WargameProject Changelog

What's new in WargameProject 0.8.62.1006

Jan 22, 2019
  • VERSION:
  • 0.8.62.1006
  • BALANCE:
  • Graveyard reworked to spawn more ghosts. But curse is gone when the graveyard becomes empty.
  • Reworked raise dead spell: dead hero will turn into Ghoul, other dead units will turn into either Zombies (high chance) or Ghosts (low chance).
  • Fixed casting of Raise Dead spell when there's not enough global mana.

New in WargameProject 0.8.60.1003 (Jun 30, 2018)

  • Bug fixes. Added 3 new maps. See changelog for details.

New in WargameProject 0.8.58.998 (Aug 22, 2017)

  • CHANGE: Disabled experimental abandoning of carts and catapults [feature is not ready].
  • CHANGE: Added alert sound when network game list is refreshed and it is not empty.
  • BUGFIX: Fixed handling of cases when game was saved on computer's turn.
  • BUGFIX: Autosave feature only works for human players.
  • BUGFIX: End Turn Dialog is correctly shown for the player that starts the game.

New in WargameProject 0.8.58.996 (Apr 19, 2017)

  • BUGFIX: Battle field was not created when army attack was intercepted.
  • BUGFIX: Attacking of allied structures is preceded with warning dialog.
  • BUGFIX: Fixed priest and pegasus weapons (broken after White Mage update)

New in WargameProject 0.8.58.995 (Feb 13, 2017)

  • Balance changes, bug fixes. Added option to customize player color. For more details see changelog.

New in WargameProject 0.8.56.991 (Jan 4, 2017)

  • Multiplayer game fixes. New multiplayer map added. Wargame Project logo animation added.

New in WargameProject 0.8.56.987 (Aug 26, 2016)

  • Bugfixes, balance changes and some new features for Temples.

New in WargameProject 0.8.56.986 (Aug 22, 2016)

  • Multiplayer balance improvements on various maps.

New in WargameProject 0.8.56.985 (Aug 15, 2016)

  • Quick bugfix release. Fixing critical issues from previous build.

New in WargameProject 0.8.54.982 (Aug 4, 2016)

  • BUGFIX: Fixed danger for Marsh terrain (Spider Queen could not be deployed on march from Dark Castle)
  • BALANCE: Fixed placement of capital cities on The Realms map.
  • BALANCE: Stables are built with some horses to produce units right away.
  • CHANGE: Integrated Wargame Army Template document into map files.
  • CHANGE: Added Guild management dialog [in progress]
  • CHANGE: Logo added on splash screen.

New in WargameProject 0.8.54.981 (Feb 19, 2016)

  • BUGFIX: Fixed possible crash in game timer.
  • BUGFIX: Fixed Trap being placed on Mountain terrain.
  • BUGFIX: Fixed how games on new turn are shown in Network Game List dialog (when 'all versions' filter is selected).
  • CHANGE: Added confirmation dialog to 'Kill population' action.
  • CHANGE: Renamed Uruks to Great Orcs.
  • CHANGE: Made auto placement of stables and training grounds configurable in New Game dialog.

New in WargameProject 0.8.53.981 (Feb 1, 2016)

  • BUGFIX: Fixed possible crash in game timer.
  • BUGFIX: Fixed Trap being placed on Mountain terrain.
  • BUGFIX: Fixed how games on new turn are shown in Network Game List dialog (when 'all versions' filter is selected).
  • CHANGE: Added confirmation dialog to 'Kill population' action.
  • CHANGE: Renamed Uruks to Great Orcs.
  • CHANGE: Made auto placement of stables and training grounds configurable in New Game dialog.

New in WargameProject 0.8.53.980 (Dec 28, 2015)

  • Quick bug fix release.

New in WargameProject 0.8.53.979 (Dec 23, 2015)

  • CHANGE: Carts and catapults can be abandoned. Abandoned machines can be captured or destroyed. [incomplete feature!]
  • CHANGE: New multiplayer map added (by Toxaz): The Horizon.

New in WargameProject 0.8.53.978 (Dec 18, 2015)

  • Balance changes and bug fixes.

New in WargameProject 0.8.53.977 (Oct 26, 2015)

  • BUGFIX: Fixed freeze in human campaign 1st mission (Journey in the Dark).
  • BUGFIX: Fixed pathfinding for fliers.
  • BUGFIX: Fixed walking on castle edges. Fixed military advisor not working on castle edges.
  • BUGFIX: Fixed advisor cursor sprite not showing on some castle cells.
  • BUGFIX: Fixed army accidentally walking into enemy/allied castles (wrong path).
  • BUGFIX: Fixed AI behavior in campaign.

New in WargameProject 0.8.52.976 (Oct 19, 2015)

  • CHANGE: Artilleryman skill added. Catapult operators are trained with this skill.
  • BALANCE: Bandits now have find food skill.
  • BALANCE: Uruk-hai with 2 axes are all berserkers.
  • BALANCE: Regular troops Patriot skill level increased and randomized.
  • CHANGE: Regular dwarven/human units of player with good alignment receive maximum level of patriot skill.
  • CHANGE: Regular units of human player with evil alignment receive marauder skill.
  • CHANGE: Human ranger hero now has pathfinding skill.
  • CHANGE: Militia of men now has pathfinding skill while in home area.
  • CHANGE: Reworked Soul Eater skill. Soul eaters contribute to global mana pool when killing their victims.
  • CHANGE: All Dark Servants are now Soul Eaters (Dark Mage, Dark Knight).
  • BUGFIX: Fixed home area context skills handling for Militia.
  • BUGFIX: Fixed handling of battle skills.
  • BUGFIX: Fixed banish undead not to work on Dark Ambassador when entering Temple.

New in WargameProject 0.8.51.975 (Sep 29, 2015)

  • A lot of bug fixes and balance changes. Important change: defending armies fighting near supply carts will be resupplied with arrows at the end of the battle. New map ('Dark Omen') by Toxaz!

New in WargameProject 0.8.50.974 (Sep 21, 2015)

  • A lot of bug fixes. Plenty improvements in Network Game List dialog.

New in WargameProject 0.8.49.973 (Sep 14, 2015)

  • BUGFIX: Fixed filtering in Network Game List dialog.
  • BUGFIX: Fixed player vision in 'View Only' mode.

New in WargameProject 0.8.49.970 (Sep 4, 2015)

  • CHANGE: Supported 'Quick Start' parameter coming form server.
  • CHANGE: Supported additional tiles that can be place in map editor (Stonehenge, Red Flower, White Mushroom, Battle Field, Stables, Training Ground)
  • CHANGE: New multiplayer 1vs1 map - 'Dreadmire' by Warmire!
  • BALANCE: Castles of different race demand more money to be bribed.
  • BUGFIX: Hero dialog should not appear if player has not enough money.

New in WargameProject 0.8.48.969 (Aug 27, 2015)

  • BUGFIX: Elder should not wield a shield.
  • BALANCE: 'No quick start' Dark Side changes - Dark Ambassador must be ressurected; orc village is given.

New in WargameProject 0.8.48.968 (Aug 24, 2015)

  • Balance changes, game play changes, bug fixes. Improved some maps. Most significant balance change is the reduction of hit points of dwarven light infantry.

New in WargameProject 0.8.48.967 (Aug 11, 2015)

  • Release featuring balance changes and bug fixes.

New in WargameProject 0.8.48.966 (Jul 10, 2015)

  • CHANGE: Neutral castle can be bought for gold. Cost is calculated from castle type, number of villages and existing garrison.
  • CHANGE: Added new images (variations) for battle field and ruin.
  • CHANGE: Ruins have levels. Each level allows additional hero to join the exploration.
  • CHANGE: Ruins of higher level will introduce larger monster stacks.
  • CHANGE: Reworked End Turn Dialog. New faction images!
  • BUGFIX: Food income logic fixed for villages and castles.
  • BUGFIX: Liegemen arrival logic fixed

New in WargameProject 0.8.46.965 (Jun 4, 2015)

  • BALANCE: Neutral Uruk huts have Uruks as militia.
  • BALANCE: Squire requires less village wealth to appear (>= 2.7).
  • BALANCE: Bandits spawning rate slightly increased.
  • CHANGE: New random generator used. Quality of random data should be higher.
  • CHANGE: Assassinate skill is shown in battle report dialog.
  • CHANGE: Battle report dialog shows allied battles (offensive battles are not shown currently).
  • BUGFIX: Repeated use of Venom Blades skill would reset cooldown from Assassinate skill.
  • BUGFIX: Fixed Venom Blades cooldown and related issues.
  • BUGFIX: Fixed pathfinding to find the way around Sites if army cannot enter.
  • BUGFIX: Fixed showing of movement cost for carts and catapults.
  • BUGFIX: Fixed showing of movement cost for rider and his mount.
  • BUGFIX: Zombies should have Builder skill

