X-Motor Racing Demo Changelog

What's new in X-Motor Racing Demo 1.47

May 1, 2014
  • Fixed shadowing bug
  • Improved shadows in replays
  • Minor changes in menu
  • Improved gauges
  • Fixed bug with statistics
  • Changes in multiplayer chat
  • Optimal set of graphics options for middle graphics settings

New in X-Motor Racing Demo 1.46 (Apr 10, 2014)

  • Improved refresh of servers
  • Improved simulation in multiplayer
  • Added alpha noise materials
  • Added virtual botany
  • Improved rendering of transparent objects
  • Added skydome support
  • Added transition between day, sunset and night skydomes
  • Improved rendering of cube map environment
  • Improved rendering of rear-view mirrors
  • Added environment sounds
  • Graphics engine optimization
  • Added 64-bit version
  • Added 64-bit XMR Editor
  • Improved tire model simulation
  • Added separate adjustment for Left Front, Right Front, Right Rear and Left Rear suspensions

New in X-Motor Racing Demo 1.45 (Jan 29, 2014)

  • Improved collisions on multiplayer
  • Added packet optimization
  • Improved work with TCP and UDP
  • Improved algorithm for multiplayer
  • Improved ping display
  • Improved steering wheel on replay
  • Improved multiplayer chat
  • Added pop-up for the multiplayer chat
  • Added chat logging to a file
  • Added list of players from the lobby
  • Added allowing all cars to the servers
  • Added FFB smoothing methods 1 and 2
  • Added additional options to the Force Feed Back Strength and Friction
  • Added FFB2 method

New in X-Motor Racing Demo 1.44 (Jan 3, 2014)

  • A FFB bug has been fixed.

New in X-Motor Racing Demo 1.44 (Dec 30, 2013)

  • Graphics engine optimization
  • Improved replays
  • Improved TV replay cameras
  • Added additional reflection options
  • Improved statistics
  • Added password protection of online statistics
  • Added wheel height adjustment
  • Added Advanced SDK to the Ultimate version
  • Added double precision of simulation to the Ultimate version
  • Added auto activation
  • Added voltage, oil pressure, fuel level and engine temperature arrows to cockpits
  • Fixed blinkers
  • Added auto-sending of statistics to off-line modes
  • Fixed map rendering
  • Removed all arcade racing tracks
  • Removed three out-of-date FWD cars
  • Added BMW M3 E92 DTM
  • Added BMW M3 E92 DTM and F1 Imsa to the demo version
  • Added German and Russian localizations to the demo version
  • Minor changes in GUI
  • Added transform animation
  • Added skeletal animation
  • Added skinned mesh animation to driver
  • Added crowd simulation
  • Added animated marshals

New in X-Motor Racing Demo 1.43 (Aug 10, 2013)

  • Has improved track, sounds, damage model, etc.

New in X-Motor Racing Demo 1.43 (Jul 4, 2013)

  • New graphics engine
  • 100% Per-pixel lighting
  • Dynamic light sources
  • Dynamic time of day - night, sunset and day
  • Night races
  • Fog
  • Headlights, tail-light and blinkers
  • Cascaded shadow maps
  • Specular maps
  • Shadow filters
  • Adjustable alpha ref per object
  • HDR interpolation
  • Fog interpolation
  • Material interpolation
  • Light interpolation
  • Speed of time
  • Added coronas to light sources
  • Customization of shadowmap size
  • Customization of hardware PCF shadows
  • Added weather - fair/cloudly
  • Improved clutch
  • Added dead zones to the clutch
  • Improved Track IR suport
  • Added TrackIR shifts (X, Y, Z) for the cockpit camera
  • UDP socket optimization
  • Linux Servers
  • Fixed handbrake
  • Fixed Blocked differentials
  • Added exclusive DX Input mode
  • Added FFB option to multiplayer chat
  • Added Time of Day controls to server
  • Added online and offline statistics
  • HWID has been changed

