What's new in Battery Golem 1.1.3
Jun 26, 2017
- Visual and mechanical changes:
- Removed old splash screen scene.
- Added splashscreen via new splashscreen tool.
- "Under the hood" changes:
- Updated Unity from 5.4.0f3 to 5.6.1f1
- Fixed uses of deprecated methods since the Unity update.
- Fixed some minor inventory animation glitches.
New in Battery Golem 1.1.2 (Jun 26, 2017)
- "Under the hood" changes:
- Changed spawn location of s3 puzzle as well as made the saving wait a
- frame to allow the item to be fully dropped off first; which fixes #32.
- Updated Unity from 5.3.4f1 to 5.3.5f1
- Removed unnessesary debug message.
- Added Analytics intergration with custom events
New in Battery Golem 1.1.0 (Jun 26, 2017)
- Visual and mechanical changes:
- Added small force on matchbox so it glides faster from the plank to the conveyor belts.
- Added graffiti, acorns, and other decorations throughout the game.
- Changed fonts used in the main and pause menu.
- Changed the scaling of UI for NPC dialogs.
- Changed the randomize algorithm for NPC dialogs.
- Disabled basic interaction when inventory HUD is open.
- Disabled inventory HUD when pushing an object and when talking to a NPC.
- Disabled electrifying while talking to NPC.
- "Under the hood" changes:
- Added a pushing point maximum distance limit.
- Added so it properly sends electrify messages to grabbed pushing objects.
- Added cinematic tools script (not accessible in-game).
- Fixed some eventsystem errors.
- Fixed bug with saving caused by the fan.
- Changed friction on pickup items.
- Removed terrain export files.
New in Battery Golem 1.0.5 (Jun 26, 2017)
- Visual and mechanical changes:
- Added truck wheel animations that rolls respective to the trucks movement.
- Added random start delay to prefab spawners.
- Changed insects so you can move them in both X and Z axis
- Changed section 2 terrain
- Changed hitboxes
- "Under the hood" changes:
- Added version! It also tells the user if they're playing an old version and gives a link to the download page.
- Added approximation to cancel out float variable errors in the ConveyorController script.
- Added quicksave when picking up the fan.
- Changed the quicksaving to wait some frames before saving to let the animators catch up if changed while loading.
- Changed the sound setting going so it goes from -40db to 0db instead of from -80db to 0db.
- Changed conveyor script to use force instead of raw velocity changes.
- Changed so now unequips coreitems directly when opening the HUD.