World of Tanks Changelog

What's new in World of Tanks 1.5.1

Jun 17, 2019
  • Session Statistics:
  • Added the Session Statistics functionality that give players the possibility to monitor their detailed battle statistics for the day. It will be collected for all Random Battles, except for Grand Battles. Session statistics are automatically cleared once a day, and all your daily activities are reset. However, you can reset the current statistics yourself and start gathering it again. The data are saved on the server, so Session Statistics will be available in all players' game clients.
  • Session Statistics will be available right in the Garage, to the left of the Notification Center button.
  • Using the new functionality players can:
  • Check the change in the Personal Rating (WTR) over a game day
  • View general statistics on income/expenses based on the results of battles played
  • View their performance based on the results of battles played per session (or per day)
  • See how effective they are when playing on various vehicles for the current session
  • View the influence of the current gaming session on the value of the parameters for all time (your game dynamics)
  • Reset the current statistics and start gathering it again
  • Session Statistics gives players the direct access to the Hall of Fame to view more detailed daily statistics
  • Also, as part of the work on Session Statistics, we slightly reworked the Hall of Fame and added to it:
  • Parameter information for all time
  • Indicators of the impact of current daily statistics on the parameters for all time
  • Maps:
  • With Update 1.5.1, Kharkov returns with significant changes:
  • Battle type: Standard Battle for Tier IV-X vehicles
  • Its size has increased to 1000x1000 meters
  • Changed the location of the bases and rotated the map 45 degrees to give players more space for tactical maneuvers and let them try different tactics
  • The urban area has undergone some changes. The western area of the city outskirts has been completely reworked to ensure more enjoyable gameplay for scouts, medium tanks, as well as TDs
  • The map has been reworked in HD
  • Crew Books:
  • Added the Crew Books (new entity) to the game. This is an applicable consumable that adds a certain amount of experience to one or several crew members.
  • The Crew Books can be received from Rewards for Merit. Moreover, players will be able to purchase the Training Manual for credits (via the interface the Crew Books interface).
  • All received Crew Books will be stored in a special section of the Depot. The number of Crew Books of each type in storage is not limited. There are four types of these game items:
  • Training Booklet: + 20,000 XP to each crew member (within a single vehicle)
  • Training Guide: + 100,000 XP to each crew member (within a single vehicle)
  • Training Manual: + 250,000 XP to each crew member (within a single vehicle). This game item can be purchased for 2,000,000 credits via the Crew Books interface
  • Personal Training Manual: +850,000 XP to the selected crew member
  • Crew Books are divided by nations. Moreover, the Crew Books can be used only if the Major Qualification of all crew members is 100% and the Specialization corresponds to the vehicle, in which the crew should be seated.
  • Personal Training Manual has no usage restrictions.
  • When the update is released, all players will receive 11 Training Booklets (one per nation).
  • The Crew Books cannot be applied to crew members whose Major Qualification level is increased to 100% using equipement or consumables. Only the base value of the Major Qualification level is considered (e.g., if you use the Improved Combat Rations increasing the Major Qualification level to 105%, the Crew Books cannot be used, since the base level of the Major Qualification will make only 95%).
  • Updated the Bootcamp Opening Video:
  • Fixed Issues:
  • Fixed the issue when the First Aid Kit icon repeatedly flashed in battle after the vehicle was stunned
  • When a player destroyed a vehicle by overturning it, this vehicle was not counted towards the total number of vehicles the player destroyed
  • Fixed the display of penalties and compensations in battle, when WoT Premium Account is active
  • Fixed the description of the Annual Reward on the info page of the Ranked Battles
  • Fixed the issue when the shadows of vehicles were not displayed at certain view angles
  • Now the ESC key properly closes the window of receiving a new level after a Frontline battle
  • Fixed the camera behavior and improper display of decals on some vehicles in the Exterior window
  • Fixed the improper display of the projection decal on the right side of the T92 HMC
  • Fixed the areas where vehicles would stuck on the Abbey map
  • Fixed the issue of misplaced inscriptions and emblems on some vehicles during movement
  • Synchronized the display of terrain decals and their actual (server) shapes on the Mountain Pass map
  • Fixed the display of the New Year styles on the Centurion Mk. 5/1 RAAC
  • Fixed the display of the clan camouflage pattern on the Chieftain/T95
  • Known Issues:
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle
  • Disabled free crew retraining to vehicles of the same type
  • The notification about base capture is displayed before the required number of capture points is accumulated
  • The order of events for received damage is sometimes mixed up in the damage log
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played
  • Shaking aiming circle in the 16x and 25x magnifications in the Siege Mode during the Frontline battles
  • Events at the end of the battle are not synchronized with the text of the battle result
  • In some cases, automatic repair/replenishment of ammo and consumables after a battle does not take place, when the amount of credits on the account is sufficient
  • The reticle indicator remains on the SPG after switching to the Artillery mode, if a vehicle partially intersects the red line
  • Changes to Technical Characteristics:
  • Changes to the technical characteristics of the following vehicles:
  • Germany:
  • Schwarzpanzer 58 / Panzer 58 FL / Panzer 58 Mutz:
  • Changed the dispersion at 100 m from 0.36 to 0.34 m
  • Changed the view range from 380 m to 390 m
  • Increased the velocity of the Pzgr 39/48 shell by 15%
  • Increased the velocity of the Pzgr 40/48 shell by 18%
  • Increased the velocity of the Sprgr 48 shell by 15%
  • Changed the penetration value of the Sprgr 48 shell from 45 to 90 mm
  • Changed the damage value of the Pzgr 39/48 shell from 240 to 250
  • Changed the damage value of the Pzgr 40/48 shell from 240 to 250
  • Changed the damage value of the Sprgr 48 shell from 320 to 330
  • Changed the vehicle durability from 1,300 to 1,350 HP
  • Indien-Panzer:
  • Decreased the dispersion during movement of the B-PS 102 suspension by 8%
  • Decreased the dispersion during movement of the Indien-Panzer suspension by 9%
  • Decreased dispersion on hull traverse of the B-PS 102 suspension by 8%
  • Decreased dispersion on hull traverse of the Indien-Panzer suspension by 9%
  • Changed the dispersion of the 9 cm Kanone gun for the Indien-Panzer turret from 0.34 to 0.32 m
  • Changed the aiming time of the 9 cm Kanone gun from 2.3 to 2.0 s
  • Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
  • Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
  • Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
  • Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 hp
  • Leopard 1:
  • Replaced the shell from APDS-T M392 to DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,480 m/s Penetration value: 278 mm
  • Replaced the shell from HEP-T M393 to DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
  • Replaced the shell from HEAT-T T384E4 to DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm
  • Decreased the dispersion during movement by 28%
  • Decreased the dispersion on hull traverse by 28%
  • Changed the hull traverse speed from 54 to 50 deg/s
  • Changed the dispersion at 100 m from 0.3 to 0.29 m
  • Changed the dispersion on turret traverse by 12%
  • Changed the reload time from 8.7 to 9.3 s
  • Changed the aiming time from 1.9 to 1.7 s
  • Changed the turret traverse speed from 36 to 40 deg/s
  • Changed the top speed from 65 to 70 km/h
  • Changed the vehicle durability from 1,950 HP to 1,850 HP
  • Leopard Prototyp A:
  • Replaced the APDS-T M392 shell for the 10,5 cm L7A1 gun with DM13 (APCR to APCR). Damage: 420 Shell velocity: 1,380 m/s Penetration value: 278 mm
  • Replaced the HEP-T M393 shell for the 10,5 cm L7A1 gun with DM11 (HE to HE). Damage: 510 Shell velocity: 1,173 m/s Penetration value: 105 mm
  • Replaced the HEAT-T T384E4 shell for the 10,5 cm L7A1 gun with DM23 (HEAT to APCR). Damage: 420 Shell velocity: 1,613 m/s Penetration value: 323 mm
  • Decreased the dispersion during movement of the Leopard Prototyp A1 suspension by 10%
  • Decreased the dispersion during movement of the Leopard Prototyp A2 suspension by 11%
  • Decreased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 10%
  • Decreased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 11%
  • Changed the hull traverse speed of the Leopard Prototyp A1 suspension from 38 to 39 deg/s
  • Changed the hull traverse speed of the Leopard Prototyp A2 suspension from 42 to 44 deg/s
  • Changed the dispersion of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 0.32 to 0.31 m
  • Changed the dispersion of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 0.36 to 0.34 m
  • Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret by 29%
  • Decreased the dispersion on turret traverse of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret by 50%
  • Changed the reload time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 10.3 to 10.6 s
  • Changed the reload time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 13 to 12 s
  • Changed the aiming time of the 10,5 cm L7A1 gun for the Porsche Standardpanzer turret from 2.1 to 1.9 s
  • Changed the aiming time of the 10,5 cm L7A1 gun for the Leopard Prototyp A2 turret from 2.9 to 2.5 s
  • Changed the traverse speed of the Leopard Prototyp A2 turret from 36 to 33 deg/s
  • Changed the traverse speed of the Porsche Standardpanzer turret from 37 to 35 deg/s
  • Changed the penetration value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 212 to 218 mm
  • Changed the penetration value of the Sprgr 48 shell for the 9 cm Kanone gun from 45 to 90 mm
  • Changed the damage value of the Pzgr 39/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Pzgr 40/48 shell for the 9 cm Kanone gun from 240 to 250
  • Changed the damage value of the Sprgr 48 shell for the 9 cm Kanone gun from 320 to 330
  • Changed the reverse speed from 23 to 20 km/h
  • Changed the engine power of the MTU MB 837 Ba 500 engine from 630 to 670 hp
  • Changed the engine power of the MTU MB 838 CaM 500 engine from 830 to 800 hp
  • U.S.A.:
  • Replaced the M46 Patton KR with the T92 in the Store.
  • Japan:
  • STA-1:
  • Decreased the dispersion during movement of the STA-1 suspension by 11%
  • Decreased the dispersion during movement of the STA-3 suspension by 12%
  • Decreased the dispersion on hull traverse with of the STA-1 suspension by 11%
  • Decreased the dispersion on hull traverse with of the STA-3 suspension by 12%
  • Changed the dispersion of the 90 mm Gun Type 61 gun for the STA-3 turret from 0.36 to 0.38 m
  • Changed the reload time of the 90 mm Rifled Gun for the STA-3 turret from 7.7 to 7.2 s
  • Changed the reload time of 90 mm Gun Type 61 for the STA-3 turret from 7.5 to 6.5 s
  • Changed the aiming time of 90 mm Gun Type 61 for the STA-3 turret from 2.3 to 2.2 s
  • Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
  • Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 hp
  • STA-2:
  • Increased the velocity of the M318A1 shell by 34%
  • Increased the velocity of the M71 shell by 16%
  • Increased the velocity of the Type 70 shell by 16%
  • Changed the reverse speed from 20 to 23 km/h
  • Changed the engine power from 570 to 650 hp
  • Type 61:
  • Improved the armoring of the Type 61 turret and the hull
  • Decreased the dispersion during movement of the STA-4 suspension by 19%
  • Decreased the dispersion during movement of the Type 61 suspension by 29%
  • Decreased the dispersion on hull traverse with of the STA-4 suspension by 19%
  • Decreased the dispersion on hull traverse with of the Type 61 suspension by 29%
  • Changed the traverse speed of the STA-4 suspension from 44 to 46 deg/s
  • Changed the traverse speed of the Type 61 suspension from 48 to 50 deg/s
  • Changed the dispersion of the 105 mm Rifled Gun for the Type 61 turret from 0.36 to 0.38 m
  • Decreased the dispersion on turret traverse of the 105 mm Rifled Gun for the Type 61 turret by 21%
  • Changed the reload time of the 105 mm Rifled Gun for the Type 61 turret from 10 to 8.2 s
  • Changed the aiming time of the 105 mm Rifled Gun for the Type 61 turret from 2.3 to 2.1 s
  • Replaced the L28A1 shell for the 105 mm Rifled Gun with M392XB (APCR to AP) Damage: 360 Penetration value: 258 mm
  • Increased the velocity of the M318A1 shell for 90 mm Gun Type 61 by 18%
  • Decreased the velocity of the Type 75 shell for the 105 mm Rifled Gun by 19%
  • Decreased the velocity of the M456 shell for the 105 mm Rifled Gun by 19%
  • Changed the damage value of the Type 75 shell for the 105 mm Rifled Gun from 480 to 440
  • Changed the damage value of the M456 shell for the 105 mm Rifled Gun from 390 to 360
  • Changed the ammo rack capacity of the 105 mm Rifled Gun for the Type 61 turret from 32 to 50 shells
  • Changed the top speed from 47.6 to 45 km/h
  • Changed the reverse speed from 20 to 23 km/h
  • Changed the power of the Mitsubishi 12HM20WT engine from 570 to 650 hp
  • Changed the power of the Mitsubishi 12HM21WT engine from 604 to 750 hp
  • Changed the vehicle durability with the STA-4 turret from 1,600 to 1,720 HP
  • Changed the vehicle durability with the Type 61 turret from 1,700 to 1,750 HP
  • STB-1
  • Improved the turret armoring and reworked the collision model of the gun mantlet
  • Added the hydropneumatic suspension
  • Decreased the dispersion during movement by 44%
  • Decreased the dispersion on hull traverse by 44%
  • Changed the hull traverse speed from 52 to 55 deg/s
  • Changed the dispersion at 100 m from 0.36 to 0.37 m
  • Changed the reload time from 8 to 7.1 s
  • Changed the aiming time from 2.3 to 2.0 s
  • Changed the view range from 410 to 400 m
  • Changed the turret traverse speed from 42 to 46 deg/s
  • Replaced the L28A1 shell with M392XB (APCR to AP) Damage: 360 Shell velocity: 1,185 m/s Penetration value: 258 mm
  • Decreased the velocity of the M456 shell by 19%
  • Decreased the velocity of the Type 75 shell by 19%
  • Сhanged the damage value of the M456 shell from 390 to 360
  • Changed the damage value of the Type 75 shell from 480 to 440
  • Changed the gun elevation angle from +13 to +9 deg (+15 deg when the hydropneumatic suspension is active)
  • Changed the gun depression angle from -10 to -6 deg (-12 deg when the hydropneumatic suspension is active)
  • Changed the top speed from 53 to 50 km/h
  • Changed the reverse speed from 20 to 25 km/h
  • Changed the engine power from 750 to 950 hp
  • Changed the vehicle durability from 1,950 to 2,000 HP

New in World of Tanks 1.4 (Feb 15, 2019)

  • Main Changes:
  • Changes to Personal Missions:
  • Rebalanced the second operation missions within the Second Front campaign.
  • Added concurrent rendering support by evenly loading all available CPU cores to add concurrent rendering support and improve performance.
  • Optimized Store performance.
  • Changes to Wheeled Vehicles:
  • Optimized movement physics performance.
  • Made some balance changes.
  • Changes to the Store and Depot:
  • In the Depot, added a new section for unique styles that are incompatible with the player’s vehicles in the Garage. Particularly, it contains styles received from the large Holiday Ops. boxes, if the appropriate vehicles are not available in the player’s Garage.
  • Added counters on the bundle tile that include several items: For instance, now players can see how many First Aid Kits a bundle contains.
  • Changes to Vehicle Exterior:
  • Added Tactical Numbers, a new type of Exterior element consisting of three-digit numbers entered manually; the font can also be selected manually.
  • Added functionality of moving the Decals across pre-set slots on Premium Tier VIII vehicles.
  • A new style has been added for each nation in the Preset Styles tab.
  • Changes to Maps:
  • Made terrain-related changes on difficult-to-access (not intended for play) areas and fixed some issues on the following maps:
  • Abbey
  • El Halluf
  • Klondike
  • Minsk
  • Steppes
  • Airfield
  • Empire's Border
  • Lakeville
  • Murovanka
  • Cliff
  • Karelia
  • Live Oaks
  • Nebelburg
  • Other Map Changes:
  • Empire’s Border:
  • Disabled Assault Battle type
  • Fisherman's Bay:
  • Removed from the list of available maps for the duration of the Common Test.
  • Ghost Town:
  • Added to Random Battle mode (including Assault and Encounter), and Team Training (Attack/Defense mode).
  • Made significant changes to the map to suit the modes and battle types; map will be available to Tier IV–X vehicles.
  • Changes to the technical characteristics of the following vehicles
  • U.K.:
  • Chimera:
  • Decreased movement dispersion by 17%
  • Decreased hull traverse dispersion by 17%
  • Changed dispersion from 0.38 to 0.36 m
  • Changed aiming time from 2.7 to 2.5 s
  • Changed view range from 360 to 380 m
  • Increased AP Mk. 1 shell velocity by 30%
  • Increased APDS Mk. 1 shell velocity by 20%
  • Changed AP Mk. 1 shell penetration value from 202 to 218 mm
  • U.S.S.R.:
  • Object 279 early:
  • Changed dispersion from 0.38 to 0.36 m
  • Changed turret traverse dispersion by 25%
  • Changed aiming time from 2.5 to 2.3 s
  • Improved hull armor
  • France:
  • Added the following wheeled vehicles (vehicle branch starts from the ELC AMX BIS):
  • Tier VI: Panhard AMD 178B
  • TierVII: Hotchkiss EBR
  • Tier VIII: Panhard AML Lynx 6x6
  • Tier IX: Panhard EBR 90
  • Tier X: Panhard EBR 105
  • Added the AM 39 Gendron-Somua Tier II wheeled vehicle
  • Sweden:
  • Added the Lansen C (for Supertest players)
  • Other Changes:
  • Updated Commander voice messages during battle for Japanese vehicles (both male and female, when the Commander option is selected).
  • U.S. East (USE) has been removed from the server selector
  • Fixed Issues:
  • The elite status is now received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The player's position in the League is now displayed properly on the home screen of the Ranked Battles.
  • Long reward names in the window of detailed mission description are no longer clipped.
  • Now players can accept invitations to Platoon in Grand Battles, when the team panels are completely hidden.
  • The amounts of earned experience in the Battle Results and in messages of the Notification Center are no longer different.
  • Fixed a behavior issue of the SPG's trajectory view, when aiming inside structures and under bridges.
  • Fixed the issue that prevented players from applying a unique camouflage right to the entire vehicle.
  • Fixed "flickering" Decals and Inscriptions when they were applied in the Garage.
  • Fixed some technical issues.:
  • Known Issues:
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Issue of flickering decals applied to vehicles persists on some PC configuration.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • The amount of received damage of the shot that destroyed the player's vehicle is not displayed in the log.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • The penetration marker is displayed green when aiming at an enemy vehicle through another destroyed vehicles.

New in World of Tanks 1.2 (Oct 25, 2018)

  • 1. Main Changes:
  • Changes to Personal Missions:
  • The third operation (Object 279 early) of the new campaign is available:
  • Added three new mission types to be completed within a certain number of battles; otherwise, progress is reset. The three mission types are as follows:
  • Accumulative: Achieve a certain value by a specified parameter; mission lasts until the player fulfills the set of conditions or runs out of attempts.
  • Series: Complete the set condition within several battles; the number of attempts is bigger than the number of required completions.
  • Continuous: Require fulfilling the set condition in every battle of the series; a failed attempt interrupts the series.
  • A Pause button (in the operation’s mission profiles) allows suspending a mission; during this time progress is not lost and preserved until the player continues.
  • Reward Screen Improvements:
  • Displays cumulative conditions in the operation profile according to the common interface of such missions.
  • Displays missions with interchangeable conditions properly ("OR")
  • Improved the mission profile by removing the Cancel button.
  • 2. Maps:
  • Maps Reworked in HD:
  • Empire's Border (for Tier IV-X vehicles; available in Standard, Encounter, and Assault modes)
  • Widepark (for Tier IV-VI vehicles; available in Standard mode)
  • Highway (for Tier IV-X vehicles, available in Standard mode)
  • Map Balance Changes:
  • Overlord
  • Paris
  • Redshire
  • Ruinberg
  • Sand River
  • Improved multiple objects on maps.
  • One of the terrain changes on Mines was rolled back to the state of Update 1.0.2.
  • 3. Changes to the Exterior interface:
  • Customization window is changed
  • The interface is resizable depending on the screen resolution
  • Improved interaction with the radial menu
  • Added Tajikistan and Turkmenistan flag Emblems
  • 4. Clan-Related Changes:
  • All players who belong to a clan get a style applicable to a vehicle of any nation (the all-season style changes depending on the map type); the style is added to the player’s account when they join a clan and removed when the they leave the clan.
  • The Stronghold option was replaced with the Clans option for non-clan players; also changed the option content.
  • The Clan screen now provides information about clans and their advantages and a list of clan players can join without application approval (immediately after clicking the button).
  • Players can now create a clan for Credits (instead of Gold); creating a clan costs 1,000,000 Credits.
  • The cooldown period for joining a new clan after leaving one is now 24 hours (was previously 48)
  • 5. Known Issues:
  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles not currently available in the game.
  • No protection from spam-clicking on the minimap.
  • When selecting the colorblind mode in battle, vehicle type icons in the extended vehicle panels do not change color dynamically.
  • Free Crew retraining to vehicles of the same type is disabled.
  • When a player destroys a vehicle by overturning it, it is not counted toward the total number of vehicles the player destroyed.
  • The recruiter's Recruiting Office does not display the recruits and reservists they invited if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The base-capture badge can display prematurely — even before the indicated number of points has been accumulated.
  • In the damage log, the order of events for received damage is sometimes mixed up.
  • Mission conditions text is not displayed in the congratulations window — provided the required vehicle type is specified in the mission conditions.
  • When a spotted enemy vehicle is stunned, it is no longer visible; if the stunned player uses a First Aid Kit, while still unspotted, the stun indicator is still displayed above the vehicle to enemies when spotted again.
  • If the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option, the log disappears when a vehicle is destroyed.
  • The amount damage done by a vehicle-destroying shot is not displayed in the log.
  • Tier V vehicles do not get elite status if the following Tier VI vehicle is purchased by a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the countdown.
  • The home screen of the Ranked Battles does not display the player's position in the League.
  • Dynamic characteristics do not appear in equipment infotips.
  • Tank destroyers with Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode while the player is having a Skype call.
  • When players press the TAB key, the vehicle Tiers displayed onscreen are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules it makes the sound of taking damage.
  • Some vehicle surfaces have duplicated emblems.
  • 6. Fixes and Improvements:
  • Fixed the issue when the sound and effect of taking damage did not occur.
  • Fixed the Mismatch in the descriptions of Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and the congratulations window.
  • Improved the track display on the Object 279 (e)
  • If no time limit to recover a vehicle, "Unlimited" now appears in the text of the vehicle profile in the Depot.
  • Dynamic technical characteristics now display the effect of "Bread with Smalec".
  • A previously applied emblem can now be replaced.
  • When purchasing a rental style for Credits, players are no longer transferred to the Gold purchase window.
  • In the case of some tank destroyers and SPGs, paint is now applied to the entire vehicle when “Paint the Whole Vehicle” is clicked.
  • Fixed the issue of the vehicle profile in the recovery window displaying an incorrect cost, without a coefficient.
  • Fixed the issue of missions that require earning Epic Medals and Battle Hero achievements not considering Stark's Medal.
  • 7. Added a Vehicle:
  • The U.S.S.R. IS-3A (T) heavy tank for Supertest players
  • 8. Added the following vehicles to the Premium Shop:
  • VIII AMX Canon d'assaut 105
  • VII FV201 (A45)
  • VIII STG
  • 9. Improved the technical characteristics to the following Premium vehicles with Preferential Matchmaking:
  • KV-5:
  • Aim time decreased from 2.86 to 2.3 s
  • Dispersion decreased from 0.43 to 0.4
  • Reverse speed increased from 11 to 14 km/h
  • AP shell penetration increased from 167 to 186 mm
  • Frontal Commander's cupola armor increased from 150 to 190 mm
  • Frontal Radio Operator's cupola armor increased from 140-150 to 160-170 mm
  • Frontal turret armor increased from 180 to 190 mm
  • Engine transmission compartment frontal plate armor increased from 140 to 180 mm
  • IS-6 / IS-6 Black:
  • Aim time decreased from 3.4 to 2.8 s
  • Ammo rack capacity increased from 30 to 37 shells
  • Dispersion decreased from 0.46 to 0.44 m
  • AP shell penetration increased from 175 to 186 mm
  • APCR shell penetration increased from 217 to 225 mm
  • Turret armor on each side of the gun mantlet increased from 150 to 170-190 mm
  • Upper glacis plate and its bilge plates armor increased from 100 to 110 mm
  • Driver's hatch thickness increased from 110 to 120 mm
  • FCM 50 t:
  • Reload time decreased from 7.5 to 6.8 s
  • Gun depression angle increased from -8° to -10°
  • Engine replaced; engine power increased from 1,000 to 1,250 hp
  • Specific power increased from 18.4 to 23.0 hp/t
  • 112:
  • AP shell penetration increased from 175 to 186 mm
  • HEAT shell velocity increased from 640 to 720 m/s
  • Reload time decreased from 13.2 to 12.6 s
  • Dispersion decreased from 0.46 to 0.44
  • Aim time decreased from 3.4 to 3 s
  • WZ-111 / WZ-111 Alpine Tiger:
  • AP shell penetration increased from 175 to 186 mm
  • HEAT shell velocity increased from 640 to 720 m/s
  • Dispersion decreased from 0.44 to 0.42
  • Aim time decreased from 3 to 2.8 s
  • M6A2E1:
  • AP shell penetration increased from 198 to 204 mm
  • Turret traverse dispersion decreased from 0.18 to 0.16 m
  • Traverse speed increased from 24° to 28°
  • Turret ring frontal, turret top, Commander's cupola, and turret sides frontal part armor increased
  • Turret ring and fenders armor increased from 25 to 41 mm
  • Dispersion decreased from 0.42 to 0.40 m
  • Aiming time decreased from 2.29 to 2.10 s
  • Reverse speed increased from 10 to 14 km/h
  • Vehicle durability increased 1,500 to 1,550 HP
  • T-34-3:
  • Gun depression front angle increased from -5° to -6.5; rear angle increased from -4 to -4.5
  • AP shell penetration increased from 175 to 186 mm
  • HEAT shell velocity increased from 640 to 720 m/s
  • Gun dispersion decreased from 0.46 m to 0.44
  • Dispersion during movement and on hull traverse decreased from 0.18 to 0.16
  • Type 59:
  • Engine replaced; engine power increased from 520 to 650 hp
  • Specific power increased from 14.4 to 18.1 hp/t
  • Aim time decreased from 2.3 to 2 s
  • Reload time increased from 8.7 to 8.4 s
  • Improved turret front and gun mantlet armor from 200 to 240-250 mm; also improved armor of the side parts of the upper/lower glacis plates and projections on the hull sides under the turret.
  • Turret traverse dispersion decreased from 0.12 to 0.1 m
  • AP shell penetration increased from 181 to 185 mm
  • T26E4 SuperPershing:
  • Engine power increased from 500 to 610 hp
  • Specific power increased from 9.9 to 12.1 hp/t
  • Reload time decreased from 8.2 to 8.0 s
  • AP shell penetration increased from 192 to 202 mm
  • Gun dispersion during movement and on hull traverse decreased from 0.24 to 0.22 m
  • Turret traverse dispersion decreased from 0.16 to 0.12 m
  • Transition from turret front to turret sides armor increased from 76.2 to 101.6 mm
  • Turret front above the gun mantlet armor increased from 101.6 to 127 mm
  • Ledge on the turret top armor increased from 101.6 to 127 mm
  • Commander's cupola top armor increased from 76.2 to 88.9 mm
  • Commander's cupola bottom armor increased from 76.2 to 114.3 mm
  • Turret top front armor increased from 25.4 to 41.3 mm
  • The canvas of the gun’s hydraulic cylinders/compensators was added to the collision model as a 25.4 mm thick screen.
  • 8,8 cm Pak 43 Jagdtiger:
  • Gun and AP shell were replaced
  • AP shell penetration increased from 203 to 212 mm
  • Vehicle durability increased from 1,300 to 1,500 HP
  • Reverse speed increased from 12 to 16 km/h
  • Aim Time decreased from 2 to 1.8 s
  • Traverse Speed increased from 26 to 32 deg/s
  • Reload time decreased from 5.4 to 5.1 s

New in World of Tanks 1.1 (Oct 9, 2018)

  • Main Changes:
  • New campaign of Personal Missions — Second Front:
  • The new campaign includes three operations:
  • OPERATION: EXACLIBUR OPERATION: CHIMERA OPERATION: OBJECT 279 (E)
  • Available Immediately
  • Each operation includes four sets of missions. At the same time, each set can be completed in vehicles that belong to one of the national allegiances, and vehicle types are no longer a restriction. To complete a mission, players should enter a battle in a vehicle that belongs to one of the following national allegiances:
  • ALLIANCE:
  • Poland
  • U.K.
  • U.S.A.
  • BLOC:
  • Germany
  • Japan
  • COALITION:
  • Czechoslovakia
  • France
  • Italy
  • Sweden
  • UNION:
  • China
  • U.S.S.R.
  • The second campaign is available immediately regardless of progress in the first campaign. Thus, missions in both campaigns can be completed simultaneously.
  • Each set includes 15 missions: 14 missions are available immediately and can be completed in any order; mission 15 (the final mission) is available once the 14 previous missions are completed (similar to the first campaign).
  • All operations have different sets of conditions:
  • OPERATION: EXCALIBUR:
  • Cumulative missions.
  • A mission should be completed within an unlimited number of battles, e.g. cause 10,000 damage over any number of battles.
  • OPERATION: CHIMERA:
  • A mission can be completed within a single battle (similar to the first campaign).
  • OPERATION: OBJECT 279 (E):
  • A mission should be completed within a limited number of battles.
  • If a player fails to complete a mission, its progress will be reset, and the player will have to start anew.
  • Each completed mission is rewarded with credits, consumables,and other items. Complete an operation and get a unique vehicle that cannot be received otherwise.
  • Players can check mission progress during battle:
  • In Update 1.1, this feature is available only for missions of the new campaign.
  • Detailed descriptions of accepted missions are available in battle by pressing Tab or N.
  • Indicator of Personal Missions in the Garage shows missions of each campaign separately.
  • Operations of the Second Front campaign will become available successively after a certain time period. Players who complete an operation before the next one becomes available will be rewarded with a corresponding unique emblem.
  • Improved the interface of the first campaign:
  • The main screen is completely reworked to display missions of both campaigns at the same time.
  • Improved the mission profile.
  • All elements were made consistent considering specifics of both campaigns.
  • New reward screens for completed Personal Missions.
  • Reworked the display of missions in battle (upon pressing Tab)
  • Maps:
  • Added the new Studzianki map.
  • Added the new Minsk map.
  • Added the Pilsen map that has been reworked to HD. Main changes:
  • Increased map size from 800х800 to 1000х1000 m
  • Completely revised the eastern part of the map.
  • Made a number of balance and gameplay changes all over the map.
  • Made balance improvements to the following maps:
  • Glacier
  • Siegfried Line
  • Mines
  • Province (available only for Tier IV-VII vehicles)
  • Polish Tanks:
  • A new branch of 10 Polish vehicles was added (Tier I-X respectively):
  • I 4TP
  • II 7TP
  • III 10TP
  • IV 14TP
  • V 25TP KSUST II
  • VI 40TP Habicha
  • VII 45TP Habicha
  • VIII 53TP Markowskiego
  • IX 50TP Tyszkiewicza
  • X 60TP Lewandowskiego
  • Stronghold Mode:
  • A new functionality will be added to the Stronghold mode soon after the update's release that allows players to search for detachments automatically; at the same time clans can also search for legionnaires for Skirmishes automatically.
  • The functionality will include the following:
  • The detachment commander will be able to select vehicles that should be used by legionnaires found as the result of automatic search.
  • Legionnaires will be able to select vehicles they want to use when fighting in a detachment.
  • Automatic search for a match (between the vehicles selected by the detachment commander and legionnaires).
  • The automatic search will be available permanently in Skirmishes at Tier VI and on days of Wargames in Skirmishes at Tiers VIII and X (according to the Skirmishes and Wargames schedule).
  • Other Changes:
  • Added the customization functionality for all Tier IX vehicles.
  • Updated Wwise (sound engine):
  • Fixed a number of critical issues of the sound system
  • Added a new functionality to improve the sound in the game.
  • Changed "Bulletin" to "Field Post Office" in the game client.
  • Changes to the following Vehicle Technical Characteristics:
  • U.S.S.R.
  • Added the IS-2M
  • Changed vehicle characteristics:
  • Object 430 Version II: Displayed power of the 4TDF engine was changed from 580 to 610 hp, which corresponds to the actual value.
  • Fixes and Improvements:
  • Added display of dynamic technical characteristics to equipment tooltips.
  • Shells in the magazine are displayed properly when changing a shell type during reloading a magazine.
  • Fixed the issue, when in some cases after repair, vehicles could move without tracks.
  • Fixed the issue when after applying a winter or desert customization element a player re-entered the Exterior menu but got to the Preset Styles tab.
  • Fixed the issue when unremovable camouflage patterns that allowed applying Inscriptions and Emblems could be removed in the Exterior menu.
  • Known Issues:
  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • A vehicle with mounted standard and Improved equipment cannot be sold.
  • The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation.
  • Mismatch in the descriptions of the Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • In some cases, the sound and effect of receiving damage is missing.
  • Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option.
  • The amount of received damage of the shot that destroyed the player's vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The player's League position is not displayed on the Ranked Battles home screen.

