What's new in World of Warcraft Patch 5.4.8

May 23, 2014
  • Classes:
  • Druid:
  • Resolved an issue where Cat Form's movement speed bonus was stacking incorrectly with Warrior's version of Stampeding Shout granted via Symbiosis.
  • Rogue:
  • Burst of Speed can now be activated to remove movement-slowing effects even if another movement speed bonus such as Sprint is already present (the speed bonuses will still not stack).
  • Raids, Dungeons, and Scenarios:
  • Siege of Orgrimmar:
  • General Nazgrim:
  • General Nazgrim no longer calls in an additional wave of forces at 10% health on Raid Finder difficulty.
  • Garrosh Hellscream:
  • Increased berserk timer for Garrosh Hellscream to 25 minutes (up from 18 minutes) on Raid Finder difficulty.
  • Items:
  • All upgradable epic quality items introduced in Patch 5.4 (items found in Siege of Orgrimmar and Timeless Isle) are now eligible to be upgraded an additional 2 times for a total increase of 16 item levels.
  • Heirloom weapons awarded by Garrosh Hellscream have been increased by 8 item levels to keep them competitive with the additional 2 upgrade levels given to other items.
  • Mistweaver Ai on the Timeless Isle next to the Celestial Court now sells a token called Deeds of Valor for 3000 Timeless Coins. When used, Deeds of Valor grants 100 Valor Points to the character, up to the 1000 Valor Point maximum per week.
  • For additional details behind this change, please check out the forum thread titled: Gear Changes in Patch 5.4.8.
  • UI:
  • UI Add-Ons are no longer able to update a number of CVars while the player is in combat. A complete listing of CVars affected by this change can be found in the forum thread titled: 5.4.8 Changes to CVars While In-Combat.
  • Achievements:
  • Going to Need a Bigger Bag is now an account-wide achievement and items obtained by all characters on the account now contribute credit towards completion. This means the achievement can be completed by obtaining all the required items across multiple characters instead of having a single character obtain all the items needed.

New in World of Warcraft Patch Hotfix 11/03/2014 (Mar 14, 2014)

  • Racial Abilities:
  • Worgen:
  • Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.
  • Classes:
  • Monk:
  • General
  • Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.
  • Raids, Dungeons, and Scenarios
  • Dungeons:
  • Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.
  • Battlegrounds and Arenas:
  • Twin Peaks and Warsong Gulch:
  • The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
  • Arathi Basin, Eye of the Storm, and The Battle for Gilneas
  • Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it’s featured on Call to Arms (down from 200).
  • Silvershard Mines:
  • Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it’s featured on Call to Arms (down from 160).
  • Strand of the Ancients:
  • The amount of Honor awarded for successfully destroying or defending a gate has been doubled.
  • Timeless Isle:
  • Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.
  • Brawler's Guild:
  • Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.

New in World of Warcraft Patch 5.4.7 (Feb 25, 2014)

  • Classes:
  • Druid:
  • Talents
  • Heart of the Wild now provides the following benefits from PvP Power when activated.
  • Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%).
  • Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%).
  • Rogue:
  • Talents
  • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warlock:
  • Demonology
  • Felguard's Legion Strike and Wrathguard's Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.
  • Warrior:
  • General
  • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.
  • Creatures:
  • Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
  • NPC guards around PvP vendors on the Serpent's Spine have been upgraded to have more health and deal more damage.
  • Raids, Dungeons, and Scenarios:
  • Siege of Orgrimmar:
  • Garrosh Hellscream
  • Garrosh Hellscream and Minions of Y'Shaarj now have less health on 10-player Heroic difficulty.
  • Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.
  • PvP:
  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).
  • Battlegrounds and Arenas:
  • Arenas:
  • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
  • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
  • The following NPCs now have more health and deal more damage.
  • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
  • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
  • The following NPCs are now immune to disarm, daze, and Death Grip.
  • Alliance: Vanndar Stormpike, Balinda Stonehearth
  • Horde: Captain Galvangar, Drek'thar
  • Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.
  • Items:
  • The following items sold by Mistweaver Ai on the Timeless Isle have been raised to item level 489 (up from item level 476). This change is retroactive to all items that had been purchased previously.
  • Cloudscorcher Greatstaff
  • Contemplation of Shaohao
  • Daylight Protectorate
  • Featherdraw Longbow
  • Hozen Can Opener
  • Ordon Sacrificial Dagger
  • Pandaren Peace Offering
  • Scavenged Pandaren Dagger
  • Shield of the Eternal Noon
  • Yak-Herder's Longstaff
  • UI:
  • BattleTag or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net chat. User Interface Add-Ons should use the new send function and receive events to send communications information.
  • Isle of Thunder:
  • Resolved a bug where walls on the Isle of Thunder may incorrectly revert to an earlier progression stage.

New in World of Warcraft Patch 5.4.2 (Dec 12, 2013)

  • Shop Now Available:
  • You can now browse and purchase a bevy of mounts and pets directly from within World of Warcraft through our newly added Shop interface.
  • Just click the Shop icon on the menu bar once you've logged into a character, and you'll be able to pick out a new friend to add to your collection and start your adventures together right away.
  • We've made it possible for you to receive your new pal right in your inventory (or via mail if your inventory is full).
  • CLASSES:
  • Mage:
  • Talents
  • [Temporal Shield]'s healing should now correctly modified by effects that affect healing (Battle Fatigue, Mortal Strike, Dampening).
  • Glyphs
  • [Glyph of Remove Curse] now increases the Mage's damage by 5% for 10 seconds after successfully removing a curse (down from a 15% increase to damage).
  • Warrior:
  • General
  • [Intervene] no longer removes movement-impairing effects on use. The talent [Safeguard] will continue to remove movement-impairing effects.
  • Improved checks on pathing for Intervene and [Safeguard] to address situations where Warriors may wind up under the terrain.
  • Quests:
  • N [90] Catch and Carry: Druids can no longer attempt to catch Sacks of Grain while in flight form.
  • N [90 Daily] Noodle Time: Resolved a situation that may cause players to be immediately removed from the scenario.
  • N [70D] Lost Treasure: Resolved an issue where players may be unable to open Cache of the Legion.
  • N [90] The Secret Ingredient Is...: Resolved a situation that may cause players to be immediately removed from the scenario.
  • Raids, Dungeons, and Scenarios:
  • Cross-Realm raid browser now has new categories for Mists of Pandaria World Bosses (Celestials and Ordos) and Flexible raid difficulty for Siege of Orgrimmar.
  • The cross-realm raid browser is accessed through the 'Social Pane' (bound to the O key by default) and look for the 'Raid' tab on the bottom right.
  • From there you can set the character as looking to join a raid or browse players that are forming up for a raid.
  • Players are now able to place raid markers in the world even while dead.
  • Siege of Orgrimmar
  • Norushen
  • Resolved a situation where Quarantine Measures may sometimes fail to destroy all life within the Quarantine Zone.
  • Galakras
  • Resolved a situation that may cause demolition NPCs to stop opening the door to one of the towers.
  • Paragons of the Klaxxi
  • Resolved an issue where players may fail to gain Hisek the Swarmkeeper's special ability if they were in the middle of casting a spell while interacting with his corpse.
  • Items:
  • Players are now able to mail account-bound items to other characters that reside on a different realm on the same account. To send cross-realm mail: enter the character's name, followed by a hyphen "-", followed by the realm name. Note that cross-realm mail can only send account-bound items, not other items or gold.
  • MiniZeps should now be able to damage each other while in a sanctuary area.
  • UI:
  • The Customer Support button has moved. Customer support can now be reached in-game by selecting Help option through the Game Menu (Game Menu is bound to the Escape key by default).
  • Achievements:
  • [You Don't Have an Eternity - Guild Edition] no longer has a timed requirement. The guild achievement now only requires that players defeat Malygos while in a guild group.
  • Resolved an issue that caused players to not receive credit towards the [Drop It!] and [Drop It Now!] achievements.

New in World of Warcraft Patch 5.4.1 (Nov 1, 2013)

  • CLASSES:
  • Druid:
  • Class Armor:
  • Resolved an issue where casting Healing Touch while Nature's Swiftness is active did not consume the Restoration Tier-16 4-piece bonus.
  • Monk:
  • General:
  • Blackout Kick's damage-over-time component for the Windwalker specialization should no longer be incorrectly affected by Resilience a second time.
  • Expel Harm's damage should now properly benefit from PvP Power and interact correctly with Resilience.
  • Mistweaver:
  • The glyphed version of Surging Mist should no longer incorrectly cost slightly less mana than the unglyphed version.
  • Windwalker:
  • Touch of Karma should now correctly redirect the same amount of damage that the Monk receives in PvP. Previously, the ability was incorrectly being modified by both the target and Monk's own Resilience.
  • QUESTS:
  • Resolved an issue where harvesting Juicycrunch Carrots and Scallions did not start Work Order: II quests.
  • CREATURES:
  • Tormented Spirits in Kun-Lai Summit now respawn less quickly.
  • RAIDS, DUNGEONS, AND SCENARIOS:
  • Siege of Orgrimmar:
  • The Fallen Protectors:
  • Resolved an issue that prevented players that have died during the encounter from receiving credit for the Go Long achievement.
  • Norushen:
  • Amalgam of Corruption, Manifestation of Corruption, and Essence of Corruption's health has been reduced by 15% on Raid Finder difficulty.
  • Iron Juggernaut:
  • Iron Juggernaut's health has been reduced by 5% on Raid Finder difficulty.
  • Kor'kron Dark Shaman:
  • Earthbreaker Haromm and Wavebinder Kardris' health has been reduced by 5% on Raid Finder difficulty.
  • Mokvar the Treasurer's Bribe ability should now be properly removed when the target has less than 50% health.
  • Malkorok:
  • Malkorok's health has been reduced by 10% on Raid Finder difficulty.
  • Spoils of Pandaria:
  • Kor'kron Wild Gun should no longer incorrectly drop Normal difficulty loot for Raid Finder and Flexible difficulties.
  • Resolved an issue that prevented players that have died during the encounter from receiving credit for the Criss Cross achievement.
  • Thok the Bloodthirsty:
  • Thok the Bloodthirsty's health has been reduced by 15% on Raid Finder difficulty.
  • Kor'kron Jailer should no longer incorrectly drop Normal difficulty loot for Raid Finder and Flexible difficulties.
  • Garrosh Hellscream:
  • Garrosh Hellscream, Kor'kron Warbringers, and Farseer Wolf Riders' health has been reduced by 5% on Raid Finder difficulty.
  • Embodied Despair's health in the Realm of Y'Shaarj has been reduced on Raid Finder difficulty.
  • Resolved an issue where players were able to obtain the "Strike!" achievement on Raid Finder difficulty.
  • Sunwell Plateau:
  • Resolved an issue for players soloing the encounter that could cause Sathrovarr the Corruptor to not award any loot.

New in World of Warcraft Patch 5.4 HotFix 24.09.2013 (Oct 1, 2013)

  • September 24
  • Classes
  • Death Knight
  • Talents
  • Runic Corruption activating multiple times should no longer cause the ability to extend its duration by an incorrect amount.
  • Monk
  • Mistweaver
  • Renewing Mist no longer requires line-of-sight to jump to a nearby target.
  • Priest
  • Discipline
  • Flash Heal now should correctly receive an increased critical chance from Inner Focus while Surge of Light is active.
  • Creatures
  • Loot notifications for world bosses in Pandaria should no longer be visible to all members in the raid.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Immerseus
  • Corrosive Blast now has a greatly increased range.
  • Kor'kron Dark Shaman
  • Kor’kron Shadowmage’s Mind Spike ability now deals less damage on Raid Finder and Flexible Raid difficulty.
  • Kor'kron Warshaman's Healing Tide Totem now has less hit points on Raid Finder difficulty.
  • Kor'kron Supplies no longer spawn on Raid Finder difficulty.
  • Paragons of the Klaxxi
  • Ka'roz the Locust should no longer damage players in his path while dashing towards a ledge to Hurl Amber.
  • Players in a damage-dealing specialization that have already interacted with Rik'kal the Dissector should now be able to interact with Skeer the Bloodseeker.
  • Garrosh Hellscream
  • The Y’Shaarj Touched buff can no longer be spellstolen.
  • Battlegrounds and Arenas
  • Grievous Conquest achievement vendors (the ones that allow Conquest gear to be purchase with Honor points) have been temporarily removed.
  • Grievous Gladiator weapons have a temporary level requirement of 91.
  • Items
  • Oddly-Shaped Horn is no longer usable while in the Battlegrounds or Rated Battlegrounds.
  • Tuft of Yak Fur is no longer usable while in the Battlegrounds or Rated Battlegrounds.
  • September 23
  • [Notice] The class changes and Heroic Norushen hotfixes will take effect during tomorrow's realm restarts on September 24.
  • Timeless Isle
  • Fixed an issue where defeating rare creatures while in a raid group may sometimes incorrectly display a loot cursor or sparkle effect when the creature has no loot.
  • Vision of Time items can no longer be used while in a Raid Finder raid until the wing has been completed.
  • Fishing in the waters surrounding Timeless Isle should now yield different fish than in the lakes within Timeless Isle.
  • Classes
  • Druid
  • General
  • Rip's damage has been increased by 20%.
  • Druids should no longer cast One with Nature while being mind-controlled by NPCs.
  • Talents
  • Nature's Vigil should now properly increase the Druid's healing by 12%.
  • Class Armor
  • Tier-16 Guardian 2-piece bonus now automatically applies both a 3-second Savage Defense and a 20-Rage Frenzied Regeneration when Barkskin fades. The automatic version of Frenzied Regeneration no longer triggers a global cooldown and is not affected by the Tier-15 Guardian 2-piece bonus.
  • Hunter
  • Marksmanship
  • Chimera Shot's damage has been increased by 50%.
  • Survival
  • Explosive Shot's damage has been increased by 10%.
  • Mage
  • General
  • Ice Lance's damage has been increased by 20%.
  • Waterbolt's damage has been increased by 10%.
  • Monk
  • Brewmaster
  • Brewmasters now deal 10% less damage with all attacks.
  • Paladin
  • Talents
  • Eternal Flame's heal-over-time effect is increased by 50% when used on the Paladin (down from 100%).
  • Priest
  • General
  • Shadow Word: Pain's damage has been reduced by 15%.
  • Rogue
  • Assassination
  • Assassin's Resolve now increases the Rogue's damage by 20% (down from 25%).
  • Subtlety
  • Sanguinary Vein now causes the Rogue to deal 35% additional damage to targets afflicted by Rupture, Garrote, or Crimson Tempest (up from 25%).
  • Class Armor
  • Tier-16 4-piece set bonus should no longer incorrectly activate from attacks other than Backstab.
  • Shaman
  • General
  • Flametongue Weapon's Flametongue Attack effect now deals 50% more damage.
  • Lightning Bolt's damage has been increased by 10%.
  • Enhancement
  • Windfury Weapon's Windfury Attack effect now deals 50% more damage.
  • Warlock
  • Affliction
  • Haunt now increases all periodic damage against the target by 35% (down from 40%).
  • Demonology
  • Wild Imps' Fel Firebolt now deals 30% less damage.
  • Destruction
  • Immolate's damage has been increased by 30%.
  • Warrior
  • Fury
  • Bloodthirst's damage has been increased by 20%.
  • Raging Blow's damage has been increased by 20%.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Norushen
  • Reduced the number of Fragments of Pride patrolling the area leading up to Norushen on Raid Finder difficulty.
  • A number of changes have been made to Norushen on Heroic difficulty.
  • Starting Corruption for all players is now 75.
  • Residual Corruption and Burst of Anger no longer pulse additional raidwide Corruption.
  • Expel Corruption no longer increases the target’s Corruption.
  • Increased the health of the Amalgam of Corruption to offset the reduced Corruption generated by external sources.
  • The Purified buff no longer persists after gaining additional Corruption.
  • Siegecrafter Blackfuse
  • Automatic Repair Beam should now always be properly applied to Automated Shredders when they get near Siegecrafter Blackfuse.
  • Ulduar
  • Fixed an issue with the Yogg-Saron encounter, where players were unable to proceed to phase 2 of the fight by damaging Sara.
  • Battlegrounds and Arenas
  • Players should no longer be unable to cast spells or use items after repeatedly using restricted items while in a Wargame.
  • Items
  • Reduced the activation rate for caster and healer Legendary cloak effects for characters in a tanking specialization by 75%.
  • Evil Eye of Galakras was only reducing the cooldown on 5 abilities for Warriors. The trinket should now also reduce the cooldown of Heroic Leap.
  • Unerring Vision of Lei Shen now has a 40% reduced chance to activate its effect for Warlocks.
  • September 20
  • Classes
  • Death Knight
  • Glyphs
  • Glyph of Regenerative Magic should no longer improperly increase the cooldown on Anti-Magic Shell when a small amount of absorption remaining as it expires.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Norushen
  • Look Within should now correctly favor selecting characters with higher levels of corruption for trials during the Norushen encounter on Raid Finder difficulty.
  • Sha of Pride
  • Altered the visual effects of Bursting Pride, Swelling Pride, Aura of Pride, and Unstable Corruption to improve their clarity and visibility.
  • Portals to Orgrimmar should now spawn properly after defeating the Sha of Pride and soft resetting the instance.
  • Garrosh Hellscream
  • Garrosh no longer has a chance to critically hit when under the effects of Leader of the Pack or other similar buffs from players that have been mind controlled by Touch of Y'Shaarj.
  • Battlegrounds and Arenas
  • The Conquest vendors have been restored.
  • Fixed an issue where a number of players had a higher than intended Conquest cap.
  • Items
  • Toy Windmill should now only summon 1 Windmill Lance.
  • Brewfest
  • [Requires realm restarts] Keg-Shaped Treasure Chest should now be awarding level-90 items.
  • September 19
  • General
  • With the conclusion of the Battlefield: Barrens event, realm coalescing has been re-enabled for the Durotar area.
  • Classes
  • Hunters
  • General
  • Deterrence should now correctly have a 5-second cooldown after using a charge for Hunters with the Crouching Tiger, Hidden Chimera talent.
  • Monks
  • Talents
  • Xuen summoned by Invoke Xuen, the White Tiger should now be able to use Crackling Tiger Lightning against Aberration type creatures.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Sha of Pride
  • Sha of Pride no longer drops Droplet of Y'shaarj on Raid Finder difficulty.
  • Alter Time no longer teleports players that have been banished on Heroic difficulty.
  • Galakras
  • Resetting the Galakras encounter should no longer cause doors to the towers to remain closed.
  • Siegecrafter Blackfuse
  • Siegecrafter Blackfuse will no longer Overcharge more than one cluster of Crawler Mines per wave on Heroic difficulty.
  • Battlegrounds and Arenas
  • The Crowd Chose You should now be correctly applied to players that are under the effects of Cyclone.
  • Proving Grounds
  • Healer Trials
  • NPC party members should now be better at moving out of the fire, and use their area-of-effect attacks and swap targets correctly.
  • Large Illusionary Flamecallers no longer cast Pyroblast against targets that have been recently hit by a Fireball.
  • September 18
  • Classes
  • Druid
  • General
  • Nature's Grasp triggering Entangling Roots should no longer be incorrectly using up Nature's Swiftness.
  • Rogue
  • Combat
  • Killing Spree's range is no longer being incorrectly modified by Blade Flurry.
  • Creatures
  • Cursed Hozen Swabby now has a 2-second cooldown on their Rusty Shank ability.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Norushen
  • Players on Raid Finder difficulty with the Despair aura should no longer remain in the wrong phase when the fight ends.
  • Garrosh Hellscream
  • Removing the Touch of Y'Shaarj or Empowered Touch of Y'Shaarj debuff now also removes Weakened Blows, Mortal Wounds, and Master Poisoner effects from the player.
  • Timeless Isle
  • Fixed quest tracking issues that affected some of the quests on the Timeless Isle.
  • September 17
  • Classes
  • Hunter
  • Talents
  • Lynx Rush should now correctly apply its bleed effect against very large targets.
  • Mage
  • General
  • Blink modified by the Glyph of Rapid Displacement should no longer incorrectly free the Mage from stuns and bonds.
  • Priest
  • Talents
  • Cascade should no longer hit PvP enabled players if the Priest is not PvP enabled.
  • Shaman
  • Glyphs
  • Glyph of Chain Lightning should now be properly reducing the damage of Chain Lightning
  • Warrior
  • Glyphs
  • Glyph of Victory Rush should now properly increase the total healing provided by Victory Rush.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Mages and Warlocks now have a chance to obtain Gaze of Arrogance (Sha of Pride) and Lever of the Megantholithic Apparatus (Siegecrafter Blackfuse) through bonus rolls on Normal difficulty.
  • Non-boss NPCs in 10-player Normal difficulty should no longer incorrectly drop Flexible Raid quality items.
  • Sha of Pride
  • Swelling Pride's secondary effects can no longer be incorrectly redirected by Zen Meditation.
  • Malkorok
  • Ancient Barrier should now allow Surging Mist glyphed with Glyph of Surging Mist to generate Chi normally.
  • Paragons of the Klaxxi
  • Players with the Strong Legs buff should no longer be getting knocked off the platform early.
  • Players that acquire "the Prime" title during the fight and successfully complete the encounter now have a buff that allows them to retain the title for 60 minutes.
  • Garrosh Hellscream
  • Fixed an issue where the Kor'kron Iron Star did not damage targets that were under a silence effect.
  • Throne of Thunder
  • Waterspouts in Tortos' Lair should allow players to travel back to the Council of Elders area once more.
  • Fixed an issue where Ice Comets had less health than intended.
  • Battlegrounds and Arenas
  • Conquest vendors have been temporarily removed while we investigate an issue with Conquest caps.
  • Items
  • Timeless Curio should no longer create Contemplation of Chi-Ji for Elemental Shamans, Shadow Priests, and Balance Druids.
  • Timeless Isle
  • [Requires a realm restart] Celestials in The Celestial Court will now only rotate their order after they have been defeated.
  • Time-Lost Shrines reactivate much more frequently now.
  • Proving Grounds
  • In Tanking trials, Sikari the Mistweaver's Crackling Jade Thunderstorm should now have a chance to break crowd-control effects that have a chance to break on damage.
  • September 16
  • Classes
  • Priest
  • Holy
  • Spirit of Redemption should no longer prevent Priests from getting the Sacrificed to Ordos debuff.
  • Creatures
  • Dread Ship Vazuvius should no longer be knocking players back after it has been defeated.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Spoils of Pandaria
  • Claw of Burning Anger now deals more damage.
  • Paragons of the Klaxxi
  • Fixed an issue where more than one player was able to obtain the Power of the Paragons buff from the same Paragon.
  • Garrosh Hellscream
  • Garrosh Hellscream should now properly drop three Tier-16 armor tokens in 25-player mode.
  • Please check this forum post for additional information on the hotfix.
  • Professions
  • Cooking
  • Fixed an issue where the new cooking recipes were only obtainable by characters with a cooking skill of exactly 525.
  • Items
  • Spark of Zandalar should now scale down correctly in Battlegrounds, Rated Battlegrounds, and Arenas.
  • September 13
  • Classes
  • Druid
  • Talents
  • Force of Nature Treant summoned by Restoration Druids should no longer die immediately after casting Swiftmend and Efflorescence.
  • Priest
  • Shadow
  • Landing a killing blow with Shadow Word: Death should no longer incorrectly grant 2 Shadow Orbs.
  • Warlocks
  • Destruction
  • Conflagrate now has a 15% chance to generate an additional Burning Ember.
  • Incinerate now has a 15% chance to generate an additional Burning Ember.
  • Talents
  • Soul Link is no longer incorrectly being applied to the second demon summoned through Grimoire of Service.
  • Quests
  • The Darnassus Mission: Players on this quest should no longer be placed into an incorrect phase when using Curious Bronze Timepiece from Journey to the Timeless Isle.
  • Raids, Dungeons, and Scenarios
  • The raid leader's boss progression in the raid instance now determines which bosses are still available when starting a Flexible Raid. Check out this forum post for a detailed explanation on the change.
  • Siege of Orgrimmar
  • Norushen
  • Purifying Lights now always spawn in the same locations on Flexible Raid difficulty.
  • Damage from Titanic Corruption's Hurl Corruption ability can now be absorbed by damage absorption shields.
  • Sha of Pride
  • Fixed an issue where players were able to obtain a second Titan Runestone from the Sha of Pride after having already received one on a different difficulty setting.
  • Galakras
  • Flames of Galakrond is now more responsive in detecting when it passes through a player and provides a a clearer visual as the flames decreases in severity.
  • Lor'themar Theron (Horde)/King Varian Wyrnn (Alliance) no longer uses taunt on Galakras.
  • Spoils of Pandaria
  • Reduced the delay before Crates of Pandaren Relics may be opened on Flexible, Normal and Heroic difficulties.
  • Malkorok
  • Malkorok will now correctly apply Fatal Strikes on a tank even if they successfully dodge his melee attacks.
  • Kor'kron War Wolf's Dread Howl now works like a normal fear and can be removed or dispelled by non-self cast abilities. Self-cast abilities like Berserker Rage or Will of the Forsaken do not work at this time and will be addressed in a future patch.
  • Mistweaver Monks stunned with the Touch of Y'Shaarj affliction will no longer be impossible to hit due to Dematerialize.
  • Thok the Bloodthirsty
  • Fixed an issue where players can take damage from creatures that are still locked in their cage.
  • Garrosh Hellscream
  • Faith, Hope, and Courage effects no longer stack with each other while in the Realm of Y'Shaarj.
  • Battlegrounds and Arenas
  • Rogues can no longer use Shadowstep on Antipersonnel Cannons in Strand of the Ancients.
  • Items
  • Effects for Legendary cloaks no longer activate while fighting against other players.
  • Timeless Isle
  • Fire-Watcher achievement now requires players to obtain 2,000 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher (down from 10,000 Bloody Coins).
  • Players will now correctly receive credit for Big Bag of Herbs towards the Going To Need A Bigger Bag achievement.
  • Proving Grounds
  • Lava pools created by Illusionary Flamecallers should no longer damage Monk statues or Shaman totems.
  • September 12
  • Classes
  • Paladin
  • Talents
  • Evil is a Point of View should no longer incorrectly cause Turn Evil to affect targets that are immune to loss of control effects.
  • Priest
  • General
  • Prayer of Mending is now generating a heal and absorption shield for the correct amount when critically striking for a Discipline Priest.
  • Warlock
  • General
  • Fel Flame's mana cost has been increased by 100%.
  • Destruction
  • Incinerate's damage has been increased by 5%.
  • Quests
  • A Pandaren Legend: Lorewalker Cho should no longer confuse Worgen and Alliance Pandaren players as being part of the Horde while retelling their story.
  • A Time-Lost Treasure: This quest no longer has a faction requirement with Order of the Cloud Serpent.
  • The Path of the Mistwalker: Completing this daily quest now awards 250 reputation with the Emperor Shaohao faction. In addition, Southsea Plunderer and Southsea Lookout elites now award credit towards completing this quest.
  • The Temple of the Jade Serpent: Fixed an issue where players were unable to move after the cutscene.
  • Creatures
  • Ordos
  • Flame-Scarred Cache of Offerings now has a chance to award Flexible Raid quality items (up from Raid Finder quality.
  • Kor'kron related NPCs and creatures in Northern Barrens should be neutral to players below level 85 once more.
  • Highwind Albatross already carrying a player will no longer have its flight path interrupted when attacked by other players. Players who have been picked up by an Albatross can still interrupt its flight by attacking it.
  • Lil' Canny is back after a tune-up and is wandering around in the Shrine of Seven Stars once more.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Siegecrafter Blackfuse
  • Players standing on the conveyor belt should now be able to see Shockwave Missile and its damage effect regardless of the Shockwave Missile's position in the room.
  • Garrosh Hellscream
  • Farseer Wolf Rider can no longer be hit multiple times by the same Iron Star.
  • Kor'kron Warbringer can no longer deal critical strikes to players.
  • Items
  • Fixed an issue where many mana regeneration drinks was not regenerating mana.
  • For Death Knights, the Endurance of Niuzao effect from the Qian-Le legendary cloak should now activate before triggering Purgatory.
  • Timeless Isle
  • The Celestial Court spirit walls no longer close while engaging the Celestials.
  • Chests on the Timeless Isle now have a Level-90 requirement to open.
  • Reduced the chance for Burdens of Eternity to drop from Kukuru's Caches.
  • Mogu Rune of Fate now costs 1000 Timeless Coins (down from 2500 Timeless Coins).
  • Bug Fixes
  • The Release Spirit prompt should no longer pop up after performing a reloadui after dying and resurrecting.
  • Players dying and releasing while inside the Siege of Orgrimmar raid instance should no longer see the loading bar multiple times before arriving at the graveyard.
  • Tracked quests, achievements, and tutorials should now be saving correctly after relogging.
  • September 11
  • Classes
  • Hunter
  • Talents
  • Dire Beast should no longer summon snakes that were larger than usual while on the Timeless Isle.
  • Mage
  • General
  • Fixed an issue where a Mana Gem modified by the Glyph of Loose Mana was restoring more mana than intended. The total amount of mana restored should now be the same as an unglyphed Mana Gem.
  • Quests
  • A Change of Command: The gate leading to High Marshal Twinbraid at Lion's Landing should now be open, allowing Horde characters to complete the quest.
  • A Vision in Time: Fixed an issue where the music wasn't playing correctly after using Vision of Time.
  • Ace in the Hole: Fixed an issue preventing players from being able to complete the quest.
  • Bad Feeling, Worse Result: Players are now able to use the Lin Family Scroll to resummon the Ghost of Lin Da-Gu.
  • When Death is Not Enough: Fixed an issue preventing players from being able to complete the quest.
  • Creatures
  • Burning Berserkers and Eternal Kilnmasters no longer use Fiery Charge on targets who are not in combat.
  • Dread Ship Vazuvius now deals less damage with its Cannon Barrage, the range of its knockback ability has been reduced, and can apply its Eerie Fog effect more readily.
  • Nomi should now have the correct conversation text for players on the appropriate reputation level.
  • Zarhym should now properly despawn after a player has started the event to search for his body.
  • Rare creatures in the Vale of Eternal Blossoms should now follow the correct tapping mechanics.
  • Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
  • Thok the Bloodthirsty
  • Thok the Bloodthirsty's rate of energy regeneration should now increase properly after each use of Deafening Screech on Flexible, Normal, and Heroic difficulty.
  • Garrosh Hellscream
  • Embodied Despair can no longer be stunned.
  • Items
  • Capacitive Primal Diamond no longer has a 1-second internal cooldown for the Capacitance effect.
  • Cliffbreaker Breastplate should now correctly have a socket bonus for Strength instead of Intelligence.
  • Gar'tok, Strength of the Faithful should no longer be incorrectly flagged as a caster weapon.
  • Spark of Zandalar should now be awarding the appropriate amount of Strength to players based on the item's level instead of the player's level.
  • Timeless Isle
  • A Rock-breaking Hammer will now always be available to players inside of the Mysterious Den.
  • Snowdrift Tiger Talons, Riverspeaker's Trident, and Flameheart Shawl will now properly destroy rocks in the Mysterious Den.
  • Bug Fixes
  • Players in the Silent Sanctuary area in Vale of Eternal Blossoms should no longer be put into an incorrect phase.
  • Items that starts a quest with Tina Mudclaw should now be dropping at the appropriate friendship faction levels.
  • Fixed an issue where the Healer Proving Grounds had a chance to cause the realm to crash.

New in World of Warcraft Patch 5.4.0 (Sep 16, 2013)

  • General
  • New Raid: Siege of Orgrimmar
  • The tensions stoked by Garrosh Hellscream’s arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it’s time for leaders of the Alliance and Horde to lay siege to Hellscream’s capital and topple the ruthless Warchief once and for all!
  • Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh’s doorstep.
  • Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.
  • Information on the availability of each difficulty can be found in the Siege of Orgrimmar Raid Schedule.
  • New Feature: Flexible Raid Difficulty
  • This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty.
  • Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag and Real ID friends are eligible to participate.
  • Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported.
  • Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty.
  • Players will be able to earn raid achievements just like in Normal or Heroic difficulty.
  • Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.
  • To learn more about Flexible Raids, please visit our blog titled: A Raid for All Seasons: Flexible Raid Preview.
  • New Area: Timeless Isle
  • A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest.
  • Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms.
  • The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
  • The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events!
  • The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
  • Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.
  • New Feature: Proving Grounds
  • Proving Grounds is a new feature where level 90 players can test their mettle and undertake trials designed for Damage, Tank, or Healer roles to test and improve their combat skills in a safe, controlled environment.
  • To access the Proving Grounds, speak with an NPC in the Temple of the White Tiger in Kun-Lai Summit or a class trainer.
  • Each trial is available in four separate difficulties: Bronze, Silver, Gold, and Endless. Harder difficulties include more difficult and varied enemies.
  • Endless mode allows you to test your mettle against increasingly difficult enemies. Compare your best scores to friends and guildmates!
  • Learn more about this feature in our blog titled Proving Grounds Preview.
  • New Feature: Connected Realms
  • Connected Realm is a set of two or more standard realms that have been permanently and seamlessly “linked.” Players on the same Connected Realm will be able to trade, send and receive mail, join the same guilds, access a single Auction House, run the same Raids and Dungeons, and join other adventurers to complete quests.
  • To make Connected Realm feel seamless, player’s home realms won't be indicated in the game world. In certain places, such as chat, the players' home realms will be displayed next to their name.
  • Learn more about this feature in our Patch 5.4 Feature Preview: Connected Realms.
  • Redesigned Arena System
  • Players no longer need to create or join an Arena team to compete.
  • Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5).
  • Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party.
  • Conquest cap, requirements on gear and enchantments will be based on the player's personal rating.
  • The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide!
  • At the end of an Arena season, the top players in a region will still earn titles and mounts.
  • For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update.
  • The Legendary Quest Continues
  • Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair.
  • Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality!
  • Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.)
  • Battlefield: Barrens
  • Vol’jin and his forces move beyond gathering supplies and into a full assault on the Horde capital. As such, the Battlefield: Barrens weekly quest will no longer be available once the invasion on Orgrimmar begins in 5.4.
  • Ravika, the Darkspear Rebellion Quartermaster, will no longer be available.
  • Latent Kor'kron armor tokens will no longer drop or be available for purchase. Players who still have a Radical Mojo will continue to be able to combine it with existing Latent Kor'kron armor tokens.
  • Gahz'rooki's Summoning Stone and Raptorhide Boxing Gloves are now available as a rare drop from Kor’kron, and other associated creatures in Northern Barrens.
  • Classes
  • All fear and horrify effects can no longer cause targets under the effects of a movement speed buff to move faster than normal run speed.
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.
  • Vengeance has received several changes.
  • Characters in a tanking specialization now generates 40% more threat.
  • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%).
  • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before).
  • Vengeance gains from being critically hit have been reduced by 50%.
  • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance.
  • So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.
  • Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend’s Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol’s Vortex, and Whiplash.
  • Death Knight
  • General
  • Death Gate now returns the Death Knight to a location near their original departure point when the spell is cast while in Ebon Hold.
  • Icebound Fortitude no longer costs Runic Power.
  • Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
  • Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
  • Soul Reaper's initial damage component has been increased by 30%. If the target is below 35% health after 5 seconds the amount of Shadow Damage dealt has been increased by 20%.
  • Unholy Presence now grants a flat 10% Haste to all things, up from Haste for melee (attack speed and Rune regeneration) only. The movement speed buff remains unchanged.
  • Blood
  • Riposte is a new passive ability learned by Blood Death Knights at level 76. When the Death Knight dodges or parries any attack, they gain 75% of their Parry and Dodge as additional bonus to Critical Strike for 20 seconds.
  • Dancing Rune Weapon no longer costs Runic Power.
  • Sanguine Fortitude no longer reduces the cost of Icebound Fortitude.
  • Scent of Blood now also has a chance to activate when the Death Knight dodges or parries a melee attack.
  • Frost
  • Frost Strike now deals 115% weapons damage (up from 105% weapon damage).
  • Howling Blast now deals 15% more damage.
  • Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).
  • Obliterate now deals 250% weapon damage (up from 230% weapon damage).
  • Unholy
  • Master of Ghouls now reduces the cooldown of Raise Dead by 60 seconds.
  • Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.
  • Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).
  • Talents
  • Anti-Magic Zone has been redesigned. The talent now reduces magic damage taken in the area-of-effect by 40% for 3 seconds, there is no longer a cap on total damage absorbed, and the ability no longer scales with strength.
  • Death Siphon had its damage increased by 10%.
  • Plague Leech now tries to convert 2 fully-depleted runes (up from 1) into a Death Rune based on specialization.
  • Blood: Restores 1 Frost Rune, 1 Unholy Rune
  • Frost: 1 Frost Rune, 1 Unholy Rune
  • Unholy: 1 Blood Rune, 1 Frost Rune
  • Glyphs
  • New Major Glyphs
  • Glyph of Festering Blood: Makes Blood Boil treat all targets as if they have been infected with Blood Plague or Frost Fever.
  • Glyph of Regenerative Magic: If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
  • Glyph of Swift Death: Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration.
  • Glyph of the Loud Horn: Horn of Winter now generates additional Runic Power, but the cooldown is increased.
  • Major Glyphs
  • Glyph of Enduring Infection now reduces damage dealt by diseases by 15% (down from a 30% reduction).
  • Glyph of Mind Freeze now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power (down from 2 seconds and 20 Runic Power).
  • Glyph of Outbreak now causes Outbreak to cost 30 Runic Power (down from 40).
  • Glyph of Pillar of Frost now reduces movement speed by 70% instead of freezing the Death Knight in place.
  • New Minor Glyphs
  • Glyph of the Long Winter: The Horn of Winter ability now lasts for 1 hour.
  • Glyph of the Skeleton: The Death Knight's Raise Dead spell now summons a Skeleton instead of a Ghoul.
  • Bug Fix
  • Fixed a bug that caused Improved Blood Presence and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.
  • Druid
  • General
  • Bear Form now increases Stamina contribution from cloth and leather items by 40% (up from 20%).
  • Cyclone no longer has a 20-second cooldown for Feral Druids.
  • Faerie Fire now has a duration of 20 seconds while in PvP combat (down from 40 seconds).
  • Innervate now restores mana based on the Druid’s Spirit.
  • Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.
  • Wild Mushroom for Restoration Druids now summons a single mushroom at the friendly target’s location. If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing.
  • A single mushroom now heals for as much as what 3 mushrooms combined healed for previously.
  • The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue.
  • Wild Mushroom and Wild Mushroom: Bloom now have a shared 3-second cooldown.
  • Wrath now deals 10% more damage, but has its mana cost increased by 50%.
  • Balance
  • Eclipse now energizes the Druid for 50% of their maximum mana when triggered, up from 35%.
  • Moonkin Form now increases the Druid's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
  • Starfall now deals 10% more damage.
  • Starfire now deals 10% more damage, but has its mana cost increased by 50%.
  • Starsurge has its mana cost increased by 50%.
  • Feral
  • Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms.
  • Restoration
  • Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid's Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.
  • Living Seed effects can now stack, up to 50% of the casting Druid's maximum health, and will no longer be consumed if the target is already at full health.
  • Swiftmend's area-of-effect healing effect is now called Efflorescence.
  • Wild Mushroom: Bloom is no longer capable of critical strikes, and accumulates overhealing done by Rejuvenation by 100%, down from 150%. Overhealing bonus no longer benefits from Naturalist or Mastery: Harmony.
  • Talents
  • Astral Communion now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area (used to default to generating Solar energy).
  • Dream of Cenarius has been completely redesigned to reduce complexity and increase usability, but maintain the spirit of the effects. Benefits now vary by specialization.
  • Balance: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage bonus of the Druid's next Eclipse by 25%.
  • Feral: Increases the amount healed by Healing Touch by 20%. Casting Healing Touch increases the damage for the Druid's next two melee abilities by 30%.
  • Guardian: Increases the amount healed by Healing Touch by 20%. Increases the critical strike chance of Mangle (Bear) by 10% and critical strikes of Mangle (Bear) have a 40% chance to make the next Healing Touch or Rebirth instant, free, and castable in all forms. Instant cast version of Healing Touch now benefits from Attack Power instead of Spell Power.
  • Restoration: Causes Wrath to deal 20% more damage and heals a nearby friendly target for 100% of the damage done.
  • Force of Nature
  • Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots on their target instead of Bash.
  • Guardian: Guardian Druids now gain Vengeance when their Treant takes damage.
  • Heart of the Wild when activated, now also provides a 25% bonus to healing for Restoration Druids.
  • Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5.
  • Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level 30.
  • New talent: Ysera's Gift. Ysera's Gift replaces Nature's Swiftness, and heals the Druid for 5% of their maximum health every 5 seconds. If the Druid is at full health, it will heal the most injured friendly target nearby instead.
  • Nature’s Vigil when activated now increases all damage and healing done by 12% (up from 10%), and causes single-target healing spells to trigger an additional heal on a nearby ally for 25% of the amount healed. This is in addition to the existing effect where it damages a nearby enemy target for 25% of the healing done.
  • Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids.
  • Balance: Wrath, Starfire, and Starsurge casts have a 8% chance to cause Astral Communion to grant 100 Lunar Power or Solar Power instead of activating the next Eclipse.
  • Guardian: Increases Rage generation from Mangle (Bear) by 30% instead of an additional 3 Rage, and this talent now also applies to the Rage generated by Mangle (Bear) when it triggers Primal Fury.
  • Restoration: Now causes the Druid to gain 100% haste (up from 75%) on their next spell after casting Swiftmend.
  • Glyphs
  • Major Glyphs
  • Glyph of Fae Silence will now cause Faerie Fire to interrupt when used on targets that are immune to silence effects.
  • Glyph of Ferocious Bite now causes Ferocious Bite to heal the Druid for 2% of their maximum health for each 10 Energy used (up from 1%).
  • Glyph of Frenzied Regeneration now increases Frenzied Regeneration's cost to 50 Rage (down from increasing Rage cost to 60).
  • Glyph of Innervate now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.
  • Glyph of Lifebloom's effect is now baseline and has been replaced with Glyph of Efflorescence.
  • > Glyph of Efflorescence increases the healing done by Swiftmend by 20%, causes the Efflorescence healing effect to be triggered by Wild Mushroom instead of Swiftmend, and lasts as long as the Wild Mushroom is active.
  • Glyph of Master Shapeshifter now reduces the mana cost of all shapeshifts by 100% (up from 90%).
  • Glyph of Nature’s Grasp now reduces the cooldown of Nature’s Grasp by 45 seconds (up from 30 seconds).
  • Glyph of Pounce now increases the range of Pounce by 8 yards (up from 3 yards).
  • Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown).
  • Glyph of the Moonbeast's effect is now baseline and has been replaced with Glyph of Guided Stars.
  • > Glyph of Guided Stars causes Starfall to only hit targets affected by the Druid's Moonfire or Sunfire.
  • New Minor Glyphs
  • Glyph of One With Nature: Grants the Druid the ability to teleport to a random natural location.
  • Glyph of the Sprouting Mushroom: Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target.
  • Hunter
  • General
  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter's Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).
  • Readiness has been removed.
  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%
  • Beast Mastery
  • Beast Cleave's range has been increased to 10 yards (up from 8 yards).
  • Kill Command damage has been increased by 34%.
  • Marksman
  • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
  • Survival
  • Explosive Shot damage has been increased by 27%.
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.
  • Talents
  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack.
  • Lynx Rush's damage has been increased by 30%.
  • Narrow Escape's root effect is now a nature spell (was a physical spell).
  • Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter's pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).
  • Glyphs
  • New Major Glyphs
  • Glyph of the Lean Pack: Reduces the range of Aspect of the Pack to 7 yards.
  • Glyph of Enduring Deceit: Camouflage also reduces spell damage taken by 10%
  • Major Glyphs
  • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter's pet on each tick (up from 50% chance).
  • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
  • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter's Freezing Trap by 100% (up from 20% chance).
  • Mage
  • General
  • Ice Lance damage has been increased by 43%.
  • Fire
  • Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).
  • Frost
  • Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
  • Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
  • Water Elemental
  • Waterbolt damage has been increased by 25%.
  • Talents
  • Frost Bomb now deals 70% damage to players (up from 60%).
  • Ice Floes now has 3 charges (up from 2 charges), and has a 20-second cooldown (down from 45 seconds).
  • Living Bomb now deals 85% damage to players (up from 70%).
  • Nether Tempest now deals 85% damage to players (up from 70%).
  • Rune of Power now has an increased effective range. The Mage can remain up to 8 yards away from their Rune of Power and still receive benefits to mana regeneration and spell damage (up from 3 yards).
  • Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.
  • Glyphs
  • Major Glyphs
  • Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
  • Glyph of Ice Lance has been renamed to Glyph of Splitting Ice.
  • > Glyph of Splitting Ice causes Ice Lance and Icicles to hit 1 additional target for 50% damage.
  • Glyph of Invisibility has been replaced with Glyph of Rapid Displacement.
  • > Glyph of Rapid Displacement gives Blink two charges, gaining a charge every 15 seconds, but no longer frees the Mage from stuns and bonds.
  • Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
  • Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).
  • New Minor Glyphs
  • Glyph of Condensation: Increases the size of the Mage's Water Elemental.
  • Glyph of Evaporation: Reduces the size of the Mage's Water Elemental.
  • Glyph of the Unbound Elemental: The Mage's Water Elemental is replaced by an Unbound Water Elemental.
  • Monk
  • General
  • Spinning Crane Kick now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Brewmaster
  • Keg Smash now deals 18% less damage.
  • Mistweaver
  • Mana Tea is now consumed at an increased rate of 1 stack per 0.5 seconds (up from 1 stack per 1 second).
  • Revival's healing has been reduced by 30%.
  • Windwalker
  • Mastery: Bottled Fury has been redesigned. Bottled Fury now gives a chance to generate an additional charge of Tigereye Brew when the Monk gains one normally.
  • Storm, Earth and Fire now deals 70% damage (up from 60%) with one Spirit summoned and 55% (up from 45%) with two Spirits summoned.
  • Tigereye Brew received an adjustment.
  • It now increases damage by 6% per stack, (up from 1% per stack) but is no longer increased by Mastery.
  • A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).
  • Talents
  • Chi Brew now restores 2 Chi, has a 45-second cooldown (down from 1.5 minutes), and generate stacks of Brew/Teas based on the Monk's specialization.
  • Brewmaster: 5 stacks of Elusive Brew
  • Mistweaver: 2 stacks of Mana Tea
  • Windwalker: 2 stacks of Tigereye Brew
  • Chi Burst no longer requires a target. It now travels as a 40-yard line in front of the Monk.
  • Healing Elixirs will no longer activate if the Monk is already at full health, and activate automatically when the Monk has less than 35% of their maximum health.
  • Invoke Xuen, the White Tiger now has a pet control bar for Xuen, and the talent is no longer on global cooldown for all Monk specializations.
  • Brewmaster Monks now gain Vengeance when Xuen takes damage.
  • Power Strikes will now activate from the following Chi generating abilities; Jab, Expel Harm, Spinning Crane Kick (when it hits at least 3 targets), Crackling Jade Lightning, and Soothing Mist.
  • Ring of Peace has a new visual effect that properly depicts its area-of-effect, and now disarms both enemies and those attacking allies within the Ring of Peace's area-of-effect for 4 seconds (up from 3 seconds); the silence effect for casting spells remains unchanged at 3 seconds.
  • Rushing Jade Wind has been redesigned and replaces Spinning Crane Kick.
  • Rushing Jade Wind: The Monk summons a whirling tornado around them, dealing damage to nearby enemies (heals nearby allies for Mistweavers). Rushing Jade Wind has the same costs, Chi generation, and periodic rate as Spinning Crane kick, but, deals 80% of the periodic damage or healing, lasts 6 seconds, is instant, and not channeled.
  • Zen Sphere now deals 15% more healing and damage.
  • Glyphs
  • Major Glyphs
  • Glyph of Afterlife now increases the chance to summon a Healing Sphere by 100% (up from 25% chance).
  • Glyph of Crackling Jade Lightning has been replaced with Glyph of Nimble Brew.
  • > Glyph of Nimble Brew causes Nimble Brew to heal the Monk when it clears a root, stun, fear, or horror effect.
  • Glyph of Expel Harm has been replaced with Glyph of Rapid Rolling.
  • > Glyph of Rapid Rolling makes the next Roll or Chi Torpedo go farther after using a Roll or Chi Torpedo.
  • Glyph of Retreat has been replaced with Glyph of Fortuitous Spheres.
  • > Glyph of Fortuitous Spheres causes a healing sphere to be summoned near the Monk at no cost when their health falls below 25%. This effect cannot occur more than once every 30 seconds.
  • Glyph of Stoneskin has been replaced with Glyph of Detox.
  • > Glyph of Detox causes Detox to heal the target when it successfully removes a harmful effect.
  • Glyph of Targeted Expulsion now causes Expel Harm to heal for 50% as much when used on other targets.
  • Glyph of Transcendence now reduces the cooldown of Transcendence: Transfer by 5 seconds (used to increase the range by 10 yards).
  • Glyph of Uplift has been replaced by Glyph of Targeted Expulsion.
  • > Glyph of Targeted Expulsion allows Expel Harm to be used on other players.
  • Bug Fix
  • Fixed a bug that caused the damage of some abilities for Brewmasters with Vengeance to scale incorrectly.
  • Paladin
  • General
  • Sanctity of Battle now also affects the cooldown of Holy Shock.
  • Seal of Insight no longer has a chance to restore mana on attacks.
  • Turn Evil now has a 15-second cooldown.
  • Holy
  • Mastery: Illuminated Healing no longer activates from periodic healing effects.
  • Divine Plea no longer reduces the amount of healing done, and now restores mana based on the Paladin’s Spirit.
  • Guardian of the Ancient Kings (Holy) now has a cooldown of 3 minutes (down from 5 minutes), and summons a guardian that heals the ally that the Paladin healed for 100% (up from 10%) of the amount healed, but no longer heals nearby friendly targets.
  • Holy Insight now increases the effectiveness of Eternal Flame, Light of Dawn, and Word of Glory by 50%. Effectiveness of other heals are still increased by 25%.
  • Holy Radiance now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Holy Shock's mana cost has been reduced by 50%.
  • Judgment for Holy Paladins now costs 12% of base mana to cast (up from 5% of base mana).
  • Protection
  • Crusader Strike now applies a Weakened Blows effect to the target for Protection Paladins.
  • Grand Crusader no longer has a chance to activate from Crusader Strike and Hammer of the Righteous, but now has a 30% chance to activate when dodging or parrying a melee attack (up from 12%).
  • Guarded by the Light now restores 15% of the Paladin's maximum mana every 2 seconds (up from 6%).
  • Retribution
  • Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
  • Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.
  • Talents
  • Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
  • New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
  • Eternal Flame's periodic heal-over-time effect now heals for 40% more.
  • Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence's most recent periodic effect when dispelled.
  • Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution's most recent periodic effect when dispelled.
  • Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
  • Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Sacred Shield
  • Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
  • Protection: Sacred Shield is 30% less effective.
  • Sanctified Wrath
  • Holy: Sanctified Wrath now also increases the critical strike chance of Holy Shock by 20%.
  • Protection: Sanctified Wrath now causes Judgment to generate 2 Holy Power instead of 1 while Avenging Wrath is active.
  • Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and Holy Radiance.
  • Bastion of Glory will now apply Selfless Healer's bonus to healing to the casting Paladin as well as other targets and consume all stacks of Bastion of Glory in the process.
  • Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.
  • Glyphs
  • New Major Glyphs
  • Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
  • Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
  • Major Glyphs
  • Glyph of Denounce now causes Holy Shock to reduce the cast time of the next Denounce by 0.5 seconds, and the effect can stack up to 3 times.
  • Glyph of Divine Plea now reduces the amount of mana restored and cooldown of Divine Plea by 50%.
  • Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
  • Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
  • Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
  • Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
  • > Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
  • Glyph of the Alabaster Shield now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).
  • Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
  • Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
  • > Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
  • New Minor Glyphs
  • Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
  • Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.
  • Priest
  • General
  • Hymn of Hope now prefers to target healers when it grants mana. Healers will always be picked before non-healers, regardless of how much mana they have.
  • Leap of Faith no longer has a facing requirement.
  • Shadow Word: Death now deals 15% more damage.
  • Shadow Word: Pain now deals 25% more damage.
  • Discipline
  • Grace can no longer be dispelled.
  • Rapture now energizes the Priest for 100% of the mana cost of Power Word: Shield When the shield is fully consumed or is dispelled (used to energize the Priest with mana equal to 150% of their spirit). This is the modified mana cost for Power Word: Shield, after being reduced by Rapture’s passive effect.
  • Spirit Shell duration has been reduced to 10 seconds (down from 15 seconds), and the damage absorption shield's effectiveness can now be reduced through Battle Fatigue.
  • Holy
  • Holy Word: Sanctuary mana cost reduced to 3.8% (down from 6.3%), and now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Lightspring is now baseline for all Holy Priests and the ability has been renamed to Lightwell.
  • Serendipity's mana cost reduction has been increased to 20% per stack (up from 10% per stack), and no longer displays a spell effect when in the UI when it's active.
  • Shadow
  • Shadowform now increases the Priest's armor by 60%, but no longer reduces all damage taken by 15%.
  • Shadowy Apparitions now creates a shadowy version of the Priest that floats towards the target and deals damage. The apparitions are now treated as a missile, and is no longer an attackable creature.
  • Vampiric Touch now deals 20% more damage.
  • Talents
  • Angelic Feather now increases allies' movement speed by 80%, up from 60%, and feathers placed in the world have a duration of 10 minutes (up from 5 minutes).
  • Cascade's effect can now bounce up to 4 times (up from 3), and its effect should no longer bounce between minor guardians (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.).
  • Divine Insight for Discipline Priests now has a 100% chance to activate its effect after using Penance (up from 40%), and now displays an effect in the UI when it's active.
  • Divine Star’s healing is no longer affecting by diminishing returns when used on multiple targets.
  • From Darkness, Comes Light
  • Discipline, Holy: Now also has a chance to activate its effect on cast for these following spells; Penance, Circle of Healing, Prayer of Mending, and Prayer of Healing.
  • Shadow: Now has a 20% chance to activate its effect for Shadow Priests (up from a 15% chance).
  • Halo’s healing is no longer affecting by diminishing returns when used on multiple targets.
  • Mindbender now deals 10% more damage, and mana return has been increased by 20%.
  • Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.
  • Twist of Fate's damage and healing threshold to activate has been increased to 35% (up from 20%).
  • Glyphs
  • Major Glyphs
  • Glyph of Dark Binding's effect is now baseline and has been replaced with Glyph of Focused Mending.
  • > Glyph of Focused Mending causes Prayer of Mending to only bounce between the target and the caster.
  • Glyph of Fear Ward now reduces the cooldown on Fear Ward without reducing its duration.
  • Glyph of Lightspring has been renamed to Glyph of Lightwell.
  • > Glyph of Lightwell causes Lightwell to heal for 50% more, but no longer automatically heals allies. Allies can click on the Lightwell to heal.
  • Glyph of Lightwell has been renamed to Glyph of Deep Wells.
  • > Glyph of Deep Wells increases the number of charges on Lightwell by 2.
  • Glyph of Purify now causes Purify to heal the target for 5% of their maximum health after successfully dispelling a magical effect or disease (up from 3%).
  • Glyph of Reflective Shield now causes Power Word: Shield to reflect 70% of the damage absorbed (up from 45%).
  • New Minor Glyphs
  • Glyph of Feathers: Causes the Priest's healing spells to momentarily grant angelic wings.
  • Glyph of Inspired Hymns: A spirit appears above the Priest while channeling Hymns.
  • Glyph of Shifted Appearances: Void Shift causes the Priest and their target to exchange appearances for several seconds.
  • Glyph of the Sha: Transforms the Priest's Shadowfiend and Mindbender into a Sha Beast.
  • Class Armor
  • Discipline/Holy PvP 2-piece set bonus' (4-piece set bonus pre-Season 12) Holy Spark effect can no longer be dispelled.
  • Shadow PvP 4-piece set bonus is no longer an area-of-effect and only affects the character that dispels Vampiric Touch.
  • Bug Fix
  • Fixed an issue where Chakra: Serenity was not increasing the critical effect chance of Cascade, Divine Star, and Halo.
  • Rogue
  • General
  • Ambush damage has been increased by 12%.
  • Evasion now increases dodge chance by 100% (was 50%), cooldown has been reduced to 2 minutes (down from 3 minutes), and duration has been reduced to 10 seconds (down from 15 seconds).
  • Eviscerate now deals 10% less damage.
  • Fan of Knives damage has been increased by 25%.
  • Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.
  • Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).
  • Assassination
  • Assassination Rogues should no longer be eligible for any other weapon types except daggers in situations where loot is automatically awarded(Raid Finder, Bonus Rolls, Heroic/Normal Scenarios, and the upcoming Flexible Raid difficulty.)
  • Dispatch now deals 645% weapon damage (up from 460%).
  • Mutilate now deals 280% weapon damage (up from 200%).
  • Combat
  • New passive ability, Ruthlessness: This passive ability is learned by Combat Rogues at Level 32. The Rogue gains a 20% chance per combo point (100% chance at 5 combo points) to immediately regain 1 combo point while performing a finishing move.
  • Killing Spree targeting has been changed. If Blade Flurry is not active, Killing Spree will now hit the Rogue's target 7 times or pick the closest eligible target if none had been selected. Killing Spree will continue to work as it has while Blade Flurry is active.
  • Revealing Strike now deals 160% weapons damage (up from 125%).
  • Vitality now increases Attack Power by 40% (up from 30%).
  • Subtlety
  • Backstab now deals 380% weapon damage (up from 275%).
  • Hemorrhage now deals 160% weapons damage (up from 140%); 232% weapons damage if a dagger is equipped (up from 203% for daggers).
  • Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).
  • Talents
  • Burst of Speed's cost has been reduced to 15 Energy (down from 30 Energy).
  • Cheat Death now reduces damage taken by 85% after activating (up from 80%).
  • Cloak and Dagger now allows the Rogue to use Ambush, Garrote, and Cheap Shot from 40 yards away (up from 30 yards).
  • Nightstalker now increases damage dealt by abilities while stealthed by 50%, up from 25%.
  • Paralytic Poison now stuns the target at 4 applications of the poison (down from 5 applications).
  • Shadowstep now has a reduced cooldown of 20 seconds (down from 24 seconds).
  • Glyphs
  • Major Glyphs
  • Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Glyph of Redirect.
  • > Glyph of Redirect now reduces the cooldown of Redirect by 50 seconds (down from Redirect no longer has a cooldown).
  • Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects.
  • Glyph of Crippling Poison has been replaced with Glyph of Sharpened Knives.
  • > Glyph of Sharpened Knives now causes Fan of Knives to also damage the armor of its victims, applying 1 application of the Weakened Armor effect to each target.
  • Glyph of Debilitation has been replaced with Glyph of Recovery.
  • > Glyph of Recovery increases the healing received by the Rogue while Recuperate is active.
  • Glyph of Recuperate now increases the healing of Recuperate by an additional 1% (up from 0.5%).
  • Glyph of Sap has been replaced with Glyph of Hemorrhaging Veins.
  • > Glyph of Hemorrhaging Veins causes Sanguinary Veins ability to also increase damage done to targets affected by Hemorrhage.
  • Glyph of Shiv now reduces the cooldown of Shiv by 3 seconds (was 2 seconds).
  • New Minor Glyphs
  • Glyph of Improved Distraction: Distract now summons a decoy at the target location.
  • Glyph of the Headhunter: Throw and Deadly Throw abilities will now throw axes regardless of the Rogue's currently equipped weapon.
  • Class Armor
  • Rogue Tier-15 4-piece set bonus now causes Shadow Blades to reduce the cost of all abilities by 15% (down from 40%).
  • Bug Fix
  • Fixed an issue where certain conditions can cause Blade Flurry to not deal damage to additional nearby opponents.
  • Shaman
  • General
  • Chain Heal's effectiveness will no longer decrease with each jump (up from a 30% reduction to healing with each jump).
  • Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization.
  • Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage.
  • Healing Rain's healing has been reduced by 30%, and the area-of-effect has been increased to 12 yards (up from 10 yards). In addition, Healing Rain now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Traps, etc.). There has been no change to the total amount of healing granted by the ability.
  • Enhancement
  • Fire Nova's damage has been increased by 83%.
  • Stormstrike's debuff now also affects Elemental Blast, but now deals 380% weapon damage (down from 450% weapon damage).
  • Restoration
  • Purification now increases the healing done by Healing Rain by 100% in addition to the ability's current effects.
  • Ancestral Vigor now has a duration of 30 seconds (up from 15 seconds).
  • Riptide's mana cost has been reduced by 25%.
  • Talents
  • Astral Shift now has a cooldown of 90 seconds, down from 120 seconds.
  • Conductivity has been redesigned.
  • Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 4 seconds.
  • Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 4 seconds.
  • Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds.
  • Echo of the Elements' spell duplication effect can no longer occur more than once every 4 seconds when used against hostile players, and their pets or guardians.
  • Healing Tide Totem is no longer a talent and is a baseline ability for all Shamans. Additionally, this totem will now heal 12 raid members (up from 5) when used in a 25-player instance.
  • New Talent: Rushing Streams. Rushing Streams replaces Healing Tide Totem talent, increases healing done by Healing Stream Totem by 15%, and causes the totem to heal 2 targets at once.
  • Stone Bulwark Totem's initial damage absorption shield now absorbs an additional 33% in damage.
  • Totemic Restoration has been replaced with a new talent, Totemic Persistence.
  • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one non-Fire totem can benefit from this effect at a time.
  • Unleashed Fury
  • Earthliving Weapon effect now applies to the Shaman, not the target.
  • Flametongue Weapon effect now increases Lightning Bolt damage by 30%, up from 20%.
  • Glyphs
  • New Major Glyphs
  • Glyph of Eternal Earth: Lightning Bolt now has a chance to add a charge to the Shaman's active Earth Shield. This cannot cause Earth Shield to exceed 9 charges.
  • Glyph of Purging: Successfully Purging a target now grants a stack of Maelstrom Weapon.
  • Major Glyphs
  • Glyph of Chaining now increases the cooldown on Chain Heal by 2 seconds, down from a 4 second increase.
  • Glyph of Cleansing Waters now heals the target for 5% of the Shaman's maximum health (up from 4%).
  • Glyph of Fire Elemental Totem now reduces the cooldown and duration for Fire Elemental Totem by 50%, up from 40%.
  • Glyph of Frost Shock now reduces the cooldown of Frost Shock by 2 seconds.
  • Glyph of Grounding Totem now increases the cooldown of Grounding Totem after reflecting a harmful spell by 20 seconds (down from a 35-second cooldown increase).
  • Glyph of Healing Storm no longer increases the healing of Healing Rain.
  • Glyph of Riptide reduces the initial direct healing of Riptide by 75%, down from a 90% reduction to healing.
  • New Minor Glyphs
  • Glyph of Astral Fixation: Astral Recall now takes the Shaman to their capital's Earthshrine.
  • Glyph of the Compy: Hex now transforms enemies into a Compy.
  • Glyph of Elemental Familiars: Summons a random Fire, Water, or Nature familiar. Familiars of different types have a tendency to fight each other.
  • Glyph of Flaming Serpents: The Shaman's Searing Totem now resembles Vol'jin's Serpent Ward.
  • Glyph of Lingering Ancestors: Resurrecting someone with Ancestral Spirit causes a ghostly ancestor to follow them around for a short time.
  • Glyph of Rain of Frogs: Allows the Shaman to summon a rain storm of frogs at a targeted location.
  • Glyph of Spirit Raptors: Spirit Wolves are replaced with Spirit Raptors.
  • Glyph of Spirit Wolf: Ghost Wolf can be now be used while the Shaman is a ghost.
  • Class Armor
  • Elemental Shaman 2-piece PvP set bonus has been changed. It now allows Lightning Shield to be triggered once every 1.5 seconds instead of once every 3 seconds.
  • Enhancement Shaman 4-piece PvP set bonus now causes the Shaman's Flametongue Weapon to also reduce the target's movement speed for 3 seconds.
  • Warlock
  • General
  • Corruption's damage has been increased by 10%.
  • Demonic Gateways are no longer attackable once more and no longer temporarily removes threat from the user. The debuff from using a Demonic Gateway has been increased to 60 seconds (up from 15 seconds).
  • Fel Armor no longer reduces all damage taken by 10%.
  • Fel Flame now deals 13% more damage, costs 2% less mana, and no longer increases the duration of damage-over-time spells.
  • Immolate damage has been increased by 10%.
  • Rain of Fire now has a reduced chance to generate Burning Embers.
  • The Codex of Xerrath now infuses additional spells with fel magic (green fire effect).
  • Summon Felsteed, Summon Dreadsteed, Summon Abyssal, Demonic Fury, Dark Apotheosis, and Demonic Leap.
  • Affliction
  • Agony damage has been increased by 16%.
  • Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
  • Haunt now deals 50% more damage, and increases damage done by all of the Warlock's damage-over-time spells against the target by 40%.
  • Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
  • Nightfall now gives Corruption a 10% increased chance to generate a Soul Shard on the most recently applied Corruption.
  • Soul Swap no longer does any damage, and now copies damage-over-time effects instead of just moving them without needing a glyph. Copied effects now once again preserve their power and duration. Duration has been reduced to 3 seconds (down from 20 seconds).
  • Unstable Affliction damage has been increased by 21%.
  • Demonology
  • Dark Soul: Knowledge now increases the effects of Mastery: Master Demonologist by an additional 30%.
  • Hellfire's damage has been reduced by 20%.
  • Immolation Aura's damage has been reduced by 20%.
  • Destruction
  • Chaos Bolt's damage has been increased by 15%.
  • Incinerate's damage has been increased by 10%.
  • Talents
  • Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness.
  • Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.
  • Grimoire of Sacrifice no longer affects Drain Life.
  • For Affliction Warlocks, Grimoire of Sacrifice now increases the power of various single target spells by 20% (down from 30%).
  • Harvest Life no longer replaces Drain Life. Harvest Life is now a passive talent that increases Drain Life's damage by 50%, and healing by 150%. The talent no longer turns the ability into an area-of-effect spell.
  • Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks.
  • Demonic Breath is a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.
  • Kil'jaden's Cunning no longer reduces movement speed, and will now allow the Warlock to cast Incinerate, Malefic Grasp, and Shadow Bolt while moving.
  • Mannoroth's Fury is no longer a passive ability. Mannoroth's Fury now has a duration of 10 seconds with a 60 second cooldown, and increases the area of area-of-effect by 500% and increases damage by 100% for Hellfire, Immolation Aura, Rain of Fire, and Seed of Corruption.
  • Soul Leech can now also activate from Shadowburn, and caps out at 15% of the Warlock and their pet's maximum health (down from 100%).
  • Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.
  • Glyphs
  • Major Glyphs
  • Glyph of Dark Soul has been replaced by Glyph of Curse of the Elements.
  • > Glyph of Curse of the Elements causes Curse of the Elements to hit 2 additional nearby targets.
  • Glyph of Everlasting Affliction has been replaced by Glyph of Eternal Resolve.
  • > Glyph of Eternal Resolve: Changes Unending Resolve into a passive ability that provides a constant 10% reduction to damage taken.
  • Glyph of Fear no longer causes Fear to have a cooldown.
  • Glyph of Imp Swarm now summons 4 Wild Imps (down from 5 Wild Imps).
  • Glyph of Shadowflame has been replaced with Glyph of Unending Resolve.
  • > Glyph of Unending Resolve reduces the damage reduction of Unending Resolve by 20%, and the cooldown is reduced by 60 seconds.
  • Glyph of Soul Swap has been replaced with Glyph of Havoc.
  • > Glyph of Havoc: Havoc gains 3 additional charges, but the cooldown is increased by 35 seconds.
  • Class Armor
  • Warlock Tier-14 4-piece set bonus now reduces the cooldown of Unending Resolve by 20 seconds.
  • Warlock PvP 4-piece set bonus now reduces duration of the debuff from using a Demonic Gateway by 15 seconds.
  • Bug Fix
  • Fixed an issue where Blood Horror was not working properly while Metamorphosis was active.
  • Warrior
  • General
  • Battle, Berserker and Defensive Stance [alternative: Warrior Stances] now have a 1.5-second cooldown (down from 3 seconds).
  • Blood and Thunder now also increases the damage of Thunder Clap by 50%.
  • Deep Wounds damage has been increased by 65%.
  • Enrage now also triggers on critical hits from Devastate and Shield Slam.
  • Hamstring is no longer on a global cooldown.
  • Intervene now also breaks roots and snares when used.
  • Shattering Throw no longer costs rage.
  • Shield Wall no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Spell Reflection no longer requires a shield. If the Warrior does not have a shield equipped, it will show a visual of an equipped shield.
  • Arms
  • Mortal Strike now deals 215% of weapon damage (up from 175%).
  • Seasoned Soldier now also reduces the cost of Thunder Clap by 10 Rage.
  • Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. While Sweeping Strikes is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by Colossus Smash receives 10% more damage.
  • Fury
  • Titan’s Grip now works with polearms.
  • Protection
  • Revenge now generates 20 Rage (up from 15 Rage).
  • Riposte is a new passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.
  • Ultimatum now activates from critical hits with Shield Slam instead of a flat 20% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.
  • Talents
  • Bladestorm's cooldown has decreased to 60 seconds (down from 1.5 minutes).
  • Arms: Bladestorm now deals 180% of weapon damage (up from 120%).
  • Protection: Bladestorm now deals 160% of weapon damage (down from 240%).
  • Bloodbath's snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other.
  • Enraged Regeneration now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%).
  • Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor).
  • Storm Bolt now has a duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors.
  • Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds.
  • Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.
  • Glyphs
  • New Major Glyphs
  • Glyph of the Executor: Killing an enemy with Execute grants Rage.
  • Glyph of Impaling Throws: Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target.
  • New Minor Glyphs
  • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
  • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance.
  • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior's weapon to change to that of a random weapon from their primary bag for a short time.
  • Bug Fix
  • Intervene should no longer incorrectly trigger a cooldown when there isn't an allied target for the Warrior to intervene to.
  • Quests
  • Wrathion's Legendary Questline
  • All bosses in Throne of Thunder now have a chance to drop Sigil of Power or Sigil of Wisdom in addition to their normal loot for players on the appropriate step in the legendary questline. Players should also no longer be receiving excess Sigils of Power or Sigils of Wisdom.
  • The first eight bosses in Siege of Orgrimmar have a chance to drop a Sigil of Power, Sigil of Wisdom, Secrets of the Empire, or Titan Runestone in addition to their normal loot for players on the appropriate step in the legendary questline.
  • Surprise Attack!: Fixed an issue where players may sometimes not receive credit for defeating Hei Feng.
  • Creatures
  • Bonus Roll change: Players that don’t have a coin or elect to not use a Bonus Roll when defeating one of the world bosses (Sha of Anger, Galleon, Nalak, and Oondasta) can come back later that same week to use the Bonus Roll. The limit has not changed and remains one attempt and one bonus roll per boss, per week.
  • H.A.R.V.E.Y. and D.E.N.T. have returned to their posts. The mechanical auctioneers will once again allow Engineers to access the auction house from the Shrine of Seven Stars and Shrine of Two Moons respectively.
  • Stone Trogg Berserker now drops trivial items and can no longer be pickpocketed.
  • Stone Trogg Geomancer now drops trivial items and can no longer be pickpocketed.
  • Brawler's Guild
  • Fixed an issue where Mingus Diggs was not resetting properly between fights.
  • Pet Battles
  • Pet Battle General
  • A new pet battle tournament is available on the Timeless Isle, more details coming soon!
  • Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.
  • Players are now able to trade in any 3 of the same family specific Flawless Battle-Stones for a single Marked Flawless Battle-Stone.
  • Viewable pet battles will now display working health bars.
  • Battle Pet levels are now only shown on the map if you are tracking Battle Pets.
  • Aquatic type's passive effect now reduces damage from damage-over-time effects by 50%, up from 25%.
  • Critter type's passive effect now makes critters immune to roots, stuns, and sleep effects.
  • Dragonkin type's passive effect now activates after an attack brings a target's to below 50% health, up from 25%.
  • Elemental type's passive effect now only affects negative direct effects of weather. (E.g. Sandstorm's accuracy reduction won't be applied, but the damage reduction will.)
  • Magic type's passive effect now caps damage taken at 35% of maximum health, up from 40%.
  • Battle Pet Training cost and the price of pets sold by Battle Pet Trainers have been greatly reduced.
  • Battle Pets
  • Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward.
  • Darkmoon Zeppelin: Several abilities have swapped positions.
  • Mechanical Pandaren Dragonling: Several abilities have swapped positions.
  • Tiny Twister: The Sandstorm ability has been replaced with Call Lightning.
  • Battle Pet Abilities
  • Battle Pet abilities with a component that increases in damage every time it hits will no longer reset when an opponent's pet gets swapped. (Arcane Blast, Frog Kiss, etc.)
  • Accuracy now affects the entire team.
  • Call Lightning's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Dark Simulacrum has been replaced with a new ability, Rot. Rot deals Undead damage and temporarily turns the enemy pet's type into Undead.
  • Death Grip cooldown increased to 4 rounds (up from 3 rounds), damage has been reduced by 50%, and hit chance has been reduced to match similar abilities.
  • Nether Gate damage has been reduced by 33%.
  • Sandstorm's duration has been reduced to 5 rounds (down from 9 rounds), and cooldown has been increased to 5 rounds (up from 3 rounds).
  • Sweep damage has been reduced by 33%.
  • Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown.
  • Trihorn Shield now displays the correct amount of damage reduction.
  • Raids, Dungeons, and Scenarios
  • Raids
  • The chance for awarding loot from kills or bonus rolls has been increased for Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, and Throne of Thunder on Raid Finder difficulty.
  • The chance for awarding loot from using a bonus roll has been increased for Throne of Thunder on Normal difficulty.
  • All enemies in Throne of Thunder now have a debuff called Shado-Pan Onslaught, which reduces their health and damage by 20%.
  • Fixed an issue where credit for the achievement You Said Crossing the Streams Was Bad was not being awarded to players who are dead or in Spirit of Redemption form.
  • Dungeons
  • Players who obtain a realm-best time in a Challenge Mode dungeon (group must contain at least 3 people from the same realm to qualify) will receive a temporary title specific to each dungeon (e.g. Siegebreaker for Siege of Niuzao temple, Darkmaster for Scholomance, etc.). This title will persist for as long as a player retains the top time on the realm. Holding a realm-best time at any point will also confer a permanent Feat of Strength to record the accomplishment.
  • Scenarios
  • Heroic Scenarios no longer have a minimum item level requirement to enter.
  • PvP
  • Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
  • Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
  • Season 14 Grievous gear is now available.
  • Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same but the previous piece requirement has been removed.
  • Season 13 Tyrannical gear can now be purchased with Honor Points.
  • Season 12 Malevolent gear can now be crafted.
  • Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players.
  • Battlegrounds and Arenas
  • All non-gladiator gear in Battlegrounds, Rated Battlegrounds, and Arenas will be scaled down to an item level ceiling of 496.
  • Grievous Gladiator gear is exempt from this item level ceiling.
  • The item level ceiling will increase at a rate of 1 item level point per week until it reaches a maximum of 512.
  • Battlegrounds
  • Conquest Point rewards for winning a random or call-to-arms Battleground match has been increased.
  • First win of the day now awards 150 Conquest Points (up from 100).
  • Subsequent wins now awards 75 Conquest Points (up from 50).
  • Strand of the Ancients
  • Bombs are no longer an item held in the player's inventory and will now do considerably more damage, 4500 (up from 1250).
  • Players carrying a bomb now have a button that allows them to place it with a spell effect over their heads.
  • > Placing a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
  • > Disarming a bomb takes 2 seconds, and can be interrupted like a Battleground capture point.
  • Demolishers will no longer have the Ram ability and only one will spawn at each stage.
  • Arenas
  • For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
  • Team with the largest number of players alive.
  • Team that brought an enemy player closest to death (lowest health).
  • Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.
  • Professions
  • Archaeology
  • Mantid Artifact Sonic Locator no longer randomizes digsites when acquired, and is more difficult to obtain. They can now only be purchased as part of a Mantid Artifact Hunter’s Kit, which includes a Lorewalker’s Map.
  • Blacksmithing
  • New Raid and PvP blacksmithing plans have been added. These new plans can be researched by crafting Balanced Trillium Ingots, allowing the blacksmith to learn a random new plan.
  • Plans for Balanced Trillium Ingot could be found as a drop from creatures in Pandaria.
  • Cooking
  • A number of new cooking recipes have been added, including new foods that give +300 to a primary stat and noodle carts. Some of these new recipes can be learned from drops in the Vale of Eternal Blossoms, others from quests.
  • Players who have learned the first recipe in each of “the ways” can discover a questline that s

