Battleborn Changelog

What's new in Battleborn Battleplan 53: 7/20/17

May 3, 2018
  • Hey everyone!
  • Cough up your rockets and get ready to brawl! Rocket Brawl – the Benedict v. Benedict rocket launcher battle extravaganza – is coming to you next weekend!
  • If you need a bit of a refresher on what Rocket Brawl is, check out this statement by Battleborn’s own Producer, Anthony Nicholson:
  • “Rocket Brawl is another one of our mini modes similar to Tank Yankers designed with a specific wild and crazy playstyle in mind! In this mode, you play 5v5 on the map Aerie as Benedict and only Benedict. The objective of this mode is to hold capture pads that are fastened atop floating pillars in the sky with the first team to 1000 points being crowned the victor. Skill cooldowns are very low, allowing players to continuously glide around and lift-off while raining down rockets from the sky. BEWARE: the enemy rocket hawks are trying to ground you for good and stop your team from getting to the capture pads so do your best to dodge, duck, dip, dive and dodge your way to victory!”
  • To coincide with Rocket Brawl, we’ll be running a sale on boosts and loot packs! Buff your Benedict with 15% off Double XP or Loot boosters, take advantage of the discounted VIP passes to unlock his (and everyone else’s) customizations, or crack open a loot pack for some helpful and stylish gear!
  • There are no hot fixes planned for this week, but we do have our weekly character rotation coming up. This week, free trial players will be able to get their hands on Alani, ISIC, Whiskey Foxtrot, Marquis, Deande, and Oscar Mike!
  • Today we shine our community spotlight on some breathtaking fanart with a fun and unique theme. Two different artists - @the_tentaprince and @leaddybum (aka Leaddyborn) – have taken Battleborn’s DLC Story Op missions as inspiration for gorgeous movie posters.
  • Tentaprince’s 4 poster for Attikus and the Thrall Rebellion came first, and we think it perfectly captures the dark, film noir tone of the operation, while also being a marvel in composition and design! We especially love the simple, rich color palette and the eye-catching title!
  • Leaddyborn’s 3 poster for Phoebe and the Heart of Ekkunar feels a lot different in tone. The vast range of colors, coupled with Phoebe’s determined expression, gives off a light, adventurous vibe that perfectly matches the swashbuckling maiden’s fun-loving personality.
  • We absolutely love Tentaprince and Leaddyborn’s unique takes on the DLC Story Op missions, and we can’t wait to see them put their personal spins on Oscar Mike’s Battle School, Toby’s Friendship Raid, and Montana and the Demon Bear!
  • Both Rocket Brawl and the Boosts and Loot Pack sale will begin at 8am PT/11am ET on Friday, July 28th and run until Monday, July 31st at 8am PT/11am PT. Be sure to keep an eye on our social channels for reminders!

New in Battleborn 01/18/2017 (Jan 18, 2017)

  • General:
  • Command Rank maximum has been increased to 150, with additional rewards for each rank after rank 100.
  • Core Packs awarded for most Command Ranks
  • Legendary Packs awarded every 10 Command Ranks
  • New Titles awarded every 10 Command Ranks
  • "Battleborn" achievement still awarded at rank 100
  • Character Rank maximum for all characters has been increased to 20, with additional rewards for ranks 16-20.
  • Earn a Faction Pack for the associated character faction for each for ranks 16-20.
  • Earn new Character-specific titles at rank 17 and rank 20.
  • Character Mastery rewards are still granted at rank 15.
  • "First Among Heroes" achievement still awarded at rank 15.
  • Added support for the PlayStation 4 Pro
  • PlayStation 4 Pro now has the following video options
  • 1080p @ 30fps
  • 1080p @ 60fps
  • Native 4K @ 30fps
  • PlayStation 4 OG and Xbox 1 can select between 1080p @ 30fps and 1080p @ up to 60fps
  • Xbox 1 splitscreen is hard-capped through code to 1080p @ 30fps for performance reasons
  • All consoles have the ability to now toggle between Minimum and Normal for Particle Detail in the video options
  • Performance:
  • Numerous performance improvements to maps and FX content
  • Improved Command UI performance
  • Bandwidth improvements to reduce amount of data needed when replicating shield, health, experience, and stat data
  • Fixed a bug with map driven player alerts allowing them to be re-implemented using much less bandwidth
  • Optimized client and server processing of player profile data
  • Optimized purchase item functionality in Command UI
  • Optimized friends list functionality on the frontend
  • Main Quests & Daily Quests:
  • While battling to save the Universe is a reward in itself, we've always wanted a way to reward coming back and playing daily in Battleborn. We've heard that request a number of times from players as well, so here it is! Quests!
  • Main Quests are one-time-completion tasks that help train new players, while offering huge bonus Credit rewards. Daily Quests are forever! Come back every day and complete new daily quests for additional rewards.
  • Players now receive a Main Quest chain and additional Daily Quests that can be completed for rewards
  • When first logging in, you will receive a Main Quest. Subsequent Quests become available when the previous one has been completed
  • After completing one match, and then after once per day, you will receive a Daily Quest. No more than 3 Daily Quests can be active at a time, so make sure to complete your Daily Quests promptly!
  • Improved Character Select:
  • Since before launch, we've wanted to integrate Draft selection mode into competitive play. To do that, we needed to overhaul Character Select to handle different types of character selection depending on which mode you're about to play. With the Winter Update, character select is completely reskinned and cleaned up, and is now more versatile than ever!
  • Players may now choose from up to 5 different character select styles in Versus game modes
  • Captains Draft 5v5
  • Ban Pick 5v5
  • Quick Select
  • Chaos Rumble
  • Classic
  • Character select is now broken into multiple phases, which depend on the character select style
  • Players can now reselect their characters during the selection phase by navigating to the character list and backing out of their selection
  • Training:
  • One of the most consistent requests we've received from players was for help understanding the unique game modes of Battleborn. We've tackled that in a few distinct ways. The new Versus Training mode uses Nova to walk you through many of the basics of competitive gameplay, including Helixes, bases, buildables, minions, sentries, and one of the most overlooked features - teleporting back to base!
  • We also heard that players wanted a way to try out characters outside of a match. So, we've created the Dojo! Jump in, starting at level 5 with 100,000 Shards, and practice your skills on waves of minions. Level up quickly and play with combinations of abilities. Tap Nova when you're ready to leave and reset the Dojo.
  • Added a Versus tutorial, featuring concepts from the Incursion game mode
  • Players will initially be able to access a single-player Incursion tutorial to learn the basics of the game mode
  • After completing the tutorial, players will be able to access a training experience that matches 3 players against 3 bots
  • Added a single-player Dojo training map
  • Characters:
  • General:
  • The base 25 characters are now unlocked after completing the Prologue.
  • Previous character unlock challenges now reward a special skin for that character instead of unlocking the character. The initial 7 characters receive the skin unlocks after completing the Prologue.
  • Ambra:
  • Added a team color outline to Sunspots
  • Added team color FX to the Extinction Event diamond
  • Caldarius:
  • The character team wanted to increase viability of close range attacks with Caldarius and focused on improving augmentations to the melee attack. In addition, we modified some of the power growth of Flashbang without reducing any of the core functionality.
  • Moved the Level 5 Mutation Energy Transfusion from the level 5 Helix tier to the level 3 Helix tier
  • Increased the life steal of Level 3 Mutation Energy Transfusion from 15% to 20%
  • Swapped the Helix locations of Level 6 Mutation Gravitic Anomaly with Level 1 Left Helix Augment Energy Cascade
  • Reduced the duration of Level 1 Left Helix Augment Gravitic Anomaly from 3 seconds to 2 seconds
  • Increased the slow strength of Level 1 Left Helix Augment Gravitic Anomaly
  • The Level 4 Right Helix Augment FlashMIRV now spawns six child grenades that explode mid-air
  • Changed the functionality of Level 6 Mutation Energy Cascade
  • Activating Gravitic Burst increases Caldarius' TMP fire rate. +10% Attack Speed for 5 Seconds
  • Swapped the Helix locations of Level 9 Mutation Range Finder with Level 4 Mutation Cluster Burst
  • Decreased the area of effect reduction of Level 9 Mutation Cluster Burst from 66% to 25%
  • Decreased the damage increase of Level 9 Mutation Cluster Burst from 75% to 10%
  • In addition to increasing his Gravitic Manipulator jump height, Level 5 Left Helix Augment Gravitic Ascent now also decreases Caldarius' fall speed
  • The Level 10 Mutation Ground Zeroed now uses the knockback crowd control instead of a physics push back
  • Kid Ultra:
  • Aura of Justice now affects Kid Ultra in addition to his allies
  • Increased the base healing radius of To The Rescue by 20%
  • The healing radius of To The Rescue now slowly diminishes when Kid Ultra slows down or stops
  • The Level 9 Right Helix Augment Tranq Shot now only stuns a single target, regardless of how many are damaged by Bola Snare
  • Marquis:
  • Reduced the reveal radius of Level 2 Mutation Eyes Everywhere
  • Miko:
  • Increased the health of the Fungus Among Us mushroom by 50% (from 428 to 650 at level 5)
  • Montana:
  • We updated Montana's weapon with some quality of life adjustments. We want to allow Montana players to have an easier time hitting thinner characters so we increased accuracy bonuses. In addition, we wanted to give Montana players more options when managing minigun heat.
  • Increased heat reduction while Hailstorm is active
  • Swapped the Helix locations of Level 9 Mutation Icy Resolve with Level 4 Left Helix Augment The Cooler
  • Increased the accuracy bonus of Level 1 Right Helix Augment Weather Man from 30% to 50%
  • Changed the functionality of Level 3 Right Helix Augment Gatling Grease augment
  • At max heat, the cooldown rate of Montana's Lumberjack Dash is greatly increased for a short period of time. +50% Cooldown Rate Over 3 Seconds
  • Decreased the damage reduction of Level 4 Left Helix Augment Icy Resolve from 25% to 20%
  • Changed the functionality of Level 9 Mutation The Cooler
  • Increases all healing Montana receives. +10% Healing Received
  • Added a unique audio effect to Instant Payback
  • Orendi:
  • Orendi also got some quality of life adjustments and increased utility in the Nullify skill. We wanted to give players more ways to execute pillar combos and to encourage alternatives to skill damage augmentations.
  • Increased the travel speed of Chaos Bolts
  • Reduced the total damage of Level 1 Left Helix Augment Fire Walk with Me from 410 to 210 at level 1
  • Replaced Level 3 Left Helix Augment Let's Bounce with Cadence
  • Increases Orendi's attack speed. +10% Attack Speed
  • Moved the Level 4 Mutation Instant Gratification from the level 4 Helix tier to the level 6 Helix tier
  • Reduced the damage penalty of Level 6 Mutation Instant Gratification from 50% to 35%
  • Changed the functionality of Level 6 Left Helix Augment Nihilism
  • After activating Nullify, the next Shadowfire Pillar will have no cast time. This does not apply to Pillarstorm
  • Replaced Level 8 Right Helix Augment I Hate Your Pretty Shields with Stay... Right... There!
  • For 2 seconds after activating Nullify, Orendi's basic attacks slow enemies
  • Replaced Level 9 Mutation Chaotic Reach with Faster Faster Faster Faster
  • Each enemy hit with Shadowfire Pillar briefly increases Orendi's movement speed by 3%. Up to +12% Movement Speed for 7 Seconds
  • Reyna:
  • Allies can be targeted by Shield Booster while aiming slightly further away from them
  • Reduced the delay before Shield Booster can be used after being primed
  • Thorn:
  • The character team wants to improve the archery fantasy of Thorn so focused on augmentations to promote firing more arrows. We also felt that Thorn lost a lot of damage with the recent Blight changes so we wanted to return some of it via augmentations.
  • Increased the zoom of Thorn's secondary attack
  • Swapped the Helix locations of Level 6 Left Helix Augment Brutal Blight with Level 1 Left Helix Augment Swampfoot
  • Swapped the Helix locations of Level 2 Right Helix Augment Fell Wind with Level 8 Right Helix Augment Distant Blight
  • Replaced Level 2 Mutation Blightbrawler with The Wait Is Over
  • The final tick of Blight deals greatly increased damage. 300% Damage on Final Tick
  • In addition to propelling Thorn backwards, Level 3 Right Helix Augment Burst Propulsion now also increases quick melee damage once every 2 seconds
  • Replaced Level 4 Mutation Focused Volley with Splinter
  • When Thorn's Volley arrows hit an enemy, they splinter toward up to 2 enemies, causing reduced damage. 25% Damage per Splinter Arrow
  • Increased the damage of the Level 5 Right Helix Augment Hexsanguination by 50% (from 12/s to 18/s at level 5)
  • Increased the shield penetration of the Level 7 Mutation Phasing Arrows from 25% to 75%
  • Modified the way Level 9 Left Helix Augment Archer's Boon restores health. Thorn now regenerates 48 Health over a short period of time for each Volley arrow that damages an enemy.
  • Incursion:
  • Added a Nova callout when the M7.Super Sentry is destroyed
  • Meltdown:
  • Meltdown has been a popular game mode, but we felt that it had some issues. It was a bit longer than we wanted it to be, it was hard to get a comeback, and the ending was somewhat anti-climactic.
  • So, we've updated Meltdown to a new version called Meltdown: Finale!
  • While you're still helping MINREC escort minions through recycling grinders to appease his mad-robot-godhood, you now require less score to advance the mode to its new Finale stage! During the Finale, gigantic Ultra Minions spawn and you only need to get one of those Ultra Minions through a recycling gate to win! While the leaders will still have advantages here, there's now more of a chance for a dramatic swing in the late game.
  • Once either team reaches 300 score or 20 minutes have passed, the Meltdown Finale begins!
  • Ultra Minions begin spawning instead of normal minions for the remainder of the game. The first team to score a single Ultra Minion into the enemy's final grinder wins
  • The team with the greater score after the initial Meltdown phase receives advantages in the Finale based off of the size of their lead, such as stronger Ultra minions and an uncontested first wave of Ultra Minions
  • Ultra Minions become stronger in each successive wave
  • Capture:
  • Many players have appreciated Capture as a fast brawl-type mode in Battleborn. We felt, though, that Capture was failing to capture what is unique about Battleborn - the strategy of leveling, activating gear, and working with a team to hold points. So, we've re-worked the mode to give players a much faster start, and have re-worked experience awards in the mode to better reward the types of play that we feel make Capture interesting.
  • Players now start at Level 3
  • Players now start with 500 Shards
  • Reduced the amount of time required to capture or neutralize a point from 8 seconds to 6 seconds
  • Increased Experience bonuses for capturing, occupying, and neutralizing capture points
  • Varelsi Scouts no longer drop Helix pickups when killed
  • Varelsi Scouts now drop 150 Shards when killed
  • Varelsi Scouts now provide the entire killing team with significant Experience
  • Varelsi Scouts no longer gain brief invulnerability while turning
  • Reduced the respawn time of small and medium Shard clusters from 30 seconds to 15 seconds
  • Face-Off:
  • Improved the pathing of Varelsi enemies
  • Players now receive a Nova callout when a team collects 500 masks
  • Snowblind: Reduced the value of Shards near the southern Tier 3 Varelsi camp
  • Story Missions:
  • Players can now acquire Diamond score medals in the 8 original Story missions. Acquiring a new Diamond rating awards a awards a Legendary Gear Pack, up to 4 per mission (Normal, Normal Hardcore, Advanced, and Advanced Hardcore).
  • The Algorithm:
  • Increased the damage Geoff takes from area of effect attacks
  • The health of ISIC's head slowly drains for the duration of the second phase of the Magnus boss fight
  • The Experiment:
  • Reduced the aim assistance when targeting Antem
  • The Void's Edge:
  • Players can no longer become stuck in the Varelsi Void if Deande's Holotwin decoy is alive at the end of the Void phase
  • Players can no longer become stuck in the Varelsi Void by activating a teleport skill during the Void phase transition
  • The number of activation pads required to start the Conservator boss encounter no longer scales up with player count
  • Gear and Economy:
  • While loot has been fairly generous in Story Missions, we felt (and heard!) that Versus matches were less satisfying in the rewards players earned. So, we're changing several things in order to help Versus play be more equitable to story missions in terms of what you can earn.
  • We're more than doubling the average amount of credits you earn per hour. We're also consolidating loot packs for sale in the Marketplace into one new loot pack - the Core Pack. The Core Pack is much more expensive than our previous Common Pack, but it now guarantees at least one Rare piece of gear, and has a much better chance of giving higher rarity gear from its three additional slots. The Core Pack has been priced at 2,500 credits, which means you'll be buying these fairly regularly, after a few matches of play.
  • We like the excitement of opening packs, and wanted to focus that in, while reducing the complexity of trying to understand a marketplace full of packs with subtle differences.
  • Dramatically increased the amount of credits earned per hour when playing Versus matches.
  • Players can now purchase the Core Loot Pack, which has replaced the Common, Uncommon, Rare, Epic and Faction Loot Packs in the Marketplace
  • Each pack contain 4 pieces of gear (one of which will be Rare or better), and also has a chance to drop a skin or taunt
  • Packs can be purchased for 2,500 Credits
  • Previously acquired Common, Uncommon, Rare, Epic, Legendary, and Faction Loot Packs will not be modified by this change, and can still be earned through Story Missions, gaining Character Ranks, and completing Operations with 100 Ops points.
  • Legendary gear is exciting and powerful, but over the last few months, we've discovered a number of ways that gear can be combined with other skills or systems to be more powerful than intended. Sometimes, the best temporary solutions we could offer were to reduce stat numbers to make those gear items almost useless. Conversely, many pieces never lived up to their potential, and as a result did not warrant the activation cost of a Legendary item.
  • With the Winter Update, we've performed a full audit of our Legendary gear and have made a number of changes and enhancements to attempt to tune each Legendary item to be balanced and useful.
  • Arcship Buoy: Reduced the cooldown time of the Legendary effect from 30 seconds to 15 seconds
  • Blissbeast Skull Plate: Increased the Health Regeneration per Second given by the Legendary effect from a maximum of 14.00 to a maximum of 28.00
  • Blissbeast Skull Plate: Reduced the trigger threshold of the Legendary effect from 25% to 15%
  • "Bloody Mess" Burst Kit: Increased the Attack Damage of the Legendary effect from a maximum of +9.10% to a maximum of +13.65%
  • Bola's Target Finder: Increased the damage amplification of the Legendary effect from a maximum of 5.60% to a maximum of 12.60%
  • Borrowed Timer: Increased the health threshold of the Legendary effect from 10% to 25%
  • Borrowed Timer: Increased the cooldown time of the Legendary effect from 30 seconds to 60 seconds
  • The De-Turtler: The Legendary effect has been significantly modified, and now functions as follows:
  • "Critical hits wound enemies for up to 5.0 seconds (depending on item level) once every 15 seconds."
  • The Double-Hug: The Legendary effect now reduces the cooldown time of Arc Mine by 75% instead of instantly resetting it
  • Dr. Fist's Medic Bag: Increased the duration of Maximum Health stacks granted by the Legendary effect from 5 to 10 seconds
  • Emergency Auto-Medic: Increased the Health Regeneration per Second of the Legendary effect from a maximum of +14.00 to a maximum of +21.00
  • Finiscian Wrench: Increased the trigger chance of the Legendary effect from 6% to 25%
  • Firmware Update 1.51C: Increased the Legendary effect trigger chance from a maximum of 7% to a maximum of 30%, and increased the cooldown reduction from 2 seconds to 4 seconds
  • Getaway Grog: Multiple instances of the Legendary effect no longer stack
  • Guardian Shieldbreaker: Increased the Bonus Damage to Shields of the Legendary effect from a maximum of 5.4% to a maximum of 9.1%
  • Hate Reflector: Increased the health threshold of the Legendary effect from 25% to 30%
  • Hate Reflector: Increased the trigger chance of the Legendary effect from 20% to a maximum of 35%
  • H3NCHM4N's Capacitor: Changed the Maximum Shield Strength granted to buildables by the legendary effect from 20% to a maximum of +100
  • Helm of the Imperium: Increased the duration of the Legendary effect from 5 seconds to 7 seconds
  • Hemsworth Sparkleshield: Reduced the time required to generate a Legendary effect stack from 6 seconds to 2 seconds.
