What's new in 3DMark 11 Basic Edition SystemInfo 5.18.705.0

Jul 24, 2019
  • Updated GPU detection module to improve compatibility with the latest GPUs.
  • Added support for detecting PCI-Express Gen 4

New in 3DMark 11 Basic Edition 2.8.6546 (Mar 16, 2019)

  • No changes for Steam version. Only the version number changes.

New in 3DMark 11 Basic Edition 2.8.6536 (Mar 13, 2019)

  • Fixed:
  • The language selection dropdown again shows all available languages.
  • Fixed a rare issue that could occur when looping a test with custom settings over an extended period.

New in 3DMark 11 Basic Edition 2.8.6528 (Mar 11, 2019)

  • Updated the Port Royal benchmark and NVIDIA DLSS feature test to ensure compatibility with upcoming NVIDIA drivers.
  • 3DMark will now warn and prevent you from installing to a path that contains non-Latin-alphabet characters.

New in 3DMark 11 Basic Edition 2.8.6446 (Feb 12, 2019)

  • Improved:
  • Improved the way the license information is shown on the Options screen.
  • Fixed:
  • Fixed a problem when trying to buy the Port Royal upgrade from the NVIDIA DLSS feature test screen.
  • The API Overhead feature test no longer requires DirectX 12 to start. As in previous versions, it will now run on DirectX 11 systems and skip unsupported APIs.

New in 3DMark 11 Basic Edition 2.7.6296 (Feb 8, 2019)

  • Port Royal benchmark:
  • Fixed a rendering issue that could cause visual artifacts at high resolutions.
  • Reflections are now correctly masked by transparent surfaces.
  • Fixed the rendering of surface elements when Transparents are disabled in the Custom run settings.
  • Fixed the Enable Looping setting for Custom runs.
  • Custom Demo runs now use ray traced photon mapping by default.
  • All benchmarks:
  • Improved algorithm for the recommended benchmark on the 3DMark Home screen.
  • Fixed the Demo Audio setting on the Options screen.

New in 3DMark 11 Basic Edition 2.5.5029 (Jun 30, 2018)

  • Improved:
  • Improved presentation of AMD Ryzen specifications on the Results screen.
  • Text, logos, links, and file paths updated to reflect new company branding. See https://benchmarks.ul.com/welcome
  • Fixed:
  • Improved stability of the demo when looping Fire Strike, Ice Storm, or Cloud Gate on a PC with Intel integrated graphics.
  • Fixed an issue with logging that could cause a benchmark run to fail

New in 3DMark 11 Basic Edition 2.4.4180 (Dec 20, 2017)

  • 3DMark is now available in Japanese, Korean, and Spanish. You can change the language on the Options screen. You can also choose from German, Russian, and Simplified Chinese.

New in 3DMark 11 Basic Edition 2.4.4163 (Dec 12, 2017)

  • Improved:
  • Benchmark loading screen logos and labels are now consistent across all tests. You will need to update your DLC files, but this is purely a cosmetic change. Benchmark scores are not affected.
  • Fixed:
  • Fixed an issue with the Vulkan part of the API Overhead feature test that was caused by a change in the Vulkan specification.
  • Custom Run looping now works as intended again.
  • Restored the missing sub-scores on the Fire Strike result screen.
  • Fixed a rare issue that could cause Fire Strike, Cloud Gate, and Ice Storm tests to fail on a few specific Intel processors when using integrated graphics.
  • Fixed an issue that could cause 3DMark to hang on the splash screen.

New in 3DMark 11 Basic Edition 2.4.3819 (Oct 11, 2017)

  • New Time Spy Extreme benchmark test.
  • New Time Spy Extreme Stress Test.
  • Time Spy Graphics Test 2 no longer reloads between passes when looping.
  • Fixed an issue in the API Overhead feature test that caused the Vulkan part to fail on Intel integrated GPUs when using non-native resolutions

New in 3DMark 11 Basic Edition 2.3.3732 (Jun 14, 2017)

  • Fixed:
  • Various minor bug fixes to improve compatibility and stability.
  • Fixed an issue with the shader cache that could, in rare cases, cause a crash.
  • Systems with Ryzen processor will now show the current clock speed on the front page and on the result page instead of '-1'. Other processor models will continue to show the listed stock clock speed.

