Bad Pad Demo Changelog

What's new in Bad Pad Demo 1.60

Aug 7, 2019
  • Version 1.60 mainly includes updated graphics.
  • But also some new game elements and enemies, a few more shortcuts, some level design updates and more bugs and issues fixed.

New in Bad Pad Demo 1.54 (Mar 16, 2019)

  • This is a small patch including jumping buffer for both normal and wall jumps.
  • What does jumping buffer means?:
  • It's very simple, up until now for jumping to work you had to be on the ground or near a wall, now you get a few extra frames of buffers for any jump request, so if you hit the button slightly before you hit the ground or the wall, the jump will still register.

New in Bad Pad Demo 1.53 (Mar 8, 2019)

  • This update includes a new scheme selection with 4 different keyboard/gamepad mappings, the selection screen will pop up when you start a new game. Note you can still bind your own keys/buttons in the settings screen.
  • Lava push-up level changes:
  • Added shadows for each of the falling rocks in the bottom of screen as a hint.
  • Fireballs bubbles hint are now bigger.
  • Falling rock shards will not inflict damage.

New in Bad Pad Demo 1.51 (Feb 25, 2019)

  • Added more shortcuts for less backtracking.
  • More saving points are now available on Hard mode.
  • Added a tell to the lightning shooting clouds, they will charge up with electricity for 1 seconds before firing.
  • Submarine levels - reduced the amount mines and cannons.
  • Submarine levels - cannons and sawblades requires less shoots to destroy.
  • Submarine levels - player's bullet size is now doubled.
  • Push-able boxes and rocks will not slide anymore after you release them.
  • A few more level design changes throughout the game.