New in World of Warcraft Patch Hotfix 11/06/2013 (Jun 13, 2013)

  • Hunter:
  • General:
  • Arcane Shot now deals 10% more damage. [Requires a realm restart]
  • Cobra Shot now deals 10% more damage. [Requires a realm restart]
  • Hunter Pets summoned by Stampede now only use auto-attacks against their target. [Requires a realm restart]
  • Steady Shot now deals 10% more damage. [Requires a realm restart]
  • Talents:
  • Blink Strikes now has a 10-yard minimum range, and the teleportation effect cannot happen more than once every 20 seconds. [Requires a realm restart]
  • Quests:
  • Destroying the Altars: Master Summoner Zarod should once again drop Master Summoner's Staff, allowing players to complete the quest.
  • The Might of Three: Buffs from the four celestials should now continue to work properly for players entering the Big Blossom Excavation area. [Requires a realm restart]
  • Creatures:
  • Bleeding Hollow Tormentor no longer summons a Bleeding Hollow Worg.
  • Raids, Dungeons, and Scenarios
  • Throne of Thunder
  • Durumu the Forgotten:
  • Elixir of Detect Lesser Invisibility will no longer allow players to see fog beasts while they are invisible.
  • Fixed an issue where Azure Fog may incorrectly trigger Flash Freeze at the end of the Light Spectrum phase.
  • Ji-Kun:
  • Fixed an issue where players intercepting food globules were not properly gaining stacks of Slimed, preventing them from obtaining higher stacks of the Primal Nutriment damage buff.
  • Lei Shen:
  • Lei Shen will now always drop a Titan Runestone or Secrets of the Empire for players that are on the legendary quest line. [Requires a realm restart]
  • Brawler's Guild:
  • Ro-Shambo should now properly display the UI for Rock, Paper, Scissors! if the character was casting a spell at the time.
  • Bug Fixes:
  • Rocketway rockets in Azshara should no longer be despawning too quickly after being summoned.

New in World of Warcraft Patch 5.3.0 (May 23, 2013)

  • General:
  • New Battleground: Deepwind Gorge
  • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
  • New Arena: The Tiger's Peak
  • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
  • New Scenario: Battle on the High Seas
  • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
  • New Scenario: Blood in the Snow
  • An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
  • New Scenario: Dark Heart of Pandaria
  • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
  • New Scenario: The Secrets of Ragefire
  • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
  • Heroic Scenarios
  • A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.
  • Heroic Scenarios require a pre-made group to join.
  • Heroic Scenarios offer bonus objectives that will reward additional valor if completed.
  • An option to run a random Heroic Scenario has been added as a drop-down in the Scenario tab in Dungeon Finder.
  • Players can complete a normal or Heroic Scenario for bonus valor each day, but not both.
  • Six Heroic Scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal Scenarios.
  • Battle of the High Seas
  • Blood in the Snow
  • Dark Heart of Pandaria
  • The Secrets of Ragefire
  • Crypt of Forgotten Kings
  • A Brewing Storm
  • Quest Campaign: Escalation
  • The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
  • Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
  • Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
  • Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.
  • Battlefield: Barrens
  • Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
  • Collect resources by killing Kor’kron loyalists and their supporters.
  • Get a group together to kill Kor’kron leaders for bonus resources.
  • Escort your faction’s caravans across the zone for even more additional resources.
  • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
  • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
  • The Legendary Quest Continues
  • Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
  • Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.
  • Brawler’s Guild Updates
  • Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
  • New VIP areas are now accessible for brawlers at or above rank 8.
  • Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.
  • Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.
  • Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.
  • Experience needed to increase from level 85 to level 90 has been reduced by 33%.
  • Classes
  • Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
  • Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
  • The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
  • Death Knight: Gargoyle
  • Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)
  • Mage: Mirror Image, Water Elemental
  • Shaman: Searing Totem
  • Warlock: Doomguard, Terrorguard, Wild Imp
  • Death Knight:
  • General
  • Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
  • Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
  • Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.
  • Talents
  • Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
  • Unholy
  • Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
  • Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.
  • Druid:
  • General
  • Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
  • Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.
  • Talents
  • Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
  • Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
  • Glyphs
  • Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
  • New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.
  • Balance
  • Solar Beam is now more responsive when players enter and leave the beam's area-of-effect.
  • Feral
  • Savage Roar now increases physical damage done by 40%, up from 30%.
  • Guardian
  • Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).
  • Restoration
  • Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
  • Swiftmend's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  • Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from cool .
  • Item Sets
  • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).
  • Hunter:
  • General
  • Hunters now have 50 pet stable slots, up from 20.
  • Cooldown on crowd control abilities for several Hunter pet families have changed.
  • Basilisk pet family’s Petrifying Gaze now has a cooldown of now 2 minutes, up from 1 minute.
  • Bat pet family’s Sonic Blast now has a cooldown of 2 minutes, up from 1 minute.
  • Crane pet family’s Lullaby now has a cooldown of 2 minutes, up from 1 minute.
  • Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute.
  • Porcupine pet family’s Paralyzing Quill now has a cooldown of 2 minutes, up from 1 minute.
  • Shale Spider pet family’s Web Wrap now has a cooldown of 90 seconds, up from 45 seconds.
  • Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds.
  • Worm pet family’s Burrow Attack now has cooldown of 14 seconds, down from 20 seconds.
  • Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
  • Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
  • Talents
  • Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
  • Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
  • Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
  • Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.
  • Beast Mastery
  • Beast Cleave now deals 75% of the original damage, up from 50%.
  • Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.
  • Marksmanship
  • Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.
  • Item Sets
  • PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.
  • Mage:
  • General
  • Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
  • Arcane Explosion now deals 40% more damage.
  • Blizzard now deals 40% more damage.
  • Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
  • Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
  • Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.
  • Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.
  • Talents
  • Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
  • Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
  • Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
  • Monk:
  • General
  • Legacy of the Emperor had its mana cost reduced to 1%, down from 6%.
  • Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  • Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.
  • Talents
  • Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
  • Brewmaster
  • Gift of the Ox should now activate its effect more frequently for dual-wielding Monks.
  • Mistweaver
  • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
  • Windwalker
  • Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
  • Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.
  • Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.
  • Paladin:
  • General
  • Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
  • Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
  • Devotion Aura now clears all silence effects when used.
  • Divine Protection is now usable while stunned.
  • Glyphs
  • Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.
  • Holy
  • Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  • Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.
  • Protection
  • Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.
  • Retribution
  • Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.
  • Item Sets
  • Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
  • Priest:
  • General
  • Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
  • Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
  • Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.
  • Glyphs
  • Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
  • Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.
  • Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly.
  • Discipline
  • Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
  • Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
  • Penance now deals 10% less damage, but healing done is increased by 10%.
  • Holy
  • Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
  • Shadow
  • Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
  • Rogue:
  • Talents
  • Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger.
  • Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
  • Glyphs
  • Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.
  • Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds.
  • Combat
  • Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
  • Revealing Strike now lasts 24 seconds, up from 18 seconds.
  • Subtlety
  • Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
  • Shaman:
  • General
  • Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
  • Lightning Bolt can now be cast while moving.
  • Glyphs
  • New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
  • Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.
  • Enhancement
  • Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects.
  • Lava Lash now deals 300% weapons damage, up from 250%.
  • Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%.
  • Stormstrike now deals 450% weapon damage, up from 375%.
  • Warlock:
  • General
  • Dark Intent had its mana cost reduced to 1%, down from 4%.
  • Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.
  • Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.
  • Talents
  • Blood Horror no longer activates from attacks made by pets.
  • Glyphs
  • Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.
  • Affliction
  • Haunt now refunds a Soul Shard when it is dispelled.
  • Destruction
  • Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.
  • Item Sets
  • Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.
  • Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
  • Warrior:
  • General
  • Defensive Stance now decreases damage taken by 25%, up from 15%.
  • Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.
  • Talents
  • Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
  • Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
  • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  • Spell Reflection is no longer consumed by spells from player pets and guardians.
  • Vigilance now resets the cooldown on Taunt in addition to its current effects.
  • Arms
  • Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.
  • Protection
  • Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
  • Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  • Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.
  • Quests:
  • Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus.
  • A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
  • Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.
  • The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom
  • Creatures:
  • Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild.
  • Oondasta
  • Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
  • Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).
  • Zandalari NPCs on the Isle of Thunder should now drop Zandalari Journals needed for the Zandalari Library Card achievement more frequently. The sell value of Zandalari Journals to vendors have been decreased to adjust for the increased drop rates.
  • Pet Battles:
  • General
  • Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
  • Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information.
  • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
  • Pet Battles in the wild and duels are now viewable by other players in the world.
  • Hit Chance is now displayed for all abilities.
  • Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
  • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
  • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
  • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
  • Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
  • Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
  • Species specific Flawless Battle-Stones are now Bind to Battle.net account.
  • Black Claw now deals 20% less damage.
  • Blistering Cold had now deals 100% more damage.
  • Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
  • Counterspell now deals 10 damage in addition to the ability's previous effects.
  • Deep Freeze now has a 10% reduced chance to hit.
  • Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
  • Haymaker now has a 3-round cooldown.
  • Headbutt now has a 4-round cooldown, up from 3 rounds.
  • Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
  • Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Interrupting Gaze now deals 50% more damage.
  • Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
  • Kick now deals 50% more damage.
  • Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
  • Mudslide now has a 4-round cooldown, up from 3 rounds.
  • Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Quicksand now has a 4-round cooldown, up from 3 rounds.
  • Reckless Strike now has a 1-round cooldown.
  • Rupture now has a 4-round cooldown, up from 3 rounds.
  • Shock and Awe now has a 4-round cooldown, up from 3 rounds.
  • Soulrush now has a 4-round cooldown, up from 3 rounds.
  • Fixed an issue where pet abilities that had a chance to stun were not working correctly.
  • Battle Pets
  • A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
  • Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.
  • Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
  • Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.
  • Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities.
  • Ethereal Soul-Trader has been returned to his original, larger size.
  • Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.
  • Battle Pet Quests
  • A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
  • Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
  • Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
  • All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
  • All Pet Battle quests will now award experience.
  • Increased the difficulty of elite pets on the Beasts of Fable quest.
  • A new weekly quest for max-level, matchmaking PvP pet battles has been added.
  • Raids, Dungeons, and Scenarios:
  • Loot Specialization
  • Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.
  • Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards for an in-depth explanation of how the Loot Specialization system will work.
  • Raids
  • Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
  • Bonus Roll
  • Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
  • Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
  • Serpentshrine Cavern
  • For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
  • Lady Vashj
  • Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.
  • Shock Blast's stun effect can now be removed by abilities that free the player from stuns.
  • Tainted Elementals now despawn after 20 seconds, up from 15 seconds.
  • Tempest Keep
  • For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
  • For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
  • Terrace of Endless Spring
  • Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
  • Throne of Thunder
  • Valor Points are awarded for defeating the following lieutenants in Throne of Thunder.
  • Stormbringer Draz'kil: 20 Valor Points
  • Manchu: 10 Valor Points each
  • Weisheng: 10 Valor Points each
  • Eternal Guardian: 5 Valor Points each
  • Horridon
  • Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.
  • Primordius
  • The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.
  • Dungeons
  • Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
  • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
  • Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
  • Grim Batol is now accessible at level 84, down from level 85.
  • Lost City of the Tol'vir is now accessible at level 84, down from level 85.
  • Magisters' Terrace is now accessible at level 68, down from level 70.
  • The Mechanar is now accessible at level 68, down from level 70.
  • Zul'Gurub
  • Bloodlord Mandokir will no longer use Decapitate against his current target.
  • Scenarios
  • Lorewalker Cho now allows heroes to take part in either faction's Scenarios, so players can see what the other side has been up to.
  • Crypt of the Forgotten Kings
  • Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.
  • PvP:
  • A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
  • All characters now have a base Resilience of 65%.
  • Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Power bonus to healing is now based on class and specialization.
  • Healing specializations receive a 100% bonus to healing from PvP Power.
  • Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
  • All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
  • PvP Items
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Resilience has been removed from most PvP gear.
  • Resilience gems and enchants will continue to be available.
  • piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • PvP Power will remain exclusively on PvP gear.
  • The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
  • Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
  • Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
  • Big Zokk Torquewrench has returned from their leave of absence.
  • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
  • Battlegrounds and Arenas:
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued.
  • Mid-season catch-up for Conquest Points has been added. Players will now see their cap on Conquest Points increased by 1000 per week since the start of Season 13 minus the amount of Conquest Points earned so far in this season.
  • Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.
  • Professions:
  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
  • Items:
  • The Voidbinders are back in capital cities and shrines.
  • PvE Item Upgrades
  • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
  • Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
  • PvP Item Upgrades
  • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
  • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
  • No other PvP items are upgradable.
  • Players can now use items that are in the bank or Void Storage for transmogrification.
  • Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
  • Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
  • Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder.
  • An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario.
  • Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.
  • A new achievement and reward has been added for obtaining 200 mounts.
  • Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
  • Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.
  • Justice Heirloom vendors now have Heirloom shields in stock.
  • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
  • Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
  • Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
  • The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.
  • Bequeathed Insignia of the Alliance
  • Bequeathed Insignia of the Horde
  • Inherited Insignia of the Alliance
  • Inherited Insignia of the Horde
  • Inherited Mark of Tyranny
  • Insignia of the Alliance
  • Insignia of the Horde
  • The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.
  • Fabled Feather of Ji-Kun
  • Renataki’s Soul Charm
  • Steadfast Talisman of the Shado-Pan Assault
  • Wushoolay’s Final Choice
  • The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.
  • Delicate Vial of the Sanguinaire
  • Gaze of the Twins
  • Primordius’ Talisman of Rage
  • Talisman of Bloodlust
  • All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
  • Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.
  • UI:
  • In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.
  • When using name plates, castbars will now display for all creatures and players in the area.
  • Bug Fixes:
  • Fixed an issue in Brawl'gar Arena where players boarding The Skybag may be unable to spectate brawls that were taking place.

New in World of Warcraft Patch 5.2.0 (Mar 6, 2013)

  • GENERAL:
  • New Daily Quest Hub: Isle of Thunder:
  • Here players can join the assault to conquer the Thunder King's island stronghold, unlock new questlines and daily quest hubs, participate in special events, earn the right to visit the fabled Treasure Room, lay claim to an arsenal of powerful Mogu artifacts for their faction, and more.
  • Each faction's finest are spearheading the assault: the Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Earning reputation with these new factions offers heroes the opportunity to receive new quests and reputation rewards, including powerful items and an intimidating new mount.
  • After both the Alliance and the Horde have eked out a foothold on the isle, players can choose to perform quests that are PvE or PvP focused. PvP quests will direct players against opposing faction NPCs, but slaying opposing players will grant credit as well.
  • As the heroes conquer the Isle, they will unlock the powerful Thunder Forge, which will allow Blacksmiths to forge mighty raid-worthy items, as well as classic weapons from the past.
  • Heroes can join the war effort and find transportation to Isle of Thunder by visiting the Shado-Pan Garrison in Townlong Steppes on the western shores of Pandaria. The Isle of Thunder will be unlocked progressively based on each based on each realms' participation in the war effort; initially only some of the Isle’s features will be unlocked. Future unlocked content will include the Stormsea Landing and the outdoor raid boss, Nalak, the Storm Lord.
  • Heroes fortunate enough to acquire a “Key to the Palace of Lei Shen” can bring it to the Shado-Pan on the Isle of Thunder and use it to infiltrate the fabled treasure vaults of the first emperor. Heroes are tasked with grabbing as much loot as they can within five minutes. Larger chests will have the most loot, including special keys that can be used at the end of the run for a chance at epic gear and other major rewards. Keys are awarded from rare bosses, hidden chests around the island, and from award satchels obtained by completing daily quests.
  • New Raid: Throne of Thunder:
  • Lei Shen, the Thunder King, has returned to wreak his vengeance on Pandaria. It falls to the heroes of the Alliance and the Horde to stop the newly resurrected tyrant and his Zandalari allies in the massive new raid: Throne of Thunder.
  • Throne of Thunder is a sprawling citadel housing 12 new raid encounters, and players that defeat Lei Shen in Heroic mode can earn the opportunity to face an additional 13th foe.
  • The Raid Finder version of the Throne of Thunder is divided into 4 different sections, Last Stand of the Zandalari, Forgotten Depths, Halls of Flesh-Shaping, and Pinnacle of Storms.
  • Join the Shado-Pan Assault in their singular drive to see Lei Shen defeated once and for all, and gain access to impressive Valor reward items. Reputation with this faction can be earned only within the Throne of Thunder raid dungeon.
  • Ao Pye at Niuzao Temple in Towlong Steppes is offering to sell Shado-Pan Assault faction gear to adventurers for Valor points. Another NPC will also be selling those items in or near the entrance to the Throne of Thunder on Isle of Thunder.
  • The Legendary Quest Continues:
  • Wrathion is determined to know the origin and source of Mogu power, and Azeroth's mightiest heroes will aid the Black Prince in finding out what it is. The search for information will take players into the depths of the Thunder King's Palace, and pit them against trials of perseverance and skill. Along the way, they'll unlock the secrets to a new legendary metagem, the Crown of the Heavens.
  • Players seeking to re-acquire previous Legendary quest rewards (such as gems for Sha-touched weapons) can now speak with the Blacktalon Quartermaster, the surly-looking Pandaren standing in the first floor of the Tavern in the Mists.
  • New World Bosses: Nalak, the Storm Lord and Oondasta:
  • Nalak, the Storm Lord:
  • After the Isle of Thunder has been conquered, the gate guardian of the Thunder King's citadel will appear: Nalak, the Storm Lord. Players will frequently have the opportunity to test their mettle against him.
  • Oondasta:
  • Found in a place that has been lost in time, the great devilsaur lord Oondasta has been outfitted for battle with weaponry and armor by the Zandalari, and awaits players brave enough (or foolhardy enough) to seek him out on the mysterious Isle of Giants found in the seas north of Kun-Lai Summit.
  • Taking Over The Farm:
  • Players that have grown attached to working the land at Sunsong Ranch can now acquire the farm from Farmer Yoon via a quest. The farmhouse becomes a rest point like an Inn, where the player can bind and instantly log out. Work orders will pour into the farm from factions across Pandaria, and completing a work order will earn a reputation boost with the issuing faction.
  • The option to take over the farm is available to characters that are exalted with the Tillers and have unlocked all 16 farm plots.
  • New World Boss System:
  • All world bosses (Sha of Anger, Galleon, Nalak the Storm Lord, and Oondasta) are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot. Under the new system, players will only be able to earn loot from each world boss once per week.
  • CLASSES:
  • General:
  • Area Damage Cap: The area damage cap is now 20 targets (was 10). This means area of effect damage spells now reach their maximum damage when striking 20 targets. If more than 20 targets are struck, then the total damage done is spread evenly over the actual number of targets present.
  • Death Knight:
  • Death Siphon now heals for 150% of the damage dealt (was 100%).
  • Conversion now costs 5 Runic Power plus 5 per second thereafter, down from 10 Runic Power plus 10 per second.
  • Death Knights now maintain the same health percentage when switching into and out of Blood Presence.
  • Blood Plague now deals 15% more damage.
  • Frost Fever now deals 15% more damage.
  • Strangulate's cooldown has been reduced to 60 seconds (was 2 minutes).
  • Asphyxiate's cooldown has been reduced to 30 seconds (was 1 minute).
  • Blood Parasite now summons Bloodworms with 15% of the Death Knight's health (was 18%) and Blood Burst now heals for 25% per stack of Blood Gorged (was 30% per stack).
  • Frost:
  • Howling Blast now deals 8% more damage to the primary target. Damage to other enemies in the area-of-effect remains unchanged.
  • Icy Talons now increases attack speed by 25% (was 20%).
  • Might of the Frozen Wastes now increases melee damage by 15% (was 10%).
  • Unholy:
  • Reaping now also applies to Icy Touch.
  • Summon Gargoyle no longer costs Runic Power.
  • Gargoyle Strike now also deals Shadow damage, in addition to Nature damage.
  • Ebon Plaguebringer now causes Plague Strike to inflict Frost Fever, in addition to its other effects.
  • Scourge Strike now deals 3.8% more damage.
  • Frost and Unholy Tier-14 2-piece set bonus has been reduced to 4% (was 10%) increased damage on Frost Strike, Obliterate, and Scourge Strike.
  • Druid:
  • Cyclone now has a 20-second cooldown for Feral Druids.
  • Symbiosis:
  • Dispersion now has a 3-minute cooldown for Druids (was 2 minutes).
  • Shattering Blow now has a 1.5-second cast time to align correctly with the Warrior version of this ability.
  • Displacer Beast has been redesigned. It now triggers Cat Form and grants 50% increased movement speed for 4 seconds after teleporting, and no longer activates Prowl.
  • The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.
  • Frenzied Regeneration now scales 10% more efficiently with attack power.
  • Maim had its damage increased by 100%.
  • Tooth and Claw scaling has been decreased by 12%.
  • Mastery: Nature's Guardian now provides 20% more armor per Mastery rating.
  • Rejuvenation now costs approximately 9% less mana.
  • Revive and Mark of the Wild now cost 55% less mana.
  • Faerie Swarm can now snare more than one target at a time.
  • Mass Entanglement now has a 30-second cooldown (was 2 minutes).
  • Typhoon now has a 30-second cooldown (was 20 seconds).
  • The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
  • Soul of the Forest:
  • Balance: Now generates 40 Lunar or Solar energy upon leaving Eclipse.
  • Feral: Unchanged.
  • Guardian: Generates 3 additional Rage per Mangle.
  • Restoration: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend.
  • Nature's Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
  • Glyph of Cyclone now increases the range of Cyclone by 5 yards (was 4 yards).
  • Wrath damage has been increased by 9%.
  • Balance:
  • Starfire damage has been increased by 9%.
  • Starsurge damage has been increased by 9%.
  • Starfall will no longer strike targets that are affected by crowd control effects.
  • Guardian:
  • Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee.
  • Restoration:
  • Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
  • Wild Mushrooms will now each gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area-of-effect.
  • Feral Druid PvP Gloves now also increases the duration of Bear Hug by 1 second.
  • Feral Druid PvP 2-piece increase to movement speed by 15% while outdoors for Druids in Bear Form, Cat Form, or Travel Form no longer stacks with the Druid talent Feline Swiftness.
  • Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of Enrage.
  • Hunter:
  • Targeting for Glaive Toss and Powershot has been improved. These abilities will now always hit the primary target and are much more responsive about which secondary targets they hit.
  • Aimed Shot cast time has been reduced to 2.5 seconds (was 2.9 seconds).
  • Bestial Wrath may now be activated when there is no line of sight to the Hunter's pet.
  • Dismiss pet now has a cast time of 3 seconds (was 2 seconds).
  • Powershot now cancels Camouflage when the cast begins.
  • Silencing Shot now has a 24-second cooldown (was 20 seconds).
  • Stampede now has a range of 40 yards (was 30 yards).
  • Steady Shot now deals 20% more damage.
  • Binding Shot no longer has a Focus cost.
  • Wyvern Sting no longer has a Focus cost, and its cooldown is now 45 seconds (was 60 seconds).
  • Glyph of Marked for Death has been removed and its effects are now baseline.
  • The Fetch ability from Glyph of Fetch no longer requires a target. When activated, the pet will automatically choose a nearby corpse to loot.
  • New Glyph: Glyph of Liberation. This glyph now causes Disengage to heal the Hunter for 5% of maximum health when used.
  • Beast Mastery:
  • Beast Cleave now causes the pet to strike all other nearby targets for 50% damage (was 30%).
  • Marksmanship:
  • Aimed Show now deals 10% more damage and cast time has been reduced to 2.5 seconds (was 2.9 seconds).
  • Chimera Shot now deals 25% more damage and heals the Hunter for 5% (was 3%) of their total health.
  • Survival:
  • Black Arrow now deals 10% more damage.
  • Explosive Shot now deals 10% more damage.
  • Mage:
  • Invocation now removes Evocation's cooldown, and reduces its channeling time and duration by 50%. A completed Evocation now grants 15% increased damage for 1 minute after an Evocation is completed,instead of 25% increased damage for 40 seconds. Passive mana regeneration is reduced by 50% only while Invoker's Energy is active.
  • Glyph of Evocation now causes the Invocation talent to restore 10% (was 20%) health after completing an Evocation.
  • Greater invisibility now has a 90-second cooldown (was 2.5 minutes).
  • Frostbolt cast by Mirror Images now deals 50% more damage.
  • Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.
  • Blazing Speed is now a level-15 talent, replacing Scorch.
  • Flameglow, a new talent is available at level 30 and replaces Blazing Speed. The passive ability encases the Mage in fiery energy, absorbing damage from each attack made against the Mage equal to 20% of their spellpower, up to a maximum of 30% of the attack.
  • Ice Floes now has a 45-second cooldown (was 1 minute) and its duration has been increased to 15 seconds (was 10 seconds).
  • Incanter's Ward can now be removed by magic dispels.
  • Ring of Frost cast instantly through Presence of Mind now has a 2-second arming period before the Freeze effect is activated against targets in the area of effect. The 2-second arming period can be reduced by Haste.
  • Temporal Ripples from Temporal Shield can no longer be dispelled.
  • Deep Freeze now stuns the target for 5 seconds (was 4 seconds).
  • Rune of Power increases the Mage's mana regeneration by 75% (was 100%) while standing inside the rune.
  • Glyph of Deep Freeze now removes it from global cooldown but also reduces its duration by 1 second.
  • Mage PvP 2-piece bonus now requires Counterspell to successfully interrupt a spell before applying the 4 second cooldown reduction to Counterspell.
  • Arcane:
  • For Arcane Mages, Evocation now restores 40% (was 60%) of total mana over 6 seconds, and consumes all Arcane Charges. For each Arcane Charge consumed, the total amount of mana regenerated is increased by 10%, up to a maximum of 80% over 6 seconds. Evocation remains the same for Fire and Frost.
  • Arcane Blast's damage has been reduced by 22.9% and mana cost has been increased to 1.66667% of base mana (was 1.5%).
  • Arcane Missile's damage has been reduced by 22.1%.
  • Arcane Barrage's damage has been reduced by 16.1%.
  • Arcane Charges now stacks up to 4 times (was 6), increases damage by 50% (was 25%), and increases mana cost by 150% (was 75%).
  • Fire:
  • Pyroblast has its direct damage reduced by 10%.
  • Scorch is no longer a talent and is now available to all Fire Mages.
  • Frost:
  • Fingers of Frost now has a 15% (was 12%) chance to activate from Frostbolt, Frostfire Bolt and Frozen Orb, and a 5% (was 4%) chance to activate from Blizzard.
  • Glyph of Ice Lance now causes Ice Lance to deal 50% damage to 1 additional target, up from 40%.
  • Frostbolt now deals 32% more damage.
  • Water Elemental:
  • Freeze no longer does damage and only provides Fingers of Frost on a successful freeze.
  • Monk:
  • New Level-60 Talent: Ring of Peace:
  • Ring of Peace forms an 8 yard sanctuary around a friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
  • New Windwalker and Brewmaster ability added at level 30: Nimble Brew:
  • Nimble Brew removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
  • Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown.
  • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown. Its periodic damage has been increased by 22%, periodic healing has been reduced by 61%, and its detonation healing has been reduced by 62%.
  • Chi Burst now does 380% more damage, 69% more healing, no longer costs Chi, and has a 30-second cooldown.
  • Deadly Reach has been removed.
  • Path of Blossoms has been removed.
  • Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk's Paralysis ability to remove all damage-over-time effects on the target.
  • Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% (was 200%) longer when used from behind a target.
  • Spear Hand Strike, used on a target that's facing the Monk silences them for 2 seconds (was 4 seconds).
  • Tiger's Lust and Touch of Karma no longer have a Chi cost.
  • Tiger's Lust can no longer be used on targets that have other temporary speed increases active.
  • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).
  • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.
  • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
  • Chi Torpedo now deals 15% more damage.
  • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent have a duration of 30 seconds.
  • Xuen will now fixate on the Monk’s original target for Brewmasters.
  • Mistweaver:
  • Jab now costs 8% (was 4%) of base mana to use.
  • The Glyphed version of Uplift now costs 16% of base mana (was 6.6%) to cast.
  • Life Cocoon can no longer be dispelled.
  • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
  • It is no longer possible to use Thunder Focus Tea while silenced.
  • Renewing Mist had its mana cost reduced by 10%.
  • Soothing Mists now generates chi more consistently and average generation rate is slightly higher.
  • Summon Jade Serpent Statue no longer costs mana.
  • Healing Spheres will now heal for 50% of their original value if they expire without being picked up. This healing will factor in relevant Mastery.
  • Eminence now heals for 25% of the damage done (was 50%).
  • Serpent's Zeal no longer stacks and heals for 25% of the damage that had been dealt.
  • Teachings of the Monastery now provides additional benefits:
  • Tiger Palm damage increased by 100%.
  • Crackling Jade Lightning damage increased by 100%.
  • Blackout Kick now hits 4 additional nearby targets for 50% damage.
  • Muscle Memory is a new passive ability for Mistweaver Monks. Successful Jabs and Spinning Crane Kicks which damages at least 3 enemies cause Muscle Memory. Muscle Memory causes the Monk's next Tiger Palm or Blackout Kick to deal 150% more damage and restore 4% mana.
  • Windwalker:
  • New Level-75 Ability: Storm, Earth and Fire:
  • The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk's normal damage. Each spirit lasts until the ability is canceled, that spirit's target dies or otherwise becomes unavailable, or they're killed (they can be targeted and have 10% of the Monk's health).
  • When using Fist of Fury, the stun effect will only apply from the Monk (not the spirits).
  • Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power.
  • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk's next Blackout Kick or Tiger Palm cost no Chi.
  • New Mastery: Bottled Fury:
  • Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack.
  • Brewing: Tigereye Brew now gains 1 charge after spending 3 Chi (was 4 Chi), increases damage by 1% per stack (was 2%), can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges. Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury.
  • Rising Sun Kick now causes the Monk's abilities to inflict an additional 10% damage (was 15%) on the target.
  • Brewmaster:
  • Black Ox Statue:
  • The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
  • Elusive Brew now has a 6-second cooldown (was 9 seconds).
  • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
  • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.
  • Paladin:
  • Avenging Wrath now has a cooldown of 2 minutes for Retribution Paladins (was 3 minutes). The cooldown remains unchanged for Holy and Protection Paladins.
  • Light's Hammer now also applies a 50% snare for 2 seconds to targets that take damage from the area of effect.
  • Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
  • Eternal Flame's periodic heal now provides 100% more healing when self-cast.
  • Judgment now costs 5% of base mana.
  • Repentance now has a cast time of 1.7 seconds (was 1.5 seconds).
  • Sacred Shield’s periodic effect can no longer be dispelled. Each individual absorb effect can be dispelled instead.
  • Seal of Righteousness now causes melee attacks to deal 9% damage (was 6%) to targets in the area-of-effect.
  • Selfless Healer now boosts Flash of Light by 20/40/60% (was 33/66/100%).
  • Glyph of Blessed Life no longer requires Seal of Insight to be active.
  • Glyph of Templar's Verdict can also activate from Exorcism.
  • Holy:
  • Blinding Light now has a 1.8-second cast time for Holy Paladins. It remains instant cast for Retribution and Protection.
  • Holy 4-piece PvP set bonus now grants Holy Power when casting Flash of Light, instead of Word of Glory.
  • Protection:
  • The base damage of Consecration has been increased by 789%, and it now scales less efficiently with attack power by approximately 11%.
  • Grand Crusader now has a chance to activate when the Paladin doges or parries a melee attack in addition to having a 12% chance (was 20%) to activate from Crusader Strike or Hammer of the Righteous.
  • Retribution:
  • Seal of Justice now causes melee attacks to deal an additional 20% (was 16%) as Holy damage.
  • Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%).
  • Absolve is a new passive ability for Retribution Paladins. Absolve removes all harmful magic effects when Hard of Sacrifice is cast on a party member.
  • Retribution 2-piece PvP set bonus now grants 1000 PvP power (was 800).
  • Tier-14 Retribution 4-piece set bonus has been changed to increase damage on all Seals and Judgment by 10%.
  • Priest:
  • The amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending have been reduced by 20%.
  • Spiritual Healing is a new passive ability obtained by Discipline and Holy Priests at level 10. This ability increases the amount of healing done by Flash Heal, Binding Heal, Renew, and Prayer of Mending by 25%. For Holy and Discipline Priests, there is no decrease to the amount of healing done by those four spells.
  • Evangelism's stacking effect now also increases the healing of Penance.
  • Halo will no longer hit enemies that are in stealth.
  • Angelic Bulwark can no longer be dispelled.
  • Dominate Mind now has a 1.8-second cast time (was 2.5 seconds).
  • Angelic Feather now has a 6 second duration (was 4 seconds).
  • Focused Will is now a passive for Holy Priests, as well as Discipline Priests.
  • Power Word: Solace has been replaced with a new talent: Solace & Insanity
  • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner but does not trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. Damage dealt by Power Word: Solace will heal a nearby friendly player within 40 yards of the target for 100% of the damage dealt (50% when healing the Priest).
  • For Shadow, this ability causes Mind Flay to gain the Insanity effect on a target affected by Devouring Plague. Insanity increases the damage of Mind Flay by 33% per Shadow Orb consumed.
  • Glyph of Mind Spike only works from Mind Spikes that aren't instant casts from Surge of Darkness.
  • Glyph of Desperation has been replaced with Glyph of Binding Heal. Pain Suppression and Guardian Spirit can now always be cast while stunned.
  • New Glyph: Glyph of Binding Heal applies Binding Heal a third nearby friendly target, but costs 35% more mana.
  • Glyph of Inner Focus has been replaced with Glyph of Weakened Soul. Casting Inner Focus now always grants 5 seconds of immunity to silences, interrupts, and dispels.
  • New Glyph: Glyph of Weakened Soul reduces the duration of Weakened Soul by 2 seconds.
  • Holy Fire is now an instant cast ability.
  • Glyph of Holy Fire has been redesigned. It now increases the range of Holy Fire, Smite, and Power Word: Solace by 10 yards.
  • Power Infusion now increases the Priest's damage by 5% in addition to current effects.
  • Phantasm no longer makes the Priest untargetable by ranged attacks, and the movement impairing immunity effect is now 5 seconds (was 3 seconds).
  • Psyfiend belonging to an individual Priest will no longer cast Psychic Horror on the same target twice.
  • Discipline:
  • Mastery: Shield Discipline now also increases all healing done by a lesser amount, but the bonus provided by Mastery has been reduced by 36%.
  • Penance damage and healing has been increased by 20%, now a cooldown of 9 seconds (was 10 seconds), and has a range of 40 yards for both friendly and hostile targets (was 40 yards for friendly and 30 yards for hostile targets).
  • Focused Will now reduce damage taken by 15% per stack, with a limit of 2 stacks.
  • Spirit Shell can no longer be dispelled and now provides an absorb shield equal to the average healing and absorb of the triggering spell, including criticals and Divine Aegis.
  • Rapture now reduces the cost of Power Word: Shield by 25% and provides mana equal to 150% (was 200%) of the Priest's Spirit, but no longer benefits from Spirit provided by short-duration bonuses.
  • Divine Aegis now causes critical heals to apply an absorb shield on the target for 100% of the amount healed instead of healing for twice as much. In addition, it grants Power Word: Shield a chance equal to the Priest's critical chance for the shield to absorb twice as much damage.
  • Shadow:
  • Dispersion now belongs to the Shadow spell school.
  • Shadowform now increases the Priest's Shadow damage by 25% (was 20%).
  • The 2-piece Holy/Discipline PvP set bonus has been replaced by the now the previous 4-piece set bonus.
  • The 4-piece Holy/Discipline PvP set bonus has been redesigned. It now reduces the cooldown of Chakra by 25 seconds. When Spirit Shell is active, the mana cost of Flash Heal is reduced by 50%.
  • Tier-14 Holy/Discipline 4-piece set bonus now reduces the cooldown of Penance by 3 seconds (was 4 seconds).
  • Rogue:
  • Preparation is now a baseline ability learned at level 68 and no longer resets the cooldown on Cloak of Shadows.
  • Versatility has been removed.
  • New Level 90 Talent: Marked for Death:
  • Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1-minute cooldown.
  • New Level 60 Talent: Cloak and Dagger:
  • Ambush, Garrote, and Cheap Shot now have a 30-yard range, and will cause the Rogue to teleport behind the target.
  • Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.
  • Shuriken Toss now causes the Rogue to throw ranged shurikens coated in Lethal Poison and auto-attack at 75% damage (was 80%) for up to 10 seconds if the enemy is farther than 10 yards away.
  • Deadly Throw can now interrupt spellcasting when used at 3, 4 and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively, instead of 5 combo points and 6 seconds.
  • Blind now has a cooldown of 2 minutes (was 1.5 minutes).
  • Cloak of Shadows now has a cooldown of 1 minute (was 2 minutes).
  • Smoke Bomb now reduces damage taken by allies in the area of effect by 20%, in addition to current effects.
  • Nerve Strike now reduces the effectiveness of healing provided by the target by 10% (was from 25%).
  • Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).
  • PvP set bonuses have been changed:
  • Vigor is now the 4-piece set bonus and increases maximum energy by 30 (was 10).
  • Deadly Brew is now the 2-piece set bonus and its effects remain unchanged.
  • Assassination:
  • Dispatch now deals 15% more damage.
  • Envenom now deals 20% more damage.
  • Combat:
  • Vitality now increases attack power by 30% (was 25%).
  • Blade Flurry has been changed. It now strikes up to 4 additional nearby targets for 40% of normal damage.
  • Subtlety:
  • Sanguinary Vein now increases the damage the target takes by 20% (was 16%).
  • Shaman:
  • Chain Lightning will now deal the same damage to subsequent targets as it does to the first.
  • Lava Beam's damage now increases with jumps. Each jump increases the damage by 10%.
  • Elemental Mastery now has a 90-second cooldown (was 2 minutes).
  • Shamanistic Rage is now available to Elemental Shaman as well as Enhancement Shaman.
  • Conductivity no longer requires that the target be within the area of effect of Healing Rain.
  • Healing Rain had its mana cost reduced by 15%.
  • Ancestral Swiftness now increases spell haste by 5% and melee haste by 10%, instead of 5% each.
  • Glyph of Purge now adds a 6-second cooldown to Purge.
  • Stone Bulwark Totem now absorbs 25% more damage.
  • Primal Earth Elemental and Primal Fire Elemental now deal 20% more damage.
  • Elemental Blast now has a chance to increase the caster's Agility for Enhancement Shaman.
  • Glyph of Flame has been redesigned. This glyph now causes the Shaman to heal for 30% of the damage dealt by Flame Shock.
  • Unleashed Fury Flametongue now increases Lightning Bolt damage by 20% (was 30%), and Lava Burst damage by 10%.
  • Flame Shock's duration has been increased by 25%.
  • Lava Burst base damage has been reduced by 33% but now always deals a critical strike. When cast on targets affected by Flame Shock, it now deals 50% more damage.
  • Totemic Restoration no longer allows the Shaman to instantly destroy a totem to obtain a full 50% refund on cooldown. Any totems that have been destroyed or replaced behave as if the totem had been active for at least 1 second.
  • When summoned, the Stone Bulwark Totem has health equal to 10% of the casting Shaman's health.
  • The talent Nature's Guardian now preserves the player's health percentage when its maximum health boosting effect expires.
  • Ancestral Guidance now copies 60% (was 40%) of the amount healed.
  • Conductivity now shares 30% (was 20%) of the healing received from Healing Wave, Greater Healing Wave, or Healing Surge.
  • Elemental:
  • Elemental Focus now increases the Shaman's spell damage by 15% (was 10%).
  • Shamanism now increases the damage of Lightning Bolt by 70% (was 50%).
  • Enhancement:
  • Mental Quickness now lowers the cost of shocks by 90% (still lowers the cost of other "beneficial, instant, damaging and totem spells” by 75%).
  • Spirit walk now has a 1-minute cooldown (was 2 minutes).
  • Warlock:
  • Fel Armor now reduces damage taken by 10%, instead of increasing the Warlock’s armor.
  • Blood Fear has been replaced by Blood Horror. Blood Horror costs 5% health, has 1 charge, and lasts 60 seconds with a 30-second cooldown. While Blood Horror is active, melee attacks that strike the Warlock will cause the attacker to be horrified for 4 seconds.
  • Burning Rush now also prevents movement-impairing effects from reducing the Warlock’s movement speed below 100% of normal, in addition to its other effects.
  • The Imp ability Blood Pact has been removed.
  • Dark Intent now increases Stamina in addition to Spell Power.
  • Immolate now deals 15% more damage.
  • Shadow Bolt now deals 15% more damage.
  • Soul Leech now provides an absorption shield instead of healing.
  • Sacrificial Pact now requires the pet to sacrifice 25% of its health to activate (was 50%).
  • Kil'jaeden's Cunning is now a passive talent, and its activated ability has been removed.
  • The passive damage from Archimonde's Vengeance no longer has a visual effect.
  • Grimoire of Sacrifice now increases the damage of abilities by 15% (was 25%) for Destruction Warlocks and 25% (was 50%) for Affliction Warlocks. In addition, it now provides the spell Whiplash instead of Seduction when a Succubus is sacrificed.
  • Glyph of Burning Embers has been removed and its effects are now baseline for Destruction Warlocks.
  • Glyph of Soul Shards has been removed and its effects are now baseline for Affliction Warlocks.
  • New Glyph: Glyph of Ember Tap. This glyph increases the healing gained from Ember Tap by 33%, but the health is restored over 10 seconds.
  • New Glyph: Glyph of Drain Life. This glyph increases the healing gained from Drain Life by 30%.
  • Glyph of Unstable Affliction has been redesigned. This glyph now reduces the cast time of Unstable Affliction by 25%.
  • Affliction:
  • Haunt now causes the target to receive an additional 30% damage (was 25%) from Warlock's spells.
  • Unstable Affliction’s backlash effect is now always a critical hit and deals approximately 15% more damage.
  • Demonology:
  • Chaos Wave now has a new visual.
  • Hand of Gul'dan now deals 15% more damage.
  • Shadowflame now deals 15% more damage.
  • Soul Fire now deals 22% more damage.
  • Touch of Chaos now deals 15% more damage.
  • Wild Imp's Firebolt now deals 15% more damage.
  • Destruction:
  • Conflagrate now deals 15% more damage.
  • Fire and Brimstone now has a radius of 10 yards (was 15 yards).
  • Incinerate now deals 10% more damage.
  • Warrior:
  • The benefit of Haste from items and consumables has been increased by 50% for all Warriors.
  • Bladestorm now provides immunity to disarm while active.
  • Defensive Stance now reduces damage by 15% (was 25%).
  • Execute now deals 15% less damage.
  • Shockwave now has a 40-second cooldown (was 20 seconds), and striking 3 or more targets will reduce its cooldown by 20 seconds.
  • Second Wind now generates 15 rage (was 20 rage) over 10 seconds.
  • Warbringer now reduces the target's movement by 50% for 15 seconds (8 seconds in PvP), in addition to its other effects. The 3-second stun/knockdown is now in the diminishing returns category for stuns (same as Shockwave and Storm Bolt), and not the proc stun diminishing returns category.
  • Shield Barrier now scales approximately 10% less efficiently with attack power.
  • Storm Bolt now deals 125% weapon damage (was 100%).
  • Enraged Regeneration now costs 30 Rage (was 60 Rage).
  • Deadly Calm has been removed from the game.
  • Glyph of Incite no longer activates from Deadly Calm, and now activates from Demoralizing Shout instead.
  • Glyph of Overpower is now Glyph of Die by the Sword. It increases the duration of Die by the Sword whenever Overpower or Wild Strike are used.
  • Glyph of Death from Above no longer increases the damage dealt by Heroic Leap.
  • Impending Victory will now heal the Warrior for 15% of maximum health when they have not slain an enemy (was 10%).
  • Arms:
  • Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage, 1 stack when the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (used to require level 50).
  • Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage).
  • Deep Wounds damage has been increased by 100% for Arms Warriors.
  • Whirlwind now costs 20 rage (was 30) for Arms Warriors. The cost is unchanged for Fury Warriors.
  • Overpower now costs 10 rage and reduces Mortal Strike's remaining cooldown by 0.5 seconds.
  • Sudden Death now has a 10% (was 20%) chance to activate from auto attacks or Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.
  • Fury:
  • Bloodsurge now reduces the Rage cost of Wild Strike by 30 (was 20), and its duration has been increased to 15 seconds (was 10 seconds).
  • Protection:
  • The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.
  • Unwavering Sentinel now improves the damage reduction of Defensive Stance by 10% for Protection Warriors.
  • QUESTS:
  • Warlocks can now undertake a solo adventure that culminates with the ability to change the color of their Fire spells to appear Fel green. The quest begins for those Warlocks determined or fortunate enough to have laid their hands on the fabled Codex of Xerrath.
  • Upon reaching level 20 and level 60, characters will automatically receive a new quest directing them to visit the racial riding trainer and mount vendors.
  • CREATURES:
  • Zandalari forces have begun scouting the shores of Pandaria, searching for the perfect invasion point. The Zandalari can be found in Krasarang Wilds, Dread Wastes, Townlong Steppes, Jade Forest, and Kun-Lai Summit. Zandalari Scouts can be handled by 1 or 2 players, while elite Zandalari Warbringers will likely require a full party of 5 heroes. Defeat Warbringers to gain special drops, including crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
  • Galleon now respawns much more frequently, but players can only receive loot from him once per week.
  • Fite spectral porcupine fite! Three new spectral porcupine spirit beasts have appeared across Pandaria as tamable beasts, though taming them may provide quite a challenge.
  • Direhorns have been added as a tamable species for Hunters that have learned the required skill. Aspiring Direhorn owners should seek out clues regarding these auspicious beasts.
  • PET BATTLES:
  • Many new Battle Pets and Battle Pet abilities have been added.
  • Players may now participate in pet battle duels while in the Throne of Thunder instance.
  • Master Trainers in Northrend, Cataclysm, and Courageous Yon will no longer field pets with higher than intended stats.
  • Brilliant Kaliri, Jade Tentacle, Tirisfal Batling, Firefly, Jade Crane Chick, Gilnean Raven, and Shore Crawler are no longer available in multiple breeds.
  • Reflection has been replaced with Deflection, an ability that always attempts to go first and causes the pet to avoid all attacks for that round.
  • Anubisath Idol: Sandstorm and Deflection have swapped ability positions.
  • Thunderbolt has been redesigned. It is now a powerful team-damage spell.
  • Mr. Bigglesworth's Prowl has been replaced with a new ability, Ice Barrier, which blocks two attacks.
  • Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
  • The Tuskarr Kite has a new set of abilities that's more appropriate for a Tuskarr Kite.
  • Pets that had been affected by a crowd-control ability will now be granted Resilience, making them immune to crowd control for a short while.
  • Volcano's damage has been reduced by 15%.
  • Ice Tomb, Elementium Bolt, and Stun Seed's damage has been reduced by 25%.
  • Geyser's damage has been reduced by 12.5%.
  • Conflagrate's base damage has been increased by 20% and its bonus damage has been reduced by 60%.
  • Siphon Life now heals for a flat amount instead of a percentage of the damage that had been dealt.
  • Arcane Explosion’s damage to back-line pets has been increased by 20%.
  • Supercharge now provides a 125% damage bonus, down from 150%, and lasts for 1 round.
  • Frost Shock now properly chills targets for 2 rounds (was 4 rounds).
  • Deep Freeze now has a cooldown of 4 rounds (was 3 rounds).
  • Ghostly Bite's damage has been reduced by 20%.
  • Ghostly Skull: Ghostly Bite and Siphon Life have swapped ability positions.
  • Call Darkness now lasts for 5 rounds (was 9 rounds).
  • Blocking abilities that last for 2 turns like Decoy, now have a cooldown of 8 rounds.
  • Feign Death now has a cooldown of 8 rounds (was 5 rounds).
  • Prowl now lasts for 2 rounds (was 1 round).
  • Crystal Overload now lasts for 2 rounds (was 1 round).
  • Focus Chi now lasts for 1 round.
  • Sprite Darter Hatchling and Nether Faerie Dragon: Evanescence and Arcane Blast have swapped ability positions.
  • Nether Roach is now a real roach and can now survive the apocalypse.
  • Battle Pet Bandages now stack to 25 and are Bind to Account.
  • Battle-Stones now have a chance to be awarded from PvP Pet Battles.
  • Pets whose color schemes change each time they are summoned have returned. Older pets with this behavior now have it back, as well as some newcomers.
  • Level capped players will now have a chance to earn Lesser Charms of Good Fortune after winning a pet battle versus a pet within 5 levels of the highest level pet on their team. Higher-level pets will offer a better chance to earn a charm.
  • Winning a pet battle versus a team within 5 levels of the player's highest-level pet will now award player experience.
  • Fleeing a pet battle will no longer despawn the pet that was being battled, but doing so will now inflict some damage on the fleeing pet battle team.
  • Disconnecting from a pet battle will once again respawn the pets you were fighting.
  • Elite Battle Pets have been added to the game world. These rare pets will spawn alone against an entire team. The Beasts of Fable taming quest will now become available from Gentle San or Sara Finkleswitch once Aki the Chosen has been defeated.
  • RAIDS, DUNGEONS AND SCENARIOS:
  • Throne of Thunder raid bosses in Normal and Heroic difficulties have a chance of dropping items with the Thunderforged designation. Thunderforged items are 6 item levels higher than their Normal or Heroic counterparts and will drop more frequently in 25-player raids. For a more in-depth look at this change, check out this discussion thread.
  • To encourage Raid Finder groups to persevere, each time an Raid Finder group wipes on a boss fight all players in the group receives a stacking buff that increases health, damage dealt, and healing done by 5% (up to a maximum of 10 stacks). This buff is cleared once the boss has been killed.
  • Satchels obtained via the Raid Finder now have a chance to contain additional rewards, including: consumables, Spirits of Harmony, rare pets or mounts, and Raid Finder versions of Normal and Heroic difficulty zone drops that were previously unavailable from Raid Finder encounters!
  • You can now earn bonus reputation for your first dungeon and scenario of the day. You can select which reputation you choose to champion by selecting it from the reputation panel on the character screen. When you queue for a dungeon or scenario, the UI will remind you which reputation you are championing and allow you to change the reputation from there. (You cannot change that reputation once you are in the dungeon or scenario.)
  • On Normal and Heroic mode, zone-wide auras have been activated in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring, reducing the health and damage of all enemies therein by 10%. A NPC near the entrance within each zone explains this, and offers to deactivate the buff for the benefit of brave/foolhardy adventurers.
  • All players who have defeated Will of the Emperor, Grand Empress Shek’zeer, and/or Sha of Fear prior to the release of Patch 5.2 will receive a Feat of Strength, “Ahead of the Curve,” to mark their accomplishments.
  • Elders Lin and Liao in the Vale of Eternal Blossoms now offer Mogu Runes of Fate in exchange for Lesser Charms of Good Fortune. Mogu Runes of Fate allow for a bonus loot roll for Throne of Thunder raid bosses, Nalak the Storm Lord, and Oondasta.
  • The maximum number of Elder Charms of Good Fortune a character can hold has been increased to 20 (was 10).
  • The chance of getting personal loot in Raid Finder and the chance of a successful bonus roll in Raid Finder have been greatly increased for the following raids, Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring.
  • Lorewalker Cho has two new tales to tell: Dagger in the Dark and A Little Patience. Though his mystical story-weaving magic (and well, the Dungeon Finder), both Alliance and Horde characters are now able run these previously faction-specific Scenarios.
  • Level 90 players that use Dungeon Finder to look for a random Dungeon or Scenario will receive additional bonus Valor Points upon completing specific Dungeons or Scenarios.
  • Dungeons:
  • Siege of Niuzao Temple: 5 bonus Valor Points
  • Scholomance: 10 bonus Valor Points
  • Shadow-Pan Monastery: 15 bonus Valor Points
  • Scenarios:
  • Brewmoon Festival, Greenstone Village, A Little Patience, and Theramore’s Fall: 5 bonus Valor Points.
  • Heroic Pandaria dungeons now award 100 Justice Points per boss. Gold drops for those bosses have also been changed from a static 50 gold to a 40-60 gold range. Less gold will drop in groups consisting of fewer than 5 players.
  • Scenarios now award 50 Justice Points (was 25).
  • Sunwell Plateau:
  • The Kalecgos encounter in The Sunwell can now be completed by a single player.
  • PVP:
  • Season 13 has begun! With the start of the new season, Tyranical and Tyranical Elite gear are now available for purchase.
  • Tyrannical Primal Diamond is now available for purchase with Conquest Points. This new PvP-oriented metagem offers PvP Power and Resilience.
  • Characters who have earned over 27,000 Conquest points during Season 13 will gain access to new vendors that sell Conquest PvP gear for Honor. These vendors can be found near existing Pandaria PvP vendors.
  • Mists of Pandaria Season 12 Malevolent Gladiator’s PvP gear can now be purchased with Honor Points instead of Conquest Points, including weapons.
  • All newly purchased Season 12 Malevolent Gladiator’s armor, off-hands and shields will have an item level of 476 (was 483). Existing Malevolent items are unaffected.
  • Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
  • PvP trinkets that clear loss-of-control effects will now also clear these effects from the player's pet as well.
  • For casters and healers, PvP Power is now split evenly between main-hand and off-hand in a manner similar to a dual-wield melee class. This change is retroactive, affecting Season 12 Malevolent and Malevolent Elite items. There should be no net change for any character already using a main-hand/off-hand combination.
  • Season 13 caster weapons now cost 2250 Conquest Points (was 2500 in Season 12) and shields/off-hands cost 1250 (was 1000), to reflect the increased value of the off-hand slot for classes that use it in this manner. This change is not retroactive and applies only to Season 13 items.
  • Characters that have attained requisite title levels (Centurion, Knight-Captain, Grand Marshal, High Warlord, etc.) through the Rated Battleground system will be able to purchase old PvP items requiring those titles.
  • BATTLEGROUNDS:
  • Players in low-level Battlegrounds will have their effective level raised to the maximum level allowed in that Battleground bracket. Players' base stats and spells are scaled accordingly, and are treated as the same level when determining hits, misses, and critical effect chance.
  • Rated Battlegrounds now award Conquest to the losing team based on their final score. The losing team can earn up to 200 Conquest Points from a very close match.
  • Players can obtain a new title "Khan", by completing the following Battleground achievements: Master of the Battle for Gilneas, Master of Twin Peaks, Master of Temple of Kotmogu, Master of Isle of Conquest, and Master of Silvershard Mines.
  • PROFESSIONS:
  • Archeology:
  • Mantid Archaeology has been added. Players will be able to uncover common and rare Mantid artifacts.
  • Players can purchase a Mantid Artifact Sonic Locator to focus exclusively on Mantid digsites.
  • The Lorewalker’s Map now randomizes all digsites in Pandaria, rather than just 1.
  • Updates have been made to the “museum” at the Seat of Knowledge.
  • Blacksmithing:
  • New raid and PvP blacksmithing plans have been added, and can be acquired through daily research of Lightning Steel Ingots.
  • Seasoned Blacksmiths will be able to find a way to create Lightning Steel Ingots once their realm has unlocked the Thunderforges on the Isle of Thunder. These ingots will allow blacksmiths to recreate powerful weapons from the past, updated for Mists of Pandaria. These power weapons will be bind-on-equip and making them will take a significant amount of dedication.
  • For blacksmiths who have lapsed in their trade (i.e., haven’t practiced blacksmithing since the Burning Crusade), there is a (not necessarily cost efficient) way to catch-up. Blacksmiths at your faction’s shrines in the Vale of Eternal Blossoms will be able to teach you training plans for crafting common household items using Ghost Iron.
  • Fishing:
  • The chance to fish up Flying Tiger Gourami, Spinefish Alpha and Mimic Octopus has been increased.
  • Reputation gains from bringing rare Pandarian fish for Nat Pagle to examine has been increased.
  • Players with a high fishing skill have a chance to fish up new pets. The Pet Journal has clues on where these elusive pets could be found.
  • Fish of the Day: On any given day, there is a location in Pandaria teeming with a type of Pandaren fishing pool.
  • Ben of the Booming Voice, located near the Halfhill Market area will inform players what the “Fish of the Day” is and mark the location on their map.
  • Jewelcrafting:
  • Jewelcrafters may find the designs for Serpent’s Heart and uncut Primal Diamonds during the course of their adventures (world drops).
  • Serpent’s Heart is a daily cooldown that consumes several Serpent’s Eyes to create a random rare quality Pandaren gem. In addition, there is a small chance that a player will discover the design for the Sapphire Cub or Jade Owl.
  • The design for uncut Primal Diamonds requires Spirits of Harmony and large quantities of uncommon gems.
  • Leatherworking:
  • New raid and PvP patterns have been added. Leatherworkers can acquire these new patterns via the daily Magnificence of Leather or Magnificence of Scales cooldown.
  • Patterns for Magnificence of Leather and Magnificence of Scales could be found via world drops. These patterns allow the leatherworker to create Magnificent Hides more economically and share a daily cooldown.
  • A new 36 slot leather bag (Magnificent Hide Pack) can now be created through Leatherworking.
  • Tailoring:
  • New raid and PvP patterns have been added, and tailors can acquire these new patterns via the daily Imperial Silk cooldown.
  • ITEMS:
  • General:
  • Transmogrification rules have been broadened for several weapon types: Two-handed axes, maces, and swords can be Transmogrified to each other.
  • One-handed axes, maces, and swords can be Transmogrified to each other.
  • Staves and polearms can be transmogrified to each other.
  • The ethereals that offered to upgrade items using Valor or Justice Points have departed Azeroth for the moment. They may yet return in a future patch.
  • The cost of Valor Point gear introduced in patch 5.0 has been reduced by 50%.
  • The cost of Valor Point gear introduced in patch 5.1 has been reduced by 25%.
  • Skyshards are now Bind on Account.
  • Adventurers can now upgrade old heirlooms by turning in the item and paying Justice Points or Darkmoon Prize Tickets, converting them into versions that provide benefits up to level 85. Note, the upgrade process will remove all enhancements on the heirloom.
  • Item Enhancements:
  • Dancing Steel now has a 15% increased chance to activate.
  • SUNSONG RANCH:
  • Seed bags have been added that allow planting of crops 4 plots at a time.
  • Yoon's Mailbox has been renamed to Sunsong Ranch Mailbox.
  • The yield from special crops has been improved to make farming them competitive with gathering these items out in the world.
  • Running the Master Plow across underground Virmen will cause them to pop out of the ground at 30% health and stunned.
  • Wild Crops will now occur less often.
  • UI:
  • The Reputation panel on the character screen will now let players know which reputations they have purchased and used Grand Commendations for.
  • There is now an option to show absorb effects (such as Power Word: Shield) on player, target, party and raid frames. This feature is currently enabled if you turn on the predictive healing option. Unlike predictive healing, absorb effects will display for enemy targets.
  • BUG FIXES:
  • Classes:
  • Druid:
  • It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
  • Paladin:
  • It is no longer possible to refresh Inquisition to a lower duration.
  • Mage:
  • The cooldown of Cauterize will now properly reset upon entering an Arena.
  • Warlock:
  • Grimoire of Service now describes its special abilities on the tooltip.
  • Demonic Circle: Teleport now correctly shares the same cooldown when in Metamorphosis.
  • Pet Battles:
  • Taming the World now lists its reward correctly in the Achievements pane.
  • Items:
  • Teebu’s Blazing Longsword once again appropriately illuminates its surroundings.
  • Effects for the following trinkets should no longer activate while outside of combat: Spirits of the Sun, Qin-xi's Polarizing Seal, and Relic of Chi-Ji.
  • Mac:
  • Fixed an issue that would cause command-left-click to occur as right-click while using trackpad functionality.
  • The Logitech LCD applet for G19/G15 keyboards will now launch with the 64-bit client.