New in 3DMark 11 Basic Edition 2.3.3693 (Apr 12, 2017)

  • This update fixes an issue that affected the scores in the API Overhead feature test with DirectX 11 in the earlier 3DMark versions. In some cases, the issue led to more constant buffers to be updated than the actual geometries drawn, causing some systems to get lower scores in the DirectX 11 test.
  • The scores from API Overhead feature test with DirectX 11 from 3DMark v2.3.3693 are not comparable with scores from the same test in the earlier 3DMark versions. The benchmark scores for API Overhead feature test with Vulkan and DirectX 12 are not affected.
  • This update also fixes the Time Spy workload looping in Custom runs.

New in 3DMark 11 Basic Edition 2.3.3682 (Apr 6, 2017)

  • Fixed:
  • Fixed an issue that could cause the API Overhead feature test to fail at the end of the DirectX 12 test on some systems.

New in 3DMark 11 Basic Edition 2.3.3663 (Mar 23, 2017)

  • New:
  • Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark.
  • Improved:
  • SystemInfo scan time is now much faster on X99 systems.
  • Fixed:
  • Fixed an issue that could cause the API Overhead feature test to fail to show a score on some systems.
  • Time Spy will now properly recover from a corrupted shader cache.
  • Uninstalling 3DMark now removes the shader cache folder completely.
  • Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling.

New in 3DMark 11 Basic Edition 2.2.3509 (Dec 16, 2016)

  • Fixed:
  • This update fixes a UI issue that could result in marginally lower scores when starting a test from the Benchmark Details screen. Benchmark runs started from the Home screen are not affected.
  • For context, it is normal for 3DMark scores to vary by up to 3% between runs since there are factors in a modern, multitasking operating system that cannot be completely controlled.
  • With this update, overall scores will increase slightly by up to 0.3%. Scores from the Physics and CPU parts of benchmark tests may improve by up to 2.5%. These changes bring the scores back in line with results from earlier versions of 3DMark that did not have the UI issue.
  • Compatibility:
  • Added a two-minute timeout to the SystemInfo scan to prevent it from stalling for long periods on some specific systems.

New in 3DMark 11 Basic Edition 2.2.3491 (Dec 12, 2016)

  • Fixed:
  • Fixed an issue with the output resolution override setting not working correctly.

New in 3DMark 11 Basic Edition 2.2.3488 (Dec 9, 2016)

  • Fixed:
  • Fixed a SystemInfo timing issue that most commonly affected systems with the X99 chipset. 3DMark now waits for the SystemInfo scan to finish before starting the test.
  • Fixed a rare issue that could cause the UI to open on an empty white window.
  • VRMark Preview:
  • VRMark is now available from futuremark.com and Steam. You can still install and run the VRMark Preview in 3DMark, but it is no longer recommended or supported.
  • Moved the Preview from the main navigation bar to the Benchmarks screen.
  • Added an uninstall button to the VRMark Preview screen.

New in 3DMark 11 Basic Edition 2.1.2973 (Aug 19, 2016)