New in World of Tanks 9.22 (Apr 17, 2018)

  • Main Changes:
  • Improvements to the Matchmaker
  • The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession.
  • Improvements to the Vehicle Customization
  • The lower panel of the customization interface will contain the Applied sign for elements that are applied to the vehicle.
  • Increased the clickable spots for the Emblems and Inscriptions.
  • When purchasing customization elements, the Purchase and Exit text will be displayed to players. If a player does not make a purchase but only changes a customization element (elements), the Apply and Exit text will be displayed.
  • Changes to the Ranked Battles
  • Changes in the new season:
  • Now a season will last 21 days and is not divided into stages
  • Increased the number of ranks from 5 to 15
  • Reworked the conditions of earning chevrons:
  • The top 10 players on the winning team and the top player on the losing team will receive 1 chevron
  • The top 3 players on the winning team will receive 1 additional chevron
  • Players who took places 11-15 on the winning team and places 2-5 on the losing team will retain a chevron
  • Players who took places 6-15 on the losing team will lose a chevron
  • Added new functionality: rank shield. Some ranks will be "shielded". The shield will have a particular number of durability points.
  • Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks
  • Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes:
  • Information about the rewards for each rank
  • Information about the rewards for the season
  • Changed the art of the vehicle ranks: they were replaced with the rank points. The principle of earning rank points remained unchanged.
  • Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics.
  • Reworked the progress interface of vehicle ranks: upon reaching the maximum rank players will be able to see the number of the earned rank points in the Garage.
  • Revised the Leaderboard interface for the Ranked Battle mode.
  • A new season of the Ranked Battles will begin soon after the release of Update 9.22. The season start will be announced separately.
  • Improvements to the Stronghold Mode
  • In Skirmishes and Advances, the battle room commander can select a player who will use the Combat Reserves (Airstrike and Artillery Strike); it can be any player of the detachment, including the legionnaires. The player becomes the Forward Observer and uses the reserves in battle.
  • Update 9.22 Will Introduce Two Vehicles in the Tech Tree
  • Tier X vehicle that is researched after the T-10
  • Tier X vehicle that is researched after the Object 430 Version II
  • In the Tech Tree, the announced vehicles will be marked with a special symbol in order to inform players that corresponding vehicles will be added in the nearest updates.
  • Other changes
  • After the release of Update 9.22, the FCM 50 t will be removed from the in-game Store.
  • Changes to the technical characteristics of the following vehicles
  • Changes to the U.S.S.R. vehicles:
  • The following vehicles were added:
  • IS-M (Tier VIII)
  • Object 430U (replaces the Object 430 at Tier X)
  • Object 268 Version 4 (replaces Object 263 at Tier X)
  • Object 257 (Tier IX)
  • Object 263 (Tier IX)
  • Object 430 (Tier IX)
  • Object 705A (Tier IX)
  • Object 705 (Tier X)
  • Removed vehicles:
  • Object 263 (Tier X)
  • Object 430 (Tier Х)
  • SU-122-54 (Tier IX)
  • Changes to the technical characteristics of the following vehicles:
  • T-54 first prototype
  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.
  • T-44-100
  • Decreased dispersion during movement by 40%
  • Decreased dispersion on hull traverse by 40%
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.
  • T-44-100M
  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.
  • T-44-100 (R)
  • Decreased dispersion during movement by 40%
  • Decreased dispersion on hull traverse by 40%
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power of the V-44 engine from 520 h.p. to 760 h.p.
  • Т-44
  • Decreased dispersion during movement with the T-44 suspension by 20%
  • Decreased dispersion during movement with the T-44M suspension by 22%
  • Decreased dispersion on hull traverse with the T-44 suspension by 20%
  • Decreased dispersion on hull traverse with the T-44M suspension by 22%
  • Changed the reverse speed from 20 km/h to 23 km/h
  • Changed the engine power of the V-54-6 engine from 680 h.p. to 760 h.p.
  • SU-101
  • Replaced the 122mm D-25S mod. 1944 gun with the 122 mm D-25-SU-101 gun that features the following parameters:
  • gun elevation angle: 18.3 deg.
  • gun depression angle: 3 deg.
  • dispersion at 100 m: 0.44
  • reload time: 11.1 s
  • aiming time: 2.5 s
  • UBR-471: damage 390, penetration 210mm
  • BR-471D: damage 390, penetration 248mm
  • UOF-471: damage 530, penetration 64mm
  • Ammo rack capacity remained unchanged
  • Decreased dispersion during movement of the SU-101 suspension by 33%
  • Decreased dispersion during movement of the SU-102 suspension by 37%
  • Decreased dispersion on hull traverse of the SU-101 suspension by 33%
  • Decreased dispersion on hull traverse of the SU-102 suspension by 37%
  • Changed the traverse speed of the SU-101 suspension from 34 deg./s to 23 deg./s
  • Changed the traverse speed of the SU-102 suspension from 36 deg./s to 25 deg./s
  • Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.35 m to 0.4 m
  • Changed dispersion of the 100 mm D-54S gun from 0.35 m to 0.39 m
  • Changed dispersion of the 122 mm M62-C2 gun from 0.37 m to 0.42 m
  • Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
  • Increased dispersion on gun traverse of the 100 mm D-54S gun by 25%
  • Decreased dispersion on gun traverse of the 122 mm M62-C2 gun by 25%
  • Changed the reload time of the 100 mm D-10S mod. 1944 gun from 6.2 s to 7.1 s
  • Changed the reload time of the 100 mm D-54S gun from 6.7 s to 9.1 s
  • Changed the reload time of the 122 mm M62-C2 gun from 12 s to 12.6 s
  • Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 1.7 s to 2.3 s
  • Changed the aiming time of the 100 mm D-54S gun from 2.1 s to 2.3 s
  • Changed the aiming time of the 122 mm M62-C2 gun from 3.1 s to 2.5 s
  • Changed the view range from 380 m to 350 m
  • Changed the gun traverse speed from 44 deg./s to 26 deg./s
  • Improved hull armoring
  • Decreased the velocity of the UOF-472 shell for the 122 mm M62-C2 gun by 10%
  • Decreased the velocity of the BR-472 shell for the 122 mm M62-C2 gun by 10%
  • Decreased the velocity of the BK-9 shell for the 122 mm M62-C2 gun by 8%
  • Changed the gun depression angle of the 100 mm D-10S mod. 1944 gun from 2.3 to 3 deg.
  • Changed the gun depression angle of the 100 mm D-54S gun from 2.3 to 3 deg.
  • Changed the gun depression angle of the 122 mm M62-C2 gun from 2.2 to 3 deg.
  • Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm D-54S gun guns from -9.3 /9.3 to -10/12 deg.
  • Changed the gun traverse angles of the 122 mm M62-C2 gun from -7.3/7.3 to -10/12 deg.
  • Changed the reverse speed from 16 km/h to 18 km/h
  • Changed the vehicle durability from 990 to 1100 HPs
  • SU-100M1
  • Decreased dispersion during movement of the SU-100M1 suspension by 30%
  • Decreased dispersion during movement of the SU-100M1 Bis suspension by 33%
  • Decreased dispersion on hull traverse of the SU-100M1 suspension by 30%
  • Decreased dispersion on hull traverse of the SU-100M1 Bis suspension by 33%
  • Changed the traverse speed of the SU-100M1 suspension from 32 deg./s to 23 deg./s
  • Changed the traverse speed of the SU-100M1 Bis suspension from 34 deg./s to 25 deg./s
  • Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.37 m to 0.42 m
  • Changed dispersion of the 100 mm LB-1C gun from 0.33 m to 0.41 m
  • Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
  • Decreased dispersion on gun traverse of the 100 mm LB-1C gun by 25%
  • Changed the reload time of the 100 mm D-10S mod. 1944 gun from 7.3 s to 7.1 s
  • Changed the reload time of the 100 mm LB-1C gun from 5.9 s to 7.1 s
  • Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 2 s to 2.3 s
  • Changed the aiming time of the 100 mm LB-1C gun from 1.7 s to 2.3 s
  • Changed the view range from 360 m to 350 m
  • Changed the gun traverse speed from 44 deg./s to 26 deg./s
  • Improved hull armoring
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1C gun from 235mm to 258mm
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1С gun from 183mm to 212mm
  • Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100mm LB-1С guns from -8 /8 to -12/12 deg.
  • Changed the top speed from 50 km/h to 54 km/h
  • Changed the reverse speed from 14 km/h to 16 km/h
  • Changed the vehicle durability from 830 to 850 HPs
  • France
  • Vehicles that have been remodeled in HD:
  • AMX 40
  • Changes according to the results of Common Test 2:
  • Object 705
  • Improved armoring of the turret ring front
  • Object 705A
  • Improved armoring of the turret ring front
  • Object 268 Version 4
  • The Heavy Spall Liner that was previously available for mounting has been replaced with Superheavy Spall Liner
  • Object 257
  • Insignificantly improved the hull side armor
  • Vehicles added to the Store:
  • 8,8 cm Pak 43 Jagdtiger
  • Panzer 58 Mutz
  • M46 Patton KR
  • M56 Scorpion
  • AMX M4 mle. 49
  • AC 4 Experimental
  • Vehicles removed from the Store:
  • FCM 50 t

New in World of Tanks 9.20.1 (Oct 18, 2017)

  • New Features:
  • Update to the Personal Missions:
  • Idea Behind Changes:
  • Reworked the visual and sound component
  • Added new rewards
  • Revised mission conditions: to receive a reward vehicle, completion in vehicles of higher tiers is no longer required
  • Added Orders that simplify completion of the Personal Missions
  • Learn more about the changes to the Personal Missions in a special video that can be watched in the game client
  • Interface and Sound:
  • Reworked all interfaces of the Personal Missions:
  • Changed the point of entry to the Personal Missions: now it is located on the upper panel of the Garage, under the Battle! button. The tab name is Campaign
  • Added the "General" screen that displays all operations
  • Completely reworked the screen of operations: now it looks like a geographical map with objectives displayed as map areas
  • Completely reworked the Campaign reward screen:
  • now the main reward (a vehicle) is located in the center of the screen
  • added operation statistics: now players can see how much more credits can be earned
  • Added new sounds:
  • Added a special sound track for the Personal Missions
  • Added interactive sounds: the more missions within a set are complete, the more intensive music is played
  • New Way of Earning Reward Vehicles:
  • Commendations were replaced with Components:
  • To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio
  • Each component corresponds to an appropriate mission set within the operation:
  • Power unit: set of missions for light tanks
  • Suspension: set of missions for medium tanks
  • Hull (+turret or cabin): set of missions for heavy tanks
  • Gun: set of missions for tank destroyers
  • Radio: set of missions for SPGs
  • To receive a component, the final (15th) mission of the corresponding set of missions should be completed
  • Orders:
  • Added a new game asset: Order:
  • To receive an Order, the final mission of any set should be completed with honors
  • The Orders can be committed (i.e. used) to any mission. Thus:
  • The selected mission will be considered completed without honors
  • The player will receive the reward for the completion of the primary conditions
  • A used Order remains committed to the mission
  • The committed Order is not removed but disabled until the player retrieves it
  • To retrieve a committed order, the mission should be completed with honors. Thus, the player receives the Order back and can use it again.
  • Number of Orders to be committed to missions:
  • Any mission from 1 to 14 requires 1 Order
  • Mission 15 requires 4 Orders
  • Summary: orders can be used to pass complicated missions or missions that the player considers to be uninteresting. Important: players can commit Orders to the final mission of a set, even if the previous 14 missions are not completed. Having completed the four sets of missions with honors, players can immediately receive the last (fifth) vehicle component.
  • New Rewards:
  • Added new rewards: badges
  • The rank II badge is received together with the reward vehicle.
  • The rank I badge is earned for completion of all 75 missions in a particular operation with honors.
  • Two badges can be completed in each operation:
  • After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion
  • Added new rewards: Camouflage patterns:
  • A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions
  • The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honors
  • A set of three unique Camouflage patterns (summer, winter, and desert) can be earned for completion of each operation:
  • Changes to the Mission Conditions:
  • Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.
  • Secondary conditions of final (15th) missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: it now provides Orders.
  • Important! If the mission condition requires spotting 5 enemy vehicles (for example), and the player spots 7 vehicles, it is obvious that the mission is considered completed. This rule is true for all numeric conditions.
  • The following missions underwent changes:
  • StuG IV:
  • Mission Change
  • LT-7
  • Primary condition:
  • Before: Spot and cause damage to 1 SPG
  • Now: Cause damage to 1 SPG
  • LT-9
  • Primary condition
  • Before: Spot 2 enemy vehicles while remaining unspotted
  • Now: Spot 1 enemy vehicle while remaining unspotted
  • LT-12
  • Primary condition
  • Before: Spot enemy vehicles and enable your allies to cause 500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • Now: Spot enemy vehicles and enable your allies to cause 250 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • LT-13
  • Primary condition
  • Before: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you
  • LT-14
  • Primary condition
  • Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you
  • LT-15
  • Primary condition
  • Before: Damage caused and damage caused with your assistance must total 4,000 HP
  • Now: Damage caused and damage caused with your assistance must total 3,000 HP
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks.
  • MT-8
  • Primary condition
  • Before: Cause 500 HP of damage to medium tanks
  • Now: Cause 300 HP of damage to medium tanks
  • MT-9
  • Primary condition
  • Before: Cause 500 HP of damage to heavy tanks
  • Now: Cause 300 HP of damage to heavy tanks
  • MT-13
  • Primary condition
  • Before: Cause 3,000 HP of Damage (Personal/Platoon)
  • Now: Cause 2,000 HP of damage (Personal/Platoon)
  • MT-15
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Cause damage to 5 enemy vehicles.
  • HT-7
  • Primary condition
  • Before: Cause 1,000 HP of damage
  • Now: Cause 500 HP of damage
  • HT-8
  • Primary condition
  • Before: Cause 1,000 HP of damage to heavy tanks
  • Now: Cause 500 HP of damage to heavy tanks
  • HT-12
  • Primary condition
  • Before: Cause 1,000 HP of damage
  • Now: Cause 500 HP of damage
  • HT-15
  • Primary condition
  • Before: Cause, receive, and block a total of 6,000 of damage
  • Now: Cause, receive, and block a total of 4,000 of damage
  • Secondary condition
  • Before: Win the battle
  • Now: Win the battle. Cause 20% of total amount of damage caused by your team
  • TD-15
  • Primary condition
  • Before: Cause 3,000 HP of damage
  • Now: Cause 2,000 HP of damage
  • Secondary condition
  • Before: Destroy 1 vehicle
  • Now: Win the battle. Destroy 2 vehicles
  • SPG-15
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Cause 1,000 HP of damage.
  • T28 Heavy Tank Concept
  • Mission Change
  • LT-7
  • Primary condition
  • Before: Spot and cause damage to 2 SPGs
  • Now: Spot and cause damage to 1 SPG
  • LT-9
  • Primary condition
  • Before: Spot 4 enemy vehicles while remaining unspotted
  • Now: Spot 2 enemy vehicles while remaining unspotted
  • LT-12
  • Primary condition
  • Before: Spot enemy vehicles and enable your allies to cause 1,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • Now: Spot enemy vehicles and enable your allies to cause 750 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • LT-14
  • Primary condition
  • Before: Spot enemy vehicles and enable your allies to cause 3,000 HP of damage to vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause 2,500 HP of damage to vehicles spotted by you
  • LT-15
  • Primary condition
  • Before: Damage caused and damage caused with your assistance must total 5,000 HP
  • Now: Damage caused and damage caused with your assistance must total 4,000 HP
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
  • MT-6
  • Primary condition
  • Before: Cause 3,000 damage to enemy vehicles of 3 different types
  • Now: Cause 2,000 damage to enemy vehicles of 3 different types
  • MT-8
  • Primary condition
  • Before: Cause 1,000 HP of damage to medium tanks
  • Now: Cause 750 HP of damage to medium tanks
  • MT-9
  • Primary condition
  • Before: Cause 1,000 HP of damage to heavy tanks
  • Now: Cause 750 HP of damage to heavy tanks
  • MT-12
  • Primary condition
  • Before: Cause 2,000 HP of damage
  • Now: Cause 1,500 HP of damage
  • MT-15
  • Primary condition
  • Before: Cause 2,000 damage to tank destroyers
  • Now: Cause 1,000 damage to tank destroyers. Destroy 2 tank destroyers.
  • Secondary condition
  • Before: Survive. Win the battle
  • Now: Win the battle. Cause damage to 6 enemy vehicles.
  • HT-7
  • Primary condition
  • Before: Cause 2,000 HP of damage
  • Now: Cause 1,000 HP of damage
  • HT-8
  • Primary condition
  • Before: Cause 2,000 HP of damage to heavy tanks
  • Now: Cause 1,000 HP of damage to heavy tanks
  • HT-12
  • Primary condition
  • Before: Cause 1,500 HP of damage
  • Now: Cause 1,000 HP of damage
  • HT-15
  • Primary condition
  • Before: Cause, receive, and block a total of 8,000 of damage
  • Now: Cause, receive, and block a total of 6,000 of damage
  • Secondary condition
  • Before: Win the battle
  • Now: Win the battle. Cause 20% of total amount of damage caused by your team.
  • TD-15
  • Primary condition
  • Before: Cause 4,000 HP of damage.
  • Now: Cause 3,000 HP of damage.
  • Secondary condition
  • Before: Destroy 2 vehicles
  • Now: Win the battle. Destroy 3 vehicles
  • SPG-15
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Cause 1,500 HP of damage.
  • T-55A
  • Mission Change
  • LT-3
  • Primary condition
  • Before: Spot 5 vehicles
  • Now: Spot 4 vehicles
  • LT-5
  • Secondary condition:
  • Before: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause damage to 5 vehicles spotted by you
  • LT-6
  • Primary condition:
  • Before: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
  • Now: Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks
  • LT-7
  • Primary condition:
  • Before: Spot and cause damage to 3 SPGs
  • Now: Spot and cause damage to 1 SPG. Destroy 1 SPG
  • LT-9
  • Primary condition:
  • Before: Spot 6 vehicles while remaining unspotted
  • Now: Spot 4 enemy vehicles while remaining unspotted
  • LT-12
  • Primary condition:
  • Before: Spot enemy vehicles and enable your allies to cause 2,000 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • Now: Spot enemy vehicles and enable your allies to cause 1,500 HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.
  • LT-15
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks
  • MT-15
  • Primary condition
  • Before: Destroy 1 tank destroyer that is one tier higher
  • Now: Cause 2,500 Damage to tank destroyers
  • Secondary condition
  • Before: Survive. Win the battle. Cause 2,000 HP of damage
  • Now: Win the battle. Cause damage to 7 enemy vehicles.
  • HT-8
  • Primary condition
  • Before: Cause 3,000 HP of damage to heavy tanks
  • Now: Cause 2,000 HP of damage to heavy tanks
  • HT-14
  • Primary condition
  • Before: Destroy 6 vehicles of 3 different types
  • Now: Destroy 5 vehicles of 3 different types
  • HT-15
  • Secondary condition
  • Before: Win the battle
  • Now: Win the battle. Cause 25% of total amount of damage caused by your team.
  • TD-15
  • Secondary condition
  • Before: Destroy 3 vehicles
  • Now: Win the battle. Destroy 5 vehicles
  • SPG-15
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Cause 3,000 HP of damage.
  • Object 260
  • Mission Change
  • LT-3
  • Primary condition
  • Before: Spot 7 vehicles
  • Now: Spot 6 vehicles
  • LT-5
  • Secondary condition
  • Before: Spot enemy vehicles and enable your allies to cause damage to 8 vehicles spotted by you
  • Now: Spot enemy vehicles and enable your allies to cause damage to 6 vehicles spotted by you
  • LT-6
  • Primary condition
  • Before: Enable your allies to cause damage to 8 vehicles by spotting them or destroying their tracks
  • Now: Enable your allies to cause damage to 6 vehicles by spotting them or destroying their tracks
  • LT-7
  • Primary condition
  • Before: Spot and cause damage to 3 SPGs. Destroy 1 SPG
  • Now: Spot and cause damage to 2 SPGs
  • LT-9
  • Primary condition
  • Before: Spot 7 vehicles while remaining unspotted
  • Now: Spot 6 vehicles while remaining unspotted
  • LT-15
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Enable your allies to cause damage to 5 vehicles by spotting them or destroying their tracks.
  • MT-15
  • Primary condition
  • Before: Cause 4,000 HP of damage to tank destroyers
  • Now: Cause 3,500 HP of damage to tank destroyers
  • Secondary condition
  • Before: Survive. Win the battle
  • Now: Win the battle. Cause damage to 8 enemy vehicles.
  • HT-8
  • Primary condition
  • Before: Cause 4,000 HP of damage to heavy tanks
  • Now: Cause 3,000 HP of damage to heavy tanks
  • HT-11
  • Primary condition
  • Before: Cause 5,000 HP of damage
  • Now: Cause 4,000 HP of damage
  • HT-14
  • Primary condition
  • Before: Destroy 8 vehicles of 3 different types
  • Now: Destroy 7 vehicles of 3 different types
  • HT-15
  • Secondary condition
  • Before: Win the battle
  • Now: Win the battle. Cause 25% of total amount of damage caused by your team.
  • TD-9
  • Primary condition
  • Before: Score 7 armor-penetrating hits in a row
  • Now: Score 6 armor-penetrating hits in a row
  • TD-15
  • Secondary condition
  • Before: Destroy 5 vehicles
  • Now: Win the battle. Destroy 6 vehicles
  • SPG-15
  • Secondary condition
  • Before: Survive
  • Now: Win the battle. Cause 4,000 HP of damage.
  • Bonds and Awards:
  • Starting with Update 9.20.1, the Epic Medals and Battle Heroes achievements will be additionally rewarded with Bonds. Exceptions are accumulative medals. The number of Bonds is not final and might change.
  • Improvements to Bootcamp
  • Changes:
  • Disabled irrelevant options in the context menus of the vehicle research window, Tech Tree, and vehicle panel
  • Balanced the rewards (credits and experience) for victory and defeat when completing Bootcamp
  • Rewards received for completion of Bootcamp are displayed in the Notification Center
  • Added a notification that the reward is not received for repeated Bootcamp completion
  • Crew recruiting window was made more informative
  • Fixes:
  • Fixed issues related to inappropriate display of some interface elements in the Colorblind mode
  • Fixed issues related to saving and restoring the settings when entering Bootcamp and quitting it (vehicle panel and reticles)
  • Fixed issues related to inappropriate display of some game hints (losing concealment when shooting, returning to the base circle)
  • Fixed the rare issue related to inappropriate display of the Skip Tutorial button
  • Battle results were removed from the Notification Center in the mode
  • Fixed the issue related to display of the EULA window, when the game client is restarted
  • Updated the vehicle characteristics in the loading screens of Bootcamp
  • Music in battle, Garage, and in the final Bootcamp video no longer overlap
  • Added reward descriptions to the victory screen
  • Fixed issues related to bot behavior
  • Fixed the issues related to display of map borders
  • Improvements to the Grand Battle:
  • The following changes were made to this battle type:
  • Message about victory or defeat: added a new message about victory of defeat so that players know when and why the battle ended. The message displays separate animations for victory, defeat, and draw. The additional text provides information why the battle is over. When a battle ends because the base is captured, the progress bar of base capturing gets locked right before the message is displayed to show that the battle outcome cannot be changed. This functionality globally applies to all Random and Ranked Battles.
  • Updated the reward tooltips that describe different completion conditions for the Grand Battle and other types of Random Battles. They were changed for simplicity of perception.
  • Improved the HUD in the Grand Battle: transparency of the team list background was decreased to make information more legible on light backgrounds (sky, water, etc.) Borders were added in the top panel to make the empty progress bars more distinctive.
  • Reworked a number of vehicles to HD quality:
  • Vehicles that have been remodeled in HD:
  • T-34-3
  • Batignolles-Châtillon 155 mle. 58
  • Batignolles-Châtillon 155 mle. 55
  • Vickers Medium Mk. I
  • Valentine
  • Vickers Medium Mk. II
  • Churchill I
  • Valentine AT
  • STB-1
  • Valentine II
  • Object 416
  • T-150
  • KV-4
  • T-44-122
  • FV215b
  • Switching to Wwise 2017.1.1:
  • Switched to the new version, Wwise 2017.1.1, which allows further sound improvements.
  • Improvements to the Matchmaker
  • Now, the matchmaker attempts to assemble the teams considering the roles within the vehicle types: e.g., the Maus is matched against another Maus, Type 5 Heavy, or E 100, while the T57 Heavy is matched against the AMX 50B, etc. However, in some situations, the matchmaking by roles will not be mirrored, e.g. in case of Platoons that comprise vehicles of different roles.
  • Increased the chance of getting ranked at the top of the list for Platoon players.
  • Equal chances of getting ranked in the top/middle/bottom of the list for different vehicle classes (previously, heavy and medium tanks would end up in single-level battles way too often, while SPGs and TDs tended to get ±2 and ±1 setups).
  • Increased the chance of getting matched in a Grand Battle.
  • Changes to vehicles:
  • U.K.
  • The following vehicle was added:
  • Super Conqueror (to replace the FV215b)
  • Changes to the technical characteristics of the following vehicles:
  • Caernarvon
  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr
  • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Centurion 32-pdr. turret Gun parameters are as follows:
  • gun elevation angle: 18 degrees
  • gun depression angle: -10 degrees
  • dispersion at 100 m: 0.34
  • reload time: 6.5 s
  • aiming time: 2.3 s
  • Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
  • damage: 280
  • penetration: 220 mm
  • shell velocity: 878 m/s
  • Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
  • damage: 280
  • penetration: 252 mm
  • shell velocity: 1098 m/s
  • Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
  • damage: 370
  • penetration: 47 mm
  • shell velocity: 878 m/s
  • Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
  • Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 60 shells for the Centurion Action X* turret
  • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
  • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
  • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
  • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
  • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
  • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
  • Changed load capacity of the FV221A suspension from 63,000 kg to 64,000 kg
  • Increased dispersion during movement of the FV221 suspension by 12%
  • Increased dispersion during movement of the FV221A suspension by 14%
  • Increased dispersion on hull traverse of the FV221 suspension by 12%
  • Increased dispersion on hull traverse of the FV221A suspension by 14%
  • Increased dispersion on turret traverse of the OQF 17-pdr Gun Mk. VII for the Centurion 32-pdr turret by 25%
  • Changed the turret traverse speed of the Centurion Mk. II turret from 30 deg/s to 26 deg/s.
  • Changed the turret traverse speed of the Centurion 32-pdr turret from 36 deg/s to 30 deg/s.
  • Improved hull and turret armor.
  • Changed the elevation angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from 15 degrees to 18 degrees
  • Changed the depression angle of OQF 17-pdr Gun Mk. VII for the Centurion Mk. II turret from -8 degrees to -10 degrees
  • Conqueror
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II
  • Changed the name of the second turret from Conqueror Mk. II to Conqueror Mk. II ABP
  • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II turret Gun parameters are as follows:
  • gun elevation angle: 15 degrees
  • gun depression angle: -10 degrees
  • dispersion at 100 m: 0.33
  • reload time: 5.9 s
  • aiming time: 2.1 s
  • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Conqueror Mk. II ABP turret Gun parameters are as follows:
  • gun elevation angle: 15 degrees
  • gun depression angle: -10 degrees
  • dispersion at 100 m: 0.33
  • reload time: 5.9 s
  • aiming time: 2.1 s
  • Added the APCBC Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
  • damage: 280
  • penetration: 220 mm
  • shell velocity: 878 m/s
  • Added the APDS Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
  • damage: 280
  • penetration: 252 mm
  • shell velocity: 1098 m/s
  • Added the HE Mk. 3 shell for OQF 32-pdr Gun Mk. II. Shell characteristics are as follows:
  • damage: 370
  • penetration: 47 mm
  • shell velocity: 878 m/s
  • Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
  • Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Centurion Action X** turret
  • Removed OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
  • Removed OQF 20-pdr Gun Type B Barrel with the ammo rack capacity of 65 shells for the Conqueror Mk. II turret
  • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type A Barrel
  • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type A Barrel
  • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type A Barrel
  • Removed the AP Mk. 1 shell for OQF 20-pdr Gun Type B Barrel
  • Removed the APC Mk. 2 shell for OQF 20-pdr Gun Type B Barrel
  • Removed the HE Mk. 3 shell for OQF 20-pdr Gun Type B Barrel
  • Changed load capacity of the Conqueror Mk. I suspension from 65,004 kg to 65,504 kg
  • Changed the reload time of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from 10.5 s to 11.3 s
  • Changed the turret traverse speed of the Conqueror Mk. II turret from 36 deg/s to 30 deg/s.
  • Changed the turret traverse speed of the Conqueror Mk. II ABP turret from 34 deg/s to 32 deg/s.
  • Improved hull and turret armor.
  • Changed the depression angle of 120 mm Gun L1A1 for the Conqueror Mk. II ABP turret from -7 degrees to -10 degrees
  • FV215b
  • The FV215b was transferred to the special category
  • Changed the selling prize to 5 gold.
  • Centurion Mk. I
  • Improved turret armor
  • Centurion Mk. 7/1
  • Improved turret armor
  • Challenger
  • Added OQF 32-pdr AT Gun Mk. II with the ammo rack capacity of 30 shells to the Avenger turret Gun parameters are as follows:
  • gun elevation angle: 20 degrees
  • gun depression angle: -10 degrees
  • gun traverse angles: -60/60 degrees
  • dispersion at 100 m: 0.35
  • reload time: 7.8 s
  • aiming time: 2 s
  • Added the APCBC Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
  • damage: 280
  • penetration: 220 mm
  • shell velocity: 878 m/s
  • Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
  • damage: 280
  • penetration: 252 mm
  • shell velocity: 1098 m/s
  • Added the HE Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
  • damage: 370
  • penetration: 47 mm
  • shell velocity: 878 m/s
  • Changed the turret traverse speed of the Challenger turret from 14 deg/s to 16 deg/s
  • Changed the turret traverse speed of the Avenger turret from 16 deg/s to 18 deg/s
  • FV4202
  • Changed the engine power of the Rolls-Royce Meteor 202B engine from 510 h.p. to 650 h.p.
  • Improved turret armoring
  • Charioteer
  • Changed the gun depression angle for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 degrees
  • Changed the gun depression angle for OQF 20-pdr AT Gun Type B Barrel from -5 deggees to -9 degrees
  • Changed the gun depression angle of 105 mm AT Gun L7 from -5 degrees to -10 degrees
  • FV4004 Conway
  • Added B.L. 5.5-in. AT Gun with the ammo rack capacity of 30 shells to the FV4004 Conway turret Gun parameters are as follows:
  • gun elevation angle: 10 degrees
  • gun depression angle: -10 degrees
  • gun traverse angles -90/90 degrees
  • dispersion at 100 m: 0.38
  • reload time: 14.4 s
  • aiming time: 2.4 s
  • Added the AP Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
  • damage: 600
  • penetration: 260 mm
  • shell velocity: 850 m/s
  • Added the HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are as follows:
  • damage: 770
  • penetration: 70 mm
  • shell velocity: 850 m/s
  • Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows:
  • damage: 770
  • penetration: 200 mm
  • shell velocity: 850 m/s
  • Changed the turret traverse speed of the FV4004 Conway turret from 16 deg/s to 18 deg/s
  • Changed the gun depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret from -5 degrees to -10 degrees
  • Changed the top speed from 35 km/h to 40 km/h
  • Changed the reverse speed from 20 km/h to 15 km/h
  • FV4005 Stage II
  • Added the Rolls-Royce Griffon engine. Engine parameters are as follows:
  • power: 950 h.p.
  • chance of engine fire: 20%
  • Removed the Rolls-Royce Meteor Mk. IVB engine
  • Decreased dispersion on turret traverse of the 183 mm L4 gun by 12%
  • Changed the turret traverse speed from 12 deg/s to 16 deg/s
  • Changed the gun depression angle from -5 degrees to -10 degrees
  • Changed the gun traverse angles from -45/45 to -90/90 degrees
  • Increased the ammo rack capacity from 12 to 20 shells
  • Centurion Action X
  • Improved turret armor
  • Germany:
  • Changes to the technical characteristics of the following vehicles:
  • Rheinmetall Panzerwagen
  • Decreased dispersion during movement by 22%
  • Decreased dispersion on hull traverse by 22%
  • Decreased dispersion on turret traverse of the 105 mm Kanone gun by 17%
  • Changed reload time from 10 s to 9 s
  • Changed aiming time from 1.9 s to 1.6 s
  • Changed damage of the Exp. APDS shell for the 105 mm Kanone gun from 360 to 320
  • Changed damage of the Exp. HE shell for the 105 mm Kanone gun from 440 to 420
  • Changed damage of the Exp. HEAT shell for the 105 mm Kanone gun from 360 to 320
  • Changed the ammo rack capacity from 30 to 35 shells
  • China:
  • Changes to the technical characteristics of the following vehicles:
  • Type 59
  • Decreased dispersion during movement by 22%
  • Decreased dispersion on hull traverse by 22%
  • Changed dispersion on turret traverse by 25%
  • Changed aiming time from 2.9 s to 2.3 s
  • Changed the ammo rack capacity from 34 to 50 shells
  • T-34-3
  • Changed aiming time from 3.4 s to 2.9 s
  • Changed the gun depression angle on the vehicle rear from 0 to -4 degrees
  • Increased armor of the hull and turret.
  • 59-Patton
  • Changed penetration of the AP M318 shell from 190 mm to 212 mm
  • WZ-132-1
  • Changed the ammo rack capacity from 36 to 40 shells
  • U.S.S.R.:
  • Changes to the technical characteristics of the following vehicles:
  • T-100 LT
  • Changed reload time from 8.4 s to 7.8 s
  • Changed the ammo rack capacity from 38 to 43 shells
  • U.S.A.:
  • New Vehicles:
  • T71 CMCD (Tier VII light tank, added to the U.S. Tech Tree between the T37 and M41 Bulldog)
  • T71 was renamed to T71 DA
  • M48A5 Patton (new model instead of the M48A1 Patton)
  • Changes to the technical characteristics of the following vehicles:
  • XM551 Sheridan
  • Changed damage of the Exp. APDS shell for 105 mm Lightweight Gun from 360 to 390
  • Changed damage of the Exp. HE shell for 105 mm Lightweight Gun from 440 to 480
  • Changed damage of the Exp. HEAT shell for 105 mm Lightweight Gun from 360 to 390
  • Changed the ammo rack capacity for 105 mm Lightweight Gun from 37 to 42
  • M41 Walker Bulldog
  • Removed 76 mm Gun T91E5 with the ammo rack capacity of 60 shells for the M41 turret
  • Removed 76 mm Gun T91E5 with the ammo rack capacity of 72 shells for the M41A1 turret
  • Removed the HVAP-DS-T M331A2 shell for 76 mm Gun T91E5
  • Removed the HE M352 shell for 76 mm Gun T91E5
  • Removed the HEAT-T M496 shell for 76 mm Gun T91E5
  • France:
  • Changes to the technical characteristics of the following vehicles:
  • Bat.-Châtillon 155 55:
  • Changed the weight from 46.33 to 33.99 t
  • Changed load capacity of the Batignolles-Châtillon 155 mle. 55 suspension from 47.000 kg to 35.000 kg
  • Changed load capacity of the Batignolles-Châtillon 155 mle. 56 suspension from 50.000 kg to 38.000 kg
  • Changed the engine power of the SOFAM 12 GS/A engine from 810 h.p. to 630 h.p.
  • Changed the engine power of the SOFAM 12 GS engine from 770 h.p. to 600 h.p.
  • Decreased armor of the hull and turret
  • Bat.-Châtillon 155 58:
  • Decreased the hull and turret armoring
  • AMX 13 105:
  • Changed damage of the OCC-105 D. 1504 shell for the 105 mm D. 1504 gun from 360 to 390
  • Changed damage of the OE-105-Mle. 60 D. 1504 shell for the 105 mm D. 1504 gun from 440 to 480
  • Changed damage of the OFL-105 D. 1504 shell for the 105 mm D. 1504 gun from 360 to 390
  • Changed the ammo rack capacity from 30 to 33 shells
  • Japan:
  • Changes to the technical characteristics of the following vehicles:
  • STB-1:
  • improved turret armor

New in World of Tanks 9.17.1 (Feb 3, 2017)

