What's new in ARMA 2 Mod - Project Reality 0.16 Beta

Mar 2, 2013
  • New Terrains & Features:
  • The following all new custom terrains are included in the Project Reality: ARMA 2 v0.16 BETA Patch release:
  • Afghan Village - Desert terrain with villages, farmland and strategic river crossings.
  • F.A.T.A. - Thick vegetation, rugged terrain and dense urban areas.
  • In addition to these 2 new terrains, we have included some new features that we hope will improve gameplay. An always-on compass ribbon located at the bottom of the screen has been added which should come in handy when calling out bearings during a firefight. Also included on the in-game HUD is a stance indicator, displaying your current stance and whether you are in walk or run mode.

New in ARMA 2 Mod - Project Reality 0.15 Beta (Mar 17, 2012)

  • Common:
  • Changed: Performance and network optimizations
  • Changed: Server mission duration: On the server list, it should now show the correct estimated time remaining. Previously 15 minutes would show in all cases.
  • Introduced US Army faction
  • Prevented eavesdropping by dead players
  • Added module that randomly closes houses' doors at the start of the game to all missions
  • Changed and added the in-game help notes and pictures
  • Fixed most of the v0.1 bugs
  • Dialogs, UI, HUD's, Map:
  • Added player names on map.
  • Pressing PR "identify" key with map on will now show/hide the nearby player names for your side within 500m.
  • In addition, for the SL only, it will show all units in your squad and all other SL's at any distance.
  • Added 'Team Support' sub-menu under 'Request' menu. Added 'Sorry' option too.
  • Added 'Asset of interest' to Spot->Structures menu, (as a means to share generic object location with squad more easily)
  • Added distance to request messages
  • Added static weapons map icons
  • Changed squad radar will only auto appear when you join a group
  • Changed squad radar icons and colours slightly. Added medic icon.
  • Changed: Previously squad units were visible at an unlimited distance in squad radar. Now they will be limited to ~200m (currentRadius x4) for subordinates and ~400m (x8 ) for SL, plus SL alone will show for up to 1000m for subordinates. Unit icon colour will fade as distance beyond circle radius increases.
  • Changed capture progress bar. Changed bar into shorter thin line and removed indicator displaying the number of players capturing the flag.
  • Fixed: Prevent Squad Menu key operating while map is open. Otherwise map click dependent options won't work. Solves various issues.
  • Fixed: Request pickup menu option was showing your player name instead of caller's in icon's caption
  • Medic System:
  • Changed: All medic requests are now limited to 500m
  • Removed "Restrain" option
  • Fixed bug with treated patients remaining unconscious
  • Fixed bug where getting injured while healing oneself would render you stuck in animation/unable to interact
  • Fixed several similar bugs
  • Cargo System
  • Added: When loading cargo, vehicle list will now indicate any vehicles squad locked by your squad for easier identification
  • Changed: Load Cargo menu now provides a choice of where to load it
  • Changed: certain Landrover Special & UAZ vehicles with weapons can now carry a cargo item
  • Changed cargo menus and messages to use new short object display names
  • Changed: prevent ZU23 being transported or dragged
  • Changed: Drag action can now be aborted early during first few seconds by pressing your move forward key
  • Fixed bug with unloaded cargo dropping through floor on ships and roof tops
  • Fixed bug with rotated objects dropping through floor on ships and roof tops
  • Fixed shortcut support for more than 10 items. (Now handles up to 36)
  • Fixed attachTo death bug: Added workaround for bug introduced by patch 1.60
  • Fixed: Certain supplies containers may not have been getting replenished
  • Improved various aspects and issues
  • Squad Management:
  • Added icons to every player indicating their weapon class
  • Added 'Request to Join' a locked or full squad
  • Added: SL can change his squad size limit from 4-[8/10/12], depending on total players. Default is 6.
  • Added: SL can override his own set squad size limit when recruiting.
  • Changed: Squad size limit and "full" status is now indicated in the group's status bar (eg: "(6/6) [Full]").
  • Changed: player can assign/unassign himself to/from any FT. SL can lock this option.
  • Changed: FT leader can reassign (non-FT) members to join/leave his FT
  • Fixed Name Squad edit box hiding itself while editing, when info refreshes
  • Fixed bug with dead players appearing in squad with no name
  • Armaments dialog:
  • Changed various kit availability rates
  • Decreased HAT kit requirements from 1 in 24, to 1 in 18
  • Decreased AA kit requirements from 1 in 24, to 1 in 15
  • Decreased Combat Engineer requirements from 1 in 6, to 1 in 4
  • Fixed: your backpack will not reset each time you leave Armaments
  • Fixed various minor bugs - backpack icons, kit icon widths, list sizing, dialog loading speed, blocked blank slots, etc
  • Fixed exploits in Armaments - premature access
  • Removed MG kit from Armaments at insurgents base for CI game mode. You now need to use the cache.