New in WargameProject 0.8.46.964 (May 21, 2015)

  • CHANGE: Changed faction banners with new original art.
  • CHANGE: Added Dwarven citadels - new original art.
  • BALANCE: Riders on mounts now don't have move point penalty if staying over water area.
  • BALANCE: Reduced number of given troops in the beginning of 'no quick start' games (from 10 to 6).
  • BALANCE: Spider Queen is a 'hero' unit now. Hence, she can enter ruins, receive quests and raise morale of her troops.

New in WargameProject 0.8.45.963 (May 10, 2015)

  • BALANCE: No quick start changes for factions of Dwarves and Men: +500 gold, + 10 units, + 1 Food cart, + 1 Catapult
  • BALANCE: Bandit upkeep diminished to 1 gold per turn.
  • BALANCE: First hero for humans cannot be Ranger Hero.
  • BALANCE: Friend To Enemy map changed: Dwarven capital moved, castles of Men have more population, added temple into domain of Men, top left Dwarven castle lost a level of fortification.
  • BUGFIX: Halfling skill set is fixed: removed cavalry general, added poison blades.

New in WargameProject 0.8.45.962 (May 1, 2015)

  • CHANGE: Added Skeleton Swordsman and Skeleton Archer units.
  • CHANGE: Added Orc Slave Master unit. Appears in orc villages once in a while.
  • CHANGE: Necromancers of evil players will produce skeletons while being stationed in castle.
  • CHANGE: Slave Master boosts slave acquisition in enslaved castles.
  • CHANGE: Slave Master increases build/repair/demolish rate of slaves. Slaves may die due to hard work.
  • CHANGE: Slave Master makes slaves in mines work harder. Mines bring more income, but slaves die more often. But who cares, right?
  • CHANGE: Made autosave disabled by default in hotseat mode.
  • CHANGE: Showing village owner(castle) in popup info.
  • CHANGE: Added Squire unit. If village wealth is high, squires are conscripted instead of liegemen.
  • BUGFIX: Fixed army movement being interrupted by right mouse click. Army should be selecatable after that action.
  • BALANCE: Knights do not offer their service to evil human players.
  • BALANCE: Necromencer's cost is decreased to 0 gold.
  • BALANCE: Fixed disposition of ports and mage towers on Reunion map. Capitals are repositioned.
  • BALANCE: If Griffon Nest is situated near the castle, all dwarven units of that castle are produced with Griffon Rider skill.
  • BALANCE: Number of liegemen that come to Knight is dependent on number of villages around knight's castle.

New in WargameProject 0.8.44.961 (Apr 11, 2015)

  • Baruk:
  • CHANGE: Added new image for dark place of power.
  • CHANGE: Implemented spell and skill use reports. Indirect fire / catapult fire reports are improved.
  • CHANGE: When unit is equipped with new armour or shield, player gets a refund for old equipment (upgrading now costs less!)
  • BUGFIX: Militia should not appear in captured village unless master city is captured.
  • BUGFIX: Liegemen should not join army being on a ship.
  • BUGFIX: Fixed shadow on wind mill image.

New in WargameProject 0.8.43.960 (Mar 21, 2015)

  • BUGFIX: Fixed crash on exit.
  • CHANGE: Added new images for razed map objects.
  • CHANGED: Gold mine, wind/water mill, sea port and mage tower are now razable objects.
  • CHANGE: Do not show player banner over razed structure.
  • CHANGE: Player can rebuild/repair razed/gamaged enemy objects as long as they are not occupied by enemy army.
  • BALANCE: Army spends 1 move point while being transported by ship.

New in WargameProject 0.8.43.959 (Mar 21, 2015)

  • CHANGE: Moved to MSVC 2013 compiler.
  • BALANCE: Arachnids run faster in battle.
  • BALANCE: Necromancer will not offer service to good human player.
  • BUGFIX: Fixed invalid horizontal movement speed in battle.

