Warframe Changelog

What's new in Warframe 25.6.3

Aug 16, 2019
  • Additions:
  • Added Arsenal Ability videos for Atlas.
  • Loadout Screen Change:
  • Default sort is now by Name, previous default has been renamed to ‘Date Added’.
  • Optimizations:
  • Reduced the size of floating chunks of ice in Orb Vallis and tweaked the FX for an overall performance improvements when loading in.
  • Improved robustness and accuracy of script runtime.
  • Made a micro-optimization to the core math libraries.
  • Fixed a crash when re-casting Atlas’ Rumblers.
  • Fixed a script error when changing the Warframe Articula’s loadout.
  • Wukong Samadhi Skin Changes:
  • Made some texture/material changes to the Wukong Samadhi Skin to reduce the amount of ‘sparkling’.
  • Improved the tintable area of the Wukong Samadhi Skin tail, as it appeared as a more grey tone instead of a fuller dark black tone as intended.
  • Nightwave Changes & Fixes:
  • Changed Zealots to be allied to the level's Faction to prevent them clearing objectives.
  • Fixed Zealots not being allied with Infested.
  • Fixed Zealots not storming players on spawn.
  • Creator Mode Change:
  • When Creator Mode is enabled, the email field will now be soft locked to prevent accidentally typing your ‘ValkyrIsB3stG1rl’ password into your email field. You now must click the new lock icon to turn off the lock. If you attempt to click the email field while it’s locked, the lock icon will pulse to remind you to unlock it first.
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  • General Changes:
  • Tweaked Banshee Soprana’s skirt and cloth attributes to reduce clipping with her derriere.
  • Fixes:
  • Fixed issues with the Teralysts as well as some other enemies not having properly sized collision.
  • Fixed having all Energy drained when casting Frost’s Freeze ability with the Freeze Frost Augment equipped on a Snow Globe.
  • Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.
  • Fixed being affected by two or more Octavia Metronomes and leaving the radius of one of them causing Vivace and Forte buffs to become impossible to obtain until you become affected by a new Metronome cast.
  • Fixed the second “kick” of Nezha’s Pyroclastic Flow Augment not having any FX, making it appear to not function correctly.
  • Fixed Nyx’s Absorb consuming more than its base of 4 Energy per second even when not being attacked.
  • Fixed Warframe invulnerability (if applicable) being removed when Transferring back to Operator. As reported here: https://forums.warframe.com/topic/1119184-switching-to-operator-removes-any-invulnerability/
  • Fixed HUD buff indicator discrepancies between Host/Client when receiving a damage buff from Augments like Freeze Force, Shock Trooper etc.
  • Fixed the Klamora and Lega Prism’s continuous fire being affected by framerate. As reported here: https://www.reddit.com/r/Warframe/comments/cn5jsv/certain_operator_amps_have_energy_consumption/
  • Fixed the Spore Ephemera not rendering over certain Warframe parts.
  • Fixed the Imperator Vandal not rendering properly as an Arch Gun when using certain Skins or no Skin.
  • Fixed the Tatsu missing its forward momentum when changing directions.
  • Fixing Gas City Dropship spawns being rarer in non-Assassination missions.
  • Fixed text overlap in some languages when viewing restored Nightwave Acts.
  • Fixed a vertical line is showing up when you click to Rank up in the Solaris or Ostron Syndicates screen.
  • Fixed a hole in the floor of the Larunda Relay due to missing pillar collison. As reported here: https://forums.warframe.com/topic/1117724-larunda-relay-fall-through-the-map/

New in Warframe 25.6.2 (Aug 12, 2019)

  • Additions:
  • Searching for combined elements (Radiation, Magnetic, etc.) in your Upgrade and Mod menus will now pull up the base element mods that can be combined to make that element!
  • Loadout Screen Changes / Fixes:
  • Added outline and backer to the "Add Glyph" icon on the loadout screen.
  • Fixed possibility of the squad overlay remaining on the screen when quickly clicking the copy loadout button right after starting to close the screen.
  • Fixed naming issues when trying to rename a loadout with an icon.
  • Fixed broken icons for loadouts saved using a sold Warframe.
  • Fixed display and script errors in the Loadout screen that can occur if using a “Favourite” loadout.
  • Fixes:
  • Fixed various hitbox issues, including those in the Lua Cunning Test, Lua spy vault, and the windmill in the Plains of Eidolon. This fixed progression stoppers in the Second Dream.
  • Fixed low-resolution textures on the Two-Handed Nikana Maligna Skin.

New in Warframe 25.6.1 (Aug 9, 2019)

  • Fixes:
  • Fixed an issue in the Corpus Outpost with missing collision on rocks.
  • Fixed missing collision on barrels in a few Grineer Forest tiles.
  • Fixed an issue on K-drives where Polarity slots cannot be swapped if player overwrites starting polarity.
  • Fixed an issue with Medium graphics settings leading to Wukong Deluxe looking extra sparkly.
  • Fixed an issue with Somachord tracks not properly skipping: https://forums.warframe.com/topic/1076110-somachord-doesnt-properly-skip-non-mandachord-song/
  • Fixed a script error / game hang with colour pickers and Loadouts.
  • Fixed a script error / game hang when deleting and managing Loadouts.
  • Fixed a script error / game hang when renaming a Loadout without Companions.
  • Fixed the Dog Days Captura scene beach balls not having collision.
  • Fixed Mastery Requirement showing up in Loadout tooltips.
  • Fixed camera issues in Captura.
  • Fixed Gara’s Splinter Storm not shattering Glass on Gara’s Helmet.
  • Fixed numerous missing localization lines.

New in Warframe 25.6.0 (Aug 9, 2019)

  • Additions:
  • Themed Loadout Screens are here! This Arsenal screen has been completely redone to give you as much information about each loadout as possible on a single screen, while also providing new features like custom icons using any Glyph you own! We’ve gone from a single list with information only on hover to a complete presentation of all your Loadouts with the ability to favourite and more!
  • Augment Changes and Fixes:
  • Added numerous Warframe Ability Augment stats to the Ability Screen. We debuted this with Wukong’s rework, and you will now be able to directly see the Stat changes associated with Augments on the Abilities!
  • Reworked the following Augments:
  • If you checked out the linked Dev Workshop – you’ll know a bit of the method behind these small tweaks. We’re just pushing a bunch of Augments into a stronger direction. Please be aware this isn’t reflective of the entire thought process behind Augments overall (i.e some lesser use ones haven’t been buffed). While many responses to this have been to ‘simply add an Augment slot’, that is a way bigger conversation and choice beyond the micro-changes here.
  • Hysterical Assault - Hysteria Augment - Valkyr
  • Let invulnerability linger for half a second when aiming to prevent getting downed immediately in high-damage areas
  • Increased Range
  • Rising Storm - Blade Storm Augment - Ash
  • Attacks by clones will raise the combo counter
  • Include a passive benefit to extend the combo counter by a duration
  • Titanic Rumbler - Rumblers Augment - Atlas
  • Increase to damage and speed
  • Re-triggering the power will activate the taunt, as well as cause a knockdown effect
  • Hallowed Eruption - Hallowed Ground Augment - Oberon
  • Additional passive ability that adds 100% to Hallowed Ground duration
  • Always applies radiation status on detonation
  • Furious Javelin - Radial Javelin Augment - Excalibur
  • Increase duration and damage on the buff
  • Tidal Impunity - Tidal Surge - Hydroid
  • Increase the duration of the immunity buff
  • Magnetized Discharge - Magnetize Augment - Mag
  • Include a passive benefit that increases power range for this Ability only
  • Muzzle Flash - Shooting Gallery Augment - Mesa
  • For kills made by a player (self or ally) with Shooting Gallery activated, generate a blinding AoE when threshold is met
  • Explosive Legerdemain - Sleight of Hand Augment - Mirage
  • Increase damage and status chance when triggered
  • Total Eclipse - Eclipse Augment - Mirage
  • Increase range on the buff to other players
  • Piercing Roar - Roar Augment - Rhino
  • Allow Roar to be recast when equipped
  • Increase debuff duration based on equipped Mods
  • Generate a stagger effect on enemies when the Roar hits
  • Contagion Cloud - Toxic Lash Augment - Saryn
  • Allow buff to activate when enemy is killed by damage over time effects
  • General increase on range and damage
  • Transistor Shield - Electric Shield Augment - Volt
  • No additional energy drain when a shield is picked up by another player
  • Increase damage conversion %
  • Target Fixation - Tail Wind Augment - Zephyr
  • Remove buff after 2 seconds of being on the ground, instead of immediately
  • Damage increase per target hit
  • Fireball Frenzy - Fireball Augment - Ember
  • Freeze Force - Freeze Augment - Frost
  • Smite Infusion - Smite Augment - Oberon
  • Venom Dose - Spores Augment - Saryn
  • Shock Trooper - Shock Augment - Volt
  • Holding the casting button will send out a wave (much like similar, expanding Warframe Abilities) giving the elemental buff to every player it touches, including the caster
  • Sonic Fracture - Sonic Boom Augment - Banshee
  • Armor Reduction is applied even if Ragdoll fails.
  • Smoke Shadow - Smoke Screen Augment - Ash
  • Increased Range.
  • Piercing Navigator - Navigator Augment - Ivara
  • Added 3m Punch Through to Projectile.
  • Micro Optimizations:
  • Optimized numerous scripts across the game.
  • Fixes:
  • Fixed being unable to sprint in Archwing if the player is mid Slide and then launches the Archwing while still holding Slide.
  • Fixed collision issues with Nyx’s Hecaton Shotgun skin.
  • Fixed issues with Ephemeras not disappearing when the wearer is gone (i.e in and out of Operator).
  • Fixed an FX leak on the Spore Ephemera.
  • Fixed issues on Grineer Shipyards Defense where Ancients could get stuck.
  • Fixed Lega and Klamora Prisms pointlessly showing Ammo. Test build bug.
  • Fixed Captura camera continuing to play even when not in free-cam mode, causing weird blur issues.
  • Fixed missing sound effect when Hallowed Eruption is detonated

New in Warframe 25.5.4 (Aug 7, 2019)

  • Dog Days Tactical Alert Changes:
  • Performance now can yield better results for the final Dog Days mission! Mission 4 now yields 1 Nakak Pearl per kill in addition to the 50 given at end of mission. More kills, more Pearls!
  • As an added note, we will have more feedback implemented when DOG DAYS returns, including fixes for AI and more. Thanks everyone for the feedback and fun during this Tactical Alert!
  • Fixes:
  • Fixed Virtuous Shadow not being an option for a rank up reward with the Quills.

New in Warframe 25.5.3 (Aug 7, 2019)

  • Dog Days Tactical Alert Fixes:
  • Fixed an exploit where the mission timer would continue to run when paused in Solo mode which awarded players victory & rewards for the score.
  • Fixed a progstop that would occur if viewing mission progress right when extraction is enabled. This impacted missions beyond Dog Days as well!
  • Fixed an issue with the Abysso Skin among other rewards not appearing in Chat link (Captura Scenes overall still not linkable).
  • Fixes:
  • Improved handling of certain crashes.
  • Fixed for crash related to certain icons.
  • Fixed missing subtitles after first login due to a Daily Tribute bug.
  • Fixed an issue with a foliage/vegetation shaders not looking properly lit compared to the terrain below it.
  • Fixed an issue where Hydroid players could progstop the Ropalolyst fight if picked up while in Undertow.

New in Warframe 25.5.2 (Aug 5, 2019)

  • Dog Days Tactical Alert Fixes:
  • Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
  • Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.
  • Fixes:
  • Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
  • Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
  • Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
  • Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
  • Fixed invalid colour options being shown for Mesa Prime Pistols, Wukong Prime Staff, and Wukong Samadhi Staff Skin.

New in Warframe 25.5.2 (Aug 5, 2019)

  • Dog Days Tactical Alert Fixes:
  • Fixed a crash that occurred after a Host migration in the Dog Days Tactical Alert.
  • Fixed Clients able to cast Warframe Abilities that require no Energy (Garuda’s Bloodletting) after dying/respawning in the Dog Days Tactical Alert.
  • Fixes:
  • Fixed inability to install any Arcane in the second slot on your Warframe, as it would be auto removed after backing out of the screen.
  • Fixed the Warframe Ability screen breaking if a given Warframe didn't have any Ability hints.
  • Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.
  • Fixed the width of the Passive button textbox on the Warframe selection screen being too small for some languages, resulting in text wrapping awkwardly.
  • Fixed invalid colour options being shown for Mesa Prime Pistols, Wukong Prime Staff, and Wukong Samadhi Staff Skin.

New in Warframe 25.5.1 (Aug 5, 2019)

  • Posted Friday at 04:04 PM
  • Wukong Deluxe: Hotfix 25.5.1
  • Dog Days Tactical Alert is now live!
  • https://www.warframe.com/news/dog-days-tactical-alert-now-on-all-platforms
  • Additions:
  • Added Ability videos in the Arsenal for Trinity.
  • Optimizations:
  • Added defenses against obsolete Raptr overlay injecting into Warframe and crashing.
  • Fixed a deadlock that could occur when de-streaming sections of the world with a player in it.
  • Changes:
  • Removed high pitched ringing from the Denial Bursa’s flash bang ability and replaced with something less susceptible to fatigue.
  • Possible item drops / rank stats are now directly indicated on Relic and Arcane description text.
  • Streamlined purchase process for items that take different currencies (i.e Debt Tokens, etc), as well as disabled the gifting options for them.
  • Amp Alignment Fixes:
  • More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.
  • Fixes:
  • Fixed the Ropalolyst boss fight never starting if a Host migration occurred during the elevator cinematic.
  • Fixed inability to Aim with a controller due to Channel bindings.
  • Fixed the camera becoming locked in place after exiting the Cyst removal chair in the Orbiter.
  • Fixed an issue where you could install duplicate Mods in loadouts using an exploit.
  • Fixed the Operator appearing in the background during The Sacrifice quest when the spotlight should be on Umbra.
  • Fixed the Subhuti Syandana clipping through Equinox’s Day Form.
  • Fixed Fortuna Brace parts appearing to be rotated 180 degrees.
  • Fixed missing Warframe Ability Tips section when playing Warframe in Korean and Russian.
  • Fixed unreachable loot in the Grineer Forest tileset. As reported here: https://old.reddit.com/r/Warframe/comments/ckm1k1/my_day_is_ruined/
  • Fixed another unreachable loot spot in the Lua tileset.
  • Fixed incorrect UI Marker borders when stacked.
  • Fixed Equinox having an incorrect Ability tip in her Abilities Arsenal screen.

New in Warframe 25.5.0.1 (Aug 1, 2019)

  • Fixes:
  • Fixed a game freeze when dragging a Favorite Color in the Arsenal.

New in Warframe 25.5.0 (Aug 1, 2019)

  • Wukong Deluxe: Update 25.5.0:
  • Reborn in flame, Wukong finds enlightenment in the Wukong Samadhi Collection!
  • WUKONG SAMADHI SKIN :
  • From the cauldron's flame emerges the immortal Wukong Samadhi.
  • WUKONG SAMADHI HELMET :
  • Wukong Samadhi's signature Helmet.
  • METEOR WHIP SKIN :
  • Wukong Samadhi's signature Whip Skin.
  • SUBHUTI SYANDANA :
  • Wukong Samadhi's signature Syandana.
  • WUKONG SAMADHI COLLECTION :
  • A collection of immortal Wukong items, including Wukong Samadhi Skin, Meteor Whip Skin, and the Subhuti Syandana.
  • *The Wukong Samadhi Collection also includes the Wukong Samadhi Iron Staff Skin that can only be applied to Wukong’s Iron Staff!
  • Wield Wukong’s awe-inspiring power on your own journey today!
  • General Additions:
  • New Wukong Samadhi Glyph and Wukong Samadhi In Action Glyphs are available under the Profile > Glyph section for Platinum!
  • Added Rhino’s Ability videos to his Arsenal diorama.
  • Added the ability to view a list of items you own that a Riven fits into. This way you can know which stats you want, without having to flip-flop between the Arsenal to check:
  • Optimizations:
  • Improved handling of corrupt shader caches.
  • Fixed a crash when processing a HUD buff icon.
  • Colour Picker Changes:
  • We have released substantial improvements to the Colour Customization of Warframe!
  • You can now view your Palettes in a redesigned screen that allows for more convenient browsing of your options. The old single-column design took a long time to scroll, and the new two-column cleaner design is much more streamlined.
  • Random colour now chooses across multiple palettes!
  • Any Legacy colours cannot be saved as favourite - this is to fix a bug that would prevent any and all customization saving.
  • +5 new ‘Favourite’ Colour slots!
  • Added new ‘drag’ functionality to the Favourites grid so you can move colour around!
  • Added focus sound to swatch grid, and select sound when toggling favorites!
  • Revenant Fixes:
  • Fixed Armored enemies affected by Revenant's Danse Macabre continuing to take Corrosive Damage after the Armor has gone, resulting in less damage because Flesh is stronger to Corrosive than Armor is.
  • Fixed Revenant’s Danse Macabre doing Corrosive Damage to Infested.
  • Fixed not being able to perform finishers on blinded enemies from Revenant’s Enthrall that are temporary allies (mind control, etc).
  • Nightwave Fix:
  • Fixed previous Acts being visually marked as ‘Complete’ if the same Act was complete in Series 1. These Acts were also counting towards the 3 Recovered Acts, which prevented other eligible Recovered Acts if you had 3 of these affected Recovered Acts.
  • General Changes:
  • You can now Transfer to the Operator while Fishing / Conservation.
  • Upgrading a Relic while in a Void Fissure endless mission will now ask you if you wish to equip the upgraded Relic.
  • Any summoned allied Specters in a Nightmare mission will now have a reddish distorted glow to indicate that they have turned against you and you’ve made a huge mistake in trusting them.
  • Your chosen UI Theme is now applied to the Riven reroll screen!
  • Adjusted the holster position of Warfans, Polearms, Scythes and Staffs on Zephyr Prime.
  • Adjusted the Holster position of Sword and Shields on multiple Warframes so it is attached and rotated correctly.
  • Adjusted the default holster position of the Lenz Quiver so it sits closer to Warframe's backs.
  • Adjusted the Emblem offset on the Helminth Charger, Drahk Pattern, and Underbrush Pattern Kubrows to fix them disappearing completely.
  • Fixes:
  • Fixed a functionality loss when attempting to purchase Riven capacity via the Riven Slot purchase pop up prompt.
  • Fixed inability to redeploy your Arch-Gun after mounting / dismounting your K-Drive.
  • Fixed broken functionality if the Ferrox is the only weapon equipped and you pick up Ammo while it’s been thrown.
  • Fixed new Clan members able to Research the Ignis Wraith in a Clan that does not have access to that specific Research.
  • Fixed the Ropalolyst firing lasers immediately after it’s ‘bug zapper ground flop’ cinematic ends. As reported here:
  • Fixed using the Itzal’s Fighter Escort ability while in Submersible water resulting in immediate drone destruction and the infamous ‘Abilities In Use’ issue.
  • Fixed the Zenith sometimes getting stuck only firing one semi-auto shot before reverting to auto.
  • Fixed misaligned hitboxes on the Hyena Pack enemies.
  • Fixed Allied Shield Ospreys no longer providing Shield Buffs
  • Fixed Shield Osprey Eximus Specters not shooting at anything.
  • Fixes toward Drahk enemies performing Melee attacks but not actually able to hit their target.
  • Fixed Infested Crawlers freezing in place instead of attempting to attack when being rushed at.
  • Fixed Flameblade enemy variants often missing their first attack even against a stationary player.
  • Fixed enemies being overly reluctant to shooting at Frost’s Snow Globe from a longer distance.
  • Fixed Melee Channeling toggling off when swapping to a Primary / Secondary.
  • Fixed certain charged weapons not working correctly with certain NPCs such as Executioner Harkonar and Spectres.
  • Fixed missing prompt when equipping an Echo-Lure that ‘This item will be automatically available from the Gear Menu while using the Tranq Rifle’.
  • Fixed missing wipe-out animation when crashing into an obstacle while on your K-Drive.
  • Fixed Garuda’s Arsenal Ability UI displaying Health Drain is modified by Power Efficiency.
  • Fixed missing sorting Tabs in the Mod Manager screen when a filter clears all equipped Mods.
  • Fixed inconsistent text for the Capacitance Mod on Volt when looking at the Mod and in the stats page when the Mod is at Rank 0 and 2.
  • Fixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.
  • Fixed Prime Toggle appearing always off to other players in a Relay, Dojo, or Town.
  • Fixed missing Codex entries for the MK-1 weapons, Braton Vandal and Lato Vandal.
  • Fixed metallic looking eye textures, predominantly seen in Cetus at night.
  • Fixed the Sonicor and Opticor having an overly bright FX.
  • Fixed misaligned Certus Brace and Propa Scaffold when building an Amp.
  • Fixed the Narvarr Prime Leg Armor clipping through Nyx’s Pasithea Skin skirt.
  • Fixed the Cryona Syandana clipping through Khora.
  • Fixed misaligned Vetala Ankle Plate when equipped on Limbo Prime.
  • Fixed rocks that were suspended in mid air by sitting them down (literally) and telling them about physics and gravity.
  • Fixed Grineer Sealab water appearing in other tilesets.
  • Fixes towards Assassinate intro boss name not being visible for Clients.
  • Fixed an NPC in the Larunda Relay losing their head entirely when approached.
  • Fixed wingless Drones in Orb Vallis. Reported from: https://old.reddit.com/r/Warframe/comments/ck4a5a/where_can_i_get_a_hoveraddon_for_my_giant_space/
  • Fixed missing collision in the Grineer Shipyard tileset.

New in Warframe 25.4.3 (Jul 29, 2019)

  • Optimization:
  • Made a micro optimization to Ignis effect scripts.
  • Fixes:
  • Further fixes towards crashes that could occur when typing invalid characters in text boxes.
  • Fixed inability to confirm numerous text box situations even though the correct words were entered in non-English clients, such as:
  • Can MOTD
  • Dojo Room Messages
  • Friend Notes
  • Contributing Dojo Decorations
  • And possible some other scenarios
  • Fixed Client's inability to progress the "Find X Syndicate Medallions" Riven requirement.
  • Fixes towards cases of mismatched Host / Client Dojo.
  • Fixed clipping doors in the Lua Sabotage tileset.

New in Warframe 25.4.2 (Jul 26, 2019)

  • Changes:
  • Increased the drop rate of the Bloodshed Sigil from 1% to 3% from the Profit-Taker.
  • Changed the Nightwave ‘Silent Exterminator’ Act to clarify its requirement. It now reads:
  • Complete an Extermination mission with level 30 or higher enemies without triggering alarms.
  • Improved navigation markers in the Infested Corpus ship to help players navigate between floors.
  • Removed hack doors from the Razorback boss tileset.
  • Optimizations:
  • Optimized bindings - saving 16KB of data.
  • Optimized the Squad panel UI.
  • Made some micro-optimizations to some scripts.
  • Fixed a performance bug with Warframe’s with an Ability selector function (Ivara’s Quiver, etc.)
  • Fixes:
  • Fixed a crash when typing an invalid character in the ‘Add a Friend’ screen.
  • Fixed a UI lockup that could occur when using the Incubator.
  • Fixed a UI lockup that could occur in the Arsenal.
  • Fixed an Orb Vallis progression stopper in the ‘Investigate The Bodies’ Bounty stage due to Solaris corpses not spawning.
  • Fixes towards ability to kill flying Capture Targets (Gas City), resulting in a mission failure. As reported here: https://www.reddit.com/r/Warframe/comments/caqx5w/flying_gas_city_capture_target_can_be_killed/ towards
  • Fixed a case of an inability to Rank up within a Syndicate that you’ve already Ranked up in (but made them mad so you got demoted).
  • Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
  • Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.
  • Fixed the description for Rhino Vanguard and Thrak Helmets spelling Rhino wrong.
  • Fixed script error in Sanctuary Researcher Nightwave Act script.
  • Fixed teleport script trigger and a blocking volume sticking through an elevator ceiling.

New in Warframe 25.4.1.1 (Jul 25, 2019)

  • Fixes:
  • Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.
  • Fixed the Tekelu Nikana Skin not being available for all Nikana variants.
  • Fixed incorrect Energy color being applied to the Synoid Heliocor’s handle.
  • Fixed several ragdolls not having limbs positioned correctly.

New in Warframe 25.4.1 (Jul 25, 2019)

  • Tekelu. Weaponsmiths of the highest caliber. This school of master craftsmen delivered a single coveted collection more than three years ago.
  • This time, they’ve brought two.
  • Two New Tekelu Collections
  • Visit the in-game Market to pick up two bundles of intricate Weapon Skins crafted by some of the finest hands in the Origin System.
  • Tekelu Collection II:
  • Akstiletto Tekelu Skin
  • Glaive Tekelu Skin
  • Nikana Tekelu Skin
  • Panthera Tekelu Skin
  • Redeemer Tekelu Skin
  • Tekelu Collection III:
  • Magnus and Akmagnus Tekelu Skins
  • Vasto and Akvasto Tekelu Skins
  • Baza Tekelu Skin
  • Gunsen Tekelu Skin
  • Stradavar Tekelu Skin
  • Essential Glyphs Bundle:
  • A few months ago, we replaced the Random Mod Packs with Tenno-friendly Essential Mod Bundles designed to make these purchases clear and fair. Each Bundle came with an amazing design, and our lovely Tenno wanted these designs as in-game Glyphs. We agree! Now you can purchase the Essential Glyphs Bundle and equip these six powerful designs:
  • Essential Cold Glyph
  • Essential Critical Glyph
  • Essential Damage Glyph
  • Essential Electricity Glyph
  • Essential Heat Glyph
  • Essential Toxin Glyph
  • Additions:
  • *We missed an important check-in that this feature requires, which we're currently building for a quick Hotfix to truly put this feature live. Sorry for the confusion! Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
  • Added Loki and Ash’s Ability videos to their Arsenal diorama.
  • Changes:
  • Increased Atmo Systems drop by 1 quantity (from 4 to 5) across the board for the Profit-Taker Heists rewards to slightly reduce friction in ranking up in Fortuna.
  • Matchmaking for The Sacrifice quest is now disabled once the helmet has been interacted with, to avoid having matchmaking permanently disabled if leaving the quest on the first stage.
  • Reduced chances of patrolling AI staring at a wall after reaching a dead end.
  • Replaced ‘Proc Chance’ with ‘Status Chance’ where needed (Explosive Legerdemain).
  • Updated Chroma’s Vex Armor ability description to include nearby Allies:
  • When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases.
  • Optimizations:
  • Eliminated 20MB of RAM used by the User Interface.
  • Eliminated 5MB of unused UI textures loaded in many missions.
  • Eliminated 1.5MB of generated bytecode used by the script engine.
  • Optimized common script bindings to reduce script time by 13%.
  • Performed automatic optimizations to hundreds of gameplay scripts.
  • Optimized threaded rendering of the mini-map.
  • Optimized GPU particle effects.
  • Index Fixes:
  • Fixed scoring 30+ Index points at once resulting in a huge damage boost. Dying / Reviving would remove the damage boost.
  • Fixed Rathuum/Index not tracking kills done by Umbra or spawned allies (Equinox Duality, etc) when the player is in Operator mode.
  • Fixed being stuck in Spectator Mode after dying at the end of the Round as a Client and then becoming the Host.
  • Fixed Revenant's Enthralled enemies not counting towards kills in Rathuum/Index.
  • Fixed a second vote triggering is there are multiple players left after a Host migration.
  • Fixed being in a broken state as a Client if the Host crashes after completing an Index wager.
  • Nightwave Fix:
  • Fixes towards Nightwave Act progress sometimes resetting / tracking incorrectly when completing a mission.
  • Fixes:
  • Fixed a crash when typing invalid text the Dojo MOTD, Room Messages, Friend Notes and Loc Pins.
  • Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur / Wukong).
  • Fixed Clients becoming stuck in the loading screen if the Host simultaneously aborts.
  • Fixed a massive hitch when equipping the Mining Laser.
  • Fixed ability to skip Operator Amp firing cooldown with Vazarin Guardian Shell.
  • Fixed a case of Kuva Clouds spawning right beside the Kuva Siphon in the Gas City tileset, resulting in the mission being difficult to complete as the Kuva Cloud gets almost immediately sucked up.
  • Fixed the Knell forcing a reload when empty even if you got a headshot.
  • Fixed Amalgam Argonak not applying to Dagger-type Zaws.
  • Fixed inability to move properly when Titania is in Razorwing in Sanctuary Onslaught.
  • Fixed Bullet Jump animation no longer playing in the direction of the jump after wiping out with the K-Drive.
  • Fixed Mining nodes refreshing outside the Deck 12 entrance when entering / leaving the cave in succession, allowing for Mining exploitation.
  • Fixed inability to Mine inside Deck 12.
  • Fixed Oberon’s Hallowed Eruption Augment causing a mid-air hovering casting animation.
  • Fixed placing a Domestik Drone Decoration in the air blocking the camera and causing weird collisions.
  • Fixed placing Domestik Drone decorations in the air causing them to fall through the floor.
  • Fixes toward the Amphatz Kubrow Armor clipping on more bulky Kubrows.
  • Fixes toward the Sloughi Kubrow Armor clipping on bulky Kubrows
  • Fixed the Quatz’ reload ejected clip flipping orientation when released.
  • Fixed the Quatz’ Electric Discharge sound playing twice for Clients.
  • Fixed the Quatz’ special reload damage and VFX not displaying when a Skin is equipped.
  • Fixed Mirage’s Hall Of Mirrors ability causing the Quatz’ Electric Discharge sound to unintentionally play duplicate instances.
  • Fixed a Crate clipping into the wall on the Lua Spy tileset.
  • Fixed an unreachable Crate in the Grineer Shipyard tileset.
  • Fixed broken textures in the Grineer Shipyards tileset which lead to everything appearing shiny and gold.
  • Fixed an overly stiff moustache on the Karkinos Hydroid Helmet.
  • Fixed placement issue when "duplicating" a few Decorations including the Circuits Decoration where new copy would stay red and could not be placed.
  • Fixed placing an Eidolon Teralyst Articula in just the right location in a doorway causing it to expand to its full massive size.
  • Fixed inability to color K-Drive Jets. As reported here: https://forums.warframe.com/topic/1074134-k-drive-color-bug/
  • Fixed a missing water teleport volume in the Plains of Eidolon.
  • Fixed flying Drones in Vallis missing their wings.
  • Fixed Captura's 'look at character' feature not working.
  • Fixed issue with Proton Snap showing "|TIME|" instead of duration value in non-English localizations.

New in Warframe 25.4.0 (Jul 19, 2019)

  • The Quatz Collection includes:
  • QUATZ PISTOL:
  • A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire looses a four-shot instant burst.
  • *Quatz Pro Tip: start firing from the hip and aim while keeping the trigger held down to stay in auto mode!
  • AMPHIS STAFF:
  • This traditional staff weapon is making a triumphant return! Fashioned with Grineer materials and balanced for marine infantry use, the Amphis Staff has received a monstrous makeover that enables shock damage on jump attacks.
  • GALVANIK ARMOR BUNDLE:
  • Repurposed paramilitary dress, for a fast response to any situation.
  • AMPHOR SYANDANA:
  • A Syandana assembled from the scavenged internals of some unidentified mechanism, it is still dusty from the desert where it was found.
  • AMPHIX KAVAT ARMOR:
  • A sleek, molded bodyglove, enhanced with piezo-electric detailing.
  • AMPHATZ KUBROW ARMOR:
  • A sleek, molded bodyglove, enhanced with piezo-electric detailing.
  • Pick up the Quatz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!
  • DOMESTIK DRONES BUNDLE:
  • Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology.
  • SHAWZIN DECORATION:
  • This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument.
  • General Additions:
  • Added Arch-gun Ammo to the Simulacrum pickup area.
  • Changes:
  • Combat markers for enemies in Archwing / Submersible have been visually updated and now update their awareness color/fill depending on their state!
  • Improved teleporting volumes spaces in the Corpus Outpost and Grineer Shipyard tilesets to catch overzealous Loki / Novas when attempting to escape the level.
  • Nightwave Changes & Fix:
  • Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
  • Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
  • In Tuesday’s Hotfix we released a fix for a Nightwave bug that prevented proper tracking of Acts. This is Part 2 of that fix. Today’s fix retroactively provides missing Nightwave Standing to players affected by the issue we fixed Tuesday.
  • Fixes:
  • Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
  • Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
  • Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead / not paying attention and accept the Trade.
  • Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
  • Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
  • Fixed Eximus Codex entries displaying the same as their non-Eximus version.
  • Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.
  • Fixed an unreachable Crate spawn in the Gas City tileset.
  • Fixed an unreachable Crate spawn in the Grineer Forest tileset.
  • Fixed some missing geometry collision in the Grineer Forest tileset.
  • Fixed a square box appearing in the minimap of the Ambulas boss area in the Corpus Outpost tileset.
  • Fixed not being able to toggle camera mode during Melee Finishers in Captura.
  • Fixed the Grain slider not functioning in Captura.

New in Warframe 25.3.3.1 (Jul 17, 2019)

  • Fixed a very common crash in that Hotfix we just deployed related to friends lists. So I guess none of you experienced it.
  • Fixed Stealth abilities like Ivara's Prowl being ineffective against Dargyns.
  • Fixed issues on Earth as reported here:https://old.reddit.com/r/Warframe/comments/cdmebe/most_dangerous_tile_on_earth/ and here https://old.reddit.com/r/Warframe/comments/cdvy7n/so_uh_this_eso_tile_has_a_friendship_elevator/
  • Fixed rogue Ephemera particles never going away in the Arsenal.
  • Fixed an issue where you could lose your K-Drive forever if it de-spawned in a body of water.
  • Rolled back a fix for Boss cinematics from the previous Hotfix as it caused new issues!
  • Fixed issues with performance in levels with a lot of water volumes (i.e open worlds)!
  • Fixed crashes caused by typing in forbidden characters in the Tribute statue and Note Beacon.

New in Warframe 25.3.2.1 (Jul 13, 2019)

  • Fixes:
  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
  • Fixed UI lockup that could occur when viewing Nightwave Rewards and then an Act.
  • Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
  • Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
  • Fixed a level hole in the Orokin Derelict.
  • Fixed a level hole in the Corpus Ice Planet tileset.

New in Warframe 25.3.1 (Jul 11, 2019)

  • Changes:
  • Updated the Nightwave Act "Transmute 3/3 Mods" to read "Complete 3/3 Transmutations".
  • Fixes:
  • Fixed crash when returning to the Orbiter after earning Nightwave Affinity.
  • Fixed Wukong missing his tail when equipping the Wukong Mithra Skin.
  • Fixed Grineer Settlement level hole as reported here: https://old.reddit.com/r/Warframe/comments/c9fxdl/levelbreaking_glitch_theres_say_hello_at_the_top/?st=jxusg0rn&sh=f6fa390d
  • Fixed some laser beam types being triggered by Wil-O-Wisp
  • Fixed a door causing the screen to turn black in Grineer Galleon.
  • Fixed offset left shoulder Emblem on Wukong Prime.

New in Warframe 25.2.4 (Jun 28, 2019)

  • Fixed 2 Kuria collectibles damaged by neuro-carnivorous memes in the Gas City tileset. Cat hunters rejoice.
  • Fixed Wukong's new Passive Ability not resetting for Clients after going back and forth from Cetus/Fortuna to Plains of Eidolon/Orb Vallis.
  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.
  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara's Mass Vitrify wall.
  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality as reported here: https://forums.warframe.com/topic/1087292-ash-blade-storm-bug/.
  • Fixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.
  • Fixed performing a ground slam on a Cryopod while Wukong's Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.
  • Fixed Wukong's Celestial Twin kills not counting towards the Power Trip Nightwave Act.
  • Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.
  • Fixed a spot in the Gas City tileset where players could become Tubemen, sliding down inside extremely narrow tubular machinery.
  • Fixed hearing another player’s Wukong Specter casting Defy.