  • Game Features:
  • Removed Ranked Battles from the client; players can view their statistics in the mode in the Service Record tab
  • Swapped the "Mode" and "Window Size" options in the "Graphics" window; added resolution options for the "Windowed" (borderless) mode, which may be useful for livestreamers who use one screen
  • Implemented automatic selection of screen ratio; thus, removed the corresponding option from the "Graphics" menu
  • Improved vehicle comparison: the new feature allows vehicle comparison that considers perks and skills, mounted equipment and consumables, loaded ammunition, and camouflage
  • New method of importing game modifications: all content of each modification is packed into a single file
  • Improved the mechanism of arranging Platoon members when the battle is loading (Platoon members are arranged on the map closer to each other, considering map specifics and number of Platoons
  • Improved the mechanism of switching the camera to the observer (postmortem) mode:
  • First, the camera switches to the vehicles of the Platoon members
  • Then, the camera switches between players, according to their position on the team panel
  • Changed tooltip design
  • Added numerical influence of existing bonuses upon the simplified technical characteristics in the corresponding tooltips
  • Visualized influence of activated equipment (Binocular Telescope and Camouflage Net) upon the simplified technical characteristics in the interface
  • Changed the display format for penetration and damage characteristics of the standard shell from a range of values to the average value in the Garage and in the vehicle preview window
  • The range of values can be found in the tooltip
  • Added standard shell indication in the shell tooltip
  • Implemented comparison of shell parameters in the tooltip relative to the standard shell
  • Improved filters of the vehicle panel in the Garage
  • Added the option of searching a vehicle by name in the filter panel
  • Added the option of changing the vehicle panel layout from the filter panel
  • Added additional statistics to the vehicle slot: Victories and Mastery Badge. The statistics are displayed upon hovering over the vehicle slot and can be disabled in the settings
  • Added the option of displaying the two-level vehicle panel: adjustable and minimalistic
  • Improved the interfaces of the mission informer and mission window
  • Added notifications for new-player tutorial missions
  • Improved notifications about new missions in the mission window
  • Removed irrelevant Crew bonus components ("nulls") from the Exterior interface
  • Updated to Wwise 2016.2
  • Extended the functionality and support of the sound modes (source project with structures, remapping possibility, documentation, compilation of an unlimited number of sounds, etc.)
  • Implemented the following changes to the interface elements:
  • Battle Performance Badges:
  • Implemented display of two and more badges for identical battle events. For example, when causing damage to two enemy vehicles with a single shot (or causing damage with shots to two different vehicles within a very short time), the system will display two different badges, instead of a single badge that shows the total damage amount and the vehicle name
  • If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). In this case, the Critical Hit badge will be disabled
  • Added the new "Wrecked" badge (when causing damage to enemy vehicles using the terrain). Such events appear separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display
  • Fire direction indicators:
  • Changed appearance of the damage direction indicators (to "unload" the battle interface)
  • New option that enables/disables the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). By default, the option is disabled: fire direction indicators have the same width
  • Changed indicator timings and added the animation
  • Added additional information into the settings, which explains the principles of some feedback options
  • Added information about receiving damage or critical hits to battle performance badges and the detailed damage panel
  • Damage or critical hits received from allies appear in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from an enemy and damage received from an ally (red color for received damage, orange color for a critical hit)
  • Added the shell type into the detailed damage panel. Premium shells appear in gold. The indication of premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel for damage received, critical hit received and damage blocked by armor
  • Made changes to the options of the detailed damage panel:
  • Added the option of displaying the detailed damage panel: received damage, critical hits, and damage blocked by armor
  • Added the option that changes the location of the detailed damage panel: received damage, critical hits, and damage blocked by armor can be displayed to the right of the allied team section
  • Improved fonts of all performance badges and damage panel
  • Improved fonts and backgrounds for values of the detailed damage panel
  • Improved texts in the damage panel settings window
  • When all total values of the detailed damage panel are disabled, the detailed damage panel can be displayed (in updates 9.16 and 9.17, when disabling all three total values, the detailed damage panel was forcedly concealed)
  • For quick-firing guns, the battle performance badges and entries in the detailed damage panel will display the total value of the shot series
  • Changes to Strongholds mode:
  • Battle for Strongholds sub-mode is replaced with a new one, named Advances, still a series of battles in the tug-of-war format with three defense lines, but with a number of distinctive features:
  • Strongholds cannot be pillaged anymore: in case of a defeat, the Clan will not lose anything. The winner's earnings depend directly on the level of their Stronghold
  • Strongholds don't need defending every day. Battles are not mandatory
  • Battles start at a particular time; the opponent is selected automatically from the queue
  • The disabled pillages and the mandatory Stronghold defense significantly changed Strongholds' economy. The War Department, which is currently used by top Clans that earned their reputation in battles, would be available to a large number of Clans, which would result in imbalance of the game economy in general
  • To compensate for the advantages of the War Department, the War Games competition system is introduced, where clans that participate in Skirmishes and Advances will be able to compete for top positions in several categories. The winners will be rewarded with Gold, special reserves, and other awards
  • Important: "War Games" starts after the release of Update 9.17.1.
  • The battle room (in both Skirmishes and Advances) can be unlocked for legionaries who will be able to join your detachment (in both Team Training and Tank Company Battles). The list of unlocked battle rooms will be available in the special interface
  • Extended the list of female and male first and last names for several nations
  • Minimaps:
  • Reworked visuals of the following minimaps:
  • Training area
  • Overlord
  • Empire's Border
  • Sacred Valley
  • Stalingrad
  • Fiery Salient
  • Vehicles:
  • Changes to the German Tech Tree:
  • Added the VK 100.01 (P) to tier VIII. The vehicle can be researched after the Tiger (P)
  • Added the Mäuschen to tier IX. The vehicle can be researched after the VK 100.01 (P)
  • Transferred Maus to a new heavy tank branch: researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere
  • Added the Pz.Kpfw. VII at tier X. The vehicle is researched after the VK 45.02 (P) Ausf. B
  • Reworked the following vehicle in HD quality:
  • E 50
  • VK 45.02A
  • T-15
  • Indien-Panzer
  • AMX 38
  • Hotchkiss H35
  • Renault FT
  • ARL V39
  • Type 4 Chi-To
  • Type 64
  • WZ-111 (model 1-4)
  • 59-16
  • TOG II*
  • AT 2
  • AT 7
  • T14
  • Т21
  • A-32
  • Object 140
  • Object 268
  • Object 263
  • Object 907
  • Changed technical characteristics of the following vehicles:
  • Centurion Mk. I
  • Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8s to 7.5s
  • Changed the top speed from 40km/h to 50km/h
  • Centurion Mk. 7/1
  • Changed the reloading time of the 105mm Royal Ordnance L7A1 gun for the second turret from 12s to 11.2s
  • Changed the top speed from 40km/h to 50km/h
  • FV4202
  • Changed the top speed from 40km/h to 50km/h
  • Panther
  • Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret from 4.4s to 4s
  • Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret is changed from 4.6s to 4.2s
  • Tiger I
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Increased armor of mantlets for all guns of the second turret
  • Tiger (P)
  • Increased armor of mantlets for all guns of both turrets
  • Krupp-Steyr Waffenträger
  • Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p.
  • Grille 15
  • Changed the reloading time for the 15cm Pak L/63 gun from 16.5s to 18s
  • Changed the gun depression angle for the 15cm Pak L/63 gun from -8 degrees to -7 degrees
  • Changed the reverse speed from 20km/h to 15km/h
  • Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p.
  • VK 36.01 (H)
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Jagdpanzer IV
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • Jagdpanther
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • VK 30.02 (D)
  • Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s
  • Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Changed the top speed from 56km/h to 60km/h
  • Changed the engine power of MB 507 from 720 h.p. to 800 h.p.
  • VK 30.01 (P)
  • Reduced dispersion of all guns during movement for the first suspension from 0.28 to 0.25
  • Reduced dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25
  • Reduced dispersion of all guns during movement for the second suspension from 0.25 to 0.22
  • Reduced dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22
  • Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16
  • Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Changed the vehicle durability (when the first turret is mounted) from 610 to 650
  • Changed the vehicle durability (when the second turret is mounted) from 710 to 750
  • Increased armor of mantlets for all guns of the second turret
  • Pz.Kpfw. III/IV
  • Changed the reloading time of the 7.5cm Kw.K. 40 L/48 gun for the second turret from 4.3s to 4s
  • Changed the reloading time of the 7.5cm Kw.K. 40 L/43 gun for the second turret from 4.3s to 4s
  • Changed the view range of the first turret from 320m to 340m
  • Changed the view range of the second turret from 320m to 350m
  • Changed the vehicle durability (when the first turret is mounted) from 380 to 420
  • Changed the vehicle durability (when the second turret is mounted) from 440 to 480
  • Nashorn
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm
  • Maus
  • Reduced dispersion during movement from 0.22 to 0.2
  • Reduced dispersion on hull traverse from 0.22 to 0.2
  • Changed dispersion of the gun from 0.38m to 0.36m
  • Changed dispersion on turret traverse from 0.06 to 0.05
  • Changed reloading time from 14.9s to 12s
  • Changed aiming time from 2.3s to 2.1s
  • Increased thickness of the frontal turret armor from 240mm to 260mm
  • Increased thickness of the lower armor plate on the sides from 80mm to 140mm
  • Increased thickness of hull slants from 200mm to 250mm
  • E 50
  • Changed dispersion of the 8.8cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29
  • Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for second turret from 0.12 to 0.1
  • Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1
  • Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 6.6s to 5.5s
  • Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the second turret from 7s to 5.5s
  • Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the first turret from 7.3s to 6.9s
  • Changed aiming time of the 8.8cm Kw.K. L/100 gun for the second from 2.9s to 2s
  • Changed aiming time of the 8.8cm Kw.K. L/100 gun for the first turret from 2.9s to 2.2s
  • Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees
  • E 75
  • Reduced dispersion during movement for the first suspension from 0.24 to 0.22
  • Reduced dispersion during movement for the second suspension from 0.22 to 0.21
  • Reduced dispersion on hull traverse for the first suspension from 0.24 to 0.22
  • Reduced dispersion on hull traverse for the second suspension from 0.22 to 0.21
  • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
  • Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11
  • Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.4s
  • E 100
  • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun from 0.38m to 0.36m
  • Reduced dispersion on hull traverse for the 12.8cm Kw.K. 44 L/55 gun from 0.1 to 0.07
  • Changed reloading time of the 12.8cm Kw.K. 44 L/55 gun from 14.3s to 13.3s
  • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun from 2.9s to 2.3s
  • Changed penetration of the Pzgr 42 shell for the 15cm Kw.K. L/38 gun from 235mm to 246mm
  • Tiger (P)
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Increased armor of mantlets for all guns of both turrets
  • VK 45.02 (P) Ausf. B
  • Reduced dispersion during movement for the first suspension from 0.23 to 022
  • Reduced dispersion on hull traverse for the second suspension from 0.23 to 022
  • Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m
  • Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13
  • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
  • Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s
  • Reduced thickness of the lower glacis plate from 200mm to 170mm
  • Increased thickness of the hull side armor from 100mm to 120mm
  • Removed the vulnerable spots in the upper glacis plate
  • Panther II
  • Added the 8.8cm Kw.K. L/100 gun for the second turret
  • VK 45.02 (P) Ausf. A
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15...-8
  • Changed thickness of the upper glacis plate from 120mm to 150mm
  • Changed thickness of the lower glacis plate from 120mm to 100mm
  • Pz.Sfl. IVc
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Flak 37 L/56 gun from 171mm to 194mm
  • Pz.Kpfw. IV Schmalturm
  • Reduced dispersion during movement from 0.2 to 0.15
  • Reduced dispersion on hull traverse from 0.2 to 0.15
  • Changed dispersion of the gun from 0.35m to 0.32
  • Changed dispersion on turret traverse from 0.16 to 0.11
  • Reduced gun dispersion after firing from 4.0 to 2.0
  • Changed reloading time from 4.6 s to 4.2 s
  • Added 5mm side screens
  • Panther/M10
  • Reduced dispersion during movement from 0.19 to 0.15
  • Reduced sed dispersion on hull traverse from 0.19 to 0.15
  • Changed gun dispersion from 0.35m to 0.32m
  • Reduced gun dispersion after firing from 4 to 2
  • Reduced dispersion on turret traverse from 0.12 to 0.11
  • Changed reloading time from 4.5s to 4s
  • Changed the view range from 350m to 365m
  • Changed the top speed from 46km/h to 55km/h
  • Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5mm
  • VK 30.01 (D)
  • Changed the traverse speed of the second suspension from 38 to 40
  • Changed reloading time of the 7.5cm Kw.K. 42 L/70 gun for the second turret from 4.4s to 4.2s
  • Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s
  • Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s
  • Changed the top speed from 56km/h to 60km/h
  • Indien-Panzer
  • Changed aiming time of the 9cm Kanone gun for the Indien-Panzer turret from 2.7s to 2.5s
  • Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9s to 2.7s
  • Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Leopard Prototyp A
  • Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees
  • VK 72.01 (K)
  • Reduced dispersion during movement from 0.23 to 0.21
  • Reduced dispersion on hull traverse from 0.23 to 0.21
  • Reduced dispersion on turret traverse from 0.16 to 0.1
  • Changed reloading time from 22s to 20s
  • Changed aiming time from 3.4s to 2.9s
  • Changed penetration of the Pzgr 42 gun for the 15cm Kw.K. L/38 from 235mm to 246mm
  • Changed the ammo rack capacity from 24 to 35
  • Changed the top speed from 43km/h to 33km/h
  • Increased hull armoring
  • VK 30.02 (M)
  • Reduced dispersion on turret traverse for the 7.5cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12
  • Reduced dispersion of the 7.5cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0
  • Reduced dispersion of the 7.5cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0
  • Waffenträger auf Pz. IV
  • Changed penetration of the Pzgr 42 shell for the 15cm Pak L/38 gun from 235mm to 246mm
  • T-34-85M
  • The shells are replaced with ammunition of the Т-34-85 Rudy
  • The UBR-365K shell is replaced with UBR-365KBM (180/144)
  • The UBR-365P shell is replaced with UBR-365PBM (180/194)
  • The UOF-365K shell is replaced with UOF-365BM (300/44)
  • Changed the view range from 350m to 360m
  • Reduced dispersion during movement from 0.24 to 0.22
  • Reduced dispersion on hull traverse from 0.24 to 0.22
  • Reduced gun dispersion from 0.42m to 0.37m
  • Reduced aiming time from 2.5s to 2.2s
  • T28
  • Changed the traverse speed of T28VVSS T46 from 18 to 20
  • Changed the traverse speed of T28VVSS T56 from 20 to 24
  • Changed the top speed from 18km/h to 22km/h
  • Changed the reverse speed from 7km/h to 10km/h
  • T95
  • Changed the traverse speed of T95HVSS from 16 to 20
  • Changed the traverse speed of T95HVSSM2 from 18 to 24
  • Changed the top speed from 13km/h to 20km/h
  • Changed the reverse speed from 6km/h to 10km/h
  • T28 Prototype
  • Changed the top speed from 18km/h to 28km/h
  • Changed the reverse speed from 7km/h to 10km/h
  • T110E5
  • Reduced armor thickness of the commander's cupola
  • Reduced thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2mm
  • Heavy Tank No. VI
  • Changed penetration of the Pzgr. 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm
  • Increased thickness of the gun mantlet armor
  • Type 5 Heavy
  • Added the 15cm/45 41st Year Type gun
  • Increased armoring of the hull and turret
  • Type 4 Heavy
  • Added the 15cm/45 41st Year Type gun
  • Changed load capacity of the Type 4 Heavy Kai suspension from 165,000kg to 170,000kg
  • Increased hull armoring

New in World of Tanks 9.17.0.1 (Dec 21, 2016)

  • With this modification, many of the battle interface elements become transparent:
  • ears
  • chat
  • damage log
  • -damage panel
  • and even eclipse
  • The essence of mod is to remove all backgrounds and make the battle interface transparent. Thus, you get a brand new design and gameplay experience. Nothing happening on the screen will not be distracted you, but you will still get useful and necessary information. Mod looks easily and accurately on the screen. Author of mod BadBoy78 warningx.

New in World of Tanks 9.15 (May 3, 2016)

  • Game Features:
  • Updated the display of vehicle characteristics in the Garage:
  • Added a 3D preview screen for vehicles that have not been purchased yet (available via the “Research” screen in the Tech Tree)
  • Simplified vehicle characteristics into five expandable groups
  • Changed the list of main characteristics (added new characteristics to the list)
  • Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, or modules
  • Added more tooltips about how modules, equipment, and consumables influence the vehicle’s characteristics
  • Basic PvE Tutorial:
  • Changed the composition of the team. The teams now have 15 players from each side.
  • Reduced the waiting time in queue and added the ability to launch a battle as a solo player.
  • Added a starting point at the upper base.
  • Implemented alternative bot behavior scenarios on Mittengard and Mines maps.
  • Changed the base capture bar. Added information about the number of capturers and the time left until the base is captured
  • Enabled “Save addressee in battle” by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle
  • Added a warning that informs the player that the battle is coming to an end
  • Improved several aspects of the improved vehicle movement physics:
  • Fixed the issue with sudden overly-high damage caused when sliding downhill.
  • Decreased the probability that your vehicle will overturn when performing a manoeuvre.
  • Fixed the issue with vehicles getting stuck to other vehicles or objects.
  • Added new filters to the vehicle carousel in the Garage
  • Added sound events on activation of the Camouflage Net and Binocular Telescope
  • Added the ability to select the type of sound system in the Sound tab of Settings. This will allow you to further fine-tune the positioning of sound sources in battle
  • When playing in a Platoon, you will earn bonus Experience that will depend on the tier of the vehicle in which you fought the battle
  • Added a new aiming indicator: full circle
  • Added two new magnification options: x16 and x25
  • The number of shells in battle is larger
  • Added the promo screen display button
  • Replaced the intro video and changed the mechanics of its playback: the video plays only once and then appears again only after an update
  • Added the readings for latency and server state in the login screen and the Garage
  • Re-designed the conditions of a number of personal missions
  • Updated rules of Platoon creation:
  • Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers)
  • Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicle are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience)
  • If all the vehicles in the Platoon are of the same tier, all members of the Platoon will earn a bonus after battle (the amount of the bonus depends on the tier of vehicles in the Platoon: higher tiers mean a bigger bonus)
  • If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty is larger, the higher the difference in tiers)
  • Note: the amounts of both bonuses and penalties are subject to change according to the results of testing.
  • Technical Improvements:
  • Optimized the interfaces of drop-down menus and tooltips
  • The internal WoT Awesomium browser now uses Chromium Embedded Framework
  • Performed a switch to CoreEngine 3.0:
  • Implemented a number of technical solutions that allowed for an increase in performance of up to 30% including:
  • Average FPS has significantly increased for the “Improved Graphics” preset.
  • Average FPS has slightly increased (up to 15%) for the “Standard Graphics” preset.
  • Reworked the system of FX lighting for the “Improved Graphics” preset. As a result, smoke and explosions now look more natural.
  • Added the ability to use the modern DX11 graphics API. Because of this, we advise you to download the latest driver software for your graphical card from the manufacturer’s website.
  • Tanks:
  • Replaced the Waffenträger auf E 100 with the Grille 15. Upon replacement, the Crew will be trained for the new vehicle. The statistics from the Waffenträger auf E 100 will be saved in the Personal Record, while the statistics for the Grille 15 will be tracked individually
  • Adjusted the parameters of the following vehicles:
  • Kanonenjagdpanzer
  • А-32
  • T-22 med.
  • 59-Patton
  • M56 Scorpion
  • T95E2
  • 112
  • STA-2
  • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
  • T95E6
  • O-Ni
  • O-I Experimental
  • O-I
  • Achilles
  • Challenger
  • Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88mm L/56 guns
  • HD model upgrades for the following:
  • USSR: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430
  • Germany: Pz.Kpfw. 38(t), VK 30.01 (P)
  • USA: T1 Cunningham, T67, M6
  • France: AMX 13 90
  • UK: Bishop, Centurion Mk. I
  • China: WZ-131
  • Japan: Chi-He, Chi-Nu Kai
  • Improved the visual and collision models of the following vehicles: T-34-85, StuG Ausf. G, Type 62
  • Changes to Soviet vehicles:
  • T-22 medium:
  • Traverse speed of the T-22 med. suspension changed from 54 to 40
  • Dispersion on the move and hull traverse with the T-22 med. suspension increased by 50%
  • Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33%
  • Aiming time of the 100mm D-54TS gun for the T-22 med. turret changed from 1.9 s to 2.4 s
  • Reload time of the 100mm D-54TS gun for the T-22 med. turret changed from 7.5 s to 8.1 s
  • Dispersion on turret traverse of the 100mm D-54TS gun increased by 50%
  • Dispersion of the 100mm D-54TS gun changed from 0.33m to 0.38m
  • Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s
  • A-32:
  • Dispersion of the 76mm L-10U gun changed from 0.525m to 0.44m
  • Added the UBR-354KB shell
  • Replaced the BP-350A (75mm penetration) with the new UBR-354KB shell (98mm penetration)
  • Changes to Chinese vehicles:
  • 112:
  • Vehicle purchase price reduced from 12,250 to 10,500 gold
  • Moved the fuel tanks from the front to rear
  • 59-Patton:
  • Maximum reverse speed changed from 16km/h to 20km/h
  • View range with the 59-Patton turret changed from 370m to 400m
  • Aiming time of the 90mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s
  • Reload time of the 90mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s
  • Dispersion of the 90mm Gun M41 changed from 0.38m to 0.36m
  • Changes to German vehicles:
  • Kanonenjagdpanzer:
  • Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%
  • Aiming time of the 90mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s
  • Penetration of the DM13A1 shell for the 90mm Rheinmetall DM1 gun changed from 212mm to 238mm
  • Flight speed of the standard shell increased by 28%
  • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha:
  • Vehicle’s tier changed from VI to V
  • Tier of the Pz.Kpfw. V/IV suspension changed from VI to V
  • Tier of the Pz.Kpfw. V/IV turret changed from IV to V
  • Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%
  • Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%
  • View range with the Pz.Kpfw. V/IV turret changed from 350m to 365m
  • Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s
  • Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%
  • Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39m to 0.37m
  • Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s
  • Durability decreased from 820 HP to 520 HP
  • Changes to Japanese vehicles:
  • STA-2:
  • Reload time of the 90mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s
  • Dispersion after a shot of the 90mm Rifled Gun decreased by 14%
  • Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm
  • STA-1:
  • Dispersion of the 90mm Rifled Gun changed from 0.37m to 0.38m
  • Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm
  • Reload time of the 90mm Rifled Gun for the STA-3 turret changed from 7.5 s to 7.7 s
  • Dispersion of the 90mm Rifled Gun changed from 0.37m to 0.38m
  • Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm
  • O-I Experimental:
  • Traverse speed of the O-I Experimental suspension changed from 22 to 20
  • Dispersion on hull traverse with the O-I Experimental suspension increased by 9%
  • Traverse speed of the O-I Experimental Kai suspension changed from 24 to 22
  • Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%
  • Aiming times
  • 12 cm Short Barrel Gun: Changed from 2.6 s to 2.9 s
  • 10 cm Cannon Type 14: Changed from 2.6 s to 2.8 s
  • 7.5 cm Tank Gun Type 5: Changed from 2.2 s to 2.3 s
  • Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 to 10 s
  • Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s
  • Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%
  • Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s
  • Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%
  • Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s
  • Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 decreased by 20%
  • Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s
  • O-I:
  • Traverse speed of the O-I suspension changed from 20 to 16
  • Traverse speed of the O-I Kai suspension changed from 22 to 18
  • Dispersion on the move with the O-I Kai suspension increased by 11%
  • Dispersion on hull traverse with the O-I Kai suspension increased by 22%
  • Reload time of the 10 cm Cannon Type 92 for the O-I turret changed from 11.1 s to 12 s
  • Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%
  • Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed from 25 s to 26 s
  • Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%
  • Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s
  • Durability decreased from 970 HP to 950 HP
  • Type 91 Heavy:
  • Dispersion on the move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%
  • Dispersion on the move and hull traverse with the Type 91 Heavy suspension decreased by 17%
  • Reload time of the 47mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 s to 2.1 s
  • Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 to 2.6 s
  • Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 to 4 s
  • Dispersion of the 7 cm Gun Type 94 changed from 0.52m to 0.48m
  • Type 95 Heavy:
  • Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed from 2.9 s to 2.3 s
  • Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s
  • Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s
  • Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%
  • Durability increased from 430 HP to 440 HP
  • Changes to British vehicles:
  • Achilles:
  • Dispersion on the move and hull traverse with the Achilles IIC suspension decreased by 4%
  • Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s
  • Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33m to 0.32m
  • Challenger:
  • Traverse speed of the Challenger suspension changed from 26 to 28
  • Dispersion on the move with the Challenger suspension decreased by 14%
  • Dispersion on hull traverse with the Challenger suspension decreased by 7%
  • Dispersion on the move with the Avenger suspension decreased by 15%
  • Dispersion on hull traverse with the Avenger suspension decreased by 8%
  • Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s
  • Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34m to 0.32m
  • Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s
  • Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s
  • Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%
  • Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33m to 0.3m
  • Changes to American vehicles:
  • M56 Scorpion:
  • Dispersion on the move and hull traverse with the M56 Scorpion suspension decreased by 12%
  • Maximum reverse speed changed from 12km/h to 17km/h
  • Aiming time of the 90mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s
  • Dispersion on barrel move of the 90mm Gun M54 decreased by 29%
  • T95E6:
  • Crossing capacity for the T95E6 suspension increased by 22%/20%/10%
  • Aiming time of the 120mm Gun T123E6 for the T95E6 turret changed from 2.3 s to 2 s
  • Dispersion of the 120mm Gun T123E6 changed from 0.4m to 0.38m
  • T95E2:
  • Dispersion on the move and hull traverse with the T95E2 suspension decreased by 36%
  • View range with the T95E2 turret changed from 390m to 400m
  • Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s
  • Changes to Shell Penetration:
  • Škoda T 40 – Vz. 39N OPG shell/8,8 cm vz. 37N gun: from 132mm to 145mm
  • Heavy Tank No. VI – Pzgr. 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • TVP VTU Koncept – Vz. 39N OPG shell/8,8 cm vz. 37N gun: from 132mm to 145mm
  • Pz.Sfl. IVc – Pzgr 39 shell/8,8 cm Flak 37 L/56 gun: from 132mm to 145mm
  • Indien-Panzer – Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • Nashorn – Pzgr 39 shell/8,8 cm Pak L/56 gun: from 132mm to 145mm
  • Tiger (P) – Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • VK 45.02 (P) Ausf. A – Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • VK 30.02 (D) – Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • Jagdpanther – Pzgr 39 shell/8,8 cm Pak L/56 gun: from 132mm to 145mm
  • VK 36.01 (H) – Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • Jagdpanzer IV – Pzgr 39 shell/8,8 cm Pak L/56 gun: from 132mm to 145mm
  • Tiger I – Pzgr 39 shell/8,8 cm Kw.K. 36 L/56 gun: from 132mm to 145mm
  • Maps:
  • Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial:
  • Balanced out the teams – 15v15 play is now possible in all current scenarios
  • Added the support of solo scenarios (14 bots + 1 player in one team against 15 bots)

New in World of Tanks 9.14 (Mar 11, 2016)

  • Improved Vehicle Movement Physics:
  • Introduced a new server model for vehicle movement and vehicle collisions with various surfaces, objects, and other vehicles
  • Added new maneuvers and modifications to vehicle control and behavior
  • Added new visual effects for vehicle movement and traverse (skidding, sliding)
  • Reworked the behavior of vehicles when ramming or colliding with other vehicles
  • Implemented the mechanics for flipping vehicles over
  • Improved Sound:
  • Replaced the current FMOD sound engine with Audiokinetic Wwise, allowing sounds to process on a separate core, which improves the performance of multi-core hardware systems on practically all configurations
  • Reworked sounds in the basic subsystems
  • Sounds of gun shots both inside and outside of vehicle turrets but the current system of calibers has remained the same
  • Sounds of loading guns. The sound corresponds to the caliber and depends on the type of magazine loading system: manual or automatic
  • Sound of shell penetration. It's now possible to identify the caliber of the penetrating shell (or penetration type) and how much damage was caused to the vehicles
  • Reworked the sounds of tracers and vehicle destruction
  • Fully reworked the sound of vehicle engines, tracks, transmissions and interaction with various types of surfaces
  • Reworked/re-implemented SFX when causing a critical hit. It presents a sound notification about causing the critical damage to enemy vehicles
  • Implemented the sound for the Sixth Sense "bulb", notifications about damaged modules (turret, fuel tanks, radio, ammo rack), and basic consumables (First Aid Kit, Repair Kit, Fire Extinguisher)
  • Implemented sound presets for playing with different sound systems and at different times of day
  • General Features:
  • Added the list of goal-setting missions (Combat Maneuvers) to the Recruit Training tab (for players in tier IV-V vehicles)
  • Reduced the number of modules for low-tier vehicles to facilitate the research process
  • Improved filters and tooltips for storing and activating Personal Reserves
  • Clan profile: Added Clan search to the Stronghold tab and improved visual component
  • New, optional display settings for loading screens
  • Old loading screen (Teams displayed in one table)
  • Loading screen with minimap
  • Loading screen with game tips
  • New localizations in Belarusian, Ukrainian, and Kazakh
  • Rampage mode: Added a short name of a player's vehicle with the vehicle type icon to the list of teams on the Tab key screen. Details on the player's currently selected vehicle is displayed in the list of teams until this player respawns in another vehicle. When all player's vehicles are destroyed in a battle with a limited number of respawns, the information about the last destroyed vehicle is displayed
  • Added the display of the following characteristics on the minimap:
  • Current view range of a vehicle
  • Maximum spotting range
  • Vehicle draw range
  • Vehicles:
  • Added the following vehicles for testing by Supertest players
  • Kirovets-1 - tier VIII Soviet heavy tank
  • T25 Pilot Number 1 - tier VIII American medium tank
  • Bat.-Châtillon 25 t AP - tier IX French medium tank
  • leKpz M 41 90mm - tier VIII German light tank
  • AC 4 Experimental - tier VI British medium tank
  • Grille 15 - tier X German tank destroyer
  • Reworked 24 vehicles in HD quality:
  • USA: M44, M53/M55, T20, T40, T1 Heavy Tank, T28 Prototype
  • Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK 30.01 (H), VK 72.01 (K)
  • USSR: IS-6, MS-1, A-20
  • France: 105 leFH18B2, AMX 50 Foch (155)
  • UK: AT 15, Crusader, Sexton II
  • Japan: Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni
  • Improved the visual and collision models of SU-100, IS, M4 Sherman, Centurion Mk. 7/1
  • Improved the collision models of T29, T30, T34
  • Added Improved Ventilation equipment for the T28 Prototype. The vehicle's turret now has a roof
  • Changed the Crew configuration of the T95E2 to make it compliant with the M48A1 Patton's Crew config
  • Added previously missing tooltip for Czechoslovakia in the Tech Tree screen
  • Maps:
  • Added "Ravaged Capital" to Rampage mode
  • Reworked Sacred Valley
  • Improved the following maps in accordance with the new physics: Mountain Pass, Abbey, Swamp, Redshire, Airfield, Mines, Arctic Region, Serene Coast, Lakeville, Steppes
  • Technical Improvements:
  • Fixed some issues with customization
  • Improved interface and added conditions for customization when completing Personal Missions
  • Ability to disable voice chat by pressing Alt+Q. Added the ability to change the key combinations in the settings
  • Improved the interface of the cart when purchasing customization elements
  • Ability to view customization elements by type (camouflage, emblems, inscriptions) in the Confirm Purchase window
  • Ability to exchange currency (Gold/Credits) in the "Confirm Purchase" window
  • Fixed bad links for Asia/KR localizations in the miniclient
  • Improved camera performance when zooming into objects
  • Missions in the "Combat Maneuvers" section will be available for players who registered after the release of Update 9.10 and completed the "Further Research" mission in Recruit Training. Previously, these missions were available players who fought fewer than 50 battles before Update 9.10
  • Fixed battle results missing in the Notification Center
  • Fixed issue where a declined invitation to a Dynamic Platoon continued appearing in the Garage
  • Fixed some minor interface issues

New in World of Tanks 9.13 (Dec 15, 2015)

  • Vehicles:
  • Added the branch of Czechoslovakian medium tanks (tiers I–X), including the following vehicles:
  • Kolohousenka
  • LT vz. 35
  • LT vz. 38
  • ST vz. 39
  • Skoda T 24
  • Skoda T 25
  • Konstrukta T-34/100
  • TVP VTU Koncept
  • Skoda T 50
  • TVP T 50/51
  • Added the Czechoslovakian tier I light tank Kolonousenka to all players' Garages
  • Reworked 23 vehicles in HD quality:
  • U.S.S.R.: LTP, SU-18, SU-152, KV-3, KV-5
  • Germany: Pz.Kpfw. II Luchs
  • U.S.A.: M7 Priest, T29, T30, T54E1, T95E6
  • France: AMX AC mle. 48
  • U.K.: Birch Gun, Cruiser I, Cruiser II, Cruiser III, Cruiser IV, Comet, AT 15A
  • China: Wz-111, Chi-Ha
  • Japan: Ha-Go, Ke-Ni
  • Improved the visual models of the following japanese vehicles: O-I Experimental, O-I, O-Ni
  • Fixed some visual model issues
  • Reworked the textures of track marks for all surfaces
  • Rebalanced (improved) the characteristics of 32 vehicles:
  • U.S.S.R.: T-44, SU-122-54, Object 430, SU-101, KV-4, T-10
  • Germany: VK 30.02 (D), Ferdinand, Tiger II, Jagdtiger, Leopard prototyp A
  • U.S.A.: T69, T28, M26 Pershing, T32, T95, M46 Patton, M48A1 Patton
  • France: ARL V39, AMX 12 t, AMX 13 75, AMX M4 mle. 45, Lorraine 40 t
  • China: WZ-131, WZ-132, T-34-3, T-34-2, WZ-111 model 1-4, 113, 121, 59-Patton
  • Japan: Type 5 Chi-Ri
  • Maps and Objects:
  • Expanded the list of maps available for battles in tier IV and V vehicles
  • Reduced the occurence of "Stalingrad" in Random Battles by four
  • Added "Pilsen map" to the Random Battle and Rampage modes
  • Removed "South Coast" from the game client
  • Fixed the issue with objects suspended in the air on "Serene Coast"
  • Fixed the issue with disappearance of some objects on "Berlin" when using low graphics settings
  • Refined the lighting of effects on maps
  • Fixed and improved some visual effects
  • Fixed the issue with distorted display of shadows on some buildings
  • Other:
  • Reworked the conditions of Personal Missions for the Rampage mode
  • Fixed some issues with interface in the Clan profile
  • Fixed some issues with interface in the Rampage mode
  • Fixed some issues with the interface of vehicle customization
  • Fixed the occasional issue with the awarding of victory points in the Rampage mode
  • Rental vehicles are now displayed in the vehicle carousel only when the Rampage mode is selected
  • Fixed the display of the previous vehicle's name in the vehicle status panel after the player has respawned into battle in their next vehicle in the Rampage mode
  • Returned the information about Industrial Resource earned by members of the Clan to the Clan profile
  • Fixed the display of emblems awarded for completion of missions
  • Fixed the issue with inability to go to vehicle statistics screen from the Garage
  • Fixed the indication of sorting when viewing the lists of other players' vehicles
  • Fixed the issues with text conditions of some Personal Missions
  • Voice communication can now be disabled by pressing G instead of ALT+Q
  • Fixed saving of camera position in Arcade aim between battles
  • Fixed the display of additional information on the minimap upon pressing ALT
  • Fixed the display of personal mission awards in Service Record's Subsequent Awards section
  • Fixed the issues with the functionality of the Complain option in the Garage
  • Fixed the issue with the inability to send an invitation to Platoon from the context menu in the Battle Results screen
  • Fixed the issue with inability to reconnect to the server when the "Auto" setting is selected and the session has not yet expired
  • Fixed the issue where the camera moved under the surface when switching between allied vehicles after the player's vehicle was destroyed
  • The full patch notes can be found on the official website: http://worldoftanks.com/en/content/docs/913-updatenotes/

New in World of Tanks 9.10 (Sep 2, 2015)

  • Maps:
  • Removed Hidden Village, Province and Pearl River from Random Battle mode
  • Changed the distribution of maps across different battle levels
  • Fixed various issues and improved gameplay of Redshire
  • Fixed issues with Ghost Town
  • Fixed damage models of some environmental objects
  • Vehicles:
  • Added the Japanese heavy tank technical branch, tiers II through Tier X:
  • I-Go/Chi-Ro, Type 91, Type 95, O-I Experimental, O-I, O-Ni, O-Ho, Type 4 Heavy, Type 5 Heavy
  • Reworked 20 vehicles in HD quality:
  • T-28, SU-76M, SU-122A, Pak 43 Jagdtiger, JagdPanzer IV, Leopard Prototyp A, Pz. Kpfw. 35(t), Marder II, Panzerjäger I, Sturmpanzer II, VK 16.02, Leopard, Pz. Kpfw. II Ausf. J., M41 HMC, T71 (name changed to T71E1), T110E5, M2 Light Tank, AMX M4 45, ARL 44, Black Prince, Type 59
  • Fixed issues with damage models of the following vehicles: M6A2E1, T32, T110E3, T110E4, Caernarvon, Panther /M10, M2
  • Fixed issues with visual models of the following vehicles: М46 Patton, Heavy Tank No.VI, Leopard 1, IS-7, Object 260, Object 777, Type 62
  • Improved aiming and dispersion on turret traverse parameters for the Maus
  • Aiming time of the 12,8 cm Kw.K. 44 L/55 gun reduced from 2.9 to 2.3 s. Dispersion on turret traverse reduced by 25%
  • Removed the 10,5cm Stu.H. 42 L/28 gun from the Jagdpanzer IV tank destroyer
  • Fixed the names of some modules of U.S.S.R. vehicles
  • Fixed names and icons of some newer vehicles
  • Graphics/System:
  • Improved quality of camouflage display
  • Optimized performance of some special effects
  • Reworked the effects of shells hitting the ground
  • Fixed display of hit effects on vehicles
  • Fixed issue with "square" special effects displayed on some AMD video cards with certain AMD driver versions installed
  • Fixed issue with the flickering of semi-transparent vegetation at some graphics settings
  • Changes for "Improved" grahpics setting:
  • Fixed issues in new shadow display technique
  • Introduced changes in how water is displayed
  • Improved the map loading speed
  • Other:
  • Fixed issues, made improvements to Team Battle mode
  • Fixed issues, made improvements to functionality of Dynamic Platoons
  • Reworked the battle loading screen
  • Added Garage tutorial for new players + hints for certain Garage UI elements
  • Fixed issues with Strongholds interface
  • Changed the default value for certain graphics settings
  • Optimized certain aspects of game client performance
  • Fixed issues with conditions/descriptions of some Personal Missions
  • Fixed functionality of autosearch in the Team Battle mode
  • Fixed positioning of some Emblems on different sides of the turret
  • Fixed names of some modules of Soviet vehicles
  • Fixed sorting of vehicle type indicators on the score panel
  • Fixed issue with inability to decline a Platoon invitation received in battle
  • Fixed issue where some Epic Medals and Commemorative Tokens were not properly awarded upon fulfillment of necessary conditions in some cases
  • Fixed minor issues with interface
  • Optimized client performance on some PC configurations

New in World of Tanks 9.9 (Jul 21, 2015)

  • Maps:
  • Fixed various issues and improved some gameplay features of Swamp
  • Reworked destruction effects for some environmental objects
  • Vehicles:
  • Added the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
  • Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
  • Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
  • Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
  • Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger
  • Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power:
  • IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
  • Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
  • Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy
  • Changes to Vehicle Characteristics:
  • M46 Patton:
  • Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
  • Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
  • Reload time decreased from 9.3 to 9 s
  • M48A1 Patton:
  • Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
  • STA-2:
  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
  • Medium terrain increased by 18%
  • Soft terrain increased by 10%
  • Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
  • STA-1:
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
  • Type 62:
  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
  • Medium terrain increased by 14%
  • Soft terrain increased by 7%
  • Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5,7 to 5,5 s
  • Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
  • Т-44-122:
  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
  • Gun depression angle increased by 1 degree
  • Graphics:
  • Significantly optimized the overall performance of the 3D engine
  • Implemented a mechanism that automatically lowers the resolution if game performance decreases
  • Optimized performance of some special effects
  • Improved the renderer:
  • Added a new full screen anti-aliasing method: Temporal Anti-Aliasing
  • Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
  • Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
  • Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
  • Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
  • Improved the quality and performance of HBAO (SSAO)
  • Standard renderer: Improved the quality of lighting
  • Other:
  • Introduced curfew for Skirmishes in Strongholds
  • Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
  • Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
  • Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
  • Fixed rare issue with a shell flying through the turret of a destroyed vehicle
  • Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
  • Adjusted the display duration for the hints in the battle loading screen
  • Improved the graphical appearance of Strongholds
  • Expanded team panels are now displayed only when you press CTRL and mouse over a list
  • Replaced the counter font in the Personal Missions window
  • Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
  • Fixed display of the same Platoon numbers for different Dynamic Platoons
  • Fixed some issues with the playback of replays

New in World of Tanks 9.8 (May 26, 2015)

