New in version 17.0.2 Hotfix

August 1st, 2015
  • Missed U17 Addition: Remote Observer:
  • The Remote Observer deploys a short-lived remote camera that overrides your Warframe optics. This contraption allows Tenno to see from the Remote Observer’s position, making it easy to detect threats around corners...or view rooms from angles otherwise impossible.
  • The Remote Observer can be purchased from the Market for 10 credits, and is equipped in the Gear menu.
  • Missed U17 Change: Lex Prime Buff:
  • Damage increased from 85 to 150
  • Status chance increased from 20% to 25%
  • Critical chance increased from 20% to 25%
  • Changes:
  • Increased the volume of warning audio for players approaching too close to Grineer underwater mines.
  • Improved the triggers and pathing on shark attacks.
  • Adjusted the volume on two of Teshin’s Transmissions.
  • Optimized memory usage in the Warframe Launcher to help reduce strain when downloading updates.
  • Removed the center zipline from the Corpus Outpost Defense tileset.
  • Added a maximum distance to where the Remote Observer can be placed.
  • Updated reload audio effects on the Twin Grakatas.
  • Added additional sounds for underwater Loot Crates.
  • Made some adjustments to audio FX on the Gammacor.
  • Removed the ‘Hold Jump to Wall Run’ setting that is no longer relevant.
  • Removed the doppler ‘sound’ that plays underwater on the Grineer Ocean tileset.
  • Fixes:
  • Fixed Clients experiencing a screen shake when a Host uses certain Parkour 2.0 mechanics.
  • Fixed Grineer spawning inside the wall during the the Defense mission in the Natah Quest.
  • Fixed the Eviscerator backpack floating in mid-air after death.
  • Fixed Frost’s Snow Globe not properly being affected by power range Mods.
  • Fixed the Strun not being able to be reloaded until all shells are fired when using reload speed Mods.
  • Fixed clients being unable to amin when using Ramparts.
  • Fixed an issue with Power Efficiency not working as intended on Energy Drain abilities.
  • Fixed some areas that would cause issues during the Tyl Regor boss fight.
  • Fixed some missing boundaries on rocks in the Grineer Underwater Lab tileset.
  • Fixed double jump FX not always showing for other players in the squad.
  • Fixed inappropriate scale of Sigil icons in Market.
  • Fixed geysers in the Underwater Tileset not properly triggering for Clients and Hosts.
  • Fixed issue causing Kubrow Eggs not to appear in the UI after installing the Incubator upgrade.
  • Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.
  • Fixed some chat settings adjusting themselves regardless of the Player settings.
  • Fixed Invasion and Outbreak Defense Missions spawning extra friendly AI every wave.
  • Fixed a bad pose that would occur in underwater Archwing’s Dual Wielding idle animations.
  • Fixed a far-too-advanced computer terminal that could not be hacked as per: https://forums.warfr...nnot-be-hacked/
  • Fixed the Carrier pulling items towards players while on a Rampart.
  • Fixed an ‘Ability in Use’ error message that would appear when two Chromas with different element types use Elemental Ward near each other.
  • Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.
  • Fixed crouch/sliding interrupting sprint.
  • Fixed players becoming stuck behind underwater Rescue Pods in the Grineer Underwater Lab tileset.
  • Fixed 8 Lisets flying in the Missions intro cinematic.
  • Fixed fully auto akimbo secondary weapons not having proper recoil.
  • Fixed Helios being able to scan Oddities.
  • Fixed various ziplines that were too close to the ceiling to walk on.
  • Fixed two Codex entries showing for the Manic Bombard.
  • Fixed an issue causing some Capture targets to fall into the water on the Grineer Underwater Lab tileset, becoming uncapturable.
  • Fixed Karak Wraith clips giving you a surface to parkour off of.

New in version 17.0.1 Hotfix (August 1st, 2015)

  • Quest: Natah:
  • NEW QUEST: Natah
  • Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?
  • WHAT YOU SHOULD KNOW:
  • The mystery drone will randomly seek out players with a Mastery Rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.
  • Additions:
  • Players can now purchase the Lotus Heart Sigil from the Arsenal (Regalia Section) for 1 Credit.
  • Changes:
  • Made various tweaks to Grineer Ramparts.
  • Grineer Manics now have slightly slower movement speed and teleport less frequently when approaching a player.
  • Removed Grineer Manic health regeneration.
  • When previewing a Warframe or weapon that you have equipped the previewed item will now show your customization.
  • Made a visual tweak to the blue tint appearing on Corpus weapons that have been PBR upgraded.
  • Reduced the volume of audio effects on the Harpak.
  • Final Harbinger now drops from the Grineer Manics that appear during Tyl Regor’s boss fight.
  • Corpus engines across various tilesets have been given a PBR update.
  • Removed the Exilus Adapter Blueprint from Simaris, Natah Quest completion is now required to unlock this.
  • Fixes:
  • Fixed an issue with Tyl Regor laying down for Clients during various phases of the boss fight.
  • Fixed chat not auto-scrolling to most recent message.
  • Fixed an issue allowing Clients to use Archwing in non-underwater areas of the Grineer Underwater Labs tileset.
  • Fixed a display inconsistency with Challenges in the UI.
  • Fixed some environmental holes on the Grineer Galleon tileset in Mobile Defense Mission.
  • Fixed audio cues not playing for defense objectives on Uranus’ Grineer Underwater Labs.
  • Fixed a potential error caused by Grineer Ramparts.
  • Fixed improper lighting in some sections of the Grineer Underwater Labs
  • Fixed the Grineer Draga spawning out of water.
  • Fixed an issue with underwater lightning in the Grineer Labs tileset.
  • Fixed an issue preventing players from being teleported back to a safe position when using Wall Latch in an Out of Bounds area.
  • Fixed Clients seeing Equinox using the wrong idle animations on Night and Day forms.
  • Fixed an issue preventing the Tyl Regor Boss Fight from triggering.
  • Fixed the Djinn’s Fatal Attraction ability not functioning on ragdolled enemies.
  • Fixed a typo in Phage’s Codex description.
  • Fixed unnecessary audio in Codex Event Dioramas.
  • Fixed Radial Blind giving away Tyl Regor’s position after cloaking.
  • Fixed the Arsenal displaying incorrect Capacity numbers when installing Mods.
  • Fixed Stamina Mods still appearing in drop tables and the Codex.
  • Fixed one Aspect of Equinox requiring two helmets, instead of a helmet, chassis and systems.
  • Fixed Tyl Regor’s glass-breaking roar not playing for Clients during his boss fight.
  • Fixed the Lotus’ Transmission not playing after Tyl Regor is defeated.
  • Fixed the positioning of the new ‘cape’ Syandanas on Equinox.
  • Fixed the Grineer Draga occasionally going into a T pose.
  • Fixed damage procs staying on players when switching between an Archwing and Warframe.
  • Fixed the Twin Grakata’s second weapon not having a proper animations.
  • Fixed Hosts attempting to invite friends to full squads getting the wrong error message.
  • Fixed the swing arc/motion behind whip attacks.
  • Fixed Alert rewards not displaying correctly when the World State Window is refreshed.
  • Fixed an error that would occur when going into bleedout while diving into Archwing mode.
  • Fixed Ramparts being usable by Valkyr when in Hysteria.
  • Fixed Kubrow armor displaying as all black.

New in version 17 (August 1st, 2015)

  • NEW QUEST: Natah:
  • Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?
  • WHAT YOU SHOULD KNOW:
  • The mystery drone will randomly seek out players with a mastery rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.
  • Split between day and night, Equinox manifests aggressive and defensive forms at will. Equinox’s powers include:
  • Power 1 - Metamorphosis: Switch forms between Day and Night:
  • Day: Grants bonus damage and speed.
  • Night: Grants bonus shields and armor.
  • Power 2 - Rest and Rage:
  • (Day) Rage: Enemies in a small targeted area become vulnerable to damage.
  • (Night) Rest: Enemies in a small targeted area are put to sleep.
  • Power 3 - Pacify and Provoke:
  • (Day) Provoke: Increases the Power Strength of nearby allies.
  • (Night) Pacify: Reduces damage dealt by nearby enemies.
  • Power 4 - Mend and Maim:
  • (Day) Maim: Nearby enemies are bled and then subjected to a wave of slashing force.
  • (Night) Mend: Allies are healed with each nearby enemy killed.
  • Parkour 2.0:
  • This complete overhaul of Warframe’s parkour system brings a dramatic change to one of Warframe’s core elements: movement. With these changes players will be given true freedom of movement without limitations such as being required to use specific weapons or becoming locked into restrictive animations.
  • Players will be given a quick tutorial of the changes made in Parkour 2.0 when logging in for the first time after the Update is live. Players can choose to skip this tutorial, or replay it from the Advanced Movement menu in the Training section of the Codex.
  • Read the full, detailed changelog by following this link https://forums.warframe.com/index.php?/topic/498793-update-17-echoes-of-the-sentient/

New in version 16.11.5 Hotfix (July 16th, 2015)

  • Hotfix/Update PSA:
  • Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary! Thanks for your patience, Tenno!
  • Changes:
  • Ash’s Blade Storm is now affected by the Steel Charge Aura Mod.
  • Players falling out of level bounds should now be teleported back to the level instead of killed.
  • Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once.
  • Made a slight update to finisher animations for the Prisma Cleavers
  • Adjusted audio FX on Mesa’s Peacemaker shots.
  • An ammo restore station has been added to the Simulacrum.
  • Fixes:
  • Fixed projectile explosions getting larger and stronger each time they’re shot down, causing issues as per: https://forums.warfr...iste-ceres-bug/
  • Fixed an issue where ammo pickups mutated by Hosts would confuse Clients-side Carriers as per: https://forums.warfr...-ammo-clicking/
  • Fixed instances of Excalibur’s Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
  • Fixed Ember’s Fire Blast killing other players after she’s left the match as a Client.
  • Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines.
  • Fixed some hitches and slow-loading that would occur on Mission Selection.
  • Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy.
  • Fixed several Primary and Secondary weapons showing the ‘Per Stack’ stat in the Arsenal.
  • Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.
  • Fixed Nekros appearing as blurry in his Codex diorama.
  • Fixed an issue causing mind-controlled Heavy Gunners to use their ground slam when allies were nearby.
  • Fixed players receiving a ‘power in use’ message when casting Excalibur’s Exalted Blade while switching to a melee weapon.
  • Fixed Excalibur’s Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.
  • Fixed the Cephalon in Cephalon Capture turning invisible when players perform quick melee attacks or melee combos.

New in version 16.11.4 Hotfix (July 11th, 2015)

  • Changes:
  • Reduced the frequency of Forma Blueprints dropping in T3 Defense Rotation C.
  • Bo Prime Blueprint and Ember Prime Helmet Blueprint have been added to T3 Defense Rotation C.
  • Fixes:
  • Fixed issues with the Prisma Cleavers not having proper audio effects in a variety of attack/holster scenarios.
  • Note: The changes to T3D tier C drops didn't dilute the chance of getting the Ash Prime part you're after -- they just added ducat-variety to the common drops. Ash Prime BP still has the same drop rate as before.

New in version 16.11.3 Hotfix (July 11th, 2015)

  • Changes:
  • Some Endless Nightmare missions now function like their Alert counterparts in completion criteria to be eligible for a Nightmare Mod. Specifics as follows:
  • Nightmare Interception now requires 2 Rounds to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
  • Nightmare Defense missions now require 10 Waves to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
  • Nightmare Excavation (Nodes & Alerts) now requires 500 units of Cryotic before extraction is enabled.
  • Fixes:
  • Fixed players being unable to put Arcanes on Ash Prime’s helmet (for real this time - this fix resolves anyone who had purchased Ash Prime vs crafting!) This should also fix some users with un-Arcaneable Volt Prime helmets.
  • Fixed Nightmare Defense Missions not properly giving Nightmare Mod rewards.
  • Fixed left-side Badges falling to the floor when equipping the Harkonar Chestguard in Arsenal.
  • Fixed the Ukrainian option in the launcher language selector not working properly.
  • Fixed issue with the launcher not properly starting Warframe.
  • Fixed a variety of issues in the deployment of certain types of Specters.

New in version 16.11.2 Hotfix (July 10th, 2015)

  • Carrier Prime PSA:
  • Script Complete!
  • Please note that all tiers of Prime Access now include Carrier Prime with this Hotfix. Once the hotfix is live, we will be running a script to give all eligible accounts their Carrier Primes. An account is eligible for Carrier Prime if they have purchased the Covert or Shuriken Ash Prime Access packs. We will let you know when the script is complete.
  • Additions:
  • Crewman Lore has been entered to Simaris’ database.
  • Fixes:
  • Fixed default textures that appear on the loading screen.
  • Fixed the Boar Prime appearing in ultra rare Loot Crates. It has been replaced with the Scindo Prime Blueprint.
  • Fixed the Carrier Prime’s Carapace description reading the description for Wyrm Prime.
  • Fixed Ash Prime Helmet not available for Arcane Enhancements.

New in version 16.11.1 Hotfix (July 10th, 2015)

  • Fixes:
  • Fixed Ash, Vectis and Carrier parts not dropping for players in the Void.
  • Fixed Mag, Boar and Dakra parts still dropping for players in the Void.

New in version 16.11 (July 10th, 2015)

  • NEW PRIME ACCESS AVAILABLE NOW:
  • An elusive and lethal force, Ash Prime storms into Prime Access. Get Ash Prime Access now and make the newest Primes yours -- instantly -- including Ash Prime, Vectis Prime and Carrier Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW ASH PRIME WARFRAME: Add the lethal abilities and power of distraction to your Arsenal with Ash Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME SENTINEL: Upgrade your Sentinel with the new Carrier Prime Sentinel.
  • NEW PRIME WEAPONS: Add the deadly Vectis Prime to your Arsenal.
  • PRIME ACCESSORIES: Modify your Warframe with the Yamako Prime Syandana and enhance your Sentinel with Unda Prime Sentinel Accessories. Add Exclusive Ash Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • See our hidden drop tables here - locations will be revealed as Tenno find the new Prime Gear
  • Conclave Changes:
  • Ash and Ash Prime are now available for use in Conclave.
  • Vectis and Vectis Prime are now available for use in Conclave.
  • Excavation Changes:
  • The Excavation spawn logic has been replaced with the logic Survival has been using since February; rather than a slow stream of enemies they will now come in slightly more coordinated waves with gaps between them for pacing.
  • Not only does the new spawn logic improve the feel of the spawns but it also made a measurable improvement to host frame-rate on CPU-bound systems.
  • The first dig-site will now be available for activation immediately when the Mission starts but the identification of subsequent dig-sites is now delayed until the first excavator is started.
  • Improved the spawn placement strategy so that enemies don't have to travel as far to reach the action. Similarly improved the arrangement of enemies spawned before excavation starts so that they are only placed between the players and the first excavator (rather than towards extraction).
  • Resolved numerous collision issues with the excavators that sometimes shielded attacking melee units from gunfire.
  • Fixed an issue where enemy units could get lost after the excavator they were attacking was destroyed or completed. Fixed a similar problem for enemies that were spawned before the first excavator was started.
  • Reduced the amount of Kubrow dens that appear in Excavation Missions on Earth.
  • Changes:
  • Mag’s Greedy Pull Augment will now only draw in items for Mag.
  • Time-mission Nightmare variants will no longer appear in Assassination Missions.
  • English Oceania chat and Hubs and English Asia chat and Hubs have now been merged, but still have independent matchmaking.
  • Fixes:
  • Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
  • Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
  • Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.
  • Fixed Ember’s Accelerant HUD timer not showing the effect of duration Mods.
  • Fixed multiple typos in Dojo room descriptions.
  • Fixed alarms in Capture Missions repeating over and over.
  • Implemented fixes to prevent crashes related to PhysX.
  • Fixed an issue preventing the Gold Skull Badge from being visible for both Warframes and Sentinels.
  • Fixed an issue caused by trying to host a Dojo while in a Squad, forcing players to disband their squad first.
  • Fixed players being unable to pass through destroyable level features on the Infested Corpus Ship tileset.
  • Fixed players being able to fall through the floor of the Oracle Dojo room.
  • Fixed the Angstrum always showing as having 0 magazine capacity.
  • Fixed incorrect visual effect showing on Trinity’s Energy Vampire.
  • Fixed overlapping text appearing in the Dojo Biolab.
  • Fixed weapons completed in the Liset’s foundry showing the same energy color as the Liset’s colors.
  • Fixed Ember’s Noble stance causing thrown weapons to appear to be floating in her hands.
  • Fixed Scanners and Kubrow Dens not appearing in the Codex.
  • Fixed Clients being unable to pick up the key in Void Sabotage Missions after killing the miniboss.
  • Fixed Clients not being able to see any excavator effects when it is powered, or when it explodes.
  • Fixed Host Migrations at the end of a Conclave match allowing players to continue playing.
  • Fixed the ‘Energy Surge’ warning in Conclave appearing as the Host’s language.
  • Fixed an issue that would occur when joining a Conclave match just as the match was ending.
  • Fixed various localization issues.

New in version 16.10.2 Hotfix (July 10th, 2015)

  • Additions:
  • Added the new www.warframe.com/buyplatinum mods to the Nightmare Mission drop tables.
  • Ember Changes:
  • The following changes have been made to Ember in both PvE and Conclave:
  • Casting animations for World on Fire have been shortened to match Fire Blast’s.
  • The base duration of Ember’s Accelerant is now 30 seconds regardless of rank.
  • Ember’s Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
  • Ember’s Accelerant will now display a duration timer in the player’s HUD.
  • Infested Changes:
  • Tar-Mutalist’s AoE tar and Nanite Swarms can now be destroyed by AoE or melee damage.
  • The Nanite Swarm’s screen-darkening visual effect and duration has been reduced.
  • Nanite Swarms have a reduced duration when travelling to players and now last 6 seconds when travelling in the environment.
  • Changes:
  • Reduced the Aksomati’s reload time from 2.8 to 1.4.
  • Removed enemy scaling from some Mastery Rank tests available in the Relay.
  • Improved handling of cache corruption for certain resource types; in the event of corruption there should be less need to do a manual verify pass from the launcher.
  • Nightmare assassinate missions will no longer select the "mission time limit" challenge mode.
  • Fixes:
  • Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.
  • Fixed a crash that would occur in the Dojo relating to the leaderboard in the Obstacle Course.
  • Fixed enemies focusing their attacks on player Sentinels after Banshee’s Silence has been cast.
  • Fixed the shadows of Infested enemies lingering behind after disintegration.
  • Fixed Ordis consecutively repeating the same transmission.

New in version 16.10.1 Hotfix (July 10th, 2015)

  • Changes:
  • Information on the Simulor’s radial damage per-projectile stack has been added to the Arsenal.
  • Fixes:
  • Fixed the Bailiff Defector being placed in a location that he, ironically, cannot escape from.
  • Fixed incorrect stats showing on the Primed Pistol Gambit Mod in the Arsenal - it now has the proper base of 17% chance increase, leading to a possible 187% when fully ranked.
  • Fixed crashes related to the Simulor.
  • Fixed elements of the UI being cut off in 1280x1024 resolution.
  • Fixed Archwing items purchased from the Void Trader to not show in player Arsenal.

New in version 16.10.0 (July 10th, 2015)

  • Tenno Reinforcements:
  • Simulor Gravitational Singularity Generator available now!
  • Send the enemy into oblivion! The Simulor Gravitational Singularity Generator produces miniature Gravitational Singularities that can be used for scientific study or self-defense.
  • Add the Simulor to your Arsenal by visiting the Market or obtain the blueprint from Cephalon Simaris’ Sanctuary today!
  • Additions:
  • Three new Emotes (+ 1 returning) are now available in game! These Emotes are free for all our Tenno, and can be equipped via the Arsenal under Emotes. Equip your favorite Emotes and express yourself today!
  • Two new Action Emotes are now available for use: Clap and Shrug.
  • Two new Nartas are now available for use: Eclipse and Fathom.
  • Players can now customize what Emotes and Nartas they want to use via the Arsenal.
  • Conclave Changes:
  • The Tainted Mag Mod has been removed from use in Conclave.
  • Rhino Changes:
  • Rhino’s Charge will now toss enemies into the air when hit, ragdolling them.
  • Rhino’s Roar will now last 30 seconds, regardless of rank.
  • Duration Mods can now buff the duration enemies spend suspended in mid-air from Rhino’s Stomp.
  • Changes:
  • The Braton Vandal has received additional tweaks to its audio FX when fired.
  • Slightly adjusted the audio FX on Channeling.
  • Players can now change their Emotes in the Arsenal.
  • Excalibur Fixes:
  • Fixed channeling when using Excalibur’s Exalted Blade’s melee or projectile attacks not consuming additional energy.
  • Fixed an issue preventing Syndicate Mods from properly working with Exalted Blade.
  • Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
  • Fixed Excalibur’s Slash Dash causing the player to dash through Nullifier bubbles.
  • Fixes:
  • Fixed a visual FX issue that would appear when Mirage used Hall of Mirrors.
  • Fixed Grineer Dregs not taking any melee damage when attacked from the front.
  • Fixed the Jackal being unable to attack players standing underneath him.
  • Fixed an issue preventing Ordis’ volume to return to default when players select ‘Default’ in the Sound settings.
  • Fixed the Red Veil’s Grineer hostage in Relays strangely missing a face.
  • Fixed the Kubrow Incubator in the Liset showing the incorrect texture after a player rushes incubation.
  • Fixed an issue preventing player from selecting cosmetic items after choosing a cosmetic and cancelling an Arcane upgrade.
  • Fixed markers in Archwing Interception Missions sometimes appearing in the wrong locations.
  • Fixed a visual error that would occur when using a Scanner that’s bound to a hotkey.
  • Fixed a crash that would occur, triggered during a Host Migration mid-Mission.
  • Fixed duplicate Syandanas appearing for Clients on Chroma’s Effigy as per: https://forums.warfr...ptera-syandana/
  • Fixed Despair using the wrong audio FX on impact.
  • Fixed some incorrect audio FX occurring on melee attacks.
  • Fixed an issue causing the Stalker’s Codex entry to be in English for all regions.
  • Fixed Mag’s Shield Polarize not properly reflecting her custom energy color when used on enemies.
  • Fixed Crossfire Missions on Mars incorrectly labelling on faction as Orokin.
  • Fixed the Fusion MOA’s lasers creating bad visual effects when striking Zephyr’s Turbulence.
  • Fixed an issue caused by Rescue targets not properly being able to properly navigate to waypoints.
  • Fixed placeholder text in English appearing for other regions on the Arsenal’s Gear wheel menu.
  • Fixed Tower 4 Interception not appearing on the weekly Leaderboards.
  • Fixed a crash that would occur in PhysX when playing the Sargas Ruk boss fight.
  • Fixed some Missions that require Keys not giving proper rewards associated with the Key.
  • Fixed a typo in Lephantis’ in-game conversation text.
  • Fixed Limbo’s Cataclysm becoming stuck if players are downed inside the bubble.
  • Fixed an issue where the Pause menu could be opened underneath other open menus.
  • Fixed a crash that would occur when two players join the same team in Conclave, followed by the Client leaving and rejoining the match.

New in version 16.9.4 Hotfix (July 10th, 2015)

  • Changes:
  • Re-enabled Physics optimizations for dual-core systems.
  • Made several small optimizations for long-running missions with lots of loot.
  • Fixes:
  • Fixed Exalted Blade’s energy waves not receiving a boost from damage Mods when used by Clients.
  • Fixed Exalted Blade’s energy wave not benefiting from channeling buffs.
  • Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods.
  • Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.

New in version 16.9.3 Hotfix (July 10th, 2015)

  • Changes:
  • Reduced Stamina drain on Auto-Parry when using Exalted Blade.
  • Fixes:
  • Fixed damage from Exalted Blade’s energy waves not scaling properly with Mods.
  • Fixed the some cases of Exalted Blade not appearing when activated when used with certain melee weapons.
  • Fixed some cases of Exalted Blade use not allowing players to melee attack when activated or deactivated.
  • Fixed Exalted Blade’s energy waves not getting a damage buff from Channeling or applying unique Mod effects (such as Life Strike).
  • Fixed an issue with the Proto Glaive skin with Exalted Blade preventing waves from appearing.
  • Fixed an issue with Exalted Blade damage not being correct on Clients.
  • Fixed cloth effects not behaving properly in Archwing Missions.
  • Fixed some unusual 'bouncing' behavior on cloth when applying customization in the Arsenal.

New in version 16.9.2.1 Hotfix (July 10th, 2015)

  • Fixes:
  • Fixed cloth physics not properly reacting to falling distances.
  • Fixed Excalibur’s Exalted Blade copying melee Stance Mods, which would break functionality of the Ability.
  • Fixed an issue causing Excalibur’s Exalted Blade to not properly release energy waves.

New in version 16.9.2 Hotfix (July 10th, 2015)

  • Changes:
  • Optimized the rendering in Grineer Shipyards (Ceres) Defense and Interception minimaps.
  • Updated the firing sound on the Braton Vandal shots.
  • Fixes:
  • Disabled many-core and dual-core physics optimizations until we can isolate why they cause crashes on certain machines.
  • Fixed some door audio effects playing too loudly.
  • Fixed some instances of duplicate player names showing up in the list of chat users.
  • Fixed an issue where the Aegis (from Silva and Aegis) would not collapse when holstered.
  • Fixed some instances of the Datamass spawning in walls on the Corpus Gas City tileset.
  • Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled.
  • Fixed a wall in Conclave’s Underwater Lab tileset that did not have proper collision.
  • Fixed players being able to start Annihilation and Team Annihilation matches alone.

New in version 16.9.1.1 Hotfix (July 10th, 2015)

  • Changes:
  • Reduced memory footprint slightly for many-core systems.
  • Optimizes physics task framework for dual-core systems using multi-threaded rendering.
  • Fixes:
  • Fixed several crashes caused by rare timing-issues exposed by recent optimizations.

New in version 16.9.1 Hotfix (July 10th, 2015)

  • Fixes:
  • Fixed Excalibur's Exalted Blade not inheriting any melee mods. This fix now allows the damage of Exalted Blade attacks to scale based on the mods of your Melee weapon.
  • Fixed game hangs related to Exaclibur's Slash Dash.
  • Purple Text now only applies to global chat Moderators and won't appear within Clans/Alliances.

New in version 16.8.4 Hotfix (June 16th, 2015)

  • Fixes:
  • Fixed players being able to send Clan invites without the proper permissions.
  • Fixed some clipping issues with new cloth physics.
  • Fixed some rigidity that would occur in cloth physics.
  • Fixed an issue causing the Datamass falling through levels at the start of a Missions on a certain Ceres spawn tile as seen here: https://forums.warfr...75#entry5285075
  • Fixed texture issues that would occur on some Grineer catwalks.
  • Fixed duplicate entries for the Gorgon that would appear in player profile after killing certain enemies under the effects of Mind Control.
  • Fixed an issue causing an inappropriate amount of bounces from some projectile weapons.
  • Fixed a broken image showing in the Art Gallery.

New in version 16.8.3 (June 13th, 2015)

  • Changes:
  • Reverted the change to Zephyr's Turbulence introduced in Update 16.8.0.
  • Players can now invite players to their clans from the chat menu.
  • Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack.
  • Adjustments have been made to the Kyroptera Syandana that should allow for better flip-flop physics.
  • Optimized the load time and memory footprint of the relays.
  • Fixes:
  • Fixed another issue causing players to take damage from Elytron’s Warhead ability.
  • Fixed a visual issue that could occur with Rhino’s Iron Skin FX.
  • Fixed some audio cues inappropriately looping in Survival Missions.
  • Fixed a typo in ‘The New Strange’ Quest dialogue.
  • Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.
  • Fixed the Anku not appearing in the Codex.
  • Fixed two Tempo Royale Mod entries appearing in the Codex.
  • Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.
  • Fixed Sugatras not properly attaching to the Anku.
  • Fixed players being able to reach the ceiling of Lephantis’ lair after the boss encounter has been completed.
  • Fixed players being able to ignore System or Global messages.
  • Fixed the Prisma Grakata not being tradable.
  • Fixed the Prisma Grakata not showing in Codex.
  • Fixed Host Migrations not working properly when a player chooses to leave Conclave matches.
  • Fixed various localization issues.

New in version 16.8.2 (June 12th, 2015)

  • Fixes:
  • Fixed an issue causing a broken HUD for players with their language set to Japanese.

New in version 16.8.1 (June 11th, 2015)

  • Changes:
  • Enabled the following skin usage:
  • Day of the Dead now works on Vaykor Marelok.
  • Shock Camo now works on the Secura Dual Cestras.
  • Grineer Forest Camo now works work on the Rakta Ballistica
  • Ormolu Skin now works on the Telos Akbolto!
  • Fixes:
  • Fixed Charge weapons not firing properly if you had any Fire Rate mods equipped.
  • Rolled back a fix for Elytron's Thumper causing self damage - this is what broke weapons dealing self-damage intentionally where applicable.
  • Fixed being unable to purchase Syndicate Restore Blueprints in Relays.
  • Fixed various crashes.

New in version 16.8.0 (June 11th, 2015)

  • TENNO REINFORCEMENTS:
  • KYROPTERA SYANDANA, ORMOLU SKIN BUNDLE and New Augment Mods available now!
  • Tenno, give your Warframe honorable style with the new Kyroptera Syandana! Complement the look with the Ormolu Weapon Skin Bundle, including a Skin for the Kyroptera. Add power to your Warframe with new Ability Augment Mods!
  • KYROPTERA SYANDANA:
  • Add the Kyroptera version of the traditional Tenno Syandana to your Warframe. Forged by Tenno artisans, its design is inspired by winged night creatures.
  • ORMOLU SKIN BUNDLE:
  • Ormolu Skins for your Daikyu, Akbolto, Bolto and Tipedo Weapons as well as the Ormolu Kyroptera Syandana will add an honorable brass and gold finish.
  • New Augment Mods:
  • Mesa: Staggering Shield: Reflected bullets have a 50% chance to stumble enemies.
  • Oberon: Hallowed Reckoning: Enemies killed by Reckoning create small areas of Hallowed Ground for 10 seconds. Enemies standing in the Hallowed Ground take 150 damage per second, while allies gain 250 armor.
  • Additions:
  • Clan Warlords now have permissions to Kick and Suspend for certain timeframes in Clan & Alliance chat channels. Warlords also have the ability to grant this Permission to other Clan members.
  • Added a ‘Charge Rate’ stat to the Arsenal for charge based weapons (bows, etc). You now have a number to associate your weapon Charge rate with - it will show how it is affected by the Fire Rate mods that you have equipped!
  • Conclave Changes:
  • The first map will now be selected randomly in all Conclave game types.
  • Players will no longer spawn in waves in Team Annihilation.
  • Host Migration can now occur during Team Select screen.
  • Changes:
  • The Excavation Scanner has been removed from the Codex.
  • Players can now control the camera when using the Dojo Pigment preview.
  • Adjusted the Ancient Healers healing pulse to be similar to a Small Team Health Restore with decreased frequency and a slightly shorter radius to match the Aura.
  • Mirage’s Hall of Mirror clones will no longer show cosmetic attachments for clients, or if your particle quality is set to low. This change is in an attempt to resolve reports of Performance/crash reports related to Mirage.
  • Simulacrum missions no longer count towards Mission Failed or Mission Quit statistics.
  • Users who are playing with UI/HUD off will no longer see outlines of their Squad allies through walls. This should help with Machinima/Content Creators needing cleaner scenes!
  • Fixes:
  • Fixed an error that would occur in Interception when Rounds would not progress after killing the remaining enemies.
  • Fixed Lieutenant Lech Kril being unkillable due to players not being able to properly hit him with ranged weapons.
  • Fixed Syndicate Spy missions not giving Vault rewards.
  • Fixed Shotgun Mods not being included in the Conclave EOM rewards.
  • Fixed all types of Ancient Healers not having the same Aura and healing pulse.
  • Fixed incorrect color on the Elytron’s Thumper ability.
  • Fixed Castana explosions not using the proper energy color as per: https://forums.warfr...ion-color-only/
  • Fixed Frost’s Snowglobe giving two visual effects for Clients.
  • Fixed thrown weapons not showing the proper energy trails as per: https://forums.warfr...w-chosen-color/
  • Fixed spawning issue on Corpus Gas City tileset that would cause players to spawn inside of walls.
  • Fixed Mesa’s Regulator pistols appearing when previewing other Warframes.
  • Fixed two copies of Oberon’s Reckoning FX showing on cast.
  • Fixed decorative Lotus symbols on challenge icons spinning sideways.
  • Fixed the minimap in Tutorial Missions not properly displaying the outline of the level.
  • Fixed Captain Vor not properly using his abilities or attacks in the Tutorial Missions.
  • Fixed several broken energy color effects as per: https://forums.warfr...oken-since-165/
  • Fixed Tonkor grenades bouncing off Boss weak points.
  • Fixed radial damage not properly working against Lephantis.
  • Fixed Mesa’s Regulator pistols not being holstered when viewed in the Archwing Arsenal.
  • Fixed Zephyr’s Turbulence affecting enemies outside of its range.
  • Fixed bullet deflection effects not playing on Mesa’s Shatter Shield.
  • Fixed the Daikyu having no charge limit in Conclave.
  • Fixed visual issues on Orokin-Corrupted Corpus firing animations.
  • Fixed the Lanka’s fire rate not properly updating with fire rate Mods.
  • Fixed Zanuka becoming stuck on crates in various tilesets.
  • Fixed some visual issues on the Capture Target previewed in Simaris’ Library.
  • Fixed an issue allowing players to take damage from Elytron’s Warhead.
  • Fixed the Attica not firing as a silent weapon - the weapon is now functioning as a Silent weapon by design.
  • Fixed some alt-helmets not sitting properly on Prime Warframes.
  • Fixed the Gear menu not opening when players have their UI disabled.
  • Fixed Sentinels and Kubrow having shields in no-shields Nightmare Missions.
  • Fixed the Loadout selection menu buttons appearing on screen when accessing the pause menu from the Conclave Mode selection menu.
  • Fixed players fast switching Arsenal loadouts causing Archwing to appear in the PvE loadout.
  • Fixed a freeze that would occur when trying to view the Darvo Deal menu.
  • Fixed Clan type and total number of members not properly displaying in the Clan menu under Communication.
  • Fixed an issue that would occur when viewing End of Mission results in the Liset after completing a Conclave match.
  • Fixed the Lucky Shot/Blind Shot Conclave Mod adding accuracy instead of decreasing it.
  • Fixed NPCs getting stuck in cover and ignoring the player.
  • Fixed being able to spawn two of the same type of Specters if you have two different types of Specters equipped. The intention of Specters is to have only one instance for each type of Specter summoned.
  • Fixed Tonkor’s iron sights not closing when quick meleeing.
  • Fixed Grineer on Earth tilesets falling under the level; making them unkillable.
  • Fixed Mirage’s Hall of Mirrors causing a crash if you had no customizations on your Warframe or Melee weapon.
  • Fixed Syndicate Medallions being invisible as per : https://forums.warfr...ate-medallions/
  • Fixed various localization issues.

New in version 16.7.2 Hotfix (June 7th, 2015)

  • Conclave Changes:
  • The Lucky Shot PvP Mod is now compatible with Bows.
  • Changes:
  • Added a marker to capture consoles to make the target more easily visible.
  • Reduced the effectiveness of Crowd Control abilities solely on the Infested Juggernaut.
  • Eos Prime Shoulder cosmetics are now properly labeled with ‘left’ and ‘right’.
  • Fixes:
  • Fixed players falling out of the map when joining in-progress Missions on the Corpus Gas City tileset.
  • Fixed the Grineer Toxin Injector appearing under ‘Tenno’ in the Codex.
  • Fixed wrong planet name showing in the UI for Event Missions.
  • Fixed offset placement of the Aseron Sekhara badge.
  • Fixed losing functionality after changing from Fullscreen to Windowed resolution.
  • Fixed players colliding with light fixtures in the Earth Spy Vault tileset.
  • Fixed a couple typos and grammar errors in Simaris’ Synthesis lore.
  • Fixed an issue occurring in doorways in Earth Spy Missions.
  • Fixed navigation markers not showing proper pathing on Corpus Gas City tilesets.
  • Fixed Soma Prime not sitting properly on Saryn when holstered.
  • Fixed the Paris Prime and Diakyu sitting strangely on some Warframes.
  • Fixed grammatical errors in the description of Trials in the Codex.

New in version 16.7.1 Hotfix (June 5th, 2015)

  • Changes:
  • Changed Stance Slot polarity on the Anku to match an existing Stance Polarity (Zenurik).
  • Fixes:
  • Fixed an issue with blurry attachments on Warframes (Targis Prime, etc).
  • Fixed an issue with incorrect Waypoint markers on Earth Spy missions..
  • Fixed an issue with loadouts not saving if a player does not leave the Arsenal before entering a mission.
  • Fixed various localization issues with Tactical Alert messages.
  • Fixed a common crash.

New in version 16.7 (June 5th, 2015)

  • Tenno Reinforcements:
  • Anku scythe available now!
  • Reap havoc with the Anku! This full-sized Tenno scythe's design is inspired by the Paris Bow and is just as deadly.
  • Add the Anku to your Arsenal by visiting the Market or Tenno Clan Research today!
  • New Augment Mods:
  • Limbo - Cataclysm: Cataclysmic Continuum: Duration is restored by 1s whenever an enemy is killed inside.
  • Saryn - Contagion: Contagion Cloud: Melee kills will leave behind a cloud of gas that deals 150 damage per second for 12 seconds within 2 meters.
  • Additions:
  • A new Spy Mission is available on Earth, Cambria! This Mission contains Spy Vaults unique to the Earth tileset, including unique security measures for day and night cycles!
  • Some weapon attachments will now support energy color changes. This feature will slowly be expanded to other weapons, so keep an eye out for special effects on those dangles!
  • Added several missing weapon entries to the Codex.
  • Conclave Changes:
  • Cephalons in Cephalon Capture have received a visual update!
  • The following mods have been disabled in PvP: Magazine Warp, Slip Magazine, Burdened Magazine, Stabilizer, Steady Hands, Fast Hands, Quick Draw, Tactical Pump and Terminal Velocity. They have been replaced with PvP specific versions that have been added to the Mission Rewards of all PvP game types.
  • The Anku is available for use in PvP.
  • Reduced the damage of Strun Wraith in PvP.
  • Changes:
  • Earth: Cambria is now a Spy Mission.
  • Earth: Lua is now an Excavation Mission.
  • Many Grineer and Corpus environmental props have received PBR updates!
  • The Strun has received a PBR update!
  • Nyx’s Chaos Sphere Augment FX has been made more visible.
  • Added a new sound effect to the Hyena Pack’s charge ability.
  • Reduced the amount of Lotus transmissions that occur during Spy Missions.
  • Made various updates to incorrect or inaccurate item / Mod descriptions in game. More to come!
  • In an effort to reduce in-game spam, accounts with a Mastery Rank of 0 can only start conversations with friends, clanmates, or recently encountered players.
  • Slightly altered the vocal sounds of Infested Chargers.
  • Players can no longer open the pause menu when playing a hacking minigame.
  • Rare Resource Blueprints can now be sold for 30,000 Credits.
  • Fixes:
  • Fixed Zephyr’s Turbulence not properly deflecting some ranged attacks against hit-scan enemies.
  • Fixed an error causing a Hive related message to appear on Interception Missions.
  • Fixed Design Council features not properly appearing in Korean.
  • Fixed Banshee’s Sonic Fracture FX lingering if the target became immediately ragdolled.
  • Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.
  • Fixed players being able to kill ragdoll-able bosses by flinging the boss off the map.
  • Fixed an issue causing ragdolled bosses to take a long time to revive.
  • Fixed players not properly entering a dive animation when jumping, sprinting, then firing their weapon.
  • Fixed the Tonkor’s projectile preview arc appearing underneath other effects.
  • Fixed the Daikyu killing the client if being drawn during a Host Migration.
  • Fixed an error that would occur when viewing Soma Prime in the Codex.
  • Fixed player arrows not returning to their default visual when the Meer Arrow Customization is unequipped.
  • Fixed player’s weapons becoming stuck when changing weapons after firing a bow.
  • Fixed Valkyr’s Hysteria playing sounds from related to the player’s un-equipped melee weapon.
  • Fixed an issue preventing the use of Mods shared by Sentinels when the player does not have a Sentinel equipped or active.
  • Fixed the description of Excavation Missions in the Codex having incorrect information on how to play the Mission type. This is the first of many revisions coming to innacurate text as per this thread: https://forums.warfr...e-descriptions/
  • Fixed an issue preventing players from properly blocking AoE attacks as per this thread: https://forums.warfr...er-radial-slam/
  • Fixed the Paris Prime showing covering up menu options.
  • Fixed an issue causing the UI to freeze after Zephyr casts Tornado.
  • Fixed an issue causing duplicate FX to occur, resulting in increased latency.
  • Fixed a hangup caused by opening the pause menu mid-hacking.
  • Fixed fancy sparkly trails not showing up on all unique Arrow Skins.
  • Fixed a typo in Darvo’s VO present in the tutorial Missions.
  • Fixed Warframes with 100 base stamina showing as 8 stamina when equipping the Warframe in the Arsenal.
  • Fixed issues related to Sentinel movement that would cause performance problems in PhysX.
  • Fixed water in Orokin-themed Conclave maps appearing as black.
  • Fixed a crash in Conclave’s Annihilation when a Host Migration occurs after a fourth player joins a game mid-session.

New in version 16.6.3 (June 1st, 2015)

  • Fixes:
  • Fixed Grineer Rollers becoming stuck when summoned.
  • Fixed the Datamass disappearing if a player is killed while picking it up.
  • Fixed Warframes switching from default animation when changing Sigil color.
  • Fixed some visual errors in scanning if the player has the Scanner bound to a hotkey, switching away from the Scanner while in use.
  • Fixed the Strun Wraith and Gorgon weapons not showing the correct Impact / Slash / Puncture stats in the Conclave Arsenal.
  • Fixed the Prisma Skana not being tradeable.
  • Fixed overlapping chat screens that would occur in the greeting message of our chat channels.

New in version 16.6.1 Hotfix (May 29th, 2015)

  • Conclave Changes:
  • Respawn timers are now independent for each player killed instead of respawning players in communal ‘waves’ in Annihilation.
  • Health orbs now heal for 50 HP in PvP.
  • Reduced the range and damage of Ember’s World on Fire in PvP.
  • Oro pickups in Annihilation are now colored red.
  • Braton stats fixed in the Conclave Arsenal.
  • Warframe Ability projectiles no longer deal double damage to players on headshots.
  • The Forfeit Timer will now properly activate when there’s only one player in Annihilation.
  • Fixes:
  • Fixed a crash that would occur due to enemies self destructing.
  • Fixed an issue where cosmetic attachments would not properly display their intended location.
  • Fixed Nyx’s Mind Control removing armor from enemies.
  • Fixed items vacuumed in by the Carrier becoming stuck to the Carrier.
  • Fixed Manic Grineer becoming impossible to kill due to continued teleporting.
  • Fixed Trial Leaderboards not properly archiving.
  • Fixed minor visual issues with Oro visuals in the Conclave dioramas.
  • Fixed Annihilation Conclave matches not ending when only one player remains in the Conclave.
  • Fixed players not properly being assigned to even teams in Conclave.
  • Fixed an error caused by a host leaving a solo game of Cephalon Capture.
  • Fixed Energy Surge not properly activating in Conclave.
  • Fixed an issue causing players to immediately pick up the Cephalon after dropping it in Conclave.
  • Fixed the Braton’s stats not reading correctly in the Conclave Arsenal.

New in version 16.6.0 (May 28th, 2015)

  • TENNO CUSTOMIZATIONS:
  • New Liset Skins, Alternate Helmet and Augment Mods available now!
  • Tenno, show your true colors with new Customizations! Give the outside of your Liset some flare with new Skins, style Vauban with a new Alternate Helmet and add power to your Warframes with new Ability Augments Mods.
  • LISET SKINS:
  • KOTARA: Cover your Liset in geometric forms inspired by nature’s order with the Kotara Liset Skin.
  • PAHTA: Add an explosive plumage design to your Liset with the Pahta Liset Skin.
  • ARMISITICE VAUBAN HELMET: Add this uniquely-styled helmet to your Arsenal and give Vauban a new look.
  • New Warframe Augments:
  • Nyx - Chaos - Chaos Sphere: For a % duration of Chaos, any enemy entering the effect radius will be affected by Chaos. This effect radius decreases over time.
  • Banshee - Sonic Boom - Sonic Fracture: Enemies hit by Sonic Bomb have their armor reduced.
  • Conclave Changes:
  • Weapons in the Conclave Arsenal will now display their Impact, Puncture and Slash values.
  • The amount of ammo collected from ammo pickups has been increased.
  • Ammo pool is now capped at the amount of ammo you start with.
  • Frost's Freeze damage has been reduced in PvP.
  • Ember's Fireball damage has been reduced in PvP.
  • Mag's Pull damage has been reduced in PvP.
  • Volt's Shock damage has been reduced in PvP.
  • Excalibur's Slash Dash damage has been increased in PvP.
  • Oberon's Smite damage has been decreased in PvP.
  • Strun’s damage has been increased in PvP.
  • MK1 Strun’s damage has been increased in PvP.
  • MK1 Braton’s damage has been decreased in PvP.
  • Strun Wraith’s damage has been decreased in PvP.
  • All Latron series weapon damage has been decreased in PvP.
  • Daikyu’s damage has been decreased in PvP.
  • Changes:
  • Increased the time taken by AI to hack consoles in Trials from 2 seconds to 4 for the Vay Hek stage.
  • Fixes:
  • Fixed Clients being unable to see Kubrow’s revive percentages or downed timers.
  • Fixed red enemy markers appearing on the mini map/HUD after a Kubrow has been revived.
  • Fixed the visual quality of enemies dropping when fighting in thick fog.
  • Fixed an issue causing Clients to spawn outside of the level when entering a Mission on a Void Derelict tileset.
  • Fixed the Jackal sliding around on the ground or getting stuck when firing its grenades.
  • Fixed the Daikyu becoming locked in a full draw animation when sprinting.
  • Fixed an error causing Clients to be unable to see bonus Mission objectives through the pause menu.
  • Fixed an error that caused the minimap to not display properly in Interception Missions.
  • Fixed an issue that allowed the Dera to retain damage bonuses from Volt’s Electric Shield, resulting in higher than normal damage.
  • Fixed a visual bug on Kubrow dens that showed their homes being made of reinforced metal!
  • Fixed Carrier Sentinels not sucking in Sigils and other item drops.
  • Fixed Navigation segments becoming unlocked if a player completes a quest on a segment that they have not unlocked normally.
  • Fixed an issue causing shots from a weapon equipped with the Terminal Velocity Mod to freeze in mid air, becoming impossible to shoot through.
  • Fixed Nullifier enemies appearing in non-Nightmare Law of Retribution Trials.
  • Fixed the objective in Hijack Missions not properly draining shields from players.
  • Fixed Rescue Mission Mastery Tests becoming unbeatable if the Rescue target falls off the level.
  • Fixed the Law of Retribution’s second phase becoming unbeatable if a player dies before the pressure-plate puzzle can be completed.
  • Fixed Clients seeing double experience when an enemy is killed.
  • Fixed some Conclave-only Mods being usable in normal gameplay, and vice-versa.
  • Fixed Daikyu’s charged shots causing odd animations when turning to aim.
  • Fixed punch-through Mods sometimes not having a proper effect on weapon’s fire.

New in version 16.5.9 (May 22nd, 2015)

  • Changes:
  • Huge shader memory optimization (DirectX 11 sees reductions up to 500MB!). This is intended to solve rampant out-of-memory errors for 32bit Windows, especially when entering large levels and relays. Memory reduction has also improved load times for all platforms.
  • Fixes:
  • Fixed Alad V’s victory inbox message having an arbitrary “*”
  • Fixes for missing player avatars in inbox messages and gifting.
  • Hooked up Codex icon to Tyl Regor

New in version 16.5.8 (May 21st, 2015)

  • Fixes:
  • Fixed crashes associated with radial damage.
  • Fixed Loki and Loki Prime’s Decoy not firing his pistol.
  • Fixed players in the Dojo all seeing a ‘player down’ notification when someone is defeated in a duel.

New in version 16.5.7 (May 20th, 2015)

  • Fixes:
  • Fixed issues with Energy Orbs falling through the floor in PvP.
  • Fixed issues with host migration interfering with Energy pickups and generation in PvP.
  • Fixed missing firing animations for a number of weapons.
  • Fixed issues with many missing animations for weapons in a number of scenarios.
  • Fixed missing localization across a number of languages.

New in version 16.5.6 Hotfix (May 19th, 2015)

  • Conclave Changes:
  • Players will no longer receive experience for returning the Cephalon in Capture the Cephalon.
  • Players will now drop 1 energy orb for every 25 energy they had stored at their time of death.
  • Oro obtained and kills earned will no longer be recorded on the scoreboard after victory has been declared and the match has ended.
  • All new mods that were not able to be equipped after purchasing from Teshin have been fixed
  • Increased the damage of the Tigris in PvP.
  • Empty Energy Stations will instantly spawn orbs when Energy Surge is initiated.
  • Energy Surge will now activate in Annihilation at 80 total kills or 20 kills for one player.
  • Oro will now move towards the player that damages another player just before they are killed by the environment.
  • Changed the visual effect of Oro pickups in Annihilation.
  • Changes:
  • Made refinements to the custom Liset interior color details.
  • Zephyr’s Turbulence visual effects will look slightly more transparent when cloaked.
  • Loki’s Invisibility, when used with a Sentinel, will now give the Sentinel its proper energy color.
  • Made various localization updates.
  • Fixes:
  • Fixed a crash that would occur when editing a Solar Rail Schema.
  • Fixed a crash caused by weapons and abilities that caused radial damage.
  • Fixed a visual bug related to using the Atomos on certain enemies
  • Fixed incorrect channeling FX on Excalibur’s Proto Armor skin.
  • Fixed coloring on Nukor
  • Fixed some channeling FX not showing up correctly for Hosts and Clients.
  • Fixed Hydroid’s Tempest Barrage not properly scaling in damage with rank.
  • Fixed Oberon and Banshee’s Immortal Skin not properly applying to their shoulder pads.
  • Fixed the Capture target becoming uncapturable if a player dies and then revives mid-capture.
  • Fixed the player’s Warframe colors changing when viewing different Archwings in the Arsenal.
  • Fixed players receiving a ‘not eligible for reward’ message when joining a squad for a Nightmare Trial.
  • Fixed an issue in Corpus Hijack Missions that would prevent mission completion and stop all enemy spawns.
  • Fixed an issue on Void tilesets that would break navigation markers and enemy navigation.
  • Fixed a lighting issue appearing in a particular Grineer Spy Vault
  • Fixed a lighting issue that would appear in Dojo hallways.
  • Fixed Helios not attacking enemies when equipped with the Deconstructor.
  • Fixed multiple Conclave Mods that were not showing up as available for purchase through Teshin.

New in version 16.5.5 (May 15th, 2015)

  • Conclave Changes:
  • Proximity triggers for automatic doors in the Docking Bay map will have been made larger to ensure smoother navigation through the map.
  • Improved visual effects will make Conclave game mode selection look more obvious.
  • Changes:
  • Cleaned up various assets on the Grineer Sealab tileset.
  • An audio cue has been added to accepting or rejecting a Squad invite.
  • Fixes:
  • Fixed an issue occurring in reverb audio settings.
  • Fixed some incorrect collision detection on the Ogma.
  • Fixed Frost’s Snowglobe ability not properly getting a tint from the player’s energy color.
  • Fixed the broken minimap in the Grineer Sealab tileset.
  • Fixed energy colors not properly getting applied to Syndicate Syandanas.
  • Fixed Syndicate Syandanas not reflecting changes until you leave the attachments menu.
  • Fixed players being able to bypass trade cooldowns by moving quickly between the Dojo and Liset.
  • Fixed issue during Alad V and Zanuka boss fight that would cause Zanuka to stop attacking.
  • Fixed Transmutation and Fusion cores appearing when players enable the “Show Maxed” filter in the Mod menu.
  • Fixed the hinges in Darvo’s shop floating about inappropriately.
  • Fixed a hole in the Canyon Settlement Conclave Map.
  • Fixed players trying to enter a Conclave map with group preferences set to “Solo” not being given an error message as to why they cannot do so.
  • Fixed issues with Rhino’s Iron Skin as per: https://forums.warfr...e-still-broken/
  • Fixed an issue causing bottom custom colors of the Liset not matching the top.

New in version 16.5.4 Hotfix (May 14th, 2015)

  • Changes:
  • Made various reverb and audio adjustments to the Grineer Sealab’s ambiance.
  • Fixes:
  • Fixed several gameplay crashes.
  • Fixed performance issues related to dual-core machines.
  • Fixed an issue with the Daikyu bow being pulled and causing clipping issues while sprinting.
  • Fixed a progression stopper in the DNA room of the Tubemen of Regor Operation.
  • Fixed Carrier’s Vacuum not picking up Pigments.
  • Fixed issues with some tips showing up as file paths on loading screens.
  • Further fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.
  • Fixed revived players seeing themselves as friendly AI on the minimap.
  • Fixed an issue allowing players to use restricted weapons in Tactical Alerts.
  • Fixed Loki’s Invisibility not being affected by energy colors as per: https://forums.warfr...ors-and-others/

New in version 16.5.3 Hotfix (May 14th, 2015)

  • The removal of Arcane Enhancements on Nekros’ Mortos Syandana and Valkyr’s Bonds is now live, and any attached Arcanes have been returned to your Inventory. As stated in Hotfix 16.5.2, this change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot.
  • Conclave Changes:
  • Players in Cephalon Capture will now be notified of which player stole their Cephalon.
  • Oro will now be dropped by a player who self-kills. This Oro can also be recovered or claimed.
  • The amount of Oro needed to claim victory in Annihilation modes has been reduced from 30 to 25.
  • Increased Conclave standing gains from XP to be 2x the amount of normal Syndicate standing.
  • Changed the Conclave Annihilation Scoreboards to better highlight how ranking works: ◾We renamed the ‘Technique’ column Oro.
  • We now display Oro in the first column as it is the stat that determines rank.
  • Additions:
  • Added Teshin “Free For All” call out in Conclave Annihilation mode.
  • Changes:
  • Removed unnecessary water volumes from the Grineer Sealab tileset.
  • Tweaked ambience sounds in the Orokin Derelicts.
  • Tweaked volume in numerous Gas City levels.
  • Updated reverb in Gas City, Forest, and Grineer Galleon levels.
  • PBR material has been added to the Amprex!
  • Reverb 2.0 has been improved, reverbs will feel less dense now, enabling you to hear enemies and weapons more clearly.
  • Fixes:
  • Fixed the final doorway not opening during the Hijack mission in The Trials of Retribution Nightmare mode. Please note that all keys removed from inventories will be reimbursed as this bug related to a lot of failed attempts - we are working on a script now.
  • Fixed Hellion Power Carries not spawning on Stickney, Phobos.
  • Fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.
  • Fixed numerous NPC related crashes.
  • Fixed the Navigation menu overlapping with a kiosk screen when opened in the Relays.
  • Fixed players receiving extra copies of the Operation: Tubemen of Regor badge each time a battle was completed.
  • Fixed Hive Tumors being undestroyable.
  • Fixed Corpus Crewman muzzle flash not updating position.
  • Fixed Ember’s Fireball Frenzy Augment causing Fireballs to bounce off of Mesa’s Shatter Shield.
  • Fixed objective markers disappearing in Defense missions.
  • Fixed Dread and Meer arrows not being colorable (for real this time!).
  • Fixed players being randomly teleported for no reason in a Grineer Sealab hallway.
  • Fixed persisting enemy markers after an enemy has died.
  • Fixed a script error when receiving Invasion Battle Pay (not related to the event).
  • Fixed players receiving a script error when crafting - this could result in a game freeze.
  • Fixed Teshin stating ‘5 Kills Remain’ even though the max score has been achieved.
  • Fixed overlapping lines in the Chat window.
  • Fixed the Tipedo not having Tenno script on it as intended.
  • Fixed right side Transmissions being cut off due to having a low resolution.
  • Fixed text issue with lengthy player names in the End of Mission and Mission Progress menus.

New in version 16.5.2 Hotfix (May 14th, 2015)

  • Conclave Changes:
  • Reduced the number of projectiles and damage of Oberon’s Smite in the Conclaves.
  • Slowed down magnetism speed of Oros in Annihilation and Team Annihilation.
  • Removed some collision volumes from the Freight Line conclave map.
  • Reduced the volume of Grineer music in the Conclaves.
  • Changes:
  • Overshields now apply to Specters (Max 1200), Kubrows, and Sentinels (max 600).
  • Increased the brightness on Arbiters of Hexis Profile Icon.
  • Swapped cracked glass material in the Dojo Grineer Sealab for a new cracked look.
  • Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
  • The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started.
  • Fixes:
  • Fixed numerous stability crashes.
  • Fixed instances of shields being nuked to 0 as soon as the core is pushed during the Hijack portion of The Trials of Retribution Nightmare mode.
  • Fixed Mag’s Shield Polarize wiping any overshields you had regardless of having Mag’s Shield Transference Augment Mod or not as per: https://forums.warfr...-it-just-a-bug/
  • Fixed Shield Restores not working on Sentinels.
  • Fixed some of Vauban’s powers only lasting for 1 second as per: https://forums.warfr...-a-few-moments/
  • Fixed aliases not appearing in Operation Tubemen of Regor reward inbox messages.
  • Fixed the Navigation menu not opening right away when in the Conclave mode selection menu.
  • Fixed Capture Targets being uncapturable if you die and get revived during the mission.
  • Fixed incorrect spelling in Simaris Synthesis lore entry.
  • Fixed Teshin over using the term ‘Begin!’ during a conclave match.
  • Fixed the Prime Velorum Sigil sometimes having a black outline instead of the intended gold outline.
  • Fixed Mastery Sigils overriding future equipped sigils and all sigil previews in the Arsenal.
  • Fixed not being able to select ‘Support’ in the Invasion UI due to having a smaller screen resolution.
  • Fixed the Daikyu bow string not being properly placed in players hands until after initial shot.
  • Fixed Operation Tubemen of Regor progress bar extending outside of the Navigation window.
  • Fixed cracked glass in the Dojo Grineer Sealab not rendering properly if fluid was behind it.
  • Fixed Polearm weapons not being extended in the Codex or when in the Parry pose in the Arsenal.
  • Fixed flashlights on bows and other weapons not following the camera.
  • Fixed enemies occasionally spawning in the Grineer Sealab ceiling.
  • Fixed selecting the Navigation menu from Syndicates UI does not close the Syndicate UI.
  • Fixed temporary color customization's being reverted when navigating through the Arsenal.
  • Fixed the Dread arrow not applying your Energy color. Not fixed, further investigation required!
  • Fixed the Pause menu appearing behind the Simulacrum UI.
  • Fixed a rare instance of the Drahk Master stealing your weapon and placing it in a teleport zone; making it irretrievable. Your weapon will now be moved to a safer zone where you can retrieve it.
  • Fixed Mod rewards being displayed as Rank 0, even if they are greater than Rank 1.

New in version 16.5.1 Hotfix (May 13th, 2015)

  • Conclave Changes:
  • Adjusted the time before Teshin’s VO intro to Annihilation begins.
  • Changes:
  • Clarified description of Rare Resource Blueprints to state that these blueprints are permanent.
  • Fixes:
  • Fixed a crash caused by crafting new weapon blueprints in the Dojo.
  • Fixed multiple crashes.
  • Fixed Oro pickups in Conclave not showing the correct visual flair color when being obtained.
  • Fixed Oro taking some time to appear for Clients in Annihilation game modes.
  • Fixed Squad HUD not properly displaying all players in Annihilation game modes.
  • Fixed chat in Conclave’s Annihilation not sending to all players.
  • Fixed Chroma’s Spectral Scream preventing players from being able to use quick melee.
  • Fixed some misaligned text in the World State Window.
  • Fixed Nullifier auras from drones in the Law of Retribution Nightmare Trial not properly breaking lingering Warframe CC abilities such as Bastille.
  • Fixed waypoint markers placed on elevators disappearing when map is toggled.
  • Fixed Arrow skins and Nekros & Valkyr’s unique attachments not using the player’s custom colors.
  • Fixed the Freedom and Discovery Conclave Sigils having the same icon.
  • Fixed waypoint markers in Interception not properly updating.
  • Fixed players being able to leave the arena boundaries in the Canyon Settlement Conclave map.
  • Fixed the Shade Sentinel’s Ghost and the Hura's Stalk Ability not properly functioning.
  • Fixed Hive nodes in the Hive game mode not taking damage from certain attacks.
  • Fixed the Clan’s ‘Join Session’ button not functioning properly.
  • Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.
  • Fixed buff display on the HUD not properly disappearing after the buff expires.

New in version 16.5 (May 12th, 2015)

  • Tenno,
  • You have the opportunity to strike at the heart of Tyl Regor’s secret cloning labs but this opportunity comes with a difficult choice.
  • Alad V thinks these labs contain a cure for the Infestation that riddles his body and he wants us to find it. Nef Anyo hates Alad and will do anything to keep him from becoming strong again, including destroying the cure he seeks. Both are offering to lead us to the labs.
  • You must decide which is the lesser of two evils.
  • The Lotus
  • HERE'S WHAT YOU'LL NEED TO DO:
  • Visit the Grineer Ocean on Uranus.
  • You must decide if you wish to help Alad V or Nef Anyo. Helping Alad V means stealing the cure for his Infestation, while helping Nef Anyo means destroying the cure.
  • Locate the Pump Room. You will need to flood this facility.
  • Break open the pipes to allow pumped water to flood the room then start the pumping process at the nearby console.
  • Once you have activated the console, wait for the pumping process to complete. Be alert, Tenno! Enemies may attack. Keep them from interrupting the process.
  • When the pumping process is finished, use the elevator to access the caves below. Enemies may be waiting, so use caution.
  • Your next steps will be determined by the side you have chosen:
  • Destroy (help Nef Anyo):
  • Locate the Genetic Experiment. Attack and defeat it.
  • Proceed to Extraction.
  • Steal (help Alad V):
  • Locate two Console areas in the DNA Room. Find nearby Toxin cells and apply them to each Console to extract important information and sabotage the cloning process.
  • Proceed to Extraction.
  • WHAT YOU NEED TO KNOW:
  • You may choose to assist either Nef Anyo by Destroying Grineer Research Components or Alad V by Stealing Grineer Research Components.
  • This Operation starts *soon* until Wednesday, May 20 at 12 p.m. EDT.
  • SCORING AND REWARDS:
  • Event Weapon –Fully support Nef Anyo or Alad V in at least 4 regional battles
  • DERA VANDAL: A customized version of the Dera, featuring a metallic finish and Lotus decal. (If Nef Anyo is victorious at the end of the Event.)
  • KARAK WRAITH: A different take on the Grineer assault rifle, the Karak Wraith features unique styling. (If Alad V is victorious at the end of the Event.)
  • New Tileset Preview: Grineer Sealabs:
  • Hidden under the toxic oceans of Uranus is Tyl Regor’s genetic labs. Built into the massive coral pillars rising up from the depths these twisting halls represent the latest in Grineer scientific achievement.
  • A preview of this tileset will be available during Operation Tubemen of Regor, so be sure to let us know what you think of Uranus’ latest expansion!
  • New Nightmare Trial Difficulty:
  • New Trial leaderboards URL (switched http://content.warfr...htmareStats.php raid.php to trial.php):
  • Nightmare Trials are challenging encounters designed for experience groups of Tenno looking for a new challenge. Harder hitting enemies, new traps and tweaks to each of the existing encounters in the Trials of Vay Hek will push your squad’s coordination to the limit.
  • We want all Tenno to enjoy our first attempt at a Nightmare mode of this size and intensity. Please keep in mind that adjustments may be needed if the content proves to be too difficult. Good luck!
  • Players can purchase the Nightmare Trial of Vay Hek Key from the Marketplace for 100,000 Credits. Building a key costs 5000 Credits, 1000 Rubedo, 18000 Nanospores, and 2 Gallium.
  • Tenno Reinforcements:
  • Boltace Tonfa, Daikyu Bow and Atomos Particle Cannon available now!
  • Tenno, master three new additions to the Warframe Arsenal! Equip the Boltace tonfa, Daikyu bow or Atomos particle cannon to bring destruction to the enemy.
  • BOLTACE: An intimidating Tonfa set designed to match the briary design of the Boltor.
  • DAIKYU: The Daikyu takes great strength to draw back, but provides added power and range to every shot.
  • ATOMOS: This particle cannon generates a condensed beam of super-heated plasma designed to melt rock to ore, and enemies to molten slag.
  • Get these new in-game additions by visiting the Market today!
  • New Accessories:
  • Caggro Sugatra: Expressing the martial finesse and skill of its master, the Caggro Sugatra is based on a Grineer design.
  • Adventus Arrow Skin Collection: A collection of unique arrow skins, compatible with any bow. Includes the Cattrail, Sylus and Meer Arrow Skins. Each Skin is also available separately for purchase.
  • Conclave Expansion:
  • Two new game modes have been added to Conclave! Work with your fellow Tenno to shut down the enemy team in Team Annihilation, capturing Oro dropped from each player kill to earn points toward victory. Want to prove your superiority in combat alone? Join in Annihilation and work against 7 other tenno in a deathmatch free-for-all.
  • New Maps:
  • The following maps are now available in the Annihilation and Team Annihilation Conclave map rotation!
  • Canyon Settlement
  • Freight Line
  • Navigation Array
  • Docking Bay
  • Conclave Changes:
  • Valkyr is now available for use in Conclave.
  • Ember is now available for use in Conclave.
  • Oberon is now available for use in Conclave.
  • New Title, Hurricane, available from Conclave Syndicate.
  • Chat channels and Waypoints are now Team Only.
  • Tempo Royale stance has been temporarily removed from PvP.
  • Malicious Raptor and Four Riders stances enabled in PvP.
  • The following weapons are now available for use in Conclave: Dera, Dera Vandal, Boltor, Boltor Prime, Tonfa, Heat Sword, Dual Heat Swords, Glaive, Glaive Prime, Kestrel, Fragor, Wraith Karak.
  • Players will now be timed out after 60 seconds of inactivity in Conclave.
  • Rhino Charge damage increased.
  • Chroma’s Vex armour duration increased.
  • Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe.
  • MK1 Braton damage increased in PvP.
  • Karak damage increased in PvP.
  • Grakata damage increased in PvP.
  • Gorgon damage increased in PvP.
  • Magnus series damage increased in PvP.
  • Sicarus series damage increased in PvP.
  • AKLato damage decreased in PvP.
  • Skana series damage increased in PvP.
  • Martial Magnetism mod effects only applied with the melee weapon equipped.
  • Headshot damage multiplier no longer applied to radial damage.
  • Projectile weapons now display their damage correctly in the stats section of the Conclave Arsenal.
  • Slow debuffs now effect melee weapon speed.
  • XP for kills in Capture the Cephalon significantly reduced.
  • XP for capturing the Cephalon raised to 5000 XP and is awarded to every member of the team.
  • 2500 XP awarded for returning your team’s Cephalon.
  • Conclave Mods:
  • Valkyr:zHysteria - Hysterical Fixation- Decreases initial duration of Hysteria, but increases duration by 5 seconds for each kill.
  • Ember: Fire Blast - Purifying Flame - Allies that enter the fire will have up to 4 debuffs removed.
  • Oberon: Reckoning - Defiled Reckoning - Health Orbs created by kills from Reckoning are invisible/unusable to enemies for 10 seconds
  • Overcharge Detectors - Exposes enemies within 30 meters, who are at their maximum energy capacity
  • Surplus Diverters - Gain 6 energy, upon replenishing shields completely without interruption after they have been deactivated
  • Recuperate - 20% Chance to restore health on kill (Pistol)
  • Calculated Victory - 20% Chance to restore shield on Kill (Pistol)
  • Stand Ground - Blocking reduces damage taken from enemy abilities by 60%
  • Recover - 20% chance to restore health on kill (Rifle)
  • Vanquished Prey - 20% chance to restore shield on kill (Rifle)
  • Momentary Pause - 20% chance to restore health on kill (Shotgun)
  • Prize Kill - 20% chance to restore shield on kill (Shotgun)
  • Follow Through - 6 energy gained on enemy kill (Frame)
  • Quick Charge - -20% shield recharge delay (Frame)
  • General Additions:
  • Audio from Warframe will no longer play when the game is minimized or not in use. This feature can be adjusted in the Options menu, under Audio.
  • Players can now disable audio communications from the Liset Scanner in the Options menu.
  • Custom Interior Liset colors can now be edited under Customize Liset the Options. This feature is still a work in progress, but Tenno can preview the customization today!
  • Rare Resource Blueprints have been added to the Market! Use these permanent Blueprints to craft rare resources using more commonly acquired drops.
  • New Syndicate forum avatars are now available in the Market!
  • Warframes can now use Warframe-specific dangles at the same time as other Syandanas. This new option is available under Auxiliary, in the Arsenal's Regalia. (Morthos Syandana or Valkyr's Bonds + Syandana)
  • Loading Screen Changes:
  • Player tips created by your Design Council are live on Loading Screens!
  • New loading bar and player loading icons are live!
  • Changes:
  • Slightly adjusted the hitboxes on Corpus Drones to help hit detection.
  • The Heat Sword has been given a tremendous visual overhaul!
  • A performance and physics audit has occurred on levels and abilities to ensure all content is using the most optimized physics types.
  • Grakata has been given the PBR treatment!
  • Updated some textures on the Nemesis Nyx skin.
  • The Friends List UI has been given an update to better show what friends are online, offline, or what chat requests are pending.
  • Reduced the amount of Warframes that will appear in Cutscenes in order to minimize performance issues.
  • An update to NPC behaviours when blinded has been made as per: https://forums.warfr...lind-behaviors/
  • General performance improvements have been made across Warframe.
  • Fixes:
  • Fixed excavation drills in the Excavation game mode not properly taking damage from enemy attacks.
  • Fixed players not being able to see the health of excavators in the Excavation game mode.
  • Fixed Syndicate Syandanas showing at minimum brightness when previewed in the arsenal.
  • Fixed the countdown timer in Survival being replaced by the ‘Extraction countdown timer’ that triggers when enough players step into the Extraction zone, even when players step away from Extraction to continue the Survival Mission.
  • Fixed players not getting paid for Invasions if they were still playing the final Invasion Mission when the Invasion ends.
  • Fixed error that would occur when using a mouse scroll wheel to browse through Dojo Architect options in the Architect menu.
  • Fixed players being unable to build a Specter if their equipped loadout is under the conclave requirement for the Specter they want to build.
  • Fixed issue causing projectile weapons to not properly register extra damage on headshots.
  • Fixed inconsistent upper and lower case descriptions on Knockdown related Mods.
  • Fixed ability timers getting reset when players pick up a Mod.

