What's new in Amnesia: The Dark Descent Patch 1.2

May 21, 2011
  • Justine
  • Added the expansion "Justine". Launch it from the Launcher, using the Justine button.
  • Lang
  • Added complete Russian translation.
  • Fixed typo in english.lang.
  • Mouse
  • Mouse movement should scale better if you have really wide setups (as in multiple monitors).
  • Show icons when no cross active.
  • Inventory script
  • Fixed typo on variable name.
  • Level00
  • Add details to part of map where people explore.
  • Level02
  • Fixed static that clipped through wall.
  • Level03
  • Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have.
  • Fixed hole into library, should fix player "bouncing" out from hole and not into.
  • Level06
  • Implemented a simple fix for incorrect chemical jar.
  • Level07
  • Move boxed and debris a bit to minimize chance of lurky hitting player while on the box.
  • Added extra collider boxes to keep player from falling out of level (very unlikely).
  • Level17
  • Added colliders below stairs so that pipe entities can't get stuck.
  • Level18
  • Fixed the three steam pipes getting stuck in steam burst mode.
  • Level22
  • Fixed z-conflict between two static meshes.
  • Level27
  • Moved the slime that could potentially block the door by mistake.

New in Amnesia: The Dark Descent Patch 1.01 (Sep 24, 2010)

  • level00:
  • Going into cave and into the void.
  • In the passage with stabs, possible to look under floor.
  • level01:
  • Torch goes through wall.
  • level02:
  • The web reappears if leaving the level and entering a gain after using acid.
  • Texture fixes.
  • level03:
  • Falling out of level in corner.
  • Carpet with dirt on it.
  • level07:
  • Water thing might be less prone to attack on boxes. Might.
  • Texture fixes.
  • level09:
  • Texture fixes.
  • No colliders on bottom of stairs in main room
  • level12:
  • Fixed door in wall.
  • Fire gives damage.
  • level13:
  • Getting stuck behind machine.
  • level15 N/S:
  • Can jump through the gap in the floor without widening it.
  • Falling out of map by cavein and in a crypt wall.
  • Pushed out of level by grunt.
  • Magnetic boxes.
  • level 18:
  • Saved the valve that was forgotten.
  • Texture fixes.
  • level 22/27:
  • Texture fixes.
  • Capture improvements.
  • Going through railing.
  • Less chance of circle running.
  • level 24:
  • Texture fixes.
  • Found some "on the moon" objects.
  • level25:
  • Repositioned some red slime web.
  • Menu:
  • Pressing ESC while binding a new key ends up in quite the predicament.
  • Improved binding to mouse buttons beyond the first 3
  • Extra:
  • Herbery diary part 3 distorts.
  • Language:
  • New page tag in italian translation.
  • Misc english translation fixes.
  • English manual minor fixes.
  • Minor german translation fix.
  • Technical:
  • Fix for ATI X 1000-series
  • Forced cache loading (increases load speed)
  • Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
  • Fixed ladder climbing crash bug
  • Fixed item combine crash bug
  • The crash flag check is removed.
  • Rotation interaction now works better with mouse smoothing off.
  • Fixed wheel-rope connection save bug
  • Lean does not interfere with scripting
  • Lancher saves log file to proper folder
  • Some settings are now properly saved to cfg files.