What's new in Abatron Demo 1.2.80
Aug 8, 2017
- fixed many navigation issues and some server memory leaks preventing games from connecting up.
- In addition, we updated the core engine to 4.16.3 which contains many bug fixes and performance updates.
New in Abatron Demo 1.2.70 (Apr 20, 2017)
- rocketbelly move fixed
- take over units not working on clients fixed
- dedicated servers not resetting correctly on lobby leaves fixed
- fixed dedicated server joining a non empty server when querying for empty servers
- fixed party size to find the fullest server to join
- fixed lan servers from joing started games
- fixed monitoring of players leaving in game on dedicated servers
- fixed Reconnecting message from staying on after connecting
- fixed units not moving on clients after being a hero
- updated main menu notifications
- Nekros Map updated with tunnel pass for small units
- fixed ghost units on clients
- fixed remote client hero tiny bug
- fixed Dimensional Rift from hurting allies and self
- Changed Dimensional Rift Aiming and Firing
- Critters now defend local hives and not remote hives
New in Abatron Demo 1.2.69 (Apr 10, 2017)
- New Feature, Party System released
- Fixed infrequent crash with texture allocation between map transistions
- Fixed Challenges from getting reset
- Fixed crash when loading in missions before steam stats downloaded
- Audio Updates
- Training Videos released accessible from Main Menu
- Plus a ton of fixes put in from the Party System!
New in Abatron Demo 1.2.68 (Mar 15, 2017)
- Added Screen Edge Scrolling with your mouse
- Allied Players in Coop vs Ai correctly display their Name bar
- Fixed Crash if player jumped off of map
- Added Kill volume to lobbymap
- Fixed stuck scenario if deleted building in Goomba Challenge
- Fixed stuck scenario if killed unit in Goomba Challenge
- Fixed Objectives not matching user set keybinding
- Updated Tutorial Texts
- -Fixed Goomba from attacking until the main training is over
- Fixed purchasing Manapulse Upgrade triggering matter objective
- Clicking on the hotkey reference opens up keybinding panel
- Updated Tooltips and displays
- Fixed incorrect level on scoreboard
- Added hotkey menu to lobby practice game
- Lobby Players can now see other Player healthbars/name in practice mode
New in Abatron Demo 1.2.67 (Mar 13, 2017)
- Goomba Challenge Unlocked
- Saleos Challenge Unlocked
- New players must now defeat the first mission before multiplayer
- Added rejoin penalty for suicide deaths
- fixed rejoin after crash potential hangup
- moved start location of starting unit and drone out of way of collectors
- fixed session connections when joining exiting games
- fixed create session issues with steam on invalid connection states
- fixed dedicated servers memory crash after players leave match
- targets are now spread out more for the Ai
- tons of audio updats
- and many more menu, bots, & help updates
New in Abatron Demo 1.2.66 Alpha (Mar 8, 2017)
- New Profile Overview Menu/Section added
- Updated Scoreboard for end of matches
- New Game Results Summary Section added
- New Scoreboard for post patch section added
- Rewards Screen now active when returning from Match
- Crash fix with stats uploading
- fixed mouse state out of sync at end of match
- more updates to tips and help
New in Abatron Demo 1.2.61 Alpha (Feb 13, 2017)
- steam stats implemented
- steam profiles implemented
- enchantress basic weapon fire aiming fixed
- fixed crash when not logged into steam
- fixed server crash scenario when client disconnected as a hero
- fixed slow motion state when slower clients connect
- reset time dilation on minigame reset
- fixed missle aiming errors for dedicated servers
- fixed animation on dedicated servers being out of sync
- fixed spectate mode input being lost
- fixed rts menu from staying on at end of match
- fixed hud being left on if map change on minigame
- crash fix for regular game disconnect as a hero!