New in version 16.4.5.2 Hotfix (May 8th, 2015)

  • Fixed an issue with Traditional and Simplified Chinese characters being swapped in chat.

New in version 16.4.5.1 Hotfix (May 7th, 2015)

  • Fixed Sigils appearing 90 degrees over-rotated.

New in version 16.4.5 (May 7th, 2015)

  • Conclave Changes:
  • Reduced the damage of all Cestra weapons in PvP.
  • Changes:
  • The Tonkor can no longer bounce other players.
  • Fixes:
  • Fixed the Tonkor being able to damage and kill teammates.
  • Fixed a number of issues with Sigil customizations not saving.
  • Fixed an issue where rotating the position of a sigil would default the color to grey.
  • Fixed players being unable to get back up after being knocked down by enemies with knockdown abilities.
  • Fixed negative standing with Syndicates showing as blue when it should be showing as red.
  • Fixed ambient ‘static noise’ that could be heard on Grineer Forest and Relay tilesets. Coming Soon.
  • Fixed crits on enemy heads giving inconsistent crit numbers depending on what ‘part’ of the head you hit. Headshots on enemies will now properly do a 2x damage multiplier regardless of what spot has been hit.
  • Fixed crits on Infested Ancients being inconsistent depending on which non-headshot part of the body was hit. Hitting vulnerable points on limbs will now properly do 3x damage, consistently.
  • Fixed some inappropriate body contortions when sliding while shooting a bow.
  • Fixed the Tonkor and Penta not being affected by Volt’s Electric Shield as per: https://forums.warfr...lectric-shield/
  • Fixed the Tonkor not properly knocking the user in the air when impacting an area close to a nearby enemy target.
  • Fixed Tonkor grenades not exploding on contact with ragdolled enemies.
  • Fixed players respawning with their secondary weapon due to dying in a bleedout state, instead of spawning with their primary.
  • Fixed an issue where Sugatras would not update their colors properly.
  • Fixed a rare crash that would occur on loading screens during texture loading.
  • Fixed some issues relating improper visuals on Kubrow.
  • Fixed positioning of melee decorations on the Obex and Kogake.
  • Fixed Uru and Pyro Sugatras not properly appearing on some two hand weapons.
  • Fixed hitboxes on Leech Osprey’s not properly registering player hits.

New in version 16.4.4.1 (April 29th, 2015)

  • Fixed a crash that would occur on AMD CPUs on boot (caused by 16.4.4, fixed right now).

New in version 16.4.4 (April 29th, 2015)

  • Additions:
  • Several Liset Radio Chatter contest winners have been included into the Liset’s audio rotation. Blazingcobalt, jprocks67 and Kalimando all now have their voices featured in game! Keep an ear out for new transmissions coming straight from community members.
  • Conclave Changes:
  • Added a stagger to Nyx’s Mind Control and Chaos ability in PvP.
  • Excalibur’s Radial Blind now gets half its duration on targets that are looking away.
  • Added vertical force to players killed by Rhino’s Charge.
  • Players have 6 seconds respawn invulnerability with 3 seconds or time left invulnerability when moving.
  • Invulnerability is now removed if you fire a weapon, melee or use a power.
  • Nova Antimatter Drop Changes and Fixes:
  • Quite a few adjustments have been made to Nova’s Antimatter Drop that deserve special mention beyond our normal ‘fixes’.
  • Fixed projectiles level 1-3 having double shimmer visual effects..
  • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
  • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
  • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
  • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
  • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
  • Fixed aiming at the projectile not causing it to slow down.
  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
  • Various changes have been made to improve the visual and audio fx of Antimatter drop.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.
  • Changes:
  • Slightly increased the Isolation Bursa’s ability cooldowns.
  • Fixes:
  • Fixed damage from Rhino’s Charge lagging slightly behind Rhino, causing him to slide past enemies in Conclave without hurting them.
  • Fixed an issue in Conclave where players would never lose their damage immunity on respawn when joining a match.
  • Fixed energy respawners in Conclave not creating energy orbs after a Host migration.
  • Fixed teams in Cephalon Capture occasionally grouping players into 5v3 matches.
  • Fixed a Mission Node on Mars reading as “Deimos” instead of “Hellas”
  • Fixed the positioning of the wings on Shield Ospreys to ensure that they can now be properly shot at.
  • Fixed Host migrations on Corpus Sabotage missions preventing all other clients from completing the missions.
  • Fixed maxed out negative reputation with Syndicates showing as 0 reputation lost or gained when handing in Syndicate Tokens.
  • Fixed locations on MOA enemies that were previously difficult to hit, including a small location between the ‘head’ and gun, and a spot on their MOA-butt that was tough to shoot.
  • Fixed Syndicate Assassins dropping blueprints that give more Spectres than intended.
  • Fixed Volt’s Electric Shield giving improper damage multipliers as per: https://forums.warfr...-absurd-damage/
  • Fixed the distance that loot crates would visually appear being too short on Corpus Ice Planet tileset.
  • Fixed a potential issue causing a rare deadlock on launch.
  • Fixed visual issue with muzzle flashes on weapons not properly following weapon barrels.

New in version 16.4.3 (April 25th, 2015)

  • Credit Reimbursement:
  • Credit Reimbursement #2 is complete. All affected Tenno will have an inbox message informing them of their reimbursement of Credits.
  • Event Fixes / Changes:
  • Major Fix:
  • Fixed players not receiving any credits / Operation completion if they participate in a Bursa MOA hack in a party with a player that had no Void Offerings in their inventory. Players affected by this will be reimbursed appropriate to Credits lost through this error.
  • Event Scoring will now allow for the level of the Bursa to act as a multiplier for your score. The higher level the Bursa, the greater your score.
  • Fixed Bursa MOA reinforcements not properly spawning to defend the Bursa MOA, and adjusted the levels of the enemy reinforcements.
  • Bursa MOA’s radial blind cooldown has been increased from 16s to 30s.
  • Bursa MOA’s radial blind range has been decreased from 90m to 15m.
  • Updated various audio effects on Bursa MOA’s attacks.
  • Conclave Changes:
  • Increased the damage of the Sybaris in PvP.
  • Made terrain adjustments to help make wall running smoother on The Lost Halls Conclave Map.
  • Changes:
  • Made various audio adjustments to the Cestra and Dual Cestra.
  • Fixes:
  • Fixed Oberon’s Reckoning not lifting enemies when cast.
  • Fixed the Terminal Velocity Mod not being equippable on the Tonkor
  • Fixed players spawning in unsafe locations when using the /unstuck command.
  • Fixed Uranus missing an Archwing Mission node.
  • Fixed an issue where players would load with the wrong items when playing Archwing after having finished the Zanuka capture mission.
  • Fixed a potential crash that would occur in Conclave during a host migration.
  • Fixed Spy missions giving out rewards randomly, instead of giving out rewards based on how many vaults have been cracked.
  • Fixed Mirage’s Clones being able to hit Mirage with Tonkor shots.
  • Fixed the Explosive Demise Mod harming the player that has it equipped.
  • Fixed players getting stuck in a knockdown state after being hit by a knockdown attack just after a parry.
  • Fixed the Quanta Vandal not appearing in the player Codex.

New in version 16.4.2 (April 24th, 2015)

  • Event Fixes:
  • Fixed an issue that allowed you to use your Void Offerings via the Gear Menu when you were close to a Bursa. The intended way for your offering to be retrieved was via hacking the Bursa’s back panel, not by using the Gear menu. This is what lead to the majority of score-related & credit consumption bugs. Now that it is fixed, we will begin working on the reimbursement script.
  • Fixed an issue where Stalker-like enemies could make the Event mission break.
  • Fixes:
  • Fixed Clan emblems not being activated even though they had been approved. All clan emblems that should have been active (you received approval confirmation) will now be available in game! If you are still missing yours, let us know in this thread!
  • Reimbursement Script Details:
  • The intent of the event was to only ever allow you risk 1 (one) Void Offering.
  • The bug with the Gear menu allowed you to spend >1.
  • We will be auditing for all times when >1 Offering was claimed in any denomination (1000, 10000, 100000) and returning it to you account.
  • This script will take some time to write, but we will let you know when it's begun and when it's complete.

New in version 16.4.1 (April 24th, 2015)

  • Fixes:
  • Fixed Amprex not chaining to nearby enemies.
  • Fixed Ammo Stock mod incorrectly appearing as its Prime counterpart across various UI screens.
  • Fixed players unable to claim Arcane Enhancements from the foundry.
  • Fixed Design Council window flashing incessantly.
  • Fixed a particle effect that could cause performance issues during the Shipyards phase of the Law of Retribution Trial.
  • Fixed missing graphic for Vex Armour augment.
  • Fixed unreleased weapons appearing in Codex.
  • Fixed placeholder text appearing in Game Invite panel.
  • Fixed localization bugs.
  • Fixed various gameplay crashes.
  • Tweaked volume of Braton Vandal.

New in version 16.4 (April 24th, 2015)

  • TENNO REINFORCEMENT:
  • Tonkor Grenade Launcher available now!
  • Hurl mayhem and destruction at the enemy with the Tonkor! Grenades from this Grineer launcher explode on impact. Use their blasts to propel yourself to new heights!
  • New Kubrow Mod:
  • Shelter: Provides a shield when the owner is reviving an ally.
  • New Augment Mods:
  • Nekros - Shadows of the Dead - Shield of Shadows: Damage done to Nekros is shared with his Shadows.
  • Chroma - Vex Armor - Vexing Retaliation: Taking a % amount of damage will trigger a % radius burst. Shield damage will cause a puncture proc while health damage will cause a blast proc.
  • New Conclave Mods:
  • The following mods are only usable in Conclave:
  • Nyx - Absorb - Singularity: Creates a ring every 3 seconds that drags in enemies at 9 meters per second.
  • Gradual Change: Diminishing Returns vs Pure Ability Immunity
  • For those unfamiliar with the term, diminishing returns is when an ability become less and less effective against an enemy over time. When we original designed bosses and minibosses, a lot of them had pure ability immunity making your Warframe’s abilities ineffective in battle. We’ve slowly been experimenting with ‘diminishing returns’. Many bosses and minibosses in Warframe were affected by diminishing returns, including Captain Vor, Lephantis, the Grustrag Three, and more. Instead of being outright immune to crowd control these bosses will gain improved resistance to them with each successive use.
  • This Update expands the number of Warframe powers that fall under diminishing returns to the new Bursas. With this change we will monitor power use across each Warframe to ensure that every form of crowd control is given fair play against enemies, whether the Ability is timer-based or relies on energy drain.
  • New Alt Helmets!
  • The Amaru Chroma Helmet and Ovis Mesa Helmet are now available in the marketplace!
  • Additions:
  • Using a waypoint marker in a Squad will now show numbers corresponding to each member of the Squad.
  • Squad HUD information now shows a corresponding number to each player to identify the Host as well as make waypoint markers easier to correlate.
  • New sound effects for hacking has been added!
  • Added a new icon to the upper-right hand corner for when players have 'Pending Friend Requests'.
  • A ‘default colors’ button has been added to each Arsenal customization colour (instead of a full restore to default), returning a weapon, Warframe or accessory back to its default colors. This will allow your Prime Attachments to shine in the default gold we showed them with. This will fix issues issues with energy colours not showing well when you use abilities.
  • Syndicate Allies can now be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or coordinate the movement of their Syndicate Allies. Syndicate Allies have been re-enabled in Rescue and Spy Missions in case some users want them, but if not you can have them ‘Hold Position’ at spawn and proceed alone.
  • New Grineer Portrait Icons are available for purchase in the Marketplace!
  • Conclave Changes:
  • New Conclave Map: The Lost Halls.
  • Nyx and Nyx Prime are now usable in PvP.
  • The Braton Vandal is now usable in PvP.
  • Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy.
  • Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match..
  • Maps will now shuffle in PvP, giving more of an unpredictable variety.
  • Increased the respawn time for Energy Orbs from 25 to 45 seconds.
  • Decreased the Lex’s damage in PvP.
  • Decreased the damage of Mag’s Pull in PvP.
  • Increased Stamina consumption when blocking with all Bo weapons in PvP.
  • Reduced the damage of all Bo weapons in PvP.
  • Increase Stamina drain when blocking with the Gram in PvP.
  • Increased the Energy cost of channeled melee hits from 5 to 10.
  • Increased the damage of all Strun and Boar weapons in PvP.
  • Reduced the damage of the Dex Dakra in PvP.
  • Volt’s Electric Shield is now more visible when used with dark/black energy.
  • Melee weapons no longer get a headshot bonus in PvP.
  • The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.
  • Martial Magnetism Changes: ◦Extra stamina cost is now applied to missed swings
  • Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack
  • Changes:
  • Increased the credit reward and available Mods in Vor’s Prize Defense Mission Quest.
  • Players AFK during Defense Missions that fail to choose ‘Continue’ between rounds will be defaulted to ‘Extract’.
  • Slightly improved hit effects to Kunai impact visual.
  • Increase the visual effect of the Secura Dual Cestra’s shots.
  • The limit on DNA Detoxifiers that can be applied to Kubrow on a given day has been removed.
  • Made various PBR updates to Grineer structures.
  • The Raptor will now drop Neural Sensors instead of Orokin Cells.
  • Rebalanced enemy difficulty in the Vor’s Prize Quest.
  • Removed some of the larger connecting rooms from the Corpus Outpost tutorial tileset.
  • Caches discovered in tutorial missions will now provide 500 Affinity.
  • Default color will now be kept with backing out of a color in the color picker.
  • Updated audio FX on the Braton Vandal.
  • Reduced the audio effects of the Dual Raza’s blade sounds.
  • Made various reverb tweaks to the Dojo, Corpus Gas City and Corpus Ice Planet tileset.
  • The ‘unreleased’ EMP Aura Mod is no longer tradeable.
  • Nef Anyo has been renamed The Sergeant and all VO elements of his encounter have been updated to reflect the change.
  • The cursor has been given a new icon!
  • Made various localization changes.
  • Fixes:
  • Fixed the Kubrow using the wrong finisher on enemies.
  • Fixed the Kubrow’s finisher animation on the Drahk Master making the victim immune to outside damage for the duration of the animation.
  • Fixed issue that would occur when using Mirage’s Eclipse that would prevent the player from using this Ability, or other powers, again.
  • Fixed ugly textures that would display on some Grineer doors.
  • Fixed Nekros’ Soul Survivor Augment not properly tracking revives or counting towards revive challenges as per: https://forums.warfr...nt-as-a-revive/
  • Fixed issue that would cause player’s map to break when trying to type during Ash’s Bladestorm animation.
  • Fixed a possible issue that caused windowed versions of Warframe to show a blank screen when the game is restarted after a crash.
  • Fixed players losing duplicate Arcane Helmets after trading one of the helmets.
  • Fixed an issue that would occur during an enemy ragdoll, causing a crash.
  • Fixed some instances where terrain would inappropriately meld into another room.
  • Fixed placement of hints during Simaris’ Scanning tutorial.
  • Fixed Chroma’s Effigy moving when in electric water or similar environmental hazards.
  • Fixed the Dojo Polychrome Bot being unable to be removed after placement, or potentially being able to be placed in an area that cannot be reached.
  • Fixed an issue that would not properly refund Platinum to the Clan Vault if a room painted via Polychrome that was rushed is destroyed.
  • Fixed issue that would cause knee-slide audio done by Clients to play for the Host anywhere on the map.
  • Fixed some instances of AMD driver crashes that would occur when minimizing Warframe.
  • Fixed an issue that would occur when timing out in the Dojo, causing the game to crash.
  • Fixed an issue that would show Kubrows and Sentinels as wearing two badges.
  • Fixed Mesa’s Longhorn helmet not properly reflecting energy color.
  • Fixed AI pathing so that enemies no longer get stuck on pillars in the second phase of the Law of Retribution.
  • Fixed the minimap occasionally breaking in some rooms on the Grineer Galleon tileset.
  • Fixed players having Primary and Secondary weapons unequipped after completing the tutorial.
  • Fixed Darvo’s VO not playing in the second mission in Vor’s Prize.
  • Fixed an issue where weapon skins were not displaying properly on login.
  • Fixed audio effects not properly going off when players capture a Cephalon in Cephalon Capture.
  • Fixed some broken water physics that would occur in the Orokin Void tileset.
  • Fixed an issue that would prevent Clients from being able to complete a Corpus Sabotage Mission after a Host Migration.
  • Fixed Arcane HUD indicators from showing as though they were debuffs from a Dragon Key.
  • Fixed a crash that would occur when fighting Sargas Ruk in melee.
  • Fixed Clients that get knocked down appearing as though they are sliding to Hosts and other Clients.
  • Fixed error that would allow Punch Through Mods to create unlimited multishot when a weapon is fired through Volt’s Electric Shield.
  • Fixed players being able to get stuck under elevators on the Corpus Ice Planet.
  • Fixed MK1-Furis showing a price of 120 Platinum in the Market.
  • Fixed players showing as having default skins and colors when in a Relay.
  • Fixed issue where Clan Emblems would not show up until after logging in.
  • Fixed Uru and Pyro Sugatras not appearing properly on some weapons.
  • Fixed an issue that caused Lephantis to become invisible and immune to damage.
  • Fixed some water clipping through textures on Earth Defense tilesets.
  • Fixed a typo in the Patient Zero Quest line.
  • Fixed some grammatical errors in the Codex description of Defense Missions.
  • Fixed localization descriptions on Lephantis Nav Coordinates, they now refer to Lephantis instead of Golem.
  • Fixed default colors on a Warframe not displaying properly in the Codex diorama.
  • Fixed Kubrows who had their appearances altered in a previous Update.
  • Fixed Clients being unable to pick up Void Key in Void Sabotage Missions after killing the miniboss.
  • Fixed held melee attacks being usable in mid-air, causing a ‘gliding slam’ onto an area. Slam attacks will now drop players directly to the ground.

New in version 16.3.5 (April 17th, 2015)

  • AMD Fixes:
  • With the generous assistance of several engineers from AMD we have implemented a possible workaround for a nasty crash that could occur when running multi-threaded DirectX 10 or 11 on the latest Catalyst 14.12 drivers. We are optimistic that this workaround will not only avoid the crash but may also eliminate other related problems like black-textures and other cases of memory-corruption.
  • At this time we would encourage all players using AMD graphics cards to update to the latest Catalyst Omega 14.12 drivers and re-enable DirectX 11 in the launcher settings. We will be analyzing crashes reported over the weekend to confirm that this problem is indeed fixed and so as always we would appreciate it if you could submit all crashes to us:
  • Conclave Changes:
  • Increased the damage of Sicarus weapons in PvP.
  • Fixes:
  • Fixed secondary weapons floating away from Chroma (for real this time).
  • Fixed kills from Chroma’s Effigy, Nekros’ Shadows of the Dead and the Itzal Archwing’s Fighter Escort not counting towards player stats.

New in version 16.3.4 (April 16th, 2015)

  • AMD Driver Issues:
  • In response to continued crashes on AMD drivers we’re rolling back our Hotfix change that enabled our Launcher to automatically adjust Driver versions from DirectX 10 or 11. We apologize for the inconvenience and are working hard to get a permanent solution to this issue.
  • More information, including future status updates, can be found here: https://forums.warframe.com/index.php?/topic/433642-crashes-on-amd-catalyst-1412-omega-update/
  • Fixes:
  • Fixed the Temple of Honor not appearing on the player map in Dojos.
  • Fixed missing wall textures in Cephalon Capture Orokin level.
  • Fixed a lack of collision on some wall textures on Corpus ship tilesets.
  • Fixed a door texture on Assassination Missions in Grineer Shipyards that had missing textures.
  • Fixed the Rakta Ballistica not sitting on Chroma when holstered.
  • Fixed Clan ranks not being properly localized.
  • Fixed various broken textures in Archwing Missions.
  • Fixed 7 day Affinity Booster not working correctly for accounts under the referral program.
  • Fixed Vauban’s Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.
  • Fixed muzzle flash not showing properly on weapons

New in version 16.3.3.1 Hotfix (April 16th, 2015)

  • Fixed an unreleased cosmetic appearing in the market.
  • Fixed MK1 Braton not being able to use skins.

New in version 16.3.3 (April 16th, 2015)

  • AMD Driver Issues:
  • If you are an AMD user who has experienced crashing, please note we have taken steps to ensure the game will run if we detect a driver version that is known to cause crashes. More information can be found here: https://forums.warframe.com/index.php?/topic/433642-crashes-on-amd-catalyst-1412-omega-update/?p=4901825
  • New Augment Mods:
  • Vauban - Perpetual Vortex: Vortex's duration is increased by % for each additional Vortex thrown into the initial Vortex.
  • Zephyr - Funnel Clouds: Tornado generates an additional X tornadoes, but tornadoes have reduced size and do not pull enemies.
  • Excalibur - Radial Finish: Blinded enemies are vulnerable to finishers, taking increased finisher damage.
  • (Note: In reference to discussed Future changes to Excalibur in Devstream 50, we may adjust of some of his Augment Mods in the future)
  • Changes:
  • Corpus Crewmen Enemies will sit through their death animations for longer, rather than cutting straight to ragdoll / fade away. This refers to this particular question: https://forums.warfr...m-50/?p=4843421
  • Made various network changes to help reduce latency in users that see high ping spikes.
  • Updated the Gemini Nikana Sheathe bundle to require Mastery Rank 4 to help prevent players from purchasing the item without owning a Nikana.
  • Inviting someone to a Squad that fails to join will now give a more specific message instead of ‘player has declined your invitation’.
  • Fixes:
  • Fixed issue in Conclave where a Host’s group was not being cleared if players left his Squad in the lobby.
  • Fixed issues with lighting and colour effects on certain Venus maps that could result in a very flat and desaturated look (as per screenshot).
  • Fixed a crash that would occur in the Relays as players joined and left.
  • Fixed various gameplay crashes.
  • RE: Devstream 50 'Cloth Syandana:':
  • I just verified with the team that there were too many pieces in need of ironing out (figuratively) for it to be ready for today as it's using a lot of new technology involved.
  • But: managed to snag a still image of what you can expect!

New in version 16.3.2 (April 14th, 2015)

  • Conclave Changes:
  • Slightly reduced the damage of Soma and Soma Prime in PvP.
  • Fixes:
  • Fixed various issues causing Host and Client hangups on the loading screen in Conclave.
  • Fixed an issue that would occur when using Ash’s Blade Storm when inside Limbo’s Rift.
  • Fixed the End of Mission ‘Summary’ screen showing an incorrect number of Mods obtained as per https://forums.warfr...mission-ui-bug.
  • Fixed Simaris’ dialogue appearing twice when making a purchase in his Sanctuary.
  • Fixed an issue where the HUD would freeze after using an Ability Power.
  • Fixed an issue where some Upgrades were not properly showing stat changes after ranking up.
  • Fixed instances of the Manic getting himself stuck in open areas.
  • Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons.
  • Fixed an issue in Archwing missions causing Missions to lock up mid-combat.
  • Fixed MOAs still being spawnable in the Blackout Tactical Alert.

New in version 16.3.1.2 (April 11th, 2015)

  • Fixes:
  • Fixed some issues with many in-game chat commands not functioning (/inv, /w, etc).
  • Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.
  • Fixed Archwing components not showing up in the player inventory after crafting was complete.

New in version 16.3.1.1 (April 11th, 2015)

  • Changes:
  • Players can no longer summon friendly MOAs in the Blackout Tactical Alert.
  • Fixes:
  • Fixed the Blackout Tactical Alert switching to Exterminate mid-mission.
  • To clarify, this Fix addresses the chance that every Mission normally has for the Lotus to change the Mission Objective. Previously it was possible for the Mission to be altered, thereby causing problems in the event, as per https://forums.warfr...80#entry4863180 .

New in version 16.3.1 Hotfix (April 11th, 2015)

  • Tenno,
  • My contact has informed me of a convoy of abandoned merchant vessels drifting in dead space. Seems like such a waste of good product to just leave it floating there when it could be on my shelves instead.
  • Reactivate the navigation consoles, and I can reroute them to a... secure location. After I take down the inventory of each ship, we can share the dividends, minus my usual finder’s fee of course.
  • -Darvo
  • Help Darvo between 3:30 p.m. EDT and Wednesday, April 15 at 2 p.m. EDT and you’ll be rewarded with the following:
  • Complete Stage 1: Orokin Catalyst Blueprint
  • Complete Stage 2: Orokin Reactor Blueprint
  • Complete Stage 3: Stratos Emblem
  • Conclave Changes:
  • Soma Prime is now usable in PvP.
  • Changes:
  • Reward descriptions have been added to the World State Window.
  • Added red lights to vent entrances on Spy Vaults to help make them stand out better.
  • Made various lighting updates.
  • Fixes:
  • Fixed Helios’ Simaris skin using the wrong energy color.
  • Fixed emblems not sitting properly on Frost, Frost Prime and Mag Prime.
  • Fixed some instances of player names being rejected due to ‘invalid characters’.
  • Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.
  • Fixed Cephalon’s duplicating in Cephalon Capture after a Host Migration.
  • Fixed issues in Spy Vault that would occur when G3 spawns.
  • Fixed security cameras in Corpus Spy Vaults seeing players through some windows.
  • Fixed visual issues on exploding Grineer Galleon featured in tutorial missions.
  • Fixed space skybox showing on some planetary tilesets.
  • Fixed a ‘black portal’ to a dead end room in the Corpus Gas Cities.
  • Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk - he should be immune to these traps while in the Rift.
  • Fixed issues with some Archwing missions being unplayable if a full loadout wasn’t setup.
  • Fixed Zanuka/Harvester’s pin attack not working properly.
  • Fixed a game freeze that could occur when using Excalibur’s Radial Javelin on ragdolled enemies.
  • Fixed a visual issue where carried Cephalons turn into power cores after a Host Migration in Conclave.

New in version 16.3 (April 9th, 2015)

  • TENNO REINFORCEMENTS:
  • New Soma-inspired weapons available now!
  • Tenno, complement your Soma with the power of the Aksomati pistols and the razor-sharp Dual Raza hatchets. Get them separately or purchase them with the Soma assault rifle in a discounted bundle!
  • AKSOMATI:
  • The devastating power of the Soma rifle compacted into two elegant pistols.
  • DUAL RAZA:
  • These razor-sharp battle hatchets are designed to complement the Soma.
  • SUPREME SOMA SET:
  • This bundle features the Soma assault rifle, Dual Raza hatchets and Aksomati pistols. Sharing a unique style, the weapons in this set will inspire awe in your allies and fear in your foes.
  • Get these new in-game additions by visiting the Market today!
  • Spy Expansion:
  • Tenno,
  • Our scouts have returned from investigating Corpus and Grineer ships. They have discovered key details on new systemic overhauls to their data storage facilities.
  • Reports filed from our surviving agents show many of the classified vaults we have infiltrated have been relocated or given an extensive retrofit. Many have been upgraded to more advanced security systems. These new vaults were designed to counter forced entry. Increased patrols and movement-sensitive alarms will make infiltration difficult.
  • Use caution when accessing these secure data vaults. We must show our enemies there is no obscurity the Tenno cannot uncover.
  • Lotus:
  • 3 new Spy Vaults have been added to Corpus Spy Missions
  • 3 new Spy Vaults have been added to Grineer Spy Missions
  • Players will now see a greater variation in what Spy Vaults appear in Missions, with each tileset randomly generated from existing vaults.
  • Each Vault (old or new) contains randomly altered features that will make replaying a familiar vault less predictable but still open to multiple solutions.
  • New Augment Mods:
  • Ember - World on Fire - Firequake: Enemies hit have a chance of being knocked down
  • Mirage - Slight of Hand - Explosive Legerdemain: Pickups are turned into proximity mines that deal damage with proc chance.
  • Trinity - Energy Vampire - Vampire Leech: Excess energy replenishes shields.
  • New Helmets:
  • Mirage’s unique Trivelin Helmet and Limbo’s stylish Magrite Helmet will give your Warframe a new look. Both helmets are available in the Market today!
  • Conclave Changes:
  • Cephalons in Cephalon Capture will now return to their spawn after 10 seconds after being dropped.
  • Made various localization updates to Conclave announcement messages.
  • Increased the damage of all Braton weapons in PvP.
  • Increased the damage of the Gorgon in PvP.
  • Increased the damage of all Magnus weapons in PvP.
  • Increased the damage of the Furax in PvP.
  • Increased the damage of the Gram in PvP.
  • Squads in PvP will only be shuffled for players who joined a match alone. Players who joined a queue together will remain together from match to match.
  • Reduced the radius of knockdown effects from slide attacks in PvP.
  • Players can now view match progress while spectating in PvP by entering the pause menu.
  • Made audio ambiance tweaks to all maps.
  • Increased the Energy drain of the Martial Magnetism in PvP.
  • The Aksomati and Dual Raza are available for use in Conclave!
  • Grineer Manic Changes:
  • Adjusted Grineer Manic to regen 2% of health a second, after a 7 second delay.
  • Slightly lowered the damage of claw attack and the Manic’s Slash proc chance of his attacks.
  • Changes:
  • Increased the amount of decorations that can be placed in the Liset to 40.
  • Added ‘Invite Squad Member’ label to the Squad UI.
  • Notifications for events shown in the Liset’s Navigation console will now update their time remaining at 24h, 12h, 1h, 30min, 15min, 5m and 0s.
  • Lowered the difficulty of the Spy Missions in the Stolen Dreams Quest.
  • Hackable consoles can no longer be used by Limbo while in the Rift.
  • Corpus security cameras now only activate laser grids within 20m of their position.
  • Kubrow and Sentinels will no longer set off laser alarms in the Spy game mode.
  • Life Support in Survival no longer spawn from crates or lockers before the Life Support drain begins or after the Life Support drain ends.
  • Made various adjustments to the /unstuck command’s parameters.
  • Reduced the number of co-op hack doors on Spy Missions on the Grineer Shipyards tileset.
  • Reduced the amount of backtracking necessary in Spy Missions on the Grineer Asteroid tileset.
  • Reduced the radius of knockdown effects from slide attacks in PvE.
  • Added small lights to consoles in Corpus Spy Vaults.
  • Adjusted Ember’s Accelerant effects to show its range more accurately.
  • Emblems can now be used on either shoulder.
  • Made small adjustments to Chroma’s Effigy to be less intrusive.
  • Made small adjustments to Kohm audio and visual effects.
  • Made various audio adjustments for surround sound and stereo.
  • Made audio adjustments to Darvo and Grineer Manic.
  • Updated audio on Soma and Soma Prime.
  • Research displayed in Simaris’ Sanctuary will now show the top 5 contributors.
  • Made adjustments to Rare Spawn scanning targets to prevent them from spawning in difficult to reach places such as Spy Vaults, Extraction or near turrets.
  • Sigils dropped from bosses no longer consume the boss resource drops, and will be given in addition to the bosses resource.
  • Trials of Vay Hek Fixes:
  • Fixed an issue where a player sitting on the Revive / Forfeit menu during the Hijack portion of the second phase would cause the Mission to stop progressing.
  • Fixes:
  • Fixed upgrades to Sentinel ammo capacity not properly reflecting in the Arsenal.
  • Fixed an issue where players with high latency could turn the UI invisible, preventing them from being able to select Missions.
  • Fixed rare and ultra-rare loot crates using the regular drop table in Survival and Void Survival.
  • Fixed kill messages not displaying properly in Cephalon Capture for Clients.
  • Fixed players being unable to navigate the End of Mission tabs in Conclave when using a gamepad or controller.
  • Fixed visual effects not appearing on the Edo Prime chest armor.
  • Fixed an error occurring at the end of Conclave matches that was preventing the End of Mission results screen from loading.
  • Fixed players not getting their Friends List updated to reflect a Friend having completed the Mission they were in.
  • Fixed a graphical issue on some transparent surfaces as per: https://forums.warfr...urfaces-update/
  • Fixed various issues with AI pathing in Orokin Survival.
  • Fixed an issue on Grineer Forest tilesets on where players using Zephyr can float above the level using Tail Wind, but then become unable to get back to the ground.
  • Fixed an issue in Cephalon Capture where players would be unable to join a session in-progress that’s gone through two Host Migrations.
  • Fixed lighting issue in elevator connector room on Corpus Power Storage tilesets.
  • Fixed issue that would cause Loki’s Invisibility texture to fill the entire screen as per: https://forums.warfr...-screen-glitch/
  • Fixed an issue where affinity earned from Cephalon Simaris scans was not visible on the End of Mission screen.
  • Fixed a crash that would occur when using the /unstuck command in non-Mission levels as per: https://forums.warfr...-in-simulacrum/
  • Fixed the Archwing loadout section of the Arsenal appearing for players who have no Archwings.
  • Fixed an issue that was causing Mods to not drop properly from enemies.
  • Fixed the Kogake’s slide attack sweeping from the left hand instead of the left foot. Also adjusted the timing to better match the animation.
  • Fixed issue where using Chroma in a Mastery Test would cause enemies to stop spawning.
  • Fixed Mastery Rank Sigils not displaying properly in Relays.
  • Fixed broken Navigation markers not working properly in Void Derelict hallways.
  • Fixed Proto-Excalibur helmet not working with other skins.
  • Fixed players who purchased the Proto-Excalibur skin not receiving the Proto-Excalibur helmet.
  • Fixed an issue in the Grineer Manic behavior that would prevent the Manic from catching up to fleeing players as easily.
  • Fixed the Martial Magnetism Mod not functioning properly.
  • Fixed clients being able to ignore the Grineer Manic’s cloak ability.
  • Fixed the announcement for a player joining a Squad displaying for the player who is joining the session.
  • Fixed the Cephalon in Cephalon Capture being unrecoverable after a Host Migration.
  • Fixed players being unable to capture the Cephalon in Cephalon Capture after a Host Migration.
  • Fixed attachments to the Dragon Nikana’s sheathe not displaying properly.
  • Fixed visual bug that would occur in turret animation in Corpus Spy Vaults.
  • Fixed enemies being able to easily see players in the upper catwalks of some Corpus Spy Vaults.
  • Fixed the Grineer Scorpion Machete attack not hitting stationary players all of the time.
  • Fixed emblems appearing on shoulder rotated incorrectly.
  • Fixed an issue where players using their 4th Warframe Ability during a Mastery Rank Test in Sanctuary would stop spawning enemies, making it impossible to complete the Mission.
  • Fixed some issues with players scrolling up and down through items in the Inventory.
  • Fixed an issue with the Soma where the weapon clip would sit in the wrong position.
  • Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.
  • Fixed players in the Tutorial level being able to use the Friends or Clan member list to join another player’s session, effectively breaking the tutorial and preventing the player from being able to use any Warframes, weapons or Quests.
  • Fixed Host Migration in Conclave opening the team selection screen.
  • Fixed players being unable to swap the polarity of their ‘Aura’ slot for Sentinels.
  • Fixed players being unable to see items owned in the Arsenal.
  • Fixed players still showing on the enemy team when switching sides in Cephalon Capture.
  • Fixed player emblems not showing properly on right shoulder.
  • Fixed an error that would occur when using Nyx’s Absorb.
  • Fixed Nyx’s Chaos sometimes ending early when a target under Chaos dies.
  • Fixed the First Daily Win reward being given in Conclave on loss.
  • Fixed an issue where a downed player could not be revived while moving upwards on an elevator.
  • Fixed Conclave host migration occurring with only one player left in the match.
  • Fixed Clients sometimes getting stuck/frozen when getting revived after killing a member of the G3.
  • Fixed the Tactical Reload Conclave Mod being equipable by Bows.
  • Fixed XP locked weapons in the Market not showing their cost.
  • Fixed enemies detecting players through player flashlight lighting.
  • Fixed typo in Mesa’s Longhorn Helmet blueprint.

New in version 16.2.2 (April 8th, 2015)

  • Changes:
  • Removed some procedural rooms from Void Survival that would not spawn Survival points.
  • Cernos has been given the PBR treatment!
  • Players can now use the /unstuck command when in Solo mode. ◦The /unstuck command is now usable in any chat channel, but only when a player is in a Mission.
  • Fixes:
  • Fixed crash that would occur for players using AMD drivers when loading into missions.
  • Fixed a location on Ceres, Exta where players could become stuck against terrain and the level ceiling.
  • Fixed issue in Gifting caused by selecting a negative quantity, also prevented players from Gifting negative amounts in the future.
  • EDIT: BLACK SCREEN Some unfortunate players are getting a nonresponsive black screen on boot up. We're working on this and your support tickets help. Workaround seem to be possible disabling fullscreen in Launcher settings.

New in version 16.2.1 (April 6th, 2015)

  • Changes:
  • Removed health regeneration from the Grineer Manic.
  • Improved the responsiveness of the Grineer Manic’s reactive teleport.
  • Radiation and Toxic procs are now less effective on the Grineer Manic.
  • Made various localization changes.
  • The unstuck command will now only function in the Squad chat. Please note that this command is still in the WIP stage, and will be tweaked as necessary! Reminder: Squad chat tab still exists in Solo mode.
  • Fixes:
  • Fixed crash at boot or when loading into Missions experienced by specific AMD hardware when using DirectX 10 or 11.
  • Fixed various gameplay crashes.
  • Fixed Mastery Rank test in the Relay assuming the player selected ‘Qualify’ when entering the pause menu on the ‘Qualify / ‘Practice’ option.
  • Fixed issue with ‘unstuck’ command when used in Archwing.
  • Fixed Sargas Ruk doing a flashy T-pose on death, instead of dying like a normal Grineer. What an attention seeker!
  • Fixed Clients displaying incorrect HUD Transmissions during Quest missions.
  • Fixed Latron Prime Blueprint dropping from Reinforced Orokin Loot Crates instead of Boltor Prime Blueprint.
  • Fixed the navigation waypoint not properly pathing to extraction points.

New in version 16.2 (April 2nd, 2015)

  • OROKIN COLOR PICKER:
  • Add the colors of the Orokin to your Warframe and Weapons! This new color picker features colors derived from the relics of the Orokin Empire.
  • Visit the Market to purchase it today!
  • AUGMENT MODS:
  • Nova -- Escape Velocity (Worm Hole Augment): Allies that travel through Worm Hole gain a 30% speed bonus for 4 seconds.
  • Valkyr -- Eternal War (Warcry Augment): While active, Warcry's duration is increased by 1.25 seconds for each melee kill.
  • Volt -- Capacitance (Overload Augment): Converts 3% of damage dealt into shields split between Volt and allied Tenno.
  • Get these new Augment Mods now by reaching top rank with select Syndicates.
  • NEW NOGGLES:
  • Nova and Nekros Noggles have been added to the Market today!
  • Additions:
  • Added an ‘unstuck’ command to help players escape from areas they would otherwise have had to leave the Mission to escape. The ‘unstuck’ command can ONLY be used when the player is alive, and will teleport the player to their last good position. ◦The command can be used simply by typing /unstuck
  • Once the Mission has been completed, you will be required to restart Warframe so that we may receive an appropriate bug report to help identify these problem locations and monitor the use of the unstuck command.
  • The ‘unstuck’ command does not currently function in the Liset, Dojo or Conclave.
  • There is a 2 minute cooldown between use.
  • Conclave Changes:
  • Increased Frost’s Snow Globe slowdown effect in PvP.
  • Increased Mag’s Pull range in PvP.
  • Increased Volt’s Overload field expansion speed, but reduced its range and duration in PvP.
  • Rhino is no longer invulnerable when performing Rhino Charge in PvP.
  • Excalibur is no longer invulnerable when performing Slash Dash in PvP.
  • A respawn timer will now show on the player HUD when dead and spectating.
  • The Law of Retribution Changes:
  • Vay Hek now has immunity from Warframe powers when he is immune to damage.
  • Changes:
  • Added various performance improvements for low spec computers.
  • Made various lighting adjustments and visual improvements in the Relays.
  • Made various audio adjustments to weapon attacks.
  • Made improvements to lighting effects on Phobos, Saturn, Neptune, Sedna, Pluto and Mars tilesets.
  • The Installed Mods section of the Mod foundry will now show Mods on both the PvE and PvP versions of a weapon.
  • Volt’s Shocking Speed effect now has accompanying audio.
  • Improved visuals on the Glaive’s mid-flight explosion effect.
  • Players will no longer be able to keep Syndicate Medallions found during a Mission if the Mission is not completed.
  • Made some adjustments to the Ripkas elemental effects.
  • Updated the sound of Team Restore items.
  • Fixes:
  • Fixed Volt Prime’s blurry textures.
  • Fixed error that would prevent Chroma from using powers after deactivating Effigy.
  • Fixed match timer in Cephalon Capture resetting back to 15 minutes on Host migration.
  • Fixed issue caused by players disconnecting while holding the Cephalon in Cephalon Capture.
  • Fixed Ash’s Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun as per: https://forums.warfr...and-nullifiers/
  • Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.
  • Fixed incomplete textures around door frames and skybox on the Grineer Shipyards tileset.
  • Fixed issue that would allow for more than 8 players in a Conclave match.
  • Fixed ugly texture on Grineer elevators.
  • Fixed profile information being wrong the first time a player profile is viewed in a Mission.
  • Fixed an issue that would cause a crash on Host migration.
  • Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.
  • Fixed the team select UI not being usable between Conclave rounds.
  • Fixed projectiles affected by Mag’s Bullet Attractor not doing any damage.
  • Fixed tinting on Edo Prime Armor and Kazeru Prime Sugatra.
  • Fixed players joining Conclave in a pre-made squad being separated when entering Cephalon Capture.
  • Fixed an issue caused by rapidly selecting the Kubrow Imprint menu, causing the menu to become stuck.
  • Fixed an issue preventing players to bind Warframe powers to buttons on a gamepad / controller.
  • Fixed the pause menu staying open when dying in Conclave.
  • Fixed Frost’s Avalanche showing duplicate effects for Clients.
  • Fixed Lech Kril’s Sigil dropping from Orokin Vor.
  • Fixed black screen that would occur when launching Assassination Missions on the Corpus Outpost tileset.
  • Fixed Sanctuary Rare Spawn targets spawning in Mastery tests.
  • Fixed Simaris’ text dialogue appearing twice and overlapping whenever a purchase is made in Sanctuary.
  • Fixed enemies becoming immune to melee attacks when hit with Excalibur’s Radial Javelin.
  • Fixed an issue in the tutorial caused by navigating the Menu mid-Mission.
  • Fixed an issue causing pigment pick up messages to repeat over other items picked up during a mission.
  • Fixed areas of the Relay concourse where players were able to escape into space.
  • Fixed graphical issues with some decorations in Relays.
  • Fixed some issues with Synthesis Rare Spawn fleeing behavior when scanned.

New in version 16.1.6 Hotfix (April 1st, 2015)

  • Changes:
  • Made various localization changes for Portuguese and Chinese.
  • Fixes:
  • Added packet-loss tolerance to the network analysis to avoid bogus Firewall errors (evidently Singapore is difficult for some people to communicate with).

New in version 16.1.5 Hotfix (March 31st, 2015)

  • Changes:
  • Improved the texture details on Volt Prime.
  • Removed the tutorial versions of enemies from Codex, as they are identical to normal enemies.
  • Fixes:
  • Fixed Boss Sigils missing from the drop tables. Our apologies on how long this took to investigate.
  • Fixed Chroma playing idle animations when using Spectral Scream
  • Fixed Rhino’s Iron Skin not being deactivated when entering bleedout, preventing players from bleeding out.
  • Fixed some areas in the Relay where players could escape in the Navigation room.
  • Fixed extensive audio when using Frosts’ Augment Mods.
  • Fixed issue preventing players from being able to complete their scans for Maroo.
  • Fixed various gameplay crashes.

New in version 16.1.4 Hotfix (March 28th, 2015)

  • Conclave Changes:
  • Dual Sword melee combos have now been enabled in Conclave (ie- Dex Dakra)
  • Fixes:
  • Fixed issues with matchmaking if players had UPnP and NAT-PMP explicitly disabled.
  • Fixed issue that would incorrectly show that NAT-PMP had been detected.
  • Fixed animation timing for Excalibur’s Radial Javelin when used with cast speed Mods.
  • Fixed Darvo’s Market display not properly updating when transitioning between deals.

New in version 16.1.3 (March 27th, 2015)

  • Conclave Changes:
  • Cephalon Capture now has a round length of 15 minutes. Once the timer expires a team will win / lose depending on how many captures have been completed.
  • A mission timer has been added to the HUD.
  • All Warframes now have a base max energy of 100.
  • Removed ‘Matchmaking Mode’ drop down from Conclave. All matches played are ‘public’ for now.
  • Lowered breakable vent health in Conclave.
  • Dex Dakra and Dex Furis have been enabled in Conclave.
  • Increased the damage radius of Rhino’s Stomp in Conclave.
  • Increased the range of Excalibur's Radial Javelin in Conclave.
  • Slowed the activation / casting animations of Excalibur's Radial Javelin in Conclave.
  • Players will now receive a notification of what team they’re joining when entering a match mid-session.
  • Changes:
  • Made ‘Unidentified Items’ in Spy 2.0 read more like drops, to make it clear that you’ve picked up an item from the Mission and not a bug.
  • Proc resistance will now trigger for all proc types simultaneously. This means an enemy with 50% resistance in two damage types will have a 50% chance to resist both, instead of a 50% chance to resist each one individually.
  • Added audio cue to Frost’s Ice Wave Impedance Mod effect.
  • Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
  • Altered some text instances of ‘Transmutations Cores’ to ‘Transmute’.
  • Corpus Nullifiers are now only immune to ability damage, instead of all radial damage.
  • Effects on Mag’s Bullet Attractor now match her energy color.
  • Fixes:
  • Fixed players being unable to access the Zanuka recovery Mission from their Liset.
  • Fixed broken Harkonar physics on Volt.
  • Fixed the quest, The New Strange start and completion diorama automatically closing after a few seconds if the player is in a squad.
  • Fixed weapon skins and weapon cosmetics from being purchasable multiple times.
  • Fixed an issue in the Trials of Vay Hek that cause the consoles in Phase 2 to become unhackable.
  • Fixed an error in Cephalon Capture showing Sun / Moon Cephalon as Sun / Moon Flag.
  • Fixed Skana not sitting properly in the player’s fist.
  • Fixed Grineer Capture targets showing as Corpus capture targets.
  • Fixed Kubrow not appearing correctly when in the Liset Arsenal loadout.
  • Fixed Arcane enhancements showing visible in the Foundry when players are unable to craft one.
  • Fixed an issue that would occur when receiving the Sentinel Experience login reward if the player did not have a Sentinel.
  • Fixed Ordis audio not matching his subtitles.
  • Fixed possible issue with players being unable to abort a Conclave session.
  • Fixed players closing the End of Mission screen and being forced to leave a Conclave session.
  • Fixed some inconsistencies with Augment descriptions.
  • Fixed Glaive not showing in up Melee 2.0 Codex.
  • Fixed channeling not projecting correctly on the Edo Prime chest attachment
  • Fixed typo that would appear when selecting an Arcane.
  • Fixed detonation projectiles not dealing damage for Clients.
  • Fixed Clients not seeing properly colored weapon trails from their weapons.
  • Fixed Mag’s Shield Transference Mod not applying the players energy color to the ability.
  • Fixed some instances of the Liset showing washed out textures.
  • Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries
  • Fixed some instances of black textures appearing on Frost’s Snow Globe.
  • Fixed the Mod description of the Entropy Spike Mod to clarify its intended purpose.
  • Fixed the timing on Nekros’ Terrify casting animation visual effects.
  • Fixed Chroma’s Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.
  • Fixed players being unable to accept The New Strange Quest with a controller.

New in version 16.1.2 Hotfix (March 25th, 2015)

  • Second Anniversary Gifts are in! Thank you for your patience as we distribute the goods, and thank you all for your support these past two years.
  • Available on Login:
  • Dex Dakra
  • Dex Furis
  • Available in Market:
  • Excalibur Proto Armor Skin
  • Proto Glaive Skin
  • PvP Changes:
  • Excalibur’s Radial Javelin will now double check that enemies are within range before launching.
  • Quick Melee will no longer do full damage on last hit in PvP, slightly reducing the amount of damage dual weapons deal.
  • Changes:
  • Updated Breeding Grounds trophies to use PBR.
  • Fixes:
  • Fixed issue that would occur when Grineer Rollers would enter Limbo’s Cataclysm.
  • Fixed insignias showing on invisible targets in PvP.
  • Fixed tint coloring on Dojo trophies from the Mutalist Incursion event.
  • Fixed appearing in the in-game invitation popup instead of .
  • Fixed error that would occur when trying to change Clan tier.
  • Fixed crash that would occur when NPCs tried using abilities when ragdolled out of bounds.
  • Fixed Warframe level up notifications appearing partially offscreen in some resolutions.

New in version 16.1.1 (March 25th, 2015)

  • PvP Changes:
  • Ability projectiles in PvP soft lock such as Frost’s Icicle now have a slightly improved lock-on.
  • Improved velocity and lockon strength of Frost’s Icicle in PvP.
  • Slightly increased the damage of the AKMagnus in PvP.
  • Slightly decreased the damage of the MK1 Braton in PvP.
  • Changes:
  • Liset transmissions relating to The New Strange quest will no longer continue to play while players are crafting parts.
  • Players can no longer purchase multiple copies of item skins from the Market.
  • Reduced the minimum distance to use the ‘collector’ by 50 meters
  • Fixes:
  • Fixed crash that could occur when accessing Darvo’s Market in the Relay.
  • Fixed Arcane enhancements being set to base rank on Clients.
  • Fixed Zephyr’s Tornado causing FPS issues on lower-end PCs.
  • Fixed an issue caused by uninstalling a Mod when performing a Mod fusion.
  • Fixed Orokin enemies not properly getting cut into pieces, instead forming multiple bodies.
  • Fixed an issue causing default helmets not loading in PvP.
  • Fixed Odonata Prime parts not being tradable.
  • Fixed Frost’s Icicle not following proper flight paths in PvP.
  • Fixed further textures to be color blind friendly in PvP and the Trial of Vay Hek.
  • Fixed Loki default helmet appearing as Prime version in Void.

New in version 16.1 Volt Prime (March 24th, 2015)

  • Volt Prime and the newest Prime Gear is here!
  • A shocking agent of death, Volt Prime speeds into Prime Access.
  • Get Volt Prime Access now and make the newest Primes yours - instantly - including Volt Prime, Odonata Prime, Edo Prime Armor and the Kazeru Prime Sugatra. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW VOLT PRIME WARFRAME:
  • Harness electricity and bring high damage with Volt Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME ARCHWING:
  • Take flight with Odonata Prime.
  • PRIME ACCESSORIES:
  • Modify your Warframe with the Edo Prime Armor and Kazeru Prime Sugatra. Add Exclusive Volt Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • DISCOUNTED PLATINUM:
  • Give your Platinum supply a boost at a great price.
  • PvP Changes:
  • Reduced Bo Prime’s damage to be closer to the other Bo weapons.
  • Volt’s Overload is now more noticeable in PvP, particularly for players using black energy.
  • Changes:
  • Increased the Standing cap for Simaris to be the same as other Syndicates.
  • Rewards for Synthesis scanning now count towards your daily Standing limit.
  • Added colorblind pipe variants for the Trials of Vay Hek.
  • Fixes:
  • Fixed Sigils overlapping on shoulder attachments.
  • Fixed players earning experience from Simulacrum kills.
  • Fixed players earning ability experience from Simulacrum kills.
  • Fixed login errors occurring in new player accounts.
  • Fixed players without a Synthesis Scanner equipped receiving mid-Mission notification of a rare capture target.
  • Fixed Chroma’s Vex Armor increasing for shield / health decreases caused by Elemental Ward ending as per: https://forums.warfr...fury-on-chroma/
  • Fixed Synthesis scans not displaying how much standing has been earned.
  • Fixed Ripkas not taking the proper color customizations from players.
  • Fixed rare Synthesis targets spawning in Trials of Vay Hek.
  • Fixed Mk1 Bo not being usable in PvP.
  • Fixed Chroma’s pelt not functioning properly for Clients.
  • Fixed inconsistent headshot multipliers in PvP, all weapons now have 2x crit multiplier on headshots.
  • Fixed Chroma’s Effigy giving players a stacking credit boost. One Effigy per Chroma.
  • Fixed an issue with Ash’s Bladestorm when one of his targets becomes Mind Controlled mid-Bladestorm as per: https://forums.warfr...l-horrible-bug/
  • Fixed Frost’s Icicle and Ember’s Fireball auto-targeting the enemy’s torso when aiming manually at a target.
  • Fixed some instances of crashes related to players using AMD drivers.
  • Fixed melee attacks not properly aligning to camera for Clients entering a Mission.

New in version 16.0.4 (March 24th, 2015)

  • PvP Balance Changes:
  • The recent soft launch of Cephalon Capture has allowed us to make changes for the better from your feedback and concerns. It was clear that certain weapons/abilities/maneuvers/etc were not balanced properly for this new game mode, and we thank you for constructively helping us continue to harmonize Cephalon Capture. The following changes have been made to help create and maintain that equilibrium:
  • Slide attacks in PvP will now only use the base damage of the melee weapon wielded. Previously, slide attacks used a damage multiplier; this was shifting the balance in a negative direction.
  • Rhino’s Iron Skin is no longer a permanent buff, and will begin to slowly decay after a short period of time.
  • Made adjustments to Rhino’s Charge damage in PvP.
  • Arcane Helmets have been removed from PvP.
  • Mods that increase maximum clip size may now be used in PvP.
  • Increased DPS for all Primary and Secondary weapons in PvP.
  • Increased the damage of Frost’s Freeze ability in PvP.
  • Increased the range of Mag’s Pull ability in PvP.
  • Increased the amount of overshield from Mag’s Shield Polarize ability in PvP.
  • Reduced the damage of Volt’s Shock ability in PvP.
  • Reduced the damage of all Paris bows in PvP.
  • PvP Changes:
  • Updated water effects in Orokin Cephalon Capture level.
  • Respawning Cephalons now play a sound on respawn.
  • The Gear wheel has been removed from the Conclave Arsenal menu.
  • Changes:
  • Building Arcane Enhancements now costs 200k credits.
  • Gave Rhino’s Stomp a slight audio boost.
  • Removed dead animation time at the end of Excalibur’s Radial Javelin and radial Blind casting animations.
  • Tweaked various defenses in Corpus Spy vaults.
  • Tweaked various defenses in Grineer Spy vaults.
  • Ambulas has been removed from the Sanctuary Simulacrum.
  • Multiple items can now be purchased at once from the Syndicate Market UI.
  • Increased timers in Grineer Spy vaults.
  • Made various environmental PBR updates to the Orokin Void and Tenno Dojo.
  • Increased the brightness of flames produced by the Ignis.
  • Improved the smokey particle effects on the Embolist’s weapon fire.
  • Players without a Synthesis Scanner equipped during a scan will no longer receive Synthesis progress.
  • Energy orbs worth 50 energy are now larger than orbs worth 25 energy.
  • Made various localization updates.
  • Added casting trails on Nekros’ abilities.
  • Fixes:
  • Fixed Warframes not holding a weapon in the Melee training portion of the Codex
  • Fixed issue causing players to respawn players with 100% health after Host migration in PvP
  • Fixed the Grineer Manic’s animations not properly deactivating Warframe powers, giving him unintended power immunity pre-attack. Tackles from the Grineer Manic will now properly disable Warframe powers as intended.
  • Fixed Chroma’s Spectral Scream being affected by rift status.
  • Fixed Chroma’s Elemental Ward fire AoE being affected by rift status.
  • Fixed lighting effects on glowing MOA spawners in Corpus Spy vaults.
  • Fixed issue in Spy missions where failing the main console hack would cause the ‘data destruction’ timer to stop and be unusable for the remainder of the Mission.
  • Fixed players being unable to parry the Grineer Heavy Gunner’s melee slam.
  • Fixed being able to use 8-player squads in other non-Trial Missions.
  • Fixed players being able to bypass Conclave loadouts by joining Cephalon Capture via invite or entering a match via the Join in Progress button.
  • Fixed a light not properly casting shadows in the Grineer Spy vault.
  • Fixed Chroma’s Noble animations displaying a strange hand positioning.
  • Fixed Bo Prime not being usable in PvP.
  • Fixed Sanctuary’s Mastery Test practice simulations giving Credit rewards.
  • Fixed login error caused by conflicting update versions tagged on an account.
  • Fixed Chroma’s elemental Ward not properly removing ‘old’ buff when 2+ Chroma activate the ability.
  • Fixed an issue where players who once equipped mustaches will still have mustaches equipped when changing weapon skins within the Liset.
  • Fixed certain texture in CTF Gas City Map that was causing interaction issues.
  • Fixed accounts that had lost their loadout information upon logging in.
  • Fixed loadout error that could occur in PvP Arsenal.
  • Fixed item drops appearing from enemies in Sanctuary Simulacrum.

New in version 16.0.3 Hotfix (March 23rd, 2015)

  • Changes:
  • Doubled Dark Sector credit rewards again (a bug was doubling these rewards previously and fixing the bug resulted in an unintended nerf. For clarity, Void credits were never touched.).
  • The cooldown delay for Raid Rewards was reduced to 23 hours to make it slightly easier to coordinate daily runs with friends.
  • Increased Vauban’s Bounce Pad duration to 5 minutes (from 15 seconds).
  • Trinity’s Well of Life will no longer waste energy on invulnerable targets.
  • Vay Hek is no longer vulnerable to Trinity’s Energy Vampire (like other bosses).
  • Removed Orokin Catalyst/Reactor and Forma from Cephalon Capture reward manifest.
  • Fixes:
  • Fixed Trinity’s Well of Life inadvertently causing damage to certain enemies.
  • Fixed Trinity’s Well of Life and other powers for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.
  • Fixed bug that would cause some PvP sessions to be marked private.
  • Fixed loot lockers and crates dropping 25 energy pickups instead of 50.
  • Fixed various gameplay crashes.

New in version 16.0.2 (March 21st, 2015)

  • PSA: Excalibur Radial Javelin:
  • We understand there is some confusion regarding Radial Javelin’s recent adjustment. Our original version of the power had built in Line of Sight, and was never intended to push through terrain. As such, Radial Javelin as it currently stands is functioning as it was always intended to. We apologize for the confusion this has caused and will do better to communicate these refinements in the future.
  • Conclave Changes:
  • Reduced the HP of Rhino’s Ironskin in PvP.
  • Reduced the damage of Paris Prime in PvP.
  • Made various lighting lighting improvements to Cephalon Capture’s Orokin tileset.
  • Improved textures of Cephalon Capture objectives.
  • Teshin will now speak a little more quickly in Cephalon Capture.
  • Changes:
  • Chroma’s alt helmet will no longer appear in player inventories after completing The New Strange Quest.
  • Removed exits from Vay Hek boss fight in Law of Retribution.
  • Improved audio quality on Grineer hacking minigame.
  • Made various audio adjustments to silenced weapons.
  • Reduced Ordis’ conversational tendencies when in the Liset.
  • Updated Mod and Market icons for Transmutation Cores.
  • Updated various materials to PBR quality.
  • Rescue Missions will now provide more experience at higher levels.
  • Reduced the level of ambient noise in Relays.
  • The Manic Grineer will now disappear after killing a player in Solo mode.
  • The Manic Grineer is no longer affected by Bladestorm.
  • Fixes:
  • Optimized matchmaking server code to handle load better (may fix some invitation failures).
  • Reduced memory footprint in the Relays to avoid some crashes on 32-bit systems.
  • Fixed issue where players could enter Conclave with no valid PvP gear during a Host migration, causing a crash.
  • Fixed default PvP loadout containing non-PvP items.
  • Fixed Chroma’s Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.
  • Fixed some instances where players could move out of bounds on Relays.
  • Fixed auto-target abilities accidentally targeting player Sentinels.
  • Fixed Limbo being able to trigger pressure plates while in the Rift.
  • Fixed various exploits in the Law of Retribution encounters.
  • Fixed rain particles looking pixelated.
  • Fixed Arcane Enhancements appearing with Prime part in the Inventory.
  • Fixed error that would occur when trying to equip a scanner while unarmed.
  • Fixed ‘Logout’ button not bringing players back to Login screen.
  • Fixed material on Steel Meridian Medallions not displaying correctly.
  • Fixed various texture issues in Relays.
  • Fixed additional ammo clips showing on Soma and Soma Prime.
  • Fixed issue causing the Manic Grineer to become stuck on objects.
  • Fixed mind controlled targets not becoming immune to Mind Control when granted immunity to powers and abilities.
  • Fixed an ugly white line showing up on the floor of Grineer tilesets.
  • Fixed Ogris charging effects and firing animation not displaying properly.
  • Fixed players not being able to unequip Sentinels after removing primary and secondary weapons.
  • Fixed Ordis’ ‘idle’ Liset transmissions interrupting other communications.
  • Fixed Sentinel NPCs, voice acting, or animations showing for Clients in the first mission of The New Strange Quest.
  • Fixed Chroma’s Elemental Ward buff showing as 1% off in the HUD in some instances.
  • Fixed melee finishers adjusting the player camera in an unusual way.
  • Fixed visual issue with Gammacor where weapon would open while holstered after melee or a quick roll.
  • Fixed Huras Kubrow’s Stalk not properly applying to Players.
  • Fixed Vay Hek still broadcasting his threats to Relays.
  • Fixed Codex and Library scanners still showing as being equipped during a Host migration.
  • Fixed both Ordis and Teshin transmission not matching corresponding subtitles.
  • Fixed pistol and melee slots not being auto-equipped for default PvP loadouts.
  • Fixed an error that would occur with Grineer Shipyards cranes.

