Battery Golem Changelog

What's new in Battery Golem 1.1.3

Jun 26, 2017
  • Visual and mechanical changes:
  • Removed old splash screen scene.
  • Added splashscreen via new splashscreen tool.
  • "Under the hood" changes:
  • Updated Unity from 5.4.0f3 to 5.6.1f1
  • Fixed uses of deprecated methods since the Unity update.
  • Fixed some minor inventory animation glitches.

New in Battery Golem 1.1.2 (Jun 26, 2017)

  • "Under the hood" changes:
  • Changed spawn location of s3 puzzle as well as made the saving wait a
  • frame to allow the item to be fully dropped off first; which fixes #32.
  • Updated Unity from 5.3.4f1 to 5.3.5f1
  • Removed unnessesary debug message.
  • Added Analytics intergration with custom events

New in Battery Golem 1.1.0 (Jun 26, 2017)

  • Visual and mechanical changes:
  • Added small force on matchbox so it glides faster from the plank to the conveyor belts.
  • Added graffiti, acorns, and other decorations throughout the game.
  • Changed fonts used in the main and pause menu.
  • Changed the scaling of UI for NPC dialogs.
  • Changed the randomize algorithm for NPC dialogs.
  • Disabled basic interaction when inventory HUD is open.
  • Disabled inventory HUD when pushing an object and when talking to a NPC.
  • Disabled electrifying while talking to NPC.
  • "Under the hood" changes:
  • Added a pushing point maximum distance limit.
  • Added so it properly sends electrify messages to grabbed pushing objects.
  • Added cinematic tools script (not accessible in-game).
  • Fixed some eventsystem errors.
  • Fixed bug with saving caused by the fan.
  • Changed friction on pickup items.
  • Removed terrain export files.

New in Battery Golem 1.0.5 (Jun 26, 2017)

  • Visual and mechanical changes:
  • Added truck wheel animations that rolls respective to the trucks movement.
  • Added random start delay to prefab spawners.
  • Changed insects so you can move them in both X and Z axis
  • Changed section 2 terrain
  • Changed hitboxes
  • "Under the hood" changes:
  • Added version! It also tells the user if they're playing an old version and gives a link to the download page.
  • Added approximation to cancel out float variable errors in the ConveyorController script.
  • Added quicksave when picking up the fan.
  • Changed the quicksaving to wait some frames before saving to let the animators catch up if changed while loading.
  • Changed the sound setting going so it goes from -40db to 0db instead of from -80db to 0db.
  • Changed conveyor script to use force instead of raw velocity changes.
  • Changed so now unequips coreitems directly when opening the HUD.