- keybinding menu fixed during lobbymode
- fixed some errors with player matchmaking sorting
New in Abatron Demo 1.2.60 Alpha (Jan 31, 2017)
- Fixed a mouse input error for Commander mode
- Fixed spectator mode for end of match
- Fixed rocketbelly missles not firing bug
- Fixed rocketbelly siege commands overrides
- Fixed facing angle error with structures targetting
- Join Friends Game through steam
- Fixed orientation to movement getting overwritten
- Fixed Perception config from being ignored
- Updated Rocketbelly missle range and sight
- Performance improvements for scanning targets
- Decreased Initial Rocket firing delay by 1 second
New in Abatron Demo 1.2.58 Alpha (Jan 25, 2017)
- dedicated servers
- new main menu layout
- new matchmaking system
- new lobby waiting area
- new minigame available
- fixed ai getting into a state of not firing
- updated bot Zaebos logic
- fixed ai bot build stall issue
- fixed enchantress hero not dropping targets on takeover
- fixed Manasphere Indicator broken on clients
- removed extra checks for ai attacking current assigned targets
- Players/Heroes are now a higher priority for Ai to attack if damaged by players
- fixed target priority updating
- tournament winners names added to announcer when entering battle
- over 100+ other changes and code fixes since last update!
New in Abatron Demo 1.2.56 Alpha (Dec 9, 2016)
- LODs implemented for each unit
- Performance updates for ragdolls
- Performance updates for start of match
- Performance updates for loss of player
- Simplified Warp-in shaders for performance
- fixed steam crash leaving match
- fixed enchantress healing audio
- fixed chat input
- fixed manalock model disappearing when looking up
- Main menu performance improvements
- Decreased game loading times with Async load
- Updated Teleport decal
- Drones are no longer selected with Mixed Drag Select
- Fixed Collector Stacking for client connected pcs
New in Abatron Demo 1.2.55 Alpha (Dec 5, 2016)
- New Unit Enchantress!
- Upgraded Engine to 4.14
- Updated Rocketbelly damage increasing correctly on level ups
- fixed crash when firing Manalock Ultimate
- Performance update with unit ragdolls
- fixed crash when Ai heroes started abilities
- fixed several selected group errors
- switched audio onto its own thread
- hotbox updated
- fixed performance issue on some machines with MainMenu
New in Abatron Demo 1.2.54 Alpha (Nov 18, 2016)
- A big update with the New Replay system
- Virtual Reality Specator Updated
- Input Modes cleaned up
- Manalock Ultimate lowered from 75s to 60s
- fixed crash with turrets explosions & ragdolls
New in Abatron Demo 1.2.53 Alpha (Nov 4, 2016)
- Ai heroes now correctly restore health on exit
- Removed rocketbelly morph targets for performance
- Rocketbellies now use the correct range when auto seiging
- Audio updates
- Fixed Queen targetting Allies when subdued
- Ai Bots now go after the queen more aggressively
- Fixed Ai Bots not using the queen sometimes
- Fixed Ai from getting into permanent crawling state
- Ai Bot logic udpates
- Improved Ai Hero targetting of abilities
New in Abatron Demo 1.2.52 Alpha (Nov 2, 2016)
- removed extra components from units
- fixed combat text locations for explosions
- fixed crash scenario with firing laser guns & client disconnects
- fixed crash with explosions and ragdolls
- fixed starting units not allied correctly in CoopAi mode
- fixed crash scenario with initializing ai controllers
- fixed Ai heroes sometimes attacking other allied heroes
- fixed Health loss issue when jumping out of heroes of units
New in Abatron Demo 1.2.51 Alpha (Nov 1, 2016)
- Fixed issue where players couldn't level up
- Fixed issue with the Hud abilities not unlocking on clients
- Fixed issue with server messages not being received for clients on startup
- Fixed duplicate messages on player kills
- Audio concurrency updates
New in Abatron Demo 1.2.49 Alpha (Oct 12, 2016)
- New Ai Heroes Implemented
- performance improvements
- fixed stuck scenarios with objectives
- objectives reset on matchstart if unfinished previously
- fixed rts panel display when selection item is destroyed
- fixed issue with queued buildings being falsely removed
- players can now see ally ship queues
- spawn ai hero thrasher on startup
- fixed ai team not changing targets
- removed double click option to enter units
- rocketbellies auto siege when created
- Add links to main menu for tournaments signups
- fixed ai stacking queue issue
- improved ai build logic
New in Abatron Demo 1.2.48 Alpha (Oct 7, 2016)
- Selection of Planned buildings is outlined correctly
- Queue numbers and notification bar implemented for planned structures
- UI Panel updated for Planned Structures, change queue order ect..