  • Featured:
  • Added Domination, a new game mode
  • Added personalized discounts when purchasing Premium Account
  • Added battle performance badges to the battle interface, awarded for performing various actions in combat (can be disabled in Settings)
  • Changed, rebalanced, and reformulated conditions for 36 Personal Missions
  • Added the ability to fight Battles for Stronghold in tier VIII vehicles for Strongholds of Level V-VII
  • Added the ability to create a Platoon and invite a player to join during the battle
  • Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive
  • Added a restriction on creation of Battles for Stronghold during certain time periods
  • Added Personal Reserves:
  • Once activated, Personal Reserves can increase the number of Credits, Free Experience, Crew experience, or regular Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions
  • Maps:
  • Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka
  • Removed the Komarin map from the Random Battle mode
  • Reduced the battle level of the Hidden Village map
  • Added a new map for Domination
  • Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line
  • Reworked destruction effects for some environmental objects
  • Fixed bases in Attack/Defense on the Himmelsdorf map
  • Deleted resources of the Northwest map from the game client.
  • Vehicles:
  • Transfered the T-54 mod. 1 tier VIII U.S.S.R. Premium medium tank to the in-game Store
  • Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120
  • Set the shell flight range at 400 meters for all low-caliber auto-cannons and machine guns
  • Improved some characteristics of the following vehicles:
  • А-20, BT-7, KV-13, IS-8, IS-7
  • Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (D)
  • Churchill Gun Carriage, Vickers Medium Mk. III, Vickers Medium Mk. II
  • M2 Medium Tank, T28 Prototype, T30
  • D1, B1, ARL V39, AMX 13 75
  • Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7
  • Fixed the thumbnail of the T95 tank destroyer
  • Changes to Vehicle Characteristics:
  • France:
  • ARL V39:
  • In-motion dispersion of the ARL V39 suspension decreased by 8%
  • Hull-traverse dispersion of the ARL V39 bis suspension decreased by 8%
  • Aiming time of the 90mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9sec. to 2.6sec.
  • Dispersion on gun traverse of the 105mm AC mle. 1930 S gun decreased by 12%
  • AMX 13 75:
  • In-motion dispersion of the AMX 13 Type 1R suspension decreased by 9%
  • Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%
  • Medium terrain increased by 10%
  • Hull-traverse dispersion of the AMX 13 Type 2A suspension decreased by 9%
  • Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%
  • Medium terrain increased by 11%
  • Turret-traverse dispersion of the 75mm SA50 gun decreased by 11%
  • D1:
  • Crossing capacity of the D1 suspension on solid terrain increased by 17%
  • Medium terrain increased by 21%
  • Soft terrain increased by 15%
  • In-motion dispersion of the D1 bis suspension decreased by 3%
  • Crossing capacity of the D1 bis suspension on solid terrain increased by 9%
  • Medium terrain increased by 23%
  • Soft terrain increased by 17%
  • B1:
  • In-motion dispersion of the B1 suspension decreased by 8%
  • Hull-traverse dispersion of the B1 bis suspension decreased by 9%
  • Durability increased from 116 to 126 HP
  • Germany:
  • Pz. Sfl. IVc:
  • In-motion dispersion of the Pz.Sfl. IVc suspension decreased by 7%
  • Hull-traverse dispersion of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%
  • Aiming time of the 8,8cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3sec. to 2.1sec.
  • Durchbruchswagen 2:
  • In-motion dispersion of the D.W. suspension decreased by 17%
  • Hull-traverse dispersion of the D.W. 2 suspension decreased by 18%
  • Dispersion of the 5cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m
  • Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP
  • Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP
  • Aiming time of the 5cm Kw.K. 39 L/60 gun for the D.W.-Versuchsturm turret reduced from 2.3 s to 2.2 s
  • Aiming time of the cm Kw.K. 39 L/60 gun for the VK 30.01 (H) 0-Serie turret reduced from 2.3 s to 2.2 s
  • Pz.Kpfw. I:
  • In-motion dispersion of the Pz.Kpfw. I Ausf. A suspension decreased by 6%
  • In-motion dispersion of the Pz.Kpfw. I Ausf. B suspension decreased by 10%
  • Nashorn:
  • In-motion dispersion of the Nashorn suspension decreased by 8%
  • Hull-traverse dispersion of the Nashorn verstarkteketten suspension decreased by 8%
  • Dispersion on gun traverse of the 8,8cm Pak 43 L/71 gun decreased by 20%
  • Sturer Emil:
  • Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32
  • Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%
  • Medium terrain increased by 14%
  • Soft terrain increased by 8%
  • Traverse speed of the Pz.Sfl. fur 12.8cm K. 40 suspension increased from 34 to 36
  • Crossing capacity of the Pz.Sfl. fur 12.8cm K. 40 suspension on solid terrain increased by 9%
  • Medium terrain increased by 15%
  • Soft terrain increased by 9%
  • Reload time of the 10,5cm Kanone 18 gun for the Pz.Sfl. V reduced from 8sec. to 7.8sec.
  • Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s
  • VK 30.02 (D):
  • In-motion dispersion of the VK 30.02 (D) suspension decreased by 9%
  • Hull-traverse dispersion of the VK 30.02 (D) suspension decreased by 5%
  • Turret-traverse dispersion of the 10,5cm Kw.K. L/28 gun decreased by 12%
  • Turret-traverse dispersion of the 8,8cm Kw.K. 36 L/56 gun decreased by 12%
  • Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s
  • Great Britain:
  • Conqueror Gun Carriage:
  • Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5sec. to 8.8sec.
  • Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m
  • AT 7:
  • Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1sec. to 2.3sec.
  • Reload increased from 5.8sec. to 6.2sec.
  • Churchill Gun Carrier:
  • Traverse speed of the Churchill Gun Carriage suspension increased from 22 to 24
  • Traverse speed of the Churchill Gun Carriage Mk. II suspension increased from 24 to 28
  • Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carriage turret reduced from 2.3sec. to 2sec.
  • Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carriage turret reduced from 2.9sec. to 2.1sec.
  • Vickers Medium Mk. III:
  • Crossing capacity of the Vickers Medium А6Е1 suspension on medium terrain increased by 8%
  • In-motion dispersion of the Vickers Medium А6Е3 suspension decreased by 5%
  • Medium terrain increased by 9%
  • Soft terrain increased by 5%
  • Vickers Medium Mk. II:
  • In-motion dispersion of the Vickers Medium Mk. II suspension decreased by 6%
  • Hull-traverse dispersion of the Vickers Medium Mk. IIA suspension decreased by 9%
  • USA:
  • T28 Prototype:
  • Aiming time of the 120mm AT Gun T53 for the T28P D1 turret decreased from 2.3sec. to 2.1sec.
  • Dispersion of the 120mm AT Gun T53 decreased from 0.39 m to 0.38 m
  • M2 Medium Tank:
  • Crossing capacity of the T48 suspension on medium terrain increased by 18%
  • Soft terrain increased by 14%
  • Crossing capacity of the T49 suspension on solid terrain increased by 9%
  • Medium terrain increased by 8%
  • Soft terrain increased by 9%
  • T30:
  • Hull-traverse dispersion of the T80E3A suspension decreased by 8%
  • Hull-traverse dispersion of the T84E38 suspension decreased by 8%
  • Dispersion of the 155mm AT Gun T7 decreased from 0.39 m to 0.37 m
  • USSR:
  • IS-8:
  • In-motion dispersion of the T-10 suspension decreased by 9%
  • Hull-traverse dispersion of the T-10M suspension decreased by 10%
  • Aiming time of the 122mm M62-T2 gun for the T-10 turret reduced from 3.4sec. to 3.2sec.
  • Aiming time of the 122mm M62-T2 gun for the T-10M turret reduced from 2.9sec. to 2.8sec.
  • KV-13:
  • In-motion dispersion of the KV-13 mod. 1942 suspension decreased by 8%
  • Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%
  • Medium terrain increased by 8%
  • Soft terrain increased by 5%
  • In-motion dispersion of the KV-13 mod. 1943 suspension decreased by 9%
  • Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%
  • Medium terrain increased by 9%
  • Reload time of the 85mm D-5T-85BM gun for the KV-13 mod. 1943 turret reduced from 5.9sec. to 5.7sec.
  • Turret-traverse dispersion of the 85mm D5T-85BM gun decreased by 14%
  • IS-7:
  • In-motion dispersion of the IS-7 suspension decreased by 10%
  • Aiming time of the 130mm S-70 gun for the IS-7 turret reduced from 3.4sec. to 3.1sec.
  • A-20:
  • In-motion dispersion of the A-20 mod. 1938 suspension decreased by 8%
  • A-20 mod. 1940 suspension decreased by 8%
  • BT-7:
  • Hull-traverse dispersion of the BT-5 suspension decreased by 11%
  • Hull-traverse dispersion of the BT-7 suspension decreased by 12%
  • Other:
  • Added notifications about upcoming modules that will be unlocked for research and purchase for a player's vehicle
  • Reworked tips on battle loading screens
  • Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc.
  • Expanded the list of names for female Crew members of all nations
  • Added the coat of arms of Omsk to vehicle Emblems
  • Fixed the calculation and display of the "Experience required to increase skill" value in Personal File of Crew members
  • Fixed many issues with the new features of the Team Battle mode
  • Fixed some gameplay and interface issues in the Stronghold mode
  • Improved the Garage interface for Personal Missions
  • Added automatic starting of the next Personal Mission when the current one is completed
  • Fixed twitching of the aiming circle in Artillery mode
  • Fixed the bold font in battle chat on some PC configurations
  • Fixed some minor issues with interface
  • Fixed flickering of vehicle track marks in some cases
  • Fixed some gameplay and interface issues in Strongholds mode
  • Map Changes:
  • Karelia:
  • Changes:
  • The terrain was made more regular
  • The area in the eastern part of the map was made equally accessible for both teams
  • The plateau was made more "attractive" (for more even distribution of vehicles on the map and gameplay variations)
  • Reasoning:
  • An 8% victory rate disparity between the bases
  • Very uneven terrain
  • Sand River:
  • Changes:
  • The mountain was made more accessible for the left-hand base's team
  • Height of the slope was reduced, which should fix imbalances in Assault battles
  • Height of a key spot position was reduced, preventing easy defense of the right base in Standard battles
  • Opportunities for long-range fire were removed, allowing the assaulting team to break through the defense of the right base
  • The height of the sand dune was reduced to fix the uneven position of the right base
  • Terrain was made more passable as the number of exit points in the gullies was increased
  • Reasoning:
  • 8% disparity in Encounter battles, 20% in Assaults
  • Very uneven terrain
  • Westfield:
  • Changes:
  • Multiple balance-related adjustments
  • Height difference was reduced
  • Additional strategic options along the lines were added
  • Reasoning:
  • A 10% disparity on the map that favored the top base
  • Siegfried Line:
  • Changes:
  • Removed bushes around the pillboxes in the center
  • Pillboxes were made larger
  • The hills were balanced
  • The lakes were reworked so vehicles can get out of them
  • For balance reasons, the position in the lower left corner of the map was removed
  • The terrain in the road area was elevated to increase the assault potential of the direction
  • Balance-related adjustments were made on the right part of the map
  • Reasoning:
  • Addressed complaints that it was too difficult for the assaulting team
  • Requests from the community to increase the number of cover points on the open part of the map (new pillboxes and destroyed vehicles)

New in World of Tanks 9.8 Public Test (May 9, 2015)

  • Added a new special test game mode, Domination
  • Changed, rebalanced, and reformulated conditions for 36 Personal Missions
  • Added the ability to fight Battles for Stronghold in tier VIII vehicles for Strongholds of Level V-VII
  • Added the ability to create a Platoon and invite a player to join during the battle
  • Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive
  • Added Personal Reserves

New in World of Tanks 9.7 (Apr 23, 2015)

  • Key Features:
  • Updated Team Battle mode
  • Implemented separation of new and experienced players in battles (for tier I–III vehicles)
  • Reduced view ranges of SPGs
  • Vehicles:
  • Added the following French vehicles:
  • FCM 36: tier II light tank
  • Renault R35: tier II light tank
  • Somua S35: tier III medium tank
  • SARL 42: tier IV medium tank
  • Renault G1: tier V medium tank
  • AMX 30 1er prototype: tier IX medium tank
  • AMX 30 B: tier X medium tank
  • Reworked the following vehicles in HD quality: IS-4, E 100, JagdPz E 100, Pz.Kpfw. IV Ausf. H, ELC AMX
  • Fixed issues with damage model of the Stuart I
  • Reduced the view range of artillery
  • Rebalanced some vehicles
  • Added the following vehicles to the in-game Store:
  • AMX Chasseur de char (46), Tier VIII French medium tank
  • ST-A2, Tier VIII Japanese medium tank
  • Added to Premium Shop: T-54 first prototype, tier VIII U.S.S.R. medium tank
  • Maps:
  • Added new map: Overlord
  • Improved the gameplay features of Live Oaks
  • Improved the effects on Karelia, Westfield, El Halluf, and Airfield
  • Fixed issues with the visual and damage models of some environmental objects
  • Reworked the visual models of some barricades on the Stalingrad map.
  • Changes to Vehicle Characteristics:
  • France:
  • AMX 105 AM mle. 47: View range reduced from 340 m to 290 m
  • Bat.-Chatillon 155 55: View range reduced from 370 m to 330 m
  • Bat.-Chatillon 155 58: View range reduced from 380 m to 340 m
  • Lorraine 155 mle. 51: View range reduced from 360 m to 330 m
  • Lorraine 155 mle. 50: View range reduced from 350 m to 320 m
  • AMX 13 F3 AM: View range reduced from 360 m to 310 m
  • AMX 13,105 AM mle. 50: View range reduced from 350 m to 300 m
  • Lorraine 39L AM: View range reduced from 330 m to 280 m
  • Germany:
  • Pz.Sfl. IVb: View range reduced from 340 m to 300 m
  • G.W. Tiger (P): View range reduced from 380 m to 340 m
  • G.Pz. Mk. VI (e): View range reduced from 320 m to 280 m
  • G.W. E 100: View range reduced from 400 m to 360 m
  • G.W. Panther: View range reduced from 370 m to 330 m
  • G.W. Tiger: View range reduced from 390 m to 350 m
  • Wespe: View range reduced from 330 m to 290 m
  • Grille: View range reduced from 350 m to 310 m
  • Sturmpanzer II: View range reduced from 340 m to 300 m
  • Sturmpanzer I Bison: View range reduced from 330 m to 290 m
  • Hummel: View range reduced from 360 m to 320 m
  • Great Britain:
  • Crusader 5.5-in. SP: View range reduced from 370 m to 330 m
  • Sherman Firefly: View range of the Sherman IC turret increased from 360 m to 370 m
  • U.S.:
  • M44: View range reduced from 360 m to 320 m
  • T92: View range reduced from 400 m to 360 m
  • M12: View range reduced from 370 m to 330 m
  • M40/M43: View range reduced from 380 m to 340 m
  • M37: View range reduced from 340 m to 300 m
  • M41 HMC: View range reduced from 350 m to 310 m
  • M7 Priest: View range reduced from 330 m to 290 m
  • T57: View range reduced from 320 m to 280 m
  • U.S.S.R.:
  • SU-122A: View range reduced from 340 m to 300 m
  • SU-14-1: View range reduced from 360 m to 330 m
  • Object 261: View range reduced from 390 m to 350 m
  • SU-26: View range reduced from 320 m to 280 m
  • SU-8: View range reduced from 350 m to 320 m
  • SU-5: View range reduced from 330 m to 290 m
  • S-51: View range reduced from 360 m to 330 m
  • Chat:
  • Updated all emoticons
  • Added the "Accept friend requests" setting. With this setting disabled, all incoming friend requests will be automatically declined
  • Improved the indicator of online contacts for colorblind players. With the "Colorblind mode" setting enabled, the "In battle" status will be displayed in purple instead of red
  • Added the ability to create, edit, and delete notes for contacts in your Contact list
  • Added a "Chat blocked" attribute. The attribute is displayed near the name of those players who are your mutual contacts and were banned by a moderator
  • Fixed a large number of issues with the interface of new Contact lists added in Update 9.6
  • Other:
  • Upgraded BigWorld to version 2.8.1
  • Reworked the display of hits and penetration marks on a vehicle
  • Reworked some effects of damage caused to game objects by shell hits
  • Fixed issues with text conditions of some Personal Missions
  • Fixed some issues with interface in the Stronghold mode
  • Fixed some minor issues with interface
  • Fixed an issue with the Motion Blur effect
  • Fixed some issues with the playback of replays
  • Fixed issue in calculation of penetration damage to vehicles' screens caused by HE shells - when it was considered that the shell penetrated the main armor and the event "internal explosion" was triggered, which could cause injury to all Crew members, although in this case only some Crew members should be injured
  • Added the ability to use Combat Reserves in Skirmishes of the absolute format
  • Added the ability to scale parts of the interface to provide support for higher resolution displays
  • Fixed issue with the aiming circle declining lower in Arcade aim than in the Sniper mode if the vehicle was standing on an inclined surface
  • Fixed track tension of HD vehicles in the Premium Garage

New in World of Tanks 9.6 (Feb 24, 2015)

  • Notable Features:
  • New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
  • Added the following vehicles to Premium Shop: STA-2, tier VIII Premium Japanese medium tank and AMX Chasseur de chars, tier VIII Premium French medium tank
  • Added the Panther mit 8,8 cm L/71, tier VIII Premium German medium tank to the in-game Store
  • New Combat Reserves in Stronghold mode: Artillery Strike and Airstrike
  • Changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
  • Added an option to change the qualification of Crew members
  • Reworked the chat Contact list (details below)
  • Rebalanced the view ranges of some tanks and tank destroyers
  • Added option to register and login via social networks
  • Note! At release, this option will only be available on NA servers, due to high potential load on game servers.
  • Maps:
  • Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
  • Improved the gameplay features on Mines
  • Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
  • Improved the gameplay in Team Battle mode for Himmelsdorf
  • Changed some types of barricades on Stalingrad
  • Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
  • Improved effects on Steppes, Mountain Pass, and Sand River
  • Fixed the issue with concealment not working for some bushes on Prokhorovka
  • Fixed the issues with visual and damage models for some environmental objects
  • Removed Dragon Ridge
  • Improved performance on Redshire
  • Changes to Vehicle Characteristics:
  • Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
  • Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog, T28 Concept, Achilles IIC
  • Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC, M2
  • Fixed visual model issues with Т-54 first prototype, Е 100, M4 Improved, T28 concept, Tiger P, Pz.III Ausf.K, Achilles IIC, Ferdinand, Löwe
  • Fixed damage model issues with Е 100, Löwe, Tiger P, Т-54 first prototype, M2, T95, AMX 50 B
  • USA:
  • T95E2: Repair cost reduced by 31%
  • M41 Walker Bulldog:
  • Increased reload times:
  • 76mm Gun M32 for the M41 turret from 3.8s to 4.5s
  • 76mm Gun T91 for the M41 turret from 3.1s to 3.3s
  • 76mm Gun T91E5 for the M41 turret from 34s to 38s
  • 76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
  • 76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
  • 76mm Gun T91 for the M41A1 turret from 3s to 3.3s
  • 76mm Gun T91E5 for the M41A1 turret from 32s to 36s
  • T37:
  • Decreased view range of the T41 pilot number 1 turret from 390m to 385m
  • Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
  • T71:
  • Reduced gun dispersions:
  • On move for the T71 suspension by 23%
  • On hull traverse for the T71 suspension by 23%
  • On move for the T71A1 suspension by 25%
  • On hull traverse for the T71A1 suspension by 25%
  • Reduced aiming times:
  • 76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
  • 76mm Gun T185 for the T71 turret from 2.3s to 2.1s
  • T21:
  • Reduced gun dispersions:
  • On move for the VVSS T48M1A1 suspension by 12%
  • On hull traverse for the VVSS T48M1A1 suspension by 12%
  • On move for the VVSS T48M1A2 by 14%
  • On hull traverse for the VVSS T48M1A2 suspension by 14%
  • QF 6-pdr Mk. III gun from 0.43m to 0.41m
  • 75mm Gun M3 from 0.46m to 0.44m
  • 76mm Gun M1A1 from 0.43m to 0.41m
  • Increased crossing capacities:
  • VVSS T48M1A1 suspension on solid terrain by 10%
  • VVSS T48M1A1 suspension on medium terrain by 8%
  • VVSS T48M1A1 suspension on soft terrain by 10%
  • VVSS T48M1A2 suspension on solid terrain by 11%
  • VVSS T48M1A2 suspension on medium terrain by 10%
  • VVSS T48M1A2 suspension on soft terrain by 12%
  • Reduced reload times:
  • 75mm Gun M3 for the T21 turret from 3.8s to 3.5s
  • 76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
  • 76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
  • 76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
  • Hit points from 590 to 600
  • T110E3: Reduced view range from 400m to 390m
  • T110E4: Reduced view range from 400m to 390m
  • T67:
  • Reduced view range of the T49 turret from 350m to 320m
  • Reduced view range of the T67 turret from 370m to 340m
  • M8A1: Reduced view range from 370m to 320m
  • T40: Reduced view range from 400m to 310m
  • T82: Reduced view range from 370m to 300m
  • T29: Increased view range of the T123 turret from 330m to 350m
  • USSR:
  • Т-54 lightweight:
  • Increased crossing capacities:
  • Т-54 ltwt. suspension on soft terrain by 12%
  • T-54 enhanced ltwt. version suspension on medium terrain by 11%
  • T-54 enhanced ltwt. version suspension on soft terrain by 14%
  • Reduced reload times:
  • 100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
  • 100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
  • Reduced aiming times:
  • 100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
  • 100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
  • Reduced dispersions:
  • 100mm D-10Т gun on turret traverse by 33%
  • 100mm D-10Т mod. 1945 gun on turret traverse by 33%
  • Increased hit points from 1,200 to 1,250
  • МТ-25:
  • Reduced reload times:
  • 45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
  • 45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
  • 37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
  • 45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
  • 45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
  • 57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
  • Reuced aiming times:
  • 45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
  • 57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
  • 45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
  • Reduced dispersions:
  • 45mm 20K gun from 0.46m to 0.44m
  • 45mm 20K gun from 0.46m to 0.44m
  • Object 263: Reduced view range from 410m to 390m
  • Object 268: Reduced view range from 400m to 370m
  • Object 704: Reduced view range from 390m to 360m
  • ISU-152: Reduced view range from 370m to 350m
  • SU-85B: Reduced view range from 390m to 310m
  • SU-76: Reduced view range from 350m to 290m
  • Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
  • Germany:
  • Waffentrager auf E 100: Reduced view range from 420m to 380m
  • Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
  • Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
  • Pz.Sfl. IVc: Reduced view range from 380m to 340m
  • Aufklarungspanzer Panther:
  • Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
  • Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
  • Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
  • Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
  • Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
  • Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
  • Jagdpanzer E 100: Reduced view range from 400m to 390m
  • Nashorn: Reduced view range from 390m to 360m
  • Jagdpanther II: Reduced view range from 380m to 360m
  • Marder 38T: Reduced view range from 360m to 320m
  • Sturer Emil: Reduced view range from 400m to 370m
  • Marder II: Reduced view range from 350m to 310m
  • Jagdpanther: Reduced view range from 370m to 350m
  • Panzerjager I: Reduced view range from 330m to 300m
  • Great Britain:
  • FV215b (183): Reduced view range from 400m to 390m
  • Alecto: Reduced view range from 390m to 330m
  • Universal Carrier 2-pdr: Reduced view range from 330m to 300m
  • Valentine AT: Reduced view range from 360m to 320m
  • France:
  • AMX 50 Foch (155): Reduced view range from 400m to 380m
  • AMX 50 Foch: Reduced view range from 390m to 380m
  • S35 CA: Reduced view range from 400m to 340m
  • Renault UE 57: Reduced view range from 360m to 320m
  • Renault FT AC: Reduced view range from 330m to 300m
  • ARL 44:
  • Increased view range of the FCM F1 turret from 320m to 340m
  • Increased view range of the ARL 44 turret from 330m to 350m
  • China:
  • 59-16:
  • Reduced gun dispersions:
  • On move for the 131 suspension by 10%
  • On hull traverse for the 131 suspension by 10%
  • On move for the 131 model 2 suspension by 11%
  • On hull traverse for the 131 model 2 suspension by 11%
  • Reduced reload times:
  • 57mm 55-57FG gun for the 131 turret from 3s to 2.9s
  • 76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
  • 57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
  • 76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
  • 76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
  • Increased hit points with the 131 turret from 530 to 550
  • Increased hit points with the 131-1 turret from 580 to 590
  • WZ-132:
  • Reduced dispersions:
  • Gun dispersion on move for the WZ-131-1 suspension by 12%
  • Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
  • Gun dispersion on move for the WZ-132 suspension by 14%
  • Gun dispersion on hull traverse for the WZ-132 suspension by 14%
  • 100mm 59-100T gun on turret traverse by 14%
  • 100mm 59-100T gun from 0.39m to 0.38m
  • 100mm 60-100T gun on turret traverse by 14%
  • Reduced reload times:
  • 100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
  • 85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
  • 85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
  • 100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
  • 100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
  • 85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
  • 85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
  • Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
  • Increased hit points with the WZ-131-1 turret from 950 to 1000
  • Increased hit points with the WZ-132 turret from 1050 to 1150
  • WZ-131:
  • Reduced dispersions:
  • Gun dispersion on move for the WZ-131 suspension by 11%
  • Gun dispersion on hull traverse for the WZ-131 suspension by 11%
  • Gun dispersion on move for the WZ-131 model 2 suspension by 12%
  • Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
  • 85mm 56-85JT gun from 0.38m to 0.37m
  • 85mm 56-85JT gun from 0.38m to 0.37m
  • 100mm 59-100T gun from 0.39m to 0.38m
  • Reduced reload times:
  • 76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
  • 85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
  • 100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
  • 76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
  • 85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
  • 85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
  • 85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
  • Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
  • Increased hit points with the 132A turret from 800 to 820
  • Increased hit points with the 132B turret from 880 to 900
  • Gameplay:
  • Fixed an issue with the awarding of Naydin's Medal
  • System:
  • Optimized the display of some special effects
  • Fixed the flickering of transparent foliage
  • Fixed the visual stuttering of the game client with high latency
  • Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
  • Optimized the memory consumption in battle
  • Fixed some hang-ups and crashes of the game client
  • Interface:
  • Chat Contact List:
  • Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
  • Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
  • Added option to create/edit/delete custom groups in the Contact list
  • Added option to search for a contact in the Contact list (Note: will prove helpful to those who have many contacts in their list)
  • Added an option to rearrange contacts in your Contact list using drag-and-drop
  • Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
  • Rearranged the context menu actions and edited their text
  • Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
  • Changed the interface of the "Invitation to Tactical Unit" window
  • Added an option to send messages to all players who are online/offline, except to players in your Blacklist
  • Other Bugfixes and Changes:
  • Added option to login or registed in game client via social network servies
  • Added a "Remember Me" option on the login screen
  • Improved the interfaces of Gold exchange and experience conversion
  • Fixed the description of the Tank Sniper award
  • Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
  • Expanded the Executive Commander's Stronghold management permissions
  • Fixed some issues with interface and gameplay in Strongholds
  • Fixed some issues with interface in Personal Missions
  • Fixed some issues with functionality of the voice chat
  • Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
  • Fixed the "twitching" of the vehicle when viewing a replay
  • Fixed other issues with replay playback
  • Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies (postmortem mode)
  • Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged
  • Fixed the issues with the inability to go to the Garage tab when choosing the "Select a vehicle in the Garage" option

New in World of Tanks 9.6 Public Test (Jan 23, 2015)

  • These update notes are preliminary and do not contain full details of some vehicle characteristic changes. The detailed list of these changes will be provided in the final patch notes upon release.
  • Notable Features:
  • New HD quality vehicle models:
  • Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
  • Substantially changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
  • Added an option to change the qualification of crew members
  • Reworked the chat Contact list (details below)
  • Rebalanced the view range of some tanks and tank destroyers
  • Maps:
  • Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire
  • Improved the gameplay features on Mines
  • Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
  • Improved the gameplay in Team Battle mode for Himmelsdorf
  • Changed some types of barricades on Stalingrad
  • Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
  • Improved effects on Steppes, Mountain Pass, and Sand River
  • Fixed the issue with concealment not working for some bushes on Prokhorovka
  • Fixed the issues with visual and damage models for some environmental objects
  • Removed the Dragon Ridge map
  • Changes to Vehicle Characteristics:
  • Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
  • Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog
  • Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC
  • USA:
  • T95E2: Repair cost reduced by 31%
  • M41 Walker Bulldog:
  • Increased reload times:
  • 76mm Gun M32 for the M41 turret from 3.8s to 4.5s
  • 76mm Gun T91 for the M41 turret from 3.1s to 3.3s
  • 76mm Gun T91E5 for the M41 turret from 34s to 38s
  • 76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
  • 76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
  • 76mm Gun T91 for the M41A1 turret from 3s to 3.3s
  • 76mm Gun T91E5 for the M41A1 turret from 3s to 36s
  • T37:
  • Increased view range of the T41 pilot number 1 turret from 390m to 385m
  • Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m
  • T71:
  • Reduced gun dispersions:
  • On move for the T71 suspension by 23%
  • On hull traverse for the T71 suspension by 23%
  • On move for the T71A1 suspension by 25%
  • On hull traverse for the T71A1 suspension by 25%
  • Reduced aiming times:
  • 76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s
  • 76mm Gun T185 for the T71 turret from 2.3s to 2.1s
  • T21:
  • Reduced gun dispersions:
  • On move for the VVSS T48M1A1 suspension by 12%
  • On hull traverse for the VVSS T48M1A1 suspension by 12%
  • On move for the VVSS T48M1A2 by 14%
  • On hull traverse for the VVSS T48M1A2 suspension by 14%
  • QF 6-pdr Mk. III gun from 0.43m to 0.41m
  • 75mm Gun M3 from 0.46m to 0.44m
  • 76mm Gun M1A1 from 0.43m to 0.41m
  • Increased crossing capacities:
  • VVSS T48M1A1 suspension on solid terrain by 10%
  • VVSS T48M1A1 suspension on medium terrain by 8%
  • VVSS T48M1A1 suspension on soft terrain by 10%
  • VVSS T48M1A2 suspension on solid terrain by 11%
  • VVSS T48M1A2 suspension on medium terrain by 10%
  • VVSS T48M1A2 suspension on soft terrain by 12%
  • Reduced reload times:
  • 75mm Gun M3 for the T21 turret from 3.8s to 3.5s
  • 76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
  • 76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
  • 76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
  • Hit points from 590 to 600
  • T110E3: Reduced view range from 400m to 390m
  • T110E4: Reduced view range from 400m to 390m
  • T67:
  • Reduced view range of the T49 turret from 350m to 320m
  • Reduced view range of the T67 turret from 370m to 340m
  • M8A1: Reduced view range from 370m to 320m
  • T40: Reduced view range from 400m to 310m
  • T82: Reduced view range from 370m to 300m
  • T29: Increased view range of the T123 turret from 330m to 350m
  • USSR:
  • Т-54 lightweight:
  • Increased crossing capacities:
  • Т-54 ltwt. suspension on soft terrain by 12%
  • T-54 enhanced ltwt. version suspension on medium terrain by 11%
  • T-54 enhanced ltwt. version suspension on soft terrain by 14%
  • Reduced reload times:
  • 100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
  • 100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
  • Reduced aiming times:
  • 100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
  • 100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
  • Reduced dispersions:
  • 100mm D-10Т gun on turret traverse by 33%
  • 100mm D-10Т mod. 1945 gun on turret traverse by 33%
  • Increased hit points from 1,200 to 1,250
  • МТ-25:
  • Reduced reload times:
  • 45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
  • 45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
  • 37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
  • 45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
  • 45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
  • 57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
  • Reuced aiming times:
  • 45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
  • 57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
  • 45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
  • Reduced dispersions:
  • 45mm 20K gun from 0.46m to 0.44m
  • 45mm 20K gun from 0.46m to 0.44m
  • Object 263: Reduced view range from 410m to 390m
  • Object 268: Reduced view range from 400m to 370m
  • Object 704: Reduced view range from 390m to 360m
  • ISU-152: Reduced view range from 370m to 350m
  • SU-85B: Reduced view range from 390m to 310m
  • SU-76: Reduced view range from 350m to 290m
  • Т-34: Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
  • Germany:
  • Waffentrager auf E 100: Reduced view range from 420m to 380m
  • Rhm.-Borsig Waffentrager: Reduced view range from 400m to 360m
  • Waffentrager auf Pz. IV: Reduced view range from 410m to 370m
  • Pz.Sfl. IVc: Reduced view range from 380m to 340m
  • Aufklarungspanzer Panther:
  • Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
  • Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
  • Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
  • Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
  • Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
  • Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
  • Jagdpanzer E 100: Reduced view range from 400m to 390m
  • Nashorn: Reduced view range from 390m to 360m
  • Jagdpanther II: Reduced view range from 380m to 360m
  • Marder 38T: Reduced view range from 360m to 320m
  • Sturer Emil: Reduced view range from 400m to 370m
  • Marder II: Reduced view range from 350m to 310m
  • Jagdpanther: Reduced view range from 370m to 350m
  • Panzerjager I: Reduced view range from 330m to 300m
  • Great Britain:
  • FV215b (183): Reduced view range from 400m to 390m
  • Alecto: Reduced view range from 390m to 330m
  • Universal Carrier 2-pdr: Reduced view range from 330m to 300m
  • Valentine AT: Reduced view range from 360m to 320m
  • France:
  • AMX 50 Foch (155): Reduced view range from 400m to 380m
  • AMX 50 Foch: Reduced view range from 390m to 380m
  • S35 CA: Reduced view range from 400m to 340m
  • Renault UE 57: Reduced view range from 360m to 320m
  • Renault FT AC: Reduced view range from 330m to 300m
  • ARL 44:
  • Increased view range of the FCM F1 turret from 320m to 340m
  • Increased view range of the ARL 44 turret from 330m to 350m
  • China:
  • 59-16:
  • Reduced gun dispersions:
  • On move for the 131 suspension by 10%
  • On hull traverse for the 131 suspension by 10%
  • On move for the 131 model 2 suspension by 11%
  • On hull traverse for the 131 model 2 suspension by 11%
  • Reduced reload times:
  • 57mm 55-57FG gun for the 131 turret from 3s to 2.9s
  • 76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
  • 57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
  • 76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
  • 76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
  • Increased hit points with the 131 turret from 530 to 550
  • Increased hit points with the 131-1 turret from 580 to 590
  • WZ-132:
  • Reduced dispersions:
  • Gun dispersion on move for the WZ-131-1 suspension by 12%
  • Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
  • Gun dispersion on move for the WZ-132 suspension by 14%
  • Gun dispersion on hull traverse for the WZ-132 suspension by 14%
  • 100mm 59-100T gun on turret traverse by 14%
  • 100mm 59-100T gun from 0.39m to 0.38m
  • 100mm 60-100T gun on turret traverse by 14%
  • Reduced reload times:
  • 100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
  • 85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
  • 85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
  • 100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
  • 100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
  • 85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
  • 85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
  • Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
  • Increased hit points with the WZ-131-1 turret from 950 to 1000
  • Increased hit points with the WZ-132 turret from 1050 to 1150
  • WZ-131:
  • Reduced dispersions:
  • Gun dispersion on move for the WZ-131 suspension by 11%
  • Gun dispersion on hull traverse for the WZ-131 suspension by 11%
  • Gun dispersion on move for the WZ-131 model 2 suspension by 12%
  • Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
  • 85mm 56-85JT gun from 0.38m to 0.37m
  • 85mm 56-85JT gun from 0.38m to 0.37m
  • 100mm 59-100T gun from 0.39m to 0.38m
  • Reduced reload times:
  • 76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
  • 85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
  • 100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
  • 76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
  • 85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
  • 85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
  • 85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
  • Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
  • Increased hit points with the 132A turret from 800 to 820
  • Increased hit points with the 132B turret from 880 to 900
  • Gameplay:
  • Fixed an issue with the awarding of Naydin's Medal
  • System:
  • Optimized the display of some special effects
  • Fixed the flickering of transparent foliage
  • Fixed the visual stuttering of the game client with high latency
  • Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
  • Optimized the memory consumption in battle
  • Fixed some hang-ups and crashes of the game client
  • Interface:
  • Chat Contact List
  • Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
  • Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
  • Added option to create/edit/delete custom groups in the Contact list
  • Added option to search for a contact in the Contact list. (Note: will prove helpful to those who have many contacts in their list)
  • Added an option to rearrange contacts in your Contact list using drag-and-drop
  • Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
  • Rearranged the context menu actions and edited their text
  • Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
  • Changed the interface of the "Invitation to Tactical Unit" window
  • Other Bugfixes and Changes:
  • Added option to login or registed in game client via social network servies
  • Added a "Remember Me" option on the login screen
  • Improved the interfaces of Gold exchange and experience conversion
  • Fixed the description of the Tank Sniper award
  • Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
  • Expanded the Executive Commander's Stronghold management permissions
  • Fixed some issues with interface and gameplay in Strongholds
  • Fixed some issues with interface in Personal Missions
  • Fixed some issues with functionality of the voice chat
  • Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
  • Fixed the "twitching" of the vehicle when viewing a battle replay
  • Fixed other issues with battle replay playback

New in World of Tanks 9.5 (Dec 23, 2014)

