ArcheBlade Client Changelog

What's new in ArcheBlade Client 1.0.5.0020

Jan 22, 2018
  • Maps:
  • New Content:
  • New BGM added for Ruins
  • Ambient sound added to maps
  • Ruins Invulnerability now works consistently
  • Fixed a bug which instantly killed Cezanne when using shift, or Renny when using Q
  • Patches:
  • Ruins BGM is now properly affected by the "music" slider
  • Fixed Altar of War crash
  • Fixed collision detection in several maps
  • Gameplay:
  • Patches:
  • Fixed taunts not being properly canceled when performing another animation
  • One taunt can now cancel another (e.g. Canceling F1 with F2)
  • Fixed freezing upon respawn if you died while blocking
  • Balance Changes:
  • Ridika
  • HP changed from 1950 to 1450
  • AP changed from 1300 to 1150
  • Reduced altR damage from ~695 to ~570
  • Reduced RR damage from ~335 to ~290
  • Reduced RaltR damage from ~615 to ~480
  • Changed altRaltR
  • During the use of RR, only one R may use super armor. If the first R uses the super armor, even if used in rage mode, the second R will not use super armor. If the first R does not use super armor, then the second one will. altRaltR will still move and deal increased damage, but will lack super armor and cost only 20SP instead of 30SP.
  • Gaspar:
  • Mines now cost 2RP to place
  • Fixed the duration of LLR's hitbox to better match the animation
  • JaltR now costs 20SP instead of 15
  • Dic:
  • Totems now have 6000HP
  • Reworked how totems function
  • Totems now have a decaying lifespan instead of a set duration. Every second, the totem will lose 50HP (1/120th of its max HP). Undamaged, a totem will last for 2 minutes. Damage done will reduce the lifespan of the totem.
  • Cezanne:
  • Reduced the fire delay on R by 15%
  • Damage done by Drain Life Aura (F ability) no longer restores RP
  • Elika:
  • Adjusted the hitboxes of shiftR so that it hits more consistently in desync
  • Damage dealt by shiftAltR has been reduced to 370 from 540
  • The hitbox of RR has been matched to the lasers from the animation. Now slopes downwards and has a range of 1350 instead of 1000
  • Adjusted the hitboxes of LLR so it hits more consistently in desync
  • Sewon:
  • Fixed the hitbox duration of LLL to better match the animation
  • Other:
  • Removed infinite juggles from: Gaspar, RennyF, RennyG, Dic, Valle

New in ArcheBlade Client 1.0.4.0027 (Nov 9, 2017)

  • Maps:
  • New Content:
  • Added new map: Nagas Pit Occupy style
  • Added a new ‘survival’ feature to single-player training room
  • Online and Offline training rooms are now separate maps
  • Patches:
  • Summer Island
  • Players can no longer hide under the bridge wrapping around the side
  • Fixed some collision where players could leave the battlegrounds
  • Nagas Pit
  • The pillars in the mid level now have collision
  • Steam Canal
  • Fixed a hole in the train tunnel that Dic and Gaspar could get into
  • Undersiege / Night Undersiege
  • Fixed a hole in the spawn house
  • Altar of War
  • Elrath can no longer get out through the roof of the spawn rooms
  • Fixed collision of the chains so players can no longer stand on them
  • Gameplay:
  • New Content:
  • New ‘Arena Match’ game type used by all ‘AM_’ map types, currently used by the Ruins map
  • Players can only gain score through defeating each other in a ffa arena. Every kill give the winner of that arena 1 point, only the winner gets the points for the arena however.
  • Changes:
  • Taunts can no longer be canceled by movement input or fire input
  • They can still be canceled by rage moves, movement abilities, jumping, guarding, or other taunts
  • Ridika’s ascent movement ability now lasts .1 second after shift is released
  • The ability will still stop regardless if stamina runs out or she reaches maximum ascent time
  • BugFixes:
  • Fixed an error with gearup rendering the preview pawn during an incorrect tick group
  • Fixed an issue where double pressing 5 would reveal and invisible enemy
  • Camera can no longer be zoomed with scroll wheel
  • Animation hacks have been patched out of the game
  • Patched a cheat which allowed players to move and attack while guarding
  • Fixed a bug where the timer UI displayed match time seconds incorrectly