Battle Academy Demo Changelog

What's new in Battle Academy Demo 2.5

Dec 2, 2013
  • New Fortress Metz Campaign. New units, objects, and tiles from the Fortress Metz campaign available as IAP
  • Rule change - Armour with morale from 1-50 gets one reaction shot at reduced effect. Armour with 0 morale or less does not react to anyone.
  • Performance - memory optimizations improve performance and stability
  • Performance - improvements to multiplayer stability
  • AI - improved how the AI decides when to assault.
  • Fix - AI did not receive penalties for unloading, now fixed.
  • Fix - other minor bug fixes

New in Battle Academy Demo 2.3 (Aug 8, 2013)

  • Rommel in Normandy: New units and objects from the Rommel in Normandy campaign.
  • AI Team movement improvements
  • Hide target indicators during AI turn and MP playback
  • Fixed save/load during deployment LOS exploit
  • Fixed intermittent unit icon display problems on Mac
  • Fixed a multiplayer artillery bonus cancellation issue
  • Fixed a graphical issue with faded, destroyed objects
  • Memory optimizations
  • Minor bug fixes
  • Editor: Shift-clicking on deployment points buttons will step by 10 points
  • Editor (Victory Points Plugin): Shift-clicking on Capture:# button toggles objective between capture and hold
  • Scripting: GetWinner - returns the winning side or -1 if the battle has not ended
  • Scripting: AddCustomOrder - adds an order to call a function in the scenario script
  • Scripting: correction to GetAngle functions
  • Scripting: FORCE_POINTS_CALLBACK(side, points) - callback on scenario script, return a point value to override the force selection points

New in Battle Academy Demo 2.1.1 (Apr 16, 2013)

  • Fixes and changes:
  • A bug related to bridges on the Arnhem maps in Market Garden has been fixed.
  • A crash when opening empty campaigns has been fixed.

New in Battle Academy Demo 2.07 (Nov 28, 2012)

  • Fixed crash in Spanish on all platforms.
  • Fixed bug that prevented in-app purchases.

New in Battle Academy Demo 2.06 (Oct 26, 2012)

  • Invite System! Invite friends to play against you for free, even if they don't own the game!
  • Download unofficial campaigns on any platform using the ingame downloader.
  • Advanced combat tooltips
  • AI updates and tougher AI option.
  • Review the last MP turn before you place any orders.
  • UI enhancements and bug fixes.
  • Many new script commands (check the wiki for detailed documentation).
  • Advanced Options provides access to enhanced tooltips and AI options.
  • Editor: defaults to current save file.
  • Editor: CTRL+SHIFT+D outputs EDITOR_DUMP.TXT to aid in scripting units.
  • Editor: CTRL+S to save current editor file
  • Script: fix for bad chars in script.
  • MP - fixed bug when cancelling bonus in MP.
  • Script: Object reaction functions: SCRIPT_REACT and SCRIPT_USER_VALUE implemented.
  • Fix: UNITICONS was not being correctly loaded on iPad from custom campaigns.
  • New: Can delete user campaigns from MP list.
  • Fix: Small tooltip reposition in battle
  • Script: new commands to get/set options values.
  • Script: multiple scratch arrays, and ability to sort them.
  • AI:Script: build unit list to change order that AI units are dealt with.
  • AI:Script: SetAIPasses command for multipass AI.
  • Fix: UI object scripting for core objects didn't work. Also fixed some other UI script oddness.
  • Script: SetUnitTexture - script control for the texture on a unit.
  • Fix: didn't save weather state (snow etc).