  • Hidden Charger: Increased the Shield Recharge Delay granted by the Legendary effect from a maximum of 1.05s to a maximum of 4.05s
  • Hostile_Takeover.exe: Increased the shield regeneration prevention Legendary effect from 8 seconds to 10 seconds
  • Intermittent Angel: Increased the trigger chance of the Legendary effect from a maximum of 20% to a maximum of 40%
  • Lorrian Skill Spike: Increased the trigger chance of the Legendary effect from a maximum of 7% to a maximum of 35%, and reduced the bonus damage of the Legendary effect from 50% to 30%
  • Longarm Scope-Goat: Increased the cooldown time of the Legendary effect from 15 to 60 seconds
  • Medical Nano-Colony: Increased the Health Regeneration per Second of the Legendary effect from a maximum of +7.00 to a maximum of +21.00
  • Mini-Singularity Launcher: Increased the cooldown time of the Legendary effect from 10 to 30 seconds
  • Mossire's Mukluks: The Legendary effect has been significantly modified, and now functions as follows:
  • "Gain Sprint Speed while healing an ally."
  • Orbital Tracking Spike: The Legendary effect now scales up to a maximum of +8.40% Attack Speed inversely proportional to current movement speed instead of only providing the bonus while stationary
  • Premium Health Plan: The Legendary effect now scales up to a maximum of +28.00 Shield Recharge per Second directly proportional to current health instead of only providing the bonus at maximum health
  • Philotic Pylon: The Legendary effect has been significantly modified, and now functions as follows:
  • "LLC Only: Heal LLC allies' shields for a percentage of your Shield Recharge Rate while your shield is recharging."
  • Poor "M-Pulse" Controller: The Legendary effect now explodes on all killing blows instead of only critical hit killing blows
  • Keeper-Seeker Reaper Rounds: Increased the Legendary effect's damage per stack from a maximum of 1.2% to a maximum of 1.5%
  • Shadoculars: The Legendary effect has been significantly modified, and now functions as follows:
  • "Dealing more than 50 skill damage to an enemy reveals them."
  • Shield Web Interdictor: Increased the shield regeneration prevention Legendary effect from 8 seconds to 10 seconds
  • The Stable Executioner: Increased the Legendary effect's trigger chance from a maximum of 7% to a maximum of 20%
  • Sustainment Well: Increased the Health Regeneration per Second provided by the legendary effect from a maximum of +8.00 to a maximum of +16.00
  • Vampiric Vestment: Increased the Maximum Health per Legendary effect stack from a maximum of +28 to a maximum of +56, and reduced the maximum number of stacks from 10 to 5.
  • Vow of Zealous Fury: Removed the stacking component of the Legendary effect. Activating a skill now grants a maximum of +8.40% Attack Speed for 5 seconds
  • Waveform Destabilizer: Increased the Shield Penetration per Legendary effect stack from a maximum of +4.20% to a maximum of +10.50%, and reduced the maximum number of stacks from 5 to 3.
  • New and Reworked Boosts:
  • A new Boosts section has been added to the Marketplace for purchasing and managing Boosts
  • Boosts no longer activate on purchase. You can choose to activate a boost through the Boosts screen in the Marketplace.
  • Double XP Boost now provides stacking bonuses when multiple players in a group have them active at the same time.
  • New Boosts:
  • Loot Booster - Grants gear pack rewards for completing matches and missions. Rewards are increased for Victories, and are greater when stacked with teammates' Loot Boosters.
  • VIP Pass - Unlocks all characters and customizations for your team and grants a credits bonus for victories that stacks with other VIP Pass holders
  • Each boost unlocks a temporary animated title while the boost is active.
  • Interface:
  • The Command Menu has received a visual makeover!
  • New layout for the Information page
  • Stats page has received a major update
  • The "Objective" statistic has been replaced by a game mode-specific statistic in each Versus mode
  • Added Character Statistics for Best Damage Dealt, Best Healing Given, and Best Damage Taken
  • Added a new Gameplay option for Damage Number Styles
  • Show Combined Damage Numbers: Multiple instances of damage or healing will show a single combined number
  • Show Individual Damage Numbers: Multiple instances of damage or healing will show individual numbers for each instance
  • The default team colors have been changed to blue for allies and orange for enemies
  • Combined the "Extras" and "Options" menus.
  • Added attention-grabbing animation to Sentry health HUD bar when being attacked
  • Broadcaster Mode:
  • Added a first-person camera view (Go into the normal third-person follow-cam and then zoom in (mousewheel/LT-up) until the mode changes to first-person; go back to third-person again by zooming out.
  • Set first-person spectating preferences in the Options Menu (first-person only, third-person only, prefer-current and prefer-third)
  • Broadcasters now see skill targeting indicators in the third-person camera view
  • Broadcasters now see teleport timers when in both first-person and third-person camera views
  • When the killer of a spectated player taunts, the camera will automatically jump to spectate the taunting player.
  • Quality of Life:
  • Reduced the duration of the Victory and Defeat screens
  • Reduced the time required to initiate a vote to surrender if a player has abandoned the match
  • Reduced the time until a player is kicked for idling from 7 minutes to 4.5 minutes
  • FX:
  • Numerous FX adjustments have been made to reduce visual noise and improve performance
  • Improved the buildable cooldown timer bar
  • Added third person FX when a player respawns
  • Audio:
  • Added music to the Victory and Defeat screens
  • Re-activated additional Ultimate skill voice over lines for each character
  • Surrender System:
  • Surrendering is now allowed earlier than normal to a team if they are outnumbered.
  • Challenges:
  • Created career challenges for Face-Off games played and matches won.
  • Challenges which previously unlocked characters now unlock special skins for those characters.
  • Scoreboard:
  • All Versus scoreboards now show damage dealt, damage taken, and healing given along with kills, deaths, assists and one stat specific to each game mode
  • Each team winning a particular column of stats is highlighted
  • Versus mode tie-breaking no longer uses player score as this stat has been removed.
  • Instead, the first tie breaking step is to check which team won the most scoreboard stat categories.
  • If this is a tie, then the previous tie-breaking steps are used.