New in WargameProject 0.8.41.958 (Feb 27, 2015)

  • BUGFIX: Crash on dark knight resurrection.
  • BALANCE: Lich has Undead Master skill.
  • BALANCE: Dwarven Guard can swim.
  • BALANCE: Some halflings can poison the blades.
  • BALANCE: Slightly more bandits can poison the blades.

New in WargameProject 0.8.41.957 (Feb 25, 2015)

  • BUGFIX: Fixed crash when user mouse input interfered into AI movement.
  • BUGFIX: Fixed crash when some of visual events were destroyed.
  • BUGFIX: Trolls and Orc Commanders should not come to evil human player. They are available for dark side exclusively.
  • CHANGE: Added bonus for rich human players: for every 400 gold 1 additional unit is added to a mercenary party for hire.
  • BALANCE: Neutral orc villages from now on have greater garrisons led by troll.

New in WargameProject 0.8.41.956 (Feb 20, 2015)

  • VERSION: 0.8.41.956
  • CHANGE: Dark Ambassador is not attacked by priest in battle, since he has magic immunity.
  • CHANGE: Priest can heal allies in battle.
  • CHANGE: Units with opposite alignements (good vs evil) cannot be combined in one army.
  • CHANGE: Units will start to desert if player's alignment changes to opposite.

New in WargameProject 0.8.41.955 (Feb 4, 2015)

  • BUGFIX: Fixed freeze on game exit.

New in WargameProject 0.8.41.954 (Feb 2, 2015)

  • CHANGE: Ironman Mode supported - progress is constantly saved during the game.
  • BUGFIX: Fixed intercept warning not to appear when intercept is not going to happen.
  • BUGFIX: Ambush army will not intercept.
  • BALANCE: Spider web is now invisible and discoverable.
  • BALANCE: Temple avenger event is removed. If temple is destroyed no knight will appear.
  • BALANCE: Abatis is slightly easier to build on plains, and harder to destroy.
  • BALANCE: Zombie unit receives +2 moves.
  • BALANCE: Crows will appear on battle fields a little bit more often.
  • BALANCE: Bandits do not work with players with good alignment.
  • BALANCE: Bandit Lairs do not diminish in count throughout the game.
  • BALANCE: Longship cost diminished to 150 gold.

New in WargameProject 0.8.40.953 (Jan 19, 2015)

  • AAR engine improvements and fixes. Code optimization.

New in WargameProject 0.8.40.952 (Jan 12, 2015)

  • BUGFIX: Fixed mouse handling. No more repeated clicks will happen unintentionally.
  • BUGFIX: StoneHenge can be built in hills.
  • CHANGE: Showing version of network saved game fetched from server if save is not compatible with client.
  • CHANGE: Hero receives addition hit points as part of quest reward.
  • CHANGE: Human Mage unit added (draft version!)
  • CHANGE: Necromancers or Mages may join in Mage Tower according to player's alignment.
  • CHANGE: New multiplayer 2 vs 2 map added: The Realms.
  • BALANCE: StoneHenge increases chances to train Dwarven Guard or Dwarven Champion (+20%)
  • BALANCE: Halflings for good player have a cost, but cost is reduced.
  • BALANCE: Enabled indirect fire for Sling.

New in WargameProject 0.8.40.951 (Dec 17, 2014)

  • Many usability improvements.
  • Better network save file management.
  • Mouse input handler reworked to fix problem with unintentional clicks.
  • New multiplayer map. Balance changes.
  • BUGFIX: Fixed mouse handling. No more repeated clicks will happen unintentionally.
  • BUGFIX: StoneHenge can be build in hills.
  • CHANGE: Showing version of network saved game fetched from server if save is not compatible with client.
  • CHANGE: Hero receives addition hit points as part of quest reward.
  • CHANGE: Human Mage unit added (draft version!)
  • CHANGE: Necromancers or Mages may join in Mage Tower according to player's alignment.
  • CHANGE: New multiplayer 2 vs 2 map added: The Realms.
  • BALANCE: StoneHenge increases chances to train Dwarven Guard or Dwarven Champion (+20%)
  • BALANCE: Halflings for good player have a cost, but cost is reduced.
  • BALANCE: Enabled indirect fire for Sling.

