Armoured Commander Changelog
What's new in Armoured Commander 1.04
Mar 16, 2017- Feature: Automatically end RoF on Critical Hits
- Feature: Infantry and MG squads easier to pin with MG fire
- BugFix: Change ‘Armoured Carrier’ to ‘Armoured Car’
- Feature: Add sound toggle option during play
- Feature: Use ESC to exit tactical map unit detail screens
- Interface: Added symbol legend to tactical map
- Interface: Minor tweak to command highlight color
- Interface: Made use of ENTER and SPACE more consistent
- Feature: Add pop up “Screenshot saved as: …” for screenshots
- Feature: Menu items (help…) are now accessible through F keys AND number keys
- Feature: Add “On the way!” as possible gunner call upon firing
- Feature: Add more crew talk diversity and increased odds for artillery
- Feature: If 10 rounds cannot be added to tank, add maximum possible
New in Armoured Commander 1.02 (Feb 24, 2016)
- Made the terrain symbols that are displayed next to enemy units on the encounter map slightly more visible against the background
- Updated the in-game help text, as some entries were long out of date and described earlier versions of the game!
- Fixed a bug where in counterattack missions, nodes could be ‘captured’ by the enemy twice in the same campaign turn
- Fixed a bug relating to the player having to re-position when surrounded in a counterattack mission