marker system, BUIS system, and PR Mumble "who's talking" list.
  • Added PR Updater, as well as PR Server Updater, to provide streamlined automatic updating for clients and servers. If an update is available, a prompt will be displayed the next time you launch the game. Server admins will receive specific instructions on how to use the server updater.
  • Added new PR Mumble, now completely integrated into the game
  • no separate install required! It will automatically launch in the background when you finish loading into a supported server.
  • Added support for decentralized PR Mumble, so PR:BF2 server providers can run their own PR Murmur server, and supports both Windows and Linux servers.
  • Added 100 player support for both Windows and Linux servers, as well as 8 player squads.
  • Added new intro movie.
  • Added new background movie (in the menu).
  • Updated the commander marker system to be every 5 seconds, instead of every 60 seconds.
  • Updated main menu and loading menu with minor new features and tweaks.
  • HUD:
  • Added vehicle name to bottom left corner of the interface for all vehicles.
  • Added overheat meter on the bottom right corner of the interface for all stationary/mounted weapons.
  • Added icons to all stationary AA and AT deployables, so they show on the minimap.
  • Added fire mode indicator to handheld weapons when zoomed in. This applies to weapons that have multiple firing modes.
  • Added new vehicle icons.
  • Added level layer name on map screen.
  • Added the ability to select standard and alternative kits on the spawn screen.
  • Added minimap icons for (almost) every class and subclass of vehicles.
  • Updated all vehicle HUDs.
  • Python:
  • Added ability for insurgents to request officer kit from caches.
  • Added a round start timer configurable by server admins.
  • Increased number of L-AT kits to five per team.
  • Decreased number of H-AT kits to one per team.
  • Removed kit request at rally points.
  • Removed the need of a mortar fire mission.
  • Removed ticket cost for boats.
  • Removed mortars for small maps (

New in Battlefield 2 Mod - Project Reality Client (Core) 0.96 (Jul 14, 2011)

  • Maps:
  • Added Shijia Valley (4km) (GB vs PLA) (AAS, Skirmish)
  • Updated Burning Sands (GB vs MEC) (AAS, Skirmish)
  • Updated Dragonfly (GB vs MIL) (AAS, Insurgency, Skirmish)
  • Updated Jabal Al Burj (US vs MEC) (AAS, Skirmish)
  • Updated Iron Eagle (IDF vs MEC) (AAS, Skirmish)
  • Updated Kokan (US vs TAL) (Insurgency, Skirmish) and added the Canadian faction to the "Alt" layer
  • Updated several other maps with AAS Routes (AASv4), layout changes and other minor tweaks
  • Updated ticket counts on all maps
  • Updated mortar base protection shields to be included on all maps
  • Removed Wanda Shan
  • Game Modes:
  • Advance And Secure Routes (AASv4):
  • Added new game mode: AAS Routes (AASv4), to compliment, not replace, previous versions of the main game mode
  • Control points are ordered in a logical battle route. Multiple routes are then predefined and chosen randomly upon map start. This results in battles that are more focussed, unlike in AAS Random (AASv3) where flags could be selected resulting in illogical flag orders.
  • Advance And Secure (AAS):
  • Flags that cause ticket bleed now have different color attack and defend markers to identify them as bleed flags.
  • Co-Operative (COOP):
  • Merged Fallujah West from the SP Map Pack into the main build
  • Removed Jabal Al Burj due to map changes breaking COOP
  • HUD:
  • Updated bleed/hit screen effects; getting hit and bleeding produces a sharp eyes-shut 'wincing' effect as opposed to the original method of covering the screen in semi-transparent red blood.
  • Added mortar minimap icon
  • Added new 9K114 Shturm AT launcher sight
  • Added new IFV minimap icons
  • Added ability to remove the HUD through the console command "renderer.drawHud 0" when hosting a local server. Still disabled on online servers to prevent exploits.
