Age of Conquest IV Changelog

What's new in Age of Conquest IV 4.18.211

Jun 20, 2019
  • AI Difficulty: AI difficulty is now listed in multiplayer game info panel (only for new games).
  • Data I/O: updated writing and reading of data to use less memory (byte instead of 4-bytes in some cases). If you run a ~1+ year old version, then please upgrade, you won't be able to connect otherwise.
  • Network I/O: improved login speed by loading all information at same time (rather than 1-by-1).
  • Network I/O: improved speed in general by loading multiple objects at the same time (rather than 1-by-1).
  • Modding: max. travel distance for ships can be adjusted (between 1 and 3 tiles).
  • Modding: Story allows for links now using the {LINK:...}...{/LINK} tag.
  • Language: option to translate to Latin American Spanish (in addition to Spanish/Spain).
  • Language: latest translations added - Thanks :-D
  • Client: upgraded to latest backend (e.g. Android 9.0/SDK 28).
  • Server: upgraded login and purchase verification version (Google Authentication and Publisher v03).
  • Bugfix: elections would reset diplomacy even for games were diplomacy was turned off (and prevent nations from being attacked).
  • Bugfix: nation customization popup during game setup would be too wide for portrait view displays.
  • Bugfix: old JVM would not have the proper SSL certificates (removed the check to accept any).
  • Bugfix: installer for Mac fixed (stopped working on latest Mac OS).
  • Bugfix: potential issue synchronizing render/UI-thread with other threads (potentially prevents crashes).
  • Bugfix Crashes: when the branding image wasn't loaded but used for rendering.
  • Bugfix Crashes: threads not properly synchronized (render pool).
  • Bugfix Crashes: when internal time wasn't properly initialized (not epoch time).

New in Age of Conquest IV 4.17.206 (Mar 19, 2019)

  • Province Dropdown: now also sortable if ready by population or happiness festival! Implements: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5749
  • Web API (Beta): allows accessing the Age of Conquest servers via REST and JSON. Currently querying of user accounts, chat and game servers supported. More to come. "API Reference" is available from the in-game guide. This is stable but still beta, i.e. please provide feedback.
  • Manual: troubleshooting guide updated with what to do during connection errors.
  • Manual: contains a link to the server monitor at https://status.ageofconquest.com which shows current server statuses.
  • Server Uptime: a status page for all relevant servers is now available at https://status.ageofconquest.com and shows current status and uptime.
  • GUI: transitional effects/tweens updated and streamlined for dialog and panel fade-in/out.
  • GUI: options dialog updated with additional configurations available directly within the game.
  • GUI: keyboard shortcuts information better integrated.
  • GUI: minor other updates & adjustments.
  • GUI: swapped the "Single Player" and "Multiplayer" button for the fun of it :)
  • Tournaments: setting up a tournament, will NOT require to set a tournament icon anymore!
  • Main Wall: players posting messages to the main wall are limited to max. 1 message per hour.
  • Settings (Keys): some of the keyboard shortcuts can be edited :)
  • Network I/O: we now have a dedicated proxy server for players from Russia in case some servers don't work.
  • Network I/O: game now allows setting a proxy server in case you have trouble connecting normally (e.g. blocked). Edit "Network I/O: Proxy" in the game's settings.
  • Network I/O: option to switch to non-binary transfer mode. Might resolve connection problems with certain firewalls? Disable "Network I/O: Binary" in the settings!
  • Network I/O: server now properly returns no-cache header to prevent potential networking problems.
  • Network I/O: basic secure networking support via Let's Encrypt. For testing, enable "Network I/O: Secure" in the game's settings & report back to the developer.
  • Language: latest translations added - Thanks :-D
  • Language: Microsoft Translator updated to latest version 3.0.
  • Balancing: Unlimited number of actions points cannot be used for rated or betting type games.
  • Moderators: Admin Guide now contains the moderator email address listed with explanation when/how to use it.
  • Moderators: Officers can now add members to a clan even though they can't join normally (via Admin Terminal/Officer Function ONLY).
  • Moderators: Officers can now see more details to products & bargains in the catalog.
  • Moderators: Server Status link also displayed on "Server Dashboard".
  • Moderators: You need to enable "Network I/O: Secure" in the game's settings. You'll get a blinking warning displayed otherwise.
  • Bugfix: pending messages from eliminated nations would linger around.
  • Bugfix: active game server cache wasn't properly reset after a re-login (still pointing to old servers).
  • Bugfix: silencing an account would not work on the chat (cache was indefinite until a server was rebooted).
  • Bugfix/Images in Moderator Inbox: retaining images viewed via moderator inbox outside of internal image atlas (to prevent errors/allow larger images to be viewed).
  • Bugfix Admin: "Admin" button for moderators mapped to statistics (instead of admin).
  • Bugfix Admin: cheat investigation mails are now sent properly from the moderator mailbox (not moderator's private mailbox).
  • Bugfix Crashes: executing background worker with 'null'-worker.
  • Bugfix Crashes: pressing the CAMERA button while not initialized yet.
  • Bugfix Crashes: continuing loading even if user preferences could not be initialized.
  • Bugfix Crashes: if internet connection had errors/resulting in bad game data (bad firewall?).
  • Bugfix Crashes: while refreshing 'decree' dialog after a new turn became available ('null' pointer for player).
  • Bugfix Crashes: during cheat detection, the for-loop took the wrong maximum (going over array limit).

New in Age of Conquest IV 4.15.193 (Nov 29, 2018)

  • Manual Updated: combat math was explained wrongly. Please refer to the updated in-game section "Combat" for details. Addresses: http://www.multiplayerhub.com/board/viewtopic.php?f=59&t=5646
  • Diplomacy Exploit: cancelling & re-establishing a relation would give a happiness bonus without any penalties (code & loophole fixed). Reported by "wxystad".
  • Auto-Translator: better detection of languages (and re-detection if possible).
  • Auto-Translator: fixed rendering of original text in popup (wrong decoding).
  • Translations: latest translations added - Thanks :-D
  • Privacy Policy: added to the manual (last page).
  • Code Optimized: HEX/color value parsing.
  • Server Uptime: improved server reboots to prevent them from sometimes getting stuck rebooting (force-reboot added after timeout).
  • Server IPv6: added to servers who had them still missing (game & download servers).
  • Server Backend: updated the the newest version (Jetty 9.2.26).
  • Bugfix Incognito Mode: player name could still be clicked & viewed while joining/leaving a game. Reported by "wxystad".
  • Bugfix Cheat Code: invalid troops would be assigned to the nation, resulting in a too long build list (e.g. fantasy map).
  • Bugfix Screenshots: would not work on all platforms due to invalid permissions (e.g. Android).
  • Bugfix Crashes: when statistics system was not available & statistics updated.
  • Bugfix Crashes: while setting up new multiplayer game while not properly being logged in.
  • Bugfix Crashes: while submitting a translation in the translation center.
  • Bugfix Crashes: while disposing unused image buffers.
  • Bugfix Crashes: during invalid game setup (no humans in game).
  • Bugfix Crashes: while auto-submitting actions.
  • Bugfix Crashes: while adjusting volume & number of sounds is changed (sync-issue).
  • Bugfix Crashes: while rendering games listing when data was not all properly loaded.

New in Age of Conquest IV 4.13.189 (Aug 2, 2018)

  • Incognito Games: game owner is now hidden also (unless you are a moderator).
  • Team Tournaments: bugfix for wrong team assignments after the 2. round in a team tournament. The players where randomized by mistake. Should possibly fix the bug (unless there is more?).
  • Team Tournaments: improved assignement of clan members to teams giving priority to teams that have signed up with a correct number of players (divisible by team size).
  • Coin Betting: max. amount is now 5 coins (to prevent abuse).
  • Menu Screens: slightly improved the GUI/layout (especially single player section).
  • Load Screen/Indicators: added progress-% indicators for (a) creating new games and (b) loading existing games.
  • Device Vibrations: can now be turned off while unchecking "Device Vibrations" in the game's settings.
  • Translations: latest translations added - Thanks :-D
  • Translations: missing glyphs for Greek & Chinese added.
  • Translations Fixed: translations for Indonesian/Greek/Polish fixed, i.e. shortened for overlong texts.
  • Translations Chat (Automatic): I implemented a translation system that auto-translates texts to a player's local language. Will be available with the next major update :)
  • Admin: functionality to rename games added (via game information popup).
  • Admin Guide: updated to ensure moderator accounts have a secure password (introduction).
  • Admin Terminal: bugfix for permission system.
  • Server Maintenance: logging improved to track changes better.
  • Bugfix "Recognition": the leader for the recognition ballet would always get the -30% penalty, even though only e.g. 1 nation voted nay!
  • Bugfix Cursor: text input cursor wasn't blinking anymore.
  • Bugfix Chat: underline below username was extended too far during incognito games.
  • Bugfix Images: proxy images would partly not properly be loaded causing bad side effects.
  • Bugfix Timestamp: wasn't properly working anymore for all platforms (e.g. problems on Android).
  • Bugfix L & F: look and feel not always properly updated (due to GUIDropdown crashes) after loading.
  • Bugfix Crashes: when applying new look & feel to dropdown (wrong class cast).
  • Bugfix Crashes: opening city view when there is not owner (or became neutral).
  • Bugfix Crashes: when map panel wasn't properly initialized yet.
  • Bugfix Crashes: accessing component of map object that wasn't available (component was 'null').
  • Bugfix Crashes: when device time was set far in the past.

New in Age of Conquest IV 4.12.185 (Jun 30, 2018)

  • Font Update/Type: changed to a distance field font to allow for better look while scaled. Font hinting implemented also. Issues might arise :-/
  • Font Update/Size: slightly increased the font to make it more readable.
  • Font Issues: there might be some issues for Thai/other where markers/etc. are not placed correct. Please contact me to help me fix! Sorry for the problems & thanks for helping :)
  • GUI: did some re-alignment of texts for various panels. Please let me know if there are some that are still wrong.
  • Nation Listing: selection a nation does not close the panel below. Addresses: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5508
  • Networking: main server now supports connection via IPv6 (in addition to IPv4).
  • Re-Labeling: saying "None Joined" instead of "No Games" to reduce confusion!
  • Translations: latest translations added - Thanks :-D
  • Investigated: not being able to copy/paste messages via long-click or right-click. Not able to reproduce: works fine!?
  • Performance: texture/image storage optimized (memory usage reduced).
  • Performance: reduced texture storage while loading city views (just loading the 1. city view ground images now that will be shared amongst all the cities).
  • Maintenance: misc. internal code changes/refactoring to improve code.
  • Bugfix King Movement: updated the movement of the king to stay behind in all cases if not ordered to move in the first place. Addresses: http://www.multiplayerhub.com/board/search.php?search_id=newposts
  • Bugfix Sound/Music: sound & music is turned off when the game disappears into the background.
  • Bugfix Text Wrapping: the text would not always be properly wrapped, especially scaled text (overflows in next text).
  • Bugfix Text Length: some texts were too long. Cut the texts with "..." if too long to display.
  • Bugfix Multiplayer Events: the team event didn't work due to bad variable naming.
  • Bugfix Crashes: when opening link in email program/browser (internal platform error).
  • Bugfix Crashes: for downloadable map listing during refresh (GUI child not properly removed).
  • Bugfix Crashes: string builder (bug in JVM?)
  • Bugfix Crashes: while disposing resources.
  • Bugfix Crashes: by hogging the render-thread too long while loading images, the game could be killed by the OS (ANR problem).
  • Bugfix Crashes: showing recent single player achievements when data could not be loaded.
  • Bugfix Crashes: GUI element was instantiated with wrong look & feel producing casting exception.
  • Bugfix Crashes: while using the background music player while already disposed (logging only now).
  • Bugfix Crashes: while someone disjoined a game and player's info wasn't loaded yet.
  • Bugfix Crashes: improved image loading to prevent crashes due to sync-error while selecting a texture atlas.

