What's new in Agrar-Simulator 2011 Patch 1.1.0.4

Feb 24, 2011
  • Helper:
  • Varying adjusted operating speeds - depending on the upgrade (stars)
  • Fixed usage problems with some extensions
  • Fixed some problems when coupling expansions
  • Problems Continue threshing after loading a game fixed beach
  • Tube can now be operated manually by Q - tank drainage during harvesting is possible
  • Better control which machines may be used (warnings)
  • Machines:
  • Machines are now being lifted higher in part
  • Grain Tank close after emptying and disabling
  • Adapted to heavy braking enhancements
  • Grain texture on the trailer is visible after loading
  • Adapted variable speeds
  • Solve problems with more than 2 Xerion
  • Tractors will not slow down even in raised position
  • Enhancements are now dynamic resistance - thus different starting and maximum speeds of the tractor
  • Game:
  • One can see from the grain silo to it as for sale in the village (including extended)
  • Large and small icons on the silos, which is included
  • Removed annoying and illogical bushes or similar
  • Some translations adapted
  • Warning signs when driving too fast, damage, or extension is too difficult
  • The Notbetankung in the field (Q) is the engine to hear again
  • If you sell a starting field, it is now shown correctly on the map - the field is a few weeks later buyable
  • The transferring fuel between two vehicles is no longer extra costs
  • Pets:
  • Adjusted consumption of feed manually and by automatic feeder
  • Corrected total occupancy and stable condition at a glance view of the animal
  • Animals die now, if you do not care
  • The sale or purchase of animals for a recalculation of the value is now immediately, not until the next day
  • Movements are out of sync
  • Pets are after loading a saved game immediately visible, not only the next day (only during the day, at night they're in the stable)
  • Poor condition of the animals now leads to drastic loss of value

New in Agrar-Simulator 2011 Patch 1.1.0.3 (Jan 10, 2011)

  • Game Engine:
  • Memory usage reduced
  • Help is displayed correctly
  • Screenshots are saved only 1 x
  • 3D Enginge revised heavily, thus much better FPS
  • Improved multi-core support
  • Enhanced graphics options (eg lanes off)
  • Removed guides activate shadow
  • Flashing items after you have started a new game
  • Helper to show correct status
  • Helper:
  • Do the machines are returned to the garage away from the helper
  • Helper can now use all the lights
  • Helper has right now and sound is always heard
  • Fuel prices are adjusted for Helpers
  • Fixed problems with neighboring countries helper
  • AI improved helper / failsafe built
  • Ultra Spray 4 and 9 can be used with helper
  • Machines:
  • Flip-plows can only be rotated when they are lifted
  • Vario is further increased in order to place it on the trailer
  • Vario got Contour-automatic, is therefore adapted to the soil
  • Conspeed snail now has proper rotation
  • Ultrapray 4 has no problems with the greatest garage
  • Many extensions can now only be dug out without switching in the transport mode
  • New machine sounds
  • Incorrect warning signs on Vonrich1900
  • Corrected after the purchase of Axos and Axion false maximum speed -
  • Contained Ulasoft 6 pan
  • Adjusted consumption of the machines
  • Improved maximum steering
  • Game:
  • Price lists for sale, including when working helpers
  • Translations added
  • corrected symbols on the map
  • Fixed Fields Buy / Sell
  • After resuming the garage reopens
  • 2 days after harvesting one can again order the correct box
  • Fixed wrong field resets after harvesting
  • fields are retained when you save
  • Purchased fields are now displayed correctly
  • Grain yields adjusted
  • Barley color corrected

New in Agrar-Simulator 2011 Patch 1.0.0.2 (Oct 13, 2010)

  • Light can now be off with the key on and i
  • Horn by pressing h
  • In the garage you can refuel now, if you have previously purchased a fuel storage and fuel
  • The Plough texture was adapted and is now more visible
  • The Z (on some systems, Y) is used for alighting.
  • In the vicinity of a vehicle can be entered using the TAB key.
  • Also with TAB, you can switch between vehicles.
  • The damage has been changed slightly so that the extensions do not easily get defects.