New in Battleborn 10/11/2016 (Oct 12, 2016)

  • GENERAL:
  • Removed collision with allied players
  • Attempting to stand inside an ally will gently nudge the players apart
  • Bullets and projectiles also pass freely through allied players
  • CHARACTERS:
  • Benedict:
  • UPR-SM23 Rocket Launcher rockets can no longer deal critical hits
  • Boldur:
  • Boldurdash now activates Rage
  • Boldurdash no longer stuns Battleborn when they are knocked into other Battleborn
  • Increased the Rune Power damage over time of Boldurdash by 300% (from 48 to 202 at level 5)
  • The Rune Power damage over time of Boldurdash now scales with level
  • Slightly increased the distance traveled with Boldurdash
  • Made minor adjustments to improve the feel of Boldurdash
  • Reduced the damage reduction of Rage from 35% to 25%
  • Reduced the amount of health received from blocking damage with the Ekkuni Greatshield while Runes of Power is active from 50% to 25%
  • Increased the cooldown of Runes of Power by 67% (from 30 seconds to 50 seconds)
  • Swapped the Helix locations of Level 2 Left Helix Augment Aegis of Anger and Level 8 Left Helix Augment Long-Distance Dash
  • Increased the damage of Level 4 Left Helix Augment Hatchet Man by 500% (from +48 damage to +240 damage)
  • Changed the functionality of Level 5 Right Helix Augment Berserker Rage
  • "Increases the duration of Rage. +25% Duration"
  • Changed the functionality of Level 8 Left Helix Augment Aegis of Anger
  • "Increases the effect of Rune Power on Boldurdash. +20% Rune Power Effect"
  • Boldur's Level 7 Right Helix Augment Dwarven Constitution now increases Health Regeneration per Second by an additional +7 for a short period of time after hitting an enemy with a melee attack
  • Increased the base Health Regeneration of Level 7 Right Helix Augment Dwarven Constitution by +7 Health Regeneration per Second
  • Reduced the bonus damage of Level 10 Left Helix Augment Axe Mastery by 60% by increasing the current health threshold (from 2% per 100 Health to 2% per 250 Health)
  • Caldarius
  • Caldarius can no longer use his Gravitic Manipulators while slowed
  • Changed the functionality of Level 9 Left Helix Augment Phasebang
  • "Flashbang's cooldown is reduced for each enemy hit. -0.5 Seconds Cooldown per Hit"
  • Deande
  • Increased base health by 250
  • Increased the duration of The Element of Surprise by 66% (from 3 seconds to 5 seconds)
  • El Dragón
  • Reduced base health by 138
  • Reduced the damage of M-RBX Cybernetic Arms melee combo by 21% (from 57 to 47 at level 1)
  • Reduced the damage of M-RBX Cybernetic Arms Clap attack by 35% (from 78 to 58 at level 1)
  • Reduced the attack speed of M-RBX Cybernetic Arms Clap attack by 20%
  • Reduced the damage of En Fuego by 54% (from 207 to 96 at level 5)
  • Removed the damage over time component of En Fuego
  • Reduced the duration of Dragon Splash's stun while En Fuego is active from 2 seconds to 1 second
  • Reduced the damage of Level 2 Left Helix Augment Splash Damage by 50% (from 480 to 240)
  • Decreased the radius of Level 2 Left Helix Augment Splash Damage by 33%
  • Increased the damage of Level 10 Right Helix Augment Dragonfire by 11% (from 82 to 91)
  • Ernest
  • Reduced the area of effect of UPR-G73 Grenade Launcher grenades by 10%
  • Galilea
  • Increased base health by 300
  • Increased the Health Regeneration of Level 5 Right Helix Augment Last Light by 425% (from +4 to +21 Health Regeneration per Second)
  • Ghalt
  • Scraptrap now slows enemies for 2 seconds instead of stunning them
  • Increased the damage of UPR M8-R Revolver Shotgun by 15% (from 136 to 156 at level 1)
  • Reduced the damage of quick melee attack by 20% (from 104 to 84 at level 1)
  • Kelvin
  • Increased the duration of Sublimate's stun from 1 second to 2 seconds
  • Mellka
  • Changed the name of Mellka's Level 2 Right Helix Augment to Altitude Sickness
  • Montana
  • Lumberjack Dash no longer stuns Battleborn when they are knocked into other Battleborn
  • Oscar Mike
  • Reduced the damage and duration of Level 2 Left Helix Augment Fragcendiary Grenade from 720/6 seconds to 328/4 seconds
  • Phoebe
  • Increased base health by 200
  • Reduced the cooldown of Blade Rush by 15% (from 20 seconds to 17 seconds)
  • The silence from Level 1 Right Helix Augment Preparation now applies on any primary Five Virtues melee attack
  • Reduced the slow duration applied by Level 2 Right Helix Augment Phase Distortion by 50% (from 3 seconds to 1.5 seconds) so that players who exit the Phase Distortion field return to normal speed more quickly
  • Rath
  • Increased base health by 200
  • Reduced the duration of Dreadwind by 25% (from 4 seconds to 3 seconds)
  • Reduced the damage of each Dreadwind strike by 18% (from 115 to 94 at level 5)
  • Reyna
  • Reduced the duration of the Slow applied by Level 2 Right Helix Augment Lockdown to make it more challenging to consistently Slow enemies for the full duration of Priority Target
  • Slightly increased the explosion radius of Level 3 Left Helix Augment Plasma Burst
  • Shayne & Aurox
  • Shayne and Aurox now receive 20% damage reduction while their shield is active
  • Stealth Strike now slows enemies when Shayne and Aurox exit stealth
  • Increased the damage of Level 1 Left Helix Augment Aura of Annoyance by 34% (from 201 to 270)
  • Changed the functionality of Level 2 Left Helix Augment Wait for the Drop
  • "Intensifies the slowing effect of Stealth Strike. +100% Slow"
  • Changed the functionality of Level 2 Right Helix Augment Surprise Party
  • "At the conclusion of Stealth Strike, Shayne and Aurox's attack speed is increased. +15% Attack Speed for 5 Seconds"
  • Increased the duration of Level 5 Right Helix Augment Don't Stop Running by 167% (from 1.5 seconds to 4 seconds)
  • Changed the functionality of Level 10 Left Helix Augment Aurox Hungers
  • "When Tag Team ends, a portion of the damage dealt is returned to Shayne as health. +35% Damage Returned as Health"
  • Reduced the area of effect of the pull effect of Level 10 Right Helix Augment Aurox Beckons to match the area of effect of Tag Team
  • Thorn
  • Increased the accuracy of Thorn's bow, Kreshek
  • Reduced the time required to charge arrows with Nature's Curse by .25 seconds.
  • Reduced the damage of Blight by 33% (from 63 to 43 at level 1)
  • Reduced the area of effect of Blight by 31%
  • Slightly increased the spread of Volley arrows. Level 4 Mutation Focused Volley is unaffected by this change
  • Toby
  • Changed the name of Toby's Level 1 Left Helix Augment to Remote Detonation
  • Whiskey Foxtrot
  • UPR-SL3 Tactical Rifle now continuously fires bursts when holding down Primary Attack button.
  • Reduced the duration and slightly increased the damage per second of Level 6 Mutation Napalm (from 520 damage over 6 seconds to 360 damage over 4 seconds)
  • Versus:
  • Minions now become stronger every 120 seconds after the match begins in Incursion and Meltdown
  • Campaign:
  • Significant revisions have been made to Bliss Golems in The Algorithm, The Void's Edge, and The Sentinel
  • Golems can now be damaged at any point of their body, but receive significantly more damage at their cores
  • Reduced the effectiveness of circle-strafing around Golems
  • The Algorithm:
  • The Galactic Emperor now damages melee players more consistently
  • Frigid Guardians can no longer burrow underground
  • Increased the number of attacks capable of destroying the Frigid Guardians while they are deploying during the Galactic Emperor encounter
  • Improved the hit box of the Galactic Emperor's ice armor
  • The Sentinel
  • Guardian Vyn and Guardian Arc no longer regenerate their core armor
  • The Void's Edge
  • Reduced the number of enemies that spawn during the third force field defense
  • Improved S1.Wolf's pathing to prevent him from getting stuck
  • Increased the amount of loot in the locked armory rooms
  • Activating the jump pad to go around the third force field no longer requires players to continuously stand on its capture pads
  • Performance:
  • Significantly reduced character selection load times for players with a large number of loadouts
  • Improved lighting performance in Prologue.