New in Warframe 25.2.3 (Jun 26, 2019)

  • New Warframe Starter Bundle!
  • The Origin System can be a hostile place, especially when you’re a recently awakened Tenno just starting out! Luckily we’ve compiled a bundle of great items you can put to good use. The new Warframe Starter Bundle is full of gameplay boosters as well as some unique Cosmetics you can apply to your Warframe and set yourself apart.
  • The Warframe Starter Bundle is limited to one purchase per account and includes:
  • 300 Platinum - Warframe’s In-Game Currency!
  • 7 Day Affinity Booster - Level Up twice as fast!
  • 7 Day Credit Booster - Earn 2x the Credits!
  • 1 Essential Base Damage Mod Bundle - Apply these mods to your Weapons for an instant Damage boost!
  • 1 Orokin Reactor - Upgrade the Mod Capacity of your Warframes!
  • 1 Orokin Catalyst - Upgrade the Mod Capacity of your Weapons!
  • 1 Warframe Slot - Add New Warframes to your collection with more Warframe Slots!
  • 2 Weapon Slots - More Inventory Space for Weapons in your Arsenal
  • 1 Pyra Syandana - During the Orokin Era, only most fierce warriors were permitted to wear this flaming Syandana.
  • Kumuda Glyph (Starter Pack Exclusive) - Show your Warframe Pride with this exclusive Glyph you can display in your Profile!
  • Kumuda Sigil (Starter Pack Exclusive) - Pay respect to the Lotus with this elegant Sigil you can apply to your Warframes!
  • We’ve updated our Starter Bundle to offer you more items, and improve existing goodies so you get even more value! Now for the price of a 370 Platinum pack you can get so much more to kickstart your Warframe journey!
  • For more information on the items or how the Starter Pack can help you, check this out!
  • Changes:
  • Wisp's Sol Gate will now interrupt weapon reload like other full body animation Abilities do.
  • Changed Wukong’s Monkey Loot passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
  • Made some micro-optimizations to XP notifications.
  • Made a micro-optimization to rendering.
  • Tweaked material layer coverage for the Ignis Towsun Skin clip.
  • Wukong's Passive will now refresh when he enters a Relay / Town.
  • Fixes:
  • Fixes towards a case of ‘failed Host Migration’.
  • Fixed a crash that could occur if someone in the same Relay, Town or Dojo had a corrupt Mandachord track.
  • Fixed performance issues related to Kavat ragdolls.
  • Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active as reported here: https://forums.warframe.com/topic/1101258-saryns-toxic-lash-bug-prevents-weapon-status-procs-as-client-besides-toxin/
  • Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.
  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
  • Fixes towards the Jordas Golem’s wonky flight animations and cases where it would face the wrong way.
  • Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify.
  • Fixed Vigorous Swap sometimes ceasing to function if Gear tools are used.
  • Fixed Wukong's staff getting stuck extra girthy if you interrupt the melee attack with something (Ability cast, etc).
  • Fixed Energy color not applying to the Jattuk Mantle flames.
  • Fixed Energy color not applying to the Zephyr Graxx Helmet.
  • Fixed overly aggressive optimizations that could lead to graphical popping of certain meshes in the Void Defense tileset.
  • Fixed Rare Container spawn point that was behind a blocking volume potentially leading to unpickable pickups in the Infested Corpus Ship Tileset! As seen here: https://old.reddit.com/r/Warframe/comments/c47u1j/was_unable_to_pick_up_a_simple_insignia_because
  • Fixed missing ledge collision in the Gas City tileset.
  • Fixed some cables that were deemed unsafe by the Corpus Workplace Safety Board.
  • Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.
  • Fixed a script error for Clients when using the Hecaton Shotgun Skin in the Plains of Eidolon.
  • Fixed Energy color not applying to the Glaxion Vandal’s Festive Skin.
  • Fixed Chroma’s Passive / Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability / Mod descriptions.

New in Warframe 25.2.2 (Jun 24, 2019)

  • You may have noticed a questionable Gift of the Lotus alert go live and then swiftly shoot up into the sky, never to be seen again... It hath returned in the form of a Summer Solstice celebration! Unthaw that frigid heart of yours and dip your toe into this limited Alert to receive a brand new Ignis Towsun Skin - going live shortly after this Hotfix.
  • Wukong Changes & Fixes:
  • Wukong’s Celestial Twin now behaves with Nullifiers by:
  • If Wukong enters the bubble with Celestial Twin active, nothing happens.
  • If Wukong’s Celestial Twin enter the bubble, his Health will drain down.
  • Performance improvements towards Wukong’s Celestial Twin and Cloud Walker.
  • Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
  • Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum. No Wukoptering with scissors!
  • Fixed Client Celestial Twin not choosing to use your Secondary weapon.
  • Fixes:
  • Fixed Amalgam Daikyu Target Acquired not applying lifesteal to Zaw Nikanas.
  • Fixed receiving an error when attempting to purchase the Vectis Silferer Skin.
  • Fixed misalignment and clipping of Domestik Drones to the Orbiter ramp.
  • *Missed Change:
  • Players will no longer see Vaulted Relics that they do not own in the Relic Manager. Relics which you do not have, but are in current drop tables, are still shown.

New in Warframe 25.2.1 (Jun 21, 2019)

  • Wukong Changes & Fixes:
  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Cancelled Warframe's live adaptation of Planet of the Apes due to "too much monkeying around" by fixing the ability to spawn infinite Celestial Twins.
  • Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
  • Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
  • Fixed Wukong not being able to Melee slam out of Cloud Walker.
  • Fixed a script error when casting Wukong’s Celestial Twin.
  • Fixed a script error when casting Wukong’s Defy.
  • Changes:
  • Adjusted Gunblade holster position on Wisp for the Sarpa.
  • Removed the "+" from Amalgam Argonak Metal Auger Mod in "Reduces Armor by +X."
  • Fixes:
  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed the Inbox for Wukong Revisited not being localized.

New in Warframe 25.2 (Jun 20, 2019)

  • WUKONG REVISITED!:
  • To celebrate the changes, all players who currently own Wukong will receive 3 Forma (per Wukong owned)!
  • General Wukong Changes:
  • Health increased from 100 to 150 (at max rank increased from 300 to 450).
  • Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
  • Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
  • Energy increased from 100 to 120 (at max rank 150 to 180).
  • Sprint increased from .95 to 1.0.
  • Improved his Primary/Secondary Energy blend on his Helmet tails.
  • Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities.
  • Replaced existing Wukong tips with tips based on his revisited abilities.
  • PASSIVE:
  • 5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.
  • Primal Forces: Triple elemental damage for 60 seconds
  • Heavenly Cloak: Invisibility for 30 seconds
  • Cosmic Armour: Invulnerable for 30 seconds
  • Monkey Luck: Extra loot drops for 60 seconds
  • Sly Alchemy: Orbs 4x more effective for 60 seconds
  • Celestial Twin:
  • Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
  • Press ability again to command Wukong’s clone to attack a specific target with increased damage.
  • Wukong’s clone will remain until it runs out of life.
  • Cloud Walker:
  • Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
  • His movement can be interrupted by attacking at any time.
  • Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
  • Wukong will no longer trigger laser traps or doors while using Cloud Walker.
  • Energy cost for Cloud Walker has been lowered.
  • Defy:
  • Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
  • Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
  • Press ability again to trigger spin early.
  • Primal Fury:
  • Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
  • Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
  • Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
  • Animation has been trimmed.
  • The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.
  • Wukong Augment Changes:
  • Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
  • Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.
  • Please visit our Dev Workshop post to read more about the reasons for these changes:
  • UI Change:
  • Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur, Mag, Volt and Wukong! More to come in the near future.
  • Changes:
  • Made micro-optimizations to dozens of UI scripts.
  • Made micro-optimization when handling loot that falls into teleport pits.
  • Improved handling of corrupt cache and malfunctioning graphics drivers.
  • Improved error handling for failures to teleport people out of pits.
  • Improved handling of corrupt download caches.
  • Improved handling of crashing graphics drivers.
  • Refactored runaway loop detection for improved performance.
  • Fixes:
  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
  • Fixed Kela De Thaym not coming back down after completing the puzzle step which resulted in an infinite loop of firing missiles and Kela throwing insults at you.
  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
  • Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
  • Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms. Step your stealth game up!
  • Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become "in use".
  • Fixed Mirage Sleight of Hand not working with Gas City objects.
  • Fixed Archwing enemy markers not showing more than 5 at once.
  • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after "the slots are full" message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn't swap it.
  • Fixed Domestik Drones not spawning when returning from the Simulacrum.
  • Fixed a level hole in the Plains of Eidolon as reported here: https://old.reddit.com/r/Warframe/comments/c0anj0/ay_yo_what_the_heck/
  • Fixed a level hole in the Orb Vallis tileset.
  • Fixed Equinox’s Duality Augment clone running off ledges so frequently.
  • Fixed 'Loot corpse' context action was not disappearing for Clients in the Gas City tileset.
  • Fixed cases where the Capture target will not make attempts to escape in the Gas City tileset.
  • Fixed Gas Traps not replicating SFX / VFX for Clients in the Gas City tileset.
  • Fixed the bright white FX projector on Electrical Melee FX.
  • Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.
  • Fixed missing Melee front-finisher sounds for the Tatsu.
  • Fixed zipline slide sound looping forever open dismount.

New in Warframe 25.1.3 (Jun 17, 2019)

  • Changes:
  • Improved tolerance of third-party software injecting itself into Warframe.
  • Improved crash-reporting in the Launcher.
  • Enabled dual-stack IPv4/IPv6 connections to the chat servers by default (you can opt out in the Settings).
  • Optimized Chat-Window initialization.
  • Optimized Invite panel initialization.
  • Removed Wisp footstep sounds when crouching / dashing.
  • Fixes:
  • Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic.
  • Fixed UI lockups that could occur if you had an outrageous number of Friends.
  • Fixed Client Host migrations issues coming up with partially destroyed objectives in the Gas City Sabotage tileset.
  • Fixed Clients not seeing the Sabotage countdown stopping once hacked in the Gas City tileset.
  • Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
  • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
  • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
  • Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
  • Fixed Nora Night not showing up in the Nightwave screen.
  • Fixed the TennoCon 2019 Emote not having any sound to the local player.
  • Fixed a bunch of Containers stuck in ice that were unreachable for players on the Corpus Ice Planet tileset.
  • Fixed Nidus Nighthunter Skin appearing fully Mutated in Navigation, Relays, Cetus or Fortuna.
  • Fixed body slam dash allowing you to travel much further than intended in Lunaro.

New in Warframe 25.1.1 (Jun 7, 2019)

  • General Additions:
  • Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus.
  • Relic UI Changes:
  • The team has put together another chunk of UI changes to address your common suggestions. More to come as we continue to read your feedback!
  • Added the "owned" label back - but instead of it reading as ‘x5’ it is now ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
  • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
  • Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
  • Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
  • Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
  • Centered item info popup on Reward items and squad Relics instead of being aligned to the left.
  • Changes:
  • Wolf Creds still in your inventory can now be sold for 5K Credits.
  • Hordes of enemies no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
  • Made numerous performance optimizations to the Disruption gamemode.
  • Ropalolyst Fixes:
  • Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
  • Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.
  • Limbo Rift Fix:
  • Fixed most Auras not reacting to changes in Rift-Status:
  • Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
  • Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
  • Fixes:
  • Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly).
  • Fixed a soft-lock when viewing Simaris’ Offerings.
  • Fixed edge-case crash where the Client managed to abort mission after his session was destroyed.
  • Fixed a script error that could occur when entering Orbiter Decoration mode from pause menu.
  • Fixed a script error that could happen if you joined a mission just as a Syndicate Standing reward was given.
  • Fixed issues that occurred when items had accumulated more than 4 billion XP.
  • Fixed Corpus Gas City Laser Gate randomization (it was never randomizing at all before in procedural levels).
  • Fixed missing collision on a ledge in the Gas City Defense tileset.
  • Fixed dark lighting sections in the Gas City tileset.
  • Fixed the Kasha Kavat Armor not using emissive colors.
  • Fixed Kavat tails not applying the chosen Energy colors.
  • Fixed the Nyx Graxx Helmet Energy color not applying.
  • Fixed Pax Seeker bolts appearing default Energy colour for Clients.
  • Fixed Energy colors on Nikana sheathes not being applied in mission.
  • Fixed the Thanatos Sugatra not sitting correctly on most weapons.
  • Fixed Khora Mithra Skin having material inconsistencies when switching her Attack, Protect, and Heal postures.
  • Fixed the Hydroid Karkinos dangly tentacles being disjointed from the Helmet.
  • Fixed the medallion dangle on the Valkyr Leonessa Helmet.
  • Fixed viewing certain Chat linked Skins not displaying the chosen UI Themed background or a diorama.

New in Warframe 25.1.0 (Jun 6, 2019)

  • The Jovian Concord: Update 25.1.0:
  • TennoGen Round 16!:
  • This new TennoGen collection includes 17 new items including Operator, Warframe and Weapon Customizations created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations!
  • Warframe Skins :
  • Frost Ion Skin by Yatus
  • Nyx Aures Skin by lukinu_u and HariPear
  • Nyx Technopsyche Skin by Master Noob
  • Valkyr Leonessa Skin by Hitsu San
  • Valkyr Mithra Skin by lukinu_u
  • Wukong Mithra Skin by lukinu_u
  • Warframe Alt Helmets:
  • Frost Manta-Z Helmet by jocz
  • Hydroid Karkinos Helmet by Crackle2012 and Vulbjorn, the graphical walrus.
  • Khora Laveau Helmet by Volkovyi and led2012
  • Operator Accessories:
  • Aures Ear Accessory by HariPear and Lukinu_u
  • Garasu Facial Accessory by lukinu_u and Ixe
  • Garasu Ear Accessory by lukinu_u and Ixe
  • Syandanas:
  • Diablillo Syandana by Volkovyi and SabtheRobot
  • Senvictis Syandana by Lubox
  • Weapon Skins:
  • Nikana Ungulata Skin by Vulbjorn, the graphical walrus.
  • Polearm Skopos Skin by Girtan
  • General Additions:
  • A Noggle has been added to the Market that has us very excited now.
  • Wisp Changes & Fixes:
  • Wisp’s Breach Surge now guarantees a surge spark when you land the killing blow.
  • Increased base range of Wisp’s Breach Surge from 15m to 18m.
  • Wisp’s Blueprint can now be sold for 2500 Credits.
  • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
  • Changes:
  • Demolysts can no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
  • Changed TennoGen creator items by ‘Malayu’ to now read ‘Malaya’.
  • Upon selecting to craft a Clan Key, the Foundry will automatically now show the ‘Clan Key’ crafting screen instead of making you search for it.
  • Trading Post permissions have been disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.
  • Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.
  • Monitors now show 'Stand By' and glitchy screen transmissions upon Alad V's death in the Gas City tileset.
  • Made some adjustments to a few arm Armour pieces on the Nyx Paristhea Skin.
  • Made a micro-optimization to Chroma's Vex Armor ability.
  • Made some micro-optimizations to a number of gamemodes.
  • Made micro-optimizations to a number of gameplay scripts.
  • Made a micro-optimization to Amalgam Arca Kucumatz's beam attack.
  • Made some micro-optimization to the HUD.
  • Made some micro-optimizations to in-game Transmissions.
  • Made a micro-optimization to the Aim-Gliding FX.
  • Relic UI Changes & Fixes:
  • Since the selective UI Screen rework brought in Update 25, we’ve gathered much of your feedback to how its functionality, clarity, and visibility can be improved on. Below are just a few of those proposed changes/fixes with more to come later.
  • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
  • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
  • Hovering over the Rarity bars in the Relic Reward choice screen will now show a tooltip indicating the Rarity (Common/Uncommon/Rare).
  • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
  • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
  • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
  • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
  • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
  • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing
  • Ropalolyst Fixes:
  • Fixes towards cases of the Ropalolyst not firing its beam.
  • Fixes:
  • Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to reboot Warframe to fix.
  • Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu.
  • Fixed enemies spawning being uneffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
  • Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr.
  • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
  • Fixed seeing Spy Vault lasers from outside the Gas City tileset.
  • Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma.
  • Fixed Platinum prices appearing for TennoGen items in the Market. Purchasing would take you to the normal Steam Wallet screen.
  • Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission.
  • Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here:
  • Fixed one of theGas City doors with security scanners detecting players even if they were in Limbo’s Rift.
  • Fixed placeholder screen textures in the Gas City tileset.
  • Fixed some decorations in the Gas City tileset missing collision.
  • Fixed missing Cypher code clues FX in The Sacrifice quest.
  • Fixed the Acrid Energy color persisting as default.
  • Fixed the Aures Diadem and Lumis Earpiece Energy color persisting as default.
  • Fixed Strain Mod Maggots Energy color persisting as default.
  • Fixed the Tonfa Ba’geth Skin Energy color persisting as default.
  • Fixed the Oberon Ferosh Helmet Energy color persisting as default.
  • Fixed the Kazeru Prime Sugatra Energy color not applying to the electricity.
  • Fixed missing emissives on the Prisma Grinlok.
  • Fixed Kavat Armor taking the incorrect emissive colors.
  • Fixed engine emissives not being part of the Cydonia Liset Skins.
  • Fixed the Liset Sydonia Skin having incorrect vent FX.
  • Fixed blocky looking emissives on the Frost Zastruga Helmet as reported here:
  • Fixed Tesla Coil Traps effects/sounds not disappearing for Clients when destroyed in the Gas City tileset.
  • Fixed Drone and Orokin Enemies having overly zoomed Codex dioramas.
  • Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’.
  • Fixed missing Ankyros Icon in the Inventory UI.
  • Fixed typo in Garuda’s Dread Mirror Arsenal stats.
  • Fixed some text boxes not having enough room for Polish UI translations.
  • Fixed another instance of red ice on the Corpus Ice Planet tileset.
  • Fixed Lunaro Practice VO and Practice cinematics overlapping the regular VO.

New in Warframe 25.0.8 (Jun 3, 2019)

  • Changes:
  • Boosted Drop Chance of Hexenon from Amalgams to ~7.7%, and increased Hexanon rewards from the Disruption gamemode by 25%.
  • Reduced the run speed of Melee Nullifiers and shrunk their Nullifying bubbles down to 66% of the previous size in the Gas City tileset - thanks for your feedback, Tenno!
  • ‘Copy Main Colors’ in the Arsenal will now update Energy FX as well (like Randomize does).
  • Optimized leaderboard UI display.
  • Ropalolyst Fixes:
  • Fixed the Ropalolyst walking around in circles after landing due to being affected by Magus Lockdown! HUGE appreciation to all the Tenno who provided detailed repro steps, and shoutout to hix3r for a top tier post + many Partners for attempting to reproduce!
  • Fixed cases of Operator falling into a teleport volume twice before being placed safely in the middle platform during the Ropalolyst fight.
  • Fixed the Ropalolyst turning itself upside down for no advantageable reason at all.
  • Fixed tower collision volumes not being disabled for Clients in the Ropalolyst fight.
  • Fixes:
  • Fixed a crash that could occur if the download cache was corrupted.
  • Fixed Ivara’s Cloak arrow functioning on Defense objectives, leaving enemies unable to find it.
  • Fixed the Amalgam Argonak Metal Auger Mod not removing Armor with Dagger attacks.
  • Fixed inability to add a Precept Polarity to Venari using Forma.
  • Fixed missing various UI elements or getting a black screen after entering the vent simultaneously at the start of Profit-Taker Bounty 3.
  • Fixed an issue with Vapos Ranger enemies spawning infinitely in one spot in the Gas City tileset.
  • Fixed Arcanes awarded through Bounties showing as Mods in the UI.
  • Fixed Ambient Occlusion setting being disabled.
  • Fixed issues in a Gas City Spy Vault including stuck spots, teleports and possible performance concerns.
  • Fixed a bug in one of the Gas City Spy Vaults (with fire, ice, and core lasers), where the core lasers were not turning off for Clients.
  • Fixed Revenant's default Energy color being too green.
  • Fixed Maggots from Strain Mods/Nidus not using the proper emissive colors.
  • Fixed the Lecta Energy color persisting as default.
  • Fixed the Simulor Energy color persisting as default.
  • Fixed the Ignis Energy color persisting as default.
  • Fixed the Edo Prime Armor not applying Energy colors in the Dojo.
  • Fixed the Komorex light FX being too intense.
  • Fixed the Lenz jets still appearing when you apply the Dryad Bow Skin.
  • Fixed seeing red fog in Void tilesets.

New in Warframe 25.0.7 (Jun 3, 2019)

  • Changes:
  • Syndicates in the Syndicate screen are now ordered by the respective Rank you have with them. The ones which don’t especially like or respect you are now greyed out to indicate that.
  • Improvements to the Confirm Quantity input field to make entering new values easier.
  • Eximus enemies are now capped at Level 9999 like regular enemies.
  • Ropalolyst Fixes:
  • Fixes towards the Ropalolyst walking around in circles after landing.
  • Fixed the Ropalolyst going invisible if it nullifies while holding an Operator.
  • Fixed the ‘friendly through wall’ FX being applied to the Ropalolyst, making it difficult to see when attempting to shoot at it.
  • Fixes:
  • Fixed a Health scaling bug that resulted in enemies past a certain level only having 10 Health.
  • Fixed Health and Shield bar display for enemies with more than 2 billion points of Health and Shields combined.
  • Fixed a residual issue that affected exactly 29 accounts as a result of the Kogake Riven fix in Hotfix 25.0.2.
  • Fixed a soft lock after opening the pause menu while viewing the Syndicate screen.
  • Fixed Hildryn’s Melee Channeled blocking not remapping from Energy to Shield.
  • Fixed the Gale Kick Mod not affecting jump kick Damage.
  • Fixed a sneaky spot in the Gas City tileset where players could hide inside a wall, effectively cosplaying as the man in the wall.
  • Fixed AI pathfinding in the Gas City hangar area.
  • Fixed size of destruction area of effect on vulnerable wall pipes in the Gas City tileset.
  • Fixed a Fluxor Bot occasionally missing the its target and shooting welding beam through the windows of Gas City.
  • Fixed outline of a equipped Heavy Weapon being visible on Wisp when Aim Gliding after using Wil-O-Wisp.
  • Fixed the Prisma Rostam Kubrow Armor not displaying its Prisma cloud FX.
  • Fixed the Ballistica (Prime/Rakta), Cernos (Prime), Daikyu, Dread, and Paris Prime Energy color persisting as default on the strings.
  • Fixed clipping cloth physics with Oberon Feyarch’s skirt.
  • Fixed a Chat linked Mod missing indication if you own 0 or 1 of that Mod.
  • Fixed the map node for Saturn > Telesto displaying a Forma instead of an enemy.
  • Fixed all Codex > Universe > Art Galleries missing their dioramas.

New in Warframe 25.0.6 (May 30, 2019)

  • Changes:
  • Reduced Melee FX light intensity.
  • Disruption Changes & Fixes:
  • The Health Drain effect from Conduits now only drains when your Health is higher than 20. This fixes the Health Drain killing you which is not consistent with other gamemode debuffs.
  • Fixed Loki being able to Switch Teleport enemy Demolysts/VIPs into pits and kill them instantly. VIPs are now teleported to safety if placed into a pit.
  • This issue specifically was wrongly overused in Operation: Hostile Mergers to gain a Leaderboard advantage. We’ll have more information soon that will speak to our action plans regarding the Leaderboards. Information on our action plans regarding Leaderboards can now be found here: https://forums.warframe.com/topic/1098437-operation-hostile-mergers-leaderboard-information/
  • Fixed Disruption score not updating for the Conduits which were active when Host migration occurred.
  • Ropalolyst Fixes:
  • Further fixes towards the Ropalolyst getting stuck in its blocking animation.
  • Fixed Clients being left behind in the Ropalolyst fighting area as everyone else is teleported to the extraction tile after defeating the Ropalolyst.
  • Fixes towards the Ropalolyst walking around in circles after landing.
  • Fixes:
  • Fixed Tatsu’s Soul Swarm mechanic not stacking for Clients.
  • Fixed Little Duck still being ‘hidden’ in the Syndicate screen at max Vox Solaris rank.
  • Fixed seeing Eudico’s unhidden transmissions with Creator Mode on.
  • Fixed Impact Status and ragdolling breaking enemies out of Nyx’s Pacify effect before its Duration is up.
  • Fixed Wisp’s Wil-O-Wisp spawning through geometry.
  • Fixed Garuda having negative Mod capacity by replacing a Stance Mod with high drain with a Stance Mod of low drain.
  • Fixed numerous level holes in the Gas City tileset.
  • Fixed minor AI issues with Dropships in the Gas City tileset.
  • Fixed Vapos Bioengineers missing from the Codex.
  • Fixed Blueprint Inventory icons appearing smaller than normal.
  • Fixed Attachment Energy colour preview persisting, whereas the default color should replace it once you move away from it.
  • Fixed the Respa Prime Mask, Erlang Prime Oculus, Kiteer Oculus, and Lumis Oculus Energy color persisting as default.
  • Fixed clicking on a Chat link while in the Navigation screen overlapping the nodes UI with the Market screen.
  • Fixed Wisp’s materials not appearing wet when in the Plains of Eidolon when it’s raining.
  • Fixed the Venus Vignette having a filepath instead of a name when viewed in the Market.

New in Warframe 25.0.5 (May 29, 2019)

  • Changes:
  • Operation: Hostile Mergers Endurance score stat is now displayed in the Player/Clan Profile > Stats.
  • Ropalolyst Fixes:
  • Further fixes towards your Warframe teleporting to last Operator position when falling out of the map during the Ropalolyst fight which resulted in a constant fade-in/fade-out black screen. We are working on an additional fix that we aim to ship tomorrow.
  • Fixes:
  • Fixed inability to Donate Hexenon to the Clan Vault.
  • Fixed the Komorex’s Energy color persisting as default.
  • Fixed the Unity Planter not displaying properly in its Market diorama.
  • Fixed missing collision on the Terra Auto Turrets in Orb Vallis.

New in Warframe 25.0.4 (May 29, 2019)

  • Disruption Gamemode Changes & Fixes:
  • Thanks to your continued feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!
  • Demolyst marker changes:
  • Increased initial range of the attack marker from 25m to 30m.
  • The attack marker increases in range from 30m to 100m when the Demolyst is looked at by a nearby player, so that squadmates can see it without it being manually marked.
  • Added new flashing FX for the four marker colors to replace the default yellow flash FX.
  • Moved the extraction timer UI offset below everything else to make it more visible and not so easily confused with other mission timers.
  • Removed [PH] from 'mission timeout started' text, made the popup message red and last for 5 seconds instead of 3 to improve visibility.
  • Fixed in-world markers for active Conduits not showing up outside the tile they spawned in.
  • Fixed Aero Agility being in Disruption Rotation A when it should be in Rotation C with the other Rare Mods.
  • Fixed Aero Periphery being in Disruption Rotation C when it should be in Rotation A with the other Common Mods.
  • Ropalolyst Changes & Fixes:
  • You can now access Chat while being held by the Ropalolyst. Whether you want to say 'IT GOT ME, IT GOT ME' is up to you.
  • Further fixes towards infinite falling in the Ropalolyst fight.
  • Fixed inability to fight the Ropalolyst if you Operator Void Dashed right after initiating the elevator, which placed you back in the elevator with the Rolalolyst outside flapping around in its lonesome.
  • Fixed being stuck in a fade-in/fade-out black screen when Transferring to Operator when your Warframe enters a teleport volume (falling off the edge) in the Ropalolyst fight.
  • Fixed getting grabbed by the Ropalolyst while in Operator mode or if the Ropalolyst dies while holding you resulting in a forced stand still state.
  • Fixed Inaros’ Devour FX persisting on the Ropalolyst if cast by a Spectrolyst.
  • Fixed Ropalolyst being shy and hidden sometimes, as players travelled towards the final showdown room.
  • Wisp Changes & Fixes:
  • Wisp Sol Gate changes:
  • Increased base Damage from 1000 to 1500.
  • Increased Ability cast to be 30% faster.
  • Restored Sol Gate’s true destructive power to go through enemies, as opposed to only hitting the first enemy and not the ones also behind it.
  • Wisp will now apply the stronger Reservoir value if another Wisp casts the same Reservoir but stronger (with the corresponding Duration).
  • Wisp’s Breach Surge teleport to a Reservoir will teleport to the position you were at when you spawned the Reservoir instead of inside the Reservoir itself. Fixes being able to teleport outside of geometry.
  • Tweaked the FX flare of Wisp’s Sol Gate ability to not occlude your view as much.
  • Multiple tweaks to Wisp’s cloth physics to fix Syandana deformation and reduce cloth wildness.
  • Updated ingame description for Wisp's Sol Gate ability to provide greater clarity on enemy weakness versus continuous attack.
  • Fixed Wisp becoming unable to move if casting Wil-O-Wisp in the Simulacrum and accessing Arsenal before it ends.
  • Fixed inability to damage Eximus enemies with Wisp’s Sol Gate in Sanctuary Onslaught.
  • Fixed Wisp’s Wil-O-Wisp ability causing a hitch if she is wearing her Gaoth Helmet.
  • Fixed missing Wisp Bullet Jump FX trail.
  • Fixed a script error when casting Wisp’s Sol Gate ability.
  • General Additions:
  • Added Mandachord to Simaris' Lost & Found for 25k Standing. You can now re-craft Octavia with this final piece.
  • A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed.
  • Changes:
  • Reduced Rare Resource drop chance from 50% to 7% from Amalgam as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
  • Reduced Rare Resource drop rate for Lab Amalgams from 50% to 7% as seen here: https://forums.warframe.com/topic/1095272-neural-sensors/?do=findComment&comment=10783018
  • Removed the Amalgam Alkonosts Armor and gave it a slight Health boost.
  • Terminal Velocity can now be used with the Fulmin.
  • Removed self damage from the Cyanex.
  • Returned the Ferrox Primary Fire Damage to it’s previous value of 350.
  • Changed the initial Gas City Defense starting tile to improve enemy spawn flow.
  • Removed Titania’s Blueprint from the Market as it is now found in Simaris’ Lost & Found Offerings or The Silver Grove quest.
  • Vapos Aquila (Gas City Dropship) is now excluded from the Simulacrum because it is unable to function properly there.
  • Improvements towards AI pathfinding and spawning in the Gas City Defense tileset.
  • Significantly reduced the radial blur from Mesa’s Peacemaker.
  • Aligned Fulmin's auto fire mode FX to better align with muzzle.
  • Updated "Landing Craft" to "Orbiter" in Menu > Equipment, and “Interior” to “Orbiter Appearance”.
  • Removed sound from when the Motus Setup Mod buff is activated.
  • Fixes:
  • Fixed a crash when transitioning from Vallis/Plains to Fortuna/Cetus.
  • Fixed Rivens that are capable of hitting negative Damage via Critical Multiplier resulting in insta-killing enemies that have innate Damage resistance (Amalgam Alkonost). They will now properly take 0 Damage from a negative Critical Multiplier weapon, the same way regular enemies do.
  • Fixed Kavat's Grace, Gale Kick, Anti-Grav Array, and Odomedic not actually dropping from Amalgam enemies.
  • Fixed the Torid and Pox not dealing radial Damage over time when its projectile lands on the ground or otherwise not on an enemy.
  • Fixed Nekros’ Shadows of Amalgam Machinists creating Ospreys that are friendly and break progression in Gas City Defense missions. The Ospreys spawned by Machinist Shadows will now be tracked properly as Shadows.
  • Fixed join-in-progress spawn times being very long if the in-mission player is riding a Domestik Drone.
  • Fixed issue with Fulmin silencer not properly attaching to player's hand when exiting Submersible Archwing if the weapon was previously in Alt-Fire mode.
  • Fixed zoom multiplier issues with the Fulmin as reported here: https://www.reddit.com/r/Warframe/comments/btea7g/the_fulmin_doesnt_respond_well_to_being_unequipped/
  • Fixes towards the Domestik Drone not moving to another location if it becomes stuck.
  • Fixed Kavats becoming stuck in their Idle animation (most commonly seen when near the Domestik Drone).
  • Fix for Mods that come from Syndicate Offerings not showing the Syndicate as a drop source in the Codex.
  • Fixed door alignment in one of the Amalgam Labs in the Gas City tileset.
  • Fixed collision on some walls where players could get stuck on door frames and other annoying trims in the Gast City tileset.
  • Fixed some spots where AI would deploy Vapos Shields in unhelpful locations in the Gas City tileset.
  • Fixed the minimap displaying a square outline in the Gas City tileset.
  • Fixed Detron and Mara Detron projectile firing incorrectly when in Glaive+Gun mode.
  • Fixed Mag Helmets Energy color persisting as default.
  • Fixed emissives on the Titania Mab Helmet.
  • Fixed the Second Dream Stalker weapon having blue Energy.
  • Fixed emissive colors on the Drimper Moa Bracket.
  • Fixed some Syandanas getting Energy colors mixed into their emissives.
  • Fixed camera not getting reset when backing out of the Controller Bindings screen.
  • Fixed controller callout for visiting Syndicates not working.
  • Fixed Hildryn and Wisp Ability names being all caps in Ability HUD bar.
  • Fixed buff HUD indicators that should be on the second row overlapping the first when Transferring between Warframe/Operator.
  • Fixed Arcanes displaying that they can be traded for 100 Ducats.
  • Fixed clicking a Chat linked item resulting in multiple screens overlapping.
  • Fixed the [PH] tag in the Disruption Event Trophy description.
  • Fixed dirt mounds in the Plains of Eidolon not appearing wet when it’s raining.

New in Warframe 25.0.2.1 (May 24, 2019)

  • Fixes:
  • Fixed a crash related to the Domestik Drone.
  • Fixed Nyx’s Absorb being affected by teammate damage when using the Assimilate Augment Mod.
  • Fixed the Aero Agility Mod appearing as ‘Beyond Legendary’. It now displays the correct 11.54% drop chance in the public drop tables.
  • Fixed a level hole in the Gas City tileset.

New in Warframe 25.0.2 (May 24, 2019)

  • Additions:
  • Simaris has added the Odonata Blueprint to his Offerings!
  • Imperator and Veritux are in the works to also be added
  • Disruption Changes & Fixes:
  • Doubled the amount of Hexenon reward drop from Disruption.
  • Removed the Disruption 'Conduit Shields' buff as it doesn't do anything to protect the conduits after the design change which added Demolysts.
  • Disruption Conduit Nullifier bubbles now grow over 6 seconds when they spawn, instead of immediately spawning in at full size when the Conduit is activated.
  • Fixes towards not receiving Disruption rewards after a Host migration.
  • Fixed individual extraction not being available for the first 3 Disruption Operation: Hostile Mergers missions.
  • Fixed see unlocalized text/wrong node name when looking at "online status" or receiving game invitation from friends who are playing the Disruption Operation: Hostile Mergers missions that you haven't unlocked yet.
  • Changes:
  • Nezha’s Warding Halo projector uses Secondary Energy colors now.
  • Upgraded Domestik Drone logic to prevent attempting to go through clearly locked doors in the Orbiter and provided extra encouragement to explore more.
  • Made adjustments to the ziplines and platforms in the end area of the Ropalolyst fight.
  • Fixes:
  • Fixed various problems caused by Windows High-DPI scaling; for gory details please see https://forums.warframe.com/topic/1095607-high-dpi-issues/
  • Added Window Scaling Mode option to Display Settings to allow you to bypass Windows High-DPI scaling (NOTE: on some computers, particularly laptops with 4K displays, this may cause severe performance problems!)
  • Fixed issues with the mouse cursor going missing after a full-screen toggle.
  • May have fixed issues when toggling to full-screen and issues where the mouse won't go across the full window when full-screen.
  • Made graphics suggested settings default to native window resolution if Windows App Scaling is 130% or less.
  • Fixed the Kogake Weapon missing from progression for a lot of Tenno. Mastery has been restored and peace brought back to the universe!
  • Fixed Kogake Rivens appearing as ‘Croniton’.
  • Fixed Wisp’s Will-o-Wisp ability stacking invulnerability duration instead of restarting it.
  • Fixed Beam type weapons unable to destroy Isolator Bursa mines.
  • Fixed numerous unintentional work-arounds to get secret gains in the new Gas City tileset. I hope that was vague enough for you.
  • Fixed wonky Pistol firing animations for Wisp.
  • Fixed the Zenith sometimes Alt Firing/Reloading at the same time.
  • Fixed some weapons (Cyanex, Nagantaka) Fire Rates on their Burst mode showing as 0.
  • Fixed Alad V’s Portrait from pre-Infested to post-Infested for audio Lore Fragments in Gas City.
  • Fixed missing spawn/teleport volumes in some Gas City Captura Scenes.
  • Fixed Hexenon missing from the Codex.
  • Fixed the Energy color persisting as default on the Nekros Irkalla Skin.
  • Fixed the Vetala Shoulder Plates Energy color persisting as their default color.
  • Fixed the Pakal Armor Energy color persisting as their default color.
  • Fixed Octavia's Helmet Energy color persisting as default.
  • Fixed Trinity’s Helmet Energy color persisting as default.
  • Fixed Nekros’ Charon Helmet Energy color persisting as default.
  • Fixed the Jat Kusar Energy color persisting as default.
  • Fixed Nova Stinger and Nova Visage Helmet Energy color persisting as default.
  • Fixed the emissive colors on the Helminth Charger Metus Skin appearing all blue.
  • Fixed the Tethra Quantum Badge Energy color persisting as default.
  • Fixed the Scapulis Syandana Energy color persisting as default.
  • Fixed the Sidereal Syandana Energy color persisting as default.
  • Fixed Frost’s Snowglobe FX range not scaling properly.
  • Fixed Frost’s Snowglobe clipping through camera angles.
  • Fixed Liset Energy color not applying to the Skin.
  • Fixed Liset emissive color options appearing before you’ve gone into the Customization screen.
  • Fixed the ‘This Is What You Are’ soundtrack playing in the Orbiter if your Domestik Drone went into the back room.
  • Fixed a crash if you Wall Latched or Wall Hopped in the Orbiter after equipping a Mod from the Proton Set.
  • Fixed a rare crash when transition from a Vallis/Plains to Fortuna/Cetus.
  • Fixed a script error when getting an Ayatan Sculpture as a defense reward.
  • Fixed several script error when accessing the Syndicate screen.
  • Fixed a script error when transitioning between Zones in Sanctuary Onslaught.
  • Fixed some ice appearing red on Europa tilesets.
  • Fixed the Extract/Battle screen not properly displaying player names that are longer than average.
  • Fixed overlapping FX when backing out of a Relay vendor (Syndicate) diorama.
  • Fixed repeating ‘tank breaking’ sound in the Gas City tileset.
  • Fixed missing audio for a Alad V transmission in the Gas City tileset.
  • Fixed a script error when attempting to Contribute to Dojo Research.

