What's new in ArmA 2 Patch 1.11 / Beta 87546
Dec 23, 2011
- Numerous bug fixes, multiplayer code tweaks and mission fixes
- ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs
- This also includes a patch for Arma 2:Free to version 1.11
- MP Code brought into line with Arma 2 for compatibility
New in ArmA 2 Patch Beta 86978 (Dec 6, 2011)
- New: -beta=xxxx to allow using beta files without affecting mod handling.
- Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
- Added: HitPart event now contains Ammo type name
- Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
- New: Player name validation when editing a profile name.
- New: Scripting command visiblePosition to obtain object position as visible on screen
- Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
- New: Editor: Visual indication of the selected target for CYCLE waypoint.
New in ArmA 2 Patch 1.10 / Beta 82484 (Jul 8, 2011)
- Improved: AI helicopter attempt to land when hit during an attach run.
New in ArmA 2 Patch 1.10 / Beta 82128 (Jun 24, 2011)
- Added: Support for Arma 2: Free.
- Improved: Stronger signature checking.
- Commandline option -donothing (engine closes immediately after detecting this option).
New in ArmA 2 Patch 1.08 / Beta 75445 (Nov 12, 2010)
- Numerous stability and functionality fixes and improvements
- Added many new scripting commands and event-handlers
- Various visual optimizations
- AI behaviour related fixes and improvements
New in ArmA 2 Patch Stable 1.07 (Jun 26, 2010)
- Overview:
- Free bonus campaign Eagle Wing
- Free bonus helicopter addon AH-64D
- New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
- Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
- Significant performance improvements, especially in large towns
- Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
- Grass now provides concealment also in distance
- Improved hit detection and damage system
- Improved object visibility and less significant objects popping in distance
- Spatial sound improvements
- Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
- Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
- Various crash opportunities fixed
- Linux server support added (dedicated server file available as separate download)
- New GUI to various dedicated server settings
- DRM free for users of legitimate installs
- added pbo file extension support for direct launching of the simulation
- Optional BattlEye anti-cheat protection
- Airplane Heads-Up displays reworked
- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign
- Mission editor improvements
- Many new scripting functions
- Improved AI driving skills
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Fixed multiplayer session NAT negotiation
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Changelog:
- Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
- File cache size increased a lot on systems with 4 GB RAM or more.
- Fixed: C130 was crashing on takeoff.
- Fixed crash http://dev-heaven.net/issues/11097
- Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
- Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
- Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
- Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
- Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
- New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
- Improved: File handle management when more then 448 pbos are present is now more efficient.
- Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
- Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
- Fixed: Some objects were shortly "flashing" while changing LODs.
- Improved: Increased dynamic cloud layer visibility.
- Fixed: Shadow artifacts visible on some windows while moving.
- Fixed: Car horn not played in MP
- Fixed: Transient z-fight-like shadows artifacts while zooming.
- Fixed: AI vision was too good on moonless nights.
- Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
- New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
- "enablesimulation" fixed on dedicated server
- VoN volume slider
- Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
- Reduced parallax map artifacts on sloped terrain.
- HDRPrecision 16 or 32 respected when users selects it and card supports it.
- MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
- Fixed: AI is now able to take off with Camel airplane addon.
- Improved AI airplane landing from very high altitude.
- Optimized: Grass not rendered when flying high and fast, should reduce stutter.
- New: Units report when reloading in combat situations.
- New: Units report when throwing grenades in combat situations.
- Fixed: AI Units called "covering" repeatedly while reloading.
- "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
- Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
- New: Scripting function hideObject.
- Fixed: Shining glasses on head preview in "edit player" menu.
- Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
- Improved: AI airplane now aiming at the ground targets using rudder as well.
- Fixed: Some AI airplanes oscillated sideways when flying slow.
- Fixed: Improved helicopter aiming with unguided rockets.
- Fixed: AT/RPG soldiers often missed targets.
- Fixed: Spatial weapon sounds
- Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
- Improved: "Invalid crew" config error no longer exits to desktop.
- Fixed: The voice over net speech was often delayed more than required.
- Fixed: The voice over net speech was often delayed more than required.
- Fixed: Window size/position was not stored after a change.
- Mission changes:
- Fixes and improvements in most of the campaign, SP and MP missions
- Data changes:
- Improved: armor on MLRS, Ikarus and armored HMMWV.
- Fixed: speed indicator on M1030 motocycle.
- Fixed: geometry on "Objects - Illuminant Tower".
- Fixed: get-in points in GRAD.
- Fixed: graphics artifact on T72 wreck and pickup wreck.
- Fixed: shadows on ammo-boxes.
- Improved: iron signs on Makarov, M9 and M9 SD
- Improved: penetrability on wrecks of vehicles.
- Fixed: zeroing of silenced G36.
New in ArmA 2 Patch 1.05 (Dec 23, 2009)
- Free bonus campaign Eagle Wing
- Free bonus helicopter addon AH-64D
- New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions
- Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
- *Significant performance improvements, especially in large cities
- Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
- Grass now provides concealment also in distance
- Improved hit detection and damage system
- Improved object visibility and less significant objects popping in distance
- Improved mouse input handling
- Spatial sound improvements
- Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
- Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
- Various crash opportunities fixed
- Linux server support added
- New GUI to various dedicated server settings
- New GUI for multiplayer commands
- Enabled commanding during story conversations
- FreeTrack support using FreeTrackClient.dll
- DRM free for users of legitimate installs
- Optional BattlEye anti-cheat protection
- Airplane Heads-Up displays reworked
- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign
- Mission editor improvements
- Many new scripting functions
- Improved AI driving skills
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Fixed multiplayer session NAT negotiation
- Multiple save slots supported
- Improved terrain shape beyond map borders
New in ArmA 2 Patch 1.04.61362 (Dec 16, 2009)
- Improved: Helicopters now crashing less often when engaging ground targets.
New in ArmA 2 Patch 1.04.61032 (Dec 10, 2009)
- Changed: Destroy helicopter if on ground and upside down.
New in ArmA 2 Patch 1.04.60902 (Dec 7, 2009)
- Changed: Helicopters crash into the ground condition improved.
- Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
New in ArmA 2 Patch 1.04.60718 (Dec 3, 2009)
- AI now goes to Combat behavior automatically only when under fire, not when player is prone.
- AI follows leader stance, but does not switch to combat behaviour when player is prone.
New in ArmA 2 Patch 1.04.60393 (Nov 25, 2009)
- Formation direction now adjusts to human leader body direction, not a movement direction.
New in ArmA 2 Patch 1.04.60309 (Nov 24, 2009)
- Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
- New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
- Improved: AI covering units tend to stay close to each other.
- Fixed: MultiPlayer client crash caused by certain custom sound
New in ArmA 2 Patch 1.04 (Sep 16, 2009)
- Mouse controls: Improved mouse handling and responsivness
- Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
- Sound: Fixed speed of sound simulation and other improvements
- Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements
New in ArmA 2 Patch 1.03 (Aug 6, 2009)
- Major AI tweaking and balancing (especially AI infantry can hear much less)
- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign