ArmA 2 Patch Changelog

What's new in ArmA 2 Patch 1.11 / Beta 87546

Dec 23, 2011
  • Numerous bug fixes, multiplayer code tweaks and mission fixes
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs
  • This also includes a patch for Arma 2:Free to version 1.11
  • MP Code brought into line with Arma 2 for compatibility

New in ArmA 2 Patch Beta 86978 (Dec 6, 2011)

  • New: -beta=xxxx to allow using beta files without affecting mod handling.
  • Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
  • Added: HitPart event now contains Ammo type name
  • Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
  • New: Player name validation when editing a profile name.
  • New: Scripting command visiblePosition to obtain object position as visible on screen
  • Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
  • New: Editor: Visual indication of the selected target for CYCLE waypoint.

New in ArmA 2 Patch 1.10 / Beta 82484 (Jul 8, 2011)

  • Improved: AI helicopter attempt to land when hit during an attach run.

New in ArmA 2 Patch 1.10 / Beta 82128 (Jun 24, 2011)

  • Added: Support for Arma 2: Free.
  • Improved: Stronger signature checking.
  • Commandline option -donothing (engine closes immediately after detecting this option).

New in ArmA 2 Patch 1.08 / Beta 75445 (Nov 12, 2010)

  • Numerous stability and functionality fixes and improvements
  • Added many new scripting commands and event-handlers
  • Various visual optimizations
  • AI behaviour related fixes and improvements

New in ArmA 2 Patch Stable 1.07 (Jun 26, 2010)

  • Overview:
  • Free bonus campaign Eagle Wing
  • Free bonus helicopter addon AH-64D
  • New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
  • Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
  • Significant performance improvements, especially in large towns
  • Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
  • Grass now provides concealment also in distance
  • Improved hit detection and damage system
  • Improved object visibility and less significant objects popping in distance
  • Spatial sound improvements
  • Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
  • Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
  • Various crash opportunities fixed
  • Linux server support added (dedicated server file available as separate download)
  • New GUI to various dedicated server settings
  • DRM free for users of legitimate installs
  • added pbo file extension support for direct launching of the simulation
  • Optional BattlEye anti-cheat protection
  • Airplane Heads-Up displays reworked
  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign
  • Mission editor improvements
  • Many new scripting functions
  • Improved AI driving skills
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Changelog:
  • Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
  • File cache size increased a lot on systems with 4 GB RAM or more.
  • Fixed: C130 was crashing on takeoff.
  • Fixed crash http://dev-heaven.net/issues/11097
  • Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
  • Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
  • Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
  • Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
  • Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
  • New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
  • Improved: File handle management when more then 448 pbos are present is now more efficient.
  • Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
  • Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
  • Fixed: Some objects were shortly "flashing" while changing LODs.
  • Improved: Increased dynamic cloud layer visibility.
  • Fixed: Shadow artifacts visible on some windows while moving.
  • Fixed: Car horn not played in MP
  • Fixed: Transient z-fight-like shadows artifacts while zooming.
  • Fixed: AI vision was too good on moonless nights.
  • Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
  • New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
  • "enablesimulation" fixed on dedicated server
  • VoN volume slider
  • Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
  • Reduced parallax map artifacts on sloped terrain.
  • HDRPrecision 16 or 32 respected when users selects it and card supports it.
  • MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
  • Fixed: AI is now able to take off with Camel airplane addon.
  • Improved AI airplane landing from very high altitude.
  • Optimized: Grass not rendered when flying high and fast, should reduce stutter.
  • New: Units report when reloading in combat situations.
  • New: Units report when throwing grenades in combat situations.
  • Fixed: AI Units called "covering" repeatedly while reloading.
  • "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
  • Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
  • New: Scripting function hideObject.
  • Fixed: Shining glasses on head preview in "edit player" menu.
  • Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
  • Improved: AI airplane now aiming at the ground targets using rudder as well.
  • Fixed: Some AI airplanes oscillated sideways when flying slow.
  • Fixed: Improved helicopter aiming with unguided rockets.
  • Fixed: AT/RPG soldiers often missed targets.
  • Fixed: Spatial weapon sounds
  • Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
  • Improved: "Invalid crew" config error no longer exits to desktop.
  • Fixed: The voice over net speech was often delayed more than required.
  • Fixed: The voice over net speech was often delayed more than required.
  • Fixed: Window size/position was not stored after a change.
  • Mission changes:
  • Fixes and improvements in most of the campaign, SP and MP missions
  • Data changes:
  • Improved: armor on MLRS, Ikarus and armored HMMWV.
  • Fixed: speed indicator on M1030 motocycle.
  • Fixed: geometry on "Objects - Illuminant Tower".
  • Fixed: get-in points in GRAD.
  • Fixed: graphics artifact on T72 wreck and pickup wreck.
  • Fixed: shadows on ammo-boxes.
  • Improved: iron signs on Makarov, M9 and M9 SD
  • Improved: penetrability on wrecks of vehicles.
  • Fixed: zeroing of silenced G36.

New in ArmA 2 Patch 1.05 (Dec 23, 2009)

  • Free bonus campaign Eagle Wing
  • Free bonus helicopter addon AH-64D
  • New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for diplomacy between factions
  • Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
  • *Significant performance improvements, especially in large cities
  • Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
  • Grass now provides concealment also in distance
  • Improved hit detection and damage system
  • Improved object visibility and less significant objects popping in distance
  • Improved mouse input handling
  • Spatial sound improvements
  • Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
  • Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
  • Various crash opportunities fixed
  • Linux server support added
  • New GUI to various dedicated server settings
  • New GUI for multiplayer commands
  • Enabled commanding during story conversations
  • FreeTrack support using FreeTrackClient.dll
  • DRM free for users of legitimate installs
  • Optional BattlEye anti-cheat protection
  • Airplane Heads-Up displays reworked
  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign
  • Mission editor improvements
  • Many new scripting functions
  • Improved AI driving skills
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Multiple save slots supported
  • Improved terrain shape beyond map borders

New in ArmA 2 Patch 1.04.61362 (Dec 16, 2009)

  • Improved: Helicopters now crashing less often when engaging ground targets.

New in ArmA 2 Patch 1.04.61032 (Dec 10, 2009)

  • Changed: Destroy helicopter if on ground and upside down.

New in ArmA 2 Patch 1.04.60902 (Dec 7, 2009)

  • Changed: Helicopters crash into the ground condition improved.
  • Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.

New in ArmA 2 Patch 1.04.60718 (Dec 3, 2009)

  • AI now goes to Combat behavior automatically only when under fire, not when player is prone.
  • AI follows leader stance, but does not switch to combat behaviour when player is prone.

New in ArmA 2 Patch 1.04.60393 (Nov 25, 2009)

  • Formation direction now adjusts to human leader body direction, not a movement direction.

New in ArmA 2 Patch 1.04.60309 (Nov 24, 2009)

  • Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  • New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
  • Improved: AI covering units tend to stay close to each other.
  • Fixed: MultiPlayer client crash caused by certain custom sound

New in ArmA 2 Patch 1.04 (Sep 16, 2009)

  • Mouse controls: Improved mouse handling and responsivness
  • Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
  • Sound: Fixed speed of sound simulation and other improvements
  • Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

New in ArmA 2 Patch 1.03 (Aug 6, 2009)

  • Major AI tweaking and balancing (especially AI infantry can hear much less)
  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign