What's new in Assetto Corsa Technology Preview 0.9.9

Mar 15, 2013
  • Ingame:
  • Fixed high spike % due to incorrect thread synchronization
  • Fixed car remaining on gas when returning to pits
  • New system to avoid redundant calls to DirectInput
  • User Interface:
  • Potential fix for the laggy launcher UI after returning from a session
  • More debbuging output during the controller configuration screen
  • Further .ini validation and formatting on launch
  • Fix for kmh/mph unit selection

New in Assetto Corsa Technology Preview 0.98 (Mar 13, 2013)

  • Ingame:
  • Fixed DirectInput controls not getting initialized on lost focus
  • Fixed double bound on Cubemap render target
  • Optimizations on motion blur
  • Optimizations on cube maps depth buffer
  • Fixed camera exposure on F5 view after first start
  • Fixed spikes strings to a more readable format
  • Reduce steer damper
  • Added 100Hz cap to FF sends to avoid problems with some steering wheels
  • Fixed steer lock management for wheels with