Abatron Demo Changelog

What's new in Abatron Demo 1.2.80

Aug 8, 2017
  • fixed many navigation issues and some server memory leaks preventing games from connecting up.
  • In addition, we updated the core engine to 4.16.3 which contains many bug fixes and performance updates.

New in Abatron Demo 1.2.70 (Apr 20, 2017)

  • rocketbelly move fixed
  • take over units not working on clients fixed
  • dedicated servers not resetting correctly on lobby leaves fixed
  • fixed dedicated server joining a non empty server when querying for empty servers
  • fixed party size to find the fullest server to join
  • fixed lan servers from joing started games
  • fixed monitoring of players leaving in game on dedicated servers
  • fixed Reconnecting message from staying on after connecting
  • fixed units not moving on clients after being a hero
  • updated main menu notifications
  • Nekros Map updated with tunnel pass for small units
  • fixed ghost units on clients
  • fixed remote client hero tiny bug
  • fixed Dimensional Rift from hurting allies and self
  • Changed Dimensional Rift Aiming and Firing
  • Critters now defend local hives and not remote hives

New in Abatron Demo 1.2.69 (Apr 10, 2017)

  • New Feature, Party System released
  • Fixed infrequent crash with texture allocation between map transistions
  • Fixed Challenges from getting reset
  • Fixed crash when loading in missions before steam stats downloaded
  • Audio Updates
  • Training Videos released accessible from Main Menu
  • Plus a ton of fixes put in from the Party System!

New in Abatron Demo 1.2.68 (Mar 15, 2017)

  • Added Screen Edge Scrolling with your mouse
  • Allied Players in Coop vs Ai correctly display their Name bar
  • Fixed Crash if player jumped off of map
  • Added Kill volume to lobbymap
  • Fixed stuck scenario if deleted building in Goomba Challenge
  • Fixed stuck scenario if killed unit in Goomba Challenge
  • Fixed Objectives not matching user set keybinding
  • Updated Tutorial Texts
  • -Fixed Goomba from attacking until the main training is over
  • Fixed purchasing Manapulse Upgrade triggering matter objective
  • Clicking on the hotkey reference opens up keybinding panel
  • Updated Tooltips and displays
  • Fixed incorrect level on scoreboard
  • Added hotkey menu to lobby practice game
  • Lobby Players can now see other Player healthbars/name in practice mode

New in Abatron Demo 1.2.67 (Mar 13, 2017)

  • Goomba Challenge Unlocked
  • Saleos Challenge Unlocked
  • New players must now defeat the first mission before multiplayer
  • Added rejoin penalty for suicide deaths
  • fixed rejoin after crash potential hangup
  • moved start location of starting unit and drone out of way of collectors
  • fixed session connections when joining exiting games
  • fixed create session issues with steam on invalid connection states
  • fixed dedicated servers memory crash after players leave match
  • targets are now spread out more for the Ai
  • tons of audio updats
  • and many more menu, bots, & help updates

New in Abatron Demo 1.2.66 Alpha (Mar 8, 2017)

  • New Profile Overview Menu/Section added
  • Updated Scoreboard for end of matches
  • New Game Results Summary Section added
  • New Scoreboard for post patch section added
  • Rewards Screen now active when returning from Match
  • Crash fix with stats uploading
  • fixed mouse state out of sync at end of match
  • more updates to tips and help

New in Abatron Demo 1.2.61 Alpha (Feb 13, 2017)

  • steam stats implemented
  • steam profiles implemented
  • enchantress basic weapon fire aiming fixed
  • fixed crash when not logged into steam
  • fixed server crash scenario when client disconnected as a hero
  • fixed slow motion state when slower clients connect
  • reset time dilation on minigame reset
  • fixed missle aiming errors for dedicated servers
  • fixed animation on dedicated servers being out of sync
  • fixed spectate mode input being lost
  • fixed rts menu from staying on at end of match
  • fixed hud being left on if map change on minigame
  • crash fix for regular game disconnect as a hero!
  • keybinding menu fixed during lobbymode
  • fixed some errors with player matchmaking sorting

New in Abatron Demo 1.2.60 Alpha (Jan 31, 2017)