New in Age of Conquest IV 4.9.178 (Dec 12, 2017)

  • Translations: latest translations added - Thanks :-D
  • Bugfix Crashes: handling events when a GUI panel/input got detached from the view.
  • Bugfix Crashes: pressing the BACK/ESC button during initialization.
  • Bugfix Crashes: reporting mouse events when there is no mouse/no mouse listener available.

New in Age of Conquest IV 4.8.176 (Dec 7, 2017)

  • AI Messaging: a set of pre-defined messages can now be sent to the AI.
  • Clans: custom clan ranks/naming implemented. Each member can be given a custom title. See: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5242
  • Game Links/Listing: there now is a popup that shows additional details to a game before going to the actual game.
  • Province Listing: there are now quick-access buttons for Inauguration, Happiness and Fertility Festivals (less clicks). Matches the keyboard shortcuts below.
  • Keyboard Shortcuts: they following keys are now available while in the city listing while a city is selected: 'G'=InauGuration Festival, 'H'=Happiness Festival and 'F'=Fertility Festival.
  • Incognito Games: ONLINE status is hidden while playing an incognito/anonymized game to reduce likelyhood of finding the player. I.e. blue ring is not shown.
  • Banned Players: banned players are now prevented from continuing their existing games. Order submission is disabled. Please keep the game fair for everyone and behave appropriately or else.
  • Game Deletions: games deleted by mistake/malicious intent, can now be restored by the moderator team. Please note, this functionality is only available for games that were in progress (i.e. have started).
  • GUI: dropdown list now always scrolls to the selected item if any.
  • GUI/Touch Screen: zooming and dragging of map improved. Now also allows dragging using 2-fingers.
  • GUI: minor fixes for layouting (e.g. for very long texts that don't show properly).
  • Guide: Keyboard shortcut list updated, i.e. keys G, F & H added.
  • Guide: copyrighted materials and what you can use further explained. I.e. no "Westeros" etc. maps unless you obtain permission.
  • Guide/Modding: clarification added, i.e. assets that have been created by a player, it means that the copyright stays with the player. However, by uploading, for obvious reasons, you permit for your assets to be used within the context of the game.
  • Map Loading: improved map loading by correctly skipping unused parts of a map bundle (e.g. really skipping the unused scenarios). Should reduce memory errors/crashes.
  • Serializer: redundant versioning removed. Reduced memory usage an less file and networking I/O.
  • Server: max. number of slow games increased to 1024 (from 512) for the official longhaul server.
  • Server: some configurations updated. Should respond quicker now depending on server load (Jetty config updated).
  • Server: bugfix for NTP-time sync; (a) will continue trying and (b) find better match.
  • Cheating: additional checks added to detect players using multiple accounts via MAC spoofing.
  • Translations: latest translations added - Thanks :-D
  • Language: misc. spelling fixes.
  • Admin Guide: additional information added regarding MAC spoofing.
  • Admin Guide: section about game administration added.
  • Admin/Investigated: blocking moderators will prevent them from viewing a game. No bug found, i.e. works as expected and moderators can still view games as needed even if they have been block (only joining is blocked).
  • Bugfix Modding: an error message "error loading bundle"/"too many parts returned" was shown when loading a map in the editor. It's not fixed. Caused by not closing the input stream reading a map.
  • Bugfix Crash Reporter: the crash reporter would not always properly reset (removing old listeners/etc.) resulting on being unable to report a crash.
  • Bugfix Logging in with Multiple Accounts (i.e. cheating in most cases): properly reset the mail-panel when login with a different account.
  • Bugfix Crashes: opening the profile view for a clan while not properly initialized.
  • Bugfix Crashes: on Windows XP, creating a buffered image could fail and produce crashes. The crashes should be gone for those cases

New in Age of Conquest IV 4.0.174 (Nov 9, 2017)

  • Translations: latest translations added - Thanks :-D
  • Keyboard Input: reworked, which should also result in less problems getting the map to scrolling using e.g. the arrow keys.
  • Server: switched to a new faster main server, i.e. network configuration updated.
  • Bugfix Save-Games: the saved games list would sometimes not load at all if 1 of the save files was corrupted. The game will now ignore corrupted save files and still list all the games.
  • Bugfix Multiplayer: the game listing overview would say "Wait (dead)" while a player was still actively playing in a tournament, i.e. not eliminated!
  • Bugfix Crashes: comparing player to each other while one player was 'null'.
  • Bugfix Crashes: when not properly logged in.
  • Bugfix Crashes: when player was not properly set in-game and notifications were polled.

New in Age of Conquest IV 4.0.168 (Oct 11, 2017)

  • Statistics: there is now a screen showing the active players from the past 24h. Statistics include (a) countries, (b) languages and more.
  • GUI: compacted the user account specific GUIs into one popup to reduce clutter.
  • GUI: compacted the chat interface to be just chat-related to reduce clutter.
  • GUI: centered some of the dialogs that were off-center (noticeable especially on small screens).
  • GUI: update for mail panels to remember & scroll to the correct positions as needed.
  • GUI: misc. minor improvements & fixes.
  • Balancing: This is to increase order execution fairness. A player will always get the next possible movement/attack order executed (skipped orders for the player are ignored before moving on to the next player). That way, a player should always get at least one order executed, reducing the likelyhood of a player not being able to move at all during a turn. As suggested by 'nudelsoup' on http://www.multiplayerhub.com/board/viewtopic.php?f=47&t=5292
  • Window Position: enable the "Remember Window Position" option in the game to have the game window open at the same place the next time.
  • Reporting Games: is only shown for anonymous games now! Please report the players, not the game!
  • Chat Texts: texts such as "Game is open to join" are now translated to the player's local language setting (not in the language of the player that created the game anymore).
  • Banned or Silenced Users: cannot send message via clan anymore (only direct messages to the moderators group are now possible).
  • Translations: latest translations added - Thanks :-D
  • Translations: warning display if parameters such as {0}/{1}/... are missing.
  • Texts: misc. spelling bugfixes (English).
  • Texts: "Message Board" renamed to "Announcements"
  • Texts: "peasants" changed to "population" for modern scenarios (1900+).
  • Admins: moderators are given permission to create rated and betting games for custom games.
  • Admin Guide: unverified accounts explained, i.e. not to be used for betting and cannot sponsor games!
  • Graphics Memory: reduce graphics memory usage when loading large maps (-17%!).
  • Memory Management (Crashes): largely reduced memory usage when loading specific scenarios from a map bundle. Should reduce crashes due to out of memory errors!
  • Bugfix: Inauguration Parties could not be held if a city was taken over and an inauguration party was held previously by someone else!
  • Bugfix: Broadcast button for tournaments and leagues was always disabled. Should now be enabled correctly!
  • Bugfix Crashes: parameter replacements, e.g. {0}, for translated strings could produce crashes in rare cases

New in Age of Conquest IV 4.0.166 (Sep 20, 2017)

  • Nation Selection (setup): nations can now directly be selected on the map by clicking on a nation one wants to play!
  • Nation Customization: if nations and/or teams are customized during game setup, games can only be played as unrated multiplayer matches.
  • Incognito Games: private messaging/clan center disabled during incognito mode games!
  • Game's Guide: the guide can now be copied to the clipboard or saved as RTF-file (~simple word document) to allow printing/reading outside the game.
  • Game's Guide: rating classification moved from rating tooltip into the Guide (tooltip is gone).
  • Game's Translation & Admin Guide: ditto regular guide can be saved as RTF-file (and then e.g. printed if desired).
  • ONLINE Status: blue ring is now also show in a user's profile popup view when the user is ONLINE!
  • Rating: the volatility (and number of games played) is now shown in the history popup only (to reduce GUI clutter & confusion!)
  • Rating Analysis: move the "Analysis" tab for multiplayer into the game info popup, i.e. [Analysis...] button.
  • Broadcast Button: games can only be broadcasted until turn 12!
  • Modding: story input now supports multi-language input. Scenario stories can be added for multiple languages.
  • Translations: latest translations added - Thanks :-D
  • Translations: missing glyphs for Chinese, Japanese, Korean and Thai added!
  • Texts: misc. spelling bugfixes (English).
  • Memory Consumption (debug): option to turn on display of memory consumption in settings via "Render Memory".
  • Memory Consumption (debug): pressing ALT+F7 should garbage collect unused memory, i.e. reduce memory footprint.
  • Bugfix: "Missed 2 Turns" (during Blitz): the latest release should now make sure you only miss the turn you are actually too late to submit orders to the server (instead of 2 full turns in a row). Let me know how that goes?
  • Bugfix: errors loading large maps (due to out of memory errors), e.g. the world map should maybe be gone. Improved memory management of the game.
  • Bugfix Crashes: when main thread-based I/O interface was null (not properly synchronized).
  • Bugfix Crashes: while loading/displaying the planned events list.
  • Bugfix Crashes: while modding province that has already been removed

New in Age of Conquest IV 4.0.165 (Aug 22, 2017)

  • Game Option: sending or requesting monetary funds (sending/getting help) can now disabled via game setup. Disable "Trading Assets" (advanced game setup options).
  • Balancing: transaction fee for sending help (gold) to other nations reduced to a -10% fee (was -25% previously).
  • UI: reduced the brightness of the yellow in-game GUI. Sorry, it was too distracting!
  • UI: scenario selection popup window updated.
  • UI: misc. fixes for alignment horizontal/vertical.
  • Upcoming Game Timer: the upcoming game timer now refreshes every so often & shows when a game becomes available to play (no refresh previously).
  • Networking: improved networking for fast games when the main server (login & main chat) is e.g. down for maintenance. Reduces errors submitting orders.
  • Networking: improved performance for fast games. Reduced DB/networking for smoother performance.
  • Translation Keys: to show the translation keys in the user interface, (1) go to settings and (2) enable the checkbox "Translation Keys".
  • Translations: latest translations added - Thanks :-D
  • Clan Profile: shows the level for each member also (even if not part of a clan).
  • Clans: in the clan settings there is now an option to disable new requests to join a clan (uncheck the checkbox).
  • Clans: removing a player from a clan also shows the required elapsed time also (72h).
  • Unverified Users: cannot participate in betting games anymore. Please contact the moderators to have your account verified.
  • Unverified Users: there now is a [Verify...] button on the accounts settings (cog-button chat). It will send a verification request to the moderators.
  • Tutorial: optimized for small screens, i.e. making sure everything is properly visible.
  • Error Reporting: ALT+F8 allows reporting app log files to the developer, to e.g. have bugs fixed.
  • Error Reporting: Enable "Error Reporting" in the game's settings to enable pushing the top/left corner of the game's screen to popup an error reporter. Should work even if the game appears stuck (in most cases).
  • Modding: error output improved when map digest became too large (need to reduce number of scenarios).
  • Admin IP and ID Bans: functionality improved for better banning of repeated cheating accounts (less manual labor).
  • Admin IP and ID Bans: admin guide updated. Please read!
  • Admin Terminal: admin guide updated. Please read!
  • Admin Investigations: shows if an account is disabled in the list now also, i.e. '-'.
  • Bugfix: map download counter should now be properly hidden when outside of scroll panel view.
  • Bugfix: map counter showing download count now properly refreshes if map downloads have completed.
  • Bugfix: cancelled purchases were partly considered valid and applied to a user's account.
  • Bugfix: BiDi text rendering was partly broken, i.e. the L2R/etc. markers ignored. Arabic/Hebrew should now display correctly (as before).
  • Bugfix Crashes: while building troops/watch tower while the GUI was already disposed.
  • Bugfix Crashes: during private messaging while the network was already disposed.
  • Bugfix Crashes: editing the events could cause crashes when pressing the (+) button too quickly (admin function).
  • Bugfix Crashes: possible bugfix for crashes when logging in via Google Play.
  • Bugfix Crashes: music was not properly retained and threw an error (defaults to silent rather than crash now).
  • Bugfix Crashes: while modding and a combat/combat bonus was not found, an error is output.
  • Bugfix Crashes: clicking on user field (probably hidden?) when no user was set for an existing translation.