New in Warframe 25.0.1 (May 23, 2019)

  • Known issues:
  • We’re working on a fix for the resolution issues some people are experiencing with High-DPI displays.
  • The Kogake Weapon has vanished from progression for a lot of Tenno. We are aware and working on a fix. Rest assured it will be restored.
  • Rivens appearing as ‘Croniton’ are broken Kogake Rivens.
  • Ropalolyst Changes & Fixes:
  • Ropalolyst will now attempt to kick you off if you choose to ‘ride the bull’ for more than 30 seconds.
  • Fixed inability to proceed in the Ropalolyst boss fight if the Client player has died.
  • Fixed capacitor tower replication issues for Clients in the Ropalolyst boss right room.
  • Fixes towards Ropalolyst getting stuck in the top of the capacitor towers.
  • Fixed certain Transmissions playing back to back instead of spaced out when playing the Ropalolyst Boss node when a Client joined a mission.
  • Changes:
  • Removed the Wisp Blueprint from the Market, as it’s intended to be a Ropalolyst drop.
  • Fixes:
  • Fixed inability to proceed in the Sacrifice quest when attempting to trigger a console.
  • Fixed the Disruption ‘Energy Drain’ modification applying to the Operator's Energy which prohibited ability to Transfer back.
  • Fixed the Adaptation Mod not actually providing any resistance value after Reviving.
  • Fixed the Odomedic Buff timer continually getting reset instead of stacking charges.
  • Fixed a soft-lock when viewing Darvo’s Deals in the Relay if you had Discord running.
  • Fixed spawning a free, but temporary, Domestik Drone just by simply previewing it in the Market.
  • Fixed the Domestik Drone appearing as a Blueprint in the Market Preview diorama.
  • Fixed Magus Lockdown not function properly with Tyl Regor.
  • Fixed the Repair Kit Mod not being displayed as a Drop/in the Codex. This resulted in some players becoming Trade banned, which will be fixed upon relog.
  • Fixed incorrect Energy colors on the Mag Ferro Helmet.
  • Fixed Hildryn and Garuda Specters never using Abilities.
  • Fixed a script error when Replicating a Warframe Blueprint in the Dojo.
  • Fixed a script error when completing a Round in The Index Endurance.
  • Fixed a script error when purchasing Debt-Bonds from Ticker.

New in Warframe 25 (May 23, 2019)

  • Something sinister is stirring in the Gas City.:
  • Rumors are circulating of an alliance between Alad V and our most feared enemy -- the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot.
  • THE JOVIAN CONCORD:
  • JUPITER GAS CITY REMASTERED:
  • Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile.
  • During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields.
  • But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t.
  • NEW RESOURCE:
  • Hexenon - A reagent commonly used to produce highly combustible fuel.
  • Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more.
  • NEW ENEMY TYPE: AMALGAMS :
  • Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration?
  • NEW GAME MODE: DISRUPTION:
  • As we've done in the past, this new Game Mode is being debuted in an Operation! More information on Operation: HOSTILE MERGERS can be found here: https://forums.warframe.com/topic/1094869-operation-hostile-mergers-pc-ends-june-3rd/
  • Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.
  • Note: We will be introducing this mode with a Clan Operation! The Node itself can only be played if you've completed the Natah Quest.
  • 1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known.
  • 2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it'll look:
  • NEW BOSS FIGHT: ROPALOLYST:
  • Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown.
  • The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress.
  • Facing off against this airborne new Eidolon type will reward you with Wisp parts and Amalgam Mods! Prepare, Tenno. You won't know what to expect as you enter the arena of the Ropalolyst.
  • WISP:
  • Float through the halls of the Gas City as the unseen helping hand. Her light-based Abilities provide support to allies, while her unique Passive makes her invisible in the air. Defeat the Ropalolyst to earn our 40th Warframe.
  • PASSIVE: PHASED:
  • Flowing between dimensions Wisp becomes invisible to enemies while in the air.
  • RESERVOIRS:
  • Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.
  • WIL-O-WISP:
  • Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
  • BREACH SURGE:
  • Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged.
  • SOL GATE:
  • Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.
  • NEW REINFORCEMENTS:
  • FULMIN:
  • Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp.
  • WISP GAOTH HELMET:
  • A flowing alternate helmet for Wisp.
  • SIROCCO KAVAT ARMOR:
  • Fluid and aerodynamic, the signature Kavat armor of Wisp.
  • KOMOREX :
  • Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.
  • CYANEX :
  • Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst.
  • NYX PASITHEA COLLECTION:
  • Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin.
  • NEW MODS AND MOD SETS:
  • Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.)
  • AERO MOD SET:
  • Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing.
  • Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide
  • Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide
  • Aero Periphery - Primary: -50% Zoom during Aim Glide
  • (All stats shown are at Max Rank and are subject to change.)
  • MOTUS MOD SET:
  • Set Bonus: +100% chance to become immune to Knockdown effects while airborne.
  • Motus Signal - Warframe: Increase Double Jump strength by +200%
  • Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump
  • Motus Impact - Melee: Increase range of aerial melee attacks by +2m
  • (All stats shown are at Max Rank and are subject to change.)
  • PROTON MOD SET:
  • Set Bonus: During a Wall Latch gain +50% Damage Reduction.
  • Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed
  • Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance
  • Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s.
  • (All stats shown are at Max Rank and are subject to change.)
  • ADDITIONAL NEW MODS:
  • Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s
  • Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill.
  • Anti-Grav Array - Robotic: Increase height of owner’s jump by +40%
  • Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x.
  • Repair Kit - Sentinel: +6 Heal Rate/s
  • (All stats shown are at Max Rank and are subject to change.)
  • ADDITIONAL NEW AMALGAM MODS:
  • Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying.
  • Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance.
  • Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m.
  • Amalgam Argonak Metal Auger - +3% Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through.
  • Amalgam Daiku Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows.
  • These Amalgam Mods are dropped by the new ROPALOLYST.
  • REMOVAL OF RANDOM MOD PACKS:
  • We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles!
  • These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more!
  • They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market!
  • NEW THEMED ESSENTIAL MOD BUNDLES:
  • Essential Base Damage Mod Bundle :
  • Serration
  • Point Blank
  • Hornet Strike
  • Pressure Point
  • 1,000 Endo
  • 50,000 Credits
  • Essential Critical Chance Mod Bundle:
  • Point Strike
  • Blunderbuss
  • Pistol Gambit
  • Organ Shatter
  • 1,000 Endo
  • 50,000 Credits
  • Essential Cold Damage Mod Bundle:
  • Cryo Rounds
  • Chilling Grasp
  • Deep Freeze
  • North Wind
  • 1,000 Endo
  • 50,000 Credits
  • Essential Heat Damage Mod Bundle:
  • Hellfire
  • Incendiary Coat
  • Heated Charge
  • Molten Impact
  • 1,000 Endo
  • 50,000 Credits
  • Essential Toxin Damage Mod Bundle:
  • Infected Clip
  • Contagious Spread
  • Pathogen Rounds
  • Fever Strike
  • 1,000 Endo
  • 50,000 Credits
  • Essential Electricity Damage Mod Bundle :
  • Stormbringer
  • Charged Shell
  • Convulsion
  • Shocking Touch
  • 1,000 Endo
  • 50,000 Credits
  • TWO-FACTOR AUTHENTICATION (2FA) ADDITIONS AND CHANGES:
  • Enable 2FA today and get the exclusive Fae Step Ephemera!
  • Follow these steps to enable 2FA:
  • Log into your PC account on the Warframe website and go to the Account Management page.
  • You will see the option to “Enable Two-Factor Authentication” there.
  • You’ll receive an email with a link to confirm. Click the link, and you’re all set!
  • PLEASE NOTE: Before enabling 2FA, be sure that you have access to the email associated with your Warframe PC account. If you no longer have access to the email associated with your Warframe PC account, submit a ticket to support.warframe.com and request an email change. Support will also enable 2FA on your behalf once the email update is complete.
  • If you already have 2FA enabled, you can log in now to receive the inbox message from Ordis containing the Fae Step Ephemera.
  • 2FA and Trading:
  • You are now required to have 2FA enabled to trade with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players have 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their own items.
  • Learn more about 2FA here: https://www.warframe.com/2fa-faq
  • UI SCREEN REWORKS:
  • The following screens UI screens have received a brand new look and functionality with a mix of player-requested mechanics!
  • Market:
  • More information is directly exposed that removes the requirement to click-through tabs and scroll to find the information you want, such as related Bundles and the quantity of Blueprints owned (ex Forma).
  • Syndicates:
  • Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once.
  • You can now directly visit ALL Syndicates from their UI screens!
  • Daily Standing information is now clearly exposed. This value is the amount still earnable.
  • Neutral Rank now shows up for Syndicates with no negative Ranks.
  • Void Relics/Refinement:
  • Overall more information displayed/available.
  • Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value.
  • You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission.
  • Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards.
  • The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions.
  • Extract/Battle:
  • One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift!
  • TWO-TONED COLOUR CUSTOMIZATION - Round 2!:
  • Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required).
  • Operators and Gilded Amps now have a Secondary Energy option!
  • Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc.
  • Ephemera now uses your Attachments color.
  • General Additions:
  • Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization!
  • The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market!
  • A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph.
  • Simaris has added his own Decorations to his Syndicate Offering store!
  • Added “Save the Hostage” message in Rescue missions if the Hostage is downed.
  • Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos.
  • Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong!
  • General Weapon Changes:
  • Zenith Alt Fire Ammo cost reduced from 5 to 3.
  • Zenith’s Alt Fire radar deployable is now Ammo based instead of duration.
  • Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through.
  • The Gaze Kitgun Chamber now chains to up to two targets within 5m.
  • Gun Spear Weapon Changes:
  • General:
  • 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics.
  • Increased flight speed of all Gun Spears.
  • Javlok:
  • Reduced zoom FOV.
  • Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect.
  • Increased area-of-effect radius from 1.6m to 2m.
  • Increased projectile speed from 70 to 130.
  • Removed self damage from Primary fire.
  • Removed damage fall off from Primary fire area-of-effect.
  • Auto recall timer reduced from 20 to 6 secs.
  • Ferrox:
  • Added 100 Impact damage with 3m area-of-effect at end point of Primary fire.
  • Increased Alt Fire's tether range from 6m to 10m.
  • Increased tether's Status Chance from 33% to 50%.
  • Increased tether's Damage pulse from every 5 secs to every 2 secs.
  • Quick throw auto recall timer reduced from 20 to 10 secs.
  • Charged throw auto recall timer increased from 20 to 30 secs.
  • Scourge:
  • Increased Ammo pool from 100 to 200.
  • Increased Alt Fire's bullet attractor radius from 1.8m to 2m.
  • Increased Magazine size from 20 to 40.
  • Increased Primary fire area-of-effect damage from 30 to 55.
  • Primary Fire recoil reduced.
  • Post Processing Changes in Orbiter:
  • We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here:
  • Exploiter Orb Changes:
  • Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop.
  • The Exploiter Orb now properly drops the Deck 12 Scene.
  • General Changes:
  • Konzu’s Eidolon Hunt now grants Ostron Standing!
  • 1000 Ostron Standing per Eidolon Hunt: Teralyst
  • 5000 Ostron Standing per Eidolon Hunt: Teralyst, Gantulyst, and Hydrolyst
  • Slightly increased the drop rate of the Seeding Step Ephemera and Aura Forma Blueprint in Arbitrations.
  • Revenant and allies can now perform Finishers on enemies blinded by Revenant’s Reave with the Blinding Reave Augment equipped.
  • Heavy Ammo now drops from Bombards, Heavy Gunners, Napalms, Corpus Tech, Fusion Moas, Oxium Ospreys, Ancients, Corrupted Ancients, and Corrupted Bombards.
  • Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
  • Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them.
  • Increased the base amount of Void Traces granted when your Relic is chosen from 1 to 5.
  • Reduced Platinum costs of Endo and Credit bundles by 50% and removed lowest Endo Bundle due to nonexistent value.
  • Improved the visibility of Nova’s Antimatter Drop to fix the ball being invisible until you shoot it.
  • Sanctuary Onslaught now has a chance to roll the Vay Hek Trial tileset.
  • Removed the Mesa Immortal Skin accidentally being in the Market. If you bought it you can keep it, otherwise it will remain a Baro exclusive.
  • Optimized accessing the Foundries with a large number of Blueprints and components (about 50% faster).
  • Hildryn will now use her Shields when Melee Channel Blocking.
  • Viewing Nightwave Challenges while in Solo will now pause the game.
  • Clan Research items now show if they’ve already been crafted and how many have been crafted.
  • Reduced the radial blur when picking up Convergence Orbs.
  • Removed keybinding to access the Dojo map legend, it is now there by default when you open the map.
  • Dimmed overbright lights in the Grineer Settlement tileset.
  • Changed Grineer Arc-Traps to prevent them from targeting Sentinels.
  • Adjusted offset position for the Due Volpi Syandana on most Warframes so it is positioned lower and closer to Warframe's back.
  • Adjusted offset for the Surator Syandana to avoid clipping on certain Warframes and Skins.
  • Optimized the transition from Fullscreen to Windowed for where the game was initially started in Fullscreen.
  • Adjusted holster position of Dual Secondaries on Saryn Prime.
  • Adjusted holster position for Dual Secondaries on Banshee Prime so they sit a little higher.
  • Adjusted some Melee holster positions on Mesa Prime to avoid clipping/floating.
  • Updated description of the 'Savior of Eris' Challenge.
  • Tweaked the brightness of Volt Prime’s electricity to fix dimness.
  • Fixes:
  • Fixed Taxon attacking Conservation animals if equipped with Molecular Conversion and Retarget.
  • Fixed ability to use the Aura Forma on Sentinels and Companions.
  • Fixed Chesa Retrieve double dipping with Nekros’ Desecrate.
  • Fixed Chesa/Desecrate double dipping with Hydroid/Khora.
  • Fixed the Deimos Claw Skin's long claw not unfolding upon player switching Melee mode.
  • Fixed ‘Cryogenic Leak’ conditions not applying its respective Status Effect.
  • Fixed doors leading to the Plains of Eidolon from Cetus losing its textures when jumping on it.
  • Fixed Mesa's Shatter Shield not being cancelled by Nullifier bubbles.
  • Fixed Tatsu missing the “Holster Style” option in the Arsenal.
  • Fixed Stalker falling off the edge in the final stage of The Second Dream.
  • Fixed level holes in the Grineer Galleon defense tileset as seen here: https://old.reddit.com/r/Warframe/comments/bar4sx/out_of_bounds_on_helene_saturn/
  • Fixed Coildrive teleporting inside the building in the “Retrieve Data” phase of the Vox Solaris quest.
  • Fixed Hildryn’s Haven remaining active without consuming shields while riding a Daygyn. Haven will now be disabled once Hildryn boards a Darygn since it has no Shields to fuel it.
  • Fixed missing alarm sound in Corpus Survival missions when the first console is hacked.
  • Fixed black screen with limited UI for Clients when Host selects repeat mission after returning to the Orbiter from one.
  • Fixed Ghouls not spawning around the Defense objective in the last stage of one of the Ghoul Purge Bounties.
  • Fixed Host migration restarting the second stage of the Profit-Taker Bounty and being unable to continue with the mission if the Host grabbed the datamass.
  • Fixed several animation and FX issues when Baruuk has Serene Storm active and is dual-wielding a Pistol and throwing Melee.
  • Fixed Hildryn having an Energy bar when entering the Plains of Eidolon from Cetus.
  • Fixed being unable to do anything with Mesa when Peacemaker is cast at the exact moment a ledge grab is attempted.
  • Fixed Tipedo Prime’s ground slam not knocking flying enemies (Oxium Ospreys, Corrupted Drone, etc.) out of the air.
  • Fixed killing enemies with a stolen Dargyn triggering the “Rank Up!” UI notification.
  • Fixed the Thermia Fracture Nullifier Burp affecting players even if they are outside of the Nullifier volume.
  • Fixed some players having extra “Kitgun” entries in their Profiles that are blank.
  • Fixed countdown timer infinitely looping when Host accepts and cancels a Bounty selected by a Client from a tent in the Plains of Eidolon.
  • Fixed Clients seeing incorrect Corpus Hack panel FX.
  • Fixed an issue with the Mining Cutter/Drill being unequipped when aiming after Quick Melee.
  • Fixed issue with destroying a Tusk Thumper’s armor plates too quickly causing it to continue to hop around as a terrifying immortal slap chop.
  • Fixed several clipping and floating issues with the Narvarr Prime Armor on multiple Warframes.
  • Fixed a laser trap in the floor not disarming after pulling out a Coolant Cell in Corpus Sabotage missions and creating an unintended wave point.
  • Fixed black flickering and other VFX issues occuring after a Thermia Fracture burp.
  • Fixed incorrect growth size and duration of Vazarin’s Void Aegis as per: https://forums.warframe.com/topic/1082886-vazarins-void-aegis-grows-twice-as-large-as-description-states/
  • Fixed flashlight remaining on and blaringly bright after destroying reactor Sabotage missions in the Griner Settlement and Shipyard tilesets.
  • Fixed blinded enemies standing still and not doing anything after the animation finishes while still blinded.
  • Fixed Iradite formations and pickups appearing yellow instead of dark red.
  • Fixed Baruuk’s Elude FX appearing opaque and bright green no matter the chosen Energy color.
  • Fixed Corrupted enemies in the Void appearing very yellow.
  • Fixed Odonata's Energy Shell appearing 2x smaller than it should be in the Plains of Eidolon and Orb Vallis.
  • Fixed Maroo standing in a T-pose in her Bazaar.
  • Fixed mesh issues in Grineer Galleon Spy mission tilesets.
  • Fixed zoning issues in the Corpus Ice Planet tileset that was causing meshes to disappear.
  • Fixed the Cestra and Dual Cestra barrel being rotated incorrectly in Fortuna and Cetus.
  • Fixed K-Drives not gaining Affinity and only Focus points after installing a Lens on it.
  • Fixed being unable to interact/capture with downed Plains of Eidolon Bounty targets.
  • Fixed being able to walk on top of water volumes in certain areas in the Grineer Forest tileset.
  • Fixed three entries of each Kuaka variant appearing in the Codex.
  • Fixed certain Quest dioramas showing your equipped and custom Warframe instead of the rewarded Warframe.
  • Fixed Extractor UI disappearing from Star Chart after reclaiming a completed one.
  • Fixed Varazin’s Protective Dash not affecting Companions after mounting a K-Drive or Archwing as per: https://forums.warframe.com/topic/1080049-vehicles-still-break-vazarins-protective-dash/
  • Fixed being unable to change Clan size during the following non-Clan related Events:
  • Balor Fomorian
  • Razorback Armada
  • Fixed a script error when trying to buy an item from Nightwave offerings.
  • Fixed Oberon, Khora, and Harrow getting stuck on certain kinds of geometry if they try to cast their Abilities mid-air and come down because of it.
  • Fixed enemies amed with the Tetra having incorrect reload animations.
  • Fixed Mirage’s Hall of Mirror clones not reflecting the default colours of either the Winter Skin or Sigyn Skin.
  • Fixed the Telos Boltace and Kronen Prime not appearing when searching ‘Tonfa’ in the Arsenal.
  • Fixed Baruuk’s Desert Wind fists not properly applying the chosen Energy colour as Client.
  • Fixed a crash that could occur when talking to Maroo about Ayatan missions in Maroo's Bazaar.
  • Fixed wonky water textures when looking through the water with your weapon scope.
  • Fixed the Bloodshed Sigil and Bleeding Body Ephemera still appearing visible when your Warframe is hidden (talking to Bounty givers in Orb Vallis).
  • Fixed enemies affected by Nyx’s Psychic Bolts not applying the chosen Energy colour.
  • Fixed the Vistapa Prime Syandana clipping through numerous Warframes.
  • Fixed the Halikar not actually stealing the Wolfs Sledge Hammer.
  • Fixed cases of the Inventory screen causing overlap at multiple areas on the Orbiter.
  • Fixed getting stuck in the Grineer Forest Defense level ceiling as reported here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/
  • Fixed light brightness on the Opticor Vandal to match base Opticor.
  • Fixed Valkyr’s Hysteria FX appearing to flicker when ‘Color Correction’ is enabled.
  • Fixed Emblems and Badges not hiding when aiming with the Atlas Karst Skin.
  • Fixed Altas Karst Skin chest cloth clipping through some weapons.
  • Fixed Tonfa weapons (Ohma, Kronen, etc) not having holster positions set up for Equinox Primes Night Form.
  • Fixed Baruuk’s Serene Storm ability interfering with the way your Dual-Wielded Pistol and Glaive is presented.
  • Fixed an issue with getting stuck in the ground when exiting a Grineer Sea Lab vault.
  • Fixed an issue with Nidus' Symbiotic Link FX on Titania.
  • Fixed ceiling issues as seen here: https://old.reddit.com/r/Warframe/comments/bpjqgh/o_great_killerkarpfen_please_let_me_back_in_the/ - also slightly reduced ceiling damage and prevent them from outright killing player.
  • Fixed an issue with missing reload sounds when using Glaives with Kitguns.
  • Fixed an issue with players going out of bounds on the Ceres Shipyards as seen here: https://old.reddit.com/r/Warframe/comments/bq6dty/since_when_did_de_add_skydiving_into_warframe/
  • Fixed an issue with Melee Weapon Trails not respecting swing speed Mods which would make them invisible.
  • Fixed old Corpus lockers in Maroo's Bazaar https://old.reddit.com/r/Warframe/comments/bqn930/relics_of_old_found_in_maroos_bazaar/
  • Fixed an issue where depleting all ammunition for a single gun then picking up more doesn't re-enable use of the weapon.
  • Fixed missing FX for the “music notes” in the final mission of the Octavia’s Anthem quest.
  • Fixed Dropships not actually picking a clear landing zone and flying through trees in the Plains of Eidolon.
  • Fixed Titania able to fly out of the level in the The Second Dream.
  • Fixed an incorrect teleport placement in the Vor’s Prize quest.
  • Fixed Dargyn patrols sometimes picking unreachable destinations underground and getting stuck in the Plains of Eidolon.
  • Fixed some Ephemera’s not appearing in Relays or missions after a cinematic is triggered.

New in Warframe 24.8.3 (May 11, 2019)

  • Changes:
  • Reduced The Wolf of Saturn Six’s tankiness.
  • Self Damage reduced by Cautious Shot increased from 90% to 99%.
  • Adjusted the Arbitration Shield Drone hitbox to encapsulate the whole visible body.
  • Fixes:
  • Fixed the Kuva Siphon Cloud hitbox being much taller than the Cloud suggests.
  • Fixed Saryn’s Toxic Lash not being affected by Corpus Nullifier fields.
  • Fixed the Tatsu unique mechanic no longer functioning correctly once a player dies and revives.
  • Fixed anti-stationary-target grenades thrown by Corpus Crewmen having their explosion timer being set to 0.5s upon landing on the ground. Now they are on par with Grineer grenades again (3~4s lifetime).
  • Fixed an issue where Damage conversion Mods could sometimes convert to the wrong type of Damage.
  • Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time as reported here: https://forums.warframe.com/topic/1089381-khora-fps-drop-in-long-missions/
  • Fixed various cases of missing Transmission lip sync animations.
  • Fixed a sound bug when Dual Wielding the Glaive and performing an aerial attack.
  • Fixed an issue with Heavy Weapons not getting their Ammo back after cooldown time as a Client.

New in Warframe 24.8.2 (May 1, 2019)

  • Fixes:
  • Fixed Chroma’s Vex Armor not being hindered or removed by a Corpus Nullifier field.
  • Fixed a level hole in the Grineer Fortress Capture tileset.
  • Fixed a level hole in the Corpus Outpost tileset as reported here: https://old.reddit.com/r/Warframe/comments/bhqo32/out_of_map_glitch_on_corpus_tileset_please_fix_de/
  • More fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed glowy blood in the Chains of Harrow quest.
  • More fixes towards lens flare under the Temple of Profit.

New in Warframe 24.8.1 (Apr 30, 2019)

  • Arbitration Changes & Fixes:
  • In an effort to increase visibility, both the Arbitration Shield Drone beam and Resurgence Burden colors have been changed to a more orange hue! We’ve also cranked up the contrast and added a more recognizable pulsing FX.
  • Resurgence Burdens are no longer affected by Vacuum.
  • All Resurgence Burdens will now be removed if the player needing revival leaves/dies, and if you die while carrying Resurgence Burdens.
  • Changed the VITUS ILLUMINA EMOTE to its proper name of ILLUMINA JUDICIUM.
  • Fixed losing all Resurgence Burdens after a Host migration if a player was still in need of revival.
  • Known Arbitration UI bug: Host sees a different amount of Resurgence Burdens on Clients when they Transfer to Operator/Warframe.
  • Fixes:
  • Fixed a crash when selecting different Loadout options in the Arsenal.
  • Fixed a crash when accessing the Gear wheel.
  • Fixed a functionality loss when viewing Cetus vendors while waiting for a Bounty mission to start.
  • Fixed several small problems with the Darvo Rescue stage of Vor's Prize.
  • Fixed Beam weapons and Gunblades not affecting the Bursting Mass Mod damage on detonate.
  • Fixed Alad V not having any eyeball textures.
  • Fixes towards waypoint flip-flopping in the Lua tileset.
  • Fixed a Corpus Archwing level hole as reported here: https://old.reddit.com/r/Warframe/comments/bh0exy/you_can_fly_outside_the_map_and_get_stuck_on_this/
  • Fixed an endless teleporting loop in the Grineer Forest tileset.
  • Fixed other players hearing Alt Firing sounds from numerous weapons.
  • More fixes towards wonky lantern textures in Teshin’s Relay room as reported here: https://old.reddit.com/r/Warframe/comments/bene8w/as_one_of_the_4_conclave_players_i_require_these/
  • Fixed missing words in the Hystrix description.

New in Warframe 24.8.0 (Apr 25, 2019)

  • Arbitrations ‘Iteration 1’ Changes:
  • Our goal with this update is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing.
  • BE KIND, REVIVE:
  • The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them.
  • In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing!
  • NEW REWARDS:
  • You can now spend Vitus Essence in the Arbitrations Market to purchase Archgun Rivens (if you are below your Riven cap), as well as new cosmetics! The new cosmetic offerings include:
  • AMPREX TELOS SKIN
  • ATOMOS TELOS SKIN
  • ATTERAX TELOS SKIN
  • ILLUMINA JUDICIUM (name showing incorrectly in game. Will be hotfixed):
  • Let Arbitration begin.
  • A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose.
  • JUDICIAL OCULUS :
  • Eyewear created by the Arbiters for those they deem worthy.
  • Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity.
  • General Arbitrations Changes:
  • Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses.
  • Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1.
  • Fixes:
  • Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference.
  • Fixed cases of Plains Rescue Bounties prematurely ending.
  • Fixed (for real this time) the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed a script error if Stalker's target disconnects after his initial Transmission fires up.
  • Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas.
  • Fixed potential (harmless) script crash that can occur when Wolf dies in the middle of spinning.
  • Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs.
  • Fixed windows in Grineer Settlement tileset being impassible when they look open.
  • Fixed some waypoints flip flopping around you in Lua tileset (more fixes required).
  • Fixed Void Dash colliding with Snowglobe.
  • Fixed a crash caused by Khora’s Strangledome.
  • Fixed wonky lantern textures in Teshin’s Relay room as reported here: https://old.reddit.com/r/Warframe/comments/bene8w/as_one_of_the_4_conclave_players_i_require_these/
  • Fixed an issue where selecting default keybindings would remove the ability to scroll or click, as well as causing other issues.

New in Warframe 24.7.3 (Apr 23, 2019)

  • General Additions:
  • The Ventkids Clubhouse Scene that slipped through the Mainline cracks has been added to the Ventkids Offerings!
  • Changes:
  • A Clan Dojo Map Legend can now be accessed by pressing the key when viewing the Map (can be changed under ‘Customize Key Bindings’)!
  • Removed unreleased Ephemera from being Chat linkable...shhhhh.
  • Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure.
  • Fixes:
  • Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here: https://forums.warframe.com/topic/1081881-mouse-buttons-isnt-working-after-resetting-to-default-keybinding/
  • Fixed a script error that could result in a Defense mission progression stopper.
  • Fixed a script error in timed Nightmare missions.
  • Fixed Submersible enemies not spawning in the Grineer Sealab tileset due to a script error.
  • Fixed inability to damage the Juggernaut with Hildryn’s Balefire.
  • Fixed dying as Operator while using Guardian Shell causing players to be unable to Transfer back to Operator.
  • Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting.
  • Fixed having no Shields in Archwing if Inaros or Nidus are equipped.
  • Fixed doing a double Melee slam attack when Dual Wielding with a Glaive.
  • Fixed perpetually spinning when Dual Wielding with a Glaive.
  • Fixed the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode.
  • Fixed Clients being able to hear switching sounds for the Stradavar.
  • Fixed a script error that occurred when an objective was triggered.
  • Fixed the player Notes positioning not matching if Menu Scale is not 100%.

New in Warframe 24.7.2 (Apr 18, 2019)

  • Toroid Changes:
  • We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids.
  • Calda Toroids have a 20% chance to drop from Scyto Raknoids.
  • Sola Toroids have a 20% chance to drop from Kyta Raknoids.
  • Vega Toroids have a 1% chance to drop from Mite Raknoids.
  • Changes:
  • Reverted the Warframe Emissive Energy inheriting Secondary Energy. Further information can be found here: https://forums.warframe.com/topic/1082887-de-response-inside-please-revert-emissive-texture-changes-introduced-in-u2470/page/2/?tab=comments#comment-10679681
  • Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn.
  • Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’.
  • The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap.
  • The Synth Reflex Mod now has a HUD buff icon.
  • Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table.
  • Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables.
  • The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna."
  • Reduced the "Join Squad" message size to avoid overlapping in UI.
  • Secondary Energy Colors Fixes:
  • Fixed Random Colors in the Arsenal giving you a Secondary Energy color.
  • Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc).
  • Fixes:
  • Fixed the Zephyr Tengu Helmet having an outstanding inconsistent Oxium crafting cost in relation to other Warframe Helmets. This has been switched to now require 2 Neurodes instead of 2 Oxium.
  • Fixed the Korb Blueprint requiring 55 Fish Scales by swapping it to 50 Fish Oil.
  • Fixed the Cena Apparel Blueprint and Vahd Apparel Blueprint requiring 5 Cetus Wisps by swapping it to 5 Eidolon Gems.
  • Fixed Nekros’ Soul Punch not counting towards Challenges that count Revives.
  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.
  • Fixed Mirage’s Hall of Mirror clones leaving behind Gaze (Kitgun) beams if the ability ends while firing.
  • Fixed Nyx’s Psychic Bolts ability sometimes going silent.
  • Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.
  • Fixed pressing 'x' in Captura at the first camera settings screen causing settings to reset to default.
  • Fixed inability to Melee after casting Hildryn’s Balefire right when a Glaive weapon returns.
  • Fixed the Proboscis Mod having no further benefits when Ranking up past 3.
  • Fixed the Tecton Sparring Skin not applying properly to the Prisma Obex.
  • Fixed inability to interrupt your Bullet Jump in Lunaro.
  • Fixed Mirage’s Sleight of Hand ability confusing Pets equipped with Scavenge.
  • Fixed an Inbox message showing Eudico instead of Onkko.
  • Fixes towards visibility issues when in Limbo’s Rift.

New in Warframe 24.7.1 (Apr 12, 2019)

  • Secondary Energy Clarification:
  • Yesterday’s Update 24.7.0 included the change of Secondary Energy color applying to Warframe emissives - but it seems we got it backwards and shipped with Secondary being the dominant color. This has been rectified to have Primary as the dominant color with Secondary Energy being the “halo” color around it. To clarify even further, Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area.
  • We know we have more work to do to really polish this new Fashionframe option, as you may still notice some emissive areas are not equal to others. This will take time to properly implement - we thank you for your patience!
  • Changes & Fixes:
  • A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities.
  • Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen.
  • Changes:
  • Updated the public Drop Table for the Sentient Wolf to include the Wolf Hammer component Blueprints, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop.
  • Slightly reduced the fog in the Grineer Forest tileset.
  • Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.
  • Fixes:
  • Fixed crashes caused by alt-tab when playing fullscreen and using a Steam Controller.
  • Fixed cases where you could move around with the Steam Controller when you should be locked in position (eg: during a Heist briefing).
  • Fixed recasting Nidus’ Ravenous in new a location not properly recalculating Maggot explosions.
  • Fixed sound discrepancies when using the ‘Wolf Howl’ Emote.
  • Fixed Hildryn attempting to give her Balefire to Rescue/Defense Targets.
  • Fixed a memory leak related to the Rahn Prism FX.
  • Fixed a HUD memory leak when dying and respawning.
  • Fixed Atlas’ Karst shoulder piece not hiding when aiming with a weapon.
  • Fixed Atlas’ Karst Golems not appearing in his Abilities Arsenal screen.
  • Fixed level holes in the Lua Halls of Judgement area.
  • Fixed level holes in the Infested Corpus tileset.
  • Fixed Hildryn’s Pillage ability being described as ‘Shield Pillage’.
  • Fixed Lisets having uncolorable areas.
  • Fixed unbaked textures in the Corpus Gas City tileset.
  • Fixed the Lynx hanging in the Grineer Spy Vault tileset appearing black.

New in Warframe 24.7.0.1 (Apr 11, 2019)

  • Changes:
  • Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically.
  • Atlas’ Karst Market dioramas now display his accompanying deluxe Golems.
  • Fixes:
  • Fixed a crash caused by the Pilfering Strangledome Augment. 

New in Warframe 24.7.0 (Apr 11, 2019)

  • ATLAS KARST SKIN:
  • To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin.
  • TECTON SPARRING SKIN:
  • With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons.
  • STRATUM SYANDANA:
  • Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin.
  • ATLAS KARST COLLECTION:
  • Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana.
  • NEW WARFRAME AUGMENTS (max rank):
  • Garuda (Dread Mirror) Dread Ward:
  • Become unkillable for 5s when Dread Mirror kills a target by ripping its life force.
  • Revenant (Reave) Blinding Reave :
  • Enemies hit are blinded by fog for 10s.
  • Nidus (Virulence) Teeming Virulence :
  • Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s.
  • Khora (Strangledome) Pilfering Strangledome :
  • Enemies held in Strangledome have a 65% chance of dropping additional loot.
  • Secondary Energy Color Changes & Fixes:
  • Secondary Energy color now applies to Warframe emissives! You might have to get creative with your color combinations to make it really pop:
  • Secondary Energy color now applies to Nova’s Wormhole ability.
  • Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default.
  • Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update in 24.6.0.
  • Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery).
  • Fixed Clients only seeing primary Energy color on Syandanas.
  • Changes:
  • Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN".
  • Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting as reported here: https://forums.warframe.com/topic/1079391-wolf-of-saturn-six-spawn-after-mission-end/
  • Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources.
  • Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset.
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time).
  • The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player).
  • Changed the Korrudo Riven Disposition to 1 (previously 0.5).
  • Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Candy Cane Scythe to Tigris, our art team has been updating our back catalog!
  • Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now!
  • Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset as requested here: https://old.reddit.com/r/Warframe/comments/bbii3u/i_am_incredibly_frustrated_that_this_part_of_the/
  • Tusk Thumper Changes & Fixes:
  • Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s.
  • Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class.
  • Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar.
  • Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned.
  • Fixed the Tusk Thumper’s damage reduction not applying to all hit types
  • Fixed a script error that could occur after killing the Thumper, such as Operator Amps.
  • Fixes:
  • Fixed Corrupted Vor no longer doing his monologue if you had Creator Mode enabled (sometimes without). Look at them, they come to this place...
  • Fixed an issue where abomination Landing Crafts were possible with customization bugs.
  • Fixes towards cases of Arbitration rewards being out of sync on the server.
  • Fixed The Index breaking if a player dies and then disconnects before they respawn.
  • Fixed cases of Caches in the Plains spawning in the ground.
  • Fixed Operator's initial Void Dash being frequently interrupted by Void Aegis and may require repeats to travel.
  • Fixed your Warframe attempting to “sheathe” the Operator during the Second Dream quest.
  • Fixed Inaros & Nidus being given Shields from ally Shield Ospreys.
  • Fixed Harrow Condemn slamming you to the ground if you are within 8m above it (before slam changes it only prevented cast when in air above 8m).
  • Fixed rare cases of Melee bonuses (Damage, Crit, etc) getting applied to your Sniper.
  • Fixed AI/Companions unable to escape damage zones, such as sewage pits, in the Grineer Shipyards Interception tileset.
  • Fixing Pet Companions being killed in the middle of a jump across a forced-teleport volume becoming unrecoverable, due to Pets being exempt from teleporting.
  • Fixed incorrect Alt Fire reload animation for the Corrinth.
  • Fixed an issue where your Melee weapon could get hidden if you spammed Dodge after a Melee Slam.
  • Fixed Equinox’s Metamorphosis Ability Day/Night stats being flipped in the Arsenal.
  • Fixed the Silver Grove ending diorama overwriting Titania with whatever Warframe you have equipped.
  • Fixed the Oberon Wendigo Skin having incorrect textures when ‘Toggle Prime Parts’ is enabled.
  • Fixed incorrect material meshes on the Corpus Lynx.
  • Fixed Archguns are being sorted both by name and the presence of a Gravimag.
  • Fixed Grineer Tram appearing pitch black in the Grineer Asteroid tileset.
  • Fixed Plains Cave water disappearing upon getting close to it.
  • Fixing a leaking effect on Hildryn's projectiles which could affect performance.
  • Fixed Dargyns having weirdly high flight paths near the edge of the Plains map.
  • Fixed your Profile screen appearing incorrect if opened in the Nightwave screen.
  • Fixed Sawgaw Codex images appearing as Condrocs.
  • Fixed a script error that would occur after a Host migration during a Bounty.

New in Warframe 24.6.2.1 (Apr 6, 2019)

  • Changes:
  • Added some cooldowns to Nora Night's transmissions on menu closing / Fugitive captures.
  • Fixes:
  • Fixed multiple crashes.
  • Fixed a major UI bug that would break screen functionality of most screens (inventory, Mod, etc).
  • Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts.
  • Fixed some old terrain materials in the Plains of Eidolon.
  • Fixed a couple of level holes in PoE.
  • Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30.
  • Fixed a crash when quitting game/leaving a hub while arsenal was open and you had a sentinel equipped.
  • Fixed an issue where catching fish would result in a crash / game freeze.
  • Fixed some bleeding edges when using Dynamic Resolution.

New in Warframe 24.6.2 (Apr 6, 2019)

  • Plains of Eidolon Remaster Changes & Fixes:
  • Cuthol Bait blueprint is now sellable for 100,000 Credits.
  • Increased the visual size of the Plains sun to match remastered sundisc.
  • Fixed Loc-Pins being placed at unreachable heights in the Plains.
  • Lost Loc-Pins have been returned to your Inventory.
  • Fixed the sleep abilities of Ivara, Baruuk, and Equinox not giving you the option to capture animals in Plains of Eidolon.
  • Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape.
  • Fixes towards waterfall textures in the Plains looking more like yogurt than water (also applies to Dojo waterfall Decorations).
  • Fixed a level hole in the Plains terrain.
  • Fixed some darkly lit rocks in the Plains.
  • Fixed rain clouds persisting in the Plains but no rain falling.
  • Fixed Konzu Transmissions appearing to flicker when Temporal AA is enabled.
  • Fixed Cetus vendors appearing to have ‘poppy’ looking lip animations.
  • Fixed squished Mining result icons.
  • Fixed Plains enemies getting stuck on cables.
  • Fixed holes in geometry at the main gate of Cetus.
  • Tusk Thumper Changes & Fixes:
  • Tusk Thumpers will now only call in reinforcements when at half Health or lower.
  • Tusk Thumper charge behavior now has a timeout to prevent it from getting stuck charging indefinitely.
  • Tweaks to improve Tusk Thumper jump animations.
  • Fixed Tusk Thumper weak points getting covered / disabled when it wasn't the one taking damage.
  • Changes:
  • Reverted the Ogris Changes made in 24.6.0:
  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.
  • The Tatsu Soul Swarm (Revenant) projectiles now have a lifetime of 5 seconds.
  • Reduced some casting sounds for Hildryn.
  • Fixes:
  • Fixed inability to extract from the Archwing Mobile Defense mission on Earth, Erpo.
  • Fixed Arcane ranks displaying with wrong formatting as reported here: https://forums.warframe.com/topic/1080065-that-moment-when-you-finally-earn-nightwave-arcane-energize/
  • Fixed Secondary Energy colors not applying to certain things (Revenant's Helmet beard, etc).
  • Fixed ability to utilize dual Energy colour without Forma by using ‘Copy Warframe Colors’ to your weapon.
  • Fixed a nonfunctional ‘Railjack’ related prompt.
  • Fixed seeing a flash of color when switching between Upgrade tabs in the Arsenal.
  • Fixed small font Chat appearing blurry.
  • Fixed all Mergoo variants appearing the same in the Codex.
  • Fixed a script error when attempting to start an animal hunt after a Host migration.
  • Fixed a script error when you capture an animal but die just as the screen comes up.
  • Fixed a script error when viewing Nightwave Episode dioramas.
  • Fixed a script error when casting Oberon’s Reckoning.

New in Warframe 24.6.1 Hotfix (Apr 5, 2019)

  • Changes:
  • Changed Rahn Prism Blueprint to require 3 Seram Beetle Shells instead of Glappid Bait.
  • Fixes:
  • Fixed the Film Grain setting always being enabled.
  • Fixed several crashes when resetting your key bindings to defaults.
  • Fixed a crash that could occur when transitioning from the Plains back to Cetus.
  • Fixed a crash when dying.
  • Fixed a random crash that randomly happened at random. Did we mention it's random?
  • Fixes towards Multishot Mods potentially not working with the Simulor.
  • Known Issues:
  • Loc-Pins skyrocket out of reach making them inaccessible to remove.
  • Script will be run tomorrow to refund Loc-Pins back.

New in Warframe 24.6.0 (Apr 5, 2019)

  • Plains of Eidolon Remaster: Update 24.6.0:
  • Back at it again with them Mainlines! This Update is around 2GB of eye melting foliage, burp inducing Thermia changes, Floofs so cute your body will produce sounds you didn’t know it could, and much more! Please let us know if you encounter any WIP slips - like that Tyl Regor Noggle...
  • Plains of Eidolon Remaster!:
  • We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. Plus, with all the technical improvements, the Plains runs smoother than ever!
  • Plains Conservation :
  • You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts.
  • MERGOO:
  • An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck.
  • New Kuaka and Condroc variants can also be found throughout the vast Plains of Eidolon!
  • New Enemies: Tusk Thumpers Inbound
  • Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty: the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma.
  • Without a vulnerability to use to your advantage, you’ll need to identify and expose their weak spots to take them down as quickly as possible. Take too long, and they’ll release reinforcement drones.
  • Make sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all!
  • POE / CETUS ECONOMY REMASTER LITE:
  • With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change!
  • Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built.
  • Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built.
  • Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes.
  • Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses.
  • Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits are no longer craft-ception with other fish parts and can now just be bought outright for Standing.
  • Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others.
  • Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units.
  • Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all.
  • Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems.
  • Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems.
  • Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts.
  • Reduced Standing cost of Cetus Wisps from Quills Offerings.
  • Fish Oil can now be sold for 100 Credits.
  • NEW REINFORCEMENT:
  • KORRUDO
  • When they go high, go low. Powerful pneumatic grips and toecaps amplify every blow. Four ways to deal twice the pain.
  • Find the Korrudo in the Market, or as a Tusk Thumper drop!
  • Creator Mode Setting Addition:
  • We have added a new Option called "Creator Mode"! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers.
  • When this is toggled on:
  • Fortuna Citizens won't reveal their secret.
  • The Lotus will no longer be as purple.
  • Operator transmissions will be voice only.
  • Email on login screen will be all ********** like the password
  • On-orbiter transmissions and in-mission bumpers for Invasions / Alerts will not appear.
  • Two-Energy Colours!
  • Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear.
  • All Gear can unlock this once Forma is applied! All non-Forma compatible goods (Syandanas, Etc) have this automatically.
  • General Additions:
  • Ticker has added a Venus Bounty Trap to their Secondhand Wares! A true hunter keeps their tools close at hand.
  • Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen.
  • Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset.
  • Added Damage Multiplier stat when previewing Saryn's Miasma ability.
  • Added a custom icon for Nagantaka's reload speed buff.
  • Added Horrasque and Stover to the Codex.
  • Tusk and Kuva Fortress Shield Lancers have a new look for their shield!
  • Added a tint to the background of certain UI screens to match the current chosen Theme.
  • Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove.
  • Buried Debts: Thermia Fracture Changes:
  • Players who can handle an increased challenge are now able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures.
  • Players can now expend additional Coolant Canisters after a harvest has begun within the first 30 seconds of starting the harvest.
  • Each additional Coolant Canisters spent will increase the score of the Fracture by +1 (max of 4)
  • Each additional Coolant Canister will increase the frequency of the 'Burps'.
  • Each additional Coolant Canister will increase (pinned) the alert level of the fight.
  • Each additional Coolant Canister will add 50 seconds to your Fracture, reducing the overall time it takes to find/complete 4 Fractures.
  • Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below:
  • Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment.
  • Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect.
  • Rage Burp - Increases the damage output of nearby enemies.
  • Thermic Raknoids - Spawns Thermic Raknoids. A new Raknoid variant with unique stats and aesthetic!
  • Eximus Burp - Spawns Eximus units.
  • Enemy Level Burp - Increases the current enemy level.
  • Warframe “In Air” Ability Changes:
  • As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use.
  • Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found here in the Developer Workshop:
  • Removed "cast on ground" requirements for the following Warframe abilities:
  • Trinity Well of Life
  • Trinity Energy Vampire
  • Trinity Link
  • Frost Avalanche
  • Atlas Tectonics
  • Mag Crush
  • Chroma Effigy
  • Loki Radial Disarm
  • Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
  • Rhino Stomp
  • Banshee Sound Quake
  • Oberon Hallowed Ground
  • Khora Strangledome
  • Nidus Virulence
  • Harrow Condemn
  • General Weapon Changes:
  • Whip and Sword slide attacks now do the same damage with a Stance equipped as without.
  • Tatsu:
  • Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies.
  • Knell:
  • The Knell is now automatic.
  • Tysis:
  • Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds.
  • Ogris:
  • Converted from Charged to Semi Auto.
  • Ammo pool increased from 20 to 30.
  • Area-of-Effect increased from 6 to 7m.
  • Area-of-Effect damage reduced from 600 to 400.
  • Sonicor:
  • Reduced aimed FoV due to low Range.
  • Adjusted ragdoll impulse so ragdolls don't always fly to the right.
  • Wolf Sledge
  • Added a 5m 200 Explosion damage radial attack on recall.
  • Increased Range from 1 to 1.5m.
  • Increased Melee damage from 115 to 130.
  • Increased throwing projectile damage from 575 to 650.
  • Reduced the collision width of the thrown projectile from 0.6m to 0.2m.
  • Increased the speed of the throwing animations.
  • Signature Weapon Changes:
  • Having a ‘signature’ weapon now actually benefits you! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc).
  • Knell: Knell now has a 2 round mag when wielded by Harrow.
  • Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia.
  • Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia.
  • Nagantaka: 1m innate Punch-Through when wielded by Garuda.
  • Fusilai: Increased projectile speed when wielded by Gara.
  • Volnus: Additional slam radial damage when wielded by Gara.
  • Astilla: Additional 80 ammo pool when wielded by Gara.
  • Phantasma: Has 15 magazine when wielded by Revenant.
  • Tekko: Additional 6% status when wielded by Atlas.
  • Tatsu: Charge cap is 9 when wielded by Revenant.
  • The Wolf of Saturn Six Changes:
  • The Wolf (and other “stalker” type enemies) now have a level cap of 45 for Solo players and 60 for public squads.
  • Significantly reduced the Wolfs tankiness.
  • Nightwave Changes:
  • All of The Wolf of Saturn Six Nightwave episodes can now be viewed by selecting ‘Tune In’ on the Nightwave screen!
  • Changes:
  • Matchmaking for the Exploiter Orb fight can now be done by visiting Eudico in Little Duck’s room!
  • Hildryn is no longer restricted to move at walking speed when charging Balefire.
  • Chesa's new Retrieve functionality can no longer stack with Desecrate and other looting Augments (Pilferdroid/Ore Gaze). This was creating some unintended double dips from a single corpse - the dead can only give so much!
  • Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines).
  • Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim key.
  • Increased the speed of Rhino’s Stomp start animation slightly.
  • Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster!
  • Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible.
  • Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage).
  • Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item.
  • You can now also name/rename weapons that Polarized, as opposed to the strict Rank 30 requirement.
  • Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them.
  • Catchmoon's projectile will now only collide with world geometry when the center of it hits.
  • Amalgam Mods can no longer be equipped on Exalted weapons.
  • Changed High graphics setting to set Anisotropic Filtering to 16x instead of 8x. Added a faster 2x Anisotropic Filtering setting and removed the 16x option to save people from themselves.
  • Shock-Camo Skins have received a visual PBR upgrade!
  • Phased Vasto/Akvasto and Rixty Aklato Skins have received a visual PBR upgrade!
  • Changed Tower White pigment to drop from Kuva Jesters instead of Condrocs and Mortus Pink pigment to drop from Tusk Flameblade instead of Kuakas.
  • Changed Tower White Pigment drop rate to a 100% chance to drop 1 instead of a 20% chance to drop to drop 5, for more consistent farming.
  • Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes.
  • Numerous tweaks and Ability balance passes towards Junction Specters.
  • Reduced the frequency of Nora's UI open transmission with a 5 minute cooldown.
  • Reduced the visual thickness of the Arctic Eximus’ Snow Globe barrier.
  • Adjusted left hand position when holding the Corinth.
  • Improved the left hand position for Opticor and Arca Plasmor.
  • Adjusted teleporter to prevent players being caught in an endless teleporter loop in the Grineer Settlement tileset.
  • Toned down the Mining laser radial blur when zooming in.
  • Toned down the blue FX in Excalibur’s diorama.
  • Tweaked the Odonata Primes metallic materials to appear more shiny and less dull.
  • Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down.
  • Improved some cases of visual clipping between the Mesa Kudegra Skin and other Accessories.
  • Enlarged the Voip HUD indicator to increase visibility.
  • Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing.
  • Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground.
  • Fixes:
  • Fixed the Baza, Zhuge, and Zlok Riven Dispositions not reflecting the changes stated in Hotfix 24.5.8.1. For clarity, they have changed to:
  • Baza: 1.1->1.0
  • Zhuge: 1.18->1.25
  • Zylok: 1->1.15
  • Potential fix for broken Arbitration reward UI in-game which resulted in discrepancies between what was shown and what you received.
  • Fixed Dispatch Overdrive not applying to Garuda’s Talons when equipped (this time without breaking all Arcanes).
  • Fixed Clients sometimes getting booted to Fortuna if they joined a session while it was transitioning to Deck 12.
  • Fixed a loss of functionality that occurred if you were playing a looping Emote while transitioning from Fortuna to Vallis or Cetus to the Plains.
  • Possible fix for a game hitch/hang when opening a cave Cache during a hidden Caches Bounty.
  • Fixed a crash when throwing Thermia Canisters at the Exploiter Orbs vents.
  • Fixed being stuck on a black screen when attempting to load into a Kuva Fortress mission.
  • Fixed a game hang when ‘Defending the Console’ in the Vox Solaris quest.
  • Fixed having to abort if your impeccably unfortunate timing killed you while simultaneously deploying the K-Bomb during the Vox Solaris quest.
  • Fixed the rewards for the Hepit & Teshub nodes in the Void: replaced one of the duplicate Lith M4 Relic entries with a chance to drop a Lith P2 Relic instead.
  • Fixed an issue where Clients that died, aborted the mission, and rejoined would Revive with 2 Health.
  • Fixed cases where performing actions such as picking up a Datamass or entering bleed-out state while having an Arch-gun equipped could result in a loss of functionality.
  • Fixed Orb Vallis Drones respawning with full Health/Shields after a Host Migration.
  • Fixed the default K-Drive showing Affinity gains and leveling up from "Unranked" state. Only purchased boards can accumulate Affinity (Vent Kids standing can still be acquired as usual).
  • Fixed Vazarin Mending Soul charges not refreshing when transitioning from Fortuna to Vallis.
  • Fixed Limbo being incorrectly affected by certain Exploiter Orb attacks while in the Rift.
  • Fixed the Hall of Ascension Agility test contributing to Nightwave progress multiple times.
  • Fixed Clients that join-in-progress not properly bleeding out if they were killed while riding their K-Drive. Reaching 7 Health will now boot you off to prevent death while K-Driving.
  • Fixed an issue where falling at the very end of the Mastery Rank 13 test would make it impossible to complete.
  • Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies.
  • Fixed Larkspur’s Alt Fire not functioning for Clients.
  • Fixed not being able to start Ghoul Bounties from the tents in the Plains of Eidolon.
  • Fixed the UI for Capture Bounty missions getting stuck on the screen after being completed.
  • Fixed the Exploiter Orb's heat gauge size not being affected by the UI Scale setting.
  • Fixed certain map markers not appearing after returning to the Orb Vallis from Deck 12.
  • Fixed Clients not seeing the Zenistar's disc if they join-in-progress while it's active. They would then see it appear when it's destroyed by the Host.
  • Fixed Clients not seeing custom colours on the Zenistar's disc.
  • Fixed Clients sometimes getting a different Conservation Capture rating than the Host.
  • Fixed Clients always switching to Primary after dropping/using Data Mass or Power Cores, even if they had their Secondary equipped when picking it up on controller.
  • Fixed the Pax Soar Arcane buffs taking effect even when your Kitgun is unequipped.
  • Fixed not being able to choose a Warframe during the tutorial unless you manually hover the cursor over the UI button when using a controller.
  • Fixed Oberon’s Hallowed Ground timer not being removed when you deactivate the ability with the Hallowed Eruption Augment.
  • Fixed Limbo’s Cataclysmic Continuum Augment Mod not updating the ability timer.
  • Fixed turning invisible if you shake hands with someone while the Skiajati is equipped.
  • FIxed the Handshake emote not initiating a handshake unless you had matching allied Syndicates (or had no standing within Cetus and Fortuna).
  • Fixed security cameras not properly fixing on their targets when they have been spotted and not taking their head rotation into consideration when setting their look target.
  • Fixed not flying in a straight line after rotating the camera 360 degrees while in Archwing.
  • Fixed a little hitch in the reload animation of the Exergis.
  • Fixed the Terra Plasmor Crewman magazine not animating properly during reload.
  • Fixed Opticor and Opticor Vandal weapon charge up animations not playing.
  • Fixed Atlas’ Tectonics remaining around if you spam activate while deactivating (during the wall push animation).
  • Fixed being able to use Emotes while controlling the Golden Maw in The War Within quest.
  • Fixed broken pathing for the Golden Maw in The War Within quest.
  • Fixed getting teleported and stuck outside of the final area in the last mission of The Sacrifice quest.
  • Fixed an issue where mounting your K-Drive while performing another action (such as capturing a Fugitive) could result in taking control of a Warframe-less K-Drive. All Operator souls that have become trapped in K-Drives this way are regrettably unrecoverable and Digital Extremes wishes you well in your new life.
  • Fixed Arch-guns still being visible if you mount your K-Drive while it's active.
  • Fixed getting stuck in a crouch state if you start grinding while your K-Drive is spinning.
  • Fixed the Sonicor using classic Pistol idle animations, instead of ‘wrist mounted’ animations.
  • Fixed wonky throwing animation when wall hanging and firing any ‘thrown’ weapon (Spira, Kunai, etc).
  • Fixed the Profit Taker Articula having incorrect poses/pose selection. You may find that your Articula has moved due to this fix!
  • Fixed black textures randomly appearing as reported here: https://www.reddit.com/r/Warframe/comments/b5h4pg/strange_pure_black_textures_appearing_everywhere/
  • Fixed a Glaive Prime being visible when viewing Profiles of players who have not unlocked their Operator yet.
  • Fixed weapons with an embedding projectile (e.g. Tysis) not showing the proper damage amounts in the Arsenal.
  • Fixed the UI always showing the Ungilded values when comparing modular weapons such as Zaws, Amps, etc.
  • Fixed Lens icons appearing completely white in the Lens selection screen.
  • Fixed the Foundry displaying ‘1 Forma owned’ for Forma required Blueprints when an Umbral Forma is owned.
  • Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden.
  • Fixed Elemental effects showing up in cases where the melee weapon they're on should be hidden.
  • Fixed the Blade of the Lotus Trinity Skin skirt cloth clipping through her hip.
  • Fixed the Dojo Architect UI showing the room number limit instead of the Decoration limit for the room.
  • Fixed the Ludoplex "play now" not being localized.
  • Fixed Nightwatch Lancer appearing twice in the Codex. Duplicate entry is actually the Nightwatch Carrier.
  • Fixed the falling sound persisting if you perform a Melee slam and then interrupt it by Transferring to Operator.
  • Fixed 'constant' grapple sounds for the Sanguine Eximus Specter (New Loka).
  • Fixed some navigation and waypoint marker issues in the Lua tileset.
  • Fixed certain loot crates spawning inside terrain in the Earth tileset.
  • Fixed the water splash screen FX in the Grineer Sealab tileset lingering until the end of mission if the panel that shuts the water off was hacked while it was visible on someone's screen as reported here: https://forums.warframe.com/topic/960752-infinite-water-fx-glitch-compilation-thread/
  • Fixed several lines missing from the "Protect The Moon" mission in the Second Dream quest.
  • Fixed misaligned tabs in the Decoration screen for wide aspect ratio screens.
  • Fixed some beam weapon VFX appearing misaligned when firing while wall latching.
  • Fixed broken lighting in the Dojo Energy Lab.
  • Fixed Eudico constantly interrupting her own Transmissions during the ‘Capture Air Dropped Containers’ Bounty.
  • Fixed light shaft protruding through the Nef Anyo statue at the Temple of Profit.
  • Fixed Sentinels and MOAs with beam weapons attempting to shoot at targets outside of their weapons range.
  • Fixed UI indicating that Excalibur’s Exalted Blade is still Channeling if you Transfer to O
  • perator while it's active.
  • Fixed Channeling sometimes still recalling your Glaive, this should only be done via Melee input now.
  • Fixed ability to see through the Lotus Noggle helmet.
  • Fixed some effects in Baruuk's Restraint UI not correctly lining up as the meter fills up.
  • Fixed Ivara's leg cloth appearing less translucent than they should be.
  • Fixed ability to equip Amalgam Organ Shatter on Arch-Melee weapons.
  • Fixed not being able to bullet jump while stationary on a zip-line.
  • Fixed an issue where hovering over a Gift of the Lotus mission node in the Star Chart would cause other nodes to not display correctly when hovering over them.
  • Fixed Critical Focus not applying to charged shots (e.g. Velocitus).
  • Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line.
  • Fixed Resolute Focus applying stagger/knockdown resistance even when the Archgun is not equipped.
  • Fixed Gear items not correctly updating their cooldown timers or whether the timer has expired in certain cases.
  • Fixed inability to return to Melee only mode after using Gear items that you can Melee attack while using.

New in Warframe 24.5.8.1 Hotfix (Apr 3, 2019)

  • Riven Changes (for real):
  • As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks! A full breakdown of the Riven disposition changes can be found in the Developer Workshop:
  • Nightwave Fixes:
  • Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act.
  • Fixes:
  • Fixed inability to switch firing modes with the Stradavar Prime.
  • Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana.
  • Fixed a UI-lock when typing random letters in the Syndicate Relic Offerings quantity box.

New in Warframe 24.5.8 (Apr 3, 2019)

  • EQUINOX PRIME!:
  • Embrace the balance of duality with Equinox Prime. This harmonious warrior comes with the Stradavar Prime rifle, the Tipedo Prime staff and more!
  • Equinox Prime, Stradavar Prime and Tipedo Prime Blueprints can also be earned in-game through Relics!
  • Check out the official public drop tables here.
  • Get the newest Prime gear with Equinox Prime Access and Prime Accessories here: https://www.warframe.com/prime-access
  • EquinoxPrime_Accessories_Keyart.thumb.pn
  • Oberon Prime, Silva & Aegis Prime, and Sybaris Prime have entered the Vault!
  • With this Vaulting comes the shift of the following Syndicate Sacrifices:
  • Replaced Arbiters of Hexis’ Sacrifice of Sybaris Prime Barrel to Kronen Prime Blade
  • Replaced Cephalon Suda’s Sacrifice of Oberon Prime Chassis to Chroma Prime Chassis
  • Replaced Steel Meridian’s Sacrifice of Sybaris Prime Stock to Destreza Prime Handle
  • If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
  • Riven Changes - GOING LIVE IN NEXT HOTFIX:
  • As mentioned in our previous Riven Workshop, the Equinox Prime Access which just released brings with it the first in a series of regular Riven disposition tweaks! A full breakdown of the Riven disposition changes can be found in the Developer Workshop:
  • Changes:
  • Increased the Liset Decoration limit by 33%.
  • The Decoration UI now also displays a performance warning (looking at you Noggle nerds).
  • Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen.
  • Updated numerous tiles to improve character lighting.
  • Made a micro-optimization to the HUD.
  • Fixes:
  • Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed.
  • A Forma (per affected Zaw) has been delivered to player Inventories who experienced this issue.
  • Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once.
  • Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability.
  • Fixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine.
  • Fixed the Coolant Raknoid coolant FX appearing orange for Hosts.
  • Fixed inability to Chat link Ephemeras.
  • Fixed custom colors not applying to areas of Equinox.
  • Fixed a micro-optimization when transitioning from Fortuna/Cetus to Vallis/Plains breaking.

New in Warframe 24.5.6 (Mar 29, 2019)

  • Hotdropped Fix:
  • Fixed Relics Packs awarding a Point Strike Mod.
  • We ran a script Tuesday night that Inboxed respective Syndicate Medallions to those who didn’t receive their Relics.
  • Pet Incubator Changes:
  • Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.
  • Changes:
  • Optimized significant performance deterioration when talking to Vent Kids on the Orb Vallis; this was most noticeable during the initial dialogue when starting a K-Drive Race.
  • The Wild Frenzy Mod now scales the Ammo refund amount with its rank, as mentioned here:
  • 25, 40, 55, 70, 85, 100%
  • Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors :
  • Decreased base Melee damage from 75 to 30
  • Decreased Slash Status Effect Chance from 15% to 5%
  • Decreased Critical Chance from 30% Chance (for 3x Crit) to 0
  • Nightwave Fixes:
  • Fixed ability to repeatable collect Convict Standing by Host migrating and re-joining the previous squad, of which we have found a handful of obvious exploiters and will be acting accordingly.
  • Fixed incorrect number of Convicts being displayed in the HUD after a Host migration (would show 1/4 killed when it should've been 0/3).
  • Fixed the Nightwave ‘Vault Looter’ description not specifying Orokin Derelict Vaults.
  • Magus Lockdown Fixes:
  • Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage.
  • Fixed Magus Lockdown putting enemies into a permanent sleep.
  • Fixed Magus Lockdown beam visual FX not always being applied properly.
  • Fixes:
  • Fixed memory corruption on dual-core PCs caused by script optimizations and re-enabled the optimizations.
  • Fixed a rare crash when joining a mission in progress.
  • Fixed a rare crash that could occur if a teammate flew out of view in their Archwing but returned in their Warframe.
  • Fixed Coolant Raknoids damaging Limbo through the Rift.
  • Fixed the Scyto Raknoids invisibility detection pulse FX not showing if the target goes into invisibility after the combat begins.
  • Fixed extreme excessive blur FX when using a Scanner or Sniper scope in Archwing mode.
  • Fixed the TennoCon 2019 Emote animation not looping.
  • Fixed the Kuva Throne Captura Scene having no Standing Title requirement.
  • Fixed certain Transmissions encountering a script failure (eg Frohd Bek).
  • Fixed a script error when accessing the Arcane Manager screen.
  • Fixed a script error when casting Titania’s Lantern ability.
  • Fixed a script error when casting Limbo’s Banish ability in Frame Fighter.
  • Possible fix for memory corruption caused by script heap optimizations.

New in Warframe 24.5.5 (Mar 27, 2019)

  • PRIME VAULT CLOSED:
  • The following items have returned to the Vault and their Relics have been removed from drops:
  • Ember Prime
  • Frost Prime
  • Latron Prime
  • Reaper Prime
  • Sicarus Prime
  • Glaive Prime
  • As always, if you own the now Vaulted Relics they will remain in your Inventory until you use/trade them.
  • Exploiter Orb Changes:
  • You can now waypoint the Exploiter vents!
  • Changes:
  • K-Drive Race Affinity has been increased!
  • Affinity gained per Gate is now 500 (previously 200)
  • Affinity gained per Race completion is now 2500 (previously 1000)
  • Increased the height of the Napalm Grenades Mod damage area.
  • Nightwave Fix:
  • Fixed the ‘Day Trader’ Nightwave Act not being marked complete after meeting the requirements. The appropriate Standing was delivered behind-the-scenes, but the UI neglected to accurately display that. Completing the Index requirements again post Hotfix will correct your UI, but note that the Standing has already been delivered.
  • Fixes:
  • Fixed a crash related to having Charm equipped on your Smeeta Kavat.
  • Fixed AI appearing to stall and not proceed to the next door in the Glast Gambit quest.
  • Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn.
  • Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine.
  • Fixed Swarm Mutalist spore clouds blocking bullets.
  • Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will now animate correctly while K-Driving.
  • Fixed Garuda’s Passive reading as 101% when bleeding out.
  • Fixed Profit-Taker appearing to have its Shield FX active when killed as a Client.
  • Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod.
  • Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles.
  • Fixed Targis Prime Armor not sitting correctly on Hildryn.
  • Fixed Emblems not sitting correctly on the Harrow Graxx Skin.
  • Fixed unintentional slow movement for the Golden Maw.

New in Warframe 24.5.5 (Mar 26, 2019)

  • Hotdropped Changed:
  • Swapped the ‘Defense with Friends’ Nightwave Act with ‘Eximus Executioner’ due to complications with the Orokin Derelict Defense node. This Act has been fixed for future Acts of its kind:
  • Exploiter Orb Changes & Fixes:
  • Fixes towards infinite loading/disconnect upon Entering Deck 12 while other players are still loading in.
  • Fixes towards Clients seeing a massive Exploiter Orb in the last vent cinematic scene.
  • Fixed a crash when killing Coolant Raknoids.
  • Fixed Coolant Raknoids not attempting to destroy Gara’s Mass Vitrify walls.
  • Hildryn Changes & Fixes:
  • Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations.
  • Fixed a loss of functionality after using Hildryn's Balefire ability while having an Archgun equipped.
  • Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time.
  • Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch.
  • Fixed the TennoCon 2019 Armor not sitting properly on Hildryn.
  • Fixed a script error when Hildryn’s Balefire deactivates.
  • Hysterical Assault Changes & Fixes:
  • Increased Valkyr’s Hysterical Assault Augment Mod max Range from 30m to 40m.
  • Fixed Valkyr’s Hysterical Assault Augment Mod having broken functionality with Melee 2.99997 due to the removal of Secondary Fire in Melee mode. Now Aiming + Melee will trigger the leap function while in Hysteria. The Mod description has been updated to reflect this new mechanic.
  • Assassin Changes:
  • Assassins (Stalker, Wolf of Saturn Six, The Grustrag Three, Zanuka Hunter, etc) now scale levels based on player counts, not based on the weapon levels of the target player.
  • Slightly decreased the Wolf of Saturn Six’s Health.
  • Slightly increased the Wolf of Saturn Six’s damage output.
  • Changes:
  • Aviator and Agility Drift now apply to Titania while she is in Razorwing.
  • Removed all wildlife killing Riven Mod Challenges. All existing Rivens with wildlife killing Challenges will be retroactively updated with a new Challenge. This change is in preparation for the upcoming Plains Conservation!
  • Updated Secura Penta's napalm projectiles when using the Napalm Grenades Mod, so that they better reflect the Penta's stats (higher Status Effect and Critical Chances).
  • Disabled two optimizations that are suspected to be causing problems for dual-core potatoes.
  • Fixes:
  • Fixed edge case script errors that could result in an inability to return to Fortuna from Vallis.
  • Fixed a Client script error that could occur when joining-in-progress during the initial Sanctuary Onslaught Conduit transition that would prevent the player from casting Abilities until the next Zone was activated.
  • Fixed toggling Mesa’s Regulators on and off and instantly switching to your Melee resulting in ability to use them freely without any Energy cost or restrictions.
  • Fixed Frost’s Ice Wave ability preventing casting of other abilities until it finished.
  • Fixed Valkyr’s Hysteria accumulated damage not being reset upon recast.
  • Fixed the Larkspur having infinite Ammo as an Atmosphere Archgun after pressing the deploy button twice without letting go of the continuous fire.
  • Fixed being able to get out of bounds of The Index map by throwing your Warframe off the map and Transferring to your Operator, and then falling off the edge with your Operator so that you get forced back to your Warframe who is now off the map somewhere.
  • Fixed Atlas’ Rumblers Explosion Damage stat claiming to be Impact when it's actually Blast.
  • Fixed the Arbitration Defense Reward UI displaying ‘Wave 5’ when it should be ‘Wave 10’.
  • Fixed Nightwave Mods not being linkable in Chat.
  • Fixed the Garuda Successor Skin not applying to her Talons.
  • Fixed Valkyr Spectre at the Ceres >Jupiter Junction causing a hitch when she uses Hysteria.
  • Fixed using a Gear item instead of Aiming if Melee is triggered right after throwing a Fishing Spear.
  • Fixed wonky arm animations when Dual Wielding.
  • Fixed the Tarock Thrown Blade Skin not sitting properly in some cases when equipped on Spira, Spira Prime, or Despair.
  • Fixed the Synoid Heliocor displaying as the regular Heliocor in the Appearance section of the Arsenal.
  • Fixed the Battacor charge UI persisting on the screen in times where it should be hidden (hacking, etc).
  • Fixed "Title" text appearing briefly in the UI before Survival reward finishes loading.
  • KNOWN ISSUE:
  • We have tracked down the cause of the ‘Day Trader’ Nightwave Act appearing incomplete after meeting the requirements, and are working on a fix. Our goal is to have this fix in the PC and Console Prime Vault Hotfixes tomorrow.
  • It's worth noting that you are receiving the 5000 Standing for Act success even though the UI states 'incomplete'.

New in Warframe 24.5.3 (Mar 21, 2019)

  • Exploiter Orb Changes & Fixes:
  • Polished some animations in the Exploiter Orb vent cinematics.
  • Fixed crashing when transitioning to or from Deck 12 as an Operator.
  • Fixed the Exploiter Orb not appearing in Phase 2 if there was a Host migration before Phase 1. Thanks to 'Immortal' for the solid repro on this!
  • Fixed players sometimes disappearing on each others' screens after beginning to load to Deck 12 or back to Venus. This would often result in further issues such as unloading Venus while the player is standing in it.
  • Fixed Clients seeing a massive Exploiter Orb when initiating the vent cinematic.
  • Fixed the Exploiter Orb heat gauge potentially not updating when transitioning to and from Deck 12.
  • Fixed the Exploiter Orb boss title text not appearing for Clients.
  • Fixed a (sometimes) massive game hitch when entering Orb Vallis due to Thermia Fractures spot loading.
  • Changes:
  • Updated the text string of the Nightwave Act ‘Use Forma x/3 times’ to indicate that this cannot be done in the Simulacrum, as it will not count towards the Act.
  • Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu.
  • Fixes:
  • Potential fix for losing the ability to Melee or use Primary weapons after quick Meleeing.
  • Fixed the Mantis Med Tower Air Support never appearing.
  • Fixed the Lazulite Toroid not appearing in the App.
  • Fixed Hildryn not being able to cast Balefire in Aegis Storm.
  • Fixed a script error when using the Arsenal in Captura.
  • Known Issues:
  • When a player joins the game while other players are in the Deck 12 ‘loading tunnel’, the team will meet an impassable door after Phase 1 of the Exploiter-Orb fight. To fix, the joining player needs to leave the squad, and loading will resume for the initial team. This issue is being looked at and will be hotfixed.
  • Buried Debts: Hotfix 24.5.4.1
  • Fixes:
  • Fixed a crash on startup for low-spec PCs caused by texture optimizations in Hotfix 24.5.4

New in Warframe 24.5.3 (Mar 20, 2019)

  • Exploiter Orb Fixes:
  • The team continues to work on further crash fixes and Matchmaking issues related to join-in-progress and Operator specific cases. The particular case of missing Exploiter Orb during Phase 2 is also still under investigation. If anyone encounters this particular issue, we would greatly appreciate Host EE.Logs to http://support.warframe.com/. Visiting http://warframe.com/logs shows you how to collect your EE.Logs!
  • More fixes towards crashing when transitioning to or from Deck 12.
  • Fixed the Exploiter Orb being in a broken state if you transitioned back to Deck 12 while the Exploiter Orb was still alive above ground.
  • Fixed all players seeing the ‘Throw the Coolant Canister’ UI message when only one person is holding one.
  • Fixed persisting ‘0 players waiting’ UI message during Phase 2 of the Exploiter Orb fight.
  • Melee ‘Phase 1’ Changes and Fixes:
  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed cases of performing a Melee ground slam at an extreme horizontal angle if you move your mouse downwards while pressing Melee.
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.
  • Fixed a movement hitch that happened if you tried to sprint right after a Melee ground slam.
  • Changes:
  • The World Cycles displayed in the Navigation Window now display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset are now all described as Day for clarity. We’ve also removed Freezing state in Orb Vallis, now it's just one long period of Cold.
  • Reduced frequency of Nora Night Radio Transmissions when in the Orbiter.
  • Increased volume of Chat notification sounds.
  • Fixes:
  • Fixed inability for Titania to use her Diwata Melee if a Atmosphere Archgun is equipped.
  • Fixed the Wild Frenzy Mod not refunding Ammo after 2 kills in some cases (thanks, H3dsh0t!).
  • Fixed Founder Level showing "True Master" instead of "Grand Master" Accolades when viewing respective Profiles.
  • Fixed the Ki’Teer Arrow Skin particle FX always being red, despite your chosen Energy color as reported here:
  • Fixed inability to run multiple Dedicated Servers on a single machine.
  • Fixed some Zaws playing incorrect Melee hit sounds.

New in Warframe 24.5.2 (Mar 19, 2019)

  • Exploiter Orb Fixes:
  • Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time!
  • Hildryn Fixes:
  • Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality.
  • Fixed inability to descend or dodge while Hildryn’s Aegis Storm is active on controller.
  • Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm.
  • Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn).
  • Changes:
  • Clicking on ‘X Friend Requests’ in the Active Events drop down will now take you to the Pending Friends screen.
  • Fixes:
  • Fixes toward cases of a forced Host Migration in the Orb Vallis. This was largely experienced if Player 1 in the squad was transitioning to Deck 12, while Player 2 was attempting to join-in-progress from Fortuna. Players who then attempted to join Player 2’s session would then be migrated as well, and so on so forth like an aggressive Helminth Cyst. This fixes the “Host Migration Cyst” from spreading, but there will still be a Host Migration if you join during that very rare small window where existing players are transitioning to Deck 12.
  • Further fixes towards a progression stopper in the Sand of Inaros quest where the enemy Inaros would be invulnerable.
  • Fixed cases of numerous other bosses being invulnerable (Kela De Thaym, Tyl Regor, etc) for Clients.
  • Fixed trying to claim the Mote Amp Blueprint when you have no Amp Slots left, showing an incorrect error that your account is invalid.
  • Fixed Meleeing after throwing your Fishing Spear causing an inability to use weapons.
  • Fixed clones from Ash’s Blade Storm (Rising Storm) and Equinox’s Metamorphosis Augment (Duality) not using the proper loadout in Dojo Duels as reported here: https://www.reddit.com/r/Warframe/comments/b2hapq/this_is_what_happens_when_you_take_duality/
  • Fixed the Stalker spawning inside the floor during the Second Dream quest.
  • Further fixes towards Host players appearing ‘UNARMED’ when transitioning from Cetus/Fortuna to Plains/Vallis.
  • Fixed Hildryn’s components not being Chat linkable.
  • Fixed Diluted Thermia not being Chat linkable.
  • Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting.
  • Fixed the World State Window overlapping the Profile UI.
  • Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire.
  • Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
  • Fixed missing Scourge hit sounds.
  • Fixed noise spam from Itzal Escort Drone laser beams.
  • Fixed numerous script errors when using certain abilities in Frame Fighter.
  • Fixed a script error when viewing Larkspur in the Arsenal.

New in Warframe 24.5.1 (Mar 16, 2019)

  • Hotdropped Live:
  • Fixed certain TennoGen Skins not granting the accompanying Helmet. A relog will rectify!
  • Exploiter Orb Changes & Fixes:
  • Exploiter Orb’s Fire Wall ability now cools down gradually instead of in a single big chunk.
  • Exploiter Orb heat gauge no longer shows in the HUD if you’re not in that Phase of the fight.
  • Thermia can no longer be destroyed when lying on the ground before you pick it up.
  • Increased the visual indication of where the Thermia Dispensers are during Phase 1 of the Exploiter Orb fight.
  • Minor tweaks to the Exploiter Orb vent explosion sounds.
  • Fixed crashing when Mining after transitioning to Deck 12. You will still notice Mining veins in these areas, but you’ll be unable to interact with them due to the crash risk.
  • Fixed a crash occurring during the Exploiter Orb vent cinematic scene.
  • Fixed a crash that could occur in Phase 1 of the Exploiter Orb fight.
  • Fixed a script error after destroying the Exploiter Orb’s vents in Phase 1 that resulted in an inability to continue.
  • Fixed Warframe becoming invulnerable and being unable to use Operator if you attempted to use Transference while loading into Deck 12.
  • Fixed Nekros’ Desecrate removing the Exploiter Orbs body, resulting in missing death explosion.
  • Fixed Exploiter Orb heat gauge persisting on the UI after death.
  • Fixes:
  • Fixed a progression stopper in the Sands of Inaros quest from an inability to defeat the Tomb Guardians.
  • Fixed a progression stopper in the Kela De Thaym boss fight where she would become invulnerable.
  • Fixed a crash when entering the Arsenal as Operator.
  • Fixed the Aures Diadem to be in the Facial Accessory category for the Operator.
  • Fixed Operators not appearing invisible in Plains/Vallis when in Void Mode if Operator was used in Cetus/Fortuna.
  • Fixed advanced map markers being delayed when adjusting the map at low frame rates.
  • Fixed Conclave Challenges not showing their progress correctly in the pop up UI after completion.
  • Fixed a script error when viewing Archwing Abilities in the Arsenal as a Client.
  • Fixed inability Transfer back to your Warframe after having fallen off the map while in Operator mode in The Index.

New in Warframe 24.5.0 (Mar 15, 2019)

  • Buried Debts: Update 24.5.0:
  • NIGHTWAVE EPISODE 2
  • Nora Night is back on the airwaves with Series 1, Episode 2: The Wolf of Saturn Six. Tune in now to expand the story!
  • Operation: Buried Debts - Deck 12
  • Your global Data Hash scanning has not gone unnoticed, Tenno. As a Community, you’re close to cracking the code, but not close enough, and that’s our fault. Our predicted end goal was determined to be unreachable in a reasonable amount of time, so we’ve made some manual data tweaks to allow Scans to progress the Operation at a quicker rate to get everyone closer to the next climactic stage. We’ll be mindful moving forward of these end goals for similar Operations. See here for updated Data Hash information:
  • Once the code has been cracked in-game, more information will become available.
  • TENNOGEN ROUND 15!:
  • Tennogen Round 15 is now available! Get the latest in Tenno-designed cosmetics, including new Warframe Skins, Weapon Skins, Operator accessories, and more.
  • WARFRAME SKINS:
  • Garuda Successor Skin by prosetisen
  • Nidus Night Hunter Skin by Mz-3
  • Ivara Astrea Skin by Rekkou
  • Saryn Blade of the Lotus Skin by BeastBuster
  • Excalibur Ion Skin by Yatus
  • Rhino Ion Skin by Yatus
  • Mesa Kudegra Skin by malayu and Xtygian
  • WARFRAME HELMETS:
  • Revenant Immortuos Helmet by Lubox
  • WEAPON SKINS:
  • Nikana Shinigami Skin by Hitsu San and Reil
  • Nikana Mithra Skin lukinu_u
  • OPERATOR COSMETICS:
  • Aures Diadem by lukinu_u and HariPear
  • Lumis Oculus by lukini_u
  • Kiritsune Oculus by Actionman
  • Optima Oculus by Swanky Swaggernaut and DeadNexus_
  • SYANDANAS:
  • Dominus Syandana by led2012 and jaeon009
  • Melee ‘Phase 1’ Changes & Fixes:
  • Upon picking up a Datamass, a Melee to gun swap will automatically equip your Secondary weapon instead of your Primary weapon, which would make you drop the Datamass.
  • Pressing F when in Melee mode now switches you back to your "other" weapon. For example, if your Primary weapon is equipped when you trigger a Melee attack, you will return to your Primary weapon when you aim or fire. If you instead press F while in Melee mode, you will now equip your Secondary weapon.
  • Fixed a case where you could be left in an UNARMED state after using a non-Melee Exalted weapon (like Hildryn's Balefire) and went back to Melee when you had no other weapons in your loadout, having gone Melee only to that mission.
  • Fixed the Operator's Vazarin Guardian Shell not manifesting the charged Void Blast shield.
  • Fixed an issue where auto-blocking could cancel the charged/heavy Melee attacks.
  • Implemented fixes toward briefly being unable to Melee after an Aerial Attack, which breaks the flow of battle.
  • Fixed being able to Quick Melee when you equip an Archgun with either a Primary or Secondary equipped before that.
  • Fixed the Melee-only Parry becoming a toggle that you can't release until you attack for Clients.
  • Fixes towards the Wise Razor Stance giving unintended extreme velocity. Comical yes, but clearly an oversight of gravity!
  • Fixed the Melee combo menu not updating with the proper button inputs to use Melee when using a controller.
  • Fixed missing Melee Channeling binding callout in the Advanced Melee screen of the Codex when using a controller.
  • Fixed a number of Melee attacks that could leave weapon trails active after the attack is finished.
  • Fixed losing your crouch position when initiating a Melee to gun swap while crouching.
  • Hildryn Changes and Fixes:
  • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
  • Removed additional sound for Hildryn's Haven ability based on feedback.
  • Removed ability to access Gear/Emote/Hotkeys when Hildryn is in Aegis Storm due to it breaking functionality.
  • Fixed Clients seeing incorrect animation when observing a Host Hildryn in her Aegis Storm ability.
  • Arcane Change/Fix:
  • As often happens with Mainline - unexpected bugs popup. In the case of last week's 24.4.0 Mainline Update, we quickly received reports that Arcane Velocity was not working on Mesa's Regulators. Considering Mesa's popularity, it's no coincidence that this was noticed right away. We want to go into detail about what happened between Thursday and now, what's being fixed, and what next steps are:
  • From Thursday to today:
  • 1) Between Thursday and now - we've had issues internally on intention, which are typically the hardest to communicate when we're also trying to diagnose a bug. As of now, players know we may intend to keep Arcane Velocity from working while Mesa is in Peacemaker
  • 2) Between Thursday and now, many other prior-functioning Arcane + Abilities broke as well, leading to further confusion on intention.
  • What's being fixed:
  • Today we found the bug that caused this issue - a single fix intended to let Dispatch Overdrive work on Garuda's Talons indirectly broke many Arcane + Warfame Ability functionalities.
  • 1) We have Restored Arcanes not triggering from Exalted weapons across the board by reverting the change made in Update 24.4.0:
  • Dispatch Overdrive now applies to Garuda’s Talons when equipped.
  • Next steps:
  • While players have restored functionality now (i.e Mesa + Arcane Velocity), it won't be a true solution if you don't know the dev teams intention. We unintentionally broke some arcane interactions and let it ride when we shouldn't have. We're fixing that today! We do think there are some balance issues remaining but it is not our intention to use side-effects to solve.
  • Balance is a conversation that we constantly have, and we see you having as well. For some people the answer is don't nerf things, buff everything else. This is the path of least resistance for us, as most of the player base is happy when we buff, and angry when we nerf. However this has a few side effects that impact the game as a whole. First, with more damage, the time to kill on enemies is lowered and the value of Crowd Control declines even more (Vauban?!). Higher max damage also means that players with the latest bells and whistles can easily kill bosses in an instant, and overcome any challenge with ease. The more your play, the easier the game gets!
  • So far we have been kicking the can down the road, accepting power creep and its consequences on the game - and often this game is a 'kill all the things' based game. We've mostly done nerfs on things that could be automated, required no player interaction or removed options from the game by making all other choices bad. We will continue to wrestle with this, but the most important part is when and if we decide major balance changes are needed, we will let you know and it will be the result of a lot of consideration. Design changes like this need to be more tempered and considered.
  • Thanks for hanging in there through all this confusion. Six years in and we are still learning how to do this.
  • Changes:
  • K-Drive Race Standing has been doubled!
  • Standing gained per Gate is now 200
  • Max Standing gained per Race is now 6000
  • Coolant Raknoids now pop their backs on death - delicious!
  • The Trading screen now contains a Riven category and specific search functionality!
  • Removed an unintended projectile launch on the 2nd charge attack of the Tatsu. This feature (as many have already determined) is unfinished, and will be revisited in the near future. Possibly tied to a certain Warframe...
  • Corpus have improved their vent construction by removing momentum killing edges as reported here: https://old.reddit.com/r/Warframe/comments/azz6m4/de_can_we_for_the_love_of_lotus_remove_those_tiny/
  • Reduced the frequency at which Nora Night’s daily transmissions play.
  • Widened a damaged bunker opening in the Kuva Survival tileset. You know the one.
  • Slight improvements towards hitches occurring when approaching Bases in Orb Vallis.
  • Cleaned up Gammacor and Staticor FX.
  • Fixes:
  • Fixed crashes when running in DirectX 10 mode.
  • Fixed Drahk Master permanently stealing weapons from Clients.
  • Fixed Elemental Beast Companion Mods not allowing all Status combinations.
  • Fixed Revenant Reave being able to give a Mesmer Skin charge to Operators.
  • Fixed Client players not having their weapons in their hand properly when leaving Cetus/Fortuna via Gate/Elevator.
  • Fixed Crates not spawning in Orb Vallis after returning to Fortuna.
  • Fixed Nightwave Dailies appearing as progress for Weekly challenge completions as reported here: https://forums.warframe.com/topic/1070598-does-the-nightwave-progression-x10-mean-i-have-to-avoid-nightwave-dailies/
  • Fixed the Razorback appearing to have a fresh coat of blue paint.
  • Fixed Clients not seeing updated Elemental FX when changing Mods in the Simulacrum.
  • Fixed part of the Capture FX not appearing correctly if you were invisible (with Loki, for instance, the sparks wouldn't be directed into his hands).
  • Fixed Khora's Venari not displaying color changes in the Abilities diorama.
  • Fixed the Venka elemental FX lingering when holstered in the Orbiter.
  • Fixed the FX of the Operator's Void Blast spawning in the ground below their feet.
  • Fixed Weapon elemental VF always appearing blue for Clients if the Host is using the default Energy color.
  • Fixed headless Warframes in the Archwing Ability screen.
  • Fixed Darvo running in slow motion in an attempt to keep up with you.
  • Fixed the Terra Raptor appearing tilted when hovering.
  • Fixed the Star Chart UI not maintaining your previous ‘Episode Status’ or ‘Resource Drone’ selection.
  • Fixed missing Trigger stat for Gaze Chamber Kitguns in Rude Zuud’s crafting screen.
  • Fixed the Fugitives UI persisting when in Orb Vallis/Plains if not all Fugitives are Captured while in an active encounter.
  • Fixed the Arcane slot in the Upgrade screen remaining highlighted after install.
  • Fixed missing Staticor Ammo UI upon swapping.
  • Fixed overlapping UI in the Nightwave Tier Rank up screen.
  • Fixed broken Glyph image when Trading.
  • Fixed the Perla Pistol Skin losing its clip on certain weapons.
  • Fixed hearing Headshot sounds when firing the Flux Rifle.
  • Fixed Nora Night ‘Fugitive success’ transmission playing regardless of success or fail.
  • Fixed incorrect mesh pieces when equipping the Hammers Palatine Skin on the Volnus.
  • Fixed a script error when accessing Konzu’s Bounty board after completing an Eidolon Hunt.
  • Fixed a script error when accessing the Arcane Manager screen.
  • Missed Change:
  • Cleaned up some space (some as much as 550mb) as a result of the Dx9 removal.

New in Warframe 24.4.4.1 (Mar 12, 2019)

  • Fixes:
  • Fixed a crash that could occur when deploying your Archwing.
  • Fix Magus Repair reviving downed Allies and applying to Operators as reported here: https://forums.warframe.com/topic/1068311-magus-repair-instantly-revives-downed-allies/
  • Fixed missing UI icon when crafting an Amp with Little Duck.

New in Warframe 24.4.4 (Mar 12, 2019)

  • Buried Debts: Hotfix 24.4.4
  • Kitgun Changes:
  • Changed the following when Thunderdrum Loader is used with Catchmoon Chamber:
  • Critical Chance increased from 13% to 17%
  • Status Chance decreased from 35% to 28%
  • Changes:
  • Reduced the Affinity gained from killing Coolant Raknoids from 1500 to 300.
  • Refined the end of mission screen for Thermia Fracture progress to show you what you received in that single mission vs. a cumulative total, which could be misleading.
  • Hildryn can now use Shields for Melee Channeling!
  • Selecting the Foundry notification in the UI will now take you to the appropriate Foundry screen to claim.
  • Updated the Neutron Star Augment description to match updated behaviour.
  • Orb Vallis Assassinate Bounty Fixes:
  • Fixed Assassinate targets being immortal due to enemy enhancements stacking/applying to them.
  • Fixed Assassinate targets spawning very far away from their Base area.
  • Fixes towards Assassinate Bounty areas not spawning the enemy types requested in the ‘Kill All’ phase.
  • As all reported here:
  • Fixes:
  • Fixed a crash when viewing Warframe Ability videos in the Arsenal.
  • Fixed an issue where some Arbitration Shield Drones would not work.
  • Fixed a crash when playing The Index.
  • Fixed "melee with fire weapon input" causing Revenant’s Danse Macabre to be unboostable when a Melee weapon is equipped.
  • Fixed Plains of Eidolon sometimes looking desaturated at times.
  • Fixed unequipping Balefire in Aegis Storm would cause issues for Hildryn.
  • Fixed incorrect Energy colors on the Pox when the Tarock Thrown Blade Skin is equipped.
  • Fixed an issue where Mining would cause a loss of functionality.
  • Fixed incorrect scaling on the Larkspur FX when used in Submersible missions.
  • Fixed the Gram using Galatines elemental FX.
  • Fixed the Redeemer Prime firing FX.
  • Fixed missing Critical Melee hit FX.
  • Fixed Cave minimaps appearing incorrectly.
  • Fixed incorrect positioning of the ‘Active Events’ UI element when in the Star Chart screen.
  • Fixed a UI overlap when attempting to Trade in the Dojo while browsing your Inventory.
  • Fixed the Hydrolyst lightning strike all striking at the same angle/rotation.
  • Fixing sometimes seeing black squares when casting Nyx's Chaos ability.
  • Fixed incorrect Impact sounds of Kronsh Zaws.
  • Fixed script error when casting Hildryn’s Shield Pillage and Balefire ability.
  • Fixed a script error when casting Titania’s Lantern ability.
  • Fixed a script error when casting Garuda’s Blood Altar ability.
  • Fixed a script error when casting Ash’s Blade Storm ability.
  • Fixed a script error when casting Ember’s Fire Blast ability.
  • Fixed a script error when casting Revenant’s Mesmer Skin ability.
  • Fixed an issue with Melee Phase 1 breaking aspects of Frame Fighter.

New in Warframe 24.4.3 (Mar 10, 2019)

  • Changes:
  • Increased the Coolant Raknoids chance to even drop a Mod for 10% to 30%, thus increasing the drop rate of Wise Razor (and all Mods on the enemy). The Drop table site will be updated when office hours resume.
  • Made a small optimization to multi-core core processing.
  • Fixes:
  • Fixed a major issue with the Vor's Prize entering a soft lock if you hover on the ability videos and hit Continue.
  • Potential fixes for crashes on very old integrated graphics processors.
  • Fixed looping sounds when firing the Ignis/Ignis Wraith as reported here:

New in Warframe 24.4.2 (Mar 9, 2019)

  • Melee Phase 1: 'Flow' Changes:
  • Tenno, thank you kindly for your feedback, videos, and reactions so far on last night's Melee changes! We've been live for less than 24 hour with Phase 1 and we're going to start experimenting a little bit with some feedback. Our first experiment has to do with players who are truly committed to 'The Sword Alone'.
  • Manual blocking/parry has been added when players wield only a Melee weapon in a mission (i.e NO Secondary or Primary equipped). This is possible because in this specific state, the keybindings are free to allow this manual blocking. We do not plan on adding it to any other state yet. The default keybind for this is RMB/Right Mouse Button, as it was in the past.
  • Controller Changes & Fixes:
  • Melee Channeling can no longer be rebound on Controller due to it completely breaking Melee 2.99997 changes. We apologize for the discomfort this may cause for those who have built their controllers comfortably around a different binding. You can't make an omelette without cracking some eggs!
  • Fixed a widespread issue where players using Controllers could no longer Aim after the Melee 2.99997 changes. This affected numerous mechanics like Aim Gliding, Melee Channeling, etc.
  • We’ll be continuing to monitor controller issues as they arise! If you’re still having issues, restoring your Controller bindings to ‘Default’ will help in the meantime. Please let us know of further issues!
  • Fixed an issue where attempting to reload your Primary/Secondary while in Melee mode would not transition you back to your gun.
  • Plains of Eidolon Changes & Fixes:
  • Removed Hildryn's Shield-gate mechanic that was applying to Eidolon Lures, resulting in an invulnerability for 3 seconds after their Shields are destroyed before becoming vulnerable again.
  • Fixes towards Teralyst (and possibly Gantulyst/Hydrolyst) getting stuck in the Plains which caused constant teleporting all over the landscape.
  • Fixes towards Teralyst (and possibly Gantulyst/Hydrolyst) not using abilities.
  • Hildryn Changes & Fixes:
  • Hildryn's Main Blueprint has moved from Vox Solaris' Offering Rank of Shadow (Rank 5) to Agent (Rank 2).
  • Greatly reduced the camera angle when casting Hildryn’s Haven.
  • Fixed Hildryn’s Shield Pillage not removing Status Effects for Clients.
  • Fixed Hildryn being able to use ziplines (and other context actions) while in Aegis Storm.
  • Fixed script errors when casting Hildryn’s Balefire.
  • Changes:
  • Improvements towards the Operator curly hair hairlines to show less scalp.
  • Balanced the Jat Kittag spark FX for less visual noise.
  • The Rakta Dark Dagger’s innate upgrade on equip is now called Mind Haze.
  • Operation: Buried Debt Fixes:
  • Clarified and corrected the Buried Debts data-hashes section of the World State Window to read as ‘UNDISCOVERED’ when you haven't scanned any data-hashes yet, instead of ‘SCANNED’.
  • Updated the Diluted Thermia description to read:
  • A magma like liquid that is diluted with coolant during the extraction process. Thermia can be found fracturing the surface of the Orb Vallis during thermal flare-ups. Could this be the key to weakening the Exploiter Orb's defenses?
  • Diluted Thermia now displays as a special pickup in the UI (similar to Argon Crystal, etc).
  • Amalgam Mods can now be Chat linked and found in the Codex.
  • Fixed a crash when engaging with a Thermia Fracture.
  • Fixed Coolant Canisters disappearing if you picked them up too quickly.
  • HOTDROPPED FIXES:
  • Hotdropped a fixed early this morning that was preventing players from downloading Warframe from the website. If you experienced this issue please try again!
  • Fixed real money purchased weapons (Prime Access, etc) not coming potatoed (Orokin Catalyst). Missing potatoes have been rectified to affected accounts in either your Inventory or the respective potatoless weapon depending on if you potatoed after the purchase was made.
  • Fixes:
  • Fixed inability to login when playing in Steam Big Picture mode.
  • Fixed cases of some enemies not attacking in Plains or Orb Vallis.
  • Fixed a crash that occurred when unzooming or switch weapons during Mining.
  • Fixed inability to Trade if it includes an Ayatan Star.
  • Fixed Exard Scaffold not resetting damage resistances on Sentients.
  • Fixed Harrow’s Penance recast not refreshing Duration.
  • Fixed Gara’s Splinter Storm self timer not being refreshed when affected by Mass Vitrify.
  • Fixed the Tarock Thrown Blade Skin not applying to the Spira Prime or Hikou Prime once thrown.
  • Fixed missing FX/texture for Rhino’s Iron Skin.
  • Fixed missing Elemental FX for the Glaive Prime.
  • Fixed Kitgun FX lingering perpetually if the Glaive is also equipped.
  • Fixed Warframe Ability videos turning white after unfocusing on the Ability.
  • We’re still seeing some playback issues with these that we’re investigating!
  • Fixed missing functionality when clicking an active Resource Booster in the UI.
  • Fixed Foundry UI notifications displaying a filepath.
  • Fixed [PH] context actions in the Mastery Rank 27 test.
  • Fixed a script error when accessing the Dojo Room Option Panel.

New in Warframe 24.4.1 (Mar 8, 2019)

  • Fixes:
  • Fixed seeing the global community Thermia Fractures progress towards Fracture stability instead of your personal progress if you don't have any progress yet. You should now only see your personal progress in the Navigation Panel.
  • Fixes towards the Coolant Canister not remaining at the last Thermia Fracture that was sealed if it was very far away.
  • Fixed random crashes when transitioning to different levels (Orb Vallis to Fortuna, Fortuna to Orbiter, etc).
  • Fixed a crash when fighting Raknoids in Orb Vallis.
  • Fixed a crash in the Warframe Abilities screen when viewing one that includes the Ability video.
  • Fixed a script error that resulted in an inability to continue Mining.
  • Fixed a UI lockup when following a Chat link to any item with a Sugatra while you have a Zaw equipped.
  • Fixed UI lockup that would occur if you checked Abilities for an Archwing.
  • Fixed Baruuk's Desert Wind slam attack not working. Slam attack now always pushes enemies away (would previously pull if you were parrying).
  • Fixed Sepfahn Zaws dealing only Heat damage.
  • Fixed missing finisher sounds for the Tatsu.

New in Warframe 24.4.0 (Mar 8, 2019)

