BLOODRUSH Changelog

What's new in BLOODRUSH 1.02

May 25, 2015
  • New starter level: Gemini. Gemini is short and simple, meant to help introduce players to basic mechanics.
  • Minor optimization
  • Surfaces are now rebuilt on level select, which should hopefully fix some surface noise VRAM issues some players were having.
  • Changed the way the game handles respawns. Haven't been able to completely error check this and it may lead to a soft crash where the player simply won't respawn.

New in BLOODRUSH 1.01 (May 14, 2015)

  • When wall jumping, you now rest for a brief moment before you start to slide
  • Added a few more coins to the start of Gorgeous, hopefully one fall doesn't mean certain death now
  • Fixed a glitch with Over And Under that would prevent the player from respawning if the camera was attempt to pan