  • New Content:
  • New branch of British vehicles:
  • M2 (tier II light tank)
  • Stuart I (tier III light tank)
  • Grant I (tier IV medium tank)
  • Sherman III (tier V medium tank)
  • Archer (tier V tank destroyer)
  • Sherman Firefly (tier VI medium tank)
  • Achilles IIC (tier VI tank destroyer)
  • Challenger/Avenger (tier VII tank destroyer)
  • Charioteer (tier VIII tank destroyer)
  • FV4004 Conway (tier IX tank destroyer)
  • FV4005 Stage 2 (tier X tank destroyer)
  • New Premium Vehicle: Panther mit 8,8 cm L/71 added to the Premium Shop.
  • New maps: Mittengard (for lower battle levels), Ghost Town (for Team Battles), Winterberg
  • Expanded minimap features: View vector, sector of fire (artillery only), display of vehicle names, display of point where vehicle was last spotted (see Settings/General menu)
  • Maps:
  • Severogorsk and Ruinberg on Fire maps removed
  • Some surface features fixed for the following maps: Fisherman's Bay, Mountain Pass, Windstorm
  • Fixed some gameplay issues on Stalingrad
  • Fixed issue with the ability to drive outside the boundaries of the Windstorm and Mountain Pass maps
  • Fixed some visual issues on Windstorm
  • Fixed issues with the visual and damage models of some environmental objects
  • Fixed some gameplay and visual issues on the Stalingrad map
  • Changes to Vehicle Characteristics:
  • FV215b (183) tank destroyer rebalanced: Armor protection of the rotating superstructure increased, traverse speed and crossing capacity decreased
  • Some issues with visual models fixed for the following vehicles: >Maus, IS-7, JagdPanther (gun sizes fixed), M4A3E8 Fury, КV-1S, Centurion Mk. 7/1, T95E2
  • Some issues with damage models fixed for the following vehicles: Maus, SU-14, T95E2
  • Issues with camouflage fixed for the following vehicles: Churchill I, Panther mit 8,8cm L/71, Sherman Firefly
  • Fixed color of the Achilles IIC tank destroyer icon
  • Damage of the Chinese 122mm Sha-bao-471 HE shell increased from 465 to 530
  • Fixed camo issues for the following vehicles: >Churchill I, Т-34-85M, Т-54 ltwt. Pz.Kpfw. IV Ausf. H, T-34, STA-2, M3 Lee
  • Object 907:
  • The UBR-412B AP shell will be replaced by the UBR-412PB APCR shell, increasing average shell penetration from 219 to 264 mm (this type of APCR shells is standard ammunition for other Tier X U.S.S.R medium tanks).
  • Adjusted the following characteristics of the D-54TS gun:
  • Aiming time reduced from 2.3 to 2 seconds.
  • Reload time reduced from 7.1 to 6.5 seconds.
  • Dispersion on the move reduced by 20%.
  • Gameplay:
  • Players will receive additional XP for damage caused to vehicles spotted by them, if the spotted vehicle is of higher tier than the player's vehicles (+10% for each tier of difference between the vehicles), but not more than 30%
  • Functionality of the minimap expanded. Added a view vector, sector of fire (artillery only), display of vehicle names, display of point where vehicle was last spotted
  • Warning for inaction in battle will now be issued only after three violations in a row (previously, the fine was imposed on the player immediately). Now the fine for inaction in battle will be imposed on the player only after the fourth violation
  • Graphics:
  • Fixed issues with visual models fixed for the following vehicles: Maus, JagdPanther (gun sizes fixed), M4A3E8 Fury, KV-1S, Centurion Mk. 7/1
  • Fixed issues with damage model fixed for the SU-14
  • Fixed brightness and color of tracks of some HD vehicle models
  • Fixed display of Emblems and Inscriptions on some vehicles
  • Fixed flickering of foliage in the sniper view mode
  • Fixed display of high-detail shadows of some objects on the low shadow quality preset
  • Fixed issue with a vehicle's own shadow not present in the sniper view mode
  • Fixed display of vehicle tracks when switching between the allied vehicles in the Postmortem mode
  • Fixed issue with multiple splashes appearing when a shell hits the water at an angle
  • Fixed flickering of vehicle markers on the minimap
  • Sound:
  • "End of reload" sound volume increased
  • Streaming of music and ambient sounds from the hard disk at zero volume level disabled
  • Interface:
  • Fixed some issues with interface and gameplay in Strongholds
  • Added option to use a War Department Reserve simultaneously with a Reserve from another structure.
  • Increased storage capacity of all structures from 10 to 1000 prepared Reserves.
  • Fixed incorrect functionality of the Special Instructions Reserve when receiving the same mission the second time.
  • Interface of the Special Battle window improved
  • Interface of the recurring awarding of the Mastery Badge changed
  • Improved display of Camouflage on vehicles when using the Improved Graphics preset
  • Effects of shells hitting the vehicle reworked
  • Condition text for the Arsonist, Demolition Expert, and Kamikaze awards changed
  • The Racer 2014 medal moved to the Special category
  • List of hints on the battle loading screen expanded
  • Fixed some minor issues with interface and text of several messages
  • Fixed issues with autosearch in the Team Battle mode
  • Fixed display of messages in the battle chat after rejoining the battle
  • Fixed calculation of the number of hits of external modules (tracks and the gun) in the post-battle statistics
  • Other Bugfixes and Changes:
  • Reduced game client memory consumption
  • System of game sound loading changed to reduce the number of in-battle freezes
  • Fixed some client hang-ups and crashes
  • Fixed freezes when displaying some special effects
  • Fixed issue with the capturing of screenshots in Windows upon pressing Print Screen or Alt+Print Screen with minimized WoT client
  • Unloading worldoftanks.exe from system processes after the client is closed
  • Fixed issue with vehicles not receiving the Elite status with all researched
  • Fixed issue with the vehicle model falling through the Garage floor
  • Fixed issue with the Platoon chat turning off upon disabling the battle chat in the Random Battle mode
  • Fixed issues with the Confederate medal not being awarded if the player only damaged the tracks of enemy vehicles
  • Fixed rare issue with the camera displacing to zero coordinates when switching between the allied vehicles in the Postmortem mode
  • Fixed issues with depression angle restrictions of critically damaged guns not working
  • Fixed issue with the inability to return a crew in the vehicle, if the crew members who had previously been sent to the Barracks filled the Barracks to capacity
  • Fixed some hang-ups and crashes of the game client
  • Reworked some effects of shells hitting the vehicle reworked
  • Fixed issues with vehicle freezes at the end of the battle
  • Fixed display of the battle interface in the Garage
  • Fixed issues with performance decrease when scrolling the list of missions on the personal missions screen
  • Performance on some PC configurations increased
  • Fixed issue with the inability to destroy objects with APCR and HEAT shells

New in World of Tanks 9.4 (Nov 6, 2014)

  • New Content:
  • Team Battle format changes (7/54 instead of 7/42, conditions of victory changed, etc.)
  • Major improvements and changes in Strongholds
  • New Stalingrad map
  • Vehicles only for supertest players:
  • Panther mit 8,8cm L/71 (Tier VIII German medium tank)
  • M56 Scorpion (Tier VIII U.S. tank destroyer)
  • Pz.Kpfw. II Ausf. D (Tier II German light tank)
  • Object 260 (Tier X U.S.S.R. heavy tank)
  • Т-55 NVA DDR (Tier IX German medium tank)
  • T28 concept (Tier VII U.S. tank destroyer)
  • StuG IV (Tier V German tank destroyer)
  • Maps:
  • The following maps were corrected and improved: Komarin, Malinovka, Airfield, Arctic Region
  • Improved performance on the Windstorm map
  • Changes to Vehicle Characteristics:
  • Fixed some issues with the visual models for the following vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee, Т37, LTTB, Ru 251, Centurion 7/1, КV-85, M5 Stuart, M3 Lee
  • Fixed issues with the damage models for the following vehicles: M24 Chaffee, KV-85
  • Display of Camouflage fixed for the following vehicles: Tiger II, E 100
  • Fixed incorrect designation of the Т67 tank destroyer turrets
  • Т-34-3: reload time reduced from 14.4 to 13.4s, dispersion on turret traverse reduced by 25%
  • AT 15A tank destroyer: durability increased from 850 to 1,050 points, maximum battle level lowered to 8
  • Т-54 lightweight: Fixed concealment coefficients
  • 122mm UOF-471BM shells: Damage increased from 465 to 530
  • Gameplay:
  • Changed conditions of damage caused by a torn-off turret
  • Incorrect functionality of ramming when the damage was caused not to the vehicle's side but to the armor on the underbelly (brushing side by side with the KV-5, etc.)
  • Misses for some series awards are now properly counted
  • Fixed condition for receiving the Ranger award
  • Graphics:
  • Fixed decrease in performance when displaying some vehicles in HD quality
  • Improved performance of shadow rendering and the quality of rendered shadows
  • Improved performance of frame rendering on most configurations slightly
  • Improved performance of some elements of the battle interface
  • Option to turn the triple buffering off/on is now available again in the Graphics settings menu
  • Fixed issue with graphical artifacts appearing upon screen resolution change
  • Fixed discrepancies between the visual and damage models for some environmental objects
  • Some effects of shells hitting various surfaces reworked
  • Fixed issues with the visual models for some environmental objects
  • Sound:
  • Improved sounds of vehicle destruction by ramming
  • Improved sounds of destruction of highly explosive objects
  • Fixed interruption in the playback of engine sounds when many vehicles stand close together
  • Interface:
  • Fixed display of the Clan icon in the Garage on screen resolutions greater than 1280 pixels horizontally
  • List of surnames of crew members expanded
  • Fixed issues with the text chat functionality in Tank Companies
  • Fixed display of the icon of the fifth crew member skill
  • Fixed some issues with interface and gameplay in the Strongholds mode
  • Fixed disproportion between the size of the markers and the minimap when zooming in
  • Reworked design of the Game Menu that appears upon pressing the Esc key
  • Fixed some issues with interface and gameplay in Strongholds mode
  • Improved backgrounds for some interface windows
  • Fixed some issues with interface in the Team Battle mode
  • Fixed functionality of voice chat after rejoining the battle
  • Fixed issues with the synchronization of data in an open battle statistics window
  • Allowed adding offline players to operational units, such as Platoons, Tank Companies, etc.
  • Disabled Chat in the Special Battle invitation window
  • Fixed ssues with excessively sharp border of dynamic shadows on inclined surfaces
  • Fixed minor issues with interface
  • Other Bugfixes and Changes:
  • Fixed issues with the server field resetting upon unsuccessful login attempt with "Auto" option selected (for example, if incorrect password is entered)
  • Fixed some issues with the playback of battle replays
  • Fixed some hang-ups and crashes of the game client
  • Fixed issue with the Platoon channel becoming blocked when creating a Platoon
  • Fixed issue with the Penalty for Desertion screen appearing when exiting the replay mode
  • Fixed freeze-up of the Tank Company search window when creating a Platoon
  • Fixed issues with vehicles being launched into the air when crossing some environmental objects
  • Fixed discrepancies between the visual and damage models for some environmental objects
  • Fixed hang-up of game client at the "Updating crew..." stage when returning to the Garage

New in World of Tanks 9.3 (Sep 25, 2014)

  • New Content:
  • New high-tier light tanks added:
  • U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII), T49 (tier VIII)
  • U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier VIII)
  • Germany: Spahpanzer Ru 251 (tier VIII)
  • Many new features for Strongholds mode in Clan Wars, including War Department and Legionnaires
  • Maps:
  • Murovanka fully reworked: Dimensions of the map increased from 800х800m to 1000х1000m; some gameplay features rebalanced
  • Fixed issues with landscape on Ruinberg
  • Changes to Vehicle Characteristics:
  • M24 Chaffee (tier V American light tank): fully rebalanced
  • Players who had previously researched the M24 Chaffee get 43,340 experience points for this vehicle
  • KV-1S (Soviet heavy tank) fully rebalanced; tier changed from VI to V
  • Previous model of the vehicle replaced with HD model
  • KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S
  • M46 Patton: Enhanced suspension module added
  • Pz.Sfl.V (tier VII German tank destroyer) renamed to Sturer Emil
  • Maximum battle level for the M6A2E1 reduced by 1
  • Increased suspension durability for tier V-VIII light tanks
  • Turrets of the T67 U.S. tank destroyer swapped
  • Germany:
  • Jagdpanther:
  • Vehicle's model is now in HD
  • Collision model improved
  • VK 36.01 (H):
  • Repair cost reduced by 24%
  • Great Britain:
  • FV304:
  • Traverse speed for FV304 suspension changed from 22 to 20
  • Crossing capacity for FV304 suspension on medium terrain reduced by 7%
  • Traverse speed for FV304 Mk. II suspension changed from 24 to 22
  • Dispersion on the move and hull traverse for FV304 Mk. II suspension increased by 6%
  • Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%
  • Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5s to 4.8s
  • Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6s to 8.9s
  • Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%
  • Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%
  • Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5s to 4.8s
  • Reload time for Q.F. 4.5-in. Howitzer changed from 12s to 13.5s
  • USA:
  • M18 Hellcat:
  • Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%
  • Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%
  • Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%
  • Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%
  • Dispersion on the move and hull traverse for M18 T69 suspension increased by 57%
  • Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%
  • Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%
  • Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%
  • Top reverse speed reduced from 20 km/h to 12 km/h
  • Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12%
  • Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to 8.5s
  • Dispersion for 90mm AT Gun M3 on turret traverse increased by 25%
  • M24 Chaffee:
  • Vehicle's model is now HD quality
  • Maxium battle level reduced to tier VIII
  • Traverse speed for T24 suspension changed from 42 to 40
  • Dispersion on the move for T24 suspension increased by 25%
  • Dispersion on hull traverse for T24 suspension increased by 25%
  • Crossing capacity for T24 suspension on solid terrain increased by 10%
  • Crossing capacity for T24 suspension on medium terrain increased by 8%
  • Crossing capacity for T24 suspension on soft terrain increased by 10%
  • Research cost for M24 suspension changed from 4,670 to 2,050
  • Traverse speed for M24 suspension changed from 46 to 42
  • Dispersion on the move for M24 suspension increased by 80%
  • Dispersion on hull traverse for M24 suspension increased by 80%
  • Crossing capacity for M24 suspension on solid terrain increased by 11%
  • Engine Twin Cadillac, Series 44T4 -- 296hp added
  • Engine Wright Continental R-975C4 -- 460hp added
  • Engine 2x 44E24 V-8 Cadillac -- 300hp removed
  • Engine Continental AOS-895-1 -- 500hp removed
  • Engine Wright Continental R-975C1 -- 400hp removed
  • Vehicle's cost changed from 687,550 to 405,000
  • Repair cost reduced by 61%
  • Top forward speed changed from 56 km/h to 77.2 km/h
  • Depression angle for 75mm Gun M6 changed from -10 degrees to -7 degrees
  • Reload time for 75mm Gun M6 for T24 turret changed from 4.0s to 3.8s
  • Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m
  • Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s
  • View range for M24 turret changed from 400m to 390m
  • Aiming speed from 75mm Gun M6 for M24 turret changed from 1.5s to 2s
  • Ammunition capacity for 75mm Gun M6 changed from 60 to 48 shells
  • 75mm Gun M17 added
  • 76mm Gun T94 removed
  • Level for M24 turret changed from VI to V
  • Cost of M24 turret changed from 15,500 to 12,100
  • Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s
  • Durability with T24 turret changed from 530 to 400 HP
  • Durability with M24 turret changed from 580 to 440 HP
  • M5 Stuart:
  • Vehicle's model is now HD quality
  • Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%
  • Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%
  • Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%
  • Traverse speed for VVSS T36E8 suspension changed from 45 to 42
  • Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%
  • Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%
  • Top forward speed changed from 58 km/h to 64.4 km/h
  • View range for M5 turret changed from 330m to 340m
  • Depression angle for 37mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees)
  • Ammunition capacity for 37mm Gun M6 changed from 147 to 123 shells
  • Dispersion on turret traverse for 37mm Gun M6 increased by 20%
  • 37mm Gun T16 added
  • 20mm Hispano-Suiza Birkigt Gun removed
  • Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s
  • View range for M5A1 turret changed from 370m to 360m
  • 75mm Howitzer M3 gun removed
  • Durability with M5 turret changed from 290 to 320 HP
  • T18:
  • Traverse speed for T18E1 suspension changed from 28 to 18
  • Crossing capacity for T18E1 suspension on solid terrain reduced by 43%
  • Crossing capacity for T18E1 suspension on medium terrain reduced by 29%
  • Crossing capacity for T18E1 suspension on soft terrain reduced by 7%
  • Traverse speed for T18E2 suspension changed from 30 to 22
  • Crossing capacity for T18E2 suspension on solid terrain reduced by 46%
  • Crossing capacity for T18E2 suspension on medium terrain reduced by 40%
  • Crossing capacity for T18E2 suspension on soft terrain reduced by 12%
  • Top reverse speed changed from 8 km/h to 6 km/h
  • Reload time for 75mm Howitzer M1A1 gun for T18T47 turret changed from 4.8s to 5.2s
  • Dispersion on gun traverse for 75mm Howitzer M1A1 gun increased by 12%
  • Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to 2.5s
  • Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%
  • Durability changed from 125 to 120 HP
  • T57 Heavy Tank:
  • Dispersion on the move for T97 suspension increased by 25%
  • Dispersion on hull traverse for T97 suspension increased by 25%
  • Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to 2.9s
  • Dispersion on turret traverse for 120mm Gun T179 increased by 29%
  • T69:
  • Cost of 76mm Gun T185 changed from 63,000 to 73,000
  • T71:
  • Cost of 76mm Gun T185 changed from 63,000 to 73,000
  • T92:
  • Dispersion on the move for T92 T80E1 suspension reduced by 11%
  • Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%
  • Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%
  • Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%
  • Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%
  • Dispersion on gun traverse for 240mm Howitzer M1 reduced by 3%
  • M6A2E1:
  • Maximum battle level reduced by one
  • M3 Lee:
  • Vehicle's model is now HD quality
  • Collision model improved
  • USSR
  • IS:
  • Aiming time for 100mm D-10T gun for IS-122 turret changed from 2.9s to 2.7s
  • Reload time for 100mm D-10T gun for IS-122 turret changed from 9.3s to 7.6s
  • Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m
  • Aiming time for 100mm D-10Т gun for IS-85 turret changed from 2.9s to 2.7s
  • Reload time for 100mm D-10T gun for IS-85 turret changed from 9.3s to 7.8s
  • Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m
  • ISU-152:
  • Vehicle's model in now HD quality
  • Collision model improved
  • KV-1:
  • Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650
  • KV-1S:
  • KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)
  • KV-85:
  • After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
  • The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
  • Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
  • The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun
  • Object 430:
  • Reload time for 100mm U-8TC gun for Object 430 turret changed from 6.9s to 6.4s
  • Dispersion on turret traverse for 100mm U-8TC gun reduced by 25%
  • Dispersion for 100mm U-8ТС gun changed from 0.35m to 0.38m
  • Т-34:
  • Vehicle's model is now HD quality
  • Collision model improved
  • IS-7:
  • Vehicle's model is now HD quality
  • Collision model improved
  • Transmission of the following vehicles will not be set on fire when hit by a shell:
  • U.S.S.R.: Object 263
  • Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I
  • U.S.A.: T28
  • Japan: Type 61, STA-1
  • U.K.: FV215b (183)
  • Durability of suspension increased for the following vehicles:
  • U.S.S.R.: MT-25
  • Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther
  • U.S.A.: M24 Chaffee, T21, T71
  • China: 59-16, WZ-131, WZ-132, Type 64
  • France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90
  • Gameplay:
  • Awards from the Battle Heroes category can now be obtained by multiple players
  • Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
  • Added bonus to Experience which rewards vehicle non-penetration/ricochet -- applicable only when an enemy shell hits the vehicle's hull (original trajectory of the shell must cross the hull), but does not reduce its HP
  • Reworked the mechanics of a shell's ricochet after it hit the vehicle: now it continues to move instead of disappearing
  • Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker
  • As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence
  • Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit the track
  • Added disciplinary penalties for the following instances of unsportsmanlike conduct: Inaction in battle, exiting the battle before vehicle is destroyed, self-destruction
  • Fixed stuttering when displaying some effects
  • Graphics:
  • New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther
  • Added explosion and burning effects for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes
  • Tier VIII-X vehicles with transmission in front are no longer set on fire when a shell hits the transmission
  • Improved effect of tracers on ricochet
  • Minor discrepancies between damage models and visual models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152
  • Fixed display of exhaust fumes for the M44 SPG
  • Fixed Issues with incorrect display of penetration marks on mantlets and guns of several vehicles
  • Fixed foliage display on medium and long distances with SLI enabled on Standard graphics setting
  • Fixed issue with the screen resolution reverting to its default setting after the game client's restart
  • Fixed issues with a tank's turret falling through the ground after being torn off fixed
  • Fixed issue when shell tracers were displayed on the opposite side of the vehicle after non-penetration
  • Fixed some issues with interface in Stronghold fixed
  • Fixed brief rotation of the vehicle upon its spotting in some cases
  • Fixed issue when upon spotting a vehicle, its tracks were displayed first followed by the vehicle itself
  • Minor bugs fixed in visual models of the following vehicles: Tiger I, M7,M103, SU-100
  • Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44
  • Fixed issue with the 120mm AT Gun T53 mantlet armoring on the T95 tank destroyer
  • Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction
  • Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther
  • Improved the effect of tracers upon ricochet
  • Sound:
  • Reworked sound filter inside the vehicle's turret
  • Optimized playback of sound effects
  • Interface:
  • Reworked design of the top panel in the Garage
  • Added information about quality of connection in the server selection menu
  • Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list
  • Reworked interfaces of battle mode selection, Platoon creation, and the Invite players screens
  • Fixed some issues with interface in the Team Battle mode
  • In battle results, statistics for penetrations after ricochets added
  • Other Bugfixes and Changes:
  • Fixed some memory leaks in battle
  • Fixed some crashes and hang-ups of the game client
  • Performance of the game client on some PC configurations improved
  • Video memory consumption reduced
  • Fixed issue when player could not file a complaint on an ally with reason "Inaction/Bot" in battle results window
  • Low performance when entering/exiting the Artillery mode fixed (was not included in iteration 1)
  • Fixed incorrect display of the effects of shells hitting the ground
  • Fixed incorrect display of allied vehicles' icons on long distances
  • Fixed incorrect calculation of record value for the "maximum destroyed per battle" parameter
  • Fixed discrepancy between the visual and collision models for some objects
  • Fixed flickering of client reticle when the vehicle is on an inclined surface
  • Fixed some minor issues with interface

New in World of Tanks 9.2 (Jul 30, 2014)

  • New Content:
  • New Strongholds mode for Clan Wars introduced
  • SU-85I Soviet tank destroyer (tier V, Premium) added to in-game shop
  • Maps:
  • Reworked version of the Prokhorovka map with improved ambiance details added -- now named Fiery Salient
  • Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg (Assault mode), El Halluf, Airfield, and Komarin
  • Some visual errors and bugs fixed for the following maps: Kharkov, Winter Himmelsdorf, Karelia, Abbey, Windstorm
  • Komarin map is now unavailable for high-tier battles (now available for tiers I-VIII only)
  • Ruinberg on Fire map is now unavailable for Team Battles
  • Winter Himmelsdorf map is now unavailable for low-tier battles
  • Blizzard weather effects on the Kharkov map improved
  • Fixed glitch when a vehicle could be launched into the air upon interacting with some structures on the Pearl River map
  • Game performance on the Komarin map improved
  • Changes to Vehicle Characteristics:
  • Damage of the HVAP M93 Premium shell fired from 76mm Gun M1A1 and 76mm Gun M1A2 made equal to the damage from the guns' strandard shells (110 to 115). Previously the Premium shell dealt 5 points of damage less than the standard shell.
  • France
  • AMX 50 B:
  • Aiming time for 120mm SA46 gun for AMX 50 B turret changed from 3s to 2.5s
  • Germany
  • Aufklärungspanzer Panther:
  • Reload time for 7.5/5.5cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4s to 3.4s
  • Indien-Panzer:
  • Aiming time for 9cm Bordkanone gun for Indien-Panzer turret changed from 2.9s to 2.7s
  • Reload time for 9cm Bordkanone gun for Indien-Panzer turret changed from 7.5s to 7.2s
  • Leopard 1:
  • Reload time for 10.5cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9s to 8.7s
  • Leopard Prototyp A:
  • Reload time for 10.5cm L7A1 gun for Leopard Prototyp A2 turret changed from 14s to 13s
  • Aiming time for 9cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9s to 2.5s
  • Reload time for 10.5cm L7A1 gun for Porsche Standardpanzer turret changed from 12s to 11.1s
  • Rhm.-Borsig Waffenträger:
  • Reload time for 12.8cm Kanone 44 L/55 gun for Rhm.-Borsig Waffenträger turret changed from 10.9s to 11.5s
  • Waffenträger auf E 100:
  • Dispersion upon move for Waffenträger auf E 100 suspension increased by 25%
  • Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%
  • Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60s to 58s
  • Magazine quantity for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5
  • Waffenträger auf Pz. IV:
  • Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf Pz. IV für 12.8cm turret changed from 10.9s to 11.6s
  • Reload time for 12.8cm Kanone 44 L/55 gun for Waffenträger auf Pz. IV für 12.8cm turret changed from 10s to 10.6s
  • Reload time for 15cm Pak L/29.5 gun for Waffenträger auf Pz. IV für 15cm turret changed from 16s to 17s
  • Reload time for 15cm Pak L/38 gun for Waffenträger auf Pz. IV für 15cm turret changed from 16s to 17s
  • VK 45.02 (P) Ausf. B:
  • Armor of upper glacis plate changed from 170mm to 200mm
  • Armor of lower glacis plate changed from 150mm to 200mm
  • Armor of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm
  • StuG III Ausf. G:
  • Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg
  • Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg
  • Hull weight changed from 12,000kg to 15,140kg
  • Armor arrangement of StuG III Ausf. G brought in line with armor arrangement of real vehicles
  • Japan
  • Type 97 Te-Ke:
  • Repair cost decreased by 5%
  • U.K.
  • Churchill I:
  • Armor arrangement adjusted to be more accurate (minor changes)
  • FV215b (183):
  • Penetration of HESH Mk.1 shell for 183mm L4 gun changed from 275mm to 230mm
  • FV4202:
  • Reload time for 105mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3s to 8.6s
  • U.S.A.
  • M46 Patton:
  • Dispersion upon move for M46T80E1 suspension decreased by 7%
  • Dispersion on hull traverse for M46T80E1 suspension decreased by 7%
  • Dispersion upon move for M46T81 suspension decreased by 8%
  • Dispersion on hull traverse for M46T81 suspension decreased by 8%
  • Dispersion for 105mm Gun T5E1M2 on turret traverse decreased by 14%
  • Dispersion for 105mm Gun T5E1M2 changed from 0.42m to 0.4m
  • Dispersion for 105mm Gun T5E1M2 on turret traverse decreased by 17%
  • Dispersion for 105mm Gun T5E1M2 changed from 0.42m to 0.4m
  • M8A1:
  • Armor arrangement adjusted to be more accurate (minor changes)
  • U.S.S.R.
  • IS:
  • Armor arrangement adjusted to be more accurate (minor changes)
  • Object 263:
  • Reload time for 130mm S-70A gun for Object 263 turret changed from 11s to 10.7s
  • SU-100M1:
  • Reload time for 100mm LB-1C gun for SU-100M1 turret changed from 6.9s to 5.9s
  • SU-101:
  • Reload time for 100mm D-54S gun for Turret_1_SU-101 changed from 7.1s to 6.7s
  • Dispersion for 100mm D-54S gun changed from 0.36m to 0.35m
  • SU-122-54:
  • Reload time for 100mm D-54S gun for SU-122/54 turret changed from 6.8s to 6.5s
  • Dispersion for 100mm D-54S gun changed from 0.36m to 0.35m
  • Reload time for 122mm ?62-C2 gun for SU-122/54 turret changed from 10s to 9.2s
  • Dispersion for 122mm ?62-C2 gun changed from 0.36m to 0.35m
  • 44:
  • Reload time for 100mm LB-1 for ?-44-100 turret changed from 8.6s to 8.1s
  • Gameplay:
  • Historical Battles disabled for reworking
  • Medals earned for participating in Historical Battles will remain and be displayed as before
  • Progress for medals/achievements that were still incomplete will disappear
  • Six new awards added to Team Battle mode
  • Minor bugs fixed in the damage boxes for the following vehicles: ?32, IS, T54E1, M8A1, Object 430
  • Graphics:
  • Models of the following vehicles reworked in HD quality: IS, SU-100, StuG III Ausf. G, Churchill I
  • Minor bugs and defects fixed in visual models of the following vehicles: T-34-85, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, ISU-152, SU-122?, M18 Hellcat, M3 Lee, M8A1, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f), Tiger, Type 4 Chi-To
  • Display of HD vehicle models changed. Maximum quality HD textures will only be displayed for the player's vehicle
  • HD models and textures for all vehicles reworked for better display on medium and low graphics settings
  • Level of detail for HD vehicle models adapted for various drawing distances
  • Textures for some of the older vehicles' models improved
  • The red/green line in the Artillery mode reworked. Now, if a vehicle crosses the estimated shell's flight trajectory, the line turns red
  • Issue with vehicles twitching when turning on inclined surfaces fixed
  • Effect of vehicle's ammunition burnout added
  • Effect of ammunition explosion reworked
  • Some effects of shells hitting various surfaces reworked
  • Option to turn off foliage transparency between the camera and the player's vehicle added to the graphics settings menu (improves performance on low-end PC configurations)
  • Sound:
  • Sounds of vehicle explosions now vary depending on the vehicle's weight
  • Volume of tank firing reconfigured depending on the distance of the shot
  • Interface:
  • Current average damage percent for Marks of Excellence, displayed in a tooltip, changed from maximum to current damage
  • Other Bugfixes and Changes:
  • Crashes of the game client in some cases fixed
  • Glitch with a torn-off turret falling through the ground fixed
  • Some cases of desynchronization of the vehicle's position between the server and the client fixed
  • Some memory leaks when entering/exiting a battle fixed
  • Some bugs during battle playback fixed
  • Issue with trajectories of friendly artillery shots doubling in some conditions fixed
  • Glitch with all enemy vehicles appearing on the map at the end of a battle fixed
  • Issue with false notifications in some cases that the enemy vehicle is set on fire fixed
  • Incorrect sounds of turret rotation on some vehicles fixed
  • Red lines at the junction point of landscape textures, which appeared when using the old renderer with antialiasing on, fixed
  • Client hang-ups when loading a battle in rare cases fixed
  • Context menu of the tank carousel in the Garage changed to be consistent
  • Some errors in auto-detecting graphics settings fixed
  • Bugs in the order of switching between allies in the Postmortem mode fixed
  • Issue with Auto-Aim targeting too low, below the underbelly of a vehicle, fixed
  • Minor interface bugs fixed

New in World of Tanks 9.1 (Jun 17, 2014)

  • New Content:
  • New Map: Kharkov
  • New Historical Battles
  • Maps:
  • Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm and Northwest
  • Chances of getting the Ruinberg on Fire map reduced
  • Minor defects on certain maps fixed
  • Changes to Vehicle Characteristics:
  • Upper limit for the range of battles for tier IV VII light tanks reduced
  • Post-fire visibility factor for all tank destroyers (except Premium vehicles) brought in line (mainly increased) with the factors for the same guns on other types of vehicles
  • Damage with UBR-354KA shell fired by 76mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (bug with Premium shell dealing 5 more points of damage than the standard shell fixed)
  • VK 28.01:
  • Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%
  • Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%
  • Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%
  • Crossing capacity for VK 28.01 verstärkteketten suspension on solid terrain increased by 22%
  • Crossing capacity for VK 28.01 verstärkteketten suspension on medium terrain increased by 20%
  • Crossing capacity for VK 28.01 verstärkteketten suspension on soft terrain increased by 11%
  • Maximum forward speed changed from 60 km/h to 68 km/h
  • M4 Sherman:
  • Aiming time for 105 mm M4 gun changed from 2.3 secs to 2.5 secs
  • Reload time for 105 mm M4 gun changed from 8 secs to 9 secs
  • A-20:
  • Two upper battle levels removed
  • MT-25:
  • Crossing capacity for MT-25 suspension on solid terrain increased by 12%
  • Crossing capacity for MT-25 suspension on medium terrain increased by 11%
  • Crossing capacity for MT-25 suspension on soft terrain increased by 6%
  • Crossing capacity for MT-25 reinforced suspension on solid terrain increased by 14%
  • Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%
  • Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%
  • V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.)
  • Gameplay:
  • The Battle of Kursk and Battle of the Bulge Historical Battles have been removed
  • Five new awards introduced for Artillery: Rock Solid, Counter-Battery Fire, Gore's Medal, Cold-Blooded, and Stark's Medal
  • New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man's Land
  • Conditions for Billotte's Medal, Bruno's Medal, and Tarczay's Medal clarified
  • The Operation Nostalgia (Karl) award moved from the Commemorative Tokens category to the Special category
  • Conditions for the Armored Fist award changed: it is now granted even if the player's vehicle was destroyed
  • Conditions for the Tactical Genius award changed: it is now always granted if the conditions are fulfilled
  • Crew members can be trained for skills and perks even if the vehicle is damaged
  • Graphics:
  • Minor visual problems with textures and models for a large number of vehicles fixed.Minor visual problems with textures and models for certain objects on maps fixed
  • Destruction effects for certain objects fixed
  • Minor bugs in damage models of Valentine II and Pz.Kpfw. 38 (t) fixed.Effects of exhausts for all vehicles have been reworked
  • Emblem location on certain vehicles has been fixed.Marks of Excellence (rings, stars, etc. depending on the nation) on guns, for damage caused, has been added
  • "Sliding" of a flown-off turret from tank hull implemented
  • Collision of a flown-off tank turret with surface now depends on the surface type
  • Dynamic FoV option added.
  • Certain settings in the Graphics tab rearranged
  • Support for 5:4 aspect ratio displays with the appropriate resolution added
  • Start time for display of tracer effects changed
  • Sound:
  • FMOD sound library updated
  • Gunfire sounds now muffled in Sniper mode (from the turret)
  • Different tonal characteristics added to gunfire sounds, depending on the side from which the gunfire is heard (front or back of the gun, etc.)
  • Sounds of turret traverse and the shell cartridge ejection after fire have been added. This is clearly heard in Sniper mode or at maximum camera zoom to the turret
  • Distance at which sounds are heard increased from 300 m to 600 m
  • Tracer sounds (when tracer flies by you) reworked
  • Vehicle destruction sound reworked based on feedback from players
  • Interface:
  • Online/Offline status of a friend in the chat window will now be correctly displayed regardless of which server your friend is using
  • Maximum number of characters in chat messages in the Garage increased to 512
  • In the Summary Tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed
  • Corrections and improvements affecting the interface in Team Battles have been implemented
  • Added the display of the time period for Historical Battles
  • Dialogue windows for confirming changes in Graphics settings changed
  • In Tank Company Battles, it is no longer possible to start a battle without a Commander
  • Display order of parameters in the Summary tab of the Achievements window changed
  • The Gametrix JetSeat (accessory) settings section moved from the General tab to a new settings tab
  • License agreement is now displayed after login, before loading the Garage
  • Other Bugfixes and Changes:
  • Certain game client crashes and hang-ups fixed
  • "Shaking" of tracks when switching between HD vehicles in the Garage fixed
  • Certain bugs and defects in the Graphics settings window fixed
  • Issue with excessive load on video card caused by minimized game client fixed
  • Certain bugs during battle playback fixed
  • Certain bugs in the missions interface fixed
  • Issue when in certain cases ricochet effect was displayed on penetrating armor fixed
  • Vehicles burning effects optimized for better performance
  • Issue with in-battle equipment icons displacement fixed
  • Issue with incorrect display of tracers fixed (when they could fly through a vehicle past the point where a shell collides with the vehicle)
  • Camera behavior in Arcade mode in certain cases fixed
  • Issue with increased map loading time when graphics settings are set to low fixed
  • Fixed issue with a short-term drop in performance upon switching to Sniper mode, when terrain quality is not set to maximum
  • Drop in performance when firing automatic guns fixed
  • Issue with occasional absence of effects and messages when a shell hits a tank fixed
  • Issue with dispersion increasing when changing from and to Artillery mode with the right mouse button pressed, fixed
  • Certain errors in Postmortem mode when switching between allies fixed
  • Quality of basic Emblems for nations improved

New in World of Tanks 9.0 (Apr 18, 2014)