  • Significant performance improvements in Snowblind, Monuments, and Outskirts
  • Gear:
  • Blissbeast Skull Plate: Changed the functionality of the Legendary effect from conditional damage reduction to conditional health regeneration
  • Boots of the Brute: The Legendary effect no longer slows multiple targets when using area of effect attacks
  • Bunker Buster: The bonus damage of Bunker Buster's Legendary effect no longer increases penetrative health damage
  • Executive Insurance Policy: The Legendary effect now activates when players receive full shields due to shield healing
  • Lorrian Purse Cutter: Players can no longer steal shards from non-player characters with the Legendary effect
  • Veil Manipulator: Increased the maximum health regeneration per second granted by 50%.
  • Voxis Core: The Legendary effect now affects non-Battleborn enemies
  • "White Lightning": Uncommon variants of "White Lightning" now give -CC Duration while all skills are on cooldown instead of + Sprint Speed after collecting a pickup
  • Interface:
  • Players now receive an "Annihilation!" gameplay notification when all players on the enemy team are dead simultaneously
  • Increased the readability of the minimap for Broadcasters, in Story, and in Versus
  • Players can now expand their maps while waiting to respawn in Versus games
  • Players can now view other players' gear loadouts post-match
  • Players can now choose how Health and Shield Regeneration values are displayed by changing the "Regen Text Display Mode" in the Gameplay Options menu
  • "Always Display Regen" - Regeneration values always reflect the potential health and shield regeneration, even when not currently regenerating
  • "Only Effective Regen" - Regeneration values reflect the current health and shield regeneration, and are not visible when not currently regenerating
  • "Never Display Regen" - Regeneration values are never visible
  • Players can now sort their titles and challenges by their completion percentage
  • Players can now clear all Command menu unlock notifications in the Gameplay Options menu
  • Improved UI support for 21:9 "Ultra-wide" resolutions in the Gear menu
  • Quality Of Life:
  • Players can now save multiple loadouts simultaneously
  • Selecting a random character no longer automatically selects a skin, taunt and gear loadout on occasion
  • Added a "Left Match Early" report option for players who have abandoned the match
  • Removed the ability to report players for "Frequently Idle" or "Cheating" prior to a match's start
  • Splitscreen players can no longer be removed from two-player games due to inactivity
  • Added a training hint about teleporting when players are low on health
  • Banned users now receive additional information when attempting to connect to a game
  • Added in support for Logitech ARX Control
  • Broadcaster Mode:
  • Added vertical movement control while in free camera mode
  • Improved the smoothness of third person camera mode.
  • Broadcasters can now see gear that has not been activated by players on the Scoreboard
  • Inactive gear appears grayed-out to Broadcasters
  • Removed black-and-white filter when Broadcasters exit the confines of the map
  • Added gameplay notifications for Broadcasters
  • Holograms of unpurchased Buildables now appear for Broadcasters
  • Improved the visibility of player outlines through terrain
  • Hiding the Broadcaster hotkey interface also hides the F1-F10 player selection hotkeys.
  • Added a Broadcaster section to the Options menu
  • "Camera Clipping" can be changed to prevent third person cameras from clipping into geometry
  • Broadcasters can select whether or not the Death Recap screen appears by default
  • Match Making:
  • Players can now select a specific server region when entering a private match.
  • Audio:
  • Ultimate skill voice over lines are now audible by all players regardless of distance.
  • Fixed an issue that caused certain sounds to only utilize rear audio channels in surround sound audio configurations
  • Bug Fixes:
  • General:
  • Fixed an issue that allowed characters with damage-blocking shields to absorb more damage than intended.
  • Fixed several visibility issues with certain FX
  • Characters:
  • Ambra: Fixed an issue that caused enemies to be highlighted indefinitely when damaged by a Sunspot while Level 6 Left Helix Augment Agile Anomaly is active
  • Ambra: The description of Extinction Event now correctly reflects the damage it deals
  • Attikus: Fixed an issue that prevented Level 9 Mutation Greased Lightning from increasing the damage of Hedronic Arc
  • Marquis: Fixed a visual issue with Temporal Distortion on PC clients when Particle Detail Mode is set to Minimum
  • Pendles: Changed the Command menu portrait background color to match other Rogue characters
  • Orendi: Fixed an issue that allowed Level 5 Right Helix Augment Prognosticombo to benefit from the second Shadowfire Pillar of Level 4 Right Helix Augment Encore
  • Orendi: Fixed an issue that prevented "Very Morphic Pillars" challenge from incrementing when hitting more than three enemies with Shadowfire Pillar simultaneously
  • Reyna: Fixed an issue that allowed Reyna to damage herself with Level 3 Left Helix Augment Plasma Burst
  • Shayne & Aurox: Fixed an issue that prevented Level 4 Mutation We'll Take Everything from functioning consistently
  • Shayne & Aurox: Fixed an exploit with Level 5 Left Helix Augment The Immortal Aegis when using the Standard or Quick skill execution style
  • Toby: Fixed an issue that prevented "Killing on Rails" challenge from completing when getting more than two kills with Core Discharge
  • Toby: Fixed an issue that prevented Level 3 Left Helix Augment Targeting Overlay from consistently highlighting enemies
  • Toby: Level 9 Left Helix Augment What's Mine Is Yours no longer increases the Arc Mine Area of Effect Radius by more than the described amount
  • Campaign:
  • Fixed a very rare issue that allowed players to gain permanent damage immunity in Story missions
  • Fixed an inconsistency in the Total Team Score caused by non-player Battleborn
  • The Algorithm: Fixed an issue that allowed Frigid Guardians to jump out of the Galactic Emperor's boss arena
  • The Algorithm: Fixed a rare issue that caused the Galactic Emperor's frozen ice spikes persistent indefinitely
  • The Heliophage: Fixed a visual issue with Rendain during the boss rush
  • The Sentinel: Fixed an issue that resulted in The Old Sentinel gaining permanent damage immunity when the recharging shards were destroyed too quickly
  • Versus:
  • Temples: World team colors now display the correct team color
  • Gear:
  • Fixed an issue that prevented conditional stats which activate "after assisting in killing a player or major enemy" from functioning
  • Burning Sunset: Fixed an issue that granted players damage immunity against minions after activating the Burning Sunset Legendary gear
  • Go-Go Juice: Fixed an issue that caused the first stack of the Legendary effect to apply immediately after sprinting
  • Go-Go Juice: Fixed an issue with the Legendary effect that prevented 5 stacks of sprint speed from accumulating
  • Veil Manipulator: Fixed an issue that prevented players from receiving the correct amount of health regeneration per second
  • Interface:
  • Fixed a soft lock issue when opening the command menu on Xbox One
  • Quality of Life:
  • Fixed an issue that occasionally prevented players from receiving the "Coopetition" title
  • Fixed an issue that occasionally prevented Steam avatars from appearing when matchmaking on PC
  • Broadcaster Mode:
  • Fixed an issue that prevented Broadcasters from viewing gear loadouts on the Scoreboard
  • Fixed a rare issue with the game score HUD element not displaying for Broadcasters
  • Text Adjustments:
  • Updated text throughout the title for increased clarity and consistency.