- Performance increases
- Fixed Ship tracking when deleting queue
- Fixed Ship jittering between commands and build queues
- PreRequistes added for buildings
- Planned walls only visible to allies
- Fixed stacking of planned buildings
- fixed delays for drones building walls
- Up to 4 drones can now build walls faster
- added wall info/selection states
- decreased match warmup time
- fixed bots stalling when collectors are destroyed
- updated ai bot behaviors
- Auto Add bot if none is settings
- Start with 1 essence collectors
- ship can no longer take damage
- rotate map with just alt held down
- construction progress bar added
- new manasphere pulse upgrade
New in Abatron Demo 1.2.47 Alpha (Sep 28, 2016)
- VR Spectate Mode Demo
- Demo Recorder Updates
- Chat improvements
- Teal team color fixed, red added
- Increased Texture Streaming Pool to 2 Gigs
- Console re-enabled
New in Abatron Demo 1.2.45 Alpha (Sep 20, 2016)
- new chat implemented, history!
- updated core engine to ue4 4.13
- fixed defeated player slots
- fixed steam session status for new lobby system
- selected allied buildings & turrets are now longer enemy highlighted
- fixed thrasher end of lunge for clients, yoda pose
- added reaction time to all units and critters
- lowered cost of turrets
- improved ai players on getting the queen
New in Abatron Demo 1.2.44 Alpha (Sep 13, 2016)
- New Coop vs Ai Game Mode!
- New Lobby system for adding bots
- New Event Based Music system added for players
- Audio fixes
- FFA gamemode updated to new system
- Bots Logic updates
- Manalock Ultimate radius increased
- Rocketbelly Missle damage increased
- Rocketbelly spit damage increased
- Combat Text show for clients multi hits
- LOS fixes for turret firing
- Improved Coordinated Ai targets
- Improved off navmesh wondering of units
- Improved rocketbelly jittering on client when walking
- Ally selection is Green
- Players can't be commanded from Allied RTS commanders
New in Abatron Demo 1.2.40 Alpha (Sep 1, 2016)
- Queen breaks subdue after sitting idle too long
- Queen now attacks closest enemy after subdue wears off
- Turrets will no longer fight queen after subdued
- Audio updates
- buildings base health increased
New in Abatron Demo 1.2.39 Alpha (Aug 30, 2016)
- Increased character resolution, shifted LOD Bias
- Ai updates for all bots
- Queen initial spawn decreased
- fixed vote box recasting loop
- increased max selection size
- Host can now spectate the game with bot take over
- Audio updates
- Status Updates for defeated players after match
- Several Optimizations
- Audio adjusters fixes
New in Abatron Demo 1.2.37 Alpha (Aug 22, 2016)
- Fixed butt slide while in siege mode for local clients
- Setting Spit mode during a siegeto attack walk now works
- Fixed stuck movements when voting occurs
- Fixed rogue audio not recognizing volume settings
- Attack offsets added to avoid large groups firing on the same frame
- Ai updates for Saelos
- Max Build Queues increased
- Removed hidden planned buildings for teams that are defeated
- Fixed bots not turning off after being defeated on server
- Obstructed Planned buildings no longer push out obstacles when queued
- Fixed false collision of planned structures for client players
- Client planned collectors can now be selected
- Planned structures can no longer trigger enemy base defenses
- Fixed issue with drones not building walls
- Turned down Intro Movie volume
- Fixed UI overlaps