Zombie Driver Patch Changelog

What's new in Zombie Driver Patch 1.2.6

Jan 6, 2011
  • fixed briefing audio for missions 12 and 13
  • fixed missing agent audio in mission 17
  • changed sound volume for character speech in some missions where it was too quiet

New in Zombie Driver Patch 1.2.5 (Dec 14, 2010)

  • added voice over audio for all mission briefings and character dialogue in story mode. Male voices played by Tori Kamal, female voices by Sara B. Moore
  • added French, Italian, German and Spanish language support
  • added 1 second of invulnerability after respawn in Blood Race
  • improved bot AI behavior
  • tweaked car engine volume
  • tweaked bus handbrake
  • sports car alternate skin is unlockable for completing the Beginners'Tournament in Blood Race
  • alternate taxi skin is now available from the start
  • fixed possible crash bugs during map reload
  • fixed respawn exploit in Blood Race
  • fixed potential crash after completing the story mode
  • fixed misc. sound effects not playing properly in menus
  • fixed modified content warning message in Slaughter mode
  • fixed global leaderboards screen showing Slaughter mode highscores under Blood Race
  • fixed car wrecks gathering pick-ups
  • fixed menu UI stretching in wide screen resolutions
  • fixed tournament rewards being displayed incorrectly after completing the Zombie Drivers' Tournament in Blood Race

New in Zombie Driver Patch 1.2.2 (Nov 17, 2010)

  • MAJOR CHANGES:
  • added Blood Race game mode
  • added new Muscle Car for the Blood Race mode
  • added new Slaughter Train Station map
  • added a second car paint for every vehicle (unlockable in Blood Race mode)
  • added new vehicle destruction system with destructible 3d car parts
  • added car respawn key
  • added Polish localization
  • new positional sound system
  • new improved smart camera with longer view distance and smoother movement
  • enhanced car physics to allow full 3d motion e.g. turning over
  • added support for full story voice over
  • MINOR CHANGES:
  • added startup menu sound device selection option
  • added startup menu sound disable option
  • added startup menu gamepad disable option
  • added particle effects when gathering repair pickup
  • added sparks when a car collides with an obstacle
  • added ambient sound playing in background
  • added highlight and camera shake on player death
  • added misc new envinronment models for the story mode
  • new translucent water shader
  • new main menu background
  • new collision system for destrucible props
  • tweaked car physics script
  • tweaked car speed upgrade
  • improved vehicle audio
  • improved zombie audio
  • fixed a few collision problems on the main story city map
  • fixed skidmark texture mapping
  • tweaked volume parameters for most in-game sounds
  • removed option to post highscores to Twitter (caused by a Twitter authentication API change)
  • lots of small tweaks and fixes

New in Zombie Driver Patch 1.1.4 (Apr 22, 2010)

  • Improved HUD and menu text readability
  • Small menu layout fixes
  • Added build version info in main menu
  • Updated particles library to a newer version (improved game stability)

New in Zombie Driver Patch 1.1.2 (Apr 15, 2010)

  • fixed car selection in story mode

New in Zombie Driver Patch 1.1.1 (Apr 13, 2010)

  • Changed sound card initialisation method (fix for some Sound Blaster sound cards)
  • Changed order of sorting cars in the Slaughter mode menu to match Story mode
  • Fixed master volume not being saved
  • Added Steam leaderboards modified content warning

New in Zombie Driver Patch 1.0.6 (Jan 22, 2010)

  • updated shaders to support most Intel 900 & 950 series graphics cards
  • fixed problems with some unique combinations of special characters for user installation path in Windows