What's new in American Civil War Campaign Antietam Patch 2.01

Apr 30, 2015
  • Change to scenario editor and main program to fix alignment problem with new 3D hand drawn maps.

New in American Civil War Campaign Antietam Patch 2.0 (Apr 30, 2015)

  • First John Tiller Software release.
  • Restored snapshot feature for entire map.
  • Added Mixed Organization Penalty Optional Rule for -1 morale modifier when units from different brigades are in the same hex.
  • Added ability to construct Trenches in certain scenarios based on Parameter Data Trench Construction value.

New in American Civil War Campaign Antietam Patch 1.02 (Feb 24, 2011)

  • Added an option for Mouse Wheel Zoom.

New in American Civil War Campaign Antietam Patch 1.01 (Feb 26, 2010)

  • Several new scenarios including both a Consolidated and a Sectional artillery Battle of Antietam (see scns 200 and 201)
  • AI firing is now by stack instead of by unit.
  • Activate AI when under Manual control now only activates AI Firing and not AI Movement.
  • Added toolbar button for Command Range.
  • Added new Proportional Opportunity Fire Optional Rule that causes Opportunity Fire generated by firing units to be more proportional to the total strength of the units firing.
  • Added new Parameter Data value that controls when artillery crews are killed.
  • Added new Alternate Fixed Unit release Optional Rule that releases
  • Fixed units within 5 hexes of an enemy unit regardless of Line-of-Sight to that unit.
  • Fix for some screensavers causing game to go blank.