New in World of Warcraft Patch 5.1.0a (Dec 11, 2012)

  • Quests
  • The Mechanized Fire should now be easier to reach in the course of completing "Dream of a Better Tomorrow".
  • Players that have completed "Better With Age" and "Crime and Punishment" can now properly acquire the quest "By the Sea, Nevermore" from Zer'ik in the Dread Wastes.
  • Players on the quest "Sentry Wards" will no longer be placed in the incorrect phase.
  • The quest "Enemies At Our Door" can no longer be shared.
  • It is now possible to use the Distraction ability while on the quest "Prisoners of War".
  • All eligible players can now complete the quest "It Is A Mystery".
  • The Dread Amber Focus for the quest "Concentrated Fear" can now be looted by all members of the party who are on the quest.
  • Seamus Goldenkicks can now return players to the instanced version of Dalaran after they complete the quest "Tracking the Thieves".
  • It is no longer possible to have both "Dark Skies" and "Rampage Against the Machine" in the quest log at the same time.
  • Players will no longer leap horribly to their deaths from the Dalaran Sewers in the course of completing the quest "One Last Grasp".
  • Kor'kron Subjugators and Kor'Kron Overseers now respawn more frequently for the quest "De-Subjugation".
  • Lieutenant Ethan Jacobson will no longer evade, and instead will respawn.
  • Players that complete the quest "Voice of the Gods" will now only receive one Reliquary Facsimile reward via mail after completing this quest.
  • The drop rate for Bilgewater Blasting Caps required for the quest "Siege Damage" has been increased.
  • Lieutenant Valorcall will now spawn for the quest "Sigil of Arathor".
  • Quest targets on Bilgewater Beach in Krasarang Wilds will no longer improperly apply PvP flags to attacking players.
  • Agent Malley, the Operation: Shieldwall Quartermaster, now accepts the proper currency for his wares.
  • The quest "Touching Ground" can now be completed correctly.
  • NPCs in Domination Point will no longer ask PvP Guards to assist them in combat.
  • Great Cranes now drop Pristine Jet Crownfeathers more frequently.
  • Fixed an issue that would sometimes prevent players from witnessing their respective faction's landing on the shore of Krasarang Wilds.
  • Pet Battles
  • The Battle Pet ability Stone Rush now has a 1 round cooldown (was 0).
  • The Cinder Kitten is now has increased health. It looks like that armor helps a little after all.
  • Several Battle Pets now appear during times of day more appropriate to their ecology.
  • Singing Crickets are now considered Rare pets. This change does not apply to pets that have already been acquired.
  • Silithid Hatchlings should now be less elusive.
  • The pet ability Ghostly Bite now has a 4 round cooldown (was 3).
  • The Crow on Darkmoon Island can now be captured. This pet cannot be caged for sale.
  • Newly purchased Darkmoon Hatchlings will now be of Rare quality.
  • The Darkmoon Glowfly, Clouded Hedgehog, Silent Hedgehog, and Jungle Grub can now be encountered in all qualities.
  • Mr. Bigglesworth will no longer drop from Kel'Thuzad, as he can now be obtained from the achievement Raiding With Leashes.
  • Brawler's Guild
  • Fixed an issue that could cause Zen'shar's Eyes of Warding to persist after he despawns.
  • Disruptron Mk. 3R-Alpha will no longer abandon the fight prematurely.
  • Crush should no longer reset unexpectedly during his Brawls.
  • Picking up Meatball's Strange Energy now benefits the Brawler's nearby pet as well.
  • Brawler's Guild statisticians will no longer reset their data on a weekly basis.
  • Starfall will no longer strike undamaged Power Crystals in the Millhouse Manastorm encounter.
  • The Brawler title is now permanent.
  • Fixed an issue that allowed spectators to heal the pets of competitors that are inside a Brawl arena.
  • Professions
  • Alchemy
  • Players that have deleted their Zen Alchemist Stone can now obtain the Strange Spherical Stone to repeat the quest "Strange Spherical Stone" to earn a new one.
  • Engineering
  • The Blingtron 4000 Gift Package now has a higher chance to drop valuable items, and a bonus chance to drop an additional sellable item.
  • Tailoring
  • The Imperial Silk Cocoon is no longer Unique.
  • Jewelcrafting
  • Newly created Sapphire Cubs will now always be of Uncommon quality.
  • Items
  • The following PvP trinkets now have less powerful on-use effects and reduced cooldowns:
  • Dreadful Gladiator's Badge of Conquest
  • Dreadful Gladiator's Badge of Dominance
  • Dreadful Gladiator's Badge of Victory
  • Malevolent Gladiator's Badge of Conquest
  • Malevolent Gladiator's Badge of Dominance
  • Malevolent Gladiator's Badge of Victory
  • The following PvP trinkets now have a less powerful on-use effect, but the duration of that effect has been increased:
  • SI:7 Operative's Manual
  • Kor'kron Book of Hurting
  • Jin'ya, Orb of the Waterspeaker now correctly causes the Shadowfiend and Mindbender to appear as Sha when wielded by a Shadow Priest.
  • Mirror of Broken Images and Sindragosa's Flawless Fang now provide 15% less resistance per level beyond level 85.
  • Fixed an issue that could allow the G91 Landshark to be used more than once in combat.
  • The Malevolent Gladiator's Ripper can now be upgraded via Conquest Points.
  • Bottled Tornado may no longer be used in areas where flying isn't permitted.
  • Using Bottled Tornado will now always properly put Rocket Jump and Goblin Glider on cooldown.
  • Blood Death Knights will no longer incorrectly receive Kilrak, Jaws of Terror; Scimitar of the Seven Stars; or Elegion, the Fanged Crescent from Raid Finder encounters.
  • Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.
  • Item Enhancements
  • The Enchant Weapon: Elemental Force will no longer incorrectly activate from healing effects, and can only be triggered by damaging melee attacks or spells.
  • Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.
  • Scavenged Pandaren Weapons are now correctly Bind on Pickup.
  • The Malevolent Gladiator's Ripper now has the correct amount of PvP Power.
  • Creatures
  • Various Hozen rare spawn creatures are now less likely to evade and despawn.
  • Clawlord Kril'mandar will now be visible to players that have completed the quests "Domination Point" or "Lion's Landing".
  • Huntress Vael'yrie in the Krasarang Wilds now properly offers Stable Master services.
  • Pandaren Campaign
  • Domination Point Elites hired using the Guard Contract: Tower now have the same health as their Alliance counterparts.
  • Bloodhilt Honorguards and Dominance Snipers at Dominance Point will no longer respawn too quickly.
  • Shieldwall Stormcallers no longer incorrectly use Bloodlust.
  • Shieldwall Marines no longer use their knockback effect too frequently.
  • Dwarven Mortar Team Engineers no longer use Wrench Strike.
  • Child of Chi-Ji in Krasarang Wilds will no longer evade after a brief pursuit, and no longer cast Blackout Kick.
  • Warlord Bloodhilt
  • Warlord Bloodhilt will no longer cast Bloody Knives on players that are no longer in combat with him.
  • Internal Bleeding can no longer be manually removed by right-clicking the effect. Instead, it is necessary to use the Rip It Out! ability.
  • Alliance soldiers in the Krasarang Wilds are no longer confused about which side they're on.
  • Troubled Slave Spirits in the Ruins of Ogudei will no longer assist their own kind in battle unprovoked.
  • Fixed an issue that could cause Zan'vess Squad Leaders to evade.
  • Polluted Viceclaw Scuttlers are now much tougher customers.
  • Sunsong Ranch
  • Fixed an issue that could cause crops to become harvestable at inconsistent times. Crops will now always become harvestable at 3:00 a.m PST.
  • Dungeons, Raids & Scenarios
  • General
  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.
  • Normal and Heroic mode raid bosses now grant 40 Valor Points each upon being defeated.
  • Fixed an issue that could cause some players to be friendly with the denizens of the Black Temple.
  • Terrace of Endless Spring
  • Tsulong
  • Elemental Shaman will now always be properly eligible for loot after defeating the Raid Finder version of this encounter.
  • Mogu'shan Vaults
  • The floor of Elegon's chamber should now always reappear after he is defeated.
  • The Spirit Kings now activate in a fixed order.
  • Will of the Emperor
  • Jan-xi and Qin-xi will no longer pause while executing their Devastating Combo attack.
  • A Little Patience
  • Defeating Commander Scargash will now cause his Kor'Kron Elite guards to depart (and not photo-bomb the follow-up cinematic.)
  • Fixed an issue that could cause Commander Scargash to become uninteractable.
  • It is no longer necessary to slay the Kor'kron Elite preceding Commander Scargash to engage him.
  • Dagger in the Dark
  • Slaying Broodmaster Noshi while he is casting will no longer sometimes prevent players from progressing through this Scenario.
  • Several classic raid bosses have been adjusted to be more friendly to solo players:
  • Viscidus
  • Viscidus now remains frozen for 30 seconds (was 15), and it takes 30 hits to shatter Viscidus (was 50).
  • The Twin Emperors
  • The recast time for Heal Brother has been increased to 3 seconds (was 2).
  • C'thun
  • Players now have 5 minutes to escape C'thun's stomach and resume the battle before it resets.
  • Al'ar
  • Al'ar and Ember of Al'ar are no longer immune to fire damage.
  • Reliquary of Souls
  • Spirit Shock now has a 15 second recast time (was 0 seconds).
  • The Heart of Fear
  • Imperial Vizier Zor'lok
  • In the Heroic mode version of this encounter, Zor'lok will no longer sometimes spawn multiple Echoes of Attenuation, and will properly transition to his third platform when receiving sufficient damage to cause him to skip his second platform.
  • Wind Lord Mel'jarak
  • Breaking an Amber Prison will now always inflict the Residue debuff.
  • Mogu'shan Palace
  • Elegon
  • Fixed an issue that could prevent the floor from returning during phase transitions in this encounter.
  • Trial of the King
  • Defeating Kuai the Brute while he is casting shockwave will no longer sometimes prevent players from completing this encounter.
  • Temple of the Jade Serpent
  • Fixed an issue that could cause Wise Mari to stop using Hydrolance or Call Water.
  • Brawler's Guild
  • Disruptron Mk. 3R-Alpha's attacks will no longer sometimes strike spectators in the Brawl'gar Arena. His attacks will now properly strike opponents standing on the grates in this arena.
  • Dark Summoner's health has been reduced by 10%, and his damage reduced by 35%.
  • Certain short-term buffs, such as Bloodlust, are now cleared when entering the Brawler's Arena. Long term effects, such as Heart of the Wild, will persist.
  • The Heart of Fear
  • Garalon will no longer despawn when moved near the outside edges of his platform.
  • Terrace of Endless Spring
  • Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
  • The Sha of Fear
  • A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
  • The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
  • Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
  • Dread Spawns now spawn at a reduced rate.
  • Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
  • Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
  • Dread Spawns are no longer fooled by Feign Death.
  • Tsulong
  • The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
  • Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
  • Lei Shi
  • Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).
  • Bug Fixes
  • Fixed an issue that could cause multiple Gnolls to emerge from a single barrel when playing the Whack-A-Gnoll Darkmoon Faire carnival game.
  • Fixed an issue that could cause some players to experience reduced performance in Silvermoon City.
  • Fixed an issue that could cause certain mounts to count double toward mount collection achievements.
  • Mounted players can now correctly interact with the portals located at the faction daily quest hubs in the Krasarang Wilds.
  • Character specific macros should no longer sometimes be removed from action bars when logging into the game for the first time.
  • Players that have faction changed will now receive the correct Pandaren Campaign commissions for their current faction.
  • Field Merchant Skevin now appears on the Skyfire.
  • Spirits of Harmony can no longer be sold, auctioned or mailed.
  • Fixed an issue that could cause players to become disconnected during the Domination Point event.
  • The Sturdy Crane Crate, Sturdy Tiger Trap, and Sturdy Crab Crate are now consumed once the quests they offer are accepted.
  • Guild tabards will now display correctly on the character selection screen.
  • Classes
  • Chi Torpedo, Halo, and Divine Star will no longer remove Stealth unless damage is actually dealt to the stealthed target.
  • Fixed an issue that could prevent Bloodlust, Heroism, Ancient Hysteria, and Time Warp from taking effect when cast simultaneously with another, similar, effect.
  • Death Knight
  • Fixed an issue that could cause Death Grip, when modified with Glyph: Tranquil Grip, to work on inappropriate targets.
  • After a Death Knight benefits from Purgatory, the resulting Perdition debuff now correctly shows its 3 minute timer.
  • Hunter
  • Disengage now properly removes rooting effects when used in combination with the talent Posthaste.
  • Mage
  • Fixed an issue that made it possible to detonate Frost Bomb twice under rare circumstances.
  • Monk
  • Dampen Harm now correctly only mitigates attacks that deal at least 20% of the Monk's maximum health.
  • Enlightenment is now always granted upon completion of Monk daily quests.
  • Gaining Power Guard will once again light up the alert on the Guard hotkey.
  • Renewing Mists will now always prioritize players over player controlled pets.
  • Renewing Mist can no longer sometimes be cast while mounted.
  • Paladin
  • Holy Wrath now benefits correctly from Attack Power and Spell Power.
  • Fixed an issue that could cause Illuminated Healing to apply absorption shields when no healing was generated.
  • Priest
  • Fixed an issue that could cause Rapture to stop activating normally if it was triggered while the Priest was subject to crowd control.
  • Fixed an issue that could cause Atonement to attempt to heal invalid targets.
  • Shadow Priest Mastery: Shadowy Recall will continue to activate on targets afflicted with Shadow Word: Pain, Vampiric Touch, and Devouring Plague when they move out of line of sight.
  • Mind Sear damage generated by Shadow Priest Mastery: Shadowy Recall has been increased to match Mind Sear's normal damage.
  • The effects of Inner Focus will now always fade after one heal has been cast.
  • Rogue
  • Poisons will now continue to be applied normally while Shadow Blades is activated.
  • Druid
  • Clearcasting is no longer consumed by damaging spells while Heart of the Wild is active.
  • Rogue
  • Mutilate, Killing Spree, and Fan of Knives once again apply poisons correctly.
  • Anticipation now generates the correct number of combo points when Crimson Tempest is used.
  • Players can now properly earn credit for the Last Man Standing achievement.
  • The Turkey Shooter can no longer be used on mounted players.
  • Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
  • Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.
  • Shaman
  • Unleashed Fury will now benefit only the Shaman who cast it.
  • Fixed an issue that allowed several spells and abilities to continue to be available while Hexed.
  • The effects of Symbiosis: Prowl will now correctly be removed once the duration of Symbiosis expires.
  • Warlock
  • Fixed an issue that could cause Threatening Presence to be permanently activated for the Voidwalker and Felguard.
  • The Warlock's 2 piece Sha-Skin Regalia set bonus now properly increases the damage of the Malefic Grasp version of Corruption by 10%.
  • Fixed an issue that could cause in-game cut-scenes to be skipped when sound is disabled.
  • Fixed an issue that allowed players below level 85 to see and loot certain Treasures of Pandaria.
  • Fixed an issue that could allow the Healing Ward provided by Vol'jin during the Dagger in the Dark Scenario to function outside of the instance.
  • Warrior
  • Safeguard once again properly removes snares and rooting effects.
  • Classes
  • Hunter
  • Improved Serpent Sting now deals the correct amount of damage.
  • Serpent Sting's damage has been increased by 100%, and its cost has been reduced to 15 Focus (was 25).
  • Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
  • Survival
  • Improved Serpent Sting now deals 15% of its total damage instantly (was 30%).
  • Pets
  • The Sporebat's Energizing Spores ability will no longer stack with other similar sources of spell haste.
  • Rogue
  • The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).
  • Monk
  • It is no longer possible to dispel or Spell Steal Xuen's Crackling Jade Lightning.
  • Stance of the Fierce Tiger now correctly applies its 10% movement speed increase. It may be necessary to activate this stance if it is not already active to benefit from the effect.
  • Monks using Roll and Flying Serpent Kick will now move at the correct speed while holding a Battleground flag.
  • Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.
  • Fire
  • The periodic damage from Combustion has been reduced by 50%.
  • The critical strike chance multiplier from Critical Mass has been reduced to 1.25 (was 1.5).
  • Mistweaver
  • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
  • The mana costs of Jab, Spinning Crane Kick, Soothing Mist, Crackling Jade Lightning, and Renewing Mists have been increased by 30%.
  • Soothing Mist and Crackling Jade Lightning now have a 30% chance to generate Chi when they deal damage (was 35%).
  • Brewmaster
  • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.
  • Priest
  • Atonement critical heals will now properly take effect on allies within 40 yards of the original target.
  • Divine Star now deals 40% more damage and 133% more healing, and its radius has been reduced by 33%.
  • Paladin
  • Light of Dawn's healing has been increased by 5%.
  • Holy Prism will now always heal the 5 closest allies with the lowest health.
  • Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
  • Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.
  • Protection
  • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.
  • Shaman
  • Glyph: Totemic Encirclement will no longer sometimes prevent the talent Totemic Restoration from functioning.
  • Stormlash Totem now has a radius of 40 yards (was 30).
  • Warlock
  • Damage from Rain of Fire will no longer prevent enemy players from capturing flag objectives.
  • Havoc will no longer duplicate attacks directed against targets that are affected by Banish or Cyclone. These attacks will not consume any charges of the spell.
  • The Warlock's 2 piece Sha-Skin Regalia set bonus properly increases the damage of the Malefic Grasp version of Corruption by 10%, and will no longer sometimes deal too much damage.
  • Skull Banner now has a radius of 40 yards (was 30).
  • Warrior
  • Safeguard will no longer sometimes take effect on allies that are out of line of sight, out of range, or unreachable.
  • Demonology
  • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.
  • Mage
  • Critical Mass now multiplies the critical strike chance of Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.3 (was 1.25).
  • Inferno Blast now spreads Ignite, Pyroblast, and Combustion to 3 surrounding targets.

New in World of Warcraft Patch 5.1 (Nov 29, 2012)

  • General:
  • The Pandaren Campaign begins!
  • The conflict between the Horde and the Alliance has ignited a new series of daily quests along the shore of the Krasarang Wilds.
  • Players can visit their faction strongholds in the Vale of Eternal Blossoms to begin the quest to summon their war fleets to the continent of Pandaria.
  • Players will both valiantly defend their faction’s outpost and assault the opposing faction's headquarters.
  • Two new Reputations have been added: Alliance players can earn reputation with Operation: Shieldwall, while Horde players will curry favor with the Dominance Offensive.
  • Players can follow the story of the Pandaren Campaign through a series of special quests tied to their reputation with the landing forces. Heroes assisting with the war effort will join key characters and faction leaders as the growing conflagration spreads across Pandaria... as well as other locations around Azeroth.
  • Players can slay rival NPCs and opposing faction players along the shore to earn commissions that can be spent to upgrade their faction's base.
  • Look for strategic objectives to capture, including graveyards and towers. Commissions can be spent to recruit guards that will help protect this captured territory!
  • Players who are truly dedicated to their faction can spend their commissions on an item that will give their fellows an extra reputation group quest for the day. Horde players can speak with Ongrom Black Tooth, while Alliance players can contact Proveditor Grantley for details.
  • Item Level Upgrades
  • Players can now use PvE and PvP currencies to directly upgrade equipment by visiting Ethereal merchants in their respective Pandaria faction capitals.
  • Weapons and armor of item level 458 or higher can be improved by up to 8 item levels each.
  • Rare quality PvE gear costs 1500 Justice Points to upgrade once for 8 item levels, while Epic quality PvE gear costs 750 Valor Points for 4 item levels and can be upgraded twice.
  • Rare quality PvP gear costs 1500 Honor Points to upgrade once for 8 item levels, while Epic quality PvP gear costs 750 Conquest Points for 4 item levels and can be upgraded twice.
  • Be aware that items that have received item level enhancements cannot be placed into Void Storage.
  • Legendary Quest
  • Wrathion has taken a keen interest in the events along the coast of the Krasarang Wilds. Those that have aided the Black Prince in the past will now have new quests to complete as they advance Wrathion’s agenda for Pandaria and their own progress toward Legendary power.
  • Brawler's Guild
  • Underground fighting rings have sprung up in Stormwind and Orgrimmar that will give brawlers who have their mitts on an invitation a chance to earn bragging rights by testing their solo PvE mettle against some of the toughest creatures found in World of Warcraft.
  • Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft.
  • Entry into the brawler’s guild is by invitation only. Invitations can be found on the black market auction house, by invitation from somebody within the guild, and occasionally as drops from certain Horde and Alliance NPCs.
  • As their Brawler's Guild rank increases, players will unlock additional rewards and activities within the Brawler’s Guild.
  • Brawlers on a realm will gather together into the blood spattered ring to watch as their peers face down their own opponents. They can watch the battles in progress to learn from hardened Brawler's Guild veterans as they wait for their own turn to fight.
  • If this is your first night at Brawler's Guild, you have to fight.
  • Lesser Charms of Good Fortune no longer take up bag space, and are now recorded in the currency tab of the Character Sheet.
  • Grand Commendations are now available for purchase from all Mists of Pandaria faction vendors at Revered reputation. Using a Grand Commendation will permanently increase the amount of reputation gained with that faction across all characters on a Battle.net account.
  • Timezones are now standardized for all North American World of Warcraft realms. Reset times for professions, holiday events, daily quests, etc. now happen at the same time regardless of realm time. Raid and Heroic Dungeon reset times remain unaffected. Read more here.
  • Classes:
  • The durations of all disarm effects have been reduced to 8 seconds.
  • The Weakened Blows effect has a new icon.
  • Death Knight
  • Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
  • Druid
  • A new passive ability has been added: Tooth and Claw. This ability causes autoattacks to have a chance to empower the Druid's next Maul. Empowered Mauls reduce the damage dealt by the target's next autoattack. Guardian Druids obtain this ability at level 32.
  • Omen of Clarity now has a different visual effect for Feral Druids.
  • Symbiosis:
  • Mass Dispel's mana cost has been increased to match the Priest version, and its cooldown has been increased to 60 seconds.
  • The cast time of Symbiosis has been reduced to 2 seconds.
  • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
  • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
  • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
  • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
  • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
  • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.
  • Glyphs
  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.
  • Hunter
  • Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
  • The duration of Steady Focus has been increased to 20 seconds, up from 10 seconds.
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
  • Glyphs
  • The Glyph of Icy Solace has been renamed to Glyph of Solace, and now causes both Scattershot and Freezing Trap to remove all damage over time effects from the target.
  • Glyph of Scattering has been removed.
  • A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
  • Mage
  • The damage buff from Arcane Charge has been increased from 22% to 25%, and Arcane Blast's mana cost increase when affected by Arcane Charge is now +75% (was +125%).
  • Rune of Power's duration now shows in the UI, and no longer has a cooldown (was 6 seconds).
  • Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
  • The duration of Deep Freeze has been reduced to 4 seconds.
  • Frost Bomb will now detonate after 6 seconds (up from 5 seconds). Detonation speed is still affected by haste.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (down from 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana for Fire and Frost mages, up from 7%.
  • Monk
  • Spear Hand Strike now costs 10 energy (was 30).
  • All healing spells which cost mana have had their mana cost increased by 10%.
  • The energy costs of Legacy of the Emperor, and Legacy of the White Tiger have been reduced to 20, down from 50.
  • The energy cost of Healing Sphere has been reduced to 40, down from 60.
  • The Tiger Power provided by Tiger Palm now reduces target armor by 30% with a single application and no longer stacks.
  • Stance of the Fierce Tiger now increases the Monk's movement speed by 10% in addition to its other effects. This movement speed increase stacks with other effects.
  • The healing provided by Enveloping Mists has been reduced by 32%.
  • The healing provided by the Healing Sphere base spell has been increased by 20%.
  • The healing provided by Chi Burst and Chi Wave has been reduced by 25%.
  • The healing provided when detonating Zen Sphere has been reduced by 25%.
  • The chance to generate 1 Chi while channeling Soothing Mist and Crackling Jade Lightning has increased to 35%, up from 25%.
  • The Power Strikes talent now grants the Power Strikes effect every 20 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.
  • Mistweaver
  • Enveloping Mist is now available at level 16, down from level 34.
  • You now have a chance equal to your crit chance to generate double the amount of Mana Tea charges.
  • Renewing Mists now travels to 2 additional targets (was 3 targets).
  • The mana cost of Soothing Mists has been reduced by 33%.
  • Haste for Mistweavers is now 50% more effective through Stance of the Wise Serpent.
  • Paladin
  • Turn Evil is now effective against Aberrations.
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.
  • Holy Paladin: The 4 piece bonus now reduces Holy Shock's cooldown by 2 seconds, up from 1 second.
  • Retribution Paladin: The 4 piece bonus now reduces Avenging Wrath’s cooldown by 65 seconds, down from 85 seconds.
  • Priest
  • Atonement's healing range has been increased to 40 yards, up from 15.
  • Chakras now persist through death and zoning.
  • Discipline Priests can once again learn Focused Will. This ability is obtained at level 30.
  • Spells affected by Inner Focus cast while Spirit Shell is active now fully apply critical effect heals to the shield provided.
  • Chakra: Chastise now increases the damage dealt by Shadow and Holy spells by 50% (was 15%), and reduces mana costs by 90% (was 75%) while the ability is in effect.
  • Chakra: Serenity now increases single target healing by 25%, up from 15%.
  • Chakra: Sanctuary now increases area healing by 25% up from 15%.
  • Psyfiend's Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health, down from 30%.
  • Rogue
  • The energy cost of Kick has been reduced to 10 (was 15).
  • Seal Fate will now only be activated by melee combo point generating abilities.
  • Shuriken Toss now deals double damage when used against targets further than 10 yards away.
  • The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
  • Wound Poison now deals 33% more damage.
  • Shaman
  • All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Warlock
  • Aura of the Elements and Aura of Enfeeblement can now be dispelled as Magic effects.
  • Demonic Gateway must now be activated by the player wishing to teleport.
  • Kil'jaeden's Cunning now longer imposes a cast time penalty.
  • Banish is now effective against Aberrations.
  • Kil'jaeden's Cunning's snare has been increased from 10% per stack to 15% per stack.
  • Rain of Fire
  • Rain of Fire no longer causes a stun after hitting a target three times.
  • Aftermath will now grant Rain of Fire's damage over time effect a chance to generate Burning Embers.
  • Rain of Fire no longer requires Immolate to be present to generate Burning Embers.
  • Rain of Fire's damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
  • Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
  • Conflagrate now generates Burning Embers.
  • Demonic Gateway's duration has been increased to 20 15 minutes, and it will no longer despawn if the Warlock moves too far away. In addition, this ability can no longer be used in any capital city.
  • Glyphs
  • A new Minor Glyph has been added: Glyph of Gateway Attunement. This glyph will cause a Warlock's Demonic Gateway to transport them immediately when they step on it.
  • Warrior
  • Taste for Blood will now stack up to 3 times in PvP. It will continue to stack to 5 in other situations.
  • Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
  • The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
  • The silence provided by Glyph of Gag Order is no longer effective against players.
  • Items:
  • Spirit of Harmony can now be purchased for 600 Conquest Points at the Conquest Quartermaster.
  • Item Enhancements
  • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.
  • Pet Battles:
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
  • Battle-stones are available in two basic types, general purpose Battle-stones that can be used to upgrade the quality of any pet, and family specific Battle-stones, which can only be used to upgrade pets of a specific pet family.
  • Battle-stones are available in two qualities: Flawless Battle-stones can upgrade pets directly to Rare quality, while Polished Battle-stones will upgrade a pet to Uncommon quality.
  • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.
  • Family specific Flawless Battle-stones can be found in the Sack of Pet Supplies obtained from performing Pet Trainer quests, and are Bind on Pickup.
  • General purpose Polished Battle-stones can be purchased for 1000 Justice Points.
  • Pet Journal
  • The quality of each pet is now visible in its slot in the Pet Journal.
  • Pets can now be filtered by name, type, rarity and level, and filters will remain in place each time the Pet Journal is viewed.
  • It is now possible to search locations in the Pet Journal. For example, searching “Westfall” will display all the Battle Pets that can be found in Westfall.
  • Pet Battle music is now more appropriate for the type of match being fought.
  • Several new Pet Battle PvP areas have been added to the world.
  • Several classic Raid bosses now have a chance to drop new Battle Pets. The new pets can be obtained from bosses in Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas.
  • Abilities that have been used will now continue to cool down for pets when they are not the active pet in a battle.
  • Right clicking a pet's portrait will now offer the option to look it up in the Pet Journal.
  • Players can now keep up to 650 pets.
  • Battle Pet tooltips will now display whether a pet is owned, and how many pets of that type are owned.
  • Pet Quality is now displayed in battles, and will be visible on portraits, names and tooltips.
  • The level of battle pets in a zone can now be seen on the map, and it’s now possible to see the strength of wild pets relative to your team at a glance.
  • Backline pets now display debuffs affecting them as well as the remaining duration of these effects.
  • The experience multiplier obtained by all seven Grand Master pet trainers in Pandaria has been increased to x5 from x3.5.
  • The experience multiplier obtained by defeating Pet Trainers Julia Stevens, Old Macdonald, Zunta, and Dagra the Fierce has been reduced to x2.5 from x3.5.
  • Macros have been added that allow for summoning random pets and random favorite pets.
  • The achievement Taming the World now awards the Safari Hat, which increases pet experience gained from Pet Battles by 10%.
  • Pets previously removed from the Safari achievements have been added back to the criteria of those achievements now that they're back in the wild.
  • The I Choose You achievement has been added for defeating Zen Master Aki. The reward for this achievement is 3000 gold.
  • Players that defeat Aki the Chosen at the culmination of the Battle Pet quest lines can now follow a new line of Battle Pet quests and associated daily quests that allows players to battle against Pandaren spirits.
  • A new Master Pet Tamer offering daily quests has been added to the Darkmoon Faire. Completing quests for the new trainer will offer the chance to acquire a new pet: the Darkmoon Eye.
  • The Dragon Kite can now be used in Pet Battles.
  • The Imperial Silkworm and Imperial Moth pets can now be created by Tailors.
  • A number of pets that could previously only be found accompanying other pets into battle can now be found roaming the world.
  • A number of new capturable pets can be found in the world from pet families that were once more sparsely populated.
  • Two new Battle Pets now roam Darkmoon Island waiting to be caught.
  • Fixed an issue that would prevent some pets captured in Pet Battles from correctly saving their skin color once added to the Pet Journal.
  • Player versus Player Pet Battles now award more experience.
  • Large plants and bushes in the environment that interfered with visibility during Pet Battles while now fade out of view during the match.
  • Fixed an issue where the Gazelle would join pet battles.
  • Sunsong Ranch:
  • A new Seed has been added: Portal Shards
  • A mage who fell on hard times back in Dalaran has found a new home on Pandaria. Barnaby Fletcher will occasionally visit Halfhill Market to peddle a new type of seed – and take advantage of the Tillers’ hospitality.
  • Portal Shards grow into consumable items which can be used to open a portal from Sunsong Ranch to a major faction city.
  • Seeds now stack to 50.
  • Runty crops now have a spell visual to help call attention to themselves.
  • Growing crops now display the duration until the crop is ready to harvest.
  • Characters who have earned the “Friends on the Farm” achievement will no longer find gifts while harvesting Cooking Ingredient crops – instead, they have a chance to find special seeds such as Magebulb, Enigma Seed, Songbell, and more.
  • Raids, Dungeons and Scenarios:
  • Non-boss enemies in Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring now respawn much more slowly.
  • Raid groups are no longer necessary to enter pre-Mists of Pandara raid dungeons. Some bosses that previously required more than one player to defeat are now more easily dealt with by players battling alone:
  • High Warlord Naj'entus in the Black Temple
  • Viscidus in the Temple of Ahn'Qiraj
  • Razorgore the Untamed in Blackwing Lair
  • The Statistics page now tracks and displays 10-player and 25-player raid boss kills separately.
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
  • Scenarios
  • New level 90 Scenarios have been added, including additional faction specific Scenarios:
  • Assault on Zan'Vess
  • Alliance
  • Lion's Landing
  • A Little Patience
  • Horde
  • Domination Point
  • Dagger in the Dark
  • Scenarios now include Dungeon Finder queue features, including leaders, backfill, vote to kick, and deserter debuffs. Roles are still not required.
  • PvP:
  • The growing conflict between the Horde and the Alliance has spilled across the face of Azeroth: level 90 players can now queue for Wintergrasp and Tol Barad via the PvP tab to battle one another in these epic conflicts.
  • PvP Power will now only increase the healing of dedicated healing specializations, and will now only increase the damage of dedicated damage or tanking specializations.
  • The amount of PvP Power on weapons has been increased.
  • Arena matches now have a 25 minute time limit (was 45 minutes).
  • Rated Battlegrounds now share the same spell restrictions as Arenas.
  • Professions:
  • Fishing
  • The Stranglethorn Vale Fishing Extravaganza has returned every Sunday, but now allows three winners per tournament. It also offers competitors a chance to earn the rewards once offered by the Kalu’ak Fishing Derby.
  • Speckled Tastyfish fishing pools no longer spawn during the tournament. Instead, Tastyfish can be caught from any fishing node in all parts of Stranglethorn Vale while the tournament is active. This includes inland nodes, and wreckage.
  • Cooking
  • A cooking profession bag has been added, and can be purchased with Ironpaw Tokens from Nam Ironpaw.
  • Mining
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
  • UI:
  • Justice, Valor, Honor and Conquest Point quartermasters are now signified by new minimap icons.
  • A new banner will appear when a player is subjected to an effect that causes them to lose control of their character. The effect that caused the loss of control and remaining duration will be displayed. Configuration options are available in the “Combat” section of the “Interface Options" menu.
  • A search bar has been added to the mount section of the Mount and Pet Journal.
  • The Mount and Pet Journal remembers which tab you were last using.
  • Bug Fixes:
  • The effect of PvP Power on healing will now appear correctly on the Character Sheet.
  • Swooping Plainshawks no longer use abilities from the Bird of Prey Hunter pet family.
  • Fixed an issue that could cause crops to fail to appear when players entered Sunsong Ranch while several hundred yards up in the air.
  • Players who have learned the Terrible Turnip pet can now continue to find Ominous Seeds when harvesting Cooking Ingredient crops.
  • Classes
  • The responsiveness of many abilities and effects has been improved, including: Renewing Mist, Halo, Rogue Poisons, Revealing Strike, Rime, Killing Machine, Maelstrom Weapon, Sudden Doom, Ultimatum, Scent of Blood, Crimson Scourge, and Sudden Death.
  • The following spells now display less intense visual effects for other players: Hellfire, Death and Decay, Hurricane, Astral Storm, and Explosive Trap.
  • Earthquake's sound effect is now quieter.
  • All spells that cause Forebearance can no longer be applied simultaneously.
  • Hunters
  • The snare provided by Ice Trap is now more responsive when enemies enter or leave the area of effect, and its effective area more closely matches the visual effect.
  • Lock and Load will now activate correctly when Ice Trap is triggered by an immune target, as long as a susceptible target is within the area of effect.
  • Fixed several issues involving Trap Mastery, Entrapment, Glyph of Black ice, and Glyph of Ice Trap.
  • The Growl pet ability will no longer cause diminishing returns against bosses that are immune to its effect.
  • Glyph of Black Ice now correctly benefits from the increased duration provided by Trap Mastery.
  • Glyph of Ice Trap now causes the visual effect of Ice Trap to match the increased area of effect provided by the glyph.
  • Mages
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.
  • Warlocks
  • The Felguard and Wrathguard pet ability, Threatening Presence, will no longer be auto-cast by default.
  • Pandemic no longer smooths the damage when extending dots with different amounts of spellpower.
  • Warriors
  • Execute damage with high amounts of Vengeance is now capped at the Warrior's maximum health to prevent it from reaching excessive numbers.
  • Professions
  • Banquet of the Steamer and Great Banquet of the Steamer now correctly provide Intellect to damage based casting classes. Healers will continue to gain Spirit from these foods.