  • Buried Debts: Update 24.4.0:
  • The first Mainline Update of 2019 has arrived! A massive amount of fixes, changes, additions and more have been collected since our last Mainline (The Profit-Taker) and splayed below for you! Sometimes WIP features slip through the cracks and launch unbeknownst to us - so if you see some weirdness please let me know!
  • Launching shortly after this Update is live is our first Operation of 2019. This entire Update is about 2.7 GB, get ready! What follows is a summary of the Operation post!
  • OPERATION: BURIED DEBTS :
  • We bring you our first Operation of 2019. It's big, deep, and it starts now. Buckle in, Tenno. While we have no clan leaderboard with this Operation, you can earn many rewards by participating and unlocking the mysteries of Fortuna.
  • This Operation begins with a Community Goal - the hunt is on, Tenno. Can you unlock the secrets of the dead? If you've been paying attention to Devstreams, you may already know where to start looking...
  • You can receive Operation Specific Rewards by participating in parts of this event.
  • The first reward is more abstract - you can expand the Orb Vallis by solving a puzzle.... Together.
  • Thermia fractures are cracking open the surface of Venus, a consequence of Nef Anyo’s unrelenting greed. He’s willing to do whatever it takes for a quick profit, including putting the whole Orb Vallis at risk. By figuring out how to stop the Thermia fractures, you're able to earn these rewards:
  • Operation Emblem
  • Amalgam Mods x4
  • Operation Sigil
  • Opticor Vandal
  • You get 1 point for each Thermia Fracture you close - if you close 4 Fractures with 1 Coolant canister, you get 3 bonus points (7 total)!
  • And eventually, an incredible new boss fight will unlock where you can earn Hildryn! We are expecting this to take approximately a week with the estimated pacing of this Operation. Free players - we appreciate your patience, rest assured Hildryn is a completely free Warframe for you to earn as the Operation unfolds!
  • Good luck, Tenno. You can all help each other if you know where to look.
  • Brief note about difficulty intention: some players may find some of the combat encounters of this operation difficult. It is intended that this is a higher difficulty.
  • Brief note about event recurrence: we have this set up to occur as a world event frequently. This will not be a case of Hildryn being inaccessible as Thermia Fractures will occur in the Orb Vallis regularly, enabling the boss fight. We will be monitoring for balance as always!
  • Operation: Buried Debts FAQ can be found here:
  • Warframe Profile - Hildryn:
  • PASSIVE:
  • Become invulnerable for a brief moment after Shields are depleted. This ability is restored when Shields fully recharge.
  • BALEFIRE:
  • Charge and launch devastating bolts of fire.
  • SHIELD PILLAGE:
  • Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn’s own Shields and Overshields.
  • HAVEN:
  • Create a Shield aura around allies. Enemies that approach Shielded allies will take damage.
  • AEGIS STORM:
  • Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When Shields runs out the enemies are smashed into the ground.
  • Hildryn can be obtained via the Market, Little Duck Offering (Main BP), and as drops from a new Boss fight.
  • NEW REINFORCEMENTS:
  • HILDRYN ASURON HELMET:
  • The battle-visage of a formidable warrior. Inscrutable as a monolith, implacable as a hammer-blow.
  • Hildryn Asuron Helmet can be acquired in the Market and in Nightwave’s next Series Offerings.
  • SURATOR SYANDANA:
  • A Syandana with kick, as robust as Hildryn herself.
  • Surator Syandana can be acquired in the Market.
  • LARKSPUR:
  • From death blooms the Larkspur. A unique and menacing Archgun with a wild initial attack that locks onto a target then chains other targets close to the first. It also sports an explosive projectile mode. In Hildryn's grip the Larkspur carries more reserve ammo.
  • Larkspur can be acquired in the Market and in the Tenno Lab Clan Research.
  • HILDRYN COLLECTION:
  • Load up with Hildryn and several iconic additions for this stolid Warframe: the robust Surator Syandana, the intimidating Asuron Helmet and the distinctive Larkspur Archgun. Includes 3-Day Affinity and Credit Boosters as well as an Archgun Gravimag device.
  • Hildryn Collection can be acquired in the Market.
  • QUARO SYANDANA:
  • Extol the virtues of Profit with this Corpus-styled Syandana.
  • Quaro Syandana can be acquired in the Market.
  • LIMBO LIMINA DELUXE SKIN:
  • War-garb for the liminal; a new form for the in-between.
  • TAROCK THROWN BLADE SKIN:
  • New rule: with this one-of-a-kind the house always loses.
  • SIDEREAL SYANDANA:
  • A Syandana that dances upon the eddies of battle and void-currents alike.
  • INTERGA SUGATRA:
  • This Sugatra has been seen adorning the weapons of myths and monsters alike, its provenance unknown.
  • LIMBO LIMINA COLLECTION:
  • Standing in the doorway between one world and another, be sure to cut a memorable figure. This bundle includes the Limbo Limina Skin, Tarock Thrown Blade Skin, Interga Sugatra and the Sidereal Syandana.
  • Limbo Limina Collection can be acquired in the Market.
  • TATSU:
  • Fearsome and noble, the elegant two-handed Nikana is the pride of any Arsenal.
  • Tatsu can be acquired in the Market.
  • WISE RAZOR (Two-Handed Nikana Stance Mod)
  • Deftly executed sweeps and slashes.
  • Wise River can be acquired from a new Raknoid enemy.
  • MELEE REVISIT: PHASE 1: "Flow":
  • Tenno - your favorite melee weapon probably feels a little different today. Today we bring you Phase 1 of 2019’s melee upgrade - we hope you love all the gorgeous new visual effects, streamlined combat, and high fidelity hit reactions! Here's what you can expect:
  • Let The Gun & Blade Flow:
  • Swap between your gun and melee at the press of a button, no holstering required! Combos can be executed and resumed between movement and more. Blocking is now automatic in melee mode when aiming at an attacking enemy. Your stance combos may have changed, check out the Stance interface!
  • Death From Above:
  • A Tenno is a master of aerial tactics - now you can better target enemies on the ground with deadly and responsive aimed ground slams.
  • Effects Upgrades:
  • We've done a complete overall of all Melee Effects! Hit animations, elemental effects and slam attacks: making melee look as good as it feels!
  • More to Come:
  • Fundamentally, we aim to upgrade Melee. This is Phase 1.
  • No one knows the power of their Arsenal better than the Tenno - your adaptability and skill with the blade will be tested, and as we continue these changes, we rely on your feedback!
  • If you missed the full workshop discussing Phase 1, you can catch it here:
  • Our Mainline update notes will summarize the information from within the Workshop, plus denote additional information:
  • 1) Uninterrupted Combat - firearm to equipped melee (and vice versa) states are instant.:
  • Bonus 1.a) Combo Resume.
  • 2) Ground Slams are more controllable, cleaner, and simpler.:
  • All melee weapons have had their ground-slam ranges increased and new FX added:
  • Glaive slam range increased to 5m
  • Warfan slam range increased to 5m
  • Dagger slam range increased to 5m
  • Dual dagger slam range increased to 6m
  • Claw weapon slam range increased to 6m
  • Gunblade slam range increased to 5m
  • Nunchaku slam range increased to 6m
  • Sword and Shield slam range increased to 7m
  • Single Sword slam range increased to 7m
  • Blade Whip slam range increased to 7m
  • Rapier slams increased to 6m
  • Dual Sword slam range increased to 8m
  • Tonfa slam range increased to 8m
  • Machete slam range increased to 7m
  • Nikana slam range increased to 6m
  • Hammer slam range increased to 9m
  • Staff slam range increased to 6m
  • Polearm slam range adjusted to 7m
  • Scythe slam range increased to 8m
  • Heavy Blade slam range increased to 8m
  • Fists weapon slam range increased to 8m
  • Sparring weapon slam range increased to 7m
  • 3) Visual FX: 2019 style!:
  • A full Visual FX pass has been done for Phase 1! Because this is Phase 1, it 'means all the unique weapons will have new generic FX for a little while (Jat Kittag etc.) until we can get through them all and make new clean variants'.
  • New and cleaner FX have been created with the idea of beautifully short, highly detailed lifespans. Not infinite - meaning the 'Constant Weapon Trail' option will be removed as a result of this change (at least for Phase 1, we really do think it looks better removed).
  • 4) Keybinds!:
  • Notable Keybind changes:
  • BLOCKING:
  • Blocking with a melee weapon is no longer keybound, it is automatic when facing enemies who are dealing damage to you in melee mode. Your Reticle determines all!
  • CHANNELING:
  • Channeling is now a toggle set to your alt-fire button when in melee mode.
  • Your 'F' button (if using default key bindings) now exclusively swaps between Primary and Secondary weapons with a tap.
  • Your left mouse button is gun fire, always, instantly.
  • Your right mouse button is now aim, always, instantly.
  • OPTIONS:
  • We are adding a toggle to preserve one aspect of the older melee system. You will be able to toggle an option, allowing you to continue melee attacks with the left mouse button once in melee mode.
  • Additional Information and Changes:
  • Updated Reticles: Melee mode has received its own reticle!
  • Archwing: Arch-Melee & Archgun now also use the 'instant swap' behaviour.
  • Dual Wield (i.e Glaive & Single Secondary) is still supported!
  • Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!
  • AI hit reacts are getting updated! Enemies will have a more visceral/realistic response to the various hits you dish out.
  • With Melee Blocking now automatic, the Blocking angle has been reduced to 45 degrees.
  • Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
  • If using no custom Energy color, the weapon will inherit the colors of the Elemental FX (or base trails if no elements are present). This unifies all colors (swing FX, trails, hit FX, etc).
  • Rakta Dark Dagger’s equipped bonus is now an innate upgrade that triggers on equip and lasts for 30 secs (refreshed on Melee equip).
  • Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.
  • NEW SPECIAL FX: EPHEMERA:
  • Introducing a new way to customize your Warframe: Ephemera! These new 'ATTACHMENTS' can only be earned and crafted by the brave. Once you acquire an Ephemera Blueprint and craft it, the ability to equip an Ephemera will appear in your Arsenal under Attachments!
  • Seeding Step Ephemera (obtained from Arbitrations)
  • Freezing Step Ephemera (obtained from New Boss Fight)
  • Shocking Step Ephemera (obtained from New Boss Fight)
  • Blazing Step Ephemera (obtained from Elite Sanctuary Onslaught)
  • Bleeding Body Ephemera (obtained from Arbitration Honors)
  • Smoking Body Ephemera (obtained from Stalker)
  • NEW OPERATOR HAIR:
  • 3 new curly haired Operator Hairstyles are now available! Choose from Curly Bun, Curly Braid, or Curly Ponytail.
  • In addition, Operator hairline has been improved to show less scalp. The Tenno have improved their hair care routine and it shows!
  • NEW CORPUS K-DRIVE:
  • Corpus inspired Highbrow, Two-Sloops, and Thugs Blueprints are available from Roky! Lord a tha board!
  • General Additions:
  • A Mastery Rank 27 Test has been added!
  • Added a shockwave that ragdolls nearby enemies when using the Archgun Deployer.
  • Added new Business and Hai-Luk VO lines about Fish rarity.
  • Added different aim pose animations for enemy MOAs.
  • Added a hint sound to the Fishing Spear during Profit-Taker Bounty Phase 1.
  • Added stats to your Warframe’s Passive description in the Abilities menu.
  • Added sword impact sound effect to Excalibur’s Slash Dash for a little added oomph as your slice through your foes!
  • Added whooshing sounds to Valkyr’s Hysteria heavy attack.
  • Added extra spicy FX to Heavy Weapon equip of the Grattler and Fluctus.
  • Plains of Eidolon Changes:
  • Bounties are now available out in the Plains of Eidolon! Certain tents placed throughout the Plains contain a console that encompasses the power to contact Konzu himself (when he’s not on his early lunch).
  • With Bounties now available out in the Plains, Incursions have been removed. These were meant to give players something optional to do as they spend their time in the Plains, but since Bounties can be activated on command, they no longer serve a purpose.
  • Orb Heist: Profit Taker Changes:
  • All non-Orb enemies can no longer trigger knockback in players during this fight. If you are being tossed around by Moas/etc moving forward in the context of the Orb Heist Profit Taker fight, please let us know.
  • New Player Experience Changes:
  • Polished numerous Junction boss fights to have better power usage and combat pacing.
  • Rewrote Melee section of the “Training: Basics” Codex entry.
  • Rewrote Melee 2.0 section and renamed to “Advanced Melee” and moved to be beside "Advanced Movement".
  • Removed "Dark Sectors" section from the Training Codex.
  • UI Changes & Fixes:
  • The Warframe Abilities screen has received a visual and functional overhaul!
  • Ability information is now displayed in a more condensed form, with hover-over functionality to display specific Stats and expand the information.
  • A new ‘Tips’ section can be hover-overed to display tips for that respective Warframe’s Abilities such as tricks to synergize with other Warframes, most effective Damage output methods, Ability interactions within the Warframe it self, and more!
  • Respective Ability videos now also appear upon hover-over to add that little extra spice! This initial Ability video aspect is currently functional for Excalibur, Mag, Volt, Garuda, Baruuk, Revenant, and Hildryn! More to gradually come!
  • Your chosen UI Theme is now thematically reflected.
  • The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
  • Lists which Arcanes you do not own (hovering over will display information)
  • Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
  • The Dojo Trading screen has received an overhaul!
  • 6 Trading Slots instead of 5!
  • Faster item selection responsiveness and improved UI to help you easily find the items you want to Trade.
  • Respective Warframe Ability stats can now be seen in the Warframe Arsenal Upgrade screen.
  • The Dojo Decoration screen and Dojo Room Construction screen now reflects your chosen UI Theme!
  • HUD Damage Numbers and Affinity Numbers can now be separately toggled in the Interface Settings!
  • Right clicking an Arcane in the Mod Upgrade screen now unequips it, similar to Mods.
  • If Coupons, Boosters, 2x Events, etc are active, hovering over the Icon in the top right will display a list of the respective active events.
  • Numerous widespread changes to capitalized vs lowercase UI text.
  • Adjusted the size and positioning of the generic notification popup.
  • Removed “.” period characters from names of Weapons and Pets.
  • Updated all mentions of Solar Map/Solar Chart to Star Chart.
  • Added checkmark to the ‘Ready to Trade’ UI screen.
  • Improved successful Mining discrepancies where it would appear you hit the perfect sweet spot in the heat gauge but were told otherwise.
  • Fixed stats when previewing Amp Parts while the Preview Gilded option is toggled appearing as Ungilded > Gilded. Now, it compares Gilded > Gilded with the new Amp Part.
  • Fixed UI lock after selecting ‘Replicate’ and then closing the Research screen in the Dojo.
  • Fixed certain Warframe Passive descriptions in the purchase screen and info popup not showing proper values.
  • Fixed UI breaking when sending someone a Gift and then traveling to Fortuna.
  • Fixed some UI Themes not maintaining respective text color.
  • Fixed Gear Spiral items displaying darker than expected when viewed in the Arsenal.
  • Fixed the Mining UI will disappear if killed while Mining.
  • Fixed Valkyr’s Warcry UI not reflecting the Eternal War Mods timer increase.
  • Controller Responsiveness Changes:
  • In Update 24.2, we included a number of changes to increase controller responsiveness. The initial changes caused the slightest changes in trigger pressure to interrupt firing and ADS - which is being experienced predominantly with continuous fire weapons such as fully automatic and beam weapons (including Mining tools). This is due to a far too small trigger release threshold between firing and not firing.
  • This is, however, very effective with pistol weapons where a limited threshold allows for quick trigger taps.
  • With that said, this update is bringing the following changes to address the above:
  • We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing.
  • We increased trigger release sensitivity but maintained press sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of Pistol weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons.
  • While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So we have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking:
  • Trigger Press Sensitivity: Adjusts the pressure required to fire/aim
  • Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim
  • Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger.
  • The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play.
  • Revenant Changes & Fixes:
  • The homing energy projectiles that Enthrall pillars emit now have a chance to Enthrall enemies while inflicting damage if there is room in the Enthrall cap. This allows Enthrall to spread more organically, and as the cap is reached, damage continues on other targets.
  • Fixed Revenant becoming stuck in his spinning animations if he becomes downed during Danse Macabre.
  • Fixed Mesmer Skin consuming multiple charges when getting hit multiple times in the same frame from the same enemy (e.g. a projectile that hits you and explodes).
  • Mining Additions & Changes:
  • Smokefinger has been hard at work on improving the Sunpoint Plasma Drill. Similar to Synthesis Scanner Widgets, Tenno can now purchase upgrades for their Sunpoint Plasma Drill from Smokefinger himself! Upgrades are auto-installed upon purchase, and offer the following benefits:
  • Sunpoint Plasma Drill Range Widget: Increases plasma beam range.
  • Sunpoint Plasma Drill Silencer Widget: Mine in peace and avoid alerting nearby enemies with this drill silencing widget.
  • Reduced Focused Nosam Cutter standing cost to 750 and Advanced Nosam Cutter cost to 1000.
  • Conservation Changes:
  • Lowered the Standing cost of the Tulok and Param Fishing Spears to 500 and made them available at Rank 0.
  • Dojo Changes:
  • Improved the visibility of the Color Pigment Research in the Clan Log by adding further detailed information as well as color coded texted to each respective Pigment.
  • Orb Vallis Assassinate Bounty Changes:
  • Assassinate encounters are no longer global, they are now localized to a specific area within a radius.
  • The encounter can be abandoned by leaving the radius.
  • We made this change because we received feedback that players are getting frustrated that they are so widely separated when trying to achieve the same goal in Bounties.
  • Changed bonus objective of the Corpus Assassinate Bounty on Vallis: the Bounty will now fail if enough Credits are not gathered before the timer runs out, and Tenno will earn a bonus for collecting enough Credits within a shorter amount of time. This Bounty didn’t have a failstate like others, so we tweaked the objective and bonus objective for consistency.
  • The timer now scales based on how many players are in the squad.
  • The less players there are the more time is granted to complete.
  • Assassinate target now scales based on how many players are in the squad.
  • Changed the cover evaluator for the Assassination targets in Orb Vallis Bounties so that they don’t run as far to find cover.
  • Individual Extraction: Non-Wave Endless!
  • You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.
  • Once the 'mission complete' interval is met, players can head to extraction any time they choose (i.e 5 minutes for Survival).
  • Any player at extraction triggers a countdown timer.
  • If all players leave the extraction zone, the countdown timer is cancelled.
  • When the timer is up, the extraction ship arrives and any players in the extraction zone leave.
  • Anyone still playing can extract later any time they choose.
  • Client-Authoritative Changes:
  • We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:
  • Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
  • Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced
  • Captura Changes & Fixes:
  • Cameras now have a number indication to help differentiate them when viewing a large number of cameras together in one scene.
  • Visualized cameras can now be selected by gazing at them in Free Cam Mode.
  • Enabled pressing X to play the camera in Captura.
  • Minor fixes for camera animation and post process lingering after Free Cam Mode is exited.
  • Fixed the Flox Syandana not unfolding its wings in the Arsenal and Captura.
  • Changes:
  • The Navigation Window (where Alerts used to propagate) now displays more information about current activities such as the Plains Time of Day, Orb Vallis Temperature, Nightwave Acts, and more!
  • Operator Void Dash no longer 'collides' with enemies if you didn't actually move with your Void Dash.
  • Corinth Mastery Rank requirement reduced to 8 from 10.
  • The Chesa Kubrow Retrieve Precept has been changed to reflect the following mechanic:
  • Chesa Kubrow now attempts to retrieve the single closest loot, the same way Nekros’ Desecrate does.
  • K-Drive races now award Affinity towards the actually K-Drive, not just Ventkid Standing!
  • Removed Synthula from Rotation A (Survival, Defense, Interception) rewards and made into a Clan Research Blueprint.
  • Increased Stim buff duration to NPC’s from 30 seconds to 120.
  • Changed Burston building requirements to 600 Ferrite instead of 600 Nano Spores.
  • Exodia Contagion now requires you to be Aim Gliding to launch the Infested energy projectile.
  • Cleaned up grenade sounds across all enemies - Corpus and Grineer now have unique grenade warning beeps and explosions!
  • Magus Revert now has a 3 second cooldown. This cooldown is a result of macro abuse in conjunction with Magus Lockdown and Madurai Meteoric Dash in order to deal an absurd amount of damage all at once. This change also fixes the issue:
  • Fixed ability to Void Dash contentiously for no Energy cost when Magus Lockdown, Magus Revert, and Madurai Meteoric Dash are triggered.
  • Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.
  • Renamed Limbo’s Haven Augment Mod to Rift Haven.
  • Improved hand placement in the kneeling animation when logging into Warframe where chonkier Warframes appeared to have their hands clipping through their legs.
  • Small tweak towards the Corpus Sapping Osprey mine area-of-effect to better convey the hazardous radius.
  • Tweaked Corpus Ospreys movement to have more bodily rotation.
  • Nova’s Neutron Star Augment has been updated to reflect the following mechanic change:
  • Null Stars (on recast) are shot to enemies within 30 meters (closer enemies prioritized), on contact they explode for the same area-of-effect they do today. If it can't find any enemies they explode like they do now.
  • Tweaked Vallis Terra enemy lasers to be thinner/fade near the end, and to be more freezing/snow looking versus electric.
  • Updated the firing FX of the Opticor.
  • Optimizations for multi-core processing that were not possible with Windows XP.
  • Optimized Orb Vallis level visibility and zoning.
  • Optimized certain effects when hidden (such as the Edo Prime shoulder plate channelling electricity).
  • Made some micro-optimizations to UI performance in Orbiter and on Pause screens.
  • Made a micro-optimization to texture prioritization.
  • Made some micro-optimizations to rendering.
  • Made some micro-optimizations to GPU particles.
  • Made numerous micro-optimizations to memory management.
  • Changed Limbo’s Stasis to no longer affect temporarily friendly enemies (Nyx’s Mind Control, Revenant’s Enthrall).
  • Polished the Exergis reload animation for smoothness.
  • Increased the radius of the Profit-Takers final explosion - you betta run!
  • All Orbs in the Orb Vallis are now immune to the effects of Corrosive Projection.
  • If Alad V is killed before his taunt transmissions finish, the transmissions will now be cut off by his death cry.
  • Re-enabled ability to equip multiple Echo-Lures to the Gear Wheel. This allows for quicker access to desired Echo-Lure when in that heated Conservation moment!
  • Shockwaves caused by Heavy Impact or Rhino’s Passive now use your Energy colour.
  • Changed Garuda’s FX to green ooze and other particles for Tenno with Gore disabled.
  • Improved the Corpus Dropship explosions on Vallis for an added razzle dazzle.
  • Increased the distance at which you can see Dropships warping in/out on the Plains of Eidolon.
  • Reduced volume of Archgun load and reload sounds.
  • Melee combo damage multiplier now affects Baruuk Desert Wind waves.
  • Improved mesh details on the Operator chair.
  • Updated Jackal's materials to PBR.
  • Improved the camera shake on Baruuk’s Serene Storm ability.
  • Optimized Landscape level visibility and zoning of Orb Vallis minimap.
  • Made some micro-optimizations to the launcher's cache verification tools.
  • Made a micro-optimization to memory garbage collection performance.
  • Made some improvements to what Mods are prioritized when using auto install.
  • Improved performance for Oberon’s Hallowed Eruption Augment.
  • Improved performance for the enemy MOA leap ability in Orb Vallis.
  • Removed [PH] from Codex descriptions of Raknoid and Orb enemies.
  • Improved sky fog in the Grineer Sealab tileset.
  • Improved lighting & certain ramp sizes in the Grineer Sealab tileset.
  • Improved environmental AI on the Grineer Sealab tileset.
  • Improvements towards AI pathing in the Grineer Asteroid Defection tileset.
  • When Titania is in Razorwing, melee strikes on the butterflies no longer cause screen shake.
  • Improved Shield Lancer strafing movement.
  • Improved AI jump actions in the Grineer Forest Defense tileset to alleviate getting stuck on their path to the Defense Target reported here: https://old.reddit.com/r/Warframe/comments/auy1a2/the_enemies_ai_path_at_lith_defence_on_earth_is/
  • Tweaks to the Leech Osprey projectile mesh to fix it floating when stuck to the player.
  • Lowered Health of Grineer Arc Traps so they can be easily destroyed by a Melee radial slam.
  • Dispatch Overdrive now applies to Garuda’s Talons when equipped.
  • Fixes:
  • Fixed Orb Vallis being improperly lit due to landscape surface shading. You should notice a eye-pleasing visual upgrade to your snowy surroundings!
  • Fixed ability to re-enter Lua puzzle rooms by rejoining a Host migrated mission.
  • Fixed a crash when picking up any objective in Venus while playing at a lower frame rate.
  • Fixed crash when equipping the Cutter/Drill too soon after loading into Plains/Vallis.
  • Fixed opening two hidden Resource Caches at the same time preventing progression during a Bounty.
  • Fixed Resource Caches sometimes spawning inside caves and outside caves at a much farther distance in Plains Bounties.
  • Fixed improperly ranked Solaris United players joining Orb Heists by rejoining a previous squad.
  • Fixed Mag’s Crush granting Overshields to Operators.
  • Fixed cases of Rift Surge not always banishing enemies as they exit Limbo’s Rift.
  • Fixed some Heavy Zaws applying their innate damage multiplier to the base damage of Warframe’s with abilities that scale off their equipped melee (Atlas, Khora, etc).
  • Fixed inability to destroy Nullifier bubbles when inside Khora’s Strangledome.
  • Fixed an issue with Mesa's Ballistic Battery not working with the Ignis.
  • Fixed Operator Amps sometimes causes the Kuva cloud to disappear without properly giving Capture credit in a Kuva Siphon mission.
  • Fixed issue where Redeemer and Redeemer Prime charged attacks had no Critical Chance.
  • Fixed being able to receive rewards for a Syndicate Rank up even if the Rank didn't change.
  • Fixed the 'Synth Charge' Mod being erroneously equippable on some Exalted Weapons.
  • Fixed issue where using Titania’s Razorwing with a heavy weapon equipped would cause her to carry the heavy weapon while flying and then render it unusable.
  • Fixed issue with Orb Vallis Investigation and Rescue Bounties where the mission would not start if the player was on a K-Drive.
  • Fixed Magus Repair not affecting Excalibur Umbra.
  • Fixed Mag’s Magnetize not affecting ragdolled enemies, but still draining Energy upon attempted cast.
  • Fixed deploying your Heavy Weapon prior to the Jordas Golem Assassinate cutscene resulting in inability to use Archwing weapons during the fight.
  • Fixed being able to cast Warframe abilities while pulling yourself up over a ledge, resulting in broken animations. Now you have to wait to pull yourself up before you can cast!
  • Fixed Baruuk’s Restraint amount changing following a Host migration for Clients.
  • Fixed Mutalist Quanta Alt Fire orbs not stacking.
  • Fixed Saturn Six Fugitives displaying target UI and Capture context in the Simulacrum
  • Fixed Frost’s Snow Globe no longer causing enemies to go flying if they are caught within cast.
  • Fixed Smeeta Kavats being unreachable when becoming downed in mid-air.
  • Fixed Mesa’s Regulators name not appearing in the HUD when ranking up.
  • Fixed enemies appearing ‘stretched’ when dying from the Glaxion.
  • Fixed releasing sprint while banking in Archwing would not clear bank velocity for the next time you sprinted.
  • Fixed flashlight persisting from the Operator after Transferring back to your Warframe.
  • Fixed a level hole in Relays and Maroo’s Bazaar that allowed players to escape.
  • Fixed floor gaps in the Grineer Fortress tileset that resulted in Ayatans falling through to an unreachable place.
  • Fixed hole in Ocean surface on Grineer Sealab tileset.
  • Fixed misaligned Elevator call context action in the Grineer Asteroid tileset.
  • Fixed collision issue with machinery in the Grineer Forest tileset.
  • Fixed enemy AI getting stuck in the Grineer Forest Defense tileset.
  • Fixed Orokin Derelict meshes poking through non-Derelict tilesets.
  • Fixed an escapable level hole in the Lua tileset.
  • Fixed lighting issues on the Lua tileset.
  • Fixed gaps in terrain, improved performance and added raycast fog on a Grineer Forest tile.
  • Fixed the Cyngas becoming an auto-burst weapon in Atmosphere Archgun mode.
  • Fixed Operator Vent Pobber Ventkid Mask head placement.
  • Fixed an issue with the Mastery Sigil not properly working on Operators.
  • Fixed some issues with the Atavist Prime Armor channeling FX being permanently present.
  • Fixed a level hole in the Stealth Orokin Challenge.
  • Fixed a localization issue with Arcane Fury and Arcane Awakening.
  • Fixed the Fluctus looking fuzzy when equipped.
  • Fixed an issue with the Infested Ancient 'stretchy arm' attack never hitting, ever.
  • Fixed wonky Boss intro camera angles.
  • Fixed incorrect placement of the Lex Conclave Skin on the Lex Prime.
  • Fixed Butcher-type enemies having problems missing their third attack.
  • Fixed the Tribute Statue Dojo Decoration not having any collision or text function.
  • Fixed the Mirage Immortal Skin not appearing on her Hall of Mirror clones.
  • Fixed repeatedly restarting walk animations when aim firing the Operator Amp and then walking.
  • Fixed the Opticor (and likely others) not drawing a new beam with high Fire Rate Mods.
  • Fixed cases of your Sentinel roaming freely around your Orbiter.
  • Fixed MOA Companions with the Security Override Mod no longer hacking terminals in Spy missions.
  • Fixed your Companion jumping when exiting the Arsenal in Fortuna.
  • Fixed a delay in Tonkor’s grenade explosion that occurred when the grenade passed through Volt’s Shield.
  • Fixed excessively bright light emitting from the Lua Pavlov Spy vault glass panels.
  • Fixed pathing issue on the Orb Vallis that caused Sawgaws to get stuck on mushrooms during Conservation.
  • Fixed center piece of the Host’s K-Drive not having customized colors in the Orb Vallis.
  • Fixed issue where players could not leave a message at any panel in the Dojo when using a controller
  • Fixed issue where Eximus enemies would fall out of formation with other enemies when using their abilities.
  • Fixed issue where Pheromone count did not update during Conservation.
  • Fixed missing energy FX on the Flox Syandana.
  • Fixed footprints bug in the final cutscene of The War Within.
  • Fixed Fissure Corruption FX not applying to Kitguns or Zaws.
  • Fixed Market diorama of the Tenno Kindred Rug to let Tenno properly see the rug they’re buying.
  • Fixed glitchy textures in Baruuk’s diorama.
  • Fixed ice FX on Teshin’s Orvius appearing too dim in The War Within cutscenes.
  • Fixed issue where Tenno slide sound continued to play if the player performed a roll action during a slide.
  • Fixed zoom bounce that would occur when selecting “repeat mission” at the end of a mission.
  • Fixed missing metal piece on the knee of the Saita Prime Operator Suit.
  • Fixed issue in Sabotage Invasion missions where the blast door terminal is located on the opposite side of the boarding pod when moving it to the to Corpus base.
  • Fixed broken materials on engine block and tech pieces in the Arboretum room in the Void.
  • Fixed Syandanas not being covered by the Snow VFX when out in the Orb Vallis after a period of time.
  • Fixed Mastery Sigil not appearing as intended the first time you enter the Operator Appearance tab.
  • Fixed position of “pickup” FX on Profit-Taker Orb Articula.
  • Fixed VFX and particle effects from other player models appearing when talking to vendors in Cetus and Fortuna.
  • Fixed minor issue with the context action indicator FX where the particles would "lag behind" as you walked around it.
  • Fixed kneeling sound FX playing before the login screen.
  • Fixed inability to jump after exiting the Trading screen in the Dojo if the Trade an initiated while on a Kneeling Pad.
  • Fixed an issue with Vallis Cache Recovery Bounties immediately failing when transitioning to the next phase.
  • Fixed halo FX from Nezha’s Safeguard Augment appearing too low on Sentinels.
  • Fixed crash when opening a Chat-linked Velocitus while in the Vehicles Arsenal.
  • Fixed Lancer and Temporal Dreg becoming visible again after being destroyed.
  • Fixed Magus Firewall Arcane’s FX not appearing for Clients.
  • Fixed issue with Clients not being able to accept the vote for Orb Heist Bounty in Fortuna.
  • Fixed crash related to the K-Drive End of Mission screen.
  • Fixed issue with Titania’s Dex Pixia muzzle flash scale.
  • Fixed out of sync VO for Boon during K-Drive races.
  • Fixed flickering occurring when the camera enters/leaves a fog volume.
  • Fixed missing Nikana swipes not playing during a Parry Finisher.
  • Fixed the War not reflecting your chosen Energy color.
  • Fixed Little Duck floating outside during the Profit-Taker Bounty 1.
  • Fixed Articula’s not displaying their respective equipped weapons.
  • Fixed Quick Thinking allowing multiple damage hits while knocked down.
  • Fixed Titania’s Razorwing disabling your primary weapon after equipping a heavy weapon of the same type.
  • Fixed incorrect Scimitar Fuselage component description.
  • Fixed Cobra & Crane VFX distortions when holstered.
  • Fixed jittery legs on players when covering large distances or moving extremely quickly.
  • Fixed Kitgun reload sounds playing when firing with Pax Charge equipped.
  • Fixes towards Rescue Targets moving while downed.
  • Fixed the Kuva Specter appearing broken when in Operator Void Mode in The War Within.
  • Fixed enemies getting pulled through the floor of Orb Vallis’ bases.
  • Fixed K-Drive hovering on trees (properly this time).
  • Fixed ability to Dojo Duel your own Operator.
  • Fixed K-Drives appearing black when viewing them in the Arsenal.
  • Fixed incorrect FX color on impact when casting Ember’s Fireball ability.
  • Fixed a long game hitch when switching loadouts in the Simulacrum Arsenal.
  • Fixed Clients not seeing Orbiter changes made by the Host whilst visiting.
  • Fixed inability to Gift the Akrabu and Flox Syandana.
  • Fixed the Plinx being misaligned with the Warframe’s hand.
  • Fixed incorrect Codex image for the Nightwatch Lancer.
  • Fixed a script error when attempting to equip a Magus Arcane on the Operator.
  • Fixed script errors that occurred with screens with Mods (Codex, Arsenal, Mod Bench).
  • Fixed a script error when accessing a Zaw/Kitgun loadout.
  • Fixed script error with Valkyr’s Hysterical Assault Augment.
  • Fixed a script error when Reviving with the Mutalist Quanta equipped.
  • Fixed a script error when leveling up a Melee weapon if you have a large Inventory.

New in Warframe 24.3.3 (Mar 2, 2019)

  • Changes:
  • Removed the Ducat selling price from a certain Grineer meatheads Part.
  • Fixes:
  • Fixed Warframe defaulting to DirectX10 when launching in DirectX11, resulting in slower running gameplay.
  • Fixed a script error when attempting to log in, resulting in an inability to enter your credentials.
  • Fixed the UI displaying when Capturing 2 “escapees” at once.
  • Fixed missing Heat icon in the Arcane Manager screen.

New in Warframe 24.3.2 (Mar 1, 2019)

  • Changes:
  • Changed some Grineer meatheads dropped part to be Tradable.
  • Radio chatter is now disabled when in the Wolf of Saturn Six screen.
  • Numerous localized Wolf of Saturn Six text updated.
  • Fixes:
  • Fixed refined Plains Gems having a Trade Tax of 1 million Credits.
  • Fixed wonky projectile launch position of the Penta.
  • Fixed the Riv Elite-Guard Armor in Teshin’s Conclave Offerings displaying a Platinum price. Purchasing this would take the correct Standing as intended and not Platinum.
  • Fixed text filepath appearing when Unveiling a Riven.

New in Warframe 24.3.1 (Feb 28, 2019)

  • Changes:
  • Reduced frequency of Nora Night Radio transmissions.
  • Fixes:
  • Fixed the Word State Window Alert tab disappearing after completing the Weekly Alerts, making Arbitrations unplayable.
  • Fixed inability to Capture a 3rd “escapee”.
  • Fixed socketing an Ayatan Sculpture in your Dojo not contributing to its respective Wolf of Saturn Six Challenge.
  • Fixed some of Nora Night’s Radio transmission subtitles being visible even though her audio is inaudible.
  • Fixed Nora Night Radio transmissions overlapping her UI.
  • Fixed a wonky FX in The Wolf of Saturn Six opening diorama.
  • Fixed missing facial textures in The Wolf of Saturn Six opening diorama.
  • Fixed Somachord music playing over top The Wolf of Saturn Six opening diorama.
  • Fixed incorrect sound playing when completing a Wolf of Saturn Six Challenge.
  • Fixed Zenistar not launching projectile on Charge Attack.
  • Fixed a text filepath showing on the Nightwave Syndicate End of Mission screen.
  • Fixed a script error when completing Simaris’ Daily Task.

New in Warframe 24.2.15 (Feb 17, 2019)

  • Changes:
  • Increased chance of Kavat scans yielding Genetic Codes to 25% and made drop chance/amount Boosters apply to all scans that yield Resources.
  • Numerous improvements towards AI navigation in the Grineer Forest tileset.
  • Fixes:
  • Fixed using Transference while simultaneously being knocked down as a Client resulting in an inability to cast Warframe Abilities, dodge, or use Transference. This archaic bug forced players to die/revive in order to continue performing such actions.
  • Fixed Ratels spawned from a Corpus Sniper shadow (Nekros’ Shadows of the Dead) not appearing purple or having a Health decay, thus resulting in an inability to progress through certain missions (Defense waves, etc).
  • Fixed the Trail Blazer K-Drive Mod not functioning.
  • Fixed the Quick Escape K-Drive Mod resulting in players taking massive damage upon crashing.
  • Fixed missing 21:9 and 32:9 manual aspect ratio settings.
  • Fixed not being able to @ people in Chat if their name included a '.'.

New in Warframe 24.2.14 (Feb 9, 2019)

  • Hotdropped live earlier today:
  • Fixed certain cases of not receiving Ghoul Purge rewards.
  • Fixes:
  • Fixed some enemies spawning in ceilings and walls in Fissure missions which can often lead to lack of progression.
  • Fixed grinding not working on K-Drives with using a controller.
  • Fixes towards AI spawning and navigation in the Grineer Forest and Corpus Outpost tileset.

New in Warframe 24.2.13 (Feb 7, 2019)

  • General Additions:
  • Added a new Clan Role of ‘Fabricator’:
  • Enabled (default) - Ability to replicate Clan research
  • Disabled - Inability to replicate Clan research
  • Foundry Changes:
  • The following weapons have had their Foundry Rushing cost changed to balance disproportions between Rushing and Purchasing costs:
  • Changes:
  • Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!
  • Restored the ability of controller players to speak the universal language of Warframe: crouching like a madperson while you're waiting for the slow person to reach the elevator. Also fixed not being able to bullet-jump immediately from a stationary position on controller.
  • Toned down the controller trigger sensitivity slightly based on player feedback that you would stop aiming/firing with a very small amount of trigger release.
  • Improvements towards minimap marker pathing.
  • Adjusted overly loud ice crack sounds in the Corpus Ice Planet tileset.
  • Fixes:
  • Fixed enemies sometimes triggering detection beams that should only trigger for Tenno in the Lua tileset.
  • Fixed Banshee Sonar reading "CRITICAL MULTIPLIER" when it’s actually "DAMAGE MULTIPLIER".
  • Fixed ability to apply Operator Hair which you did not purchase when using a controller.
  • Fixed broken objective marker in the Tyl Regor Assassinate mission.
  • Fixed an issue where interrupting the Atomos reload could leave it with parts detached.
  • Fixed The Index Sigil reading ‘Emblem’ instead of ‘Sigil’.
  • Fixed a script error that occurs on Host migration in Interception missions.
  • Fixed a script error upon dying in the middle of a Grineer Commander Switch Teleport.
  • Fixed a script error with Nova Prime.

New in Warframe 24.2.12 (Jan 31, 2019)

  • Changes:
  • Removed unintentional ability for the Operator to use the Archwing Deployer Gear Item.
  • Improvements towards AI becoming stuck in staircases in the Void Defense tileset.
  • Fixes:
  • Fixed a rare case of inability to transition from the Plains of Eidolon back to Cetus.
  • Fixed cases of inability to customize your K-Drive.
  • Fixed the Rescue NPC not returning your graciously gifted Secondary weapon upon completing the Rescue Bounty phase in the Plains of Eidolon.
  • Fixes towards Coildrivers ramming into the Coildrive you’re defending, resulting in a huge amount of damage being taken and failing the Vallis Bounty.
  • Fixed the waypoint marker not leading you correctly to the Ambulas boss room in the Corpus Outpost tileset.
  • Fixed various issues when attempting to Chat link ‘MOA’.
  • Fixed a loss of functionality when K-driving with Quick Thinking equipped.
  • Fixed a script error when casting Garuda’s Blood Altar ability.