New in version 16.0.1 (March 21st, 2015)

  • Changes:
  • Improved the music cue in PvP.
  • Added sound effect to procs trigged from Arcane enhancements.
  • Squads starting a PvP Mission without the appropriate Conclave loadout will now be taken to the Arsenal to equip the correct gear.
  • Fixes:
  • Fixed crash that could occur during Vay Hek and Vor boss fights.
  • Fixed login failure if your account has old pending recipes that contained weapon skins.
  • Fixed players losing Kubrow customization on account update.
  • Fixed players losing Kubrow shape/pattern info on update.
  • Fixed showing up in foundry for Trial blueprint.
  • Fixed Excalibur skins showing up as fusible items in Arcane Foundry.
  • Fixed Ash's Teleport targeting player sentinels.
  • Fixed issue caused by Simaris’ community scanning.
  • Fixed text on “Sure Footed” and “Fortitude” mods.
  • Fixed Halo Badge not being handed out when completing the Trials of Vay Hek.
  • Fixed Loki’s Invisibility creating particle effects for every equipped attachment.
  • Fixed other knocked-down enemies using the Manic Grineer’s knockdown recovery animation.
  • Fixed weapon skins not properly applying to the Soma.
  • Fixed idle animations not properly playing when players are inactive.

New in version Sanctuary (March 20th, 2015)

  • Warframe: Sanctuary:
  • New Quest: The New Strange:
  • Work with Cephalon Simaris to find the source of a mysterious voice. Something is out there, and it is hunting. Work with Simaris to track it down and discover its true nature.
  • WHAT YOU SHOULD KNOW:
  • In order to obtain this new Quest, players above Mastery Rank 5 must first visit Cephalon Simaris in his Sanctuary after completing the Stolen Dreams Quest. From there players can acquire The New Strange and accept it from the Codex once they return to the Liset.
  • New Warframe: Chroma:
  • A master of the deadly elements, Chroma can alter his damage output by changing his energy coloring.
  • Chroma’s powers include:
  • Spectral Scream: Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
  • Elemental Ward: Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.
  • Vex Armor: When shields are damaged, Chroma's armor grows stronger, when health is damaged, weapon damage output increases. Active for a limited duration, the strength of this ability corresponds to rank.
  • Effigy: Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
  • New Mission: The Law of Retribution:
  • Tenno are out for vengeance, and Grineer Councilor Vay Hek has nowhere left to hide. Hot on his trail after the assault on Relays during Eyes of Blight, the Lotus will guide a precision strike force to hunt down and put an end to Vay Hek once and for all. Be wary Tenno. Numbers alone will not protect you when diving into the heart of Grineer military power.
  • Create a squad of 4 to 8 Tenno and work through three challenge scenarios as you track down Vay Hek across the Solar System.
  • Earn Arcane enhancements from defeating Vay Hek, each of which provide a unique bonus Warframes can unleash during combat.
  • In order to equip an Arcane enhancement players must construct it in their Foundry under the Miscellaneous tab.
  • Players will then need to select what Helmet or Syandana they would like the Arcane to be attached to.
  • After construction the Arcane Helmet or Arcane Syandana will appear in their Arsenal under Attachments.
  • The Law of Retribution Key Blueprint is available for purchase in the marketplace for 100,000 Credits.
  • This Mission can be completed with a minimum of 4 Tenno for an additional challenge. Enemies will not scale down in difficulty with fewer players present in the Mission.
  • Conclave Syndicate, Teshin, and Cephalon Capture:
  • Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system. The following are a list of general changes to PvP immediately available in Update: Sanctuary:
  • Players will only be allowed to select Warframes from an existing list of warframes balanced exclusively for PvP 2.0. This list will be expanded upon in future Updates and currently includes:
  • Mag
  • Chroma
  • Excalibur
  • Frost
  • Rhino
  • Volt
  • Players will be limited to Weapons and Mods that have balanced exclusively for PvP. This list will be expanding upon in future Updates.
  • Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.
  • Cephalon Capture has three maps on launch that will rotate between rounds!
  • Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno.
  • With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment. Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential.
  • Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP.
  • Simaris and Sanctuary:
  • In the cradle of space on Tenno Relays across the Solar System Cephalon Simaris has constructed a Sanctuary with the goal of eternally preserving all life. But Simaris needs your help, Tenno. Using Simaris’ advanced Synthesis Scanner you must track down unique targets to scan in a Codex shared by Tenno all over the world, and help unlock exciting new lore and Syndicate rewards.
  • Simaris is a Neutral Syndicate and can be joined by any Tenno regardless of current Syndicate allegiance.
  • Synthesis Scanners can be equipped like regular Gear, and are used in the same fashion a Codex scanner is.
  • Running a Mission that features a targeted enemy will prompt a notification from Simaris, making it a little easier to hunt targets.
  • Enemies scanned will be tracked by Simaris unlock a global Codex of lore, in addition to providing affinity toward Simaris’ unique Syndicate rewards.
  • While playing in Missions Rare Spawn enemies with unique abilities may appear. These enemies will be more difficult to scan, and Synthesis can have dangerous side-effects on targets scanned.
  • Scanning targets will earn affinity with Simaris, and earning affinity with Simaris will not decrease Standing earned with other Syndicates.
  • New Enemy:
  • Grineer Manic- Dashing in for quick strikes before falling back to the shadows the Grineer Manic is difficult to catch, and deadly to ignore.
  • New Mods:
  • New Ability Augment Mods
  • Loki: Invisibility: Hushed Invisibility - Weapon noise is reduced by 100% while invisible.
  • Mag: Crush: Fracturing Crush - Survivors have their armor decreased by 50% and become unable to move for 7 seconds.
  • Frost: Snow Globe: Chilling Globe - Enemies that enter have a 50% chance to become frozen solid for 8 seconds.
  • Chroma: Spectral Scream: Afterburn - On deactivating this ability Chroma will launch an elemental projectile dealing 100 damage for each second the ability was active, to a maximum of 500 damage.
  • New Conclave Mods:
  • Pistol Mod: Night Stalker - Target visible on map for +6 seconds if hit
  • Rifle Mod: Apex Predator - Target visible on map for +6 seconds if hit
  • Shotgun Mod: Bounty Hunter -Target visible on map for +6 seconds if hit
  • Excalibur Augment: Purging Slash - Allies in the path of Slash Dash have 4 debuffs removed and 100 shields restored.
  • Excalibur Augment: Signal Flare - Enemies blinded by Radial Blind are marked on the minimap for 12 seconds.
  • Mag Augment: Sapping Reach - Pull steals up to 25 energy from the target
  • Mag Augment: Shield Overload - Increases the time for a target’s shields to regenerate by 9 seconds.
  • Volt Augment: Kinetic Collision - Running into an opponent increases the duration of speed by 4 seconds.
  • Volt Augment: Recharge Barrier - Allies that pass through have 100 shields restored.
  • Pistol Mod: Eject Magazine - +20% Clip Reloaded per Second when Holstered.
  • Rifle Mod: Tactical Reload - +20% Clip Reloaded per Second when Holstered.
  • Shotgun Mod: Lock and Load - +20% Clip Reloaded per Second when Holstered.
  • Pistol Mod: Reflex Draw – +80% holster rate
  • Rifle Mod: Twitch - +80% holster rate
  • Shotgun Mod: Soft Hands – +80% holster rate
  • New Cephalon Simaris Mods:
  • The following Mods can be purchased through Cephalon Simaris in the Relay Sanctuary with Standing.
  • Helios: Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points. This ability works similar to Banshee`s sonar.
  • Madurai Transmute Core - Ensures transmuted Mod is of the Madurai polarity and eliminates credit cost.
  • Vazarin transmute Core - Ensures transmuted Mod is of the Vazarin polarity and eliminates credit cost.
  • Naramon Transmute Core - Ensures transmuted Mod is of the Naramon polarity and eliminates credit cost.
  • New Weapons:
  • Kohmak - Like the larger Kohm, this hand-shotgun doubles its volley with every successive shot.
  • Ripkas - Motorized saw fists usable in close combat
  • New Stance:
  • Four Riders - A claw Stance capable of fast strikes and powerful slams.
  • Additions:
  • Added Boss Sigils for Nef Anyo, Jackal, Vay Hek and Tyl Regor.
  • Banshee and Vauban Noggles have been added to the Market!
  • Tigrol Gene Masking Kit for Kubrow has been added to the Market!
  • Players can now select between Cooperative, Archwing, and Conclave loadouts independently. Conclave loadouts will not be selectable in Cooperative and vice versa.
  • Players can now see a Warframe’s Power Strength, Range, Duration and Efficiency stats in the Arsenal.
  • A new Sigil has been added to the inventory of our current Blade and Gun Champions. Congrats, and good luck to future participants!
  • Players will now see a spinner under Join Session to help better display loading times.
  • A ‘Missions’ section has been added to the Codex, describing Warframe’s various game modes.
  • Energy, Health and Affinity orbs now have received a visual update. Same colored orb, new stylish look!
  • Treasury Ship Alerts will now appear on the Star Chart! These Missions offer greater Credit rewards at a higher level of difficulty than normal Missions.
  • New Ordis transmissions have been added to the Liset!
  • Further improvements have been made to Reverb effects in Missions.
  • Melee impact audio on all weapons have been adjusted -- hitting enemies and being hit should sound much more pronounced!
  • Added new sound effects for bullet impacts
  • Revised Warframe footsteps audio on all surfaces for walking, running and sliding.
  • New refined damage/affinity numbers.
  • Added audio details to Arsenal -- weapons should now display their loudness to help better distinguish between Silent or Alarming weapons fire.
  • Warframe Changes:
  • Improved Volt’s Overload FX to more accurately show the range of the attack.
  • Improved the quality of Volt’s shock FX.
  • Excalibur has been given a visual update via PBR!
  • Mag`s Crush now ticks three times during its casting animation. New enemies that enter within the range will be caught within Crush during each tick.
  • Enemies that survive Mag`s Crush will be ragdolled at the end of the animation.
  • Warframe’s will now show a special visual effect when reaching 0 Stamina, similar to Shields.
  • Ability Augment Mod Changes:
  • The following Augment Mods can be used in PvP
  • Frost - Ice Wave Impedance
  • Rhino - Iron Shrapnel
  • Chroma - Afterburn.
  • Excavation Mission Changes:
  • The Excavation scanner has been removed from the Mission instead giving 3 dig sites at once.
  • Dig sites will appear in an order that gives players a reasonable tour through the map starting at the closest dig site.
  • Added a small ramp-up to the spawns so that players don't get jumped right away when entering the Mission.
  • Mission Changes:
  • Life Support Modules now have a chance to spawn from lockers and breakable containers in Survival.
  • Made a small boost to Life Support Module drop rate in Survival when playing in Solo.
  • After completing a Mission a ‘Repeat Mission’ button will be available on the Last Mission Results screen. This will take you directly to the Star Chart node selection.
  • Weapon Changes:
  • Synoid Gammacor now consumes 7.5x more ammunition.
  • Synoid Gammacor magazine capacity has been reduced.
  • Changes:
  • Cold Damage Mods drain increased to 11 to be on par with other elemental damage mods
  • Rebalanced values for Survival enemy spawn loop and drop chance.
  • Adjusted traps, camera drone patrols, and enemy patrols of various Vaults in Spy Missions.
  • Adjusted lighting in Corpus Spy Vaults to remove shadows from laser grids.
  • Various weapons have been given the PBR treatment!
  • The Viper, Dual Vipers and Wraith Twin Vipers have been given a visual and audio overhaul!
  • Made a wide range of audio adjustments to improve the sound quality of most sidearms.
  • Slightly reduced Soma Prime audio.
  • Several tweaks were made to spawn rooms and tileset connectors in Void Derelict missions.
  • Made several adjustments to room generation on the Infested Corpus Survival tileset.
  • Made several adjustments to room generation on Corpus Gas City Survival tileset.
  • 8 Syndicate Medallions are now guaranteed to appear in any Syndicate Mission.
  • Login rewards now have ‘Blueprint’ descriptor where applicable.
  • Made tweaks to Boss health to better reflect the balance of Host and Clients on Mission start.
  • Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice ever when moving between tiers.
  • Fixes:
  • Fixed collision in Corpus Spy vaults to prevent players circumventing trap doors in the floor.
  • Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
  • Fixed an impassible doorway on the Grineer Asteroid Tileset that would appear in Spy Missions.
  • Fixed stealth weapon XP multipliers increasing the stealth combo xp multipler as per: https://forums.warfr...tly-calculated/
  • Fixed an issue where picking up Life Support Modules in Survival at 0% caused the bar to freeze.
  • Fixed Syndicate allies using throwing weapons not having holsters for their weapons.
  • Fixed player`s Warframe Mission Summary not appearing correctly after aborting a Mission, instead showing a missing experience bar.
  • Fixed some instances of inappropriate collision at the End of Mission screen.
  • Fixed an issue causing some space skybox to show a visible cube shape in the distance.
  • Fixed Loki`s Decoy showing broken decorations or special effects.
  • Fixed various issues with navigation markers in Grineer Spy Missions.
  • Fixed incorrect audio cue that could occur when picking up items in a Mission.
  • Fixed force fields in Grineer Spy vaults not appearing for Clients.
  • Fixed missing reverb effects in the Orokin large fountain room in Void tilesets.
  • Fixed Loki`s switch teleport being able to get him stuck into the wall.
  • Fixed a dead Rescue target`s health appearing in the HUD.
  • Fixed the weapon trail placement on the Lecta.
  • Fixed a portion of the ceiling on Void Derelict maps that players could clip through.
  • Fixed an issue caused by being able to access the Pause Menu from within the Mods Loadout screen.
  • Fixed inappropriate sound replication occurring when Nekros` Soul Punch hits an enemy.
  • Fixed an issue that would occur when uninstalling a Mod that would exceed energy capacity while fusing.
  • Fixed an issue where a constant stream of bullets would not knock players out of parrying as stamina is reduced to zero.
  • Fixed issue causing players Warframe / Appearance in Arsenal showing as ‘No Helmet Selected’ under all categories.
  • Fixed the Relay minimap missing portions of the Relay.
  • Fixed issue caused by Zanuka being launched out of the Alad V fight arena, making it impossible to finish the boss fight.
  • Fixed an error that would occur when using Mesa’s Shatter Shield to deflect Panthera blades.
  • Fixed Spy Rewards displaying more information than just an unidentified item.
  • Fixed the energy color of Helios not applying to his center ‘eye’ until you back out of Appearance in the Arsenal.
  • Fixed Clients getting stuck in voting stage of Mission Select if Host leaves during pre-mission countdown.
  • Fixed Host’s Mission select / countdown being cancelled when a Client leaves the squad.
  • Fixed incorrect lighting on Grineer shipyards causing some areas of the floor to appear pitch black while others are fully lit.
  • Fixed the objective marker not leading to extraction in Rescue Missions after freeing the captive.
  • Fixed Mesa’s Peacemaker not playing its firing sounds correctly.
  • Fixed enemies not becoming released from Vauban’s Bastille when a Nullifier bubble passes over them.
  • Fixed various exploits that could be used on the obstacle course.
  • Fixed opening the menu while using Hydroid’s Undertow causing the menu to appear in the wrong location.
  • Fixed four squares appearing in place of allies on the Cephalon Suda Genius Syndicate daily Mission.
  • Fixed Corpus Nullifiers being affected by Limbo’s Cataclysm.
  • Fixed enemies still firing their weapons while ragdolled.
  • Fixed an issue in Hijack where the objective will travel backwards if it encounters a door faster than the door can open.
  • Fixed the Carrier Sentinel dragging items that have not (or cannot) be claimed, following the player forever.
  • Fixed Wyrmius respawning behind a wall if the player died behind a wall.
  • Fixed the Dragon Nikana’s Hilt appearing as orange even with no color selected.
  • Fixed issue causing players getting spammed with ‘Player has received your invitation’ messages after sending an invite.
  • Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.
  • Fixed grey lines that appear on various Immortal Skins.
  • Fixed players being unable to see proper values of items being traded in Trade UI.
  • Fixed players being unable to spend Platinum to buy weapon slots from the Foundry after being prompted with a message to do so.
  • Fixed users being unable to compare Archwing stats in the Arsenal.
  • Fixed players not receiving their reward for completing the Once Awake quest.
  • Fixed Grineer Spy Vault alarms triggering after the Vault has been completed or failed.
  • Fixed Sancti Castanas looking blurry.
  • Fixed enemy Eximus Toxic auras proccing on players when the enemy is under the effect of mind control
  • Fixed an issue where selecting Enter Clan Dojo from the Star Chart would not bring you to the Dojo.
  • Fixed the Panthera’s alt fire being able to damage squad mates.
  • Fixed a broken selection under Audio in the Options menu.
  • Fixed the Kubrow Howl ability affecting targets that should be immune due to existing effects like Chaos or Disarm.
  • Fixed Gear equipped in Arsenal not properly saving to the ‘Gear Wheel’, making it impossible to use any items.
  • Fixed an issue caused by closing a queued Inbox Transmission that would cycle the Transmission into an infinite loop.
  • Fixed an issue where players could open multiple Sell windows at the Ducat Kiosk in Relays.
  • Fixed the Attachments options in the Arsenal / Appearance overlapping the Physique menu.
  • Fixed grammatical error in the Gemini Nikana’s Market description.
  • Fixed melee auto targeting overestimating range as per:
  • Fixed Missions not being properly translated on Nodes featuring multiple Missions.
  • Fixed an issue that would occur when trying to accept a Clan invite without having built a Clan key.
  • Fixed the chat bar overlapping the Purchase button on the Syndicate Offerings page for Sigils.
  • Fixed the dialogue between Lotus and Maroo at the final mission of Stolen Dreams being out of order.
  • Fixed certain loot caches always showing up (no matter what) on Corpus ship tilesets.
  • Fixed an issue that would occur when players are taxi’d to a node they had not yet unlocked, causing the Star Chart to lock requiring a forced restart to escape.
  • Fixed Bastille not working on neutral enemies such as the Kubrow or Sand Skate.
  • Fixed VO not triggering when in the Relay.
  • Fixed clients receiving a ‘Button Label’ text when joining a Defense Mission at the exact moment the Host completes the 5th wave.
  • Fixed Host getting stuck on a loading screen when returning to Liset from a Mission.
  • Fixed terrain that was causing spawn problems on the Corpus Outpost tileset
  • Fixed a Corpus flare that would not disappear when created.
  • Fixed Ash’s Smoke Shadow Augment Mod not functioning properly.
  • Fixed Vauban’s Vortex not properly gathering nearby items.
  • Fixed issue with Helios caused by viewing another player’s profile then entering a Mission, causing Helios to count scans from other player’s completed Codex.
  • Fixed crash that would occur when launching Warframe.
  • Fixed various localization issues.

New in version 15.16.2.1 Hotfix (March 12th, 2015)

  • fixed energy pickups bestowing random amounts of energy in Archwing missions.

New in version 15.16.2 (March 12th, 2015)

  • Changes:
  • AFK players will no longer receive any increase to their Warframe’s energy supply.
  • Certain mission types will no longer endlessly spawn enemies if the mission goals themselves aren't being met.
  • Syndicate Interception Missions are now 2 rounds instead of 4.
  • The Rift Sigil will now fully lit up in Liset/Hub, as there is no energy
  • Tenno can now buy Forma directly from upgrade screen
  • Added various localization updates.
  • Hydroid's Tentacle Swarm 'Pilfering Swarm' Augment no longer applies to bosses.
  • Fixes:
  • Fixes for a few gameplay crashes.
  • Fixed incorrect Market description of Neural Sensors and Neurodes.
  • Fixed issue in Archwing Missions that would cause players to crash mid-Mission.

New in version 15.16.1 (February 27th, 2015)

  • Fixes:
  • Fixed Ciphers on Grineer Hack Puzzles not showing up when players have HUD disabled.
  • Fixed enemies in the Phoenix Intercept Tactical Alert’s bonus round improperly increasing in level.
  • Fixed Phoenix Intercept’s Tactical Alert displaying the incorrect number of Interception rounds.
  • Fixed enemies disarmed by Radial Disarm not engaging the player in melee or behaving with appropriate aggression levels after disarmed.
  • Fixed missing explosion effect from Ogris.
  • Fixed issues with Portuguese Mod descriptions.
  • Fixed broken Lotus transmission subtitle that would occur in Crossfire missions.

New in version 15.16 (February 26th, 2015)

  • Tenno Reinforcements:
  • Gemini Nikana Sheath available now!
  • The energy flowing within this sheath changes to match the blade within it. The Nikana will cause the energy to flow like the current of a river, while the Dragon Nikana causes the sheath to rage with molten fury.
  • Add the Gemini Nikana Sheath to your Arsenal by visiting the Market today!
  • Phoenix Intercept Tactical Alert
  • Tenno,
  • We have received reports of a factory that is developing artificial genomes for Tyl Regor. These genomes can restore broken links in the Grineer DNA sequence, producing many stronger clones. You must stop this from happening! Assault the forces at Tyl Regor’s factory and intercept any intel that can tell us more about his experiments.
  • Shut down the factory, Tenno!
  • New Warframe Augments:
  • New Augments have been added for the following Warframes, and can be purchased from the appropriate Syndicates:
  • Ash, Rising Storm (Arbiters of Hexis, Red Veil) - Blade Storm’s Melee multiplier lasts 100% longer before it resets.
  • Hydroid, Pilfering Swarm (Cephalon Suda, New Loka) - Enemies killed by tentacles have a 100% chance at additional drops.
  • Rhino, Piercing Roar (Steel Meridian, Perrin Sequence) - Enemies within 25 meters will suffer from a puncture proc.
  • Additions:
  • Eyes of Blight Dojo Trophies have arrived and have been given to all Clans who participated in the event!
  • Weapon Changes:
  • Increased the Base Damage on Aklato from 12 to 18.
  • Increased ammo capacity for Sicarus Prime to be a proper multiple of 3 (from 20 to 21).
  • Increased charged bolt damage of Rakta Ballistica from 100 to 300.
  • Increased uncharged bolt damage of Rakta Ballistica from 25 to 75 per bolt.
  • Rakta Ballistica is now a fully Silent weapon.
  • Changes:
  • Lowered hacking difficulty on Void Sabotage Missions.
  • Visual improvements have been made to the Yamako Syandana.
  • Warframe can once again be launched by using a gamepad or controller.
  • Crossfire Missions now have unique Lotus Transmissions.
  • Various changes and additions have been made to Corpus and Grineer spy vaults. Better keep an eye out when exploring Spy Mission maps!
  • Orokin Ducat has been renamed to Ducat.
  • Fixes:
  • Fixed issues that would occur with AMD cards during Archwing Missions.
  • Fixed intense lens flare effects.
  • Fixed menus not displaying after completing a Mission where pigments have dropped.
  • Fixed long delay that would occur before a ‘Join Session’ option would open up after opening a Friend or Clan member’s details.
  • Fixed issue where Stolen Dreams would become permanently stuck in the Quest log.
  • Fixed error caused when a Quest item in the player inventory has not been used, but is registered as being used by the active Quest.
  • Fixed login reward Blueprints not being properly labeled as Blueprints.
  • Fixed melee finishers placing players underneath stairs at the end of the animation.
  • Fixed melee finishers not registering on targets when the player is standing below the target on a staircase.
  • Fixed physics related crash that would occur.
  • Fixed a rare crash that would occur when loading into an Event Mission.
  • Fixed the bent visual on the Harkonar Syandana.
  • Fixed hip and syandana collision on Mesa.
  • Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.
  • Fixed Sentinels not aiming properly at some enemies.
  • Fixed an issue where extra melee dangles were being added to weapons.
  • Fixed dynamic music no longer playing after host migrations.
  • Fixed an issue where a host cannot rejoin a Mission they were disconnected from due to their player information still being registered to the squad.
  • Fixed clients becoming stuck in the capture animation during Capture Missions.
  • Fixed players being able to access the ceiling on Void Defense tileset.

New in version 15.15.1 (February 19th, 2015)

  • Changes:
  • Ratka Ballistica now deals 30 damage per uncharged bolt. The damage type is broken down to 15 Puncture, 7.5 Impact and 7.5 Slash.
  • Fixes:
  • Fixed the Tonbo not appearing in Tenno Research Lab.

New in version 15.15 (February 19th, 2015)

  • TENNO REINFORCEMENTS:
  • Tonbo Polearm available now!
  • Cut enemies down swiftly and precisely with the Tonbo Polearm. During the darkest days of the Old War many Tenno relied solely on the Tonbo to keep them alive.
  • Add the Tonbo to your Arsenal by visiting the Market or starting your Clan Research today!
  • Changes:
  • Basic information about each Mission will appear when highlighting a node that has multiple Missions.
  • Corpus and Grineer Spy Vaults will now have greater variety in difficulty scaling on higher difficulty.
  • Added objective marker to door hack panel of in Grineer Spy Missions.
  • Changed Corpus vs Grineer Spy Missions on Europa to be Corpus only.
  • Players will now receive a notification when trying to chat in a channel they’ve been banned or muted in.
  • Reduced the number of scans required on the Bomb in the Once Awake Quest.
  • Fixes:
  • Fixed lasers not disabling in Corpus Spy Missions after the lasers have been destroyed.
  • Fixed inaccessible Rare Loot Crates and Syndicate Medallions on Grineer Spy Missions.
  • Fixed force fields in Spy Missions not disappearing when destroyed / deactivated.
  • Fixed alarms still being triggerable after data has been extracted in Spy Missions.
  • Fixed Neural Sensors and Neurodes having the wrong descriptions in the Market.

New in version 15.14.1 (February 14th, 2015)

  • HEART OF THE LOTUS:
  • Eros Arrow Skin and Color Picker:
  • Valentine's Day is upon us! Whether that makes you feel like declaring your love from the top of a Relay or taking headshots on the Grineer, we've got some love-day items coming your way.
  • EROS ARROW SKIN:
  • Kill them with kindness!:
  • Show the enemy you care with the Eros Arrow Skin. This adds heart-shaped tips to any Bow Weapon you have equipped. Even Cupid will be envious!
  • Pick up some Eros Skins in the Market for 5,000 Credits each. To use your Eros Arrow Skin simply purchase the item in the Market and equip it in your Gear. Once in a Mission use the Arrow Skin just like a normal consumable item.
  • VALENTINE COLOR PICKER:
  • Does Valentine's Day have you seeing red? Or, does it make you tickled pink? Wear your heart on your Warframe's sleeve -- and well, all of your Warframe -- with the Valentine Color Picker.
  • Add a selection of love-ly color choices to your Arsenal! Purchase the Valentine Color Picker in the Market for One Credit.
  • Grab these Valentine-themed items before they're gone!
  • Changes:
  • Added more enemies to Crossfire Missions to help increase the carnage.
  • The Stalker, Gustrag 3 and Zanuka will no longer be summoned in Syndicate Missions.
  • Life Support drop rates in Survival have been slightly increased at lower difficulties and when solo.
  • Syndicate Allies will no longer fire at enemies unless the player engages combat or they’re attacked.
  • Syndicate Allies will hold fire while players are doing stealth kills.
  • Syndicate Allies should less frequently walk in front of the player when firing their weapons.
  • Kubrow should less frequently walk in front of the player while the player is shooting/attacking.
  • Fixes:
  • Fixed game freeze that would occur when accepting a gift in a Relay.
  • Fixed players receiving inbox messages regarding Vey Hek Frequency Triangulator Blueprints.
  • Fixed an issue caused by picking up Life Support when your Oxygen remaining was at 0%.
  • Fixed MK1 Paris being sold in the Market for Platinum.
  • Fixed players being kicked from Missions they are unqualified to join, instead of just preventing them from joining in the first place.
  • Fixed an issue caused by purchasing the Soma in the Marketplace.
  • Fixed various weapon idle animations playing in Hubs, when all weapon animations should be inactive.

New in version 15.14.0 (February 12th, 2015)

  • NEW NOGGLES AVAILABLE NOW:
  • Add Alad V, Ash and Saryn to your Liset:
  • Have some empty space to fill on the Liset dashboard? Good news! New Noggles have arrived in the Market!
  • Add style so good it's practically toxic with the new Saryn Noggle, distract Liset guests from that mess your Kubrow made with the Ash Noggle, or give your Liset that angry Corpus boss vibe with the Alad V Noggle. The best part? You'll never have to dust them!
  • Pick up these new Noggles in the Market today!
  • Defense and Mobile Defense Pod Health Scaling:
  • Objective Pods for Defense Missions now have their health set to fixed values based on the enemy level (it used to be randomly with the node’s level range on each mission; it is now always the maximum for the range).
  • Objective Pods for Mobile Defense Missions will now scale with enemy level (no more 2000 Health Pods for TIV MD!)
  • Shields and Armor for Mobile Defense pods were changed to match regular defense pods so that the EHP is easier to compare.
  • Changes:
  • Players will now gain Affinity for enemies killed by nearby NPC Syndicate Allies.
  • Mission Reward Changes/Fixes:
  • Fixed Hard Survival/Interception Missions (Enemy Level 20+) not having the proper Rewards hooked up. This includes the following missions being fixed to have “Hard” rewards:
  • Uranus: Ophelia, Cupid, Stephano.
  • Sedna: Yemaja, Selkie, Berehynia
  • Europa: Ose, Zagan
  • Phobos: Flimnap, Opik
  • Saturn: Cassini
  • For more information on this fix, and our future adjustments to Keyless Core farming please read our PSA here and stay tuned for more information on Reparations
  • There are now three Missions / Nodes where players can acquire non-endless T4 keys:
  • Saturn: Iapetus
  • Mars: Augustus
  • Jupiter: Callisto
  • “Stephano,Uranus Caelus,Uranus Cerberus,Pluto Draco,Ceres Berehynia,Sedna and Opik,Phobos all qualify as hard”
  • Additionally, the following changes have been made to these Missions / Nodes
  • Level-Appropriate Dark Sector Survival Missions have also had Rare 5 Cores added to Rotation A.
  • Mars: Wahiba is now a Medium Difficulty Mission (Enemy lv 10-19)
  • Fixed Europa: Ose not using the Interception Rewards.
  • Fixes:
  • Fixed Arcane Boiler appearing in lower case in the Stolen Dreams Quest details.
  • Fixed incorrect energy color on Frost’s Freeze effect.
  • Fixed an issue preventing refunds from older transactions from being properly delivered.
  • Fixed issue that caused players to have the Stolen Dreams Quest to be stuck as their active Quest.
  • Fixed a rare crash caused in the Arsenal when switching Loadouts.
  • Fixed incorrect text spacing and casing in HUD.

New in version 15.13.8 (February 11th, 2015)

  • Additions:
  • Crossfire Missions:
  • Missions with multiple factions will now have their Node labeled as Crossfire -- a new type of mission where Tenno can move amongst factions that are already engaged in combat with one another! The release of Crossfire Missions is a little premature (players began reporting it as a bug in their Syndicate Missions) but now that you’ve experienced the joy of walking into an active battlefield we can’t possibly take it away!
  • These Crossfire Missions will feature multiple factions, with objectives that are independent from either faction’s goals or motivations.
  • Crossfire Nodes are only available as Exterminate Missions, for now.
  • Crossfire Syndicate Missions will still have Medallions available for pickup.
  • Crossfire Missions are Available on Mars - Arval, Silvanus, and Ultor.
  • Changes:
  • Various changes were made to help optimize audio reverb for tilesets and weapons.
  • Audio reverb applied to Orokin Derelict tilesets.
  • Fixes:
  • Fixed issue with lensflare effects being improperly applied to objects
  • Fixed hosts and clients not getting proper Loot Crate rewards when completing Earth Sabotage Missions.
  • Fixed errors in displaying Mission Rewards from Loot Crates on the End of Mission screen.
  • Fixed Archwing’s ‘item vacuum’ effect not working properly.
  • Fixed an issue causing Syndicate Missions to behave like normal Crossfire Missions, in addition to featuring no Medallions.
  • Fixed players getting pushed inside of stairs and ramps just after performing parry finishers.

New in version 15.13.7 (February 10th, 2015)

  • Warframe Changes:
  • Restored Volt’s speed trail visuals.
  • Mission Reward Changes:
  • The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:
  • Hard Survival Missions (Enemy Level 20+), reward available on Rotation A .
  • Hard Interception Missions (Enemy Level 20+), reward available on Rotation B.
  • Changes:
  • Made changes to Dynamic Lighting that should improve the quality of fog, shadow falloff, lens flair usage, and bloom.
  • Reverb options have been added to the Audio Options menu.
  • Made various tweaks to reverb effects on tilesets and against certain objects.
  • Made various tweaks to reverb effects on weapons.
  • Made changes to Grineer Spy Vaults that should make gameplay objectives a little more clear.
  • Updated audio quality on the Grakata.
  • Updated accuracy on NPCs using beam weapons. Beam-wielding enemies will now sweep their weapon after the player smoothly, with their accuracy reduced by players sprinting, or performing general acrobatics. This should make avoiding enemy beams much more clear, and will also make NPCs firing beam weapons less confusing to fight against.
  • Items found within Rare Loot Crates will no longer display their contents on discovery. Players will now see exactly what they’ve received from loot crates on the End of Mission screen once the Mission has been completed.
  • Void Reward Items have been added back to Sabotage Caches as a result of the above change!
  • Cleaned up blue corners seen around rewards displayed in Survival.
  • Fixes:
  • Fixed Prisma Veritux not being Tradeable.
  • Fixed ice visual effect that appeared on other various textures.
  • Fixed Grineer Galleon ‘fly in’ cinematic playing when players start a Void Defense Mission.
  • Fixed single-shot weapons not having the appropriate default rate of fire.
  • Fixed the Objective Rooms in the Spy gametype being subject to enemy alarm lockdowns.
  • Fixed players falling through the Corpus vents in Spy Mission Objective Rooms.
  • Fixed End of Mission rewards showing as incorrect for Invasions (particularly Phorid drops giving wrong Warframe parts).
  • Fixed an issue in chat that would only allow players to talk when holding down the Enter key while typing.
  • Fixed players being able to wallrun against corners to go through terrain.

New in version 15.13.6 Hotfix (February 9th, 2015)

  • Fixed Survival rewards showing one thing when announced during mission, but awarding something different at end of mission.

New in version 15.13.5 (February 9th, 2015)

  • Survival Mission PSA:
  • Tenno,
  • Through our gameplay this evening as well as reports coming in from players, there appears to be a bug affecting the displayed reward vs. actual received reward in Survival Missions.
  • We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb).
  • We are currently investigating this issue and will have it fixed ASAP!
  • Thanks for your patience, it’s very appreciated. More than you know!
  • Changes:
  • Added teleport triggers on Corpus Ice Planet to help escape certain holes in level.
  • Fixes:
  • Fixed an issue where moving quickly and vaulting over objects would result in getting stuck in place.
  • Fixed an issue with Defense missions not showing key type name in the rewards screen.
  • Fixed female Steel Meridian characters having broken facial textures.
  • Fixed an issue where viewing profiles could freeze the UI.
  • Fixed Nova Prime missing Gold tinting on her orbs.
  • Fixed missing Reverb elements across multiple tilesets.

New in version 15.13.2 (February 9th, 2015)

  • Fixes:
  • Fixed Orokin Sabotage missions not being complete-able.
  • Fixed an issue where Red Veil Syndicate allies in missions were using Kunai instead of Rakta Ballistica.
  • Fixed an issue with Medallian redemption on accounts showing '0' in inventory.
  • Fixed various crashes.

New in version 15.13.1 (February 9th, 2015)

  • Changes:
  • Defense and Interception Syndicate Missions are now worth 50% more Standing, due to a lack of Medallions in this Mission type.
  • Updated AKJagara’s store icon to display two pistols instead of one.
  • Added new reverb effects to the Corpus Gas City tileset.
  • Added new reverb effects to the Grineer Forest tileset.
  • Fixes:
  • Fixed an issue where Defense Key missions were not saving progress.
  • Fixed crash caused by audio reverb settings.
  • Restored Torid’s 20% base status chance.
  • Fixed an issue with End of Quest screens being inescapable, resulting in a Force Quit.
  • Fixed an issue where claiming an item in the Foundry with no slots could freeze the UI.
  • Fixed AFK players not receiving End-of-Mission Quest rewards.
  • Fixed players being unable to redeem Syndicate Medallions.
  • Fixed issues with Syandana placement on Loki Prime.
  • Fixed the Uru Sugatra’s size being extra large.
  • Fixed Wyrm Prime’s energy colors not displaying properly.
  • Fixed Boltor Prime’s material colors not displaying properly.
  • Fixed various particle effects not functioning properly.
  • Fixed an issue caused by inviting a player to a Clan that has not logged into the game.
  • Fixed Quest Keys not appearing in the Key category of the Foundry.
  • Fixed some Grineer Vaults containing Corpus style stairways instead of the proper Grineer type.
  • Fixed various crashes.

New in version 15.12.3 Hotfix (January 31st, 2015)

  • Fixed unused Syndicate and Void Trader weapons in your inventory still being eligible to receive XP as a sign-in reward and thus render them un-tradeable.
  • Fixed statistics for Archwing items not appearing correctly under Profile > Equipment stats.
  • Improved NAT-PMP diagnostics to identify when other programs may be interfering with the automatic port-forwarding.

New in version 15.12.2 Hotfix (January 31st, 2015)

  • Changes:
  • Removed Channeling visual effect on the Asita Rakta, Sancti, Synoid and Vaykor Syandana.
  • Archwing Weapons will now be included in player profile stats.
  • Additional optimizations have been made to help handle Strict NAT.
  • Fixes:
  • Fixed high CPU processing strain caused by using weapons with punchthrough on densely packed enemies. Players should have noticeably better performance in these scenarios.
  • Fixed the weapon trail for the main hand Dual Heat Sword being dagger sized, inside of sword sized.
  • Fixed an issue causing attachments to the Sancti Castanas and regular Castanas to turn grey.
  • Fixed clients not receiving the proper amount of health from Life Strike as per: https://forums.warfr...ost-situations/
  • Fixed players not being able to parry when standing on Hallowed Ground as per: https://forums.warfr...age-with-melee/
  • Fixed clipping issues with Uru Syandana

New in version 15.12.0 Hotfix (January 30th, 2015)

  • Additions:
  • Network Compression and Congestion Control changes are being made to Warframe! What does this mean for the average player? The tl;dr is that better Network Compression means lower latency during Missions, and a lot less stress on your bandwidth!
  • Strict NAT Improvements:
  • Strict NAT is a problem that affects a small portion of our playerbase, but for friends that want to play together having multiple layers of Strict NAT can be an issue. Earlier this week (and with more work in this update) we’ve begun to test a solution that will help players suffering from Strict NAT better connect with friends without needing to worry about their own network configurations
  • Syndicate Syandanas are now available:
  • Each glows more intensely with achieved feats achieved in mission.
  • Wear your accomplishments and allegiance with pride by donning these six new Syndicate Syandanas!
  • The Telos, Synoid, Sancti, Secura, Asita Raka and Vaykor Syandanas glow with increased intensity as different accomplishments are achieved in missions
  • TELOS SYANDANA - With every enemy struck down the Telos Syandana glows stronger.
  • SYNOID SYANDANA - The Synoid Syandana glows more brightly with every scan performed.
  • SANCTI SYANDANA - The Sancti Syandana pulses every time the Tenno uses an ability and continues to strengthen with each ability used.
  • SECURA SYANDANA - This Secura Syandana pulses every time a Tenno picks up credits and glows brighter as their wealth increases.
  • ASITA RAKTA SYANDANA - This Asita Rakta Syandana ignites a jet of flames that burns brighter with each stealth takedown.
  • VAYKOR SYANDANA - The Vaykor Syandana flares up whenever the Tenno takes damage.
  • Obtain these Syandanas through Syndicate Offerings. You must reach the highest Syndicate Standing to purchase the associated Syandana.
  • Nekros Changes:
  • Terrify Changes:
  • Terrify casting time reduced.
  • Terrify will now affect a greater number of targets.(Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.)
  • Terrify can now be recast.
  • Terrify will prioritize unaffected targets on cast.
  • Terrify range has been slightly reduced. (Before: Maxed Terrify = 20 m. After: Maxed Terrify = 15 m.)
  • Shadows of the Dead Changes:
  • Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
  • Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
  • Players can now walk through shadows created by Shadows of the Dead.
  • Soul Punch Changes:
  • Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.
  • Changes:
  • Weapons that are tradeable can no longer receive login reward XP.
  • Reduced the bloom values in the Dojo Tenno Lab.
  • Fixes:
  • Fixed spelling error on Saryn’s Regenerative Molt Augment.
  • Fixed Itzal Archwing’s Codex entry to display a Warframe wearing the Itzal in the diorama.
  • Fixed issue caused by Host inviting players to a party when set to Friends Only while party members are set to Public.
  • Fixed performance issues caused when moving through connecting rooms on Corpus Outpost.
  • Fixed player weapons still appearing on the ground after they’ve been disarmed by the Grineer Drahk Master just before exiting and rejoining the Mission in progress.
  • Fixed issue that would prevent players from logging in due to a script error in Clan MOTDs - please note this issue only affected languages with non-Latin characters.
  • Fixed players being able to perform emotes while in a bleedout state.
  • Fixed players still being able to acquire overshields when shields are being depleted from environmental ice effects.
  • Fixed Mag’s Greedy Pull moving weapons disarmed by the Drahk Master, making the weapon unrecoverable.
  • Fixed some weapons not using the correct damage multipliers
  • Fixed the Viper not having the correct tint on its Forest camouflage skin.
  • Fixed an issue where the player’s Warframe in the Arsenal would not visually change weapons when switching between loadouts that were missing Primary and Secondary weapon slots.
  • Fixed player names showing up as decimals in public chat channels if the player name is mostly numerics.
  • Fixed Captain Vor falling through slopes when teleporting.
  • Fixed issues that could arise when moving from terminal to terminal within the Liset’s quick menu.
  • Fixed players not being able to delete Alliance invitations if they received the invite when they were no longer in a Clan, already in the Alliance, or if they are no longer the leader of a Clan.
  • Fixed the Panthera’s alternate fire causing the razor blade to fly backwards when pressed rapidly.
  • Fixed various issues caused when a host migration occurs during a Grustrag Three appearance.
  • Fixed a twist in the Yamako Syandana that made the adornment look unusual.
  • Fixed picking up Energy Orbs as a client not reflecting on your energy pool when you have an Ability active until the Ability ends.
  • Fixed Mag’s Greedy Pull Augment not properly using its full range for other clients when relocating items.
  • Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe. This should rectify issues with suit XP not being earned at full value.
  • Fixed ragdolled enemies suddenly disappearing.

New in version 15.11.2 Hotfix (January 24th, 2015)

  • Changes:
  • The Prisma Gorgon is now tradable!
  • Improved movement physics on the Yamako Syandana.
  • Fixes:
  • Fixed a potential issue with host election if you stayed in a lobby for a long time.
  • Fixed grey lines on numerous Immortal Skins.
  • Fixed an issue where queuing up an air attack and then landing before the air attack started, would stop all melee action until you finish holstering.
  • Fixed clients not seeing the “explode effect” when picking up items
  • ixed players not being removed from the squad list when crashing/terminating abruptly.
  • Fixed a VOIP related crash.

New in version 15.11.1 Hotfix (January 23rd, 2015)

  • Additions:
  • A Mastery test for Rank 18 to 19 has been added!
  • Warframe Changes:
  • Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.
  • Ember’s World on Fire will immediately hit up to five targets on initial cast.
  • Ember’s World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.
  • Ember’s World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.
  • Ember’s World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).
  • Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.
  • Changes:
  • Rewards for quests/missions in the World State Window will now be much easier to see, whether you’ve already obtained the reward or not.
  • Updated visual effects on Ember’s casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!
  • More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!
  • Fixes:
  • Fixed an issue where any changes made to the Gear in your inventory would only save if you were changing something else within the Arsenal as well.
  • Fixed issue that would cause in-game options to reset upon logging in as per: https://forums.warfr...n/#entry4259390
  • Fixed Wyrmius being able to shoot during respawn period.
  • Fixed Void and Orokin Derelict Missions showing up as ‘Mercury’ when viewing player activity in friends list.
  • Fixed an error that was causing a ‘check your firewall settings’ warning to be broadcasted.
  • Fixed issue with Syandanas not properly resting on Rhino.

New in version 15.11 (January 22nd, 2015)

  • Wyrmius:
  • Wyrmius, the most anticipated Warframe-themed; side-scrolling mini game of the year is here!

New in version 15.10.2 Hotfix (January 17th, 2015)

  • Changes:
  • Increased Affinity received for killing Nullifier Crewman to 150, and increased Affinity gained for killing Corrupted Nullifiers to 500.
  • Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types.
  • Adjusted Panthera audio when hitting flesh or metal. Firing your weapon on stone will now make the appropriate metal grinding noise!
  • Fixes:
  • Fixed instances where players became unable to move after picking up Syndicate Medallions or other interactable objects.
  • Fixed an issue where a new host would not be immediately created from the current host disbanding a squad, leading to a session timeout for all players.
  • Fixed players not being able to build Corrupted Dragon Keys in Foundry.
  • If your post in a Hotfix/Update thread includes 'Still no fix for...."
  • Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
  • Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.

New in version 15.10.1 Hotfix (January 16th, 2015)

  • Weapon Changes:
  • Panthera buffs:
  • Secondary fire Slash damage increased from 75 to 225.
  • Increased secondary fire status chance.
  • The Panthera’s secondary fire will now stagger enemies on impact.
  • Increased secondary fire rate from 150 to 200.
  • Warframe Changes:
  • Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage. Previously this damage increase was based on unmodded weapon damage.
  • Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.
  • Fixes:
  • Fixed Void Key packs not appearing alongside other Tier 2 Offerings in the list order.
  • Fixed visual effects issue on the Panthera’s firing animation.
  • Fixed the Flux Rifle’s material not using the correct energy color.
  • Fixed various audio FX inconsistencies that would occur when firing the Panthera or Miter.
  • Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face. They now use rifles like an ordinary Orokin-influenced Grineer.
  • Fixed magnetic procs erasing overshields.
  • Fixed magnetic damage dealing damage through normal shields.
  • Fixed players getting stuck in Infested Alad V’s mind control ability after Alad V has been killed.
  • Fixed Trinity’s Blessing removing overshields.
  • Fixed Shield Ospreys shield ability removing overshields.
  • Fixed Syndicate weapons and Mods with Sequence removing overshields when proc occurs.
  • Fixed duplicate Bo melee weapons appearing in the Market and Codex.
  • Fixed Panthera showing a duplicate spinning effect when fired.
  • Fixed issue where alternate fire modes on the Panthera didn't visually work properly for clients.

New in version 15.10.0 (January 15th, 2015)

  • Tenno Reinforcement:
  • Panthera Available now:
  • Firing high-velocity blades, this weapon can also be used as a battle-saw, shredding anything unfortunate enough to get within range.
  • Additions:
  • Ability buffs have been added to the Squad UI! Buffs will now show to the left of your squadmates health bar. Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).
  • Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).
  • Overshields have been added to Warframe! Overshields are an extra layer of protection on your existing shield that must be destroyed before your Warframe’s shields can be damaged.
  • Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity. Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.
  • Overshields have a cap at 1200.
  • Warframe Changes:
  • The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize. This amount contributes to overshields as normal, and will cap at 1200.
  • Limbo’s Cataclysm Ability is now toggleable.
  • Changes:
  • Update Augment Mod cards to include stats in their description.
  • Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.
  • Reduced fire rate of Kohm in full auto, but boosted projectile damage to compensate.
  • Void Key packs are now available as Tier 2 Syndicate Offerings! These packs contain 3 random Void Keys for 25,000 Standing. Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.
  • Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.
  • Syndicate weapons or Mod procs with Entropy or Blight will now restore 25% of the Warframe’s base energy stat, instead of restoring 25% of the players max energy.
  • Fixes:
  • Fixed various localization issues related to pigment names.
  • Fixed Eos Prime’s material color changing to green when combined with blue tints as per: https://forums.warfr...essories-green/
  • Fixed Solar Rail Schema not applying to the Rail if the Schema is applied when out of conflict.
  • Fixed an issue with the Dojo Teleporter where two players using the Teleporter in quick succession would cause the first player to have a partially faded screen.
  • Fixed lighting issue in tutorial Missions.
  • Fixed location on Infested Alad V mission where players could potentially become stuck.
  • Fixed distorted audio on Grineer Shipyards tileset.
  • Fixed the Ember’s Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
  • Fixed players not receiving quest rewards if they AFK at the time of extraction during a quest Mission.
  • Fixed Warframes occasionally turning their heads into strange directions.
  • Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
  • Fixed an FX replication issue caused by all enemy Drone types on explosion.
  • Fixed Polychrome falling through the floor of the Dojo when placed at the same time as rotating the decoration in use.
  • Fixed issue with Eos Spur and Prime Eos Spur offsets.
  • Fixed rotation of Primed Eos Shoulder Plates on Frost Prime.
  • Fixed incorrect armor locations on Nyx Prime.
  • Fixed the reload sound of Phage never ending if the animation is interrupted with a Tenno power.
  • Fixed armor offsets on the Excalibur Proto Armor.
  • Fixed an issue where enemies already affected by Ember's Accelerant Heat debuff would not become stunned when the ability is recast. Enemies will now be stunned and Heat debuff duration will be refreshed.
  • Fixed Mag’s Greedy Pull Mod picking up items at only half the range it should be as per: https://forums.warfr...reedy-pull-bug/
  • Fixed Imperator Vandal not displaying proper energy display color.
  • Fixed various localization issues.
  • Fixed elemental damage Mods not increasing damage when applied to the Fluctus.

New in version 15.9 (January 9th, 2015)

  • Tipedo Tenno Staff available now:
  • Prepare to unleash fury with the Tipedo. With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, this Tenno Staff demands focus from those wishing to unlock its true power.
  • Additions:
  • Mutalist Incursion Trophies are in and have been awarded to winning the Clans. Congrats!
  • Syndicate Changes:
  • Void Key Packs are being removed from Syndicate offerings.
  • Warframe Changes:
  • Added Melee Combo Counter to Excalibur’s Slash Dash.
  • Changes:
  • Holiday decorations, presents and the festive enemy antlers have been removed.
  • Updated outdated information in the Training section of the Codex.
  • Added Archwing tag to Centaur’s weapon description.
  • Increased the delay between Infested Crawler’s vocal groans.
  • Many Dojo trophies have received PBR upgrades!
  • Warframes will now have temporary immunity while loading into a mission in progress, to prevent spawning into a mission half-dead due to enemy attacks.
  • Toned down bloom on Mutalist Incursion badge.
  • Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission.
  • Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty.
  • Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc).
  • Pool 2 items are all that is affected by this change at this time.
  • Fixes:
  • Fixed Warframe Mods being applied to Archwings after a host migration occurs.
  • Fixed generic Archwing Mods saying they are compatible with only the Odonata. They will now properly say ‘Archwing’.
  • Fixed squadmate Lisets not always showing the correct colors on the loading screen.
  • Fixed Strun and Strun Wraith making continuous clicking sounds when you hit an empty magazine.
  • Fixed audio and visual problems that would occur on Corpus outpost connecting rooms.
  • Fixed Halikar weapon sounds looping when the player is interrupted during a jump strike.
  • Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished as per: https://forums.warfr...shedby-a-limbo/
  • Fixed enemies immune to Warframe abilities still being affected by Loki’s Irradiating Disarm Augment Mod.
  • Fixed shotgun weapons causing ‘glass’ impacts on the wrong materials.
  • Fixed ammo pickups potentially counting towards multiple players, instead of applying towards a single player.
  • Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice).
  • Fixed various localization issues.
  • Fixed Corpus Power Carrier appearing twice in the Codex.
  • Fixed Smoke colors in Arsenal selecting the same color twice unintentionally.
  • Fixed the Quick Reload Mod using the incorrect image on the Mod card.
  • Fixed the Sinister Reach Mod incorrectly saying it can be used on ‘any’ weapon, not just ‘primary’ weapons as per: https://forums.warfr...ynoid-gammacor/
  • Fixed scale and placement of Targis Prime armor when used on Mesa and Zephyr.
  • Fixed visual issues with Targis Prime armor when used during Mesa’s Peacemaker.
  • Fixed an error causing incorrect pigments to drop in Missions.
  • Fixed erroneous pickup sounds triggered when players have obtained a pigment.
  • Fixed regular weapon upgrades being applied to Archwing weapons during a host migration.
  • Fixed Excalibur’s Radial javelin doing 2x damage when cast by Clients as per: https://forums.warfr...al-javelin-bug/
  • Fixed Nekros’ Shadows of the Dead Ability not deactivating properly.
  • Fixed the Itzal Archwing’s Blink Ability allowing players to teleport through objects they shouldn’t be able to.
  • Fixed typo in the Itzal Pack Market description.
  • Fixed general issues that would occur during Archwing Missions during host migration.
  • Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.
  • Fixed white flash of light that would occur when players would be hit by Dargyn’s laser weapon in Archwing Missions.
  • Fixed minor color issues occurring on electric procs within Volt’s Overload sphere.
  • Fixed the Defense End of Mission screen always showing one wave higher than actually cleared.
  • Fixed players not being able to access their inventory if they obtain pigments while in a clan, then leave the clan.
  • Fixed pigment drops potentially despawning rare resources.
  • Fixed Clan Dojo loading issue that would cause players to sit on a perpetual loading screen.
  • Fixed issue in Dark Sector Conflicts that would cause ‘dojo detected’ to pop up on screen and become unremovable.
  • Fixed Dojo wall decorations having slightly incorrect placement.
  • Fixed Mods shown on loading screen displaying incomplete / incorrect details.
  • Fixed Dojo becoming inaccessible after using the Polychrome Unit.
  • Fixed players being unable to start a new project if they have pigment remaining in their inventory when their last Polychrome Research finished.
  • Fixed the appearance of a ‘fog effect’ that would appear when quickly aiming into a connecting room.
  • Fixed issue caused by players not being able to read their Tethra’s Doom reward inbox message.

New in version 15.8.1 Hotfix (December 22nd, 2014)

  • Hardware:
  • Improved hardware for better connectivity and stability.
  • Fixes:
  • Fixed "Fomorian Integrity" failing to update in UI once health falls below 10% (its actual health was still tracking correctly however!).
  • Reduced server load when Operation missions appear or are completed.
  • Fixed issues with low-end PC's using incorrect timing for Eyes of Blight.

New in version 15.8.0 (December 20th, 2014)

  • OPERATION EYES OF BLIGHT:
  • Take down the Fomorian Vessels!
  • A message from the Lotus:
  • Vay Hek is making his move. We have just detected a Balor Fomorian traveling on an interception course with Vesper Relay. The beast moves slowly but if we allow it to get within firing range, it will surely obliterate our new Relay. We need to destroy it before that happens.
  • Intelligence reports state that the Balor Fomorian’s power core emits a thick energy field composed of deadly omega radiation. In order to break through the field you will need to craft this Fomorian Disruptor. It will allow you to safely approach the core and when activated it will temporarily disrupt the core allowing you to inflict damage.
  • Take note Tenno, the Disruptor is forged using recently discovered Omega Isotopes. These are a by-product of a Fomorian’s core and will only appear in and around planets with a Fomorian present.
  • Move quickly Tenno, this is the first Balor Fomorian attack but it won’t be the last. When the others come we must be ready.
  • The Lotus
  • HERE'S WHAT YOU'LL NEED TO DO:
  • Fomorian Vessels will intermittently appear in the Solar System as event nodes. These event nodes will be locked until you have the Fomorian Disruptor in your Consumable Inventory.
  • You will receive a Blueprint from the Lotus for the Fomorian Disruptor. It will require Nano Spores, Cryotic, and Omega Isotopes to craft.
  • Build your Disruptor in the Foundry and equip it in your Gear Menu to start the Fomorian Sabotage Mission.
  • Once in the Mission, fly to the Fomorian. Once you’re close enough to the Fomorian you must disable the exterior Shield Cores so you can enter the ship.
  • The Fomorian’s internal Shield Generators are protected by a magnetic field. Use your Fomorian Disruptor from the Gear menu to disrupt the magnetic field, and temporarily expose the Shield Generators, allowing you to destroy them.
  • With the Shield Generators destroyed you can now deal damage to the ship’s Main Reactor Power Cores.
  • After damaging the cores, escape to safety outside the Fomorian.
  • WHAT YOU NEED TO KNOW:
  • Completing a successful Sabotage run will earn you event points, and reduce the global health of the Fomorian.
  • Your Fomorian Disruptor will be consumed after completing the Fomorian Sabotage mission.
  • This Operation is on now until Monday, January 5 at 12 PM EST.
  • SCORING:
  • Completing the Fomorian Sabotage mode successfully will earn you one Battle Point.
  • You can earn a maximum of one Battle Point per Fomorian. Repeating the same Fomorian will not generate additional Battle Points. These points will count towards individual rewards.
  • Fomorian missions with a higher level of difficulty will provide extra points.
  • Leaderboards are available for players that want to compete for the best score during Fomorian Sabotage Missions. Your individual score is determined by the amount of damage dealt to the Fomorian Power Core during a single run. The highest scores can only be achieved by squads with coordinated deployment of Fomorian Disruptors, and efficient attacks on the Power Cores.
  • Clan Scoring considers the following:
  • Your score will be based on the most damage dealt to the Fomorian Power Core in a given mission. Clan score is sum of personal best but divided by max clan size for that tier (ie: 10 for Ghost Clan, 1000 for Moon).
  • REWARDS:
  • 3 BATTLE POINTS: Eyes of Blight Skin Pack (Badge + Rahk Fluctus Skin)
  • 10 BATTLE POINTS: Eyes of Blight Mod Pack (Magma Chamber + Searing Steel)
  • 15 BATTLE POINTS: Imperator Vandal
  • Clan Scoring: The Top three Clans in each tier will be awarded with Gold, Silver and Bronze Statues.
  • Take down the Fomorian Ships, Tenno!
  • EVENT / LEADERBOARDS - Operation Eyes of Blight:
  • Leaderboards are updated every 15 minutes for Clans, and every 5 minutes for players. Good luck, and may the best Tenno win!
  • New Resource:
  • Omega Isotopes: Produced by a Fomorian’s power core, these particles only appear on planets where a Fomorian is present. Omega Isotopes can only be obtained in non-Archwing missions where a Fomorian vessel is present.
  • Changes:
  • Adjusted the damage threshold on the Infested Boiler’s ability to spawn new enemies, preventing players with incredibly high dps spawning an overwhelming number of enemies.
  • Added Liset custom energy glow effect to Archwing terminal menu.
  • Fixes:
  • Fixed Soma Prime and Vasto Prime not being visible in the Codex.
  • Fixed duplicate Stance Mods appearing in Codex
  • Fixed the Breach Loader Mod showing an incorrect description in the Arsenal.
  • Fixed audio issue when interrupting the Supra mid-reload.
  • Fixed non-Archwing Pistol and Shotgun Mods appearing in Archwing Missions.
  • Fixed the word ‘SCANNING’ appearing in the Codex for non-localized descriptions.

New in version 15.7.2.1 Hotfix (December 20th, 2014)

  • Changes:
  • Removed Weapon and Sentinel experience Login Rewards providing experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon. We will revisit this as a feature after more testing to ensure tradable weapons are not affected!
  • Fixes:
  • Fixed players being unable to sell weapons.
  • Fixed enemies not spawning in Void Defense and Interception Missions.
  • Fixed black screen when loading into an Interception Mission.
  • Fixed error that would occur when scrolling through Inbox message list before Inbox had finished retrieving all messages.
  • Fixed Nova Prime not appearing in the Codex for all players.
  • Fixed issue that would occur when selling an item you have more than one of.
  • Fixed NPCs not correctly aiming projectile weapons.
  • Fixed the Grineer Ogma being unable to hit players.
  • Fixed player HUD disappearing when a Corrupted Key is equipped.
  • Fixed issue with host migration in Archwing Missions where players using Zephyr are no longer able to move.

New in version 15.7.2 (December 20th, 2014)

  • New Archwing:
  • ITZAL ARCHWING: Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.
  • Blink: The Itzal Archwing teleports a short distance, dropping all enemy target locks.
  • Penumbra: Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.
  • Cosmic Crush: Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.
  • Fighter Escort: Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
  • New Archwing Weapons:
  • FLUCTUS: An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.
  • CENTAUR: Part sword, part shield, the Centaur excels at charging headlong into enemy fire.
  • Start your Research for the Itzal and Fluctus in the Clan Dojo, and purchase the blueprint for the Centaur from the Marketplace today!
  • Additions:
  • Liset interior effects will now change color depending on player Liset energy customization.
  • Added various effects and NPC animations in Syndicate Rooms.
  • Added a new melee combo to Shattering storm and Crushing Ruin Stances.
  • New Resource:
  • Tellurium: This rare metal is foreign to the Origin System, broken loose from asteroids that have made the long journey from other stars. Tellurium can only be obtained in Archwing Missions as a drop from any slain enemy.
  • Changes:
  • Reduced negative penalty on Tainted Shell and Critical Deceleration’s fire rate adjustment to avoid purely negative fire rates on shotgun weapons.
  • Reduced bloom effect on a particular room within the Void that was shining too brightly.
  • How many shots it takes to destroy a Nullifier Crewman’s shield is no longer determined by the number of players in a mission.
  • Joining a Syndicate Mission mid-progress will now show how many Medallions are remaining in the Mission, updating appropriately if Medallions in the Mission have already been picked up.
  • Reduced the bloom on the Mutalist Incursion Event Badge to make the icon more visible.
  • Toned down the bright white snow on Corpus Outpost Defense Missions.
  • Large Energy Pickup added to Archwing Missions.
  • Increased the frequency of Energy Pickups dropped in Archwing Missions.
  • Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.
  • The Host of a Dojo will no longer be able to pause the game if their matchmaking has been set to Solo.
  • Adjustments made to Kunai and Despair holster to remove redundant visual attachments.
  • Events in the World State Window will now be sorted by time remaining on the event.
  • Players that have multiple of an item with a limit of 1 will now be given an appropriate message when attempting to craft said item in the Foundry.
  • Added confirmation message with all standing changes when turning in Medallions.
  • When creating piles of items to sell, all identical items will automatically be sorted into the same pile.
  • Removed the Anemic Agility Mod from the Grineer Ballista's drop table. This was only ever intended to drop in Orokin Derelict Vaults.
  • Adjusted visual effect from heat generators on Ice Planet tileset.
  • Toned down visual effect from the Coolant Leak Mod.
  • Updated the look of the Conclave Team Select screen.
  • Oxium Ospreys now drop more Oxium!
  • Added spin down effect to Kohm.
  • Rebalanced Missions on Europa to allow for a greater variety of Missions.
  • Hives in Hive Sabotage are now immune to Warframe abilities that cause push / pull effects.
  • Damage numbers will now appear when destroying environmental objects.
  • Warframe Changes:
  • Textures updated on the Pyra Prime Syandana and Vasto Prime now match Nova Prime’s metallic texture!
  • Added a 3 second delay on players losing Zephyr’s Jet Stream Mod buff once stepping out of range of Turbulence.
  • Made small tweaks to Mesa’s Peacemaker pistol draw / holster animations.
  • Archwing Changes:
  • Buffed effect of Auxiliary Power’s Mod.
  • Smaller Archwing enemies now have a slightly larger hitbox.
  • Increased Velocitus’ damage from 1200 to 1800.
  • Fixes:
  • Fixed the Nullifier Crewman’s protective bubble not removing Trinity’s Link.
  • Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.
  • Fixed water in Dojo fountain turning black when players stand in the water.
  • Fixed host migration issues occurring when picking up Syndicate Medallions.
  • Fixed Syndicate Medallions disappearing during a host migration.
  • Fixed Mod search bar numerical entries causing issues
  • Fixed Miter’s charge loop sound continuously playing after charge has been completed.
  • Fixed lack of sound related to zoning issue in Corpus tileset room
  • Fixed issue with objective marker and AI spawns in the Archwing Corpus sabotage tileset.
  • Fixed Steel Meridian Syndicate Missions not being selectable due to Star Chart being occupied by other factions.
  • Fixed Dojo paint colors not properly showing up after being implemented.
  • Fixed visual issue caused by player Inbox being forced to open on login during loading process.
  • Fixed previewing multiple paint colors in Dojo causing a lock on the player’s camera.
  • Fixed incorrect player stats appearing when viewing Warframe in Liset Arsenal.
  • Fixed visual issue with textures on Ice Planet Mobile Defense.
  • Fixed issues with animation on Archwing primary weapons.
  • Fixed grey square appearing at bottom of screen instead of text when picking up resources.
  • Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
  • Fixed issue that caused players to be stuck holding their melee weapon in an area where weapons are disabled. (ie - Liset, Relay)
  • Fixed issue in Foundry where player cannot purchase additional inventory slots after having just purchased and filled inventory slots.
  • Fixed various localization issues.
  • Fixed numerous holes and collisions.
  • Fixed an error caused by Nekros’ Desecrate.
  • Fixed an error caused by Nova’s Molecular Prime.
  • Fixed Valkyr’s Hysteria tagging dead enemies with its visual special effect.
  • Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors
  • Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.
  • Fixed exploit that gave players infinite ammo provided they used the mouse scroll wheel as their weapon fire button.
  • Fixed the miniboss in Void Sabotage missions not spawning.
  • Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Nekros’ Shadows of the Dead.
  • Fixed players being unable to pick up a Syndicate Medallion until another player in the mission picked it up first.
  • Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
  • Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
  • Fixed broken lighting effects on Syndicate Medallions.
  • Fixed issue caused by melee whip animations.
  • Fixed additional instances where Alad V’s Mind Control ability would cause issues for the player.
  • Fixed not being able to swap the polarity of a slot on Kubrows and Sentinels.
  • Fixed selecting an item in the Marketplace followed by fast-navigating to another terminal on the Liset causing the item you were previously looking at to become stuck on screen.
  • Fixed an issue where items with no color customization will display as grey, instead of default colors.
  • Fixed Zephyr’s Turbulence not being dispelled when entering a Nullifier Crewman’s shield.
  • Fixed potential issue in Survival game mode that prevented the spawning of new enemies.
  • Fixed some weapons not correctly applying damage to Antimatter Drop
  • Fixed some weapons with puncture damage registering too many hits on Antimatter Drop.
  • Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
  • Fixed issue with weapon skins not properly applying to weapons.
  • Fixed enemies not spawning properly on Corpus ship during Grineer Invasion.
  • Fixed being unable to properly gift Void Keys.
  • Fixed Nullifier Crewman not properly deploying shield when resurrected by Nekros’ Shadows of the Dead.
  • Fixed Mesa’s Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal.

