What's new in American Civil War Campaign Antietam Patch 2.01
Apr 30, 2015- Change to scenario editor and main program to fix alignment problem with new 3D hand drawn maps.
New in American Civil War Campaign Antietam Patch 2.0 (Apr 30, 2015)
- First John Tiller Software release.
- Restored snapshot feature for entire map.
- Added Mixed Organization Penalty Optional Rule for -1 morale modifier when units from different brigades are in the same hex.
- Added ability to construct Trenches in certain scenarios based on Parameter Data Trench Construction value.
New in American Civil War Campaign Antietam Patch 1.02 (Feb 24, 2011)
- Added an option for Mouse Wheel Zoom.
New in American Civil War Campaign Antietam Patch 1.01 (Feb 26, 2010)
- Several new scenarios including both a Consolidated and a Sectional artillery Battle of Antietam (see scns 200 and 201)
- AI firing is now by stack instead of by unit.
- Activate AI when under Manual control now only activates AI Firing and not AI Movement.
- Added toolbar button for Command Range.
- Added new Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing.
- Added new Parameter Data value that controls when artillery crews are killed.
- Added new Alternate Fixed Unit release Optional Rule that releases
- Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit.
- Fix for some screensavers causing game to go blank.