New in X-Motor Racing Demo 1.42 (Dec 27, 2012)

  • Improved performance on high poly tracks
  • Added photo support to a game profile
  • Improved rendering code
  • Improved particles system
  • Separate settings for each cockpit camera
  • Changed default FOV

New in X-Motor Racing Demo 1.41 (Nov 30, 2012)

  • Added lots of cars and tracks
  • Improved online sessions
  • Improved online statistics
  • Improved List of Hosts
  • Improved multi-monitors support
  • Supporting 3.5 GB of RAM
  • Increased max number of gears up to 10
  • Added instant hand brake button
  • Added best local time
  • Added last lap distance
  • New tire smoke
  • Fixed multiplayer replays
  • Added auto track rotation
  • Removed Off-road mode
  • Lots of minor improvements

New in X-Motor Racing Demo 1.40 (Nov 6, 2012)

  • Passing physics data of AI cars to SDK
  • Added autorun and restart to the dedi server
  • HDR settings for each car/track separately
  • Best time for each car/track separately
  • Added car choice list
  • Added track choice list
  • Added mutlimaterial supporting for the cars
  • Passing temperature data to SDK
  • Improved VehiclePhysics
  • Added RPM Lights
  • Added track length info
  • Changed Net Torque loading
  • Improved XMR DediServer
  • Improved pit-stop rendering
  • Improved VehicleSound
  • Improved online closing

New in X-Motor Racing Demo 1.39 (Aug 14, 2012)

  • Improved network performance
  • Added bonnet camera
  • Changes in VehicleSound
  • Added synchronization to network damage model
  • Improved close racing
  • Added chat to client menu
  • Improved disconnection
  • Added additional info to HUD
  • Adding pings of the other cars
  • Added pit-stop starting to network race
  • Improved network starting
  • Improved TORCS compatible interface
  • Improved SDK
  • Added car recovery in network race
  • Added last lap time
  • Added current lap time
  • Changed session starting
  • Added country flag rendering in multiplayer
  • Improved online loading

New in X-Motor Racing Demo 1.375 (May 16, 2012)

  • Improved online multiplayer code
  • Added multiplayer chat
  • Added torque distributions for electric cars
  • Improved SDK

New in X-Motor Racing Demo 1.36 (Apr 20, 2012)

  • Improved RPM control code
  • Added "No Steering Wheel" feature
  • Added global FFB adjustment
  • Added FFB adjustment for the each car
  • Added TireLoad data to SDK

New in X-Motor Racing Demo 1.35 (Mar 23, 2012)

  • Improved engine load
  • New motor-transmission-wheels code
  • New clutch code
  • New RPM control code
  • New values of the moments of inertia of cars

New in X-Motor Racing Demo 1.34 (Mar 14, 2012)

  • Improved clutch
  • Improved RPM code
  • Improved Viper/Doxster/GT3000/V911 models
  • Added inside reflection
  • Improved engine dissipation & braking
  • Min mass of the car reduced to 10 kg
  • Added idle throttle
  • Added max torque of clutch
  • Improved VehicleSound tool
  • Added new sounds of motor
  • Added new sounds of tires
  • Added internal/external samples of engine
  • Added slip/skid samples of tires
  • Added movement samples of tires
  • Added tractive/braking samples of tires
  • Added slip anlgle samples of tires
  • Added start/shutdown samples of engine
  • Added brakes/handbrake samples
  • Added angular velocities of wheel to InGameDataSDK structure
  • Added Perfect Driver mode

New in X-Motor Racing Demo 1.33 (Jan 4, 2012)

  • Added new AI
  • Steering behavior
  • Racing line
  • Overtaking
  • Traffic jams
  • AI customization
  • Reading and passing in-game screen to SDK
  • Added angular velocities and acceleration to SDK
  • Added slowing down time
  • Improved visual spring displacement
  • Improved TORCS compatible UDP interface
  • Improved rear-view mirror rendering
  • Highway mode is transformed to Competition
  • Table of Results is changed