New in World of Warcraft Patch 5.0.5b (Oct 12, 2012)

  • GENERAL:
  • Vengeance should now ramp up more quickly. Avoidance will now grant Vengeance based on the average damage of the avoided NPC auto-attack, instead of just refreshing existing Vengeance. This does not apply to enemy special attacks.
  • The Sha of Anger now respawns more frequently, but less predictably.
  • Galleon can no longer be taunted, and both he and his companions are now more dangerous.
  • The cost to learn Battle Pet Training has been reduced from 100 gold to 10 gold.
  • Players no longer require Honored reputation with Mists of Pandaria factions to purchase gear with Justice Points.
  • The reputation requirement to purchase certain pieces of Mists of Pandaria Valor Point gear have been reduced from Revered to Honored. These include:
  • Klaxxi - neck items
  • Golden Lotus - rings
  • Shado-Pan - cloaks
  • August Celestials - bracers
  • The item level of Mists of Pandaria gear that is purchased with Justice Points has been raised from 450 to 458.
  • The item level of Mists of Pandaria gear that is purchased with Honor Points has been lowered from 464 to 458. As a result, the quality color of these items has been changed from Epic to Rare. However, the PvP Power and PvP resilience of these items has been increased significantly so these items retain their previous degree of effectiveness in PvP.
  • Mists of Pandaria PvP item vendors were tired of getting the dook kicked out of them. Their health has been increased significantly.
  • The item level requirement to queue for Mists of Pandaria Heroic dungeons has been reduced from 440 to 435.
  • CLASSES:
  • Druid:
  • Fixed an issue where Stampeding Roar could sometimes be cast in any form.
  • Resolved several issues with the spell Nature's Vigil.
  • Death and Decay will no longer trigger the Runic Return two piece PvP set bonus.
  • Howling Blast and Unholy Blight now properly spread their diseases to the primary target as well as other targets within range.
  • Death Knight:
  • The Chillblains talent now works properly with Chains of ice. Casting Chains of Ice on a target will apply both the Chillblains snare and the Chains of Ice rooting effect.
  • Death and Decay will no longer trigger the Runic Return two piece PvP set bonus.
  • Howling Blast and Unholy Blight now properly spread their diseases to the primary target as well as other targets within range.
  • Mage:
  • Mages have learned to stop hitting themselves with Nether Tempest.
  • Nether Tempest no longer strikes targets the Mage is not already in combat with.
  • Charges of Ice Floes are no longer consumed when the Chilled effect from Frost Armor is applied to enemies.
  • Monk:
  • Detonating Zen Sphere now does progressively less damage when more than 10 targets are affected.
  • Zen Pilgrimage: Return now ensures that the journey is round trip.
  • Rising Sun Kick now always properly applies the Mortal Wounds effect to targets it damages.
  • The healing generated by Spinning Crane Kick has been reduced by 30%.
  • Resuscitate now casts correctly in Arenas.
  • Chi Torpedo is now a full body effect, targeting friends and foes immediately surrounding the Monk, rather than those near the front of the Monk's body.
  • Casting Roll while accepting an Arena queue will no longer prevent the monk from taking actions once within the arena.
  • Glyphed and un-glyphed versions of Spinning Fire Blossom now deal the same amount of damage.
  • Missing with Blackout Kick after the Combo Breaker mastery activates will no longer grant two free Chi.
  • Swift Reflexes now deals 100% more damage.
  • Keg Smash now deals 50% more damage and strikes all nearby targets, rather than three.
  • Warrior:
  • Devastate will now correctly activate Sword and Board.
  • Protection warrior damage values has been adjusted:
  • Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
  • Deep Wounds now does 50% less damage for Protection warriors only.
  • Warbringer will now stun the correct target when using macros.
  • Wild Strikes that consume the last charge of Bloodsurge will now properly cause a one second global cooldown, rather than a 1.5 second global cooldown.
  • Hunter:
  • Kill Command, Glaive Toss, and Powershot will now properly activate Thrill of the Hunt.
  • Scatter Shot will now properly break when damage is dealt by any source.
  • Many beasts are now properly able to be tamed.
  • Deterrence now properly prevents the stun effect from the Warrior talent Warbringer.
  • Explosive Shot can now properly trigger Thrill of the Hunt. Explosive Shots that have no cost due to the effects of Lock and Load can not trigger this effect.
  • Paladin:
  • Execution Sentence can no longer be cast while Hexed.
  • Both Repentance and Hammer of Justice can now be applied to the same target.
  • Fixed an issue where Execution Sentence could deal excessive damage under some circumstances.
  • Holy Wrath now deals 100% more damage.
  • Avenger's Shield now deals 50% more damage.
  • Seal of Truth and Censure now deal 80% less damage for Protection Paladins only.
  • Priest:
  • Spirit of Redemption will no longer sometimes prevent players from rolling on items.
  • Flash Heal will now consume both Surge of Light and Inner Focus when both buffs are active.
  • Void Tendril root effect is now subject to diminishing returns in PvP.
  • The Shadow version of Divine Insight no longer procs for Holy or Discipline priests.
  • Healing from the Divine Star spell no longer breaks channeling for the caster or friendly players.
  • Rogue:
  • Five combo point Deadly Throw finishing moves will no longer interrupt the spells cast by a Paladin under the effects of Devotion Aura.
  • Warlock:
  • The Warlock Season 12 4-piece PvP set bonus will no longer cause Warlocks that have assumed Dark Apotheosis form to lose access to Fury Ward.
  • Metamorphosis: Void Ray will now correctly aggro creatures within range.
  • The instant cast Incinerates generated by Backlash will now correctly consume Backlash.
  • Hellfire no longer does damage immediately when it is initially cast, and now does the correct amount of damage over its 14 second duration.
  • Shaman:
  • Unleash Earth no longer generates a taunt effect against enemies that are immune.
  • Players with Elemtental or Restoration specializations no longer suffer pushback when casting Elemental Blast.
  • CREATURES:
  • Galleon will no longer sometimes respawn too quickly.
  • The Beast of Jade in the Jade Forest will no longer cast Jade Statue.
  • Kal'Tik the Blight will no longer disappear unexpectedly.
  • Bog Lashes spawned in combat with Fen Stalker no longer grant experience when slain.
  • Granary Vandals now engage properly when attacked from range.
  • The Sha of Anger will no longer rudely interrupt the meals of those who are not engaged in combat with him.
  • The Sha of Anger will now correctly respawn after a wipe.
  • Players that are not eligible for loot from the Sha of Anger will no longer be able to use an Elder Charm of Good Fortune for an extra loot roll.
  • Dagou, objective of "The Guo-Lai Halls", is no longer tameable.
  • Blackmane Pillagers now award significantly less experience.
  • Sra’thik Warcallers, Sra’thik Swiftclaws, and Sra’thik Kunchongs now drop loot commensurate with their difficulty, given the assistance of Niuzao.
  • Birds of Pandaria are now hormone free. These healthier, slimmer birds will now drop Wildfowl Breast somewhat less frequently.
  • Honor quartermasters have been working out; they now have the correct amount of health and deal increased damage.
  • Peacekeepers of both factions in the Vale of Eternal Blossoms now have increased health.
  • Players visiting other realms via RealID or Battletag parties will no longer receive loot from Galleon/Salyis's Warband.
  • Mutated Silkmoths and Tiny Mutated Silkmoths are now more abundant.
  • Sprites will now only stack the Spritely buff to 20 (was 40).
  • Orchard Wasps will no longer attack critters in the area.
  • Creatures slain in the Krasarang Wilds will no longer clutter the environment.
  • Groundbreaker Brojai in Krasarang Wilds is no longer quite so loud.
  • Captain Doren will now correctly respawn if players leave his cave after he enters his Sha form.
  • Cheerful Jessu and the mailbox are now always available in Pearlfin Village.
  • Birds and beasts in Kun-Lai Summit are now meatier.
  • Various NPCs in Kun-Lai Summit now respawn less frequently.
  • Fixed an issue that could cause the Sha of Anger to despawn under certain certain circumstances.
  • Captain Ripflesh should no longer despawn unexpectedly.
  • Creature respawn rates in Howlingwind Cavern has been adjusted when many players are in the area.
  • Giant Cave Bats now award significantly less experience.
  • King Spineclaws now award significantly less experience.
  • Captive breeding programs have brought the endangered Briny Clacker and Brineshell Snappers back to sustainable populations.
  • The Shuffling Mistlurker's Smash attack no longer has a knock-back effect. They are still jerks.
  • Osul Sharphorns in Townlong Steppes now leash properly, and no longer knock themselves silly when using Gored or Demolish.
  • Ordo Overseers now leash properly and reset if they stray too far away from the farm.
  • ITEMS:
  • The Relic of Niuzao now provides 1434 Stamina, and grants 8871 Dodge when used.
  • Valorous Commendations now correctly grant Valor Points when Honor Points are capped.
  • Lesser Charms of Good Fortune now stack to 180.
  • Vial of Shadows, Cunning of the Cruel, and Bone-Link Fetish now have a reduced chance to be triggered when worn by players above level 85.
  • Grand Expedition Yak
  • Cousin Slowhands now sells all three reagents to remove talents and glyphs: Vanishing Powder, Dust of Disappearance, and Tome of the Clear Mind.
  • The mana gained from the two piece set bonuses provided by Tier 12 healing sets has been reduced.
  • The Coin of Luck now grants 537 Critical Strike instead of haste.
  • Brann Bronzebeard is no longer interested in buying Crates of Archaeology Fragments.
  • Using the Phase Fingers tinker on gloves will now increase the player's dodge rating by 2,880 for 10 seconds. The tinker can only be activated once per minute.
  • The Hunter glyph, Glyph of Black ice will no longer appear in auction house searches for Monk glyphs.
  • The lore book, "The Wandering Widow" should now be visible regardless of player phase.
  • Players can no longer sell the Warbot Ignition Key to vendors after retrieving it from the mailbox or purchasing it from Jepetto Joybuzz.
  • The Cremating Torch effect no longer affects players or pets.
  • The Mithril Stopwatch trinket's effect Now Is The Time! activates properly from spell damage.
  • Puntable Marmot may no longer be used in Rated Battlegrounds and Arenas. The Puntable Marmot may no longer be used as the target of a Warrior's Intervene or a Druid's Wild Charge.
  • Merchants will no longer buy certain pets or mounts.
  • The Amber Sledge of Klaxxi'vess is now correctly be purchased from The Klaxxi at Exalted reputation.
  • Reward satchels can no longer be sold to vendors.
  • The Umbrella of Chi-Ji has had its stats improved.
  • The Malevolent Gladiator's Touch of Defeat, Malevolent Gladiator's Heavy Crossbow, and Malevolent Gladiator's Baton of Light are no longer available for sale from arena vendors.
  • Season 12 off-hand items and shields have been adjusted to match other, equivalent PvP gear.
  • Bloodthirsty Gladiator's Plate Gauntlets no longer have Spirit.
  • Voodoo Brew no longer allows players to attack others of the same faction.
  • The Price of Progress trinket effect been adjusted to occur less frequently.
  • The Hozen Peace Pipe now only grants 100 reputation for Shado-Pan, Klaxxi, Golden Lotus, and the August Celestials. This item will continue to grant 1000 reputation for other Pandaren factions.
  • The Hozen Peace Pipe now has a seven day cooldown.
  • PET BATTLES:
  • Defeating the Grand Master pet tamers on each continent now correctly unlocks all of the associated Pet Battle daily quests for characters of both factions on an account.
  • The pet ability Expunge now deals more damage.
  • Certain captured pets now appear correctly in the Pet Journal.
  • Cassandra Kaboom's pets are now the correct level.
  • Players are now able to obtain Pristine Pet Traps and Strong Pet Traps from the achievements "Pro Pet Crew" and "Going to Need More Traps".
  • Many pet abilities have been improved.
  • Wild battle pets in The Veiled Stair now spawn at the correct level.
  • The Clockwork Gnome's ability, Build Turret, now properly has a 2 round cooldown.
  • A wayward Tiny Harvester can now be battled normally.
  • Turns should no longer inadvertently be skipped when multi-round abilities are used in a Pet Battle.
  • Fixed several issues that could occur when using offensive pet abilities in PvP, Tamer and Wild Pet battles.
  • QUESTS:
  • The quest "Lost Scouts" will now be offered after "Survival Ring: Blades" and "The Battle Ring" are completed.
  • Players that had previously completed "The Guo-Lai Halls" can now properly acquire the remaining quests to unlock the Golden Lotus reputation daily quests.
  • The Klaxxi will now be more consistently varied in the daily quests that they offer, regardless of realm restarts.
  • The Klaxxi'va are now visible after the quest "Overthrone" is complete.
  • Shado-Pan Scouts for the quest "Lost Scouts" will now despawn appropriately after the quest is completed.
  • Party members now share quest credit appropriately for the following quests in the Jade Forest: "The Wayward Dead", "Trapped!", "Spitfire", "Unbound", and "Rally the Survivors".
  • Players are now able to complete and turn in both "Pooped" and "Sweet as Honey".
  • The Dark Heart of the Mogu can now be acquired in the Vale of Eternal Blossoms.
  • Slaying Shao-Tien Mindbenders now properly provides credit towards the completion of "The Silent Approach".
  • Shao-Tien Surveyors now spawn more frequently and are easier to spot.
  • Players can now no longer interact with the Sik'thik Cages after completing "The Search for Restless Leng".
  • Qua-Ro Whitebrow is now easier to defeat during the quest "His Trainer's Challenge: Qua-Ro Whitebrow".
  • Players can now more easily acquire "Unyielding Servitors" from Daschla in Silverpine Forest.
  • All players attacking Dagou will now properly receive quest credit when he is slain.
  • Bloodknight Antari has adopted a more sedentary life-style.
  • Phasing now functions correctly after the quest "The Final Power" has been completed.
  • Leven Dawnblade is now easier to find.
  • Leven Dawnblade will now correctly allow players to turn in "The Secrets of Guo-Lai".
  • Kaz'tik the Manipulator is now clearer about his unwillingness to chat with players.
  • Players should no longer become disconnected after defeating a Great White Plainshawk during the quest "A Lesson in Bravery".
  • Players on the quest "Viseclaw Soup" will find that Viseclaw Scuttlers now have more eyeballs.
  • The quest "Extending Our Coverage" now offers appropriate experience, gold and reputation.
  • Skeer the Bloodseeker will now correctly emerge from the Ancient Amber Chunk even if a player dies while casting Break Amber.
  • Skeer the Bloodseeker is now appropriately conversational in the course of "The Scent of Blood".
  • The quest "Striking First" can now be completed.
  • It is no longer possible to obtain the quest "The Gou-Lai Halls" without fulfilling its prerequisites.
  • The Yak Wash will now make all but the filthiest Yaks sparkling clean.
  • Fixed an issue where players were sometimes unable to obtain the quest "Barring Entry".
  • Fixed several issues with the quest "Stones of Power".
  • Players will now properly receive credit for the quest "The Ritual" in Kun-Lai Summit.
  • Trainees will now properly concede defeat in the course of completing "The Lesson of Stifled Pride".
  • Fixed several issues involving daily quests and Cross Realm Zones.
  • Players are now able to complete the quest "Mimicking Nature's Call".
  • Anduin Wrynn should now return if he wanders off during quests in the Krasarang Wilds.
  • Players are no longer able to obtain multiple Teng Appleblooms during the quest "Priorities!".
  • The Silk Cocoon Bucket for the quest "Where Silk Comes From" can now be looted multiple times by different players.
  • Players who have completed the quest "Weed War" no longer leave a weedy lawn in their wake.
  • The Diabolical Plans that start the quest "Diabolical Plans" now drop properly for Horde players.
  • Chen Stormstout and Li Li Stormstout will no longer disappear unexpectedly during the quest "Chen and Li Li".
  • Hao Mann is no longer quite so loud.
  • Hatchling Poop for the daily quest "Pooped" is now slightly more... persistent.
  • Players can no longer be interrupted by enemy attacks when looting the Big Bag of Poop and the Tiny Bag of Poop for the daily quest "Pooped".
  • Turning in the repeatable quest "Replenishing the Pantry" no longer fulfills daily quests completed achievement criteria.
  • Fixed an issue that could prevent players from turning in the quest "Immortality?".
  • Players must now properly earn the right to Lao-Chin the Iron Belly's company by completing "The Challenger's Ring: Lao-Chin the Iron Belly".
  • Peat Clumps for the quest "Golgoss", and Peat Mounds for the quest "Arconiss", can both now be interacted with properly.
  • Shao-Tien Ritual Statues for the quest "Smashing Impression" have been fixed so that they can once again be broken.
  • All players attacking Aetha, Leechfingers, and The Ook of Dook will now properly receive credit for their respective quests.
  • Players should now receive credit for the quest "Free From Her Clutches" when freeing Kunchong Hatchlings, and Kunchong Cages will now reset properly once opened.
  • The following quest items can now be looted by all party members: Clacker Tails for the quest "Fine Dining", Volatile Blood for the quest "A Bloody Delight", Pristine Mire Beast Eye for the quest "Putting and Eye Out", Amber-Encrusted Brain for the quest "A Little Brain Work", and Thresher Jaws for the quest "Shark Week". In addition, players can now obtain up to ten un-opened Thresher Jaw at one time.
  • The daily quest, "My Town, It's on Fire Again" is now more fiery.
  • The daily gift quest granted by "Blingtron 4000" is now only available to players of level 80 and above.
  • Terracotta Defenders now properly attack the player who looted the Bottom Fragment of Lei Shen's Tablet for the quest "Stealing Their Thunder King".
  • Shao-Tien Surveyors are now easier to spot from a distance.
  • The Claw of Anger, which begins the quest "Remnants of Anger", can now be looted by all members of the party or raid that slew the Sha of Anger.
  • DUNGEONS and RAIDS:
  • Mogu'Shan Vaults:
  • Pets can no longer maintain threat against the Emperor's Strength during the Will of the Emperor encounter.
  • Gara'jal the Spiritbinder will now cast Final Destination correctly.
  • Elegon now flies closer to the ground, allowing certain Area of Effect abilities to properly target him.
  • Touch of the Titans, Overcharged, and Energy Conduit no longer interrupt player spellcasting during the Elegon encounter.
  • Mogu'shan Wardens in the Elegon encounter now move more slowly.
  • The Stone Guardians inside the Halls of Gou-Lai now respawn more slowly.
  • High Inquisitor Whitemane's Mass Resurrection will now properly resurrect all eligible targets in the Heroic and Challenge Mode versions of the Scarlet Monastery.
  • Bonus loot rolls on The Stone Guard in Mogu'Shan Vaults now yield appropriate loot.
  • Players that have defeated The Stone Guard will receive Valor Points appropriately in all difficulties.
  • Players are now able to obtain the guild achievement for completing Mogu'Shan Vaults.
  • Enemies will no longer respawn incorrectly in Mogu'Shan Vaults.
  • Slaying Elegon while he is beginning to Enrage will no longer sometimes prevent his chest from spawning.
  • After sensitivity training, Master Snowdrift now respects personal boundaries, and will no longer sometimes give awkwardly long hugs.
  • The creatures in Shado-Pan Monastery found between the Sha of Violence and Corrupted Taran Zhu are now less difficult.
  • The Shado-Pan Trainees will now attack during "The Battle Ring".
  • General Pa'valak's Blade Rush will no longer target pets in the Siege of Niuzao Temple.
  • Enemies in the Scarlet Monastery will no longer ignore line of sight when using ranged abilities against players.
  • Fixed an issue with Rom'ogg Bonecrusher's Chains of Woe.
  • Level 85 players should be able to queue for random normal difficulty Cataclysm dungeons.
  • Cannons in the Gate of the Setting Sun now properly propel players precisely.
  • Zao Sunseeker can no longer be encountered in the Temple of the Jade Serpent.
  • Level 90 players can now join the random queue for normal versions of lower level Mists of Pandaria dungeons.
  • Striking Ook Ook with multiple barrels simultaneously now awards the correct number of stacks for the achievement, "Keep Rollin' Rollin' Rollin'".
  • The doors leading to Master Snowdrift in the Shado-Pan Monastery should now remain open to prevent players from becoming locked out during the gauntlet. The inner doors will still close once Master Snowdrift himself is engaged.
  • Hateful Essence in the Shado-Pan Monastery will no longer cause players to become stuck in combat.
  • The High Inquisitor Whitemane encounter in the Scarlet Monastery now properly awards reputation upon completion.
  • SCENARIOS:
  • Brewmaster Boof's assistants in the Brewmoon Festival scenario are really applying themselves and now work more quickly.
  • The health and damage of enemies in the Brewmoon Festival has been reduced.
  • PvP:
  • Healing and shielding effects applied to players that have been involved in PvP combat are now reduced by 15% .
  • Battlegrounds:
  • The health of Demolishers in Strand of the Ancients now scales correctly with their drivers.
  • The time limit for Warsong Gulch has been reduced from 25 to 20 minutes.
  • Several on-use items no longer function inside Rated Battlegrounds.
  • Cobo Cola and Carbonated Water can now be used in Rated Battlegrounds.
  • Silvershard Mines can now properly end in a tie.
  • BUG FIXES:
  • Dead players and Priests in Spirit of Redemption form are now properly granted credit for the "Mosh Pit" achievement upon completion.
  • The Avengers of Hyjal achievement is now account wide.
  • Resolved several issues that could occur with Cross Realm Zones.
  • The respawn rate of Ghost Iron Ore has been reduced to the correct value.
  • Windwool Cloth now drops less frequently from enemies.
  • Cyclonic Inspiration now persists until players leave their respective faction strongholds in the Vale of Eternal Blossoms.
  • The guild perk, The Quick and the Dead, now increases the movement speed of dead players by 10%, down from 100%.
  • Players are now able to properly earn the "Save it for Later" achievement from the Greenstone Village scenario.
  • Completing Rare and normal Cataclysm archaeology projects will now correctly grant skill increases.
  • Dark Soil in the Valley of the Four Winds now respawns correctly.
  • Level 10 characters logging into Mists of Pandaria for the first time will now correctly learn Control Pet and Control Demon.
  • Player resources are now properly set to default values when the arena preparation phase ends.
  • Players can no longer stack on top of the Season 12 PvP item vendors, PvE item vendors and Challenge Mode item vendors.
  • Portal: Vale of Eternal Blossoms and Teleport: Vale of Eternal Blossoms are now properly retained after a paid faction transfer.
  • Players are now ported directly to The Grim Guzzler tavern after accepting the queue for Coren Direbrew.
  • All players that slay Warbringer Qobi are now properly awarded the Brewmoon Festival achievement.
  • Turning in the quest "Flying Colors" will now properly complete the Tian Monastery portion of the Upjade Complete achievement.

New in World of Warcraft Patch 5.0.5a (Sep 15, 2012)

  • GENERAL:
  • The Ethereal Soul-Trader pet is now immune to player abilities.
  • We've made numerous fixes to the behavior of various systems in Cross-Realm Zones.
  • CLASSES:
  • Druid:
  • Dash again provides the intended speed bonus when reactivated after shifting out of and back into Cat Form.
  • Feral stealth has been made more effective.
  • Hunter:
  • Camouflage should no longer be cancelled on the hunter when an effect causes it to be cancelled on the hunter's pet. Cancelling a hunter's Camouflage should always cancel it on the pet.
  • It should no longer be possible to spell reflect Narrow Escape.
  • Mage:
  • Combustion should no longer ignore target damage multipliers when calculating the damage of the Pyroblast DoT on the target.
  • Paladin:
  • Divine Purpose should only have one chance to activate once per finisher (which must land on at least one target).<
  • Priest:
  • Lightwell charges are no longer consumed and wasted if a player rapidly clicks on the Lightwell.
  • Rogue:
  • Stealth has been made more effective.
  • DUNGEONS and RAIDS:
  • The Glory of the Cataclysm Hero meta achievement no longer improperly requires a Mists of Pandaria dungeon achievement.
  • Karazhan:
  • The Chess encounter should once again proceed at its former, more leisurely pace.
  • The Eye:
  • Kael’thas Sunstrider’s Gravity Lapse should once again function properly.
  • The Ruby Sanctum:
  • Halion should no longer despawn shortly after entering combat.

New in World of Warcraft Patch 5.0.5 (Sep 13, 2012)

  • Classes:
  • Many tooltips have been corrected to account for recent class balance adjustments.
  • Druid
  • The 25% speed increase granted by Cat Form should no longer stack with the speed increase of Dash.
  • Hunter
  • All hunter aspects have been removed from the global cooldown, and they again share a 1 second category cooldown
  • Paladin
  • Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased.
  • Warlock
  • Havoc’s cooldown has been reduced from 45 to 25 seconds.
  • The missile effect of Chaos Wave should no longer display erratically when cast on a moving target.
  • Bug Fixes:
  • Well of Eternity:
  • The spell graphic for Arcane Bomb during the Queen Azshara encounter has been reduced to a reasonable size.
  • Ulduar:
  • The Silence and Pacify effects from Conservator's Grip are now removed from players once they step within the appropriate area radius of a Healthy Spore mushroom.
  • Dragon Soul:
  • Player pets should no longer experience pathing issues when attacking Deathwing's Arm Tentacles.
  • Congealing Bloods now move at slower base speed.
  • Master Looters can again assign loot to players in other groups within a raid.
  • The Refer-A-Friend Summon should again function as expected.
  • Worgen players on pre-Cataclysm accounts should be able to accept and complete all Gilneas quests.
  • Players should again be able to teleport out of the Firelands Hatchery in Hyjal if they have completed Aessina's Miracle.
  • Players should be able to use the new Fishing spell where appropriate.
  • Crossing coalesced zone boundaries should not duplicate profession recipes.
  • Players should no longer inappropriately receive the "Requires master riding skill" or "Requires artisan riding skill" errors when attempting to mount certain mounts.
  • Items in the Auction House UI should no longer display in reverse order when sorted.
  • The PvP node capture bar should be back in expected locations such as Wintergrasp, Tol Barad and Venture Bay.
  • Players should no longer be placed into battlegrounds that they have downvoted while queueing for a Random battleground.
  • Flying over Wintergrasp when no battle is active should no longer cause a forced dismount.
  • Accepting a quest that flags you for PvP combat should no longer prevent you from accepting further quests.
  • As he deserves, Crithto should now be attackable by both Alliance and Horde players.
  • Resolved a Mac issue related to CPU usage.
  • [Taiwan and China only] Fixed an issue that was preventing the white Murloc pet Terky from appearing in the Pet Journal.

New in World of Warcraft Patch 5.0.4 (Aug 29, 2012)

  • General:
  • Account-wide Achievements, pets, and mounts
  • In Patch 5.0.4 and beyond, the majority of your character's Achievements, pets, and mounts will be shared with your other characters.
  • Please read: Bringing Achievements to the Account Level, by Greg "Ghostcrawler" Street
  • World Event: Attack on Theramore Isle
  • Warchief Garrosh, obsessed with assuring the Horde’s supremacy over Kalimdor, launches an all-out attack against Jaina's island home of Theramore. Though valiant Alliance defenders rush to repel the sudden onslaught, they’ll soon find themselves unprepared for the terrible scope of Garrosh's true plans…
  • This Scenario will become available in the weeks leading up to the launch of Mists of Pandaria on September 25.
  • AOE Looting:
  • Area of effect looting comes to World of Warcraft with this patch. After killing a group of enemies in close proximity, when you loot one of their corpses, the loot window will include items from all of the nearby corpses for which you have loot rights.
  • BattleTag support in World of Warcraft
  • Players who have enabled their BattleTag will now be able to:
  • See BattleTag friends in your friends list.
  • Add and remove BattleTag friends.
  • Send BattleTag invites to other players via right-click.
  • Cross-Realm Zones:
  • In some zones, players are now able to form a group with other players from a select pool of realms.
  • When a player is in a zone that is set as a “cross-realm zone”, in addition to seeing other players from their native realm, they’ll also seamlessly see (and be able to play with) players from other realms.
  • Players will always be able to group and quest as they normally would with players from their native realm.
  • This functionality will be enabled for a limited number of realms at first, and will be granted to additional realms as we near the release of Mists of Pandaria.
  • Classes: General
  • All classes have been updated with a new talent system, improved abilities, and spells (accessible throughout levels 1-85). Your character's talents have been reset.
  • Many old talents have been converted to specialization abilities.
  • Druids now have access to a fourth class specialization: Guardian.
  • New spells are now learned automatically. Class trainers are only needed to change talents, glyphs, class specialization, or to utilize the dual specialization feature.
  • All characters now take 40% less damage from other players.
  • Currency Conversion:
  • Valor points have been converted to Justice points, and Conquest points have been converted to Honor points.
  • Neither of the resultant currencies (Justice and Honor) have an enforced hard-cap at this time.
  • Players are no longer able to earn Valor or Conquest points (bosses drop Justice, and arenas are closed).
  • Items formerly purchasable for Valor/Conquest are available for Justice/Honor.
  • Items:
  • Spell Penetration has been replaced by PvP Power on existing items.
  • Head enchants removed
  • Enchants that modify the gear in your head slot have been removed from the game. This includes older head enchants of every type.
  • Relics, ranged, and thrown items:
  • The slot in which ranged, relics, and thrown items were previously equipped has been removed. All weapons should now be equipped in the weapon slot.
  • Ranged weapons, including wands, have been adjusted to be more powerful.
  • Ranged weapons no longer have a minimum range.
  • Professions:
  • The glyph system has been updated. Many class glyphs have been added, altered, or moved to different glyph types.
  • Prime glyphs have been removed.
  • Chef’s Award and Dalaran Cooking Award have been removed. Existing awards have been converted to Epicurean’s Award.
  • Quests:
  • The cap for daily quests has been removed.
  • There is no longer a displayed count of daily quests completed.
  • User Interface:
  • There is a new user interface for your mounts and pets.
  • Character creation screens have been updated.
  • Buffs have been consolidated in the UI.
  • New roll results frame added. This new feature can be accessed by clicking the word "[Loot]" in chat, or by typing "/loot".
  • The PvE queue frames have been unified. You can now queue for dungeons, raids, and other queue-able content in one handy place.
  • Vendors now offer item filtering.
  • Spellbooks have been updated to reflect changes to core abilities, and now include a brief overview of specializations.
  • The Dungeon Journal has been expanded with information on all pre-Cataclysm encounters.
  • A new help system has been added to many frames. You can toggle this on and off by clicking the "i" button in the upper left corner of the frame.

New in World of Warcraft Patch 4.3.4 (Aug 16, 2012)

  • A new Submit Bug button has been added. Clicking this option will open a report dialog box, along with basic instructions on what to include in your bug report.
  • A new Submit Suggestion button has been added. Clicking this option will open a text dialog box, along with a description of what to include in your suggestion.
  • The Report Lag button has been removed.
  • The Report Abuse button is now called Report Player.
  • The Report Player function offers four categories: Spamming, Language, Name, and Cheating.
  • Reporting a player for Cheating now opens a text window in which a description of the occurrence can be written.
  • Reporting a Name opens a window with three categories: Player Name, Guild Name, and Arena Team Name. There is also a text field for optional information.
  • Report Player now includes text and visual instructions for how to submit a report.
  • Right-clicking a character’s portrait now offers additional reporting options.

New in World of Warcraft Patch 4.3.3 (Feb 29, 2012)

  • Bug Fixes:
  • Fixed several client-side bugs.
  • General:
  • Modified code and content support for the Scroll of Resurrection system.

New in World of Warcraft Patch 4.3.2.15211 (Feb 2, 2012)

  • Classes: General
  • Vengeance is no longer triggered by receiving damage from other players.
  • Druids
  • The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
  • Hunters
  • Aspect of the Hawk now grants roughly 35% more attack power.
  • Deterrence now also reduces damage taken by 30% while active.
  • Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
  • Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
  • Mages
  • Fireball damage has been reduced by roughly 6%.
  • Pyroblast initial damage has been reduced by roughly 6%. Damage over time is unchanged.
  • Paladins
  • Holy Radiance now costs 40% of base mana, up from 35%.
  • Priests
  • Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
  • Rogues
  • Adrenaline Rush no longer triggers a global cooldown.
  • Dungeons & Raids:
  • You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
  • Baradin Hold:
  • The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.
  • Dragon Soul
  • Yor’sahj the Unsleeping:
  • The Shaman spell Unleash Life now properly only triggers Deep Corruption on its target. Previously, this affected both the caster and the target.
  • Warmaster Blackhorn:
  • The visual warning for Twilight Elites' Blade Rush should be easier to see.
  • Spine of Deathwing:
  • Burning Tendons health has been reduced by 15% in 10- and 25-player Heroic mode. This change eases the burst damage requirement to complete the encounter, which should allow players to make use of more varied raid compositions.
  • Madness of Deathwing:
  • The Priest spell Leap of Faith is no longer usable while under the effect of Carrying Winds.
  • Items:
  • Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.
  • Maw of the Dragonlord can now have its effect triggered by healing from Holy Word: Sanctuary.
  • User Interface
  • Fixed a bug that caused the Mature Language Filter to reset on exit.
  • A notice is now displayed 15 minutes prior to the player being disconnected by parental controls.

New in World of Warcraft Patch 4.3.0 (Dec 1, 2011)

  • General:
  • New Dungeon: End Time - This new 5-player Heroic dungeon begins the quest to save all with a look at the desolate future of Azeroth, should its defenders fail to stop Deathwing.
  • New Dungeon: Well of Eternity - In this new 5-player Heroic dungeon, adventurers travel back 10,000 years in a brazen attempt to retrieve the Dragon Soul.
  • New Dungeon: Hour of Twilight - This new 5-player Heroic dungeon sets the final stage by bringing players face-to-face with the Twilight's Hammer in present-day Dragonblight, where Thrall and the Dragon Soul must be safely escorted to Wyrmrest Temple so that the assault on Deathwing can commence.
  • New Raid: Dragon Soul - Players have the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.
  • New Baradin Hold boss: Alizabal - Alizabal presents an all-new boss challenge to player in 10- and 25-player arrangements who control Tol Barad. This boss will be available with the start of Season 11, one week after the release of patch 4.3.
  • New Legendary Item: Fangs of the Father - The most deadly and experienced rogues will play a central role in the fate of the world the rogue's way: by manipulating key events from the shadows. Players will travel across continents to accomplish crucial missions of reconnaissance, burglary, infiltration and, of course, assassination. Rogues who succeed will receive a paired set of daggers that will become increasingly lethal as their bearer progresses along the legendary quest. At the height of their strength, they will be imbued with the vile essence of the Old Gods, as well as the maddened fury of the Black Dragonflight -- bestowing great power upon their bearer. These powers include a stacking increase to Agility which builds until dark wings unfurl from the rogue's back, removing the combo point cost and increasing damage of finishing moves for a short time. In addition, the wings which can be spread on command (with no combat benefit) to slow a rapid descent, allowing the rogue to slowly fall to the ground... or enact a little death from above!
  • New Feature: Raid Finder - This new grouping feature allows players to quickly and easily form a pick-up raid for a specially tuned version of the current tier of endgame content: the Dragon Soul raid.
  • New Feature: Transmogrification - This new feature allows players to customize their gear like never before: copying the appearance of one magical item onto another. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Void Storage - In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Reforging - The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.
  • Darkmoon Faire - Make your way to Darkmoon Island during the first week of every month to take in the new Darkmoon Faire, complete with new quests, shows, games, recipes, toys, balloons, souvenirs, snacks, beverages, achievements, and titles.
  • Improved Outland & Northrend Quest Flow - The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
  • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
  • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.
  • Achievements:
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.
  • The achievement Tol Barad Veteran now requires 25 victories in Tol Barad, down from 100.
  • Classes: General:
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.
  • Spells which have an effect broken by taking damage past a threshold (Entangling Roots, Fear, Frost Nova, etc.) now count damage that was prevented by damage absorbs or other damage reducing effects.
  • Buffs - All raid and party buffs which grant group members 10% increased attack power have been changed slightly. They continue to provide 10% increased ranged attack power, but now provide 20% increased melee attack power.
  • Abomination's Might: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Blessing of Might: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Runescroll of Might: The melee attack power bonus from this consumable has been increased to 16%, up from 8%. The ranged attack power bonus remains 8%.
  • Trueshot Aura: The melee attack power bonus from this raid buff has been increased to 20%, up from 10%. The ranged attack power bonus remains 10%.
  • Unleashed Rage: The melee attack power bonus from this raid buff has been increased to 10/20%, up from 5/10%. The ranged attack power bonus remains 5/10%.
  • Death Knights:
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master's crit and spell penetration stats.
  • Talent Specializations - Blood
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
  • Unholy:
  • Unholy Might now increases Strength by 25%, up from 20%.
  • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
  • Druids:
  • Wrath has a new spell effect.
  • Hurricane has a new updated visual effect.
  • Swipe (Cat) has been reduced to 340% weapon damage, down from 415%.
  • Bear Form now provides an armor bonus of 120% at all levels, up from 65% for characters below level 40, making it easier for lower level druids to tank dungeons.
  • Bear Form now provides a Stamina bonus of 20%, up from 10%.
  • Talent Specializations - Balance
  • Celestial Focus now also reduces Cyclone spell pushback.
  • Restoration:
  • Wild Growth healing has been reduced by 20%.
  • Nature's Focus now also reduces Cyclone and Entangling Roots spell pushback.
  • Glyphs:
  • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
  • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.
  • Hunters:
  • Monstrous Bite now reduces the target's healing received by 25%, up from 10%.
  • Talent Specializations - Beast Mastery
  • Animal Handler now increases Attack Power by 30%, up from 25%.
  • Widow Venom now reduces the target's healing received by 25%, up from 10%.
  • Burrow Attack now does approximately 20% more damage, and has an increased area of effect.
  • Froststorm Breath now does approximately 20% more damage, and has an increased area of effect.
  • Survival:
  • Explosive Shot damage has been increased by 15%.
  • Mages
  • Pyroblast's initial damage has been increased by approximately 26%, and its damage over time has been increased by approximately 100%.
  • Fireball damage has been increased by approximately 17%.
  • Talent Specializations - Fire
  • Living Bomb damage over time has been increased by approximately 10%, and explosion damage has been increased by approximately 120%.
  • Paladins:
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
  • Talent Specializations:
  • Holy
  • Clarity of Purpose now also reduces the cast time of Holy Radiance.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.
  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
  • Light of Dawn now affects 6 targets (base effect), up from 5.
  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.
  • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.
  • Retribution:
  • Sanctified Retribution now increases the critical hit chance of Hammer of Wrath by 2/4/6%, down from 20/40/60%.
  • Two-Handed Weapon Specialization (passive) now increases damage by 25%, up from 20%.
  • Glyphs - Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.
  • Priests:
  • Divine Hymn now affects 5 targets, up from 3.
  • Talent Specializations - Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.
  • Holy:
  • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
  • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.
  • Guardian Spirit's healing bonus has been increased to 60%, up from 40%.
  • Holy Word: Serenity now has a cooldown of 10 seconds, down from 15 seconds.
  • Glyphs - Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%. Rogue
  • Wound Poison now reduces the target's healing received by 25%, up from 10%.
  • Shaman:
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear's base cooldown has been adjusted to 15 seconds, up from 6 seconds.
  • Talent Specializations - Elemental
  • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
  • Earthquake damage has been increased by roughly 75%.
  • Elemental Fury now removes the cooldown from Chain Lightning.
  • Reverberation now reduces the cooldown of Wind Shear by 5/10 seconds, up from 0.5/1 second.
  • Shamanism now increases the spell power benefit to Lightning Bolt, Lava Burst, and Chain Lightning by 36%, up from 32%.
  • Fire Elemental now benefits from 55% of its master's spell power, up from 50%.
  • Enhancement:
  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.
  • Maelstrom Weapon can now also proc from fully absorbed melee attacks.
  • Restoration:
  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.
  • Warlocks:
  • Shadow Bolt has a new spell effect.
  • Soul Fire now scales with 72.6% of spell power, up from 62.5%.
  • The Voidwalker ability Suffering now works like the hunter pet talent Taunt.
  • Talent Specializations - Demonology
  • Master Demonologist now grants a base bonus of 18.4% and 2.3% per mastery, up from 16% and 2% per mastery.
  • Impending Doom is now also activated by Soul Fire.
  • Destruction:
  • Fire and Brimstone now increases the damage of Incinerate and Chaos Bolt on Immolated targets by 5/10/15%, up from 2/4/6%.
  • Burning Embers now deals damage equal to 25/50% of Soul Fire and Imp's Firebolt, up from 15/30%.
  • Buning Embers damage cap has been raised.
  • Shadowburn now deals Shadowflame damage, instead of Shadow damage.
  • Improved Soul Fire now lasts 20 sec, up from 15sec.
  • Bug Fixes - Fixed a bug that caused Doomguard and Infernal to benefit dramatically more than intended from Demonology Mastery.
  • Warriors:
  • Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.
  • Slam now uses a new character attack animation.
  • Colossus Smash now uses a new character attack animation.
  • Talent Specializations - Arms
  • Mortal Strike now reduces the target's healing received by 25%, up from 10%.
  • Fury:
  • Dual Wield Specialization no longer increases Physical damage by 5%. It continues to increase off-hand attack damage by 25%.
  • Furious Attacks now reduces the target's healing received by 25%, up from 10%.
  • Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time , Well of Eternity , Hour of Twilight , and Dragon Soul .
  • Players who use Dungeon Finder for a random Heroic dungeon will no longer be locked to that instance. Previously, players who entered an instance via the Random Dungeon option were then prohibited from queuing for that dungeon or entering the instance manually via the portal. Players should now always be able to complete a specific Heroic dungeon once per day regardless of any random dungeons completed.
  • Ruins of Ahn'qiraj - Bosses now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.
  • Zul'Gurub - Players now only have to kill two of the four initial dungeon bosses (High Priest Venoxis, Broodlord Mandokir, High Priestess Kilnara, and Zanzil) to face Jin'do the Godbreaker.
  • Zul'Aman - Players now only have to kill two of the four Troll avatars before they may face Hex Lord Malacrass.
  • Guilds:
  • Guild Standards are again useable in Firelands. Duration has been increased to 15 minutes, the effect has a 100 yard radius, and now affects dead players.
  • Items:
  • Dragonwrath, Tarecgosa's Rest: The chance for this item's effect to be triggered has been reduced.
  • Races:
  • The orc racial Blood Fury now increases spell power rather than only spell damage.
  • User Interface:
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Bag Search - A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.
  • Inactive Guild Leader Replacement - Guilds with inactive guild leaders can now usurp the leader under specific conditions.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.
  • Added a "promote everyone" checkbox that will automatically make all raid members, Raid assistants. This checkbox can be found in the Raid Frame and the Unit Frame "pull-out" tab.
  • There are now commands for world markers & unit markers.
  • Added new rotation, zoom, and pan controls are now available in all windows with player models in UI frames.
  • Players can now unlearn profession specialization without unlearning the profession (Engineering & Alchemy).
  • [Mac] Added functionality to allow using the Command key instead of the Control key on Apple keyboards. This can be enabled in Mac Options.
  • [Mac] Added functionality to disable Mac OS system keyboard shortcuts so that they do not interfere with keyboard shortcuts in WoW. This can be enabled in Mac Options.
  • Added a feature to interact with NPCs, game objects (mailbox, mining nodes, etc.), and corpses on left-click as well as right-click. There is now an option under Interface: Controlsto turn this feature off.
  • Bug Fixes:
  • [China, Korea, Taiwan] Pasting from the clipboard should no longer cause the client to crash.

New in World of Warcraft Patch 4.2.2 (Aug 31, 2011)

  • Dungeons & Raids:
  • Firelands:
  • The visibility of Ragnaros' Dreadflame ability has been increased.
  • The size of Ragnaros' hit box during the final phase of the Heroic encounter has been increased.
  • User Interface:
  • Raid Frames should now remember whether they were shown or hidden upon subsequent logins
  • Technical:
  • Players using multiple accounts should now be available to be invited to a Real ID Party.
  • Updating a raid roster while in combat should no longer cause a client crash.
  • Attempts to purchase Arena Season 10 items should no longer sometimes cause a client crash. (Korea Only)

New in World of Warcraft Patch 4.2.0a (Aug 9, 2011)

  • Using an instant cast spell right after a target dies should no longer re-target the dead target's body.
  • Using an ability immediately after switching targets should no longer affect the previous target.
  • Resolved a movement error when jumping onto an object while experiencing a low frame rate.
  • Mac: Fixed a bug preventing shift and mouse wheel commands from registering properly.
  • Resolved issues that were causing client crashes near Beth'tilac in the Firelands.
  • Disconnecting while riding as a passenger in a vehicle should no longer cause an error upon subsequent login.
  • Entering a password with Japanese Hiragana selected as the keyboard type should no longer cause a crash.
  • Resolved an issue that was causing the client to crash under certain conditions when minimizing the game client.
  • Items:
  • The tooltip color for heirloom items has been returned to gold.
  • Quests:
  • A move enforcement issue has been resolved that was affecting the death knight starting area quest N Death Knight [55] Death Comes From On High.
  • Tarecgosa's platform during the cutscene from N [85] Alignment (Elemental Bonds legendary quest) should now be visible before she lands on it.

New in World of Warcraft Patch 4.2.0 (Jun 29, 2011)

  • General:
  • New Daily Quests: The Regrowth and Molten Front
  • A large assortment of all-new daily quests and rewards are now available in Hyjal, where players can help the Guardians of Hyjal push back the allies of Ragnaros and establish a forward operating base in the Firelands! In order to partake in the Regrowth and Molten Front daily quests, players must have at least completed Mount Hyjal up to and including the quest Aessina's Miracle. Once this quest has been completed, players should speak with Matoclaw in the Sanctuary of Malorne to take part in the Regrowth efforts.
  • New Quest Chain: Elemental Bonds
  • A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained at the Earthshrines in Stormwind or Orgrimmar.
  • New Raid: The Firelands
  • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.
  • New Legendary Item: Dragonwrath, Tarecgosa's Rest
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands, or have completed any of the achievements Bastion of Twilight, Blackwing Descent, or Throne of the Four Winds. Once any of these achievements have been unlocked, players can accept the quest A Legendary Engagement from Ziradormi in Grommash Hold in Orgrimmar, or Coridormi atop the Wizard's Sanctum in Stormwind (players who have already completed any of these achievements are immediately eligible for this quest). Players who become eligible for the quest series by killing a Molten Lord in the Firelands will automatically receive the quest Your Time Has Come, leading them to the start of the questline. The legendary item questline is only available to druids, mages, priests, shaman, and warlocks.
  • New User Interface Feature: Dungeon Journal
  • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.
  • Recruit-A-Friend now awards bonus experience and free level grants to level 80, up from level 60.
  • Achievements:
  • Bear-ly Made It (new achievement): Save all four prisoners before they are sacrificed in Zul'Aman on Heroic difficulty.
  • Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.
  • Buffs:
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
  • Crowd Control:
  • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
  • Pets:
  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.
  • The Defensive pet stance will now only cause the player's pet to attack enemies which attack the pet or the master.
  • Spell Interrupts:
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.
  • Stats:
  • Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Death knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
  • General Class Bug Fixes:
  • Players should no longer incorrectly receive a message stating they interrupted a spell cast when they did not.
  • Action bars will no longer briefly disappear when characters that have a stance bar enter a vehicle.
  • Death Knights:
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.
  • Talent Specializations
  • Frost:
  • Hungering Cold now has a 1.5-second cast time.
  • Might of the Frozen Wastes now increases two-handed weapon damage by 3/7/10%, down from 4/8/12%.
  • Unholy:
  • Unholy Might now increases Strength by 20%, up from 5%.
  • Glyphs:
  • Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health (still requires Frost or Unholy Presence).
  • Death Knight Bug Fixes:
  • The talent Killing Machine can now properly be triggered from off-hand attacks as well as main-hand attacks.
  • Druids:
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form's scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
  • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake's tooltip being incorrect from this change will be corrected in a future patch.
  • Ravage damage at level 80 and above has been increased to 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
  • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
  • Shred damage at level 80 and above has been increased to 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.
  • Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
  • Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Starfire damage has been increased by approximately 23%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.
  • Wrath damage has been increased by approximately 23%.
  • Talent Specializations
  • Balance:
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.
  • Feral:
  • Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
  • Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
  • Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
  • Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
  • Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
  • Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
  • Thrash initial base damage has been increased to 1042, up from 339. Initial damage attack power scaling has been decreased to 9.82%, down from 19.2%. Periodic base damage has been increased to 581, up from 189. Periodic damage attack power scaling has been decreased to 1.67%, down from 3.26%. In addition, a bug was corrected where armor decreased the periodic damage done by this ability.
  • Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
  • Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.
  • Restoration:
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
  • Glyphs:
  • Glyph of Berserk duration increase is now 10 seconds, up from 5.
  • Glyph of Ferocious Bite has been redesigned. It now causes Ferocious Bite to heal the caster for 1% of maximum health for each 10 energy used.
  • Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.
  • Set Bonuses:
  • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).
  • The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
  • Druid Bug Fixes:
  • It is no longer possible in some encounters to use Feral Charge when closer than its minimum range.
  • Hunters:
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.
  • Talent Specializations
  • Marksmanship:
  • Careful Aim now grants additional critical strike chance against targets over 90% health, up from 80% health.
  • Survival:
  • Black Arrow damage done has been increased by roughly 40%.
  • Pets:
  • 10 new rare tamable beasts have been added, each of which provides a unique taming challenge. Will you be the first hunter to tame Deth'tilac, the rarest and most powerful of them all? Players will need to progress through the Hyjal Regrowth and Molten Front daily questing areas in order to unlock access to the full gamut of taming challenges.
  • Intervene (Pet Tenacity) has been redesigned. The pet runs at high speed toward a group member, reducing the damage done by the next melee or ranged attack made against them equal to 50% of the pet's total health.
  • Mages:
  • Arcane Blast damage done has been reduced by 5%.
  • Pyroblast cast when Hot Streak is not active was doing slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased by 100%.
  • Talent Specializations
  • Fire:
  • When Impact spreads Living Bomb, it will only be spread to two additional targets. The net effect is that if the mage's most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.
  • Frost:
  • Deep Freeze and Ring of Frost will cause diminishing returns on each other, in addition to the spells they normally share diminishing returns with.
  • Paladins:
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Guardian of Ancient Kings uses the new Assist pet stance functionality.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.
  • Seal of Righteousness now can be activated by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can activate this seal. In addition, Seal of Righteousness procs can now be critical effects.
  • Talent Specializations
  • Holy:
  • Beacon of Light can no longer be dispelled. In addition, it now transfers 100% of the heal from Holy Light, but still 50% of the heal from other spells.
  • Denounce has been redesigned. It still reduces the mana cost of Exorcism. However, it no longer has a chance on Holy Shock of making Exorcism free and instant. Instead, it has a 50/100% chance to prevent the Exorcism target from causing critical effects for the next 6 seconds. This effect can be dispelled.
  • Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.
  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.
  • Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light. In addition, the old Denounce spell overlay effect has been transferred to Infusion of Light since Denounce is no longer a proc.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.
  • Walk in the Light now improves Word of Glory healing by 30%, in addition to its current effects.
  • Protection:
  • Ardent Defender has a new spell effect.
  • Guarded By The Light no longer interacts with Holy Shield in any way.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
  • Retribution:
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
  • The Seals of Command talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.
  • Selfless Healer can no longer be dispelled and cannot be stolen via Spellsteal; and, in addition to its current effects, it lowers the cooldown of Word of Glory by 5/10 seconds.
  • Glyphs:
  • Glyph of Seal of Truth expertise bonus now also works when Seal of Righteousness is active.
  • Priests:
  • Devouring Plague damage done has been decreased by 12%.
  • Mind Blast damage done has been increased by 12%.
  • Shadowfiend uses the new Assist pet stance functionality.
  • Shadow Word: Death damage done has been increased by 12%.
  • Shadow Word: Pain damage done has been decreased by 12%.
  • Talent Specializations
  • Shadow:
  • Mind Flay damage done has been increased by 12%.
  • Psychic Horror no longer has a forward facing requirement, making it consistent with other non-projectile-based crowd control spells.
  • Sin and Punishment's Vampiric Touch backlash fear effect no longer has diminishing returns.
  • Vampiric Touch damage done has been decreased by 12%.
  • Priest Bug Fixes:
  • Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.
  • Rogues:
  • Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
  • Combat Readiness and Cloak of Shadows now share a cooldown.
  • Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
  • Stealth now once again begins its cooldown once the rogue leaves Stealth.
  • Talent Specializations
  • Assassination:
  • Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
  • Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.
  • Combat:
  • Savage Combat now increases attack power by 3/6%, up from 2/4%.
  • Vitality now increases attack power by 30%, up from 25%.
  • Subtlety:
  • Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
  • Hemorrhage base damage has been increased by 40%.
  • Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.
  • Shaman:
  • Fire Nova damage has been increased by 15%.
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Unleash Wind now deals 175% weapon damage, up from 125%.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.
  • Talent Specializations
  • Elemental:
  • Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.
  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.
  • Enhancement:
  • Stormstrike now deals 225% weapon damage, up from 125%.
  • Restoration:
  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.
  • Glyphs:
  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
  • Set Bonuses:
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).
  • Warlocks:
  • Soul Fire is now available at level 20, down from level 54.
  • Soul Harvest has a new spell effect.
  • Glyphs:
  • Glyph of Soul Swap now applies a 30-second cooldown to Soul Swap, up from 15 seconds.
  • Warlock Bug Fixes:
  • It is no longer possible to leave combat while channeling Drain Soul.
  • Warriors:
  • Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
  • Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
  • Retaliation, Recklessness and Shield Wall no longer have stance requirements.
  • Talent Specializations
  • Arms:
  • Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.
  • Fury:
  • Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.
  • Warrior Bug Fixes:
  • It is no longer possible in some encounters to use Charge when closer than its minimum range.
  • Currency:
  • Conquest & Honor Points:
  • All existing Conquest Points in the Currency tab have been converted to Honor Points. Any points above the Honor Point cap must be spent within the next week before Season 10 starts. Once Season 10 begins, all Honor Points exceeding the 4,000 point cap will be converted into gold at a rate of 35 silver per point and mailed to characters.
  • The minimum cap on Conquest Points earned per week from Arenas is now 1350 at 1500 or less Arena rating. The maximum cap is now 2700 at 3000 or more Arena rating. The cap continues to scale non-linearly between those two points. For comparison, during season 9 the cap ranged between 1343 and 3000.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. Battleground ratings receive a bonus of 22.2% to the cap they generate, meaning the cap from Battleground rating now ranges between 1650 and 3300. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.
  • Example: During the first week of Season 10 everyone starts with a rating below 1500. Therefore, the cap from Rated Battlegrounds will be 1650 and the cap from Arena rating will be 1350. In the first week, the character wins enough Arena matches to reach the 1350 point cap. After that point, Arena wins will no longer grant Conquest points for the week. However, the character can still earn up to 300 additional points, but can only earn those points from either Rated Battlegrounds, or from the Conquest Point bonus for holiday and/or daily random Battlegrounds. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is 1800, and the cap from Rated Battlegrounds is 1650. The character has a total cap of 1800 Conquest points for the week. Up to 1650 points can be earned from Rated Battlegrounds, but the last 150 must come from a different source.
  • Valor & Justice Points:
  • All existing Valor Points in the Currency tab have been converted to Justice Points. Any points above the Justice Point cap will be converted into gold at a rate of 47 silver per point and mailed to characters.
  • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
  • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
  • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
  • The number of Valor Points awarded for killing a boss in the Firelands is 120 in 10-player mode, and 140 in 25-player mode.
  • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 120 in 10-player mode, and 140 in 25-player mode.
  • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.
  • Dungeons & Raids:
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
  • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
  • This feature is available for 5-player content as well when Use Raid-Style Party Frames is selected in the Interface options.
  • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.
  • Baradin Hold:
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.
  • The Bastion of Twilight:
  • The damage modifier on normal difficulty has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • One of each type of bound elemental in the Ascendant Council chamber has been removed.
  • Bound Deluge's Frost Whirl ability now deals 50% less damage.
  • Arion:
  • Chain Lightning damage and chain distance has been reduced.
  • Cho'gall:
  • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage have all been reduced by 20%.
  • Corrupting Crash and Depravity
  • The amount of Corruption they give has been reduced to 5, down from 10.
  • Corrupted Bite effect caused by Blood of the Old God has been reduced.
  • Damage taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
  • Debilitating Beam damage has been reduced by 20%.
  • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings:
  • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, and Fabulous Flames damage have all been reduced by 20%.
  • Elementium Monstrosity:
  • Electrical Instability damage has been reduced.
  • Feludius:
  • Damage due to being frozen while Waterlogged has been reduced.
  • Halfus:
  • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, and Shadow Nova damage have all been reduced by 20%.
  • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
  • Shadow Nova base cast time has been increased.
  • Ignacious:
  • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra:
  • Harden Skin now increases physical damage dealt by 20%, down from 100%.
  • Blackwing Descent:
  • Atramedes:
  • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage have all been reduced by 20%.
  • Modulation no longer causes Sound in normal difficulty.
  • Sound given by Sonar Pulse has been reduced to 3, down from 5.
  • Chimaeron:
  • Health has been reduced by 20% and melee damage has been reduced by 10%.
  • Chimaeron will now only cast two caustic slimes per 30-second cycle.
  • Drakeadon Mongrel:
  • Time Lapse no longer stuns.
  • Frost Burn silence is now 3 seconds.
  • Dwarven Kings:
  • Whirlwind no longer drops threat.
  • Execution Sentence now deals damage only.
  • Shield of Light absorption has been reduced.
  • Magmaw:
  • Damage and hit points have been reduced by 20%.
  • Lava Parasites have been diminished.
  • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
  • Mangled Lifeless no longer instantly kills, and its damage has been reduced.
  • Parasitic Infection has been decreased.
  • Maloriak:
  • Health, damage, Aberration health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage have all been decreased by 20%.
  • The Aberration stacking damage buff has been decreased.
  • Prime Subjects no longer fixate, and are no longer immune to taunt effects.
  • Nefarian:
  • Health and melee damage has been reduced by 20%.
  • Animated Bone Warriors take 33 seconds to fall over, down from 50. In addition, fewer Animated Bone Warriors spawn.
  • Blast Nova cast time has been increased.
  • Chromatic Prototype health has been reduced by 20%.
  • Electrocute damage has been reduced by 30%.
  • Magma Stacking debuff effect has been reduced by 75%.
  • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 once every 15 seconds.
  • Onyxia health and melee damage has been reduced by 20%.
  • Shadowflame Barrage damage has been reduced by 20%.
  • Tail Lash damage has been reduced by 50%.
  • Omnotron Council:
  • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, and Arcane Annihilator damage have all been reduced by 20%.
  • Barrier absorb amount has been increased by 100%.
  • The cooldown on Power Conversion (Converted Power chance) has been increased.
  • Flamethrower damage has been reduced by 40%.
  • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.
  • Deadmines:
  • Vanessa VanCleef (Heroic difficulty) now has a sweet, sweet voice to accompany her dialog.
  • Throne of the Four Winds:
  • Al'Akir:
  • Acid Rain now stacks every 20 seconds, up from 15.
  • Electrocute now pulses every 1 second, up from 0.5.
  • Feedback duration has been increased to 30 seconds, up from 20.
  • Health, damage, and Wind Burst damage have all been reduced by 20%.
  • Lightning and Lightning Rod recast time has been increased.
  • Lightning Strike friendly chain damage has been reduced by 50%.
  • Static Shock will no longer be used on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds:
  • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage, Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
  • Gathering Strength cast time has been increased.
  • Ice Patch slow effect is now 5% per stack, up to 10 stacks, down from 10% per stack, up to 30 stacks, and damage has been reduced by 20%.
  • Wind Chill damage has been decreased by 20% and now increases damage taken by 5% per stack.
  • Zul'Gurub:
  • All cauldron buffs are now usable while mounted.
  • High Priestess Kilnara's death now turns off the flaming tiki mask gauntlet.
  • High Priest Venoxis's death now removes the poison from the plants at the start of the dungeon.
  • Dungeon & Raid Bug Fixes:
  • Bosses are now immune to the shrinking effect from Gnomish Shrink Ray.
  • The achievement Aberrant Behavior should no longer incorrectly reset its kill tracking during the Maloriak encounter in Blackwing Descent.
  • Anshal's Soothing Breeze should no longer cause combat pets to behave erratically in Throne of the Four Winds.
  • Raid Marker icons are now visible in all phases of boss encounters.
  • Guilds:
  • Guild Finder
  • Long comments will now work and not be cut off in the display.
  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.
  • The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
  • Items:
  • If a player wins a Need roll under the Need Before Greed system on a Bind on Equip item, the item will become Soulbound to that player. The item will remain unbound if won via a Greed roll.
  • Applicable tier 11 items now cost Justice Points.
  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.
  • The Keyring bag slot has been removed to make room in the user interface for new features.
  • Keys which no longer serve a purpose in the game will be removed from player inventories. Compensation for the keys will be automatically provided in the form of each key's vendor sell price in gold.
  • Keys which are obsolete quest items will be removed from player inventories.
  • Keys which may still be of use to players will be transferred to regular inventory space. If a player's bags are full, these keys will sit in a backlogged inventory until sufficient space is made available. Once space is opened, the keys will appear in regular inventory upon the player logging out or switching zones.
  • PvP Items & Rewards:
  • Applicable Season 9 items now cost Honor Points.
  • Gladiator Weapons:
  • Season 10 Conquest Point weapons will only be purchasable once a required minimum sum of Conquest Points has been reached during the current season. For example, Ruthless Gladiator's Pike costs 3400 Conquest Points to purchase. However, players must first earn a total of 7800 Conquest Points during Season 10 before they are able to purchase it.
  • Season 9 Honor Point weapons will only be purchasable once a required minimum sum of Honor Points has been reached during the current season. For example, Vicious Gladiator's Pike costs 3400 Honor Points to purchase. However, players must first earn a total of 7250 Honor Points during Season 10 before they are able to purchase it.
  • Once the minimum sum of points required to purchase weapons is reached, all available weapons can be purchased for their listed costs. The point requirement is not reset once a purchase is made.
  • Weapon tooltips from the vendor will let players know how many more Conquest or Honor Points must be earned in the current season before the item can be purchased.
  • Rated Battleground Rewards:
  • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they're account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  • Set Bonuses:
  • The 2-piece resilience bonus from Cataclysm PvP sets no longer stacks. If a player wears 2 pieces each from 2 different Cataclysm sets, the player will only receive the 400 resilience rating bonus once. This change does not apply to PvP sets from prior expansions.
  • Professions:
  • Engineering:
  • D.E.H.T.A. has recently placed a great number of critters under their protection, especially rabbits and squirrels. Because of this, Flintlocke's Woodchucker has been re-fitted to use wild chickens until an "agreement" can be reached.
  • Skinning:
  • Players can no longer skin corpses already being actively skinned or looted by other players.
  • PvP
  • Arenas:
  • The individual Matchmaking Rating column has been removed from the Arena scoreboard.
  • The Ring of Valor has been added to the Arena rotation once again. Players no longer start the match on elevators at the center of the map. They now begin the match in starting rooms on opposite sides of the Arena.
  • Battlegrounds:
  • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.
  • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
  • Warsong Gulch has been added back into the Rated Battleground rotation.
  • War Games:
  • Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.
  • Quests & Creatures:
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.
  • Creatures will now display smooth energy regeneration for players.
  • Races:
  • All character races now have a /roar sound.
  • User Interface:
  • The Interface Options screens have changed size to match the Video and Audio screens. This allows for a larger Compact Unit Frames Profiles panel.
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • The order in which characters are listed at the Character Selection screen can now be rearranged and saved.
  • The cast bar can now be moved to display below the Character frame.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.
  • Technical:
  • The Blizzard Launcher now utilizes Universal Plug and Play for port configuration. If your router supports UPnP it will automatically open the ports that it requires and your downloads will be unrestricted.

