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    Home > Games > Emu > WinUAE > Changelog

    WinUAE 2.3.3 - Changelog


    What's new in WinUAE 1.5.3:

    · Huge memory leak when switching between RTG and native modes.
    · Writing to disk images didn't work in some games.
    · Configuration cache missing files in subdirectories.
    · Random freeze when switching to fullscreen modes that are smaller than desktop resolution.
    · Second and third mouse/firebutton handling fix (Aladdin, BC.Kid and more)

    Other bugs fixed:
    · "Always on top", "No taskbar button" and fullscreen color depth change works on the fly.
    · OpenGL fullscreen fixed.
    · Parallel/Serial/MIDI select menus and Input-panel bottom options didn't work correctly.
    · System clock run slightly too fast or slow if chipset refresh rate was different than startup refresh rate (really old bug).
    · OCS NTSC configuration defaulted to PAL refresh rate.
    · Real PCMCIA SRAM card re-insert detection fixed.
    · Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch (CTRL+F12) color errors fixed.

    New features:
    · Basic file association settings added to GUI (.uae, .adf etc..)
    · RTG vertical blank wait uses interrupts, no more busy waiting. Should improve performance in many fullscreen RTG games.
    · Added RTG virtual refresh rate configuration to GUI.
    · Added RTG refresh rate next to chipset refresh rate FPS counter.
    · Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II)
    · Midline resolution change improvements (still far from perfect, Disposable Hero, Innovation Part 2)
    · Only accept current latest OpenAL32.dll or newer (old versions can cause crashes during device enumeration)
    · Improved emulation of reads from write-only custom registers (S.E.X. / Fantasys)
    · Syncronize Clock stability improved.




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