Agrar-Simulator 2011 Patch Changelog
What's new in Agrar-Simulator 2011 Patch 1.1.0.4
Feb 24, 2011- Helper:
- Varying adjusted operating speeds - depending on the upgrade (stars)
- Fixed usage problems with some extensions
- Fixed some problems when coupling expansions
- Problems Continue threshing after loading a game fixed beach
- Tube can now be operated manually by Q - tank drainage during harvesting is possible
- Better control which machines may be used (warnings)
- Machines:
- Machines are now being lifted higher in part
- Grain Tank close after emptying and disabling
- Adapted to heavy braking enhancements
- Grain texture on the trailer is visible after loading
- Adapted variable speeds
- Solve problems with more than 2 Xerion
- Tractors will not slow down even in raised position
- Enhancements are now dynamic resistance - thus different starting and maximum speeds of the tractor
- Game:
- One can see from the grain silo to it as for sale in the village (including extended)
- Large and small icons on the silos, which is included
- Removed annoying and illogical bushes or similar
- Some translations adapted
- Warning signs when driving too fast, damage, or extension is too difficult
- The Notbetankung in the field (Q) is the engine to hear again
- If you sell a starting field, it is now shown correctly on the map - the field is a few weeks later buyable
- The transferring fuel between two vehicles is no longer extra costs
- Pets:
- Adjusted consumption of feed manually and by automatic feeder
- Corrected total occupancy and stable condition at a glance view of the animal
- Animals die now, if you do not care
- The sale or purchase of animals for a recalculation of the value is now immediately, not until the next day
- Movements are out of sync
- Pets are after loading a saved game immediately visible, not only the next day (only during the day, at night they're in the stable)
- Poor condition of the animals now leads to drastic loss of value
New in Agrar-Simulator 2011 Patch 1.1.0.3 (Jan 10, 2011)
- Game Engine:
- Memory usage reduced
- Help is displayed correctly
- Screenshots are saved only 1 x
- 3D Enginge revised heavily, thus much better FPS
- Improved multi-core support
- Enhanced graphics options (eg lanes off)
- Removed guides activate shadow
- Flashing items after you have started a new game
- Helper to show correct status
- Helper:
- Do the machines are returned to the garage away from the helper
- Helper can now use all the lights
- Helper has right now and sound is always heard
- Fuel prices are adjusted for Helpers
- Fixed problems with neighboring countries helper
- AI improved helper / failsafe built
- Ultra Spray 4 and 9 can be used with helper
- Machines:
- Flip-plows can only be rotated when they are lifted
- Vario is further increased in order to place it on the trailer
- Vario got Contour-automatic, is therefore adapted to the soil
- Conspeed snail now has proper rotation
- Ultrapray 4 has no problems with the greatest garage
- Many extensions can now only be dug out without switching in the transport mode
- New machine sounds
- Incorrect warning signs on Vonrich1900
- Corrected after the purchase of Axos and Axion false maximum speed -
- Contained Ulasoft 6 pan
- Adjusted consumption of the machines
- Improved maximum steering
- Game:
- Price lists for sale, including when working helpers
- Translations added
- corrected symbols on the map
- Fixed Fields Buy / Sell
- After resuming the garage reopens
- 2 days after harvesting one can again order the correct box
- Fixed wrong field resets after harvesting
- fields are retained when you save
- Purchased fields are now displayed correctly
- Grain yields adjusted
- Barley color corrected
New in Agrar-Simulator 2011 Patch 1.0.0.2 (Oct 13, 2010)
- Light can now be off with the key on and i
- Horn by pressing h
- In the garage you can refuel now, if you have previously purchased a fuel storage and fuel
- The Plough texture was adapted and is now more visible
- The Z (on some systems, Y) is used for alighting.
- In the vicinity of a vehicle can be entered using the TAB key.
- Also with TAB, you can switch between vehicles.
- The damage has been changed slightly so that the extensions do not easily get defects.