New in World of Warcraft Patch 4.1.0a (May 6, 2011)

  • Fixed an issue that sometimes caused player to disconnect when zoning into another location.
  • The title Blackwing's Bane awarded for defeating Nefarian on Heroic difficulty is now selectable again by characters who have earned it.
  • The targeting reticule should no longer disappear when players cast spells.
  • Resolved some issues that were causing Movement Enforcement Errors.
  • Resolved an issue affecting death knight runes after switching specializations.
  • Party member positions should show up correctly when in dungeons.
  • Animations while mounted should work normally again.
  • NPCs should no longer be floating... unless they're meant to float.
  • Character legs should move properly when the character is moving.
  • Players using a single client to connect to multiple regions should be able to do so again.

New in World of Warcraft Patch 4.1.0 (Apr 27, 2011)

  • Rise of the Zandalari:
  • The days when great troll empires stretched across ancient Kalimdor are long past. Millennia of war and internal strife have stripped these nations of their power, lands, and glory. As Azeroth recovers from the destruction of the Cataclysm, the world's divided troll populations face a bleak future. These dark times have spurred the trolls of the Zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. They have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire. With the Zandalari's aid, the fallen capitals of the Gurubashi and Amani nations—Zul'Gurub and Zul'Aman—are already rebuilding, replenishing their forces for a bloody campaign to expand their territories.
  • Yet Vol'jin and his Darkspear trolls are not aligned with the Zandalari. They have sworn to stand with their Horde comrades—and even work with the Alliance—should the trolls ignite a new war on Azeroth. Soon, Vol'jin might be forced to act on his promise, for if the Gurubashi and Amani are left to their own devices, the world will know the legendary strength and savagery of the ancient troll empires once again.
  • Guild Challenges:
  • Built into the Info panel of the guild user interface, Guild Challenges are weekly tasks guild groups can tackle for additional guild experience, achievements, and gold. At the top of the guild user interface Info pane, a new Guild Challenges section is displayed and broken into three categories: Dungeons, Raids, and Rated Battlegrounds. Any guild group will qualify for Guild Challenges credit and there is a set number of times each challenge can be completed per week.
  • Guild Finder:
  • Guild Finder is a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership. Whether you're a guild leader looking to fill your ranks or a player looking for a guild that meets your strictest requirements, the Guild Finder provides an easy way to make new friends!
  • Dungeon Finder Call to Arms:
  • A new system intended to lower queue times, Dungeon Finder: Call to Arms offers additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount.
  • General:
  • Conquest Points are now purchasable from the Valor Quartermasters at 250 Conquest Points per 250 Valor Points.Honor Points are now purchasable from the Justice Trade Goods vendors at 250 Honor Points per 375 Justice Points.Justice Points are now purchasable from the Honor Trade Goods vendors at 250 Justice Points per 375 Honor Points.Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.
  • Achievements:
  • A new feat of strength with an associated title, "the Camel-Hoarder", has been added for players that have bested Dormus and obtained the Reins of the Grey Riding Camel -- because there must always be a Camel-Hoarder.
  • PvP
  • The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system: Guild Gankin' in Gilneas, Guild Gulch, The Peak of Perfection, The Perfect Guild Storm, Storming the Beach.
  • Rated Battlegrounds
  • The achievements to win 100 rated Battlegrounds have been renamed to "Veteran of the Alliance" and "Veteran of the Horde", and now award those titles.Achievements to win 300 rated Battlegrounds have been added, awarding the "Warbound" and "Warbringer" titles to the Alliance and Horde respectively.
  • Arathi Basin
  • The achievement "We Had It All Along *cough*" now requires the player to win Arathi Basin by 50 points or less, up from 10 points or less.
  • The Battle for Gilneas
  • The achievement "Jugger Not" now requires the player to win The Battle for Gilneas by 100 points or less, up from 10 points or less.The achievement "Out of the Fog" requires the player to defend 2 bases in a single battle, down from 3.The achievement "One Two Three You Don't Know About Me" requires the player to assault 2 bases in a single battle, down from 3.The achievement "Not Your Average PUG'er" now requires 10 total flag defenses, down from 50.The achievement "Battle for Gilneas All-Star" now requires a single flag assault and flag defense in a battle, down from 2.
  • Achievements Bug Fixes
  • The guild rated Battleground title achievements should now properly be awarded.
  • Valor and Conquest Points are displaying the correct values when tracked for achievements.
  • Classes General:
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.
  • Death Knights:
  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.Talent Specializations
  • Blood
  • Blood Shield now only works while in Blood Presence.Death Strike self-healing no longer generates threat.
  • Frost
  • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.Frost Strike now deals 130% of weapon damage, up from 110%.Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers. In addition, Howling Blast now has a facing requirement.
  • Unholy
  • Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.Rage of Rivendare again applies 15/30/45% additional damage to Plague, Scourge, and Festering Strike, up from 12/24/36%.
  • Glyphs
  • Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.Death Knight Bug Fixes
  • Runeforging no longer displays a skill-up UI element.
  • Druids:
  • Lacerate bonus threat has been removed and replaced with increased initial damage done.Efflorescence has a new spell effect.Enrage no longer increases physical damage taken.Lifebloom's bloom effect has been reduced by 20%.Prowl has a new icon.Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40% and is no longer cancelled by cancelling shapeshift form.Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now on trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.Swipe (Cat) damage has been doubled.Thrash bonus threat has been removed and replaced with increased damage done.Druids now innately have 100% pushback protection from damage while channeling Tranquility.Talent Specializations
  • Balance
  • Starsurge damage has been reduced by 20%.Solar Beam is now more responsive when enemies move into or out of it.
  • Feral
  • Berserk is no longer on the global cooldown.Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.
  • Restoration
  • Gift of Nature (passive) also reduces Tranquility's cooldown by 2.5/5 minutes.Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. In addition, Living Seed is no longer a prerequisite talent for Efflorescence.Malfurion's Gift now reduces the cooldown of Tranquility by 2.5/5 minutes.Nature's Swiftness now also increases the healing done by the affected nature spell by 50%.
  • Glyphs
  • Glyph of Rake is now Glyph of Pounce, which increases the range of Pounce by 3 yards.Druid Bug Fixes
  • The troll druid models for Flight Form and Swift Flight Form has slimmed down to be more in scale with other druid flight forms.
  • Druids should no longer have UI issues after leaving a vehicle.
  • Hunters:
  • Deterrence no longer requires a melee weapon to be equipped.Explosive Trap now has a new spell effect.Master's Call now has a new spell effect.Multi-Shot damage has been increased by 250%.Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.Pets
  • The Feed Pet ability now instantly heals 50% of the pet's health. Cannot be used in combat. Requires diet-appropriate food.
  • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.
  • Bloodthirsty no longer generates Happiness.Carrion Feeder no longer restores Happiness.Guard Dog no longer causes Growl to generate additional Happiness.
  • Summoned pets now start with 100 focus, up from 0.Glyphs
  • Glyph of Mend Pet is now Glyph of Lesser Proportion, which decreases the size of the pet slightly.Hunter Bug Fixes
  • Hunters will no longer automatically acquire a new target if the current target dies in the middle of a cast.
  • Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.
  • Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
  • Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit hunters with Deterrence active.
  • Distracting Shot and Multi-Shot are now properly 40-yard range.
  • Intervene (Tenacity pet ability) range has been increased so that the pet will properly intercept attacks.
  • Multi-Shot now properly has a 1-second global cooldown.
  • Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.
  • Mages:
  • Arcane Blast cast time has been reduced to 2.0 seconds, down from 2.35 seconds. In addition, the stacking effect of Arcane Blast now increases the damage done by Arcane Explosion, and Arcane Explosion does not consume that effect.Arcane Explosion damage has been increased by 30%.Arcane Missiles damage has been increased by 13%.Blizzard damage has been increased by 70%. Frost Armor has been reworked
  • It now reduces physical damage taken by 15%, instead of providing 20% additional armor.
  • The Chilled proc from Frost Armor can no longer proc Fingers of Frost.
  • The attack speed slow from the Chilled proc is now 20%, down from 25%, but it also affects ranged attack speed.
  • Frost Armor also no longer increases Frost resistance.Frostbolt damage has been increased by 10%.Talent Specializations
  • Arcane
  • Arcane Barrage damage has been increased by 13%.Improved Arcane Explosion now also reduces the mana cost of Arcane Explosion by 25/50%.
  • Fire
  • Combustion no longer has a global cooldown.Ignite is no longer triggered from periodic critical effects.
  • Frost
  • Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.The root effect from Shattered Barrier now shares diminishing returns with the root from Improved Cone of Cold.
  • Glyphs
  • Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana every 5 seconds.
  • Paladins:
  • Righteous Fury now persists through death.Word of Glory now has a 20-second cooldown.Talent Specializations
  • Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.Illuminated Healing shield duration is now 15 seconds, up from 8 seconds. In addition, Illuminated Healing has been increased to provide 1.5% effect per mastery, up from 1.25%.Walk in the Light (passive) removes the cooldown of Word of Glory.
  • Protection
  • Divine Guardian cooldown is now 3 minutes, up from 2.Grand Crusader will now generate a charge of Holy Power if the Avenger Shield it procs is used within 6 seconds.Sacred Duty can now be activated by Avenger's Shield in addition to Judgements. The effect now lasts 10 seconds, down from 15.
  • Retribution
  • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.
  • Paladin Bug Fixes
  • Avenger's Shield can no longer be blocked.
  • Judgements of the Just debuff can no longer trigger talents and other effects.
  • Seal of Truth: Fixed a tooltip error that stated swings at targets with Censure fully stacked dealt 9% weapon damage. They actually dealt 15% damage and the tooltip has been updated accordingly.
  • Priests:
  • Divine Aegis duration has been increased to 15 seconds, up from 12.Dispel Magic can only be used on the casting priest as a baseline effect.Priests now innately have 100% pushback protection from damage while channeling Divine Hymn and Hymn of Hope.Holy Fire damage has been increased to be approximately 30% higher than Smite.Inner Will and Inner Fire now last until canceled.Mind Sear damage has been doubled.Power Word: Shield duration has been reduced to 15 seconds, down from 30.Talent Specializations
  • Discipline
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.Atonement now works with Holy Fire in addition to Smite.The direct damage portion of Holy Fire can now trigger Evangelism.Power Word: Barrier's cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.It is now possible to remove Weakened Soul effects that were a result of another priest's Power Word: Shield through Strength of Soul.
  • Holy
  • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.Chakra now lasts until canceled, up from 1 minute.Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.Surge of Light can now also trigger from Binding Heal.
  • Glyphs
  • Glyph of Divine Accuracy now also affects Holy Fire in addition to Smite.Priest Bug Fixes
  • Surge of Light is now being applied to Smite at rank 1.
  • Rogues:
  • Recuperate base effect now heals 3% per tick, up from 2%.Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.Tricks of the Trade now has a 100-yard range, up from 20.Talent Specializations
  • Combat
  • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.
  • Subtlety
  • Cheat Death now reduces damage taken by 80% while in effect, down from 90%. Its internal cooldown has been raised to 90 seconds, up from 60.Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.
  • Shaman:
  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced to 4 seconds, down from 10.Grounding Totem cooldown has been increased to 25 seconds, up from 15.Magma Totem now lasts for 60 seconds, up from 21.Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.Talent Specializations
  • Elemental Combat
  • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
  • Enhancement
  • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.
  • Restoration
  • Cleansing Waters now has a 6-second internal cooldown.Deep Healing now benefits all heals, not just direct heals.Earth Shield healing done by Restoration shaman has been reduced by 20%.Nature's Blessing has been improved to 6/12/18% bonus direct healing on Earth Shielded targets, up from 5/10/15%.Spirit Link Totem (new talent) reduces damage taken by all party and raid members within 10 yards by 10%. This lasts 6 seconds, and every second it is active the health of all affected players is redistributed among them, such that each player ends up with the same percentage of their maximum health. This counts as an Air totem and has a 3-minute cooldown.
  • Glyphs
  • Glyph of Grounding Totem: The increased cooldown of Grounding Totem applied by this glyph has been reduced to 35 seconds, down from 45 seconds.Shaman Bug Fixes
  • The tooltips for shaman healing spells are now displaying correct values when points are distributed into any rank of the Spark of Life talent.
  • Warlocks:
  • Dark Intent: The friendly target of this ability now receives 1% (stacking 3 times to 3%) periodic spell damage and healing bonus instead of 3% (stacking 3 times to 9%). The casting Warlock still receives 3% (stacking 3 times to 9%).Rain of Fire damage has been increased by 25%.Seed of Corruption damage has been increased by 20%.Soulstone can now be used in combat to resurrect a targeted dead player.Talent Specializations
  • Affliction
  • Haunt damage has been increased by 30%.Shadow Mastery (passive) has been increased to 30%, up from 25%.Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.
  • Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
  • Pets
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • Lash of Pain (Succubus) damage now scales with level, reducing the damage done at lower levels such that it will deal 50% damage at level 20, and 100% damage at level 80 and above.
  • Shadow Bite (Felhunter) damage and effect has doubled.Glyphs
  • Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.
  • Warriors:
  • Charge and Intercept no longer have diminishing returns on their stun effects.Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).Heroic Throw is now available from trainers at level 20.Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.Inner Rage is now available at level 56.Intercept now has a 1.5-second stun, down from 3 seconds.Pummel is now usable in all stances.Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.Shield Bash has been removed from the game.Spell Reflection cooldown has been increased to 25 seconds, up from 10.Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.Talent Specializations
  • Arms
  • Improved Hamstring now reduces the global cooldown on Hamstring by 0.25/0.5 seconds in addition to its current effects.Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.Strikes of Opportunity value per point of mastery has been increased by 10%.
  • Fury
  • Precision (passive) now increase auto-attack damage by 40%, in addition to the 3% hit it offers currently.Unshackled Fury now only grants 2 base points of mastery, down from 8.
  • Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to proc a second aura that reduces magic damage by 7/14/20% for 6 seconds.Gag Order now applies to Pummel and Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.
  • Glyphs
  • Glyph of Spell Reflection reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.
  • Dungeons & Raids:
  • Rise of the Zandalari
  • Zul'Aman is now a level-85 5-player Heroic dungeon. Players with a minimum average item level of 346 or higher can access this dungeon via the Dungeon Finder.
  • Zul'Gurub is now a level-85 5-player Heroic dungeon. Players with a minimum average item level of 346 or higher can access this dungeon via the Dungeon Finder.
  • Both Zul'Gurub and Zul'Aman exist in a separate tier in the Dungeon Finder above the current level-85 Heroic dungeons. Players can randomly queue for either dungeon by selecting the Rise of the Zandalari setting.Dungeon Finder
  • The Dungeon Finder now attempts to avoid putting damage-dealing classes with the same armor type in a group.
  • Players will now get bonus rewards 7 times per week (while earning less than 980 Valor Points) instead of once a day when using Dungeon Finder.
  • When there is only 1 player left in a Dungeon Finder group, they will now be able to queue for replacements as long as they queue within 2 minutes or stay in the dungeon.
  • The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
  • The least represented class icon will show within the Dungeon Finder to indicate the role that is eligible to earn the bonus reward.Players must queue solo with the currently indicated least represented class (by the system) and complete the dungeon up to and including the final boss in order to be eligible for the bonus reward.The bonus reward will be displayed to eligible (system identified as least represented) classes within the UI.Once the dungeon is completed the eligible player will receive a Satchel of Exotic Mysteries (account bound) with various potential rewards including: gold, rare gems, non-combat pets, and (very rare) mounts.
  • Blackrock Caverns
  • Aura of Arcane Haste now has a clearer visual on the bearer of the aura.
  • Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.
  • The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.Blackwing Descent
  • Atramedes
  • Searing Flames now causes a 6-second cooldown on Modulation.Searing Flames no longer increases Sound on players.Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.
  • The Bile-O-Tron 800 in the Chimaeron encounter is now more resistant to being knocked offline many times in rapid succession.
  • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
  • Magmaw now triggers a raid emote when summoning Lava Parasites.
  • Maloriak
  • Maloriak now has a brief windup before beginning to channel Arcane Storm, slightly increasing the amount of time players have before the spell begins to deal damage.Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
  • Nefarian's End
  • The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).
  • The Bastion of Twilight
  • Dragon Siblings
  • Blackout can now be dispelled on Heroic difficulty.
  • Cho'gall
  • The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.The corruption gained from Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho'gall.
  • Sinestra
  • Twilight Slicer is now less likely to target two healers at once.Wrack will avoid jumping to tanks.
  • Deadmines
  • Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.Dire Maul North
  • The Gordok Courtyard Key in Fengus's Chest is now replenished after several seconds.Grim Batol
  • Bleeding Wound damage from General Umbriss has been lowered by 20%.
  • Malignant Trogg now moves more slowly.
  • The Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.
  • Invoked Flaming Spirits should prefer non-tank targets to fixate on.
  • The Twilight Flame Patch from the Twilight Drake has been removed.
  • The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.Halls of Origination
  • Temple Gardian Anhuur should now properly go into his shield phase at 33% even if he was channeling his 66% shield phase.Lost City of Tol'vir
  • Soul Fragments that spawn during the High Prophet Barim encounter should now perform an emote when they merge with the Harbinger of Darkness.The Mechanar
  • The Cache of the Legion now unlocks when Gatewatcher Gyro-kill is gyro-killed.The Stonecore
  • The patrol path of the Stonecore Bruiser before Ozruk has been reduced.
  • Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.
  • High Priestess Azil's Seismic Shard now has a more obvious warning visual.Stratholme
  • Postboxes no longer require keys to open, because really, who locks their postboxes anymore when they're all undead? It's just people sending coupons for brains anyway.
  • The Postmaster now spawns when 3 of any postbox are opened.Throne of the Tides
  • Gilgoblin Hunters' Poisoned Spear direct and periodic damage has been reduced.
  • Gilgoblin Aquamages' Tsunami damage has been reduced.
  • Visual effects during the Lady Naz'jar have been improved for clarity.
  • Blight Beasts summoned during the Ozumat encounter now deal less damage with Aura of Dread.Uldaman
  • The Staff of Prehistoria is no longer required to open the door in the Map Room.
  • Baelog's chest has been given new loot. If it's grey it's good, right?Vortex Pinnacle
  • The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.
  • Altairus now spawns closer to the center of his platform, away from the edge.
  • Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.Wailing Caverns
  • The maze section has been removed to make the overall dungeon more accessible and quicker to complete. Nearby creatures and bosses have been adjusted to compensate.Zul'Farrak
  • Troll Cages no longer require the Executioner's Key to open.The gold amounts awarded for the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.Dungeon & Raid Bug Fixes
  • The tooltip for the Luck of the Draw buff now dynamically updates based on how many stacks are present.
  • The tooltip for Stolen Power during the Nefarian's End encounter now displays the correct bonus percentage.
  • Drake vehicles now properly animate when attacking in the air.
  • Guilds:
  • The criteria on many of the profession-related guild achievements has been significantly reduced.Guild Challenges
  • These challenges can be found in the Info pane of the guild UI.
  • Guild Challenges fall into three categories: Dungeons, Raids, and Rated Battlegrounds.
  • Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or rated Battlegrounds, will automatically qualify for challenge credit.
  • Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or "toast" will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
  • Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
  • Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
  • Gold rewards are deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.Guild Finder
  • A new Guild Finder button will now appear on the Micro Menu for guild leaders, as well as players without a guild.
  • A Guild Interests field allows players to form a guild around common interests: Questing, Dungeons, Raids, PvP, and Role Playing.
  • An Availability field allows players to note whether or not weekdays or weekends are better for playing.
  • The Class Roles field allows players to indicate the role or roles they are capable of, and willing to fill.
  • A Comment box is also available for supplying additional information.
  • Once a player has filled out the Guild Interests field, the Browse Guilds tab allows them to find guilds actively recruiting via the Guild Finder. Guilds listed here are displayed according to common interests.
  • The Requests tab tracks all recruitment requests submitted by an unguilded player, or submitted to the leader of a selected guild.The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.Two new custom guild tabards have been added as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.The amount of guild experience rewarded for rated Battleground guild group wins has been dramatically increased.Players are now rewarded guild experience for Honorable Kills in the field.Players are now rewarded guild experience for Battleground wins in Battleground brackets up to level 80.Arena teams are now awarded guild experience for wins. The entire team must be members of the same guild to earn this experience.
  • Items:
  • Account Bound Items
  • Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
  • Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
  • Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.
  • All trade goods available for purchase with Honor or Justice Points from the associated commodities vendors have had their prices reduced by 50%.
  • Maelstrom Crystals are now available for purchase with Honor or Justice Points from the associated commodities vendors.The PvP Horde and Alliance trinkets have a new spell effect.Item Sets
  • The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.
  • The current healing priest 4-piece raid set bonus no longer requires a target to be under the effects of Weakened Soul for the priest to receive the Spirit bonus. Instead the benefit will be granted each time the priest's Penance spell heals a target.
  • The caster shaman 4-piece PvP set bonus now reduces the cooldown of Grounding Totem by 3 seconds, up from 1.5.Item Bug Fixes
  • Players are now properly seated on stone drake and wind drake models.
  • Stone drakes no longer clip into the ground when attacked.
  • Many pieces of crafted epic armor have had sockets added.
  • Furious Gladiator's Greatsword (and other swords with the same model) no longer disappear when wielded.
  • Random enchantment items (of the bear, of the whale, etc.) no longer use obsolete item modifiers such as attack power or spell power.
  • Professions:
  • All major cities will now have every type of profession trainer and their associated trade supply vendors.New Cooking and Fishing Dailies have been added to Darnassus, Ironforge, Thunder Bluff, and Undercity. Alchemy
  • Flask of Steelskin now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 Stamina.Archaeology
  • Seven new rare items have been added.
  • Players now have a much smaller chance of getting a dig site for a race for which they have completed all rare finds.
  • PvP:
  • The rate at which Honor Points are earned has been doubled.Arenas
  • Arena matchmaking can now extend beyond a team's Battlegroup.Battlegrounds
  • Battleground raid leaders can now move players from other realms among raid subgroups.
  • The Focused Assault and Brutal Assault buffs have changed.
  • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • Arathi Basin
  • Arathi Basin is now available as a 10v10-player rated Battleground.Flags should now cap in 7 seconds, down from 8.
  • The Battle for Gilneas
  • Flags should now cap in 7 seconds, down from 8.Graveyard Changes
  • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
  • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
  • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
  • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.
  • Twin Peaks
  • Graveyard Changes
  • Players will now only spawn at their base graveyard when they die in the enemy base.
  • Defending players will respawn at the middle graveyard.
  • Midfield players will respawn at the middle graveyard.
  • Attacking players will respawn at their base graveyard.
  • Warsong Gulch
  • The graveyards outside both bases have been lowered in elevation and are no longer on the same plane as the main flag room entrances to either respective base.
  • Quests & Creatures:
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.Loot from the creatures Garr, Julak-Doom, Mobus, Akma'Hat, Xariona, and Poseidus has been adjusted to be commensurate to their rarity and invested effort.Quest Bug Fixes
  • Agatha is now always present to provide quests for newly created undead characters.
  • Players properly sit on Bastia's back during the quest "To the Cliffs" on the Lost Isles.
  • There should no longer be phasing issues during the quest "Detonation" in Redridge Mountains.
  • "Blackriver Skirmish" in Grizzly Hills now awards Honor Points.
  • The vehicle for the quest "Tailgunner!" in Uldum now aims in the correct direction.
  • Races:
  • The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.The human racial ability, Every Man for Himself, has a new spell effect.Race Bug Fixes
  • Worgen females have learned how to laugh out loud.
  • User Interface:
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.Targets and focus targets now display on the mini-map.Moved Video and Sound to a new "Options" screen.Added a network category to the new Options screen and included the two network checkboxes.
  • The Network category contains the options "Optimize network for speed" and "Enable IPv6 when available". "Optimize network for speed" will be enabled by default, and will send packets more frequently at the cost of higher bandwidth. The higher bandwidth may lead to disconnects for some players who have limited bandwidth. Players getting disconnected frequently should try unchecking this box.Visual Settings Updates
  • Removed the red bar preventing the overall graphics slider from going to ultra based on computer specs.
  • When a player moves the overall slider to a setting that would have previously been prevented, any option that can't go as high as that setting will get the warning icon with a tooltip explaining why it can't go higher. For example: a player sets the overall slider to Ultra and the water setting can only go to Fair. The water setting would automatically switch to Fair.
  • Support for DirectX 11 can now be found in the Advanced tab of the Options screen.At the login screen:
  • Moved the "Reset User Options" button from the popup window that appears when clicking Options to the actual Options window.
  • Clicking Options now goes directly to the Video tab of the Options screen.
  • Removed the now-unneeded popup.The New Features (!) Option screen has been updated:
  • Cast action keybinds on key down (Combat)
  • Pick Up Action Key (ActionBars)
  • Nameplate Motion Type (Names)
  • Graphics API (Advanced)
  • Network category

New in World of Warcraft Patch 4.0.6a (Feb 12, 2011)

  • February 11
  • General:
  • Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.
  • The South Island Iced Tea recipe no longer awards credit toward the Set the Oven to "Cataclysmic" or Time To Open A Restaurant guild achievements.
  • Players can now Ignore other characters from different realms or battlegroups when queuing for Battlegrounds or dungeons using the command: /ignore playername-servername(region). Note that the user interface Ignore function and "/ignore playername" command still do not work correctly for players on different battlegroups and will require a future patch to correct.
  • Releasing one's spirit after dying while on a transport or in a vehicle should no longer cause the player to disconnect.
  • Classes:
  • Area-of-effect abilities such as Consecration, Efflorescence, Healing Rain, Holy Word: Sanctuary, Ring of Frost, and Smoke Bomb now function correctly when cast on any trapdoors (ala Cho'gall) or transports even while the caster is not standing on one of those same objects.
  • Death Knights
  • Death's Advance may now not allow movement-impairing effects to reduce the death knight below 60/75% of normal movement speed, down from 75/100%.
  • Death and Decay no longer damages the death knight's currently selected friendly target when it does damage to nearby target dummies.
  • Druids
  • Mangle (Bear) and Maul (Bear) damage has been increased by approximately 10%.
  • Moonfury (Balance druid passive) now increases Arcane and Nature damage by 10%, down from 15%. More information can be found here.
  • Starfall no longer exceeds 20 stars within its duration.
  • Frost Nova, Tranquility, War Stomp, and Starfire are all properly scaled when used by or on a druid in Tree of Life Form. The previous temporary hotfix which removed the ability to use War Stomp while in Tree of Life Form has been reverted.
  • Hunters
  • Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
  • Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
  • The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
  • The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
  • Mages
  • The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.
  • Paladins
  • Beacon of Light no longer triggers from Light of Dawn.
  • Glyph of Dazing Shield correctly causes Avenger's Shield to daze the target, and only allows Avenger's Shield to trigger the dazed effect.
  • The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
  • The Warp Stalker (hunter pet) ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
  • Priests
  • Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
  • Shadow Power (Shadow priest passive) now increases Shadow damage by 15%, down from 25%. More information can be found here.
  • Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.
  • Rogues
  • Combat Readiness now triggers from all ranged attacks.
  • Gouge is now breaking properly from spell and ability damage.
  • Warlocks
  • All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).
  • Warriors
  • Waging Blow has been reduced from 120% to 100% weapon damage at max level. More information can be found here.
  • Dungeons & Raids:
  • The Bastion of Twilight
  • The Elementium Monstrosity's health now more accurately reflects the state of the individual Ascendants.
  • Blackwing Descent
  • Drakeadon Mongrels can now be taunted.
  • The debuff from Pyreclaw's Flame Buffet now only lasts 8 seconds.
  • The Golem Sentry's Flash Bomb damage has been reduced in the 25-player version.
  • The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
  • Nefarian's Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.
  • Items:
  • Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
  • All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.
  • PvP:
  • Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.
  • Battlegrounds:
  • Players should no longer sometimes gets stuck in the world and unable to login upon completing a rated Battleground.
  • Under certain conditions after queuing for Battlegrounds, players were still able to enter the Dungeon Finder queue. While this made it appear as though players were not actually queued properly for Battlegrounds, that wasn't the case. This issue has been fixed so that players cannot queue for both Battlegrounds and via the Dungeon Finder under these select circumstances.
  • Battle for Gilneas
  • The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).
  • Races:
  • Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.
  • February 9
  • Classes:
  • Haste is again properly increasing resource regeneration rates for applicable melee classes. This fix will require a realm restart to take effect. More information regarding the series of changes pertaining to this issue can be found on our General Discussion forum.
  • Death Knights
  • The root that the Frost talent Chilblains gives to Chains of Ice is now properly affected by diminishing returns and shares diminishing returns with other root effects.
  • Dark Transformation now increases pet damage by 60%, down from 80%.
  • Death Coil damage has been reduced by 15%.
  • The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.
  • Priests
  • Holy Word Serenity is correctly granting Binding Heal an extra 25% chance to critically hit.
  • Inner Focus now appropriately increases the critical heal chance of Flash Heal, Binding Heal, Greater Heal, and Prayer of Healing.
  • Dungeons & Raids:
  • Bouquet of Ebon Roses and Bouquet of Red Roses (Love Is in the Air) now properly drop from Cataclysm dungeons.
  • The Bastion of Twilight
  • Players are no longer instantly killed when auras are removed after defeating Cho'gall.
  • Players affected by Conversion during the Cho'gall encounter will gain the correct amount of Corrupted Blood, and the Corrupted Blood mechanics correctly trigger at the appropriate times.
  • Burning Twilight is now bound to the raid dungeon and cannot be taken outside of the instance to affect other players.
  • Blackwing Descent
  • Chimaeron no longer casts Caustic Slime on targets who are affected by Break. Chimaeron now casts Caustic Slime on a tank target if there are not enough players present without Break.
  • Deadmines
  • Players should no longer get disconnected when dying in the Vanessa Vancleef encounter on Heroic difficulty.
  • Shadowfang Keep
  • Deathstalker Adamant and Sorcerer Ashcrombe now have a gossip option for their respective factions to open the courtyard door while the Love is in the Air event is active.
  • Items:
  • Talismans of the Horde and Alliance are properly only available for purchase from their respective factions.
  • Professions:
  • Orgrimmar and Stormwind Cooking and Fishing daily quests are again granting the proper skill-ups when turned in.
  • February 8
  • General:
  • Escape Artist again correctly removes movement impairing effects.
  • Players who have used the Paid Race Change service to transfer to a goblin or worgen character post-patch 4.0.6 can properly use the Dungeon Finder again.
  • Love Is in the Air has been extended by 48 hours. The in-game Calendar should now reflect it runs through February 20.
  • Classes:
  • Druids
  • Disentanglement (new passive specialization) is now properly functioning for Restoration druids, allowing them to get out of root effects by using Shapeshift. Logging out or changing zones no longer causes the spell to be unlearned.
  • Attempting to use Warstomp while in Tree of Life Form returns a "You can't do that yet" error and does not cast the spell.
  • Mages
  • Rank 2 of Fingers of Frost now has the correct proc chance.
  • Shaman
  • Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning correctly generate Rolling Thunder charges.
  • Stormstrike is now correctly proccing Maelstrom Weapon.
  • Warlocks
  • Refreshing Immolate with Hand of Gul'dan is now correctly augmented by the Inferno talent, refreshing Immolate to a 21-second duration instead of 15.
  • Dungeons & Raids
  • Blackwing Descent
  • Maloriak's Aberrations should correctly spawn even if Vile Swills are still alive from the previous phase.
  • Shadowfang Keep
  • Lord Walden again correctly uses Ice Shards and Toxic Catalyst.
  • Throne of the Four Winds
  • Conclave of Wind bosses now correctly regenerate health out of combat.
  • Items:
  • The Fire-Etched Dagger swing speed was too slow and has been updated. The tooltip will not reflect the updated time of 1.7 seconds until a client-side patch can be applied.
  • Heroic and normal versions of Magma Plated Handguards did not have enough Strength and have been updated.
  • Heroic and normal version of Sapphirium Handguards did not have enough Strength and have been updated.

New in World of Warcraft Patch 4.0.6 (Feb 9, 2011)

  • Death Knights:
  • Death Coil damage has been reduced by roughly 10%.
  • Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
  • Necrotic Strike's absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
  • The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.Talent Specializations:
  • Blood:
  • Bone Shield now has 4 charges, up from 3.
  • Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
  • Heart Strike now deals 175% weapon damage plus 15% per disease, up from 120% plus 10% per disease.
  • Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.
  • If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
  • Scarlet Fever now applies via Blood Plague, rather than Blood Boil.
  • Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
  • Frost:
  • Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
  • Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
  • Hungering Cold now has a PvP duration of 8 seconds.
  • Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.
  • Unholy:
  • Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
  • Dark Transformation now increases pet damage by 80%, down from 100%.
  • Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
  • Desecration is now also triggered by Necrotic Strike.
  • The ratio of runic power return from Magic Suppression has been reduced by roughly one third.
  • Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
  • Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
  • Shadow Infusion now increases pet damage by 8% per stack, down from 10%.
  • Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
  • Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
  • Virulence has been redesigned. It now grants 10/20/30% additional disease damage.
  • Glyphs:
  • Glyph of Dark Succor (new glyph) raises the minimum healing done by Death Strike from 7% to 15% of maximum health, but only while in Unholy or Frost Presence.
  • Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.
  • Runeforging
  • Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.
  • Death Knight Bug Fixes:
  • Blood of the North is no longer incorrectly increasing Blood Strike damage by 10%.
  • The tooltip for Blood Presence was giving an incorrect value and has been corrected.The amount of bonus damage Blood Strike was receiving per disease was inconsistent with its tooltip and has been amended.Crimson Scourge will no longer proc if Blood Plague is not present on the target.Death Grip has a minimum range requirement of 8 yards against players, but this was not stated in the tooltip. The tooltip has been updated.Desecration should stay in place while on the Alliance Gunship in Deepholm.When a character is raised as a ghoul with Raise Ally, there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard.
  • The Scourge Strike tooltip is now correctly augmented by Rage of Rivendare.The shadow portion of Scourge Strike was receiving more than 10% increased damage from Frost Presence and has been corrected.The shadow portion of Scourge Strike no longer incorrectly still receives a 13% spell damage increase from Earth and Moon.Glyph Fixes
  • The Chains of Ice tooltip is now correctly augmented by Glyph of Chains of Ice.Glyph of Raise Ally now correctly affects the risen ally's health.
  • The Vampiric Blood tooltip became awkwardly worded after applying Glyph of Vampiric Blood. We made the words less awkward.
  • Druids:
  • Barkskin is no longer dispellable.
  • Entangling Roots now has a PvP duration of 8 seconds.
  • Healing Touch is now trained at level 78, up from level 3.
  • Hibernate now has a PvP duration of 8 seconds.
  • Lacerate damage has been reduced by approximately 20%.
  • Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
  • Maul damage has been reduced by approximately 20%.
  • Moonfire mana cost has been reduced from 18% to 9%.
  • Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
  • Nature's Grasp now has a PvP duration of 8 seconds.
  • Nourish is now trained at level 8, down from level 78.Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
  • Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
  • Rake damage has been reduced by 10%.
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.
  • Rip damage has been reduced by 10%.
  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
  • Skull Bash's lockout time has been reduced to 4 seconds, down from 5.
  • Soothe is now instant cast, down from 1.5 seconds.
  • Worgen and troll druids now have new art for Swift Flight Form.
  • Talent SpecializationsBalance:
  • Fungal growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
  • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
  • The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
  • Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.Sunfire mana cost has been reduced from 18% to 9%.
  • Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
  • Typhoon mana cost has been reduced by 50%.
  • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
  • Feral:
  • Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
  • Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
  • Infected Wounds now has a PvP duration of 8 seconds.
  • Pulverize weapon damage percent has been reduced to 80%, down from 100%.
  • Restoration:
  • Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.
  • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
  • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.
  • Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
  • Symbiosis (Mastery) benefit from mastery increased by approximately 16%.Tree of Life duration has been reduced to 25 seconds, down from 30.
  • Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
  • Glyphs:
  • Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
  • Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.
  • Druid Bug Fixes
  • Druid forms now have an Archaeology Survey animation.Balance of Power's tooltip now states that spell hit rating is increased only by Spirit gained from items and effects.
  • Druids can correctly cast Barkskin while silenced.Feral Charge: Cat should always turn the druid around to face the back of the target.Hurricane now remains at the same location it was cast at while on a moving transport.The mana return effect of Leader of the Pack is now consistent with its tooltip.Maul and other Feral druid ability tooltips should now show the correct damage.Druids in Moonkin Form should now correctly be able to mount.
  • Rank 1 of Naturalist is now reducing the cast time by what it states on the tooltip.Nature's Swiftness is no longer consumed when casting Entangling Roots that became instant cast via Glyph of Entangling Roots.The instant Rejuvenation heal from Gift of the Earthmother should no longer gain bonus healing from haste too soon, and should now correctly benefit from Symbiosis.The Thick Hide tooltip should now reflect the new increased values.The tooltip for Thrash's bleed effect listed the amount of damage per tick rather than the total damage for the effect. This has been corrected.Using Track Humanoids while in Cat Form should no longer cause loot windows to automatically close the first time they are opened.
  • Druids should now make the correct laugh and cry emote sounds while in Tree of Life Form.Wild Mushroom's tooltip now shows the magic school.Glyph Fixes
  • Glyph of Ferocious Bite now correctly augments the Ferocious Bite tooltip.
  • Hunters:
  • Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Arcane Shot damage has been increased by 15%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.Hunters can now use Auto Shot while moving.
  • Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.Kill Command's damage has been increased by 20%.
  • Kill Shot's attack power scaling has been increased by 50%.
  • Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Wing Clip now has a PvP duration of 8 seconds.
  • Talent SpecializationsBeast Mastery
  • Animal Handler now provides a passive 25% bonus to attack power, up from 15%.
  • Marksmanship:
  • Chimera Shot's overall damage has been increased by roughly 50%.Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
  • Survival:
  • Black Arrow damage has been reduced by 15%.
  • Explosive Shot damage has been reduced by 15%.
  • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
  • Pets:
  • Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.Shale Spiders now correctly have a special ability (Web Wrap).
  • Bad Manner (monkey) now properly breaks from damage.
  • Glyphs:
  • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.
  • Hunter Bug FixesAimed Shot no longer ignores the Fire! buff when cast by macro.Camouflage is now breaking when the hunter's traps deal damage to a target.Chimera Shot's particle effect animations should now display correctly.Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.The Focus Fire spell effect is now cooler than your best collection of green rectangles.
  • Wild Quiver's effect per point of mastery value should now be consistent.Before shooting, male undead hunters will no longer look away from their targets.Pet Fixes
  • Pet families added in Cataclysm should not be missing talents.
  • Pets should fight all underwater creatures, even if the hunter is out of melee range.Ancient Hysteria should not able to affect low-level characters.
  • Ancient Hysteria now correctly affects pets.
  • Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
  • Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
  • Mobility can correctly be learned by land-based hunter pets.
  • Ravage no longer counts toward stun diminishing returns.Undead hunters now start with Revive Pet on the action bar.
  • The pet Spellbook entry for Serpent Swiftness now shows its rank.
  • Shale Spiders are no longer missing a special ability.
  • The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
  • The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
  • Mages:
  • Arcane Barrage mana cost has been reduced by 8%.
  • Arcane Blast mana cost has been reduced by 12%.
  • The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.Counterspell lockout duration reduced to 7 seconds, down from 8.
  • Fireball mana cost has been reduced to 9% of base mana.
  • Flame Orb now ignores critters.
  • Frostfire Bolt mana cost has been reduced to 9% of base mana.
  • Mage Armor now reduces the duration of magic effects by 35%, down from 50%.
  • Molten Armor, Frost Armor, and Mage Armor no longer cost mana.Polymorph now has a PvP duration of 8 seconds.
  • Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
  • When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.
  • Talent Specializations
  • Arcane
  • Slow now has a PvP duration of 8 seconds.
  • Fire:
  • Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
  • Flashburn (Mastery) benefit per mastery has been increased by 12%.Living Bomb mana cost has been reduced by 22%.
  • Frost:
  • Deep Freeze damage done has been reduced by 20%.
  • Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
  • Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
  • Mage Bug Fixes:
  • Arcane Power now has its tooltip updated when Glyph of Arcane Power is active.The attachment point of Cone of Cold was too far left and has been adjusted on male troll models.Evocation was returning less mana than the tooltip stated it should. This has been corrected.
  • Flame Orb's tooltip should now state how much damage it will explode for after the Fire Power talent is chosen.Rank 1 Frostfire Orb is no longer applying a debuff that incorrectly states that it snares its target.The Hurricane weapon enchant should no longer proc when Polymorph is cast. Molten Armor tooltips now display the correct information.Nether Vortex was causing Arcane Blast to yield a string error when Arcane Blast was reflected. It shouldn't do that.When Presence of Mind was active, Conjure Mana Gem was not becoming an instant cast spell if used to refresh a stack of 2 or less Mana Gems. This has been fixed.
  • Presence of Mind is no longer consumed when Flame Orb is cast.Ring of Frost can now be cast and works properly on transports (this includes elevators, trapdoors, etc.).Glyph Fixes
  • Glyph of Arcane Power should correctly reduce the global cooldown of Blink, Mana Shield, and Mirror Image to 0.
  • Ice Barrier's tooltip is now correctly updated by Glyph of Ice Barrier.
  • Paladins:
  • The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
  • Crusader Strike weapon damage percent has been increased to 135%, up from 115%.Divine Light mana cost has been increased by approximately 10%.
  • Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
  • Flash of Light mana cost has been increased by approximately 10%.
  • Forbearance
  • The duration has been lowered to 1 minute, down from 2.
  • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
  • Holy Light mana cost has been increased by approximately 10%.
  • Holy Wrath no longer counts nearby critters when dividing damage among its targets.Inquisition is no longer dispellable.
  • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
  • Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.
  • Talent Specializations
  • Holy:
  • Aura Mastery This ability no longer increases the benefit granted by Crusader Aura.
  • Denounce now has a spell overlay.
  • Protector of the Innocent heals for 30% less.
  • Protection:
  • Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
  • Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.
  • Retribution:
  • Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
  • Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.Divine Storm weapon damage percent increased from 80% to 100%.
  • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
  • Repentance is no longer broken from damage done by Censure (Seal of Truth).
  • The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
  • Seals of Command will no longer trigger twice on each swing with Seal of Truth.
  • Zealotry is no longer dispellable.
  • Glyphs:
  • Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.
  • Paladin Bug FixesThe Silence debuff from Avenger's Shield was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied.The damage bonus from Communion is no longer applied even when the paladin has no paladin auras active.Divine Storm no longer incorrectly highlights when Hand of Light procs.Exorcism no longer re-targets whomever it does damage to when it finishes casting.The healing amount in the buff tooltip for Holy Radiance is now accurate.
  • Pursuit of Justice is now providing Holy Power when the paladin gets stunned by the Fire mage talent Impact. Conversely, Pursuit of Justice is no longer granting Holy Power when the Paladin is hit by Holy Wrath.Repentance tooltip now states that it does not break Censure damage.Rank 1 of Shield of the Templar was reducing the cooldown of Guardian of Ancient Kings by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted.The tooltip for Tower of Radiance indicated that Holy Light would generate a charge of Holy Power. This has been fixed.Word of Glory no longer resets the swing timer.Glyph Fixes
  • The damage-over-time effect of Exorcism added by Glyph of Exorcism is now correctly affected by Exorcism's damage.
  • The tooltip for Holy Wrath is now updated to reflect changes when Glyph of Holy Wrath is active.
  • The Glyph of Light of Dawn is now updating the tooltip for Light of Dawn.
  • The Glyph of Seal of Insight now requires level 32 to be consistent with when Seal of Insight can be learned from the trainer.
  • The Glyph of Templar's Verdict is now updating the tooltip of Templar's Verdict.
  • Priests:
  • The duration of Levitate has been increased to 10 minutes, up from 2.
  • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • The mana cost of Renew has been reduced by 24%.
  • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
  • Mind Blast now does 18% more damage than Mind Spike.
  • Mind Control now has a PvP duration of 8 seconds.
  • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.Prayer of Healing effectiveness has been reduced by 15%.
  • Talent Specializations
  • Discipline:
  • Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
  • Grace is no longer limited to one target at a time.Focused Will now procs when the priest is critically hit, in addition to its current effect.
  • Pain Suppression is no longer dispellable.
  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.
  • Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.
  • Holy:
  • Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
  • Chakra:
  • Chakra states now last 1 minute, up from 30 seconds.
  • Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
  • Binding Heal, Flash Heal, and Greater Heal can now trigger Chakra: Serenity.
  • Mind Spike can now trigger Chakra: Chastise.
  • Circle of Healing effectiveness has been increased by 30%.
  • Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
  • Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
  • Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
  • Lightwell's health has been increased by 50% (for PvP purposes).
  • Serendipity now has Spell Alert and Floating Combat Text feedback support.
  • Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.
  • Shadow:
  • Shadow Orbs benefit from mastery has been increased by approximately 16%.
  • Vampiric Embrace now lasts until canceled.
  • GlyphsGlyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.
  • Priest Bug FixesAtonement now has the correct healing range listed in the tooltip.Blessed Resilience rank 1 and 2 tooltips are now consistent with the amount of increased healing.Dispersion should no longer allow priests to become permanently invisible when mounting.Dispersion correctly reduces the damage dealt by Deep Wounds and Piercing Shots.Focused Will rank 1 and 2 tooltips are now consistent with the amount of damage reduced.
  • Heal, Flash Heal, Greater Heal, and Binding Heal effects are now consistent with their tooltips.Holy Concentration now has correct percentages listed in the tooltip.Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.Inner Fire no longer consumes mana after learning Inner Sanctum.Inner Will now correctly reduces the mana cost of Power Word: Barrier.Lightwell healing now matches its tooltip description.
  • Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.Unnecessary string errors should no longer occur when casting Power Word: Barrier.Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.Rapture's tooltip now has the correct percentages listed.Shadow Orbs' tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.Sin and Punishment will no longer fear players that are not flagged for PvP.

New in World of Warcraft Patch 4.0.3a (Nov 25, 2010)

  • General:
  • Azeroth Shattered
  • Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-60, and updated level ranges for some zones timprove the questing flow.
  • New Race/Class Combinations
  • In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken tnew cultures and studies, mastering crafts previously foreign tthem. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.
  • The World of Warcraft: Cataclysm cinematic trailer and login screen have been added tthe game.
  • Experience required tgain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.
  • Many quests in zones on Eastern Kingdoms and Kalimdor have been removed from the game tmake way for new adventures. These quests have been automatically removed from players' Quest Logs.
  • Classes: General:
  • Due tseveral talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.
  • The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done tbring combat times at low levels ta more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.
  • Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.
  • Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.
  • Effects which are broken from taking tomuch damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.
  • Death Knights:
  • Death Pact now heals for 25% of maximum health, down from 40%.
  • Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated treflect this change.
  • Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.
  • Talent Specializations
  • Blood
  • Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated treflect this change.
  • Glyphs
  • Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.
  • Bug Fixes
  • Frost Fever critical strikes now apply the correct amount of bonus damage.
  • Horn of Winter will once again provide runic power when used while another Attack Power buff is already present on the death knight.
  • Druids:
  • Bear Form now provides 10% bonus health, down from 20%.
  • Nourish nlonger consumes Omen of Clarity.
  • Rejuvenation has had its mana cost increased by 30%.
  • Soothe now has a 1.5-second cast time.
  • Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.
  • Thorns: beginner tooltip revised tnlonger imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.
  • Talent Specializations
  • Balance
  • PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.
  • Feral
  • Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.
  • Leader of the Pack now heals for 4%, down from 8%.
  • Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes t3 minutes.
  • Swipe (Bear Form) damage has been reduced by 20%.
  • Vengeance is nlonger cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.
  • Restoration
  • Empowered Touch now procs from Healing Touch as well as Nourish.
  • Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.
  • Malfurion's Gift nlonger has Fury of Stormrage as a prerequisite talent.
  • Natural Shapeshifter now alsincreases Tree of Life duration by 5/10 seconds.
  • Revitalize is now a 2-point talent, down from 3. It provides a 20% chance treturn 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.
  • Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides tRejuvenation remains 0.5 seconds.
  • Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can nlonger benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.
  • Glyphs
  • Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.
  • Glyph of the Treant (new) allows druids tkeep the original treant Tree of Life look... if they must. Must they?
  • Bug Fixes
  • Blood in the Water now refreshes Rip tthe correct value.
  • Flight Form now properly appears in the trainer window before Expert Riding is learned.
  • Hunters:
  • All special attacks based on weapon damage (except Scattershot) are now normalized.
  • Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.
  • Deterrence is now available at level 78, up from level 36, and has had its training cost updated.
  • Disengage is now available at level 14, down from level 78, and has had its training cost updated.
  • Glyphs
  • The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered tcorrespond with the level changes of these abilities.
  • Bug Fixes
  • The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.
  • Certain pets should nlonger forget how tDash.
  • Mages
  • Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered t2.35 seconds.
  • Arcane Explosion now costs 15% of base mana, down from 18%.
  • Arcane Missiles damage has been increased by 5%.
  • PvP set 4-piece bonus changed tincrease damage by 5% instead of providing 5% Haste.
  • Talent Specializations
  • Arcane
  • Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.
  • Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out tapproximately the same chance with the internal cooldown applied.
  • Arcane Specialization again increases arcane damage by 25%.
  • Fire
  • Blazing Speed nlonger dispels movement slowing effects (it still dispels effects that totally stop movement).
  • Fire Specialization again increases periodic fire damage effects by 25%.
  • Molten Shields now alscauses Blazing Speed tdispel movement slowing effects in addition tits current functionality.
  • Pyroblast base mana cost is now 17%, down from 22%.
  • Frost
  • Deep Freeze: the cooldown on this ability is nlonger reduced by Haste.
  • Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.
  • Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.
  • Frost Specialization again increases all damage against frozen target by 25%.
  • Reactive Barrier is now triggered by any damage which causes the mage's health tbe below 50%, even if the mage was already below 50%.
  • Shatter now alsincreases Frostbolt damage by 10/20% against frozen targets.
  • Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.
  • Glyphs
  • Glyph of Evocation now heals for 40%, down from 60%.
  • Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (nlonger increases Frostbolt damage against Deep Frozen targets).
  • Bug Fixes
  • Improved Polymorph now correctly shares diminishing returns with controlled stuns.
  • Paladins:
  • Exorcism damage has been increased by approximately 50%.
  • Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.
  • Seal of Truth: periodic damage from Censure reduced by 25%.
  • Talent Specializations
  • Holy
  • Beacon of Light now lasts 5 minutes, up from 60 seconds.
  • Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.
  • Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.
  • Light of dawn has been redesigned. It nlonger has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion tthe amount of Holy Power used. In addition, it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.
  • Protector of the Innocent nlonger triggers from self-heals.
  • Protection
  • Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.
  • Holy shield nlonger increases chance tblock. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.
  • Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up sthat a level 85 paladin in Heroic dungeon gear deals the same damage with nVengeance, but Vengeance has less impact.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.
  • Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.
  • Retribution
  • Crusade now alshas a proc on kill tincrease the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition tits current effects.
  • Divine Storm: This ability has been redesigned. It nlonger consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.
  • Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.
  • Rebuke nlonger initiates AutAttack.
  • Sanctity of Battle now alscauses Divine Storm's cooldown tbe reduced by Haste effects.
  • Zealotry nlonger consumes 3 Holy Power, but still requires 3 Holy Power tuse.
  • Glyphs
  • Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.
  • Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.
  • Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.
  • Priests:
  • Binding Heal now provides roughly double the amount of healing.
  • Prayer of Healing has had its mana cost reduced by nearly 30%, and its base points and Spell Power coefficient increased by 20%.
  • Talent Specializations
  • Discipline
  • Divine Aegis is now always triggered by Prayer of Healing, in addition tcritical heals from all other spells.
  • Grace has been increased t4/8% stacking 3 times, up from 2/4% stacking.
  • Inner Focus now works with Binding Heal, but nlonger works with Heal.
  • Power Word: Barrier has been redesigned. It nlonger acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.
  • Shadow
  • Shadow Orbs: redesigned slightly. The Shadow Orbs continue tincrease damage done by Mind Blast and Mind Spike and stack up t3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.
  • Vampiric Embrace healing tthe caster has been reduced t6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.
  • Bug Fixes
  • Dark Archangel now correctly increases the damage done of certain abilities by 4%.
  • Rogues:
  • Deadly Poison base damage and attack power coefficient have been increased by 30%.
  • Recuperate now restores 2% of maximum health, down from 3%.
  • Venomous Wounds base damage and attack power coefficient have been increased by 30%.
  • Talent Specializations
  • Combat
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.
  • Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.
  • Subtlety
  • Executioner nlonger affects Recuperate.
  • Bug Fixes
  • Bandit's Guile now applies more consistently tall of the abilities it's supposed tmodify.
  • Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.
  • Shaman:
  • Chain Heal mana cost increased from 17% t20% of base mana.
  • Earthliving Weapon now only has 25% of its full chance tproc from a single hop of Chain Heal.
  • Talent Specializations
  • Elemental
  • Elemental Reach now alsincreases Searing Totem range by 7/15 yards.
  • Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets t9 Lightning Shield charges.
  • Warlock:
  • Bane of Agony damage has been reduced by approximately 12%.
  • Bane of Doom damage has been reduced by approximately 12%.
  • Corruption damage has been reduced by approximately 12%.
  • Death Coil damage has been reduced by approximately 12%.
  • Drain Life damage has been reduced by approximately 12%.
  • Drain Soul damage has been reduced by approximately 12%.
  • Immolate damage has been reduced by approximately 12%.
  • Incinerate damage has been reduced by approximately 12%.
  • Rain of Fire damage has been increased tbe more comparable tother area-of-effect abilities.
  • Searing Pain damage has been reduced by approximately 12%.
  • Seed of Corruption damage has been reduced tbe more comparable tother area-of-effect abilities.
  • Shadowbolt damage has been reduced by approximately 12%.
  • Soul Fire damage has been reduced by approximately 12%.
  • Talent Specializations
  • Demonology
  • Hand of Gul'dan damage has been reduced by approximately 12%.
  • Destruction
  • Chaos Bolt damage has been reduced by approximately 12%.
  • Conflagrate damage has been reduced by approximately 12%.
  • Shadowburn damage has been reduced by approximately 12%.
  • Bug Fixes
  • Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.
  • Warriors:
  • Cleave damage has been reduced by approximately 17%.
  • Execute damage has been reduced by approximately 17%.
  • Heroic Strike damage has been reduced by approximately 17%.
  • Overpower now does 125% weapon damage, down from 150%.
  • Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered t25%, from 30%.
  • Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block tover 100% is now converted tcritical block chance.
  • Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
  • Victory Rush damage has been reduced by approximately 17%.
  • Whirlwind now does 65% weapon damage, down from 75%.
  • Talent Specializations
  • Arms
  • Mortal Strike now does 150% weapon damage, down from 185%.
  • Second Wind now heals for 2/5% of total health, down from 5/10%.
  • Strikes of Opportunity now does 100% weapon damage, down from 115%.
  • Fury
  • Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
  • Bloodthirst damage has been reduced by approximately 17%.
  • Raging Blow now does 110% weapon damage, down from 150%.
  • Unshackled Fury now gains approximately 50% more benefit per point of Mastery.
  • Protection
  • Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
  • Devastate nlonger provides bonus threat.
  • Shield Slam: Contribution of attack power reduced t60%, down from 75%, and base damage brought up sthat a level 85 warrior in Heroic dungeon gear deals the same damage with nVengeance, but Vengeance has less impact. In addition, Shield Slam nlonger generates 30% bonus threat from its damage.
  • Vigilance nlonger provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.
  • Glyphs
  • Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
  • Glyph of Intimidating Shout nlonger causes targets tflee slowly, but roots them instead.
  • Glyph of Shield Wall increases damage reduction t60%, but increases the cooldown from 2 minutes t4 minutes (talented).
  • Bug Fixes
  • Taste for Blood should once again proc on every other tick of Rend.
  • Achievements:
  • The Gladiator reward mounts now award Master Riding.
  • What A Long, Strange Trip It's Been now awards Master Riding.
  • Items:
  • Mysterious Egg now takes only 3 days tturn inta Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.
  • PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.
  • Professions:
  • Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe tgain the benefit) and/or cutting perfect gems (depending on their profession, of course).
  • Alchemy
  • Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists tcarry 5 different vials around with them).
  • Engineering
  • The Engineering Tinkering enchants will nlonger provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.
  • Bug Fixes
  • Several epic gem transmutes that were missing from the trainer have been added back.
  • Bug Fixes:
  • Certain area-of-effect abilities are nlonger ignoring the area-of-effect damage cap.
  • Mobs and NPCs should nlonger appear trandomly gain or lose health during combat.
  • Re-summoning pets in Battlegrounds should nlonger count towards a player's total healing done.
  • Known Issues:
  • Some tooltips may not reflect the most recent changes tcertain abilities.
  • Worgen hunters are currently unable tlearn Dual Wield.
  • The achievement Explore Tol Barad will not be possible tcomplete upon release of World of Warcraft: Cataclysm.