  • Added throttle indicator to Tornado HUD
  • Added new selection icon for shovel
  • Added ammo ability icons to basic insurgent kits
  • Updated AH-1Z co-pilot crosshair
  • Updated demolish command to work in a 200m radius instead of 100m
  • Updated Kiowa pilot HUD
  • Increased transparency of the combat area overlay to help visibility of the map grid overlay
  • Removed red "missile flying" information cycle from AT's with guided system
  • Menu / Interface / Installer:
  • Updated the server browser to only show servers running the version the player is running
  • Updated the server browser to show if the server is running any hotfixes
  • Updated the installer heavily with several new features
  • Python:
  • Added option to define server time limit in the config files, which will overwrite the common time limit
  • Added back German and Russian AT kit request
  • Added back UAV availability
  • Updated commander rally point to require 6 team members close, and only one of them needing to be a squad leader
  • Decreased range between insurgency caches to be 200m instead of 400m
  • Added spawn block to prevent accidental spawning. You need to click "done" when you want to spawn.
  • Effects:
  • Added new destructable gate effects
  • Added new multicolored bird effect for jungle maps
  • Updated vehicle deployed smoke to last about 1 minute
  • Updated some vehicle explosion effects
  • Kits:
  • Added new PLA kit geometries
  • Added russian alternative AT and Rifleman AT kit geometries
  • Soldiers:
  • Updated German soldier textures
  • Increased soldier movement speed
  • Increased minimum energy required to sprint
  • Decreased sprint recharge time
  • Decreased soldier movement acceleration time to let momentum impact more
  • Statics:
  • Added new wooden fences
  • Added new chinese steps and lanterns
  • Added new HESCO components
  • Vehicles:
  • Added prbot2 spectator camera vehicle with a "steadicam" style control mechanism (All)
  • Added Panther CLV (with desert and woodland specific models) (GB)
  • Added Kiowa with AGM114 Hellfire rack (US Army)
  • Added MLVW truck (CF)
  • Added Stryker interior (US Army)
  • Added new canvas to MEC, MIL and RU logistic trucks
  • Added rearview camera to Gary/Big Red trucks
  • Added missing horn to VN3
  • Added minor explosion damage to helicopter .50 cal weapons
  • Updated all GB ground vehicles woodland camouflage
  • Updated LOD switching distances on various vehicles
  • Updated various civilian vehicle cameras
  • Updated all tank cameras
  • Updated all amphibious vehicle water speeds
  • Updated BMP-3 engine and interior texture
  • Updated Puma IFV coaxial ammo layout to 2x1000 rds and increased reload time
  • Increased number of flares in transport choppers to 60
  • Increased mass of all logistic trucks
  • Increased BRDM-2, BTR-60/80 and Stryker number of magazines by 1
  • Increased Puma IFV armor
  • Decreased total armor on nearly all helicopters (except scout helicopters)
  • Decreased HMMWV series, M35, and Ural truck scales
  • Removed Zeev jeep
  • Weapons:
  • Added new shovel for all factions
  • Added ammo counter to grenade trap
  • Updated PF-89 magnification to 2.5x
  • Updated PF-98 magnification to 4x
  • Updated ERYX magnification to 3x
  • Updated M14/M21 undeployed magnification to 3.5x and deployed magnification to 10x
  • Updated SV-98 magnification to 3.5x/10x
  • Updated all AA's, AT's and Rifleman AT's to launch their missiles from their barrel
  • Updated SRAW deploy animation
  • Updated F1 grenade deploy animation
  • Updated MG 3 animation
  • Updated grappling hook staying now 180s
  • Increased grappling hook reload time to 15s
  • Increased deviation for handheld AA
  • Decreased M2HB scale
  • Removed ammo counter from Panzerfaust 3
  • Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
  • Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything
  • Sounds:
  • Added G-Wagon engine sounds
  • Added rotational sounds to SA-13 Gopher and 9K114 Shturm turrets
  • Tweaked 25-30mm cannon distant firing sound
  • Bug Fixes:
  • General:
  • Fixed an exploit in pr.exe, and fixed a bug with prspy launching
  • Fixed UAV crash
  • Fixed insurgent ammo drop crash
  • Co-Operative (COOP):
  • Fixed some crashes with AI
  • Fixed bot piloted jets in an attempt to make them easier to shoot down and less dangerous
  • HUD:
  • Fixed hud removal code with the prbot spectator camera and prbot2 to be "selected weapon" based rather than always on
  • Fixed issue with 2d markers not working for some people
  • Fixed mortar HUD
  • Fixed ammo counter on Canadian grenadier kit
  • Fixed BMP-3 ammo counter positions
  • Fixed Type 98 HUD
  • Deployables:
  • Updated MILAN with a fixed zoom
  • Fixed M2HB and ammo box position on deployable HMG nests
  • Fixed deployable HMG nests' camo net texture
  • Fixed CSB collisions to allow easier driving over
  • Fixed glitch with mortars firing through buildings and caves
  • Effects:
  • Fixed CSB destruction effect
  • Fixed shotgun muzzle effect
  • Fixed VN3 muzzle effect
  • Removed impact effect from M134 minigun rounds to fix sound issues
  • Kits:
  • Fixed Taliban alternative AA kit geometry
  • Fixed PLA Rifleman AP having grenades instead of another detonator
  • Sounds:
  • Fixed AAVP7A1 smoke launcher sound
  • Fixed MiG-29 having distant impact sounds on it's cannons
  • Fixed 9mm pistol distant sounds travelling the entire map and loud volume
  • Vehicles:
  • Fixed ammo boxes and supply crates showing as hot on thermal cameras
  • Fixed colored smoke blocking thermal cameras
  • Fixed LAV III to prevent it from flipping
  • Fixed Tiger UHT landing behavior
  • Fixed German Huey dropbag floating issue
  • Fixed Kiowa spring sounds
  • Fixed Merlin landing gear
  • Fixed Puma IFV speed to give better sloped terrain movement
  • Fixed Puma IFV and M2A2 HEAT not cooling down properly
  • Fixed WZ551 passenger viewports
  • Fixed BTR-80A driver camera
  • Fixed BTR-80 and Scimitar maincannons overheating rate
  • Fixed 9K114 Shturm AT firing direction
  • Fixed Tornado alternative pilot views
  • Fixed Lynx "sleeping" passengers
  • Fixed Lynx pilot camera
  • Fixed 120mm HEAT round damage against MBT front armor
  • Fixed 120mm AP and HEAT round damage against APC and IFV armor
  • Fixed exit points of various vehicles
  • Fixed Namer texture to prevent ATI users from crashing when loading certain maps
  • Fixed various land vehicle textures
  • Fixed ammo drops to prevent them from blocking exits
  • Fixed critical bleed rate on all choppers to be 1% of critical armor level
  • Fixed technical front seat gunner camera
  • Fixed MAN truck rearview camera and engine settings
  • Reverted Challenger 2 acceleration (same as 0.9)
  • Weapons:
  • Fixed RPG-7, RPG-7V2 and Panzerfaust 3 related crashes
  • Fixed PLA AP mines
  • Fixed various weapons and missiles velocities

New in Battlefield 2 Mod - Project Reality Client (Core) 0.86 (Jul 17, 2009)

  • Insurgency heavily tweaked to improve gameplay.
  • Civilian class tweaked to prevent exploits.
  • Completely revamped the medic system.
  • Changed Combat Medic to now be a limited kit.
  • Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu.
  • Added "Auto-Deploy" to automatically join full servers when a slot is free.
  • Heavily improved the server browser in the main menu.
  • Added news ticker to the bottom of the main menu.
  • Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces
  • Added zoom to all conventional faction's LMG's
  • Added new PLA WZ551A with new QJC-88 MG.
  • Standardized and updated various weapon, vehicle and effects sounds.
  • Tweaks to various maps to increase performance, help game balance, and enhance gameplay.
  • Countless bug fixes and tweaks to improve your Project Reality experience.