New in Warframe 24.2.10 (Jan 24, 2019)

  • THE PLAN: TAKE DOWN THE ORB MOTHER:
  • Before we can take on the Profit-Taker, we need to discover a weakness in its defenses. Work with Solaris United to get the intel and the tools you need to get the job done.
  • REQUIRED:
  • ‘Old Mate’ Rank with Solaris United Standing
  • HOW TO START:
  • Talk to Eudico in the Backroom and accept the Profit-Taker Bounties.
  • Profit-Taker Bounties must be completed in chronological order first, at which afterwards they can be completed in any order.
  • PROFIT-TAKER BOUNTY REWARDS:
  • New Corpus Components:
  • Gyromag Systems: A modular component that regulates attitude and altitude in various Corpus systems.
  • Atmo Systems: A modular component that compensates for the multitude of atmospheric conditions encountered in the Origin System.
  • Repeller Systems: Anti-gravity system that allows massively heavy objects to be manipulated by a single user.
  • New Archwing Mods:
  • Ammo Chain: +100% Ammo Maximum
  • Arch-Gun Ace: On Headshot Kill: 50% Fire/Charge Rate and 100% Reload Speed for 9 seconds
  • Deadly Efficiency: On Reload from Empty: 120% Damage for 9 seconds
  • Resolute Focus: 100% Chance to Resist Staggers/Knockdowns when Aiming. -50% Spread when Aiming.
  • Marked Target: 120% Status Chance when Aiming
  • Sabot Rounds: +60% Damage +3m Punch Through
  • Critical Focus: 60% Critical Chance and Critical Damage when Aiming
  • Quick Reload: +100% Reload Speed
  • New Helminth Strain Mods:
  • Strain Fever (Helminth): Helminth Charger gains +30% Damage per Cyst.
  • Strain Eruption (Helminth): Maggots explode on death, dealing 4% of an enemy’s current Health as Corrosive Damage to any enemy within 8m.
  • Strain Consume (Warframe): Dead maggots within 5m are consumed, restoring 4% Missing Health.
  • Strain Infection (Melee): Melee Attacks gain +20% Critical Damage per Cyst.
  • Radiant Relics:
  • As the danger outside grows, so does Little Duck’s Titles and Offerings:
  • Operative
  • Agent
  • Hand
  • Instrument
  • Shadow
  • OPERATOR AMP PARTS:
  • Cantic Prism: A fine-cut pavilion married to a shutter-governor allows for a rapid-yet-economical fire.
  • Lega Prism: Loose an incendiary attack that damages over time.
  • Klamora Prism: Short-range, wide-angle energy release.
  • Exard Scaffold: Burst-fire grenade launcher.
  • Dissic Scaffold: Lob a powerful fragmentary explosive charge.
  • Propa Scaffold: Throws out explosives to be triggered by passing foes.
  • Suo Brace: Oversized capacitor. Increased ammunition, longer recharge time.
  • Plaga Brace: Smaller, more numerous, micro capacitors. Less ammunition, quicker recharge time.
  • Certus Brace: The arm piece incorporates several internal lenses, increasing the likelihood of Critical Hits.
  • OPERATOR AMP ARCANES
  • Virtuos Trojan: ON HIT: Converts 25/50/75/100% Void Damage to Viral Damage.
  • Virtuos Surge: ON HIT: Converts 25/50/75/100% Void Damage to Electricity Damage.
  • Virtuos Spike: ON HIT: Converts 25/50/75/100% Void Damage to Puncture Damage.
  • Virtuos Forge: ON HIT: Converts 25/50/75/100% Void Damage to Heat Damage.
  • OPERATOR ARCANES:
  • Magus Overload: ON VOID BLAST: Stun Robotic enemies for 3s, which then discharge Electricity Damage dealing 15/30/45/60% of their Max Health to anyone within 5/10/15/20m.
  • Magus Glitch: ON TRANSFERENCE STATIC: 25/50/75/100% chance to negate Transference Static.
  • Magus Revert: ON VOID DASH: Void Dash can be used again within 3s, costing no Energy and taking the Operator back to the location where they had started their Void Dash. Restores 10/20/30/40 Health.
  • Magus Firewall: ON VOID MODE: Generate Void Particles every 6/5/4/3s up to 6 particles, each granting 12.5% Damage Reduction for 10/20/30/40s. Taking damage consumes a particle.
  • Magus Drive: ON TRANSFERENCE IN: Increase K-Drive speed by 25/50/75/100% for 5/10/15/20s.
  • Magus Lockdown: ON VOID DASH: Drop a Tether Mine at destination that tethers up to 2/4/6/8 enemies within 3/6/9/12m. The Tether mine explodes dealing 15/30/45/60% of their Health as Puncture Damage after 4 secs.
  • Magus Destruct: ON VOID BLAST: Reduce enemy resistance to Puncture Damage by 12/25/37/50%.
  • Magus Anomaly: ON TRANSFERENCE IN: Enemies within 5/10/15/20m are pulled towards Warframe.
  • Magus Melt: ON VOID DASH: Increase Heat Damage in Operator Mode by 5/10/15/20% for 2.5/5/7.5/10 s, stacking up to 2/3/4/5x.
  • Magus Accelerant: ON VOID BLAST: Reduce enemy resistance to Heat Damage by 12/25/37/50%.
  • Magus Repair: ON VOID MODE: Heal Warframes within 5/10/15/20m by 2/5/7/10% Health/s.
  • All Fortuna Part 2 Operator Arcanes, Operator Amp Parts/Amp Arcanes can be found via Little Duck’s Vox Solaris Offerings.
  • NEW WARFRAME:
  • Baruuk - The Reluctant Warrior
  • Beware the fury of the truly patient. Pushed beyond restraint, a reluctant master unleashes the storm within.
  • PASSIVE:
  • RESTRAINT:
  • Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk’s restraint and fuels the storm within. As Baruuk’s restraint is diminished he becomes more resistant to damage.
  • ELUDE:
  • Dodge all incoming projectiles, but only while not attacking. Edge closer to The Brink with each projectile dodge. Use again to deactivate this ability.
  • LULL:
  • A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
  • DESOLATE HANDS:
  • Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with ELUDE to double the range.
  • SERENE STORM:
  • With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.
  • Exalted Fist Weapon for Arsenal:
  • DESERT WIND:
  • Baruuk channels the desert wind to turn his fists and feet into an exalted weapon.
  • Baruuk can be earned via Little Duck's Vox Solaris Syndicate.
  • NEW CONSERVATION ANIMALS!:
  • Three ancient animals have returned to the Vallis, and we need your help to save them. Purchase their new Echo-Lures from The Business, track them down and whisk them away — before the Corpus get to them first.
  • Sawgaw:
  • This crimson-faced bird of prey circles and stalks the cliffs and fungal groves of Venus, searching for rodent prey.
  • Horrasque:
  • This hideous creature is terrible to behold but will not attack unless provoked. When it does, its roar will shake the bowels of even the most steadfast tracker.
  • Stover:
  • The Stover is a kind of proto-Kubrow that resurrected when Venus thawed. When grouped in a pack, Stovers are relentless opponents.
  • New accompanying Floofs and Badges are also available from The Business!
  • NEW TENNO REINFORCEMENTS!:
  • EXERGIS :
  • Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.
  • PLINX :
  • Cultivate a meaningful relationship with this deceptively simple battery-powered pistol. The Plinx rewards attention and investment from the wise.
  • GALVACORD :
  • Shock and maim with this heavyweight retractable whip.
  • Find these new Corpus weapon Blueprints in the Market or as part of the Vallis Domination Collection!
  • FLOX SYANDANA :
  • A Corpus-inspired Syandana that responds to the wearer's well-being, unfolding in response to damage. As you endure the Flox unfolds.
  • Find the Flox Syandana in the Market or as part of the Vallis Domination Collection.
  • MOTHERWRENCH HAMMER SKIN:
  • Leave the Corpus in no doubt as to where your allegiance lies with this iconic Solaris utility item. Lift together, smack 'em down.
  • Find the Motherwrench Hammer Skin in the Market!
  • OPERATOR HAIRSTYLES:
  • 18 new Operator hairstyles can be purchased from the Operator Appearance Arsenal! These new Hairstyles come with new hair physics and up to 3 blending options to achieve that flawless Tenno ombre effect.
  • NIDUS MYXINI HELMET:
  • Evolutions’ nightmare. Open wide with this alternate helm for Nidus.
  • TITANIA MAB HELMET :
  • Muse. Mother. Queen. Rally your court with this alternate helm for Titania.
  • BARUUK MEROE HELMET :
  • An alternative helmet for Baruuk.
  • Find all the Alternate Helmets in the Market or in the Alert rotation.
  • AKRABU SYANDANA :
  • This Syandana of corded-knots wrapped in linen is used by Baruuk for meditation and contemplation.
  • Find the Akrabu Syandana in the Market or as part of the Baruuk Collection.
  • COBRA & CRANE :
  • A shield for restraint. A sword for retribution. The crane and the cobra, Baruuk’s signature melee weapons.
  • Find the Cobra & Crane Blueprint in the Market or Baruuk Collection!
  • SLOUGHI KUBROW ARMOR :
  • Kubrow armor for Baruuk’s loyal beast.
  • Find the Sloughi Kubrow Armor in the Market or the Kubrow Attachment Arsenal!
  • BARUUK MANDALA :
  • Bestow the serenity of Baruuk’s meditative energy mandala upon your orbiter.
  • Find the Baruuk Mandala as part of the Baruuk Collection in the Market!
  • VENTKID OPERATOR OUTFITS (Can be obtained from the Market, Operator Appearance Arsenal, or from Roky’s Offerings):
  • Get true glinty with new Ventkid inspired Operator outfits! Choose from Kubrodon and Vent Pobber styles.
  • NEW K-DRIVE MODS (Can be obtained from the Ventkids)
  • Cold Arrival:
  • Dismounting deals X Cold Damage to enemies within Xm.
  • Mad Stack:
  • +X% velocity when falling.
  • Quick Escape:
  • Gain invulnerability for Xs mounting a K-Drive, but will expire early upon dismounting.
  • Perfect Balance:
  • +X% Chance to resist falls.
  • Pop Top:
  • -X% Jump Charge Time.
  • Poppin’ Vert: +X% K-Drive Double Jump Height
  • ‘ATMOSPHERE’ ARCH-GUN WEAPONS:
  • It’s time we equipped some serious floor firepower! All Arch-Guns can be used on the ground - or as we like to call it ‘Atmosphere’ - with the use of a ‘Gravimag’. Gravimag is obtained from Clan Research, or as a one-time reward from the Orb Heist Phase 3 Bounty, and can be installed on any Arch-Gun (with an Orokin Catalyst installed) via the Upgrade Arsenal - similar to installing a Catalyst.
  • Comparable to the Archwing and K-Drive Launchers, a respective Gear item known as the Archweapon Deployer is required to activate your Atmosphere Arch-Gun. The Archweapon Deployer can be obtained by completing the Orb Heist Phase 3 Bounty.
  • Atmosphere Arch-Gun General Changes:
  • Atmosphere Arch-Guns consume Ammo as opposed to unlimited Ammo/Battery in Archwing. Specifically new Heavy Ammo Drops which can be found from Corpus enemies in Orb Heist missions. Heavy Ammo Drops also reset the 10 minute cool-down when picked up, or replenish Ammo if needed.
  • Atmosphere Arch-Gun can be summoned in normal missions with the Archweapon Deployer, but once Ammo has been depleted there is a 10 minute cool-down until you can summon again. The intent here is to allow you moments of beefy damage output, and not become just another Primary/Secondary weapon.
  • All stat changes are for Atmosphere Arch-Gun mode, Mastery Rank changes are global:
  • Imperator Changes:
  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 24%.
  • Status Chance increased from 5% to 12%.
  • Magazine size decreased from 250 to 200.
  • Ammo Capacity set at 400.
  • Reload speed set at 2 seconds.
  • Corvas Changes:
  • Mastery Rank increased from 0 to 1.
  • Damage increased from 35 to 40
  • Critical Chance increased from 15% to 40%.
  • Critical Damage increased from 2x to 2.6x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 50.
  • Damage fall off reduced from 100-350 to 60-120.
  • Reload speed set at 2 seconds.
  • Dual Decurion Changes:
  • Mastery Rank increased from 0 to 1.
  • Damage increased from 60 to 110.
  • Critical Chance increased from 25% to 28%.
  • Critical damage increased from 2x to 2.2x.
  • Status Chance increased from 10% to 14%.
  • Ammo Capacity set at 256.
  • Reload speed set at 1.4 seconds.
  • Fluctus Changes:
  • Mastery Rank increased from 0 to 2.
  • Damage increased from 200 to 250.
  • Critical Chance increased from 15% to 22%.
  • Status Chance increased from 10% to 16%.
  • Ammo Capacity set at 80.
  • Reload speed set at 2 seconds.
  • Projectile width decreased from 30m to 10m.
  • Phaedra Changes:
  • Mastery Rank from 0 to 3.
  • Damage increased from 45 to 56.
  • Critical Chance increased from 10% to 14%.
  • Status Chance increased from 25% to 30%.
  • Magazine size decreased from 250 to 240.
  • Ammo Capacity set at 480.
  • Reload speed set at 2 seconds.
  • Cyngas Changes:
  • Damage reduced from 200 to 120.
  • Critical Chance increased from 5% to 20%.
  • Critical Damage increased from 2x to 2.2x.
  • Ammo Capacity set at 240.
  • Reload speed set at 1.2 seconds.
  • Grattler Changes:
  • Mastery Rank from 0 to 4.
  • Damage increased from 275 to 310.
  • Magazine size decreased from 60 to 30.
  • Ammo Capacity set at 90.
  • Reload speed set at 2 seconds.
  • Velocitus Changes:
  • Mastery Rank from 0 to 4.
  • Damage reduced from 1800 to 1200.
  • Critical Chance increased from 25% to 30%.
  • Magazine size decreased from 100 to 10.
  • Ammo Capacity set at 30.
  • Reload speed set at 2 seconds.
  • Imperator Vandal Changes:
  • Mastery Rank from 0 to 5.
  • Damage increased from 40 to 50.
  • Critical Chance increased from 10% to 28%.
  • Critical damage increased from 2x to 2.4x.
  • Status Chance increased from 5% to 12%.
  • Ammo Capacity set at 600.
  • Reload speed set at 2 seconds.
  • Changed Fire Rate from 16.67 base ramping up from 13.33 to 25 Fire Rate over 30 rounds to: 25 base rate ramping up from 13.33 over 30 rounds. Functionally exactly the same as before just the max Fire Rate is now shown in the Arsenal.
  • NEW ORB VALLIS MUSIC!
  • A new combat track titled ‘Coldwave’ and an ambient track titled ‘Fluid Mechanics’ can be heard out in Orb Vallis.
  • New Fortuna Somachord Fragments can also be discovered out in Orb Vallis to bring that chilly vibe into your Orbiter:
  • Klokkit
  • Null Unit
  • We All Lift Together
  • Cold Tundra
  • Vapor Trails
  • Coldwave
  • General Additions:
  • The residents of Fortuna may have opened up to you, but there is more story to be told. Venture though the Orb Vallis for Venus Lore Fragments (shaped similarly to Debt Tokens) to piece together the narratives of Eudico, The Business, Smokefinger, Legs, Rude Zuud, Little Duck, and Ticker.
  • A new Baruuk UI Theme and Stalker UI Theme are now purchasable under Options > Interface > UI Customization.
  • In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed.
  • The Business now offers a Corpus Boot Trophy to really pump up your Orbiter aesthetic.
  • New Captura Scenes:
  • FORTUNA SCENE (available from Smokefinger’s Offerings in Fortuna)
  • CETUS SCENE (available from Old Man Suumbaat’s Offerings in Cetus)
  • Syndicate Wall Stencils for your Personal Quarters have been added to each respective Syndicate!
  • Added the Loc-Pin item to Clan Research! This new Gear item will let you add your own permanent markers to the map in Plains of Eidolon and the Orb Vallis.
  • Added a "Bonus" reward sound for Vallis/Cetus Bounties and added "Bounty Stage Complete" sound.
  • Nyx & Titania Changes:
  • Warframe0699.jpg.c4a356dec7912dfcad26c6a
  • For a complete deep dive into intent - check out our original workshop:
  • Nyx Changes:
  • Nyx is the master of psychic manipulation - her abilities are now capable of Debuffing, CC'ing or dealing damage directly through means of psychic energy and manipulation!
  • Nyx's abilities have received an audio refresh - new sounds have been added to her powers!
  • Passive:
  • Nyx's Passive now causes enemies to miss her more often.
  • Nyx's last Passive was to randomly disarm enemies when hit by powers. Since her revisited kit depends on enemies effectively hitting each other, we changed the passive to make Nyx simply harder to hit.
  • Mind Control:
  • Mind Control has a 4 second wind up at the start where incoming damage will cause the target's damage output to increase. The stronger your weaponry, the deadlier the output of your victim!
  • Reminder: All damage inflicted to the target will apply once Nyx deactivates Mind Control, or when the Duration runs out.
  • Better 'follow Nyx and attack enemies' AI pass.
  • Mind Control can now be cast while moving, and no longer halts Nyx in her tracks!
  • The cast time for Mind Control has been decreased, so you can better use the 4-second window to ‘power up’ your new minion!
  • Nyx’s passive ability to make enemies miss will be deactivated when she is using Absorb, meaning no shot will be wasted!
  • Psychic Bolts:
  • No longer deals any damage and will temporarily disable Armor & Shield, slow down Infested units, and disable Ancients' Auras.
  • Psychic Bolts can be cast once on up to 6 targets. Kill these targets before you can cast again, OR hold '2' to reset targets and cast again!
  • Absorb:
  • Absorb damage type is now based on the damage types it absorbs.
  • Titania Changes:
  • Baseline Energy Capacity increased to hit 225 at Max Rank.
  • Tribute:
  • The Energy cost for Tribute has been decreased from 50 to 25.
  • Simply getting 1 type of Tribute will be enough to have its maximum power. You can continue to acquire Tributes to refresh the Duration, but you no longer need to build them up.
  • As for the 4 Tribute types:
  • Dust - keep as-is:it reduces enemy accuracy by 50%!
  • Thorns - increase to 50% of damage reflected back to the attacker!
  • Entangle - keep as-is: one Entangle Tribute slows an enemy by 25%!
  • Fullmoon - the 75% damage buff now applies to ALL (Sentinels, Moas, Companions) + Razorwing Butterflies
  • Lantern:
  • Lantern can be cast up to 4 times at once (new targets replace old). Targets will gradually float back to their starting positions. You will be able to 'explode' all targets by holding the Lantern cast.
  • Razorwing:
  • Razorwing has a 'Vacuum' built in!
  • Venus Osprey Changes:
  • Venus Shield Ospreys the spawn Nullifier bubbles only spawn if the Orb Vallis Alert level is 3+ and if the enemy level is 20+.
  • Level 2+ Alert level will spawn Shield Ospreys that don’t spawn Nullifier bubbles.
  • A max of 2 Nullifier bubbles can be created per Drone.
  • Total active Nullifier bubbles (from all Drones) in the area will not exceed 4 - 10 bubbles (scaling with player count).
  • WEAPON CHANGES:
  • Tonkor Changes:
  • Changed from 'fire on release' to 'fire on press' and removed grenade arc visual.
  • Projectile now explodes on impact after traveling past 6m. If it impacts before 6m it is destroyed without exploding.
  • Updated explosion effect and matched radius to damage (6m).
  • Fire Rate increased from 2 to 3.17.
  • Radial damage increased from 325 to 650.
  • Clip size reduced from 2 to 1.
  • Ammo capacity reduced from 40 to 30.
  • 50% damage fall off added.
  • **MISSED: Tonkor Reload Speed increased from 2 seconds to 1.7 seconds
  • Staticor Changes:
  • Quick fire area-of-effect returned to 2m as intended.
  • Charged fire projectile speed increased.
  • Mag size increased from 45 to 48.
  • Ammo capacity increased from 270 to 288.
  • Clip size no longer affects charge time and is now set at 1 sec.
  • Charged fire now deals self damage.
  • Reduced the shockwave distortion FX.
  • Simulor series Changes:
  • Changed from semi auto to automatic.
  • Added a small amount of recoil for feedback when firing.
  • now has proper accuracy stats so mods will effect it
  • Firestorm and Terminal Velocity Mods can now be equipped.
  • Reduced Aim Zoom from 2.23 to 1.6x.
  • Damage-over-Time damage is now affected by +damage mods
  • Updated the overall FX.
  • Simulor
  • Fire Rate increased from 2 to 3.
  • Ammo capacity increased from 60 to 72.
  • Clip size decreased from 10 to 8.
  • Synoid Simulor
  • Fire Rate increased from 2.67 to 3.33.
  • Ammo capacity increased from 75 to 96.
  • Clip size increased from 15 to 16.
  • Critical Chance increased from 5% to 14%.
  • Ocucor Changes:
  • Increased lock on angle of sticky beams from 15-30 to 40-60 (first number is angle it can obtain a lock, second number is when beam will lose it’s lock).
  • Increased Mag size from 40 to 60.
  • Increased Ammo capacity from 200 to 300.
  • Battacor Changes:
  • Reduced the delay until you can use primary fire after using it's secondary fire.
  • AkVasto Prime Changes:
  • Reduced aimed recoil.
  • Kitgun Changes:
  • Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
  • Pax Soar now also reduces the effect of gravity when firing a Kitgun.
  • Pax Bolt chance to activate increased from 50% to 100% at max rank.
  • Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber.
  • Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber.
  • Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it.
  • Controller Changes & Fixes:
  • We increased controller responsiveness in a number of ways:
  • One major issue address is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.
  • Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously.
  • We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.
  • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.
  • Conservation Additions, Changes & Fixes:
  • Animal Pheromone Synthesizer items have been added to The Business’ Offerings! When deployed before using an Echo-Lure, these increase the chance of attracting a Rare variant of the respective animal.
  • Increased range of Tranq Rifle pulsing sound from 100m to 180m.
  • Fixed the UI breaking and Echo-Lure/Tranq/Mining Lasers not functioning after dismounting a K-Drive.
  • Fixed having no weapon when getting downed while the Echo-Lure or Tranq is equipped.
  • Fixed Tranqing an animal during its despawn animation would cause instant disappearance.
  • Fixed Echo-Lure’s not changing pitch for Clients.
  • Fixed a case of the Echo-Lure UI indicator not matching true pitch of the animal call.
  • Fixed Conservation UI (and other custom scopes) being disabled when dismounting a K-Drive.
  • Fixed potential cases of the Conservation start point or the call point spawning too far into the edge of the map, making it unreachable.
  • Fixed inability to use Warframe abilities after mounting a K-Drive with a Fishing Spear equipped.
  • Fixed rare case of Orb Vallis Servofish repeatable getting stuck in a specific spot.
  • Fixed Servofish frequently being worth 0.0 points.
  • Dojo UI Changes:
  • The initial Trading Post screen and Research screen in the Dojo have been reworked to not only be more functional and aesthetically pleasing, but also to match your chosen UI Theme!
  • Research in progress now displays contribution progress in the right panel and incomplete material contributions will appear faded.
  • Hovering over non-Credit Research requirement materials now shows the item info as well as the amount owned.
  • Changes:
  • K-Drive Races now require and reward Standing! Boon has adapted the high risk high reward lifestyle - glinty!!
  • The amount of Standing required is based on the number of gates * 5 (10 gates * 5 = 50 Standing requirement) regardless win or lose the race.
  • The amount of Standing rewarded is based on the number of gates * 50 (10 gates * 50 = 500 Standing) if you successful complete the race.
  • High value tricks will reward you more Standing.
  • The Oxylus ‘Scan Lifeform’ Mod has been changed to ‘Scan Aquatic Lifeforms’. It now reveals the location of hotspots within Xm and applies Luminous Dye to fish within Xm.
  • Blueprints for Warframes obtained from quests can no longer be sold for Credits.
  • Operators can now use Ciphers when hacking panels!
  • Reduced the overall brightness of the Simulacrum.
  • All keyboard inputs cancel Emotes now, instead of having to re-enter the Emote Gear wheel and re-select the Emote.
  • The Emote Gear wheel now shows Emotes as available to use when you're playing an Emote (they were previously faded out as though unusable, even though you could still click them to play another/cancel current emote).
  • Arch-Gun Mod changes:
  • Automatic Trigger: 45% to 60% Fire Rate
  • Dual Rounds: 30% to 60% Multishot
  • Rubedo Lined Barrel: 60% to 100% Damage
  • Parallax Scope: 80% to 100% Critical Chance
  • Hollowed Bullets: 60% to 80% Critical Damage
  • Arcane Arachne changed to: On Wall Latch for 2 seconds: 100% Weapon Damage for 20 seconds.
  • Calculated Redirection, Enhanced Vitality and Metal Fiber are now Companion Mods, but are incompatible with Kubrow-Link Mods.
  • Mining success FX now reflects the colour of your chosen UI Theme!
  • Slightly increased the size of the visual FX of Nightwatch Napalm at the lowest rank.
  • Replaced old Corpus lockers of various types with shiny new and improved Corpus lockers on numerous tilesets.
  • Improvements towards MOA Companion jogging animations.
  • Improved the Kohm spark FX.
  • Operator Hoods will appear open when previewing facial accessories to allow proper viewing of the face!
  • Venus Dropships are now affected by Corrosive Projection, Magnetic, Heat, and Electricity Status Effects.
  • Dropships now loop through and check for the landing zone closest to the chosen encounter location. This should reduce situations where Dropships could pick a very far away point from the encounter area.
  • Optimized out some hitches during gameplay.
  • Optimized the occasional dropped frame during loading screens or when navigating the UI.
  • The Flashlight brightness will now be ducked when using a Scanner.
  • Updated description of Puncture Mods that converts damage to read consistently as the Slash and Impact ones. (ie. X% of Damage converted into Puncture)
  • Updated MOA Companion disarm animations to appear less humanoid.
  • Updated Nova’s Wormhole ability name to read as ‘Worm Hole’.
  • Reverted ‘classic control’ support for Garuda’s Dread Mirror and Seeking Talons due to input discrepancy that led to many casting issues.
  • Improved the animation of Harrow’s Thurible while running.
  • Reduced the required amount of enemy deaths for the Submersible Archwing Exterminate Sortie mission.
  • Renamed the Archwing Mod category to ‘Vehicles’. Both Archwing and K-Drive Mods can be found here now.
  • A successful K-Drive grind grab is now called a ‘Knuckle Duster’.
  • Fixes:
  • Fixed inability to lift lockdown state and progress in the Grineer Sealab Spy tileset.
  • Fixed cases of Host Migrations causing the Lua puzzle room rewards to duplicate.
  • Fixed Host migration resetting the Credit Count in Orb Vallis Assassinate Bounty stages.
  • Fixed MOA Companions and K-Drives only giving 3000 Mastery as opposed to the correct 6000 Mastery. The missing Mastery will be retroactively added on login.
  • Fixed Public matchmaking Bounty UI linegring on screen when entering the Orb Vallis.
  • Fixed non-functional play arrow in mission voting UI when joining a squad with a Bounty already selected.
  • Fixed no cases spawning during a "Resource Capture" phase of an Orb Vallis Bounty.
  • Fixed loading into Orb Valis directly from Navigation as a Client resulting in bad performance for the first 20 seconds.
  • Fixed being able to K-Drive grind on flat-ground (and generally improved grind detection).
  • Fixed Toroids and Cetus Wisps disappearing over-time if enough other pickups drop.
  • Fixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking).
  • Fixed Cautious Shot applying to secondaries even though it's equipped on primaries.
  • Fixed Corpus Snipers not deploying Ratel spawners.
  • Fixed The Sergeant and Tia Mayn's cloaking abilities not turning them invisible after first use. In the case of The Sergeant, this would result in him humorously running away after throwing down a smoke bomb while completely visible.
  • Fixed Arctic Eximus’ globe becoming unbreakable if affected by both Limbo’s Stasis and Cataclysm until Stasis is removed/expires.
  • Fixed poor camera rotation when spectating in Wyrmius.
  • Fixed ability to install Warframe Mods on a Companion.
  • Fixed Hydroid/Hydroid Prime’s Undertow appearing invisible.
  • Fixed Nezha’s Firewalker missing its fiery FX.
  • Fixed awkward animations playing when certain Arcanes triggered while reloading your weapon.
  • Fixed the Terra Embattor MOA mines not working on Clients and now get destroyed when triggered.
  • Fixed disarmed enemies not counting towards kill count in "Kill Enemy Type" Exterminate Bounty stages.
  • Fixed Orb Vallis ‘Drone Defense’ stage enemies sometimes not attacking and also spawning too far away to count towards the objective.
  • Fixed Infinite use items still displaying as usable in the Gear Spiral after they have been removed from your Inventory. They still occupy a slot, but the icon is darkened and the count now displays 0 instead of infinite.
  • Fixed Itzal's Blink ability sometimes teleporting you backwards in Archwing Submersible missions.
  • Fixed the Miter Augment Neutralizing Justice not working on Nullifier Bubbles in Orb Vallis.
  • Fixed Mecha Mods sometimes killing players by a radial Electricity Status Effect.
  • Fixed the Tek Assault VF lingering for Clients if the Host is using the Operator at the moment it is cast.
  • Fixed Zephyr’s Tornadoes not applying Critical damage from Clients.
  • Fixed an issue with the projectiles travel distance that was affecting weapons like the Tonkor that require its bullet to travel a certain distance before they become "armed".
  • Fixed cases of Companions becoming trapped in the first mission of the Glast Gambit quest.
  • Fixed Legs’ portrait not displaying in his Transmissions.
  • Fixed being prompted to purchase more Sentinel Slots if you only have 1 empty when crafting a new MOA Companion at Legs.
  • Fixes towards enemies getting stuck in crates on the Grineer Earth Defense tileset.
  • Fixed Coildrives being stopped by Gara’s Mass Vitrify. They will now punch a hole through the glass and drive through.
  • Fixed enemy Coildrives doing ramming damage to the ambushed Coildrive.
  • Fixed triggering the ‘Stealth Kill Affinity Bonus’ when destroying parked Coildrives in Orb Vallis.
  • Fixed an inescapable possessed K-Drive when activating it while ‘checking the bodies’ during an Orb Vallis Bounty ‘Recovery’ phase.
  • Fixed Clients unable to see laser captivity wall in the ‘Rescue the Hostages’ phase of the ‘Courier Ambush’ Orb Vallis Bounty.
  • Fixed inability to scan the hanging Gorgaricus Sac.
  • Fixed the Bloodshed Sigil not appearing correctly when viewing it’s diorama via Chat link.
  • Fixed Extraction Marker not showing up for players outside of the Orb Vallis Elevator.
  • Fixed Kuakas appearing distorted when casting Itzal’s Cosmic Crush on it.
  • Fixed cases where Itzal’s Blink can easily break through Plains/Vallis boundaries.
  • Fixed cases of enemies becoming stuck while traversing the Grineer Earth tileset.
  • Fixes cases of enemies becoming stuck while traversing the Corpus Outpost tileset.
  • Fixed an incorrectly labeled locked door in the Grineer Shipyard tileset.
  • Fixed unreachable Crates due to water volumes in the Grineer Sealab tileset.
  • Fixed some doors in Orb Vallis shoving you underground if they happened to close on you.
  • Fixed Quill Onkko’s helmet clipping through his head.
  • Fixed Valkyr’s Kara Helmet appearing stretched/deformed when flying in Archwing.
  • More fixes towards incorrect Kubrow textures.
  • Fixed missing Ivara Artemis Bow impact FX.
  • Fixed incorrect default Energy color on Zephyr Prime’s tail feathers as reported here:
  • Fixed incorrect Arsenal stats when comparing 2 MOA Companions.
  • Fixed hearing MOA Companion footsteps in the Orbiter regardless of it being in view as reported here:
  • Fixed the Mining result display appearing desaturated.
  • Fixed missing name/quantity in Mining result display if the player has item labels turned off.
  • Fixed inability to rotate a Companion on the Stasis screen.
  • Fixed Decorations not rotating properly when using snapping options.
  • Fixed Ticker’s feet having a popping animation.
  • Fixed the camera not following the MOA Companion’s idle animation in the Arsenal.
  • Fixed permanent looping sound when choosing Daily Tribute reward.
  • Fixed the Sanctuary Onslaught intro music looping.
  • Fixed appearing to pick up Credits while K-Driving but no Credits actually being obtained.
  • Fixed the Orb Vallis terrain sounds sometimes abruptly panning from front to back (in Surround) while K-Driving.
  • Fixed sometimes not hearing the K-Drive mounting sound.
  • Fixed Gorgaricus Spore, Mytocardia Spore, Tepa Nodule, Thermal Sludge Containers missing Codex entries.
  • Fixed wrong Faction listed in the Codex for the Arbitration Shield Drone.
  • Fixed Clients accepting Orbiter invite in high-lag countdown can miss mission load.
  • Fixed a potential script error related to Corpus Terraformer attacks.
  • Fixed a Chat softlock when creating a Chat link with a selection tag (e.g. [Riven Mod], [song]).
  • Fixed Trinity missing her head in the Melee 2.0 Training Codex diorama.
  • Fixed Grain slider not working in Captura.
  • Fixed incorrect Lotus transmission after downing the Capture target.
  • Fixed a script error when casting Mesa’s Shooting Gallery ability.
  • Fixed a script error when sending a Gift.
  • Conclave Changes and Fixes:
  • Removed ‘-50% Magazine Capacity’ from the Precision Munitions Mod in Conclave.

New in Warframe 24.2.9.1 (Jan 19, 2019)

  • Nyx Changes:
  • A typical day in the life of Nyx involves Mind Control - grabbing, pumping up, and dominating an enemy. Psychic Bolts - Enfeebling up to 6 enemies - removing up to all of their defenses. Spreading unlimited Chaos within range. And Absorb - defending herself / redirecting all incoming fire in a psychic explosion. We've made the applications of Absorb a little more powerful this Hotfix.
  • PSYCHIC BOLTS:
  • Adding sounds to Psychic Bolts deactivate hold and end - you can despell this ability by holding '2' by default!
  • Improved Psychic Bolts disabled FX.
  • ABSORB:
  • What Nyx can do with her 'Absorb' now allows for more tactical team play / solo play.
  • Nyx Absorb explosion radius increases based on the Damage Absorbed (capped Nyx to 75m max).
  • A thematic element of 'manipulating others damage' has now been weaved through Nyx's Absorb. Absorb now has 'lingering Absorption' - Nyx's Absorb now converts a % of the Absorbed Damage into a self Damage buff when the ability ends for a limited time, dispelled on recast. This means as your teammate or enemies power your Absorb, you can tactically break it for damage/range - and/ or a self-damage buff for Nyx imbued by those around you! This synergizes with Mind Control, allowing more powerful victims, as well as allowing more lethality on Nyx's weakened and distracted enemies.
  • Added +400% Damage cap to Nyx Absorb Damage buff.
  • Vox Solaris Changes:
  • The following Profit-Taker Bounty rewards have been added to Vox Solaris Offerings for Standing:
  • Gyromag Systems (1000 Standing)
  • Atmo Systems (2500 Standing)
  • Repeller Systems (5000 Standing)
  • K-Drive Race Change:
  • Increased the Standing gains from K-Drive races from 50 to 100 per gate:
  • The amount of Standing rewarded is based on the number of gates * 100 (10 gates * 100 = 1000 Standing) if you successful complete the race.
  • Changes:
  • Added code for laptops with AMD GPUs to request optimized performance (instead of low-power).
  • Made multiple optimizations to Orb Vallis memory footprint
  • Improvements towards Quest progress becoming unsynced when experiencing bad internet connections for the following Quests:
  • The War Within
  • The Second Dream
  • Chains of Harrow
  • The New Strange
  • The Jordas Precept
  • Performance improvements caused by leaking particle system effects.
  • Further improvements towards Mesa Prime’s rear weight to fix collapsing when crouching.
  • Optimized performance of plant pollen effects on the Earth tileset
  • Improved the error prompt when attempting to replicate a Blueprint in another Clan’s Dojo to more accurately state the reasoning behind the error.
  • Fixes:
  • Fixed the Spare Parts Mod triggering from self-inflicted death (Lenz, etc), which allowed it’s chance function of dropping a Rare Item to trigger repeatedly at your leisure.
  • Fixed Oberon's Hallowed Ground one shotting enemies whose Shields have been removed via the Shield Disruption Aura in the Index.
  • Fixed Baruuk’s Restraint meter not maintaining after a Host migration. We’re continuing to investigate the issue still occurring for Clients.
  • Fixed Baruuk’s Restraint UI particles not appearing when the HUD Scale is increased.
  • Fixed MOA Companions attacking enemies that are considered ‘suspicious’ but not yet ‘alarmed’.
  • Fixed using a Warframe with the Equilibrium Mod equipped resulting in disproportionate Health/Energy gains displayed on the UI when picking up multiple orbs in succession.
  • Fixed Nova Prime's Null Star antimatter particles not being gold.
  • Fixed experiencing a 20 second hitch when loading into the Dojo.
  • Fixed seeing Kuva in the Mission Progress/End of Mission screen when you’re ineligible to earn it. This is a follow-up fix from:
  • Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet.
  • Fixed not being able to do a Melee spin attack with controller unless you wait 0.15 seconds after pressing the slide button.
  • Fixed Client Simulors continuously animating and playing shooting FX for Host and other Clients.
  • Fixed Reactant appearing as ‘Corruption’ when waypointing it.
  • Fixed Clients not seeing Dropship doors open.
  • Fixed some Mods not indicating in the Codex that they drop from the Fomorian.
  • Fixed various Grineer Codex icons displaying the wrong respective weapon.
  • Fixed animal Tags used in Conservation having a file path instead of their proper description.
  • Fixed Quick Reload and Sabot Rounds Mods having all caps description text.
  • Fortuna: Hotfix 24.2.9.1
  • Changes:
  • Improvements towards Clients getting easily knocked off their K-Drives when casually riding, as opposed to the Host.
  • Reverted the following fix due to breaking ‘Sprint Toggle’ controller functionality (will be revisited):
  • Fixed not being able to do a Melee spin attack with controller unless you wait 0.15 seconds after pressing the slide button.
  • Fixes:
  • Fixed animation issues with non-default Lisets at the end of some missions during The War Within Quest.
  • Fixed texture holes in the Flox Syandana.
  • Fixed incorrect punctuation in certain subtitles during the Second Dream Quest.