New in version 15.7.1 (December 19th, 2014)

  • Changes:
  • Void Mission rewards are no longer included in caches upon finding all 3. Please note we are working on a way to return this feature, but exploits prevent us from leaving it active at this time.
  • Fixes:
  • Fixed personal contributions to Dojo color Research ingredients not being properly counted in the Dojo if you had not found any ingredients during our previous Update.
  • Fixed Nova’s Antimatter Drop being uncontrollable at Rank

New in version 15.7.0 (December 17th, 2014)

  • Nova Prime and the newest Prime Gear:
  • A torrent of offensive destruction, Nova Prime bursts into Prime Access.
  • Get Nova Prime Access now and make the newest Primes yours - instantly - including Nova Prime, Soma Prime and Vasto Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW NOVA PRIME WARFRAME:
  • Harness electromagnetic energy and command control with Nova Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME WEAPONS:
  • Add the deadly Soma and Vasto Primes to your Arsenal.
  • PRIME ACCESSORIES:
  • Modify your Warframe with the Pyra Prime Syandana and the Velorum Prime Sigil. Add Exclusive Nova Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • DISCOUNTED PLATINUM
  • New Enemies:
  • More Corpus and Grineer have been corrupted by the Void!
  • Corrupted Butcher has been added to the Orokin Void Mission types.
  • Corrupted Rocket Bombard and Corrupted Nullifier have been added to T3 and T4 Void Missions
  • Weapon Changes:
  • Increased the Kohm’s weapon damage from 15 to 25.
  • Decreased the Kohm’s Ammo Consumption.
  • Changes:
  • Corpus Nullifier shields will now decrease in size depending on incoming damage.
  • Players can no longer sell Large Restore Blueprints of any variety for credits.
  • Adjusted Conclave rating for resistance Mods. The following Mods are now 15 Conclave points when fully ranked: Lightning Rod, Flame Repellent, Insulation, Shock Absorbers, Diamond Skin, Antitoxin, and Resilient Focus. Sure Footed is now 10 Conclave points.
  • Fixes:
  • Fixed Invasion Battle Pay not being correctly awarded to players. Please note we have retroactively given all ‘missed’ payments.
  • Fixed the Redeemer playing the wrong sound when fired.
  • Fixed friendly fire damaging Sentinel’s Sanctuary shield.
  • Fixed issue caused by destroying enemy drones in Archwing.
  • Fixed Kubrows getting stuck on the Galleon Defense tileset.
  • Fixed Banshee’s Resonance Augment Mod not functioning.
  • Fixed Mag’s Shield Transference Augment Mod not properly rotating with Mag as per: https://forums.warfr...frame-rotation/
  • Fixed unique case of Mesa’s Regulator pistols still being usable after Peacemaker ends.
  • Fixed the Archwing’s vacuum attempting to pull in Mods you’ve already picked up.
  • Fixed various collision issues in the Relay Station’s Mission Control room.
  • Fixed screen never returning from blackout after using Mesa’s Peacemaker while falling into a pit.
  • Fixed players being unable to purchase the Spearmint Scythes weapon skins from the Marketplace.
  • Fixed elevator not functioning properly on Deception in Grineer Shipyard tileset.
  • Fixed Tar-Mutalist MOA’s projectile still causing Radiation damage. Also removed area damage effect from attack.
  • Fixed an infrequent lockup that would occur when using jump attacks with the Scoliac.
  • Added Orokin Ducat cost to Lex Prime Blueprint.
  • Fixed issue that would occur when a player joins a Mission just as the host is going back to a lobby.
  • Fixed issue with G3 that would cause Mission to be impossible to complete when players were spread out too far from one another.
  • Fixed Feral Kubrow dropping Oxium.
  • Fixed the Ruinous Extension Mod not being compatible with the Gammacor and Synoid Gammacor.

New in version 15.6.4 (December 13th, 2014)

  • Fixes:
  • Fixed issue on tilesets with Infested enemies that would cause players to crash at spawn or mid-Mission.
  • Fixed in game transmissions playing during cinematics.
  • Fixed issue where changing loadout in a Relay Station gives Tenno back their powers. Relays are a no power zone!
  • Fixed an issue with Archwing’s pickup vacuum that would cause items you couldn’t use to be destroyed, or would keep certain items around indefinitely.
  • Fixed issue when selling the same item in multiple stacks.
  • Fixed some holes in Relays that players could escape through.

New in version 15.6.3.1 (December 13th, 2014)

  • Fixes:
  • Fixed Void Trader running away!
  • Fixed doors in the Void not opening properly.

New in version 15.6.3 (December 13th, 2014)

  • Additions:
  • Added Invite button to the Profile screen.
  • Changes:
  • Baro Ki’Teer now has a spawn effect when entering / leaving a Relay.
  • Baro Ki’Teer, after complaining of some claustrophobia, will now stand a little higher on his own custom soap box.
  • Liset capacity for decorations has now been doubled.
  • Relay Stations will now display events, and which relay those special events may be occuring at.
  • Relay ambient music volume has been lowered slightly.
  • Updated animations for NPCs in Syndicate rooms.
  • Fixes:
  • Fixed adding and removing an item in your sell pile will cause your cursor to disappear.
  • Fixed a typo in Nekros’ Despoil Augment Mod.

New in version 15.6.2 (December 13th, 2014)

  • Changes:
  • Reduced color research time for Dojo Polychrome to 36 hours.
  • Only one color can be researched at a time in the Dojo.
  • Removed weapon trail effects in Relay.
  • Archwing Changes:
  • Applied Shield/Health/Stamina/Energy upgrades to Archwing that increase with each level (like Warframes), dramatically increasing the base stats of a level 30 Archwing.
  • Fixes:
  • Fixed Dojo Obstacle Course leaderboards not properly holding all player times.
  • Fixed issue caused by changing loadout when in the Relay.
  • Fixed issues caused by logging out while stuck on loading screen when entering a Relay.
  • Fixed only Nullifier Crewman and Scorching Osprey spawning after the portal is destroyed in Orokin Sabotage.
  • Fixed elements of the Dojo’s color research UI panel not displaying correctly.
  • Fixed issue that would allow players to jump out of Cephalon Suda’s Syndicate room.
  • Fixed Alerts and Syndicate Daily Missions as being a selectable choice for Mission auto-repeat.
  • Fixed Medallions not appearing in Syndicate Daily Missions.
  • Fixed UI issue that allowed for incorrectly priced Mod fusion.

New in version 15.6.1 (December 12th, 2014)

  • Fixed an issue with mods of similar effect not being equippable simultaneously (channeling and Sentinel mods).
  • Fixed various crashes and issues with Relays (including forced logouts).
  • Fixed an issue with unfinished content appearing for purchase in the Market.
  • Fixed an issue with pressing “I” to inspect causing issues on Companions (Kubrows/Sentinels)
  • Fixed Spanish and Portuguese localization for the latest augment mods.

New in version 15.6.0 (December 12th, 2014)

  • Tenno Reinforcement:
  • Kohm: The Kohm is a primary plasma shotgun with a unique held-trigger function. For every shot fired in rapid succession the Kohm releases an additional bolt, growing more lethal with every pull of the trigger!
  • Tenno Relays are now open to all:
  • These past few weeks many of our Founders, Prime Access supporters, and players with Mastery Rank 10+ have had the opportunity to help us test what our Relays were capable of handling. With our preliminary testing of Tenno Relays coming to a close we invite all Tenno to take part in our next phase, keeping in mind that Relays may still experience some adjustments over the coming weeks.
  • Please be aware that there may still be some fine tuning that needs to be done in making Relay Stations a safe place for Tenno to congregate. Rest assured we will notify everyone immediately of any downtime Relays may require during this time.
  • If you discover any bugs during your exploration of these Relays please help us squash them.
  • To make Tenno Relays a little easier to navigate, here’s a list of currently available features that range from brand new content to tips that will help make your stay on the Relay a little more pleasant:
  • Relay Stations are available on many planets, and are a great way to meet other Tenno looking to complete Missions in that sector.
  • Players can create or join a squad while inside the Relay, then use the Relay’s Mission Control in the Northern Wing to start a mission.
  • Players can also alter their loadout in Mission Control, should they need a different build for a more specialized mission. These changes will reflect to other nearby Tenno.
  • Each Syndicate has their own room on Tenno Relays, and are more than happy to trade their usual rewards in-person instead of through the Liset’s console.
  • Syndicate rooms each have a special representative that collects Medallions, a new Currency for earning Standing.
  • Various art and lighting updates have been made to Tenno Relays! Be sure to explore and take in the new look and explore each of the multiple floors available in the Concourse.
  • Various NPCs within Tenno Relays will be a little more lively now that they have animations.
  • Void Trader:
  • Baro Ki’Teer is a man of rare and luxurious tastes, willing to trade a wide variety of his acquired goods in exchange for the unique items that Tenno often discover when traveling the Void. While he is often in demand his appearance on a Relay is rare, heralded by Ducat Kiosks in the main Concourse.
  • Players can trade in unused Prime parts for Orokin Ducats, the only currency that Baro Ki’Teer accepts.
  • Orokin Ducats can be traded to Baro Ki’Teer alongside a sum of credits for unique Mods, weapons, and cosmetic items.
  • Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days.
  • Some of Baro Ki’Teer’s goods are tradable with other Tenno.
  • Darvo’s Market:
  • While exploring the Relay Tenno may discover Darvo’s Market, which is sadly not open for business at this time. Even still, Darvo is never one to turn down a good opportunity to advertise! Be sure to say hello should you stumble upon his developing storefront.
  • New Syndicate Medallions:
  • Medallions are now available on Syndicate Missions. Medallions act like their own currency, similar to Credits. Each Syndicate’s Medallion may have their own unique look, but regardless of their appearance all Medallions count toward the same currency pool: Standing!
  • When you’re ready to turn in Medallions simply head to your Tenno Relay of choice, visit your Syndicate trader and select how many you wish to turn in. Different ranks of Medallions can provide greater Standing than others; so keep an eye out for Medallions and plan ahead when you spend them, Tenno.
  • New Warframe Mod Augments:
  • We’ve been working with our Design Council to put more Augments together, as well as adding some of our own! The following Mod Augments are now available through the Syndicate Offerings:
  • Ash: Shuriken: Seeking Shuriken: Hits expose weaknesses on enemies, reducing their armor by 35%/45%/55%/70% for 2/4/6/8 seconds
  • Banshee: Sonar: Resonance: Killing an enemy by shooting the weak spot will trigger another sonar for 50%/65%/80%/100% of remaining duration.
  • Ember: Fire Blast: Fire Fright: Each tick has a 40%/60%/80%/100% chance for a panic proc.
  • Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4.
  • Frost: Ice Wave: Ice Wave Impedance: Leaves a frozen trail that will slow down enemies that walk over it for 4/6/8/10 seconds.
  • Hydroid: Tidal Surge: Tidal Impunity: Clears procs and grants proc immunity for x seconds for yourself and allies that come in contact with it for 3/4/5/6 seconds.
  • Limbo: Rift Surge: Rift Torrent: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
  • Loki: Radial Disarm: Irradiating Disarm: Enemies will be affected by radiation for 3/6/9/12 seconds.
  • Mag: Shield Polarize: Shield Transference: Creates a small shield dome around Mag that protects for 15%/25%/35%/50% of depleted enemy shields.
  • Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.
  • Mesa: Shooting Gallery: Muzzle Flash: Shooting Gallery does a blinding burst within 5/6/7/8 meters for 4/5/6/7 seconds before switching players.
  • Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.
  • Nova: Antimatter Drop: Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.
  • Nyx: Mind Control: Mind Freak: Mind controlled target does 60%/120%/200%/300% increased damage.
  • Oberon: Hallowed Ground: Hallowed Eruption: Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst. 30%/40%/50%/60% proc chance on burst.
  • Rhino: Iron Skin: Iron Shrapnel: Detonate Iron Skin dealing 40%/60%/80%/100% of its remaining health as puncture damage. 30%/40%/50%/60% proc chance.
  • Saryn: Molt: Regenerative Molt: After casting Molt, Saryn regenerates a percentage of health over time. Lasts 8 seconds, with healing occurring every 2 seconds.
  • Trinity: Link: Abating Link: Reduces armor by 15%/20%/25%/30% on enemies targeted by Link.
  • Valkyr: Rip Line: Swing Line: After using Rip Line, the next 1/2/3/4 rip lines while remaining airborne will have no energy cost.
  • Vauban: Bastille: Repelling Bastille: When at max capacity, has a 50%/65%/80%/100% chance to repel new enemies that enter the radius.
  • Volt: Speed: Shocking Speed: Enemies touched while sprinting under the effects of speed will take 75/100/125/175 electrical damage with a guaranteed proc.
  • Zephyr: Turbulence: Jet Stream: Turbulence increases movement by 15%/20%/25%/30% and projectile speed by 50%/65%/80%/100% for Zephyr and her allies.
  • New Game Mode:
  • Corpus Hijack is now live on Sorath-Europa:
  • The Corpus have begun salvaging their crashed ships on Europa for valuable goods, loading up heavy all-terrain vehicles with cargo for shipment off planet. Their most treasured shipment of recovered goods has just been readied for extraction, and it’s your job to make sure those secrets go to Tenno hands.
  • Locate the Corpus shipment, then guide it safely to extraction through the frozen remains of a Corpus ship’s crash site.
  • The Corpus shipment’s vehicle has been re-routed to draw power from Warframe Shields. Defending the shipment (and one another) from weapon’s fire is the key to victory.
  • Additions:
  • Polychrome (Dojo Painting) is here! How to get started? Read on! ◦Research colours in the Tenno Research Room. Each colour requires Pigments to complete. Pigments are dropped by a listed enemy only during the time that Research is selected.
  • Once your colour is researched and contributions complete, use the “Paint” option for a given room and contribute resources to begin the painting process!
  • Orokin Void and Derelicts dynamic music is now live! Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets, or if you’d like to hear the WIP preview check out our post in the Developer Workshop subforum.
  • Market Batch Purchasing is here! Now you can buy in quantities from the Market instead of 1 at a time!
  • The Dojo Obstacle Course now has leaderboards!
  • Changes:
  • Updated Mesa’s Longhorn helmet icon in Marketplace.
  • Players can now upgrade Rifle, Arrow, Shotgun and Sniper Ammo Mutation Mods from max Rank 3 to max Rank 5 with increased effectiveness.
  • ‘Dangle’ cosmetics will now use the same collision detection as Syandanas.
  • Mesa’s Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.
  • Mutalist Navigation Coordinate now has an updated icon.
  • Lowered the damage of Tar-Mutalist MOA’s tar damage over time effect.
  • Defense objectives are now be immune to Tar-Mutalist MOA’s tar damage.
  • Changed Tar-Mutalist MOA’s damage type from Radiation to Corrosive.
  • Reduced the number of shots required to shrink the Nullifier Crewman’s protective shield.
  • The Natural Talent Mod has had its Conclave Rating adjusted to 10 at max range.
  • Large Team Ammo Restore items now give 33% more ammo than Medium Restore items.
  • Addition additional terrain elements to Orokin Void Defense.
  • Rare Loot Crate scan requirement has been reduced to 5, and Ultra Rare has been reduced to 3.
  • Archwing Changes:
  • Dual Decurion Buff:
  • The latest Archwing Reinforcement will be receiving boosts on stats for damage and clip size.
  • Firing rate has been changed from semi-automatic to automatic.
  • Velocitus Buff:
  • Increased Magnetic Damage from 500 to 1200
  • Increased Critical Multiplier from 2 to 3
  • Innate Vacuum for Loot pickup:
  • All players in Archwing game modes will now have a default radial ‘vacuum’ effect for loot, making pick-ups easier to grab. This should also improve the general flow of movement in Archwing Missions.
  • Archwing Interception Rewards:
  • Interception Rewards are now exclusively Archwing Mods. No other mods will be presented in the Reward Table.
  • Stunlock Reduced:
  • Overall stunlock intensity from enemy attacks reduced in combat.
  • Buffed Mods:
  • Critical Chance Mods for Archwing melee and rifles have been buffed.
  • Health/Shield/Armor Mods for Archwing have been buffed.
  • Overall Archwing Changes:
  • Warframe Stats and Mods no longer carry over onto Archwing performance. All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance.
  • All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods).
  • Warframe Changes:
  • Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.
  • Fixes:
  • Fixed visual overlap on some objects within the Dojo.
  • Fixed players being able to see into the Void when in the Dojo’s Tenno Research Lab.
  • Fixed the Marketplace not properly updated item quantity when player enters a new amount they wish to purchase.
  • Fixed several locked doors in the Orokin Derelicts showing up in green.
  • Fixed player Liset decorations floating in midair in the docking station of the Relay Station.
  • Fixed players waiting longer than necessary to enter a Relay when in a party.
  • Fixed players not being able to see any visual effects when picking up an oxygen tank in Survival.
  • Fixed players being unable to enter a Dojo through the Clan menu when in a Relay.
  • Fixed enemies only appearing in small groups of 2-3 when playing on Ice Planet Defense.
  • Fixed enemies targeted by Trinity’s Energy Vampire becoming stuck in an animation loop.
  • Fixed issue that would occur from leaving a squad at the exact moment the host disbanded the squad.
  • Fixed certain Syndicate Mods not functioning correctly, or not displaying new buffed modifiers
  • Fixed load time delays during Archwing Mission deployment cinematics.
  • Fixed all visual issues related to Warframe Reddit thread
  • Fixed Mesa’s Shooting Gallery buffing enemy players in Dark Sector PvP.
  • Fixed players becoming stuck in Mesa’s Peacemaker after repeated use of the Ability.
  • Fixed Ash’s Bladestorm targeting enemies immune to Abilities after the initial target is killed.
  • Fixed some Archwing weapons dealing no damage to Sabotage Mission objective.
  • Fixed Liset Foundry flashing an update for players staying on the Liset during a content UpdateFixed the Tenno Lab not appearing on the minimap of the Clan Dojo.

New in version 15.5.9 (December 9th, 2014)

  • Changes:
  • Mesa’s Peacemaker will now automatically target enemies that enter her range when holding down the trigger button. Ramp up time will not reset when all nearby enemies are killed.
  • The Drahk Master will now only steal your weapon if you have a pistol or rifle equipped.
  • Sent Nullifier Crewmen into Cerberus to help reinforce the Corpus forces there.
  • Adjusted spawn rates for the new Infested enemies in some of the earlier Missions.
  • Reduced stun rate of various NPC weapons used in Archwing Missions.
  • Fixes:
  • Fixed some cases where the last reward shown in a defense or interception mission was not given to some players.
  • Fixed crash that would occur when Mirage used Hall of Mirrors with a Torid equipped as a client.
  • Fixed players not seeing Dojo decorations when entering a Dojo.
  • Fixed Invasion Missions not counting toward Battle Pay when quota for Invasion is completed when mid-Mission.
  • Fixed chat connection problems from machines with various operating system services disabled.
  • Fixed issues with gray square appearing in place of obtained item details (at the bottom of the screen).
  • Fixed Mesa’s Regulator pistols not being removed upon deactivation if the player has no other weapons (e.g. stolen by Beastmaster).
  • Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.
  • Fixed various crash-related issues.
  • Fixed various localization issues related to Mods and Mastery Sigils.

New in version 15.5.8 (December 6th, 2014)

  • Warframe Changes:
  • Trinity:
  • Changes to Energy Vampire are being made as per:
  • Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
  • Damage is now only scaled off of HP instead of HP + Shields.
  • Damage will scale off of their current HP or ¼ of their max, whichever is greater.
  • Damage will always be at least 5 HP per pulse.
  • You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.
  • Multiple Trinities can no longer drain energy from a single target simultaneously.
  • Players can no longer gain energy while in Nyx’s Absorb or Mesa’s Peacemaker.
  • Changes:
  • Emotes are now able to be interrupted by other emotes.
  • Infested Alad V’s mind control ability should no longer attack the players in a bleed-out state and should instead return to Alad V.
  • Enemies that spawn from enemies already inside of Limbo’s Rift will now also be considered within Limbo’s Rift (eg: Boilers).
  • Made various animation tweaks to the Kubrow Charge Ability.
  • Mission nodes will now always display the specific mission type during an Alert / Event when players highlight a node affected by an Alert / Event.
  • Made various audio tweaks to Mesa’s Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
  • Optimized the performance of beam weapons when fired at groups of enemies.
  • Improved Glaive ricochet targeting.
  • Fixes:
  • Fixed a number of issues with NVIDIA® Optimus™ and DirectX 11.
  • Fixed the non-Syndicate Gammacor being a tradeable weapon.
  • Fixed various issues that Mutalist Alad V’s mind control power would cause on player Warframe Abilities.
  • Fixed various issues with Mutalist Alad V’s mind control power affecting players that are mid-air when hit.
  • Fixed an issue when a player uses Alt-F4 when affected by Alad V’s mind control power, preventing Alad V from using the collar for the rest of the fight
  • Fixed Dojo decorations not appearing immediately when you first load into a Dojo.
  • Fixed Gammacor’s laser not appearing when fired.
  • Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift, but not Cataclysm.
  • Fixed players not being able to trade Arcane Helmets.
  • Fixed various issues with opening / sorting through Gear inventory.
  • Fixed various issues on Ice Planet, including zoning and elevator related problems.
  • Fixed various improper localization on Mastery Rank 15 / 16 test completion.
  • Fixed UI displaying friends in an incorrect mission, if their mission was on a node with a simultaneous event occurring.
  • Fixed issue with Gammacor caused by using the Barrel Diffusion, Lethal Torrent and Seeker Mods all at once.
  • Fixed various crash-related issues making space a safer place for us all.
  • Fixed issue where using a Thrown weapon when on a ledge would cause Tenno to step off the ledge.
  • Fixed players being unable to scroll beyond 54 Warframe slots.
  • Fixed Mutalist Alad V’s mind control message not appearing in appropriate language for host.
  • Fixed Rhino Prime Codex entry showing as not properly localized to German.
  • Fixed Daedelus Shoulder Plates not attaching to Mesa properly.
  • Fixed both Attackers and Defenders seeing a ‘Mission Complete’ at the end of a Solar Rail Conflict match regardless of outcome.

New in version 15.5.7.1 (December 4th, 2014)

  • Fixes:
  • Fixed Warframe launching/minimizing in full-screen by reverting prior DirectX 11 fixes.
  • Fixed Conclaves being unplayable.

New in version 15.5.7 (December 4th, 2014)

  • Additions:
  • Emotes are now live for use in missions! With the Stress Testing of ‘Tenno Hubs’ progressing well, we have now added functioning emotes (host/client) to the game which can be activated via your ‘Gear’ menu.
  • Added emote for ‘Follow’!
  • Syndicate Weapons can now be traded! Players may now trade ONLY unranked and unused Syndicate weapons with one another.
  • Changes:
  • Made various Localization updates.
  • Infested Tar Mutalist MOA, Swarm Mutalist MOA, Boiler and Brood Mother have all been added to regular Infested missions throughout the star chart!
  • Removed Nightmare Mode from final quest mission in Patient Zero.
  • Accessing the Gear / Emote wheels has now been changed! Using a keyboard players can access their inventory and emotes by holding down the appropriate key (defaulted to Q), while anyone using a controller / gamepad will be able to toggle the menu.
  • Weapon Changes:
  • Braton Prime:
  • Increased Physical Damage from 25 to 35
  • Increased Status Chance from 10.0% to 20.0%
  • Increased Crit Multiplier from 1.5 to 2.0
  • Increased Fire Rate
  • Increased Magazine Size from 50 to 75
  • Decreased Ammo Capacity to 375
  • Fixes:
  • Fixed emotes allowing players to move freely when used during an Ability. Emotes will no longer play when a Warframe is in an already existing animation.
  • Fixed Archwing Interception missions force extracting players still within mission bounds.
  • Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.
  • Fixed Mirage’s Eclipse removing her festive holiday skin.
  • Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.
  • Fixed Mesa’s Peacemaker not applying camera shake effect when firing.
  • Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.
  • Fixed performance issues that would occur in long sessions where Vauban's Vortex was often used, resulting in FPS issues.

New in version 15.5.6 (December 3rd, 2014)

  • Changes:
  • Swarm Mutalist MOA’s nanite cloud visual effects will now only become thicker when attaching to players, not enemies as well.
  • Made ambient Archwing music a little quieter.
  • Added controller / gamepad support for Liset customization screen.
  • Made various visual improvements to ‘Tenno Hub’ concourse skybox.
  • Consumables and Gear will no longer be usable when in the ‘Tenno Hub’. Coming later.
  • Various adjustments have been made to AI footstep audio.
  • Missions that have been aborted or failed no longer reward players with Syndicate Standing.
  • Fixes:
  • Fixed Infested Brood Mother not being able to get up after being knocked down.
  • Fixed Infested Boiler infinitely spawning enemies.
  • Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack.
  • Fixed Gammacor’s beam visual effect persisting when using melee during a slide.
  • Fixed Infested Maggots latching on to invisible targets, or targets that are too far away from their leap.
  • Fixed incorrect calculation on Fire Rate for charged weapons when equipping Mods that affect Fire Rate.
  • Fixed various broken objective markers on Ice Planet tileset.
  • Fixed enemies shooting through crates surrounding Mobile Defense console on Ice Planet tileset.
  • Fixed error caused by aborting a Survival mission mid-mission when not hosting.
  • Fixed Gammacor’s continuous fire sometimes using default energy color when players stop running while shooting.
  • Fixed holes in Archwing Corpus tileset as per: https://forums.warfr...08#entry3966508
  • Fixed Velocitus weapon fire sound ending prematurely, also corrected various weapon fire animations.
  • Fixed navigation bars in the Codex overlapping when backing out of a selection under Enemies.
  • Fixed players getting stuck in the air when recovering from Mutalist Alad V’s control.
  • Fixed issue with sprinting being activated after entering the New Loka Syndicate pond in the Hubs. The fountain of sprint is no more!
  • Fixed various crashes.

New in version 15.5.5 (December 2nd, 2014)

  • “Tenno Hubs” Stress Test:
  • Vesper Relay stress testing continues! “Tenno Hubs” are now available to any player that has supported development through Prime Access, as well as any player that is Mastery Rank 10 and up! Remember:
  • Eligible Tenno can access the Vesper Relay on Venus.
  • There may be some hitches, please be patient as we continue to fine-tune hubs!
  • Additions:
  • Holiday decorations have been added to the Dojo and Liset! Check out some of our festive additions to the Marketplace here
  • Weapon Changes:
  • The Paracyst, Gammacor, Synoid Gammacor, and Redeemer have all received stat increases as indicated below:
  • Redeemer:
  • Base Slash damage increased from 40 to 60.
  • “Gunshot” damage increased in range and deadliness, from 15 to 30.
  • Gammacor/Synoid Gammacor:
  • Increased damage dealt in beam per second.
  • Increased fire rate of beam.
  • Reduced ammo consumption.
  • Synoid Damage: Now 210 Magnetic.
  • Gammacor Damage: Now 50 Magnetic
  • Synoid Status/Second: 20%
  • Gammacor Status/Second: 5%
  • Synoid Magazine: 75
  • Gammacor Magazine: 50
  • Synoid Crit Multiplier/Chance: 2x/10%
  • Gammacor Crit Multiplier/Chance: 1.5x/5%.
  • Paracyst:
  • Increased burst fire rate from 200 to 500 as well as reduced the delay between delay between burst rounds.
  • Increased Critical Chance to 5.0%
  • Increased Critical Damage Multiplier from 1.5 to 2.0
  • Reduced required ammunition for secondary fire.
  • Increased rate of fire for secondary fire.
  • Significantly decreased the charge time required on secondary fire.
  • Changes:
  • Tightened controller / gamepad timing for using the crouch / dodge maneuver.
  • Decreased the amount of explosive damage dealt by Tar-Mutalist Moa’s projectiles.
  • Increased the radius of Infested Hive ambient sounds.
  • Updated animations on the Redeemer finishing attacks.
  • Updated animations on new Thrown weapon combos.
  • Updated map navigation to upper areas of Ice Planet, Mobile Defense that was previously unavailable.
  • Added extra security terminals to Ice Planet tileset to help prevent players becoming trapped in any rooms.
  • Exiting the Tenno hubs should no longer trigger an End of Match screen.
  • Removed ally markers from various NPCs located in the Tenno hub.
  • Adjusted the timing on Tenno emotes.
  • Weapons that have secondary fire abilities can no longer use their primary fire while the secondary is active. This fix affects weapons that require the secondary fire button to be held down.
  • Nyx’s Mind Control is now a toggable ability.
  • Updated artwork and backdrop in Tenno Hub Hangar.
  • When opening the Gear or Emote menus the previously used item / emote will automatically be highlighted.
  • Fixes:
  • Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
  • Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
  • Fixed an error that would occur when ranking up a Syndicate playing in Russian.
  • Fixed an error on Dark Sector battlepay that inadvertently caused Defender information to be erased once there was no reserve pay available.
  • Fixed Infested Swarm Armor buff overriding player’s Corrosive Projection Aura.
  • Fixed uncommon issues with players falling out of Ice Planet tileset.
  • Fixed hole in Archwing Corpus Trench Run tileset as per: https://forums.warfr...-tilesets-hole/
  • Fixed the main menu occasionally becoming blocked by other text elements on screen (ie - objectives, player names, markers)
  • Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift.
  • Fixed pathing on enemies walking through Ice Planet tileset ship tunnels.
  • Fixed Paracyst not using burst fire animation when fired.
  • Fixed Mesa’s Peacemaker, Nyx’s Psychic Bolts, and Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
  • Fixed weapons with fire rate below 1 not accurately displaying stat changes when Mods are applied.
  • Fixed an issue where several weapon types did not have a proper slide-attack event hooked up, resulting in a ‘broken’ feel when attempting to use advanced maneuvers.
  • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

New in version 15.5.3 (November 29th, 2014)

  • Additions:
  • Tenno Hubs: Players that are Founders, Mastery Rank 15 or higher can now can access our Player Hub stress test the Vesper Relay available on Venus. Please keep in mind this test does not represent the final version of the hubs, and we appreciate the help participating in the testing process!
  • A few reminders:
  • Make sure your Matchmaking is set to ‘Solo’
  • There may be some hitches, please be patient!
  • Be mindful of falling off of ledges!
  • Changes:
  • Tar-Mutalist Moa’s slow goo will no longer affect Defense objectives
  • Infested minions will no longer make sounds after dying.
  • Reduced frequency of Lotus transmission notifications. Lotus will now remind players about unstarted quests once every three days.
  • Multiple NPCs can now use the zipline at once.
  • Renamed Infested Alad V Nav Coordinate to Mutalist Alad V Nav Coordinate.
  • Fixes:
  • Fixed leveling up and Power Strength Mods making Mesa’s Shatter Shield damage reduction less effective.
  • Fixed issue in Archwing Interception that would cause enemy team to gain points when owning no territories.
  • Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.
  • Fixed Mutalist Alad V’s powers affecting players in Limbo’s Rift, when Alad V is not in the Rift.
  • Fixed Infested jumping off level to their death after a host migration as per: https://forums.warfr...suicide-glitch/
  • Fixed an error causing a false entry in the Codex
  • Fixed an issue in Hive Infestation that caused Excalibur’s Radial Javelin to cease functioning.
  • Fixed Clients not counting achievements that track deaths due to damage dealt.
  • Fixed a rare instance of item keys falling through the floor.
  • Fixed enemy drones getting stuck on objects / running in circles. This should fix the common cases in Void Defense where Orokin Drones get stuck at spawn.
  • Fixed enemies aiming at your actual position if they cannot see the player.
  • Fixed some terrain geography that was causing Mutalist Alad V to get stuck.
  • Fixed crash in the new launcher when when pushing play button.
  • Fixed error caused by Grineer Scorpions.
  • Fixed placement of Dendra Armor on Mesa.
  • Fixed numerous unusual AI navigation issues.

New in version 15.5.2 (November 28th, 2014)

  • Changes:
  • Cache Optimization thresholds reduced to not occur as frequently. The launcher will now only Optimize Cache if approximately 1/3rd of the data is in need of optimization.
  • Made additional tweaks to Gammacor firing sounds.
  • Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion.
  • Removed unreleased/unfinished mods from the Codex (Vermillion Storm/Astral Twilight).
  • Fixes:
  • Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows. Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
  • Fixed an issue where Brood Mother Maggots stayed on players that enter Limbo’s Rift.
  • Fixed an issue with missing back buttons for Dioramas/messages which would require players to reload game.
  • Fixed players seeing two ‘C’ points during Archwing Interception after a host migration.
  • Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.
  • Fixed enemies not spawning as frequently on Ice Planet Mobile Defense missions.
  • Fixed Infested Ancients not melee attacking players.
  • Fixed transmutations not working when using more than one type of Mod.
  • Fixed error that would occur when attempting to select Patient Zero quest through World State Window if player had not yet unlocked Eris.
  • Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.
  • Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Limbo’s Rift.
  • Fixed rewards from aborted Alert missions appearing in future Mission Results screens. This used to occur after a player would abort an Alert and then proceeded to start a new mission.

New in version 15.3.3 (November 25th, 2014)

  • Changes:
  • Raptor boss will now play a proper 3D transmission when taunting players, instead of its previous 2D image.
  • Improved load times for clients
  • Fixes:
  • Fixed Extractor Drones getting wrong system’s resources. Not fixed yet!
  • Fixed the Corvas charge shot not having any additional effect or damage.
  • Fixed error that would leave players running instead of flying in space during final Archwing quest.
  • Fixed Archwing missions allowing players without an Archwing to start mission
  • Fixed an issue in Archwing Interception missions that could affect enemy spawning.
  • Fixed Archwing Interception objective point generation that was causing map generation issues.

New in version 15.3.2 (November 22nd, 2014)

  • Changes:
  • Removed unnecessary audio cues from Syndicate Death Squad sounds.
  • Fixes:
  • Fixed Warframe Launcher attempting to optimize cache requests when there isn’t enough disc space.
  • Fixed other various Launcher operational issues, including high DPI monitors not being able to select any options “Play/agree”.

New in version 15.3.1 (November 21st, 2014)

  • Changes:
  • Made slight lighting changes to Dojo so that objects feel more connected within the Dojo’s environment.
  • Added localization for Gifting inbox message.
  • Enabled automatic optimization of the download cache as needed (this optimizes load-times and was previously only run manually through the launcher settings).
  • Made several adjustments to Syndicate XP sounds.
  • Added sound and particle FX to sending a Gift, same as when buying an item.
  • Fixes:
  • Fixed several typos within Gifting system localization.
  • Fixed possible incorrect report of update size on launcher in Windows XP.
  • Fixed Nyx’s Absorb not playing the end explosion animation.
  • Fixed Limbo’s Banish ability playing the incorrect sound.
  • Fixed issues with Grineer Skiff and Drone sounds in Archwing missions.
  • Fixed the Gifting present rattling even after it’s been unwrapped.

New in version 15.3.0 (November 21st, 2014)

  • Changes:
  • Notification message when failing to meet a Conclave restriction will now be more informative.
  • Capture targets are now immune to Nyx’s Mind Control.
  • Life Support drop rate in Survival will now scale with node difficulty. re: https://forums.warfr...24#entry3897024
  • Archwing weapons can no longer be purchased if Archwing Quest has not been completed
  • Warframe Changes:
  • Loki’s Decoy now has an ability timer.
  • Fixes:
  • Fixed Phage sound firing indefinitely when player is killed / revived.
  • Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.
  • Fixed the name of a Clan now properly updating within an Alliance.
  • Fixed Stalker’s music not looping.
  • Fixed Infested behavior to sprint to target rather than briskly walking.
  • Fixed Mastery rank of Sigils resetting on login.
  • Fixed issue where game client was not updating properly.
  • Fixed Eximus enemies that required too many scans in Codex (mostly Orokin). Reduced scan requirement to 3. Please note, should also fix Affinity Issues with Corrupted Eximus units. An attempt was made to fix this in 15.2.0, but we’ve got it for real this time!
  • Fixed Elytron Warhead damage and radius not increasing when ranked up.
  • Fixed Spectres being unable to use the Opticor correctly.
  • Fixed players being able to fly through Grineer ships in Archwing with no collision.
  • Fixed Archwing not equipping to players during third mission of the Archwing quest.
  • Fixed issue where rare Loot Crates would cause mission to not save any items obtained once mission was completed.
  • Fixed the Grustrag Three and Zanuka not spawning properly under particular circumstances.
  • Fixed Challenge tab locking up if player inspects tab but hasn’t completed any challenges.

New in version 15.2.2 (November 15th, 2014)

  • Changes:
  • Base standing gain now ten times faster than before (for real this time!)
  • Fixes:
  • Fixed instance when Molt’s decoy would not properly die at the end of the ability.
  • Fixed unintentional cap on Syndicate bonus standing gain. (This fix will manifest after login resets at 7PM EST).

New in version 15.2.1 (November 15th, 2014)

  • Syndicate Changes:
  • Added standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier.
  • Added sigil multiplier to Syndicate mission bonus if sigil matches the Syndicate hosting the mission.
  • Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).
  • For example, I am a Mastery Rank 15 player.
  • My personal Syndicate Reputation Cap is 2000 + (2000 x 15)
  • Using BEDMAS: 2000 + 30000
  • 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.
  • (Coming in next build, missed build cutoff!) Base Syndicate standing gain is now ten times faster than before
  • Warframe Changes:
  • Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change).
  • Archwing Changes:
  • Reduced AI ‘sprint’ acceleration and max ‘sprint’ speed to make enemies easier to target.
  • Updated Velocitus firing sounds.
  • Reduced lens flare effect on Velocitus.
  • Bigger hit effect on the Velocitus’ projectile.
  • Small buff to Velocitus’ damage, included ability to sweep a sphere giving some ‘slack’ on the shot.
  • Enemy spawns will be staggered so enemies are not as bunched together.
  • Small optimization made to AI pathing in Archwing.
  • Changes:
  • Adjusted holster position for staff weapons on Hydroid.
  • Relocated capture and spawn points on Viver, Interception missions.
  • Improved the weapon trail on the Fragor/Brokk attack animations.
  • Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region.
  • Fixes:
  • Fixed Flappy Zephyr missing from leaderboards.
  • Fixed Rathbone requiring two handles to craft, now reduced to one handle.
  • Fixed Sigils not showing their proper selected color.
  • Fixed Rathbone having 9 Mod slots, reduced to 8.
  • Made improvements to Archwing enemy navigation, should no longer get stuck in asteroids when being fired at.
  • Fixed Gilded Truth Mod giving higher fire rate than intended, now gives up to 80% when fully maxed.
  • Fixed issue that caused Zephyr suddenly stopping mid air due to physics bug.
  • Fixed VIP not spawning in quest defense missions.
  • Fixed World State Window not accessing a Syndicate Mission on a planet you haven’t unlocked.
  • Fixed script error that would stop progress on Capture missions.
  • Fixed portions of Ice Planet tileset near crashed ship where players could fall out of map.
  • Various localization fixes and updates.
  • Fixed Interception point D on Corpus Ship, no longer floating off the ground.
  • Fixed issue regarding host-migration, items will no longer be lost during host-migration mid Defense or Interception missions.
  • Joining an Archwing mission that’s already in progress will no longer mute Archwing sounds.
  • Fixed inaccurate collision on crashed ship on Ice Planet tileset.
  • Fixed players not receiving Archwing during space extraction cinematic on Archwing quest mission.

New in version 15.2.0 (November 13th, 2014)

  • Additions:
  • Tenno Reinforcements:
  • RATHBONE: Archwing Melee:
  • Using Archwing’s jets for thrust, this massive hammer crushes anything in its path.
  • VELOCITUS: Archwing Primary:
  • When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor.
  • New Player Quest: Introduction to Infested:
  • Once Awake:
  • Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate.
  • This new quest will be immediately available to any player who has completed Vor’s Prize, and can be accepted directly from the Codex. It will also be made available to players who skipped Vor’s Prize when the quest system was first implemented, meaning that only players who are yet to complete Vor’s Prize and are brand new to Warframe will need to wait to play!
  • Warframe Changes:
  • Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once.
  • Vauban’s Tesla beam from the Tesla Link Mod has received an improved visual effect to reduce visual clutter when cast multiple times and
  • Vauban’s Tesla beam from the Tesla Link Mod should now properly deal Slash damage.
  • Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies.
  • Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).
  • Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble.
  • Changes:
  • Optimized Dojo memory use to improve performance and load times.
  • Optimized game code to improve loading times and performance.
  • HUD will now display the correct button mapping when using a controller with a remapped button layout.
  • Enemy spawn points are now spread into clusters in Dark Sector Conflicts.
  • Removed brown fog from Archwing missions.
  • Made small adjustments to flaming debris in Archwing Trench Run missions.
  • Previewing the front sigil will now display the default color for the sigil you are viewing without changing the color of your equipped back sigil.
  • Huras Kubrow Hunt Mod will now prompt Kubrow to pick an enemy near other enemies (since the charge is AoE).
  • Added knockdown to Huras Kubrow charge that should make enemies hit suffer an entertaining knockback.
  • Gilded Truth Mod will now provide a multiplier of 1.2 instead of a multiplier of 0.2.
  • Moved Vor’s transmissions during Vor’s Prize to sit on the right hand side of the screen to reduce obstruction.
  • Adjusted timers on special effects particles to prevent lingering FX (ie. smoke from destroyed crates).
  • Removed Neural Sensor Requirements from Large Restore Crafting Recipes.
  • Eximus units in the Void now require 3 scans for a Codex entry, as opposed to the original 20.
  • Changed all entries of ‘Fire’, ‘Poison’ or ‘Freeze’ damage elements to ‘Heat’, ‘Toxin’ and ‘Cold’ respectively to remove inconsistency.
  • Interception:
  • Points can no longer sit neutral, they must be owned by either AI or players
  • Score now scaled directly by the number of points you have, instead of being reduced if the AI owns more.
  • Abandoned points (eg. was capturing but left point before completing the capture) now start to drain faster (5 seconds after leaving from 10 seconds) and drain back to the original state far quicker (at a rate of 25% per second)
  • Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point
  • Archwing Fixes:
  • Fixed description for Elytron’s Core Vent ability incorrectly stated that it hurts enemies.
  • Fixed an issue with Archwing melee weapons not extending when viewed in the Arsenal.
  • Fixed color changes on Archwing weapons appearing to revert when modified in Arsenal, changes now correctly saved.
  • Fixed Archwing parts loading into non-archwing missions.
  • Fixed Odonata’s Disarray not affecting Dreg Spheres.
  • Fixed Elytron’s Core Vent not affecting Dreg Spheres.
  • Fixed the activation of Odonata Archwing abilities not properly issuing 25/50/75/100 Affinity respective of ability used (1/2/3/4).
  • Fixes:
  • Fixed an issue with a checkered wall blocking progression on certain areas of the Infested Ship tileset.
  • Fixed a UI Bug that made Affinity Orbs appear to give 100 Affinity in the ‘pickup ticker’ when a Affinity Booster is active, when 200 Affinity was in fact being rewarded.
  • Fixed pause menu becoming inaccessible when viewing mission progress.
  • Fixed a crash that would occur for players with pending recipes available on login.
  • Fixed an error where Kubrow would still be heard when using Arsenal or when muted.
  • Fixed issue where using the search bar for Mods would always display Fusion Cores in the results.
  • Fixed a game freeze that could occur when selecting an event from the World State Window.
  • Fixed scrollbar inaccuracies in Events tab of World State Window.
  • Fixed inbox messages breaking after transmissions have played.
  • Fixed some profiles appearing incorrectly as Grand Master.
  • Fixed Trench Run minimap issues to correctly display objective marker and load correct room.
  • Fixed issue with Huras Kubrow Hunt Mod where charge would end after 5 frames of no movement.
  • Fixed issue with Huras Kubrow Hunt Mod where all Kubrow in mission would share the same cooldown recharge time.
  • Fixed issue that caused Sigils to never display warframe energy color.
  • Fixed issue that caused planets to not zoom in when on Solar Map, also reduced lingering on the full map once a planet/node has been selected.
  • Fixed dual wielded secondary weapons appearing in players hands in Archwing Arsenal.
  • Fixed menu tabs not displaying correctly when player switches quickly from one tab to the next.
  • Fixed login screen not displaying last used Warframe, should now be corrected after one login.
  • Fixed defense objective on Ceres alerts spawning off the lift, breaking enemy pathing.
  • Fixed loading issue with Grineer shipyard zones.
  • Fixed Europa incorrectly displaying 500-1200 conclave requirement, now properly reads 500-1000.
  • Fixed pathing error on Infested Corpus Ship tileset that would occur when entering certain hallways.
  • Fixed various gameplay freezes and crashes.
  • Fixed continued issues with Stalker not spawning properly.
  • International:
  • Localized the Limbo Theorem and Archwing quest summaries for Russian and Japanese.
  • Localized final Archwing mission transmissions to French.
  • Resized Syndicate names to not be so long in Russian.
  • Various localization fixes and updates.

New in version 15.1.3 (November 12th, 2014)

  • Highlighted Improvements:
  • Continued memory optimizations to support Windows XP systems.
  • Changes:
  • Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.
  • Spoiler
  • Minor Improvements to Syandana physics in space.
  • Performance improvements to mod-pickup effects.
  • Fixes:
  • Fixed a Client-side hitch when Miniboss type enemies spawn.
  • Fixed issue with floating props on the Gas City tileset.
  • Fixed Resource drop chance boosters having no effect in game. We are currently generating a script to refund all purchases, stand by, this may take a while.
  • Fixed weapons being enabled in the Liset after releasing the Grustrag Bolt (for real this time).
  • Fixed missing localization for Solar Rail customizations.
  • Fixed an issue with the Kubrow and Sentinel Codex entries freezing the game.
  • Fixed an issue with the Ballistica where it would only burst fire on the first attempt. After that the "tap fire" would only shoot once.
  • Fixed an issue where Ballistica’s magazines floated after reloading.
  • Fixed size scaling issues on Melee Attachments.
  • Fixed minor grammar and typo errors on Training entries.
  • Fixed an issue with missing Orokin Stairs as reported here: https://forums.warfr...g-orokin-stairs
  • Fixed issues with brightness on the Corpus Outpost levels
  • Fixed an issue with Dojo Transporters being broken if created without a name.
  • Fixed numerous instances of Sargas Ruk being spelled ‘Sargus’.
  • Fixed issues with Excavation Scanners sometimes not appearing in missions.
  • Fixed issues with the correct appearance of Harvester/Grustrag 3 Deathmarks on Profile Screens.
  • Fixed an issue with energy colours not working on Archwings

New in version 15.1.2 (November 12th, 2014)

  • Changes:
  • Improved Dojo load times and Dojo stability for 32-bit systems.
  • Made improvements to long host migration times caused by recent optimizations.
  • Warframes can now be rotated in the Sigil preview diorama.
  • Tweaked the volumes of Ancient Screams.
  • Improved the Corpus Drone engine audio and increased the audible distance of related sound effects.
  • Increased the volume of Grineer hacking minigame related sound effects.
  • Removed the doppler effect from Orokin alarm sound effects.
  • Increased the volume of numerous Grineer combat barks.
  • Increased the movement speed of co-op hack doors to match the movement speed of other doors.
  • Rewrote and re-recorded one of the Archwing Quest opening transmissions.
  • Reduced the amount of reverb heard on the Pyrana sound effects.
  • Increased the volume of the Pyrana reload sound effect.
  • Capture Targets’s Shields Drone will not provide instant shield recharges.
  • Fixes:
  • Fixed multiple issues with Windows XP systems, please let us know of your continued issues as they occur.
  • Fixed potential issues with Interception and Defense reward screens not showing mods or player names past certain waves.
  • Fixed an issue with Odonata’s Energy Shell impeding Melee attack homing on enemies.
  • Fixed issues with floating rooms and items on Europa.
  • Fixed an incorrect objective marker on the minimap during the Archwing Quest.
  • Fixed Mag's Bullet Attractor killing player sentinels as per this thread
  • Fixed a floating Cryopod in Corpus Defense maps.
  • Fixed an issue with players not always receiving Cryotic after completing an Excavation mission.
  • Fixed a loss of functionality that could occur when attempting to access the Syndicates menu via the Pause Menu.
  • Fixed a number of broken visuals associated with breaking windows during Trench Run mission.
  • Corrected an outdated Basic Training Codex line.
  • Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.
  • Fixed an issue with Infested Healing Ancients spamming their charge sound effects.
  • Fixed another instance of lockdown’s not ending correctly after the Stalker leaves.
  • Fixed an instance of the Stalker getting stuck in waiting to spawn mode on Interception and Defense maps.
  • Fixed a number of AI navigation issues seen on certain Ice Planet tiles.
  • Fixed an issue with Ash’s Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
  • Fixed an issue with Ash’s Smoke Shadow affecting Defense targets.
  • Fixed being able to use weapons while on the Liset, specifically after removing the Grustrag Bolt.
  • Fixed an issue with getting inside asteroids as seen here:
  • Fixed an issue with enemies not always spawning at the start of Capture missions.
  • Fixed an issue with the player getting stuck in missions if the End of Mission screen appeared while viewing mission progress via the pause menu.

New in version 15.1.1 (November 7th, 2014)

  • Changes:
  • Trinity’s Energy Vampire can no longer be cast on inactive Corpus turrets.
  • Changed and fixed several spawning, navigation, and objective details on Eris - Viver.
  • Fixes:
  • Fixed Revive button resulting in an instant mission fail when playing alone.
  • Fixed Archwing Trench Run levels having invisible walls.
  • Fixed issue with AI flying into geometry in Archwing missions.
  • Fixed stealth finishers being far less effective than they should be.
  • Fixed Christmas coming early for Dojo Decorations.
  • Fixed an issue with melee channeling effects not properly matching the selected energy color.
  • Fixed several Sigil icons appearing as ammo boxes.
  • Fixed a Crash related to accessing a Clan Dojo.
  • Fixed many crashes on Windows XP systems.
  • Various Crash fixes.

New in version 15.10.0 + 15.10.01 (November 6th, 2014)

  • Highlighted Fix:
  • Fixed Windows XP systems not being able to play Warframe.
  • NOTE: CURRENTLY INVESTIGATING MORE CRASH REPORTS.
  • Additions:
  • Added an option to preview Syndicate Sigils on your Warframe.
  • Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!
  • Added many Archwing mods into the Archwing Interception Mission Reward pool.
  • Heavy Melee Weapon Changes:
  • Gram
  • Base damage increased to 100 (up from 45)
  • Status chance increased to 15% (up from 10%)
  • Critical Chance increased to 15% (up from 7.5%)
  • Galatine
  • Base damage increased to 125 (up from 45)
  • Scindo Prime
  • Base damage increased to 130 (up from 85)
  • Critical Chance increased to 20% (up from 5%)
  • Critical Multiplier increased to x2 (up from x1.5)
  • Jat Kittag
  • Base damage increased to 130 (up from 80)
  • Increased ragdoll effect on enemies.
  • Critical Chance increased to 15% (up from 5%)
  • Critical Multiplier increased to x2 (up from x1.5)
  • Magistar
  • Base damage increased to 80 (up from 50)
  • Increased ragdoll effect on enemies.
  • Critical Chance increased to 20% (up from 12%)
  • Attack speed slightly decreased.
  • Fragor
  • Based damage increased to 115 (up from 55)
  • Significantly increased ragdoll effect on enemies.
  • Scindo
  • Base damage increased to 100 (up from 55)
  • Critical chance increased to 15% (up from 10%)
  • Increased ragdoll effect on enemies.
  • Archwing Mod changes:
  • Energy Inversion:
  • Changed from Max +20% Shield Capacity to Max +80% Shield Capacity.
  • Energy Amplifier:
  • Changed from Max +6% Power Range to Max +60% Power Range.
  • Stalker/Miniboss Changes:
  • Stalker will now activate lockdown when he Spawns.
  • All minibosses will now be targeted less frequently by other enemies in a given mission.
  • Better spawning logic and placement for all miniboss type enemies.
  • Perhaps certain minibosses now have a chance to drop a Sigil….
  • Changes:
  • Changed the way Melee Channeling colours are generated to restore brightness to those with brighter customized selections (https://forums.warfr...to-dull-colors/)
  • Optimized code to address out of memory issues on 32 bit systems.
  • Optimized visual effects to save memory.
  • Altered the Arbiters of Hexis sacrifice to be the Prime Bo Handle.
  • Altered Nova's Wormhole ability sound effects to now only be audible when in the proper proximity.
  • Improved controller compatibility with the Syndicates UI.
  • Increased the resolution of the New Loka Sigil.
  • Removed redundant textures, tuned sound and texture defaults for better performance and faster load times.
  • Removed the Update 14 Option on Login to choose between story/tutorial or instant Liset mode. If you haven’t logged in since before Update 14, you’ll be required to complete the tutorial.
  • Added the option to have the minimap expanded or collapsed upon entering a mission. This is option can be selected in the Options Menu.
  • Increased the health of Syndicate Eximus teams.
  • Changed the Sacrifice item for the fourth title in the Arbiters of Hexis Syndicate.
  • Changed status chance on Dual Stat Mods to be displayed as a base status chance for clarity.
  • Capture targets less susceptible to knockdown and stagger locking.
  • Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.
  • Changed brightness in the Visual effect of Limbo’s Rift.
  • Regular attack drones and corrupted drones now play proper explosion sound, not space explosions.
  • Slightly tweaked Foundry usability: when choosing to build an item in the foundry, the foundry will try to instantly return to the item being built, instead of scrolling down the list.
  • Changed Calculation method of 2 Syndicate Augment mods:
  • Shattering Justice (Sobek Mod) changed to max +20 Additive to base Status Chance.
  • Entropy Burst (Supra Mod) changed to max +20 Additive to base Status Chance.
  • Fixes
  • Fixed Windows XP systems not being able to play Warframe.
  • Fixed Captain Vor not firing his Void Key Laser Beam in the Tutorial.
  • Fixed an issue with Syndicate messages not appearing properly in different languages.
  • Fixed Syndicate Assassins joining as allies if you're supporting their faction on an Invasion node.
  • Fixed an issue with Archwing components not appearing in the Archwing tab of the Foundry.
  • Fixed Ragdoll death effects causing performance drops.
  • Fixed the Liset being semi-invisible during the first Archwing Mission end cinematic.
  • Fixed an issue with incorrect stats being displayed on the Profile page.
  • Fixed a loss of functionality that could be encountered while opening the View Mission Progress window during the tutorial.
  • Fixed an issue with performing a directional air melee attack right before landing, would cause the player's weapon to remain holstered while firing.
  • Fixed an issue with the End of Mission results screen title becoming incorrectly swapped if the player clicks on the Syndicate Title.
  • Fixed an issue with Sentinel Stats not appearing correctly in the end of mission stats if the Sentinel is dead.
  • Fixed an issue with ‘Power in Use’ occurring on Limbo’s Banish when used on certain enemies (Grineer Rollers).
  • Fixed various map holes across multiple tilesets.
  • Fixed a random black barrier blocking the objective room in Archwing Sabotage missions.
  • Fixed only seeing Fusion Cores when prompting the Mod Inventory screen.
  • Fixed PBR error that caused black textures to appear on Liset and star map.
  • Fixed Grineer Archwing enemies not playing movement sounds for clients.
  • Fixed an issue with expanded minimaps being reverted to a small state after hacking minigames.
  • Fixed an issue with Aura Polarity slots being swappable with Mod slots.
  • Fixed Event Nodes not automatically being chosen after selecting it in the World State Panel.
  • Fixed Burst weapons fire rate being frame-rate dependent (Semi-automatic weapon fix to come!).
  • Fixed in-game Market packages not being purchasable.
  • Fixed Grineer Archwing enemies not playing movements sounds for clients.
  • Fixed Codex Quest info appearing in a wrong location after attempting to scroll within the text box.
  • Fixed the in-game Market not showing the price of items if you've already purchased them.
  • Fixed receiving an error when attempting to navigate through the Syndicate banners with a controller.
  • Fixed being able to navigate away from a selected Syndicate banner when you're viewing their detailed info panel.
  • Fixed an ice chunk texture colliding with the crashed Corpus ship.
  • Fixed being able to select an already selected Syndicate banner.
  • Fixed the Dark Sector Status Menu displaying 12 Mod slots.
  • Fixed the Dark Sector Status Menu only displaying progress towards Mods placed in the Aura/Stance/bottom right slot.
  • Fixed absent End of Mission results screen for Dark Sector missions.
  • Fixed overlapping text in the mission info panel.
  • Fixed activating a hack panel while sliding, causing you to keep sliding past the screen.
  • Fixed absent Archwing movement/flight sounds upon joining a mission.
  • Fixed the Archwing button in Arsenal overlapping Chat Box when displayed in Spanish.
  • Fixed issues with minimap waypoint generation in trench runs.
  • Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.
  • Fixed the 'Search' text in the search box not being removed when attempting to type.
  • Fixed issues with Crewman in Bastille not being affected by headshots with the Opticor (https://forums.warfr...-cant-headshot/)
  • Fixed an issue with Syndicat Sigils appearing as tradeable in the Dojo.
  • Fixed an issue where purchasing things in the Arsenal and loading into a mission will not save any of the changes made after the purchase.
  • Fixed an issue with Arcane Helmet descriptions not showing in the Arsenal.
  • Fixed a UI issue on the reward screen in Defense missions which would not show any rewards to players if a Host Migration occurred.
  • Fixed an issue where Rank-Up test messages would continuously appear even after declining.
  • Fixed broken UI and overlapping text when pausing during the End of Mission screen.
  • Fixed an issue with the Opticor not having a listed Trigger type.
  • Fixed multiple crashes and gameplay freezes.
  • Fixes:
  • Fixed Sugatras not being visible when equipping them.
  • Fixed Power Cell Carrier enemies not spawning in Limbo Quest Excavation mission.
  • Fixed new "Prefer Overlay Map" setting not appearing in Options > HUD menu.
  • Fixed game becoming unresponsive when using Transmutation
  • Fixed doors and hack panels locked by the Stalker not always unlocking after he leaves.
  • Fixed incorrect camera position when previewing Sigils.
  • Fixed in-world tutorial messages being obscured by environmental objects.
  • Fixed gameplay crashes.
  • Fixed more Windows XP crashes.

New in version 15.10.9 (October 31st, 2014)

  • Additions:
  • Added new death effects for Corpus Crewman and Moas.
  • Added a transparency slider for Sigils!
  • Changes:
  • Reduced Camera Shake when 'sprinting' in Archwing missions.
  • Tweaked snow and ice textures to be less reflective
  • Archwing nodes are now excluded from Invasions. There was (and right now still is) an Invasion on Pandora, Saturn which is preventing Archwing play.
  • Optimized code to better handle Syndicate Standing tracking.
  • Players can no longer taxi squad members to Syndicate missions above their current rank. Also corrected issue where Syndicate Mission XP was given for the incorrect node in a region.
  • Fixes:
  • Fixed an issue with Bonus Syndicate mission reward standing not being displayed on the mission results screen.
  • Fixed an issue with Corrupted Mod Transient Fortitude not being equippable simultaneously with Blind Rage.
  • Fixed scale issues on Orokin Explosive Barrels and Orokin Caches.
  • Fixed issues with some PBR materials having incorrect opacity/alpha write values which resulted in character transmissions not looking correct.
  • Fixed enemies not appearing for Clients in Archwing missions.
  • Fixed an issue where closing a private conversation would result in a loss of functionality.
  • Fixed Grineer Skiff enemies firing at different rates for host and client.
  • Fixed Quests being re-startable (which is not fully supported right now) by simply pressing enter on the Quest Diorama screen, even though the "Begin" button is not showing.
  • Fixed missions not starting when being selected via the Worldstate panel.
  • Fixed issue with the Exterminate kill counter continuing to display in Archwing quest after being told to abort mission.
  • Fixed Syndicate Standing bar calculations to correctly display current Standing. Also, Standing bar will now display a message when a new title is required to progress.
  • Fixed various ‘out of bounds’ bugs in tilesets that could cause players to get stuck or fall out of level.
  • Fixed an issue with unnecessary explosions in Trench Run extraction area.
  • Fixed issue where Corpus hack puzzle would display blank hexes.
  • Fixed issues with extraction messages staying after reaching extraction.
  • Fixed issue with too many News items disturbing layout of News Panel.
  • Fixed waypoint marker issues in certain Archwing Trenchrun Maps.
  • Fixed Ciphers not being usable for Grineer hack panels.
  • Fixed a game freeze that would occur in defense missions when one player leaves and the other continues playing.
  • Fixed several crashes and game hangs.

New in version 15.10.8 (October 30th, 2014)

  • Changes:
  • On-going texture streaming improvements.
  • On-going Syndicate Offering page visual tweaks and improvements.
  • Altered numerous Perrin Sequence Sacrifice Credit costs to be in line with the rest of the Syndicates:
  • Level 1 was 300,000 but should have been 30,000
  • Level 2 was 100,000 but should have been 50,000
  • Level 4 was 100,000 but should have been 250,000
  • Please note: if you paid a sacrifice fee before this change went live and would like to receive a refund in your overpaid sacrifice, we will be happy to help you!
  • Removed a number of explosion sound effects from decorative explosions in Archwing missions.
  • Removed a number of redundant trade message popups.
  • Increased the intensity of the Opticor explosion visual effects.
  • Tweaked a number of Drahk Master animations.
  • Increased the number of Excavators found on a number of Ice Planet tilesets.
  • Tweaked the partially charged Opticor shot sound effects.
  • Adjusted the content within hidden loot crates to no longer include Platinum only cosmetics.
  • Corrupted Vaults now appear in Derelict Sabotage missions.
  • Fixes:
  • PSA:
  • Crashing on Windows XP? Please delete your Warframe EE.cfg file found here:
  • %USERPROFILE%\Local Settings\Application Data\Warframe
  • Let us know if this helps. Please note deleting this file will delete keybindings, but it may help prevent crashes. We are currently working on a fix if you do not wish to delete your EE.cfg.
  • Fixed an issue with elevator on Ice Planet tilesets being too fast which would cause players to clip into nearby geometry.
  • Fixed an issue with not being able to properly shoot Ancient Infested enemies trapped in Bastille containment fields.
  • Fixed a texture flickering issue seen on Limbo's Cataclysm ability.
  • Fixed an issue with mind-controlling a Drahk Master causing Exterminate and Defense game modes to break.
  • Fixed an instance of Bladestorm not working correctly and becoming stuck in use.
  • Fixed the Stalker and other minibosses appearing on quest missions which could break the mission.
  • Fixed an issue with G3 not spawning correctly due to missing spawn points.
  • Corrected a couple of incorrect references in numerous Lotus transmissions.
  • Fixed an issue with certain Limbo crafting components missing proper descriptors.
  • Fixed an issue with Halikar jump strike sound effects getting stuck on a continuous loop.
  • Fixed an issue with elevator panels appearing as pure black when at the bottom of the elevator shaft.
  • Fixed an issue with Archwing mods becoming unequipped after being fused.
  • Fixed a number of art related issues seen on Ice Planet tilesets.
  • Fixed a number of map holes seen on Ice Planet tilesets.
  • Fixed a number of invisible walls/blocking volumes on Archwing tilesets.
  • Fixed an AFK related Interception exploit.
  • Fixed an issue with particles not properly disappearing after auto-installing Archwing mods in the Arsenal screen.
  • Fixed a potential progression stopper related to getting stuck inside certain art assets in Infested Rescue tilesets.
  • Fixed an issue with mods being displayed at the end of match screen despite the mission having been failed.
  • Fixed an issue with objective markers not properly pointing towards the objective in certain Archwing tilesets.
  • Fixed an issue with random floating bodies being seen in certain Ice Planet tilesets.
  • Fixed a crash related to attempting to equip Archwing mods.
  • Fixed an issue with only mods being assigned to polarity slots being saved after using the auto-installation feature.
  • Fixed an issue with players potentially getting stuck under stairs on certain Orokin tilesets.
  • Fixed a missing drop icon for the Bronco Prime.
  • Fixed an issue with the player Camera becoming incorrectly clamped at a bad angle after being revived in Archwing missions.
  • Fixed an issue with the Drahk Master enemy type occasionally breaking and not properly attacking the player.
  • Fixed an issue where deleting saved loadouts would cause a loss of functionality.
  • Fixed "You must have an Archwing" message appearing when trying to launch the final mission of the Archwing Quest immediately after claiming the Archwing from the Arsenal.
  • Fixed Syndicate Transmissions cutting out mid-way through.