  • Characters
  • Alani: Level 6 Right Helix Augment Refresher, Level 8 Mutation Pressure Valve, and Level 10 Left Helix Augment Transpiration
  • Ambra: Extinction Event, Level 1 Left Helix Augment Sunspotter, Level 1 Right Helix Augment Illumination, Level 4 Right Helix Augment Searing Wind, Level 6 Mutation Solar Anomaly, and Level 8 Left Helix Augment Bask in the Light
  • Attikus: "Rise of the Thrall" lore challenge, Hedronic Arc, Level 3 Left Helix Augment Brawler's Boon, and Level 4 Left Helix Augment Dampening Field
  • Benedict: Level 3 Mutation Rejiggered Ordnance
  • Boldur: Level 3 Left Helix Augment Stunning Blows, Level 3 Right Helix Augment Deft Defender, Level 6 Mutation Salt the Wound, Level 7 Left Helix Augment Wildblood, Level 8 Left Helix Augment Aegis of Anger, Level 8 Mutation Knockout Punch, and Level 9 Left Helix Augment Death and Axes
  • Caldarius: Level 5 Left Helix Augment Gravitic Ascent
  • Deande: Tessurim War Fans, Level 1 Mutation Wonder Twins, Level 3 Right Helix Augment Leechsteel, Level 5 Right Helix Augment Roguelike, Level 6 Mutation Ire's Echo, Level 7 Right Helix Augment The Culling, and Level 10 Left Helix Augment Doppelgangüp
  • El Dragón: Undisputed Champ, Level 1 Right Helix Augment The Comeback, Level 3 Left Helix Augment Deafening Applause, Level 6 Left Helix Augment Hang Time, Level 6 Mutation Unstoppable, Level 9 Right Helix Augment Lifeline, and Level 10 Right Helix Augment Dragonfire
  • Ernest: "Wings of Valor" lore challenge
  • Galilea: Level 3 Mutation Gashing Bash, and Level 10 Left Helix Augment Deeper Than Doubt
  • Ghalt: "The First Shots of the Solus War" lore challenge, and Level 9 Right Helix Augment Easy Target
  • ISIC: Level 2 Right Helix Augment This Might Sting! :O, Level 3 Left Helix Augment Not Dyin' Today! :)[/], Level 4 Left Helix Augment Hold It Right There! }:O, Level 6 Left Helix Augment Burlier Wards! :D, Level 6 Right Helix Augment Let's Hug It Out

New in Battleborn 6/14/2016 (Jun 15, 2016)

  • Map & Mode Changes:
  • Incursion:
  • Increased the cooldown time of the Outcast Thrall Bonecrusher’s minion-destroying ground pound attack from 7 seconds to 14 seconds.
  • Increased the cooldown time of the Outcast Thrall Brute’s anti-Sentry grenade attack from 8 seconds to 10 seconds.
  • Fixed an issue preventing the correct notification from appearing when a Thrall kills a Sentry.
  • Added minion path indicators to the minimap.
  • Echelon:
  • Various changes were made to improve performance on Echelon.
  • Reduced the performance impact of the skybox.
  • Optimized certain rendered materials.
  • Slightly reduced the size of the pillar between the two stairways on the main approach to the first Sentry.
  • Moved the MX.Elite Bot spawners.
  • Increased the total value of shards available in Echelon to bring more consistency to the Incursion map economy.
  • Moved several small and medium ground shards.
  • Added four new medium shard clusters.
  • Modified some collision to prevent players from being able to attack the first Sentry without being targetable by the Sentry.
  • Cleaned up geometry to remove some toe-traps.
  • Removed several map escapes that allowed players to get below the map.
  • Improved bot pathing.
  • Overgrowth:
  • Various changes were made to improve performance on Overgrowth.
  • Modified some dynamic lights.
  • Added some geometry to prevent players from easily attacking the enemy's second Sentry from their Supply Station room.
  • Fixed an issue that allowed certain characters to teleport through the shielded sniper perch walls.
  • Reduced the total value of shards available in Overgrowth to bring more consistency to the Incursion map economy.
  • Removed two medium shard clusters.
  • Fixed an issue that allowed the Sentries to shoot through the shielded sniper perch walls.
  • Added some collision to prevent certain characters from getting into unintended locations.
  • Removed several map escapes that allowed players to get below the map.
  • Fixed an issue that prevented players from being pulled out of the sniper perches by certain skills.
  • Cleaned up geometry to remove some toe-traps and stuck spots.
  • Fixed an issue that prevented players from receiving a speed boost when exiting their bases.
  • Fixed an issue with the brightness of the tutorial video in Overgrowth.
  • Meltdown:
  • Added minion path indicators to the minimap.
  • Cold Snap:
  • Various changes were made to improve performance on Cold Snap.
  • Reduced the performance impact of the skybox.
  • Removed some dynamic lights.
  • Removed some unnecessary meshes.
  • Moved the two large shard clusters that were near the MX.Elite Bot spawners.
  • Added some geometry at the top of several stairways to match the collision.
  • Paradise:
  • Changed the cliffs behind the first grinders in Lane A into pathways.
  • Added geometry to prevent players from getting on top of the first grinders in Lane A.
  • Improved the collision on all grinders.
  • Slightly increased the total value of shards available in Paradise to bring more consistency to the Meltdown map economy.
  • Changed four medium ground shards into large ground shards.
  • Capture:
  • Outback:
  • Cleaned up geometry to remove some toe-traps.
  • Added some collision to prevent players from falling off the map immediately outside of the spawn areas.
  • Added some collision to prevent players from entering the terrain between Points A and B.
  • Improved bot pathing.
  • Temples:
  • Various changes were made to improve performance on Temples.
  • Removed some dynamic lights.
  • Optimized certain rendered materials.
  • Cleaned up geometry to remove some toe-traps.
  • Supply Stations:
  • The second upgrade tier of Supply Stations now increases the health regeneration granted instead of providing a small damage boost buff.
  • Campaign Changes:
  • Fixed a rare visual issue with the wave count down timer in Defense Point maps.
  • Characters:
  • Alani:
  • Fixed an issue causing Alani’s crosshair to temporarily disappear after rejoining a game.
  • Fixed an issue that prevented Alani’s “Water Monk” title from displaying an icon.
  • Mellka:
  • Adjusted the audio of Mellka’s Custom Machine Pistol.