  • New Content:
  • New game mode: Historical Battle: Face off as specific nations and vehicles in battles based on real conflicts. The following historical battles are available: Battle of Kursk, Battle of the Bulge, and Operation Spring Awakening
  • "HD" tank models: Available for a select number of vehicles for the time being. See Graphics section
  • New German vehicles: Pz.Kpfw. IV Ausf. A (tier III medium tank); Pz.Kpfw. IV Ausf. D (tier IV medium tank); StuG III Ausf. B (tier IV tank destroyer)
  • New Russian tank destroyer: The SU-85I is being added to the roster of Soviet vehicles. This Premium vehicle joins the battle at tier V. Initially, this vehicle will only be available directly from the Premium Shop
  • Maps:
  • Performance drop on the Widepark map fixed
  • Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass, and Severogorsk maps modified and reworked for better gameplay experience
  • Changes to Vehicle Characteristics:
  • Penetration of the AP W Mk. 1 shells intended for 15 mm Machine Gun BESA changed from 25mm to 27mm
  • USA
  • M2 Light Tank
  • Rate of fire per shell container forthe Browning MG caliber .50 HB, M2 gun increased by 22%
  • Penetration of the AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22mm to 27mm
  • T7 Combat Car
  • Maximum reverse speed changed from 16 to 20 km/h
  • Maximum forward speed changed from 38.6 to 56 km/h
  • Rate of fire per shell container for Browning MG caliber .50 HB, M2 gun increased by 22%
  • Ammunition capacity of Browning MG caliber .50 HB, M2 gun changed from 1,100 to 1,350 shells
  • Penetration of AP M2 shells intended for Browning MG caliber .50 HB, M2 changed from 22 mm to 27 mm
  • Germany
  • Pz.Kpfw. IV
  • Side screens added
  • Maybach HL 108 TR engine removed
  • Repair costs decreased by 3%
  • Maximum forward speed changed from 48 to 40 km/h
  • Ammunition capacity of 10,5 cm Kw.K. L/28 gun changed from 42 to 59 shells
  • Gun depression of 10,5 cm Kw.K. L/28 changed from -7 to -5 degrees
  • Gun depression of 7,5 cm Kw.K. 40 L/43 changed from -8 to -7 degrees
  • Gun depression of 7,5 cm Kw.K. 40 L/48 changed from -8 to -6 degrees
  • 5 cm Kw.K. 39 L/60 gun removed
  • 7,5 cm KwK 37 L/24 gun removed
  • View range of the first turret changed from 330 to 340 m
  • Hit points with the second turret changed from 460 to 480
  • Hit points with the first turret changed from 420 to 440
  • Misc.
  • Suspension performance issue for improved vehicles fixed
  • Armor of the following vehicles reworked: ?-54, ?-34-85, ?103, Tortoise, Centurion 7/1
  • Names of Pz.Kpfw. IV and StuG III changed to Pz.Kpfw. IV Ausf. H and StuG III Ausf. G, respectively
  • Minor dimensional changes introduced to: P?nzerjager I, Panzer I, and Sturmpanzer I
  • Gameplay:
  • Random battles in Confrontation mode removed
  • Achievements / Medals
  • New awards added in Team Battles: Fighting Reconnaissance, God of War, Will-to-Win Spirit, Crucial Shot, and For Tactical Operations
  • Conditions for Steel Wall award changed
  • Graphics:
  • The following vehicles were reworked with higher-quality models:
  • 34-85
  • Panther
  • Tiger I
  • Maus
  • M4 Sherman
  • M18 Hellcat
  • M103
  • Tortoise
  • Centurion 7/1
  • Implemented tank turrets flying off when ammo rack is destroyed
  • New Graphics settings window added
  • Auto-detect system for graphics settings reworked
  • An option added to reduce game scene resolution while keeping GUI resolution unchanged ('Dynamic Resolution' option in graphics settings)
  • Field-of-View (FOV) configuration option added
  • Option added for setting color filters intensity
  • Option added for setting screen refresh rate
  • New full screen effect in Sniper mode added (can be disabled in Settings)
  • Draw quality of decals and motion blur effect optimized
  • Significant performance issue after enabling track traces fixed
  • Display of shadows on flora at medium and high settings fixed
  • Interface:
  • All music remastered
  • Input language indicator added to login screen
  • Vehicles tab in Service Record window reworked and corrected
  • Statistics tab in Service Record window reworked
  • In after-battle statistics, Potential damage replaced with Damage blocked by armor
  • Voice Chat malfunctions fixed
  • Replays
  • Visual depiction of Dispersion Indicator during battle playback fixed
  • Minor bugs during battle playback fixed
  • Certain bugs with rewinding/fast-forwarding during battle playback fixed
  • Other Bugfixes and Changes:
  • Issue with artillery shells landing out of aiming circle in artillery mode fixed
  • Issue with artillery shells exploding in midair fixed
  • Issue with game client hanging up on exit fixed
  • Game client performance on some PC configurations improved
  • Notification and invitation windows when in the Garage fixed
  • Table displaying tiers of vehicles in queue removed
  • “Ammunition is empty” message added when pressing F8 after running out of shells
  • Auto-Aim point selection system changed
  • Draw quality of large lists of vehicles in Missions window optimized
  • Number of complaints per day increased from 5 to 10
  • Some complaint types changed
  • Minor bugs in Missions window fixed
  • Audio interruptions during automatic gun fire fixed
  • Issues with track traces disappearing and flickering fixed
  • Occasional issue with shells hitting vehicles without sound effect fixed
  • Uncontrolled relocations of destroyed vehicles fixed
  • Issue with spinning wait icon being displayed every minute while in the Garage fixed
  • Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to 0.8.11 release fixed
  • Issue with amount of experience displayed in tooltips for researched vehicle or module fixed
  • In Vehicles statistics tab, fixed display of statistics on awards obtained in Team Battles
  • Issue with occasional delayed awarding or not awarding Abrams' Medal fixed
  • Win percentage rounding fixed
  • Fixed issue with connection to voice chat of training room upon client relaunch
  • Draw quality issue with tracer outside shell trajectory fixed
  • Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints
  • Issue with after-battle saving of distance from camera to player's vehicle fixed
  • High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs)
  • Performance issue with Tank Company filter by Commander's name fixed
  • Mistakes in descriptions of certain awards corrected
  • Gunshot effects supplemented with dynamic lighting sources
  • Volume of tank engine and suspension sounds reconfigured
  • Effects of dust raised by gunfire debugged
  • Gunfire effects for certain tanks fixed

New in World of Tanks 0.8.11 (26/03/2014) (Mar 27, 2014)

  • Fixed issue with artillery vehicles firing shells that did not actually appear

New in World of Tanks 0.8.11 (Feb 17, 2014)

  • New Content:
  • New game mode: “Confrontation," where teams are balanced by nations (USSR vs. Germany; USA vs France, etc.)
  • New map: “Windstorm,” a 1000x1000m European city map during winter
  • Maps:
  • Various game elements were fixed on the following maps: Erlenberg, Redshire, Highway, Northwest
  • "Port" map completely removed
  • Fixed a bug with entering inside of the building near the cap area in Himmelsdorf (Encounter mode)
  • Performance improved on Hidden Village, Fisherman’s Bay, Serene Coast, Severogorsk and Ensk
  • Excessive brightness of some effects fixed on several maps
  • Fixed inconsistencies between visual model and damage model for a number of buildings and objects
  • Fixed blinking effects from tank tracks on winter maps
  • "Sacred Valley" map removed from random battles
  • New map variations:
  • “Ruinberg on Fire” – Rainy version of Ruinberg blanketed in fire
  • “Winter Himmelsdorf” – Winter-themed version of Himmelsdorf
  • Changes to Vehicle Characteristics:
  • Reworked the model of T-54
  • Increased the price of Object 140
  • AMX 50 Foch (155):
  • Engine Maybach HL 295 F (1200 h.p.) replaced with Saurer (1000 h.p.)
  • Damage caused by AP-T T368 gun 155mm AC SA58 changed from 850 to 750
  • Damage caused by HEAT T267 gun 155mm AC SA58 changed from 850 to 750
  • Penetration value of the HEAT T267 shells (155mm AC SA58 gun) changed from 408mm to 395mm
  • WT E-100:
  • Traverse speed of the WT E-100 suspension changed from 30 to 26
  • Turret traverse dispersion of the 12,8 cm Kanone L/61 increased by 212%
  • Turret traverse dispersion of 15 cm Pak L/38 gun increased by 75%
  • Turret traverse speed of WT E-100 changed from 24 deg/sec to 22 deg/sec
  • Durability decreased by 200 hit points
  • T110E3:
  • Reloading speed of the 155mm AT Gun T7E2 gun changed from 18.3 sec to 17 sec.
  • Damage caused by the AP M111E1 (155mm AT Gun T7E2) changed from 850 to 750
  • Damage caused by the APCR M112E1 (155mm AT Gun T7E2) changed from 850 to 750
  • T110E4:
  • Reload speed of 155mm AT Gun T7E2 changed from 21 sec. to 19.5 sec.
  • Damage caused by AP M111E1 (155mm AT Gun T7E2) changed from 850 to 750
  • Damage caused by APCR M112E1 (155mm AT Gun T7E2) changed from 850 to 750
  • Object 268:
  • Traverse speed of the Object 268 changed from 30 to 28
  • Dispersion during movement increased by 11%
  • Dispersion caused by suspension traverse increased by 11%
  • Max reverse speed changed from 18 km/h to 15 km/h
  • Reloading speed of 152mm ?64 gun changed from 17 sec. to 16.5 sec.
  • Damage caused by UBK551M (152mm M64 gun) changed from 850 to 750
  • Penetration value of shells UBK551M (152mm M64 gun) changed from 450mm to 395mm
  • Damage caused by UBR551M (152 ?? ?64 gun) changed from 850 to 750
  • Vehicle profitability changes:
  • T-34-3 profitability increased by 10%
  • profitability increased by 10%.
  • FCM 50 t profitability increased by 5%
  • Lorraine 155 mle. 50,profitability increased by 5%
  • G.W. Panther profitability increased by 5%
  • Löwe profitability increased by 5%
  • VK 20.01 (D) profitability increased by 10%
  • VK 28.01 profitability increased by 10%
  • VK 30.01 (D) profitability increased by 10%
  • Sexton I profitability increased by 10%
  • M12 profitability increased by 3%
  • M6A2E1,profitability increased by 8%
  • T34 profitability increased by 5%
  • profitability increased by 5%
  • profitability increased by 5%
  • Conqueror Gun Carriage profitability decreased by 10%
  • Object 140 repair cost increased by 25%
  • Other Bugfixes and Changes:
  • Size bugs of Type 59, T-54, WZ-120, Nashorn fixed
  • Balance weight for Artillery vehicles reduced by 10%
  • Fixed low point of drowning for M44 Artillery
  • For the sake of unified display, we changed details in the following American vehicles' damaged suspension models: T29, T32, T34, M37, M41, Chaffee, Pershing, T92, Hellcat, M4A2E4, M46 Patton, M103, T57, T110E5, T26E4, T110E4, T110E3, M44, M53/M55, T69, M60
  • Fixed errors in visual models for the following vehicles: Chaffee, KV-1S, Lorraine 40 t, Type 3 Chi-Nu
  • Fixed gun models on M48A1 Patton and Conqueror
  • Fixed issues in WZ-120 camouflage patterns
  • In order to decrease tier VIII vehicle waiting time, removed 12-battle level from MM distribution
  • Added new group operations with crews (e.g., retraining the whole crew and returning the whole crew on the tank)
  • Added possibility to turn off battle chat, which will hide only custom chat text messages, while showing 'Attention on minimap' and fast commands.
  • Added possibility to see the history of battle chat
  • Added voice-over for British crews
  • Added new compensation and penalty system for damaging and/or killing allies
  • Added a more easy-to-notice 'Fire' icon, made in the same style as drowning icon
  • Added possibility to disable the display of the tank that killed the player
  • Fixed many errors & made general improvements to 'Battle Missions' window
  • Added button which leads to tank statistics directly when right-clicking on a tank in the Garage
  • In research and tank research trees, added button which will open selected tank in Garage
  • Added possibility to activate 'Fire Extinguisher' consumable, if present, by clicking on the fire icon in the bottom left side of the screen.
  • In post-mortem results, platooned tanks will be displayed first by right-clicking and only after the rest of the team
  • Added reloading time for standard reloading message
  • Added new markers and indicators to reticle settings
  • Fixed the disappearance of achieved mastery badges
  • Fixed work of in-game voice chat in 'Team Battle'
  • Fixed some issues in 'Team Battle' interface
  • Fixed large performacne drop on some graphic settings during close display of some Japanese tanks
  • Change the principle of camouflage stocking: after purchase of camouflage patterns for Gold, it will remain and can be mounted for free again after use of other camouflage patterns
  • Added two new 'Battle Hero' achievements: 'Main Caliber' (credited for dealing the biggest amount of damage during the battle) and 'Sniper Tanker (credited for dealing the biggest amount of damage from distance not less than 300m during the battle)
  • 'Sniper' achievement moved to 'Special' category. They will still be displayed in 'Service Record', but there will be no possibility to receive a new one
  • Tank Sniper (replaces the Sniper Achievement):
  • Cause the highest damage in a battle at distances over 300 meters
  • Minimum 8 shots fired
  • Minimum 85% hit ratio
  • Minimum 80% of hits must cause damage (modules or HP)
  • Must cause more damage than the hit points of the vehicle used, at least 1,000 HP
  • Player must not hit an ally with a direct shotOnly awarded once per battle
  • Not available for SPGs
  • Random battles only
  • Main Caliber (new achievement):
  • Cause the highest damage in the course of a battle
  • Must be at least 20% of the enemy team’s total HP
  • Minimum of 1,000 damage caused
  • Player must not hit an ally with a direct shot
  • If two or more players have equal damage and equal claim to Main Caliber, the one with the highest experience earned from the match is awarded
  • Random Battles only
  • Added new unique achievements for the 'Team Battles': 'Genius for War' (100 times receive the biggest amount of XP in victorious battle), 'Armored Fist' (Destroy the enemy team losing not more than one vehicle), 'Tactical Breakthrough' (Win 3 times in a row, while part of a random team), 'King of the Hill' (Be the only battle survivor, driving a tank or TD) , 'Wolf Among Sheep' (100 times deal the biggest amount of damage in victorious battle)
  • Fixed the descriptions of some achievements
  • Added display of 'Mastery Badge' achievement for cases when player owns the Mastery Badge but completed its conditions again
  • Fixed nonworking display of depot, modules or equipment for tanks, which are not available in the game shop
  • Optimized 'Motion Blur' effect
  • In personal tanker record, added display of rates which influence the performance of the tanker
  • Reworked ricochet visual effects
  • Reworked visuals for 'Hero of Raisennai' medal
  • Reworked tankers badges of ranks for all nations
  • Fixed several issues with replay recording
  • Fixed some errors with replays playback
  • Fixed the display of speed when moving in reverse
  • Reset and generally decreased FOV for different resolutions and screen ratios
  • Added save of used camouflage pattern between sessions
  • Fixed some errors with UI sounds
  • Fixed non-working save of camera position after battle ends
  • Reworked sounds for falling trees
  • Naidin's medal added to the list of 'Courageous Defense' achievements
  • Fixed errors when changing graphical presets

New in World of Tanks 0.8.10 (Dec 27, 2013)

  • New Content:
  • Added Japanese Tech Tree:
  • Renault Otsu, tier I Light Tank. Credited to all registered players, with 100% trained crew and Garage slot
  • Type 95 Ha-Go, tier II Light Tank
  • Type 98 Ke-Ni, tier III Light Tank
  • Type 5 Ke-Ho, tier IV Light Tank
  • Chi-Ni, tier II Medium Tank
  • Type 97 Chi-Ha, tier III Medium Tank
  • Type 1 Chi-He, tier IV Medium Tank
  • Type 3 Chi-NU, tier V Medium Tank
  • Type 4 Chi-To, tier VI Medium Tank
  • Type 5 Chi-Ri, tier VII Medium Tank
  • STA-1, tier VIII Medium tank
  • Type 61 tier IX Medium Tank
  • STB-1, tier X Medium Tank
  • Added top-tier USSR Medium Tanks:
  • Object 430 Variant II, tier IX
  • Object 430, tier X
  • Japanese Premium Type 3 Chi-Nu Kai tank (tier V) added to the in-game shop
  • Chinese Premium 'Type 64' light tank (tier VI) added to the in-game shop
  • New map in Japanese setting: 'Hidden Village,' added for testing.
  • Some parameters: 1000x1000m large; spring setting with village in the valley
  • Gameplay Changes:
  • 'Port' map removed from Random battles
  • Reworked and/or fixed several gameplay moments on 'Karelia,' 'Mines,' 'El-Halluf,' 'Airfield' and 'Steppes' maps
  • 'Airfield,' 'Komarin,' 'Live-Oaks,' 'Siegfried line,' 'Sand River,' 'Serene Coast,' 'Swamp,' 'Tundra' maps added to Team Battle mode
  • Added possibility for AP and APCR shells to go through "small" objects: fences, benches, columns, etc. With object penetration, the final armor penetration parameter of the shell will be decreased and the object destroyed
  • Added +5% coefficient to XP received in 'Team Battle' game mode
  • Changed the way personal rating is calculated
  • Removed crediting of Battle Hero achievements, Epic Achievements, Commemorative Achievements, several medals and titles of Honour: 'Survivor,' 'Kamikaze,' 'Invincible,' 'Raider,' 'Bombardier,' 'Reaper,' 'Sharpshooter' from Tank Company battles
  • 'Ranger' moved to Epic Achievements and renamed to 'Naidin's Medal'
  • Graphics & User Interface:
  • For "Improved" graphics setting:
  • Reworked lighting on all maps: reset density, colors, brightness, and changed locations of light sources. Significantly increased texture accuracy
  • Fully re-worked fog
  • Added dynamic shadows from clouds
  • Added possibility to select one full-screen filter from predefined list -- filters vary by density, colors, and brightness settings
  • Reworked "bloom" effect
  • Added light ray effects and lenses on the sun
  • Added motion blur effect for movement
  • Significantly improved Battle Missions UI
  • Added information about current specials and discounts to the client
  • Improved and fixed small issues in 'Statistics' tab
  • Significantly improved and added several fixes to Team Battle UI
  • Added 'Save last replay' option, which stores replays of only the last battle and removes the previous one
  • In after-battle statistics, Credit and XP received for 'Honorable Resistance' is listed separate from regular XP and Credits received for the battle
  • Experience is now converted to Free XP according to the vehicle list order
  • Returned 'Last time player played a battle' to the 'Statistics' tab
  • Increased the draw distance preset for different settings: 'Low' settings will now have same preset as 'Very High' settings, while 'Minimal' reserve preset id similar to 'High' settings
  • Created a smoother zooming of camera per mouse scrolling in 'arcade' view
  • Changes to Vehicle Characteristics:
  • Fixed the shape of T69 and T54E1 turrets
  • Fixed the armor of 'IS-3' turret for WZ-111 model 1-4 tank
  • Fixed the model of frontal armour 'nose' of Lorraine 40t. tank
  • Fixed earlier drowning of German Rhm.-Borsig Waffenträger TD
  • Changed the longitude of 12.8cm Rhm.-Borsig Waffenträger. TD gun
  • Added welds and 'window' for reticle in Waffenträger auf E 100 hatch
  • Improved suspension quality for all tanks on IS and KV series (includes all modifications)
  • Fixed Object 140 turret armoring
  • Increased speed of Maus turret traverse by 2 degrees
  • Because of historical reasons, changed the characteristics of Lowe tank: top armoured plate thickness increased by 20mm, weight decreased by 2.5 tons, increased ammo storage to 40 rounds, increased gun inclination and declination angles.
  • Fixed small incorrect points of damage and visual models of Conqueror and Panzerjäger I vehicles
  • Fixed the longitude of E-50 guns, which was incorrect since the gun mantles rework
  • Changed the color tint for Chinese Premium tanks: Type 59, T-34-3, 112, Type 64
  • Fixed small issues with visual models of Rhm.-Borsig Waffentrager, Pz.Sfl. V, IS-6, StuG III, Object 416, AMX 50 B, M4 Sherman, T1 Heavy Tank.
  • Fixed incorrect size of Ferdinand TD
  • Returned possibility to repair turret turning mechanism for Waffentrager auf Pz. IV.
  • Added slot for second emblem to Panther II tank for both turrets
  • Added slot for second emblem to E-50 tank first turret
  • Fixed design of 76mm Gun M1A1 mounted on T1 Heavy Tank
  • China:
  • Type 2597 Chi-Ha:
  • Elevation angle for 45mm 20K changed from ? -21 to -20 degrees
  • Elevation angle for 57mm Gun Type 97 changed from ? -21 to -20 degrees
  • Traverse speed for Type 97 turret changed from 44 to 30.
  • Elevation angle for 4mm Gun Type 1 changed from ? -21 to -20 degrees
  • Traverse peed for Type 97-Kai turret changed from ? 46 to 30.
  • Note: We managed to get updated information about the Chi-Ha tank along with other Japanese models, so it was decided to make the parameters for both Chinese and Japanese versions similar.
  • WZ-111 model 1-4:
  • IS-3 turret armor values are made similar to IS-3
  • Note: Update 8.9 was known to include altered armor values according to newly revealed IS-3 schemes, so 8.10 will feature changes in the IS-3 turret for Chinese WZ-111 model 1-4.
  • Germany:
  • Löwe:
  • Upper side hull armor became thicker by 20mm (from 80mm to 100mm)
  • Weight reduced by 2.5 tons.
  • Ammo rack for 10.5 cm Kw.K. L/70 increased from 40 to 80
  • Elevation angle for 10.5 cm Kw.K. L/70 changed from -17 degrees to -38 degrees
  • Depression angle for 10.5 cm Kw.K. L/70 changed from 6 degrees to 8 degrees
  • Note: Exploring the claims from our community regarding the tank’s weight we have discovered that it didn’t correlate with real documentation. So the number of amendments includes weight decrease, hull armor corrections followed by ammo rack increase and elevation angles.
  • Maus:
  • Traverse speed for Maus turret changed from 14 to 16
  • Note: It's no secret that all the tanks in the game have higher traverse speed than they did in reality. When checking updated documentation, we revealed that Maus had this parameter lowered compared to other tank models.
  • USSR:
  • IS:
  • Ammo rack for 122mm D2-5? was changed from 26 to 28
  • Note: Ammo rack for the IS with 122mm was altered accordingly to historical data (28 shells).
  • Object 140:
  • After this tank was included in 8.8, we got lots of complaints from our users related to the thin front armor of its turret, making it too easy to penetrate. Previously there wasn’t enough data to deal with this issue. After we got additional data, the changes were applied. Now the armor has become tougher, even though the armor values remained the same.
  • The main amendments concern frontal projection – now the sloped forehead and side parts of the turret have values are closer to those for vertical surfaces. So generally, a shell hitting a sloped surface will have to travel through the armor width similar to vertical surface.
  • Other Bugfixes and Changes:
  • Fixed the placement of Pz.Kpfw V/IV emblems on the turret
  • Fixed the placing of emblems and inscriptions on AMX 50 B tank hull
  • Fixed rare cases of user settings on server not saving
  • Fixed performance drop at display of tank destruction message
  • Fixed voice chat turning off during leaving of the battle
  • Fixed the logic of the frag counter in the top part of the screen
  • Fixed rare issue when a round could fly through a tank without damaging it
  • Fixed display of tank outline while aiming near a destroyed tank
  • Fixed UI lagging caused by display of numerous UI elements simultaneously
  • Fixed uncontrolled turning of the camera when entering SPG mode while player's vehicle is hit
  • Fixed 'Average XP per battle' display in tank crew's personnel files
  • Fixed message of radio operator skill incompatibility in tooltip of IS-7 loader
  • Fixed incorrect cases of disconnecting player from server by 'spam_protection'
  • Fixed rare crash to desktop during map loading
  • Fixed rare issue with losing control of tank during battle
  • Fixed cases of loading current and not selected type of ammunition during reload of cassette.
  • Fixed rare issue with the lost statistics for some vehicles, which happened after 8.9 release
  • Fixed catapulting of small tanks during entering small size objects on 'Tundra' map
  • Fixed client freezing during start of battle recording while also minimizing/maximizing game window
  • Fixed pressed button freeze during simultaneous switching between windowed and fullscreen modes
  • Fixed fuzzy display of some achievements in 'Statistics' tab
  • Fixed small issues with 'Exterior' camouflage and emblem setting windows
  • Fixed different reaction when pressing Esc without focusing on a specific dialogue window

New in World of Tanks 0.8.9 (Nov 2, 2013)