New in version 15.10.6 (October 28th, 2014)

  • Additions:
  • Added a message to be displaced on the end-of-mission “Syndicate” screen if a user is not wearing a Sigil.
  • Changes:
  • Further optimized memory footprint and load-times.
  • Adjusted the maximum brightness of the Archwing jet flares.
  • Players affected by the Fireball/Freeze/Venom/Smite Augments will now see a visual effect.
  • Changed font choices throughout various UI elements.
  • Lowered the frequency at which the Drahk Master steals weapons.
  • Optimized both Grineer and Corpus Cipher minigames.
  • Changed the Worldstate panel demanding you to do Alerts in regions you didn’t have unlocked via ‘red notification’.
  • Tweaked enemy explosion sounds.
  • Limbo Changes/Fixes:
  • Sped up casting animation for Rift Surge.
  • Fixed issues with the Limbo Theorem quest inbox not automatically appearing.
  • Stalker ability cancel ability can close rifts. Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.
  • Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
  • Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
  • Controller & Binding Changes/Fixes:
  • Fixed a controller issue where certain face buttons weren't working as expected in conjunction with the Power Menu modifier, particularly when those face buttons were bound to Sprint or Sprint/Run or Place Marker.
  • Fixed an issue where players could not rebind the controls for Move Up / Down (mostly used in Archwing missions). This is in response to a lot of players not liking the default (Space/Ctrl) or getting confused by not being able to use CROUCH consistently (some were saying that toggle crouch worked, while hold crouch didn't - in actual fact neither were true, but the default for toggle crouch is the same as the default for Down (Ctrl)).
  • Removing the ‘Power Menu’ binding for Keyboard and Mouse, as this context action is redundant for a Keyboard and Mouse layout.
  • Fixes:
  • Fixed an issue with the UI Rewards screen displaying levelled up mods as rewards.
  • Fixed an issue with Nikana weapons using the wrong animation for jump slams.
  • Fixed an issue with Nightmare Rescue Alerts giving out additional mods.
  • Fixed an issue with Syndicate Standing/Reputation varying if you had fewer weapons in your loadout at end of mission.
  • Fixed an issue with all ability icons not being the same size.
  • Fixed issues with things spawning in the environment in Archwing missions.
  • Fixed issues with the skybox in on the Europa Ice Planet tileset.
  • Fixed AI not spawning when idling at Interception points.
  • Fixed issues with unsightly leg animations while using directional air attacks.
  • Fixed Quest blueprints being purchasable multiple times.
  • Fixed Grineer Drahk Masters stolen weapon having an incorrect drop type if he is killed with the Glaive with the stolen weapon is in the air.
  • Fixed an issue with names in Clan profile dioramas not being in the same order as the Warframes.
  • Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.
  • Fixed issues with missing Archwing sound effects when joining a mission in progress.
  • Fixed several game freezes and crashes.

New in version 15.10.4 (October 27th, 2014)

  • Fixed Controller bindings to allow ability cast binds/pre U15 behaviour. Still defaults to U15 'power menu' however.
  • Fixed an issue where players using a Controller and who have chosen to make Sprint toggleable found that after performing any action that forced their Warframe to walk (such as aiming), they had to toggle Sprint twice to see any change.
  • Fixed Opticor's Color customization corrupting memory and causing crashes (and other similar cases).
  • Fixed issues on new Profile UI: equipment tab was not showing up some times, weapon usage was often incorrect
  • Fixed motion blur in several elevators (particularly obvious on Europa).
  • Fixed equipment tab not showing up sometimes.
  • Fixed most used weapon always showing a 0% usage.
  • Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed.

New in version 15.10.3 (October 25th, 2014)

  • Fixes:
  • Fixed an issue where no Clients would receive mission rewards for any missions, and games in Solo mode would not count toward Invasions.
  • Fixed Free Space Archwing modes (Grineer Exterminate and Interception) having forced extractions in the middle of gameplay.
  • Fixed an issue with Hek Shotgun Syndicate mod being 500% multishot instead of 50%
  • Fixed several gameplay crashes, particularly for 32-bit Windows.

New in version 15.10.2 (October 25th, 2014)

  • Changes:
  • Tuned texture detail settings for 32-bit systems to improve stability.
  • Tweaked Archwing Interception missions: ◦AI capture time for a given point increased from 10 to 20 seconds.
  • Reduced the number of AI squads that can capture a point simultaneously for all player counts.
  • Increased enemy spawn delay time.
  • Fixes:
  • Fixed several crashes and gameplay hangs.
  • Fixed a common join-in-progress crash.
  • Fixed an issue where you could use Warframe abilities with Archwing.
  • Please note:
  • This is the second of many hotfixes to come. We’ll be here throughout the weekend keeping things together. We’re actively reading, logging, and experiencing the issues first hand. Lots of keyboards working away on the next set of fixes.

New in version 15.10.1 (October 25th, 2014)

  • Changes:
  • Optimized server queries to deal with popularity.
  • Camera zoom will now only occur when player is viewing sigils for optimal viewing pleasure.
  • Changed the description of the Limbo Theorem quest to better indicate that Archwings are required to complete.
  • Fixes:
  • Fixed several common and rampant gameplay crashes.
  • Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss
  • Fixed an issue with Limbo Profile Avatar pack’s not pointing to the correct icons.
  • Fixed an issue with Limbo’s animation sets both being labelled “AGILE”.
  • Fixed issue with the Atterax whip not extending.
  • Fixed an issue with Corpus Archwing enemies not attacking when you’re in point blank range.
  • Fixed infested decorations appearing for no reason on Corpus Ice Planet room.
  • Fixed several broken Archwing quest states that would prevent players from advancing.
  • Fixed an issue where player would respawn outside the level after revive in trench-run if you died close to the ceiling.
  • Fixed rounding errors causing some weapons to show at rank 29 in the codex.
  • Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.
  • Fixed materials on Grineer caches
  • Fixed an issue with the Codex showing unreleased weapons.
  • Fixed Limbo’s Banish becoming stuck as ‘Power in use”:
  • Fixed an issue with the Opticor’s sound being heard by entire squad as if they were using it.
  • Fixed the wrong mission reward being given for the main objective for Orokin Void Sabotage missions.
  • Fixed issued with the scale and position of Syandanas on Limbo.
  • Fixed an issue with early extractions from Archwing missions not showing proper mission result loadout information.
  • Fixed an issue where viewing other player’s profile would hang game.
  • Fixed the World State panel becoming unresponsive after selecting an invasion for a locked planet
  • Fixed an issue with level doors not being properly replicated to Client/Host in Archwing Trench Run missions.
  • Fixed subtitle on Ordis inbox message for Limbo Quest.
  • Fixed an issue with players who don’t have Archwings being able to join the last part of the Archwing quest.
  • Fixed Cipher minigames not working with a controller.
  • Fixed an issue with Volt's Overload not showing up on the Abilities screen.
  • Fixed an issue with Syndicate Sacrifice being deducted more than one time in the same Rank.
  • Fixed for Grineer bobblehead having missing head during placement mode.
  • Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss.
  • Fixed a bug that was incorrectly scaling Syandanas down on Banshee, Nova and Valkyr by 20%. This should address some physics issues with Syandanas on these Warframes too.
  • Fixed an issue with casting Warframe abilities on a controller not working properly.
  • Fixed issue with 'Corvette' Corpus Enemy damage output being significantly larger than the rest of the enemies.
  • Fixed a case where the player last targeted by a beam would get an initial hit when the beam fires at the next target (if they don't move).
  • Fixed issues with Limbo's ability sounds.
  • Fixed Zephyr’s passive low-gravity not working. Not yet fixed.
  • Fixed issue with the Damage Output of Zephyr’s Divebomb
  • Fixed Radial Javelin not attributing kills to the caster as well as resulting in friendly fire.
  • Fixed an issue with Corpus Trench Run Sabotage maps having missing connectors.
  • Fixed an issue where accessing and leaving the ‘mods’ terminal from the Archwing Subsection causes functionality loss.

New in version 14.10.3 (October 16th, 2014)

  • Changes:
  • Increased default speed of Dagger attacks using the Pointed Wind stance.
  • Altered the Nikana jump roll transition time and animation to match the default roll.
  • Increased the drop rate on Personal Life Support modules in Corpus and Infested Survival missions so as to match Grineer and Corrupted Survival drop rates.
  • Parry procs can now be triggered during Valkyr’s Hysteria.
  • Bonus Credits will no longer awarded on failed missions.
  • Bonus Credits will now be displayed at the end of match screen and back on the Liset for Dark Sector missions.
  • Fixes:
  • Fixed an issue with the Codex Scanner overlay appearing even when no HUD was toggled, content creators rejoice!
  • Fixed an issue with Valkyr’s Hysteria finisher animations using Furax animations.
  • Fixed an issue with Loki being able to switch teleport Dark Sector defense pods.
  • Fixed an issue with Switch Teleport field of view visuals not properly disappearing if the ability is used while falling into a pit.
  • Fixed cases of toggle abilities getting out of sync between host and client when spammed.
  • Fixed an issue with the pause menu causing the extraction animation to not play correctly and subsequently cause the player to fail the mission.
  • Fixed an issue with the incorrect wave number being displayed at the end of Defense missions.
  • Fixed erroneous counter chance calculation.

New in version 14.10.2.1 (October 15th, 2014)

  • Changes:
  • Reduced the amount of tile duplication seen in Forest and Settlement Excavation missions.
  • Affinity bonuses will no longer be awarded on failed mission.
  • Fixes:
  • Fixed an issue with Excavators not always appearing right away when entering the objective area during Excavation missions.
  • Fixed an issue with Excavation sites being layered on top of each other during Excavation missions.
  • Fixed an invite exploit that would allow players to enter Conclaves despite not having the proper level requirement.
  • Fixed an issue with Conclave ratings not properly updating when equipping/unequipping mods.
  • Fixed an issue with sale items in the Market not properly displaying the discount %.
  • Fixed Ash’s Bladestorm being continually in use when casted while holding a power cell/datamass.
  • Fixed players window repositioning upon changing in-game settings.
  • Fixed Grineer Capture Target showing a Corpus model in Codex.
  • Fixes:
  • Fixed resource boosters doubling personal best score for Shifting Sands.
  • Fixed loading screen crash.
  • Note: No earned rewards or personal best scores will be revoked!

New in version 14.10.1 (October 10th, 2014)

  • Fixed inability to complete Void Mobile Defense missions due to countdown timer not starting.
  • Fixed Psychic Bolts unintentionally colliding with environmental objects after they had been levelled to Ranks 1-3.

New in version 14.10.0 (October 9th, 2014)

  • Additions:
  • Excavation missions have returned! Head to Earth or Phobos to play this new mission type where Survival missions used to be!
  • Blind Justice: a new Nikana Stance has arrived!
  • We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno.
  • Changes:
  • Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel's Redirection mod.
  • Global Chat channels will now be automatically rejoined if they were active before a player disconnection.
  • Improved the loading screen performance which should resolve a large hitch seen at around 75% completion.
  • Disable scaling of Dojo Teleporter decorations due to feedback on the fidelity of a scaled pad. This won't retroactively affect previously placed teleporters that were scaled.
  • Improved the performance of numerous Gas City tilesets.
  • Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for Criticals.
  • Fixes:
  • Fixed an issue with Alerts not being properly visible on the Solar Map after returning to the Liset from a previous mission.
  • Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.
  • Fixed an issue with players having a gray screen when returning to the Liset after a mission failure.
  • Fixed an issue where players would receive PvP Excalibur Transmissions in Void Key missions.
  • Fixed an issue with certain Aura Alert missions being uncompletable.
  • Fixed an animation hitch seen when performing a forward roll with the Nikana equipped.
  • Fixed shadow problems on the latest AMD drivers. Players affected would have seen large black squares where shadows would normal be cast.
  • Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you'd already completed the old broken codex entry.
  • Fixed the Stalker taking shield damage during his intro and outro animation sequence.
  • Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host.
  • Fixed an issue with players being unable to pick up drops in certain Gas City Survival tilesets, specifically on Elara as reported

New in version 14.9.2 (October 4th, 2014)

  • Fixes:
  • Fixed case where NAT-PMP would fail to respect the protocol and may not have functioned, resulting in connectivity issues.
  • fixed Kubrow color customization.

New in version 14.9.1 (October 3rd, 2014)

  • Additions:
  • Added HUD indicator for Iron Skin (displays percentage remaining).
  • Changes:
  • DirectX10 is now officially supported and will be set as the default render mode (instead of DirectX9) for applicable graphics hardware.
  • Fixes:
  • Fixed Latron Wraith and Prime weapons appearing in list of eligible components when crafting the Tiberon rifle.
  • Fixed intermittent chat server disconnects.
  • Fixed Grineer Caches appearing in missions on Earth.
  • Fixed Kubrows performing "struggle" attacks on Lephantis.
  • Fixed clients being able to pause gameplay if they had their matchmaking mode set to Solo and then joined a mission via friends list/invite.
  • Fixed muzzle flashes not appearing in correct location when aiming through sniper rifle scopes.
  • Fixed Loki Enigma profile icon packs giving players a Locust Ash profile icon instead – we believe this was an organized prank by our stealthy frames. - - These have now been retroactively fixed in a script. Log out and in to receive please.
  • FYI confirmed Nova Slipstream has same issue, a script has been run to retroactively fix. Hotfix will come to fix store shortly.

New in version 14.9.0 (October 2nd, 2014)

  • Additions:
  • The Tiberon! Forged by a master gunsmith, this burst action rifle will take down the most fearsome foes!
  • Nova’s Slipstream and Loki’s Enigma alt helmets are here!
  • Changes:
  • Capitalized Aura names in the squad panel loadout for consistency.
  • Improved performance on the visual effects of Vauban’s Bastille for longer durations in an effort to reduce crashes.
  • Removed the [Satisfied Grunt] subtitle from the tutorial.
  • Made improvements to host/client loading screen wait times.
  • Changed the Dead Eye Aura mod. Dead Eye is restricted to snipers and now offers a maximum of 35% damage increase.
  • Chat fixes and improvements:
  • Fixed player Alias’s being 1 pixel offset on the y-axis from its corresponding message.
  • Fixed the chat window closing the wrong tab when closing a tab through the right click context menu.
  • Fixed chat getting the wrong user when right clicking on a private conversation tab.
  • Fixes:
  • Fixed an issue where Alerts could disappear from the Solar chart after returning from missions.
  • Fixed an issue with a large hitch that could occur when accessing the Codex or mods screen.
  • Fixed an issue with Sonar’s energy colour not appearing correctly if player cast as Client.
  • Fixed an issue where a player’s Kubrow performing finisher on Jackal could cause the Jackal to cease operations.
  • Fixed an issue with Kubrow size discrepancies between host and client.
  • Fixed Frost's Snowglobe countdown timer not going away if the shield is destroyed from damage.
  • Fixed Melee channeling mods having a much higher penalty to channeling efficiency for Clients.
  • Fixed Mirage’s Prism lasers not targeting Orokin Drones.
  • Fixed an issue in the Dojo where players are told to build a Grand Hall despite Great Hall being the next Hall in order.
  • Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.
  • Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.
  • Fixed Mirage’s Prism prematurely detonating if it hits a defense target.
  • Fixed an issue where players could not leave or finish Interception or Defense missions if the Grustrag Three appeared.
  • Fixed issue where swapping shoulders with the Buzlok resulted in the projectile embedding to the right of the reticule, where the unswapped reticule was aiming.
  • Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
  • Fixed event inbox message saying BAYLOR Fomorians instead of BALOR Fomorians.
  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
  • Fixed script error with Smite in PvP.
  • Fixed an issue with the weekly kill leaderboards not always reflecting the correct field.
  • Fixed an issue where the Mutalist Quanta could be completely reloaded at the start of the animation, the animation must now complete before all ammo is reloaded.
  • Fixed some melee weapons not dealing finisher damager after you switch from a different melee weapon (e.g. Hysteria ending).
  • Fixed Hysteria not reverting the player's melee finishers when the ability ends.
  • Fixed an issue where players wouldn’t get the AOE blast when reviving if they were using a Noble/Agile animation set.
  • Fixed issue where the Liset bridge may not lower if you used the quick access menu between locations.
  • Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.
  • Fixed an issue with the Jat Kittag Ground Slam sometimes killing bosses depending on what the boss lands on.
  • Fixed continued issues with pause not working in Solo missions.
  • Fixed issues with host migration causing issues in the Conclave if a player was in a bleed-out state.

New in version 14.8.1 (September 25th, 2014)

  • Additions:
  • Gate Crash trophies have been added and will soon be distributed to eligible clans! Trophies are live! We will update this thread when the statues have been sent out.
  • Added Nyx Prime to the Codex (in place of ol' goldless Nyx).
  • Added audio cues to the Buzlok homing mechanism for when a ‘lock’ is initiated and a ‘lock’ is lost.
  • Changes:
  • Toxic Crawler now creates a poison cloud on death, as per his description.
  • Visual Effects tweak to the Glaxion: Ambient fog added!
  • Buzlok homing beacon hit effect updated to not cause blood/shield visual effects as it does no damage, therefore no effects need exist.
  • Continued improvements for Infested AI getting stuck under the cryopod in Infested Ship Defense which prevents the player from being able to kill the AI and continue on to the next wave.
  • Polished the environment of Grineer Rescue 2.0 missions.
  • Fixes:
  • Fixed an issue with the Hikou Prime having incorrect colouring when trying to customize energy colour.
  • Fixed issues with spawning logic of the Grustrag Three that could prevent them from appearing on Defense and Interception missions.
  • Fixed continued issue where Stalker and other minibosses could appear during the claim reward/continue screen in Defense and Interception missions.
  • Fixed an issue where having a status chance greater than 100% on the Boar Prime and Strun Wraith would cause the UI to display “0”
  • Fixed an issue where Vay Hek would become invulnerable during the boss fight.
  • Fixed the poison visual effect not appearing correctly on the Scindo Prime.
  • Fixed an issue with the Hikou Prime sound effect being unaffected by volume sliders. Additional tweaks to overall sound levels are included in this hotfix.
  • Fixed issues with elemental visual effects on the Sheev.
  • Fixed issue with impassable black walls on Grineer Asteroid Rescue missions.
  • Fixed issues with Vala Sugatra Prime not showing player energy colour.
  • Fixed prices showing incorrectly/missing in the Market.

New in version 14.8.0 (September 24th, 2014)

  • NEW PRIME ACCESS AVAILABLE NOW:
  • Nyx Prime and the newest Prime Gear!
  • Manipulator of minds, Nyx Prime inflicts mass hysteria as she bolts into Prime Access.
  • Get Nyx Prime Access now and make the newest Primes yours - instantly - including Nyx Prime, Hikou Prime and Scindo Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW NYX PRIME WARFRAME:
  • Reach into enemy consciousness and dominate with Nyx Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME WEAPONS:
  • Add the deadly Hikou and Scindo Primes to your Arsenal.
  • PRIME ACCESSORIES:
  • Modify your Warframe with Targis Prime Armor and the Vala Sugatra Prime. Add Exclusive Nyx Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • Additions:
  • Nyx Prime, Hikou Prime, and Scindo Prime have emerged in the Void! Visit the Void today to begin your hunt for the latest Prime gear.
  • Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!
  • Added Rescue 2.0 and Rescue mission rewards to a number of nodes:
  • Corpus Ship: Mars - Vallis and Nereid - Neptune.
  • Grineer Asteroid: Sedna - Jengu, Phobos - Gulliver, Saturn - Numa, Uranus - Mab.
  • Grineer Galleon: Saturn - Anthe, Uranus - Caliban, Sedna - Naga, Sedna - Veles. Difficulty rebalancing also occurred for these nodes.
  • Fixes:
  • Fixed issue with the Kronen and Silva & Aegis both not having a proper wall attack.
  • Fixed Energy Vampire making clients think they have been given 2x the energy they should've received, when they actually got the proper amount.
  • Fixed crash that would occur if you shutdown the game immediately after hitting abort mission.
  • Fixed issue with Oberon’s Smite not being able to target Orokin Shield Drone.
  • Fixed an issue where Orokin Shield Drones would rotate onto their sides when shot by the Nukor.
  • Fixed several gameplay crashes.
  • Fixed an issue with thrown melee weapons (Glaive Prime/Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.
  • Fixed Vauban's Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.

New in version 14.7.4 (September 22nd, 2014)

  • Fixes:
  • Fixed buffs not being applied correctly to weapons with damage falloff (i.e. Shotguns). Fixes amount of damage dealt at the extent of the weapon's range. Before, damage dealt at maximum falloff range was not considering Mods like Blaze and Point Blank. After, it will now consider these mod buffs in the damage value at maximum falloff range.
  • Fixed extra Lotus transmissions playing/repeating after bleeding out and switching to spectator mode.
  • Fixed multi-shot mods causing Buzlok to fire an extra homing beacon.
  • Fixed Buzlok's homing beacon firing from wrong position when using scope sights.
  • Fixed Atterax not animating when viewed in the arsenal.
  • Fixed Vor being susceptible to Mind Control when encountered in Void T4 missions.
  • Fixed incorrect backdrop appearing in opening cinematic when launching Gate Crash mission.
  • Fixed instances of blue steam jets that were appearing in some Derelict rooms.
  • Fixed Team Health Restores not functioning properly when deployed on a moving object.
  • Fixed Vauban's Bounce and Vortex appearing with default energy colour for clients.
  • Fixed some missing Bounce FX on clients.
  • Optimized visual effects on Vauban's Tesla grenades for lower end hardware.
  • Fixed enemy bodies contorting when killed inside/near Void Portal in Gate Crash missions.
  • Fixed objects from adjacent rooms protruding through walls in Gate Crash/Orokin Derelict tileset.
  • Fixed several gameplay crashes.

New in version 14.7.3.1 (September 19th, 2014)

  • Changes:
  • Increased attack speed of Sheev. To be continued, looks to have just been slide speed.
  • Polish and audio tweaks to Gate Crash event.
  • Fixes:
  • Fixed Operation: Gate Crash progression stopper when trying to go through a portal after finding any Grineer Caches.
  • Fixed an issue where Sprag and Venk'ra could get stuck in a pit on Phobos, making the mission unbeatable.
  • Fixed issue with Defense missions dynamic music not working properly.
  • Fixed issue with enemy AI freezing when trying to 'pull' a Mirage Hall of Mirror clone.
  • Fixed issues with client fire accuracy on the Buzlok.
  • Fixed Operation: Gate Crash exploit where Dethcube's Vaporize would continue to deal damage when you should be completely impotent.

New in version 14.7.1 (September 18th, 2014)

  • Fixed issues with several filepaths being displayed instead of subtitles.
  • Fixed players always receiving Grineer Cache item/reward when completing a Gate Crash mission.
  • Fixed large meshes sticking into the void which overlapped with other rooms.
  • Fixed potential issue with loading into Fomorian Missions instead of event.
  • Fixed game freeze/crash that would occur at end of mission if a Sentinel or Kubrow is killed during the mission.

New in version 14.6.1 (September 12th, 2014)

  • Additions:
  • Added Rank display to item browsing, meaning you can now see what rank your gear is in the inventory. As an example, in the scenario of building an Aklex and you have three, one which is Rank 30, you can now see the item's rank in this new display!
  • Unlisted 14.6.0 change: There is now a Dojo chat tab when in the Dojo!
  • Changes:
  • Trinity:
  • Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.
  • Excalibur:
  • Firstly, an explanation in intent and next steps:
  • Dev observed and experienced the uninhibited blinding effect in up to a 60 M Range with several environments coming between Excalibur and targets. This prompted review.
  • Secondly, the 14.6.0 changes have all been reverted as they were experimental and not intended to function in the way they did for this brief 12 hour window.
  • Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will.
  • Rage Mod:
  • First, a quick brief in the history of changes this Mod has undergone:
  • This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted.
  • The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination.
  • Other Changes:
  • Changed loading screen/matchmaking logic to move on if after 10 seconds Client is unable to properly join/connect. Elaboration: Fixes entire squad being stuck on loading screen while waiting for low end PC to load.
  • Changed the attack ferocity of Corpus Mine Osprey: before no maximum existed on number of deployed mines, and now there is a maximum of 6.
  • Removed Kubrow roaming in Liset until further notice.
  • Tweaked performance of Local Reflections code on Dx10 and Dx11 to address potential FPS loss.
  • PvP Bladestorm balancing:
  • Reduced maximum number of attacks to [2, 3, 4, 5] to address issues with players getting stuck in Bladestorm-ed state for up to 15+ hits.
  • Increased the PvP damage multiplier from 0.1 per hit to 0.5 per hit in an effort to keep damage output in line with previous values.
  • Fixes:
  • Fixed issue with Captain Vor being unbeatable on Mercury.
  • Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.
  • Fixed issues with users connecting behind proxies being unable to update the game.
  • Fixed an issue where Lotus would constantly talk to you at the end of Survival Alerts.
  • Fixed a game freeze that would occur when attempting to fuse or change mods.
  • Fixed game freeze when focusing on the categories menu after opening the item browsing screen in Foundry.
  • Fixed interception console ‘hitswitch’ pushing AI through the terrain on Grineer maps.
  • Fixed navigation issues that prevented faithful Kubrow from joining in the fight against Lephantis.
  • Fixed issues with Void missions not pausing when playing Solo and hitting ESC.
  • Fixed several crashes.

New in version 14.6.0 (September 11th, 2014)

  • Additions:
  • Harkonar Armor Set: This prototype Grineer Exo-Armor was destined to be worn by Grineer generals until it was stolen and repurposed by Tenno agents. Wear it as a sign of defiance.
  • Added clarity to Alert Survival missions: A 10 minute countdown clock will now be displayed during any Survival Alert missions, indicating the mission requires a full 10 minutes of Survival to be completed.
  • Added in the Ice Planet Trophy for those that have earned this Dojo decoration from Operation Cryotic Front! These have been given in a script - relog to check for your Decoration if you are eligible to receive!
  • A new dissolve effect has been added for dead Kubrows.
  • Added in a new volume slider for Ordis.
  • Oberon’s Renewal now has a timer that displayed the current number of targets being healed.
  • Oberon’s Hallowed Ground now has an ability timer.
  • Kubrow and equipped Auras will now be displayed when hovering a squad members information.
  • Added in continued UI polish in the form of alignment and navigation tweaks (some by just 6 pixels).
  • Mods screen now shows the stat increases that will occur when ranking up Warframe abilities and Stances.
  • Note how I now have stats on what the results are of ranking up Valkyr’s Hysteria through fusion.
  • Added in a new "PC Type" detection for host election purposes. Laptops will get a small penalty equivalent to 150ms of ping so as to select the best host possible.
  • Added in a "Please Wait" message that will lock the player in place when installing a module on your Liset during Vor’s Prize/elsewhere.
  • Changes:
  • Altered the ‘Defrag’ message seen on the Launcher to ‘Optimize’ for added clarity on its function.
  • Moved “Decisive Judgement” Stance Mods from Specters to Grineer Wardens, found in Rescue 2.0! World on Fire was removed from Grineer Warden’s for this change.
  • Improved the aiming direction of Mirage's Prism ability.
  • Improved the performance of a number of default customizations in the Arsenal.
  • Improved the DX9 system performance of computers utilizing AMD Radeon X1xxx series video cards.
  • Improved the network performance of numerous Warframe Abilities.
  • Tweaked the sound of the Raska Howl ability.
  • Improved the visual effects seen on Frozen enemies.
  • Reduced the maximum amount of Ancients that can be simultaneously active during Infested Defense and Survival missions.
  • Improved the XP bar full sound effect.
  • Tweaked the sound effects of the Nukor pistol.
  • Oberon's Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
  • Increased the proc chance of the Glaxion.
  • Limited the maximum amount Glaxion firing sound effects.
  • Crawlers dropped by Infested Drones will no longer count towards Extermination enemy counts.
  • Tweaked the pipe burst sound effect heard in Infested Corpus tilesets. .
  • Trinity's Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
  • Oberon's Renewal now directly affects Sentinels & Kubrows.
  • Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
  • Nekros' Desecrate now affects frozen corpses.
  • Improved the performance of the Nukor on low end computers.
  • Tweaked the Fusion visual effects.
  • Fixes:
  • Fixed an issue with Cryopods in Galleon Defense missions appearing incorrectly after a host migration has occurred.
  • Fixed a number of localization issues.
  • Fixed an issue with Trinity's Blessing affecting Excavators.
  • Fixed an issue with Derelict Vaults sometimes including no enemy spawns.
  • Fixed an issue with player's being unable to start key missions in Solo mode.
  • Fixed an issue with Alerts/Invasions/Nightmare nodes disappearing when returning from a mission.
  • Fixed an issue with the Friend's and Clan screens not properly displaying the correct amount of players in a session.
  • Fixed an issue with the Coolant Leak visual effect appearing for allies and the player after a Radiation proc/PvP duel.
  • Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.
  • Fixed an issue with clients getting the first periodic Survival reward during Alerts.
  • Fixed an issue with the Liset seen in the tutorial having no proper collision.
  • Fixed an instance of incorrect VO playing during the Vor's Prize mission.
  • Fixed a number of map holes in the Lephantis boss arena.
  • Fixed an issue with Oberon's Renewal not being properly castable with exactly 25 energy left.
  • Fixed an issue with the visual effect from Oberon’s Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.
  • Fixed an issue with Nyx’s Absorb not properly costing 7/6/5/4 energy a second.
  • Fixed a number of map holes in the Shipyards tilesets.
  • Fixed an issue with being able to scroll through the Kubrow Stasis chamber menu while in other sections if using the mousewheel.
  • Fixed an issue with the Chat window not properly maximizing when selecting to talk to a user via the Friends/Clan screens.
  • Fixed a number of crashes.
  • Fixed an issue with the Ascaris not appearing on Warframes during the Vor's Prize tutorial mission.
  • Fixed an issue Infested Ancient hit-boxes not being properly scaled thus causing projectiles to pass through them.
  • Fixed an issue with blue visual effects building up and persisting when opening and closing the Arsenal/Mod Station modules repeatedly.
  • Fixed an issue with Valkyr’s Warcry armor buff not properly being removed after the ability ends.
  • Fixed an issue with the Torid in the Foundry not appearing correctly.
  • Fixed an issue with the Iliad node name not appearing correctly.
  • Fixed an issue with Mod filters hiding fusion cores.
  • Fixed an issue with the Excavator not appearing right away after entering the Objective areas, this fix will be observed on re-release of this mission type.
  • Fixed an issue with players being able to get stuck at the bottom of Grineer asteroid tileset levels.
  • Fixed a number of map holes in the Corpus Outpost tilesets.
  • Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
  • Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.
  • Fixed an issue with the player being incorrectly rotated after being teleported.
  • Fixed an issue with Hyena playing an incorrect animation when stunned.
  • Fixed an issue with the player's Warframes appearing in front of the Solar Map after opening the Foundry.
  • Fixed an issue with players losing some functionality after leaving a squad/session during map selection vote.
  • Fixed an issue with the Leaderboards not properly displaying weekly kill stats.
  • Fixed an issue with multiple Djinn entries being listed in the Codex.
  • Fixed an issue with multiple weapons appearing in the Codex even if they are not owned by the player.
  • Fixed an issue with players attempting to join the defenders of an in progress Dark Sector mission receiving an erroneous "Session is full" message.
  • Fixed an issue with players having the wait the full 60s if a countdown timer is started before the last person accepts in key lobby.

New in version 14.5.2 (August 29th, 2014)

  • Changes:
  • Tweaked excavation level layouts to reduce marathon-fatigue.
  • Players can now only carry 1 power cell at a time as to increase difficulty.
  • Fixes:
  • Fixed extraction timer overlapping excavation info text.
  • Fixed issue where the scanner wouldn't drop if a host migration occurred momentarily before.
  • Fixed Aura/Stances not showing capacity gain in the max capacity.
  • Fixed ">" and "" and "

New in version 14.5.0 (August 29th, 2014)

  • Additions:
  • New Tileset Preview - Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras!
  • New Game Mode - Excavation! This gamemode will be replacing On-Planet Survival missions. Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can!
  • New Weapon - GLAXION
  • Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.
  • New Weapon - KRONEN
  • The Kronen resurrects a lethal fighting style once thought lost to the ages. The Kronen comes with an entirely new stance, GEMINI CROSS!
  • New Weapon - NUKOR
  • Creates and focuses a high-frequency field of microwaves literally cooking the target from within.
  • New Customization - 2 color pickers! Get the Lotus colour picker and the Eximus Colour picker today!
  • New Customization - Hecate Syandana!
  • Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!
  • Added an overhauled look for Warframe Mod cards! Find out everything you need to know about these newly designed cards here: https://warframe.com...-145-mod-update
  • Added support for DirectX 10
  • Added support for the NAT-PMP Protocol in an effort to reduce networking problems.
  • Added significant improvements for load times, especially on laptop HDDs.
  • Added more diagnostics to error messages for invitation and joining problems.
  • Added Corrupted category to kill stats.
  • Added a "Talk" option to the context menu in Recent players screen that will open up a private conversation tab in the chat window.
  • Added toggle to disable HUD damage/XP numbers in the in-game Options.
  • Kubrow Additions and Changes:
  • Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!
  • Added a base palette pack that includes 5 colors you can play with for 100K credits!
  • Kubrows are now in free-roam mode on the Liset!
  • Price of DNA Stabilizers reduced from 100k to 75k credits.
  • Added a “Consign to the Lotus” button for unwanted Kubrows. Fear not, the Lotus shall take care of them!
  • Additional animations for Kubrow Cubs!
  • Added Kubrow filters for Mods.
  • Warframe Changes:
  • Oberon Changes:
  • Armor:
  • Oberon’s base Armor increased to 150.
  • Smite:
  • Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
  • Speed up projectiles by 50%.
  • Forced Radiation proc on the initial target.
  • Forced Knock-down on initial target instead of stumble.
  • Forced Puncture proc on all enemies hit.
  • Hallowed Ground:
  • Allies within Hallowed Ground can not be proc’ed.
  • Hallowed Ground will remove all existing procs from Allies.
  • Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
  • Renewal:
  • Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
  • Boost Heal amount 200/250/300/400 per rank.
  • When target is fully healed, remove any active proc effects.
  • Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
  • Reckoning:
  • Forced Radiation Proc added to damage on targets.
  • Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!
  • Vauban Changes:
  • Made Vauban's Vortex scale with power range and duration mods.
  • Nyx Changes:
  • Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.
  • Nova Changes:
  • In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
  • Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).
  • Rhino Changes:
  • Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).
  • Banshee Changes:
  • Banshee's Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.
  • Banshee’s Sonar now uses Energy Colour.
  • Saryn Changes:
  • Saryn’s Miasma can now be cast mid-air.
  • Changes:
  • Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
  • Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.
  • Updated Host Election code to work with new squad system (had been disabled since Update 14).
  • Added more details to error messages for invitation and join problems (we are hoping that more information will help us isolate any remaining problems with the invitation system).
  • Fixes:
  • Fixed the UI still showing stats for a “Charge Attack” when looking at Melee weapons.
  • Fixed friends and clan sessions panel showing invite-only or objective-reached sessions (aka unjoinable and merely teasing.)
  • Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend.
  • Fixed Player’s game freezing for short periods when decorations complete while in the Dojo.
  • Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.
  • Fixed Silva & Aegis Codex Diorama not having proper fire effects.
  • Fixed Sentinel vibrating when riding in an elevator.
  • Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck.
  • Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.
  • Fixed several issues with controller navigation on Big Picture.
  • Fixed several localization issues across several languages.
  • Multiple crash & game freeze fixes.
  • Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed.
  • Fixed issue with player’s HUDs failing upon reviving.
  • Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
  • Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.
  • Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings.
  • Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.
  • Fixed issues with stale and latent sessions occurring with Dojo matchmaking when users join rail editing sessions.
  • Fixed issues in Infested Mobile Defense where the gas that damages the player at the 2nd defense point also damages the objective you must defend.
  • Fixed issues with the “/invite” not working correctly when doing session checks.
  • Fixed issues with the Pyra Syandana falling in front of the Warframe when viewed from the back.
  • Fixed issues with Alert Defense missions on the Galleon tileset spawning multiple Defense targets.
  • Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
  • Fixed an issue where the player could leave critical actions unbound when changing their key bindings during the tutorial.
  • Fixed issue when a resource falls into a teleport volume it will remain down where it fell for Clients.
  • Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.
  • Fixed issue with Dex Furis muzzle flash not being customizable.
  • Fixed issues with consumables purchased through Arsenal not being automatically equipped.
  • Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu
  • Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened
  • Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.
  • Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons.
  • Fixed issues with overlapping text in solar rail deployments.
  • Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.
  • Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios.
  • Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on.
  • Fixed issues with long Kubrow names clipping outside stasis slots.
  • Fixed rank-up tests being rendered unbeatable if proper loadout isn`t active, no prompts inform user of necessary loadout.
  • Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will be have no functionality until the other players complete the mission.
  • Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list's sort method.)
  • Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
  • Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows.
  • Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.
  • Fixed issues with navigating the UI with arrow keys equipping things unintentionally - arrow key navigation in Arsenal has been disabled.
  • Fixed issue where performing any melee action, then using a context action (Hack Console, Revive Ally), would result in an additional melee action after the context action was complete.

New in version 14.2.4 (August 23rd, 2014)

  • Additions:
  • Introducing "Tactical Alert" missions!
  • A Corpus Hyena manufacturing facility has been discovered in the outer perimeter of Jupiter. On the surface, this would seem like any ordinary Alert mission but the Corpus have some tricks up their sleeves...
  • Changes:
  • Reduced Conclave ratings for MK-1 weapons.
  • Increased Conclave ratings for Brakk, Wraith Twin Vipers, and Boltor Prime.
  • Fixes:
  • Fixed "Install Segment" prompt in Liset not always being immediately available after one has been acquired from a mission.
  • Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.
  • Fixed customizations made to weapons and accessories not applying until player re-logs or re-enters the Arsenal screen.
  • Fixed parrying after blocking in melee mode causing the currently equipped weapon to no longer function.
  • Fixed some additional cases of being able to place Dojo Decorations in unintended locations.
  • Fixed Eximus' aura visual effects lingering on enemies after they have been killed.
  • Fixed Arsenal UI hang that could occur when purchasing a Sentinel from the "Equip" screen.
  • Fixed an issue with host migration in Clan Dojo.
  • Fixed gameplay crashes.

New in version 14.2.3 (August 21st, 2014)

  • Additions:
  • MK-1 Weapons have been added to the Market and can be purchased with credits.
  • MK-1 Weapons can now be seen in the Codex.
  • Changes:
  • Increased the spawn chance of Prosecutors in Shipyards levels.
  • Removed the Delta Beacon from drop tables found on Prosecutors outside of Defense missions.
  • Increased the maximum amount of Kappa, Gamma, and Omega beacons that can be received in one drop.
  • The "Squads" label will now always appear when hovering over missions in Public Matchmaking mode for the sake of consistency.
  • Fixes:
  • Fixed an issue with Volatile Runners not properly damaging Clients.
  • Fixed an issue Inbox message prompts clashing with Play Tutorial prompts when first logging in after the Update 14 launch.
  • Fixed an issue with Coolant Leak getting stuck affecting in-range friendlies after a Radiation proc.
  • Fixed an issue with Inbox messages initializing before fully loading back into the Liset which could cause a case of unresponsive UI.
  • Fixed a number of map holes on the Grineer Galleon tileset.
  • Fixed an issue with Host's being able to invite clients to a Conclave mission regardless of the Client's conclave rating.
  • Fixed an instance of Clients getting stuck on the Please Wait loading spinner when accepting an invite or joining a match through the friends list.
  • Fixed an exploit which allowed players to bypass Conclave lockouts.
  • Fixed being unable to melee or use the Codex when equipping the scanner while Hysteria is active.
  • Fixed an issue with having no weapon properly equipped after attempting to use a Codex scanner while Hysteria is active.
  • Fixed an issue with Oberon's Smite projectiles passing straight through enemies.
  • Fixed an issue with the Prism ability not properly affecting enemy Clients in Dark Sector conflicts.
  • Fixed Trinity's Blessing Ability not providing a consistent damage reduction value across all affected beings.
  • Fixed an issue with enemy AI breaking if they attempted to use a grapple pull ability on Saryn's Molt and Loki's Decoy avatars.
  • Fixed an issue with players being able to get stuck inside certain walls in the tutorial levels.
  • Fixed an issue with players being able to place decorations in invalid locations within their Dojo.
  • Fixed an issue with Infested sometimes getting stuck in doorways on certain Grineer tilesets.
  • Fixed an issue with the Drone Explosion sound effect not properly playing from the correct position.
  • Fixed an issue with the Looter mod causing Sentinels to attack crates that have already been destroyed.
  • Fixed an issue with Nyx's Absorb ability blocking Codex scans.
  • Fixed an instance of AI becoming permanently blinded when struck by a Client's Radial Blind.

New in version 14.2.2 (August 16th, 2014)

  • Additions:
  • The number of join-able public squads is now displayed in the info popup when hovering over a mission node.
  • Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.
  • Game invitations are no longer cleared when transitioning to/from a mission.
  • Changes:
  • Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.
  • Fixes:
  • Fixed numerous issues with squad VOIP chat
  • Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens.
  • Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.
  • Fixed being able to send game invites via the /invite chat command when not currently in a squad.
  • Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT.
  • Fixed overlapped Cyropod & Artifact objects when playing Defense alerts on Grineer Galleon tileset
  • Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active.
  • Fixed gameplay crashes.
  • Localization updates.

New in version 14.2.1 (August 16th, 2014)

  • Fixed non-functional settings for "Allow Invites" option
  • Fixed clients not being able to invite players to Clan Dojos
  • Fixed another cause of unresponsive Inbox UI when returning from mission
  • Fixed players not leaving Region, Trading, or Recruiting chat channels when launching a mission
  • Fixed enemies getting stuck in Eris Infested-Defense levels
  • Fixed issue where attempting to edit a Solar Rail Schema would result in the player being returned to the Liset
  • Improved performance of Thunderbolt explosions on low end systems
  • Fixed an edge case where players could join Conclaves without meeting the score requirement
  • Fixed temp-file build-up in appdata directory left by launcher updates
  • Fixed Ancient Healers trying to heal dead avatars
  • Fixed gameplay crashes

New in version 14.2.0.1 (August 14th, 2014)

  • Fixed a bug where attempting to join public missions would result in an endless "Please Wait" spinner.
  • Fixed non-responsive Inbox UI appearing when receiving a message directly after completing a mission.

New in version 14.2.0 (August 14th, 2014)

  • Additions:
  • Tenno Reinforcements: Karyst Dagger! Find it in the Market today for Platinum or Blueprint!
  • Added in a Kubrow Category for Kubrow specific mods.
  • Weapon Balance Changes:
  • Grakata:
  • Ammo capacity increased from 675 to 750.
  • Castanas:
  • Ammo capacity reduced from 210 to 30.
  • Ogris:
  • Ammo capacity reduced from 540 to 20.
  • Torid:
  • Ammo capacity reduced from 540 to 20.
  • Penta:
  • Ammo capacity reduced from 540 to 20.
  • Lanka:
  • Normal Attack:
  • Damage increased from 50 to 100.
  • Critical multiplier increased from 1.5x to 2x.
  • Charged Attack:
  • Damage increased from 250 to 300.
  • Critical chance increased from 20% to 25%.
  • Critical multiplier increased from 1.5x to 2x.
  • Vectis:
  • Damage increased from 175 to 225.
  • Proc chance increased from 5% to 30%.
  • Reload time reduced from 1 to .85 of a second.
  • Vulkar:
  • Damage increased from 145 to 200.
  • Clip size increased from 4 to 6.
  • Critical multiplier increased from 1.5x to 2x.
  • Reload time reduced from 4 to 3 seconds.
  • Angstrum:
  • Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched.
  • Acrid:
  • Base damage increased from 20 to 35.
  • Critical Chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.
  • Attica:
  • Fire rate increase – almost doubled.
  • Clip size increased from 8 to 16.
  • Damage increased from 100 to 125.
  • Spectra & Flux Rifle:
  • Both are now more Ammo efficient.
  • More base ammo in clips.
  • Faster fire rate.
  • Damage Increases for both weapons.
  • Snipetron (+Vandal):
  • Added 2.5 puncture depth (3 for Vandal).
  • Increased damage from 100 to 125 (125 to 150 for Vandal).
  • Reduced reload time from 4 s to 3.5 s.
  • Torid changes:
  • Impact of Projectile: 15% Proc Chance.
  • Gas Cloud changes:
  • Now has 10% Critical Chance.
  • Now 2x Critical Multiplier
  • Now has 40 DPS in Gas Cloud.
  • Damage radius increase from 1.75m to 3m
  • All Launchers:
  • Launcher weapons now use Sniper Ammo Pool.
  • Key Hosting Improvements:
  • Sessions will automatically be set to INVITE ONLY when a Key is selected.
  • Countdowns will no longer auto start if a player joins a Public Key session.
  • Clients will no longer see the START TIMER option in Key sessions as the Host now has exclusive control of when the mission will start.
  • Clients can no longer invite other players to Key lobbies.
  • Changes:
  • Banshee's Silence no longer affects the Stalker.
  • Uranus Dark Sector nodes have been moved around so as to ensure that they are not side by side anymore.
  • Tweaked the sound effects for the Escape Pod in Infested Capture mission.
  • Introducing Rail Parties! Editing a Custom Rail Schema now creates a proper session like the Dojo.
  • Improvements made to loading screen performance.
  • Fixes:
  • Fixed an issue with enemies not being properly silenced by Clients using Banshee's Silence ability.
  • Fixed an issue with Banshee's Silence not properly affecting Specters or player opponents in Dark Sector missions.
  • Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner’s explosion.
  • Fixed an issue with the Sunika Kubrow erroneously changing sizes when performing a finisher.
  • Fixed an issue with attempting to invite someone through the right click menu causing a loss of game functionality.
  • Fixed an issue with Infested Rescue missions not failing correctly when the timer runs out.
  • Fixed a crash related purchasing Forma for polarizing a weapon.
  • Fixed an issue with squads attempting to join Dark Sector defender missions getting stuck loading into a blank screen.
  • Fixed a number of map holes in the Infested Mobile Defense missions.
  • Fixed an issue with excessive motion blur being seen in the elevators on Shipyards Defense and Gast City missions.
  • Fixed an issue with Antimatter Drop not dealing the correct amount of damage when used by Clients.
  • Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion).
  • Fixed an issue with Wormhole being immediately recastable on Clients under certain scenarios.
  • Fixed an issue with Sentinels and Kubrows being attracted towards loot containers affected by Sleight of Hand.
  • Fixed a number of animation issues seen with Mirage's agile and noble idle animations.
  • Fixed an issue with Ancient Healers being scaled incorrectly when affected by Well of Life.
  • Fixed an issue with Molecular Prime not giving damage bonuses to Clients.
  • Fixed a crash related to purchasing a Forma while in the Arsenal and then attempting to perform a polarization.
  • Fixed an issue with Bullet Attractor appearing incorrectly in PvP matches.
  • Fixed an issue with players being unable to enter Clan Dojos via the Clan menu if there was a host and client already in the Dojo.
  • Fixed an issue with players being unable to switch matchmaking modes if they have previously cancelled a node selection.
  • Fixed an issue with Clients getting stuck on loading screens when attempting to edit a Schema
  • Fixed an issue with matchmaking sometimes attempting to place a player in their own lobby.
  • Fixed an issue with the Friends List not always functioning correctly.
  • Fixed a number of localization issues.
  • Fixed an issue players being in a cross-team chat channel when being invited to Dark Sectors by an attacker.
  • Fixed an issue with Sentinel precepts being applied to Kubrow's on the Liset.
  • Fixed Shield Disruption aura removing player shields.
  • Fixed Kubrow bleedout marker not disappearing on Kubrow death.

New in version 14.1.4 (August 7th, 2014)

  • Additions:
  • Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.
  • Additional sound effects for highlighting Squad and Inbox drop-down options have been added!
  • Added in sounds and animations for Escape Pods in Infested Capture missions!
  • Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.
  • Planets will now display the total amount of missions completed by the player when zooming in to view their details.
  • Changes:
  • Reduced the total number of Bladestorm targets in Dark Sector Conflicts.
  • Reduced the Snow Globe health and duration in Dark Sector conflicts.
  • Regeneration stations have been removed from a number of starting Dark Sector tiles.
  • Improved multiple Kubrow animations!
  • Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.
  • Tweaked the sound effects on Nyx's Absorb.
  • Tweaked the ambient sound effects for Infested Capture missions.
  • Improved the performance of a number of water art assets on low-end PC's.
  • Improved the performance of a number of Rank Up test levels.
  • Improved the Mission flow:
  • Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.
  • Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.
  • Chat Window Improvements:
  • The right click window on private conversation tabs will now function the same and provide the same options as right clicking on conversation partner's name in the Users list.
  • On going performance improvements including better User list refreshing.
  • Bleed out Alterations:
  • Bleed out timers will now be displayed as Health when playing in Dark Sectors, allowing for enemy Tenno to be killed once they're downed.
  • Players will now be able to bleed out correctly when playing alone in Dark Sector missions.
  • Receiving multiple instances of damage will no longer instantly kill them before entering the bleed out state.
  • Shields will no longer regenerate on corpses after completely bleeding out.
  • Banshee’s Sonar Fixes:
  • Fixed the weak spot indicators not appearing correctly for clients.
  • Fixed AI frames only being able to cast the ability once.
  • Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
  • Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
  • Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.
  • Fixes:
  • Fixed another instance of poison gas not properly damaging the player in Infested Defense missions.
  • Fixed a number of localization issues.
  • Fixed an issue with the player being sent into an empty Dark Sector map when launching any node after cancelling out of a Dark Sector node selection.
  • Fixed an issue with objective markers being missing in certain Settlement Rescue tiles.
  • Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
  • Fixed a typo seen on the "Invite Only" tag when returning to the Solar Map after completing a mission.
  • Fixed an issue with the Chat window not rendering correctly if the player was able to enter the game without being able to connect to any Chat regions.
  • Fixed a number of crashes.
  • Fixed an issue with match making no longer working for clients if the host of their current session leaves during a mission countdown.
  • Fixed an issue with the HUD and in game transmissions not appearing correctly when joining an in-progress Interception mission.
  • Fixed an issue with players having their camera temporarily detached from their Warframe when opening the Pause menu after logging in.
  • Fixed an issue with players being able to start private conversations with themselves.
  • Fixed an issue with the Exit button not working correctly on the Trade menu.
  • Fixed an issue with key rebinding of movement keys not saving correctly after re-launching Warframe.
  • Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.
  • Fixed a number of localization issues.
  • Fixed an issue with enemy AI getting stuck attempting to navigate around certain art assets on Infested Mobile Defense missions.
  • Fixed an issue with players being able to enter Dojo rooms that were under construction.
  • Fixed an issue with Clients being able to kill Sentinels equipped with Regen abilities in Dark Sector missions.
  • Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.
  • Fixed an issue with the player getting stuck on a "Please Wait" screen when attempting to join another lobby after completing a mission.
  • Fixed an issue with the player being unable to interact with the Solar Map when the Vor’s Prize mission quest was active.

New in version 14.1.3 (August 2nd, 2014)

  • Additions:
  • New Infested Capture missions are here! Play them today on Eris!
  • Changes:
  • DNA Decay rate for Kubrows has been halved. This should better accommodate concerns about upkeep costs and requirements to tend to your Kubrow.
  • Penta shots fired from Hall of Mirror clones will no longer display weapon trails.
  • Tweaked the visual fidelity on Castanas explosions spawned from Hall of Mirror clones.
  • Reduced the amount of vacuum damage received in Infested Defense missions.
  • Tweaked the visuals and improved the performance on the Liset loading screens - your Liset is now pilot-able on loading screens! .
  • Reworked appearance aspects of the Dendra Armor to appear more impressive and high quality.
  • Fixes:
  • Fixed an issue with downed players who are out of revives temporarily preventing squad members from finishing missions.
  • Fixed an issue with players being able to cancel out of Mission Complete screen during the Outro cinematic which would cause them to get dumped back into the level.
  • Fixed an issue with the poison clouds in Infested Defense missions not consistently damaging players.
  • Fixed an issue with players being able to get stuck inside Dojo doors.
  • Fixed an exploit which allowed players to gain inordinate amount of experience in the Tutorial levels.
  • Fixed an issue with matchmaking no longer working for clients if the host left the lobby during the mission countdown.
  • Fixed an issue with Split Chamber and the Quanta resulting in a face explosion when fired, projectiles from the same ‘shot’ will no longer collide with each other.
  • Fixed an issue with join in-progress functionality not working correctly for publicly hosted alerts, invasion, Conclave, Dark Sector, and Nightmare missions.
  • Fixed an issue with Volt’s Shield ability not amplifying the damage of client projectiles that pass through them.
  • Fixed an issue with players not in clans being unable to launch Dark Sector missions.

New in version 14.1.2.1 (August 1st, 2014)

  • Additions:
  • Added ambient audio to Infested Defense mission spawn area.
  • Fixed:
  • Fixed matchmaking mode dropdown not being initialized to last-chosen option after restarting game.
  • Fixed Dark Sector Conflict core cover being ‘open-able’ by the Defending team, when only the Attackers should be able to use this.

New in version 14.1.1 (July 31st, 2014)

  • Fixes:
  • Fixed extra NPC's spawning in Dark Sector Conflicts after Host Migration.
  • Fixed negative Rifle damage occurring on Dark Sector Infested missions.
  • Fixed planet labels being editable.
  • Fixed preview not working correctly for the new Dendra armor set.
  • Fixed mission icon not being correct for Infested Corpus Ship missions.
  • Further fixes to squad formation issues when unwanted party members are able to join your sessions.
  • Fixed planets appearing as black if you had Dynamic Lighting turned off.

New in version 14.0.11 (July 30th, 2014)

  • Additions:
  • Kubrows now have their own minimap marker and will appear on the minimap when you bring them along in missions!
  • Changes:
  • Installed Mods will now be displayed over any corresponding stats in the UI.
  • Adjusted the sound of the Sentinel Burst Laser weapon hit effect.
  • Tweaked the animations on Kubrow puppies.
  • Increased the amount of screen space displayed in the Foundry when using larger Warframes.
  • Adjusted the font on the Featured Item name and description so as to improve legibility.
  • Dark Sector Changes:
  • Improved the Mission Complete screen seen in Dark Sector conflicts so as to now display pertinent info related to the completed match included the Ranks of Weapons used during the match.
  • Reduced the duration of Valkyr's Hysteria in Dark Sector conflicts.
  • Reduced the duration of Vauban's Vortex in Dark Sector conflicts.
  • Vauban's Bastille no longer affects downed players in Dark Sector conflicts.
  • Reduced the damage reduction on Rhino's Iron Skin ability in Dark Sector conflicts.
  • Reduced the amount of damage dealt by the bleeding proc associated with Ash's Shuriken ability in Dark Sector conflicts.
  • Reduced the damage multipliers across multiple weapons in an effort to provide a more balanced playing field across all weapons. Details of these weapons involved: ?Boltor damage multiplier reduced from 2.0 to .75
  • Acrid damage multiplier from 1 to .25
  • Damage multipliers for the Amprex, Brakk, Drakgoon, Karak, Hind, Marelok, Mutalist Quanta, Tysis, AkLato, Burston Prime, Lato, Braton, Tetra, Tigris all normalized (no more arbitrary multipliers).
  • Reduced the amount of damage of Ash's Bladestorm in Dark Sector conflicts.
  • Fixes:
  • Fixed an issue where players would get forced into the Trade Channel when coming back from a mission.
  • Fixed an issue with the HUD not properly displaying weapon information after equipping a melee weapon.
  • Fixed issue where Clients in a dojo session were unable to send invites to users, and any attempts to send invites could result in a frozen ‘presence’.
  • Fixed several squad connection issues including getting pulled into the wrong mission and players technically ‘connecting’ but not ever resulting in a session.
  • Further efforts to fix loading screen hangs.
  • Fixed an issue with players being unable to interact with Kubrows while having a melee weapon equipped.
  • Fixed an issue with pet loyalty not being regained correctly when Kubrow interactions fail for whatever reason.
  • Fixed an issue with Weapon Stats overlapping after a weapon skin has been applied.
  • Fixed an issue with the Featured Item description text appearing to float in air in the Liset.
  • Fixed an issue with Sentinel and Sentinel Weapon ranks being displayed as Unranked at the Mission Complete screen if the player's Sentinel died during the mission.
  • Fixed a number of localization issues.
  • Fixed an issue with Mod cards not being properly in focus when zoomed in.
  • Fixed an issue with Stasis Recovery not properly ending which should cause certain imprints to not initialize correctly.
  • Fixed an issue with pausing in Solo mode not always functioning as intended.
  • Fixed an issue with the bottom row of the Mod screen being displayed incorrectly.
  • Fixed an issue with mouse wheel scrolls not working correctly in all screens.
  • Fixed an issue with Mods being upgradable beyond current equipment limits.
  • Fixed an issue with Bleeding Out indicators not appearing above the heads of downed teammates in Dark Sector conflicts.
  • Fixed an issue with matchmaking not working correctly on Phobos.
  • Fixed an issue with Profile sub menus overlapping with the pause menu.
  • Fixed an issue with the incorrect error prompt being displayed when attempting to rush weapon construction under certain scenarios.
  • Fixed an issue with new players loading into their ship as Excalibur despite selecting a different starting frame.
  • Fixed an issue where players session information was not getting cleared after exiting a Sector Wars mission and all game invites sent afterward to result in "could not join because session is full" due to subsequent squad session having no actual team slots.
  • Fixed issue where players are not prompted to select a Schema when choosing to apply a Schema to a Solar Rail.
  • Unlisted 14.0.10 Fix: Rhino Prime’s Iron Skin is now gold again!

New in version 14.0.10 (July 29th, 2014)

  • Fixed numerous gameplay crashes
  • Improved performance of visual FX on low-end hardware

New in version 14.0.9 (July 26th, 2014)

  • Additions:
  • Added in settings for ‘Invite’ reception preferences. This setting allows you to choose from whom you receive game invites: All Players, Friends Only, or None
  • Added more idle animations for Kubrow Puppies
  • Added new animations for Silva & Aegis idles
  • Dark Sectors Conflict Changes:
  • Added a 3 second spawn invulnerability to prevent players from camping in spawn points
  • Added more visibility to nodes that are in conflict when navigating the Solar chart
  • Increased knockdown recovery speed for all frames in PvP Dark Sector conflicts (and Conclaves)
  • To address general survivability (for Conclaves as well)
  • Reduced incoming Health damage to 25% of current values
  • Reduced incoming Shield damage to 50% of current values
  • Added further UI support for Node selection and Conflict history for Dark Sectors
  • Pulled energy regeneration stations from levels
  • Increased the drop rate for Health and Energy orbs
  • Spread out spawn points on map
  • Cores can no longer be damaged/targeted by Warframe abilities
  • XP is no longer Radial and is shared Team wide
  • When joining a session, your level will now automatically be the same as the lowest levelled teammate in your session
  • Level cap is now 30 to be consistent with PvE
  • Fixed data not being reset when a player disconnects, resulting in wrong level, xp, etc. for players that might take their place
  • Fixed Blessing healing defense core and generator in Dark Sector conflicts
  • Fixed player health/shield/energy values. They should now scale up with your level instead of constant as if level 30
  • Changed the layout of the middle portion of Dark Sectors and moved the hack objectives to not be within sight of the defenders immediately after spawn
  • Added new sound and tactile feedback for Console context actions (Arming/Disarming)
  • Changes to conflict logic: Clans can no longer play against their own rails (whether their Alliance or Clan)
  • UI Changes & Fixes:
  • Players can now initiate the ESC menu prior to selecting the Prologue
  • The navigation console will now move backwards when focusing on Planets so as to avoid potential clipping issues
  • We now only focus on the news element when we interact with it
  • We increased the legibility of the Drop Down Menu background to make it more legible
  • Added consistency in material outlines to the Genetic Foundry, Auras, and the Drop Down Menu
  • Changed the amount of screen real estate used when receiving game invites as well as changed the method to accept game invites. You will now be notified via the bottom-right notification bumper when you are invited, and you can choose to Accept/Decline all invites through the Diagetic ESC menu. With this change, we also increased notification awareness and made it so that the squad panel should be visible and showing the particles with callout if you have an invite pending
  • We now remove the name of invite target from the panel after an invite has been sent to reduce spamming
  • Made Stances/Auras more legible in upgrades screen
  • Fixed ‘Invite’ button not showing up in the Dojo
  • Fixed Extractor icon not being removed when collecting the Extractor
  • Fixed items displayed in the grid format flickering
  • Fixed not being able to ‘teleport’ directly out of the Navigation screen to another menu (Foundry, etc)
  • Fixed Matchmaking dropdown not functioning correctly when cancelling out of Solar Chart
  • Fixed a permanent hang when attempting to invite friends by pressing the “+” in the top left of the Squad info segment
  • Fixed players seeing the pause menu outline when a host migration occurred
  • Fixed overlapping UI when initiating the ESC menu
  • Fixed UI not prompting an 'Abort Mission' option when forfeiting after dying in a public mission
  • Fixed text overlapping in the Foundry
  • Fixed the appearance submenu in Arsenal having an extra top "Physique" title and bottom line in the middle of its elements when selecting certain melee weapons that have both a skin slot and an attachments submenu
  • Warframe Colour Customization Changes:
  • We have recently discovered our Warframe Colour Customization choices are not gamma corrected when applied.
  • Login to receive a FREE desaturated colour picker - it’ll be available for you to get for the next 2 weeks just by logging in
  • Kubrow Changes & Fixes:
  • You may notice dramatic colour changes of your Kubrow - this is related to the above “Warframe Colour Customization Changes”
  • Kubrows are now immune to Orokin laser traps
  • Fixed an awkward floating animation that would occur when a bleeding out Kubrow was affected by 'Link Health'
  • Tweaked the range of 'Howl' to prevent enemies behind walls getting affected
  • Fixed Kubrow finishers dealing double damage. They will now do the same damage as their normal melee damage. The next step here is getting the Kubrow Damage values displaying in the UI, and we’ll get this up and running as soon as we can. Sorry for the disconnect
  • Fixed Kubrow size/appearance discrepancies on Client in sessions
  • Fixed 'Scavenge' causing permanent freezing when multiple Kubrow's tried to interact with the same locker. If there are multiple Kubrows in a mission, no more than one can target the same locker
  • Fixed typo in the ‘Howl’ Kubrow mod
  • Changes:
  • Shifted the Cholistan Dark Sector node by one
  • Further finessed matchmaking logic to ensure your past presences are cleared before hosting or advertising matchmaking sessions
  • Tweaked wording to add clarity to Stasis message for Kubrow
  • Added number of remaining interactions to Kubrow menu
  • Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets
  • Tweaked the sound of Frost's Snowglobe
  • Tweaked the 'Revive' sound
  • Corrected Tenno Default Colour Picker to use proper Gamma colour values
  • Fixes:
  • Fixed Arcane Helmets being untradable
  • Fixed a common game crash/hang that would occur when adjusting matchmaking settings, or simply ‘quitting’ the game
  • Fixed crash that would occur when attempting to leave a squad
  • Fixed crashes caused by low-level low-integrity Kubrows instantly entering bleedout
  • Fixed crash that would occur when trying to remove the Parrot skin from your Carrier
  • Fixed crash that could occur when spawning into Dark Sectors mission
  • Fixed a game freeze that would occur when attempting to purchase an item to place in the Gear slot from the Arsenal menu
  • Fixed the “Hidden Messages” quest giving the wrong inbox message on the third leg of the quest. This fix includes a less ‘chatty’ Ordis for that leg of the quest
  • Fixed an issue with multiple Sentinel Codex entries not working correctly
  • Fixed Kubrow collar mission not being completable
  • Fixed issues with Clan name, Alliance name, and Message of the day appearing as exponents of the number 1
  • Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly (spammed)
  • Fixed an issue with Friendly NPCs, including Kubrows, being affected by the Sleight of Hand blind effect
  • Fixed issue where the Dual Cestra project can be started before you ever start the Fieldron research. Every other item in the energy lab has prior requirements except for Dual Cestras
  • Fixed an issue with the HUD becoming unresponsive when joining Interception missions
  • Fixed a progression stopper in the Europa Region resulting from a Conclave node being located between two PVE nodes
  • Fixed some awkward wording in a string about the Sunika Kubrow
  • Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active
  • Fixed the Rai-jin and Do-jin having identical descriptions
  • Fixed an issue with Search and Join options overlapping if the Accept button is hit repeatedly while searching for a match
  • Fixed the Carrier sentinel being seemingly 1 hit killed by enemy Kubrows and Volatile Infested
  • Partially fixed random disconnects at end of mission, efforts ongoing
  • Fixed issue where players can join or be invited to a Solo Lobby if a player enters and exits a mission and then sets their Matchmaking to Solo
  • Fixed issue where the Accept/Decline Invite panel overlapped other screens, even when it’s supposed to be invisible
  • Fixed several localization issues
  • Fixed being unable to create a squad outside of the navigation chart
  • Fixed water in the Forest Extraction tile being misaligned
  • Fixed Clients getting stuck when trying to get back to the main menu from a session
  • Fixed players being sent into the Harvester mission as Excalibur with default weapons
  • Fixed several Corpus Crewmen not having ability reaction anims (e.g. levitate for Bastille)
  • Fixed alarm panels not resetting alarm sound and effects triggered by gamemode events
  • Fixed multi-sized elements in the Store having buttons that don't cover the elements entire height
  • Fixed Valkyr’s Hysteria not functioning properly if a player picked up a data mass while Hysteria is active
  • Fixed weapon charge amount not resetting when the weapon is ready to refire/charge
  • Fixed missing VO lines in the Rescue Darvo Tutorial Mission
  • Fixed being unable to close the Booster Pack popup on ‘how many days’ you wanted your Booster for
  • Fixed issue with missing Rare 10 cores. On login, your 'broken' cores will be converted to a proper functioning core that will stack
  • Fixed Sentinels being un-colourable and the 'Default' option not functioning

New in version 14.0.8 (July 24th, 2014)

  • Additions:
  • Added in new Extractor Icons to differentiate between Extractor statuses.
  • Added in Mod Slot icons to differentiate Stance and Aura slots.
  • Changes:
  • Improved game performance on the Liset when choosing to skip the Prologue.
  • Improved the tracking of Key Missions removal/ownership to ensure that the Key is correctly removed from the proper owner.
  • Solar Map input will now be ignored when hovering over the Chat window - this should prevent unwanted ‘click throughs’ to UI elements. Solar Map input will no longer be registered while the Invite screen is up as well.
  • Improved the behaviours of friendly Tenno Specter defenders in Dark Sector battles.
  • Added in a small glow behind icons on planets to help improve legibility.
  • Kubrow abilities now give XP when used.
  • Kubrow Mod ‘Hunt’ now scales with damage Mods, but has had it's base damage reduced to compensate.
  • Kubrows no longer die after the player has died, and will instead remain in combat.
  • Arc Traps will no longer spawn in Infested Missions.
  • Increased the minimum level for Fire and Ice layers to have a chance to spawn to missions with enemy levels of 6 or higher.
  • Tweaked the Kubrow bleedout animation.
  • Lephantis and Alad V have received some balancing: the Single player and Coop max levels have been lowered. The damage from Lephantis' Explosive Projectiles and Zanuka's missiles have been reduced.
  • Feral Kubrow have had their armor and their charge attack damage reduced.
  • The Survival and Camera Alarm sound effect will no longer loop.
  • Improved the Kubrow follow behaviour which should alleviate most of the“circling” issue.
  • Prosecutor Changes:
  • Changes in location of Prosecutors is live on Ceres, this was not explicitly called out in full on Update 14 but has been live since then. Endless mission types like Survival and Defense will now guarantee you Delta Beacons. Gamma, Omega, and Kappa Beacons can be found on Prosecutors on the non-endless mission types.
  • Prologue Improvements:
  • Fixed an issue with Cipher voice overs not playing correctly.
  • Adjusted Cipher spawn timing.
  • Added additional weapon switch hints near the Cipher.
  • Changed the context action text to properly show "Cipher".
  • Added in additional visual cues near the Cipher pickup area.
  • Fixes:
  • Fixed a number of localization issues.
  • Fixed Quick Thinking not working as described or intended.
  • Fixed a number of crashes, specifically one that would occur frequently in the Polish and Japanese versions of the game.
  • Fixed game freeze that would occur when exploring the colour picker for certain weapons.
  • Fixed an issue with Uranus Nav Segment not dropping from the intended location. This prevented star chart progress.
  • Fixed an issue with the Kubrow Quest ‘Howl of the Kubrow’ being incompletable.
  • Fixed an issue with Prism's energy per second cost being reduced every time it is used when you have an ability efficiency mod (like Streamline) equipped.
  • Fixed an issue with Well of Life getting stuck as power-in-use if the target is killed during the casting animation.
  • Fixed an issue with Hall of Mirror clone projectiles persisting after the ability ends, causing DOT's to deal friendly damage.
  • Fixed an issue with cancelling node selection on the Solar Map not properly updating your presence data (what your friends see that you’re up to on their list).
  • Fixed an issue with Nightmare Mods only successfully being rewarded in Survival and Rescue missions.
  • Fixed a number of lighting issues seen in the Prologue.
  • Fixed an issue with Kubrows spawning incorrectly behind the player during intro cinematics.
  • Fixed a loss of functionality that could occur when equipping items too quickly in the Arsenal.
  • Fixed an issue with Clients not seeing proper impact visuals when assaulting perimeter shields in Dark Sector conflicts.
  • Fixed an issue with pressing the Market button in the Codex causing the UI to break.
  • Fixed an issue with the Configuration Text overlapping when playing in different languages.
  • Fixed an issue with the Arsenal screen becoming inverted after browsing mods.
  • Fixed an issue with players being able to interact with incubating Kubrow puppies in their domes.
  • Fixed an issue with Kubrow legs not animating properly when they are in their laying down pose.
  • Fixed an issue with the wrong resource drops appearing in Mercury.
  • Fixed a game hang that would occur if you fused mods above another item’s capacity and pressed ‘Proceed’ when offered to remove from other gear.
  • Fixed an issue with the Exit button in the Recent Player screen overlapping with other UI elements.
  • Fixed an issue with Orokin Catalysts/Reactors not being purchasable directly through the Upgrade screen.
  • Fixed an issue with revive prompts appearing above the heads of downed opponents in PvP.
  • Fixed an issue with UI elements not properly being viewable while in the 4:3 aspect ratio.
  • Fixed an issue with the water effects appearing incorrectly on Forest tilesets.
  • Fixed an issue with Stamina Orbs lowering Stamina when the Shield Flux mod is equipped.
  • Fixed an issue with Specter loadout screen freezing if you go to the Specter crafting screen first.
  • Fixed an issue with Alliance emblems appearing as default Clan emblems on the Solar Chart in respective Dark Sector nodes.
  • Fixed potential issues with inbox messages not getting sent.
  • Fixed an issue with extremely large Alliance Vaults not properly displaying the amount of banked credits.
  • Fixed team health restores draining health of other teammates.
  • Fixed a broken subtitle in the “Rescue Darvo” questline.
  • Unlisted 14.0.7 fix: Fixed Kubrow Starter Packs not giving 6 DNA Stabilizers, but only giving 1. Anyone who purchased a Kubrow Starter Pack before this hotfix is being retroactively compensated in a script. This Script will add 5 DNA Stabilizers for every 1 Kubrow Starter Pack purchased.
  • Fixed an issue with Banshee's Immortal Skin always appearing white.