  • Improved:
  • SystemInfo module updated to 4.48 for improved compatibility with the latest hardware.
  • The video RAM check that warns if your system may not be able to run a test now accepts extra main RAM beyond the minimum requirement as VRAM for integrated graphics.
  • We've added a DETAILS button to the panel for the Recommended test on the Benchmarks screen to make it easier to find more information and the settings for the test. This is also where you find the option to enable or disable the demo for each test.
  • Fixed Fire Strike Custom run settings:
  • Unfortunately, the previous version (3DMark v2.1.2852) used an incorrect setting for Fire Strike Custom runs that resulted in slightly lower than expected scores. Fire Strike Custom run results from the previous version should not be compared with this latest version nor with any other version of 3DMark. The standard Fire Strike benchmark run was not affected, nor were Fire Strike Extreme and Fire Strike Ultra.
  • Restored the control for volumetric illumination sample count setting on the Fire Strike Custom run screen, which was missing in the previous version.
  • Fixed the default value for volumetric illumination sample count for Fire Strike Custom runs. In 3DMark v2.1.2852, Fire Strike Custom run used an incorrect default setting value of 1.5. This has been reverted to 1.0, which is the correct value for the test.
  • Other fixes:
  • Fixed a problem that could cause 3DMark to appear to be still running in the Steam client after exiting, which then blocked Steam from closing.
  • Fixed an issue that prevented Sky Diver from starting on 32-bit Windows.
  • Fixed an issue that caused Time Spy to crash when scaling mode was set to Stretched.
  • Fixed an issue that prevented DLCs from installing into a custom Steam library folder when the folder name included a space.
  • Fixed an issue that could cause result parsing to fail on complex systems with lots of devices due to the unusually large data set generated by the SystemInfo scan.
  • Known Issues:
  • Time Spy fails to run on multi-GPU systems with Windows 10 build 10240, but this is not the fault of the benchmark. You must upgrade Windows 10 to build 10586 (“November Update”) or later to enable multi-GPU configurations to work.

New in 3DMark 11 Basic Edition 2.0.2809 (Jul 13, 2016)

  • Fixed further compatibility issues with the Steam launcher and some specific operating system configurations that could cause the 64-bit version to refuse to start.
  • Fixed an issue with result file processing that could cause the benchmark to hang with a black screen at the end of a demo or test on some systems.

New in 3DMark 11 Basic Edition 2.0.2067 (Apr 18, 2016)

  • SystemInfo module updated to 4.45 to fix a compatibility issue with Russian and Chinese language Windows.
  • Fixed the Unicode compatibility issue with Russian and Chinese language Windows.
  • Fixed the white screen issue when installing 3DMark under a NTFS Junction or Mount Point.
  • Fixed the missing button text issue affecting a small number of users.
  • Updated Russian localization.

New in 3DMark 11 Basic Edition 2.0.1979 (Apr 11, 2016)

  • VRMark Preview - explore two test scenes from our new benchmark for VR systems.
  • A workaround for the AMD driver issue where the preview videos in the UI caused some AMD graphics cards to use low power mode and run at lower clock speeds.
  • Ice Storm Extreme and Ice Storm Unlimited are now unlocked in the 3DMark demo.
  • SystemInfo module updated to 4.43 for improved hardware detection.
  • Russian localization

New in 3DMark 11 Basic Edition 1.5.893 (Apr 24, 2015)

  • Fixed a bug that could cause the API Overhead feature test to hang on Windows 10 Technical Preview build 10061.
  • Fixed an issue that prevented Steam Achievements from being unlocked.

New in 3DMark 11 Basic Edition 1.04 (Mar 1, 2013)

  • ALL EDITIONS
  • Improvements:
  • Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
  • 3DMark 11 now remembers the last custom resolution used.
  • GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
  • 3DMark 11 will now prevent Windows from entering Sleep during the test.
  • The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.
  • Compatibility:
  • SystemInfo updated to version 4.15 for full Windows 8 compatibility.
  • Updated DirectX redistributable.
  • Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
  • Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.
  • Bug fixes:
  • Fixed display initialization code that caused “SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE” errors on some systems.
  • Fixed several memory and texture leaks, improving stability during very long looping runs.
  • The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.)
  • PROFESSIONAL EDITION:
  • Fixed submitting saved files to 3dmark.com from the command line.
  • Image Quality tool will no longer give a cryptic error if the output directory does not exist.