What's new in Alien Arena: Combat Edition 7.53
Dec 30, 2011
- Extended use of VBO for signifigant performance increases on high settings.
- A number of bot AI changes to improve navigation, combat and more human like behavior.
- Added a number of video resolutions.
- "Dm Lights" server option.
- Menu changes to make things behave more consistently and intuitively.
- When entering join server menu, servers only refreshed on first entry, unless refresh button is pressed.
- Entity def files to allow maps to have multiple game types and configurations.
- Chaingun behavior smoothed out.
- Grass/vegetation rendering visually improved, and optimized.
- CTF scoring improvements.
- Smarter precaching.
- Speed hack detection improvements.
- Fixed account bugs.
- Optimizations for IQM and MD2 rendering.
- Stats math refactoring.
- New maps - TCA-Invasion, CTF-Zion2k9
- New violator sounds, skin, and effects.
- Added "ultra" skill level to single player mode.
- Added sun object control to scripts.
New in Alien Arena: Combat Edition 7.52 (Oct 10, 2011)
- Many new models and textures
- Four exciting new levels
- Vegetation shadowmapping
- Account system for stats
- Improved stats algorithms
- Various improved effects
- Decoupled renderer from client frame code
- Variety of bug fixes and code cleansing
- Changes to the bot code and anti-camp
New in Alien Arena: Combat Edition 7.51 (Mar 12, 2011)
- Major 7.51 features:
- 1. Extensive rewrite of bsp surface rendering for a massive performance increase
- 2. Complete rewrite of vertex buffer object code
- 3. Complete rewrite of post process effects(pain, heat wave distortions, etc)
- 4. Improvements to light volumes
- 5. Improvements to shadow mapping for dynamic shadows
- 6. Massive renderer cleanup and re-org
- 7. First editions of a developer reference
- 8. Improvements to vehicle hud rendering
- 9. Added configure option for Unix/Linux ANSI color console output
- 10. Integrate ODE library into Unix/Linux build to avoid potential problems
- 11. Variety of graphical updates
- 12. Three new/revamped levels
- 13. Fixed bug with vid_restart on map change, for much faster map loading
- 14. Added downloading of iqm meshes
- Important SVN commits:
- Revision: 2282
- Author: irritant
- Date: 1:14:10 AM, Friday, December 10, 2010
- Message:
- Changed fps counter text a bit.
- Revision: 2286
- Author: blackice
- Date: 4:25:27 AM, Tuesday, December 14, 2010
- Message:
- Ragdolls: added a NaN check which seems to solve the ODE assertion error problem
- Revision: 2289
- Author: strat
- Date: 2:07:03 AM, Saturday, December 18, 2010
- Message:
- Correct missing return in alternate non-HAVE_MREMAP q_shunix.c::Hunk_End(); might affect non-Linux builds.
- Add error trap to file path initialization for unexpected lack of HOME environment variable in Linux/Unix version.
- Revision: 2293
- Author: irritant
- Date: 12:33:10 AM, Tuesday, December 21, 2010
- Message:
- Changed armor shard skins a bit.
- Revision: 2298
- Author: irritant
- Date: 12:36:16 PM, Friday, December 24, 2010
- Message:
- Added new features for light volumes(roll, pitch, rotating flag).
- Revision: 2301
- Author: irritant
- Date: 12:36:46 AM, Monday, January 03, 2011
- Message:
- Add beta version of dm-dismal2k11. This needs to be tweaked and relit some, and have the rotating fans replaced by shadow casting meshes.
- Revision: 2302
- Author: irritant
- Date: 1:04:26 PM, Tuesday, January 11, 2011
- Message:
- Added some of the new weapon sounds.
- Revision: 2303
- Author: irritant
- Date: 7:08:01 PM, Tuesday, January 11, 2011
- Message:
- Complete rewrite of VBO subsystem. This is not finished, so it's disable by default. Goal will be to first move surface VBO's into one large VBO with offsets.
- Revision: 2304
- Author: irritant
- Date: 5:19:10 PM, Wednesday, January 12, 2011
- Message:
- 1. Finished bsp vbo work, using one vbo, with offset data. Note - this is not proving to be faster, and in fact quite slower on some older cards, so it's disabled by default(gl_usevbo). Some modern cards might see a performance increase, will need testing
- 2. Stripped out a number of useless and dated junk(i.e ancient SGIS extensions). Removed fallback code for cards not capable of multitexturing(no card after a geforce2 wouldn't have hit). Removing all of this pointless checking resulted in a small increase in fps.
