Armoured Commander Changelog

What's new in Armoured Commander 1.04

Mar 16, 2017
  • Feature: Automatically end RoF on Critical Hits
  • Feature: Infantry and MG squads easier to pin with MG fire
  • BugFix: Change ‘Armoured Carrier’ to ‘Armoured Car’
  • Feature: Add sound toggle option during play
  • Feature: Use ESC to exit tactical map unit detail screens
  • Interface: Added symbol legend to tactical map
  • Interface: Minor tweak to command highlight color
  • Interface: Made use of ENTER and SPACE more consistent
  • Feature: Add pop up “Screenshot saved as: …” for screenshots
  • Feature: Menu items (help…) are now accessible through F keys AND number keys
  • Feature: Add “On the way!” as possible gunner call upon firing
  • Feature: Add more crew talk diversity and increased odds for artillery
  • Feature: If 10 rounds cannot be added to tank, add maximum possible

New in Armoured Commander 1.02 (Feb 24, 2016)

  • Made the terrain symbols that are displayed next to enemy units on the encounter map slightly more visible against the background
  • Updated the in-game help text, as some entries were long out of date and described earlier versions of the game!
  • Fixed a bug where in counterattack missions, nodes could be ‘captured’ by the enemy twice in the same campaign turn
  • Fixed a bug relating to the player having to re-position when surrounded in a counterattack mission