  • New Game Mode: Team Battles
  • Battles for teams of up to 7 players with a balancing system based on the players' experience level and statistics.
  • Appreciation Gift:
  • As we want to thank you for your continuing support of World of Tanks and celebrate the winning of the Golden Joystick Award for the best online game 2013, we have added a T7 Combat Car (Tier II American Premium Light Tank) with a Garage Slot to all existing accounts. You will find it in your Garage when you update your game to version 8.9 and log in.
  • New German TD Research Line:
  • Marder 38T (Tier IV)
  • Pz.Sfl.IVc (Tier V)
  • Nashorn (Tier VI)
  • Pz.Sfl.V (Sturer Emil) (Tier VII)
  • Rhm.-Borsig Waffenträger (Tier VIII)
  • Waffenträger auf Pz.IV (Tier IX)
  • Waffenträger auf E 100 (Tier X)
  • New Premium Vehicles:
  • Added T-34-3 and 112 Chinese premium vehicles to the in-game shop
  • The following vehicles have been added to the Gift Shop:
  • Tier VI Chinese Light Tank Type 64
  • Tier V Japanese Medium Tank Type 3 Chi-Nu Kai
  • New Map ‘Northwest’:
  • North American map with a size of 1000x1000 metres and mixed landscape (hills, forests, buildings, open areas).
  • Map Improvements:
  • Fixed and rebalanced some parts of the 'Pearl River' map
  • Optimised 'Swamp' map performance
  • Optimised 'Erlenberg' map performance
  • Added encounter battle type to 'Erlenberg' map
  • Fixed bug causing vehicles to get stuck on 'Komarin' map bridge
  • Removed encounter game type from 'Mountain Pass' map
  • Fixes and Improvements:
  • New game mode "Team battles": battles for teams of up to 7 players with balancing based on players' experience level.
  • Re-worked the window of choosing the game mode.
  • Added 'Team Battle' sub-tab to the Service Record tab
  • Added possibility to change game server from garage window
  • Re-wrote descriptions of some achievements.
  • Added pop-up message on amount of battles, which displays amount of victories, losses and draws
  • Added possibility to remove horizontal stabilisation from the dynamic camera settings
  • In after-battle statistics 'Damage upon spotting' changed to 'Damage dealt with your assistance’
  • Returned old mechanics of storing battle camera position. Player will start the battle with camera positioned at the same angle with which they finished the previous battle.
  • Added reloading time indicator to reticles of all types, up to the millisecond
  • Removed 'turret traverse speed' from turretless SPG characteristics
  • Added 'Insults and provocation' variant in 'Reports' menu
  • Carousel moving speed returned to the state from 8.7 version
  • Removed the rule for HEAT shells that excludes ricochet if the shell's calibre exceeds the armour thickness by 3 or more times.
  • Deflection angle for HEAT shells changed from 80 to 85 degrees.
  • Fixed lags and freezes on systems, which used overclocked CPU
  • Fixed errors and improved design of pop-ups on medals in Statistics Record
  • Fixed impossibility to transform XP to Free XP on some elite vehicles
  • Fixed error in 'Battle Missions' window
  • Fixed impossibility to save 'Dynamic change of textures quality' setting on some accounts.
  • Fixed display of empty barracks window upon opening it.
  • Fixed switch of crew speech language in 'postmortem' mode with enabled 'national crew sounds'
  • Fixed 'freezes' in training rooms in some moments
  • In pop-up message on tank in game fixed incorrect display of improved ventilation effect in some cases
  • Fixed display of replay pop-up message in case of difference in client version
  • Fixed availability of improved graphics options in standard graphics mode
  • Fixed stop of battle replay recording after re-logging in during a battle
  • Removed 'Expert' and 'Engineer' achievements from upcoming medals
  • Fixed incorrect display of numbers in 'Kay' medal
  • Fixed some objects, which resulted in launching the vehicle into the air when moved on
  • Fixed display of 'Boelter' medal in list of unreceived achievements
  • Fixed turning off of FXAA antialiasing with turned-on standard graphics, if it was enabled in improved graphics settings
  • Fixed addition of previously purchased consumables to display of manual repair total sum
  • Fixed non-display of other players' statistics in some rare cases
  • Fixed display of vehicles that are not currently sold in the in-game shop, in the description of battle missions
  • Fixed impossibility to demobilise a crew member, who is trained on a tank that is currently not available in the Hangar
  • Removed flashing of 'Server' button in platoon/TC after clicking 'Ready' button
  • Fixed lack of 'Accelerate crew training' tick on some elite vehicles
  • Fixed rare cases of not working Team Killers and Team Damagers display in after-battle statistics
  • Fixed rare cases of impossibility to close information about player in after-battle statistics
  • Fixed rare cases of non-functioning separate voice chat in training rooms
  • Fixed rare cases of pop-ups in after-battle statistics with information regarding achievements received
  • Fixed rare cases of impossibility to type in platoon chat
  • Fixed rare cases of moving the gun up slightly while aiming at a nearby obstacle
  • Fixed incorrect storage of several settings in 'Depot' and 'Shop' windows
  • Fixed incorrect display of 'Brother-in-Arms' skill effect in some cases
  • Fixed client server de-synchronisation of 'Enable censorship' chat setting
  • Fixed incorrect display of long clan names in 'Statistics' tab, while checking statistics of another player
  • Fixed impossibility to enable/disable acceleration of crew training for a vehicle that is in battle.
  • Fixed mispositioning of reticle with gun position, which happened in some rare cases
  • Fixed use of 'Russian' crew voices in training with enabled 'Crew voices by nation' settings
  • Fixed some small issues with moving focus between different Hangar UI elements.
  • Changes in the 'Personal Rating' system:
  • In order to make ‘Personal Rating’ more fair and easy to understand, in version 8.9 the calculation formula has received some changes.
  • 1. We reduced the effect of the amount of battles played in the calculation of 'Personal Rating'
  • Personal rating is a representation of a player’s skill and experience with World of Tanks. Through participating in battles, a player learns the nuances of tactics and game mechanics, learns and polishes new skills, and starts to learn the game in general. However, in the first version of the ‘Personal Rating’ system, the importance of the amount of battles played was overvalued. Accordingly, we decided to rework the influence of this parameter.
  • Now during Personal Rating calculations, the amount of battles is a coefficient that multiplies the sum of other formula components. The influence of this coefficient, starting from the 8.9 version, will be the following:
  • After reaching 500 battles the coefficient equals 0.1
  • After reaching 3,000 battles the coefficient equals 0.5
  • After reaching 5,000 battles the coefficient equals 0.7
  • After reaching 9,000 battles the coefficient equals 0.9
  • After 9,000 battles the coefficient gradually increases towards 1
  • The new calculation better reflects the level of a player's experience as their amount of battles played and game skills increase.
  • 2. Added limit to avoid dramatically increasing rating by abusing several percentage parameters
  • In the first version of the ‘Personal Rating’ formula there was only one limit, which prevented abuse of the win/loss ratio. In the 8.9 update, these limits are also added to other percentage parameters: survival rate and hit ratio. This means that any of these parameters will only influence ‘Personal Rating’ up to a certain limit. Statistics analysis has shown that exceeding that limit is usually only possible with abuses, and not through gameplay. This should mean that extreme values won’t influence the formula any more.
  • 3. Removed low limits from average damage and average XP per battle.
  • This was done in order to improve the statistics of players who want to improve and show their overall game skills without concentrating on one parameter in particular and disregarding the others.
  • Vehicle balancing:
  • Panzerjäger I:
  • Destroyed model was updated
  • Panzerjäger I suspension resistance on solid ground reduced by 8%
  • Panzerjäger I suspension resistance on medium ground reduced by7%
  • Traverse speed of Panzerjäger I 'Verstärkte Ketten' was changed from 34 to 36
  • Panzerjäger I 'Verstärkte Ketten' suspension resistance on solid ground reduced by 8%
  • FuG Spr. A radio was added
  • Panzerjäger I view range was changed from 320 meters to 330 meters
  • Aiming time of 3,7 cm Pak (t) L/47 gun was changed from 1.5 seconds to 1.7 seconds
  • Ammo rack of 3,7 cm Pak (t) L/47 gun was changed from 96 to 160
  • Gun elevation angle of 3,7 cm Pak (t) L/47 gun was changed from -12 degrees to -10 degrees
  • Dispersion of 3,7 cm Pak (t) L/47 gun after shot increased for 17%
  • Aiming time of 4,7 cm Pak (t) L/43 gun was changed from 2 seconds to 1.7 seconds
  • Ammo rack of 4,7 cm Pak (t) L/43 gun was changed from 86 to 84
  • Dispersion of 4,7 cm Pak (t) L/43 gun after shot increased by 17%
  • Dispersion of 4,7 cm Pak (t) L/43 gun when gun traverse decreased by 33%
  • Accuracy of 4,7 cm Pak (t) L/43 gun changed from 0.37 m to 0.35 m
  • 5 cm Pak 39 L/60 gun was removed
  • Gun traverse speed of Panzerjäger I was changed from 44 degrees per second to 26 degrees per second
  • 5 cm Pak 39 L/60 gun is not historically accurate for the period so we decided to remove it from the game. We tried to set up the vehicle with the 4,7 cm Pak (t) L/43 gun, which makes the tank as effective as it was with the 5 cm Pak 39 L/60 gun.
  • Conversion:
  • If 5cm Pak 39 L/60 gun was researched for Panzerjäger I, FuG Spr. A radio will also be researched.
  • If 5cm Pak 39 L/60 gun was researched for Panzerjäger I, FuG Spr. A radio will be mounted, as well as a 4.7cm Pak. 36 (t) L/43AT gun with basic ammunition.
  • If 5cm PaK 39 L/60 gun and ammunition of this gun were mounted on this vehicle (50mm Pzgr39, 50mm Pzgr40, 50mm Sprg.18), they will be sold at the purchase price.
  • Marder II:
  • Destroyed model was updated
  • Marder II suspension resistance on solid ground reduced by 8%
  • Marder II suspension resistance on medium ground reduced by 12%
  • Marder II suspension resistance on soft ground reduced by 22%
  • Traverse speed of Marder II 'Verstärkte Ketten' was changed from 36 to 38
  • Marder II 'Verstärkte Ketten' suspension resistance on solid ground reduced by 8%
  • Marder II 'Verstärkte Ketten' suspension resistance on medium ground reduced by 7%
  • Marder II 'Verstärkte Ketten' suspension resistance on soft ground reduced by 23%
  • Maybach HL 62 TRM engine was removed
  • FuG 8 radio was added
  • Marder II view range was changed from 360 meters to 350 meters
  • 7,5 cm Pak 40/2 L/46 gun aiming time was changed from 2.7 seconds to 2.5 seconds
  • 7,5 cm Pak 40/2 L/46 gun cost was changed from 28,900 to 30,750 credits
  • 7,5 cm Pak 40/2 L/46 gun dispersion when traversing the gun reduced by 10%
  • 7,5 cm Pak 40/2 L/46 gun accuracy was changed from 0.42m to 0.4m
  • Pzgr 40 shell armour penetration of 7,5 cm Pak 40/2 L/46 gun was changed from 126 mm to 154 mm
  • Pzgr 39 shell armour penetration of 7,5 cm Pak 40/2 L/46 gun was changed from 98 mm to 108 mm
  • Aiming time of 7,62 cm Pak 36 (r) gun was changed from 2.9 seconds to 2.7 seconds
  • 7,62 cm Pak 36 (r) gun cost was changed from 30,750 to 28,900 credits
  • 7,62 cm Pak 36 (r) gun accuracy was changed from 0.43m to 0.44m
  • Pzgr 40 (r) shell damage of 7,62 cm Pak 36 (r) gun was changed from 125 to 115
  • Pzgr 40 (r) shell armour penetration of 7,62 cm Pak 36 (r) gun was changed from 158mm to 166mm
  • Pzgr 39 (r) shell damage of 7,62 cm Pak 36 (r) gun was changed from 125 to 115
  • Pzgr 39 (r) shell armour penetration of 7,62 cm Pak 36 (r) gun was changed from 118mm to 96mm
  • Sprgr 18 (r) shell damage of 7,62 cm Pak 36 (r) gun was changed from 185 to 165
  • Sprgr 18 (r) shell armour penetration of 7,62 cm Pak 36 (r) gun was changed from 39mm to 38mm
  • 5 cm PaK 39 L/60 gun was removed from game
  • Marder II gun traverse speed was changed from 44 degrees per second to 26 degrees per second
  • We removed the Maybach HL 62 TRM from the Marder II as it is not historically accurate. Additional differences in power between the top and stock engines bring crucial traverse speed reductions to the vehicle with the stock engine. In other words, we improved the stock engine, which is important for Tier III. We believe that it will be useful for newcomers. We never encourage experienced players to participate in low level battles.
  • 5 cm PaK 39 L/60 gun was removed from Marder II as it is a useless and irrelevant module. We shifted our attention to the rest of the modules. For the armour penetration of the 76 mm gun, in reality it was worse than we have in game. The German army didn’t use the 76 mm gun on the Marder II. Currently, the difference between 76 mm and 75 mm guns is correct: the 75 mm gun is better than 76 mm.
  • Conversion:
  • If 5cm PaK 39 L/60 gun was researched on Marder II, 7.6cm PaK 36r gun will be researched.
  • If 7.5cm PaK 40/2 gun was researched on Marder II, 7.5cm PaK 40/2 gun will be researched.
  • If 7.6cm PaK 36 (r) gun was researched on Marder II, FuG 8 radio will be researched.
  • If 5cm PaK 39 L/60 gun was mounted on Marder II, 7.6cm PaK 36 (r) gun with standard ammunition will be mounted.
  • If 7.5cm PaK 40/2 gun was mounted on Marder II, 7.5cm PaK 40/2 gun with standard ammunition will be mounted.
  • If 7.6cm PaK 36 (r) gun was mounted on Marder II, FuG 8 radio will be mounted.
  • If 5cm PaK 39 L/60 gun and its ammunition (50mm Pzgr39, 50mm Pzgr40, 50mm Sprg.18) were mounted on this vehicle, they will be sold at the purchase price.
  • If Maybach HL 62 TRM engine was mounted on Marder II, Maybach HL 62 TR engine will be mounted.
  • The following vehicles were rebalanced: BT-7, Pz.Kpfw. I, Hotchkiss H35, D1, Cruiser Mk. I, Vickers Mk. E Type B, Jagdpanzer IV, Renault FT AC, Universal Carrier 2-pdr, Lorraine 40 t, Vickers Medium Mk. II, B1, Churchill VII, VK 30.01 (P).
  • The vehicles above were worse than other vehicles in their tier, according to statistics. That’s why we have improved some of their characteristics.
  • Vickers Mk. E Type B:
  • Traverse speed of Vickers Mk. E Type B suspension changed from 50 to 44
  • Traverse speed of T-26-2 suspension changed from 52 to 48
  • Aiming time of 37 mm KwK 36 L/46.5 gun changed from 2 sec to 1.9 sec
  • Reloading time of 37 mm KwK 36 L/46.5 gun changed from 2.3 sec to 2.1 sec
  • Aiming time of 47 mm Vickers QF gun changed from 2.9 sec to 2.3 sec
  • Reloading time of 47 mm Vickers QF gun changed from 3.6 sec to 3.3 sec
  • Turret traverse speed of Vickers Mk. E Type B turret changed from 44 to 24
  • Dispersion of 37 mm KwK 36 L/46.5 gun during turret traverse decreased by 14%.
  • Aiming time of 40 mm Pom-Pom gun changed from 2.3 sec to 1.9 sec
  • 40 mm Pom-Pom gun recoil dispersion decreased by 14%.
  • Dispersion of 40 mm Pom-Pom gun during turret traverse decreased by 40%.
  • Dispersion of 40 mm Pom-Pom gun changed from 0.48m to 0.45m
  • Aiming time of 45 mm 20K gun changed from 2.3 sec to 2.1 sec
  • Aiming time of 47 mm Vickers QF gun changed from 2.3 sec to 2.1 sec
  • Dispersion of 47 mm Vickers QF gun during turret traverse decreased by 14%.
  • Turret traverse speed of T-26 model 1936 turret changed from 46 to 24
  • HP with mounted Vickers Mk. E Type B turret changed from 150 to 155
  • B1:
  • Gun dispersion from B1 motion decreased by 14%.
  • Gun dispersion from B1 hull traverse decreased by 14%.
  • Performance of B1 suspension on medium ground decreased by 7%
  • Performance of B1 suspension on soft ground increased by 9%
  • Gun dispersion from B1 bis motion decreased by 15%.
  • Gun dispersion from B1 bis hull traverse decreased by 15%.
  • Performance of B1 bis suspension on soft ground increased by 10%
  • Maximum speed changed from 28 km/h to 30 km/h
  • 47 mm SA34 gun recoil dispersion decreased by 14%.
  • 47 mm SA35 gun recoil dispersion decreased by 14%.
  • Turret traverse speed of B1 APX1 turret changed from 46 to 30
  • Reloading time of 47 mm SA34 gun changed from 2.2 sec to 2.1 sec
  • 47 mm SA34 gun recoil dispersion decreased by 14%.
  • Reloading time of 47 mm SA35 gun changed from 2.2 sec to 2.1 sec
  • 47 mm SA35 gun recoil dispersion decreased by 14%.
  • Aiming time of 47 mm SA37 gun changed from 1.7 sec to 1.5 sec
  • Elevation angle for gun 47 mm SA37 changed from 10 to 18.
  • Depression angle for gun 47 mm SA37 changed from 10 to 13.
  • Reloading time of 47 mm SA37 gun changed from 2.3 sec to 2.1 sec
  • 47 mm SA35 gun recoil dispersion decreased by 14%.
  • Dispersion of 47 mm SA37 gun from turret traverse decreased by 20%.
  • Turret traverse speed of B1 APX4 turret changed from 44 to 30
  • D1:
  • Performance of D1 suspension on solid ground decreased by 8%
  • Performance of D1 suspension on medium ground decreased by 7%
  • Performance of D1 suspension on soft ground decreased by 4%
  • Performance of D1 bis suspension on solid ground decreased by 8%
  • Performance of D1 bis suspension on medium ground decreased by 7%
  • Performance of D1 bis suspension on soft ground decreased by 4%
  • Aiming time of 13.2 mm Hotchkiss mle. 1930 gun changed from 2 sec to 1.7 sec
  • Reloading time of 13.2 mm Hotchkiss mle. 1930 changed from 5.8 sec to 5 sec
  • Accuracy of 13.2 mm Hotchkiss mle. 1930 gun changed from 0.58m to 0.54m
  • Reloading time of 25 mm Canon Raccourci mle. 1934 gun changed from 2.1 sec to 1.7 sec
  • Accuracy of 25 mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
  • Turret traverse speed of D1 Berliet turret changed from 36 to 24
  • Aiming time of 13.2 mm Hotchkiss mle. 1930 gun changed from 2 sec to 1.5 sec
  • Gun depression angle for 13.2 mm Hotchkiss mle. 1930 gun changed from 10 to 18.
  • Reloading time of 13.2 mm Hotchkiss mle. 1930 gun changed from 10.3 sec to 10 sec
  • Accuracy of 13.2 mm Hotchkiss mle. 1930 gun changed from 0.58m to 0.54m
  • Aiming time of 25 mm Canon Raccourci mle. 1934 gun changed from 1.5 sec to 1.3 sec
  • Elevation angle for gun 25 mm Canon Raccourci mle. 1934 changed from -25 to 20.
  • Depression angle for gun 25 mm Canon Raccourci mle. 1934 changed from 8 to 18.
  • Reloading time of 25 mm Canon Raccourci mle. 1934 gun changed from 1.8 sec to 1.5 sec
  • Accuracy of 25 mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
  • Aiming time of 37 mm APX SA18 gun changed from 2 sec to 1.7 sec
  • Elevation angle for gun 37 mm APX SA18 changed from 35 to 20.
  • Depression angle for gun 37 mm APX SA18 changed from 20 to 18.
  • Aiming time of 47 mm APX SA34 gun changed from 2 sec to 1.7 sec
  • Depression angle for gun 47 mm SA34 changed from 10 to 18.
  • Turret traverse speed of Schneider Tourelle 2 turret changed from 30 to 24
  • Hotchkiss H35:
  • Gun dispersion from H35 motion decreased by 20%.
  • Gun dispersion from H35 hull traverse decreased by 20%.
  • Gun dispersion from H39 motion decreased by 21%.
  • Gun dispersion from H39 hull traverse decreased by 21%.
  • Reloading time of 25 mm Canon Raccourci mle. 1934 gun 2.1 sec to 1.7 sec
  • Accuracy of 25 mm Canon Raccourci mle. 1934 gun changed from 0.45 m to 0.43 m
  • Depression angle for gun 37 mm APX SA18 changed from 13 to 16.
  • Reloading time of 37 mm SA38 gun changed from 3.1 sec to 2.6 sec
  • Turret traverse speed of APX R turret changed from 32 to 24
  • HP changed from 140 to 160
  • Lorraine 40 t:
  • Traverse speed of Lorraine 40 t changed from 30 to 31
  • Traverse speed of Lorraine 40 t bis changed from 32 to 34
  • Elevation angle for gun 100 mm SA47 changed from -11 to -15.
  • Depression angle for gun 100 mm SA47 changed from 6 to 8.
  • Elevation angle for gun 90 mm F3 changed from -11 to -15.
  • Depression angle for gun 90 mm F3 changed from 6 to 8.
  • Turret traverse speed of Lorraine 40 t turret changed from 38 to 42
  • HP changed from 1550 to 1600
  • Renault FT AC:
  • Traverse speed of Renault FT AC changed from 28 to 27
  • Performance of Renault FT AC suspension on medium ground decreased by 7%
  • Performance of Renault FT AC suspension on soft ground decreased by 7%
  • View range of Renault FT AC changed from 320m to 330m
  • Elevation angle for 25 mm AC SA-L mle. 1934 gun changed from -17 to -15
  • Depression angle for 25 mm AC SA-L mle. 1934 gun changed from 6 to 7.
  • Elevation angle for 25 mm AC SA-L mle. 1937 gun changed from -17 to -15
  • Depression angle for 25 mm AC SA-L mle. 1937 gun changed from 6 to 7.
  • Elevation angle for 25 mm automatique mle. 1936 gun changed from -17 to -15.
  • Depression angle for 25 mm automatique mle. 1936 gun changed from 6 to 7.
  • Aiming time of 47 mm SA-L mle. 1937 gun changed from 2 sec to 1.9 sec
  • Elevation angle for 47 mm SA-L mle. 1937 gun changed from -12 to -15.
  • Depression angle for 47 mm SA-L mle. 1937 gun changed from 6 to 15.
  • Dispersion of 47 mm SA-L mle. 1937 gun from turret traverse decreased by 25%.
  • Gun traverse speed of Renault FT AC changed from 44 to 24
  • Jagdpanzer IV:
  • Increased the resistance of Jagdpanzer IV 0-Serie suspension on solid ground by 9%
  • Reduced the resistance of Jagdpanzer IV 0-Serie suspension on medium ground by 12%
  • Reduced the resistance of Jagdpanzer IV 0-Serie suspension on soft ground by 14%
  • Changed the maximum reverse speed from 10 km/h to 12 km/h
  • Changed the maximum speed from 38 km/h to 40 km/h
  • Changed the view range of Jagdpanzer IV turret from from 330m to 350m
  • Changed the ammo amount for 10,5 cm StuH 42 L/28 gun from 40 to 62
  • Changed the gun depression angle for 10,5 cm StuH 42 L/28 gun from 5 degrees to 6 degrees
  • Changed the gun depression angle for 7,5 cm Pak 39 L/48 gun from 5 degrees to 8 degrees
  • Changed the reload time for 7,5 cm Pak 39 L/48 from 3.5 sec. to 3.2 sec.
  • Changed the gun depression angle for 7,5 cm Pak 42 L/70 gun from 5 degrees to 6 degrees
  • Changed the reload time for 7,5 cm Pak 42 L/70 gun from 3.9 sec. to 3.8 sec.
  • Changed the gun depression angle 8,8 cm Pak L/56 gun from 5 degrees to 6 degrees
  • Changed the reload time for 8,8 cm Pak L/56 gun from 5.7 sec. to 5.4 sec.
  • Changed the horizontal turning speed of Jagdpanzer IV gun from 44 deg./sec. to 26 deg./sec
  • Pz.Kpfw. I:
  • Reduced the resistance of Pz.Kpfw. I Ausf. A suspension on solid ground by 8%
  • Reduced the resistance of Pz.Kpfw. I Ausf. A suspension on medium ground by 12%
  • Reduced gun dispersion from Pz.Kpfw. I Ausf. B motion by 3%
  • Reduced gun dispersion from Pz.Kpfw. I Ausf. B hull traverse by 3%
  • Reduced the resistance of Pz.Kpfw. I Ausf. B suspension on solid ground by 9%
  • Reduced the resistance of Pz.Kpfw. I Ausf. B suspension on medium ground by 7%
  • Changed the aiming time for 2 cm Breda (i) gun with first turret from 1.7 sec. to 1.6 sec.
  • Changed the reloading time for 2 cm Breda (i) gun with first turret from 3.7 sec. to 3.5 sec.
  • Reduced the after-shot dispersion for 2 cm Breda (i) gun by 7%
  • Changed the turret traverse speed of L.K.A. 2 turret from 40 deg./sec. to 24 deg./sec
  • Changed the aiming time for 2 cm Breda (i) gun with second turret from 1.6 sec. to 1.5 sec.
  • Changed the reloading time for 2 cm Breda (i) gun with second turret from 3.3 sec. to 3.1 sec.
  • Reduced the after-shot dispersion 2 cm Breda (i) gun by 8%
  • Changed the accuracy of 2 cm Breda (i) gun from 0.53m to 0.51m
  • Changed the turret traverse speed of Pz.Kpfw. I turret from 42 deg./sec. to 24 deg./sec
  • Cruiser Mk. I:
  • Changed the hull traverse speed of A9 Mk. I from 30 to 31
  • Changed the hull traverse speed of A9 Mk. II from 32 to 34
  • Changed the aiming time for QF 2-pdr Mk. IX gun from 2.3 sec. to 2.1 sec.
  • Changed the reloading time for QF 2-pdr Mk. IX gun from 2.5 sec. to 2.4 sec.
  • Reduced the dispersion during turret rotation of QF 2-pdr Mk. IX gun by17%
  • Changed the aiming time for 40 mm Pom-Pom gun from 2.3 sec. to 2.1 sec.
  • Reduced the after-shot dispersion for 40 mm Pom-Pom gun by 14%
  • Reduced the dispersion during turret rotation of 40 mm Pom-Pom gun by 12%
  • Changed the accuracy of 40 mm Pom-Pom gun from 0.48 m to 0.45 m
  • Changed the turret traverse speed of Cruiser Mk. I from 44 deg./sec. to 36 deg./sec
  • Reduced the dispersion during turret rotation of QF 2-pdr Mk. IX by 20%
  • Changed the turret traverse speed of Cruiser Mk. III turret from 46 degrees per second to 36 degrees per second
  • Changed HP amount with Cruiser Mk. I turret equipped from 150 to 155.
  • Vickers Medium Mk. II:
  • Changed the aiming time for OQF 3-pdr Gun Mk. I gun from 2.9 sec. to 2.7 sec.
  • Reduced the dispersion during turret rotation of 3-pdr Gun Mk. I gun by 14%
  • Changed the aiming time for QF 6-pdr 8 cwt Mk. II gun from 2.3 seconds to 2.1 seconds
  • Reduced the dispersion during turret rotation of 40 mm QF 6-pdr 8 cwt Mk. II gun by 14%
  • Reduced the dispersion during turret rotation of OQF 3-pdr Gun Mk. I gun by 33%
  • Reduced the dispersion during turret rotation of OQF 3-pdr Gun Mk. II gun by 33%
  • Changed the elevation angle for QF 6-pdr 8 cwt Mk. I gun from 12 degrees to 16 degrees
  • Changed the depression angle for QF 6-pdr 8 cwt Mk. I gun from 5 degrees to 7 degrees
  • Changed the reloading time for QF 6-pdr 8 cwt Mk. I gun from 3.8 seconds to 3.6 seconds
  • Reduced the after-shot dispersion for QF 6-pdr 8 cwt Mk. I gun by 7%
  • Changed the accuracy of QF 6-pdr 8 cwt Mk. I gun from 0.48 m to 0.47 m
  • Reduced the dispersion during turret rotation of QF 6-pdr 8 cwt Mk. II gun by 33%
  • Churchill VII:
  • Reduced the resistance of Churchill IV suspension on medium ground by 7%
  • Changed the depression angle for 3.7-inch Howitzer gun from 5 to 3 degrees
  • Reduced the dispersion during turret rotation of 75 mm Gun Mk. V gun by 20%
  • Reduced the dispersion during turret rotation of 75 mm Vickers HV gun by 20%
  • Changed the turret traverse speed of Churchill IV turret from 32 deg./sec. to 30 deg./sec
  • Changed the depression angle for 75 mm Gun Mk. V from 4 to 12.5 degrees
  • Reduced the dispersion during turret rotation of 75 mm Gun Mk. V gun by 20%
  • Reduced the dispersion during turret rotation of 75 mm Vickers HV gun by 12%
  • Changed the depression angle for QF 6-pdr Gun Mk. V from 6 to 12.5 degrees
  • Changed the turret traverse speed of Churchill VII turret from 32 deg./sec. to 30 degrees per second
  • Changed HP amount with Churchill IV turret equipped from 800 to 860.
  • Changed HP amount with Churchill VII turret equipped from 880 to 960.
  • Universal Carrier 2-pdr:
  • Reduced the resistance of Universal Carrier Mk. I suspension on solid ground by 7%
  • Reduced the resistance of Universal Carrier Mk. I suspension on medium ground by 12%
  • Reduced the resistance of Universal Carrier Mk. I suspension on soft ground by 3%
  • Reduced the resistance of Universal Carrier Mk. II suspension on solid ground by 8%
  • Reduced the resistance of Universal Carrier Mk. II suspension on medium ground by 7%
  • Reduced the resistance of Universal Carrier Mk. II suspension on soft ground by 4%
  • Changed the view range of Universal Carrier 2-pdr from 320m to 330m
  • Changed the reloading time for QF 6-pdr 8 cwt AT Gun Mk. I gun from 3.2 seconds to 3.1 seconds
  • Changed the accuracy of QF 6-pdr 8 cwt AT Gun Mk. I gun from 0.46m to 0.45m
  • Changed the reloading time for QF 6-pdr 8 cwt AT Gun Mk. II gun from 3.2 sec. to 3.1 sec.
  • Changed the turret traverse speed of Universal Carrier 2-pdr turret from 44 degrees per second to 26 degrees per second
  • BT-7:
  • Changed the hull traverse speed of BT-5 from 48 to 50
  • Reduced the resistance of BT-5 suspension on solid ground by 8%
  • Reduced the resistance of BT-5 suspension on medium ground by 10%
  • Changed the hull traverse speed of BT-7 from 50 to 54
  • Reduced the resistance of BT-7 suspension on medium ground by 11%
  • Changed the maximum speed from 66 km/h to 65.4 km/h
  • Changed the view range of BT-7 mod. 1935 turret from 260m to 280m
  • Reduced the dispersion during turret rotation of 45 mm 20? gun by 17%
  • Changed the turret traverse speed of BT-7 mod. 1935 turret from 44 degrees per second to 36 degrees per second
  • Changed the view range of BT-7 mod. 1937 turret from 280 m. to 300 m
  • Changed the aiming time for 23 mm VJa gun from 1.6 sec. to 1.5 sec.
  • Reduced the after-shot dispersion for 23 mm VJa gun by 7%
  • Changed the aiming time for 37 mm ZiS-19 gun from 1.9 sec. to 1.7 sec.
  • Changed the aiming time for 45 mm 20K gun from 1.9 sec. to 1.7 sec.
  • Changed the reloading time for 45 mm 20K gun from 2.3 sec. to 2.1 sec.
  • Reduced the dispersion during turret rotation of 45 mm 20? gun by 20%
  • Changed the turret traverse speed of BT-7 mod. 1937 turret from 46 degrees per second to 36 degrees per second
  • Changed HP amount with BT-7 mod. 1935 turret equipped from 200 to 210.
  • Changed HP amount with BT-7 mod. 1937 turret equipped from 220 to 230.
  • VK 30.01 (P):
  • Elevation angle of 7.5 Kw.K. 40 L/48 gun with first turret changed from 18 to 20 degrees
  • Depression angle of 7.5 Kw.K. 40 L/48 gun with first turret changed from 6 to 10 degrees
  • Elevation angle of 10,5 cm Kw.K. L/28 gun changed from 18 to 15 degrees
  • Depression angle of 10,5 cm Kw.K. L/28 gun changed from 6 to 8 degrees
  • Elevation angle of 7.5 Kw.K. 40 L/48 gun with second turret changed from 18 to 15 degrees
  • Depression angle of 7.5 Kw.K. 40 L/48 gun with second turret changed from 6 to 8 degrees
  • Elevation angle of 7,5 cm Kw.K. 42 L/70 gun changed from 18 to 15 degrees
  • Depression angle of 7.5 cm Kw.K 42 L/70 gun changed from 6 to 8 degrees
  • Elevation angle of 8,8 cm Kw.K. 36 L/56 gun changed from 18 to 15 degrees
  • Depression angle of 8,8 cm Kw.K. 36 L/56 gun changed from 6 to 8 degrees
  • Also, for historical accuracy, we’ve added to the first turret of the tank the 8,8 cm Kw.K. 36 L/56 gun. Elevation angles are also historically correct now. Overall it’s an improvement, but since this vehicle was not overperforming, we decided not to balance that out with a negative change.
  • SU-101:
  • Elevation angle of 100mm D-10S mod. 1944 gun changed from 18 to 18.5 degrees
  • Depression angle of 100 mm D-10S mod. 1944 gun changed from 2 to 2.3 degrees
  • Elevation angle of 100 mm D-54S gun changed from 18 to 18.5 degrees
  • Depression angle of 100 mm D-54S gun changed from 2 to 2.3 degrees
  • Elevation angle of 122 mm D-25S mod. 1944 gun changed from 18 to 18.5 degrees
  • Depression angle of 122 mm D-25S mod. 1944 gun changed from 2 to 2.3 degrees
  • AMX 50 120 and AMX 50 Foch:
  • Saurer engines are now diesel and not gasoline. Chance to catch fire changed from 20% to 15%.
  • Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha:
  • Changed visuals (made more historical), armouring models and balance of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
  • Changed traverse speed of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha from 29 to 38 deg/s
  • Suspension resistance on solid ground of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 13%
  • Suspension resistance on medium ground of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 4%
  • Suspension resistance on soft ground of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha decreased by 7%
  • Horse power of Maybach HL 230 P30 engine changed from 870 to 700
  • View range of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha turrets changed from 320m to 350m
  • Aiming time of 7,5 cm Kw.K. 40 L/48 gun changed from 1.71 sec to 2.3 sec
  • Ammo amount of 7,5 cm Kw.K. 40 L/48 gun changed from 92 to 124
  • Elevation angle of 7,5 cm Kw.K. 40 L/48 gun changed from 17 to 20 degrees
  • Depression angle of 7,5 cm Kw.K. 40 L/48 gun changed from 3 to 10 degrees
  • Reload time of 7,5 cm Kw.K. 40 L/48 gun changed from 4.28 sec to 3.8 sec
  • Turret traverse speed of Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha changed from 53 deg/s to 30 deg/s
  • HP changed from 870 to 820
  • Pz.Kpfw. V/IV engine and tank durability is now worse, but its view range is better. The gun has been changed: it reloads faster, but is less accurate. All changes were made due to the adding of historical depression angles, which are now up to 10 (in version 8.8 it was up to 3). This was considered an improvement, which required balancing. That’s why the engine was changed to better reflect historical documents. Hit points were reduced in order to avoid changing other important characteristics. As the vehicle is rather mobile, but does not have the best gun on the Tier VI, it now has faster firing but slower aiming time. Aiming is now closer to the non-premium variant.
  • Rebalanced (mainly improved) the following SPGs: SU-26, SU-122A, SU-8, SU-14-1, SU-14-2, 212A, Mk. VI (e), G.W. Tiger (P), G.W. Tiger, M41, AMX 13 105 AM mle. 50.
  • AMX 13 105 AM mle. 50:
  • Gun dispersion caused by hull traverse of AMX 13 105 AM mle. 49 decreased by 10%
  • Gun dispersion caused by hull traverse of AMX 13 105 AM mle. 55 decreased by 11%
  • Accuracy of 105 mm obusier mle. 1950 gun changed from 0.7m to 0.69
  • G.W. Tiger:
  • Gun dispersion caused by G.W. Tiger motion decreased by 5%
  • Gun dispersion caused by G.W. Tiger hull traverse decreased by 5%
  • Gun dispersion caused by G.W. Tiger 'Verstärkte Ketten' motion decreased by 6%
  • Gun dispersion caused by G.W. Tiger 'Verstärkte Ketten' hull traverse decreased by 6%
  • G.W. Tiger (P):
  • Accuracy of 21 cm Mörser 18/1 gun changed from 0.9m to 0.88m
  • M40/M43:
  • Elevation angle of 155 mm Gun M1A1 gun changed from 45 to 55 degrees
  • Elevation angle of 8-inch Howitzer M1 gun changed from 45 to 55 degrees
  • M41:
  • Dispersion of 155 mm Howitzer M1 fun caused by gun traverse decreased by 4%
  • 212
  • Gun dispersion caused by motion of 212? decreased by 5%
  • Gun dispersion caused by hull traverse 212? decreased by 5%
  • Gun dispersion caused by enhanced motion of 212? decreased by 6%
  • Gun dispersion caused by enhanced hull traverse 212? decreased by 6%
  • S-51:
  • Reloading time of 203 mm B-4 gun changed from 56.8 sec to 55.5 sec
  • SU-122:
  • Dispersion of 152 mm D-1 howitzer gun caused by gun movement decreased by 8%
  • Accuracy of 152 mm D-1 howitzer gun decreased from 0.86m to 0.85m
  • SU-14-2:
  • Accuracy of 203 mm B-4 gun changed from 0.87m to 0.86m
  • SU-14-1:
  • Dispersion caused by motion of SU-14 decreased by 10%
  • Dispersion caused by hull traverse of SU-14 decreased by 10%
  • Dispersion caused by motion of SU-14-1 decreased by 11%
  • Dispersion caused by hull traverse of SU-14-1 decreased by 11%
  • Accuracy of 203 mm B-4 changed from 0.9m to 0.88m
  • SU-8:
  • Gun dispersion caused by motion of SU-8 decreased by 5%
  • Gun dispersion caused by hull traverse SU-8 decreased by 5%
  • Gun dispersion caused by enhanced motion of SU-8-bis decreased by 6%
  • Gun dispersion caused by enhanced hull traverse of SU-8-bis decreased by 6%

New in World of Tanks 0.8.8 (Sep 18, 2013)

  • New Content:
  • New tech tree of USSR medium tanks was added:
  • A-43 (Tier VI, following on from T-34)
  • A-44 (Tier VII)
  • Object 416 (Tier VIII)
  • Object 140 (Tier X, following on from T-54)
  • Changes to German tanks:
  • VK 30.01 (H) moved from Tier VI to Tier V and category changed from medium to heavy.
  • VK 36.01 (H) category changed from medium to heavy.
  • Added new german tanks:
  • Durchbruchswagen 2 (Tier IV Heavy Tank)
  • VK 30.02 (M) (Tier VI Medium Tank)
  • New Chinese Premium tanks added to Gift Shop:
  • T-34-3 (Tier VIII Medium tank)
  • 112 (Tier VIII Heavy Tank)
  • Maps:
  • New Map – Tundra (Soviet rocky-sylvan territory during early Autumn, size is 800 x 800 meters).
  • Encounter battle was added to “Mountain pass”.
  • Some bugs were fixed on the following maps: “Karelia”, “Severogorsk”, “Airfield’.
  • Following maps were reworked and reintroduced to the game:
  • “Serene Coast” (significant map changes).
  • “Komarin” (significant map changes).
  • “Swamp“ (insignificant map changes).
  • Rebalancing:
  • Rebalanced the T26E4 SuperPershing tank (front armour and some other parameters); added the possibility to sell it back for gold; the tank is returned to the in-game store.
  • Some visual tank models have been changed for: E-100, SU-85B, E-50, E-50M.
  • Armour models for the following tanks have been changed and reworked: E-50, E-50M, Pz. Kpfw. VI Tiger, Tiger II, VK 30.01 (H), VK 36.01 (H), T26E4 SuperPershing, Jagdtiger.
  • Names of some shells have been changed.
  • Compensation for the E-50 and E-75 has been added:
  • If a player has researched Maybach HL 295 Ausf. A engine (mounted on the E-50 and E-75), 25 000 free experience points will be added to the player’s account.
  • If a player has the Maybach HL 295 Ausf. An engine in Depot or if the engine is mounted on E-50 and E-75, players will get a full credit compensation for the engine. The funds will be credited to the players’ accounts.
  • Compensation for the VK30.01H was added:
  • If a player has researched the VK 30.01(H), the VK 30.02 (M) will be researched.
  • If a player has a VK 30.01 (H), a VK 30.02 (M) will be added to their garage with a slot and a crew with 100% skill for free. Ammunition, mounted equipment or consumables will not be added.
  • If a player has camouflage on the VK 30.01 (H), the same camouflage with the same duration (permanent or number of days) will be added to their VK 30.02 (M) for free. Same applies to all inscriptions and emblems.
  • All unspent experience from the VK 30.01(H) will be transferred to VK 30.02 (M).
  • Vehicle statistics will not be transferred from the VK 30.01 (H) to the VK 30.02 (M).
  • Bugfixes and Changes:
  • Significantly expanded the functionality of missions. An interface with description and current mission status has now been added to the client.
  • Added protection against the accidental selling of tanks.
  • Significantly improved the quality of FXAA antialiasing (for improved graphics).
  • Completely reworked the statistics and achievement page. Changed players’ global rating calculation.
  • Localised crew voiceover added – crew members of the relevant nation speak in their own languages. This option can be switched on in the Game settings.
  • Fixed some problems with balancer which appeared in Version 8.6 and that were not fixed in Version 8.7.
  • Inscriptions returned for all regions: “????? ??????”, “?? ???????!”, “????????”.
  • When enhanced torsions are mounted (all types) the damage of the tank chassis is reduced, as well as the damage of the tank itself through its chassis when ramming and falling.
  • When your team is defeated but you get one of the Battle Hero, Epic or Platoon achievements, you will now receive the same credits and experience (as for the victorious team).
  • Multiple fixes and improvements applied to the battle tutorial.
  • Changed the rules for determining who causes a ramming. It will now default to the player whose tank has the highest speed at the moment of the ramming encounter.
  • If you have been invited to a platoon or tank company, you will now automatically re-login to the server that the invitation was sent from should you disconnect.
  • Implemented an option to move crew members in and out of a damaged tank.
  • Implemented a new option to switch on the inversion of reverse moving: now when reversing and pressing the button to turn in a certain direction your tank will move in that direction, and not the opposite as for disabled inversion.
  • The "spall liner" equipment will now also reduce the chance of crew damage: light - 20%, medium - 25%, heavy - 30%, superheavy - 50%.
  • In the garage, the "main/reserve" tank attribute on the carousel is now stored on the server rather than the client as it was before.
  • When switching off the auto-aiming option, it is no longer necessary to move the aiming indicator off the locked tank.
  • Changed the model of flags and base flagpoles for all maps.
  • Added the ability to scroll through the list of the enemy team members in the "personal score" bookmark in the battle results statistics window.
  • Added automatic shooting when pressing-and-holding the fire button.
  • Added a warning about wrong layout or wrong characters when entering a password for the login window.
  • The option to dismiss a crew member by right-clicking on them in the hangar has been removed from the context menu to prevent accidental dismissals.
  • A detailed description of use and working principles has been added for consumables.
  • A link to “recover password” has been added to the login window when entering invalid password.
  • Fixed some bugs in the after battle statistics window.
  • Improved the logic of closing the interface windows by pressing "Esc" button.
  • Added new type of visual effects for HEAT projectile ricochets.
  • Added the display of the reload time between shots and the reload time between the magazines change over in loading different ammunition.
  • Removed the ‘jump glitch’ occurring when driving onto some objects.

New in World of Tanks 0.8.7 EU / 0.8.6 US (Jul 25, 2013)

  • New Content:
  • New British SPG line:
  • Tier II – Loyd Gun Carriage
  • Tier III – Birch Gun
  • Tier IV – Sexton II
  • Tier V – Bishop
  • Tier VI – Crusader 5.5-in. SP
  • Tier VII – FV304
  • Tier VIII – FV207
  • Tier IX – FV3805
  • Tier X – Conqueror Gun Carriage
  • New Map
  • ‘Severogorsk’ is a new winter map resembling Eastern European landscape. It introduces mostly open spaces, but there are also some buildings and facilities around the map which can be used as cover.
  • New Vehicles
  • MT-25 – this Soviet tier VI light tank will replace the T-50-2.
  • If T-50-2 was researched prior the patch, the MT-25 will be researched as well
  • If T-50-2 was in the player’s garage prior the patch, it will be replaced by the MT-25
  • Crew on the T-50-2 will be automatically retrained for the MT-25 and a radioman with 100% training will be added
  • Camouflage patterns and statistics will on T-50-2 will be transferred to the MT-25
  • Experience gathered on the T-50-2 will be transferred to the MT-25
  • Experience gathered on the T-50 will be transferred to the KV-1S
  • New ammunition will not be loaded on the MT-25
  • Emblems and Inscriptions on the T-50-2 will be sold for their purchase price
  • E-25 – German tier VII Premium tank destroyer
  • Sexton I – British tier III Premium SPG
  • Balancing
  • Rebalanced the T-50 tank:
  • Gun dispersion during movement and turning decreased by 4%
  • T-50 suspension resistance on all terrain types reduced by 15%
  • V-3 engine added
  • M17E engine removed
  • M-5-400F Bis engine removed
  • Tank price changed from 200,000 to 140,000
  • Max Speed reduced by 8km/h
  • Depression angle of the 37mm automatic Sh-37 gun reduced by 2 degrees
  • Reloading time of the 45mm 20K gun reduced from 2.3 to 2.1 sec
  • Ammo rack capacity for the 45mm BT-42 gun increased by 10 shells
  • Elevation angle of the 45mm BT-42 gun changed from 25 to 19 degrees
  • Depression angle of the 45 mm BT-42 gun changed from 7 to 4 degrees
  • Reloading time of the 45mm BT-42 gun reduced from 2.3 to 2.1 sec
  • 45mm BT-43 gun added
  • 57mm ZiS-8 gun removed
  • Turret turning speed of the T-50 turret changed from 45 to 48 degrees per second
  • VK 30.02 (D)
  • Engine Maybach HL 210 P30 replaced with engine Maybach HL 210 TRM P30
  • Switched off the Assault mode on the Westfield and Malinovka maps.
  • Added changes to the Assault mode on the map Malinovka
  • Fixes and Improvements
  • Reworked the maps “Highway” and “Port” for the new render
  • Reworked and adjusted some special effects
  • Fixed several destructible objects, which significantly slow down the speed of the tank
  • Fixed and improved visual models of some ambient objects
  • Fixed several issues with the match making system, which appeared after the release of the update 8.6
  • Extended the list of names and surnames of crew members of all nations
  • The voice message ‘We've got them’ replaced with ‘Armour is penetrated!’
  • Fixed the collision-models of some buildings and object.
  • Corrected errors in the descriptions of the achievement prerequisites for ‘Sniper’ and ‘Lucky’ medals.

