What's new in UFO: Alien Invasion Free Full Game 2.5

Jun 30, 2014
  • General:
  • New soldier models
  • Support more than 8 soldiers
  • Dozens of new soldier characters
  • All weapons rebalanced
  • Added the UFO-Gunboat
  • Wounds system
  • Switched translation system from wiki to UFO-script
  • Improved AI
  • Improved render speed
  • Implemented stun gas grenade
  • Three new alien races (Hovernet, Combat Hovernet and Combat Bloodspider)
  • Added remote camera support
  • Added mission briefing window
  • New soldier weapons: Encased Plasma Ammo, Hybrid RPG Ammo, Antimatter Bolter Ammo
  • Weight/encumbrance system
  • Soldier stats increase faster
  • Foliage support
  • Implement save game and team sharing via [[WebAPI]]
  • Fully Debian compliant licenses
  • Campaign:
  • Updated transfer screen
  • Updated research screen
  • Equip soldiers without assigning to an aircraft
  • Air combat rebalanced
  • Disassembly times and rewards rebalanced
  • Tech tree modified significantly
  • Number of UFOs dramatically reduced
  • Added memo system to inform players of key mechanics
  • Multiplayer:
  • Mumble support
  • Added Remote Console support to the initial multiplayer window
  • Added server window to change the number of soldiers and turn timer
  • Maps:
  • Bridge supports more assembly variation and the crashed scout
  • Africa updated
  • Alienb got a new tile and a second possible layout
  • Village2 theme

New in UFO: Alien Invasion Free Full Game 2.4 (Apr 28, 2012)

  • A dozen new maps to battle aliens
  • Rescue soldiers in dropships shot down by aliens and retreat from battles
  • New particle and sound effects for weapons
  • Support for smoke and incendiary effects
  • New skirmish options to save squads and respawn aliens
  • Battlescape render speed dramatically improved

New in UFO: Alien Invasion Free Full Game 2.3 (Jun 19, 2010)

  • Complete overhaul of the campaign system, so that alien activity changes depending on the player's actions
  • New capabilities for the rendering engine, including bumpmapping, specular lighting, glowmapping, flare support, texture blending and more
  • A new tactical overhead map
  • Alien bases have been added and the player can mount an assault on them
  • Support for crashed UFO missions
  • Overhauls of the map editor
  • Loads of new maps and new tiles for existing maps that are randomly generated
  • New weapons
  • New music and sound effects
  • And loads of behind-the-scenes optimizations and tweaks for everything from the pathfinding to the user interface