What's new in All Points Bulletin Reloaded 1.17.0 (573)

Jul 26, 2014
  • CHANGE AND ADDITIONS:
  • NEW MODE - OPEN CONFLICT: The gloves come off in this special Financial district that uses the "Open Conflict" matchmaking rules. In Open Conflict, opponents will be selected purely based on who is available - the system won't take into account player skill, instead it looks to match the first eight available (four per faction) players against each other. If you have the courage to take on anyone, regardless of skill, then this mode is for you. When you are in these districts, there will be no visual representation of other player's skill or rating.
  • PLEASE NOTE: Open Conflict uses a special set of match making rules that we are using to gather live data to help us improve the matchmaking system and player experience. We are aware that Open Conflict will be an uneven experience for players but we hope you still have fun in these districts while we gather our data.
  • GAME SETTINGS: We moved character settings to be account, cloud-saved settings and we made general audio settings (volume / subtitles) machine bound. This will mean that if you move to another PC your account settings will move with you. It also means the game's volume will now be universally the same as your game settings (so no more super loud volume before login).
  • PLEASE NOTE: The account settings will be pulled from the last character you saved the options for (including playing with a character for the first time). This will also reset everyone's subtitle and audio volume options. You should also be able to change all settings in character select.
  • VIDEO OPTIONS:
  • Added support for Fullscreen Windowed mode.
  • VIDEO OPTIONS (MULTI-MONITOR):
  • We now re-evaluate the sizes of the movie players after we switch video settings (Resolution / Full-screen) so that multi-monitor support keeps working.
  • MODS (BLOWTORCH):
  • You can now activate the blowtorch mod while in a vehicle and you can now target the vehicle you are in when using the blowtorch.
  • Sorry, this note was not very clear. What we’ve actually done is allow players to repair vehicles with the blowtorch, when they are leaning out the window of a vehicle - it does not mean you can use the blowtorch from inside the vehicle. A cool down timer is also now applied – 30 seconds for premium players and 60 seconds for non-premium players.
  • WEAPON SKINS:
  • Agrotech DMR-AV PR1 / PR2 now have an "Alternative" skin option.
  • OPTIONS:
  • Added a "Custom" video quality setting, for when players manually alter the various video settings.
  • UI (SCOREBOARD):
  • Premium cash bonuses have been separated out from the "Bonus" section, so it is now easier to tell what your premium bonus actually is.
  • UI (KILL FEED):
  • If a player is now killed by a vehicle, an vehicle kill icon will be shown in the activity feed (previously a vehicle kill was shown as a skull icon).
  • UI (OPTIONS):
  • Added a video volume slider. Videos now use a combination of the master volume and video volume, rather than the default volume.
  • Drop-down menus have been altered so they now use more of the actual space available to them.
  • Now greying out options that are overridden by hardware constraints.
  • Pressing OK on the options screen now accepts all changes rather than just the ones of the tab you were using.
  • UI (ESCAPE MENU):
  • Selecting the "Knowledge Base" entry from the Escape menu will now open the Knowledge Base display in the Tutorial UI.
  • UI (DISTRICT SELECT):
  • Changed the advanced district selection tab from a graphical icon to the text "Advanced".
  • UI (LOGIN INTEGRATION):
  • Added new explanatory text to the 'First Time Setup' dialog seen when associating an account.
  • BUG FIXES:
  • GHOST SHOTS:
  • We've made changes to improve client and server parity, in order to address the issue commonly referred to as "Ghost Shots". It should be noted that it does not completely resolve the issue - but extensive testing has shown that it substantially reduces the likelihood of it occurring.
  • Ghost Shot(s): A visual feedback issue that can occur when a player fires a weapon, is seen to do so on their client, but the server considers it invalid, fractions of a second later. This leads to confusion between what a player has seen and what has been validated and allowed by the server.
  • CAR SURFER:
  • Fixed an issue that would case impact damage to be applied continuously to a vehicle in motion, if the user was standing on the vehicle with Car Surfer equipped.
  • AUDIO (Thigh High Boots):
  • Thigh High Boots are now using the correct high heel sound effects.
  • TAGGERS (EVENTS):
  • Fixed an issue where taggers would not work on players taking part in an event, if those players had previously been in a group together.
  • EXPLOIT - MODS (BLOWTORCH):
  • Fixed an exploit with the blowtorch modification that would allow you to use a heavy weapon while hanging out a vehicle.
  • EXPLOIT - USEABLES (EPINEPHRINE):
  • Fixed an exploit where using Epinephrine would not cause damage to the player, if they used it during the re-spawn invulnerability.
  • EXPLOIT - ITEMS:
  • Fixed an issue where off-mission items could be counted towards a mission's objective items.
  • WEAPON SKINS (ROLES):
  • The PSR Chrome skin is now hooked up to be unlocked from the correct sniper role.
  • WEAPON SKINS:
  • The Future Tech skin for the PSR Osprey now displays properly.
  • UI:
  • Fixed an issue where advanced video options would not be saved properly when changing the basic video quality
  • TEXT:
  • Fixed a typo and improved the confusing wording of the tutorial dialog box that appears when you create a new character for the first time.
  • CLIENT CRASH:
  • Fixed a rare startup crash, which could happen if the game could not restore / maximise the game window.
  • Fixed a client crash that could happen when a player attempted to change their music library.