New in X-Motor Racing Demo 1.32 (Oct 14, 2011)

  • Physics code optimization
  • Cars rendering optimization
  • Shadow rendering optimization
  • Animation code optimization
  • A4 interior and exterior views are improved
  • Fixed 3D sound code
  • Improved rear view mirror
  • Improved User Interface
  • Improved Replay menu
  • Added Quick Start Mode
  • Fixed replay loading
  • Cockpit rendering optimization
  • Added new setups with new tires
  • Scene structure optimization
  • Added "No hands in cockpit" feature
  • Scene structure optimization
  • Increased performance
  • Added pitch angle for cockpit camera

New in X-Motor Racing Demo 1.29.2 (May 16, 2011)

  • Improved tire data
  • Improved RPM code
  • Added mid-engine and front-engine layout physics setups

New in X-Motor Racing Demo 1.29 (Apr 26, 2011)

  • New open wheel car
  • Loading optimization
  • Added skin support
  • Improved sound
  • Improved tire model
  • Added open wheel HUDs
  • Improved aerodynamics model
  • Added ClutchType LSD differential
  • Improved differential blocking
  • Changed engine re-starting code
  • Improved shadows

New in X-Motor Racing Demo 1.28.2 (Feb 23, 2011)

  • Mouse steering fixed
  • Changed Tires Model
  • Changes in transmission code
  • Changes in sound code

New in X-Motor Racing Demo 1.28 (Dec 17, 2010)

  • Added transmission blocking on the inverse motion
  • Improved bump mapping rendering
  • Added bump mapping for the car
  • Added LOD supporting for the car
  • Changed stencil shadows algorithm
  • Added stencil shadows for the scene objects
  • Improved real-time reflection rendering
  • Improved damage model
  • Added deformation for the objects
  • Added detachable objects
  • Added full/partial destruction objects
  • Added visual effects - cracks on the glasses, dust on the tires etc
  • Added driver's hands animation for the external view
  • Added two-side rendering for the all types of polygons
  • Added spring animation
  • Added glass objects for the cockpits
  • Improved clutch code

New in X-Motor Racing Demo 1.275 (Sep 11, 2010)

  • Improved cockpits
  • Improved hands animation
  • Improved tire model
  • Added a friction circle tool to VehiclePhysics
  • Improved camera
  • Added Look To Apex effect

New in X-Motor Racing Demo 1.27 (Aug 20, 2010)

  • Improved cockpits
  • Added hands animation
  • Added new car
  • Added XMR SDK
  • Added resizing of VehiclePhysics utility
  • Increased RPM limit up to 20000
  • Increased max velocity up to 400 km/h
  • Improved shadow rendering
  • Added sound/string messages on collisions

New in X-Motor Racing Demo 1.26 (May 4, 2010)

  • Physics optimization
  • Improved FFB code
  • Added FFB telemetry sub-system
  • Improved tire tweaking precision
  • Added gamma control
  • Improved HDR rendering
  • Improved Traction control
  • Improved ABS
  • Improved Stability control

New in X-Motor Racing Demo 1.25 (Apr 15, 2010)

  • Improved Tire model
  • Added Turn Wheel Limit
  • Physics optimization
  • Improved suspension kinematics
  • Improved steering system
  • Improved graphics materials
  • Added reflection controls slider
  • Improved sound
  • Added an VehicleSound utility to customization sound
  • Added Suspension telemetry
  • Changes in engine simulation code
  • Added update master to manage updates

New in X-Motor Racing Demo 1.24 (Feb 18, 2010)