New in version 14.0.7 (July 23rd, 2014)

  • Additions:
  • Added in Dark Sector End-of-mission HUD messages to explain that the conflict ended instead of ‘lost connection’. This HUD screen shows the full amount of Battle Pay earned
  • Changes:
  • Continued performance improvement to the Mod screen
  • Lowered the Tutorial Ballista's weapon damage
  • Added in a HUD indicator for Dark Sector Core Health
  • Reduced the delays on Kubrow's Scavenge ability
  • Teammate names will now be displayed in Dark Sectors to help distinguish them from enemies
  • The Kubrow Bite mod has been added to feral Kubrow drop tables, it was not intended to only be available through transmutation, it’s meant to be a drop
  • UI Improvements:
  • The Squad overlay screen will now draw above the load out screen
  • The Mod screen will now use the optimal resolution and the edges will fade away
  • Mods on the Mod Screen will now draw behind the player's avatar
  • The player's Warframe will now stand up when in the Mods screen so as not to obscure the player's view
  • An extra row on the bottom of the Mod screens has been added to ensure they full collection is shown on screen
  • Increased the size of the Icons that appear over planets on the Solar Map
  • Warning labels have been added to certain Hint text
  • Increased the size of font in the Arsenal menu
  • The Kubrow Hunt and Howl abilities will no longer trigger when enemies are not alerted
  • Fixes:
  • Fixed a number of localization issues
  • Fixed an issue with Dark Sector messages from Defenders indicating that they're playing for the attacking side
  • Fixed an issue with the player's hand clipping into the Kubrow when playing certain interaction animations
  • Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body
  • Fixed an issue with Rai-Jin cannon's not being constructible in Schemas
  • Fixed an issue with the "Timeline Selection" text being unreadable
  • Fixed an excessive amount of desaturation seen on Melee Channeling colors
  • Fixed an issue with Nav Coordinate Icons appearing stretched in the Foundry
  • Fixed a number of map holes in the Dark Sector tilesets
  • Fixed an issue Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it
  • Fixed incorrect messages being displayed during Dark Sector conflicts
  • Fixed a number of Ordis lines getting prematurely cut off
  • Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons
  • Fixed an issue an issue with computer terminals spawning incorrectly on Infested Corpus tilesets
  • Fixed an issue with the Credit Bonus and Resource names overlapping in the Mission Complete screen
  • Fixed a game hang that could occur if you joined a host right as the mission ended
  • Fixed an Dark Sector exploit which players could get inside geometry

New in version 14.0.5 (July 22nd, 2014)

  • Additions
  • Added the Matchmaking options (Solo, Public, Friends, Invite Only) on Squad overlay.
  • Added clarity on Kubrow Loyalty message: 3 times a day!
  • Added in a XP locked message that will be received when the player attempts to purchase an item from the Market that is currently XP locked.
  • Changes:
  • We have disabled the Kubrow Genetic Scrambler while we consider feedback on it.
  • Optimized network usage in Friends and Clan page to avoid frequent problems with the ‘Enter Clan Dojo’ function not working and some instances of ‘Failed to Join Session’. These changed reduce stress on Router NAT when in these menus, which may improve networking in general.
  • Restored the total resource count on Foundry recipes - example going from 100/100 to 23,138/100.
  • Further improvements to Loading Screen performance.
  • Adjusted difficulty of Survival on E Gate: we made a new simple outpost Survival procedural level and added to Venus - E Gate for beginner Survival missions. The largest areas were removed to make it easier.
  • Added more latency in between Radio Chatter lines on the Liset.
  • Turned down sound on Liset Floor ramp activating (some call it the in-ship slide).
  • Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.
  • Removed Arc Traps from Mercury missions.
  • Arc Traps no longer target pets.
  • Prevented outbreaks from occurring on locations on Earth that are part of the Tutorial.
  • Mercury Vor uses the push-beam attack from Tutorial. Melee Blocking this is your friend!
  • Lowered some node difficulty settings on Mercury, heavy defenders should no longer spawn in Sabotage.
  • Adjusted Kubrow Mod ‘Thief’ values to be display-friendly instead of rounded percents and rewrote Kubrow Thief description to include the % value detail.
  • Kubrow Breeding now only uses dominant traits (no surprises recessive genes anymore)!
  • Don't show Market notification before unlocking the Market.
  • Tweaked volume of ‘Level up’ sound when gear levels up in missions.
  • Tweaked the sound effects heard during Forest Cave extraction cinematics.
  • Reduced the amount of voice over repletion heard during the Kubrow quest.
  • Bladestorm attacks will no longer affect enemies affected by Undertow.
  • Improved the performance of Mirage’s Prism ability on lower end computers.
  • Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.
  • Reduced the amount of transmission repetitions heard when entering the Map Screen during certain Quest missions.
  • Improved performance on Mirage’s Prism when Particle Quality is set to low.
  • Fixes:
  • Further Fixes for squads having more than 4 players in a mission.
  • Fixed Clients NOT unlocking nodes when completing missions.
  • Fixed timed missions breaking upon initializing the View Mission Progress screen.
  • Fixed many bosses being Level 1 when they should be much higher (Lephantis, Sargas, etc).
  • Fixed hitch that could occur when ranking up weapons and gear.
  • Fixed lobby countdown going below 0.
  • Fixed certain mods not working as intended on Kubrows.
  • Kubrow quest - Only play Lotus "you need to find an egg" transmission after Incubator install, not on every retry attempt. Fix for Lotus "you found an egg" transmission never playing.
  • Fixed issues with double clicking in UI not working correctly, players were having to click up to 3 or 4 times for desired changes.
  • Fixed 60,000 countdown appearing when toggling from quickmatch to private/invite only after failing to find a session.
  • Fixed an issue where weapons that had a max ammo override would not be affected by ammo max mods, like the AkZani not being affected by Trick Mag.
  • Fixed a crash if you click on an item in the resource browser just as a level is changing.
  • Fixed several other crashes on mission load.
  • Fixed game hang when you have a Kubrow waiting to be claimed.
  • Fixed end-of-mission loading screen hang caused by acquiring certain consumables in missions, notably the `Retrieve Foundry Segement`of Vor`s Prize.
  • Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well.
  • Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.
  • Fixed floating extra clip from the AkZani that would remain if you are invisible.
  • Fixed grammar errors in the Kubrow Quest intercepted message.
  • Fixed rolling over the invite button when squad member leaves causing the buttons to show up improperly.
  • Fixed crazy Kubrow colors when switching to an unused config in Arsenal.
  • Fixed improper information in Codex Sector Wars area.
  • Fixed depressurize sound playing during ship approach cinematic for Infested tiles.
  • Fixed issues with Kubrows can not going into ‘Pre-Death’ aka a Revive-able state.
  • Fixed Liset Bridge ambience cutting off if you're too close to the window with camera.
  • Fixed Second Kubrow spawning after Host Migration has taken place.
  • Fixed decorations being through Dojo floor on spawn.
  • Fixed a client/host conflict that could cause a potential progression stopper in the Resources Tutorial mission.
  • Fixed an issue with Sunika Kubrows not coming with their proper Mods when purchased.
  • Fixed an issue with long player names causing an unwanted line break on the Mission Complete screen.
  • Fixed the draw order of the Invite screen, this will prevent clickthroughs of chat going to click unwanted areas.
  • Fixed positioning of a few zoom buttons to prevent activation if they aren’t actually visible.
  • Fixed issue where Clients updating their loadout would appear to update everyone in the squad in the overlay.
  • Fixed trade breaking when you try and trade Kubrow Imprints but don’t actually have any.
  • Fixed an issue where the materials for the Ascaris Negator can be missing after the quest mission. This could happen if someone joined in progress, and did not pick up the materials.
  • Fixed alignment issues with the ‘owned’ icon in the equipped screen.
  • Fixed issue where you would be unable to Rotate/Preview gear with an overlapping grid of cosmetics (like the Syandana selection).
  • Fixed invite button not working outside of top menu.
  • Fixed game not checking for Conclave Rating when selecting Conclave nodes.

New in version 14.0.4 (July 21st, 2014)

  • Fixes:
  • Significantly improved extremely long loading screens for missions, this was caused by poor frame-rate from joining parties.
  • Fixed Mirage quest mid-point not sending transmissions to continue finding the parts.
  • Fixed Vor’s Prize quest getting stuck on the ‘Raid Corpus Caches’ mission.
  • Fixed Vor’s Prize quest remaining active on hud, but not ending entirely even after killing Vor.
  • Fixed issues with Kubrow Loyalty. Firstly, added better descriptions to explain Loyalty overall. Secondly, fixed issue where players could ‘use up’ all their loyalty interactions even if the Kubrow was at 100% loyalty, resulting in wasted interactions. Lastly, Kubrow won’t ‘happy react’ if their loyalty is at 100%, they simply cannot be any happier and this should indicate action is having no effect on the loyalty.
  • Fixed issues with inconsistency in ‘owned’ label between Foundry and Market.
  • Fixed being unable to invite unranked players to Clans.
  • Fixed issues for being unable to sell various Mods or Weapons from Inventory.

New in version 14.0.1 (July 19th, 2014)

  • Additions:
  • Added in a notification when receiving new Quests to improve visibility.
  • Changes:
  • Removed the ability to "moonwalk" while on the Liset, while we wanted to ensure people could travel quickly around their ship, we have replaced the jarring movement with a slide.
  • Reduced the Morphic cost of the AkZani from 200 Morphics to 2.
  • Altered the range of the visual effect of Mirage's Sleight of Hand ability.
  • Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
  • Removed the visual feedback seen when installing/uninstalling a Mod in the Arsenal screen.
  • Restored the Quit Game button in the login screen.
  • Tweaked the Mission Countdown sound effect.
  • Players can now collect an Extractor that has been deployed on a sector that has become locked.
  • The Clan Management screen will now automatically appear when selecting the Dojo from the Solar Map. This should fix issues with navigating to your Dojo from the new Navigation menu.
  • Altered the visual effects on the Silva & Aegis after casting an Ability.
  • Change the ordering of tabs in the Chat window so as to prevent automatic joining of Region chat.
  • Adjusted the join parameters on Council chat so as to help improve performance.
  • Adjusted the difficulty of the Mercury Vor encounter so as to provide players who are decked out in high level gear with more of a challenge.
  • Fixes:
  • Fixed an issue with some players not receiving the Vor's Prize blueprint correctly. We have put in measures to help with players that are currently ‘stuck’, which should allow progression to continue once you receive this hotfix. If this is not the case, please let us know in this thread or a support.warframe.com ticket.
  • Fixed missions in Vor’s Prize allowing multiplayer sessions causing problems with quest progression.
  • Fixed an Ancient Infested animation related crash.
  • Fixed issue where players would see a 60,000 second countdown for missions.
  • Potential fix for matchmaking sessions that have more than 4 players connected.
  • Fixed several crashes.
  • Fixed issue where you could remain trapped in the Vay Hek boss room.
  • Fixed incorrect polarity on Silva and Aegis Stance Mod, “Eleventh Storm”.
  • Fixed some backwards phrasing in the Skip Prologue text strings.
  • Fixed a column and scroll bar arrangement issue in the Stats screen.
  • Fixed an issue with input being accepted during certain cinematics.
  • Fixed the visual effects when hovering over the Extractor deploy button.
  • Fixed a lighting issue seen in the Shipyards tilesets.
  • Fixed an issue with Vor being killable during the Prologue tutorial.
  • Fixed an issue with the Offline Segment UI element clipping into ship geometry.
  • Fixed an issue with Sector selections being registered as double clicks when on the Solar Map.
  • Fixed an issue with the Codex not being properly accessible after installing the Comms Segment.
  • Fixed an issue with enemy AI in the tutorial not properly keeping up with the player as they progress through.
  • Fixed an issue with Valkyr's Hysteria not properly respecting the level of the associated Stance, making combos unusable.
  • Fixed the Melee Combo menu not properly showing the Stance level and showing combos as locked when they aren't.
  • Fixed an issue with Eos armor set channeling effects not being seen in game correctly.
  • Fixed an issue with the Mod icons appearing incorrectly after having viewed the Stats screen.
  • Fixed an animation issue with the Kubrow diorama.
  • Fixed an issue with Chat Tabs breaking when creating a new tab.
  • Fixed an issue with the wrong mission type being displayed in the Alert info panel.
  • Fixed an issue with the camera being very blurry when activating the Foundry.
  • Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.
  • Fixed an issue with Liset sounds not playing during loading screens.
  • Fixed floating waypoints and markers that occurred after death.
  • Fixed issue where UI becomes slow and unresponsive after backing out of a store submenu in which the list was scrolled.
  • PSA: There is a known issue we are working on with a current workaround:
  • After completing the Comms Recovery tutorial mission players will be stuck in the ship after installing the market module, the navigation context action will never activate. Restarting the game will fix the progression.

New in version 14.0.0 (July 19th, 2014)

  • New User Experience 2.0:
  • Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in: Play Prologue or Skip Prologue mode. Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account. Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode.
  • Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how!
  • New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls.
  • The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed.
  • Matchmaking and lobby formation has had functionality improved to keep parties together.
  • Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node.
  • Excalibur, Mag, and Volt now make up the starter Warframe options.
  • Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear.
  • Quest System:
  • Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create.
  • The newest Warframe, Mirage, is obtainable through the Quest System!
  • The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System!
  • Player Ship:
  • Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset!
  • Introducing: Ordis! The Liset’s Cephalon - voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon.
  • The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you.
  • The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access.
  • Diegetic UI:
  • Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options.
  • Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.
  • Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time.
  • New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.
  • Genetic Foundry & The Kubrow:
  • Fetch the Kubrow Quest by slaying the mechanical four-legged pest!
  • The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!
  • New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!
  • Different Kubrow personality types have different combat and non-combat abilities!
  • Make your Kubrow more combat effective by caring for it and equipping powerful link mods.
  • Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!
  • Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops!
  • Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!
  • New Warframe: Mirage!
  • Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power.
  • If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted infested sky.
  • A Region Infested: Eris!
  • The Infested have reclaimed parts of Eris as of Update 14!
  • Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival.
  • New Weapons:
  • The AkZani: the choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance.
  • Silva & Aegis: This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, 'Eleventh Storm'! Created from the concept of our Melee Design Contest winner: SilverBones.
  • Dark Sectors Enhanced:
  • PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.
  • New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions.
  • Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission.
  • Up to 4 human players per side, with empty player slots auto-filled by Spectres.
  • Rank up your mods while you play!
  • Are you a Clan or Alliance Tacticition Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!
  • Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the "core", and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid.
  • Dynamic Music Additions:
  • Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!
  • 3 new Alt Helmets:
  • Mirage’s Harlequin Helmet
  • Hydroid’s Ketos Helmet!
  • Zephyr’s Tengu Helmet!
  • Additions:
  • Added friendly NPC wall running. Specters, Rescue targets and Kubrow can learn where to wall run from the players.
  • Added Eximus/Leader spawn scaling to Defense missions.
  • Added an extra boost to wall-run melee attacks if you channel melee.
  • Added CPU performance improvements.
  • Alliance Emblems have been added for Warlords/Alliance Founder to upload at warframe.com
  • Alliance Renames are here! Sick of being called the Tootsie Roll Slammers Now you can change to the Jawbreakin’ Jostlers!
  • Added new Wall Run + Strike animations for Axe, Scythe, Staff, and Claw weapons.
  • Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.
  • Added visual effect on friendly hacked Moas.
  • Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.
  • Added support for additional aspect ratios.
  • Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.
  • Added an ‘accept all’ pending friend requests option as a context action under the accept friend menu.
  • Added a new Animation when you use a Revive in a session.
  • Added all 3 Diorama Winners from the Diorama Contest of days past! Congratulations to Casardis, 9Hopper, and FireTempest. Find the dioramas in the Codex!
  • Saryn Changes:
  • Molt has received an Art and Effects overhaul!
  • Molt now removes Procs and Status Effects when cast.
  • Valkyr Changes:
  • Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
  • Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!
  • Volt Changes:
  • Volt's Electric Shield now has a countdown timer. In the case of multiple spawned shields, the time for the last spawned one will be displayed (similar to Frost's Snowglobe).
  • General Enemy Changes:
  • Scorpions will now be able to pull players who are ‘off nav’, which means on boxes or other areas off the main path.
  • Enemies health is no longer capped at 65535.
  • Infested Faction Changes:
  • All Crawlers move speed has been increased.
  • New animations for Infested Ancient reach attack.
  • Electric Crawler Attack range fixed, now more likely to attack with his lightning.
  • Lobber Crawler has new effects on his lobbed grenade, making it easier to see.
  • Infested Charger move speed increased.
  • Suicide Runners will no longer explode on death if killed by melee. The death explosion causes stagger, and damage scales up with their level.
  • Infested Leapers: Their leaping attack can be parried to nullify the stagger. Leap damage scales with their level.
  • All Ancients can pull targets (Pull can be blocked or dodged).
  • All Ancients - better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.
  • Toxic Ancients - Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.
  • Healing Ancients - Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health > 100%. Also reduces damage that nearby allies take.
  • Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).
  • Leaper infested can dodge.
  • Disruptor Ancients - Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.
  • Boss Balancing Changes:
  • The following bosses have gone through a balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!
  • Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.
  • Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a % of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a % of his total health rather than a set value.
  • Orokin Derelict Survival Specific Changes:
  • Made several changes to the Derelict Survival mission to improve spawning.
  • Polished the logic for connecting procedural levels.
  • Increased the number of connectors to increase play space.
  • Increased spawn room chance.
  • Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.
  • General Survival Changes:
  • Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.
  • Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.
  • Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.
  • Restructured the Derelict Survival procedural level so it has more small tiles between the main areas. There are still three larger main areas which have life support capsule spawn points.
  • The 'stacking' bug was fixed, capsules don't spawn instantly on activating a capsule if the level is full.
  • The first room's capsule spawns are no longer switched off after one use. Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity. Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.
  • Added infested crawlers to survival enemy spec.
  • Changes:
  • Optimized game memory to improve stability for 32-bit systems and reduce load-times. This optimization includes up to less data being loaded on boot.
  • Completing an Alert on a node you have locked no longer unlocks the node underneath.
  • Removed blood/dismembered Grineer from Excalibur's codex entry ...he didn't mean to hurt anyone.
  • Increased decoration capacity in the trophy room for adequate trophy placement.
  • Changes to mod art: Decisive Judgement and Tranquil Cleave used the same image, now they don’t!
  • Changed Ruk’s image in the “Enemies” section of the Codex.
  • Changes to visual effect when Melee killing an enemy while Channeling.
  • Improved performance on effects that use the the particle system.
  • Revisited Nekros tinting.
  • Loki Prime's decoy now holds a Lex Prime!
  • Material updates to Corpus ship hull Cores.
  • Made curved walls larger to better support wall runs in the Orokin Void.
  • Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.
  • Improved Melee Ground Attack position accuracy.
  • Tweaked the sound effects for all Warframes entering Smoke Screen.
  • Improved the positioning of melee accessories on Boomerang weapons (Kestrel).
  • Improved the cast sound effect for Loki's Radial Disarm ability.
  • Improved the performance of multiple general environmental effects.
  • Limited the max instances of Karak, Soma, and Gorgon fire sound effects.
  • Limited the max instances of Cestra fire sound effects.
  • Limited the max instances of Dex Furis fire sound effects.
  • Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.
  • Player's can no longer be staggered when quick Meleeing with the Glaive.
  • Polished some of Tyl Regor's animations.
  • Improved the cast sound for Volt's Speed ability.
  • Tweaked the weapon fire sound effects on the Corpus Crewmen and Moa.
  • Tweaked the weapon fire sound effects on the Dera and Hind.
  • Tweaked the sounds of the Grineer rifle melee attack sound effects.
  • Adjusted the Helmet position of Corrupted Crewmen.
  • Improved the performance of the Interception territory area indicator.
  • Improved the visuals on Mag's Pull ability.
  • Loki's Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.
  • Increased the volume of Vauban's power cast sound effects.
  • Reduced the pitch variance in Axe sound effects.
  • Improved the performance of a number of Forest Defense tileset decorations.
  • Improved performance on the Torid and Drakgoon Effects.
  • Reduced the amount of resonance on Axe hit sound effects.
  • Limited the instances of Corpus Laser Weapon fire sound effects.
  • Improved the performance of a number of Gas City tilesets.
  • Optimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.
  • Removed blood decals from bleeding procs as this caused performance issues on certain terrain sets.
  • Tweaked the duration and fade on multiple Hydroid ability sound effects.
  • Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.
  • Improved the weapon trail visuals on Whip type weapons.
  • Optimized the performance of particle effects.
  • Tweaked the slide animations when holding Great Sword weapons.
  • Updated multiple Warframe dioramas with proper colors.
  • Improved the Grineer Hit reactions to Radial Disarm.
  • Improved the performance of Ash's Smoke Screen on lower end PC's.
  • Fixes:
  • Fixed "Failed to send game invitation" that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends' games.
  • Fixed case of potential latency in presence updates on the Friends list.
  • Fixed Codex scans for objects not updating in server stats.
  • Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.
  • Fixed NPCs (drones especially) getting stuck on geometry / door frames.
  • Fixed issues with client/host door accessibility in the Void.
  • Fixed issues with Melee combos not progressing correctly if you are holding down a direction required for the combo.
  • Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.
  • Fixed Savior of Earth, Jupiter, and Neptune Achievements not working properly.
  • Fixed area on Forest tileset where players could get stuck under stairs.
  • Fixed Melee Slamming during Zephyr’s Tail Wind not using Melee weapon if you were in melee equip mode.
  • Fixed an issue where Reviving would not restore your previously equipped weapon, and would instead equip your Primary as default.
  • Fixed an issue of being able to deploy multiple Extractors to a planet.
  • Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.
  • Fixed issues with rarity sort for Mods in Codex not working.
  • Fixed duplicate Mod sorting in codex for unowned mods (they now get sorted to the bottom).
  • Fixed Mod counts in Codex (if you had sold entire stack of unranked and had a single ranked copy it would have shown two).
  • Fixed colors reverting temporarily in the Arsenal when switching between items.
  • Fixed no Codex entry existing for Void Laser plates.
  • Fixed recent players list never appearing with an option to invite.
  • Fixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.
  • Fixed issue where players can trade away their last copy of a Warframe power.
  • Fixed Vauban’s Vortex effect not appearing in same position as Vortex Ball.
  • Fixed Trinity’s Link visual effects remaining after teleport volume.
  • Fixed issue with Secondary fire types not automatically reloading if there is still enough ammo for primary fire.
  • Fixed issues when switching from Scanner when you have no secondaries equipped.
  • Fixed missing ‘Faces’ on some Corpus Infested.
  • Fixed Grineer Powerfist getting stuck not attacking in melee range.
  • Fixed an issue where the player would get stuck in an melee unequip loop indefinitely.
  • Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely.
  • Fixed enemies not spawning in shipyards interception.
  • Fixed issues with getting stuck in spawn area in some forest missions.
  • Fixed issues with black squares on random waterfall environment art.
  • Fixed NPC playing ‘turn-on-the-spot’ animations on Clients.
  • Fixed being able to weapon swap while in Hysteria.
  • Fixed being able to reach floor of Reactor Room in Dojo without being teleported out.
  • Fixed a game hang when observing certain items in the Codex.
  • Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.
  • Fixed issues with Sabotage and Mobile Defense alerts on Asteroid tilesets turning into “Assassinate Prod Crewman” missions.
  • Fixed lighting issues in Orokin Void.
  • Fixed issue where you cannot claim a weapon from the Foundry if you are at max slots and start a recipe that consumes a weapon.
  • Fixed an issue with Obex energy color not appearing on ground slams.
  • Fixed the spawn position for a number of Mastery Rank challenges.
  • Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.
  • Fixed an issue with slow traps in the Void appearing incorrectly.
  • Fixed an issue with the Undertow exit sound effect being played twice on Clients.
  • Fixed an animation 'pop' that could be seen after performing a ground attack and attempting to roll.
  • Fixed an issue with Clients not being able to properly see the yellow tint on Mod pickups.
  • Fixed a number of map holes on Pluto nodes.
  • Fixed a navigation issue on Corpus Defense missions which prevented AI from properly crossing through doorways.
  • Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense tilesets.
  • Fixed an issue with certain in-game objects failing to update when entering certain vents on the Gas City tileset.
  • Fixed an issue with Sentinel Mask colors being set by the body color tab and not attachment colors.
  • Fixed an issue with visual effects applied to Cryo Pods not properly adhering to the shape of the pod itself.
  • Fixed an issue with Clan Emblems reverting to the Default Lotus image when backing out of the Appearance menu.
  • Fixed an issue with Booster icons appearing despite their duration having expired.
  • Fixed an issue with Wormhole causing the player to fall out of the level on certain Solar Rail tilesets.
  • Fixed an issue with Client's sometimes taking and dealing double the intended amount of damage when using Weapons or Abilities that deal damage in a radius.
  • Fixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.
  • Fixed an issue with players getting stuck under the level on certain Shipyards tilesets.
  • Fixed an issue with players getting stuck in the Glaive catch pose.
  • Fixed an issue with Lech Kril stopping his attacks during his Fire phase.
  • Fixed a progression stopper that could cause new accounts to get stuck on the login screen.
  • Fixed an issue with Client's seeing the incorrect translations for Specter if the host is playing in a different language.
  • Fixed an issue with erroneous Ice and Infested art assets appearing in Shipyards tilesets.
  • Fixed an issue with the Silence visual effects persisting on dismembered torsos.
  • Fixed the colors on explosion effects appearing incorrectly.
  • Fixed an issue with Specter Radial Blind attacks not always affecting Clients.
  • Fixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.
  • Fixed an issue with Well of Life staying in use despite reaching the max cap of 400 health healed.
  • Fixed an issue with Referral XP boost Auras not being properly applied when Referral buddies were playing together.
  • Fixed a number of art assets clipping into other objects in Grineer Settlement tilesets.
  • Fixed an issue with certain doors in the Shipyards tileset having visual effects which would indicate that they can open when in fact they are permanently closed.
  • Fixed an issue with Objective markers not appearing correctly on certain Shipyards tilesets.
  • Fixed an issue with idle animations breaking when customizing your Secondary or Melee weapons.
  • Fixed a number of map holes in the Shipyards tilesets.
  • Fixed a stuck spot in the tree roots seen in the Forest tilesets.
  • Fixed issue with Mutalist Quanta dealing friendly fire damage.

New in version 13.9.3.1 (July 12th, 2014)

  • Fixed Clients being unable to deal damage when shooting through Mutalist Quanta orb.

New in version 13.9.2 (July 10th, 2014)

  • Additions:
  • The Tenno Reinforcements Vault has been opened: Reintroducing the Machete! This relic of the Grineer past has been revived for a limited time. Log in between today and July 16th at Noon EDT to receive the Machete in your inbox!
  • Changes:
  • Changes to Wyrm Prime’s Weapon. The Prime Laser Rifle is now in the build and all future crafting/purchases of Wyrm Prime will issue the Prime variant of the Rifle.
  • PLEASE NOTE: If you bought the Wyrm Prime via Prime Access before this date we are retroactively adding the Prime Laser Rifle to your inventory. If you crafted the Wyrm Prime and still have him in your inventory, we are retroactively adding the Prime Laser Rifle to your inventory.
  • Fixes:
  • Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.
  • Fixed an issue with players being able to use Warframe abilities after death.
  • Fixed an exploit that could allow individuals to run Alerts after they were completed.

New in version 13.9.1.1 (July 4th, 2014)

  • Changes:
  • Adjusted the reload times on Tenno Specters so as to prevent constant weapon fire from being heard.
  • Tweaked the gain on numerous Weapon fire sound effects.
  • Fixes:
  • Fixed Malicious Raptor not being tradeable.
  • Fixed an issue with Specter's firing rate on the Tigris being incorrect.

New in version 13.9.1 (July 3rd, 2014)

  • Additions:
  • Breeding Grounds Trophy Statues have been added in and have been awarded to the winning Clans!
  • Changes:
  • Changed Cache Sharing to hide extension names so as to prevent any netnanny programs from getting caught on bad words in the program name.
  • Tweaked the Venka offsets on all Warframes to address clipping and unappealing placement.
  • Ash's Shuriken is now registered as a silent projectile.
  • Stamina is no longer consumed and can regenerate when the sprint button is held down but the player's avatar is in the air or in a non-mobile animation.
  • Changed several mod/item descriptions to reflect updated content (English now, more coming later): ?Brokk Hammer Skin changed to remove “Charge Speed” for “Channeling Efficiency”.
  • Banshee’s Silence now includes new Aura and stun properties.
  • Frost’s Snowglobe now indicates brief invulnerability window.
  • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.
  • Mag’s Shield Polarize now indicates enemy shields explode.
  • Ash’s Teleport now indicates enemies are vulnerable to finishers.
  • Fixes:
  • Fixed an issue with the Chat servers booting everyone during hotfix deployment.
  • Fixed an issue with Rank 0 Rare Fusion cores being rewards in several Void mission types.
  • Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
  • Fixed an issue with Mag's Crush ability doing no damage to other players in Conclave matches.
  • Fixed an issue with Client's getting stuck in Nyx's Absorb pose while in pre-death.
  • Fixed an issue with Crawlers spawned by Nekros’s Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.
  • Fixed an issue with player's being unable to cast any powers if they attempt to use Tentacle Swarm while standing on a Void Freeze trap panel.
  • Fixed an issue with Ash’s Blade Storm that could potentially lead to a loss of Warframe functionality.
  • Fixed an issue with Shadow of the Dead clones spawning with no weapons if they were originally killed after being disarmed by Loki.
  • Fixed an issue with Vor in the Void spawning at erroneous locations.
  • Fixed an issue with Sound Quake getting stuck as continually active but ineffectual against enemy AI.
  • Fixed clients seeing 0 damage number spam when shooting a ragdolled enemy with a continuous fire weapon.
  • Fixed a number of missing sound effects for the Venka.
  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

New in version 13.9.0.2 (June 27th, 2014)

  • CHANGES:
  • Revised default position on Venka Tenno Claws.
  • Leaderboards for Breeding Grounds event have been archived and clan rewards are currently in the smelter.
  • FIXES:
  • Fixed issue with primary color tint on Valkyr’s Kara helmet.
  • Fixed the "WAS: 100 NOW: 75" discount text item not showing up in the detailed panel of the store.
  • Fixed multiple issues related to tinting default and Immortal skins.
  • Fixed emblem offsets on Ember Prime.
  • Fixed attached avatars not actually getting destroyed in the parent destruction process.
  • Fixed exterminate accounting for agents that spawn other agents (eg infested drone with crawler).
  • Fixed drones getting stuck recovering to nav and behaviors re-triggering constantly.
  • NOTE:
  • Our digital certificate has been renewed and players may notice the name change from “Digital Extremes” to “Digital Extremes Ltd.”

New in version 13.9.0.1 (June 26th, 2014)

  • Fixed (for real) Infested Drones appearing on Defense Missions until Nav Improvements are made.
  • Fixed Sabotage missions not having machines/objectives to be destroyed, resulting in mission that could not be completed.

New in version 13.9.0 (June 26th, 2014)

  • Additions:
  • New Tenno Reinforcements! - Introducing the Venka: A Tenno based Claw Weapon capable of rending both flesh and metal alike! Find it today in the market or in the Tenno Research lab!
  • New Pyra Syandana! A flaming remnant of the Orokin Elite!
  • Changes:
  • 13.8.1 Unlisted change: Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact. There are a number of threads bringing up issues/discussions with this that are being read and relayed, thank you for posting!
  • Infested Drones have been removed from Defense missions. This is primarily due to issues with navigation and the flow of wave gameplay. We are working on improving their ability to navigate these levels for future inclusion.
  • Tweaked the positioning of the Edo armor Chest piece to address clipping/placement issues.
  • Slightly reduced the overall damage resistances of Prosecutor enemy types.
  • The drop rates on Beacons have been adjusted. Delta Beacons are now less rare, with the Kappa and Gamma Beacon drop rates being slightly reduced.
  • Tweaked the positioning of the Eos leg armor accessories.
  • Changes made to Volt’s Shield Ability in response to a fix made last week. Before there was an issue that casting 2 or more of Volt’s Shields would stop projectiles from reaching their end destination. We fixed this so projectiles could pass through as many shields that were deployed, but the damage multiplier stacked, resulting in broken numbers. We have returned the damage multiplier to it’s normal value to be calculated once, and shields no longer stack this multiplier.
  • Shifted Banshee's shoulder pad back slightly to reduce clipping.
  • Tweaked the position of Emblems so as to ensure they don't clip into shoulder armor.
  • Fixes:
  • Fixed an issue with the blade section of the Orthos not being able to be customized.
  • Fixed a number of localization issues.
  • Fixed an non-existent Fusion Core appearing in the codex resulting in confusion over completion of total cards.
  • Fixed being able to use alternate fire during certain animations.
  • Fixed an issue with the alt fire on the Mutalist Quanta being duplicated by Nyx's Absorb ability.
  • Fixed issues with rotation of Event Emblems on Wyrm Prime.
  • Fixed an issue with Mag Prime's shoulder not using the correct texture.

New in version 13.8.5 (June 25th, 2014)

  • Changes:
  • Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc).
  • Stealth-finishers are no longer possible on crawlers being carried.
  • Changed event scoring to prevent join-in-progress players getting a score they didn't run.
  • Fixes:
  • Fixed lingering Absorb effects after Nyx has bled-out.
  • Fixed a script error with Nyx's Chaos that would cause a power-in-use bug.
  • Misc crash fixes.
  • Misc localization fixes.

New in version 13.8.4 (June 24th, 2014)

  • Changes:
  • Top Tier Hive mission runs will now always include a Gas, Frozen, and Pulsing Hive variant to keep points at this level consistent.
  • Removed the Infested themed music from the Login screen.
  • Improved hit detection on Infested Drones.
  • Lowered the spawn rates of Infested Drones.
  • Toxic Resistance Aura is now set at 2.5% per level.
  • Reduced the amount of damage done during the Infested Drone charge attack.
  • Fixes:
  • Fixed an issue with enemies not properly spawning in for Hive Event missions when the “Total Score” has reached a very high level.
  • Fixed an instance of Client's playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.
  • Fixed an issue with Infested Drones brought to life via Shadows of the Dead bringing in enemy Crawlers.
  • Fixed a number of crashes.
  • Fixed a number of localization issues.
  • Fixed an issue with Nyx's Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.
  • Fixed issues with weapon accessories/helmets not appearing correctly/appearing misaligned on certain weapon.

New in version 13.8.3 (June 21st, 2014)

  • Changes:
  • Improved the pathing through doorways abilities of Mutalist Ospreys.
  • Crawlers being transported by Drones will no longer attempt any actions until deployed.
  • Tweaked the positioning of Armor offsets on multiple Warframes.
  • Fixes:
  • Fixed exploit with ALT+TAB input rendering event goals obsolete.
  • Fixed a number of localization issues.
  • Fixed an issue with players getting proc’d to death after reviving.
  • Fixed an issue with trades failing if one of the players involved never had a ranked mod in their inventory.

New in version 13.8.2 (June 21st, 2014)

  • Fixed issue with event scoring inconsistencies where teammates could end up with different scores at the end of a Breeding Grounds mission. Sorry for the confusion this caused.
  • Fixed chest armor positions for Saryn.
  • Fixed localization issues.
  • Fixed issue with Infested Osprey not showing proper cloud effects for affected dangerous area.

New in version 13.8.1 (June 20th, 2014)

  • Fixes:
  • Fixed event scoring exploits.
  • Added channelling effects to the Prova Vandal.

New in version 13.8.0 (June 20th, 2014)

  • Additions:
  • New: ILIAC Syandana & Armor set! Make your mark in an Infested-themed cosmetic set.
  • Tenno Reinforcement: the Mutalist Quanta! Find it today in the Market or Infested Research lab!
  • New Infested enemy types: Mutalist Ospreys!
  • Infested Changes:
  • The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Runners, Crawlers, and Chargers have been added into Warframe!
  • New Infested Music added, experience new ambience and battle music when facing the Infested!
  • Changes:
  • Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.
  • Tweaked the position of multiple armor offsets on all Warframes across the board.
  • Increased the number of Orokin Cells received as T3 Survival awards from 1 to 3 per batch.
  • Combat music now reduces less of the volume of ambiance and footsteps.
  • Fixes:
  • Fixed a number of crashes.
  • Fixed Conclave bug where Conclave Score check did not occur if you joined a session from your friends list or via invite. This bug allowed users with any Conclave Loadout Value to join any Conclave node, regardless of enforced restrictions (1300 CR loadouts joining 100-150 Conclave Nodes).
  • Fixed an instance of the camera shake visual effect appearing incorrectly.
  • Fixed certain Dojo rooms not having message boards above the room management consoles.
  • Fixed an instance of Fatal Attraction not working correctly for Clients.
  • Fixed a number of localization issues.
  • Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.
  • Fixed an issue with players getting stuck in Ash’s Bladestorm.
  • Fixed an animation ‘pop’ seen when unequipping Gauntlet type weapons.
  • Fixed an issue with players using their Melee attacks instead of attacking with Hysteria animations during the ability duration.
  • Fixed an issue with abilities not being properly available if one or more abilities are not currently equipped.
  • Fixed an issue with Clients leaving Key missions sometimes resulting in the Host losing a key.
  • Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.
  • Fixed an issue with the Large Corpus Exploding Barrel displaying the wrong image in the Codex.
  • Fixed an issue with conveyor belts in the Shipyards tilesets appearing to rotate in the wrong direction.
  • Fixed issue where Banshee’s Silence FX does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).
  • Fixed Rubedo Skin not working on Rhino Prime.

New in version 13.7.2 (June 14th, 2014)

  • Changes:
  • Enabled new account creation directly from the login screen.
  • Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs.
  • Fixes:
  • Fixed an issue with Interception rewards being stuck at the first tier.
  • Fixed an issue with certain Vor transmissions having no accompanying sound.
  • Fixed client's HUD breaking after reviving in Interception.
  • Fixed a number of localization issues.
  • Fixed an issue with AI not properly spawning in certain Interception level configurations.

New in version 13.7.1 (June 13th, 2014)

  • Additions:
  • Added weekly Interception and T4 Orokin Void Leaderboards for endless missions.
  • Added your clan name to your profile card so that users who search your profile can see your clan affiliation. This should help in Alliances where it is unclear which clan members belong to.
  • Changes:
  • Reduced frequency of Prime gear in Void - no item appears more than 2 times across the Void. Removed approximately 20 pieces from the T4 missions overall.
  • Removed Vitality and other common gear from Void Vor’s drops, replaced with option of Orokin Cell or Argon Crystal AND one of four Cicero Crisis mods.
  • Removed single fusion cores from T4 Void rewards for Defense, Capture, Mobile Defense, and Survival, replaced with bundles of 5 R5 cores.
  • Increased the power resiliency of a number of bosses including Vor, Lech Kril, Sargus Ruk, and the Grustrag Three.
  • Improved the performance of the Ignis visual effects.
  • Fixes:
  • Fixed issue with Latron Prime Blueprint missing from the Void.
  • Fixed issues where Void Vor (or Stalker) can spawn and kill you during Defense selection screen.
  • Fixed host migration resetting number of rounds in Interception missions.
  • Fixed issues with font rendering and spacing between certain letters making them look like separate words
  • Fixed issues with energy colour on Edo chest armor.
  • Fixed issue with Wyrm Prime Blueprint not being tradeable.
  • Fixed crash when viewing Grineer Bombard in the Codex.
  • Fixed issues with Eximus Corpus Elites not having proper materials.
  • Fixed issues where non-max-rank Fusion Cores could not be properly sold.

New in version 13.7.0.1 (June 12th, 2014)

  • Updated Current Prime drop tables to include reward by tier/rotation for endless types, particularly with Defense to show at which wave which rewards are chosen. Please note that the volume of feedback regarding these tables is being relayed.
  • Fixed:
  • Fixed duplicate Loki Prime Codex entry.
  • Fixed Loki Prime crafting casting 10 Argon Crystal, it is now 1 Orokin Cell for full frame.
  • Fixed issues with Japanese localizations.
  • Fixed Loki Prime not coming with Ability Mods.
  • Fixed Interception missions having broken UI and art when Joining in progress.
  • Fixed T4 Capture Keys not spawning capture targets.
  • Fixed issues where killing Vor in the Void during a transmission would result in an error.

New in version 13.7.0 (June 12th, 2014)

  • Additions:
  • New Prime Gear has been discovered in the Void:
  • Loki Prime!
  • Bo Prime!
  • Wyrm Prime!
  • Find them all today in the Void
  • OR Loki Prime Access is available now!
  • T4 Void Keys are here! You can find them in Interception missions across the Solar System in the following way:
  • T4 Exterminate, Capture, and Mobile Defense keys can appear Round 3 or later on ‘Medium’ Interception missions (starting enemy level 10-20).
  • T4 Survival, Defense, and Interception keys can appear Round 3 or later on ‘Hard’ Interception missions (starting enemy level 20+).
  • Note: To prevent exploits with all Void Keys, if you are hosting and abort an endless mission after the objective has been completed, you will lose your key.
  • Captain Vor has been twisted by the Void! We now know the powers of the Void Corrupted him, and we have word he is lurking in the depths of the Void! Will he appear in your T4 Key?
  • New ‘Tenno’ Themed Color Picker! Add additional color options inspired by other Warframes for your customizations! All default frame colours from A(sh) to Z(ephyr) (Hydroid coming in Season 2).
  • New Edo Armor animations! The Edo Chest piece will play a custom animation when the player takes damage after their shields have been depleted.
  • Dark Sector Changes:
  • Added in MOTD (Message of the Day) Functionality for Alliances: Warlords in an Alliances will now have an additional button in their Alliance Management UI screen which will allow them create Messages of the Day for the entire Alliance. Alliance MOTD's will also display the author's name and clan. Budget Caps have now been added in to allow Clans/Alliances to set a Maximum Budget as well as min/max per-mission Battle Pay. These can be set by Warlord and Tacticians within the Clan/Alliance.
  • The amount of missions that can be funded by Battle Pay will now properly respect the Solar Rail health.
  • A "Set By:" label has been added to Taxes and Battle Pay so as to allow members of Clans/Alliances to track these additions.
  • All Solar Rail Mobile Defense hacking procedures will now take 3 minutes to prevent potential exploits.
  • Survival Changes:
  • A Survival Leader scaling system has been introduced. This system will start with Leaders initially spawning in after the 5 minute mark. After this point there will be an increasing chance for each enemy that spawns in to be a Leader type. This percent will start at 0% and will grow to a maximum 20% chance from the 5-60 minute mark. Additional Survival tiles and enemy types have been included in Survival missions to support this feature.
  • Changes:
  • Interception Missions have had their difficulty rebalanced. The overall difficulty of Easy missions has been reduced by lowering enemy spawn rates. The Medium setting will now reflect a level of difficulty on par with the previous Easy mode.
  • Updated Specter Army Descriptions to include information about the number of conflicts they persist for.
  • Tweaked the positioning of the Daedalus shoulder armor offsets.
  • Improved the performance of the Torid on low end computers.
  • Improved the performance of the Penta on low end computers.
  • Fixes:
  • Fixed an issue with enemies not properly scaling in Void and Derelict Defense missions.
  • Fixed a number of localization issues.
  • Fixed being unable to scan the Arid Butcher Eximus correctly.
  • Fixed an issue with single player lobbies being erroneously logged as ‘Session Full’ and thus prevent any additional players from joining in.
  • Fixed an issue with Codex not showing drop locations for MODs despite player completing scans for enemies.
  • Fixed an issue with the Jackal getting stuck in a blocking animation which would prevent it from moving or attacking.
  • Fixed an issue with Turbulence visuals remaining in effect indefinitely if a player entered into a teleport volume while the ability was active.
  • Fixed an issue with Sabotage tiles incorrectly appearing in Shipyard Survival missions.
  • Fixed the Serro description erroneously mentioning non-existent Sedna Shipyards.
  • Fixed an issue with the Recent Player's list not being properly populated when accessed via the Invite Player menu.
  • Fixed an issue with Prosecutors spawning in as Guardsmen in Shipyard Survival missions.
  • Fixed lack of Prosecutors on Grineer Shipyard missions that had been ‘taken back’ by the Grineer faction from the Corpus via invasion.

New in version 13.6.1 (June 7th, 2014)

  • Changes:
  • The Alliance/Clan Vault balance will no longer be displayed when contributing if the clan member does not have Treasurer permissions, or if the Clan does not have Tactician Permissions.
  • Tweaked the visual effects on the Dread.
  • Tweaked the visual effects of Volt's Shock ability.
  • Added purple text notifications & reminders when new builds become available.
  • Players in the Dojo will be given a 15 minute warning when a new build is deployed before being automatically disconnected. This will prevent AFK hosts from blocking other users trying to connect to the Dojo.
  • Fixes:
  • Fixed an issue with crits not appearing for Clients when stealth-attacking enemies.
  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.
  • Fixed Nekros’s Shadows of the Dead clones attacking players after host migration occurs.
  • Fixed a couple of text related issues with the Reward Coupons.
  • Fixed an issue with Absorb not being affected by range mods when cast by clients.
  • Fixed an issue with players being able to deploy multiple Specters if downed while one is currently deployed.
  • Fixed an issue with players not properly receiving XP from kills made by their Specter.
  • Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.
  • Fixed an issue with the Shotgun Scavenger mod providing ammo bonuses for non-shell type ammunitions.
  • Fixed an issue with the visual effects for Silence not disappearing correctly if the power is interrupted by a teleport volume.
  • Fixed an issue with Bladestorm not functioning correctly in Conclave matches.
  • Fixed an issue with all Arc Traps present on a level being respawned after a host migration occurs.
  • Fixed an intermittent issue on dual core systems where the game would freeze for several seconds.
  • Fixed various gameplay crashes.

New in version 13.6.0.1 (June 5th, 2014)

  • Fixes:
  • Fixed issues with Ember Prime appearing headless.
  • Fixed issues with armor being misplaced on Ember/Ember Prime.

New in version 13.6.0 (June 5th, 2014)

  • Additions:
  • New Weapon! Introducing Pyrana, a Tenno Secondary shotgun proven to cause devastation in close quarters! Find it in the Market or Tenno Clan Research today!
  • Changes:
  • Altered the visuals on Bladestorm clones so as to make them appear more like energy holograms and not just duplicates of the Ash model.
  • The Codex will now continue to include mastered items, even after they’ve been sold.
  • Scrolling of in game windows will now scroll lists depending on where the mouse cursor is located.
  • Melee Channeling can now be toggled!
  • Grineer Powerfists have been sent in to reinforce more areas of the Grineer empire!
  • Tweaked a number of armor offsets on the Ember, Loki, Mag, Nyx, Nekros, Nova and Trinity Warframes.
  • Specter Changes:
  • The crafting cost for all Specters and Specter Armies have been altered to the following:
  • o Vapor Specters:
  • Build Price reduced to 15000 credits.
  • o Phase Specters:
  • Build Price reduced to 30000 credits.
  • o Force Specters:
  • Build Price reduced to 50000 credits.
  • o Cosmic Specters:
  • Required amount of Circuits reduced to 500.
  • Required amount of Plastids reduced to 1000.
  • Build Price reduced to 60000 credits.
  • o Vapor Specter Regiment:
  • Required amount of donated Vapor Specters reduced to 1250.
  • Build Price reduced to 250000 credits.
  • o Phase Specter Regiment:
  • Required amount of donated Vapor Specters reduced to 250.
  • Required amount of donated Phase Specters reduced to 625.
  • Build Price reduced to 500000 credits.
  • o Force Specter Regiment:
  • Required amount of donated Phase Specters reduced to 250.
  • Required amount of donated Force Specters reduced to 375.
  • Build Price reduced to 750000 credits.
  • o Cosmic Specter Regiment:
  • Required amount of donated Force Specters reduced to 75.
  • Required amount of donated Cosmic Specters reduced to 175.
  • Build Price reduced to 1000000 credits.
  • Helios Changes:
  • Improved the performance of the Helios' Scanner ability.
  • Removed the ability to scan fully-scanned entities.
  • Added in a Codex Entry Complete message when an object has been fully scanned.
  • Improved Helios target detection and tracking so as to allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.
  • Helios will now prefer to scan enemies over environmental objects if both type of targets are available.
  • Fixes:
  • Further Fixes to prevent enemies from getting stuck in the spawn area of Void Defense missions.
  • Fixed an issue with the User List chat window not properly focusing when using the mouse wheel to scroll through the list.
  • Fixed an issue with Loki Decoy's sometimes missing their heads on clients.
  • Fixed an issue with Shotgun Grineer sometimes moonwalking away from players during firefights.
  • Fixed an issue with certain Shipyard Rescue tilesets forcing the Rescue target to continually attempt to traverse environmental hazards which would kill them resulting in mission failures.
  • Fixed an issue with Orokin Vault door icons not properly matching the symbol for the required keys.
  • Fixed an issue with the Lanka not dealing damage to certain targets.
  • Fixed a number of crashes.
  • Fixed an issue with clients briefly seeing Bladestorm clones as Excalibur models.
  • Fixed an issue with Bladestorm clones not having their damage amplified by Power Strengthening (Intensify, Blind Rage) mods.
  • Fixed an issue with the player's Melee weapon getting stuck as holstered when attempting to perform a melee ground slam attack while transitioning out of the Tail Wind ability.
  • Fixed an issue with Warlord Warning transmissions not appearing during Solar Rail conflicts.
  • Fixed a number of localization issues.

New in version 13.5.3 (May 31st, 2014)

  • Fixes:
  • Fixed missing textures for Alad V in the transmissions for Suspicious Shipment Alerts.
  • Fixed a minor grammatical error in a Lotus transmission.

New in version 13.5.2 (May 31st, 2014)

  • Changes:
  • Tweaked the positioning of Emblem offsets on the Edo Shoulder Armor pieces.
  • Fixes:
  • Fixed an issue with the Obex not playing the correct animations.
  • Fixed an issue with a number of Lotus Voice Over lines missing from the Suspicious Shipments alert missions.
  • Fixed an issue with kills made by Ash’s Bladestorm clones not counting towards the players total kill count.
  • Fixed an animation issue that would appear when performing Ash’s Bladestorm with no melee weapon equipped.
  • Fixed an issue with the attacks from Ash’s Bladestorm clones not properly counting towards the combo hit counter.
  • Fixed a number of localization issues including missing transmission lines in the Suspicious Shipment alerts missions.
  • Fixed an issue with the word "Blueprint" appearing twice in Alert popup descriptions.
  • Fixed an issue with melee attacks performed after using Bladestorm not doing damage.
  • Fixed an issue with the Volt Arcane Pulse helmet having an incorrect tooltip.

New in version 13.5.1 (May 31st, 2014)

  • Changes:
  • Trinity’s Blessing is now cast-able when in the air.
  • Changed the placement of shoulder armor on Rhino Prime.
  • Alerts now show quantity of reward items being offered in the Alert Info window.
  • Alerts now display reward when hovering over alert node.
  • Fixes:
  • Fixed Bladestorm not forcing a Bleed Proc on targets that Ash (or clone) is attacking.
  • Fixed Bladestorm being a guaranteed kill on Zanuka and Grustrag 3 if cast.
  • Fixed issues with lingering FX on the Obex.
  • Fixed issues reported with overly loud sounds in many areas for users with uncommon speaker configurations.
  • Fixed the selling of Mods not returning credits in some cases.
  • Fixed common crash issue that would occur if a client destroyed a Kubrow den.

New in version 13.5.0 (May 30th, 2014)

  • Additions:
  • New Weapon - Nami Solo! Wield the curved Blade of the Nami Solo and lash out with incredible slashing lethality! The Nami Solo uses the Machete Stances for combos and can be found in the Market for Platinum or Blueprint today!
  • New Combo for the Machete Weapons Sundering Weave Stance: Flash Flood!
  • New Combos for Axe Weapons Stance Mods:
  • Cleaving Whirlwind: Sundered Tusk and Drifting Stampede!
  • Rending Crane: Rampaging Boar!
  • New Edo Armor Accessories!
  • Added a Codex entry for Dead Eye.
  • Interception Missions are no longer confined to Earth and have now been added to the following nodes:
  • Mars - Augustus
  • Jupiter - Callisto
  • Europa - Armaros
  • Phobos - Opik
  • Uranus - Stephano
  • Sedna - Berehynia
  • Eris - Viver
  • Pluto - Cerberus
  • Ceres - Draco
  • Added in new Codex entries for Corpus Attack Drone and Corrupted Drone.
  • Changes to Crit calculations:
  • We have made changes to the way Criticals work on weapons that have been modded to have a crit chance greater than 100%. You may recall the existence of ‘red crits’ from many updates ago, which occurred with no clear formula other than “Synapse!”. Here is some clarity into the new system:
  • The brief:
  • A weapon with a critical chance greater than 100% will receive 2 calculations:
  • 1) a guaranteed critical damage value - this normally appears as a yellow value.
  • 2) a secondary red crit chance based on the remaining percent- this will appear as a new RED crit if successful!
  • This means:
  • If your rate is 125% you get one guaranteed crit and a 25% chance of a red crit.
  • If this Second Crit occurs, you will see a deadly Red crit value!
  • Warframe Changes:
  • Ash:
  • Blade Storm has received a rework! Now when the ability is used Ash will conjure up to two separate clones which will go on the attack in addtion to the player! This will allow the player clear out large groups of enemies even quicker!
  • Changes:
  • Miter base damage has been increased along with the flight speed and proc chance of charged shots
  • Increased Fatal Attraction's range and damage at Rank 4 and 5.
  • The Fatal Attraction precept will now wait until enemies are within range before the pull ability is initialized.
  • Tweaked the positioning on the Leg Armor accessories for a number of Warframes.
  • Added in an additional range based visual effect on Molecular Prime that should help with distinguishing the distance of targets affected by the ability.
  • Tweaked the Excalibur Prime Channeling visual effects.
  • Specters will now re-generate Energy over time now so as to allow them to continue to use Powers over long amounts of time.
  • Player movement is now prohibited at the start of Conclave rounds.
  • Tweaked the sound effects for the Skana Prime.
  • Reduced the amount of damage dealt to attacking players when using Reflection in PvP matches.
  • Tweaked the visuals on Valkyr's Immortal Skin.
  • Tweaked the sound effects on the Moa Laser Disc gun explosion and Drone Explosion.
  • Reduced required scans for Grineer Rollers.
  • Improved the animations for the Greatsword and Axe animation sets.
  • The first round of Interception missions will now be easier for Solo players with enemies spawning throughout the mission. The difficulty will remain the same when playing with 2-4 players.
  • Adjusted the positioning of Chest Armor on Ember, Banshee, Valkyr, Zephyr, Vauban, Saryn, and Nyx.
  • Fixes:
  • Fixed issues with many Sentinel precepts having their priority subverted by other slotted precepts. Example, if you ever noticed your Djinn would never seem to cast Fatal Attraction, it is likely because it was slotted in the 2nd/3rd/4th Precept Slot and was not properly prioritized.
  • Fixed a number of crashes.
  • Fixed a number of localization issues.
  • Fixed an issue with players being unable to exit Conclaves properly.
  • Fixed an issue with the Invite Button not appearing correctly when playing Key lobby missions.
  • Fixed an issue with the Codex not properly listing the correct amount of Mods present in the player’s inventory.
  • Fixed an instance of Molecular Prime energy color not appearing correctly on client.
  • Fixed an issue with Molecular Prime not working correctly in PvP matches.
  • Fixed an issue with enemies attempting to pursue players after a successful extraction.
  • Fixed an issue with incorrect Lotus Voice Overs playing during Dark Sector Conflicts.
  • Fixed an issue with unequipped Sentinels still adding points towards Conclave ratings.
  • Fixed an issue with incorrect credit values being shown when depositing very large amounts of credits into the Clan Vault.
  • Fixed an issue with AI being unable to navigate up small ledges in the Shipyards tileset.
  • Fixed an issue with Shock Camo pack skins not properly utilizing custom Energy colors.
  • Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
  • Fixed an issue with AI getting stuck behind certain crates and boxes on the Forest Defense Tileset.
  • Fixed an exploit which could cause players to gain inordinate amount of credits when selling items.
  • Fixed Seismic Palm and Fracturing Wind being erroneously labeled as "Sparring" which led to confusion on which weapons could use them. They are now labeled as “Fist” Stances.
  • Fixed a missing description for the Arcane Pulse Helmet.
  • Fixed an issue with Enemies remaining in their spawn area in Void Defense missions.
  • Fixed an erroneous description in Trinity's Energy Vampire ability.
  • Fixed issue with Ash being unable to use finishers on enemies that had been previously targeted by Bladestorm.
  • Fixed issue with Shock Camo skin not working on Snipetron Vandal.

New in version 13.4.1 (May 24th, 2014)

  • Additions:
  • Added mousewheel scrolling to launcher text.
  • Changes:
  • Updated the textures on the Hek.
  • Updated the material and tint on the Excalibur Prime.
  • Updated the tint on the Excalibur Pendragon Alt Helmet.
  • Improved the description for Valkyr's War Cry mod to better indicate melee buffs to teammates.
  • Fixes:
  • Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helio sfix, Codex entries for crates will follow.
  • Fixed an issue with the player not properly leaving their present lobby when selecting to view a Solar Rail that have been deployed from within the Clan UI element.
  • Fixed issue where Banshee’s Sonar was not recastable. Please note we are still working on fixing the timer not appearing for Clients, but the recast-ability has been fixed.
  • Fixed an issue with Loading Screen Mods showing as Max Ranked but still displaying unranked stats in the description.

New in version 13.4.0 (May 22nd, 2014)

  • Additions:
  • Tenno Reinforcement: Introducing the Serro, a Corpus engineered Pole Arm originally employed as a energy saw before its more deadly applications were discovered!
  • Tenno Customization: Yamako Syandana!
  • Added in a new Green visual effect that will appear on enemies that have been fully scanned when viewed with the Codex Scanner.
  • New Melee Combos have been added to Crossing Snakes, Seismic Palm, and Decisive Judgement
  • Nova Changes:
  • Molecular Prime:
  • On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
  • Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
  • Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
  • Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
  • Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).
  • Changes:
  • Tweaked the emblem offsets on the Frost, Frost Prime, Rhino, and Rhino Prime Warframes.
  • Tweaked the positioning of emblems on the Para Sentinel Skin.
  • Tweaked the sound effects for the Kubrow pain barks.
  • Tweaked the Kubrow den explosion sound effects.
  • Tweaked Banshee's Sound Quake sound effects.
  • Reduced the amount of visual noise seen on Melee Channelling trails.
  • Tweaked the placement of Valkyr's shoulder armor attachments.
  • Reordered the Recent Players context menu to more closely resemble the Friends context menu and moved the Ignore and Invite buttons to not be adjacent.
  • Shifted the Daedalus shoulder pads down on the Rhino so as to allow for easier aiming.
  • Improved mini-map marker clarity in a number of Forest tilesets.
  • Clan Tactician is now both Clan and Alliance Tactician
  • Fixes:
  • Fixed an issue with Miter's projectile FX orientation.
  • Fixed an issue with invisible enemies being able to shoot at the player while not being able to take direct damage themselves.
  • Fixed an issue with loot falling out of the world in the Shipyards tileset.
  • Fixed an issue with non-Capture targets being able to pass through restricted doors.
  • Fixed an issue with Specters getting caught under the floor in the Shipyards tileset.
  • Fixed the incorrect text string on Mutated Shotgun Ammo.
  • Fixed a number of localization issues.
  • Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.
  • Fixed incorrect melee channel energy colors appearing on clients.
  • Fixed an issue with the wrong icon appearing for Conclave missions.
  • Fixed a number of crashes.
  • Fixed an issue with weapons consuming more ammo than they should have been.
  • Fixed an issue with Loki's Disarm ability breaking Vor's death animation.
  • Fixed an issue with players getting stuck in Banshee’s Sound Quake animation if cast right as they entered into the downed state.
  • Fixed an issue with incorrect enemy types being spawned Yursa Dark Sector missions.
  • Fixed an issue with the Rail Management UI becoming stuck on screen after opening the screen and then immediately decreasing the Tribute percentage.
  • Fixed an issue with Dark Sector Battle Pay not persisting after setting the Battle Pay and then leaving/re-entering the node.
  • Fixed an issue with Valkyr's Default Helmet lacking an image and description.

New in version 13.3.1 (May 16th, 2014)

  • Changes:
  • Tweaked the positioning of event badges on the Para and Sprite Sentinel Skin.
  • Tweaked the leg armor offsets on the Frost and Frost Prime frames.
  • Increased both Kubrow and Den health.
  • All nearby Dens will now spawn Kubrows if one Den is attacked, pending a maximum limit on the number of already spawned Kubrows.
  • Improved the tintability on the Dragon Nikana.
  • Sound Quake effects will now last forever and will only stop once the ability is no longer in use.
  • Fixes:
  • Fixed Power Efficiency mods not decreasing the drain rate of toggle-able powers.
  • Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.
  • Fixed an issue with only the left limb armor attachments being previewable in the UI.
  • Fixed a coloration error which could cause armor accessories to appear pitch black.
  • Fixed a number of grammar errors in item descriptions.
  • Fixed a number of localization issues.
  • Fixed a number of crashes.
  • Fixed an issue with Kubrows only spawning from a single Den.
  • Fixed a number of map holes in the Shipyards level.
  • Fixed a visual issue related to Rhino's Channeling effects.
  • Fixed an issue with armor attachments interfering with invisibility type abilities.
  • Fixed an issue with players not being teleported back up after falling into a pit in the Forest Tileset.
  • Fixed a number of map holes in the Shipyards tileset.
  • Fixed an issue with Clients being able to cast abilities while blocking.
  • Fixed an issue with clients not properly tracking melee kills, headshots, or finisher kill stats correctly.