New in Age of Conquest IV 4.0.162 (Aug 8, 2017)

  • Incognito Mode: games can now played anonymously by setting the "Incognito Mode" checkbox during game setup!
  • Random Games: the nation you join is hidden as long as the game has not started. That's to avoid confusion!
  • Balancing: a transaction fee of -25% is assessed for transfer of funds from one nation to the other. See for details: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5321
  • UI Font: main UI font updated :)
  • UI Game: new in-game UI look! :-D
  • UI Game: misc. alignment and other minor fixes.
  • UI: misc. fixes for text wrapping/scroll wrapping.
  • Inactive Games (multiplayer): games where all players are inactive, they will end prematurely. That's to speed up tournaments & leagues with games that only have inactive players.
  • Networking: switched networking over to DNS to support connecting via IPv6 networks.
  • Modding: latest template ZIP uploaded for modded maps. Please update to that latest version which has a few additional nations. http://www.ageofconquest.com/modding.html
  • Modding: editor will now output an error when testing/uploading for maps that have (a) unconnected provinces or (b) very tiny provinces (to prevent problems when playing the map).
  • Modding: removing/updating background music for maps will not throw an error anymore while trying to upload a map update (removed backwards-compatibility check!)
  • Translations: latest translations added - Thanks :-D
  • Performance: touch-detection on Windows has caused considerable slowdown during rendering (lagging). It's now disabled. Go to [Settings] and enable "Onscreen Keyboard" if you are in touch-mode and require a keyboard.
  • Performance: GUI object allocation reduced (using default object for padding/etc. if possible).
  • Server: updated to prevent tampering with games by e.g. negative coin sponsoring.
  • Bugfix Listing: the game sometimes gets stuck listing downloaded maps. Improved retaining/releasing of temporary images that could potentially result in never-ending loading loop.
  • Bugfix Crashes: while entering actions (e.g. changing governors checkbox) while not being properly joined to a game.
  • Bugfix Crashes: loading the clan messages while network was not available.
  • Bugfix Crashes: during game listing some data was 'null' producing a crash.
  • Bugfix Crashes: if app version number could not be determined, it defaults to 0.0.0 (instead of 'null').

New in Age of Conquest IV 4.0.159 (Jul 18, 2017)

  • Diplomacy Setup: the game now allows setting the starting condition of a game to all nations allied at game start or at an x-turn ceasefire when the game beings (Advanced Options / Starting Diplomacy)!
  • Disjoining Rated Games: you cannot disjoin rated games anymore (in addition to disjoining betting games).
  • Joining Games: the chat now also shows which nation a player has joined a game as!
  • Joinable Games/Game Type Abbreviations: the joinable games list shows abbrevations for the various games and their game modes, e.g. "nK" for "no king".
  • Joinable Games/Filter Permanent: the game now stores the latest search/filter settings for joinable games. That way you only need to apply some of the settings once and they stick for the next time when you come back.
  • Joinable Games/Setup: additional information if game is "Total War", "Total Peace", "All Allies" or "Ceasefire X Turns" (only available for newly created games!)
  • Fast Games (Blitz): improved handling of order/action submissions to server by also accepting "older" orders (less problems during bad network connections).
  • Fast Games (Blitz): server threads increased 8x. Should potentially improve connections to Blitz-servers!?
  • Version Checker: the game will check if the game client version is up-to-date and will output a warning if you are running an old version of the game. Although older versions work fine, some game-play features for multiplayer might not always work as intended (e.g. parameters changed).
  • Versioning: I will start updating the "minor" versions in MAJOR.MINOR.BUILD (e.g. the "1" in 4.1.237) if you are advised to upgrade. Increased minor versions indicates that some parameters/etc. have changed which can effect game-play. Running older versions in single player is fine, but using older versions in multiplayer can have negative side effects.
  • Rankings Table: the standings for the FAST/non-Team are now loaded automatically when opening the rankings screen.
  • AI Ratings: improved averaging of AI rating with tendency to lower bounds (multiplayer ratings).
  • Translations: latest translations added - Thanks :-D
  • Translations: latest render glyphs added that were missing (Chinese).
  • Guide/Texts: some minor spelling fixes!
  • Admin Guide: usernames vs. display names explained and also how to change a username when a player requests it.
  • Admin Guide: how to handle accounts that are found cheating/bad manner and are to be banned but show purchases.
  • Admin/Terminal: option to rename username (not only display names added) via "-x-rename-username:".
  • Admin/Terminal: outputting account settings also when querying user accounts.
  • Hacking: additional checks added on server side (purchases).
  • Backend (libGDX): latest release 1.9.6/7-SNAPSHOT integrated!
  • Bugfix Scrolling Wall & Mail: due to the "improved" translation popup, scrolling didn't work anymore. Should be fixed!
  • Bugfix ONLINE Status: the online status of players was not always being synced correctly (especially if network was out). The ONLINE status of players should not display correctly.
  • Bugfix ELO Analysis: should now correctly show the ratings and statistics in the ELO analysis tab (rather than 900/500 for everyone).
  • Bugfix ELO Display: rank slightly moved to the right to prevent overlap.
  • Bugfix Windows 10: touch-screen popup will not show anymore if a device is not in table/touch-screen mode.
  • Bugfix Custom Onscreen Keyboard: didn't re-layout properly when text went over to the 2. line.
  • Bugfix Map Downloads: didn't properly work on iOS (stuck at 0%).
  • Bugfix Default Music Volume: set to 80% (50% was not loud enough).
  • Bugfix Crashes: account status could not properly be determined and was 'null'.
  • Bugfix Crashes: vertex buffer increased to 32 (from 24) to attempt to reduce crashes ("remaining() < size" error)!?
  • Bugfix Crashes: by calling uninitialized floating point abstraction (construct)

New in Age of Conquest IV 4.0.158 (Jul 4, 2017)

  • Largeness Display (Settlements): the settlement graphic will now update if the population increased or declines (rather than increasing only).
  • Nation Dialog: now also shows the total troops count if visible, i.e. for self, protectorates and allies after a delay.
  • Ratings Reworked: there are now ratings for (a) fast games, (b) fast games /w teams, (c) slow games and (d) slow games /w teams.
  • Ratings History: a history is kept of previous ratings & can be graphed over time (max. 10 years). For each month 3 data points are recorded: 1.-10., 11.-20. and 21.-*.
  • Ratings: volatility now both increases & decreases.
  • Friend/Player Status: players that are connected to the game have their profile icon shown in a BLUE ring (rather than golden!) :-D
  • Friends/Team Members: are now sorted by online & last online status :)
  • AI on Inhuman: targeting of commando-units/kings improved :-P
  • AI & Submission Demands: now more slightly more likely to accept to become a protectorate if the other nation is quite a lot larger.
  • "King Dead Bug": a king/ruler will survive if the battle was won even though the king's army perished. See for reference: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5226
  • "King Disappearing Bug": there was an additional check missing if a king was eliminated in cases where territory revolted, became neutral and eliminated a king. See for reference: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5258
  • "Join War Penalty": for open travel, there now also is a -50% happiness penalty when accepting to join a war where the player already has troops on the territory! See for reference: http://www.multiplayerhub.com/board/viewtopic.php?f=47&t=5164
  • Award Medals/Trophies: medals & trophies are now only given out for rated games!
  • Account Mode: "banned" added. A banned player can still access purchasing information but not create/join games or send messages except the moderators team. Minimal account functions only.
  • Installed Maps: display formatting improved (update date).
  • Guide "Actions & Events": further information added that explains how strong/weak nations are determined, i.e. using the standings at the previous turn.
  • Guide "Diplomacy": 20% of the protectorate's gross income goes to the protector.
  • Guide: new rule regarding teasing others and entrapment. Please refrain from agitating other players.
  • Guide: what to do when going on vacation.
  • Guide: what will happen to compromised accounts and players spreading private account information.
  • Translation Popup: using onRelease (instead of onPress) now to open the translation popup menu. See for reference: http://www.multiplayerhub.com/board/viewtopic.php?f=59&t=5187
  • Translation Popup: long-presses on touch-screens now bring up translation options for Chat, Wall and In-Game Messages.
  • Translations: latest translations added - Thanks :-D
  • Translations: render glyphs for Chinese updated.
  • Multiplayer Dashboard: "LIVE Games" and "Slow Games" buttons added. Might reduce confusion how to find multiplayer games?
  • Administration: in-game text messaging is now disabled for SILENCED accounts.
  • Administration: private messaging (outside games) is now disabled for SILENCED accounts, except contacting the moderators group.
  • Reporting: reporting of games (rather than just players) functionality added. Click on the [Report...] button in a multiplayer game to report it.
  • Reporting: min. character length reduced to 50 (from 100 characters).
  • Downloadable Map Count: count-bubble will now update the count after a map download has finished (was only refreshing every 30 min. before).
  • Modding: Confirm dialog added when removing a nation from a scenario.
  • Performance Tweaking: to prevent frozen displays/ANRs.
  • Performance Tweaking: number of sound FX in memory doubled.
  • Admin Guide: updated to include information of how to handle your personal inbox.
  • Admin Guide: information added in regards to the upcoming incognito mode (future release).
  • Admin Guide: information to new "banned" account status as compared to "silenced".
  • Bugfix Crashes: trying to play disposed audio file (null pointer exception).
  • Bugfix Crashes: clicking the enhance key (keyboard) and panel was 'null'.
  • Bugfix Crashes: during troop movements, when troops where 'null' (cause unknown???).

New in Age of Conquest IV 4.0.157 (May 30, 2017)

  • Inauguration Parties: should now also work for provinces that have been taken over by capturing/eliminating another king.
  • Joinable Games: can now be filtered by maps that a player has installed/not installed also (in addition for single maps ONLY).
  • Banned Accounts: this has now be renamed to "silenced", i.e. a previously banned account was just silenced from posting on walls and chat.
  • Translations: latest translations added - Thanks :-D
  • Performance Tuning (Freezing): should run slightly faster during event display and potentially prevent freezes. At the same time, the AI should update faster as well. Should also reduce ANRs on Android.
  • Manual Updated: public shaming, slander, defamation and such are not tolerated in the game anymore. We value everyone's privacy highly.
  • Code Cleanup: obsolete code removed from game.
  • Bugfix Crashes: divisions by 0 during animations.
  • Bugfix Crashes: music not properly loaded.
  • Bugfix Crashes: while not properly being able to join game ('null'-pointer error).
  • Bugfix Crashes (Android): large heap requested which should reduce crashes by out of memory errors!?