  • Improved suspension kinematics
  • Fine-tuning of suspension kinematics in VehiclePhysics Utility - Camber vs. Travel, Toe vs. Travel and Track vs. Travel
  • Added suspension kinematics animation to VehiclePhysics Utility
  • Improved clutch code
  • Improved engine's RPM code
  • Expanded temperature limits of the tires
  • Added ability to watch tire's temperature in game
  • Added ability to apply the skin to the car
  • Added ability to change resolution and graphics options in game
  • Added additional HDR filters as Camera, Cinema Camera, Sunny Cross, Snow Cross etc
  • Added a shooter style camera and a free camera
  • Improved replays
  • Improved GUI
  • Improved keyboard controls

New in X-Motor Racing Demo 1.23 (Dec 7, 2009)

  • Improved Force Feedback code
  • Improved Suspension simulation
  • Improved Camber Thrust simulation
  • Changes in Clutch
  • Changes is Sound code
  • Added "G-G" Diagram
  • Added "START REPLAY" at once
  • Improved replays
  • Added Camber Thrust diagrams to Telemetry System

New in X-Motor Racing Demo 1.22 (Nov 24, 2009)

  • Improved Force Fedback code
  • Added 3D Tire Model Viewer
  • Changes in graphics engine code
  • Changes in Clutch Code
  • Changes in Transmission Code

New in X-Motor Racing Demo 1.21 (Nov 5, 2009)

  • Improved precision of the original tire model
  • Added combined-slip Pacejka tire model
  • Changes in FF code
  • Improved physics
  • Changes in VehiclePhysics Utility
  • Changes in track format

New in X-Motor Racing Demo 1.20 (Oct 14, 2009)

  • Improved tire model
  • Added one track
  • Advanced Tire Model Telemetry
  • Changes in FF code
  • Changes in clutch code
  • Changes in engine code
  • Improved mouse steering
  • Improved precision of tire model in VehiclePhysics
  • Improved graphics

New in X-Motor Racing Demo 1.15 (Sep 13, 2009)

  • Improved tire model
  • Changes in sound code
  • Added OpenAL support
  • Changes in FF code
  • Engine load changes

New in X-Motor Racing Demo 1.14 (Aug 26, 2009)

  • Improved tire model and simulation code
  • Improved suspension simulation
  • Added country and team selection
  • FF code changed Increased simulation precision
  • Differentials simulation improved
  • Changed table of results
  • Added online supporting (it needs more testing yet)
  • Added Dedicated server
  • Added an ability to change tires in game
  • Added additional options in sound and music menu
  • Replay improvements
  • Added additional controls for Traction Control and Stability Control
  • Changes in game starting
  • Added some statistics
  • Pit stops and fueling added
  • Changes in VehiclePhysics UI

New in X-Motor Racing Demo 1.12 (Mar 31, 2009)

  • Added MHRT vehicle.
  • Added three tracks.
  • Added a QUICK PHYSICS tool that allows to change:
  • steering system
  • camber/toe angles
  • brakes torques/balance
  • suspension properties like stiffness, anti-roll, bump/rebound damping
  • transmission
  • tire properties
  • Added Traction Control and Stability Control Program.
  • Added support for D-BOX motion platform
  • Improved tire model like characteristic of the lateral velocity and temperature
  • Vehicle Physics changed
  • Exporting telemetry data into a text file
  • FF code changed
  • Replay improvements
  • HDR improvements
  • Cockpit improvements

New in X-Motor Racing Demo 1.11 (Dec 11, 2008)

  • Physics optimization.
  • Sound improvements.
  • Performance customization in multiplayer
  • Controls improvements
  • Changes in particle systems
  • Added Axis Wizard
  • Fixed shifter gear

New in X-Motor Racing Demo 1.1 (Dec 8, 2008)

  • Improved Tire model in physics profiles
  • Improved suspension simulation
  • Improved HUD
  • Improved Sound engine
  • Additional sound customization
  • Added Display menu
  • Additional info in Developer mode
  • Added Number of kilometres/mileage
  • Added fuel consumption
  • Added camera customization menu
  • Added HDR customization menu
  • Added Fly camera