404Sight Changelog

What's new in 404Sight 1.1.0

May 5, 2015
  • Opened up additional controls to DefaultUserInput.ini so players can input workarounds for controls. This is the best we can do for remappable controls right now.
  • Added windowed mode! (You can now swap between that and full-screen, but it'll require a reboot)
  • Added resolution options, now you can pick a screen size so things are less likely to cut off. NOTE: 4:3 resolutions are still not scaling properly (it's a UMG thing) and we're still looking into it.
  • Level fixes. Went in and cleaned up the decals in a lot of levels.
  • Menu fixes. Game is now less likely to do weird menu stuff.
  • Fixed timer. It now shows your actual level time.
  • Added music/ sound fx volume and FOV controls.
  • Added proper loading screens, where needed (like at the beginning of the game, for those of you having trouble transitioning from control screen to actual playing.)
  • Fixed level loading. You are less likely to fall to your death if the level has not loaded yet.
  • Fixed descriptions on achievements, now they properly reflect what you need to do, for reals this time.
  • We've also added steam trading cards- collect the elusive :itsfine: emoticon and show off to your friends some awesome artwork made by the awesome Retro Yeti art team. They should be live in the next day or two, pending activation.
  • Still pending: Epilepsy/Motion sickness warnings, increased mouse sensitivity, and additional optimization.

New in 404Sight 1.0.1 (Apr 22, 2015)

  • Updated UI for 40% more fun and happy feelings
  • You’ll fall head over heels for flip animations!
  • Cinematics added to provide minimum acceptable narrative
  • More Art:
  • Shiny new particle effects on the walls and other places
  • Improved all the pixels
  • Ada’s Tron lines now change color depending on how much bandwidth you have.
  • Seriously, there’s a huge amount of improved animations and particle effects. It’s amazing.
  • Lots of other stuff we’re too tired to list.
  • Got our caps and gowns for graduation in a few weeks
  • Adjusted air friction to preserve jump momentum
  • Steamworks support is in. This means ACHIEVEMENTS.
  • Functioning local leaderboards
  • More Engineering:
  • Camera inversion, jump auto-rotate, and graphics options updated or added
  • Removed a huge chunk of old files, making game size much smaller
  • You die if your bandwidth meter reaches 0.
  • Steam SDK implemented, theoretically works
  • Added more metrics. Because achievements.
  • Made almost everything work
  • Removed camera collision with inhibitor debris
  • Fixed so many bugs that the engineering team may as well be called the EXTERMINATORS.
  • Got our caps and gowns for graduation in a few weeks
  • Added 11 new levels
  • Speaking of achievements…added 19 achievements.
  • A level select screen exists, and you can use it to selec levels!
  • More Design:
  • Credit screen updated, now inaccurately reflects how lazy we’ve been.
  • Tried and failed to take things seriously.
  • New sound effects for basically everything you do!
  • Added some sweet tunes for your listening pleasure
  • Fixed ability to roll on landing
  • Roll now gives minor speed + bandwidth boost
  • Got our caps and gowns for graduation in a few weeks.