New in Age of Conquest IV 4.0.156 (May 16, 2017)

  • End Game Statistics: Happiness & Population graphs added (will have no data missing for games that have already started!).
  • End Game Statistics: Total Income & Expenses listed for each nation (will have no data missing for games that have already started!).
  • Event Dialog GUI: improved & also added graph which shows progress over time.
  • Protectorate Stripes: stripes now colored in the protector's color (non-white). :-D
  • Clan Management: there now is a [Join]-button on each clan's profile to make joining the clan easier for others!
  • Guide/Modding Updated: section about which assets we accept for modded maps, i.e. "Public Domain", "CC0" or "CC-BY".
  • Translations: latest translations added - Thanks :-D
  • Translations/Glyphs: missing Romanian & Chinese letters added.
  • Translation Warning: you will now be warned if you are translating a language you are most likely non-native in. Also, please read the instructions!
  • Translation Instructions: updated what we consider ban-worthy offenses. Translating isn't about use or you, it's to provide high-quality texts in other languages for players that are not fluent in English - Thanks!
  • Translation Center Bugfix: very long texts could throw an error. The database wasn't able to index the text. Should be fixed now!
  • Starting Games Early (multiplayer): confirmation dialog added so a game is not started early by mistake.
  • Disjoining Rated Games: volatility will not change anymore when disjoining a rated game!
  • Bugfix Gifting: gifting maps/coins/etc. was broken. The error "no access" is gone & you should be able to gift to other players again.
  • Bugfix Stripe (purchasing): should now properly output an error for double purchases.
  • Bugfix Freezes: games would sometimes not update due to duplicate IDs causing crashes.
  • Bugfix Crashes (Modding): pressing key while no scenario was selected (rare occurance).
  • Bugfix Crashes: during game setup (not everything was initialized fully when called).
  • Bugfix Crashes: showing the number of available maps for download (count "bubble")

New in Age of Conquest IV 4.0.154 (May 2, 2017)

  • Random Games (single player): a new dialog allows selection of AI difficulty and objective now!
  • Messaging: the messaging system now shows the unread count by default (ditto it was before). To enable the [Done] button to mark messages as read manually, go into your account settings (via cog-icon in chat) and enable the [Done] button. That way, you can track messages better you haven't responded to.
  • Chat Broadcasts: shows the turn number also if a game has started (shows nothing if still in setup).
  • Map Downloads: maps can now be rated :-D
  • Map Downloads: maps can now (a) be sorted and (b) be searched by name :-D
  • Map Downloads: display improved for small screens. Also fixed for large screens (line breaks).
  • Maximum Turn: the new minimum max. turn that can be selected is 20 (was 10 before), to prevent people from gambling the system.
  • Minimum Turn Duration for Slow/Longhaul Games: minimum is now 8h/turn (compared to 12h/turn before). Please be aware that if you sleep more than 8h per day, you will potentially lose games!
  • Provinces/GUI: dropdown list added to allow sorting provinces by either (a) population size or (b) happiness.
  • View Games: button renamed to "Play Games" -- hopefully players will be able to find games now!?
  • Translations: updating existing translations will only pay 1 coin per fix (independent of the word count) to combat false submissions to gain coins only.
  • Translations: the last author for an existing translation will be listed if the information is available. That's to track down players that submit bad translations. Be wary!
  • Translations: latest translations added. Thanks :-D
  • Translations: glyph list updated (some missing Chinese characters added).
  • Translations: "Albanian" added, which is now also available for translations!
  • AI Bugfix: first nation in a game would not move at all in first turn under certain circumstances.
  • AI Bugfix: the AI would not do anything if there were no settlements available in a map.
  • Volume Slider (Music/Sound FX): adjusted to better represent the actual volume (changed from linear to exponential!).
  • Admin Function (moderators): query promo deal redeem status information via terminal.
  • Admin Function (moderators): functionality to view a user's purchases (should not give "no access" anymore).
  • Admin Function (Officers/Dev ONLY): option to add/subtract coins from an account via terminal.
  • Admin Function (Officers/Dev ONLY): option to add/remove products from an account via terminal.
  • Bugfix Crashes: clicking the auto-translation button in the language center.
  • Bugfix Crashes: adding a 'null'-GUI child to a GUI group was crashing the game (ignoring it now).
  • Bugfix Crashes: when displaying the final results screen (and some users were 'null').
  • Bugfix Crashes: when changing commerce tax levels (entry was not ready yet/gone already).
  • Bugfix Crashes: would crash on Android sometimes during signing/logging in

New in Age of Conquest IV 4.0.153 (Apr 11, 2017)

  • Japan Maps: two new official maps "Feudal Japan" and "Japan & Korea". :-D
  • AI Balancing: the AI is playing a lot less aggressive now on lower difficulty levels. Also, there was a bug making the AI declare war even on the Casual/Easy levels.
  • Team Games: Diplomacy & Elections are disabled by default for team-game scenarios. You can re-enable those options during game setup via advanced options if desired!
  • Private Messaging: the private message inbox shows an unread message count also for each message that has the [Done] button active (to track read but pending messages). Click the [Done] button to mark as handled. If this is
  • GUI Fixes: the top/centered main HUD during game-play was preventing some map-clicks from passing through. That should now be fixed and the provinces close to the main HUD at the top/center are now selectable.
  • Modding: after play-testing a map, the game will return to the editor (rather than the menu screens).
  • Modding: allows adding a different commando-unit icon besides the crown-icon for each nation. E.g. Samurai Helmet for Japan map :-D
  • Translations: latest translations added. Thanks :-D
  • Translation Glyphs: update for Hebrew & Chinese.
  • Translation Thai: bugfix attempt rendering character 0x0E48.
  • Admin (Officers): promo code generator also offers 250 coin promos (use for name changes as needed!).
  • Bugfix Crashes: when opening a multiplayer game when not logged in (Steam redirect).
  • Bugfix Crashes: changing the audio volume (maybe fixed!?)
  • Bugfix Crashes: while removing non-existing image from texture atlas

New in Age of Conquest IV 4.0.152 (Mar 28, 2017)

  • Game Ended Screen: the end-game screen is now vastly improved with various additional statistics & better layouting :-D
  • Game Ended/Player Eliminated: some basic statistics stay now enabled and can still be accessed, i.e. the analysis and objective.
  • Balancing/Team Games: due to the many player requests, I have re-enabled (a) diplomacy and (b) elections by default. Please turn off as needed :-P
  • Balancing/Administration Cost: changed formula for the administration cost to 1/sqrt(x) where x is proportional to the population/nation size. As a positive (hopefully), if you hold a fertility festival, the income should now always increase (and not go down).
  • Overview Map: can now be opened & closed.
  • Overview Map: there is a button that switches the map display between nation-based coloring and diplomacy-based coloring.
  • Rankings Table: now also shows the clan's (if any) a user does belong to :-D
  • Rankings Table: the rankings table now looks at updated ratings in the past 60 days (was 14 days before) when building the new rankings table.
  • Sponsoring: games can now sponsor 1., 2. and 3. places (not only the 1. place finisher).
  • Betting Coins: the amount can now be split between the top 3 players if desired (rather than just winner-takes-all).
  • AI Exploit: AI was accepting to become a protectorate to easily. This is now disabled for multiplayer games & has a smaller likelihood to be accepted in single player matches.
  • Cost for name change: now 250 coins (was 1000 coins). Please note, for a first name change, simply message the moderators and we will change it at no cost!
  • Cost for new clan (already previously applied): now 500 coins (was 2000 coins).
  • Clan Message Board: clan members with status ACTOR or higher can delete messages from the clan message board now!
  • Banning from Game Chat: game-creators can only ban players for 7 minutes in their in-game chat (to prevent abuse).
  • Guide: administration cost explained in further details (see section "Economy" in the Guide).
  • Guide/FAQ: text updated for rating inflations when playing against the AI (don't do it or else).
  • Guide/FAQ: speaking other languages besides English in the chat/wall/etc. It's OK, but using English fosters cross-cultural communication.
  • Guide/FAQ: please be nice to the moderators, they are not out to get you!
  • Guest Login: you don't need to enter your old password when setting a new password as you won't know the guest password (was auto-created).
  • Translations: latest translations added. Thanks :-D
  • Font/Small: mini font size slightly increased to make it more readable.
  • Fixes: misc. spelling corrected.
  • Admin Function: we have now the option to add comments to user profiles (e.g. why we flagged or banned them etc.).
  • Admin Function: query function added to locate a player's user accounts for those who have forgotten their login information (if you have an invoice ID, we can now locate your username).
  • Admin Guide: guide updated on how to write admin comments for flagged, banned or disabled users.
  • Bugfix: Moderator messages (via inbox) cannot be blocked and are delivered even if the moderator group has been blocked by a user.
  • Bugfix: mouse cursor for touch-scroll didn't always properly reset to mouse-pointer (was still 'the hand').
  • Bugfix Server: password recovery via email didn't work (was loading mail-server settings from wrong configuration file).
  • Bugfix Crashes: game would crash at startup while failing to display error dialog when the GUI wasn't loaded yet. Might still fail with the original error though?

New in Age of Conquest IV 4.0.151 (Mar 14, 2017)

  • Pricing Changes: +5 coins/login per day (instead of +1), +10 coins/login on Monday (instead of +6), -5 coins to CREATE multiplayer games (instead of -2). Maps are USD 1.- respectively 100 coins cheaper.
  • Pricing Changes/Reasoning: the new system will allow you to get new maps for free earlier. You will be able to obtain the e.g. mini world map now priced at 100 coins within 20 days (i.e. 20 logins) instead of 6 months compared to the old system. Although the cost of creating new games has increased, the coins per days has increased 5-fold replenishing coin balances quicker.
  • Camera Movement: speed increased ~3x to actually arrive at the action location before the action ends :)
  • Redo-Button for Blitz: the [Redo]-button for Blitz games is gone. It causes potential synchronization issues. Use the Undo-ALL button in-game instead.
  • Disjoining Games: the disjoin has an additional checkbox now that needs to be selected to disjoin to prevent accidential game disjoins!
  • Rated Games: only count as rated if 2+ human players are playing.
  • Clan Memberships: there now is a 72h period in which a player cannot leave or be kicked from a clan (to prevent abuse).
  • Clan Memberships/Guide: please note that joining/disjoining a clan to circumvent the clan restrictions can get your account flagged or more (see Guide for details).
  • Rankings: the Top 100 rankings can now be downloaded as a comma-delimited CSV text file. Click the [Download]-button on the rankings page!
  • Messaging: messages sent to and from the "Moderators" group cannot be blocked. Otherwise we are not able to respond to inquiries!
  • Guide: laymen's description added to how the rating system works (where it links to the Wikipedia's Glicko rating system page).
  • Translations: latest translations added. Thanks :-D
  • Admin Option: moderators can now ban players from the chat for an arbitrary number of minutes as needed (not limited to 7 minutes only anymore).
  • Admin Option: moderators have now the option to manually adjust player's ratings (for players trying to manually inflate their ratings).
  • Admin Option: moderators have now the option to manually adjust a player's awards.
  • Bugfix Chat: some usernames were non-clickable in chat (parsing fixed).
  • Bugfix Steam: allowing multiple games using the libGDX-backend to access Steam functions at the same time (before, Steam wouldn't work for a 2nd game that is running).
  • Bugfix Tournaments: tournament game setup could break if a perfect number of players would join, e.g. 180 players for a 30 players per game and 5 players advancing.
  • Bugfix Crashes: during game startup (loading inventory).

New in Age of Conquest IV 4.0.150 (Mar 8, 2017)

  • AI Normal, Hard & Inhuman: improved happiness/population management. Should be stronger!
  • AI/Inhuman: slightly more angry towards human players :-P
  • Domination Goal/Objective: protectorates count 100% towards victory points. Also, if captured & enabled, nations are converted to protectorate states.
  • Joinable Blitz/Fast Games: the list now refreshes every 15 seconds while you are on the open games page :-D
  • Joinable Games List: can now be sorted by (a) players, (b) latest and (c) name of the games.
  • Exploit Fixed: only human players count for betting games (no more coin farming).
  • Event Calendar: shows blinking indicator light if events are upcoming very "soon"!
  • News Section: there is now a latest news section above the public wall (multiplayer).
  • Chat Game Broadcasts: limited to 2.5 minute interval (was 2 minutes before). This is to reduce spamming.
  • Hiding ONLINE Status: there is now an additional setting to hide your online status. It currently hides your presence in the main chat only (you will still be counted though). This does not affect game-related chats. Also, posting in the chat still works, so don't post if you don't want to get caught. Anyhow, this is a preparation for an upcoming feature showing online status information of friends/players in general.
  • Banned Players: they can still create games (re-enabled).
  • Manual/Guide: contains examples and additional details on how to calculate attacks and defenses.
  • Translation Center/Instructions: do NOT translate tags or the special plural form markers.
  • Translations: latest translations added. Thanks :-D
  • Translations: glyph-list updated (e.g. Lithuanian characters added).
  • Spelling fixes (misc.).
  • Performance: slight performance update (rendering speed/not checking screen density every loop).
  • Server: tracking improved & security hardened (failed logins/account creation).
  • Server: inactive users (no login for 6+ months) will have their profile picture reset to none. That's to reclaim database disk space. This has no negative side effect beside a player that didn't play for a very long time to have to re-create their profile image. All other data including ratings etc. will be preserved.
  • Modding Wiki: moved to a static page (as I was the only one editting anyway).
  • Bugfix AI: happiness sorter was not correct (loked very minor!?).
  • Bugfix Translations: error that no valid translation was provided fixed (rare cases).
  • Bugfix Crashes: translation center (login change).