  • Base Deployment/Respawn dialog:
  • Added respawn penalty times to Base Deployment dialog
  • Added support for base deployable vehicles (boats/amphibians at LHD)
  • Changed: your backpack will not reset each time you leave Armaments
  • Fixed various minor bugs - Fixed cancel button, text flicker, list contents, etc
  • Fixed exploits in base deployment - vehicle transport
  • Fixed players occasionally being active but "unconscious" after respawn, preventing action menu use, etc.
  • Fixed LHD floating respawn bug
  • Fixed deployment screen flickering if you had the map open in the background
  • Models:
  • Added woodland FV510 Warrior
  • Fixed damaged state on FV510 Warrior
  • Added static weapons ammo supply models for all factions
  • Added 3 retextured east Landrover vehicles with different camo's
  • Added 2 replacement cargo transport trailer models for towing tractor (single & double)
  • Added replacement cache model (for CI)
  • Removed PR Hesco's and custom fortifications from this release
  • Weapons:
  • Introduced weapon switching system via numeric keys
  • Added tracer rounds for many weapons
  • Added NVG/scope block for some weapons
  • Added zeroing for some weapons (various SVD's, AKS-74 PSO & more)
  • Added new weapon variations
  • Removed 'Touch off' and 'Place satchel' action menu options
  • Changed: Combat Engineer kit can now be obtained at mortar
  • Changed mortar: removed automatic messages, removed map from HUD, removed artificial round tracking on map
  • Added WP & Illum mortar rounds with custom effects
  • Fixed mortar ammo name display in mortar HUD
  • Fixed mortar bug where assembled mortars would lose access to the mortar HUD
  • Changed static & HAT METIS launchers to include normal vision mode
  • Changed All static weapons now start off empty
  • Added 40+ backpacks with all new contents for all kits/factions
  • Added 5 basic ammo boxes for all factions
  • Changed all kit loadouts, to encourage squad cohesion
  • Many weapons added or removed
  • Binoculars removed from most military kits
  • Insurgents get binoculars for most kits
  • NVG's removed from all Insurgent kits, except SL
  • Removed all laser designators
  • Removed Igla static weapons from Insurgent factions
  • Fixed bugs related to Satchels menu (via Squad menu)
  • Fixed recoil on M249 and L110
  • Fixed recoil on DMR
  • Removed AP mines/claymores pending improved future implementation
  • Ammunition and Maintenance:
  • Changed: overhauled vehicle maintenance system
  • Removed generic rearming ability from VSP's
  • Added ammunition system for static and vehicle weapons
  • Added static weapons ammo supply (new models), to separate it from VSP
  • Added cargo menu to VSP's for access to ammo/maintenance objects
  • Added separate ammo boxes/pallets for every vehicle & static weapon ammo type
  • Added transportable repair containers for helicopters and armour field repairs. These are in VSP.
  • Added menu option Maintenance->Supported Ammunition, which lists (and remembers) all supported ammo types for the vehicle or static weapon. Remembered items are highlighted in VSP cargo menu.
  • Fixed tyre repairs sometimes not remaining fixed
  • Vehicle Specific:
  • Added PR config'd Jackal & Wildcat AH11 with woodland camo
  • Added vehicle locking feature, by squads with at least 2 players in them. Any squad member can lock/unlock. Cargo seats are not locked, only crewman seats are locked.
  • Added crew checking features:
  • Added same-squad crewman seat occupancy rules. You may not crew the gunner seat with crewmen from other squads.
  • Added solo armour gunner rules. You may not crew the vehicle by yourself. The gunner seat may only be occupied while a driver and/or the commander seat is occupied by another person.
  • Added construction materials box to armoured vehicle to allow tank emplacements to be built
  • Added reminder message if vehicle has no ammo upon boarding
  • Added towing ability to towing tractor to tow trailers
  • Removed 'Manual fire' action menu option
  • Removed all ammo, repair and fuel trucks (to prevent unlimited supply exploits)
  • Changed: Many vehicles have changed configs
  • Changed: added zu23 ammo boxes to cargo in Zu23 ural truck by default
  • Reduced vehicle respawn duration of unarmed cars and trucks from 10 to 4 minutes
  • Improved cargo airlifting system - hook alignments, LHD support, roof top support, etc.
  • Fixed zeroing on woodland & desert Warrior
  • Fixed rear-view mirror bug, where you couldn't exit camera mode
  • Fixed duplicated parachute appearing when bailing from choppers
  • Fixed major bug with 'unconscious' players in armed vehicles becoming invincible to fire but still able to shoot back
  • A&D Game Mode:
  • Changed A&D game mode mechanism & rules
  • Attacking side will have tickets. If these tickets reach zero, they will lose the match. They can only win by securing all zones.
