What's new in A Valley Without Wind Demo 1.1
Jun 25, 2012
- Over 160 new room maps.
- 15 new regular enemies
- 8 new minibosses
- 16 new "elite" enemies (plus the idea of elites at all)
- 5 classes of infestations (plus the idea of infestations at all)
- A new "craggy highlands" region/biome type.
- 8 new music tracks
- 5 new classes of player enchants
- 3 new player spells
- Substantial rebalancement of most player spells.
- The ability to give "wait here" orders to NPCs in rescue missions.
- Larger and more intricate continent designs.
- Rebalanced and streamlined strategic flow.
- No more Civilization Progress (CP) in favor of better mechanics.
- One central in-game currency rather than six.
- A new "Opal Guardian Store" in settlements.
- Loot drops from trash mobs, for use at the opal store.
- A better enchant-based system of upgrades in place of upgrade stones.
- New Feet enchant slot, splitting out items from the Legs slot.
- Streamlined character selection/creation process.
- Unique attributes for characters by time period.
- More enchant-like unique attributes for every individual character.
- Heavily revised and rebalanced existing missions to player feedback.
- New Freefall and Boss Delve mission types.
- More rewards from doing secret missions.
- No penalties/drawbacks from doin world map missions.
- More gradual ramp-up in difficulty of the harder mission types.
- New spell scroll that you can find and use to turn yourself into tiny t-rex.
- A "shopping list" system helping you to keep track of your self-set goals.
- Many improvements to the existing planning menu in general.
- Smaller, more fun lieutenant towers filled with infestations.
- Texture pack support.
- Smoother minimap exploration.
- More fun and threatening windstorm mechanics.
- Many new multiplayer admin commands (largely anti-griefing-related).
- Vastly more fun ocean exploration.
- Minor continent-wide bonuses from building settlement structures.
- Longer durations on continent-wide guardian power scroll uses.
- Filtering to the enchants inventory for vastly easier management of many enchants.
- Improved elemental strengths/weaknesses for enemies in general.
- Much better (completely randomized) elemental strengths/weaknesses for bosses).
- 7 new achievements