New in Age of Conquest IV 4.0.149 (Feb 14, 2017)

  • Balancing Fortifications (Walled Cities): neutral troops inside a walled city will now also get a fortification bonus (+100%). The walls previously had no effect on those troops.
  • Blocked Users: if you have blocked a player, the player will not be able to join your games anymore.
  • Clan Settings added: option to turn off game invites now available for clans as well!
  • AI Updated: should handle fortifications of provinces better.
  • Manual Updated: upkeep cost is 5 gold per 100 units. Separately calculated for each provinces and always >=1.
  • Manual Updated: instructions to cross-platform login added (also shown below e.g. "Login via Steam" button on login dialog!)
  • Manual Updated: coin refunds for multiplayer games explained.
  • Manual Updated: spreading lies or rumors (your account might be flagged, banned or disabled).
  • Manual Updated: aggressive clan recruiting from other clans is considered bad behavior and we reserve the right to take appropriate actions.
  • Manual Updated: auto-deletion of multiplayer games explained.
  • Translations: latest translations integrated - Thanks for the help :-D
  • Translations: plural forms for numbers added. Please read the updated translation instructions and also refer to the corresponding definitions for your language as needed here: http://www.unicode.org/cldr/charts/latest/supplemental/language_plural_rules.html
  • Language Glyphs: missing glyphs added (Chinese, Serbian/Cyrillic, etc.)
  • Spelling: misc. bugfixes.
  • Events Calendar Updated: more space for upcoming events.
  • FPS-Counter: reduced in size.
  • Admin Settings added: option to turn off game invites.
  • Admin Guide Updated (admins only): some more information about approving/rejecting translations.
  • Admin Events Setup: option to limit events by number of clan players.
  • Bugfix: Joining/Disjoing a game will not re-broadcast a game in the chat. Please use the [Announce in Chat]-button once enough time has elapsed.
  • Bugfix Crashes: translation center.
  • Bugfix Crashes: on Windows NT the custom mouse cursor could produce crashes (should be fixed now?)

New in Age of Conquest IV 4.0.148 (Feb 1, 2017)

  • Game Invites: option to block game invites. Select the (Cog)-button in the chat, then [Settings...] and uncheck "Receive Invites".
  • Languages: Missing Glyphs added (Chinese/Persian/Malay/etc.).
  • Languages: Latest translations added - Thanks for all the help :-D
  • Translation Center: shows the keys (instead of the texts) in the key-list. They should provide more context!
  • Translation Center/Text Input: now show special characters for unsupported/not integrated characters. See updated manual for details.
  • Server: Performance Update (JMS/ActiveMQ).
  • Admin/Translation Center: improved diff-rendering (when formatting marks were present).
  • Admin/Translation Center: user option to ban from translating (checkbox added!)
  • Bugfix Crashes: custom onscreen keyboard text wasn't properly synced to actual text.
  • Bugfix Crashes: while parsing "recursive" text, i.e. the game becomes unresponsive

New in Age of Conquest IV 4.0.147 (Jan 30, 2017)

  • Coin Display: additional refresh calls added to properly refresh the coin-balance.
  • Coin Notification: will be sent to a player that has won a game and received coins.
  • Translations: latest translations added -- Thanks for all the help guys! :-D
  • Translation Center: if just one text was rejected, it will be shown in the rejection notification.
  • Translation Center: I reworked the server. Submitting/etc. should go a lot smoother (no more timeouts). Please report problems if they persist?
  • Translation Center: info bubble now also shows % completion (for relevant user's language).
  • Translation/Render Glyphs: Ukrainian/Vietnamese/Hebrew/etc. render-glyphs added (some were missing).
  • Chat Function "/chess": it prints a chessboard (nothing else at the moment).
  • Admin/Translation Center: now shows diffs also for updated texts.
  • Bugfix Laptops /w Touch-Screen: the onscreen keyboard will now properly pop up if entering text & in touch-mode.
  • Bugfix Login via Google Play: updated the backend libraries & implemented some fixes for possible crashes.
  • Bugfix Server: catching leaked DB connection.
  • Bugfix Crashes: when onscreen keyboard was closed after a GUI component was already released.
  • Bugfix Crashes: for copy/paste and text entry in non-system onscreen keyboard.
  • Bugfix Crashes: due to background music player disposing already gone objects.

New in Age of Conquest IV 4.0.141 (Jan 25, 2017)

  • Balancing: only map scenarios marked as "Balanced" can be used to create (a) rated or (b) gambling games.
  • Balancing for "Capture the Flag" & "Offense/Defense" goals: those modes default to unbalanced and cannot be used in rated/gambling-type games anymore (too much abuse!).
  • Balancing/Modding: all map scenarios default to unbalanced! Please re-upload your map with the corresponding balanced scenarios marked as "Balanced"! They will be not able to be used for rated/gambling games otherwise.
  • Translation Center: the game has now a translation center build in :-D If you want to help, please open the translation center & provide translations for your native language. You'll get coins for accepted translations :-D
  • Arabic/Hebrew Rendering & Text Input: I did an overhaul over the bidirectional rendering engine. It should work a lot better. Please report problems - Thanks :-D
  • Bidirectional Cursor Input: to support Arabic & Hebrew text input, the input cursor is now bi-directional (can be turned off).
  • Banned Users/Games: banned users cannot create games anymore (join will still work).
  • GUI Performance: improved performance where lots of items out of view were still rendered (send to GPU). They are now not rendered.
  • GUI Scrolling: scrolling was slowing down rendering (fixed a bug that did a re-layout every frame during scroll-moving).
  • GUI/Awards: clicking on the awards now brings the tooltip also (e.g. useful if you are on a touch-screen!).
  • Steam: now shows "rich presence" & players can join someone's game directly without invite (advertised in Steam-chat!) :-D
  • Steam/Language Default: is now the game's default language (ignoring the system setting).
  • Steam Backend: changed to Steamworks4J 1.6.1 (was old PuppyGames library previously)
  • Moderating (Admin ONLY): looking at an account now always queries the database for the latest information (reseting the cache). If a user is e.g. "banned" it will now show!
  • Translation Updated - Polish: thanks :-D
  • Bugfix Saving As...: saving maps or exporting shapes didn't allow to select a file name anymore.
  • Bugfix GUI: Toast-messages such as "Downloads Finished" are now properly displayed above everything incl. popups (so they are visible).
  • Bugfix Purchasing (Steam): purchases would only work the 1. time & then get stuck with the "purchasing..." overlay.
  • Bugfix Crashes: local awards list not matching with obtained awards.

New in Age of Conquest IV 4.0.140 (Jan 10, 2017)

  • Top Rated Profile Award (monthly): the top rated player each month will receive a new trophy in their profile :-D
  • Profile Award - Activity: if a player is active during the month, +1 Viral award will be handed out :-D
  • Profile Award - Modding: for players that submitted maps & got their map accepted.
  • Profile Awards - "Supporter" & "Sugar Daddy": for Supporters & Sugar Daddies (that made purchases and gave out gifts to other players).
  • Accounts in Bad Standing: disabled, banned or flagged accounts will now show an icon over their profile picture to warn others :-D
  • Balancing Administration: the cost is now based on f(x) = -x^3 + 3x^2. The previous function used a circle equation to determine costs which would result in the cost suddenly to skyrocket and the abruptly resolve to linear. Please note that administration will increase a few gold for smaller nations!
  • Decree Icons: they are now shown on the province overview & city views. Indicate if a decree can be executed or not (non grayed out). Please note, you need to download the latest map versions to see them.
  • Decree Icons/Modding: please download the latest template.ZIP & apply the bundle.config to your map to have them contain decree icons!
  • Military Upkeep: there is no an option to enable/disable adjustable military upkeep. If disabled, military upkeep is fixed at 100%. If enabled, troops can grow/shrink depending on the level of upkeep selected (like before).
  • Military Upkeep/Modding: please uncheck the parameter "Military Upkeep" (new checkbox), to disable the option by default for your map! It's on by default.
  • Military Upkeep: I have adjusted all the "noblemaster" maps to have adjustable military upkeep disabled by default (you can enable it still during game setup if desired)!
  • Game Status (multiplayer): re-ordered so games where you are alive are listed higher up than games were you were already eliminated.
  • Game Deletions (auto): non-ended/ongoing games are not deleted as quickly as ended games.
  • Multiplayer Policy: please note that (a) scamming players by repeatedly setting up unfair games and (b) false advertisement of games is not tolerated anymore (Guide updated).
  • GUI/Menu: improved incl. the top bar which is now narrower.
  • GUI Input: Bugfix for text-selection in text-input (position was thought to be centered while it wasn't). Also, newline now should work correctly :)
  • GUI Input: up/down cursor-key should now work :-D
  • GUI Input: now supports text selection, copy/paste etc.
  • Admin Terminal: interface improved (moderators ONLY).
  • Server: monitoring updated (Admin only). Emergency mode added to allow logs when services could not be instantiated.
  • Server: performance update during reboot (backup was slow - increased speed by moving backup finalization outside). Also using Liquibase 3.5.3 which should be faster.
  • Server: backend updated (Jetty 9.2.20 + ActiveMQ 5.14.3)
  • Bugfix/Saved Games Listing: for some players the games wouldn't show (load the list forever). That's because an empty files could break the loading of the files list.
  • Bugfix League-Results: only the 1. player that finished was recognized, the other players were added to the wrong table :-/
  • Bugfix Spelling: loose - lose!
  • Bugfix Language Detection & Selection (Locale): was not working correctly for some corner cases.
  • Bugfix Crashes: Server Dashboard when Blitz-Servers are down.
  • Bugfix Crashes: when notice-manager was null (i.e. not logged in/connected).