- Revision: 2305
- Author: strat
- Date: 2:07:57 PM, Thursday, January 13, 2011
- Message:
- Update Linux for OpenGL function name changes.
- Add files for dm-dismal2k11 to game_data.am.
- Add mouse buttons 8 and 9 to Linux. (X events 10 and 11).
- Revision: 2306
- Author: irritant
- Date: 5:26:54 PM, Thursday, January 13, 2011
- Message:
- Massive renderer cleanup and re-organization.
- Revision: 2307
- Author: irritant
- Date: 6:12:39 PM, Thursday, January 13, 2011
- Message:
- 1. Fix broken envmap shader.
- 2. More re-org.
- Revision: 2308
- Author: irritant
- Date: 2:18:18 AM, Friday, January 14, 2011
- Message:
- More renderer cleanup and re-organization.
- Revision: 2309
- Author: irritant
- Date: 5:56:14 PM, Friday, January 14, 2011
- Message:
- Removed pointless legacy code.
- Fixed bullethole glitch.
- Revision: 2310
- Author: irritant
- Date: 11:11:39 PM, Friday, January 14, 2011
- Message:
- Updated with more new weapon sounds.
- Revision: 2315
- Author: irritant
- Date: 2:20:13 PM, Saturday, January 15, 2011
- Message:
- Removed more pointless render code.
- Revision: 2316
- Author: irritant
- Date: 11:59:23 PM, Tuesday, January 18, 2011
- Message:
- 1. Batch surfaces for big increase in fps.
- 2. Fix bug with normalmap setting in menu causing crashes.
- Revision: 2317
- Author: irritant
- Date: 2:13:29 AM, Wednesday, January 19, 2011
- Message:
- Fixed shader being called when it shouldn't be.
- Revision: 2318
- Author: irritant
- Date: 2:29:15 AM, Wednesday, January 19, 2011
- Message:
- Cleaner surf code.
- Revision: 2320
- Author: irritant
- Date: 3:48:26 PM, Wednesday, January 19, 2011
- Message:
- Only non-glsl surfaces used the old fixed function self shadowing for normalmapped surfaces.
- Revision: 2321
- Author: irritant
- Date: 4:41:46 PM, Wednesday, January 19, 2011
- Message:
- Dynamic lighting fix.
- Revision: 2322
- Author: irritant
- Date: 5:22:48 PM, Wednesday, January 19, 2011
- Message:
- More surf code cleanup and reorg.
- Revision: 2323
- Author: irritant
- Date: 12:37:10 AM, Thursday, January 20, 2011
- Message:
- Fixed bug with missing lava/slime renders.
- Revision: 2325
- Author: irritant
- Date: 1:21:17 AM, Friday, January 21, 2011
- Message:
- Some nice improvements in shadow mapping performance and appearance.
- Revision: 2326
- Author: irritant
- Date: 9:52:40 AM, Saturday, January 22, 2011
- Message:
- Yet more bsp optimizations.
- Revision: 2330
- Author: irritant
- Date: 12:02:03 PM, Sunday, January 23, 2011
- Message:
- Removed unneeded parallax map settings(parallax maps are always rendered if normalmapping is enabled).
- Revision: 2331
- Author: irritant
- Date: 2:18:57 PM, Sunday, January 23, 2011
- Message:
- Another performance increase, using another surface culling layer.
- Revision: 2332
- Author: xempx
- Date: 9:54:58 PM, Sunday, January 23, 2011
- Message:
- lamps for Zorn/Dismal
- Revision: 2334
- Author: irritant
- Date: 12:10:49 AM, Monday, January 24, 2011
- Message:
- Fixed bug with lowest settings and water/warp surfaces.
- Cleaned up rscripts, and replaced ancient glbegin/end routines with vertex arrays.
- Revision: 2348
- Author: irritant
- Date: 1:02:10 PM, Thursday, February 03, 2011
- Message:
- Fixed shader bug.
- Revision: 2352
- Author: irritant
- Date: 3:44:10 PM, Thursday, February 03, 2011
- Message:
- UPdated violator bsp file.
- Revision: 2355
- Author: strat
- Date: 1:00:53 AM, Tuesday, February 08, 2011
- Message:
- First editions of developer reference in html and pdf (mostly done).
- Update game_data.am.
- Revision: 2356
- Author: strat
- Date: 3:58:22 AM, Tuesday, February 08, 2011
- Message:
- Improve timerefresh and viewpos commands for performance testing.
- Revision: 2357
- Author: irritant
- Date: 1:40:27 PM, Wednesday, February 09, 2011
- Message:
- Better shadow culling.