New in version 13.3.0 (May 15th, 2014)

  • Additions:
  • New Enemy Type: Feral Kubrow – After the fall of the Orokin, these former pets were left to fend for themselves. Only the most vicious survived, evolving into deadly pack hunters that now pervade Earth's dense forests. Intensely territorial, the Kubrow will attack any creature unlucky enough to cross their path.
  • New weapon: SYBARIS - A Tenno-crafted lever action rifle, Sybaris is equal parts elegance and executioner. Find it in the Market or Tenno Research Lab today!
  • New weapon: ANGSTRUM - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!
  • New Warframe Customization - customizable armor pieces! Explore the Daedelus set and the Eos set today!
  • Grineer Shipyard Expansion - Ceres has had further missions changed to include this tileset expansion!
  • Ceres - Hapke & Bode are now Capture type missions.
  • Added a Codex entry for Mag Prime.
  • Increased Color Customization options! You can now color your Syandana's and other Accessories separately from your Warframe if you so desire!
  • Added in a new "Auto Vault Over Obstacles" option to toggle on or off.
  • Warframe Changes:
  • Trinity:
  • Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
  • Reduced the time it takes for Trinity's Blessing animation to play.
  • Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.
  • Banshee:
  • Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
  • Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
  • Nyx:
  • Absorb: Players can now toggle Absorb on or off.
  • Both toggling changes to Nyx and Banshee will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management to both Warframes, rather than being stuck in place at the cost of X energy.
  • Volt:
  • Shield: increased size of Volt’s Shield for better team usage.
  • Hydroid:
  • Undertow: will now be toggleable.
  • Ash:
  • Shuriken now has forced bleed proc.
  • Bladestorm now has forced bleed proc.
  • Teleport now leaves enemy in finisher state.
  • Further clone changes to Bladestorm will follow in a future update.
  • Invasion Changes:
  • Changes to faction logic in Invasion mission on ‘homeworld’ planets. These homeworld planets are indicated by the planet description in game.
  • Defender won't go into "threatened mode" until they reach somewhere between 33% to 66% ownership. At that point they engage in a more aggressive strategy to win a majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode” between 33% and 66% takes place.
  • General Changes:
  • Reduced the amount of motion blur seen from Volt's Speed ability.
  • Tweaked the Shield Down and Shield Recharge sound effects.
  • Allowed the Corpus Rescue Alarm sound effects to now be replayable.
  • Optimized a number of light assets in the Orokin Void tileset.
  • Optimized the visual effects for Bleeding procs.
  • Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
  • Reduced the visibility of Zephyr's turbulence to address performance concerns.
  • Optimized a number of lighting assets in the Corpus Outpost tilesets.
  • Optimized a number of lighting assets in the Corpus Ship tilesets.
  • Optimized a number of lighting assets in Grineer Asteroid tilesets
  • Changed the damage type that is used to calculate the damage of Melee Finishers which will cause Melee Finisher damage to be a multiple much like the way ground hits are currently calculated.
  • Tweaked the sound effects for many of Hydroid's abilities.
  • Tweaked the ambient sound effects heard in the Forest tileset.
  • Tweaked the visuals on the Misa Syandana.
  • Set a max limit on the max instances of Frost's Snow Globe sound effects.
  • Extended the maximum possible duration on Sound Quake's sound effects to take into account duration extending Mods.
  • Optimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.
  • Ceres - Hapke & Bode are now Capture type missions.
  • Ceres - Kiste is now a Mobile Defense mission.
  • Mod shown during loading screens will now display the max level Mod stats.
  • Blueprint mods are now highlighted to differentiate them from other drops.
  • Tweaked the visual effects for destroying security cameras.
  • Vay Hek can no longer be affected by mind control abilities.
  • Ash' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier
  • Tweaked the reload sound effects for the Afuris
  • Added in a number of HUD timers for numerous Warframe abilities:
  • Vauban’s Bastille
  • Vauban’s Vortex
  • Banshee’s Sonar
  • Ember’s Fire Blast
  • Tweaked the sounds for Desert Skates.
  • Optimized the shading effect on very bright energy colors to help reduce any apparent color bleeding effects.
  • Improved the way the Auto-Fuse algorithm would select cores for Fusion. The Auto-Fuse functionality will now attempt to calculate the most optimal amount of Mods to fuse to reduce the amount of overflow and wastage!
  • The Distribute Resource button has how been separated into two separate buttons with distinct functionality. One button will be used for distributing credits and the other will be used to distribute miscellaneous items.
  • Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.
  • Added in a better quality Swift Death Mod card image.
  • Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely. If there are multiple Fusion conflicts these will be displayed sequentially.
  • Created a more robust warning for the last Clan leaving an Alliance informing them that all resources including Solar Rails will be destroyed in the process
  • Fixes:
  • Fixed Infested Outbreaks not simultaneously occurring in both low-level and high-level regions as intended.
  • Fixed an issue issue with the Jackal being able to climb on top of players and certain projectiles.
  • Fixed a number of localization issues.
  • Fixed an issue with erroneous blueprints appearing in the Market place.
  • Fixed an issue with Mod cards visually appearing to be selected after a Fusion despite the Mod not actually being selected.
  • Fixed an issue with purchasing confirmation windows not correctly listing the object that is being purchased.
  • Fixed a number of insufficient funds messages properly recognizing the proper form of currency being used.
  • Fixed an issue with clients not correctly seeing Sentinels under certain circumstances.
  • Fixed menu scroll bars being erroneously placed in the middle or the bottom of the list when entering into certain menus.
  • Fixed Parry Finisher context actions appearing as 'Stealth Attack'.
  • Fixed an issue with AI not properly navigating certain Forest tilesets
  • Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances
  • Fixed AI not properly navigating around none-stationary Cryopds
  • Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets
  • Fixed an issue with Reactor Room beams clipping into other Dojo rooms when under construction
  • Fixed an issue with erroneous planes without collision appearing when building and destroying the first two tiers of Clan halls
  • Fixed an issue with Primary Weapon color customizations temporarily changing when changing weapons in the Arsenal
  • Fixed a number of map holes in the Corpus Outpost tilesets
  • Fixed an issue with certain art assets clipping through the ceiling in certain Orokin Void tilesets
  • Fixed an issue Lech Kril bypassing his Fire Phase and remaining in the Ice Phase for the duration of the fight
  • Fixed incorrect visuals appearing on Trinity's Helmet
  • Fixed an animation issue related to using Dual Cleavers
  • Fixed an issue with the Grakata and Ignis not properly aiming if the player attempted to aim while in the middle of a reload animation
  • Fixed Black Energy Color not being properly visible when using Molecular Prime on Enemies.
  • Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.
  • Fixed an issue with Combo Hits not being properly track if an attempted finisher could not be properly executed, thus resulting in a random attack animation playing
  • Fixed a game hang related to scrolling quickly while the Equip Item screen is loading
  • Fixed an issue with the Chat Window tab not unfocusing correctly after being maximized
  • Fixed an issue with incorrect credit values being displayed on the End of Mission screen
  • Fixed an issue with players getting stuck inside doorways inside of their Dojo after cancelling or destroying rooms
  • Fixed an issue with Team Restore items having in game collision
  • Fixed an issue with Cestra's barrel disappearing if a reload animation is interrupted.
  • Fixed an issue with the visuals on extended duration abilities not lasting for the entire cast time.
  • Fixed an issue with users being unable to properly delete multiple inbox messages.
  • Fixed an exploit which allowed players to exit from Void and Derelict survival missions and keep all their rewards
  • Fixed an potential issue with Flying Drones getting stuck in hallways with stairs on the Outpost Defense tileset
  • Fixed an issue with Hyrdoid’s tentacles being killable by allied Nova abilities
  • Fixed a number of map holes in the Corpus Ship tileset
  • Fixed a number of broken visuals on the Grineer Asteroid tileset
  • Fixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level
  • Fixed an issue with players being able to deploy Extractors on lobbies requiring a key
  • Fixed a number of missing skyboxes in the Forest tileset
  • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn’t Get distracted during scans so easily.
  • Fixed an issue with the UI freezing if the player started scrolling the Dojo decorations menu before the menu icons fully loaded in.
  • Fixed an issue with right clicking an Aura Mod not functioning correctly nor providing the proper visual feedback when the Mod is unable to be removed.
  • Fixed an issue with Edit Panel message not being displayed correctly above panels in the Observatory or Orokin Lab Dojo rooms.
  • Fixed a number of map holes in the Corpus Ship tileset.
  • Fixed a crash related to attempting to Auto-Fuse duplicates if there are no duplicate Mods available.
  • Fixed Auto-Fusing not working if there is only 1 Fusion Core/Duplicate available to fuse.

New in version 13.2.4 (May 10th, 2014)

  • Additions:
  • Added in additional Female Hostage with accompanying Voice Over’s and Transmissions.
  • Changes:
  • Added numerous game play elements to the Shipyards Rescue tilesets including additional ziplines, sensors, and force fields. Also tweaked the placement of Arc Traps to prevent them from damaging door sensors.
  • Any Rescue 2.0 mission will provide a Specter Blueprint reward based on the points received as per the 13.2.0 table.
  • Reduced the number of AI that spawn and general difficulty of the V.Prime Rescue missions.
  • Reduced the amount of distortion seen in Volt's shield ability.
  • New Panic Button icon color changes! These icons will now appear white on the minimap under stealth conditions, but will now change to yellow to indicate when the level has gone into lockdown.
  • Reduced the selling price of Specter Blueprints to 500 credits.
  • Fixes:
  • Fixed an issue with Helmet Conversion blueprints switching your currently equipped helmet from an Arcane helmet to the default helmet.
  • Fixed a number of lighting issues in the Forest Defense tileset.
  • Fixed an issue with incorrect Voice Over’s playing when the Rescue target is released.
  • Fixed an issue with Cell Doors leading to the Rescue hostage being able to be opened despite the mission being failed. This would cause delays in the proper level shutdown process when executed.
  • Fixed an issue with enemies spawning in as already aware, thus preventing stealth in Rescue missions.
  • Fixed an issue with Nekros' Shadow of the Dead ability providing extra points for Resurrected Warden.
  • Fixed a number of map holes in the Shipyards tilesets.
  • Fixed an issue with Rescue targets not properly appearing when spawning into a specific holding cell.
  • Fixed an issue with Helmets with Stats (Arcane) still being available in certain Market Bundles.
  • Fixed an issue with initial trade offers failing inexplicably when attempting to trade helmets that the player already owns.
  • Fixed an issue with certain damage volumes in the Forest tileset being a little too large and causing unintended damage.
  • Fixed an animation issue related to performing a slide while dual wielding.
  • Fixed an issue with Rescue 2.0 rewards not being properly calculated and doled out.
  • Fixed an issue with players getting permanently stuck if knocked down and killed in the same attack.
  • Fixed an issue with not being able to properly craft Specters in the Foundry.
  • Fixed issue with Specter spawning logic on the Solar Rail missions. Currently, having an army deployed will affect Specter spawn rates as follows:
  • No army: 2 active at any given time.
  • Army: 4 active, with the amount of eligible conflicts determined by the rank of the Army.

New in version 13.2.3 (May 8th, 2014)

  • News:
  • Helmets with stat modifications have now been removed from the Market/Alert Cycle. Previously crafted or purchased Helmets with stats have been grandfathered in and will not be affected by this change. Additional Stat-to-Stateless Helmet recipes have been added to the Market for individuals wishing to change their current stat modifying helmets to purely cosmetic versions. To coincide with this change, the ability to trade Helmets has been added into the game as well. While the possible options to execute on this change were many, we do not feel comfortable removing the stats outright from gear players have spent hours and hours waiting for via alerts or spent Platinum on. The agency is in the players hand to remove the stats, and we will monitor to decide if further steps need to be taken.
  • Additions:
  • Added in a number of Loading Spinners to indicating when certain screens are loading in new data.
  • Added in a new Battle Pay Reserve section to the Dark Sector Menu. This will display a credit amount of how much Battle Pay is left for the selected Node.
  • Changes:
  • Lowered resource costs for Specters and Specter Armies.
  • Dark Sector conflict missions have been replaced with Mobile Defense missions.
  • Changed the End of Mission Results Screen term "Head Shots" to "Headshot Kills" for additional clarity.
  • Improved the visual effects on multiple Warframe abilities.
  • Clan Message of the Day length has been restored to the original 256 character limit.
  • Optimized energy color visuals to ensure that they match the visual effects for all items they are linked to.
  • Fixes:
  • Fixed an issue with the Deploy Rail button being highlighted on nodes protected by a Honor Armistice.
  • Fixed an issue with Dark Sector selection screens not updating properly after Solar Rail has been deployed.
  • Fixed a number of localization issues.
  • Fixed a collision issue on elevators in the Orokin tileset.
  • Fixed an incorrectly placed blocking volume found in the Gas City tileset.
  • Fixed a number of crashes.
  • Fixed an issue with your Clan Name not being properly centered in the Dark Sector panel.
  • Fixed an issue with unintended fade outs happening during Outro Cinematics.
  • Fixed a graphical issue seen on the Inbox screen.
  • Fixed an issue with AI attempting to navigate through open spaces left by moving elevators on the Grineer tileset.
  • Fixed a visual issue related to the Nekros' Summons from Shadows of the Dead.
  • Fixed an issue with items being missing from the Ictus Sentinel Pack.
  • Fixed an issue where enemies killed right after being affected by Rhino’s Stomp ability would remain permanently floating in the air.
  • Fixed an issue with Mods temporarily disappearing and the scroll bar resetting after fusing a stack of Mods.
  • Fixed further issues with work in progress items appearing in the Codex.
  • Fixed an issue with Tornado visual effects appearing black under certain conditions.
  • Fixed another instance of Enemies getting stuck in upper tunnel section of the Forest tileset
  • Fixed a number of map holes including an issue with players being able to get out of the game play area on the Orokin Void tileset

New in version 13.2.2 (May 5th, 2014)

  • Changes:
  • Improved the physics on the Rakta Syandana to alleviate issues and concerns about the appearance.
  • Reduced the amount of Arc Traps found the Shipyards Rescue levels.
  • Removed a number of blocking vents in the Shipyards Rescue tileset to allow for more stealth options.
  • Fixes:
  • Fixed an issue with Defense rewards giving Maxed Vitality mods.
  • Fixed issue with AI in Forest Defense getting stuck in upper tunnels.
  • Fixed issue with clients respawning and falling through world.
  • Fixed an issue with in-Progress items and AI types appearing in the Codex (sorry for the tease).
  • Fixed an issue with Tenno Specters not being able to properly use Bow type weapons.
  • Fixed an issue with multiple overlapping Squad Chat tabs appearing on screen if you get disconnected and then reconnected.
  • Fixed an issue with Warden patrols in the new Rescue Missions.
  • Fixed a number of localization issues.
  • Fixed Ally Excalibur Specter’s Radial Blind affecting player.
  • Fixed weapon reload frequency of ally Specters.
  • Fixed an issue with Sentinel working incorrectly after being hit by an Enemy Loki's Radial Disarm.
  • Fixed an issue with enemies spawning behind and running into locked doors in the Shipyards Rescue Tileset.
  • Fixed issues with ally Specters following very very closely and demonstrating his half-moon jazz dance navigation.

New in version 13.2.1 (May 2nd, 2014)

  • Fixes:
  • Fixes rain FX appearing as black lines in Shipyard levels.
  • Fixed frequent hitches occurring when navigating/viewing front-end menus.
  • Fixed host-migration sometimes resulting in Mission Failure when playing Specters of Liberty event.
  • Fixed excessive motion blur effects being seen when riding the elevators in Shipyard levels.
  • Fixed some still in-progress weapons showing up in the Codex (sorry for the tease).
  • Fixed Katana not appearing in player's hand when executing stealth attacks/finishers.
  • Fixed incorrect Clan Rank values being briefly displaying when entering the Clan tab.
  • Fixed a number of text and localization issues.

New in version 13.1.2 (April 30th, 2014)

  • Added new Katana Stance - Decisive Judgment, including new Combos!
  • Added new combos for the following weapons:
  • New Glaive Weapon Combos!
  • New Scythe Weapon Combos!
  • New Staff Weapon Combos!
  • Changes:
  • Optimized the collision on a number of Grineer art assets.
  • Tweaked a number of Dagger and Axe parry sound effects.
  • Improved the performance of the Amprex on low end machines.
  • Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
  • The automatic-divvying of Alliance Vault resources when a Clan joins or leave the Alliance has been disabled. Manual divvying is still possible.
  • Added in the ability for Alliance Treasurers to transfer funds from their Clan Vault to their Alliance Vault.
  • There are now separate "Quick Melee" and "Melee Attack" key bindings.
  • Improved the performance of in game Transmissions.
  • Roll animations will no longer play automatically after sprinting and jumping. Rolls will now only play when the player drops far enough and are moving forward.
  • Fixes:
  • Fixed the visuals on the battery component of the Amprex rifle.
  • Yet another instance of very large numerical values, i.e credits, appearing incorrectly in game.
  • Fixed a number of localization issues.
  • Fixed an issue with certain forms of damage not properly destroying Orokin Traps.
  • Fixed a number of crashes.
  • Fixed a number of projectile types ignoring Mag's Bullet Attractor power.
  • Fixed an issue with invisible collision causing a progression stopper in the Shipyards Defense tileset.
  • Fixed a number of missing slide sound effects for whip type weapons.
  • Fixed an issue with the Grustrag and Kril dioramas displaying incorrect weapons.
  • Fixed an issue with the Rejuvenation Aura mod not healing Sentinel health.
  • Fixed an issue with Grustrag Bolt providing extra wallrun Stamina instead of losing it +50% faster.
  • Fixed a number of melee finishers.

New in version 13.0.7.1 (April 18th, 2014)

  • Fixed gameplay crashes. (Particularly one that would happen after completing a mission)

New in version 13.0.7 (April 18th, 2014)

  • Backed out physics optimizations that are suspected to be causing recent crashes.
  • Fixed content problem that potentially lead to launcher crashes.

New in version 13.0.6 (April 18th, 2014)

  • Additions:
  • Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.
  • Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.
  • Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts
  • The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker!
  • Changes:
  • Note: Argon Crystals will no longer decay until server connection issues are fully resolved.
  • Reduced health of Solar Rails for quicker conflicts.
  • Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment.
  • Reduced the XP boosts across Dark Sectors.
  • Tweaked a number of Axe sound effects.
  • Tweaked the roll sound effects for Warframes.
  • Tweaked the Glaive sound effects.
  • Reduced the volume of the Energy Channel activation sound.
  • Improved the display of Blueprints as in the end of match rewards screen.
  • Optimized Apex particles - Note that changes to Apex settings will now require an application restart.
  • Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt.
  • Improved the performance of fog visual effects.
  • Improved the performance of Ember's visual effects on lower end computers.
  • Reduced the volume on Corpus Crewmen barks.
  • Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects.
  • Tweaked the Glaive combo animations.
  • Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
  • Optimized the sounds on the Shipyards level.
  • Increased the number of decorations allowed within Large Dojo Gardens to 30.
  • Optimized water art assets in Dojo's on low end machines.
  • Tweaked the frequency of Grineer and Corpus soldier pain barks.
  • Improved the positioning of the Imperator Syandana to fit better on Oberon's back.
  • Fixes:
  • Fixed some broken UI elements for new players encountered after completing the tutorial.
  • Fixed a number of localization issues.
  • Fixed an issue with Vauban's Bounce ability not working correctly.
  • Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred.
  • Fixed 'Invite to Game' option not appearing in the Recent Players list.
  • Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.
  • Fixed an audio issue with the Nami Skyla not playing slide slash sounds.
  • Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset.
  • Fixed Nef Anyo's transmissions not displaying correctly.
  • Fixed the sort order for items in the Clan Log.
  • Fixed an issue with Rescue targets not properly navigating their surroundings.
  • Fixed an issue with a console not being oriented properly on the Gas City tileset.
  • Fixed Nef Anyo's Grenade attack not playing sounds correctly.
  • Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off.
  • Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon.
  • Fixed an incorrect description for the Female Helmet pack.
  • Fixed Vay Hek's terrify ability affecting unintended targets (allies).
  • Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped.
  • Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab.
  • Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken.
  • Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons.
  • Fixed an issue with room doors not opening correctly on certain Galleon tilesets.
  • Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used.
  • Fixed a collision issue with certain art assets on the Xini node.
  • Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods.
  • Fixed an issue with Vay Hek getting stuck under the tram when fighting him.
  • Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly.
  • Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted.
  • Fixed the guard on the Nami Skyla appearing less detailed than it should have.
  • Fixed a number of crashes.
  • Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended.
  • Fixed an issue with client's not properly seeing the attacks from Tenno Specters.
  • Fixed a visual effect desync seen when a client performs a finisher while channeling.
  • Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed.
  • Fixed an animation issue for Grineer Roller's when stationary.
  • Fixed an issue with Client's seeing the HUD of other players while spectating.
  • Fixed Dera's camo skin not properly using Color Tints.
  • Fixed a visual effects issue for the Candy Cane Scythe.
  • Fixed an art related issue with the Excalibur Proto-Armor.
  • Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle.
  • Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.
  • Fixed a number of stance mods not having correct names for combos.
  • Fixed Client side Zephyrs not having lowered gravity after a host migration.

New in version 13.0.5 (April 14th, 2014)

  • Fixed alternate helmets for Valkyr, Banshee, and Saryn missing from the market.
  • Fixed not being allowed to unequip your Sentinel from the Arsenal if you already had two weapons unequipped.
  • Fixed "Dual Daggers" Mod category appearing as a file path in the UI.
  • Preemptively fixed a couple of minor UI issues that would've occurred in Solar Rail Sabotage missions later tonight.

New in version 13.0.4 (April 12th, 2014)

  • Additions:
  • Added a new "View Permissions" context menu item to Alliance View. Allows people to see each clans permissions, and change them if they have the proper permissions.
  • Added ‘Stance’ category to mod view.
  • Changes:
  • Tweaked the Mace grip melee animations.
  • Only those with the Tactician role can deploy Solar Rails.
  • Improved the Glaive parry movement animations.
  • Reduced the drop rate on Oberon pieces from Leader type enemies.
  • Capitalized GRUSTRAG BOLT RELEASE for consistency.
  • Removed the character limitation from Invite to Clan option under Clan Management tab
  • New clans invited to an Alliance will now have no permissions by default.
  • Tweaked the sound radius of Hydroid's abilities and the Stug.
  • Improved a number of Melee animations across all weapon types.
  • Revised the positions of accessories on the Nami Skyla.
  • Improved the sorting of Users in the chat box to properly account for lower case names
  • Players will no longer be able to enter Master Rank tests which require a specific weapon if that weapon is not currently equipped in their loadout.
  • Fixes:
  • Fixed the Korean translations for Argon Crystal.
  • Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.
  • Fixed issue where PM’s would auto-reply #F[ALIAS] is not online when they are.
  • Fixed an issue with faulty connector tiles in the Shipyards tileset.
  • Fixed some broken visuals on certain Dojo assets
  • Fixed a number of localization issues.
  • Fixed clients being unable to see custom energy colors on melee weapons.
  • Fixed player's being able to get to unintended areas on the Shipyards tileset.
  • Fixed an issue with the Join Session window in the Friend's Tab.
  • Fixed an issue with other player's being unable to see Glaive throws properly.
  • Fixed an instance of player's getting stuck after using an oxygen supply in a Survival match.
  • Fixed an number of map holes in the Vay Hek boss battle room.
  • Fixed an issue with Water visuals persisting during Vay Hek's death cinematic.
  • Fixed the Lotus giving incorrect information during the melee portion of the introductory tutorial.
  • Fixed a progression stopper in Rescue missions that would occur after a host migration.
  • Fixed an issue with the Alliance Creator losing proper functionality after multiple Warlord's have accepted and then left the same Alliance.
  • Fixed an instance of objective markers disappearing after a host migration has occurred.
  • Fixed a number of crashes.
  • Fixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek.
  • Fixed the inability to bind X when using an Xbox controller
  • Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.
  • Fixed a missing image seen when funding the construction of a Solar Rail.
  • Fixed the chat window breaking after creating a private conversation tab through the context menu.

New in version 13.0.3 (April 11th, 2014)

  • Additions:
  • Added/Restored a Recent Players window to the Friends tab
  • Alliance Changes:
  • Now, only Warlords in the founding clan can invite other clans and distribute resources
  • Added in a new 'Kick Clan' option. This is restricted to the founding clan.
  • The founding clan can only leave the alliance if it's the last clan left in said Alliance
  • Changes:
  • Removed Oberon Rewards from Everest.
  • Added in more alert panels in the Shipyards tilesets.
  • Removed the Dragon Nikana from Clan Research and added in a new conversion blueprint to the Market. This will allow users to upgrade their Nikana to the Dragon Nikana without having to first research said weapon.
  • NOTE: The Dragon Nikana Blueprint requires a Mastery Rank of 8 to be used
  • Additional Improvements to the MOA and Shield Osprey visual effects.
  • Increased the speed of the Glaive charge animation.
  • Improved the performance and increased the robustness of the new Friends tab - should prevent hangs on popular clans/accounts.
  • Improved the visuals on the Excalibur Prime Channeling effect.
  • Tweaked the energy colors on the Attica.
  • Secondary weapons will automatically be equipped during Recovery missions if a Primary Weapon was not locked when first captured.
  • Improved numerous Staff melee animations.
  • Increased the volume on Energy Channel activation sounds.
  • Slightly reduced the drop rate of the Delta Beacon
  • NOTE: This reduction was instated as the original spawning issue (max 1) which necessitated the increased in drop rate was fixed.
  • Tweaked the sound of the tram's in the Shipyards tileset.
  • Tweaked a number of weapon sound effects.
  • Improved the visuals on cloth accessories on the Dragon Nikana.
  • Fixes:
  • Fixed issue where only 1 Prosecutor would spawn in a given mission.
  • Fixed Stance Mods not being included in the proper drop tables - Codex has been updated to reflect fix.
  • Fixed parrying and blocking not working.
  • Fixed an invisible wall which was blocking projectiles in the spawn room on the Forest Tileset.
  • Fixed Recovery missions not properly accounting for loadouts that did not include all weapon types.
  • Fixed an error with Oberon's Noble idle stance.
  • Fixed a number of level holes and stuck spots on the Shipyards Tilesets.
  • Fixed a number of Warframe abilities not properly damaging Vay Hek.
  • Fixed Saryn parts not properly being rewarded after defeating the Sedna Boss.
  • Fixed Heat Dagger front facing finisher attacks not dealing damage
  • Fixed an error regarding permissions for who can and who cannot make contributions to a Clan Vault.
  • Fixed an issue with the Nikana sheath acquiring accessories meant for the Nikana itself.
  • Fixed Vauban's Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.
  • Fixed a bug that allowed an invisible melee weapon to be swung during in the tutorial
  • Fixed being unable to navigate the Alliance menu with a controller
  • Fixed an issue with current sessions not being displayed correctly in the Friends Tab
  • Fixed players getting split in half/destroyed when fighting certain enemies.
  • Fixed a number of crashes

New in version 13.0.2 (April 11th, 2014)

  • Changes:
  • Increased Beacon drop rates for Grineer Prosecutors
  • Slightly toned down melee channelling particle FX for improved visuals & performance.
  • Fixes:
  • Fixed not being able to equip Stance mods.
  • Fixed description for Dragon Nikana and touched up icon.
  • Fixed players getting stuck during lockdown in Grineer Shipyards due to no hack panels being available.
  • Fixed crash when launching Recovery mission after if player was captured Zanuka without a primary/secondary weapon equipped.
  • Fixed Key Bindings screen overlapping with Settings screen.
  • Fixed graphical issues with Volt/Alad V shields.
  • Fixed Castana FX not rendering properly.
  • Fixed Hydroid's armor rating not appearing in arsenal.
  • Fixed Jackal being dragged around by Hydroid's Undertow .
  • Fixed blueprint names and descriptions appearing in English regardless of selected language.
  • Fixed clipping issues Nyx's Noble rifle idle animation.
  • Fixed players continually hearing charging sound FX after a weapon has been partially charged and fired..
  • Fixed revive FX persisting under laggy network conditions.
  • Fixed obsolete "Charge Damage" stat appearing in Arsenal for weapons other than Glaive.
  • Further Fixes for Power in Use bug with Rhino.
  • Fixed several more gameplay crashes.

New in version 13.0.1 (April 10th, 2014)

  • Changes:
  • A few Melee weapon changes:
  • Dakra Prime damage reduction
  • Cronus damage reduction
  • Hate damage increase
  • Fixes:
  • Fixed Placeholder Lex Prime description & wrong stats.
  • Fixed Brakk being uncraftable in Foundry.
  • Fixed missing Survival rewards on Egeria.
  • Fixed an issue where the DRAGON NIKANA appeared as the regular NINKANA.
  • Fixed issue where Glaive is not reasonably throw-able when equipped.
  • Fixed issue where Rhino Stomp suffered from ‘Power in use’ issue.
  • Fixed categorization of Stance mods to be more specific instead of just ‘Melee’.
  • Various crash fixes.

New in version 13.0.0 (April 10th, 2014)

  • Prosecutors: Gateways to Hek.
  • Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.
  • To fight Vay Hek players must first find his location, a secret the Prosecutors protect.
  • HERE'S WHAT YOU'LL NEED TO DO
  • You will receive a message from the Lotus that includes a Frequency Triangulator. This gift will be essential in locating Councilor Vay Hek.
  • Visit the Shipyards on Ceres. Here you must Defeat Councilor Vay Hek's Prosecutors. Beware, Tenno! They are unlike any enemy you have fought before. Each Prosecutor is vulnerable to a primary elemental type (fire, ice, toxin or electrical damage) and you must use this to your advantage. Note that Prosecutors are not susceptible to secondary combined elemental types. For greater success, team up with other Tenno and make use of multiple elemental types.
  • Some of the Prosecutors carry Locator Beacons that will drop once you have defeated them. The beacons broadcast on four channels: Frequency Delta, Frequency Gamma, Frequency Kappa and Frequency Omega. Once you have collected the required number of each, use the Frequency Triangulator to craft a key that leads to Vay Hek.
  • Find Vay Hek and take him down!
  • Successfully defeat Councilor Vay Hek and complete the mission to receive one of these rewards:
  • Hydroid Helmet Blueprint
  • Hydroid Chassis Blueprint
  • Hydroid Systems Blueprint
  • Additions:
  • New Warframe - Hydroid! A water/sea themed frame emerges from the depths. Find him in the Market today! His blueprints can be obtained from the new Vay Hek boss… once you find him.
  • New Carrier Sentinel Parrot Skin & Attachments! A perfect pairing with Hydroid!
  • New Gameplay System - Melee 2.0! We have discussed and shared insight on this system overhaul over several Livestreams, and now you can play it for yourself! Main features of this overhaul include:
  • A completely reanimated system for each weapon grip.
  • A ‘Stance’ slot with every melee weapon, where you can equip a fighting stance.
  • A combo system that increases your melee weapon’s damage the more you hit your enemy.
  • A feedback system that allows for more responsive melee attacks.
  • A Channeling mechanic that allows you to channel your Warframe’s energy into your melee weapon when it’s equipped!
  • A fully equipped melee weapon state, hold your melee key to equip your weapon (default F)!
  • There are unique combos across many different weapons, for a list of how to execute these combos, visit the Combos section of the pause menu.
  • Charge attacks have been removed and replaced with Combos.
  • All Charge Attack based mods have been repurposed to suit the new system. Affected mods:
  • Reflex Coil
  • Focus Energy
  • Killing Blow
  • Corrupt Charge
  • Second Wind
  • NOTE: Due to the changes introduced with Melee 2.0, Melee Auto Targeting is now set to ‘ON’ by default
  • New ‘STANCE’ Mods: A new category of mods for melee weapons that add mod capacity as well as providing dedicated stances for your Melee weapon! They can be found on enemies throughout the Solar System.
  • New ‘CHANNELING’ melee Mods: mods for your melee weapon to increase the benefits of channeling.
  • New Loadout Feature: Each weapon slot is now optional!
  • You may choose to run missions without bringing a Primary, Secondary, or Melee! Want to do a melee only run? Maybe just bring a pistol? The option now exists to leave some gear behind!
  • Your Melee weapon will be auto-equipped if no other weapon is selected for your current loadout.
  • Radial XP will be divided by the number of weapons brought into the match.
  • New End-Game System - the Dark Sectors! The first of the end-game projects to ship, the Dark Sectors were an area of space once inhabited, cut off, that players can reconnect with by building Solar Rails! Building Solar Rails allows for expansion and dominance into the Dark Sectors of the Solar System. To participate, what you need to do:
  • Visit your Dojo and start your Clan’s research by building the OROKIN LAB - a new research room!
  • Research & Build a Solar Rail!
  • When complete, place your Solar Rail on the solar chart, and let dominance of the the Dark Sectors begin!
  • New Dojo Rooms:
  • This includes new Orokin Lab room required to build Solar Rails for the Dark Sectors!
  • Temple of Honor - a room for statues!
  • Observatory - Your dojo now has a window to the beauty of space!
  • 7 new Dojo Gardens
  • New Weapon: Nikana - a Tenno Katana.
  • New Weapon: Nami and Skyla - Tenno Cutlass and Dagger.
  • New Weapon: Attica - a Tenno Primary Crossbow.
  • New Prime weapon - Lex Prime! Find it in the Void today
  • New Customization - Corpus "Shock" Weapon Skins.
  • New Customization - Grineer and Tenno Melee Weapon Attachments.
  • New Tile Set - The Grineer Shipyards have been uncovered located in the Solar System, visit Ceres today to take on missions in this new tileset!
  • New Grineer foes! Meet the fierce Prosecutors and their loyal Guardsmen, face off against them on Ceres!
  • Boss Battle - Councilor Vay Hek! To find him, you must first go through his most deadly force of The Prosecutors.
  • New Alliance system - Clans unite!
  • This Alliance System supports the unity of clans for the purpose to compete in the the Dark Sectors!
  • The maximum size of an Alliance is 4000 members. What this means you can combine any tier of clan in your Alliance, but the theoretical members can never exceed 4000. You will not be able to form an Alliance with 6 Moon clans that only have 250 people in them, or any other permutation that would exceed 4000 member slots.
  • New Resource: Argon Crystal. A Void Only Resource from the Orokin Age that decays over time (a half-life of one day). Use it quickly in any gear that requires this Resource!
  • Added new Infested animations.
  • New UI Elements: The social menu has been revamped into 3 separate and distinct UI Elements
  • A New Friends Tab with more robust options to make joining and adding friends even easier!
  • A New Clan Tab with dedicated sections displaying current clan sessions, clan message of the day, clan log, and new clan tutorials!
  • The Chat interface has now become an independant window which can be manipulated on its own
  • Added rich presence information to online friends, so if they're in a game it will display what planet and node they're currently in.
  • NOTE: These UI Elements can be access from the both the Star Map and from in game.
  • New Geometry Detail Setting! Enabling Low for this Setting should help improve GPU performance on lower end rigs. Most mid to high-end machines will be able to enable the High setting without taking a significant hit to performance.
  • Void/Key Changes:
  • Increased the chance of acquiring T3 keys in regular Survival missions.
  • Removed Credits and all Resources (except Orokin Cell for now) from all Void Endless mission types reward pool (Survival/Defense).
  • Survival Spawning changes:
  • Cap max total enemies including paused enemies to prevent performance issues and a potential exploit.
  • Ramp up enemy count gradually during the first 20 seconds of the mission so players don't get swamped by enemies at the spawn.
  • Changes:
  • Melee Channel mod has had its name changed to Energy Channel.
  • UI Loading screen now shows random Codex entry instead of outdated loading tips.
  • Boss achievements are now unlocked by completing the appropriate node, rather than being tied to the enemy.
  • Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.
  • Improved the skybox visualizing Mars so as to make the dark side of the planet appear less “see-through”.
  • Prevented players from being able to click outside of the sign in rewards screen.
  • Improved Sentinel Vacuum functionality.
  • Optimized audio and improved ambiance on the Forest Tileset.
  • Improved 3D transmissions with better lip-syncs and centered textfields.
  • Graphical tweaks to numerous Grineer Forest art assets.
  • Tweaked the damage amount and proc chance of environmental hazards in conclave missions.
  • Tweaked Grineer melee hit react animations.
  • Tweaked the cast sounds of multiple frames including Zephyr, Loki, and Excalibur.
  • Added hit proxies to Grineer breakable fans which should improve their ability to be destroyed.
  • Changed when zooming in and out of Mods occurs in the Upgrade menu so as to prevent any potential unneeded zooms.
  • Improvements to the way Transmissions are generated and perform.
  • Removed a number of faulty player spawns in the Grineer Galleon and Forest Tilesets.
  • Sentinels are now invincible during Ash's Bladestorm.
  • Added in a unique descriptor for the Livestream alerts.
  • Improved the Grineer hit reaction animations.
  • Improved the Corpus bipedal walk animation.
  • Melee stats now round to 1 digit in the arsenal.
  • Changed 'Grineer Cipher' to 'Cipher' as they appear across different tilesets.
  • Repeated Lotus transmissions now only play once every 60 seconds and a maximum of 5 times per mission.
  • Tweaked Loki's Invisibility enter sound.
  • Tweaked the Grineer Piston hit sound.
  • The shield drain effect present in Hijack missions is no longer adversely affected by high/low framerates.
  • Prevented dojo rooms from being queued for destruction if there are pending recipes being built.
  • Improved the performance of Zephyr's Tornado ability.
  • Improved the code performance on Banshee's Sonic Boom ability.
  • Improved the performance of the Stug.
  • Improved the performance of the snow effects in the Outpost tilesets.
  • Improved the performance of a number of in game timers for Retrieval missions.
  • Improved the performance of the Gas City tilesets.
  • Improved the performance of the Tutorial level.
  • Improved the performance of Reactor Core destruction effects.
  • Improved the performance and Apex visuals of Vauban's Vortex ability.
  • Improved the Apex visuals on the Infested Death effect.
  • Improved the 3D reload sound effects for multiple weapons.
  • Improved the performance of Nekros' Shadows of the Dead ability.
  • Improved the pickup messages received when using ammo mutator mods.
  • Improved the Stalker and other hunter AI types targeting selection so as to ensure that they do not attack low level players.
  • Made the warning message displayed when leaving a clan as the last member more robust, including a full description of all benefits and perks lost.
  • Improved Zephyr’s Dive Bomb ability by making it emanate slightly above ground allowing it to more effectively hit nearby targets.
  • Arc Traps will no longer attack players who are siding with Grineer.
  • Visual FX tweaks to Mag’s Pull and Ember’s Fireball.
  • Tweaked the Sentinel destruction sound effect.
  • Tweaked the Explosive arrow sound effect.
  • Removed the Revive Screen from a number of modes where the screen was incongruous.
  • Removed Gallium from the Void (replaced with Argon Crystal).
  • Improved the performance of smoke visual effects.
  • Fixes:
  • Fixed an issue with player ranks not appearing correctly.
  • Fixed various Dojo rooms being able to clip into the obstacle course room.
  • Fixed certain throwing weapons slowing down the slide speed of players.
  • Fixed Ragdolls floating on top of water surfaces.
  • Fixed an issue with Oberon's Immortal Skin not properly applying the skin to all frame components.
  • Fixed weapon stats being displayed incorrectly when a Multishot % mod is equipped on the affected weapon.
  • Fixed the scroll position being lost in in the friends/clan list when said list repopulates.
  • Fixed incorrect stats being displayed when comparing separate Warframes.
  • Fixed visible level holes in Dojos where doors connect to the Grandest hall.
  • Fixed objective markers not appearing during Capture missions when first loading in.
  • Fixed visible clipping on Dojo elevators.
  • Fixed an issue with multi-track music banks not performing correctly.
  • Fixed issue where Grineer appeared to not take damage - added additional hit proxies to Grineer enemies so as to prevent player fire from passing through their models.
  • Fixed door laser hit sound effects.
  • Fixed an issue with the disconnect popup screen not closing correctly after receiving another invite before dismissing - the disconnect popup.
  • Fixed Frost Prime not having the correct cast sound.
  • Fixed Resource boosters not applying exclusively to Resource acquisition.
  • Fixed an issue with players being unable to contribute resources to a room.
  • Fixed an issue with clients seeing Interception minimap markers when playing in Defense missions.
  • Fixed shields being colored incorrectly.
  • Fixed a selection issue related to opening up the Profile screen and then backing out to the key selection screen.
  • Fixed a crash related to viewing recipe build prices in the Market.
  • Fixed a number of issues with the Laser Challenge platform assets.
  • Fixed an issue with the screen not returning to the full Star Chart after selecting a node that requires a key.
  • Fixed an issue with the collision on the Shipyards Trophy.
  • Increased the size of the Drain and Polarity Text boxes so as to fit Russian localizations.
  • Fixed a crash related to battling Infested Ancients.
  • Fixed an issue with the Star Map not properly being displayed if the player is joining a lobby while the item browsing screen is up.
  • Fixed a level hole in the Void tileset which allowed players to fall into an inescapable fish tank.
  • Fixed an instance of players being able to enter their Clan Dojo without a key.
  • Fixed Ash being able to suffer shield damage during Bladestorm.
  • Fixed an issue with AI walking into rocks on the Forest tileset.
  • Fixed Nightmare mode overrides not being properly maintained.
  • Fixed a bug which caused the expanded in game map to become stuck on screen after reviving.
  • Fixed an incorrect icon being displayed at the end of a Survival mission.
  • Fixed the current number of players on a node not being displayed properly on the Star Chart.
  • Fixed ragdolls being affected by Valkyr's powers.
  • Fixed an issue where taking additional damage could break the player’s stagger animation.
  • Fixed players being able to teleport to unintended areas in the Lephantis boss room.
  • Fixed an issue with Data Masses spawning out of reach in the Grineer Settlement tileset.
  • Fixed an issue with dynamic music not stopping correctly.
  • Fixed an issue with default helmets not being selectable in the arsenal.
  • Fixed an issue where having two clients attempt to join the same host at the same time could result in the players being stuck at the "Please Wait" screen indefinitely.
  • Fixed an instance of players being able to get stuck inside life support capsules.
  • Fixed progression stopper related to being able to revive after running out of oxygen during Survival missions.
  • Fixed random mission challenges containing additional unneeded text.
  • Fixed the Foundry not properly refreshing after completing/starting an item.
  • Fixed incorrect sniper-ammo to bow-ammo conversion message.
  • Fixed Duel Rooms potentially clipping into other rooms.
  • Fixed a loss of functionality related to attempting to upgrade an item which has a "C" loadout already equipped
  • Fixed a number of level holes in the Forest tileset.
  • Fixed the Rhino Prime Helmet description appearing incorrectly.
  • Fixed Sentinels attacking unalerted enemies.
  • Fixed various Localization issues.
  • Fixed hand placement issues when hip firing while holding datamass.
  • Fixed further issues with Lotus Spamming.
  • Fixing a whole bunch of minor art issues
  • Fixed issues with trading flow if player initiates offer at edge-case time.
  • Fixed issues with Capture waypoint after Host Migrations.
  • Fixed issues with Capture missions not loading correct levels.
  • Fixed to Dojo Obstacle course sounds.
  • Fixed some AI getting stuck on high ledges in Phobos Defense map.
  • Fixed gear levelling up through daily login XP not counting toward achievements.
  • Fixed a collision error from infested tentacles that appear on tiles.
  • Fixed NPCs getting stuck using panic buttons.
  • Fixed Zephyr being able to get onto the Obstacle course without activating the switch.
  • Fixed a loss of functionality related to attempting to upgrade the Deconstructor Sentinel weapon
  • Fixed kills made by the Rescue target will not reward the player with any experience.
  • Fixed collision issues in Clan Dojo as well as general navigation issues.
  • Fixed issues with day/night cycle lighting on tiles on Earth.
  • Fixed not being able to build Duel Room if you’re a newly appointed architect.
  • Fixed the localized text for Hostage will appear as Darvo's name in certain languages.
  • Fixed Host choosing to claim and exit causes the client to get the claim and exit screen a second time in interception missions.
  • Further fixes for enemies not staying in zipline posture while ziplining.
  • Fixed Grineer Scorpion grapple pull sound playing on endless loop.
  • Fixed Ogris rounds not passing through Volt’s Electric Shield correctly
  • Fixed multiple issues in the Codex:
  • Duplicate strings for Infested entities.
  • Missing images for Infested enemies.
  • Removed WIP weapons from appearing
  • Ensured all Crawlers have appropriate image
  • Nef Anyo fixes.
  • Fixed an error message being displayed when attempting to build a Grustrag Bolt Release.
  • Fixed the Mag Prime Blueprint showing an image of the regular Mag frame when trading.
  • Fixed a number of broken cover, navigation, and collision points on the Grineer Asteroid Tileset.
  • Fixed Objective Markers being obscured when surrounded by numerous other marker types.
  • Fixed a map hole in the Sedna Conclave map.
  • Fixes to game performance for Clients gamewide.
  • Fixed an issue with Kril's death animation not playing correctly
  • Fixed a progression stopper related to picking up a weapon and then attempting to revive a downed player.
  • Fixed a number of inactive UI elements near the bottom of the lobby screen.
  • Fixed the Vigor mod image to no longer appear as a duplicate of Fortitude.
  • Fixed the Rank 15 to 16 test not properly activating and causing an inappropriate cooldown.
  • Fixed an issue with Clients receiving double the mission rewards after a host migration in Survival games.
  • Fixed Ember's Accelerant VFX not properly replicating for Clients.

New in version 12.6.1 (March 27th, 2014)

  • Fixed missing head on Excalibur when swapping out Proto Armor skin.
  • Fixed issue where 1 Oxium was being sold for 10 Platinum, correct Market Price is 30 Platinum for 300 Oxium.

New in version 12.6.0 (March 27th, 2014)

  • New Limited Edition Gear:
  • Dex Furis: A FREE birthday weapon to celebrate Warframe’s 1 year Open Beta! Login to Warframe before April 2nd @ 11:59 PM EDT to receive this free gift!
  • New Excalibur-Proto Armor skin! For 7 days only, you can add Excalibur-Proto armor to your Cosmetic collection.
  • NOTE: Both of these will be offered on PS4 with the next content update.
  • Additions:
  • Added Gear and Key categories to the Foundry.
  • Added the ability to purchase Oxium through the Market.
  • Changes:
  • The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!
  • Removed Slash Dash from Stalker’s drops and replaced with Rare Fusion Core.
  • Made weapon zoom mods (Eagle Eye and Hawk Eye) and melee range mods (Reach) increase Sentinel targeting range.
  • Reference on existing Sentinel targeting ranges:
  • Added a HUD damage counter and countdown timer to Nyx's Absorb ability.
  • Improved Void performance related to Laser traps.
  • Increased the amount of affinity awarded for completed in-game Challenges. More difficult Challenges get 5000 Affinity, whereas the easier challenges (Hacker, Exercising Power, Uber, Treasure Hunter, Looter) get 1000 Affinity. The UI will indicate the Affinity reward upon challenge completion. Affinity Boosters apply to this reward.
  • XP gained through Affinity Orbs and Challenge XP will now work the same way as XP shared from teammate kills:
  • 25% to Frame
  • 25% to Primary Weapon
  • 25% to Secondary Weapon
  • 25% to Melee weapon
  • An additional copy of this XP will also be split between your equipped Sentinel and Sentinel Weapon
  • Note: this does not change regular XP earned from kills
  • Various performance improvements with objects in levels.
  • Fixes:
  • Fixed projectiles passing through Nyx's Absorb ability.
  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats
  • Fixed some visible environment clipping in the Grineer Galleon tileset.
  • Fixed a potential crash related to the usage of Nova's Wormhole ability.
  • Fixed an issue with the Stalker's health not properly scaling to player level. Prior to this, Stalker had perpetual 450 health due to a bug. He will now scale properly; beware Tenno.
  • Fixed users being unable to properly join certain chat channels.
  • Fixed various crashes.

New in version 12.5.3 (March 25th, 2014)

  • Fixes:
  • Fixed an instance of player's not gaining mission completion rewards
  • Fixed a duplicate flashlight being present on the Castanas
  • Fixed an issue related to the Grustrag Three crashing/hanging the game when all squad members are killed

New in version 12.5.2 (March 22nd, 2014)

  • Fixed players not being able to exit Orokin Derelict Vaults due to invisible walls.
  • Fixed unranked Mods not appearing in Codex.
  • Fixed UI error when accessing the Codex screen without any mods in your collection.
  • Fixed Arc Traps sometimes appearing in the opening room of a mission.
  • Fixed a crash that could occur when defeating the Grustrag Three.

New in version 12.5.1 (March 20th, 2014)

  • Fixed issues with Arc Traps appearing inside of other ‘destructibles’ on floor – Crates, Barrels, etc. They will currently only appear on walls until we can properly sort out floor spawn logic.
  • Fixed issues with Arc Trap dropping rare resource 100% of time, not intended.
  • Fixed Imperator Syandana appearing on Banshee’s waist.
  • Fixed Iron Skin appearing as keybound to “1” key power on Rhino Prime .
  • Fixed potential issues with Helios not having high resolution textures.
  • Fixed issues with Sentinel casting/ability sounds.

New in version 12.5.0 (March 20th, 2014)

  • Additions:
  • New Sentinel! Meet Helios, a Corpus Sentinel with a devastating Glaive-esque attack and the ability to assist you with Codex scans! Visit the Market or Corpus Research Room in the Dojo today
  • New Imperator Syandana
  • Changes:
  • Retired the Shamrock Color Picker from the Market – until next time, folks
  • Improvements to Sentinel audio
  • Changed Rhino Prime's Iron Skin ability to now appear golden
  • Tweaks to the visuals of Rhino's abilities
  • Removed intentional delay on weapon firing while running
  • Limited the maximum amount of Grineer Death sounds that can be played at once
  • Tweaks to Quantum Badge visuals to help improve visibility on multiple Warframes
  • Waypoint markers set on enemies will no longer disappear when the enemy is knocked back or otherwise ragdolled
  • Improved the client side visuals for the effect created when enemies are hit by Trinity's Energy Vampire and Well of Life abilities
  • Tweaks to Gorgon firing sound
  • Broken Lights have now been replaced with Grineer Traps. The latest iteration of this mechanic replaces hard to spot Broken Lights with more visible Grineer Traps:
  • These Traps deal Damage Over Time as opposed to one pulse of damage.
  • These Traps can be spotted form a distance and targeted to damage nearby enemies.
  • Fixes:
  • Fixed a number of navigation related issues with Infested on the Forest Defense Tilesets
  • Fixed an issue related to client's attempting to attack with Dual Daggers type weapons
  • Fixed the naming conventions for Grineer Regulators
  • Fixed an issue with Lotus' dialogue lines not properly matching her subtitles
  • Fixed non-localized text seen in Interception game modes
  • Fixed an instance of players getting stuck in their inbox after attempting to accept or decline a clan invitation
  • Fixed players losing all experience after a Host Migration
  • Fixed an issue with the Grineer Deathsquad not properly capturing players in a multiplayer match
  • Fixed Saxis and Histo nodes not displaying the correct mission type
  • Fixed an exploit which allowed the "It keeps getting better" achievement to be unlocked incorrectly
  • Fixed a number of level holes and stuck spots
  • Fixed a number of crashes
  • Fixed the image for the Burston Prime Blueprint
  • Fixed Rescue targets on Alert Rescue missions demonstrating older AI behaviours and lacking proper functions (health/shield UI)

New in version 12.4.6 (March 18th, 2014)

  • Additions:
  • Luck o’ The Lotus: From now until Tuesday, March 18 at 12 PM EDT, you'll earn twice the amount of resources from pickups AND have double the chance of resource drops in missions throughout Warframe!
  • Shamrock Green Colour Palette - get it now before your luck runs out!
  • Changes:
  • Glaive FX optimizations.
  • Fixes:
  • Fixed issue where Factions (Corpus/Grineer) could invade more than one planet at a time.
  • Fixed issue where player would only see equipped Warframe stats when comparing Sentinel stats.

New in version 12.4.5 (March 13th, 2014)

  • Changes:
  • Frost Changes:
  • Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are:
  • Snowglobe’s health is now affected by a Warframe’s Armor value.
  • There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.
  • Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
  • The numerical details are as follows:
  • Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
  • Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
  • Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
  • Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
  • Snowglobe Health = Health + (Armor x 5)
  • These improvements are subject to change, let us know what you think!
  • Selling items from the Arsenal's Inventory page now displays a full graphical manifest of all selected items before confirming sale.
  • Toned down flashing FX when light traps disintegrate in Grineer tilesets.
  • Reduced broken light damage by half.
  • Limited ability to post messages in trade chat to once every 2 minutes to reduce channel spamming.
  • Optimizations to Forest tileset to improve frame rate
  • Improved audio mixing for Zephyr's Turbulence.
  • Fixes:
  • Fixed overly harsh Interception mode difficulty on Earth nodes (this was only meant to be applied to the Tethra's Doom mission).
  • Fixed intermittent hang when launching Survival missions on Earth .
  • Fixed clients being able to repeatedly hack Moa Cabinets to produce a flash mob of ally bipeds.
  • Fixed inability to fire Grinlok or throw Castanas and while sprinting.
  • Fixed clients immediately spawning in the middle of an active match when joining a Conclave arenas.
  • Fixed Banshee's Sonar effects lingering after enemies have been killed.
  • Fixed another case where a player could become stuck in Survival mode if oxygen supply ran out while they were activating a life support capsule.
  • Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages.
  • Fixed issues with Nova and Zephyr ability descriptions.
  • Fixed gameplay crashes.

New in version 12.4.4 (March 11th, 2014)

  • Fixed progression blocker where door could not be opened in Shipyards Hijack mission.
  • Fixed Grineer Galleon door & light traps ignoring radial damage from explosive weapons.
  • Fixed clients getting stuck when activating Life Support Capsules in Survival missions.

New in version 12.4.3 (March 11th, 2014)

  • Fixed enemies not being affected by Vortex or Tornado if one was placed in the vicinity of a 'friendly' target (cryopod, sentinel, etc).
  • Fixed Rifle Ammo Mutation mod not being compatible with Boltor Prime.
  • Fixed incorrect mission type being activated when playing Rescue alerts.
  • Fixed being unable to complete an Extermination mission after hacking Moa Cabinets to produce an ally Moa.
  • Fixed Hijack mission failure effects not appearing for clients.
  • Fixed Interception mission issue where enemy AI would try to hack control towers that had already been captured by their own faction.
  • Fixed inaccessible Void and Derelict labels appearing in Solar Map after backing out of a lobby.
  • Fixed Infea lobby.station Outbreak missions on Earth not occurring within the proper forest tileset.
  • Fixed graphical issue where dojo elevator doors weren't being lit correctly.
  • Fixed players occasionally spawning in mid-air when launching Grineer Galleon missions.
  • Graphical tweaks to improve Forest frame rate/performance in scenes containing rivers.
  • Fixed gameplay crashes.

New in version 12.4.1 (March 7th, 2014)

  • ADDITIONS:
  • Zephyr and Oberon abilities added to Codex/Enemy drops.
  • CHANGES:
  • Changed lightning effect in Shipyards to not be so bright and offensive.
  • Disabled skins on Boltor Prime and Ankyros Prime.
  • Revised 3D Hind weapon sounds.
  • Optimized DSP effects to reduce memory usage and sound startup time.
  • FIXES:
  • Fixed multiple reported crashes.
  • Fixed half-finished redesign concept being shipped in the Large Dojo garden room. If you haven’t build this room yet, it has also been removed as a buildable room as it is still in development. Users who built this room will still be able to access it, but note it will likely go through a visual redesign process.
  • Fixed Regular Distilling Extractor not appearing in market for crafting.
  • Fixed spelling error in Lotus inbox message for Tethra’s Doom.
  • Fixed mission countdown in Korean builds.
  • Fixed missing Loc strings for the Distilling Extractor.
  • Fixed inconsistent spelling of Castanas in Dojo research.
  • Fixed Arid Hellions not having jet-packs.
  • Fixed login screen issue where users could get into a state where text input in menus will also be typed into the e-mail/password fields.
  • Fixed players getting stuck in place if a new life support pod spawns while an existing one is being activated, also fixes pods being infinitely re-useable in similar circumstances
  • Fixed client bleedout timer not returning when the player is abandoned (Grustrag 3).
  • Fixed NPCs getting stuck using panic buttons.
  • Fixed some geo, collision, and lightmap issues.
  • Fixed crashes caused by running the game in Traditional Chinese; disabled the option until further testing proves its ready.
  • Fixed missing advance warning objective marker and incoming effect on life support capsules.
  • Fixed Nyx parts not being received at mission end with Phorid.
  • Fixed Lech Kril not being killable at certain stages of the fight.
  • Fixed rain/lighting not appearing on clients.

New in version 12.4.0 (March 6th, 2014)

  • ADDITIONS:
  • Grineer Shipyards tile set revealed with new “Hijack” game mode & Tethra’s Doom event
  • New Prime items in the Void:
  • Rhino Prime
  • Ankyros Prime
  • Boltor Prime
  • AkBronco Prime
  • 2x new Alternate helmets (Valkyr, Oberon)
  • New Corpus Crewmen voices are here! They now have their own language and a whole new style as voted by the Design Council
  • Added Tutorial buttons to various sections of the game (Foundry, Mod screen, etc)
  • CHANGES:
  • Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered
  • Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types
  • Panic buttons now can be un-alerted. This means if you've been detected on a ship/planet/location, you can revert the alarms to a neutral state to complete missions with a more 'stealthy' approach
  • Gain and radius updates to all Infested Ancient vocals
  • Updated sounds for electroprod whooshes
  • Nova’s Nullstar ability changed so radial damage can affect enemies with weak points
  • Changed the description on the Polarization screen to be clearer about how Polarization works
  • Improvements to Rescue target in Rescue missions (pssst want to give us feedback on mission types? Changed the Rescue hostage's health, shield and speed, changed threat level, and fixed objective markers not following the path in Corpus and Earth Settlement levels
  • Added support for using left analog stick and dpad for turning pages in Codex/Tutorials
  • All 3D weapon reloads have had the radius adjusted
  • Made some further optimizations in the Forest expansion levels to improve performance
  • Tweaks to Derelict Survival levels to make it less repetitive and limit the number of smaller intermediates
  • Nyx's Chaos ability deco uses the correct helmet
  • Accelerated Blast's bonus to puncture damage now matches the description (at base level, was adding 22% Puncture so when mod itself said 15%), as well as all the other mods that increase physical damage
  • Adjusted brightness of Stalker’s bow string to fix colour bleeding
  • Orokin Void procedural level optimization - reduced number of dead ends, limited some of the heavier connectors, limited max intermediates to 3 instead of 4, reduced connectors in dead ends
  • Audio improvements to magnetic, fire, and toxic aura impact
  • Disable auto-joining of other players when playing keys in public mode. Players will be required to join via invite or right-clicking from chat context menu
  • Revised enemy AI Leader ability sounds
  • Grineer Galleon gameplay additions: (broken light electrical hazard, new door type that damages players as the pass through)
  • Corpus Laser doors adjusted under the hood to be more reliable at damaging passer-bys
  • Modified AI in Interception to balance between attacking players and capturing points better
  • Audio revisions to Furax flesh and metal impacts
  • Weapon and Mod conclave tweaks
  • Split Auto-Fuse into two buttons; one for just fusion cores, and one for just duplicate mods
  • FIXES:
  • Fixed issue where Void missions could be completed without keys being consumed
  • Fixed Vauban’s Bastille FX to fade properly
  • Fixed issue with friendly AI Leaders that would cause negative effects on players during Invasion modes
  • Fixed sniper reticules to rescale when HUD scale changes
  • Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points
  • Fixed Clan invite UI breaking for player when they use the field to type out a player's name
  • Fixed most instances where multiple enemies would not appear on client until they die
  • Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods
  • Fixed Kela de Thaym to not appear as a Leader AI type
  • Fixed issue with start timer not showing up for client when selecting a node
  • Fixed Knee Slides for pistol/rifle - All holstered 'long' weapons were clipping severely into ground
  • Fixed and removed some unnecessary water planes from Forest levels
  • Fixed Infested Whip that appeared broken when holstered
  • Fixed multiple reported language bugs across all languages
  • Fixed many reported collision issues across all tile sets
  • Fixed issue in Interception mode where occasionally the UI will indicate you have completed a capture at 99% instead of 100%
  • Fixed issue where fusing dupe stack into a equipped mod would let you exceed mod capacity on that weapon/warframe
  • Fixed bug where the bleedout timer stops if a sentinel with the sacrifice mod is in the process of reviving a player and dies
  • Fixed malfunctioning Sentinel Regen mod
  • Fixed some Warframe abilities that had errors in conclave battles
  • Fixed Despair and Hikou in hand models disappearing forever after emptying one clip
  • Fixed grenades and sticky bombs not being destroyed after use
  • Fixed Agile and Noble animation sets that were playing akimbo pistol idles when using thrown weapons
  • Fixed the scope ring material on Vectis
  • Fixed the Fusion Moa's drone that doesn't get elemental effects when attached to back of Moa
  • Fixed muzzle flash FX on Boltor and Supra
  • Fixed another instance of end of match black screen (edge case)
  • Fixed missing effect and objective marker for incoming life support drops in Survival
  • Fixed VFX in Interception: the pillar of light, letters, and symbols do not flash when player territories are being captured. Flashing the pillar of light and letters when an AI is attempting to capture a point
  • Fixed fusion thinking a mod would exceed the drain limit of a config slot it's not installed in
  • Fixed clients not seeing proper colour customization if they have the default colours, have never changed colours, and if they have the branded restraining bolt attached
  • Fixed bug that allowed you to sell your last remaining Sentinel precepts
  • Fixed an issue where the player's left hand was open when hip firing with the payload device (Datamass)
  • Fixed rare case where player A has a pending trade document for player B, but player B does not have a corresponding trade document for player A, at which point they can't continue to trade and can't cancel the trade
  • Fixed Hikou not matching energy colour choice
  • Fixed an issue with Rhino’s Iron Skin not appearing after using a scope
  • Fixed music not starting on clients and G3/Stalker/Harvester music not playing on clients
  • Fixed Zephyr Tornado ability to properly switch appearance with damage type
  • Fixed issue with clients that would be pulled into Vauban’s Vortex
  • Fixed some FX bugs with Zephyr
  • Fixed bleedout marker that would remain on minimap for host after the client has died
  • Fixed label for void/derelict/dojo from appearing when associated key isn't available
  • Fixed Sentinel achievements not being awarded from bonus xp at the end of a mission
  • Fixed some reported AI “stuck spots” in Settlement
  • Fixed hack panels remaining indefinitely active after a hull-breach
  • Fixed enemy projectiles from disappearing after the owner dies
  • Fixed host migration issue in Interception where host choosing to claim and exit causes the client to get the claim and exit screen a second time
  • Fixed objective markers disappearing in Survival after Host Migrations
  • Fixed a missing connecter in Derelict procedural levels

New in version 12.3.2 (February 28th, 2014)

  • Changes:
  • Changes to the Grustrag Three drop logic, they no longer exhaust everything in their repertoire (mod + part + resource) on death, they now each drop (mod OR part OR resource).
  • Fixes:
  • Fixed Jat Kittag FX reflecting a sweet party on the screen instead of a deadly hammer, sorry, party is over.
  • Fixed issue with endless mission rewards in missions where the Grustrag Three have spawned.
  • Fixed issues with Forest Level walls and collisions.
  • Fixed Immortal Skin unintentionally overriding Ember Prime’s gold colours.
  • Fixed mods picked up in game not having backgrounds.
  • Fixed Grustrag Bolt removal recipe not being craftable if you only have one Warframe.

New in version 12.3.1 (February 27th, 2014)

  • Broken loot lockers on clients
  • Typo in the market

New in version 12.2.1 (February 25th, 2014)

  • Fixes:
  • Fixed Void Keys still appearing as rewards in a few higher-tiered Void missions
  • Fixed Legendary Cores not fusing Mods to maximum level in some situations
  • Fixed Legendary Cores being consumed by Auto Fusion
  • Fixed ENTER key not functioning when attempting to send Clan invitations

New in version 10.5.5 Open Beta (October 29th, 2013)

  • Fixed Windows User Account Control popup appearing when launching the game.
  • Improved AI spawning and pacing of invasion missions.
  • Fixed clan dojo being inaccessible if spawn room was set to the older version of Grand or Grandest Hall.
  • Fixed a handful of gameplay crashes.

New in version 10.5.3 Open Beta (October 26th, 2013)

  • Fixed Grineer Rollers becoming invincible when affected by Mag's Pull ablility
  • Fixed loot crates being rotated improperly during Grineer invasion missions
  • Fix placeholder image appearing in Invasion Faction Selection screen when Blueprint rewards are offered
  • Ally NPCs will no longer hack the shield control panel during invasion missions
  • Invasion progress bars now display tenths of a percent
  • Fixed mission not locking once the defender count falls below 50% (same rule as regular Extermination missions)
  • Toned down sound FX for ambient laser fire during invasion missions

New in version 10.5.2 Open Beta (October 25th, 2013)

  • Added counter to Invasion Faction-Selection screen indicating progress for the selected battle location.
  • Added missing translations for Invasion missions.
  • Removed camera shake from Grineer napalm projectile.
  • Fixed enemies getting trapped inside rocky areas where they can't be killed (take 2)
  • Fixed some cases of online presence not refreshing immediately after logging out/logging in again.
  • Fixed Revive prompt not appearing when approaching teammates from certain angles.
  • Fixed missing Mag Prime component blueprint icons.

New in version 10.5.1 Open Beta (October 25th, 2013)

  • Fixed enemies being caught under asteroid terrain in the “Gradivus Dilemma”.
  • Fixed intermittent gameplay crashes.
  • Added Clan member leaderboards for the event so clans can organize their efforts.
  • Fixed host migration not functioning for Invasion missions.
  • Updated “Invasion Faction-Selection" screen to better indicate progress towards Battle Pay, also added more descriptive explanation.
  • Fixed description of Day of the Dead packs to reflect the proper amount of skins within: 11!
  • Fixed percentage bar UI having a line break.
  • Fixed screen continuing to shake for 10-60 seconds if a host migration occurs while screen is shaking.
  • Fix for invulnerable Stalker.
  • Fix for Grineer and Corpus playing old death and pain sounds.
  • Fix for large chat fonts not working correctly on chat start.
  • Fix for Credit gaining method after bulk selling blueprints.
  • Removed lock down during Invasion missions.
  • Fix for some fonts not showing up in Korean language.
  • More work towards unifying fonts used in game.