New in Age of Conquest IV 4.0.139 (Dec 27, 2016)

  • Diplomacy Option "Strict": for strict diplomacy (default), it means protectorates with the same protector cannot go to war with each other. Existing wars stop.
  • Diplomacy Protectorates: Protectorates cannot change their protector (only cancel the relation). Other nations cannot ask existing protectorates to switch their protector.
  • Diplomacy/Peace to Alliance: there is no more penalty when upgrading a relation from Peace to an Alliance.
  • Exploit/Recruiting (used in Cheating?): improved verification of number of troops when recruiting. Fixes a bug also when the AI was recruiting too many troops from a provinces resulting in 0 population.
  • Exploit/Disband (used in Cheating?): improved verification of number of troops to disband. Potentially was used to artificially increase population sizes!
  • Message Board on Multiplayer Dashboard: there is now a minimum 25 character requirement for the message board. You won't be able to post until you wrote at least 25 character. Don't spam or your account will be banned!
  • Camera Button: it's now visible below all the other panels to allow clicking on them (e.g. being able to close the diplomacy panel).
  • GUI/Tax Season Notification: now takes you directly to the finances panel to adjust taxes.
  • GUI Improvements: long nation names/etc. are now abbreviated with an ellipsis...
  • Server Maintenance/Improvements: misc. to simplify updates.
  • Server Dashboard (Admin only): improved /w additional statistics.
  • Bugfix Messages: messages of eliminated nations are not delivered anymore.
  • Bugfix Crashes/Editor (Modding): will now throw an error if an invent/estate definition is missing.
  • Bugfix Crashes: when a game was already deleted & game-information was being reloaded

New in Age of Conquest IV 4.0.138 (Dec 20, 2016)

  • Game Option: Open travel through friendly territory! If enabled, you can move troops through ally/protectorate territory. If your troops are caught on non-friendly territory, you will get a penalty each turn for those troops.
  • Modding/Editor: additional template parameters added (defaults) that can be adjusted for a map.
  • Modding template.ZIP: I improved some of the asset loading (please download the latest template.ZIP from the Wiki).
  • GUI Improvement: the lone & sad "Villages" tab has now been moved into the first admin panel & the button removed.
  • GUI for Chat + In-Game Info (multiplayer): refined.
  • GUI: misc. refinements & other improvements (less clutter, better organized).
  • Joinable Games List: required ELO min & max rating for a game displayed also (if set).
  • Joined Longhaul Games: exiting a longhaul game will go back directly to the other longhaul games (rather than the multiplayer dashboard).
  • Networking: performance update while loading games lists (prevented multiple loading of same/not loading images where not needed).
  • Client: improved file loading/listing & tried to make it more smooth (System.gc() removed). Might produce problems???
  • Server: additional Longhaul-server added (capped at 512 games max).
  • Server: separate map download server: downloads are now at maximum speed! :-D
  • Game Auto-Deletion: faster for games that have ended.
  • Bugfix Camera Functionality: they file paths were not always correct on all platforms.
  • Bugfix Auto-Deletion of Scheduled Events: some auto-started games from the event system would delete automatically in some cases due to mistakenly thinking the games were inactive!
  • Bugfix Tournament Table: was still showing "running..." for tournaments that were already over.
  • Bugfix Parser: when parsing links and email addresses.
  • Bugfix Crashes: while selecting/hovering over links.
  • Bugfix Crashes: when showing game information that became unavailable ('null').

New in Age of Conquest IV 4.0.136 (Dec 13, 2016)

  • Quick Join (BETA!): There is now a [Quick Join] button which will auto-setup games for players! No more searching for games, just enter the pool and wait for enough players to join. Games will begin as soon as enough players are waiting in the pool. :)
  • Scheduled Events (BETA!): We now have scheduled events! We will kick it off with "Mayhem Thursday". Throughout the day, we will have scheduled fast games every 3h! Other events TBD. Please note this is still considered a late BETA, so please be warned!
  • Tournament/League Pages: improved incl. LIVE-stats!
  • In-Game Walls: please note that for tournaments & leagues the wall will now show the overall discussions (not just for that game).
  • In-Game Information: showing the tournament/league info also!
  • Medals & Trophies: giving out tournament/league trophies & more game-awards now.
  • Ranks based on Olympics format: if there are e.g. 2 players sharing the 1. place the third player will be placed in 3. place (not 2.).
  • Game Invites: show the map name also now!
  • Editor/Modding: nation icons are now cropped, so they always appear rounded (you don't need to do it yourself anymore).
  • Admin Inbox/Pictures: there is now a "Save As..." function to save pictures. Some pictures are too large to display, so saving them to the hard drive first is the option to go.
  • Admin Guide updated: sections "Pool Setup" & "Moderator Groups".
  • Server: performance & deadlock improvements (DB).
  • Bugfix Crashes/Editor: should report missing module.config parameters (NULL-nation/league) when updating creating a map.

New in Age of Conquest IV 4.0.135 (Dec 7, 2016)

  • Diplomacy Exploit (Fixed!): the system limits a player to max. 1 diplomatic message to another nation (at a time). This prevents artificially inflating your happiness. If multiple mutual requests are accepted between 2 nations, only the first request is accepted and the second one will not be applied.
  • Tournaments/Leagues: Announcement button added to tournament/league lobby (to invite player).
  • Broadcasting icons update for games & tournaments/leagues.
  • Networking: slightly faster game listing (joined/joinable).
  • Bugfix: Legend fixed (there are no endless games in AOC).
  • Bugfix (Admin): refreshing/updating a user account should refresh the display correctly (no double).
  • Bugfix for Background Daemon (Android/iOS).
  • Bugfix Crashes (Android): added "screenSize" to the AndroidManifest.xml to prevent the app from being destroyed during screen exit!
  • Bugfix Crashes (another attempt): when the cash-manager was 'null' it would result in crashes (when the game started???).

New in Age of Conquest IV 4.0.134 (Dec 2, 2016)

  • Desktop N-Key: does not show population sizes anymore (except in editor). Please use the statistical overview map instead!
  • Smilies: "/emots" lists all the available smilies!
  • Smilies added (see /emots!) :-D
  • Game Listing (multiplayer): reworked all the panels to combine rooms/make more sense (hopefully) :-D
  • Game Listing (multiplayer): show a '*' for games where clans are allowed.
  • Game Filter (joinable games): can be filtered by clan/no clan also.
  • AI Bugfix: does not ask to join war for nations that are already dead!
  • Download Latch: will be hidden during game-play (no worries, will still continue downloading in BG!)
  • Tournaments/Leagues: a notification with the final standings will be sent to the owner/creator once a tournament or league ends!
  • Graphics: optimized (shrunk in size).
  • Bugfix: Tournaments/Leagues that have already started are hidden from the joinable games list!
  • Bugfix Crashes: connection I/O objects were not properly synchronized resulting in crashes (bugfix attempt).

New in Age of Conquest IV 4.0.133 (Nov 16, 2016)

  • Diplomacy Exploit (fixed): 2+ players could switch between e.g. Ceasefires & Alliances continuously to artificially increase their happiness without any penalty. Additional happiness penalties added to prevent the exploit/cheat.
  • Balancing Revolts: all revolting provinces will become neutral if "Random Incidents" is turned off (default for multiplayer). Revolting provinces will not be assigned to other nations anymore.
  • Happiness Display: calculates the average happiness based on the population size (rather than a province average).
  • Undo-ALL Button added (during action input :-D)
  • Translation Keys: missing keys added (mostly for the awards).
  • Translation Tool "Apropy": the translation section contains a link now to "Apropy" a translation tool developed by Andris, a player of the game :-D (in case you are not too happy about Attesoro!).
  • Translation HU: updated - Thanks :-D
  • Graphics/GUI optimized (smaller in size).
  • Internal Update: Server/Inventory.
  • Bugfix ESC-Key (Fullscreen): only exits fullscreen for ESC-key now!!!
  • Bugfix Crashes: when image was not retained/already released but rendered.

New in Age of Conquest IV 4.0.132 (Nov 4, 2016)

  • AI: does now do province trading & respond better to requests sent :-D
  • ESC-key can be used to exit fullscreen mode.
  • Username Generator for new logins (server): random numbers added to make them more unique. Please contact the moderators team to have your display name changed as needed!
  • Translation HU: Thanks :-D
  • Translation ZH: Thanks :-D
  • Bugfix: improved error output when uploading other people's maps.
  • Bugfix Reports: if images were too large, they could not be added to the DB resulting in an error (fixed to reduce images in colors to allow for better compression).
  • Bugfix Manual: Fertility festival can be held every 6 months (not every year as was originally stated in the manual).
  • Bugfix Crashes: when using the editor (and look-information was not available).
  • Bugfix Crashes: when opening user information but information was not available.
  • Bugfix Crashes: when looking at a user's games list when not logged in.
  • Bugfix Crashes: initial capacity for dropdown was less than 0 resulting in an error during array creation

New in Age of Conquest IV 4.0.131 (Oct 7, 2016)

  • Moderator Guide: information to moderator inbox added.
  • Bugfix Income/Expenses: parameters were not properly cached producing incorrect outputs.
  • Bugfix Attempt/Missing Textures: textures are now force-uploaded/flushed to the graphics GPU, to make sure they upload before the original texture data is disposed.
  • Bugfix Crashes: when no nations (i.e. 0) were selected and the defense-objective selected.

New in Age of Conquest IV 4.0.130 (Sep 29, 2016)

  • Provinces/Offer to Buy: you can now make offers to other nations to buy their provinces.
  • Provinces/Offer to Sell: you can now offer your provinces to other nations to buy.
  • Province Trading & Happiness: There is a -10% happiness penalty giving away a province. There is a -2% happiness penalty for adding new provinces into your realm. If provinces added to a nation are not next to an existing province, the trade will give an additional -20% happiness penalty for both nations involved in the trade.
  • Modding: there is now an option to enable/disable open travel per default for a map bundle (Modding -> Template -> Parameters). If you have an older map, please uncheck the box and re-upload the map to have it be closed travel by default (e.g. Jacob719).
  • Manual Updated: we allow one display name change for free. Please contact the moderators team if you desire to do so.
  • Manual Updated: information for "unverified" users.
  • Manual Updated: information for reviewers/streamers.
  • Admin Guide: added (for moderator eyes ONLY).
  • Bugfix: elections/diplomacy disabled for team-games (doesn't make sense with it turned ON)
  • Bugfix Texts: "no member" changed to "no teams" (profile popup).
  • Bugfix Building Troops: if a nation had too much gold, it wasn't able anymore to build troops on its territory (integer overflow).
  • Bugfix Map Download (Fantasy Map): wasn't working for some players! - previously uploaded as bugfix!
  • Bugfix FPS Limiter: resetting to unlimited when re-opening Settings screen.
  • Bugfix Clan Manager: now also shows unread wall message count (missing code added).

New in Age of Conquest IV 4.0.128 (Sep 14, 2016)

  • Manual Updated: code of conduct refined (playing in teams/rules).
  • Manual Updated: how to become a moderator added to FAQ.
  • Manual Updated: explained the rating system, i.e. link to "Glicko Rating System" added (Wikipedia).
  • Manual Updated: spamming in chat/message boards.
  • Broadcast Button: increased the span to 2 minutes (from 42 seconds).
  • Language Updated: Greek - Thanks :-D
  • Language Updated: Russian - Thanks :-D
  • Compatibility (backward & forward): I have to delay the province trading feature request as this would crash on older versions of the game. Will be available with the next update.
  • Bugfix AI: will not ask to join wars if the other nation is already eliminated.
  • Bugfix Sponsoring: if a game is deleted during initialization, all the sponsored coins will be returned.
  • Bugfix Coin Display: coins will be properly refreshed when a game was deleted!
  • Bugfix Crashes: for the defense goal, a nation not taking part was sometimes selected making the game crash.
  • Bugfix Crashes: when network wasn't correctly configured.