New in World of Warcraft Patch 4.0.1a (Nov 4, 2010)

  • Using a "/cast! pet ability" command no longer disconnects players.
  • Mousing over objects that generate a cogwheel should no longer cause the client to freeze or disconnect.
  • Guild Tabards should no longer display on characters not actually wearing the Guild Tabard.
  • Floating combat text should always appear.
  • NPC Health Bars/Nameplates are now appearing correctly.

New in World of Warcraft Patch 4.0.1 (Nov 4, 2010)

  • General:
  • Cataclysm Launcher Update
  • The new Cataclysm Launcher allows you tstream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like tget your feedback on the toolset and gameplay experience. Please head tthe forums here for additional information.
  • Reforging
  • Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated tadd a new secondary stat tthe item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.
  • Dungeons & Raids:
  • Flexible Raid Lock System
  • Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character tdefeat each raid zone's encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
  • Learn more about this feature by visiting our official forums here.
  • Icecrown Citadel
  • The Chill of the Throne effect has been removed.
  • Currency:
  • PvE Currency Changes
  • All Emblems of Frost and Emblems of Triumph have been converted tnew Justice Points.
  • Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted intgold and sent tplayers via the in-game mail system.
  • Any bosses players defeat that are level-appropriate tthem award Justice Points.
  • All items that previously cost emblems or badges of any type now cost Justice Points.
  • Higher-tier Valor Points will be awarded tplayers whkill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
  • PvP Currency Changes
  • All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards have been converted intnew Honor Points.
  • Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
  • Higher-tier Conquest Points will be awarded tplayers competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
  • For more information on the changes tthe currencies and conversion rates for each type, please visit our Cataclysm forum.
  • Classes: General:
  • Many class talents, spells, and abilities have been overhauled, added, or removed.
  • All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
  • Ammhas been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • Many item and class stats have been changed or removed.
  • Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used tadd Mastery rating as a secondary stat texisting items.
  • Rage has been normalized.
  • Spells and abilities nlonger have multiple ranks and now scale with character level.
  • Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
  • Each specialization has been reduced ta 31-point talent tree.
  • Players will now get a total of 41 talent points tspend.
  • Players will be asked tchoose a specialization at level 10. Doing swill result in the unlocking of a spell or ability unique tthat specialization, as well as one or more passive bonuses.
  • Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
  • The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.
  • Death Knights:
  • A dedicated tanking tree (Blood) has been implemented.
  • The effects of Blood Presence and Frost Presence have been exchanged.
  • The way in which runes recharge has changed.
  • Druids:
  • A new Eclipse mechanic has been added for druids.
  • Hunters:
  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved intthe Stable, its talents are wiped.
  • Mages:
  • There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
  • Paladins:
  • Paladins now have a new resource bar.
  • Warlocks:
  • There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets tsummon.
  • Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
  • Items:
  • Resilience nlonger reduces the chance a player will be critically hit by an opponent.
  • Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer tequal for all classes.
  • Professions:
  • The glyph system has been updated tnow feature three different types of glyphs. Many class glyphs have been added, altered, or moved tdifferent glyph types.
  • User Interface:
  • Spell Alerts have been added tnotify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
  • The Guild Interface has been redesigned tincorporate additional functionality, including new sorting and organizational options.
  • The Arena Teams pane has been improved.
  • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window tthe right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
  • The Professions panes now have more filtering and search functionality, as well as buttons teasily link recipes in the chat frame.
  • A Professions screen has been added tthe Spellbook tbetter display the details of a character's primary and secondary professions.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, alsproviding information on when new talents, spells and abilities are available.
  • Professions and Class Trainers windows have been altered tmore clearly display available and upcoming purchases.
  • New Raid frames are now available. They can alsbe used in place of the standard 5-player party interface via the User Interface options.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Graphics:
  • Improved water and lava rendering system (VideOptions - Liquid Detail on the Graphics Panel)
  • Dynamic Sunshafts effect (VideOptions - Sunshafts on the Graphics Panel)
  • Multi-monitor support (VideOptions - Monitor on the Graphics Panel)
  • OpenGL Hardware Cursor support for Windows (VideOptions - Hardware Cursor on the Advanced Panel)
  • Experimental support for DX11 (enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" tthe Config.WTF file)

New in World of Warcraft Patch 3.3.5a (Jun 30, 2010)

  • This is a bugfix release, addressing a Out of Memory error and other issues with patch 3.3.5

New in World of Warcraft Patch 3.3.5 (Jun 23, 2010)

  • General:
  • The Ruby Sanctum, an all-new 10- and 25-player raid dungeon featuring normal and Heroic difficulties, has been added! Players will find the dungeon entrance below Wyrmrest Temple in Dragonblight. Please note due to the way this patch is being applied in all regions, this dungeon will not immediately be available in North America. Stay tuned to our General Discussion forum for an official announcement on the opening of the Ruby Sanctum.
  • The functionality of the Vote Kick feature in the Dungeon Finder will now behave differently according to a player's history with the system. Players using the Dungeon Finder who rarely vote to kick players from a group, or rarely abandon groups before a dungeon is complete, will find that the Vote Kick option will have no cooldown. For players who frequently abandon groups or vote to kick other players, the Vote Kick option will be kept on a cooldown. This functionality will adjust itself as a player's behavior while using the Dungeon Finder changes.
  • User Interface:
  • Chat Frame:
  • Players can now right-click on any chat type (Whisper, Trade, General, Party, Raid, etc.) and choose to move conversation types into separate windows. This will move that chat type to a separate tab in the Chat frame which can be undocked and moved anywhere on the screen.
  • Using the Move to Whisper Window option on a Whisper will place the conversation with that player in a separate tab.
  • Any time a conversation with another player is put into its own tab, the tab will glow when a new message is received.
  • Hovering over the Chat Frame and using the mouse wheel will allow players to scroll through chat text.
  • Players can select Classic Mode under Interface Options to keep the Chat Frame functionality closer to what it was prior to patch 3.3.5.
  • The Simple Chat User Interface option has been removed.
  • Friends List:
  • A new icon has been added to the top left of the Chat Frame which will open up the Friends list.
  • In addition to its current functionality, the Friends List will now allow players to add Battle.net accounts (Real ID). Players will have to confirm that they are friends in order for a Real ID to be added. Once Real ID friends, players can communicate cross-game, cross-faction and cross-realm.
  • A new Pending tab has been added where players can accept or decline a Real ID friend request, or select the Report Spam or Block Communications buttons.
  • Players can now select from three statuses which will be visible to their friends: Available, Away and Busy.
  • A Broadcast window has been added to the top of the frame. Players can use this to broadcast a message to all of their Real ID friends online. This message will also be displayed under the broadcaster's Real ID information in each friend's list.

New in World of Warcraft Patch 3.3.3a (Mar 27, 2010)

  • Bug Fixes:
  • General
  • Corrected an issue where players could disconnect upon leveling.
  • Fixed an issue in which players could get stuck at the loading screen when utilizing a portal to Dalaran.
  • Shoulder armor will now attach correctly to Blood Elf Male characters.
  • Priest
  • Fixed an issue in which Spirit of Redemption was being prematurely canceled upon use of other abilities.
  • User Interface
  • Enabling the command 'fixedfunction 1' will no longer cause graphical issues.

New in World of Warcraft Patch 3.3.3 (Mar 24, 2010)

  • PvP:
  • · The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Since all Honor is awarded based on a conversion rate from Honorable Kills, this change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.
  • · Battlegrounds
  • · The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground.
  • · The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time.
  • · If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously.
  • · Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground.
  • · The Random Battleground option will only allow a group size of 5 players to queue together.
  • · Bonus rewards will be offered for choosing the Random Battleground option.
  • · Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
  • · Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency.
  • · Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency.
  • · Daily Battleground quests have been removed in place of the Random Battleground option.
  • · Battlegrounds will no longer award Marks of Honor.
  • · Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another.
  • · Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.
  • · Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed.
  • · Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option.
  • · Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points.
  • · Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency.
  • · Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
  • · When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground.
  • · Wintergrasp
  • · The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. More details can be found on our PvP Discussion forum.
  • Dungeons & Raids:
  • · All weekly quests will now reset during each region's scheduled maintenance, rather than at a single global time.
  • · Culling of Stratholme
  • · Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once.
  • · Icecrown Citadel
  • · Blood-Queen Lana'thel: Pact of the Darkfallen now applies damage twice as often, but for half the damage. This change will make the removal of the spell a bit more responsive.
  • · Hellscream's Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.
  • · World Event Bosses
  • · Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder.
  • · Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses.
  • · Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss.
  • · The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
  • · All rare holiday items (such as The Horseman's Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.
  • Classes: General:
  • · Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
  • Death Knights:
  • · Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
  • · Chains of Ice: The ability now innately applies Frost Fever to a target.
  • · Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
  • · Talents
  • · Blood
  • · Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
  • · Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
  • · Frost
  • · Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength.
  • · Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/8/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack.
  • · Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
  • · Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
  • · Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.
  • · Unholy
  • · Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
  • · Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
  • Druids:
  • · Nature's Grasp: Now has 3 charges, up from 1.
  • · Talents
  • · Balance
  • · Starfall: The damage done by this spell has been significantly increased.
  • · Typhoon: Mana cost reduced to 25%, down from 32%.
  • · Feral Combat
  • · Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.
  • Hunters:
  • · Talents
  • · Beast Mastery
  • · Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
  • · Pet Talents
  • · Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes.
  • Mages:
  • · Frostbolt: Spell power scaling on this spell has been increased by approximately 5%.
  • · Talents
  • · Arcane
  • · Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
  • · Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed.
  • · Fire
  • · Burning Soul: Threat reduction is now 10/20%, up from 5/10%.
  • · Combustion: The cooldown on this spell is now 2 minutes, down from 3 minutes.
  • · Empowered Fire: This talent now also applies to Pyroblast damage.
  • · Torment the Weak: This talent now also applies to Pyroblast damage.
  • · Frost
  • · Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
  • Priests:
  • · Talents
  • · Discipline
  • · Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 15-second cooldown.
  • Rogues:
  • · Rupture: The damage-over-time component of this ability can now produce critical strikes.
  • · Talents
  • · Subtlety
  • · Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
  • · Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
  • · Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
  • · Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.
  • · Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15.
  • · Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.
  • Shaman:
  • · Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
  • · Talents
  • · Elemental Combat
  • · Elemental Oath: This ability is now always on as a passive aura.
  • · Enhancement
  • · Unleashed Rage: This ability is now always on as a passive aura.
  • Warlocks:
  • · Immolate: The damage-over-time component of this spell can now produce critical strikes.
  • · Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
  • · Talents
  • · Affliction
  • · Dark Pact: This ability no longer requires line-of-sight with the summoned demon, and the range has been increased from 30 yards to 100 yards.
  • · Demonology
  • · Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
  • Warriors:
  • · Revenge: Damage done by this ability (base and scaling) increased by 50%.
  • · Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
  • · Talents
  • · Arms
  • · Bladestorm: Warriors can now be Disarmed while under the effects of this ability.
  • · Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds.
  • · Fury
  • · Rampage: This effect is now passive instead of being a proc from critical strikes.
  • · Protection
  • · Improved Revenge: This talent can no longer trigger a stun, and instead increases damage done by Revenge by 30/60% and causes Revenge to strike an additional target.
  • · Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.
  • Items:
  • · Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods.
  • · Glyphs
  • · Death Knights
  • · Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.
  • · Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.
  • · Druids
  • · Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
  • · Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.
  • · Mages
  • · Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds.
  • · Priests
  • · Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle Undead by 1 second, up from 0.5 seconds.
  • · Rogues
  • · Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
  • · Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
  • · Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.
  • · Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
  • · Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield by 5% and Circle of Healing by 10%.
  • · Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock's periodic damage ticks. The bonus now makes the shaman's Lava Burst cause Flame Shock to tick at least two additional times before expiring.
  • Professions:
  • · Runed Orbs: Recipes which require this item have had their material requirements significantly reduced.
  • · Engineering
  • · The Pet Bombling and Lil' Smoky non-combat pets are no longer Bind-on-Pickup.
  • · Fishing
  • · The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!"
  • · Inscription
  • · Most recipes that required 2 inks now only require 1.
  • · Mining
  • · Titansteel Bar: Creating this item no longer results in a cooldown. If this ability is on cooldown when the patch is applied, players must wait for the cooldown to expire naturally before it is permanently removed.
  • · Tailoring
  • · Glacial Bag: Creating this item now invokes a 7-day cooldown.
  • · The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave. If any of these abilities are on cooldown when the patch is applied, players must wait for the cooldowns to expire naturally before they are permanently removed.
  • Quests:
  • · Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun.
  • User Interface:
  • · All Alert pop-ups now have new and fresh Alert icons.
  • · Auction House
  • · If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it.
  • · Players can now Right-Click to place an item in the Auction frame.
  • · Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions.
  • · Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out.
  • · Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically).
  • · Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1).
  • · Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed.
  • · Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the action will successfully be listed.
  • · Dungeon Finder
  • · The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes.
  • · The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down.
  • · If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing.
  • · Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
  • · Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked.
  • · When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
  • · Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage.
  • · If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided.
  • · Players can no longer roll Need on Frozen Orbs in dungeons under Need Before Greed loot rules. Pass and Greed options will still be available.
  • · Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field.
  • · The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location).
  • · Quest Tracking Feature
  • · The Quest Tracking Objectives Frame can now be widened via the Interface Options menu.
  • · The short description for a tracked quest is now displayed on the Map in the quest pane.
  • · Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable.
  • · If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map.
  • · Objectives Frame
  • · The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame.
  • · Sorting
  • · Sort by most difficult quests.
  • · Sort by least difficult quests.
  • · Sort by quests closest in proximity to the player (this will automatically update as players travel around).
  • · Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed.
  • · Filtering
  • · Toggle achievement tracking.
  • · Toggle completed quest tracking.
  • · Toggle tracking quest objectives in other zones.
  • · Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame.
  • · For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Achievements:
  • · Players that met the criteria for Hero of Shattrath prior to the release of Wrath of the Lich King will now be awarded this achievement.
  • · Alterac Valley: When players kill an enemy in the Field of Strife before their enemy dismounts, they will now be correctly awarded The Sickly Gazelle.
  • Technical:
  • · Frame Rate: A maximum capacity of 200 frames per second has been added. To disable the frame rate limit, the following line should be added to the Config.wtf file: SET maxFPS "0".
  • Bug Fixes:
  • · Achievements
  • · Last Man Standing: This achievement can no longer be earned in a skirmish match.
  • · Classes
  • · Death Knights
  • · Blood Plague: Applying this disease can no longer separately trigger effects from weapons.
  • · Bloodworms now correctly gain the death knight's hit rating.
  • · Death Pact: Fixed a bug where Death Pact would not kill the ghoul while under the effects of Cyclone.
  • · Frost Fever: Applying this disease can no longer separately trigger effects from weapons.
  • · Frost Presence: Tooltip corrected to indicate the ability increases stamina by 8%.
  • · Hysteria: The buff from this ability is now properly considered an Enrage for the purposes of warriors using such abilities as Enraged Regeneration.
  • · Icebound Fortitude: Tooltip corrected to indicate it reduces damage by a minimum of 30%.
  • · Improved Frost Presence: This talent now grants 4/8% stamina when the death knight is in Unholy and Blood Presences to match the 8% from Frost Presence.
  • · Raise Dead: It is no longer possible when this ability is used in conjunction with temporary pets from quests for the ability to get permanently stuck on cooldown.
  • · Rime: Dual wielding will no longer grant two chances to proc this effect from Obliterate.
  • · Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.
  • · Wandering Plague: No longer damages secondary targets affected by Repentance.
  • · Druids
  • · Cower: This ability can no longer trigger effects on items that trigger from melee weapon attacks.
  • · Frenzied Regeneration: This ability is no longer noted as Rank 1 (it has no subsequent ranks).
  • · Hurricane: If a druid begins casting this spell while in Bear Form, Dire Bear Form, or Cat Form, the spell will now cast as normal instead of immediately canceling the channel.
  • · Lifebloom: The final bloom heal from this spell can no longer trigger talents, trinkets, and set bonuses for the player being healed.
  • · Rake: This ability will now always land. It will no longer sometimes give a "more powerful spell" error message.
  • · Tranquility: The combat log tooltip for this ability will no longer spuriously claim a range of 100 yards.
  • · Tree of Life Form: Corrected a misspelling in the tooltip.
  • · Typhoon: Lower ranks of this spell displayed incorrect damage information on tooltips.
  • · Hunters
  • · Explosive Trap: Low ranks of this ability were receiving no bonus damage from attack power. That has been corrected.
  • · Immolation Trap: Tooltips for lower ranks should now display more accurate damage.
  • · Rapid Fire: Now triggers the global cooldown correctly.
  • · Sniper Training: Reduced the time it takes to gain this effect so with lag it will feel more consistent with the 6 seconds stated in the tooltip.
  • · Lock and Load: Fixed a bug where Lock and Load always proc'd 100% of the time from the first tick of Explosive Trap and never from additional ticks. It should now be 6% as advertised.
  • · Master's Call: This ability will now function correctly when the pet is affected by one of a death knight's diseases.
  • · Mortal Shots: This talent was not correctly buffing Serpent Sting by the full amount.
  • · Mages
  • · Arcane Empowerment: Fixed a bug preventing Rank 3 from granting 3% damage.
  • · Burning Determination: This talent will no longer sometimes have its effect removed by the same spell that triggered it.
  • · Dragon's Breath: Druids can no longer remove the disorientation effect from this spell by canceling their current shapeshift.
  • · Enduring Winter: Tooltip corrected to match actual Replenishment mana regeneration numbers.
  • · Fingers of Frost: Mages with Molten Armor active who have the Shatter talent will no longer lose Fingers of Frost charges when Molten Armor causes reactive damage. In addition, the effect from this talent now displays the number of charges on the buff icon.
  • · Paladins
  • · Ardent Defender: The debuff from this talent being recently triggered is now removed upon entering an Arena match.
  • · Avenger's Shield: Once again does not strike secondary targets affected by Repentance.
  • · Benediction: This talent no longer reduces the mana cost of Seal of Righteousness by twice the intended amount.
  • · Blessing of Sanctuary: It is no longer sometimes possible to have a buff icon from both Blessing of Sanctuary and Greater Blessing of Sanctuary (the second buff had no effect).
  • · Divine Guardian: This talent will no longer incorrectly modify the tooltip of Sacred Shield.
  • · Lay On Hands: Tooltip clarified to better explain this ability's interactions with Divine Shield, Divine Protection, and Hand of Protection.
  • · Repentance: This ability now clears Righteous Vengeance from its target when cast.
  • · Sacred Duty: Tooltip corrected to indicate increases Stamina by 2/4%.
  • · Sanctified Retribution: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin's auras.
  • · Swift Retribution: Fixed a bug preventing this ability from extending its benefit to the full radius of the paladin's auras.
  • · Priests
  • · Devouring Plague: The instant damage from this spell was not correctly healing the caster and has been fixed.
  • · Divine Spirit: Fixed a bug preventing this spell from overwriting Prayer of Spirit correctly.
  • · Lightwell: Tooltip change to reflect that any friendly player can use the Lightwell.
  • · Renewed Hope: Applying this spell no longer causes combat pet abilities to trigger a global cooldown.
  • · Unstable Affliction: The feedback damage from when this spell is dispelled is now affected by resilience as intended.
  • · Rogues
  • · Tricks of the Trade: Now works properly on targets below level 65. Also fixed a bug where the threat transfer would not happen sometimes.
  • · Feint: This ability can no longer proc poisons.
  • · Master Poisoner; Now correctly reduces the duration of a sting refreshed by Chimera Shot.
  • · Shamans
  • · Earthliving Weapon: Fixed a bug where the glyph was not boosting Earthliving proc chance.
  • · Earth's Grasp: This talent now correctly affects the radius of the Earthgrab from the Storm, Earth, and Fire talent.
  • · Ghost Wolf: Summoning this pet no longer sometimes triggers items which are triggered by casting healing spells.
  • · Hex: The hunter ability Deterrence can no longer be used while Hexed.
  • · Lightning Overload: No longer triggers the cooldown for Chain Lightning.
  • · Thundering Strikes: You can now correctly receive this bonus if you do not have a weapon equipped.
  • · Warlocks
  • · Conflagrate: Fixed a bug where Glyph of Conflagrate caused Conflagrate to consume both Conflagrate and Shadowflame.
  • · Curse of the Elements: This debuff is now removed upon entering an Arena match.
  • · Demonic Empowerment: Fixed a bug preventing the succubus effect from breaking stuns.
  • · Demonic Pact: The priest spell Prayer of Spirit will no longer sometimes prevent party and raid members from benefitting from this warlock talent.
  • · Everlasting Affliction: Warlocks with the Glyph of Quick Decay active will now benefit correctly from that glyph when this talent refreshes the duration of Corruption.
  • · Fel Armor: Various trinkets that trigger from healing can no longer be triggered by the healing caused by this armor.
  • · Unstable Affliction: Tooltip clarified to state that this spell is exclusive with Immolate.
  • · Warriors
  • · Deep Wounds: The damage from this talent is now affected by resilience as intended.
  • · Devastate: Using this ability with a shield equipped and no weapon will now properly apply the Sunder Armor debuff.
  • · Gag Order: This talent now works correctly when a warrior uses Shield Bash on a mage with Burning Determination active. Burning Determination will be removed and not reapplied.
  • · Shattering Throw: This ability can now be a critical strike.
  • · Spell Reflection: Using this ability to reflect a Mind Flay now always properly consumes the Spell Reflection buff.
  • · Pets
  • · Glyphs which modify a pet's stats in any way will now force a recalculation of the pet's stats when they are equipped or unequipped.
  • · Dungeons & Raids
  • · Caverns of Time: Players in Old Hillsbrad Foothills, The Black Morass, and The Culling of Stratholme can no longer use some costumes and disguises. You're supposed to be blending in here, not calling attention to yourselves! (This prevents some instances where such costumes permanently removed the Human Illusion or caused it to go haywire).
  • · Halls of Stone: Fixed a bug that caused Brann Bronzebeard to not properly initiate the Tribunal event after he has died and respawned.
  • · Icecrown Citadel
  • · Precious and Stinky will now summon players who attempt to cause them to evade.
  • · Fixed a bug that caused The Lich King encounter to sometimes not reset when the raid party wiped.
  • · Goblin Rocket Pack: Using this item will now remove all the shapeshift forms triggered by Deathbringer's Will and allow use of the item (previously players would have to click off the shapeshift in order to be allowed to use this item).
  • · Items
  • · Black Bruise: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
  • · Darkmoon Card: Berserker!: This trinket is now triggered properly by ranged white attacks.
  • · Deathbringer's Will: Players can no longer mount with any of the shapeshifts from this item active.
  • · Dislodged Foreign Object: This trinket can no longer be triggered by Power Word: Shield.
  • · Eye of the Broodmother: This trinket can now only be triggered by damage and healing spells.
  • · Glyphs
  • · Death Knights
  • · Glyph of Dark Death: The tooltip on this glyph now also mentions it increases the healing effect from Death Coil as well. Functionality was unchanged.
  • · Glyph of Disease: When this glyph causes Frost Fever's duration to be refreshed, it now also causes the benefit of Icy Talons to be refreshed.
  • · Glyph of Icebound Fortitude: Tooltip corrected to indicate it increases damage reduction to a minimum of 40%.
  • · Glyph of Obliterate: Equipping this glyph will no longer cause its own tooltip to show a spuriously increased number.
  • · Glyph of Unbreakable Armor: Equipping this glyph will no longer cause its own tooltip to show a spuriously increased number.
  • · Priests
  • · Glyph of Power Word: Shield: The heal produced from this glyph is now more correctly treated as a heal for purposes of procing effects that are caused by heals, such as Divine Aegis and the weapon Trauma.
  • · Glyph of Prayer of Healing: This glyph will now always heal all affected targets by the correct amount.
  • · Shamans
  • · Glyph of Flametongue Weapon: Now updates the tooltip of Flametongue Weapon when equipped.
  • · Warlocks
  • · Glyph of Siphon Life: This glyph will now correctly update the combat log and talent tooltips for Siphon Life. Functionality has not changed.
  • · Heartpierce: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
  • · Last Word: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
  • · Mounts: If a player attempts to get on a mount while affected by a shapeshift that cannot mount, they will now get the error message: "You can't mount while affected by that shapeshift," instead of "You can't do that right now."
  • · Multi-Passenger Mounts: Players can no longer get on these mounts as a second or third passenger while those players are in combat.
  • · Needle-Encrusted Scorpion: Volley and Explosive Shot can now properly trigger this trinket.
  • · Nibelung: The tooltip for the Smite spell cast by the Val'kyr Protectors summoned from this item now indicates that the Smite spell also heals the Val'kyr Protectors.
  • · Potions: All the buffs from potions that were incorrectly considered magic effects and thus dispellable by Dispel Magic are no longer considered magic.
  • · Shadowmourne: Tooltip clarified to indicate this item triggers only from melee weapon attacks.
  • · Talisman of Volatile Power: Now triggered correctly by Penance when Penance is used offensively.
  • · Tier Set Bonuses
  • · Druid
  • · Tier-10 Balance 4-Piece Set Bonus: Corrected a grammatical error in tooltip.
  • · Tier-10 Restoration 4-Piece Set Bonus: The Rejuvenation effect caused by this set bonus can now be overwritten by the druid's own Rejuvenation spell casts. In addition, the combat log tooltip for this Rejuvenation effect no longer spuriously claims it requires Tree of Life Form.
  • · Paladin
  • · Tier-4 Protection 2-Piece Set Bonus: Tooltip no longer refers to Seal of Blood and now correctly states that it also affects Seal of Corruption.
  • · Tier-4 Retribution 4-Piece Set Bonus: Tooltip revised to indicate the set bonus increases the damage of all Judgements.
  • · Priest
  • · Tier-10 Shadow 4-Piece Bonus: This set bonus will no longer cause the tooltip for Mind Flay to display incorrectly.
  • · Shaman
  • · Tier-8 Elemental 2-Piece Set Bonus: Now increases the periodic damage done by Flame Shock by 20%.
  • · Tier-10 Restoration 2-Piece Set Bonus: Rapid Currents will no longer be consumed if Nature's Swiftness is already active.
  • · Tier-10 Restoration 4-Piece Set Bonus: The heal-over-time effect from this set bonus now works correctly with the weapon Val'anyr, Hammer of Ancient Kings. In addition, to prevent confusion, the heal-over-time effect has been renamed Chained Heal.
  • · Warrior
  • · Tier-10 Arms/Fury 4-Piece Bonus: This set bonus now correctly reduces the global cooldowns of the affected abilities as described in its tooltip.
  • · Tier-10 Protection 4-Piece Bonus: The tooltip has been corrected to indicate Stoicism reduces all types of damage taken, not just physical damage. In addition, the combat log tooltip no longer lists a 1-second cooldown.
  • · Totem of Quaking Earth: The Volcanic Fury buff triggered by this item now has a detailed combat log tooltip.
  • · PvP
  • · Battlegrounds
  • · End of Match: Various effects that impaired movement, caused loss of control, rooted, or stunned a player were persisting past the end of the Battleground. They are all now removed on exiting the Battleground.
  • · User Interface
  • · Combat Log: Activated abilities that appeared in Floating Combat Text (such as Slam!, Art of War, Eclipse, etc.) will now appear properly in the Combat Log, and only appear once in the Floating Combat Text.
  • · Players can now roll Disenchant on Unique items they already have in their inventory.
  • · When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
  • · Minimizing the game client while auto-following another player character will no longer cancel the follow command.

New in World of Warcraft Patch 3.3.2 (Feb 3, 2010)

  • General:
  • The Brood Mother Returns:
  • After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.
  • Onyxia has been scaled to offer new challenges to level 80 players in 10- and 25-player modes.
  • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
  • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
  • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
  • Armor Penetration Rating- The amount of armor penetration gained per point of this rating has been reduced by 12%.
  • PvP:
  • Battlegrounds:
  • Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).
  • Death Knights:
  • Frost Presence- The damage reduction granted by this ability has been increased from 5% to 8%.
  • Pets
  • Gnaw- This death knight ghoul ability now has a 1-minute cooldown.
  • Talents
  • Blood
  • Heart Strike- Secondary targets of Heart Strike now take half as much damage.
  • Subversion- Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
  • Vampiric Blood- Cooldown reduced to 1 minute and duration reduced to 10 seconds.
  • Frost
  • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
  • Unbreakable Armor- Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
  • Unholy
  • Bone Shield- This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
  • Dirge- This talent no longer grants additional runic power from using Obliterate.
  • Druids:
  • Talents
  • Balance
  • Moonkin Form- This form now also reduces the damage the druid takes while stunned by 15%.
  • Typhoon- The daze duration has been increased from 3 seconds to 6 seconds.
  • Feral Combat
  • Infected Wounds- The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
  • Predatory Strikes- This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
  • Hunters:
  • Talents
  • Beast Mastery
  • The Beast Within- The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
  • Bestial Wrath- The duration of this talent has been reduced to 10 seconds.
  • Mages:
  • Arcane Blast- The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
  • Arcane Missiles- Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
  • Talents
  • Arcane
  • Missile Barrage- The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
  • Fire
  • Combustion- This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.
  • Paladins:
  • Righteous Fury- The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
  • Seal of Corruption and Seal of Vengeance- These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
  • Talents
  • Protection
  • Ardent Defender- This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
  • Blessing of Sanctuary- This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
  • Judgements of the Just- The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
  • Touched by the Light- This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.
  • Retribution
  • Seal of Command- This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
  • Priests:
  • Talents
  • Shadow
  • Improved Spirit Tap- Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
  • Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.
  • Rogues:
  • Envenom's scaling has been increased from 7% to 9% of attack power per combo point.
  • Fan of Knives- The damage done by this ability has been reduced by 30%.
  • Talents
  • Assassination
  • Master Poisoner- No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.
  • Combat
  • Throwing Specialization- This talent no longer causes Fan of Knives to interrupt spellcasting.
  • Subtlety
  • Honor Among Thieves- A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.
  • Shamans:
  • Flame Shock- The duration of all ranks has been increased by 6 seconds.
  • Lava Burst- This ability no longer ever consumes a Flame Shock debuff off of the target.
  • Talents
  • Elemental Combat
  • Shamanism- Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
  • Enhancement
  • Earthen Power- No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).
  • Warriors:
  • Talents
  • Arms
  • Sword Specialization- Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
  • Protection
  • Critical Block- This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
  • Dungeons & Raids:
  • Shadowfang Keep
  • Wailing Guardsman- Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
  • Ulduar
  • Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.
  • Achievements
  • The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
  • The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.
  • Professions:
  • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
  • Engineering
  • The Mind Amplification Dish no longer changes the appearance of your helmet.
  • Inscription
  • Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word- Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word- Fortitude.
  • Leatherworking
  • Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
  • Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.
  • Items:
  • The Black Heart- This item's animation has been changed and no longer resembles Hand of Protection.
  • Death Knight Tier-9 Tanking 4-Piece Set Bonus- Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
  • Druid Tier-8 Healer 4-Piece Set Bonus- The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.
  • Glyphs
  • Glyph of Bone Shield- This glyph now grants 1 additional charge instead of 2.
  • Glyph of Flame Shock- Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
  • Glyph of Mind Flay- This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
  • Glyph of Scourge Strike- Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
  • Glyph of Typhoon- This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
  • Glyph of Unbreakable Armor- Now increases the armor gained from Unbreakable Armor by 20%.
  • Glyph of Vampiric Blood- The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.
  • Libram of Obstruction- The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
  • Libram of the Sacred Shield- The block value buff from this relic has been increased to match its item level.
  • Relics- All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
  • Totem of Quaking Earth- Attack power value increased to 400.
  • User Interface:
  • Battleground Queuing
  • Players may now only queue for no more than two Battlegrounds at a time.
  • The dialog box for entering a Battleground match has been changed to reflect the following options- "Enter Battle," "Leave Queue," and "Minimize."
  • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
  • Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
  • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).
  • The size of the Focus Frame can now be adjusted via the Interface Options menu.
  • Mail System Auto-Complete Feature
  • The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
  • Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Bug Fixes:
  • Death Knight
  • Rune of Razorice- The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.
  • Druid
  • Balance of Power- Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
  • Hunter
  • Master's Call- This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
  • Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.
  • Mage
  • Arcane Missiles- Ranks 12 and 13 will now properly cause players to enter combat.
  • Paladin
  • Hand of Freedom- This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.
  • Priest
  • Divine Aegis- Ranks 1 and 2 will now work with Holy Nova.
  • Glyph of Power Word- Shield now correctly uses the Priest's spell critical chance instead of the target's.
  • Rogue
  • Vanish- This ability now correctly removes the snaring component of Frostfire Bolt.
  • Honor Among Thieves- This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
  • Shaman
  • Grounding Totem will now properly protect against the Death Grip spell.
  • Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
  • Lightning Shield- This spell will no longer set off some trinkets when it is cast.
  • Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
  • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
  • Warlock
  • Demonic Circle- This ability now correctly removes the snaring component of Frostfire Bolt.
  • Fel Armor- This spell was unable to set off trinkets and other effects. That has been corrected.
  • When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.
  • Coliseum Trinkets- Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
  • Death Knight Tier-9 DPS 4-Piece Set Bonus- Now grants the correct chance for disease damage ticks to be critical strikes.
  • Hunter Tier-9 2-Piece Set Bonus- Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
  • Lightweave Embroidery- This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
  • Mote of Flame- Corrected a typo in the tooltip.
  • Paladin Tier-9 DPS 2-Piece Set Bonus- Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
  • Shard of Flame- Corrected a typo in the tooltip.
  • Val'anyr, Hammer of The Ancient Kings- Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.

New in World of Warcraft Patch 3.3.0a (Dec 17, 2009)

  • Soft Lock upon jumping on inclined terrain has been fixed
  • Several issues for Mac users have been corrected.

New in World of Warcraft Patch 3.3.0 (Dec 8, 2009)

  • PvP:
  • Arenas:
  • All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.
  • Battlegrounds:
  • Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
  • All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
  • Wintergrasp:
  • You must now have the following ranks to build or pilot siege vehicles
  • Rank 2: Build/pilot Catapults.
  • Rank 3: Build/pilot Demolishers.
  • Rank 3: Build/pilot Siege Engines.
  • Dungeons & Raids"
  • Naxxramas:
  • Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.
  • Oculus:
  • Azure Ring Guardians agro distance changed from 50 to 40 yards.
  • Many bosses and creatures have had their total health reduced.
  • Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced.
  • Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5.
  • Vehicle scaling on the drakes based on the rider’s item level has been increased to make them more powerful.
  • Death Knights:
  • Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
  • Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas.
  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Rune Strike: Threat generated by this ability increased by approximately 17%.
  • Talents
  • Unholy
  • Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
  • Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
  • Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
  • Druids:
  • Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
  • Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
  • Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
  • Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
  • Talents
  • Balance
  • Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
  • Force of Nature: Health on the treants has been increased.
  • Feral Combat
  • Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
  • Restoration
  • Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.
  • Pets
  • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
  • Hunters:
  • Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
  • Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
  • Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
  • Talents
  • Beast Mastery
  • Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
  • Pets
  • Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
  • Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet's movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
  • Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
  • Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
  • Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
  • Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
  • Venom Web Spray: Range increased from 20 yards to 30 yards.
  • Web: Range increased from 20 yards to 30 yards.
  • Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet's attacks. In addition, this talent no longer has a prerequisite.
  • Mages:
  • Talents
  • Arcane
  • Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
  • Fire
  • Blast Wave: The mana cost of this talent has been significantly reduced.
  • Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
  • Dragon's Breath: The mana cost of this talent has been significantly reduced.
  • Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
  • Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
  • Frost
  • Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
  • Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
  • Pets
  • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
  • Mirror Image: Health on the mirror images has been increased.
  • Water Elemental: Waterbolt mana cost reduced by 80%.
  • Paladins:
  • Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
  • Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
  • Talents
  • Holy
  • Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
  • Infusion of Light: This talent now causes the paladin's Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
  • Protection
  • Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
  • Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin's health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin's health below 20% now cancels the effect early.
  • Retribution
  • Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
  • Priests:
  • Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
  • Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
  • Talents
  • Shadow
  • Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
  • Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
  • Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
  • Vampiric Embrace: This talent now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
  • Pet
  • Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
  • Rogues:
  • Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
  • Dual Wield: Rogues now know this ability upon logging into the game at level 1.
  • Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Talents
  • Assassination
  • Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
  • Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.
  • Subtlety
  • Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
  • Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.
  • Shamans:
  • Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
  • Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
  • Talents
  • Elemental Combat
  • Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active.
  • Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.
  • Enhancement
  • Earth's Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.
  • Restoration
  • Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.
  • Warlocks:
  • Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
  • Talents
  • Affliction
  • Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%.
  • Improved Felhunter: This talent now also reduces the cooldown on the felhunter's Shadow Bite ability by 2/4 seconds.
  • Shadow Mastery: This talent now also increases the damage done by the felhunter's Shadow Bite ability by 3/6/9/12/15%.
  • Demonology
  • Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
  • Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%.
  • Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.
  • Destruction
  • Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
  • Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%.
  • Ruin: This talent now also increases the critical strike damage bonus of the imp's Firebolt spell by 100%.
  • Pets
  • Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
  • Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets.
  • Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Shadow Bite: This pet ability now does 15% increased damage for each of the warlock's damage-over-time effects on the target.
  • Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.
  • Warriors:
  • Victory Rush: This ability is now trainable at level 6.
  • Talents
  • Protection
  • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
  • User Interface:
  • Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different.
  • Quest Tracking Feature
  • Players can now track quest objectives on the map ('M' key).
  • Quest Log
  • A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player's Quest Log for that zone will also be displayed.
  • Map
  • The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
  • All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
  • Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
  • Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character's current location.
  • This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
  • Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
  • Objectives Tracking
  • This frame has been improved to offer new functionality and can be used with the new shrunken map option.
  • The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone.
  • Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
  • If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
  • The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
  • Quest Difficulty Tracking
  • This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
  • Dungeon Finder
  • This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.
  • Players can join as individuals, as a full group, or a partial group to look for additional party members.
  • Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance.
  • Players can choose the Random Dungeon option.
  • The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
  • The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
  • Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
  • Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the "Quests" section for details).
  • Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
  • Players can be placed in a group for a random dungeon no more than once every 15 minutes.
  • Random Dungeon rewards will be placed in each player's inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.
  • Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time.
  • Pick-Up Groups
  • Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected.
  • As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met.
  • Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms.
  • A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members.
  • Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes.
  • If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue.
  • A Player will not be placed in a group with people on his or her Ignore list.
  • Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
  • The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.
  • Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
  • Players will be able to roll on items with a required minimum level higher than a player's current level.
  • Looking For Raid
  • There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing "/LFR."
  • Players will be able to browse the system manually for any other players looking for a raid dungeon group.
  • While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom.
  • Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leader's name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.
  • The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface.
  • Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas.
  • Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list.
  • Buffs and Debuffs: This is a new section added to Interface Options.
  • New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear.
  • New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.
  • Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players.
  • Dungeon & Raid Difficult Display: A group's dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map.
  • Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant.
  • Lag Reports: Players can now report high latency or lag by accessing the Help Request menu.
  • Unit Nameplates
  • The range at which players can see unit nameplates has been increased by 40 yards.
  • Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
  • Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
  • Friendly/enemy pet nameplates can be toggled.
  • Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
  • Players can choose whether or not unit nameplates overlap.
  • Unit nameplates for critters are never displayed.
  • Non spell-based tracking now persists through logout.
  • Any party member may mark targets (this does not apply to raid groups).
  • Players will be warned when their talents are reset due to a new patch.
  • "/Settitle" command has been added.
  • Instant quest text is on by default.
  • Tentative status added for calendar responses.
  • Players below level 10 may not join raids.
  • Ignore list expanded to 50 to match the friends list.
  • Unit frames added for special encounters.
  • Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull).
  • Experience earned for a quest will display in the Quest Rewards section.
  • Confirmation box added when buying stable slots.
  • Macro Changes
  • Symbol "@" added as a synonym for "target=". For example: "/cast [@focus] Flash Heal".
  • New macro conditionals: "vehicleui" (if the player has a vehicle UI) and "unithasvehicleui" (if the target of the macro has a vehicle UI).
  • Addon Author Changes
  • "registerForClicks" added to XML buttons.
  • "MouseIsOver" has been converted to a "C" function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ).
  • When an addon file is loaded, the addon name and an addon table are passed to the file through '...'. The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: "local addonName, addonTable = ...;".
  • "motionScriptsWhileDisabled" attribute added to buttons. This allows "OnEnter" and "OnLeave" to fire while the button is disabled.
  • "GetFileHeight()" and "GetFileWidth()" added to Texture objects. 0 is returned if no texture file is associated with the texture.
  • You can now query for a list of completed quests with "QueryQuestsCompleted()" then wait for the "QUEST_QUERY_COMPLETE" event, and call "etQuestsCompleted()".
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Graphics:
  • A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Technical Support forum.
  • Professions:
  • Enchanting
  • Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.
  • Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.
  • First Aid
  • The training costs for most bandages have been reduced.
  • Fishing
  • The all-new Kalu'ak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Saturday beginning at 2 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who aren't able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks' favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.
  • Mining
  • Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.
  • Quests:
  • Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.
  • For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform.
  • Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders.
  • Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest "Hot and Cold," no longer cast Shield Slam.
  • Achievements:
  • The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective "Master of" Meta-Achievements. Special titles will be offered to those who reach exalted with these factions.
  • "The Party's Over" has been removed from Achievements and is no longer a part of the "Glory of the Hero" Meta-Achievement.
  • "Master Angler of Stranglethorn" has been changed to "Master Angler of Azeroth" and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.
  • Reputation:
  • Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph.
  • Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g.
  • The following reputations have been sped up by roughly 30%:
  • Argent Crusade
  • Alliance Vanguard
  • Horde Expedition
  • Kirin Tor
  • Knights of the Ebon Blade
  • Sons of Hodir
  • Wyrmrest Accord
  • Sons of Hodir quests now give more reputation overall.
  • Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).
  • Items:
  • Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
  • Bind-on-Account Items: Players can now mail Bind-on-Account items to characters on the same account and realm regardless of faction. Please note this only applies to Bind-on-Account items. Other items or gold cannot be sent via mail to characters on the same realm and account if they are from differing factions.
  • Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague.
  • Glyphs
  • Death Knights
  • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
  • Druids
  • Glyph of Rapid Rejuvenation: This glyph allows for the druid's haste to reduce the time between the periodic healing effects of Rejuvenation.
  • Mages
  • Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
  • Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
  • Priests
  • Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
  • Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest's base mana with this glyph.
  • Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest's total spirit for 10 seconds.
  • Shamans
  • Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.
  • Warlocks
  • Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used.
  • Glyph of Quick Decay: This glyph allows for the warlock's haste to reduce the time between periodic damage effects of Corruption.
  • Warriors
  • Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the target's remaining health.
  • Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there.
  • Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takk's Nest rather than as a drop from Takk the Leaper.
  • Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings and trinkets are considered Unique-Equipped and cannot be used at the same time.
  • Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal.
  • Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Burst's initial damage over time instead of increasing the size of the Lava Burst.
  • Bug Fixes:
  • Items
  • Ancient Pickled Egg: This item can no longer be triggered by Life Tap.
  • Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
  • Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume.
  • Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.
  • Crystalforged Trinket: Can now be refunded at its vendor.
  • Dragonslayer Set: No longer displays a duration on the Nature's Ally buff.
  • Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
  • Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
  • Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger.
  • Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
  • Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
  • Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it).
  • Giantstalker Set: No longer displays a duration on the Nature's Ally buff.
  • Gul'dan's Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities.
  • Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.
  • Idol of Flaring Growth: Now has a detailed combat log tooltip.
  • Idol of Lunar Fury: Now has a detailed Combat log tooltip.
  • Idol of The Corruptor: Now has a detailed Combat log tooltip.
  • Insignia of the Alliance: Item level changed to 60.
  • Insignia of the Horde: Item level changed to 60.
  • Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into.
  • Liadrin's Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
  • Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information.
  • Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
  • Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount.
  • Quel'dorei Channeling Rod: Spelling error corrected.
  • Quel'dorei Sash: Spelling error corrected.
  • Quel'dorei Guard: Spelling error corrected.
  • Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system.
  • Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system.
  • Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike.
  • Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike.
  • Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown.
  • Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations.
  • Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
  • Sigil of Virulence: Now has a detailed combat log tooltip.
  • Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0.
  • Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0.
  • Spirit of Eskhandar Set: This set no longer requires Eskhandar's Collar to complete (that item can no longer be acquired).
  • Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown.
  • The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.
  • Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxia's Lair (level 60) Feat of Strength achievement.
  • Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
  • Turalyon's Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
  • Veklor's Diadem: Now tradable using the Bind-on-Pickup trade system.
  • Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form.
  • Windrunner Set: The set bonus which grants Greatness to the hunter's pet will no longer spuriously show the hunter also gaining that buff.
  • Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.
  • Racial Abilities
  • Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI.
  • Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.
  • Classes
  • Death Knights
  • Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike.
  • Bone Shield: Tooltip corrected to indicate the player has the correct number of bones.
  • Chains of Ice: This ability will no longer appear to land on targets which are immune.
  • Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets.
  • Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
  • Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip.
  • Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil.
  • Glyph of Death's Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded.
  • Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare.
  • Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction.
  • Glyph of Plague Strike: Now updates the damage shown in Plague Strike's tooltip.
  • Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well.
  • Master of Ghouls: Tooltip typo corrected.
  • Night of the Dead: Tooltip typo corrected.
  • Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target.
  • Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell.
  • Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players.
  • Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
  • Taste of Blood: Corrected inaccurate information in combat log tooltip.
  • Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.
  • Druids
  • Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
  • Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
  • Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
  • Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
  • Swipe (Bear): Tooltip corrected to display 8 yard range.
  • Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
  • Hunters
  • Concussive Barrage: This ability is no longer subject to spell reflects.
  • Explosive Trap: The damage from this trap will now scale properly with the hunter's attack power.
  • Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly.
  • Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet.
  • Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunter's traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent.
  • Roar of Sacrifice: Corrected tooltip error.
  • Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
  • Volley: The tooltip for this ability will now update properly from haste.
  • Mages
  • Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard.
  • Blast Wave: Tooltip typo corrected.
  • Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell.
  • Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
  • Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff.
  • Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target.
  • Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.
  • Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
  • Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
  • Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned.
  • Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed.
  • Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage.
  • Improved Scorch: This talent no longer causes a bug that removes all resilience from pets.
  • Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage.
  • Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant.
  • Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell.
  • Winter's Chill: This talent no longer causes a bug that removes all resilience from pets.
  • Paladins
  • Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
  • Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin's party or raid.
  • Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
  • Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
  • Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
  • Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
  • Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
  • Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
  • Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
  • Guardian's Favor: Corrected a tooltip error in rank 1 of this ability.
  • Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
  • Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
  • Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
  • Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
  • Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
  • Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin's agility increases (only occurred with low strength and high agility).
  • Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
  • Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
  • Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.
  • Priests
  • Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest's critical strike chance instead of the target's.
  • Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
  • Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
  • Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
  • Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
  • Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
  • Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
  • Spirit Tap: This talent can no longer be triggered by the death of the priest's Jewelcrafter Stone Statues.
  • Rogues
  • Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
  • Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
  • Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target.
  • Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
  • Glyph of Rupture: Now updates the duration on Rupture's tooltip.
  • Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message.
  • Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked.
  • Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage.
  • Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
  • Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.
  • Shamans
  • Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
  • Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
  • Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
  • Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
  • Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.
  • Warlocks
  • Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power.
  • Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.
  • Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above.
  • Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target.
  • Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly.
  • Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed.
  • Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat.
  • Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets.
  • Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects.
  • Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.
  • Warriors
  • Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it.
  • Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability.
  • Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability.
  • Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize.
  • Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred.
  • Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
  • Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
  • Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability.
  • Sudden Death: Corrected inaccurate information in combat log tooltip.
  • Sweeping Strikes: Corrected inaccurate information in combat log tooltip.
  • Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires.
  • Warbringer: Tooltip typo corrected.
  • Game Systems
  • Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the target's head indicating what type of effect has been applied.
  • Battlegrounds
  • Strand of the Ancients
  • The "Let the Battle for the Strand of the Ancients" message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1.
  • Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense.
  • The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag.
  • Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.

New in World of Warcraft Patch 3.2.2a (Sep 26, 2009)

  • This is a minor patch to address specific issues relating to patch 3.2.2.
  • Fixed an issue players were having with the 'Escape' key causing the Battleground queue window to close.
  • Fixed an issue players were having when attempting to enter a Battleground while dead or in combat when already in a Battleground.
  • Fixed the Wintergrasp zone map so it now correctly shows the status of all keep walls.
  • Fixed a crash Mac clients were experiencing with ATI driver.
  • Fixed the performance of certain spells that have transparent components.
  • Fixed an issue that prevented an item from being socketable after it is first obtained.

New in World of Warcraft Patch 3.2.2 (Sep 23, 2009)

  • General:
  • The Brood Mother Returns
  • After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.
  • Onyxia has been scaled to offer new challenges to level 80 players in 10- and 25-player modes.
  • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
  • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
  • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
  • Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
  • PvP:
  • Battlegrounds
  • Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).
  • Death Knights
  • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.
  • Pets
  • Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
  • Talents
  • Blood
  • Heart Strike: Secondary targets of Heart Strike now take half as much damage.
  • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
  • Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.
  • Frost
  • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
  • Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
  • Unholy
  • Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
  • Dirge: This talent no longer grants additional runic power from using Obliterate.
  • Druids
  • Talents
  • Balance
  • Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
  • Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
  • Feral Combat
  • Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
  • Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
  • Hunters:
  • Talents
  • Beast Mastery
  • The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
  • Bestial Wrath: The duration of this talent has been reduced to 10 seconds.
  • Mages:
  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
  • Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
  • Talents
  • Arcane
  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
  • Fire
  • Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.
  • Paladins:
  • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
  • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.
  • Talents
  • Protection
  • Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
  • Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
  • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
  • Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.
  • Retribution
  • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
  • Priests:
  • Talents
  • Shadow
  • Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
  • Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.
  • Rogues:
  • Envenom's scaling has been increased from 7% to 9% of attack power per combo point.
  • Fan of Knives: The damage done by this ability has been reduced by 30%.
  • Talents
  • Assassination
  • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.
  • Combat
  • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.
  • Subtlety
  • Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.
  • Shamans:
  • Cleansing Totem: No longer pulses instantly when dropped.
  • Flame Shock: The duration of all ranks has been increased by 6 seconds.
  • Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
  • Talents
  • Elemental Combat
  • Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
  • Enhancement
  • Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).
  • Warriors:
  • Talents
  • Arms
  • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
  • Protection
  • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
  • Dungeons & Raids:
  • Shadowfang Keep
  • Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
  • Ulduar
  • Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.
  • Achievements:
  • The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
  • The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.
  • Professions:
  • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.
  • Engineering
  • The Mind Amplification Dish no longer changes the appearance of your helmet.
  • Inscription
  • Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.
  • Leatherworking
  • Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
  • Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.
  • Items:
  • The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection.
  • Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
  • Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.
  • Glyphs
  • Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.
  • Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
  • Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
  • Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
  • Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
  • Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
  • Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.
  • Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
  • Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
  • Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
  • Totem of Quaking Earth: Attack power value increased to 400.
  • User Interface:
  • Battleground Queuing
  • Players may now only queue for no more than two Battlegrounds at a time.
  • The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."
  • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
  • Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
  • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).
  • The size of the Focus Frame can now be adjusted via the Interface Options menu.
  • Mail System Auto-Complete Feature
  • The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
  • Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Bug Fixes:
  • Death Knight
  • Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.
  • Druid
  • Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
  • Hunter
  • Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
  • Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.
  • Mage
  • Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.
  • Paladin
  • Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.
  • Priest
  • Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
  • Glyph of Power Word: Shield now correctly uses the Priest's spell critical chance instead of the target's.
  • Rogue
  • Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
  • Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
  • Shaman
  • Grounding Totem will now properly protect against the Death Grip spell.
  • Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
  • Lightning Shield: This spell will no longer set off some trinkets when it is cast.
  • Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
  • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
  • Warlock
  • Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
  • Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
  • When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.
  • Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
  • Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
  • Heirloom items which grant 10% experience bonuses will now apply these bonuses to Battleground experience gains.
  • Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
  • Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
  • Mote of Flame: Corrected a typo in the tooltip.
  • Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
  • Shard of Flame: Corrected a typo in the tooltip.
  • Val'anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.