  • Defending side will now also have tickets. When these tickets reach zero, they will not be able to spawn at FO's, RP's or HO's, but can use FB's.
  • Changed: Upon securing/losing a zone, the tickets for both sides will reset.
  • Changed A&D starting tickets
  • Changed: Set starting tickets to 120 for attackers
  • Added 80 starting tickets for defenders
  • Added 20 starting bonus tickets for both sides (until first zone secured/lost).
  • CI Game Mode:
  • Fixed multiple issues with CI gamemod
  • Removed Watchtower concept from CI missions
  • Removed general ticket bleed for CI game mode
  • Fixed: bug in CI where sometimes cache #2 was revealed before #1
  • Fixed: bug in CI where you could reveal 3+ caches (but limit is 2)
  • Fixed bug where destroying a tunnel entrance would count as destroying a cache
  • Added marker to indicate destroyed tunnel entrances
  • General Game Mode changes:
  • Changed default mission duration from 240 mins to 180 mins
  • Added Battle prep time at start of mission. First 1.5 minutes are for squad management and briefing where vehicles have no fuel, then next 2 minutes are for vehicle preparation and cargo handling.
  • Changed end game result due to game time limit expiration, has been changed to a "Stalemate" for game modes: CI and A&D, rather than flags held
  • Changed RP deployment rule - it must now be deployed near a friendly zone or FO. This can now be checked via the Build Boundaries sub-menu.
  • Changed vehicle spawn conditions, to make missions playable with lower numbers
  • Changed zone capture rates were changed for low/high player numbers. (With few players it will take longer than before and with many players it will take less than before.)
  • Changed RP: The team size rates have changed to be less, which determines whether you need 1-4 squad members nearby when setting up RP, depending on total players
  • Changed sandbags from weapons crates can now only build basic sandbag walls, (unlike FO)
  • Added minimum spacing of 200m for HO's
  • Added minimum spacing of 50m for RP's
  • Removed FO MG/AT containers from medium FO supply. FO's will now need to bring their own heavy weapons.
  • Added: vehicle respawn times increased, if sides unbalanced
  • Added: player respawn times increased, if sides unbalanced
  • Fixed bug where packing up RP would delete your current backpack
  • Fixed bug of unconscious units still contributing to the capture of zones
  • Scoreboard & ROE Violations Dialogs:
  • Added: Scoring now supports JIP, so it remembers scores & penalties upon re-joining, even if different slot used.
  • Added: everyone will now receive a short ROE violation message when one occurs. No details in message, just that it occurred, so that you can check the log for full message yourself.
  • Changed: airbourne aircraft over safezone (over 25m) are now allowed to be shot down without ROE violation. It should help with choppers firing from inside protected safezone.
  • Fixed bug with dead JIP players not appearing in scoreboard
  • Fixed bug with scoreboard not updating statistics after certain events
  • Fixed various other scoreboard bugs
  • Removed red TK indicators on scoreboard
  • Scoring & Penalties:
  • Changed/Added/Fixed various awarded score points plus penalties and criteria
  • Added scoring: first aid will now get points: 2 for CPR or field dressing and 1 for quick injections.
  • Fixed bug with cache destruction scoring being incorrect
  • Fixed: Differentiate between a TK and a "crew kill" (your crew). Also, for a crew kill, the killers are not the gunners but the driver.
  • Changed: crewed vehicle kill scores are now roughly doubled based on vehicle value
  • Changed: empty friendly vehicle kills now have lower penalty (vehicleValue), than crewed ones (3*vehicleValue + TK's)
  • Fixed work point from 1 to -2 for suicide
  • Sounds:
  • Replaced Jackal L111A1 and L7A2 sounds
  • Replaced Chinook Rear gun sound
  • Replaced BTR and BRDM KPVT sounds
  • Replaced Lynx M621 sound and impact sounds for HE ammo
  • Replaced various vehicle and weapon sounds
  • Added Menu music
  • Maps:
  • Introduced Chernarus
  • Missions:
  • Added 6 new missions for Chernarus
  • A&S - Battle for Sobor (UK)
  • A&S - Operation Chainsaw (UK)
  • A&S - Electricity (UK)
  • A&S - Gorka (UK)
  • A&D - Portside (UK)
  • A&D - Take Down (UK)
  • Added 2 new missions for Takistan
  • CI - Endless Blood (US)
  • A&S - 'skirmish' mission: First Light (US)
  • Changed missions Sisyphus and Strength & Honor missions to use US faction
  • Modified layouts on some existing missions
  • Changed Battle for Rasman to default as night mission
  • Changed default starting times and weather conditions on all missions for variety
  • Fixed issues with Iron Forge mission not progressing