- Revision: 2360
- Author: irritant
- Date: 2:18:00 PM, Friday, February 11, 2011
- Message:
- Changed pain distortion effect. This now uses a blood graphic with a radial blur applied that gets stronger towards the edges.
- Revision: 2362
- Author: irritant
- Date: 10:25:35 AM, Saturday, February 12, 2011
- Message:
- Pain effects completed and now scissored properly no matter what resolution is used.
- Revision: 2363
- Author: irritant
- Date: 11:03:39 AM, Saturday, February 12, 2011
- Message:
- Post processes glsl effects now completed(rewrite).
- Revision: 2365
- Author: irritant
- Date: 11:27:43 PM, Wednesday, February 16, 2011
- Message:
- Fixed bug with ATI drivers and radial blur shader. Effing ATI....
- Added new files to linux install.
- Revision: 2368
- Author: strat
- Date: 5:11:56 PM, Thursday, February 17, 2011
- Message:
- Minor cleanup and one small performance optimization.
- Revision: 2369
- Author: irritant
- Date: 11:50:14 PM, Thursday, February 17, 2011
- Message:
- Added max's color console patch.
- Added simple alpha/anim scripting capability for vehicle huds.
- Cleaned up some stupidity in postprocess effects.
- Revision: 2370
- Author: irritant
- Date: 12:34:44 AM, Friday, February 18, 2011
- Message:
- Added fx for vehicle huds.
- Revision: 2371
- Author: irritant
- Date: 7:31:21 PM, Friday, February 18, 2011
- Message:
- 1. Fixed bug with steam and fire ents not getting broadcast to all clients.
- 2. Fixed bug with vbo and flowing surfaces(cannot use vbo for flowing surfaces!).
- Revision: 2378
- Author: irritant
- Date: 11:27:12 AM, Sunday, February 20, 2011
- Message:
- Fixed coord calcs of explosion heat wave effects.
- Revision: 2379
- Author: irritant
- Date: 12:31:12 AM, Tuesday, February 22, 2011
- Message:
- Changed player model downloads to iqm.
- Revision: 2382
- Author: strat
- Date: 11:00:07 AM, Tuesday, February 22, 2011
- Message:
- Add configure option for Unix/Linux ANSI color console output.
- Update game_data.am.
- Minor Unix/Linux mouse move math type conversion cleanup.
- Revision: 2386
- Author: irritant
- Date: 1:12:46 AM, Friday, February 25, 2011
- Message:
- Added dm-vesuvius2k11
- Revision: 2391
- Author: strat
- Date: 3:18:44 AM, Tuesday, March 01, 2011
- Message:
- Integrate ODE library into Unix/Linux build.
- - Uses double precision math for better ragdoll physics.
- - Avoids potential problems with incompatible distro-provided libode's.
- Revision: 2396
- Author: irritant
- Date: 12:04:51 PM, Friday, March 04, 2011
- Message:
- Fixed default game cvar setting.
- Revision: 2397
- Author: irritant
- Date: 6:26:16 PM, Friday, March 04, 2011
- Message:
- A couple of shader updates.
- Revision: 2399
- Author: strat
- Date: 10:23:48 PM, Friday, March 04, 2011
- Message:
- Fixed bug in gamedir cvar initialization which caused video restarts.
- Fixed bug in logfile creation for Unix/Linux dedicated server.
New in Alien Arena: Combat Edition 7.50 (Dec 16, 2010)
- Ragdoll physics using the Open Dynamics Physics Engine
- Implementation of AutoTools
- Extensive re-write of in-game IRC client
- Two brand new maps - Annihilation and Neptune
- Player models and skins updated
- Fixed LOD meshes for all player models
- Added alphamasking to ppl lit BSP surfaces
- Fixed dodge-chaining exploit
- Extensive code cleanup in many areas
- Faster particle rendering
- Updated MacPorts build
- Fixed bugs with exiting vehicles
- TTF fonts for console and game messages
- Fixed issues with colored names and kick/ban routines
- Reworked auto-bot kick and auto team balancing
- Fixed and cleaned up various rscript issues
- Option to replace vehicle consoles with 2D HUDS
- Listen servers automatically passworded
- Fixed OpenAL segfaults when no devices are defined
- Fixed precaching of base player models and their weapon models for much smoother gameplay
- New music added for various maps
- Fixed server issues with intermissions, and player names
- Revamp of dm-babel
- Updated/improved various shaders
- Streamlining of several bsp surface renderer functions