  • Fixed a mouse input error for Commander mode
  • Fixed spectator mode for end of match
  • Fixed rocketbelly missles not firing bug
  • Fixed rocketbelly siege commands overrides
  • Fixed facing angle error with structures targetting
  • Join Friends Game through steam
  • Fixed orientation to movement getting overwritten
  • Fixed Perception config from being ignored
  • Updated Rocketbelly missle range and sight
  • Performance improvements for scanning targets
  • Decreased Initial Rocket firing delay by 1 second

New in Abatron Demo 1.2.58 Alpha (Jan 25, 2017)

  • dedicated servers
  • new main menu layout
  • new matchmaking system
  • new lobby waiting area
  • new minigame available
  • fixed ai getting into a state of not firing
  • updated bot Zaebos logic
  • fixed ai bot build stall issue
  • fixed enchantress hero not dropping targets on takeover
  • fixed Manasphere Indicator broken on clients
  • removed extra checks for ai attacking current assigned targets
  • Players/Heroes are now a higher priority for Ai to attack if damaged by players
  • fixed target priority updating
  • tournament winners names added to announcer when entering battle
  • over 100+ other changes and code fixes since last update!

New in Abatron Demo 1.2.56 Alpha (Dec 9, 2016)

  • LODs implemented for each unit
  • Performance updates for ragdolls
  • Performance updates for start of match
  • Performance updates for loss of player
  • Simplified Warp-in shaders for performance
  • fixed steam crash leaving match
  • fixed enchantress healing audio
  • fixed chat input
  • fixed manalock model disappearing when looking up
  • Main menu performance improvements
  • Decreased game loading times with Async load
  • Updated Teleport decal
  • Drones are no longer selected with Mixed Drag Select
  • Fixed Collector Stacking for client connected pcs

New in Abatron Demo 1.2.55 Alpha (Dec 5, 2016)

  • New Unit Enchantress!
  • Upgraded Engine to 4.14
  • Updated Rocketbelly damage increasing correctly on level ups
  • fixed crash when firing Manalock Ultimate
  • Performance update with unit ragdolls
  • fixed crash when Ai heroes started abilities
  • fixed several selected group errors
  • switched audio onto its own thread
  • hotbox updated
  • fixed performance issue on some machines with MainMenu

New in Abatron Demo 1.2.54 Alpha (Nov 18, 2016)

  • A big update with the New Replay system
  • Virtual Reality Specator Updated
  • Input Modes cleaned up
  • Manalock Ultimate lowered from 75s to 60s
  • fixed crash with turrets explosions & ragdolls

New in Abatron Demo 1.2.53 Alpha (Nov 4, 2016)

  • Ai heroes now correctly restore health on exit
  • Removed rocketbelly morph targets for performance
  • Rocketbellies now use the correct range when auto seiging
  • Audio updates
  • Fixed Queen targetting Allies when subdued
  • Ai Bots now go after the queen more aggressively
  • Fixed Ai Bots not using the queen sometimes
  • Fixed Ai from getting into permanent crawling state
  • Ai Bot logic udpates
  • Improved Ai Hero targetting of abilities

New in Abatron Demo 1.2.52 Alpha (Nov 2, 2016)

  • removed extra components from units
  • fixed combat text locations for explosions
  • fixed crash scenario with firing laser guns & client disconnects
  • fixed crash with explosions and ragdolls
  • fixed starting units not allied correctly in CoopAi mode
  • fixed crash scenario with initializing ai controllers
  • fixed Ai heroes sometimes attacking other allied heroes
  • fixed Health loss issue when jumping out of heroes of units

New in Abatron Demo 1.2.51 Alpha (Nov 1, 2016)

  • Fixed issue where players couldn't level up
  • Fixed issue with the Hud abilities not unlocking on clients
  • Fixed issue with server messages not being received for clients on startup
  • Fixed duplicate messages on player kills
  • Audio concurrency updates

New in Abatron Demo 1.2.49 Alpha (Oct 12, 2016)