New in Age of Conquest IV 4.0.127 (Sep 13, 2016)

  • Manual: FAQ integrated into manual.
  • Manual/FAQ: ELO volatility expained (number next to rating).
  • Admin: right-clicking on a user's username in the profile popup will allow copying it to the clipboard!
  • Language Italian: updated - Thanks :-D
  • Language Russian: updated - Thanks :-D
  • Server/Tournaments: re-worked to allow more players to participate. The max. is now 10000 players per tournament. Possibly more but difficult to test. :)
  • Server: internal changes (modularization). The map download server will eventually be separate giving a big speed boost for map downloads.
  • Client: internal changes (backwards & forward compatibility). This is for the upcoming province buy/sell option and should prevent crashes in older clients.
  • Bugfix Editor: editing neutral provinces.
  • Bugfix Invite Panel: when no friends were found, rendering was off.
  • Bugfix League and Tournaments /w Team-Play: randomization option is internally turned off (messes up groups/teams otherwise).
  • Bugfix Server: team-league had a bug preventing games from being setup (assignment of teams was broken).
  • Bugfix FPS Limiter: should work now!?
  • Bugfix Crashes: pasting text from clipboard while there was nothing (in the clipboard).
  • Bugfix Crashes: while modding and the overview image is not working (why?).
  • Bugfix Crashes: while rendering the map while it wasn't initialized yet (null pointer exception)

New in Age of Conquest IV 4.0.124 (Sep 2, 2016)

  • Balancing Walls: city walls cannot be built when happiness is

New in Age of Conquest IV 4.0.123 (Aug 26, 2016)

  • League-Play (round-robin tournament): each competitor competes against each other competitor. 2 points will be awarded for victories, 1 point for draws.
  • AI: improved. Also made the AI properly use ships now. Especially Sparta in the Starter Bundle should actually move not just stay at the same place.
  • Emoticons/Smileys: are now displayed in wall posts & private messages as well.
  • Translations: missing map names added (official maps only).
  • Engine (Game): updated to libGDX 1.9.4
  • Server: logging updated.
  • Bugfix Team-Play: clan-players for competitions (tourney & league) are no assigned to the same team if it is a team-game.
  • Bugfix Images: making sure only valid images can be selected (various modding functions) so they are now crashes from strange image formats.
  • Bugfix Crashes: "Auto-init shouldn't fail.". Will ignore error and continue (as game is already started & should work fine!?)
  • Bugfix Crashes: sending game invites (when there are no friends in the list).
  • Bugfix Crashes: retaining images (unsupported formats).
  • Bugfix Crashes: reading mail messages

New in Age of Conquest IV 4.0.121 (Aug 12, 2016)

  • Game Option: No Diplomacy/Eternal War: if diplomacy is disabled during game setup (Advanced Option), all nations start off at war (fixed). Team-members are allied with each other. Also now, diplomacy is disabled by default for team games (can be re-enabled).
  • Game Option (multiplayer): There is now an option to lock games for new players after a certain number of turns (defaults to 7 turns). That will prevent late-joiners to take over larger AI nations later in games.
  • Editor/Modding: neutral troops for neutral provinces can now be placed directly (click on neutral province).
  • Invites: [Invite All...] option added for friends list :)
  • Downloads: throttle reduced (should download faster now).
  • Language: Russian updated - Thanks :-D
  • Bugfix: resetting the settings didn't properly work.
  • Bugfix/Linux: networking parameters.
  • Bugfix attempt: directories for storaging screenshots appeared wrong. Should work now

New in Age of Conquest IV 4.0.120 (Aug 2, 2016)

  • Modding: is now FREE. Note however, if you ever decide to upload your map, you need to have "Modding" purchased beforehand.
  • Modding/Editor: now allows placing & adjusting ships per water-tile. Add a ship on the tile, then edit the tile.
  • Gifting: you can now gift products to other players. In your friends list press the cog-icon for the corresponding friend select "Gift...".
  • Camera: functionality to add screenshots added (for reporting, e.g. bad language/cheating) :-D
  • Reporting Function: now allows sending screenshots/images :-D
  • Purchases: there is now a popup that shows all the purchases/invoices for a user (in chat, select the [Cog]-button then go to the "Products" tab!).
  • Cheating: warning popup added for players that use multiple accounts while playing. Please note, if you want to play against family, the game supports hotseat via single player!
  • Cheat Investigations: improved tools for the moderators (via user-admin panel).
  • Manual: updated description for turn-order.
  • Manual/FAQ: now explains that cheating using multiple accounts is not tolerated. Accounts will be closed without warning.
  • Language: Portuguese/Brazil updated!
  • Language: missing nations added to translation file (e.g. Hungary).
  • Bugfix: if two kings eliminated each other, the map became inconsistent with one nation remaining without a king.
  • Bugfix Crashes: showing the nation options dialog (taxes etc.)
  • Bugfix Crashes: when music couldn't properly be retained (now defaults to silent rather than a crash).

New in Age of Conquest IV 4.0.119 (Jul 25, 2016)

  • Game Details: the owner is now listed an a game's details as well (when you go into the game).
  • Cheating/Betting: you cannot disjoin a betting-game anymore after it started.
  • Cheating: additional checks added on server-side.
  • Server Backend: performance update.
  • Censor: updated.
  • Bugfix: randomizing starting positions didn't consider non-open nations.
  • Bugfix Freezes/Chat: when text wasn't properly formatted.

New in Age of Conquest IV 4.0.118 (Jul 15, 2016)

  • AI Updater: option "Fast AI Updates" in settings allowing faster (but less exact) AI updates for single player games.
  • Cheating: Password protected games cannot be sponsored, with betting or rated (unless they are created by an administrator).
  • Cheating the System: Minimum Turns for Capture the Flag is 7 turns (was 1 turn).
  • Cheating the System: "Guest-*" users cannot participate in betting games.
  • Profile Picture Editor: cropped to fit within circle (admin-ONLY option).
  • Server/Cheating Bugfix (previous): submitting an in-game support request with a negative amount of gold (using a cheat engine) would make it possible for one player to gain large amounts of gold.
  • Translation: Portuguese/Brazil updated

New in Age of Conquest IV 4.0.117 (Jul 8, 2016)

  • Multiplayer Fees (Creating new Games): Reduced to 2 coins for public games. Private games cost 10 coins to setup. All realms now have the option for both public & private games!
  • User Profile Popup: shows team-members for clans & team memberships for users.
  • User Profile Popup: has a [Games] button which shows all the games a player has joined :-D
  • User Profile Popup: shows the average rating for clans.
  • Chat "/list": lists all the users that are ONLINE in the chat.
  • Chat "/list admins": lists all the moderators that are ONLINE in the chat.
  • Chat "/ping ": to show if a user is ONLINE/offline.
  • Mailbox: search function for clans added.
  • Language: French updated - Thanks :-D
  • Bugfix: spelling (clan center stuff)!
  • Bugfix Crashes: opening other user profiles without being logged in.
  • Bugfix Crashes/Modding: when adding preview images that are too large.
  • Bugfix Crashes: target/attack selection.
  • Bugfix Crashes: when input listener was 'null'.
  • Bugfix Crashes: when effect-emitter was 'null' (why?).

New in Age of Conquest IV 4.0.115 (Jun 30, 2016)

  • Clan Center added :-D
  • Clans/Players that play together: please form a clan!
  • Clans Disallowed for Games: Disable the "Clans Allowed" checkbox to prevent clans from joining your game.
  • Notifications: when a user was added/removed from a group (e.g. moderators/clan).
  • Achievements: Inhuman victory only available for game-type "Supremacy" (to prevent cheating the achievement system).
  • Bugfix Attempt: wall count properly reset once the wall is being read.
  • Bugfix Manual: elections (50% -> 40% /w 5% lead).
  • Bugfix Spelling.

New in Age of Conquest IV 4.0.114 (Jun 22, 2016)

  • Game Invites implemented for in-game friends :-D
  • Friends List: mutual friends are now showing using a heart-symbol.
  • User Profiles: additional options added. :)
  • Look & Feel streamlined (should start slightly faster too).
  • Blocked Users: cannot send messages to blocked users anymore.
  • Bugfix Crashes: while opening the dropdown list via button-press while not attached to GUI.
  • Bugfix Unread Wall Message Count: will now refresh directly :)
  • Bugfix Messaging: didn't work if it was the 1. message sent to someone else!

New in Age of Conquest IV 4.0.113 (Jun 16, 2016)

  • Friends list added
  • Notification system added (in-game only). Will notify for map approvals/rejections, if you got banned/flagged etc.
  • Functionality: searching users (so they can be contacted/added to personal friends list).
  • Functionality: mail button to contact moderators.
  • Translation: French updated - Thanks :-D
  • Translation: Russian updated - Thanks :-D
  • Steam notifications: moved to bottom/left (doesn't block as many buttons).
  • Bugfix Linux: the game should now run also on newer versions of Linux (e.g. Ubuntu 16.04 64bits, Debian Sid 64bit etc).

New in Age of Conquest IV 4.0.112 (Jun 14, 2016)

  • Balancing: A protectorate's protector points now only count 10% (previously 29%) towards victory.
  • Balancing: -40% happiness penalty if you accept another nations protectorate request (or send a request to another nation).
  • Balancing: Allies have shared fog of war vision after a relation has been established for 5 turns or longer.
  • Private Messaging: loading indicator (while loading messages)
  • Map Modding: map modder will get notifications if a map has been Approved -OR- Rejected.
  • GUI improvement: private messaging.
  • Reporting Players: minimum description is now required.
  • Bugfix Crashes: when not logged in and opening a info user popup.

New in Age of Conquest IV 4.0.105 (May 31, 2016)

  • Chat & Wall Translation: right-click on the chat or wall to copy the text to the clipboard or have it translated via browser :-D
  • Game Setup Option: king captures can now be disabled during game setup. Disable the checkbox "Commando Unit - Captures" in the advanced option. Rulers which's king has been captured will be eliminated instead (i.e. not converted to protectorate).
  • Modding/Editor: preventing images that have the wrong dimension (nation pictures etc.). Also fixes crashes.
  • Censor Updated: "assume" etc. should now display correctly.
  • Language: update for Turkish. - Thanks :-D
  • Language: update for Georgian. - Thanks :-D
  • Language: update for Italian (A-D). - Thanks :-D
  • Language: update for Dutch. - Thanks :-D
  • Language: update for Arabic. - Thanks :-D
  • Language: update for German.
  • GUI Slider: area of sensitivity increased.
  • Bugfix Undo-Action (Caching): some values such as happiness weren't properly cached resulting in events not being executed and wrong display of gold etc.
  • Bugfix Random Games: the default difficulty set in the settings is now used to create random games (was always on Normal previously).
  • Bugfix Animation: death animation also always been shown at top/left of map.
  • Bugfix Crashes: when removing the strongest nations from a map.
  • Bugfix Crashes: purchase restores.
  • Bugfix Crashes: displaying messages while they were 'null' (but why?)
  • Bugfix Crashes: displaying ELO analysis table.
  • Bugfix Crashes: while starting a game (single player).
  • Bugfix Freezes: while skipping events.

New in Age of Conquest IV 4.0.103 (May 24, 2016)

  • Team Speak: information added. Anyone can contact. To form team/participate in tournaments, please contact JSCOMackenzie!
  • AI Difficulty: default can be set via [Setting]. Also made the EASY-difficulty easier (less likely to attack a player).
  • Tournament: now also shows # of advancing/players per game.
  • Language: Finnish updated :-D - Thanks!
  • Language: Turkish updated :-D - Thanks!
  • Crash Reporter: updated to include log output also.
  • Server Update: improved logging & tracking.
  • Bugfix AFK/late joiners: made sure to tag the player as non-AFK (prevents order-submission problems).
  • Bugfix AFK/game start: making sure to reset the players (otherwise if a player was inactive from the start AFK-detection didn't work).
  • Bugfix Auto-Submit: making sure sub-dialogs/popups are closed properly also.
  • Bugfix Crashes: while unable to load achievements (will continue normally now).
  • Bugfix Crashes: in music & sound player.
  • Bugfix Crashes: showing latest ranking changes (in-game).
  • Bugfix Crashes: opening the "Analysis" tab.
  • Bugfix Crashes: while updating tax settings (data was null).
  • Bugfix Crashes: removing unused nations for offense/defense objective would remove the defender as well.

