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    Home > Games > Freeware Games > Warsow Full Game > Changelog

    Warsow Full Game 0.61 - Changelog


    What's new in Warsow Full Game 0.61:

    Engine/game:
    · Added identity and context info for mumble 1.2.
    · Added precaching of playlists (up to 15 files).
    · Cache resolved addresses for master servers so clicking ‘join game’ doesn’t cause UI or background music to stutter.
    · Further reduced the no ammo penalty to 50 msec.
    · Precache more GLSL programs at renderer initialization.
    · Use rounding to the nearest integer value in CG_LFuncCursor, CG_LFuncMoveCursor and CG_LFuncSize.
    · Added Inter Quake Export command for SKM models (skm2iqe).
    · Renamed console variable “cg_extrapolate” to “cl_extrapolate”.
    · Automatically close all potentially open menus after succesfully connecting to a server.
    · Increased Rocket Launcher selfdamage to 0.75.
    · OpenAL sound module automatically converts stereo sounds to mono so they can be properly spatialized.
    · Updated armor skins.
    Bugfixes:
    · Made the fog texture nopicmip.
    · Changed the default value for s_musicvolume to match default.cfg.
    · Fixed crash in instagib, which was usually triggered by instajumps.
    · Shootable doors and buttons worked only once.
    · Fixed off-by-one error in glDrawRangeElements ‘end’ parameter.
    · Fixed occasional glitches in parsing of colored text in irc module.
    · Added missing degrees to radians conversion, fixing some 45 degrees ramps.
    · Fixed wswtv heartbeats.
    · Fixed wswtv “Invalid POVnum 0? error.
    · Fixed handling of negative clientarea in snap_write.c that caused crashing on certain maps.
    · Check whether the sound library has actually been loaded before calling GetSoundAPI.
    · Fixed stuttering models when extrapolation was off.
    · Fixed “fs_gamedir” changes causing “bad inline model number” errors for clients upon connecting to wswtv.
    · Fixed off-by-one error in Cbuf_Execute, which caused the game to crash upon insertion of huge text buffer from clipboard.
    · Fixed PM_FREEZE movement type not affecting wswtv spectators.
    · Fixed mouse and movement lag after postmatch on wswtv servers.
    · Server now detects and skips non existing maps specified in the map list.
    · Made the bomb “king of bongo” announcements unpure.
    · Fixed chat/teaminfo overlapping placement in huds.
    · Fixed gl_ext_vertex_bufer_object- typo in gfx profiles.
    · Fixed crash bug in “headhunt” gametype.
    · Map fixes: fixes for wca1, wdm19 when using vertex lighting.
    · Map fixes: wctf1 caulk fixes (see-through floors at flags).
    · Map fixes: wdm5 teleport placements and layout fixes.
    · Map fixes: GA spawned only in duel in wdm6.



    What's new in Warsow Full Game 0.42:

    New Maps:
    · added revised version of wdm10 with a new item layout, wdm10a.
    · added two new CTF maps, wctf2 and wctf3.
    New Features:
    · added delay between getting off the flag stand and the timer counting up again (600ms).
    · added jumping animation when using jump pads.
    · added new callvote option "callvote kickban", which will temporarily ban a specified player from a server.
    · added menu options for various graphical effects and player preferences.
    · added option to alternate between map names (wdm1, wdm2, etc.) and map titles (Flew Over, etc.) in the start server menu.
    · added new chasecam follow modes. Entering the follow modes is done by adding one of the following parameters to the chase command: will chase the given player.
    · "auto" will chase the highest fragger unless there's a flag or powerup carrier, in that order.
    · "carriers" will give the user pov control unless there's a flag or powerup carrier, in that order.
    · "flags" will give the user pov control unless there's a flag carrier.
    · "powerups" will give the user pov control unless there's a powerup carrier.
    · "score" will chase the highest fragger.
    · added default autoexec file for Warsow TV (tvserver_autoexec.cfg).
    · added feature that appends the current number of specs to TV server's name.
    · added query protocol support to Warsow TV.
    · added rcon support to Warsow TV, and a tv_rcon_password cvar to go with it.
    · added Xavatar's path_spline cameras.
    · added GLSL distortion pass to textures/russus/teleporter.
    · added ability to pass server password in URI (scheme://[@][:]).
    Changes:
    · changed Rocket Launcher reload time to 850.
    · changed strong grenades to bounce once before detonating.
    · changed weak rocket speed to 1000ups (for real this time).
    · shrank item bounding box by 8 units on vertical axis.
    · modified instagun sound.
    · modified rocket explosions to look slightly less intense.
    · changed Warsow TV chat to look more distinct.
    · modified CTF bonuses to be shown as awards.
    · modified medium profile to use smaller texture sizes for portalmaps (256) and shadowmaps (512).
    modified behavior of cl_compresspackets:
    · "0" disables packet compression.
    · "1" compresses packets bigger than the average client packet size (default).
    · "2" compresses all packets.
    · changed serverside password cvar to tv_password.
    · default client packets-pre-second (cl_pps) is now 35.
    · default max Warsow TV clients (tv_maxclients) is now 32.
    · modified Warsow TV chase commands to function identically to normal chase commands.
    Fixes:
    · fixed missing textures by adding ecel texture pack.
    · fixed Warsow TV multipov. Chaining Warsow TV servers should now be possible.
    · fixed areaportals over Warsow TV.
    · fixed broken shader (textures/HazelH/floorpanels_mirror).
    · fixed bug with minimap showing enemy locations in CA and for coaches.
    · fixed bug with saving cam files that only had subtitles.
    · fixed bug which prevented the player last in the last player slot from interacting with the level.
    · fixed crashes caused by excessively long names.
    · fixed Duel Arena being absent from the server filter.
    · fixed electrobolt damage doubling.
    · fixed "ERROR: Game Error: G_Spawn: no free edicts" server crash.
    · fixed "inverted strafing" movement bug which was causing undesired results when attempting to bunnyjump using +moveleft and +moveright.
    · fixed missing textures in wca1.
    · fixed old movement (cg_oldmovement 1) delay being applied when entering a new level.
    · fixed overpowered gunblade shots in Clan Arena.
    · fixed ping spikes caused by client command buffer underflow.
    · fixed problem with textures/hazelh/verticalborder2's non-deluxe path (scripts/hazelh.shader).
    · fixed scroll list in the server menu.
    · fixed rendering of portal views.
    · fixed start server menu forgetting map names.
    · fixed vintage Quake 2 bug concerning nonworking banlists.
    · fixed shaders with "material" passes crashing in 2D.
    Removed:
    · removed battleye and forcemodules from dedicated_autoexec.cfg.
    · removed depreciated "follow" command, use "chase" instead.
    · removed unfinished path_sin cameras




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