  • New Ai Heroes Implemented
  • performance improvements
  • fixed stuck scenarios with objectives
  • objectives reset on matchstart if unfinished previously
  • fixed rts panel display when selection item is destroyed
  • fixed issue with queued buildings being falsely removed
  • players can now see ally ship queues
  • spawn ai hero thrasher on startup
  • fixed ai team not changing targets
  • removed double click option to enter units
  • rocketbellies auto siege when created
  • Add links to main menu for tournaments signups
  • fixed ai stacking queue issue
  • improved ai build logic

New in Abatron Demo 1.2.48 Alpha (Oct 7, 2016)

  • Selection of Planned buildings is outlined correctly
  • Queue numbers and notification bar implemented for planned structures
  • UI Panel updated for Planned Structures, change queue order ect..
  • Performance increases
  • Fixed Ship tracking when deleting queue
  • Fixed Ship jittering between commands and build queues
  • PreRequistes added for buildings
  • Planned walls only visible to allies
  • Fixed stacking of planned buildings
  • fixed delays for drones building walls
  • Up to 4 drones can now build walls faster
  • added wall info/selection states
  • decreased match warmup time
  • fixed bots stalling when collectors are destroyed
  • updated ai bot behaviors
  • Auto Add bot if none is settings
  • Start with 1 essence collectors
  • ship can no longer take damage
  • rotate map with just alt held down
  • construction progress bar added
  • new manasphere pulse upgrade

New in Abatron Demo 1.2.47 Alpha (Sep 28, 2016)

  • VR Spectate Mode Demo
  • Demo Recorder Updates
  • Chat improvements
  • Teal team color fixed, red added
  • Increased Texture Streaming Pool to 2 Gigs
  • Console re-enabled

New in Abatron Demo 1.2.45 Alpha (Sep 20, 2016)

  • new chat implemented, history!
  • updated core engine to ue4 4.13
  • fixed defeated player slots
  • fixed steam session status for new lobby system
  • selected allied buildings & turrets are now longer enemy highlighted
  • fixed thrasher end of lunge for clients, yoda pose
  • added reaction time to all units and critters
  • lowered cost of turrets
  • improved ai players on getting the queen

New in Abatron Demo 1.2.44 Alpha (Sep 13, 2016)

  • New Coop vs Ai Game Mode!
  • New Lobby system for adding bots
  • New Event Based Music system added for players
  • Audio fixes
  • FFA gamemode updated to new system
  • Bots Logic updates
  • Manalock Ultimate radius increased
  • Rocketbelly Missle damage increased
  • Rocketbelly spit damage increased
  • Combat Text show for clients multi hits
  • LOS fixes for turret firing
  • Improved Coordinated Ai targets
  • Improved off navmesh wondering of units
  • Improved rocketbelly jittering on client when walking
  • Ally selection is Green
  • Players can't be commanded from Allied RTS commanders

New in Abatron Demo 1.2.40 Alpha (Sep 1, 2016)

  • Queen breaks subdue after sitting idle too long
  • Queen now attacks closest enemy after subdue wears off
  • Turrets will no longer fight queen after subdued
  • Audio updates
  • buildings base health increased

New in Abatron Demo 1.2.39 Alpha (Aug 30, 2016)

  • Increased character resolution, shifted LOD Bias
  • Ai updates for all bots
  • Queen initial spawn decreased
  • fixed vote box recasting loop
  • increased max selection size
  • Host can now spectate the game with bot take over
  • Audio updates
  • Status Updates for defeated players after match
  • Several Optimizations
  • Audio adjusters fixes

New in Abatron Demo 1.2.37 Alpha (Aug 22, 2016)

  • Fixed butt slide while in siege mode for local clients
  • Setting Spit mode during a siegeto attack walk now works
  • Fixed stuck movements when voting occurs
  • Fixed rogue audio not recognizing volume settings
  • Attack offsets added to avoid large groups firing on the same frame
  • Ai updates for Saelos
  • Max Build Queues increased
  • Removed hidden planned buildings for teams that are defeated
  • Fixed bots not turning off after being defeated on server
  • Obstructed Planned buildings no longer push out obstacles when queued
  • Fixed false collision of planned structures for client players
  • Client planned collectors can now be selected
  • Planned structures can no longer trigger enemy base defenses
  • Fixed issue with drones not building walls
  • Turned down Intro Movie volume
  • Fixed UI overlaps