  • Shayne and Aurox:
  • Fixed a visual issue with the chain in Shayne and Aurox’s Fetch skill.
  • Performance:
  • Added a Particle Detail Mode setting in the Video options, with three available options:
  • Maximum – All Particle Effects are always visible.
  • Normal – Optional Particle Effects are automatically disabled when poor performance is encountered.
  • Minimum – Optional Particle Effects are always disabled.
  • Removed the PhysX setting from the Video options. This feature has been replaced by the new Particle Detail Mode.
  • Improved performance for computers using NVIDIA SLI.
  • Fixed an issue causing poor performance when opening the scoreboard.
  • Fixed an issue causing the tutorial video to use extra resources in all Versus maps.
  • Fixed a rare crash when minimizing the game on the Victory/Defeat screen.
  • Quality of Life:
  • Fixed an issue causing challenges to appear to give more experience and currency than they were awarding.
  • Pressing Escape from the Main Menu now exits the game instead of returning players to the title screen.
  • Fixed an issue that allowed players to see the Characters page in the Marketplace without being able to navigate to it.
  • Fixed a small visual issue when refunding Hero Keys.
  • Audio:
  • Fixed an issue causing certain sound effects to be too quiet during dialog.
  • Adjusted the volume of hit notification sounds.

New in Battleborn 5/23/2016 (May 25, 2016)

  • New Content:
  • New Character, Alani
  • New Skins and Taunts
  • Hero Keys have been added
  • Mode & Map Changes:
  • We made a few changes to Incursion to prevent teams from snowballing to victory after defeating the first sentry. Now both teams get equal opportunities of lane pushing power at select times during the match. In addition, we added some extra power to the Thralls so that they help expedite team pushes.
  • Incursion:
  • Empowered Minion Waves no longer spawn for a team after killing the enemy's first Sentry. They now spawn for both teams every fourth minion wave.
  • Incursion Thralls:
  • All Thralls, when captured, no longer target enemy players
  • All Thralls no longer flinch when hit in the legs by players or minions
  • All Thralls no longer get knocked off the map
  • Thrall Crushers
  • Now only attacks minions directly
  • No longer charges
  • New Skill: Has an area attack that destroys minions instantly and knocks up players (Usable once every 7 seconds)
  • Thrall Guards
  • Now only attacks minions directly
  • New Skill: Targets a sentry with a mortar that deals heavy damage to the Sentry (Usable once every 10 seconds)
  • Overgrowth:
  • Modified the sniper nests to prevent players from engaging the first sentry from across the map.
  • M3.Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
  • Various level geometry changes to reduce collision issues.
  • Fixed a rare issue with the central Thrall mercenaries not pushing.
  • Echelon:
  • M3.Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
  • Various level geometry changes to reduce collision issues.
  • Characters:
  • Ambra:
  • Ambra’s Extinction Event provided unnecessary crowd control due to the large area of effect. We removed the slowing effect to allow for better counter-play options around her ultimate.
  • Ambra’s Extinction Event skill no longer slows enemies.
  • Fixed an issue that allowed Ambra’s Scorching Strikes to deal extra damage.
  • Fixed an issue that prevented stealthed targets from being revealed when Ambra’s level 6 Left Helix Augment, Agile Anomaly and level 2 Right Helix Augment, Solar Burst were active.
  • Boldur:
  • Fixed an issue with the description of Boldur’s Legendary gear.
  • El Dragón:
  • Fixed an issue that allowed players to move bosses using El Dragón’s level 8 Mutation, Unbelievable.
  • Deande:
  • Added a short cooldown to Deande’s Drop Kick to fix unintended vertical maneuverability.
  • Galilea:
  • Galilea’s desecrate was never intended to constantly apply crowd control or debuffs on enemies throughout the duration. We changed the augmentations to only apply the effects at the cast of the skill. This change now requires Galilea players to use Desecrate more effectively and allow some counter-play if players find themselves falling into the Desecrate. In addition, we made some fixes to her melee attack so Galilea is now moving like all other melee when attacking.
  • Galilea’s level 1 Right Helix Augment, Calamity now only wounds players when Desecrate is initially activated.
  • Galilea’s level 4 Mutation, Bleak Quiet now only silences players when Desecrate is initially activated.
  • Galilea’s level 8 Right Helix Augment, The Black Wind Howls now only increases her movement speed when Desecrate is initially activated.
  • Galilea can no longer attack while sprinting.
  • Fixed an issue that prevented Corruption from damaging enemies affected by Galilea’s Desecrate after selecting her level 1 Right Helix Augment, Calamity.
  • Kleese:
  • Fixed an issue that allowed Kleese’s Energy Rifts to replenish Sentry shields in Incursion.
  • Changed Kleese’s HUD to use a jump meter instead of an ammo counter.
  • Fixed an issue that allowed Kleese’s Shock Taser to target stealthed enemies.
  • Fixed an issue with Kleese’s Energy Rift damage when both level 4 Left Helix Augment, Rift Network and level 6 Left Helix Augment, Bulk Savings are active.
  • Fixed an issue that increased the cast range of Kleese’s Energy Rifts and Black Hole.
  • Marquis:
  • Fixed an issue with Marquis’s level 2 Mutation, Eyes Everywhere.
  • Fixed an issue where Marquis’s ultimate Bindleblast damage was not tracked properly after taking level 10 Right Helix Augment, wallhax.exe.
  • Miko:
  • Fixed an issue that prevented Miko’s Fungus Among Us from displaying the mushroom’s trajectory when primed.
  • Shayne and Aurox:
  • Fixed a rare issue that allowed Shayne and Aurox to gain permanent health regeneration with their level 7 Left Helix Augment, Alone Time active.
  • Fixed an issue that allowed Shayne and Aurox to use Tag Team through friendly base barriers.
  • Fixed an issue that allowed some projectiles to pass through Aurox.
  • Non-Player Characters:
  • Fixed an issue where minions could become very difficult to kill after being affected by certain healing sources.
  • Gear:
  • Character Legendary gear no longer uses randomized values.
  • Fixed an issue that prevented players from acquiring the “Medical Nano-Colony” Legendary gear.
  • Fixed an issue with the “Sentinel Reset Switch” Legendary gear.
  • Quality of Life:
  • Added “Faction”, “Character Rank”, “Lore Challenge Completion” and “Unlock” sorting for Battleborn in the Command menu.
  • Fixed a “Player Initialization Failed” error when users first attempt to sign in.
  • Fixed a rare issue that prevented players from controlling their characters if they were modifying their key bindings when starting a boss encounter.
  • Fixed an issue where an incorrect skin would appear for the second split screen user in the post-match screen.
  • Audio:
  • Added unique sounds for attacking Immune and Overshielded targets.
  • Fixed an issue that allowed critical hit sounds to play against shielded players.
  • Fixed an issue that occasionally prevented music from playing in Incursion.
  • Various audio mix changes.
  • Localization:
  • Various localization bug fixes.