New in version 10.5.0 Open Beta (October 24th, 2013)

  • THE GRADIVUS DILEMMA:
  • Intel shows a growing conflict that will begin on Gradivus in Mars. Expect it to spread. The Grineer are planning an operation against the Corpus lead by Sargas Ruk. Alad V of the Corpus has discovered a cache of Tenno in cryosleep and intends on exploiting them for his secret weapons project. The Grineer are outraged at this contract violation. They are using this as an excuse to invade Corpus space, enslave the local population, and grow their power. The Lotus is your guide but not your conscience. You will have to choose which side to support:
  • Choose Loyalty, and side with the Grineer to destroy Corpus forces and free your kin. Choose Sacrifice, siding with Corpus to halt the Grineer conquest and enslavement of colonies.
  • Both sides have reached out to the Lotus with reward offers for each contested location as well as rewards for the conflict as a whole.
  • BATTLE PAY:
  • Both sides will offer payment for supporting them in a particular contested location in Mars. Selecting a conflict location will present a choice of sides and their respective battle pay. Your battle pay is only given after the location conflict is resolved regardless of which side ultimately wins the location. You will need to commit to a side to earn this Battle Pay by completing 5 missions to prove your support. If you switch sides, you will erode your rating with the opposition and risk getting neither reward. Keep in mind that end-of-mission rewards are unaffected, Battle Pay will be sent to your inbox only when the location conflict ends.
  • END OF EVENT REWARDS:
  • When both sides have exhausted themselves in this conflict you will be rewarded based on two factors: your participation and if you supported the winning side.
  • TIER ONE REWARDS - Complete 5 missions, regardless of victor.
  • IF you supported Corpus (more missions on their side than against) an elegant Corpus-branded event badge to show off your support for the enigmatic Corpus.
  • IF you supported Grineer (more missions on their side than against) a proud Grineer-branded event badge to show off your support of the mighty Grineer.
  • TIER TWO REWARDS - Complete 25 missions of any side, with the reward determined by the victor.
  • IF the Corpus win: A deadly Vandal edition of the PROVA. Stun your friends in style. This weapon is super-charged and comes with a weapon slot!
  • IF the GRINEER win: A Wraith edition MACHETTE starving for blood. This weapon is super-charged and comes with a weapon slot!
  • TIER THREE - Complete 100 missions, with the reward determined by two factors: the victorious side AND if you supported them (you did more missions for them, than against them).
  • IF the Corpus win:
  • And you supported them: The ferocious DETRON hand-cannon. The Detron will be super-charged along with a new weapon slot!
  • You did not support them: A DETRON blueprint, reverse-engineered by the Lotus.
  • IF the Grineer win:
  • And you supported them: The semi-automatic BRAKK hand-cannon. It comes super-charged and with a weapon slot included!
  • You did not support them: A BRAKK blueprint stolen from a Grineer datacenter.
  • CLANS LEADERBOARD / TROPHIES - Leaderboard position is based on the sum total of which faction your Clan is supporting.
  • The top three clans in each tier will receive a Faction-specific trophy in Gold, Silver and Bronze form based on their position on the leaderboards for which faction they support.
  • Your clan's score requires a commitment: each member's faction rating will erode the clan's opposing faction's rating. If one member does 100 Corpus missions and another does 100 Grineer missions, they will cancel each other out and your standing will be zero with both. Coordinate.
  • Go to Mars to participate in “The Gradivus Dilemma”!
  • ADDITIONS:
  • Day of the Dead weapon skins pack.
  • Halloween color picker added!
  • Team Totem consumables now available for purchase in 10-pack quantities with reusable Blueprints.
  • CHANGES:
  • Soma Mastery Rank increased from 3 to 6.
  • Made it easier to revive fallen Tenno (facing angle no longer matters).
  • Swapped Skyresh & Stickney mission types to moves survival off the main path in Phobos
  • Oft-requested “separate DOF/Motion Blur” options is now live. These are separate options now.
  • Resized Survival reward popup for easier reading.
  • Added unique names and descriptions for differing Infested Crawlers.
  • Boar Prime energy colour is now tint-able.
  • Weapons affected by sound-dampening mods are a little louder now by request.
  • Camera faces in player direction when starting a Conclave match.
  • Corpus Outpost - Large circular doors now behave like all other doors in the game and do not automatically close.
  • Corrupted Heavy Caliber mod now works with Acrid.
  • Corrupted Mod “Magnum Force” changed from Damage/Recoil to Damage/Accuracy trade-off.
  • Prime gear rewards added to 5m, 10m, and 20+ min tiers in Void Survival missions.
  • Optimizations made to ambient sounds on Grineer Galleon and Grineer Settlement.
  • Standardized conclave requirements at lower levels in mission decks and powersuit ability rebalance for lower conclave levels.
  • Lotus HUD beeps and text typing sounds now mute when user lowers volume of Lotus
  • Turned non-player Soma down.
  • Stun/Knockdown mods value decreased in conclaves.
  • Rage mod value increased to upper tier conclaves (200 to 500)
  • Increased damage resistance for all Warframes in conclave. (10% to 15%)
  • New skybox added to Corpus ship levels.
  • New sound for Frost’s Snowglobe ability.
  • FIXES:
  • Fixed a crash that could happen if you did a charged melee attack with Dual Ichor on a downed enemy.
  • Fixed some enemy AI navigation issues.
  • Fixed ragdolls affected by weapons and abilities so they function consistently between host and client.
  • Fixed healing ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
  • Fixed broken firing animations for Bow weapons.
  • Fixed nightmare Assassination missions giving only the nightmare reward, and not the boss reward.
  • Fixed the Survival mission issue of life support bar appearing at 0% for a few seconds before life support is deactivated.
  • Fixed many possible bad cases happening when doing multiple vault runs (loss of player functionality, potential crash, debuff applied to wrong player, debuff fx applied to non-debuffed player, etc).
  • Fixed various reported map issues across all art sets (navigation, broken geometry, etc.)
  • Fixed Survival rewards that were doubling up on the 5 minute reward.
  • Fixed revive context action from appearing in Conclave duels.
  • Fixed Ash’s Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.
  • Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).
  • Fixed Arsenal UI that would not update accuracy values when equipping mods that change accuracy.
  • Fixed Lotus enemy alert notifications from happening too often.
  • Fixed some layout issues in multiple Conclave maps.
  • Fixed issue where destroying a Loki Decoy or Saryn Moult avatar would award players a kill in Conclave duels.
  • Fixed Vauban’s Bounce ability that caused friendly AI to play perpetual falling animation.
  • Fixed some reported issues related to malfunctioning loot containers.
  • NOTE: Host Migration has been disabled for the event mission type until further notice, it will be hotfixed ASAP.

New in version 10.4.1 Open Beta (October 19th, 2013)

  • Fixed intermittent DirectX 11 driver crashes
  • Fixed rewards collected during Survival missions disappearing if you died & revived as a client
  • Fixed Loki's Radial Disarm causing no loot to drop from enemies
  • Fixed unresponsive UI after right-clicking to remove an Aura Mod
  • Fixed skybox backgrounds occasionally missing during gameplay

New in version 10.4.0 Open Beta (October 17th, 2013)

  • Additions:
  • BALLISTICA: Dual firing crossbow available now!
  • A one-handed crossbow featuring a unique dual-firing mechanism, the Ballistica allows you to choose between a four bolt volley or a deadly accurate charged shot. As it is a secondary weapon, the Ballistica can be paired with the Paris compound bow for a lethal load out. Take aim and pin your enemy to the wall!
  • Added animations for Gauntlet style weapon Charge Attacks.
  • Changes:
  • New overall less-bouncy camera collision that also now ignores Sentinels colliding to create unwanted shake.
  • You can no longer re-purchase reusable recipes that you already own.
  • Corrupted Mod that had a negative recoil affect has been changed to a "damage spread increase"* negative affect to account for 0 recoil weapons not having a negative consequence.
  • UI tweaks when viewing friend’s profiles.
  • Minor improvements to usability of Mods and loadouts
  • Since some Sentinel weapons use pistol Mods, we now perform a check to ensure you aren't using the same mods on your pistol and Sentinel weapon
  • We now only hide duplicates of level 0 Mods; players may want to pick one level 9 Mod over the other (to avoid the nag screen when exiting the loadout)
  • Volt's Speed boost won't affect other player's FOV
  • Changes to logic of Mod “auto-resolve” feature. Equips best Mod of equal or lesser fusion rather than first Mod of equal or lesser fusion.
  • No longer allow Conclave in Solo mode.
  • Corpus Tech enemy now gives more XP.
  • Can no longer deal parry-reflection damage when AFK
  • Prevent Healing Ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
  • Added more of a visual indicator on Saryn’s Contagion.
  • Changed Ignis’s default colour to represent realistic fire, not white flames.
  • Tweaks to Foundry UI sounds.
  • Small performance improvements to Volt's overload, was creating a lot of particles/unneeded scripts in a single frame
  • Optimization to use of Runtime Tesselation, objects that were out of sight or in shadow do not need this option. Should improve performance.
  • Multiple translations added.
  • Fixes:
  • Fix for Arsenal Weapon accuracy not updating when equipping mods which change accuracy
  • Fix for issues when players joining sessions from friend list would result in a “double-join”
  • Fix for damage numbers not being shown on frozen enemies, and damage against frozen enemies not being tracked in stats.
  • Fix for Ash "power in use" bug when using "Teleport" on defense target.
  • Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.
  • Fixes for UI formatting in Turkish language.
  • Fix for Infested Ancient death burst FX not showing on clients.
  • Fix for after killing your opponent in a duel, there is a brief moment where you receive a revive context action
  • Fix for Orthos Prime appearing on Dakra Prime blueprint.
  • Fix for Conclave team assignment not respecting user choices for teams.
  • Fix for nodes that did not lead to a proper mission.
  • Fix for getting stuck in a charge animation if meleeing off an edge/corner/Mount Doom.
  • Fix for Infested chargers not disintegrating on client.
  • Fix for enemies disappearing on Client screen when killed by armor piercing damage.
  • Fixed issues where Vaults would sometimes not appear in Derelicts.
  • Fix for Lotus Defense mission transmissions not appearing in French, Italian, German, and Spanish.
  • Multiple Crash and freeze fixes.

New in version 10.3.4 Open Beta (October 12th, 2013)

  • CHANGES:
  • Added a profile setting to enable/disable runtime tessellation for DirectX 11. We encourage players to give us feedback whether disabling this option results in performance improvement on mid-to-low-end video cards when playing Orokin Derelicts.
  • FIXES:
  • 5 minute Survival reward is only rewarded once.

New in version 10.3.3 Open Beta (October 12th, 2013)

  • CHANGES:
  • Made victory default if opposing team abandons a conclave.
  • Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.
  • FIXES:
  • Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
  • Fixed a number of bow animation issues.
  • Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
  • Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled

New in version 10.3.2 Open Beta (October 11th, 2013)

  • Additions/Changes:
  • Add a way to bind toggle sprint on the gamepad.
  • Corpus Mobile Defense Spawning: Adding doors, tweaking nav, position of mobile defense objectives for better spawning.
  • AI performance improvements for when many enemies are spawned.
  • Silence modded weapons are now more audible for the user.
  • Fixes:
  • Ran script to fix people who had Blueprint parts not appearing in Foundry, live since 3:46 PM EST.
  • Orokin have adapted to thwart trickster Loki's from switch teleporting into Vaults. Look trigger added for join in progress check.
  • Fix for loss of UI functionality when adjusting sliders in settings screen.
  • Fix for a crash if you had Dual Axes charged and then tried to do a ground attack on a downed enemy.
  • Fix for several NPC path following issues. Npcs slow down if they need to turn to reach a bridge - helps stop running in circles. Fixed trace to next path point. Fixed updating path if fall off nav ledge onto nav below. Fixed repath after teleport.
  • Fix path strings showing up in the PC settings menu.
  • Fix for Conclave ammo pickups.
  • Fix for players circumventing the Vault design by jumping out of a mission, crafting the required key, then returning to the original mission.
  • Fix for drop down from opening up when pressing escape on initial load of the game.
  • Fix for Pressing K in chat after returning from a mission opens the Mission Results window.
  • Fixing issue where you couldn't get up a pipe by wall running.
  • Fix for Prime Boar energy colour not being tintable.
  • Fix for not being able to rush Dojo Decorations with Platinum.
  • Fix for bow not playing firing animations.
  • Fix for Grineer Galleon map clipping.
  • Fix for crash with high paced clicking on popups (Market, etc.).
  • Fix for nightmare assassinate missions giving only the nightmare reward, and not the boss reward.
  • Fix Suvival Vault missions not giving out a reward from the Vault loot pool.
  • Fix for Flux Rifle and Ignis not being able to damage reactor cores or Orokin death orbs.
  • The above fix also fixes not being able to pop Saryn's venom orbs with Flux Rifle & Ignis.
  • Fix for Miter blades firing on wrong axis.

New in version 10.3.1.2 Open Beta (October 10th, 2013)

  • Fix resources not dropping in Derelict and Void missions.
  • Fix for players receiving pre-leveled/maxed mods. Lucky ducks!
  • Fix for missing Corrupted Mod icon.
  • Fix for blueprints received as boss drops not saving to Foundry.
  • Fix for Clients joining Derelict Missions holding a Dragon Key not seeing Key indicator on HUD.
  • Fix for loss of functionality and unintended navigation when chatting in star chart.
  • Fix for clan MOTD back to 256 character max.
  • Fix FOMORIAN missions appearing at Minthe and Kala-azar
  • Fix for New Dragon key blueprints not explicitly stating they are reusable.
  • Fix for Conclaves not working.
  • Fix for login rewards not working.
  • Fix for use of the ESC freezing the game UI if hit when entering lobby.
  • Fix for Mutagen Drops in Derelicts
  • Fix for accidental increase in Bio Clan-tech weapons, back down to 50K Credits per replication.

New in version 10.3.0 Open Beta (October 10th, 2013)

  • ADDITIONS:
  • The Orokin Vaults have emerged in the Derelict Tile Sets!
  • Ongoing User Interface upgrades and styling improvements.
  • Survival Mission Improvements:
  • Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions.
  • Reward items now stack as you play - all rewards are given at the end of the mission.
  • As you play and survive, you will receive items at these times:
  • 5m: Item from the first reward tier
  • 10m: Item from the first reward tier again
  • 15m: Guaranteed Void key (this is considered the second reward tier).
  • 20m, 25m, 30m+: Item from the third reward tier
  • Void mission Prime rewards are awarded at 15 minutes only.
  • Mission rewards are now split into three distinct tiers of enemy level, instead of being based on faction.
  • Expect better rewards based on the enemy tier you are fighting:
  • Tier 1: Level 1-25
  • Tier 2: Level 25-45
  • Tier 3: Level 45+
  • Void mission rewards are tied to the tier of the key.
  • Extraction no longer triggers if only one player enters the extraction area.
  • If the life support bar is still depleting, *all* players must be at extraction to complete the mission.
  • The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero.
  • All doors in the level are now locked until you trigger the alarms.
  • Added an effect to show the exact position of the next incoming support capsule.
  • CHANGES:
  • Improved management and feedback when equipping mods between weapons and sentinels.
  • Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level. (PSA: Known issue with BP's not appearing in Foundry will be Hotfixed.).
  • Further improvements on the experimental multi-threaded rendering option. If you had this enabled, take note you will need to re-enable this in the settings area.
  • Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement.
  • Made Dojo prop decoration destruction give all your resources back.
  • Hooked up sound to the Revive mechanic, falling downed allies now has audio feedback.
  • Improved matchmaking to consider a player's "Loadout rank" when finding a suitable squad to join (sum of pistol + rifle + melee + powersuit rank) .
  • Updated Dera and Sicarus firing sounds.
  • Added missing mod card image for Quick Thinking.
  • Improved camera motion under collision.
  • Gloss maps added to Nekro’s materials for more varied shininess.
  • Added elemental FX for Kama.
  • Added more colour variation to Infested Pistol FX.
  • Acrid now uses energy color.
  • Added sound for Trinity’s Energy Vampire ability deactivating.
  • Players can only sell their last remaining Sentinel weapon if they have no Sentinels in their inventory.
  • Improved mini-map pathing to prevent misleading objective icons.
  • Reduced impulse on stealth finishers.
  • Balanced Nova’s Molecular Prime ability for Conclaves only.
  • Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
  • Added new Volt Shield ability sounds.
  • Updated Volt overload charge sounds to match animation.
  • Added translations for some text that was English only.
  • Added local and remote teleport sound slots for Ash’s Bladestorm.
  • Added small smoke effect to noxious crawlers.
  • Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete.
  • Prevented Vor’s electrical attacks from hiting the invisible players (Loki, Ash).
  • Improved spawning in multi-defense (and other modes that explicitly spawn enemies using custom spawn filters).
  • Improved spawning logic in Corpus Ship Survival.
  • Changed minimap marker settings to help with finding Survival capsules in Grineer Galleon.
  • Added a limit to the number of Survival markers that appear onscreen at once; aside from making it easier to see the action this may also help with frame-rate.
  • Removed elevators from Orokin Derelict Survival.
  • Improved melee weapon accuracy vs. non-upright targets.
  • Made sentinel flare visual effect use energy color.
  • Removed redundant mission start VO after host migration.
  • Changed pre-death (aka bleed-out) to disallow blocking or parrying.
  • Changed all UPPERCASE Warframe and weapon names in descriptions to Capital Case.
  • Improved Ash Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.
  • Added Carrier Sentinel ambient FX.
  • Added holster animation to Dual Zoren, Dual Ichor, and Dual Cleaver weapons after a jump attack.
  • Replaced pagination with scrolling navigation for browsing available profile pictures.
  • Revised player resurrection sounds.
  • Added conclave values to Sentinels and Kama.
  • Revised Clan leaderboard badges.
  • Made Ignis flame effects use energy color.
  • Added immediately display of cosmetic item loadout changes to on the main menu avatar; Backing out without equipping a cosmetic item will then revert to your actual loadout.
  • Improved Mag Prime materials to better allow tinting.
  • Improved logic for drawing enemy fire while using Rhino’s Iron Skin ability and Djinn Sentinel Fatal Attraction precept.
  • Improved ambient sound for Dojo Gardens.
  • Conclaves now operate on best-of-three rounds instead of single round.
  • A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!
  • FIXES:
  • Fixed various host migration issues found in Survival related to enemy spawning.
  • Fixed Survival life support capsule and pickup timing.
  • Fixed issue with news/alerts not displaying intermittently.
  • Fixed mission nodes being selected in the background when clicking on alert popup.
  • Fixed some highlight issues with consumables (buttons now disabled when not picking consumables).
  • Fixed rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, changed how health drain works.
  • Fixed Dual Ichor getting stuck in charge mode.
  • Fixed Sure Footed mod that was not working on clients.
  • Fixed issue where using chat while in a non-star node lobby will prevent the player from starting it, and when done in a star chart lobby, will start the match.
  • Fixed bounding box on consoles that allowed players to walk up them.
  • Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
  • Fixed missing intro/outro music in Conclaves.
  • Fixed issue where Clans could build more than one of the same Clan Halls.
  • Fixed changing regions while zoomed preventing alert panel from every showing up again.
  • Fixed missing damage number reports for clients during Ember’s Overheat ability.
  • Fixed some issues with Warframe idles.
  • Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
  • Fixed animation bug with Boltor if reload is interrupted by melee.
  • Fixed Mag’s Shield Polarize ability FX on enemies to use correct color.
  • Fixed a “power in use” bug that occurred after using Nekros’ Desecrate.
  • Fixed issue with Soma where clip mesh during reload animation was rendering black
  • Fixed Akimbo Bolto sound attenuation and missing reload sounds.
  • Fix for Glaive mods to be shared between Glaive/Kestrel
  • Fixed Conclave game type not counting in stats.
  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed reported collision issues across all maps.
  • Fixed clients not being able to damage ragdolled enemies with trace fire weapons.
  • Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.
  • Fixed missing bodyfall event sounds for Grineer deaths.
  • Fixed inbox not popping up after tutorial, if you have unread messages.
  • Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.
  • Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.
  • Fixed issue where after activating the first objective in Orokin mobile defense, the timer does not start.
  • Fixed Dx11 being disabled in the launcher if you went to the settings panel before Dx11 had been auto-detected.
  • Fixed enemies not always playing their death animations / ragdolls.
  • Fixed weapons that played reload sounds twice (Ignis, Grakata, Embolist)
  • Fixed Nekros “noble” pose with Lanka equipped.
  • Fixed Survival reward that awarded a maxed Sentinel mod.
  • Fixed weapon energy shader for dark (black) energy colors.
  • Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
  • Fixed Shadows of the Dead not applying effects on clones for clients when there is enough latency between them and the host.
  • Fixed emblem deco positions on Carrier and Djinn sentinels.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.
  • Fixed issue where Mods won't apply to newly purchased weapons until you "touch" them in the arsenal.
  • Fixed level 60+ Infested suicide runners surviving after they self-explode.
  • Fixed Osprey's not being affected by Ember’s Fireblast (even when flying right through the effects).
  • Fixed multiple animation bugs reported in forums.
  • Fixed mismatched translations of planet name for Phobos.
  • Fixed Vor teleporting after targets he hasn't seen yet.
  • Fixed ragdolled enemies not displaying a health bar.
  • Fixed throwing animation (Kunai, Hikou) becoming jittery with fire rate increase.
  • Fixed NPCs potentially falling through floor when activating panic-button.
  • Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
  • Fixed reload sounds for Dual Vastos with data mass reload animation.
  • Fixed Reflection mod not working on Grineer Lancers.
  • Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability.
  • Fixed issue where player could craft last remaining secondary weapon (for dual version) leaving the player with no secondary weapon available.
  • Fixed Ignis and other weapons causing Pickups to go crazy if they had not come to rest in Conclave duels.
  • Fixed the news and alerts blocking the mouse even when they are invisible.
  • Fixed issue where users may be unable to rotate their camera after placing a decoration in the Dojo.
  • Fixed perceived range issues with Galatine, and also fixed misaligned elemental FX.
  • Fixed some reported issues with Rescue Target “stuck” spots.
  • Fixed some gfx settings that would not actually take effect the 1st time you toggle if your reconfig required a device reset (ie: res change)
  • Fixed issue where players could attack and kill each other between rounds in Neptune and Pluto Conclaves.
  • Fixed issue where players were repeatedly teleported out of the duel area upon host migration.
  • Fixed missing elemental FX for Dakra Prime and Plasma sword.
  • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
  • Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
  • Fixed headshot stat tracking issues with all ranged weapons.
  • Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.
  • Fixed client not initiating lobby when joining sessions while zoomed in on a planet.
  • Fixed "joined " message unnecessarily appearing when returning to frontend after completing a mission.
  • Fixed stat tracking to exclude enemy pet kills/deaths in Conclave duels.
  • Fixed Ember’s Fireblast light FX being independent of its power duration.
  • Fixed spectating mode - spectators no longer spectate themselves.
  • Fixed Conclave spawning to avoid players spawning on top of each other.
  • Fixed Fatal Attraction precept error on clients, resulting in missing FX.
  • Fixed player getting stuck in sprint without toggle sprint in some cases.
  • Fixed akimbo animations related to crouching and hand positioning.
  • Fixed issues with Ammo Mutation mods that were not functioning as intended.

New in version 10.2.1 Open Beta (October 5th, 2013)

  • Fix for issues with retrying the rank 7 – 8 mastery tests.
  • Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
  • Fix for issues with rank 10 – 11 mastery not informing players of failure.
  • Fix for Torid’s cloud not using energy colour.
  • Fixed Twin Vipers having redundant flashlight.
  • Fix for after a migration during a duel players will be repeatedly teleported out of the duel arena
  • Fixed Twin Gremlins having a flashlight on your off-hand weapon.
  • Fixed Dera Muzzle flash offset.
  • Fixed NPCs potentially falling through floor when activating panic-button.
  • Fix for context action button in Dojo reading file path instead of “X”.
  • Fix for unresponsive UI in certain cases of leaving and joining sessions.
  • Fix for not being able to accept invite-only game sessions from clan members who weren’t on friends list.

New in version 10.2.0 Open Beta (September 28th, 2013)

  • Additions:
  • Galatine, a Tenno-forged great sword has been added to the market!
  • Blueprints now show build requirements.
  • Hush and Suppress mods now lower the sound of weapons when equipped.
  • Mods available from the Referral Program can now be found in-game or through Mod packs in the Market.
  • Fixes:
  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!
  • After greasing the gears of the prime boar it now moves when firing and reloading.
  • Fix for Ignis and other weapons causing Pickups to go crazy by flying off the map if they had not come to rest.
  • Fix for sounds/music not always playing when starting a mission.
  • Fix for some hit sound effects constantly playing and never dying out.
  • Fixed footstep and slide sound effects randomly not playing.
  • Fixed visual and sound effects looping endlessly when firing projectile weapons at certain surfaces (doors, railings, lights, etc).
  • Fixed Suppress/Hush mod to actually reduce sound effect volume of the weapon it’s attached to.
  • Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy

New in version 10.1.3 Open Beta (September 26th, 2013)

  • Sentinels are now aware of lazy Tenno masters and will take a break if they go AFK for over a minute
  • Fixed a case where the infamously-sneaky Captain Vor could teleport to a distant room after his intro cinematic finishes
  • Fixed button callouts missing from tutorial messages
  • Fixed Ember's Fireblast not affecting flying enemies
  • Added Referral Program link to Contacts overlay
  • Update: Recruit Ninjas button now links to correct URL.

New in version 10.1.2 Open Beta (September 25th, 2013)

  • Fixed Vor becoming permanently invincible during boss fight
  • Fixed Serration mod not affecting Torid damage
  • Fixed Mobile Defense cryopod becoming invulnerable after host migration
  • Adjusted Phorid's drop rate chances to match other bosses
  • Fixed emblem positions on Carrier and Djinn Sentinels
  • Reworked chat server authentication protocols

New in version 10.1.1 Open Beta (September 24th, 2013)

  • Fixed unresponsiveness that could occur when returning to the main menu from a mission/dojo.
  • Fixed DirectX11 being disabled in the launcher if you went to the settings panel before DirectX11 had been auto-detected.
  • Fixed enemies sometimes not playing their death animations/ragdolling.
  • Fixed misaligned emblems for Mag Prime.
  • Fixed quantities of some equipped gear items increasing after host migration occurs.

New in version 10.1.0 Open Beta (September 21st, 2013)

  • Added:
  • 5:00 PM Addition: The Warframe Referral program is now live
  • Added new conclave for 1500-2500.
  • Changes:
  • End-of-mission Orokin Void Rewards have been properly rectified
  • Resource requirement changes for:
  • Dual Ichors:
  • Mutagen: 10 to 4
  • Forma: 2 to 1
  • Embolist:
  • Mutagen: 7 to 5
  • Forma: 2 to 1
  • Synapse:
  • Mutagen: 11 to 5
  • Forma 3 to 2
  • Djinn:
  • Mutagen: 15 to 6
  • Forma: 3 to 2
  • Derelict keys:
  • Into the Derelict: 1 hour to 1 minute.
  • Into the Assassination mission aka Boss Fight: 3 hours to 1 hour (3 hours to 1 hour)
  • Fixes:
  • Fix for Lato Prime not being color-able.
  • Fixed Bastille affecting fewer targets than expected when immune enemies (turrets, cameras, drones) are nearby
  • Fix for Miter not taking energy color attributes.
  • Fix for pickups not working in Conclave.
  • Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.

New in version 10.0.7 Open Beta (September 20th, 2013)

  • Additions:
  • Darvo has emerged to offer discounted goods to the Tenno... he lurks in the Market.
  • Fixes:
  • Fix for Unranked Fusion Cores being offered as a mission reward.
  • Fix for Turkish Players unable to join in-progress missions.
  • Fix for motion blur in Syandana.
  • Fix for Gear Blueprints being sold for more credits than they cost.
  • Fix for crash that could occur when viewing Arsenal while mission is starting.

New in version 10.0.6 Open Beta (September 19th, 2013)

  • Fixed News & Alerts panel disappearing randomly while traversing the UI (and actually fixed in 10.0.6)
  • Fixed clients receiving bottom-tiered rewards from Survival missions
  • Reduced cost of Team Totem blueprints, also changed resource requirements to Ferrite and Salvage only
  • Reduced crafting costs of Clan Tech items: Heal, Ammo, Shield, and Energy now 500cr
  • Fixed room prerequistites not being checked when attempting to construct new dojo rooms
  • Fixed "power in use" bug that could occur when using Desecrate
  • Added prevention for unintentionally selling last remaining sentinel weapon
  • Fixed damage numbers not appearing for Overheat
  • Fixed names for Rebound and Quick Return mods being switch

New in version 10.0.4 Open Beta (September 18th, 2013)

  • Added:
  • Added Conclaves for 500-1000 and 1000-1500 ratings.
  • Added XP progress bar to Arsenal UI.
  • Changes:
  • Weekly Leaderboards have been manually reset to start anew. They will continue to reset weekly automatically henceforth.
  • Changes to Void Reward distribution for Mag Prime, removed ciphers from all survival rewards.
  • Lotus Transmission captioning is no longer “ALL CAPS”. She isn’t yelling at you.. yet.
  • Dakka Prime is now called Dakra Prime.
  • Replaced Orokin Loot crates in the Derelcits with their own “Derelicted” versions and added more.
  • Added Conclave rating to Mod Cards.
  • Grineer Settlement Survival missions now use correct Grineer enemies against the Tenno.
  • The J-2000 Golem is now known as “Lephantis”.
  • Lephantis (Golem) now has an increased damage radius of grenade and gun attacks as well as reduced max incoming damage per second with a slight bump to health.
  • Increased Lephantis's (Golem) damage output for head and body attacks.
  • Changes to Dera Rifle firing sounds.
  • Sound changes to Djinn’s abilities.
  • Tweaks to Infested Runner’s claw attack sounds.
  • Slide attack no longer takes precedence over a charged melee attack.
  • Removing physics from small bushes, moss decals and alike.
  • Tweak to enemy ragdolling to ensure matching on host and clients when enemy enters ragdoll state.
  • Tweaks to text fitting in areas.
  • Tweaks to Orokin Defense Lasers: removed charge up effects and nudged beams a bit.
  • Adding blocking volumes to bottom push back area, preventing players from getting stuck in Orokin Derelict loot Room.
  • Fix for invisible buttons being accessible in UI.
  • Orokin exploding barrels now look different!
  • Crawler fire-death animation hooked up.
  • Better indication of selected items in arsenal
  • Added sound effect to survival artifacts.
  • Less Opaque UI background.
  • Adjustments to Credit Price of replicating Bio Blueprints (150,000 to 50,000).
  • Fixes:
  • Fixed players being blocked by invisible collision in derelict
  • Fix for toggle sprinting and aiming getting in the way of each other.
  • Fix for Alerts not properly appearing in Game UI. (Further investigation here based on claims still persisting).
  • Fix for Stamina not being depleted on Clients for Stamina-based actions.
  • Fix for Play Now button being accessible when it shouldn’t.
  • Fix for Uru Syandana not being color customizable.
  • Fix for using chat while in a non-star node (Keys) lobby will prevent the appearance of the “Play Now” button.
  • Fix for clients sometimes not being able to damage Golem.
  • Fix for no enemies spawning in Survival missions after host migration.
  • Fix for German localizations.
  • Fix for Clan Dojo dueling not allowing players to revive.
  • Fix for tooltip descriptions not appearing when hovering over alert reward items.
  • Fix for Trinity’s Well of Life causing shields to increase exponentially during Survival missions.
  • Fix for Sure-Footed mod not working on Clients.
  • Fixed Shadows of the Dead power in use bug when used to revive/resurrect Grineer rollers (possibly other enemies as well).
  • Fix for player can get caught in falling loop with teleport.
  • Fix for branch clipping through floor in levels.
  • Fix for hand clipping into leg.
  • Fix for image preview on Clan research.
  • Fixed stealth challenge completing on being spotted in third phase.
  • Fix for rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, added log message for final score, changed how health drain works.
  • Fix for dojo test Stealth Challenge not spawning enemies.
  • Fix for player loses rewards in key accessed defense missions if they do not claim and exit with host. Allow for migration if it's a defense mission, even if it requires a key
  • Fix for enemies not proceeding though some doors in Orokin level.

New in version 10.0.3 Open Beta (September 16th, 2013)

  • Stamina System tweaks:
  • Reduced delay on stamina recharge.
  • Increased stamina recharge rate.
  • Decreased cost of stamina required for sprinting.
  • Dodging now uses stamina and has reduced damage while dodging
  • Dodges are executed slightly faster.
  • Ignis Buffs - Longer range, More damage, bigger AOE effect.
  • Fixes:
  • Fix for bug where "Buy Slots" would appear in gear menu after sell.
  • Fix for resources not dropping from The Void or Derelict Regions (this includes Mutagen).
  • Fix for Orokin Glass not being reflective.
  • Fix for Metallic look of Mod frames/borders.
  • Fixed doors shutting down on players once they failed challenge in Orokin Derelicts.
  • Fixed gap in Orokin Derelict level.
  • Fixed clients not being able to see generator hallway effects.

New in version 10.0.2 Open Beta (September 16th, 2013)

  • Further reductions to Orokin Derelict recipes.
  • Added Charge attack melee stats to UI.

New in version 10.0.1 Open Beta (September 14th, 2013)

  • Grakata critical rate buff.
  • Added proper BP icons for Kama and Soma.
  • Fix for missing Bio Lab research component.
  • Adjustments to Derelict Key recipes: lowered build times and adjusted resource requirements. (Note: Blueprints currently in progress will experience a UI bug with negative percentage.)
  • Fix for certain Asian languages text not appearing.
  • Fix for sentinels attacking owner in The Conclave.
  • Fix for stumbles in Sound Quake.
  • Fix for broken texture in connector.
  • Fix for Miasma not dealing correct damage.

New in version Update 10 Open Beta (September 14th, 2013)

  • Additions:
  • New Warframe: Nekros
  • Find him today by destroying the new Golem in the Orokin Derelicts, or through the Market!
  • Find his alternate “Raknis” helmet in the Market or Alerts!
  • New Prime Warframe: Mag
  • Find her in the Void today!
  • Survival Missions Return:
  • Survival missions are here to stay and can be played by choosing Survival Missions on the Starchart.
  • Our Survival weekend gave the team some early feedback on playability and difficulty, and our new Survival missions are ready for your Warframes!
  • Survival missions will get more challenging the further you travel through the solar system. Expect to face lower level enemies closer to the sun, and higher level enemies as you reach the outer planets.
  • The enemies you face will be prepared to take on the strongest Tenno – the longer you play, the higher the stakes!
  • Notes:
  • Survival now takes place in procedurally generated levels, allowing greater mission variety, challenge, and replayability.
  • Weekly leaderboards are now live for all survival missions on the Starchart!
  • All Raid Void Keys have been retroactively replaced with Survival missions.
  • A handful of our new mods can be found by playing Survival missions, good luck!
  • The Conclave:
  • Dueling is no longer restricted to clans!
  • An ancient Tenno tradition has reemerged; THE CONCLAVES have started appearing throughout the Solar Map. Here the Tenno meet in secret to challenge each another in honorable combat. 1v1 and 2v2 Conclaves have been added through the Solar Map. Are you ready to test your skills?
  • New Level Sets: Orokin Derelict Spacecrafts.
  • What happened to the Orokin places that did not get hidden in the Void? Search the solar system for coordinate crafting components in loot containers to locate the mysterious Orokin Derelicts.
  • New Sentinels:
  • Meet “Carrier”, a Sentinel with the ability to collect your loot for you!
  • Craft "Djinn", an Infested Sentinel found in Clan Research!
  • New Sentinel Infested Accessories: Mask, Tail, and Wings!
  • New boss: Infested Golem
  • Lurking in the very depths of Orokin Derelicts is the Golem. Find his coordinates within the Derelicts today!
  • Level Expansion Grineer Settlement
  • More tiles added to the Grineer Settlement maps on Phobos!
  • New Weapons:
  • Ether Reaper,the Soma (a new Tenno Assault Rifle), and the Kama, are in the marketplace for Tenno!
  • New Clan weapons!
  • Infested Primary, Secondary, and Melee weapons are now in Clan research! Find the new Infested crafting component in the Derelicts.
  • New Prime Weapons in the Void!
  • The Boar Prime and Dakka Prime are ready for discovery!
  • New Mods:
  • Second Wind (Melee) mod – Melee kills restore Stamina
  • Finishing Touch (Melee) mod – Increased Damage to knockdown enemies
  • Berserk (Melee) mod – Landing a critical hit will temporarily increase fire rate
  • Whirlwind (Glaive) mod – Increases flight speed
  • Power Throw (Glaive) mod – puncture (Dark Sector fans, this one’s for you)
  • Rebound (Glaive) mod – increases number of bounces before returning
  • Quick Return (Glaive) mod – decreases number of bounces before returning
  • Spare Parts (Sentinel) mod – chance to spawn a rare resource on death
  • Fired Up (Sentinel) mod the longer a sentinel fires the more fire damage is added to his attacks
  • Reflex Guard (Warframe) mod – chance for your Warframe to autoblock incoming damage
  • Parry (Warframe) mod blocking a melee enemy will cause a knock back, fusion increases % chance
  • Reflection (Warframe) mod – blocking with melee deflects % of damage back at attacker
  • Shield Flux (Warframe) mod after stamina is consumed your shields will be used a second stamina bar
  • Provoked (Warframe) mod % damage increase while in the downed/bleed out state.
  • Intruder (Warframe) mod – increases time limit for hacking security consoles
  • Stabilizer (Primary) mod – rifle recoil reduction
  • Hush (Primary) mod – noise reduction on rifles, decreased enemy awareness
  • Steady Hands (Secondary) mod – pistol recoil reduction
  • Suppress (Secondary) mod – noise reduction on pistols, decreased enemy awareness
  • Speed Holster (Aura) mod – increases weapon switching speed for entire squad
  • New Customization Options:
  • Fancy a Scarf, Tenno? The Marketplace holds the latest in Warframe Customization: the SYANDANA!
  • Clan Dojo Level update/props:
  • Zen Garden vanity room
  • 17x Zen Garden decorations
  • 8x Taiko drums decorations
  • 5x Bronze statues
  • All Grineer now speak “Grineer”, a language capable of communicating their barbaric ways!
  • You can now control the Lotus’s dialog volume!
  • Added all new Solar Landmarks from latest batch of Grandmasters.
  • Added allnew Male and Female Grineer combat VO!
  • Added new option for new experimental MultiThreaded Rendering in Launcher Settings!
  • NOTE: Tenno, this is an experimental option we have introduced with the goal to improve performance on multicore machines. Let us know if you notice higher framerates with this option! This option may not be for everyone, disable it if you encounter problems!
  • Changes:
  • Arsenal and Inventory screen UI overhaul! Explore the latest revision to the Warframe UI!
  • Stamina system now has a timer before it recharges. This makes Stamina a more significant system in game play.
  • Reduced Stamina cost of melee swings and jumping
  • Reduced the rate of stamina recharge
  • Sentinels can now wield any sentinel weapon you want!
  • Raid missions are no longer available and have been replaced with Survival mission types.
  • Added initial PvP values to all Warframes, Weapons, and Mods.
  • Ogris charge FX revised, toned down.
  • Swapped the descriptions of Neurodes and Neural Sensors.
  • Infested Crawlers (all types) have new movement, death, and attack animations.
  • Added missing elemental FX to Orthos Prime.
  • Added idle FX to Ash, Banshee, Mag, Nyx, and Volt.
  • Sentinel Weapons no longer locked to the Sentinel bundled with at purchase.
  • New ability icons for Trinity (was using Excalibur icons).
  • Mission Success/Failure music now ducks all other music.
  • Added delay timer to Stamina recharge.
  • Added a new icon for the Extraction Marker.
  • Smaller radius and volumetrics for zipline sounds.
  • More audio updates for Warframe idles.
  • Fixes:
  • Fix for players exiting lobby when trying to dismiss friends list.
  • Fixed issue where Corpus alarm sound was being used in Grineer Galleon.
  • Fixed issue where Warframe landing sounds would play twice.
  • Fixed Master Volume setting that was set to 0 by default.
  • Fixed Grineer voiceboxes that occurred in Corpus levels.
  • Fixed inconsistent damage on host and client for Ember’s World on Fire ability.
  • Prevent certain cloned enemies from using their abilities (specifically abilities that spawn other enemies).
  • Fixed Ember’s Fire Blast ability where FX would remain if caster respawned or left the game.
  • Fixed Trinity’s Link ability that was targeting closed turrets and security cameras.
  • Fixed Banshee's Sonar ability not applying damage multipliers to shields.
  • Fixed Miter disk projectile to behave like other projectiles that pass through Volt’s Shield and Frost’s Snowglobe.
  • Fixed an issue in the Tutorial where players could not progress past melee stage.
  • Fixed issue where Clans could not destroy the Oracle room.
  • Fixed broken Boss transmissions.
  • Fixed the Lotus 'not detected' transmission playing at level start.
  • Fixed reported broken wrist and elbow animations.
  • Fixed defense leaderboards tracking of time elapsed so that it isn't lost after host migration.
  • Fixed beam weapon critical hits not being clearly conveyed to the player.
  • Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility
  • Fixed some AI navigation issues occurring in Corpus Outpost.
  • Fixed various crashes and hangs reported by players.

New in version 9.8.5 Open Beta (September 10th, 2013)

  • Fixed deadlock (freeze) that occurred when hosting on dual core CPUs.
  • Fixed persistent issue with being unable to claim items from Foundry.
  • Fixed master volume resetting to 100% when launching game (If you hear nothing, go into your settings screen and adjust master volume).
  • Fixed corrupted textures on Corpus Defense map.
  • Potential fix for consumables being lost from inventory.

New in version 9.8.4 Open Beta (September 10th, 2013)

  • Fixed frequent crashes encountered throughout the weekend
  • Fixed inability to claim items from Foundry even though empty slots are available
  • Fixed Ember's Fire Blast dealing damage to teammates and leaving permanent visual FX
  • Fixed Ember's World on Fire dealing inconsistent damage on host and client
  • Toned down Ogris charge effect
  • Fixed AI not advancing from upper levels of Corpus Defense map
  • Fixed AI not reacting to weapon-firing sounds
  • Fixed broken text appearing in main menu after defeating Vay Hek
  • Fixed descriptions of Neurodes and Neural Sensors

New in version 9.8.3 Open Beta (September 9th, 2013)

  • Fixed intermittent gameplay crashes
  • Fixed inability to start missions due to "The game session is no longer available" message appearing
  • Fixed crash that occur immediately after logging in
  • Fixed scenario where mission selection UI would become unusable after returning from a mission
  • Fixed players exiting lobby completely when attempting to cancel mission selection

New in version 9.8.2 Open Beta (September 7th, 2013)

  • Fixed issue for freezes on single-core machines.

New in version 9.8.1 Open Beta (September 7th, 2013)

  • Adjusted Orokin Void door triggers and timing
  • Fixed objects disappearing when looking through certain doorways in Orokin Void
  • Fixed overlapping Beta label text on login screen
  • Fixed Grineer Galleon defense mode breaking after host migration
  • Fixed being able to bypass the Vor + Krill boss fight by using Bladestorm and other specific powers
  • Fixed physics crashes
  • Fixed inability to launch missions when playing in Turkish, also added missing Launcher text
  • Fixed random cinematics not appearing at login screen
  • Fixed "installed" tab showing all installed mods rather than the mods installed on the currently selected weapon
  • Fixed "Y" key opening Contacts menu

New in version 9.7.3 Open Beta (September 4th, 2013)

  • Changed Strun Wraith Crit Chance from the incorrect 50% to the correct 20%.
  • Scaled Equilibrium mod results to reflect amount of health or energy picked up.
  • Improved handle for corrupted download caches.

New in version 9.7.1 Open Beta (August 31st, 2013)

  • Fixed crash when activating Life Support Capsule
  • Fixed enemies not spawning for extended periods of time during Survival missions
  • Fixed missing texture on Braton Vandal

New in version 9.7 Open Beta (August 31st, 2013)

  • Additions:
  • Survive or die time Tenno, Survival Weekend is here!
  • New Mod stats and Reward Requirements
  • Time to double up with the new DUAL VASTOS, now available in the Market.
  • Added Warframe idle animation customization: “Agile” and “Noble”.
  • Mod Rewards from “Arid Fear” event (Shred, Vigor, Lethal Torrent) now available in Nightmare Mode
  • Founders Badges are live in-game!
  • Changes:
  • Improved Trinity’s cast animation for Blessing ability.
  • Miter – increased fire rate, higher charge damage. Charged shots fire through targets.
  • Improvements to ragdolls.
  • Fixes:
  • Fixed incorrect emblem decorations on Dethcube.
  • Fixed Ember’s Overheat ability that was creating extra fire FX on clients.
  • Fixed performance issues relating to Saryn’s Venom orbs.
  • Fixed bug where you could navigate between regions after playing Void keys.
  • Fixed text field for Market sale items in Russian language.
  • Fixed Puncture Mods not working as intended on projectile weapons.
  • Fixed various reported crashes.

New in version 9.6.1 Open Beta (August 23rd, 2013)

  • Additions:
  • Arid Fear Dojo Trophy Recipes have now been distributed to the top clans from the past event! Congrats!
  • Added new visual effect while Blessing is active
  • Added visual effects to several idle animations
  • Integrated text translations for various languages
  • Changes:
  • Updated reload sound effects for Snipetron, Snipetron Vandal, and Torid
  • Updated visual effects for Dera muzzle flash
  • Improved visual effects for Flux beam
  • Switched Radial Blind's color back to white with some tinges of energy color
  • Removed inconveniently-placed loot crates that were thwarting Kril's plans for Tenno domination
  • Nyx's Chaos now only stuns bosses, not make them murder their subordinates
  • Fixes:
  • Fixed energy colors not being applied to Trinity's Link
  • Fixed Link beam occasionally attaching itself to nothing in particular
  • Fixed Volt Speed not being affected by power duration mods for clients
  • Fixed Rhino Stomp being "In Use" on the client even though it didn't affect any enemies
  • Fixed energy colors not being applied to Tesla
  • Fixed sentinels sometimes dropping items on death
  • Fixed "Cannot use in Air" message appearing indefinitely if player jumped and used a power right away
  • Fixed Raptor missiles following invisible targets
  • Fixed energy colors not being applied to Vortex
  • Fixed Nova being launched into orbit if she casts Molecular Prime right as she jumps
  • Fixed Drop disappearing on clients after fusing it past level 1
  • Fixed energy colors not being applied to Drop

New in version 9.6 Open Beta (August 17th, 2013)

  • Additions:
  • A new Grineer weapon appears: the HIND!
  • The first Alliances have emerged, and our 1001+ clans have been split.
  • Changes:
  • Flux energy beam is now affected by Energy Colour!
  • Dera muzzle flash is now affected by Energy Colour!
  • Excalibur Radial Blind now uses Energy Colours!
  • Removed the Corpus Void Key Blueprint from the Store - owned copies can be sold for the same purchase price
  • Enabled selling of Corpus Ciphers and Data Masses.
  • Improvements to the Transmutation system: you can no longer transmute your final power card of a given type.
  • Improvements to Enemy AI on Settlement defense, they are not as cowardly and won’t huddle in their Spawn location.
  • Added Sobek reload animiaton tweaks.
  • Audio updates to the Desert Skate and Grineer Jetpack Troops
  • Tweaks to Twin Viper sounds
  • Tweaks to Orthos hit sounds
  • Tweaks to Grineer Miter sounds.
  • Tweaks to Rhino’s Iron Skin lighting.
  • Tweaks to settlement enemy navigation.
  • Added fancy footwork to Grineer Jetpack landing animations.
  • Mods and Blueprints will never expire as drops.
  • Elite Grineer Lancers now use the Hind!
  • Fixes:
  • Added multiple localization fixes
  • Multiple fixes for the Grineer Settlement levels.
  • Fixed the fact that players can consume their final power cards with Transmute
  • Fixed enemies not leaving the spawn rooms in Settlement Defense
  • Fixed the Contact List breaking after sending a clan invite while in the Dojo
  • Fixed the Stalker dropping blueprints 100% of the time
  • Fixed not being able to perform stealth take-downs on any idle Grineer
  • Fixed the Stamina Orbs appearing as blue instead of green after building the Dojo Obstacle Course
  • Fixed the Sabotage Target not appearing on client after a host migration
  • Fixed enemies being inaccessible in the Settlement Spy missions
  • Fix for Banshee Silence effect not using correct energy colours
  • Fix for unlit textures in Corpus Ship room.
  • Fixing enemy levels on Phobos , Stickney (max level increased by 2 instead of being same as min level)
  • Fix for Warframe power cast animations replaying if they are knocked down during animation.
  • Fix Volt Overload creating two effects on clients.
  • Fix for animations being cancelled due to pain flinch.
  • Fix for crashes when using continuous fire weapons through Electric Shield.

New in version Update 9.5.3 Open Beta (August 16th, 2013)

  • Additions:
  • Corpus Void Keys are sellable for 1500 Credits.
  • Added hacking consoles to locations in Settlement tileset that users could be locked in.
  • Changes:
  • Improved blueprint drop rates for Phobos boss fight.
  • More loot table changes! All enemies now have a chance to drop Fusion Cores.
  • Chat window tweaks to assist in readability of chat on bright levels (White text on Sand was problematic).
  • Tweaks to Grineer Hellion animations and movement.
  • Rollers have been removed from Grineer Settlements. The Grineer need to make up their mind!
  • Hand Positions on several weapons have been tweaked.
  • Kril And Vor have gone through endurance training and no longer attack and fear Sand Skates.
  • Reduced spawn rate of enemies on prison for Settlement Capture mission.
  • Buff to pistol Armor Piercing mod.
  • Buff to melee electrical damage mod: up to 10% from 5%.
  • Fixes:
  • Fix for objective marker sometimes not appearing for Spy missions in Corpus Outpost.
  • Fixed Trinity blueprints dropping from Grineer Commanders.
  • Fix for Lech Kril sometimes becoming invincible when fighting him.
  • Fix for Sand Skate repeating his taunt animation.
  • Fix for credit booster not applying to end-of-match reward.
  • Fix for missing ceiling texture in settlement.
  • Fix for floating container in settlements.
  • Fix for Color Picker UI menu becoming unstable after “double clicking”
  • Fix for the Miter’s holster position.
  • Fix for “Reputation” UI appearing in defense missions.. more on that later!
  • Various settlement map bug fixes.
  • Crash fixes.

New in version Update 9.5.2 Open Beta (August 16th, 2013)

  • Fixed UI becoming non-functional when attempting to view Solar Landmark.
  • Fixed inability to reload Twin Gremlins while sprinting.
  • Fixed boss drop tables. A blueprint will no longer drop 100% of the time being a “Chassis”. Every Blueprint has a chance to drop, but you may not get a blueprint every time.
  • Please see DE_Steve’s post regarding Drop Tables 2.0, issues we are working on, and how Fusion Cores and Mods fit into this.
  • Fixed issues with the Transmutation feature. Users were unable to see or use mods resulting from Transmutation. Inventories also became unstable if a Transmuted mod resided within. A script will be run to correct the inventories of players who had been affected.
  • Fixed Ogris charge sound effect playing randomly when it wasn't being charged.
  • Fixed being able to parry while ziplining.
  • Fixed appearance of Ether weapons. Our weapons manufacturer apologizes for the defective translucency in the 9.5 model.
  • Fixed rare loss of functionality that could occur when leaving/being disconnected from a session while in the main menu.
  • Buffs to Orthos Prime, Slightly faster, bit higher base damage. Longer reach.
  • Fixes for gameplay crashes.
  • Fixed custom colours not applying to Miter saw blades or boomerang.

New in version Update 9.5 Open Beta (August 16th, 2013)

  • ADDITIONS:
  • Design Council Warframe – “Nova”. Hunt the "Raptor" on Europa if it is Nova you seek...
  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)
  • Captain Vor Boss Battle (drops rare “Seer” scoped pistol blueprints)
  • New Sentinel Attachments – Jet Wings, Koi tail, Mechhead mask
  • Dojo Statues have Arrived! Explore 12 new placeable decorations for your dojo (Plus, coming soon, +2 more decos for top ranked clans from Fusion MOA and Snipetron event)
  • New Weapon – Grineer Shotgun “Sobek”
  • New Weapon – Tenno Throwing stars “Hikou”
  • New Clan Research Weapon – Corpus Pistol “Spectra”
  • Added first phases of Lore UI (click your in-game profile and look for the tab!)
  • Grineer Galleon Map Expansion (now supporting Mobile Defense, Spy, Deception, Capture)
  • Series II Warframe Alt Helmets: 14 new Warframe Helmets (1 for each Warframe including NOVA)
  • Avatar packs for all Season II helmets.
  • Clan & Dojo Management Improvements (MotD, Clan size restrictions)
  • New star map functionality with Cinematic dioramas.
  • Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Aresnal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.
  • 12x new Mods: Faction "Bane" (melee, pistol, shotgun, rifle)
  • Nightmare Game Mode. Are you tough enough to survive Nightmare mode
  • 10x Dual Stat Mods rewards (awarded in “Nightmare” game mode challenges only)
  • Sneak preview of new UI in the Foundry!
  • New Boss on Europa! Look out for the Corpus Raptor!
  • New Tutorial added, look out for Captain Vor!
  • New Infested Ancient enemy has appeared in the solar system, be alert.
  • New color picker for the French Holiday!
  • Clan Emblems have been added as an option to the game. Warlords, check the Account Management tab on the www.warframe.com website!
  • New Resource and Credit bundle options added to the Market.
  • CHANGES:
  • Enabled Clan size caps. This cap is Phase One of making the shift to the new Alliance System. With this change also comes the new scaled resourced per Clan Tier.
  • Added toggle for “gore” in Options Menu. Gore enabled by default.
  • Added friendly system message in EU Region Global chat reminding players to “take a break” every hour they play.
  • Changed a variety of blueprint recipes in the Marketplace.
  • Refined the tint options on the Burston, Viper, Gram, Furis, Afuris, Dera, Furax, and Boltor.
  • Revisions to Snipetron Vandal sounds.
  • Mobile Defense: Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Improved sprint animations for throwing weapons movement set.
  • Prevent players from entering missions once a build update has been detected.
  • Improved color tinting on Ash’s smoke armband—more subtle.
  • Mobile Defense – Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.
  • Weapon skins selector now supports displaying more than 7 skins.
  • Added arrow trail to Dread projectiles.
  • Show Squad count when hovering over nodes.
  • Disabled mantle/wall run on decorative trees to prevent players from getting stuck in them.
  • Burston - damage and fire rate buff.
  • Dera - projectile speed increased (doubled flight speed).
  • Flux Rifle – damage and fire rate buff.
  • Lanka – damage and damage type (serrated) buff.
  • True Steel mod buff (doubled).
  • Pressure Point mod buff (20% base).
  • Reaper Prime buff – a bit more speed, damage, and charge damage.
  • Shield Lancers now use Grineer Viper instead of Tenno weapon.
  • Sniper Mods can now be applied to Lanka
  • Increased the drop rate for Control Modules, Alloy Plate, Neural Sensors, and Gallium.
  • FIXES:
  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
  • Fixed a case where exterminate missions could be left with non-zero enemy remaining count, but no enemies would spawn.
  • Fixed Rhino's Iron Skin being removed by other players causing damage to it.
  • Fixed ability effects for Nyx to be consistent on host/client both in terms of what is created and what colour it is.
  • Fixed Rescue mission from being completed without freeing the prisoner.
  • Fixed some reported navigation and cover issues AI were having in Grineer Defense.
  • Fixed Volt’s Speed ability not making you jog faster.
  • Fixed player sliding issues.
  • Fixed host migration issue in Grineer Galleon Sabotage where the target would be missing after migration.
  • Fixed health regeneration in PvP dueling.
  • Fixes to prevent objective related triggers being re-enabled after host migration.
  • Fixed Volt’s Shock ability to chain properly off turrets and cameras.
  • Fixed Supra - shots from the Supra will now correctly line up with the target reticule.
  • Fixed weapon attachments (Kunai/Despair holsters) that would detach from player while using a sniper rifle.
  • Fixed/removed off-hand flashlight when using Despair.
  • Fixed Capture target hostage AI not following player after host migration.
  • Fixed icon for default Frost helmet.
  • Fixed issue where Bladestorm would get “stuck” on clients.
  • Fixed various reported level issues (clipping, AI nav, level holes).
  • Various crash fixes.

New in version Update 9 Open Beta (July 15th, 2013)

  • ADDITIONS:
  • Design Council Warframe – “Nova”. Hunt the "Raptor" on Europa if it is Nova you seek...
  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)
  • Captain Vor Boss Battle (drops rare “Seer” scoped pistol blueprints)
  • New Sentinel Attachments – Jet Wings, Koi tail, Mechhead mask
  • Dojo Statues have Arrived! Explore 12 new placeable decorations for your dojo (Plus, coming soon, +2 more decos for top ranked clans from Fusion MOA and Snipetron event)
  • New Weapon – Grineer Shotgun “Sobek”
  • New Weapon – Tenno Throwing stars “Hikou”
  • New Clan Research Weapon – Corpus Pistol “Spectra”
  • Added first phases of Lore UI (click your in-game profile and look for the tab!)
  • Grineer Galleon Map Expansion (now supporting Mobile Defense, Spy, Deception, Capture)
  • Series II Warframe Alt Helmets: 14 new Warframe Helmets (1 for each Warframe including NOVA)
  • Avatar packs for all Season II helmets.
  • Clan & Dojo Management Improvements (MotD, Clan size restrictions)
  • New star map functionality with Cinematic dioramas.
  • Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Aresnal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.
  • 12x new Mods: Faction "Bane" (melee, pistol, shotgun, rifle)
  • Nightmare Game Mode. Are you tough enough to survive Nightmare mode?
  • 10x Dual Stat Mods rewards (awarded in “Nightmare” game mode challenges only)
  • Sneak preview of new UI in the Foundry!
  • New Boss on Europa! Look out for the Corpus Raptor!
  • New Tutorial added, look out for Captain Vor!
  • New Infested Ancient enemy has appeared in the solar system, be alert.
  • New color picker for the French Holiday!
  • Clan Emblems have been added as an option to the game.
  • New Resource and Credit bundle options added to the Market.
  • CHANGES:
  • Enabled Clan size caps. This cap is Phase One of making the shift to the new Alliance System. With this change also comes the new scaled resourced per Clan Tier .
  • Added toggle for “gore” in Options Menu. Gore enabled by default.
  • Added friendly system message in EU Region Global chat reminding players to “take a break” every hour they play.
  • Changed a variety of blueprint recipes in the Marketplace.
  • Refined the tint options on the Burston, Viper, Gram, Furis, Afuris, Dera, Furax, and Boltor.
  • Revisions to Snipetron Vandal sounds.
  • Mobile Defense: Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Improved sprint animations for throwing weapons movement set.
  • Prevent players from entering missions once a build update has been detected.
  • Improved color tinting on Ash’s smoke armband—more subtle.
  • Mobile Defense – Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.
  • Weapon skins selector now supports displaying more than 7 skins.
  • Added arrow trail to Dread projectiles.
  • Show Squad count when hovering over nodes.
  • Disabled mantle/wall run on decorative trees to prevent players from getting stuck in them.
  • Burston - damage and fire rate buff.
  • Dera - projectile speed increased (doubled flight speed).
  • Flux Rifle – damage and fire rate buff.
  • Lanka – damage and damage type (serrated) buff.
  • True Steel mod buff (doubled).
  • Pressure Point mod buff (20% base).
  • Reaper Prime buff – a bit more speed, damage, and charge damage.
  • Shield Lancers now use Grineer Viper instead of Tenno weapon.
  • Sniper Mods can now be applied to Lanka
  • Increased the drop rate for Control Modules, Alloy Plate, Neural Sensors, and Gallium.
  • FIXES:
  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
  • Fixed a case where exterminate missions could be left with non-zero enemy remaining count, but no enemies would spawn.
  • Fixed Rhino's Iron Skin being removed by other players causing damage to it.
  • Fixed ability effects for Nyx to be consistent on host/client both in terms of what is created and what colour it is.
  • Fixed Rescue mission from being completed without freeing the prisoner.
  • Fixed some reported navigation and cover issues AI were having in Grineer Defense.
  • Fixed Volt’s Speed ability not making you jog faster.
  • Fixed player sliding issues.
  • Fixed host migration issue in Grineer Galleon Sabotage where the target would be missing after migration.
  • Fixed health regeneration in PvP dueling.
  • Fixes to prevent objective related triggers being re-enabled after host migration.
  • Fixed Volt’s Shock ability to chain properly off turrets and cameras.
  • Fixed Supra - shots from the Supra will now correctly line up with the target reticule.
  • Fixed weapon attachments (Kunai/Despair holsters) that would detach from player while using a sniper rifle.
  • Fixed/removed off-hand flashlight when using Despair.
  • Fixed Capture target hostage AI not following player after host migration.
  • Fixed icon for default Frost helmet.
  • Fixed issue where Bladestorm would get “stuck” on clients.
  • Fixed various reported level issues (clipping, AI nav, level holes).
  • Various crash fixes.

New in version Update 8 Open Beta (May 25th, 2013)

  • ADDITIONS:
  • GRINEER GALLEON (NEW LOCATION SET!):
  • At last we can reveal the Grineer ships!
  • Explore vast, rusted chambers evocative of an amazing space-submarine vibe that exudes the gritty bulk of the Grineer Army!
  • The Grineer ships come with new vicious enemies, hell-bent on dismembering any Tenno intruders.
  • Lieutenant Lech Kril has been training and this already formidable Grineer boss has new tricks up his sleeve.
  • OROKIN VOID (NEW SECRET LOCATION SET!):
  • An exciting new tile-set hidden within a dimensional fold!
  • Players can buy or loot Void Keys to open up exciting loot runs in the Ancient Orokin Towers.
  • Explore the hidden fortresses of the Ancient Orokin race!
  • But beware, these are dangerous places, fraught with traps and guarded by the corrupted remains of past-raiders!
  • DOJO BUILDING (ALPHA):
  • Brand new tile set with Tenno architecture & design
  • New set of possibilities for user-created levels begins with our Dojo Building (Alpha).
  • Clan members contribute resources to fund construction projects to build their Clan 'Dojo'.
  • Architects have total control of the layout, selecting hallways, junctions and special rooms to build.
  • Clan members 'vote with their resources', funding the construction to completion.
  • Note: Expect a few bumps as this is an ambitious new feature for Warframe: player-created levels! We will be working hard to smooth out the kinks and pave the way for amazing player-built future of Warframe!
  • The Dojo can be accessed by joining or creating a clan. Doing this automatically puts a Dojo Key blueprint in your inventory to craft.
  • DOJO RESEARCH (ALPHA):
  • Clans can build Dojo rooms that open up Technology research options...
  • This gives your clan access to an array of deadly new weapons only accessible through the research system.
  • Clan members collect research samples and pool resources to fund advanced new weaponry projects.
  • Upon completion, members have access to Blueprints allowing them to build never-seen-before weaponry in their Foundry!
  • DUELING (ALPHA):
  • Clans can build special dueling rooms to challenge your Clan members to friendly duels!
  • Clan members can watch the action and cry foul... our small dueling team is eager for feedback and have been careful to balance dueling in a way that only affects the Duels.
  • POLARIZE WEAPON SYSTEM:
  • Got your gear to level 30? Prepare to Polarize!
  • With the newly discovered “Forma”, you can now add or swap a Polarity value on your gear every time you reach level 30.
  • Forma can be purchased or found through Daily Login Rewards, Alerts, or possible Mission rewards for completing missions in The Void.
  • HUD IMPROVEMENTS:
  • Viewing your party’s stats is now a Toggle option instead of Hold key!
  • Want to take some fancy screenshots.. WITHOUT the HUD? Now you can!
  • WHAT IS STALKER?
  • We don’t know.. but we’ve heard killing him can garner quite the reward…
  • NEW WEAPONS & GEAR:
  • 20+ new weapons added in this update!
  • Tenno crafted Kunai (throwing daggers) available in the market for a silent weapon option in your pistol slot.
  • New Grineer weapons added to the Market including the Machete, Dual Cleavers, and the lethal Vulkar sniper rifle.
  • By popular demand the Market also now has a single-handed Ether Sword, and Dual Broncos for sale.
  • As mentioned above, Clan Research brings 9 exciting new player weapons to Warframe, but you need to build your research facilities to discover them!
  • Energy weapons, Biological Toxins and high-impact explosives are waiting to be uncovered.
  • In addition to these weapons, there are 5 rare weapons to chase in special drops. Who will discover them first?
  • New Sentinel Pet available in the Marketplace...the infamous Dethcube!
  • Looking for blueprint components to build your Frost Prime? Seek out the Orokin Towers in the Void!
  • 'BRAND NEW MODS:
  • Sanctuary - Creates a shield around the player when they are reviving fallen allies.
  • Reach - Extends melee reach by %
  • Master Thief - % chance to unlock locked lockers.
  • Insulation - Reduces effect of environment ice on shields.
  • Rage - Damage done to your health is added to your energy.
  • Melee Channel - Any energy you expend in casting is added to your next melee strike.
  • Acrobat - Reduces stamina cost on wallruns!
  • Hawk Eye - Pistol zoom
  • Eagle Eye - Rifle zoom
  • CHANGES:
  • Ambient FX for Vauban's Tesla ability have been toned down
  • Infested enemy types now play reaction to Banshee Soundquake.
  • Rhino's Iron Skin ability once again gives push immunity.
  • Rhino's Iron Skin ability damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
  • Rhino’s Iron Skin ability draws Aggro from enemies.
  • Alloy Drop Rates have increased and been added as a resource to Pluto
  • Recipes for crafting weapons have been adjusted to a lower resource requirement.
  • Ash's Shuriken improvements added: it now seeks targets and multiple projectiles added at higher ranks.
  • FIXES:
  • Fixed issue where Vauban's Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.
  • Fixed issue where some Warframe powers would be available even if you didn't have the mod equipped.
  • Fixed misnamed Ash Systems blueprint.
  • Fixed some animation event and damage deformer related crashes
  • Fixed bug with Extermination Missions not being able to be completed.
  • Fix for fused ability mod, it now properly and consistently increases power.
  • Additional Information:
  • "WHERE IS TRADING?" It is still being worked on, not ready for deployment yet.
  • Team standing by for bug reports!