New in World of Warcraft Patch 3.2.0a (Aug 21, 2009)

  • Fixed an exploit players were using with / commands
  • Fixed a performance issue with players logging into the game
  • Fixed an issue with Mac clients freezing near water
  • Fixed a crash Mac clients were experiencing with shadows on Fixed Function cards
  • Fixed an art issue with Freya Hard Mode where the light beams were visually too hard to see
  • Fixed an issue with Loaner mounts requiring Cold Weather Flying

New in World of Warcraft Patch 3.2.0 (Aug 5, 2009)

  • Call of the Crusade:
  • · Since the opening of the Argent Tournament in northeastern Icecrown, adventurers have journeyed from across Azeroth and beyond to prove their worth in the heart of the Lich King's domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the Crusaders' Coliseum. Formidable Horde and Alliance champions, ferocious beasts, and Scourge lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the Argent Crusade is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against Icecrown Citadel and end the Lich King's reign of terror.
  • Isle of Conquest:
  • · Off the coast of Northrend, Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the Isle of Conquest, this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering siege vehicles while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved.
  • General:
  • · Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
  • · Trial of the Champion
  • · 5-player (normal and Heroic mode) dungeon.
  • · Daily quest added to the Heroic daily dungeon quest giver.
  • · Trial of the Crusader
  • · 10 and 25-player (normal mode) raid dungeon.
  • · Trial of the Grand Crusader
  • · 10 and 25-player (Heroic mode) raid dungeon.
  • · Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
  • · Head to the new 40 vs. 40-player siege-style Battleground, the Isle of Conquest, to vie for control of a strategic location with a host of resources sought by the Horde and Alliance.
  • · Two level brackets are available: 71-79 and 80.
  • · Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
  • · Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
  • · Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
  • · To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
  • · The Argent Tournament Expands
  • · All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount and new heirloom items.
  • · All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts and a new pet.
  • · Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
  • · New Dungeon Loot Feature
  • · Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
  • · New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.
  • PvP:
  • · Arenas
  • · Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
  • · Dalaran Sewers
  • · The entire Arena has increased in size by 25%.
  • · Mounts can now be used in this Arena.
  • · The position and collision of the crates on the central platform has been modified.
  • · Ring of Valor
  • · The flame wall has been removed.
  • · Ruins of Lordaeron
  • · Alcoves have been removed from the starting chambers.
  • · The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
  • · Battlegrounds
  • · Battleground experience has arrived!
  • · Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
  • · Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
  • · Disabling experience gains will prevent a player from gaining experience through any means available in the game.
  • · Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
  • · Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
  • · Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
  • · When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
  • · Arathi Basin
  • · The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
  • · The game now ends when one team reaches 1600 victory points, down from 2000.
  • · Eye of the Storm
  • · The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
  • · The game now ends when one team reaches 1600 victory points, down from 2000.
  • · Strand of the Ancients
  • · The faction starting on attack/defense will now be randomized at the start of each match.
  • · Warsong Gulch
  • · There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
  • · Wintergrasp
  • · Against the Odds: This achievement has been removed and converted to a Feat of Strength.
  • · Industrial Warfare: This achievement has been removed.
  • · To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
  • · Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
  • · Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
  • · The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
  • · Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
  • · Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
  • · The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
  • · Wintergrasp factories can no longer be damaged or destroyed.
  • Dungeons and Raids:
  • · Dungeon and Raid ID Extensions
  • · In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
  • · Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
  • · The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
  • · An ID can be extended more than once.
  • · An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
  • · Emblem System Changes
  • · Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • · Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • · The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
  • · New achievements have been added to collect various amounts of any combination of emblems.
  • · 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
  • · The Nexus: The Oculus & The Eye of Eternity
  • · Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
  • · Ulduar
  • · Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
  • · Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
  • · An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a 'Marked Immortal Guardian' while targeted.
  • · Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
  • · Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
  • · Yogg-Saron's health has been reduced by 20% in the final stage of his 25-player mode.
  • · Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
  • Races: General:
  • · Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
  • · Tauren now have the option of changing skin tone by visiting the barber shop.
  • Items: General:
  • · Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  • · Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • · On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
  • · Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  • · Item Buy Back Feature Revised
  • · The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • · Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
  • · Mounts
  • · The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
  • · Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
  • · Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
  • · Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
  • · Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
  • · In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
  • · Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • · Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
  • · Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  • · Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
  • Classes: General:
  • · All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • · Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • · Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
  • Death Knights:
  • · Due to significant talent changes, all death knight talents will be reset for players.
  • · Blood Plague: Damage done increased by 15%.
  • · Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • · Frost Fever: Damage done increased by 15%.
  • · Frost Presence: 10% bonus health reduced to 6% bonus stamina.
  • · Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • · Icebound Fortitude: Cooldown increased to 2 minutes.
  • · Talents
  • · Blood
  • · Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
  • · Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
  • · Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
  • · Frost
  • · Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
  • · Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
  • · Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
  • · Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
  • · Unholy
  • · Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
  • · Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
  • · Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
  • · Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
  • · Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
  • Druids:
  • · Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
  • · Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
  • · Flight Form and Swift Flight Form: Now benefit from a paladin's Crusader Aura.
  • · Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • · Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
  • · Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
  • · Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
  • · Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
  • · Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
  • · Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
  • · Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
  • · Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
  • · Travel Form: Can now be learned at level 16.
  • · Talents
  • · Balance
  • · Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
  • · Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
  • · Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
  • · Feral Combat
  • · King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
  • · Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
  • · Restoration
  • · Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
  • · Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
  • Hunters:
  • · Aspect of the Cheetah: Can now be learned at level 16.
  • · Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
  • · The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • · Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
  • · Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
  • · Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • · Talents
  • · Beast Mastery
  • · Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
  • · Survival
  • · Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
  • · Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
  • · Pets
  • · Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
  • Mages:
  • · Arcane Blast: Mana cost reduced by 12%.
  • · Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
  • · Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage is still vulnerable to Stun and Silence effects.
  • · Mirror Image: Images will no longer trigger the death sound when their time expires.
  • · Talents
  • · Fire
  • · Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
  • · Frost
  • · Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
  • · Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.
  • Paladins:
  • · Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
  • · Charger: Can now be learned at level 40.
  • · Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
  • · Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
  • · Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
  • · Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
  • · Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
  • · Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
  • · Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
  • · Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
  • · Seal of Blood: This ability has been removed.
  • · Seal of the Martyr: This ability has been removed.
  • · Seal of Vengeance and Seal of Corruption: These seals have been redesigned. Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
  • · Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • · Warhorse: Can now be learned at level 20.
  • · Talents
  • · Holy
  • · Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
  • · Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
  • · Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
  • · Protection
  • · Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
  • · Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
  • · Retribution
  • · Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
  • · Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
  • · Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
  • · Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
  • Priests:
  • · Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • · Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
  • · Talents
  • · Discipline
  • · Penance: Cooldown increased to 12 seconds, up from 10 seconds.
  • · Holy
  • · Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
  • · Shadow
  • · Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
  • · Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
  • · Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.
  • Rogues:
  • · After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
  • · Talents
  • · Combat
  • · Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
  • · Subtlety
  • · Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
  • Shamans:
  • · A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
  • · All Shocks now have a default range of 25 yards, up from 20 yards.
  • · Base health increased by approximately 7% to correct for shamans having lower health than other classes.
  • · Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • · Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
  • · Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
  • · Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
  • · Talents
  • · Enhancement
  • · Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
  • · Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
  • · Restoration
  • · Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
  • · Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
  • · Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
  • · Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
  • · Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
  • · Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
  • · Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
  • · Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
  • · Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
  • Warlocks:
  • · Banish: Effect will now be cancelled if Banish is recast on a banished target.
  • · Dreadsteed: Can now be learned at level 40.
  • · Felsteed: Can now be learned at level 20.
  • · Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
  • · Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
  • · Talents
  • · Affliction
  • · Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
  • · Demonology
  • · Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
  • · Destruction
  • · Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
  • · Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
  • Warriors:
  • · Battle Shout: Radius increased to 30 yards.
  • · Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
  • · Commanding Shout: Radius increased to 30 yards.
  • · Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
  • · Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • · Talents
  • · Fury
  • · Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
  • · Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
  • · Protection
  • · Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.
  • · Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
  • User Interface:
  • · The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • · Character name auto-completion for the chat frame, pop-ups, and mail interface is now active
  • · Character names can now be colorized according to class in the chat frame. This feature can be enabled through the chat settings by right-clicking on a chat window.
  • · Casting bars under the target frame, focus frame and nameplates will now display as shielded if the cast cannot be interrupted.
  • · Druids will now be able to see their mana bars when shape-shifted.
  • · Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • · Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • · Macros and scripts will no longer be able to target totems by name.
  • · New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
  • · Vendor prices will now be listed on items whether or not players are at a vendor.
  • · For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Graphics:
  • · The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
  • World Environment:
  • · Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children's Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.
  • · Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
  • · Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • · A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • · The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
  • · Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.
  • Quests:
  • · The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
  • Achievements:
  • · A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
  • · Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.
  • Professions:
  • · Alchemy
  • · All stackable potions now stack to 20.
  • · Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.
  • · Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
  • · Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
  • · The Mixology benefits from Northrend elixirs and flasks have been increased.
  • · Rage potions can now be used by druids.
  • · Cooking
  • · Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
  • · Chef's Hat is now superior quality and allows the chef to cook faster.
  • · Increased the drop rate for recipes from the Outland Daily Cooking quests.
  • · Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
  • · The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
  • · Enchanting
  • · Values on Northrend ring enchants increased.
  • · Engineering
  • · Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
  • · Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
  • · Alarm-o-Bot functionality changed. Materials required reduced.
  • · Box of Bombs no longer requires an anvil.
  • · The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
  • · Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
  • · Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
  • · Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
  • · Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
  • · Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
  • · Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
  • · A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
  • · Nitro Boosts: Now have a 5-second duration.
  • · Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
  • · Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
  • · Significantly reduced the cooldown on MOLL-E.
  • · The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
  • · A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
  • · Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
  • · The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
  • · World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
  • · Fishing
  • · Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
  • · Herbalism
  • · Increased healing from Lifeblood (Rank 6).
  • · Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
  • · Inscription
  • · Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.
  • · Master's Inscriptions increased.
  • · Jewelcrafting
  • · Dragon's Eye gems stat bonuses increased. In addition, these gems are no longer prismatic and must be matched to the appropriate colored socket to activate an item's socket bonus.
  • · New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
  • · Icy Prism now has a chance of yielding an epic gem.
  • Raw epic gems can be obtained via the following means:
  • · Prospecting Titanium Ore
  • · Alchemy transmutations
  • · Purchased with honor
  • · Purchased with Emblems of Heroism
  • · Leatherworking
  • · Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
  • · Fur Lining values increased.
  • · Mining
  • · Toughness (Rank 6) provides more stamina.
  • · In addition to the normal requirements, mining deposits in Northrend now require a minimum character level of 65 to mine.
  • · Skinning
  • · Master of Anatomy (Rank 6) provides more critical strike rating.
  • · Tailoring
  • · Embroideries improved.
  • Items:
  • · Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the Interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.
  • · Glyphs
  • · Death Knights
  • · Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
  • · Druids
  • · Glyph of Innervate: Duration reduced to 10 seconds.
  • · Paladins
  • · Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
  • · Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
  • · Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
  • · Rogues
  • · Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
  • · Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
  • · Shamans
  • · Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
  • · Warlocks
  • · Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
  • · Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
  • · Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
  • · Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
  • · Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
  • · Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
  • Bug Fixes:
  • · Death Knights
  • · Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
  • · Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
  • · Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
  • · Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
  • · Desecration: No longer causes unnecessary combat logging.
  • · Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
  • · Lichborne: The buff from this ability can now be cancelled.
  • · Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
  • · Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
  • · Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
  • · Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
  • · Rune of Spellshattering: Now reduces damage from Holy spells.
  • · Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
  • · Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
  • · Druids
  • · Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • · Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
  • · Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
  • · Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
  • · Druids should no longer be removed from a form after using any engineered bombs.
  • · Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • · Natural Perfection: Now properly triggered by periodic critical strikes.
  • · Nature's Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
  • · Hunters
  • · All ranks of Sonic Blast now properly have an 80 Focus cost.
  • · Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
  • · Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
  • · Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
  • · Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
  • · The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
  • · T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
  • · Mages
  • · Arcane Instability: Tooltip reworded to clarify design intent.
  • · Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
  • · Combustion: Fire spell misses will no longer trigger this talent.
  • · Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
  • · Fireball: Periodic damage from this spell can no longer trigger Combustion.
  • · Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
  • · Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
  • · Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
  • · Paladins
  • · Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
  • · Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
  • · Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
  • · Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
  • · Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
  • · Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • · Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
  • · Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • · Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
  • · Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
  • · Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • · Judgement of Vengeance: Inaccurate combat log tooltip corrected.
  • · Judgement of Corruption: Inaccurate combat log tooltip corrected.
  • · Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
  • · Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
  • · Priests
  • · Blessed Resilience: Now properly triggered by periodic critical strikes.
  • · Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
  • · Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
  • · Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
  • · Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
  • · Rogues
  • · Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
  • · Killing Spree: Error message when no targets are in range has been changed to "Out of Range."
  • · Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
  • · Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
  • · Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
  • · Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
  • · Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
  • · Shamans
  • · Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • · Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • · Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • · Flametongue Weapon: Fixed tooltip error.
  • · Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
  • · Warlocks
  • · Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
  • · Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
  • · Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
  • · Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
  • · Warriors
  • · Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
  • · Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
  • · Blood Craze: Now properly triggered by periodic critical strikes.
  • · Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
  • · Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
  • · Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
  • · Items
  • · Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
  • · Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
  • · Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
  • · Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
  • · Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
  • · Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
  • · Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
  • · Frostweave Net: Using this item no longer causes the user to break shapeshifts.
  • · Glyphs
  • · Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
  • · Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
  • · Glyph of Death Strike: Tooltip typo corrected.
  • · Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
  • · Glyph of Freezing Trap: The effect from this glyph will now log properly.
  • · Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
  • · Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
  • · Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
  • · Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
  • · Glyph of Shocking: Fixed tooltip error on Macintosh game client.
  • · Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
  • · Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
  • · Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
  • · Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
  • · Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
  • · Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
  • · Pandora's Plea: Corrected a tooltip issue.
  • · Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
  • · Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
  • · Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
  • · Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
  • · Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
  • · Sif's Remembrance: Sound and animation added to trinket effect.
  • · Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
  • · Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
  • · Warrior PvP Glove Bonus: Tooltip reworded slightly.
  • · Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed.
  • · Professions
  • · Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
  • · Guardian Gloves: Now correctly marked as uncommon quality.
  • · Events
  • · Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
  • · Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
  • · Technical
  • · There is a known UI rendering issue with the Intel 965 Mobile Express chipset drivers on Windows Vista prior to version 7.15.10.1559 (December 2008). Please contact your laptop manufacturer for an updated driver if you are experiencing difficulties. In case of continued problems, add the following lines to the Config.wtf file as a workaround: SET fixedFunction "1".

New in World of Warcraft Patch 3.2.0 (Aug 5, 2009)

  • Call of the Crusade:
  • · Since the opening of the Argent Tournament in northeastern Icecrown, adventurers have journeyed from across Azeroth and beyond to prove their worth in the heart of the Lich King's domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the Crusaders' Coliseum. Formidable Horde and Alliance champions, ferocious beasts, and Scourge lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the Argent Crusade is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against Icecrown Citadel and end the Lich King's reign of terror.
  • Isle of Conquest:
  • · Off the coast of Northrend, Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the Isle of Conquest, this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering siege vehicles while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved.
  • General:
  • · Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
  • · Trial of the Champion
  • · 5-player (normal and Heroic mode) dungeon.
  • · Daily quest added to the Heroic daily dungeon quest giver.
  • · Trial of the Crusader
  • · 10 and 25-player (normal mode) raid dungeon.
  • · Trial of the Grand Crusader
  • · 10 and 25-player (Heroic mode) raid dungeon.
  • · Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
  • · Head to the new 40 vs. 40-player siege-style Battleground, the Isle of Conquest, to vie for control of a strategic location with a host of resources sought by the Horde and Alliance.
  • · Two level brackets are available: 71-79 and 80.
  • · Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
  • · Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
  • · Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
  • · To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
  • · The Argent Tournament Expands
  • · All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount and new heirloom items.
  • · All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts and a new pet.
  • · Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
  • · New Dungeon Loot Feature
  • · Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
  • · New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.
  • PvP:
  • · Arenas
  • · Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
  • · Dalaran Sewers
  • · The entire Arena has increased in size by 25%.
  • · Mounts can now be used in this Arena.
  • · The position and collision of the crates on the central platform has been modified.
  • · Ring of Valor
  • · The flame wall has been removed.
  • · Ruins of Lordaeron
  • · Alcoves have been removed from the starting chambers.
  • · The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
  • · Battlegrounds
  • · Battleground experience has arrived!
  • · Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
  • · Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
  • · Disabling experience gains will prevent a player from gaining experience through any means available in the game.
  • · Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
  • · Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
  • · Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
  • · When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
  • · Arathi Basin
  • · The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
  • · The game now ends when one team reaches 1600 victory points, down from 2000.
  • · Eye of the Storm
  • · The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
  • · The game now ends when one team reaches 1600 victory points, down from 2000.
  • · Strand of the Ancients
  • · The faction starting on attack/defense will now be randomized at the start of each match.
  • · Warsong Gulch
  • · There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
  • · Wintergrasp
  • · Against the Odds: This achievement has been removed and converted to a Feat of Strength.
  • · Industrial Warfare: This achievement has been removed.
  • · To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
  • · Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
  • · Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
  • · The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
  • · Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
  • · Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
  • · The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
  • · Wintergrasp factories can no longer be damaged or destroyed.
  • Dungeons and Raids:
  • · Dungeon and Raid ID Extensions
  • · In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
  • · Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
  • · The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
  • · An ID can be extended more than once.
  • · An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
  • · Emblem System Changes
  • · Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • · Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • · The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Conquest.
  • · New achievements have been added to collect various amounts of any combination of emblems.
  • · 25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum.
  • · The Nexus: The Oculus & The Eye of Eternity
  • · Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
  • · Ulduar
  • · Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
  • · Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
  • · An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a 'Marked Immortal Guardian' while targeted.
  • · Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
  • · Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
  • · Yogg-Saron's health has been reduced by 20% in the final stage of his 25-player mode.
  • · Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
  • Races: General:
  • · Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
  • · Tauren now have the option of changing skin tone by visiting the barber shop.
  • Items: General:
  • · Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  • · Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
  • · On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier-8 paladin Shield of Righteousness bonus, the tier-5 paladin Holy Shield bonus, and the tier-5 warrior Shield Block bonus.
  • · Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  • · Item Buy Back Feature Revised
  • · The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • · Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
  • · Mounts
  • · The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
  • · Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
  • · Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
  • · Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
  • · Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
  • · In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
  • · Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • · Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
  • · Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
  • · Resilience: No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
  • Classes: General:
  • · All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • · Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • · Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
  • Death Knights:
  • · Due to significant talent changes, all death knight talents will be reset for players.
  • · Blood Plague: Damage done increased by 15%.
  • · Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • · Frost Fever: Damage done increased by 15%.
  • · Frost Presence: 10% bonus health reduced to 6% bonus stamina.
  • · Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • · Icebound Fortitude: Cooldown increased to 2 minutes.
  • · Talents
  • · Blood
  • · Bloody Strikes: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
  • · Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
  • · Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
  • · Frost
  • · Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
  • · Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
  • · Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
  • · Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
  • · Unholy
  • · Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
  • · Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
  • · Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
  • · Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
  • · Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
  • Druids:
  • · Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
  • · Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
  • · Flight Form and Swift Flight Form: Now benefit from a paladin's Crusader Aura.
  • · Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • · Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
  • · Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
  • · Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
  • · Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
  • · Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
  • · Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
  • · Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
  • · Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
  • · Travel Form: Can now be learned at level 16.
  • · Talents
  • · Balance
  • · Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
  • · Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30-second cooldowns. In addition, it is not possible to have both buffs active simultaneously.
  • · Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
  • · Feral Combat
  • · King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
  • · Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
  • · Restoration
  • · Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
  • · Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
  • Hunters:
  • · Aspect of the Cheetah: Can now be learned at level 16.
  • · Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
  • · The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
  • · Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
  • · Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
  • · Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
  • · Talents
  • · Beast Mastery
  • · Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
  • · Survival
  • · Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
  • · Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
  • · Pets
  • · Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.
  • Mages:
  • · Arcane Blast: Mana cost reduced by 12%.
  • · Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
  • · Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3-second Fade time, however an invisible mage is still vulnerable to Stun and Silence effects.
  • · Mirror Image: Images will no longer trigger the death sound when their time expires.
  • · Talents
  • · Fire
  • · Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
  • · Frost
  • · Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
  • · Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.
  • Paladins:
  • · Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
  • · Charger: Can now be learned at level 40.
  • · Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
  • · Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
  • · Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
  • · Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
  • · Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
  • · Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
  • · Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
  • · Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
  • · Seal of Blood: This ability has been removed.
  • · Seal of the Martyr: This ability has been removed.
  • · Seal of Vengeance and Seal of Corruption: These seals have been redesigned. Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). However, while the seal is active, each melee swing or ability (excluding judgements) that lands on the target will deal a percentage of weapon damage as Holy damage to the target. This damage maxes out at 33% weapon damage with 5 applications of the debuff and scales upward evenly based on how many applications of the debuff are active. This Holy damage deals double-damage critical strikes. In addition, the damage-over-time debuff is now considered a melee attack for the purposes of determining its chance to hit, miss, be dodged or parried.
  • · Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • · Warhorse: Can now be learned at level 20.
  • · Talents
  • · Holy
  • · Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
  • · Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
  • · Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
  • · Protection
  • · Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
  • · Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
  • · Retribution
  • · Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
  • · Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
  • · Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
  • · Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
  • Priests:
  • · Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
  • · Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
  • · Talents
  • · Discipline
  • · Penance: Cooldown increased to 12 seconds, up from 10 seconds.
  • · Holy
  • · Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
  • · Shadow
  • · Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
  • · Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
  • · Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.
  • Rogues:
  • · After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
  • · Talents
  • · Combat
  • · Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
  • · Subtlety
  • · Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
  • Shamans:
  • · A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
  • · All Shocks now have a default range of 25 yards, up from 20 yards.
  • · Base health increased by approximately 7% to correct for shamans having lower health than other classes.
  • · Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
  • · Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
  • · Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
  • · Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
  • · Talents
  • · Enhancement
  • · Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
  • · Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
  • · Restoration
  • · Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
  • · Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
  • · Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
  • · Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
  • · Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
  • · Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
  • · Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
  • · Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
  • · Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
  • Warlocks:
  • · Banish: Effect will now be cancelled if Banish is recast on a banished target.
  • · Dreadsteed: Can now be learned at level 40.
  • · Felsteed: Can now be learned at level 20.
  • · Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
  • · Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
  • · Talents
  • · Affliction
  • · Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
  • · Demonology
  • · Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
  • · Destruction
  • · Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
  • · Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
  • Warriors:
  • · Battle Shout: Radius increased to 30 yards.
  • · Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
  • · Commanding Shout: Radius increased to 30 yards.
  • · Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
  • · Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
  • · Talents
  • · Fury
  • · Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
  • · Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
  • · Protection
  • · Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.
  • · Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
  • User Interface:
  • · The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • · Character name auto-completion for the chat frame, pop-ups, and mail interface is now active
  • · Character names can now be colorized according to class in the chat frame. This feature can be enabled through the chat settings by right-clicking on a chat window.
  • · Casting bars under the target frame, focus frame and nameplates will now display as shielded if the cast cannot be interrupted.
  • · Druids will now be able to see their mana bars when shape-shifted.
  • · Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • · Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • · Macros and scripts will no longer be able to target totems by name.
  • · New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
  • · Vendor prices will now be listed on items whether or not players are at a vendor.
  • · For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Graphics:
  • · The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
  • World Environment:
  • · Wolvar and Gorloc orphans have arrived in Dalaran and need your help! Players can find out more by visiting the Eventide District (completing the quests being offered for this event will not count toward any Children's Week achievements). Players have a limited amount of time to care for these orphans before they take their leave. They will then return again for the regularly-scheduled Children's Week next year.
  • · Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
  • · Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • · A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • · The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
  • · Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.
  • Quests:
  • · The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
  • Achievements:
  • · A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
  • · Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.
  • Professions:
  • · Alchemy
  • · All stackable potions now stack to 20.
  • · Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or strength for 1 hour and is usable in Arenas. It is not consumed when used.
  • · Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
  • · Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
  • · The Mixology benefits from Northrend elixirs and flasks have been increased.
  • · Rage potions can now be used by druids.
  • · Cooking
  • · Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
  • · Chef's Hat is now superior quality and allows the chef to cook faster.
  • · Increased the drop rate for recipes from the Outland Daily Cooking quests.
  • · Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
  • · The recipe for Captain Rumsey's Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
  • · Enchanting
  • · Values on Northrend ring enchants increased.
  • · Engineering
  • · Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
  • · Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units.
  • · Alarm-o-Bot functionality changed. Materials required reduced.
  • · Box of Bombs no longer requires an anvil.
  • · The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
  • · Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
  • · Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
  • · Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
  • · Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
  • · Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
  • · Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
  • · A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
  • · Nitro Boosts: Now have a 5-second duration.
  • · Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
  • · Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
  • · Significantly reduced the cooldown on MOLL-E.
  • · The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
  • · A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
  • · Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
  • · The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
  • · World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
  • · Fishing
  • · Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
  • · Herbalism
  • · Increased healing from Lifeblood (Rank 6).
  • · Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
  • · Inscription
  • · Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from the trainer.
  • · Master's Inscriptions increased.
  • · Jewelcrafting
  • · Dragon's Eye gems stat bonuses increased. In addition, these gems are no longer prismatic and must be matched to the appropriate colored socket to activate an item's socket bonus.
  • · New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
  • · Icy Prism now has a chance of yielding an epic gem.
  • Raw epic gems can be obtained via the following means:
  • · Prospecting Titanium Ore
  • · Alchemy transmutations
  • · Purchased with honor
  • · Purchased with Emblems of Heroism
  • · Leatherworking
  • · Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
  • · Fur Lining values increased.
  • · Mining
  • · Toughness (Rank 6) provides more stamina.
  • · In addition to the normal requirements, mining deposits in Northrend now require a minimum character level of 65 to mine.
  • · Skinning
  • · Master of Anatomy (Rank 6) provides more critical strike rating.
  • · Tailoring
  • · Embroideries improved.
  • Items:
  • · Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the Interrupt bonus used in The Burning Crusade Arena seasons to the cost reduction used in Wrath of the Lich King Arena seasons.
  • · Glyphs
  • · Death Knights
  • · Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
  • · Druids
  • · Glyph of Innervate: Duration reduced to 10 seconds.
  • · Paladins
  • · Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
  • · Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
  • · Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
  • · Rogues
  • · Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
  • · Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
  • · Shamans
  • · Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
  • · Warlocks
  • · Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
  • · Idol of the Corruptor: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror.
  • · Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%.
  • · Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran.
  • · Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
  • · Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
  • Bug Fixes:
  • · Death Knights
  • · Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
  • · Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
  • · Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
  • · Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
  • · Desecration: No longer causes unnecessary combat logging.
  • · Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
  • · Lichborne: The buff from this ability can now be cancelled.
  • · Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
  • · Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
  • · Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
  • · Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
  • · Rune of Spellshattering: Now reduces damage from Holy spells.
  • · Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
  • · Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
  • · Druids
  • · Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • · Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
  • · Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
  • · Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
  • · Druids should no longer be removed from a form after using any engineered bombs.
  • · Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • · Natural Perfection: Now properly triggered by periodic critical strikes.
  • · Nature's Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
  • · Hunters
  • · All ranks of Sonic Blast now properly have an 80 Focus cost.
  • · Black Arrow Ranks 5 and 6 training costs have been lowered significantly.
  • · Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
  • · Lock and Load: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
  • · Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
  • · The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
  • · T.N.T. (Rank 3): Now indicates that the talent works with Black Arrow.
  • · Mages
  • · Arcane Instability: Tooltip reworded to clarify design intent.
  • · Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Shield of the Templar, Garrote and Gag Order.
  • · Combustion: Fire spell misses will no longer trigger this talent.
  • · Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
  • · Fireball: Periodic damage from this spell can no longer trigger Combustion.
  • · Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
  • · Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
  • · Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
  • · Paladins
  • · Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
  • · Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
  • · Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
  • · Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
  • · Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
  • · Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • · Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
  • · Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • · Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
  • · Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
  • · Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • · Judgement of Vengeance: Inaccurate combat log tooltip corrected.
  • · Judgement of Corruption: Inaccurate combat log tooltip corrected.
  • · Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
  • · Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
  • · Priests
  • · Blessed Resilience: Now properly triggered by periodic critical strikes.
  • · Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
  • · Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
  • · Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
  • · Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
  • · Rogues
  • · Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
  • · Killing Spree: Error message when no targets are in range has been changed to "Out of Range."
  • · Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
  • · Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
  • · Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
  • · Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
  • · Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
  • · Shamans
  • · Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • · Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • · Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
  • · Flametongue Weapon: Fixed tooltip error.
  • · Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
  • · Warlocks
  • · Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
  • · Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
  • · Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
  • · Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
  • · Warriors
  • · Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
  • · Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
  • · Blood Craze: Now properly triggered by periodic critical strikes.
  • · Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
  • · Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
  • · Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
  • · Items
  • · Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
  • · Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
  • · Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
  • · Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
  • · Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
  • · Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
  • · Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
  • · Frostweave Net: Using this item no longer causes the user to break shapeshifts.
  • · Glyphs
  • · Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
  • · Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
  • · Glyph of Death Strike: Tooltip typo corrected.
  • · Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
  • · Glyph of Freezing Trap: The effect from this glyph will now log properly.
  • · Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
  • · Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
  • · Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
  • · Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
  • · Glyph of Shocking: Fixed tooltip error on Macintosh game client.
  • · Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
  • · Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff.
  • · Goblin Dragon Gun: This item will no longer spam the combat log with cast messages.
  • · Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts.
  • · Major Arcane Protection Potion: Vendor price lowered to match other similar potions.
  • · Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip.
  • · Pandora's Plea: Corrected a tooltip issue.
  • · Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
  • · Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints.
  • · Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items.
  • · Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle.
  • · Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat.
  • · Sif's Remembrance: Sound and animation added to trinket effect.
  • · Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of before.
  • · Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence.
  • · Warrior PvP Glove Bonus: Tooltip reworded slightly.
  • · Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed.
  • · Professions
  • · Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
  • · Guardian Gloves: Now correctly marked as uncommon quality.
  • · Events
  • · Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents and set bonuses.
  • · Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
  • · Technical
  • · There is a known UI rendering issue with the Intel 965 Mobile Express chipset drivers on Windows Vista prior to version 7.15.10.1559 (December 2008). Please contact your laptop manufacturer for an updated driver if you are experiencing difficulties. In case of continued problems, add the following lines to the Config.wtf file as a workaround: SET fixedFunction "1".

New in World of Warcraft Patch 3.1.3 (Jun 3, 2009)

  • This patch has some class balancing changes, fixes to dungeons and minor bug fixes.

New in World of Warcraft Patch 3.1.2 (May 20, 2009)

  • General:
  • Equipment Manager
  • When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).
  • New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small Champion's Seal and gold cost (standard faction requirements apply).
  • PVP:
  • Vehicle health and damage output in Strand of the Ancients and Wintergrasp now scale with the item level of the operator's gear. Power scaling is now 1% damage and 1% health per average item level.
  • All Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper's Shards rewarded for completing these quests have been increased to compensate.
  • The bonus honor for winning the battle in Wintergrasp and controlling/destroying towers has been reduced.
  • Death Knights:
  • Improved Death Strike: This talent now also increases the healing from Death Strike by 25/50% and the tooltip has been adjusted to reflect the actual functionality after the hotfix in 3.1.0.
  • Ghoul Frenzy: Now has a 10-second cooldown.
  • Druids:
  • Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
  • Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power.
  • Hunters:
  • Disengage: Cooldown reduced by 5 seconds.
  • Mages:
  • Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.
  • Paladins:
  • Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem.
  • Exorcism: Can no longer be used on player-controlled creatures.
  • Priests:
  • Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.
  • Renewed Hope: Effect can no longer be dispelled.
  • Soul Warding: Mana cost reduction is now 15% down from 30%.
  • Warlocks:
  • Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.
  • Fire and Brimstone: Now increases the damage done by your Incinerate and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 5/10/15/20/25%. In addition, the increased critical strike chance of Conflagrate provided by this talent no longer requires the Immolate effect to have 5 seconds or fewer remaining on the target.
  • Nether Protection reduced to 30% damage reduction, down from 60%.
  • Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown.
  • Shadow and Flame: Now also includes Shadowburn.
  • Warriors:
  • Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.
  • Items:
  • Arena weapons with an item level of 239 have had their rating requirements increased to 2350.
  • Darkruned Battlegear 2-Piece Set Bonus: The bonus critical strike chance for Frost Strike and Death Coil has been increased from 5% to 8%.
  • Furious Gladiator's Staff and Furious Gladiator's Greatstaff: The agility values on these two items were too high. They have been reduced by 50%.
  • Glyphs
  • Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.
  • Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
  • Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown reduction to Charge.
  • Guise of the Midgard Serpent: The base attack power on this item has been lowered to balance it against items of a similar quality.
  • Increased the health and mana restored from Northrend food and drinks.
  • Most scopes now have a level requirement and will bind the item to which they are applied.
  • Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%.
  • Scourgeborne Battlegear 4-Piece Set Bonus: The runic power gain has been reduced to 5 runic power from 10 runic power.
  • Ulduar 10-player hard mode weapons have been updated to item level 232.
  • Professions:
  • Fishing
  • Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest.
  • Phantom Ghostfish: Can now be caught from Nettlefish schools in Sholazar Basin.
  • Bug Fixes:
  • Death Knights
  • Anti-magic Shell: Tooltip error corrected.
  • Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power.
  • Druids
  • Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink.
  • Hunters
  • Go For The Throat: Explosive Shot critical strikes now trigger this talent.
  • Lock and Load: The tooltip has been corrected to display its actual chance to occur.
  • Rabid: This Hunter pet talent no longer lists a percentage chance to be triggered, as that chance varies by the attack speed of the pet.
  • Paladins
  • Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast.
  • Rogues
  • Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed.
  • Tricks of the Trade: To prevent exploits, this ability can no longer be cast on non-player targets.
  • Warlocks
  • Demonic Sacrifice: This spell will no longer appear in any Warlock's spellbook.
  • Professions
  • TailoringSwordguard Embroidery: Now correctly increases ranged attack power.
  • Dungeons and Raids
  • UlduarHodir should now reset in a timely manner if a group fails to kill him.
  • 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
  • The Spark of Imagination: Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens.

New in World of Warcraft Patch 3.1.1 (Apr 22, 2009)

  • Saronite Animus gets increased health.
  • Changes in the Mimiron hard mode.
  • Boss creatures unaffected by Frozen Power talent.
  • Tenacity in Wintergrasp gives a stronger buff to players.
  • Hostile targets do not receive a shield from the Stoneclaw Totem

New in World of Warcraft Patch 3.1.0 (Apr 15, 2009)

  • General
  • Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
  • All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
  • The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
  • New ways of gaining reputation with capital cities.
  • All new daily quests, achievements and titles.
  • New rare and epic items, tabards, pets, banners, faction shirts and mounts.
  • Mounted combat, and much more to come!
  • Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
  • The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.
  • Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It's Been.
  • Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
  • New music can be heard at the Argent Tournament grounds and in Ulduar.
  • PvP
  • Arenas
  • Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.
  • Battlegrounds
  • Battleground quests “Concerted Efforts” (Alliance) and “For Great Honor” (Horde) now require an Alterac Valley Mark of Honor in addition to the current requirements. These quests now award more honor upon completion.
  • Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.
  • Alterac Valley
  • Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley.
  • Strand of the Ancients
  • Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.
  • Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.
  • Teleporters can now be used while mounted and can now be seen from anywhere in the zone.
  • Lake Wintergrasp
  • Daily quests “Slay Them All!” (Horde) and “No Mercy for the Merciless” (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.
  • The number of NPCs defending fortress has been increased.
  • Siege Engines now have Steam Pressure as a resource type (replaces energy).
  • The southern Siege Factories can be captured.
  • The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the battle will restart from the beginning when the realm is once again live.
  • Towers in Southern Wintergrasp now have more defensive cannons.
  • Races: General
  • Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
  • Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.
  • Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.
  • Classes: General
  • Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
  • The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.
  • Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
  • Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
  • Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
  • The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
  • Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
  • Death Knights
  • Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
  • Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
  • Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.
  • Blood Plague: Now lasts 15 seconds untalented.
  • Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
  • Death Pact: This heal cannot be critical.
  • Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.
  • Frost Fever: Now lasts 15 seconds untalented.
  • Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
  • Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
  • Pestilence does no damage and has only 1 rank.
  • Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.
  • Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
  • Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
  • Rune of Cinderglacier now procs per minute instead of a 5% chance.
  • Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
  • Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.
  • Strangulate no longer does damage and has been reduced to 1 rank.
  • Talents
  • Blood
  • Abomination’s Might: This effect can now also be caused by Death Strike.
  • Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
  • Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
  • Blood-Gorged now grants armor penetration instead of expertise.
  • Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.
  • Bloodworms now heal more.
  • Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
  • New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
  • Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
  • Hysteria: This ability now causes the target to lose health rather than take damage.
  • Might of Mograine: No longer affects Obliterate.
  • Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
  • Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
  • Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
  • Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
  • Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player’s health.
  • Frost
  • The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
  • Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
  • Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
  • Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
  • Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
  • Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.
  • Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.
  • Icy Talons and Improved Icy Talons: These talents now have new icons.
  • Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
  • Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
  • Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.
  • Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
  • Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
  • Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.
  • Unholy
  • Bone Shield: Cooldown increased to 2 minutes from 1 minute.
  • Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
  • New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.
  • Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
  • Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
  • Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
  • Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
  • Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
  • Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
  • Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
  • Shadow of Death: This talent has been removed.
  • Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
  • Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.
  • Vicious Strikes: This talent no longer affects Death Strike.
  • Druids
  • Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
  • Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
  • Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
  • Innervate: This spell no longer costs mana.
  • Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
  • Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
  • Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
  • Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
  • Starfall: Cooldown reduced to 90 seconds.
  • Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
  • Talents
  • Balance
  • Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
  • Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
  • Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.
  • Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
  • Moonkin Form: Mana cost reduced.
  • Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
  • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
  • Typhoon: Now causes a 3-second daze.
  • Feral
  • Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
  • Predatory Strikes: This talent no longer works when in Moonkin form.
  • New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.
  • Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
  • Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
  • Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
  • Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
  • Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
  • Restoration
  • Living Seed: This talent now accounts for total healing including overhealing.
  • Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
  • Intensity: Now grants 17/33/50% of mana regeneration while casting.
  • New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
  • Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
  • Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
  • Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.
  • Hunters
  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.
  • Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
  • Disengage: Cooldown increased by 5 seconds.
  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
  • Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
  • Talents
  • Beast Mastery
  • Animal Handler: No longer reduces the cooldown of Master's Call, but instead increases the duration of the Master's Call effect by 3/6 seconds.
  • Improved Aspect of the Hawk now has a new spell effect.
  • Marksmanship
  • Chimera Shot: Mana cost reduced from 16% to 12%.
  • Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
  • Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
  • Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
  • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
  • Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
  • Silencing Shot: No longer on the global cooldown.
  • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
  • Survival
  • Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
  • Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
  • Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
  • New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
  • T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
  • Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
  • Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
  • Improved Wing Clip: This talent has been removed.
  • Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
  • Pets
  • Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
  • Cornered: The critical strike reduction when this ability is active has been increased.
  • Feeding Frenzy increased to 8/16% damage up from 6/12%.
  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
  • Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
  • Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
  • New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
  • New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
  • Roar of Sacrifice can be used on the hunter only.
  • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
  • Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
  • New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
  • Mages
  • Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
  • Mage Armor: Now grants 50% of mana regeneration while casting.
  • Mirror Image: The images no longer cast Polymorph.
  • Molten Armor: Chance to critically strike is now increased by a percentage of the mage’s total spirit.
  • Talents
  • Arcane
  • Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
  • Fire
  • Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
  • Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect. In addition, the critical strike chance of Scorch, Fireball, and Frostfire Bolt is increased by 1/2/3%.
  • Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
  • Frost
  • Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the mage’s party or raid.
  • Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill. In addition, the critical strike chance of Frostbolt is increased by 1/2/3%.
  • Paladins
  • Auras will now persist through death and affect a 40 yard radius.
  • Blessing of Kings is now trainable at level 20. Removed from talent trees.
  • Divine Plea can once again be dispelled.
  • Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
  • Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.
  • Forbearance reduced to a 2-minute duration.
  • Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
  • Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.
  • Shield of Righteousness: Base damage and scaling factor increased by 30%.
  • Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
  • Talents
  • Holy
  • Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
  • Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
  • Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
  • Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
  • Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
  • Judgements of the Pure moved to tier-9.
  • Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
  • Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
  • Sacred Cleansing moved to tier-8.
  • Protection
  • Ardent Defender: Reduced to 3 ranks for 10/20/30%.
  • Avenger’s Shield: Base damage and scaling factor increased by 30%.
  • Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
  • Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
  • Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
  • Divine Protection: Cooldown reduced to 3 minutes.
  • New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.
  • New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
  • Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
  • Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
  • Holy Shield: Base damage and scaling factor increased by 30%.
  • Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
  • One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
  • Sacred Duty rank 1 now increases stamina by 4%.
  • Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.
  • Retribution
  • Benediction now affects Hand of Reckoning.
  • Divine Purpose: Moved to Improved Retribution Aura’s position.
  • Divine Storm: Damage increased.
  • Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
  • Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
  • Repentance no longer resets the paladin's melee swing timer.
  • Improved Retribution Aura: This talent has been removed.
  • Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.
  • Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
  • Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
  • Swift Retribution: Now grants its haste bonus while any aura is active.
  • Priests
  • Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.
  • Devouring Plague: This spell now has a new icon.
  • Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
  • Divine Spirit is now trainable at level 30.
  • Holy Nova: Mana cost reduced approximately 20%.
  • Improved Holy Concentration removed.
  • Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
  • Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.
  • Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
  • Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised. New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds.
  • Talents
  • Discipline
  • Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
  • Improved Divine Spirit: This talent has been removed.
  • New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
  • Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
  • Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.
  • Meditation and Improved Power: Word shield have changed locations with each other.
  • Meditation: Now grants 17/33/50% of mana regeneration while casting.
  • Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
  • New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.
  • Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
  • Power Infusion: This effect now has a new spell effect.
  • Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.
  • Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
  • Holy
  • New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
  • Circle of Healing: Healing increased by approximately 40%.
  • Holy Concentration redesigned: Mana regeneration is increased by 16/32/50% for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
  • New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
  • Serendipity redesigned: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.
  • Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6% to 4/8/12%.
  • Shadow
  • Blackout: This talent has been removed.
  • Darkness: This talent is now in tier-1, moved up from tier-6.
  • Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed.
  • New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
  • Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.
  • Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 2 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
  • Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
  • Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
  • Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
  • Silence: Range increased to 30 yards.
  • Spirit Tap: Now grants 83% of mana regeneration while casting.
  • Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
  • Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.
  • Rogues
  • Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.
  • Deadly Throw: Missile speed increased.
  • Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
  • Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
  • Tricks of the Trade: Will now begin following the first damaging attack.
  • Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
  • Talents
  • Assassination
  • Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
  • Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
  • Combat
  • Adrenaline Rush cooldown reduced to 3 minutes.
  • Killing Spree: Now also increases all damage done by the rogue while active by 20%.
  • Savage Combat improved to 2/4% increased damage against poisoned targets.
  • Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
  • Subtlety
  • Shadow Dance now opens a new action bar when used.
  • Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.
  • Shaman
  • Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
  • Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor. Now scales up in power based on the shaman’s spell power instead of attack power.
  • Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
  • Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
  • Frostbrand Weapon: Damage increased by approximately 20%.
  • Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.
  • Talents
  • Enhancement
  • Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.
  • Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.
  • New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 seconds when used on targets at or further than 15 yards from you.
  • Lava Lash now has a new icon.
  • Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
  • Stormstrike charges have been increased by 2, and cooldown reduced by 2 seconds.
  • Improved Stormstrike redesigned: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
  • Toughness: No longer increases your armor. Instead, this talent now increases your total stamina by 2/4/6/8/10%.
  • Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9%.
  • Elemental
  • New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
  • Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
  • Elemental Reach: Now also increases the range of your Flame Shock spell by 7/15 yards.
  • Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
  • Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
  • Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
  • Thunderstorm can now be cast while stunned.
  • Restoration
  • Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
  • Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
  • Cleanse Spirit now has a new icon.
  • Mana Tide Totem: This spell no longer costs mana.
  • Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
  • Riptide: This spell has a new icon.
  • Tidal Force: Now has a new spell effect.
  • Warlocks
  • Banish: Now has a 6-second PvP duration.
  • Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%.
  • Curse of Recklessness has been removed.
  • Curse of Weakness: Now also reduces the armor of the target by 5%.
  • Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
  • Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.
  • Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.
  • Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
  • Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
  • Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
  • Soul Shard: This item now has a maximum count of 32 in inventory.
  • Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.
  • Talents
  • Affliction
  • Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.
  • Haunt: Now only increases your shadow damage-over-time spells on the target.
  • Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
  • Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.
  • Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
  • Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.
  • Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.
  • Suppression: Now increases spell hit for all of your spells.
  • Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).
  • Demonology
  • Demonic Empathy has been removed.
  • Demonic Empowerment: This talent now has a unique spell effect.
  • Demonic Sacrifice: This talent has been removed.
  • Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.
  • Improved Enslave Demon talent removed.
  • Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.
  • Master Conjuror: Increased from 15/30% up to 150/300%.
  • New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.
  • New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
  • Destruction
  • Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.
  • Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).
  • Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
  • Chaos Bolt: Damage increased approximately 15%.
  • Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
  • Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
  • Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.
  • Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
  • Molten Core: This talent has been moved to Demonology (tier-8).
  • New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
  • Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.
  • Warriors
  • Battle Stance: Now increases armor penetration by 10%.
  • Berserker Stance: Now increases damage taken by 5%.
  • Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.
  • Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).
  • Disarm: This ability now disarms ranged weapons as well.
  • Heroic Throw missile speed increased.
  • Intimidating Shout: Cooldown reduced to 2 minutes.
  • Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.
  • Talents
  • Arms
  • Blood Frenzy improved to 2/4% increased damage.
  • Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
  • Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
  • New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge.
  • Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.
  • Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
  • Fury
  • Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.
  • Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
  • Protection
  • Last Stand: Cooldown reduced to 3 minutes.
  • Warbringer: Now also allows Intervene and Intercept to be used in any stance.
  • Professions
  • Alchemy
  • All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.
  • Blackmouth Oil and Fire Oil no longer require a vial.
  • Elixir of Greater Firepower now grants spell power to all schools of magic.
  • Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.
  • Flask of Stoneblood: Health granted has been doubled.
  • Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.
  • Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.
  • The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.
  • The Mercurial Stone is no longer required as a tool for alchemists. It is instead an uncommon quality bind-on-equip trinket.
  • You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.
  • Blacksmithing
  • Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
  • Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
  • Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful.
  • The Titanium Plating shield enchantment now reduces the duration of disarm effects by 50% as well as increasing your block value.
  • Cooking
  • A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man 'O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
  • Flint and Tinder is no longer necessary for creating a campfire. You're just that resourceful!
  • Grub now sells the Dig Rat Stew recipe to players who completed the quest.
  • Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
  • Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
  • Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
  • Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
  • You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.
  • Enchanting
  • Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City.
  • Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
  • Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
  • Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, players no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
  • The enchanting interface now correctly sorts grey recipes by skill difficulty.
  • Engineering
  • Added a new Reticulated Armor Webbing engineering enchant that increases the armor on cloth, leather, mail, or plate gloves.
  • Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
  • Engineers can now obtain the schematics for Lil' Smoky and the Pet Bombling from certain creatures found in Gnomeregan. Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled.
  • Flexweave Underlay now grants passive agility in addition to its normal effect.
  • Gnomish Lightning Generator: Now has passive critical strike rating. The damage from the activated effect has been reduced. No longer has a cast time. Now invokes a 10-second DPS burst item category cooldown.
  • Gnomish X-Ray Specs have a new model.
  • Hand-Mounted Pyro Rocket: No longer on the global cooldown. Damage increased, cooldown reduced. Now invokes a 10-second DPS burst item category cooldown.
  • Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown.
  • Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
  • Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.
  • First Aid
  • You no longer need to complete the “Triage” quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the trainers in the capital cities.
  • You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.
  • Fishing
  • A new (and very rare) special mount can now be caught from Northrend fishing pools.
  • New fishing dailies are now offered from Marcia Chase in Dalaran City!
  • Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
  • The time needed to catch fish has been reduced.
  • You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
  • You can now fish in Wintergrasp, and the fishin' is good!
  • You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.
  • Gathering Skills
  • Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
  • You can no longer fail when Mining, Herbing, and Skinning.
  • Herbalism
  • Find Herbs no longer tracks Glowcaps.
  • Northrend herbs now yield more herbs on average.
  • The herbalism requirement for gathering Tiger Lily has been reduced to 375.
  • The time it takes to gather herbs has been reduced.
  • Inscription
  • Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
  • Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
  • Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
  • Glyph icons have been updated so it is easy to distinguish between classes.
  • Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).
  • Jewelcrafting
  • Added a new recipe to cut black diamonds.
  • Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
  • Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.
  • Leatherworking
  • Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
  • Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
  • Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.
  • Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.
  • Mining
  • Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.
  • Tailoring
  • Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
  • Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
  • The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.
  • Several lower-level items crafted by tailors have received major changes to make them more appealing.
  • Quests
  • The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.
  • Horde characters may now obtain the quest "CLUCK!" from Chickens. While Farmer Saldean won't be selling Special Chicken Feed to the Horde, perhaps "Westfall" William Saldean in Brill might...
  • Dungeons and Raids
  • New dungeon maps have been added for all Wrath of the Lich King dungeons.
  • Eye of Eternity
  • Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.
  • Naxxramas
  • The Chains of Kel'Thuzad will no longer reset the raid's threat.
  • The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
  • Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.
  • Vault of Archavon
  • Archavon, Emalon, and their allies will now banish themselves 10 minutes prior to the beginning of a Lake Wintergrasp battle. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat.
  • User Interface
  • New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
  • Holding the alt key while hovering over any equipped item will bring up a pop-out menu allowing quick access to any items in your bags that will fit in a given slot. Players will also see an option to place the equipped item in their bags.
  • A new Color Blind option is available under the Interface panel.
  • Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.
  • Added new Video Mode Ultra (should only be used on the highest-end systems).
  • Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.
  • A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
  • New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.
  • Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.
  • Confirmation boxes have been added to purchases over 150 gold.
  • The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
  • Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
  • Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.
  • On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!
  • Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.
  • The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
  • Players first entering any dungeon that will result in a Raid ID lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.
  • New elite mob frames have been added for V-Key frames.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Items
  • Arena Grand Master Trinket: Dodge rating has been replaced with stamina.
  • Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
  • Clams
  • A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
  • Loot from clams now stacks correctly!
  • Changed the icon for Succulent Clam Meat so it doesn't look quite as disgusting. Now 100% more succulent!
  • Darkmoon Cards of the North will now take three seconds per card to create.
  • Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.
  • Divine Hymn will now trigger Illustration of the Dragon Soul.
  • Enhancement Shaman PvP Set Bonus: The cooldown reduction of Stormstrike has been increased to 2 seconds, up from 1 second.
  • Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.
  • Frozen Scepter of Necromancy now sounds like other maces.
  • Gift of Arthas: Now considered a curse instead of a disease.
  • Glyphs
  • Death Knight
  • Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.
  • Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 seconds.
  • Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
  • Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.
  • Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
  • Glyph of Heart Strike: Duration of snare increased to 10 seconds.
  • Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever.
  • Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power.
  • Glyph of Icebound Fortitude: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.
  • Glyph of Plague Strike: Bonus lowered to 20%.
  • Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds.
  • Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 20%.
  • Glyph of Unholy Blight: Increases the duration of Unholy Blight by 10 seconds.
  • Druid
  • Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.
  • Glyph of Berserk: Increases the duration of Berserk by 5 seconds.
  • Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 s

New in World of Warcraft Patch 3.1.0 (Apr 15, 2009)