New in Age of Conquest IV 4.0.102 (May 20, 2016)

  • Map Downloads: map previews included. Only for maps that have preview images defined.
  • Modding: map screenshots in the format 600x400 need to be provided for all future maps & updates thereof :)
  • Modding: editor now outputs an error if you have not set a custom map icon (the default 80x80px red one needs to be replaced).
  • Bugfix: defense effect +100% correctly shown when fortifying villages (showed +50% incorrectly).
  • Bugfix: broken downloads (e.g. if a new version was uploaded during download) will go away after 15 minutes.
  • Bugfix Crashes: when music object was already disposed & requested play.
  • Bugfix Crashes: when music object was 'null' & volume was adjusted.
  • Bugfix Crashes: dropdown list.
  • Bugfix Crashes: handling files.
  • Bugfix Crashes: while setting up a new game.
  • Bugfix Crashes: parsing account information.
  • Bugfix Crashes: showing the analysis tab (in-game).
  • Bugfix Crashes: rendering overview map while input not available.
  • Bugfix Crashes: rendering animations.
  • Bugfix Crashes: when marking info as read right when the game updates (multiplayer).

New in Age of Conquest IV 4.0.101 (May 17, 2016)

  • AFK (Away from Keyboard): players that do not enter any orders will be considered inactive after 3 turns or 3x turn duration (whichever is longer). WEGO-Fast will ignore those players. The get back into the game, a player will have to force-submit his orders by pressing [End Turn] with at least one valid action to be recognized as "active" again.
  • Balancing: no revolts for recently acquired provinces (1 turn).
  • Balancing: revolts can be prevented by (a) the king or (b) sufficient troops on a province. See the manual for details ("Help & Info").
  • Balancing: walls are destroyed when a province is taken by another nation.
  • Balancing: walls have now a defense bonus of +100% (previously +50%)
  • Balancing: king has now an offense bonus of +100% (previously +30%). The defense bonus is unchanged at +30%.
  • Balancing: nation-wide and local festivals for happiness & population growth re-balanced. Nation-wide festival are now always cheaper than local festivals combined.
  • Supremacy Objective: shows in details how victory points are calculated.
  • Ranking (ELO): the actual rank is now shown when clicking on the user profile (below ELO Rating). Please note, only the first 1000 players get ranked!
  • Modding: support for fake 3D-overlay (troops moving over & under e.g. a bridge).
  • Rooms for Blitz: separate timing & purpose - ALSO: for clan/private games, use the new room - Thanks!
  • Room "Longhaul": minimum turn duration reduced to 12h+/turn!
  • Crash Reporter: improved.
  • Bugfix/Game Decrees: the "Distribute Money" is now restricted to 1x per turn per province (some maps had the old values).
  • Bugfix/Game Updater: captured kings with no province left caused problems.
  • Bugfix Crashes: when music player was already disposed.
  • Bugfix Crashes: giving out awards.
  • Bugfix Crashes: saving achievements.
  • Bugfix Crashes: saving user configuration.
  • Bugfix Crashes: when multiplayer game got deleted.
  • Bugfix Crashes: while loading corrupted image data.
  • Bugfix Crashes: multiplayer/loading the latest game data.
  • Bugfix Crashes: starting a new map download (when one is active already).
  • Bugfix Crashes: joining or disjoining a game.
  • Bugfix Crashes: when a GUI popup was closed and a button pressed at the very same instant.
  • Bugfix Crashes: text arguments are 'null'
  • Bugfix Crashes: division by 0 while layouting scroll panel.
  • Bugfix Crashes: adding months to current time object (invalid days).

New in Age of Conquest IV 4.0.98 (May 13, 2016)

  • Steam Invites: it's done. I would consider it a late BETA! Please provided suggestions for improvement.
  • Balancing: Nation-Wide Festival to inc. Happiness: +30% more expensive, 3.0 action points now (was 2.0).
  • Balancing: Nation-Wide Festival for Population Growth: 5.0 action points now (was 2.0).
  • Broadcasts: will now also prevent a game from auto-deletion! NOTE: a game will usually be auto-deleted after inactivity of 3x turn duration (minimum 15 minutes). Broadcasting the game will reset the timer. Don't SPAM!
  • Game Links: they now work too if you are already in a game and want to go to another one (clicking on game-link in chat!)
  • Manual ("Help & Info"): did some fixes addressing the latest balancing done.
  • Combat Bugfix/Ships: they were getting the -30% attack penalty also when attacking other ships.
  • Combat/Balancing: extra-bonus for larger armies removed (to reduce confusion). Also please note, if boni are involved the resulting numbers are adjusted proportionally not absolute.
  • Achievement/Explorer: fixed - will now be handed out when making a treaty with another culture (e.g. Western /w Asian or vice-versa).
  • Tooltip/Happiness: explains the number in parentheses, i.e. the minimum happiness.
  • GUI/Games List: shows the map icons now too.
  • GUI/Right Mouse Clicks - Bugfix: while waiting for the next turn, a right mouse button click would trigger to restart the same turn!
  • Modding Bugfix: maps didn't upload & got stuck uploading forever (EOF not reported making the game wait forever).
  • Pillage Bugfix: recruiting not anymore possible for villages that have been pillaged.
  • Updater Bugfix: could end up in an endless-loop when a king was captured.
  • Networking update: using a connection pool for HTTP-connections. Might reduce timeouts/connection problems?
  • Crash-Bugfix: for games where nations where removed once the game started, it could cause a crash (index ot ouf bounds exception)!
  • Server Logging: improved to track down errors (re-Blitz/01 crash on Wednesday).
  • Crash-Reporter bugfixed.

New in Age of Conquest IV 4.0.97 (May 11, 2016)

  • Balancing: fertility festivals can now be held nation-wide (every 6 turns).
  • Balancing: declaring war on more than 1 nation per turn will give happiness penalties of -10% for each additional war declared (cumulative).
  • Balancing: diplomatic responses are always executed BEFORE any movement actions now.
  • Balancing: revolts will now always happen once a province reaches 0% happiness. Revolt risk increased as well. Having your king on a province will prevent it from revolting.
  • GUI/Happiness: the minimum happiness is show next to the average happiness: "% (%)"
  • GUI: fire animation for cities is now ONLY shown when a city is under pillage cooldown.
  • GUI: Crosshair updated for selected province inside the overview map; should now be a lot more visible.
  • 2+ Kings Captured at the same time: bugfixed to correctly resolve.
  • Languages: glyph list updated with missing characters.
  • Capture-the-Flag Bugfix Attempt: I changed some stuff around. It works for me locally. If the problem happens again, please let me know!
  • Achievement Bugfix: awards where given looking at the turn before (rather than the actual result).
  • Networking Update: forcing IP v4 Stack (the app might have used IP v6 which wouldn't work if your internet connection doesn't support it).
  • Email Address parsing (chat/wall): bugfixed!

New in Age of Conquest IV 4.0.94 (May 9, 2016)

  • Balancing: ship attacks are now -30% weakened.
  • Multiplayer: notification beep sound FX 15 seconds before a turn is up!
  • Multiplayer: timing updated for auto-submission of orders (slightly increased the pre-send time and shortened retries)
  • Tournaments (e.g. Championship): has now functionality to observe games. Please note, the list still comes up empty as the tournament hasn't started yet.
  • Map Editor: automatic color-palette reduction to reduce image size (if needed). Size errors should be gone. If the result isn't pleasing, please use e.g. Gimp to pre-process before you add.
  • Cheating (via Memory Hacks): additional verification added to server-side to reject invalid orders (negative/impossible values - various).
  • Rating Volatility: reset to 1000 for players that force-disjoin games (that's in addition to the -13% rating penalty).
  • Link Parser (Chat + Wall): bugfixes to properly parse & display links.
  • Language Spanish: updated - Thanks :-D
  • Language Greek: updated - Thanks :-D
  • Admins: can delete games they started (exempt from cheat-prevention check).
  • Crash-Bugfix: while creating a new game the game could something crash (GUI updated out of render-thread).
  • Server Update: reduces deadlocks/improves multiplayer game-play performance (updated yesterday/Sunday and today).

New in Age of Conquest IV 4.0.93 (May 6, 2016)

  • Game Setup Defaults: can now be adjusted via [Settings]. So new games you setup will adhere to the settings specified there.
  • Random Joins: will now randomly place people after the game has started as well. Optimized the user interface too.
  • Store Pages: reworked to make it more clear what you get.
  • Store Pages: admins can now feature maps! :-D
  • Time-Sync Bugfix (NTP): client & server could get out of sync ending up in orders being submitted too late.
  • Freezes/Crashes: I update some code which could potentially cause freezes/crashes due to the music player. This might also potentially give a performance increase!

New in Age of Conquest IV 4.0.92 (May 5, 2016)

  • Game Option "Total War": all nations are at war with each other when the game start (enable during game setup).
  • Game Option "Total Peace": all nations are at peace with each other when the game start (enable during game setup).
  • Game Option "Happiness OFF": play without happiness, i.e. it fixed at 100%. Certain options, e.g. festivals and such are obviously not available.
  • GUI Improvement: re-organized the games Home Screen/Modding (clutter removed etc.)
  • Translations: French is done! - Thanks :-D
  • Tutorial 1 Updated: also mentions the +30% attack/defense bonus.
  • Networking/Server: bugs fixed where players where not joined/disjoined from a game properly.
  • Crashes: improvements for crashes (might update little bit slower).
  • Error Output: improved for networking problems. For everyone having problems connecting, I am looking at it. Please send log files/etc. to help me troubleshoot.

New in Age of Conquest IV 4.0.81 (Apr 19, 2016)

  • Language: Finnish added - Thanks :)
  • ELO Ranking: bugfix for ELO calculations. Some players ratings are still inflated.
  • Bugfix: crashes during game setup (defense-goal and nations removed at same time)
  • Bugfix: crashes during multiplayer - Thanks for the reports!
  • Bugfix: water/etc. animations stopped working. Fixed now!
  • Server: tuned and bugfixes.

New in Age of Conquest IV 4.0.80 (Apr 18, 2016)

  • ELO Calculations: Algorithm fixed. Some numbers were wrong resulting in inflated ratings.
  • Crash Reporter: updated to catch additional crashes (mouse/keyboard/etc. input)
  • Languages: Portuguese updated - Thanks :-D
  • Languages: Italian updated - Thanks :-D
  • Languages: Arabic updated - Thanks :-D
  • Bugfixes: in-game crashes (3 reports) - Thanks for the reports! The bugs have now all been fixed.
  • Previously - Bugfix for in-game crash (data not properly synced!) - Thanks to Arnaud for the logs :)
  • Previously - Arabic Rendering: fixed! Chat is now useable too

New in Age of Conquest IV 4.0.75 (Apr 15, 2016)

  • ELO Statistics Game: displays "Expected Rank" & "Win Probability" for each player in a match (ELO based stats). Open the "Analysis" tab!
  • ELO Calculations: I removed a constant that I put in. Somehow this messed with the ratings (shouldn't have done done). Give it a couple games to correct itself. The current ELO ratings probably don't always correspond to the player's actual ratings.
  • Multiplayer Room Listing improved: more to come later!
  • Network Timeout lowered to reduce long loading times for game rooms.
  • Joinable Games: various filters added for sponsored games, map names, search box etc.!
  • Auto-Login Checkbox: also added below multiplayer play button to disable auto-login as needed (also in Setting)
  • Game Setup: max. turns has be be at least 10 now (previously 2). "2" didn't really make much sense!
  • VM options file added: adjust memory Xmx as needed: "Age of Conquest IV.vmoptions"
  • Bugfix: coins list should now properly refresh once a game ends (no more logout/login required to see the count). Report back if the problem still persists.
  • Bugfix: button clicks should not play anymore/correct volume (wrapped in volume control).
  • Bugfix: limiting blitz-games to certain hours of the day disabled for Blitz (makes no sense; clogs up server)
  • Bugfix Server: still not there yet. I'll run some tests on Blitz/02, so please be aware!
  • Language: Russian updated! - Thanks :)