New in WargameProject 0.8.39.950 (Dec 9, 2014)

  • Bug fix release. Annoying load game crash is fixed. Installer is reworked - new versions will be installed into new directories, so that multiple versions of the game could co-exist together.
  • 2014-12-09 Baruk:
  • BUGFIX: Crash when loading network game fixed. (reported by Sadxoo)
  • 2014-11-29 Baruk:
  • CHANGE: Installer reworked to create installations per game version.
  • BUGFIX: Sending game version with the save game to correctly start network game.

New in WargameProject 0.8.39.948 (Nov 25, 2014)

  • Lots of gameplay changes in this release.
  • Hill terrain cost reduced from 6/6 to 5/5 (it should greatly benefit players that command armies of Men).
  • Castles, villages and other structures can be transferred to allies along with the army occupying the structure.
  • Siege Master unit can help produce 2 catapults or supply carts at once.
  • Many bug fixes and balance improvements.

New in WargameProject 0.8.37.944 (Sep 11, 2014)

  • New unit added to Dwarven faction - Royal Griffon. Food carts and catapults can be transported on a ship. A lot of bug fixes and balancing improvements.

New in WargameProject 0.8.36.943 (Aug 16, 2014)

  • CHANGE: Trolls can hurl boulders just like catapults.
  • CHANGE: Halflings can sell food carts.
  • CHANGE: Players with good reputation can enlist halflings for free.
  • BUGFIX: Fixed and improved functionality of halflings not joining evil players.
  • BUGFIX: Transported army should not be selected using 'next army' button.
  • BUGFIX: Warning message when trying to attack with catapult.

New in WargameProject 0.8.36.942 (Aug 6, 2014)

  • CHANGE: Added forgot password link to battle server login dialog.
  • CHANGE: Check version request adds profile name and current version strings.
  • CHANGE: Catapult bombardment is pictured in battle reports.
  • CHANGE: Catapults now fire at range of two cells with 'Indirect fire' command from army menu.
  • CHANGE: Catapults are allowed to fire not only at castles but all enemy objects and armies!
  • CHANGE: Unit with Siege Master skill improves catapult bombardment (damage and accuracy).
  • CHANGE: Inner army can be damaged by catapult.
  • CHANGE: Terrain provides cover from catapult fire or makes units more vulnerable.
  • CHANGE: Added hints to village and hut info tabs.
  • BUGFIX: Danger feeling skill will not trigger alerts if bandit lair is alliance with player.
  • BUGFIX: Only standard armies can build abatis.
  • BALANCE: Halflings won't join if player has bad reputation (

New in WargameProject 0.8.36.941 (Jul 29, 2014)

  • CHANGE: Sea transports can attack other armies and structures on water.
  • CHANGE: It is possible not only to rebuild razed structure, but to repair damaged one.
  • CHANGE: Replaced old graphics in city dialog with original art.

New in WargameProject 0.8.36.940 (Jul 25, 2014)

  • BUGFIX: Show error message box in case of new map is missing on clinet in new game flow
  • BUGFIX: Fixed battle position of 2nd defending army considering melee and ranged units
  • CHANGE: Battle server host is configurable in config.ini
  • CHANGE: Re-factored transport layer. Http session to server is established only once
  • CHANGE: All transport layer requests contain dev version flag

New in WargameProject 0.8.36.939 (Jul 19, 2014)

  • CHANGE: New game dialog - don't show team icon if player is None
  • CHANGE: New 1vs1 map added - Betrayal

New in WargameProject 0.8.36.938 (Apr 23, 2014)

  • BUGFIX: Crash in city manager dialog
  • BUGFIX: Crash when dwarven elder comes to 2nd tier castle

New in WargameProject 0.8.36.936 (Apr 14, 2014)

  • CHANGE: Replaced most of map object images with original art.

New in WargameProject 0.8.34.933 (Mar 26, 2014)

  • Profile page improvements. Player's win rating is reported to Battle Server as the network game progresses.

New in WargameProject 0.8.34.932 (Mar 24, 2014)

  • BUGFIX: Name in profile supports alphanumeric characters and underscore.

New in WargameProject 0.8.34.930 (Feb 27, 2014)

  • CHANGE: Crash report saves screen buffer in jpg format and without stretching.
  • BUGFIX: Fixed crash after server game loading.