New in World of Tanks 0.8.6 (Jun 20, 2013)

  • New Content
  • Introduction of new Premium tank: British Tier V Heavy Tank A33 Excelsior
  • Added new camouflage patterns for the following nations:
  • USSR: 1 winter and 2 summer.
  • Germany: 1 desert and 2 summer.
  • France: 3 summer.
  • New map added "Sacred valley" (Korea, Autumn)
  • Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
  • New birds have been added to Ruinberg and Lakeville
  • Improved after-battle statistics
  • Reworked the list of WoT achievements on login screen
  • Removed the following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with these inscriptions will receive compensation corresponding to the method of purchase (credit or gold) and time remaining (in case of inscriptions purchased for credits)
  • Small improvements of special battle's screen (display of nation, type or Tier limitations)
  • All new accounts will now receive Tier I tanks with 100% crew
  • Game Mechanics
  • Damage model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, ?95, ?92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268, FV215b (183), Wespe
  • Reworked additional absorption bonuses for Spall Liners:
  • Small Spall Liner 20 % (was 15%).
  • Medium Spall Liner 25% (was 15%).
  • Large Spall Liner 30% (was 15%).
  • For heavy tanks of more than 70 tons added super-heavy spall liner with additional absorption coefficient of 50%
  • All spall liners on vehicles with weight above 70 tons were dismounted, moved to depot and changed to ‘Super-Heavy spall liners’
  • New rules of how HEAT shells work:
  • HEAT shells will start to ricochet if the impact angle equals or is greater than 80 degrees. (please note that every shell can have slightly different settings). The armor penetration after ricochet will remain the same.
  • After successful penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
  • After successful penetration, the HEAT shell will lose 5% of armor penetration value for each 10cm of travelling distance (50% for 1 meter travelled between the spaced armor surface and armor)
  • After successful penetration, the force with which the HEAT shell continues to travel through the armor will lose penetration value equal to the amount of armor hit and will take into account the angle of impact between the armor and penetration spot.
  • Suspension now also counts as spaced armor
  • Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:
  • From now on, the values for vehicles with camo patterns and camo net will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
  • This means that the camouflage net and camouflage will give a significant camouflage bonus even for big turrets.
  • To avoid side-effects of having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees by 20%.
  • Increased income for high tier tanks (the full list of changes will be available later in a special appendix):
  • For tier 10 vehicles (except for SPGs) income increased in average by 10%.
  • For tier 9, 8, 7, 6 vehicles (except SPGs) income also increased but not as much as for tier 10 vehicles.
  • Tracers have been temporary turned off:
  • Removed all tracers from unspotted enemy vehicles, except of SPG’s tracers
  • The area in SPGs aiming mode, where tracer of non-spotted SPGs is being shown, has been reduced.
  • Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
  • Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less, while the average amounts will be seen more often
  • Removed decreasing coefficients of XP received from dealing damage with TD or SPG. TD’s will receive 33% more XP from damage, while SPG owners will notice 50% boost in the same parameter.
  • Added ‘assist’ bonus for tracking enemy: if you track an enemy and allies deal damage to it, or even destroy it while it’s still tracked, you will receive an XP bonus. Mechanism will work similarly to the one applied currently for damage on spotted vehicles.
  • Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
  • Mechanism, which allows to determine what bonuses (XP, credits, frags count) will be received for damaging or killing tanks using physics (pushing to water or from the cliffs etc.) and by whom, was added
  • Added a new camera mode, which swings slightly when firing or getting shot and adding a compensation mode for vehicles moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
  • Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s: Junior – Tier IV, Medium – Tier VI, Champion – Tier VIII, Absolute – Tier X. Limitations for light tanks will still be in place
  • If a player gets banned for teamkilling, he’s now immediately kicked out of a current battle, rather than waiting for the battle to finish first and being banned after
  • Rebalancing
  • Inclination and declination angles of Matilda Black Prince have been increased.
  • Balance changes have been made on map ‘Fjords’. Also one-storey wooden houses can be now destroyed.
  • Balance changes have been made to the “assault” game mode on Westfield.
  • ‘Widepark’ map is now only available for random battles of Tier IV, V and VI
  • Full rebalance of SPGs was made (full list will be available closer to the update)
  • Overall velocity of SPGs’ shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
  • Rebalance of income values for most vehicles (the full list of changes will be available later in a special appendix)
  • Rebalancing of premium shells has been performed (the full list of changes will be available later in a special appendix):
  • Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells minding its penetration value and damage.
  • The price for some APCR/ACRP shells has been increased and for some of them reduced.
  • The price for almost all HEAT shells has been increased because they turned out to be cheaper despite the same efficiency as for APCR/ACRP shells.
  • Almost all premium HEAT shells remain without any changes except for some HE shell types.
  • Rebalancing of HE shells has been performed (the full list of changes will be available later in a special appendix):
  • Armor penetration of high Tier HE shells was decreased
  • Middle Tier HE shells (105-122 mm) armor penetration was significantly decreased
  • Premium shells, which saw their characteristics changed, were reimbursed with credits according to the shell purchase price of version 8.5
  • Visuals
  • VK 16.02 Leopard tank model has been significantly improved.
  • Visual models of the following tanks have been improved: VK 16.02 Leopard, Matilda Black Prince, SU-85B, SU-14, T26E4 Super Pershing, GW. Panther, SU-26, Hummel, ?-100 (turret has been moved 10 cm closer to the front), SU-18, Object 212, ?-54, B?-2, ??2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C, Matilda IV, Sturmpanzer II, Aufklärungspanzer Panther, T57 Heavy Tank, M2 Light Tank, AT 8
  • Graphics have been improved on the following maps : Murovanka, Widepark , Airfield.
  • Visual changes have been made to ‘Ruinberg’ map.
  • Reworked animation of base flag
  • Sound Improvements:
  • Sound processing module has been reworked. Now it’s possible to play more sounds with less sound distortions and while using less system resources.
  • Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-view, created new events for water, industrial objects and fire
  • Decreased amount of sounds of tank ground hits while driving though uneven areas
  • Increased distance of fire sound, changed dependence of sounds on camera position, added physical model of hearing sounds from a distance
  • Increased distance of other tank sounds to add ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
  • Increased variety of tank hit sounds
  • Changed sound of tank destruction
  • Added 3D parameter. All players, who have 5.1 multimedia-systems, will experience a greater level of realism in the game.
  • Technical Improvements:
  • Reworked mechanism of informing about the lack of memory
  • Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically if fps drop is detected
  • Made some improvements and corrections to the mechanism displaying dynamic shadows. This leads to an overall improvement of the shadow quality with fewer artifacts.
  • Fixes
  • Corrections have been made to names of French tanks and their modules.
  • Fixed the low turning speed of some vehicles on bridges
  • Added small corrections to battle and video tutorials
  • Fixed wrong effects displaying when destroying some objects
  • Fixed discrepancy between actually damaged parts and the resulting visual damage models of the affected buildings and objects
  • Fixed damage models of small ambient objects
  • Fixed errors and improved display of dynamic shades
  • Partly fixed issue of NVIDIA 309 and newer drivers conflict with WoT client which sometimes could result in a crash

New in World of Tanks 0.8.5 (Apr 25, 2013)

  • Content Changes
  • Content Changes:
  • Added new branch of German medium and light tanks:
  • VK 20.01 (D) tier IV medium tank
  • VK 30.02 (D) v1 tier VI medium tank
  • Aufklarerpanzer Panther tier VII light tank
  • Indien Panzer tier VIII medium tank
  • Prototype der Arbeitsgruppe A tier IX medium tank
  • Leopard 1 tier X medium tank
  • Added new branch of USSR light tanks:
  • Т-60 tier II light tank
  • Т-70 tier III light tank
  • Т-80 tier IV light tank
  • Added new map: Pearl River
  • Changes and improvements for after-battle statistics screen
  • Added notification for automatic conversions after version releases (change of shells, modules, vehicles, etc.)
  • Added new inscriptions for five nations: USSR, Germany, USA, France, and United Kingdom
  • Updated the description of the Situational Awareness skill
  • Added a display of team status as a list of vehicle types icons at the top of the screen
  • Gameplay and Game Mechanics:
  • Added gameplay and visual fixes for the following maps: Redshire, El-Halluf, Karelia, Prohorovka, and Sand River
  • Added improvements for Assault mode for the following maps: Malinovka, Karelia, and Sand River
  • Premium consumables (med kits, repair kits, etc.) are now available for credits (according to gold/credits exchange rate similar to that of premium shells)
  • Creation of platoons for 3 players is now available for basic accounts
  • Creation of tank companies is now available for basic accounts
  • Added new Match Maker rule for the balancing of light tanks:
  • All vehicles marked as Scout will be balanced according to the currently existing SPG rule: balance weight of Scouts in both teams won’t differ on more than +/-20 balance weight points
  • The following vehicles will be marked as Scouts:
  • USSR:
  • T-50
  • T-50-2
  • Germany:
  • Pz38nA
  • Luchs
  • VK 16.02
  • VK 28.01
  • Auf_Panther
  • United States:
  • M24 Chaffee
  • T21
  • T71
  • France:
  • ELC AMX
  • AMX 12t
  • AMX 13 75
  • AMX 13 90
  • China:
  • M5A1 Stuart
  • 59 16
  • WZ 131
  • WZ 132
  • Reduced credit cost for temporary camouflages, emblems, and inscriptions
  • Reduced terrain resistance when driving a tank on some destroyed objects
  • Graphics:
  • Improved visual models for the following vehicles: IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4М, Matilda Black Prince, IS-7, ARL-44, and Black Prince
  • Reworked graphics for the following maps: Siegfried Line, South Coast, and Malinovka
  • Increased the resolution for Inscriptions on vehicles and places where such changes were possible
  • Optimized vehicle motion effects for dust and dirt that kicks out from under a vehicle's treads
  • Reworked multiple object destruction effects
  • Awards and Achievements Changes:
  • Changed the mechanics of how Expert and Expert Per Nation achievements work
  • Those who received the medal earlier (and the medal is greyed out) will get back the respective medal as active
  • Neither Expert nor Expert Per Nation achievements will fade after new vehicle introduction in new update
  • The rest will get the greyed medal (Expert and Expert Per Nation) that on mouse-over will show, which tanks should be destroyed to obtain the medal
  • Fixed description of following achievements: Raider, Reaper, Dumitru’s Medal, de Langlade's Medal, and Lion of Sinai
  • Vehicle Parameter Changes:
  • China:
  • Changed the Renault M26/27 engine price from 300 to 0 credits
  • France:
  • Changed the Lorraine39 L AM tracks price from 1,730 to 590 credits
  • Germany:
  • E-100
  • Changed the ammo capacity of the 12,8 cm KwK 44 L/55 gun from 42 to 72 shells
  • Changed the ammo capacity of the 15 cm KwK 44 L/3 gun from 28 to 50 shells
  • JagdPz-E-100
  • Raised the travel speed of all shells from 850 to 925 meters/second
  • Maus
  • Changed the DB 603 A2 engine type from diesel to gasoline
  • VK 28.01
  • Changed the research price from 52,100 to 28,500 experience
  • Reduced the repair price by 60%
  • Changed the declination angle from 8 to 10 grades
  • VK 30.02 (D)
  • Changed the suspension traverse mechanism of the VK 30.02 (D)
  • Changed the suspension traverse speed of the VK 30.02 (D) from 36 to 38
  • Changed the verstärkteketten suspension traverse mechanism of the VK 30.02 (D)
  • Changed the verstärkteketten suspension traverse speed of the VK 30.02 (D) from 40 to 42
  • Changed the MB 507 engine horse power from 750 to 720
  • Added the Maybach HL 230 TRM P30 engine
  • Fixed the VK 30.02 (D) Schmalturm and VK 30.02 (D) turrets armoring errors
  • Slightly rebalanced all of the guns
  • Raised the elevation and declination angles
  • Changed the VK 30.02 (D) Schmalturm turret view range from 370 to 380 m
  • Changed the VK 30.02 (D) turret view range from from 350 to 370 m
  • Changed the VK 30.02 (D) Schmalturm turret traverse speed from 30 grad/sec to 24 grad/second
  • Changed the VK 30.02 (D) turret traverse speed from 46 grad/sec to 32 grad/second
  • Changed the VK 30.02 (D) HP from 1,180 to 1,150
  • VK 36.01 (H)
  • Shell penetration value of Pzgr. 41 HK of gun 7,5 cm KwK 41 L/58 Konisch changed from 225 mm to 221 mm
  • Damage, made by shell Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch, changed from 65 to 165
  • Shell penetration value of Pzgr. 41 StK of gun 7,5 cm KwK 41 L/58 Konisch changed from 167 mm to 157 mm
  • United Kingdom:
  • Price of QF 2-pdr Mk. X gun changed from 3,000 to 6,000 credits
  • Price of 75 mm Vickers HV gun changed from 63,000 to 50,000 credits
  • Price of OQF 77 mm Gun Mk. II gun changed from 50,000 to 63,000 credits
  • Price of OQF 17-pdr Gun Mk. VII gun changed from 60,000 to 70,000 credits
  • Conqueror
  • Price of Centurion Mk. III turret changed from 50,500 to 42,000 credits
  • Centurion Mk. I
  • Price of Centurion Mk. I turret changed from 15,000 to 20,000 credits
  • Price of Centurion Mk. III turret changed from 32,000 to 42,000 credits
  • AT 15
  • Research price of engine Rolls-Royce Meteor changed from 1,900 to 1,500 experience
  • United States:
  • M4A2E4 Sherman
  • Elevation level of the 75 mm Gun M3 L/37 gun increased from 20 deg to 25 deg
  • T25/2
  • Level of suspension T25/2T4 changed from 7 to 8
  • Price of suspension T25/2T4 changed from 19,200 to 32,720 credits
  • T82
  • Price of suspension T82T55E2 changed from 1,850 to 740 credits
  • Price of suspension T82T55E4 changed from 740 to 1,480 credits
  • USSR:
  • Cost of 37 mm ZIS-19 gun changed from 2,560 to 4,250 credits
  • Cost of 122 mm U11 gun changed from 59,920 to 45,920 credits
  • Cost of 85 mm F-30 gun changed from 41,000 to 48,000 credits
  • Cost of 76 mm S-54 gun changed from 41,480 to 40,130 credits
  • Cost of B-2CH engine changed from 17,000 to 34,000 credits
  • Cost of 85 mm S-31 gun changed from 42,200 to 49,200 credits
  • Cost of 57 mm ZiS-4 changed from 40,130 to 41,480 credits
  • А-20, Т-46, Т-50-2
  • Damage dealt by UBR-243SP shell of 45 mm BT-42 gun changed from 49 to 55
  • Damage dealt by UBR-243SPA shell of 45 mm BT-42 gun changed from 49 to 55
  • Armor penetration of UBR-243SPA shell of 45mm BT-42 gun changed from 95 mm to 110 mm
  • Damage dealt by UOF-243 shell of 45mm BT-42 gun changed from 63 to 65
  • SU-85B
  • Added M-80 engine
  • Removed GAZ-203F engine
  • IS-7
  • Max speed changed from 50 km/h to 59.6 km/h
  • SU-76
  • Turning speed of SU-76 suspension changed from 32 to 38
  • Turning speed of SU-76M suspension changed from 32 to 38
  • Fixes:
  • Added fixes for collision models for the PanzerJager I and JagdPz E-100
  • Fixed minor errors in the names of vehicles and modules
  • Fixed issue where large vehicles would get stuck under hanging elements of map objects (e.g. bridges, etc.)
  • Fixed rare bug when shell with a "small damage to modules" parameter disappears after it hits enemy gun of higher strength
  • Fixed bug when HE shells don't cause full HE damage to the external module after penetration
  • Fixed behavior of HE shell after hitting crew of a destroyed tank with an open-topped compartment
  • Fixed bug of showing shells exploding in the air
  • Fixed indication of damage to the fuel tank when it's destroyed in some rare cases
  • Destroyed vehicles no longer absorb damage caused by HE shells. They are always exploding on the surface of these vehicles
  • Fixed bug that didn't cause damage to lighter vehicles when located on top of heavy vehicles
  • Partially fixed issue of emblems and inscriptions vanishing on vehicles after Alt-Tab or adjusting AA settings
  • Fixed the wording on memory leak warning messages
  • Fixed errors when creating a private chat channel (e.g. not displaying channel creator, freezing of chat window when closing, etc.)
  • Fixed appearance of premium vehicles’ modules in the in-game shop
  • Fixed description of consumables 100-octane Gasoline and 105-octane Gasoline
  • Fixed minor bugs in the battle tutorial
  • Fixed the loss of camouflage net and binocular telescope effects when attempting to move a vehicle with a damaged track
  • Fixed Sixth Sense indicator that may have stopped working after rapid re-spotting
  • Fixed the display of lag indicator with green color when server operational load is close to 100%
  • Fixed the display of the tank collision effect when tanks are at a different height
  • Fixed some ambient object models

New in World of Tanks 0.8.2 (Dec 14, 2012)

  • New content:
  • New line of American tanks: light Т21, light Т71, medium Т69, medium Т54E1, heavy T57 (one can start researching this line from the medium М7 tank).
  • New premium tanks available for purchase: British heavy tank TOG-2 (Tier VI), British TD АТ-15А (Tier VII), French heavy tank 1945 FCM 50t (Tier VIII).
  • The following maps been reworked to take advantage of the new rendering system: Prokhorovka, Redshire, Erlenberg, Ruinberg
  • Added the "Patton Valley" achievement for the destruction of 100 M46 Pattons or M48A1 Patton IIIs. After the update's release, all previously destroyed tanks (of this type) will be counted.
  • Added "Commemoratives" -- achievements without a grade, which can be granted to a number of players several times per battle:
  • 'Lucky' -- Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
  • 'Cool-Headed' -- Survive at least 10 ricochets and non-penetrations in a row from enemy players.
  • 'Spartan' -- Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left, and you have to survive in the battle.
  • 'Ranger' -- Destroy all enemy light tanks (at least three) in the course of one battle.
  • New sounds for when shells hit various landscape objects
  • New sounds for low-caliber guns.
  • Increased the radius at which guns can be heard.
  • Changed the characteristics of gun sounds at greater distances.
  • Noise of fans was removed from Premium Hangar.
  • Added Jordanian flag to emblems.
  • Reworked minimap for Dragon Ridge.
  • Game mechanic changes:
  • Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were previously excluded from the calculation of visibility).
  • Reduced or completely removed tank vibration when traveling over ruins, rails, and small objects.
  • Decreased the time of tank stabilization on hillsides.
  • Patrol Duty achievement is now counted in the Kay's Medal achievement.
  • The Panther M10 is added to the Hunter achievement.
  • Steel Wall medal is no longer granted after a death due to suicide.
  • Brothers In Arms perk now gives a bonus to Mentor perk.
  • You are no longer able to retrain crewmen to tanks which are researched but are not present in the Garage.
  • Graphic and technical improvements:
  • Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
  • Improved rendering performance of trees and vegetation -- this should reduce loss of FPS in sniper mode when one has a large amount of vegetation on the screen.
  • Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
  • Reworked and optimized some destruction effects for buildings and objects.
  • Added shadows for vehicles in the garage.
  • Decreased brightness and density of emblems and inscriptions while in postmortem mode.
  • User interface:
  • Module icons will now have an animated repair progress indicator while in battle.
  • The tank tech tree will be condensed to better fit on the screen.
  • On the tank tech tree, a flag icon will allow you to return to the nation specific tree from the tank specific tree. This replaces the 'Back to Tech Tree' link.
  • On the tech tree, the research and credit/gold cost of tanks and their modules will be displayed regardless of whether they've been purchased.
  • On the tech tree, if there is a shortage of resources or experience, a pop up will show how much experience or credits is still necessary.
  • On the tech tree, vehicle specific experience has been made more prominent.
  • Changed armor thickness display (without changing the armoring itself) of the SU-5, T-46, КV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
  • Restructured the visualization British tank names.
  • Fully reworked the design of the tank selling window.
  • Removed display of damage to allies from after-battle statistics.
  • For postmortem mode:
  • Fixed drowning indicator display.
  • Added the display for an 'empty ammo rack'.
  • Added to the a display for status of tank modules and crew members.
  • The login message "Cannot connect. Connection is blocked by firewall" has been changed to "Unable to connect to the server. Either the server is down for maintenance, or a connection settings check is required."
  • The old message received when attempting to login with an older version of the client has been changed from "The login packet sent to the server was malformed" to "Error in authorization game server. Your game client version may be outdated or damaged."
  • The '0' character has been removed from the kill counter displayed on the battle HUD. Instead, a blank space will appear when a player has no kills.
  • Vehicle rebalancing and changes:
  • Fixed small error in armoring (mainly observation devices and settings of TDs and SPGs open turrets/hulls) of the following vehicles:
  • France: AMX 38, AMX 40, ARL 44, D1, Hotchkiss H35, RenaultFT, Lorraine 39 L AM, Lorraine 40t, AMX 13F3AM, AMX 105AM, AMX 13-75
  • Germany: PzKpfw B2 740 (f), E-100, PzKpfw 38H735 (f), Löwe, Leichttraktor, Panther-M10, PzKpfw 38 nA, PzKpfw 38 (t), PzKpfw III/IV, PzKpfw V-IV, PzKpfw VI Tiger, T-15б T-25, VK 1602 Leopard, VK 2801, VK 3001 (H), VK 3001 (P), VK 3002 (DB), VK 3601 (H), Wespe, Gw Panther, Grille
  • USA: M18 Hellcat, M36 Jackson, M46 Patton, M48A1 Patton, M5 Stuart, M6A2E1, M26 Pershing, Ram II, M4A3E2, T25/2, T49, T92
  • USSR: А-32, М3 Light, IS-6, SU-85I, Т-50-2, Т-34-85, Tetrarch, Object 212, Object 704, S-51
  • The following tanks have been moved to a 16 group armor system: PzKpfw 35 (t), PzKpfw II, PzKpfw III Ausf. A
  • Renamed the M36 Slugger to M36 Jackson.
  • Renamed the Churchill premium tank to Churchill III.
  • Reduced the research cost of the 2x Leyland E164 engine for Matilda tank to 310 experience points.
  • Increased the research cost of the Churchill tank after the Matilda tank to 11,500 experience points.
  • The Lowe has been rescaled according to historical references: height increased by 21cm and gun barrel length increased by 10cm.
  • Load capacity of FV221A suspension of Caernarvon tank changed from 62,000kg to 63,000kg.
  • Armor penetration of British APDS Mk. 1T shell of OQF 77mm Gun Mk. II decreased from 226mm to 208mm.
  • HE Mk. 10T shell added as compatible with Matilda Black Prince tank gun.
  • The price of M103 tank Continental AV-1790-5B engine changed from 65,500 to 80,000 credits.
  • Load capacity of T25/2 suspension T25/2T1 suspension chanced from 43,800kg to 43,805kg.
  • Price of SU-122-44 camouflage patterns decreased by 12%.
  • SU-101 repairs cost decreased by 9%, profitability increased by 10%.
  • Fixed the armoring of Matilda tank sides. Now damage is not necessarily dealt upon penetration of spaced armor.
  • Type 59:
  • Increased the traverse speed from 45 to 46 deg/sec.
  • Reduced the gun dispersion during vehicle rotation by 5%.
  • Reduced ground resistance by 10%.
  • Changed the Norinco 12150L engine tier from IX to VIII.
  • Repair cost of Norinco 12150L engine has been increased by 22%.
  • Weight of the hull increased from 15,400kg to 16,478kg.
  • Armoring of the Type 59 turret increased from 104mm to 130mm.
  • Armoring of the Type 59 hull sides decreased from 65mm to 60mm.
  • Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
  • Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
  • Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
  • Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
  • Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
  • Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
  • Increased the tower traverse speed from 45 to 46 deg/sec.
  • Type 62:
  • Load capacity of Type 62 suspension increased from 21,850kg to 24,000kg.
  • Turning time of Type 62 suspension increased from 45 to 54.
  • Gun dispersion on move or turning of Type 62 decreased by 16%.
  • Maneuverability on hard soils decreased on 34%.
  • Maneuverability on medium soils decreased on 32%.
  • Maneuverability on hard soft decreased on 23%.
  • Tier of Norinco 12150L-3 engine changed from VII to V.
  • Repair cost of Norinco 12150L-3 engine decreased by 56%.
  • Weight of the tank increased from 7400 to 7860 kg.
  • Type 62 moved to Tier VII.
  • Max speed increased from 50 km/h to 60 km/h.
  • Armoring of the lower front part of Type 62 turret decreased from 50mm to 45mm.
  • Armoring of Type 62 gun mantlet decreased from 90-115mm to 45mm.
  • Armoring of Type 62 turret rear side decreased from 32-36mm to 20mm.
  • Armoring of the top part of Type 62 hull front increased from 25mm to 35mm.
  • Armoring of the low part of Type 62 hull front increased from 25mm to 30mm.
  • Armoring of Type 62 hull sides decreased from 25mm to 20mm.
  • Armoring of Type 62 hull rear increased from 16mm to 20mm.
  • Armoring of Type 62 suspension increased from 10mm to 25mm.
  • Aiming time of Type 62-85TS increased from 2.29 sec to 2.3 sec.
  • Reloading time of Type 62-85TS decreased from 5.71 sec to 5.7 sec.
  • Dispersion of Type 62-85TS decreased from 0.39m to 0.37m.
  • Damage dealt by Po-365 shell increased from 160 to 180.
  • Armor penetration of Po-365 shell increased from 205mm to 250mm.
  • Damage dealt by Chuan bei-367 shell increased from 160 to 180.
  • Armor penetration of Chuan bei-367 shell increased from 130mm to 145mm.
  • Damage dealt by Sha bao-367 shell increased from 280 to 300 mm.
  • Rotation speed of Type 62 turret increased from 46 degree per second to 48 degree per second
  • Turret weight increased from 3,000kg to 5,000kg.
  • Durability increased from 690 to 880.
  • FV215b:
  • Load capacity of FV215b suspension increased from 68,000kg to 73,000kg.
  • Gun dispersion on move and rotation increased by 25%.
  • Weight of tank hull increased from 35,270kg to 37,358kg.
  • Armoring of FV215b turret front increased from 152mm to 254mm.
  • Armoring of FV215b turret 'cheekbones' increased from 112-130mm to 203-228mm.
  • Armoring of FV215b turret gun mantlet increased from 200mm to 254mm.
  • Armoring of FV215b turret sides increased from 89mm to 152.4mm.
  • Armoring of FV215b turret rear increased from 70mm to 101.6mm.
  • Commander's hatch armoring increase from 70-112mm to 101.6-152.4mm.
  • Armoring of top of hull front increased from 130mm to 152.4mm.
  • Armoring of top sloped side of hull front increased from 51mm to 101.6mm.
  • Armoring of hull sides increased from 130mm to 152.4mm.
  • Armoring of hull rear increased from 51mm to 76.2mm.
  • Reloading time of 120mm Gun L1A1 increased from 7.5 sec. to 8.7 sec.
  • Dispersion of 120mm Gun L1A1 increased by 14%.
  • Dispersion of 120mm Gun L1A1 on turret rotation increased by 60%.
  • Dispersion of 120mm Gun L1A1 increased from 0.32m to 0.33m.
  • Turret weight changed from 13,800kg to 16,500kg.
  • Durability decreased from 2,600 to 2,500.
  • IS:
  • Armoring of sides and rear of IS-122 and IS-85 turrets decreased from 100mm to 90mm.
  • Armoring of gun mantlet of IS-122 and IS-85 turrets decreased from 100mm to 60mm.
  • KV-1S:
  • Armoring of sides and read of KV-85 turret decreased from 100mm to 90mm.
  • Armoring of gun mantlet of KV-85 turret decreased from 100mm to 60mm.
  • Armoring of commander's hatch decreased from 100mm to 90mm.
  • Т-34:
  • Armoring of T34 mod. 1942 turret front and gun mantlet decreased from 60mm to 52mm.
  • Armoring of T34 mod. 1942 turret sides increased from 45mm to 52mm.
  • Fixes:
  • Fixed some hints in the Store.
  • Fixed incorrect auto-detect of the Texture Quality in the Graphics quality menu.
  • Fixed some errors in models and textures for the following vehicles: Object 268, Т-46, IS-8, T2 med, FV215b, M36 Jackson, Grille, Tiger II.
  • Fixed some names for American vehicles.
  • Fixed mechanics for receiving the "Sniper" achievement. Now shots on platoon mates, which caused no damage, are not counted.
  • Fixed sudden camera angle change when interacting with other objects (e.g. tanks).
  • Fixed the bug causing some shells to vanish after penetrating the mantlet striking the gun but not damaging it.
  • Fixed the bug causing shells to vanish after penetrating spaced armor and rebounding from the main armor.
  • Fixed "flying" tanks at high ping and significant loss of data packets.
  • Fixed the display and collision models discrepancy with some buildings and objects.
  • Fixed displacement and "tugging" of aim in the sniper mode.
  • Fixed an abnormally high damage from ramming in certain cases.
  • Fixed a low cost of repair of the tank after drowning.
  • Fixed the blocking of tank for CW after drowning.
  • Fixed a bug allowing a destroyed tank to continue gathering XP for spotting enemy vehicles.
  • Fixed camouflage errors of the Pz V/IV, A-32, M6A2E1 tanks.
  • Fixed inscriptions and emblems of the KV-5, M5 Stuart tanks.
  • Fixed incorrect displaying of hit/penetration marks on the KV-1S, Т110Е4.
  • Fixed incorrect shot effects of the 8.8cm KwK43 L/71 gun for the Tiger tank, 120 mm Gun T122 and 120 mm Gun M58 for the M103 tank.
  • Fixed incorrect exhaust effect of the В-2К engine for the KV engine.
  • Fixed the description of the "Top Gun" and "Sniper" achievements requirements.
  • Fixed the description of the "de Langlade's Medal" achievement.
  • Fixed the rare issue causing players to be placed into excluded game modes.
  • Fixed the disappearance burning effects on nearby vehicles.
  • Fixed the collision models for some buildings and objects.
  • Fixed the problem of entering 'pre-battle UI' during special battles, which one could leave afterward.
  • Fixed the discrepancies of W/L ratio percentage in different statistics windows.
  • Removed the damage dealt to own vehicle form the battle efficiency tab.
  • Fixed the rare occurence of an ammo rack critical hit not being counted in the after-battle statistics.\
  • Fixed the erroneous display of an SPG as a Tank on the mini map.
  • The sniper reticule settings no longer influce the arcade reticule settings.
  • Fixed some errors in the complaints list of the after-battle statistics.
  • Fixed an issue with the connection indicator.
  • Fixed the rare bug allowing a high-speed aim while using auto-aim during a full-stop of the vehicle.

New in World of Tanks 0.8.1 (Nov 1, 2012)

  • Content:
  • Added base British Tech Tree: medium tanks branch with FV4202 as Tier 10 and heavy tanks with FV215 as Tier 10 tank.
  • Following Premium vehicles were added to in-game store: Tier 7 Soviet TD SU-122-44, Tier 7 German MT Panther M-10, Tier 6 German MT Pz IV Schmalturm
  • Following maps were reworked and optimized for new render graphics:
  • Province
  • El-Halluf
  • Dragon Ridge
  • Abbey
  • ‘Dragon Ridge’ map re-introduced to random battles
  • ‘Prokhorovka’ Assault map removed
  • Inscriptions on USSR tanks were reworked for better visibility and entertainment value
  • Inscriptions of all nations were reworked to be readable from a distance
  • Game Mechanics:
  • Added ability to purchase premium rounds using credits in addition to the current gold variant (prices are based on 1 gold = 400 credits exchange rates)
  • ‘Insufficient credits’ status added to the module hint
  • Added the ability for a platoon creator to exclude game modes for the platoon – this means that platoon will enter only the game modes which are selected in platoon creator's options
  • Adjusted the rate at which the tank burns down for the majority of tanks (minor adjustment)
  • Added Object 263 to the description of the ‘Lion of Sinai’ achievement
  • Technical Optimization:
  • Many objects on several maps were optimized for new render system
  • Optimized drawing speed of some small objects
  • Fixed incorrect brightness effects (too dark or too light) on some maps
  • Fixed the performance drop for several hardware configurations
  • Fixes:
  • Fixed rare issue which caused player be placed into game modes they previously excluded
  • Fixed the situation where selecting one of the game modes to be excluded caused the player to be excluded from a non selected game mode (ex: blocking encounter actually blocked assault)
  • Fixed the bug which launched the tank into the air after it drove inside a bunker
  • Fixed the errors for certain objects and lighting on maps ‘Ruinberg’, ‘Widepark’, ‘El-Halluf’, ‘Airfield’ and ‘Himmelsdorf’
  • Removed tank shadow from the garage when the vehicle is still in baltte
  • Removed gap between tank and surface in standard garage
  • Fixed mistakes in models for the following vehicles:
  • Pz IV Schmalturm
  • SU-122-54
  • Superpershing
  • VK 3002 DB, VK 3001(H)
  • Fixed mistakes in display of camouflage patters on SU-100-M1
  • Fixed incorrect display of emblems and inscriptions on following vehicles:
  • AMX 13F3AM
  • D2, SU-122-54
  • MkVII Tetrarch
  • VK3601H
  • Т110Е5
  • AMX 50 120
  • Fixed the display of the damage panel for SPGs (the display in the lower left of the battle HUD) to show an actual SPG
  • Fixed the display of SU-122-54 turret armoring
  • Fixed the slope angle of lower armor plate of IS-7 (changed to historical)
  • Fixed the slope angle of lower armor plate of IS-3 (changed to historical) as well as bottom armor
  • Fixed poor visibility of the projectile when firing in sniper mode
  • Fixed rare "freeze" of the game at start of battle
  • Fixed rare "freeze" of the game when exiting to garage
  • Fixed severe FPS drop, which happened 2-3 seconds after entering Sniper
  • Fixed water display artifacts with enabled antialiasing
  • Fixed the incorrect re-initialization of dynamic shadows after switching over to the game using Alt+Tab
  • Fixed the display of grass in Sniper Mode with this option disabled
  • Fixed rare incorrect interaction between water and fog
  • Fixed many small interface errors of after battle statistics window
  • Fixed error of replaying the base capture sound during replay pause
  • Fixed the rare error with stop of replay reproduction after rewinding
  • Chat messages returned to replays
  • Fixed battle replay is not ending when the battle is over
  • Fixed inability to resume battle recording after turning it on/off
  • Fixed the incorrect work of minimap in Clan Wars battles (with Fog of War enabled)
  • Fixed the impossibility to reconnect to Clan Wars battle if replays are enabled
  • Fixed the memory leak upon radial menu opening
  • Fixed the update of tank icons in nation tree in research menu
  • Fixed the incorrect status for researched modules on vehicles that have not yet been researched
  • Fixed the intersection of ammo rack blow-up icon with damage numbers
  • Fixed the incorrect sound for hitting a stone surface
  • Fixed the loading of battle menu where it required two presses of the Esc button
  • Fixed rare bug with unavailability of mouse cursor in battle menu window
  • Fixed some small errors in ‘Exterior’ menu window
  • Fixed some grammar errors in German inscriptions
  • Fixed the problem of suspension if account was online for more than 25 hours
  • Fixed incorrect display of penetration mark after ricochet
  • Fixed the impossibility of taking a screenshot with active battle chat
  • Fixed the display of 3 types of shells in Garage for tanks which have only 2 types of ammunition
  • Upon opening the free XP conversion window, any elite vehicle that does not have all of its modules researched due to the addition or change of the vehicle in a previous update will be unchecked by default
  • Fixed emblem: added Myanmar flag, corrected description for Taiwan flag
  • Clarified terms for receiving the award "Sentinel"
  • Fixed hanging up of the camera when giving a command in the Radial Menu
  • Fixed the missing skill training percentage when choosing a crew member

New in World of Tanks 0.7.3 (May 8, 2012)

  • Added two new maps Dragon's Ridge (first map based in Asia) and South Coast (a Crimea based map).
  • KV-3 moved from tier 6 to tier 7 as a Soviet heavy tank, and rebalanced.
  • T-150 substitutes KV-3 as a Soviet heavy tank tier 6.
  • KV-4 added as a Soviet tier 8 heavy tank.
  • ST-I added as a Soviet tier 9 heavy tank.
  • IS-4 moved from tier 9 to tier 10 in Soviet tech tree and rebalanced.
  • IS-8 substitutes IS-4 as a Soviet tier 9 heavy tank.
  • KV divided into KV-1 and KV-2. KV-2 becomes a Soviet tier 6 heavy tank.
  • Added previously tested French premium vehicles to the game store: tier 3 tank destroyer FCM 36 Pak 40 and tier 4 SPG 10.5 ?m leFH18 B2.
  • Added vehicles for testing, available for supertesters only: Soviet heavy tank IS-6 (tier 8) and German TD JagdTiger 8.8cm KwK 43 L/71 (tier 8).
  • Fixed and reworked visual models of ?25/2, PzKpfw VI Tiger, KV-3, ?32, ?30, ?-46, KV-5, Object 704.
  • Fixed and reworked damaged models of M18 Hellcat, ?32, ?30, Ferdinand, KV-5, ?-43, ?-54.
  • Fixed some errors in the IS-4 damaged model: the gun mantlet thickness was increased from 200mm to 250mm, the glacis (upper frontal armor plate) slope was increased from 58 degrees to 61 degrees.
  • Combat levels for tier 5 heavy tanks reduced by 1.
  • Fixed the display of M103 front armour in the game interface.
  • Fixed the undersized research cost of ?49 from ?8?1.
  • Fixed the cost of suspension in TD ?82.
  • Fixed the incorrect cost of radio station FuG 37.
  • Fixed a rare bug with base capture proceeding even though a shell falls between the two tanks capturing the base.
  • Fixed a rare bug with incorrect experience distribute among crew members during active "Accelerate crew training" option.
  • Fixed the bug when a skill pop-up hint disappeared, if the skill is 0% trained.
  • Fixed the "black terrain" graphics display for back issue Radeon video cards.
  • Fixed minor interface errors in the tank company window.
  • Extended text descriptions of perks and skills.
  • Fixed names of several American HE shells.
  • Added ability to display clan logos on tanks.
  • Fixed the issue with non-destruction of antitank hedgehogs (Komarin map) when hit with HE shells in some cases.
  • Fixed non-receipt of Fadin's Medal for tanks with autoloader mechanism.
  • Added view of ammunition rack explosion to vehicle overtarget markers.
  • Fixed several issues with crew training.
  • Fixed mouse inversion operation in SPG view mode.
  • Fixed disappearance of indicator showing distance to a vehicle in reticle.
  • Removed some special modules for top tanks from the store.

New in World of Tanks 0.6.6 (Aug 11, 2011)

  • Added new map Siegfried Line;
  • Added new German tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100;
  • Added new German premium tanks T-15, T-25;
  • Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank;
  • Rebalanced Panther and Panther II tanks to fit tier 7 and 8 respectively;
  • Maus tank: rate of fire for 12.8 cm gun decreased by 0.2 sec, hit points decreased by 400;
  • IS-7 tank: hit points decreased by 50;
  • T30 tank: hit points decreased by 50, dispersion during movement and traverse increased by 10%, dispersion during turret traverse increased by 30%;
  • Tiger II tank: hit points for stock turret increased by 100;
  • Increased credit income for US tank destroyers M10 and M36;
  • Increased match-making value for US tank destroyer T95;
  • Fixed map bugs on Lakeville, Artic Region, Abbey, Mines, Malinovka;
  • Free platoons for 2 players;
  • Added extra battle tier (tier 1 tanks only) for newcomers players with up to 10 battles played;
  • Added platoon invite filter "accept from friends only";
  • Fixed bug with experience transfer flags resetting after battle;
  • Fixed few errors with display of water waves;
  • Fixed bug when vehicle gets stuck due to critical inclination angle;
  • Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare);
  • Reworked models of 76mm guns for M26 Pershing;
  • Fixed errors with disproportional tank icons;
  • Fixed error when unused consumables with passive bonus are displayed as used;
  • Fixed error with incorrect display of crater created when object is destroyed;
  • Adjusted gun depression for T92;
  • Removed "transfer gold" option from player context menu;
  • Team damage when ramming now counts only if the speed of the vehicle involed exceeds 10 km/h.

New in World of Tanks 0.6.4 (May 17, 2011)

  • Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
  • Full redesign of Maus collision model using “skirt” type of armor.
  • Fixed hit boxes for IS-7, JagdPanther.
  • Added new maps – Mountain Pass and Prairies.
  • Visual redesign of Pagorki map.
  • Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
  • Added extra checkpoints on tank models for more accurate visibility checks.
  • Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
  • Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
  • You can put both repair kits on the same tank together.
  • First aid kits work similar to repair kits.
  • Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
  • Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
  • Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
  • Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
  • Added first version of moving wrecks of destroyed vehicles.
  • Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
  • Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
  • Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
  • Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
  • Added an option to block voice messages from the player in battle and in hangar.
  • Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
  • Added an option to remove tracks prints.
  • Added an option to turn off smoke and dust off the tank tracks.
  • Added detailed options for voice chat: selection of audio device, voice test and other options.
  • Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
  • Added new tab Clan for Contacts window, including the list of clan members.
  • Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
  • Added additional star icon on the tank that did not gain double experience for the current day.
  • Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
  • Added additional markers above tanks in player’s platoon.
  • Added additional statistics window displayed when player’s tank is destroyed.
  • Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
  • Added protection from client-side change of color, brightness and display time for tracer effects.