This is a playable demo of a forthcoming game in four spatial dimensions.
With solid 4D rendering using 4D transparent noise textures, it's definitely something that you haven't seen before.
Is it possible to play a 4D first person shooter? This demo may answer that question. It's the first release from the Adanaxis project, a game which I've been developing since Tesseract Trainer was released in May.
It's a long way from complete, but it does prove the principle - you can play a 4D shooter with all ten degrees of freedom available to you. It won't be easy to control. [
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