  • General
  • Due to significant talent tree revisions, all players will have their talent points reimbursed. Several new spells and abilities have been added for select classes. Players will need to visit their class trainer to learn new spells.
  • All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
  • The Argent Tournament, a permanent in-game event, has come to Icecrown. Players interested in taking part in this event should visit the Argent Pavilion located on the west side of the tournament grounds. Features include:
  • New ways of gaining reputation with capital cities.
  • All new daily quests, achievements and titles.
  • New rare and epic items, tabards, pets, banners, faction shirts and mounts.
  • Mounted combat, and much more to come!
  • Players level 40 and higher will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
  • The achievement Brew of the Year has been removed from the Brewmaster meta-achievement. The achievement Brew of the Month has been added in its place.
  • Noblegarden has been redesigned into a week-long holiday with new items, quests, and more. Various achievements have been added, including the meta-achievement Noble Gardener, which is now required for the meta-achievement What A Long, Strange Trip It's Been.
  • Applying a glyph no longer requires a Lexicon of Power. The same rules for switching between dual talent specializations now apply to switching glyphs and cannot be performed while in combat, Battlegrounds (except when Preparation is up), or Arenas (no exceptions).
  • New music can be heard at the Argent Tournament grounds and in Ulduar.
  • PvP
  • Arenas
  • Enemy Unit Frames: This feature is only available while in Arenas, with several options in the Interface Options.
  • Battlegrounds
  • Battleground quests “Concerted Efforts” (Alliance) and “For Great Honor” (Horde) now require an Alterac Valley Mark of Honor in addition to the current requirements. These quests now award more honor upon completion.
  • Players will now be able to queue for battlegrounds from any location. Leaving a battleground will return you to the location from which you entered.
  • Alterac Valley
  • Drek’Thar, Vanndar Stormpike, the tower Heralds and Warmasters have received a hit point and damage upgrade in the level 80 version of Alterac Valley.
  • Strand of the Ancients
  • Capturing the Southern Graveyard will now automatically capture both the East and West Graveyards.
  • Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.
  • Teleporters can now be used while mounted and can now be seen from anywhere in the zone.
  • Lake Wintergrasp
  • Daily quests “Slay Them All!” (Horde) and “No Mercy for the Merciless” (Alliance) have had their PvP kill requirements reduced to 10 from 20. NPCs defending the fortress and south towers now count toward these dailies as well.
  • The number of NPCs defending fortress has been increased.
  • Siege Engines now have Steam Pressure as a resource type (replaces energy).
  • The southern Siege Factories can be captured.
  • The time between battles will be saved should a realm shut down. If Wintergrasp is active when a realm shuts down, the battle will restart from the beginning when the realm is once again live.
  • Towers in Southern Wintergrasp now have more defensive cannons.
  • Races: General
  • Command (Orc Racial): Applies to shaman pets, and now correctly applies to death knight pets.
  • Gift of the Naaru (Draenei Racial): The heal has been changed to an instant-cast heal-over-time.
  • Stoneform (Dwarf Racial): No longer makes you immune to poison, disease and bleed effects for 8 seconds. Instead, using Stoneform will clear those effects when cast. Cooldown reduced to 2 minutes from 3 minutes.
  • Classes: General
  • Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
  • The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced.
  • Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
  • Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
  • Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
  • The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
  • Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.
  • Death Knights
  • Anti-magic Shell: The amount of damage this ability can absorb is now limited to 50% of the death knight’s health.
  • Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
  • Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its damage radius has been decreased to 10 yards.
  • Blood Plague: Now lasts 15 seconds untalented.
  • Blood Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus.
  • Death Pact: This heal cannot be critical.
  • Death Strike: The amount of healing per damage done has been reduced by 20%. Now deals 75% weapon damage, up from 60%.
  • Frost Fever: Now lasts 15 seconds untalented.
  • Frost Presence: Now grants 5% damage reduction instead of 15% magic damage reduction.
  • Obliterate: Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
  • Pestilence does no damage and has only 1 rank.
  • Plague Strike and Blood Plague no longer remove heal-over-time effects. Plague Strike’s damage increased quite a bit to compensate.
  • Raise Ally now has a cooldown greater than 15 minutes and can no longer be used in Arenas.
  • Raise Dead: Duration lowered to 60 seconds and cooldown lowered to 3 minutes. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
  • Rune of Cinderglacier now procs per minute instead of a 5% chance.
  • Rune of the Fallen Crusader: This weapon enchant now provides only 15% strength, but its chance to proc is doubled.
  • Rune of Razorice now affects Frost damage done by the death knight only, but stacks up to 10%.
  • Strangulate no longer does damage and has been reduced to 1 rank.
  • Talents
  • Blood
  • Abomination’s Might: This effect can now also be caused by Death Strike.
  • Blade Barrier: Now grants 1/2/3/4/5% damage reduction instead of 2/4/6/8/10% parry.
  • Blood Aura: Replaced with Improved Blood Presence. This allows the death knight to keep the healing-from-damage-done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
  • Blood-Gorged now grants armor penetration instead of expertise.
  • Bloody Strikes: The bonus damage this talent grants to Blood Boil has been reduced to 10/20/30%.
  • Bloodworms now heal more.
  • Dancing Rune Weapon: Damage done by, and duration of this pet is reduced by 50%, but the cooldown is reduced to 90 seconds. Attack speed of pet increased from 2.0 to 3.5.
  • New talent: Improved Death Strike: Increases Death Strike damage by 10/20%, and critical strike chance by 3/6%.
  • Heart Strike: Bonus damage for diseases is now a multiplier rather than a flat bonus. No longer affected by Glyph of Blood Strike.
  • Hysteria: This ability now causes the target to lose health rather than take damage.
  • Might of Mograine: No longer affects Obliterate.
  • Scent of Blood: Will now proc on a dodge, parry or when taking damage, and now grants 10 runic power per charge. Internal cooldown removed.
  • Spell Deflection: This talent has been increased to 15/30/45% damage reduction from a direct damage spell.
  • Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
  • Vampiric Blood: Cooldown increased to 2 minutes from 1 minute.
  • Will of the Necropolis: This ability now has a 15 second cooldown on how often it can occur. No longer triggers from damage amounts less than 5% of the player’s health.
  • Frost
  • The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
  • Black Ice: This talent now provides a 2/4/6/8/10% bonus to Frost and Shadow damage instead of 4/8/12/16/20% to Frost.
  • Blood of the North: Now also increases damage dealt by Frost Strike by 3/6/9/12/15%.
  • Chillblains: Now a 15/30/50% movement speed debuff up from 30%. Can no longer be dispelled.
  • Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
  • Glacier Rot: 3rd rank added, and damage bonus increased to 7/13/20%.
  • Howling Blast: Base damage and scaling doubled. This ability no longer deals bonus damage to targets with Frost Fever. 8-second cooldown. Swapped positions with Hungering Cold in the talent tree.
  • Icy Talons and Improved Icy Talons: These talents now have new icons.
  • Improved Icy Touch: Now increases Icy Touch damage by 5/10/15% instead of by 10/20/30%.
  • Lichborne: No longer improves your chance to be missed. Now correctly grants immunity, and will break all effects to which Lichborne makes you immune.
  • Rime: This talent is now triggered by Obliterate instead of Icy Touch. When this talent triggers, it also resets the cooldown on Howling Blast.
  • Runic Power Mastery: Moved up to tier-1 and reduced to 2 ranks (15/30%).
  • Tundra Stalker: Now increases the damage on abilities by 3/6/9/12/15% instead of 2/4/6/8/10%.
  • Unbreakable Armor: Now grants damage reduction instead of physical damage reduction. Cooldown increased to 2 minutes from 1 minute.
  • Unholy
  • Bone Shield: Cooldown increased to 2 minutes from 1 minute.
  • Desecration: This talent now has a 100% chance to be triggered, works with Scourge Strike, and instantly snares targets within the Desecration area. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance it will be triggered.
  • New Talent: Ghoul Frenzy: Grants 25% melee haste to your pet and heals it for 30% of its maximum health. Costs 1 Unholy Rune and lasts 30 seconds. Requires at least 30 points in the Unholy tree.
  • Impurity: This talent is reduced to 4/8/12/16/20% bonus to attack power scaling.
  • Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
  • Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 seconds. This talent now requires at least 25 points in the Unholy tree, and has Night of the Dead as a prerequisite.
  • Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls.
  • Outbreak: No longer increases Blood Boil damage. Now gives a 7/13/20% damage bonus to Scourge Strike. Plague Strike Bonus lowered to 10/20/30%.
  • Reaping: Now procs on Blood Strike and Pestilence instead of Blood Strike and Blood Boil.
  • Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount.
  • Shadow of Death: This talent has been removed.
  • Unholy Aura: Replaced with Improved Unholy Presence. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
  • Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new 51-point Unholy talent.
  • Vicious Strikes: This talent no longer affects Death Strike.
  • Druids
  • Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
  • Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
  • Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
  • Innervate: This spell no longer costs mana.
  • Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
  • Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
  • Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
  • Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
  • Starfall: Cooldown reduced to 90 seconds.
  • Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
  • Talents
  • Balance
  • Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
  • Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
  • Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.
  • Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
  • Moonkin Form: Mana cost reduced.
  • Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
  • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
  • Typhoon: Now causes a 3-second daze.
  • Feral
  • Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
  • Predatory Strikes: This talent no longer works when in Moonkin form.
  • New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.
  • Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
  • Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
  • Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
  • Survival Instincts: Cooldown reduced to 3 minutes, down from 5.
  • Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
  • Restoration
  • Living Seed: This talent now accounts for total healing including overhealing.
  • Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
  • Intensity: Now grants 17/33/50% of mana regeneration while casting.
  • New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
  • Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
  • Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
  • Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.
  • Hunters
  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's Auto Shot.
  • Aspect of the Pack is now raid wide, and radius increased from 30 yards to 40 yards.
  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30-minute cooldown.
  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet’s abilities based on its specializations.
  • Disengage: Cooldown increased by 5 seconds.
  • Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered. Now reduces speed by 50% (previously 60%).
  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
  • Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster's maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.
  • Talents
  • Beast Mastery
  • Animal Handler: No longer reduces the cooldown of Master's Call, but instead increases the duration of the Master's Call effect by 3/6 seconds.
  • Improved Aspect of the Hawk now has a new spell effect.
  • Marksmanship
  • Chimera Shot: Mana cost reduced from 16% to 12%.
  • Concussive Barrage redesigned: 2-point talent. Now causes your Multi-Shot and Chimera Shot to have a 50/100% chance to daze the target for 4 seconds.
  • Efficiency: Increased to 3/6/9/12/15% up from 2/4/6/8/10%.
  • Piercing Shots redesigned: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 seconds. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
  • Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
  • Rapid Recuperation redesigned: You gain 2/4% of your mana every 3 seconds while under the effect of Rapid Fire, and you gain 1/2% of your mana every 2 seconds for 6 seconds when you gain Rapid Killing.
  • Silencing Shot: No longer on the global cooldown.
  • Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an Auto Shot to 80%.
  • Survival
  • Entrapment redesigned: When your Frost Trap, Immolation Trap, Explosive Trap and Snake Trap are triggered, you entrap all afflicted targets, preventing them from moving for 2/3/4 seconds.
  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%. The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light.
  • Hunting Party: This talent has been reduced to 3 points, and now increases your total agility by an additional 1/2/3%.
  • Lock and Load redesigned: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
  • New Talent: Black Arrow: Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and doing periodic shadow damage for 15 seconds. 30-second cooldown. Shares a cooldown with all other traps.
  • T.N.T.: Increases damage done by Explosive Shot, Immolation Trap, and Explosive Trap by 2/4/6%.
  • Trap Mastery: This talent has been moved up to tier-2, up from tier-9, and is now a 3-point talent.
  • Trap Mastery, Resourcefulness and T.N.T. now all affect Black Arrow.
  • Improved Wing Clip: This talent has been removed.
  • Wyvern Sting: Duration increased from 12 seconds to 30 seconds. PvP duration reduced from 10 seconds to 6 seconds.
  • Pets
  • Bullheaded now adds 20% damage reduction for 12 seconds along with its current CC-removal effect.
  • Cornered: The critical strike reduction when this ability is active has been increased.
  • Feeding Frenzy increased to 8/16% damage up from 6/12%.
  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn’t up 100% of the time.
  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.
  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.
  • Great Resistance increased to 5/10/15% magic damage reduction, up from 3/6/9%.
  • Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.
  • New Talent: Shark Attack: This new 2-rank talent is available to Ferocity pets. It increases pet damage.
  • New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used.
  • Roar of Sacrifice can be used on the hunter only.
  • Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.
  • Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets.
  • New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Increases the contribution your pets get from your stamina by 20/40% and attack power by 10/20%.
  • Mages
  • Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
  • Mage Armor: Now grants 50% of mana regeneration while casting.
  • Mirror Image: The images no longer cast Polymorph.
  • Molten Armor: Chance to critically strike is now increased by a percentage of the mage’s total spirit.
  • Talents
  • Arcane
  • Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
  • Fire
  • Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
  • Improved Scorch: Increased critical strike chance is now 1%, down from 2% per application of the Improved Scorch effect. In addition, the critical strike chance of Scorch, Fireball, and Frostfire Bolt is increased by 1/2/3%.
  • Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
  • Frost
  • Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the mage’s party or raid.
  • Winter’s Chill: Increased critical strike chance is now 1%, down from 2% per application of Winter’s Chill. In addition, the critical strike chance of Frostbolt is increased by 1/2/3%.
  • Paladins
  • Auras will now persist through death and affect a 40 yard radius.
  • Blessing of Kings is now trainable at level 20. Removed from talent trees.
  • Divine Plea can once again be dispelled.
  • Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
  • Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.
  • Forbearance reduced to a 2-minute duration.
  • Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
  • Seal of Blood/Seal of the Martyr: The damage done by these two seals has been increased but the damage done by their judgements decreased. The balance is now roughly 60% from either seal and 40% from a judgement on total damage done. The total damage done should be roughly the same. Please note that the 3.0.9 tooltips had incorrect values for the damage done, but the tooltips should be much more accurate in 3.1.0.
  • Shield of Righteousness: Base damage and scaling factor increased by 30%.
  • Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
  • Talents
  • Holy
  • Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
  • Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
  • Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
  • Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
  • Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
  • Judgements of the Pure moved to tier-9.
  • Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
  • Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
  • Sacred Cleansing moved to tier-8.
  • Protection
  • Ardent Defender: Reduced to 3 ranks for 10/20/30%.
  • Avenger’s Shield: Base damage and scaling factor increased by 30%.
  • Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
  • Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
  • Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
  • Divine Protection: Cooldown reduced to 3 minutes.
  • New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.
  • New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
  • Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
  • Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
  • Holy Shield: Base damage and scaling factor increased by 30%.
  • Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
  • One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
  • Sacred Duty rank 1 now increases stamina by 4%.
  • Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.
  • Retribution
  • Benediction now affects Hand of Reckoning.
  • Divine Purpose: Moved to Improved Retribution Aura’s position.
  • Divine Storm: Damage increased.
  • Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
  • Judgement of the Wise: The immediate return of base mana from this spell has been increased to 25%, up from 15%.
  • Repentance no longer resets the paladin's melee swing timer.
  • Improved Retribution Aura: This talent has been removed.
  • Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Now triggered by Crusader Strike as well.
  • Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
  • Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
  • Swift Retribution: Now grants its haste bonus while any aura is active.
  • Priests
  • Abolish Disease: Now cleanses a disease every 3 seconds, down from 5. Duration reduced from 20 seconds down to 12 seconds.
  • Devouring Plague: This spell now has a new icon.
  • Divine Hymn redesigned: You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest-health friendly party or raid targets for 4960-5208 every 2 seconds for 8 seconds, and increases healing done to them by 15% for 8 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
  • Divine Spirit is now trainable at level 30.
  • Holy Nova: Mana cost reduced approximately 20%.
  • Improved Holy Concentration removed.
  • Hymn of Hope redesigned: You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 seconds for 8 seconds, and temporarily increases their total maximum mana by 20% for 8 seconds. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5.
  • Mental Agility, Inner Focus, Shadow Reach, Shadow Focus and Shadow Affinity now all affect Psychic Horror.
  • Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
  • Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. No longer has a 75% reduced chance to be hit by melee, ranged and spells. Movement speed normalized to player movement speed. Tooltip revised. New Shadowfiend ability, Shadowcrawl, teleports the Shadowfiend to an enemy target and increases its damage done by 15% for 5 seconds.
  • Talents
  • Discipline
  • Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
  • Improved Divine Spirit: This talent has been removed.
  • New Talent: Improved Flash Heal: Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
  • Grace: This talent no longer decreases damage done to the target, but the duration has increased to 15 seconds and the healing bonus has increased from 2% to 3%. This affect now cannot be applied to more than one target at a time.
  • Improved Power Word: Fortitude: Now also increases your total stamina by 2/4%.
  • Meditation and Improved Power: Word shield have changed locations with each other.
  • Meditation: Now grants 17/33/50% of mana regeneration while casting.
  • Mental Agility: Reduced to 3 points (4/7/10%), down from 5.
  • New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 seconds, and reduces the mana cost of your Power Word: Shield by 30%.
  • Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
  • Power Infusion: This effect now has a new spell effect.
  • Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 seconds.
  • Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
  • Holy
  • New Talent: Body and Soul: 2-point talent. When you cast Power Word: Shield, you increase the target's movement speed by 30/60% for 4 seconds, and you have a 50/100% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
  • Circle of Healing: Healing increased by approximately 40%.
  • Holy Concentration redesigned: Mana regeneration is increased by 16/32/50% for 8 seconds after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
  • New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
  • Serendipity redesigned: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 4/8/12%. Stacks up to 3 times. Lasts 20 seconds.
  • Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6% to 4/8/12%.
  • Shadow
  • Blackout: This talent has been removed.
  • Darkness: This talent is now in tier-1, moved up from tier-6.
  • Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed.
  • New Talent: Improved Devouring Plague: Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
  • Mind Melt: Now also increases the periodic critical strike chance of your Shadow Word: Pain, Devouring Plague and Vampiric Touch spells by 3/6%.
  • Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons (disarm effect: including bows) for 10 seconds. 2 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
  • Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
  • Shadow Affinity: Now also causes you to receive 5/10/15% of your base mana when your Shadow Word: Pain or Vampiric Touch spells are dispelled.
  • Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
  • Silence: Range increased to 30 yards.
  • Spirit Tap: Now grants 83% of mana regeneration while casting.
  • Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.
  • Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target.
  • Rogues
  • Deadly Poison: The amount of damage this poison generates from the rogue’s attack power has been increased from 8% per application to 12%.
  • Deadly Throw: Missile speed increased.
  • Instant Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
  • Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.
  • Tricks of the Trade: Will now begin following the first damaging attack.
  • Wound Poison: Redesigned to have its chance to be applied based on the speed of the weapon (frequency-based).
  • Talents
  • Assassination
  • Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the rogue’s target. No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds.
  • Master Poisoner: Now also increases the bonus to apply Deadly Poison when Envenom is used by an additional 15/30/45%.
  • Combat
  • Adrenaline Rush cooldown reduced to 3 minutes.
  • Killing Spree: Now also increases all damage done by the rogue while active by 20%.
  • Savage Combat improved to 2/4% increased damage against poisoned targets.
  • Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
  • Subtlety
  • Shadow Dance now opens a new action bar when used.
  • Sinister Calling: The damage bonus to Backstab and Hemorrhage is now 2/4/6/8/10%, up from 1/2/3/4/5%.
  • Shaman
  • Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
  • Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor. Now scales up in power based on the shaman’s spell power instead of attack power.
  • Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
  • Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
  • Frostbrand Weapon: Damage increased by approximately 20%.
  • Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.
  • Talents
  • Enhancement
  • Earthen Power redesigned: Your Earthbind Totem has a 50/100% chance to also remove all snare effects and make you and nearby friendly targets immune to them for 5 seconds when it pulses.
  • Flurry: Now provides 5/10/15/20/25% haste instead of 10/15/20/25/30%.
  • New Talent: Frozen Power: Increases the damage done by your Lightning Bolt, Chain Lightning, Lava Lash and Shock spells by 5/10% on targets afflicted by your Frostbrand Attack effect, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 seconds when used on targets at or further than 15 yards from you.
  • Lava Lash now has a new icon.
  • Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
  • Stormstrike charges have been increased by 2, and cooldown reduced by 2 seconds.
  • Improved Stormstrike redesigned: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
  • Toughness: No longer increases your armor. Instead, this talent now increases your total stamina by 2/4/6/8/10%.
  • Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9%.
  • Elemental
  • New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
  • Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
  • Elemental Reach: Now also increases the range of your Flame Shock spell by 7/15 yards.
  • Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
  • Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
  • Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
  • Thunderstorm can now be cast while stunned.
  • Restoration
  • Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
  • Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree.
  • Cleanse Spirit now has a new icon.
  • Mana Tide Totem: This spell no longer costs mana.
  • Restorative Totems: Reduced to 3 points, down from 5. Increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%.
  • Riptide: This spell has a new icon.
  • Tidal Force: Now has a new spell effect.
  • Warlocks
  • Banish: Now has a 6-second PvP duration.
  • Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%.
  • Curse of Recklessness has been removed.
  • Curse of Weakness: Now also reduces the armor of the target by 5%.
  • Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
  • Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.
  • Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.
  • Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
  • Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
  • Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
  • Soul Shard: This item now has a maximum count of 32 in inventory.
  • Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.
  • Talents
  • Affliction
  • Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.
  • Haunt: Now only increases your shadow damage-over-time spells on the target.
  • Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
  • Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.
  • Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
  • Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.
  • Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.
  • Suppression: Now increases spell hit for all of your spells.
  • Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).
  • Demonology
  • Demonic Empathy has been removed.
  • Demonic Empowerment: This talent now has a unique spell effect.
  • Demonic Sacrifice: This talent has been removed.
  • Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.
  • Improved Enslave Demon talent removed.
  • Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.
  • Master Conjuror: Increased from 15/30% up to 150/300%.
  • New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.
  • New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
  • Destruction
  • Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.
  • Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).
  • Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
  • Chaos Bolt: Damage increased approximately 15%.
  • Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
  • Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
  • Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.
  • Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
  • Molten Core: This talent has been moved to Demonology (tier-8).
  • New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
  • Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.
  • Warriors
  • Battle Stance: Now increases armor penetration by 10%.
  • Berserker Stance: Now increases damage taken by 5%.
  • Charge: Duration of stun effect now lasts 1.5 seconds. This effect no longer has diminishing returns.
  • Defensive Stance: Now reduces damage caused by the warrior by 5% (previously 10%).
  • Disarm: This ability now disarms ranged weapons as well.
  • Heroic Throw missile speed increased.
  • Intimidating Shout: Cooldown reduced to 2 minutes.
  • Shattering Throw: This new warrior ability, trainable at level 71, deals damage the same as Heroic Throw, but also causes the victim’s armor to be reduced by 20% for 10 seconds (stacking with Sunder Armor). If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. 5-minute cooldown.
  • Talents
  • Arms
  • Blood Frenzy improved to 2/4% increased damage.
  • Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.
  • Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
  • New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Critical strike chance of next Slam or Mortal Strike increased by 100% following Charge.
  • Taste for Blood: Will now proc 33/66/100% of the time with a 6-second cooldown.
  • Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target’s non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
  • Fury
  • Improved Berserker Stance: Now increases strength by 4/8/12/16/20% while in Berserker Stance.
  • Titan’s Grip: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
  • Protection
  • Last Stand: Cooldown reduced to 3 minutes.
  • Warbringer: Now also allows Intervene and Intercept to be used in any stance.
  • Professions
  • Alchemy
  • All flasks now last 1 hour. To compensate, all flask recipes will provide 2 flasks for the same material cost.
  • Blackmouth Oil and Fire Oil no longer require a vial.
  • Elixir of Greater Firepower now grants spell power to all schools of magic.
  • Flask of Endless Rage: Now requires Goldclover instead of Fire Leaf.
  • Flask of Stoneblood: Health granted has been doubled.
  • Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits.
  • Northrend flasks will be converted to mixtures. This includes the Flask of Stoneblood, Flask of Pure Mojo, Flask of Endless Rage, and Flask of the Frost Wyrm. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.
  • The Crazy Alchemist Potion is now correctly increased by Alchemist Stones.
  • The Mercurial Stone is no longer required as a tool for alchemists. It is instead an uncommon quality bind-on-equip trinket.
  • You can now sometimes find Alchemist's Caches from bosses in Ulduar. Only players with an Alchemy skill of 425 or higher can loot these secret caches.
  • Blacksmithing
  • Added a new recipe for the Titansteel Spellblade, an epic one-handed caster dagger, available from trainers.
  • Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
  • Most of the recipes in the 1-300 skill range of blacksmithing have received major stat updates to make them more useful.
  • The Titanium Plating shield enchantment now reduces the duration of disarm effects by 50% as well as increasing your block value.
  • Cooking
  • A new recipe has been added to cooking trainers for making Black Jelly, using several Borean Man 'O War as ingredients. While it looks disgusting, it restores more health and mana than the highest level food.
  • Flint and Tinder is no longer necessary for creating a campfire. You're just that resourceful!
  • Grub now sells the Dig Rat Stew recipe to players who completed the quest.
  • Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes.
  • Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique. If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe (for free).
  • Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
  • Several Northrend recipes were given greater skill up ranges to make it easier to reach 450 cooking skill.
  • You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing.
  • Enchanting
  • Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City.
  • Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids.
  • Several recipes in the 250-300 skill range have been rebalanced, and the reagent requirements have been reduced.
  • Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it's applied, however, players no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated.
  • The enchanting interface now correctly sorts grey recipes by skill difficulty.
  • Engineering
  • Added a new Reticulated Armor Webbing engineering enchant that increases the armor on cloth, leather, mail, or plate gloves.
  • Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute.
  • Engineers can now obtain the schematics for Lil' Smoky and the Pet Bombling from certain creatures found in Gnomeregan. Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled.
  • Flexweave Underlay now grants passive agility in addition to its normal effect.
  • Gnomish Lightning Generator: Now has passive critical strike rating. The damage from the activated effect has been reduced. No longer has a cast time. Now invokes a 10-second DPS burst item category cooldown.
  • Gnomish X-Ray Specs have a new model.
  • Hand-Mounted Pyro Rocket: No longer on the global cooldown. Damage increased, cooldown reduced. Now invokes a 10-second DPS burst item category cooldown.
  • Hyperspeed Accelerators: Now invokes a 10-second DPS burst item category cooldown.
  • Nitro Boosts now grant passive critical strike rating in addition to their speed boost.
  • Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active.
  • First Aid
  • You no longer need to complete the “Triage” quest to attain Artisan First Aid. Instead you can learn the Artisan skill from the trainers in the capital cities.
  • You no longer need to learn First Aid from books. The trainers have finally done their reading and are able to teach you the same thing.
  • Fishing
  • A new (and very rare) special mount can now be caught from Northrend fishing pools.
  • New fishing dailies are now offered from Marcia Chase in Dalaran City!
  • Players are no longer required to do the Nat Pagle, Angler Extreme quest to gain Artisan fishing. The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.
  • The time needed to catch fish has been reduced.
  • You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill.
  • You can now fish in Wintergrasp, and the fishin' is good!
  • You no longer need to learn fishing from books. The trainers have finally done their reading and are able to teach you the same thing.
  • Gathering Skills
  • Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice (1), Journeyman (1), Expert (10), Artisan (25), Master (40), Grand Master (55).
  • You can no longer fail when Mining, Herbing, and Skinning.
  • Herbalism
  • Find Herbs no longer tracks Glowcaps.
  • Northrend herbs now yield more herbs on average.
  • The herbalism requirement for gathering Tiger Lily has been reduced to 375.
  • The time it takes to gather herbs has been reduced.
  • Inscription
  • Added a recipe to trainers for creating a level 70 superior-quality off-hand item.
  • Added a recipe for creating a different level 70 superior-quality off-hand item. Scribes will find the recipe is dropped from residents of Silverbrook.
  • Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
  • Glyph icons have been updated so it is easy to distinguish between classes.
  • Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research (sorry).
  • Jewelcrafting
  • Added a new recipe to cut black diamonds.
  • Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor.
  • Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers.
  • Leatherworking
  • Added a recipe for combining Borean Leather Scraps into Borean Leather. You can still use Borean Scraps from your inventory to combine them.
  • Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
  • Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.
  • Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.
  • Mining
  • Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted.
  • Tailoring
  • Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded.
  • Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers.
  • The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.
  • Several lower-level items crafted by tailors have received major changes to make them more appealing.
  • Quests
  • The fight event for the "Grim(oire) Business" quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.
  • Horde characters may now obtain the quest "CLUCK!" from Chickens. While Farmer Saldean won't be selling Special Chicken Feed to the Horde, perhaps "Westfall" William Saldean in Brill might...
  • Dungeons and Raids
  • New dungeon maps have been added for all Wrath of the Lich King dungeons.
  • Eye of Eternity
  • Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.
  • Naxxramas
  • The Chains of Kel'Thuzad will no longer reset the raid's threat.
  • The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
  • Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.
  • Vault of Archavon
  • Archavon, Emalon, and their allies will now banish themselves 10 minutes prior to the beginning of a Lake Wintergrasp battle. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat.
  • User Interface
  • New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
  • Holding the alt key while hovering over any equipped item will bring up a pop-out menu allowing quick access to any items in your bags that will fit in a given slot. Players will also see an option to place the equipped item in their bags.
  • A new Color Blind option is available under the Interface panel.
  • Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.
  • Added new Video Mode Ultra (should only be used on the highest-end systems).
  • Shadow Quality has a new higher level of detail. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum.
  • A new feature has been added allowing players to allocate talent points before confirming they’d like to spend them. This feature must be turned on in the Interface Options.
  • New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.
  • Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.
  • Confirmation boxes have been added to purchases over 150 gold.
  • The calendar now supports a guild-wide sign-up sheet, allowing the event organizer to invite his or her entire guild.
  • Class roles (i.e. damage, tanking, healing) have been added to the Looking For Group feature. Class roles will be displayed when sorting through the Looking For More section.
  • Quest and Achievement tracking are now combined in a new Objectives Tracking window. Advanced features can be activated from the Objectives Options panel.
  • On-Use items will display in the Objectives Tracking when tracking a quest that uses them. No more searching through your bags for that on-use quest item!
  • Health and Fuel/Ammo bars have been added to the vehicle interface whenever operating a vehicle.
  • The mini-map has been optimized for better performance. Displays for vehicles, class colors, and off-map pings have been added as well.
  • Players first entering any dungeon that will result in a Raid ID lock-out timer will be warned if they are going to be saved to the instance. This warning will include an option to port to the nearest graveyard before being saved.
  • New elite mob frames have been added for V-Key frames.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Items
  • Arena Grand Master Trinket: Dodge rating has been replaced with stamina.
  • Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.
  • Clams
  • A new clam, the Giant Darkwater Clam, can be obtained by fishing in Wintergrasp. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat.
  • Loot from clams now stacks correctly!
  • Changed the icon for Succulent Clam Meat so it doesn't look quite as disgusting. Now 100% more succulent!
  • Darkmoon Cards of the North will now take three seconds per card to create.
  • Death Knight Tier 7 DPS Sets: Death Strike has been added to both the 2-piece and 4-piece bonuses.
  • Divine Hymn will now trigger Illustration of the Dragon Soul.
  • Enhancement Shaman PvP Set Bonus: The cooldown reduction of Stormstrike has been increased to 2 seconds, up from 1 second.
  • Existing crafted resilience armor sets now offer additional stamina and resilience ratings through set bonuses.
  • Frozen Scepter of Necromancy now sounds like other maces.
  • Gift of Arthas: Now considered a curse instead of a disease.
  • Glyphs
  • Death Knight
  • Glyph of Blood Boil: This has been replaced with Glyph of Heart Strike, which adds a snare effect to Heart Strike.
  • Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 seconds.
  • Glyph of Dark Death: Increases the damage done by Death Coil by 15%.
  • Glyph of Death Strike: This glyph now increases Death Strike damage by 1% per 2 runic power, but has a limit of 25% increase.
  • Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
  • Glyph of Heart Strike: Duration of snare increased to 10 seconds.
  • Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever.
  • Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power.
  • Glyph of Icebound Fortitude: Icebound Fortitude now grants at least 30% damage reduction, regardless of defense skill.
  • Glyph of Plague Strike: Bonus lowered to 20%.
  • Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds.
  • Glyph of Unbreakable Armor: Increases the amount of damage absorbed by Unbreakable Armor by 20%.
  • Glyph of Unholy Blight: Increases the duration of Unholy Blight by 10 seconds.
  • Druid
  • Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.
  • Glyph of Berserk: Increases the duration of Berserk by 5 seconds.
  • Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 s

New in World of Warcraft Patch 3.09 (Feb 10, 2009)

  • The Obsidian Sanctum:
  • o Changed the color of the fissure in the Obsidian Sanctum to be more visually distinct.
  • User Interface:
  • The “GM wishes to speak with you” alert/button, at the top of the screen, has been changed so that addons do not obscure it.
  • A clickable chat message has been added that duplicates the GM alert/button.
  • When a GM wishes to speak with you the Help Request minibar button will glow.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Bug Fixes:
  • Fixed an issue where players using nVidia 3D glasses were unable to see spell cooldowns.
  • Fixed a software mouse cursor bug that was causing the mouse curser to disappear from view when over certain UI elements.
  • Fixed a player movement error in which other players were appearing to move erratically when traveling beside them.

New in World of Warcraft Patch 3.03 to 3.08 (Jan 21, 2009)

  • General:
  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Racial restrictions on mounts have now been lifted. Night Elves on mechanostriders? Tauren on raptors? You’re not seeing things.
  • Racial Resistances: These can now be mitigated against by gaining additional chance to hit.
  • Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
  • All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate.
  • Dispel Resist talents have changed to protect only beneficial spells and damage over time effects.
  • Shield Wall, Barkskin, Guardian Spirit, and Divine Protection are now off the Global Cooldown.
  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at a bonus 75% speed.
  • Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).
  • World of Warcraft now supports 3-D imaging.
  • Achievements:
  • The Loremaster of Kalimdor Achievement has had its quest amount reduced.
  • The Perma-Peddle Achievement is no longer a part of the “Fool for Love” meta-achievement.
  • The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.
  • PvP:
  • Vehicles can now be affected by most player spells, except CC, snares and roots.
  • Arenas
  • -> Arena rating requirements for all Deadly Gladiator’s Arena items have been reduced by 100.
  • -> All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
  • -> Ring of Valor: The small pillars will now rise immediately once the arena begins.
  • Battlegrounds
  • -> Lake Wintergrasp
  • - Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
  • - Wintergrasp PvP vehicles have had their health increased.
  • - Wintergrasp Tower cannons have had their health increased.
  • - The Wintergrasp Fortress Exterior walls have had their health increased.
  • - The Fortress Keep door now has had its health decreased.
  • - The Orb is now instantly clickable.
  • - Elementals should now always despawn when the battle begins.
  • - Wintergrasp now extends further south so that more revenants can be reached.
  • - There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
  • - Players will be eligible for participation rewards after two honorable kills.
  • - Players will receive increased honor with increased rank.
  • - Players will receive additional Marks of Honor at Corporal or higher rank.
  • - Players will receive corporal rank at 5 honorable kills instead of two.
  • -> Strand of the Ancients
  • - Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
  • - The Strand of the Ancients Demolisher has had its health increased.
  • - The Strand of the Ancients tower cannon has had its health increased.
  • - Seaforium charges have been moved closer to the graveyards on the 2nd tier.
  • Death Knights:
  • All multi-rune abilities generate 15 runic power.
  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
  • Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
  • Blood Aura now grants 2/4% instead of 1/2% healing.
  • Blood Presence now grants 2/4% instead of 1/2% healing.
  • Bloody Strikes will receive extra bonus damage from Pestilence.
  • Bone Shield: The mitigation has been reduced from 40% to 20%.
  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
  • Dark Command: Range increased to 30 yards.
  • Death Pact now grants 40% instead of 20% healing.
  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
  • Howling Blast: Cooldown removed.
  • Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
  • Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
  • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells
  • -> Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
  • -> Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
  • Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
  • Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
  • Unholy Blight had had its cost reduced from 60 to 40 runic power.
  • Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
  • Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.
  • Druids:
  • Aquatic Form is now available from druid trainers at level 16.
  • Celestial Focus (Balance) no longer includes Starfall.
  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Remove Curse and Abolish Poison can now be used in Moonkin form.
  • Genesis: Now works with Tranquility and Hurricane.
  • Growl: Range increased to 30 yards.
  • King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
  • Moonglow: This talent now also benefits Nourish.
  • Nature's Grace - Now also effects Revive.
  • Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
  • Polearms: Now trainable by Druids.
  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Wild Growth now has a 6 second cooldown.
  • Hunters:
  • Hunter Aspects are now off the Global Cooldown again. They still have a shared 1 second cooldown.
  • All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Aspect of the Wild - This aspect is now raid-wide.
  • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 seconds and has a 90 second cooldown.
  • Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
  • Ferocious Inspiration: This talent now also increase the damage the Hunter does with Arcane Shot by 3/6/9%.
  • Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
  • Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
  • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
  • Lock and Load: Now has a 30 second cooldown.
  • Readiness: No longer resets the cooldown on Bestial Wrath.
  • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
  • Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Tranquilizing Shot (Hunter): Cooldown increased to 8 sec, up from 6. Mana cost reduced to 8%, down from 12%.
  • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
  • Viper Sting: Now drains a percentage of maximum mana.
  • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
  • Pets
  • -> All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
  • -> The coefficient of Rake (Cat) and Scorpid Poison (Scorpid) has been lowered.
  • -> Rake: This hunter pet ability has had its damage adjusted to prevent unreasonable scaling with attack power.
  • -> Scorpid Poison: No longer stacks. The damage has been adjusted to prevent unreasonable scaling with attack power.
  • -> Spirit Strike (hunter pet ability) now has an initial attack (which can crit) and then a single dot. Damage overall is higher.
  • Mages:
  • Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
  • Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
  • Elemental Precision: Renamed to Precision and now works on all spells.
  • Evocation: Cooldown reduced to 4 min.
  • Improved Blizzard: The snaring effect has been reduced to 25/40/50%.
  • Incanter’s Absorption: The amount of spell damage a Mage can gain from this ability is now capped at 5% of the mage’s health.
  • Mirror Image: The Mirror Image Polymorph ability now has a range of 8 yards. In addition, Mirror Images will no longer have excessive threat values assigned to them when they are created.
  • Slow Fall is now castable on others.
  • Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).
  • Paladins:
  • Avenging Wrath: Divine Shield, Divine Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
  • Divine Protection: The penalty has been removed.
  • Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
  • Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
  • Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
  • Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
  • Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.
  • Priests:
  • Abolish Disease and Cure Disease can now be cast while in Shadowform.
  • Holy: Circle of Healing now has a 6 second cooldown.
  • Levitate is now castable on others.
  • Mana Burn: Now burns a percentage of maximum mana.
  • Shadow
  • -> Shadowform: You can now shift into Shadowform while mounted or sitting.
  • -> Vampiric Embrace- Mana cost of this spell has been removed.
  • Rogues:
  • Cheap Shot: This ability no longer has diminishing returns against anything other than itself.
  • Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
  • Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.
  • Kidney Shot: This ability now has diminishing returns against all other stuns.
  • Shaman:
  • All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities.
  • Fire Nova Totem: Now no longer generates threat.
  • Healing Way: Now only one application is required to reach full benefit. No longer stacks.
  • Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
  • Magma Totem: The damage and scaling has been increased and no longer generates threat.
  • Mental Quickness and Static Shock have switched positions in the talent tree.
  • Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
  • Searing Totem (Rank 4) now does the proper damage for its rank.
  • Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
  • Elemental
  • -> Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
  • -> Elemental Mastery: Redesigned. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
  • -> Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
  • -> Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
  • -> New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
  • -> Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
  • -> Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%
  • Warlocks:
  • Curse of Agony will now scale better when used with the Glyph of Curse of Agony. Ticks beyond the original duration will do 33% more damage than the ticks that preceded them. i.e. 74 -> 145 -> 217 -> 290.
  • Demon Armor and Demon Skin: Armor increased by approximately 120%.
  • Demonic Circle: The teleport now clears all snare effects.
  • Drain Mana: Now drains a percentage of maximum mana.
  • Emberstorm: Now works with Conflagrate.
  • Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.
  • Warriors:
  • Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
  • Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
  • Fury:Titan's Grip: The hit chance penalty has been removed.
  • Sudden Death: The amount of rage spent on an Execute while Sudden Death is active is now capped at 30 rage. Improved Execute and the Glyph of Execute will still increase the damage done by increasing the amount of rage able to be converted into damage.
  • Taunt: Range increased to 30 yards.
  • Professions:
  • Alchemy
  • -> All flasks no longer require an alchemy lab to create.
  • -> The Cooldown on Transmute: Titanium has been reduced to 1 day, and the materials required have been simplified.
  • -> Reduced the cooldown on Northrend Alchemy Research from 7 days to 3 days.
  • -> The chance to discover a Northrend transmutation has been increased.
  • -> Changed the Crazy Alchemist Potion so it always gives health and mana. It also grants the benefit of another random potion effect.
  • -> Potion of Nightmares functionality changed. You can now move to interrupt the effect, and damage taken is no longer increased while you are under the effects of this potion.
  • -> Added a new recipe for Ethereal Oil to grand master alchemy trainers.
  • -> You can now discover a recipe for the Elixir of Water Walking with Northrend Alchemy Research.
  • Blacksmithing
  • -> Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
  • -> Increased the material requirements to make high level frost resistance gear created with blacksmithing.
  • -> Increased the materials required to make several recipes that require cobalt.
  • -> Added a new recipe for shield reinforcements that increases the block value of shields.
  • Cooking
  • -> A recipe has been added for Kungaloosh. You can learn this recipe from an NPC in the Dalaran sewers once you have completed the quest 'The Taste Test' in Sholazar Basin.
  • -> A recipe for the incredible Fish Feast can now be purchased for Dalaran Cooking Awards.
  • -> Succulent Orca Stew and Shoveltusk Soup have been removed from the requirements for any cooking achievements as they will not be added to the game.
  • -> A new recipe for Worg Tartare is now available for purchase with Dalaran Cooking Awards. This delicacy imbues hit rating and Stamina upon those brave enough to eat it.
  • Enchanting
  • -> Many high level enchantment recipes have had the amount of Infinite Dust and Greater Cosmic Essence requirements significantly reduced, but with Dream Shards being added to them.
  • -> Increased the Fire damage inflicted by the Icebreaker weapon enchantment.
  • -> Reduced the armor penalty granted by the Berserking weapon enchantment.
  • -> Increased the amount of healing from the Lifeward enchantment.
  • -> Increased the amount of damage caused by the Icebreaker enchantment.
  • -> Added a new recipe to enchant bracers with Stamina. You can buy this recipe from Vanessa Sellers in Dalaran.
  • Engineering
  • -> Engineers may now be able to properly engineer Centrifuge Constructs.
  • -> Reduced the cooldown and increased the duration of the effect for Hyperspeed Accelerators.
  • -> Added a new recipe for epic plate spell power goggles.
  • -> Weakness Spectralizers are now usable by druids.
  • -> The Saronite Bomb recipe now creates a lot more bombs for the same material cost. While this breakthrough was discovered by goblins, all engineers can take advantage of it.
  • -> Gnomish Lightning Generator has had its cast time and cooldown reduced.
  • -> The engineering Scrapbot can now repair.
  • Inscription
  • -> Jessica Sellers, a new vendor in the Dalaran inscription shop, will sell most inscription inks for the cost of one Ink of the Sea. She also sells Snowfall Ink for multiple Inks of the Sea.
  • -> A new recipe for Glyph of Arcane Blast has been added to Master and Grand Master Inscription trainers.
  • Jewelcrafting
  • -> Added a new recipe to convert a frozen orb and some green quality gems into several superior quality gems.
  • -> Reduced the spell power granted by the use effect of the Figurine – Twilight Serpent, but reduced the cooldown significantly.
  • Leatherworking
  • -> Iceborne Belt pattern skill up range has been increased to the correct range.
  • -> The epic leg armor patches now require a Frozen Orb in addition to their other materials.
  • Mining
  • -> Mining veins and deposits no longer require multiple hits to receive all the ore. Players will receive around the same amount of ore, stone, and gems they would have received from multiple hits.
  • -> Weakened Giants and Iron Rune Sentinels can now be correctly mined.
  • Skinning
  • -> Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
  • -> Carrion Fleshstrippers are now skinnable.
  • Tailoring
  • -> Reduced the cloth required to make a Bolt of Imbued Frostweave.
  • -> Simplified the materials required for Shining Spellthread and Azure Spellthread.
  • -> Reduced the eternals required to make Brilliant Spellthread and Sapphire Spellthread, but increased the number of Iceweb Spider Silk.
  • -> Greatly reduced the materials required to make the self-only tailoring leg enchants (Master's Spellthread and Sanctified Spellthread), but these recipes no longer grant any skill gains.
  • -> Reduced the training cost for the normal Flying Carpet.
  • -> Ebonweave now requires the tailor to be in the Maw of Neltharion in Dragonblight to creating it.
  • -> Spellweave now requires the tailor to be at the Azure Dragonshrine in Dragonblight when creating it.
  • Quests:
  • The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
  • Shoveltusk Meat obtained during the quest; "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
  • During the quest, "Scalps!" you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
  • The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
  • Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
  • Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn Vrykul and worgs at Skorn.
  • Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
  • The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.
  • Dungeons and Raids:
  • The Obsidian Sanctum
  • -> Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
  • User Interface:
  • Chat frames can now be made “Noninteractive”. When in this state, they will ignore all clicks.
  • Various filters can now be applied to Achievements.
  • A special UI for chatting with GMs has been added.
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Items:
  • Emblems of Heroism can now be purchased at a 1 to 1 rate using Emblems of Valor.
  • The Darkmoon Faire exotic vendors have been updated with new items.
  • Amberglow Signet now correctly grants Hit Rating.
  • Deadly Gladiator’s Refuge has had its 4 piece set bonus changed. It now reduces the cooldown of Swiftmend by 2 seconds.
  • Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
  • Dreamwalker Battlegear: The Rip bonus is now 4 seconds instead of 3.
  • Druid Feral Tier 7 Set: The 4 piece bonus now also decreases the cooldown on Tiger’s Fury by 3 seconds.
  • Druid Restoration Tier 7 Set: The Rejuvenation bonus has been changed to affect Lifebloom instead.
  • Gifts and Pledges of Adoration for the capital cities are now soulbound.
  • The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
  • The following crafted weapons have had their stats adjusted to properly reflect their intended power
  • -> Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beatstick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
  • Living Lashers can now properly be skinned with Herbalism.
  • Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
  • Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
  • Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
  • pockets.
  • Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
  • The white Polar Bear mount is now the proper (larger) size.
  • Glyphs
  • -> Glyph of Conflagrate now makes it so your Conflagrate spell no longer consumes the Immolate or Shadowflame spell from the target.
  • -> Glyph of Death and Decay has been changed to grant 20% additional damage instead of its current effect.
  • -> Glyph of Hammer of Justice: Now increases range by 5 yards instead of increasing stun duration.
  • -> Glyph of Invisibility duration has been increased.
  • -> Glyph of Deterrence: Now -10 seconds instead of -20.
  • -> Glyph of Holy Light now affects friendly targets in a larger radius.
  • -> Glyph of Horn of Winter now increases the duration by 60 sec.
  • -> Glyph of Spirit of Redemption: Now increases the duration of the effect by a fixed amount of 6 seconds.
  • -> Glyph of turn evil now also increases the cooldown of your turn evil spell by 8 sec.
  • World Environment:
  • Incapacitating Shout now has an 8 second duration.
  • Conquered Soul of the Blightcallers are no longer AE immune.
  • Corrected a raid emote in Violet Hold to display the proper creature name.
  • Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
  • Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
  • Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.
  • Bug Fixes:
  • Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
  • Racials
  • -> Berserking: Can now be used properly while under the affects of Hand of Protection.
  • -> Heroic Presence: Now works properly in Ghost Wolf Form.
  • -> Shadowmeld: This ability will now properly restore threat when it is cancelled. In addition, it will correctly remove a player from combat if it is active when that player is the last person left alive that the creature hates. This ability is now also unusable while affected by Faerie Fire.
  • -> Will of the Forsaken: Using this ability while disoriented would trigger it’s cooldown to no affect; it is no longer useable while disoriented.
  • Classes
  • -> Death Knights
  • - Blood Aura Will now always do the correct amount of healing, based on the actual damage taken of the target.
  • - Blood Caked Blade: Now does the proper damage amount when triggered by an off-hand weapon.
  • - Bloody Strikes: The tooltip for this talent now has correct values.
  • - Butchery: Will now always grant 20 runic power, regardless of the creature type killed.
  • - Chains of Ice: This ability is no longer able to land on death knights who have Anti-Magic Shell active.
  • - Crypt Fever: It is no longer possible to have a duration longer than the disease which caused it. Will also no longer incorrectly increase Death and Decay damage.
  • - Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
  • - Dancing Rune Blade: The weapon no longer echoes the Raise Dead and Army of the Dead spells. In addition it will now more closely match the master’s damage and will cast Rune Strike when its master does.
  • - Death Chill: The effect from this talent will no longer be consumed if Killing Machine is active.
  • - Death Pact: This will no longer cause guards to attack the Death Knight.
  • - Desecration: will no longer break stealth.
  • - Ebon Plague: It is no longer possible to have a duration longer than the disease which caused it. It will no longer stack with Crypt Fever used by another character.
  • - Frost Fever: This talent now works properly when spell reflected.
  • - Gnaw: This ghoul ability is now able to be set on autocast.
  • - Icy Clutch: This will now be applied properly in all cases to targets that gain Frost Fever via the Pestilence ability.
  • - Mark of Blood now works correctly with periodic damage.
  • - Pestilence: The diseases will now spread correctly even when the damage from Pestilence kills the primary target.
  • - Raise Dead no longer puts you in combat when you cast this spell.
  • - Shadow of Death: This ability will no longer cause tracking abilities to become inactive when the death knight becomes a ghoul.
  • - Tundra Stalker (Rank 1) will now work properly on Death and Decay.
  • - Unholy Blight: Will no longer cause spell pushback.
  • -> Druids
  • - Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
  • - Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
  • - Maim: Tooltip adjusted to match the duration the ability has always had.
  • - Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
  • - Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
  • - Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
  • - Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
  • - Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
  • - Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
  • -> Hunters
  • - Aspects: All aspects now have a 1 second global cooldown.
  • - Aspect of the Beast: Will now increase Hunter pet attack power by the correct amount.
  • - Aspect of the Viper: Beast Lore, Scare Beast, and Tame Beast will no longer trigger mana regeneration from this ability.
  • - Call of the Wild: Now only works on the pet and their own master.
  • - Carrion Feeder: No longer causes extremely large amounts of threat when the pet gains happiness.
  • - Chimera Shot: The secondary effects of this shot will now still be triggered even when the target dies from the ability’s damage.
  • - Cower: Now longer shares a cooldown with Growl, but has its own separate cooldown.
  • - Dust Cloud: This pet ability will now be cast by the pet at the target instead of while they are moving toward the target.
  • - Marked for Death: Now works properly for Steady Shot and Glyph of Steady Shot.
  • - Master’s Call: Now makes the pet immune to roots and snares for the duration as well, allowing the pet to break roots on the target even when the pet is rooted.
  • - Nether Shock: Pets will now correctly use this ability on all targets, not just mana users.
  • - Noxious Stings: When this talent triggers Wyvern Sting, the Wyvern Sting will now last the proper duration.
  • - Owl’s Focus: Free abilities will no longer consume this effect.
  • - Prowl: This ability will no longer sometimes turn autocast on by itself.
  • - Sniper Training: Now increases the damage of Aimed Shot by the correct amount.
  • - Spirit Strike: This pet ability’s duration and period have both been reduced to 6 seconds.
  • - Spore Cloud: This ability will now work properly.
  • - Swipe: The tooltip has been adjusted.
  • - Tracking: Entering an arena no longer disables tracking types.
  • - Fixed a bug that allowed Viper’s Sting to target death knights. They are now invalid targets.
  • -> Mages
  • - Arcane Missiles: This spell now only has one chance to trigger Arcane Concentration.
  • - Brain Freeze: This talent can now be triggered by Blizzard.
  • - Burnout: This talent will now properly charge the mage additional mana when Living Bomb causes a critical strike.
  • - Fingers of Frost: This talent can now trigger properly from Frost Armor.
  • - Frost Nova: Will now properly overwrite the effect of Shattered Barrier and of Frostbite.
  • - Icy Veins: The spell pushback reduction from this talent now works on Frostfire Bolt.
  • - Improved Scorch: This talent no longer triggers effects that trigger on casting a spell.
  • - Incanter’s Absorption: This talent will now work properly when the mage is sitting.
  • - Living Bomb: Now triggers Ignite when it causes a critical strike. In addition, the final explosion will now still occur even if the mage is affected by a crowd control effect.
  • - Molten Fury: This talent will now interact correctly with Torment the Weak.
  • - Precision: Frostfire Bolt will no longer receive double the intended benefit from this talent.
  • - Spell Power: Now affects the critical strike chance of Blizzard.
  • -> Paladins
  • - Devotion aura: When mixing two different ranks of this ability in a party, players will no longer sometimes see a spurious second copy of the buff.
  • - Hand of Freedom: Now works properly against the froststorm Breath Hunter pet ability.
  • - Judgement of Blood, Judgement of Command, and Judgement of the Martyr will now gain the correct damage modifiers for the creature type of the target.
  • - Judgement of Light: The tooltip has been corrected to remove the implication that it only works on melee attacks.
  • - Judgement of the Wise: The amount of mana gained has been corrected to match the tooltip.
  • - Pure of Heart: This talent will no longer cause Curse of Agony to do more damage than intended.
  • - Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
  • - Righteous Vengeance: This talent will now calculate its damage correctly when the damage is absorbed. In addition this ability will no longer cause excessive damage when refreshed on targets with damage reduction effects active.
  • - Seal of Command: The tooltip has been adjusted to show the damage gained from spell power.
  • - Shield of Righteousness now properly shares a cooldown for both ranks.
  • -> Priest
  • - Cyclone; doing so consumed the cooldown to no effect.
  • - Guardian Spirit: It is no longer possible for simultaneous killing blows to trigger the heal from this ability multiple times.
  • - Improved Holy Concentration: The tooltip has been rewritten to indicate that this talent reduces cast time rather than providing haste.
  • - Mind Flay: Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. Also corrected an issue where the damage from this ability was slightly delayed.
  • - Prayer of Mending: Will now only benefit from the healing talents of the priest who cast the original spell.
  • - Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster’s mana poll instead of the target’s mana pool.
  • - Shadow Weaving: Shadow Word: Death: Will now only apply one copy of this buff per cast.
  • - Shadow Word: Pain now will gain the correct damage modifiers for the creature type of the target.
  • - Surge of Light: Prayer of Mending will no longer sometimes cause Surge of Light to trigger on Priests who do not have that talent.
  • - Twisted Faith: This talent will no longer sometimes cause Shadow Word: Pain to fail due to a more powerful spell being in effect.
  • -> Rogues
  • - Envenom: The tooltip values have been corrected to be accurate.
  • - Fan of Knives: All poisons will now trigger correctly when used with this ability.
  • - Honor Among Thieves: The bug where stacking multiple rogues with this talent caused them all to gain additional combo points has been fixed. In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
  • - Killing Spree: This ability no longer breaks stealth if it fails due to all targets being out of range.
  • - Mutilate: this ability will no longer give poisons on the off-hand weapon two chances to be triggered.
  • - Turn the Tables: This talent no longer generates threat when it triggers.
  • -> Shaman
  • - Chain Heal: This spell will now give an invalid target error message if the primary target is a totem.
  • - Earth Shield: Now correctly uses the Shaman’s own spell critical strike chance to determine the chance of a critical heal.
  • - Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
  • - Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
  • - Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
  • - Magma Totem: Fixed a bug that capped the damage of this ability at too low of a level.
  • - Resistance Totems: Players will no longer see two copies of these buffs when two shamans cast the totems simultaneously.
  • - Spirit Walk: This Feral Spirit ability will now properly clear roots and snares from the Shaman master.
  • - Stoneclaw Totem: The tooltip has been revised to indicate the damage absorb shield also works on the Stoneclaw Totem itself.
  • -> Warlock
  • - Warlock Pets: Some pets were not properly classified to receive correct creature scaling for Wrath of the Lich King. Their health and damage done will now be higher.
  • - Corruption will now gain the correct damage modifiers for the creature type of the target.
  • - Create Healthstone: Attempting to create a healthstone when you already have one no longer consumes mana or triggers the cooldown of this ability.
  • - Demonic Circle: Teleport: the button for this ability will now darken when the Warlock is out of range of the Demonic Circle and will light up when the Warlock is in range.
  • - Demon Power Scaling: Spell power gained from spirit via the Fel Armor ability will now properly affect the scaling of spell power and attack power on summoned demons.
  • - Drain Mana: This spell will no longer cancel when the target’s mana poll is low or the caster’s mana poll is full. It also now generates a very small amount of threat instead of no threat.
  • - Everlasting Affliction: Will now calculate correct damage values for Corruption when it is refreshed in all cases.
  • - Haunt: Will now gain correct damage modifiers for the creature type of the target. In addition, this ability is now limited to a single target as intended. This also now works properly when refreshed on its current target.
  • - Mana Feed: This talent will no longer sometimes fire for warlocks who do not have the talent.
  • - Master Conjuror: Tooltip revised to indicate it does not increase the damage bonuses of Firestones or Spellstones.
  • - Metamorphosis: The bonus armor effect from this ability will now calculate properly and interact correctly with armor buffs and debuffs.
  • - Ritual of Doom: A Doomguard summoned with this spell will now scale properly from its master’s stats.
  • - Shadow Embrace: This ability will now create a separate debuff stack for each Warlock with the talent, and each warlock will benefit properly from his or her own debuff.
  • - Soul Siphon: Will now gain the correct damage modifiers for the creature type of the target.
  • - Unstable Affliction: Will now gain the correct damage modifiers for the creature type of the target.
  • -> Warrior
  • - Bladestorm: Fixed a bug where sometimes stuns and roots would not be removed properly when this ability is used.
  • - Damage Shield: Rank 1 of this ability now works properly.
  • - Heroic Throw no longer triggers the snare from Mage Frost Armor.
  • PvP
  • -> The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.
  • -> Arena: Dalaran Sewer: The Flush effect which pushes players out will now also remove the ability to use Demonic Circles summoned during the arena start time.
  • Items
  • -> Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
  • -> Glyph of Ambush: This glyph will now interact correctly with Initiative when Ambush is used outside of combat range.
  • -> Glyph of Charge: The stun from Charge will now work properly when Charge is used with the extra range from this glyph.
  • -> Glyph of Corpse Explosion: Additional explosions from this glyph will no longer consume Unholy Runes.
  • -> Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
  • -> Gronstalker Set: The Aspect of Viper bonus from this set has been changed to work correctly with the redesigned Aspect of the Viper.
  • -> Mana Potions: Warriors and Death Knights now receive a correct error message when attempting to use mana potions.
  • -> Scrolls: Buffs from scrolls can now only be overwritten by more powerful scrolls.
  • -> Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.

New in World of Warcraft Patch 3.03 (Nov 4, 2008)

  • General
  • Removed “A Mask for All Occassions” as criteria for the “Hallowed Be thy Name” meta achievement.
  • Replenishment: Players below level 50 can now benefit from this effect.
  • Racial
  • Blood Fury: No longer triggers global cooldown.
  • Shadowmeld: The cooldown will now start on use instead of on break.
  • Druids
  • Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
  • The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
  • Bash: The interrupt from this ability will now work on targets who are immune to the stun.
  • Berserk: Now clears the cooldown on Mangle Bear.
  • Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
  • Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
  • Growl: Cooldown changed to 8 sec.
  • Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
  • Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
  • Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
  • Survival Instincts will no longer be on the Global Cooldown.
  • Swiftmend: now benefits correctly from Genesis talent.
  • Hunters
  • Aimed Shot: Added to Barrage and Improved Barrage talent.
  • Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
  • Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
  • Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
  • Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
  • Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
  • Disengage now fails if you’re rooted and is no longer on the global cooldown.
  • Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
  • Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
  • Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
  • Pets
  • Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
  • Stampede (Rhino): Lowered the knockback to 10 yards.
  • Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
  • Lowered the cost of pet specials from 25 to 20.
  • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.) • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
  • Mages
  • Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
  • Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
  • Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
  • Deep Freeze: Now consumes a charge of Fingers of Frost when used.
  • Focus Magic: Now works properly when mages with this talent use the ability on each other.
  • Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
  • Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
  • Master of Elements: Now works with Living Bomb.
  • Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
  • Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
  • Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.
  • Paladins
  • Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
  • The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by BattleShout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
  • Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
  • Crusade: No longer applies damage bonus twice to critical strikes.
  • Divine Plea: This spell’s duration is no longer affected by haste.
  • Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
  • Enlightened Judgments now increases range by 15/30 (was 10/20).
  • Eye for an Eye: No longer breaks crowd control effects.
  • Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
  • Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
  • Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
  • Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
  • Judgements of the Pure: Haste increased to 3/6/9/12/15%.
  • Repentance PvP duration reduced to 6 sec.
  • Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
  • Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
  • Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
  • Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
  • Shield of the Templar now also reduces all damage taken by 1/2/3%.
  • Priests
  • Binding Heal: Now only consumes one charge of Holy Concentration per cast.
  • Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
  • Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased to partially compensate for better scaling.
  • Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
  • Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
  • Guardian Spirit: A target may now have only one Guardian Spirit active.
  • Healing Focus: Now works properly with Penance.
  • Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
  • Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
  • Prayer of Spirit: Will no longer stack with other raid spell power buffs.
  • Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
  • Shadow Word eath: The self-damage from this spell can no longer be reflected or redirected.
  • Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.
  • Rogues
  • Combat Potency: Now only works with autoattacks (no more Shiv.)
  • Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.
  • Killing Spree: The rogue is now untargetable during the duration of the spree. In addition, no longer sometimes selects dead targets and no longer breaks stealth on nearby targets.
  • Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
  • Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.
  • Shaman
  • Flurry: Now grants the proper number of charges when it triggers.
  • Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
  • Lava Burst: The base damage has been increased by approx. 10%.
  • Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
  • Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
  • Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
  • Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
  • Thunderstorm: Mana gain has been increased to 8%.
  • Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
  • Tidal Waves will now also proc with Riptide.
  • Warlocks
  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
  • Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker.
  • Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
  • Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
  • Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
  • Inferno: The Infernal is now useable indoors and the tooltip has been updated.
  • Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
  • Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
  • Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
  • Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
  • Soul Link (Demonology): Increased from 15% to 20%.
  • Warriors
  • Armored to the Teeth: Grants only attack power( as intended) and recalculates the bonus immediately upon learning any rank of the talent.
  • Bladestorm: Now breaks all snares and roots on the warrior when activated.
  • Bloodthirst: Cooldown reduced to 5 sec.
  • Deep Wounds: Now works properly with Heroic Throw.
  • Heroic Throw: No longer gains increased damage from the warrior’s agility.
  • Improved Rend changed to 10/20%.
  • Rampage: Can now be triggered by off-hand Whirlwind damage.
  • Rend: Damage has been adjusted to be less base and more weapon based.
  • Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
  • Titan’s Grip: Changed to 12% penalty instead of 15%.
  • Vigilance: Now properly transfers threat generated by heals.
  • Professions
  • The level requirements required to train gathering skills have been removed.
  • Alchemy
  • Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
  • Inscription
  • Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
  • Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
  • Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
  • Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
  • Glyph of Rejuvenation: Now works correctly when the target is not self.
  • Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
  • Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
  • Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
  • Glyph of Sinister Strike: Chance increased to 50%.
  • Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
  • Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
  • Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
  • Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
  • Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.
  • User Interface
  • For additional notes on Lua and XML changes please visit the UI & Macros forum.
  • Items
  • The war against spelling errors continues: many items have had typos removed or their functionality clarified.
  • The item quality on several quest rewards was incorrect and has been altered.
  • The phoenix summoned by Ashes of Al’ar has had his flame trains restored.
  • Guardian’s Band of Subjugation now correctly grants universal haste.
  • Girdle of the Warrior Magi now has a socket bonus.
  • Some one-hand spell power weapons are now main hand only.
  • Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
  • Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
  • Spirit-World Glass now correctly has a cooldown.
  • Discerning Eye of the Besat procs should now be more obvious.
  • Focusing Lenses now have a cooldown.
  • The Horseman’s Reings should again function in Dalaran.
  • Haute Club Membership Card no longer prompts players to open it.
  • The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
  • Harness of Carnal Instinct no longer has bonus armor.
  • Boots of the Protector have been brought in line with protection paladin itemization changes.
  • A tootip error in the Glyph of Spint has been corrected.
  • Grilled Sculpin now correctly grants Ranged Attack Power.
  • Libram of Souls Redeemed should now only affect Holy Light.
  • Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
  • Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.
  • Bug Fixes
  • Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
  • Glyph of Rupture: The tooltip has been corrected.
  • Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
  • Hunter Pets
  • Sonic Blast (Bat): Will no longer ignore LoS.
  • Bad Attitude (Croc): Will no longer ignore the Longevity buff.
  • Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
  • Gore (Bore): Fixed an issue where a wrong value was being applied.
  • Savage Rend: Corrected typos in the tooltip.
  • Mage: Burning Determination will now work properly.
  • Mage: Living Bomb’s “explosion effect” will now be properly classified.
  • Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
  • Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
  • Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).