New in WargameProject 0.8.34.929 (Feb 27, 2014)

  • BUGFIX: Bandit Lair was not destroyed in case of capture.
  • BUGFIX: Game Lost command sent to server. Player can't continue with other player's turn.
  • BUGFIX: UI Manager re-factoring and fixes.

New in WargameProject 0.8.34.928 (Feb 18, 2014)

  • CHANGE: Maps have been updated with terrain tile variations.
  • CHANGE: Gamelist request includes signature.

New in WargameProject 0.8.34.927 (Feb 17, 2014)

  • BUGFIX: Minor fix in text input control.
  • BUGFIX: UI manger fixes.
  • BUGFIX: Issue when Dark Ambassador dies when the Dark Castle is captured by small beast.
  • BUGFIX: OnCapture functionality is changed to fix consistency issues. Now, for example wolves could not capture and destroy temple,s or dogs and hawks could not capture and destroy dark portals.

New in WargameProject 0.8.34.925 (Feb 8, 2014)

  • BUGFIX: Crash on network game start.

New in WargameProject 0.8.30.919 (Sep 13, 2013)

  • Maps have brand new look! Original terrain images have been added to replace old graphics.

New in WargameProject 0.8.30.917 (Sep 2, 2013)

  • BUGFIX: Army join info cosmetic fixes.
  • BUGFIX: Cosmetic font fixes in battle debug printing.

New in WargameProject 0.8.29.913 (May 16, 2013)

  • CHANGE: Tutorial images replaced
  • CHANGE: SmartDialog improved to automatically scale images bigger than predefined size
  • BUGFIX: Fixed sacrifice dialog image not showing

New in WargameProject 0.7.28.910 (Mar 14, 2013)

  • Indirect fire [beta] feature has been implemented! Annoying campaign bug (crash on zombie ambush) reported by many users has been fixed.
  • Other minor bug fixes and improvements.

New in WargameProject 0.7.27.910 (Jan 28, 2013)

  • BUGFIX: Some units were not considered in army auto-formatting
  • CHANGE: Skill usage is more user friendly. Select skill to use not by the name but by the action.
  • CHANGE: Added sprite for catapult bombardment.
  • CHANGE: Added sprite for indirect fire by archers.
  • CHANGE: Indirect fire is implemented [beta]
  • BUGFIX: Control characters are not valid input in text controls

New in WargameProject 0.7.27.909 (Jan 14, 2013)

  • Swimming units restore move points correctly while being transported on ships
  • Embarking on ship requires moves and energy

New in WargameProject 0.7.27.907 (Dec 10, 2012)

  • CHANGE: Longer weapons receive first strike advantage in battle rounds.
  • CHANGE: Implemented showing small picture of army stack when joining armies.
  • CHANGE: Wargame AI learned how to produce units and balance army composition.
  • BUGFIX: Sometimes objects were built on top of other objects.
  • BUGFIX: Not showing join info hints for neutral player and aliies.

New in WargameProject 0.7.27.905 (Nov 15, 2012)

  • BUGFIX: Fixed crash on campaign exit.
  • BUGFIX: Ambushes must not be visible on computer turn.
  • BUGFIX: Fixed on move away event. Sometimes ambush sprite remained, while ambush itself
  • turned invisible.
  • CHANGE: Game screenshot is made on crash and added to crash report.
  • CHANGE: Using own images for campaign difficulty settings.
  • BALANCE: Watchdog gains watchman skill (level 3).
  • BALANCE: CorpseEater skill heals more hit points.

New in WargameProject 0.7.26.904 (Nov 12, 2012)

  • This release includes many bug fixes, stability improvements and also adds interesting game features such as slave markets in sea ports and brand new 'Rebel Leader' skill, which allows some units to inspire rebellion in enslaved centers of population.
  • Save files from previous builds are not compatible, but upgrade to this version is highly recommended to all users. Have a good time playing Wargame Project!

New in WargameProject 0.7.26.901 (Oct 29, 2012)

  • This release supports the relocation of our battle server to new hosting provider (Google App Engine).
  • As usually there are a number of useful fixes and UI improvements, most notable are new improved player profile pictures.

New in WargameProject 0.7.24.882 (Jul 10, 2012)

  • CHANGE: Added libeay32.dll to distribution