New in Warframe 24.2.8 (Jan 16, 2019)

  • Titania Changes:
  • Titania’s Razorflies will now gain Health when Titania kills enemies while in Razorwing.
  • Increased Titania’s Thorns/Entangle Tribute Range from 10m to 30m.
  • Mesa Changes & Fixes:
  • Added missing offsets for Mesa Presidio on some Armor sets so that when the Skin is equipped on Mesa Prime, the proper offsets are used.
  • Adjusted the texture weight of Mesa’s rear area to avoid collapsing.
  • Further improvements towards Mesa Prime’s Attachments when enabled on TennoGen Skins, equipping Emblems, and overall texture issues.
  • Fixed Mesa’s Peacemaker weapon damage not showing correctly in the Simulacrum.
  • Baruuk Changes & Fixes:
  • Baruuk’s Elude conal indicator FX will now only be seen by the local player (person casting the ability).
  • Slight tweak to Baruuk’s Elude ability FX that unnecessarily pulsed.
  • Fixed using Transference while Baruuk’s Savagery is active resulting in breaking his custom UI.
  • Mining Changes:
  • Reduced the flashlight FX further when Mining to avoid excessive bloom and inability to see deposits.
  • Improvements towards Vallis Mining deposit spawn locations that resulted in an inability to successfully Mine them.
  • Stalker Changes & Fixes:
  • Stalker’s Smoke Screen ability now has a 20 second cooldown.
  • Fixed players panicking and fleeing the mission causing Stalker to get stuck and preventing mission progress.
  • Fixed Stalker not being fully invulnerable during his spawn/getup sequence.
  • Changes:
  • Reverted the recent Helios scanning changes to restore its ability to scan collectibles (Thousand-Year Fish, Fortuna Lore Fragments, etc). After much player and internal feedback, we’re keeping this a ‘bug turned feature’.
  • Updated Nyx and Nyx Prime's Passive descriptions to more accurately entail her recently tweaked Passive.
  • Syndicate Offerings screen now displays Mastered/Forma icons.
  • Reduced Nova Null Star ability firing sound.
  • Read Twitch Drop Inbox messages will now be auto-removed after 30 days.
  • Increased the brightness of the Argonaks enemy highlight FX.
  • Performance improvements related to firing the Imperator.
  • Improvements towards enlarged fonts appearing unpleasant.
  • Strain Mod Fixes:
  • Fixed the Helminth Charger standing in place and swiping at the air instead of damaging enemies, also fixes lunge attacks missing even though they should be hitting when the Strain Mod Set is equipped.
  • Fixed Strain Mod set causing a script error and failing to grow Cysts if the player does not have Strain Fever equipped.
  • Fixed Strain Mod set Cysts continuing to grow after combat has ended and the last Cyst has popped.
  • Magus Revert Fixes:
  • Fixed Magus Revert consuming Energy on the second Void Dash (revert).
  • Fixed Magus Revert not placing the Operator back at the original position when initially casted for Clients.
  • Fixed Magus Revert causing Void Dashes to not use any Energy for Clients.
  • Fixes:
  • Fixed Null Star deactivating for one Nova causing it to deactivate for all Novas.
  • Fixed certain Operator Amp Prisms refilling Energy instantly when all Ammo/Energy is depleted.
  • Fixed clients who already completed a particular Kuva Siphon/Flood mission being able to re-earn the same Kuva reward by joining any Host that hasn't completed said mission yet.
  • Fixed the Enemy Radar Mod not showing Pobbers, Bolarolas, and Sawgaws on the minimap.
  • Fixed cases of the Scan Aquatic Lifeforms Mod not working, such as after dismounting from a K-Drive.
  • Fixed the Klamora Prism fire FX not tracking while firing as the Client.
  • Fixed the Upgrade screen breaking for Garuda's Talons and Mesa's Regulators if you click the Mods button and back out.
  • Fixed the Host being able to start the Profit-Taker Bounty before other squadmates are ready.
  • Fixed inability to skip the Profit-Taker cutscene dialog with a controller.
  • Fixes towards ability to use your primary/secondary before your Arch-Gun has been unequipped.
  • Fixed inability to Dissolve Rivens due to them not remaining selected when logging in with over max capacity Rivens.
  • Fixed the Loc-pin being non-interactable when newly placed until re-entering the mission.
  • Fixed stretched looking geometry textures when unequipped a Heavy Blade weapon after quick meleeing.
  • Fixed Octavia’s Anthem quest note FX during the boss fight being too dim.
  • Fixed the Donda appearing to clip through the table during the Chains of Harrow quest.
  • Fixed unnecessary smoke FX in Palladino’s room during the Chains of Harrow quest.
  • Fixed certain Warframe Helmets made up of multiple pieces (Ivara, Nidus, among a couple of others) not appearing fully wet when on the Plains while raining.
  • Fixed an infinite loop script error for certain players when trying to place Decorations or obtaining Endo from Maroo.
  • Fixed ability to skip the Trading confirmation wait time by hitting the spacebar.
  • Fixed hard edged puddles in the Grineer Sealab tileset.
  • Fixed missing ‘Corrupted’ indications when viewing enemies under the Profile Stats.
  • Fixed Deth Machine Rifle sound not playing at high rates of fire.
  • Fixed Mag’s Magnetize ability sounds and swirl FX stopping early when used with Duration Mods as reported here: https://forums.warframe.com/topic/1051748-mag-magnetize-sound-timing-issue/
  • Fixed Ammo Chain Mod description displaying "AMMO MAXIMUM" all in capital letters.
  • Fixed a typo in one of Ticker’s Lore Fragments.
  • Fixed missing text in one of the Business’ Lore Fragments.
  • Fixed Loadout search not working initially if the current Loadout causes the Loadout list to be scrolled.
  • Fixed UI notifications not updating colors when changing UI Themes.
  • Fixed cases of the DPS counter displaying even when disabled.
  • Fixed performance issues caused by leaking Fluctus impact FX.
  • Fixed a memory leak when leaving the Orb Vallis and returning to Solaris or traversing certain Conduits in Sanctuary Onslaught.
  • Fixed discrepancies of Solar Map/Star Chart mentions.

New in Warframe 24.2.7.1 (Jan 10, 2019)

  • Changes:
  • Tweaked the radius/release sounds of Pheromone Synthesizers.
  • Fixes:
  • Fixed infinite loading in the Vallis elevator.
  • Fixed Magus Repair Operator Arcane not functioning for Clients.
  • Fixed multiple missing Warframe Deluxe Helmet Icons.
  • Fixed Flox Syandana offsets when equipped on Valkyr/Valkyr Prime.
  • Fixed a controller script error when going into the Trading Post when there's no trade partners available.

New in Warframe 24.2.6 Hotfix (Dec 27, 2018)

  • Profit-Taker Fixes:
  • Fixed ability to double-up on Profit-Taker drops if a Host Migration occurred (coal for you!).
  • Fixed a Profit-Taker Bounty 1 progression stopper if players join-in-progress during the fishing stage.
  • Fixed a Profit-Taker Bounty 2 progression stopper where a Director wouldn’t spawn.
  • Fixed the Shattering Impact Mod breaking the Profit-Taker. Profit-Taker is now immune to Armor Reduction.
  • Arch-Gun Changes & Fixes:
  • Shared Affinity gain now applies to Atmosphere Arch-Guns but only while equipped in the main hand.
  • Fixed not having a Arch-Gun equipped by default (if they own an Archwing primary weapon with the Gravimag installed) when changing Loadouts .
  • Fixed an issue where players with Arch-Guns in their loadout couldn't Wall Latch.
  • Fixed Chroma not playing Arch-Gun equip/charged fire animations.
  • Fixed the Imperator and Imperator Vandal reload sounds playing non-positional.
  • Changes:
  • Corpus Lockers/Caches that can be opened now display a holographic symbol to indicate such. Corpus Lockers/Caches without the holographic symbol cannot be opened.
  • This change comes from vocal feedback regarding the unlock/locked visual changes to Corpus Lockers, and the conflict between the lack of contrast.
  • Updated all Arcane Descriptions to not be all CAPS.
  • Updated Riven Mods to have proper names for Zaw and Kitguns, instead of using Melee and Pistol in names.
  • Fixes:
  • Fixed K-Drive offsets appearing detached when out in Orb Vallis (appeared correct in Arsenal).
  • Fixed being able to 'interact/pet' your MOA Companion even though it’s not visible/equipped.
  • Fixed the Bloodshed Sigil not resetting after switching Warframes in the Arsenal.

New in Warframe 24.2.5 Hotfix (Dec 20, 2018)

  • Note: you can skip cutscenes with default Left Mouse Button / Fire.
  • Additions:
  • By request, the Gravimag can now be purchased in the Market!
  • Added ‘NOTE: Deployment requires gear obtained from the Profit Taker mission in Fortuna’ to the Gravimag description.
  • Profit-Taker Additions, Changes and Fixes:
  • The following items have been added to the Profit-Taker drop table (not Bounty reward):
  • A chance for Profit-Taker Articula (New!)
  • Guaranteed Debt-Bonds
  • 3x Medical Debt-Bonds
  • 2x Advances Debt-Bonds
  • 1x Familiar Debt-Bond
  • Guaranteed 'Profit' 5x 25,000 Credit Drops
  • Profit-Taker is no longer affected by the Shield Disruption Aura.
  • Arch-Gun Changes & Fixes:
  • Changed the Arch-Gun Deployer cooldown timer to scale based on remaining Atmosphere Arch-Guns Ammo pool upon unequipping.
  • Increased Grattler Ammo capacity from 180 to 210 in Atmosphere Arch-Gun.
  • Removed unintentional ability to summon Arch-Gun in Melee Only Sorties.
  • Conservation Changes:
  • Ivara’s Sleep Arrow now grants a ‘Perfect Capture’ if the shot is a direct hit. The farther off your shot the more distressed the animal gets.
  • Animals will be less stressed the closer you are to them when casting Baruuk’s Lull ability.
  • Reduced the Pheromone Synthesizer Standing Cost from 1000 Standing to 100 - 500 Standing depending on the animal.
  • Changes:
  • The Bloodshed Sigil now remains visible (if you’ve taken damage) when entering or exiting Cetus/Fortuna and Arsenals (applies to Operator as well).
  • Deadly Efficiency's Duration can now be refreshed if it is already active.
  • Restored the option to purchase 1 Forma or a pack of 3 Formas when you don't have any and you want to Polarize something.
  • Fixes:
  • Fixed a crash when cancelling a mission vote after a Client leaves.
  • Fixed the Bloodshed Sigil resetting when entering Archwing in the Plains/Orb Vallis.
  • Fixed rare errors in UI rendering.
  • Fixed various issues with the Discord Store launch UI.
  • Fixed various DirectX 9 rendering issues.

New in Warframe 24.2.4 Hotfix (Dec 20, 2018)

  • Additions:
  • The ‘Fluid Mechanics’ ambient music track has been added as a Somachord Tone out in Orb Vallis!
  • Profit-Taker Additions, Changes and Fixes:
  • Added waypoints to the spawned Pylons.
  • Added a waypoint to the Crisma Toroid when dropped.
  • You can now skip the Profit-Taker Bounty cutscenes.
  • There was much debate before launch about how to treat these - there have been cases of 'cutscenes & skipping' causing toxicity in other games and communities, which is something we wanted to avoid. We are going to find a way to quickly enable skipping, and put our hope in the positivity of the Tenno that there won't be disrespect toward players who want to watch the Cutscenes for the first time in the event people matchmake together!
  • Removed Knockdown from the Profit-Taker’s lightning attack.
  • The Fluctus carrying Terra Manker now has a guaranteed Heavy Weapon Ammo drop. Their spawn rates have also been increased to allow up to 3 of them simultaneously at max Alert Level.
  • Sound tweaks towards the Profit-Taker.
  • Fixed Limbo getting pushed back from the Profit-Taker when in the Rift.
  • Arch-Gun Changes & Fixes:
  • Arch-Gun Ammo pool increased by 2x for all Arch-Guns in Atmosphere mode.
  • Arch-Gun Deployer cooldown has been reduced to 5 minutes instead of 10.
  • Fixed the Fluctus’ Atmosphere Arch-Gun FX appearing when in a Archwing mission, which was aggressively bright and overwhelming.
  • Fixed Clients not hearing the Atmosphere Arch-Gun equip sound.
  • Fixed missing Fluctus Atmosphere Arch-Gun summon sound.
  • Changes:
  • Sola, Calda, and Vega Toroid drops are now affected by Resource Drop Chance Boosters.
  • Worth noting that the Resource Booster always applied - this is specifically the Resource Drop Chance Booster.
  • Removed the self-damage from the Staticor Charged Shot.
  • Updated the Martial Fury Mod description to use Attack Speed instead of Fire Rate.
  • Fixes:
  • Fixed discrepancies between the Fortuna Lore Fragments you find vs what is shown in the Codex as reported here https://forums.warframe.com/topic/1045252-eudico-fragments/?page=0#comment-10409783. For clarity, Lore Fragments will always be picked up in order as to properly guide the narrative.
  • More fixes towards inability to capture Corpus Bases in Orb Vallis due to the missing ‘Eliminate the Remaining enemies’ phase.
  • Fixed the Mecha Mods not transferring Status Effects that were activated on the killing blow to nearby enemies.
  • Fixed the Cobra & Crane Elemental FX showing up in the Arsenal when it's dissolved out.
  • Fixed Fortuna NPC dialog volume levels.
  • Fixed non-positional Simulor firing sounds.
  • Fixed UI button sizes shrinking to the width of their contained text when switching from mouse to controller.
  • Fixed a script error when casting Titania’s Lantern ability.

New in Warframe 24.2.3 Hotfix (Dec 20, 2018)

  • Profit-Taker Bounty Changes & Fixes:
  • Replaced the Profit-Taker Phase 4 Vaulted Relic reward with a Mesa Prime Relic.
  • Increased the reward chance of Gyromag, Atmo and Repeller Systems from Profit-Taker Bounties.
  • Operators can now switch the Profit-Taker’s Shield type regardless of the damage type of the equipped Amp.
  • Lowered spawn chances and max simultaneous counts of Nullifier Shield Ospreys and the Fluctus carrying Terra Manker during the Profit-Taker end fight.
  • Tweaks towards Eudico’s Profit-Taker Bounty transmissions.
  • Fixed ability to kill the Profit-Taker during Phase 3 of the Profit-Taker Bounty.
  • Fixed certain Profit-Taker abilities and leg Electricity damaging Limbo when in the Rift.
  • Fixed missing Transmissions for "Stealing Tech" Profit-Taker Bounty.
  • Fixed an issue with 'Back Room' holograms not being replicated properly based on Heist phase.
  • Changes:
  • The Bloodshed Sigil will show up in Relays/Liset provided you're returning from a mission where you took damage (more damage = more blood). We have also decreased the time it takes to appear by 20%!
  • Changed the hit effect sound to the Corpus Exard Scaffold.
  • Removed the ‘Prime Toggle’ for Mesa Prime and her TennoGen Skins due to an overly aggressive and not-so-glamorous overlap of her Prime accessories.
  • Tweaks towards the ‘Fluid Mechanics’ Orb Vallis ambient music track.
  • Fixes:
  • Fixed a crash that occurred when switching to your Arch-Gun with a Smeeta Kavat active.
  • Fixed an issue with Mesa Prime's Shatter Shield being too bright in some levels.
  • Fixed certain Operator Hoods not hiding Hair/Accessories when ‘open’.
  • Fixed a script error that could occur if you died and revived shortly after casting Baruuk's Lull, resulting in affected enemies being permanently asleep.
  • Fixed Titania's Tribute not actually costing 25 Energy as was intended in Update 24.2.0.
  • Fixed inability to bring more than 1 Pheromone Synthesizers. You can now bring up to 100!
  • Fixed Nightmare Alerts not being called out as such in World State Window.
  • Fixes towards a bad frozen Raknoid animation.
  • Fixed the Exergis not actually shattering the crystal.
  • Fixed missing textures for Operator Hair that include a hair band.
  • Fixed the camera zooming out when hovering over ‘Hair Tips’ in the Operator Appearance Arsenal.
  • Fixed the Adaptation Mod showing a Corrosive Damage Icon instead of the correct Tau Resistance in the HUD.
  • Fixed missing sounds when typing into search fields.
  • Fixed missing equip and unequip sounds on the Falcor.
  • Fixed missing Charged Explosion sounds for the Glaive/Glaive Prime.
  • Fixed occasional missing reload sounds for the Corinth.
  • Fixed a script error in the Invite panel screen.
  • Fixed MOA Companions Security Override Precept not turning off radio towers on the Plains of Eidolon.
  • Fixed Dropship Turrets not firing from alternating barrels.
  • Fixes towards Host migrations during a mission load causing issues.
  • Fixed an issue with new hair having collision fixes which could impact performance, but also allow stacking ... which was fun, but sadly had to go.
  • Conclave Fixes:
  • Fixed every Warframe ability costing 25 Energy in Conclave.

New in Warframe 24.2.2 Hotfix (Dec 19, 2018)

  • Become the fastest gun in the system with Mesa Prime. This legendary gunslinger comes with the Akjagara Prime dual pistols, the long-awaited Redeemer Prime gunblade and more!
  • Mesa Prime, Akjagara Prime, and Redeemer Prime Relics have replaced all exclusive locations of Chroma Prime, Gram Prime, and Rubico Prime Relics:
  • Sanctuary Onslaught
  • Elite Sanctuary Onslaught (Radiant)
  • Numerous Endless mission modes
  • And the list goes on! Check out the official public PC drop tables here.
  • *Chroma Prime, Gram Prime, and Rubico Prime Relics are also still out in the wild.
  • Banshee Prime, Helios Prime, and Euphona Prime have entered the Vault!
  • With this Vaulting comes the shift of the following Syndicate Sacrifices:
  • Replaced New Loka’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.
  • Replaced Red Veil’s Sacrifice of Banshee Prime Chassis to Hydroid Prime Systems.
  • If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
  • Missed Changes:
  • When completing a successful animal Conservation using a Warframe ability, it will yield a ‘Good Capture’, as opposed to sometimes yielding a ‘Perfect Capture’. A successful animal Conservation using the tried-and-true Tranq/Echo-Lure technique was always intended to yield a higher gratitude.
  • Tonkor Reload Speed increased from 2 seconds to 1.7 seconds
  • Chat Moderation Changes:
  • As a continued improvement to our Chat Moderation, we have removed the ‘purple text’ indicator from Chat. Our previously mentioned third party professional moderation team will also be starting to emerge as early as tomorrow.
  • Changes:
  • Increased the drop chance of a certain Cosmetic item dropped by the Profit-Taker.
  • The Profit-Taker now only requires 3 Codex Scans to complete the Codex entry.
  • Excluded the Profit-Taker from being spawnable in the Simulacrum.
  • You can now equip the Fulmination Mod on the Staticor.
  • Updated Nyx's Mind Control + Psychic Bolts and Titania's Lantern ability descriptions to better reflect their recent ability changes.
  • Improved numerous ability FX for Profit-Taker.
  • Improved the Staticor and Simulor FX.
  • MOA Companion vocals are now muted while in the Arsenal.
  • Fixes:
  • Fixed a script error when completing the ‘Prove Yourself’ Plains Bounty which would prevent new players from earning the Bounty reward.
  • Fixes towards a script error when voting on a mission.
  • Fixed inability to edit the Baruuk Mandala Decoration after placing it.
  • Fixed Corpus Amp Energy FX.
  • Fixed Baruuk’s [PH] NOT EDGY ENOUGH UI text.
  • Fixed LB on controllers not cycling Loadout Appearances.
  • Fixed a script error when waypointing Mine deposits.

New in Warframe 24.1.5 Hotfix (Dec 14, 2018)

  • Changes:
  • Updated Life Strike, Focused Defense, and Corrupt Charge Mod descriptions to read better.
  • Fixes:
  • Fixed Staff and Polearm Zaws not hitting properly with attacks that use the bottom end of the weapon.
  • Fixed an issue where Power Cell Carriers sometimes took longer than expected to spawn in Venus Excavation missions.
  • Fixed Host migration in Orb Vallis resulting in the remaining players finding they are missing alert level UI and Reinforcement Beacons self destructing on deployment.
  • Fixed glitchy/floating K-Drive animations when dismounting/mounting over water/coolant.
  • Fixed ‘Decline All’ pending friend requests not working.
  • Fixes towards Corpus Trenchers/Provisors appearing stuck in midair.

New in Warframe 24.1.4 Hotfix (Dec 11, 2018)

  • Changes:
  • Updated Arcane Rage description to read "Primary Weapons" instead of "Rifles".
  • Exploit Fixes:
  • We have fixed an exploit that could only be performed knowingly. Now that the issue is fixed, we will be reviewing our database for extreme offenders and issuing suspensions accordingly.
  • Fixes:
  • Fixed an issue where Ivara's Navigator would lock a player if taken control of certain Fishing gear and never let go.
  • Fixed a ‘/glitch’ in one of Ordis’ transmissions during The Jordas Precept.
  • Fixed some localization consistency.

New in Warframe 24.1.3.2 Hotfix (Dec 7, 2018)

  • Added a potential fix for crashes on Windows 7 systems without Service Pack 1 or updated BIOS (CPU features are being mis-advertised as available that need SP1 to actually use).
  • Fixed a soft-lock if you tried to rush a pet's stasis recovery without enough Credits.
  • Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.
  • Fixed a crash that could occur on shutdown.
  • Fixed missing ground-punch sounds on Atlas' Rumblers
  • Fixed several random crashes.
  • Fixed Pet Moa's equipped weapons not gaining shared affinity.
  • Integrated localization fixes.

New in Warframe 24.1.3.1 Hotfix (Dec 6, 2018)

  • Fixed a crash that could occur with gore disabled.
  • Fixed (potentially) crashes on Windows 7 without Service Pack 1. Everyone on the team wants to point out if you are in this scenario, you've resisted updating for almost 7 years. C'mon.
  • Fixed a crash in the Ambulas fight.
  • Fixed an issue with the mining laser UI getting stuck on screen if town gates were opening.
  • Fixed additional crashes.

New in Warframe 24.1.2.1 Hotfix (Dec 3, 2018)

  • Garuda Changes:
  • Dread Mirror
  • Added an 8 meter area-of-effect stagger when reaching a target with Dread Mirror (not affected by Mods).
  • Added a small noise movement to the Dread Mirror shield.
  • Increased enemy insta-kill threshold from 35% to 40% (i.e. enemy is insta-killed if it’s below 40% of Health).
  • Charging Dread Mirror projectile while in the air will let you hover for a few seconds.
  • Dread Mirror animations play faster with Natural Talent equipped.
  • Blood Altar:
  • Added an 8 meter area-of-effect stagger when impaling an enemy with Blood Altar (not affected by Mods).
  • Increased Blood Altar heal radius from 6 meters to 8 meters.
  • Blood Altar animations play faster with Natural Talent equipped.
  • Seeking Talons :
  • Reduced total Seeking Talons charge time by 33%.
  • Seeking Talons charge now starts faster and slows down as it expands.
  • Increased minimum Seeking Talons charge size from 15 degrees to 25 degrees.
  • Reduced maximum Seeking Talons charge size from 120 degrees to 95 degrees.
  • Charging Seeking Talons while in the air will let you hover for a few seconds.
  • Charging Seeking Talons now makes a sound cue when fully charged.
  • Changes:
  • Numerous performance optimizations across the entire game! The previous K-Drive performance improvements have also been re-integrated in a more stable state. We’ve touched upon shaders, particle system, weather, and more!
  • Servofish parts now display which Servofish they can be Dismantled from!
  • Increased the Vega Toroid drop rate to bring inline with other Toroids.
  • Orb Vallis Excavation missions now spawn Excavators that will equally match player count, with the exception of a full squad of 4 players where only 3 Excavators will spawn.
  • Improved Bounty boards to gracefully refresh and have next set of Bounties all lined up and ready to go without having awkward downtime of "no bounties available, please check again uhh sometime".
  • Chat will now autocomplete when attempting to link a Zaw, MOA Companion, K-Drive, and Kitgun.
  • Updated the Chroma Morkai Skin to appear more leather-like at the creators request.
  • Updated the Ferita Rapier Skin to allow separate tinting of the blade at the creators request.
  • Made a micro optimization for modern operating systems by deleting code that would generally only help on Windows XP in rare cases.
  • Made some micro optimizations to checking for offscreen-objects.
  • Optimized Titania’s Razorwing ability sound.
  • Optimized out small frame-time spikes that would occur periodically during gameplay.
  • Tweaks to improve interpretation of the Corpus hack panel states in Orb Vallis.
  • Improved the pacing of random enemy encounters and Dropship reinforcements in Orb Vallis.
  • Conservation Changes & Fixes:
  • The Conservation gear when tracking animals now functions similar to the Fishing gear, where tapping the bound key will auto-equip the respective item, instead of having to hold the key and re-select the item.
  • Fixed continued issues with hunting footsteps not being visible. This includes a key issue with AMD graphics cards as well as general visibility.
  • Echo-Lures no longer need to be equipped in your Gear Spiral, they are auto-equipped in the Conservation gear when a Tranq is equipped.
  • Increased the fire rate of the Tranq Rifle so that it enters the reload state faster.
  • Fixed animals sometimes spawning in range and instantly running away.
  • Fixed animals vanishing too quickly instead of being ‘taken away’ after being captured in Orb Vallis.
  • Fixed not seeing the correct UI text when the Conservation gear is active when using a controller with the default ‘classic controls’.
  • Fixed the controller binding to switch between options in the Conservation gear not functioning.
  • We now show the 'Infinity' symbol for Conservation gear, indicating the fact that it is not consumed on use.
  • Fixed various poop decals not being correctly hooked up.
  • Fixes:
  • Fixed a bug where you'd impact so hard with your Archwing in the Plains/Vallis that the game would crash as well. The world is not ready for this hyper-realistic 4D flight simulator.
  • Fixed Chilling Reload, Streamlined Form, and Drifting Contact missing from Alerts.
  • Fixed an issue with the 'Grindy' K-drive trick gathering point when not actually grinding.
  • Fixed an issue with Scanners not animating when scanning a target.
  • Fixed an ancient issue where high-level bridges could become uncrossable for pets.
  • Fixed Resources obtained while K-Driving not actually saving to Inventories.
  • Fixed Warframes with Channeling abilities being permanently nullified by Scrambus or Comba enemies when hit by their projection Aura while in Operator mode.
  • Fixed inability to Capture a Corpus Base Camp in Orb Vallis due to the Defend timer never ending or the Eximus unit not respawning if the Bounty was previously abandoned.
  • Fixed Pax Seeker activating on Warframe Exalted Ability Weapons (i.e. Titania Razorwing, Mesa Regulators).
  • Fixed Pax Seeker projectiles and Phantasma’s Alt Fire ignoring Nullifier bubbles.
  • Fixed Orb Vallis Recovery Bounty objective timer not resetting if multiple Recovery Bounties are completed in one session.
  • Fixed the Ambush Coildrive being invincible if the player previously abandoned a Coildrive Defense without hacking it.
  • Fixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
  • Fixed areas where Loki could Switch Teleport out of Orb Vallis.
  • Fixed Mining in Orb Vallis counting towards the ‘Plains Prospector’ Challenge.
  • Fixed the Chroma Morkai Skin not using the correct colour channel on his tail.
  • Fixed K-Drive custom names not displaying in the End of Mission screen.
  • Fixed custom MOA Companion names not appearing in mission for Clients.
  • Fixed a script error when attempting to Chat link a Kitgun with a custom name.
  • Fixed knee slide, fall whoosh and foliage velocity sound not being stopped in some cases.
  • Fixed the Akvasto Prime playing the wrong sound.
  • Fixed duplicate K-Drive objective marker appearing when replaying the Vox Solaris quest.
  • Fixed an invisible container mesh near Thursby’s spot during Vox Solaris quest.
  • Fixed Affinity numbers from enemies not killed by the player not being clamped to the screen and appearing in incorrect places if they died behind the player.
  • Fixes towards Dropship enemies floating in mid-air.
  • Potential fix for script error causing the MOA Companion Anti-Grav Mine Precept to send enemies too high into the sky.
  • Fixed a script error when switching from Mouse/Keyboard to controller when attempting to purchase an item.
  • Fixed a script error when viewing a Bounty board with no active Bounties available.
  • Fixed a script error when casting Garuda’s Dread Mirror.
  • Fixed an issue with Nekros's Irkalla Binds not being attached when in Archwing mode.
  • Fixed an issue where using the Assimilate Ability Augment on Nyx will deactivate toggle sprint, and force the player to toggle again.
  • Fixed an issue that allowed the Kyta Arachnoid to be targeted by abilities when Overshields were active.
  • Fixed an issue with lockdown alarm lights not shutting off after the Stalker leaves.
  • Fixed various crashes.
  • Conclave Fixes:
  • Fixed script error when selecting Khora in the Conclave Arsenal.
  • EDIT: Missing from original notes
  • Fixed Orb Vallis map overlapping with Enrichment Labs map.
  • __________________________________________________
  • Fortuna: Hotfix 24.1.2.1
  • Changes:
  • Changed Moa Money, Moa Problems challenge to read “Configure” to stay consistent with Legs’ prompt.
  • Fixes:
  • Fixed Bounty UI refreshing/flickering if bounties update while in town.
  • Fixed a crash caused by Vacuum pickups.
  • Fixed a crash caused by new cloth optimizations.
  • Fixed a script error that could occur at EoM or when hitting TAB as Operator.
  • Fixed Pax Bolt triggering from Primary weapons.
  • Fixed a subtle texture error on Floofs.
  • Fixed the “MIGRATED” accolade showing on PC (It is planned to show in future console updates on console accounts)

New in Warframe 24.1.1.1 (Nov 26, 2018)

  • Fortuna: Hotfix 24.1.1
  • This Hotfix includes continued performance optimizations across the whole game -- with some specifics to K-Drive and Texture Streaming (it now reacts more quickly with a lower performance cost).
  • Changes:
  • Improvements towards the Zamarui Gara Skin glass material to fix brightness/lighting discrepancies.
  • Increased frequency of Rare Gems in Smokefinger’s Offerings.
  • Vallis Pigments will now also drop from Elite and Eximus Terra Variants.
  • Improvements to prevent fish spawning inside solid geometry in caves.
  • Conservation Changes & Fixes:
  • Removed The Business’ unnecessary VO of "You need to practice the Echo-Lure more" when the animal escapes.
  • Fixes towards potential cases where animal tracks don't appear.
  • More fixes towards an animal appearing to be left behind when two players attempt to collect it at the same time.
  • Fixed animals potentially spawning way too far away from the call point.
  • Fixed Kubrow and Kavat Companions sometimes attacking/using abilities on animals.
  • Fixed some Orb Vallis fungus covering up animal tracks.
  • Fixes:
  • Fixed a loss of functionality that resulted in a progression stop in The War Within quest.
  • Fixed inability to Capture a Corpus Camp in Orb Vallis due to no Datamass dropping if the last Bounty stage occurred in that Camp.
  • Fixed further inability to Capture a Corpus Camp in Orb Vallis due to Datamasses not spawning if an Eximus enemy didn't spawn at the Camp.
  • Fixed Nekros’ Desecrate duplicating Orb Vallis Base Capture Datamasses.
  • Fixed Client's inability to see the hackable console inside Orb Vallis Caches; which you can initiate to reveal more precise locations of other Caches! This console has an increased chance of appearing the more time passes in the Cache Bounty stage.
  • Fixed Clients getting booted from a squad if the Bounty is accepted after the Host chooses one.
  • Fixed all Glaives not bouncing between robotic enemies as reported here: https://forums.warframe.com/topic/1025043-blazing-chakram-bugged-vs-roboticmachinery-enemies/
  • Fixed MOA Companions spawning dead in Submersible missions.
  • Fixed struggles to pick up Ayatan Stars from inside Orb Vallis Caches.
  • Fixed cases where destroying a Dropship immediately after spawning in Orb Vallis would result in loot being suspended in the air.
  • Fixed all Equinox Skins not displaying correctly when in Archwing.
  • Fixed floppy cloth on the Equinox Divisa Helmet dangles.
  • Fixed Ventkid VO appearing outside their clubhouse before Vox Solaris quest completion.
  • Fixed missing Golden Maw FX in The War Within quest.
  • Fixed lingering Bounty objective HUD in Orb Vallis.
  • Fixes towards Eudico’s apron cloth clipping.
  • Fixed incorrect Sugatra offsets on the Guandao polearm.
  • Fixed a script error when casting Mag’s Magnetize ability.
  • Fortuna: Hotfix 24.1.1.1
  • Changes:
  • Reverted some K-Drive performance improvements in order to fix rampant K-Drive crash as a result. More stable performance improvements will come from further testing.
  • Fixes:
  • Fixed Arcane Victory not triggering when using a Primary weapon.
  • Fixed Pax Seeker projectiles not showing up for Clients.

New in Warframe 24.1.0 (Nov 23, 2018)

  • Changes:
  • Changed the Pax Seeker Arcane projectile from 100% Impact Damage to 50% Puncture/ 50% Slash. This also fixes the Pax Seeker's projectile taking Damage Mods into account twice.
  • *EDIT: For those who are confused at seeing the 'Impact' Icon still appearing, it's actually just the Icon (little hammer) for forced Knockback that you're seeing. No Impact Damage is actually being dealt.
  • Increased the frequency at which your MOA Companion will use the Whiplash Mine and Anti-Grav Grenade Precepts.
  • Improved ability to pick up Data Keys that are in motion (i.e. rolling down a hill) in Orb Vallis Recovery Bounty stages.
  • Improved the Orb Vallis cold/shiver Pet animations.
  • Updated the Mecha Mod descriptions to include that to achieve the ‘Marked Enemies’ mechanic you must have a Kubrow equipped.
  • Improvements towards AI spawn flow in the Corpus Ice Planet tileset.
  • Fixes:
  • Fixed Pherliac Pods Components not dropping after killing the Juggernaut.
  • Fixed Plains Bounties not allowing Cave stages to start if a player is too close, resulting in Bounty failure.
  • Fixed the Mecha Overdrive Mod not affecting Status Chance in the Arsenal UI stats for Kubrows.
  • Fixed the Kreska not giving any Clan Affinity after being Researched in the Dojo. This Affinity will magically appear after successfully Researching another item.
  • Fixed Terra Provisors being able to damage you through Garuda’s Dread Mirror.
  • Fixed the Bounty board reward screen displaying incorrect quantities of certain rewards.
  • Fixed a game hitch when loading into a Relay/Town as Garuda.
  • Fixed the Kubrow Dual Stat Mods (Flame Gland, Shock Collar, Frost Jaw and Venom Teeth) not appearing in the Codex nor Chat linkable.
  • Fixed Clients not receiving credit towards the Vallis Spelunker Challenge.
  • Fixed Excavation Power Cell icons displaying outside of the minimap bounds in Orb Vallis.
  • Fixed invisible ‘steam puzzle’ in The War Within quest.
  • Fixed missing FX when redeeming items (Gems, Toroids, etc) for Standing.
  • Fixed the Vox Solaris quest prompt briefly appearing after talking to Eudico.
  • Fixed Eudico’s VO resetting in the Vox Solaris quest after choosing ‘I need a moment’.
  • Fixed doubling sounds when selecting a mission.
  • Fixed a script error when casting Nidus’ Larva ability.
  • Fixed a script error when casting Excalibur’s Radial blind ability.
  • Fixed a script error when using an Operator ability.

New in Warframe 24.0.10 Hotfix (Nov 22, 2018)

  • Changes:
  • Reduced the Corpus Ospreys dodging frequency.
  • Updated the Elite Terra Corpus enemy Codex icons.
  • Revised the Tek Gravity Mod description to read ‘Slam Attacks in the Marked Zone pull all enemies within X|m’ to better match the Mods functionality.
  • Fixes:
  • Fixed crashes in localized versions of Warframe.
  • Fixed a crash when attempting to create a new room in the Dojo.
  • Fixed a potential crash related to MOA Companions.
  • Fixed a crash that could occur when mounting a K-Drive.
  • Fixed a potential crash after a Host migration during an Archwing Interception mission.
  • Fixed Transferring to the Operator before the second phase of the Lephantis boss fight resulting in inability to defeat it.
  • Fixed Mecha Mods not transferring Damage-over-time Status Effects to other enemies, resulting in no damage dealt.
  • Fixed Mecha Pulse Mod having lower (incorrect) buff values in-game than what is shown in the Mod/Arsenal UI.
  • Fixed the Tek Collateral Mod FX not appearing for Clients.
  • Fixed AI spawn issues in the Corpus Ice Planet tileset.
  • Fixed Gems/Ores obtained from smashing Orb Vallis crates not actually being collected.
  • Fixed MOA Companions not being recognized as a Pet for Riven challenges requiring an active Pet.
  • Fixed the incorrect Foundry rush costs for Cryotra, Tazicor, and Vulcax weapons.
  • Fixed overly large K-Drive/Dargyn minimap markers.
  • Fixed Fortuna Gems and Fish icons appearing stretched in the Trading UI.
  • Fixed a script error when accessing the Arsenal as the Operator in the Simulacrum.

New in Warframe 24.0.8 Hotfix (Nov 16, 2018)

  • Changes:
  • Optimized K-Drive FX performance for lower performing machines.
  • Certain hidden Caches in Orb Vallis now have their own custom sound.
  • Tweaked Khora’s Accumulating Whipclaw Augment sounds.
  • Fixes:
  • Fixed a Dx9 crash when accessing Navigation.
  • Fixed the transmission playing for the start of a second Orb Vallis Bounty but the first objective never appearing after a Host migration occurs.
  • Fixed Bounty progression indicator not persisting throughout successfully completed Bounty missions.
  • Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.
  • Fixed script errors on the Daily Tribute screen.
  • Fixed a script error related to Khora’s Venari.

New in Warframe 24.0.6 Hotfix (Nov 14, 2018)

  • Fortuna: Hotfix 24.0.6:
  • PRIME VAULT HAS OPENED!:
  • Nova Prime, Mag Prime, Soma Prime, Boar Prime, Dakra Prime, and Vasto Prime Relics have been added to Plains of Eidolon Bounties, Orb Vallis Bounties, and in the Void drop table.
  • Contained within some of these newly released Prime Vault Relics, is a brand new Prime weapon - Akvasto Prime; Orokin craftsmanship married with superior firepower. Dual Vastos, primed and ready to strike!
  • Sound Additions & Changes:
  • Added an activation ‘hack success’ sound to the Orb Vallis Coildrive Ambush encounter missions.
  • Sound polish towards Raknoid ability sounds.
  • Sound tweaks to the Venus Terra Drone rocket ability.
  • Tweaks and polish to Bounty transmission timing for Eudico.
  • Changes:
  • Broad Spectrum Bait description updated to reflect its use to attract Sapcaddies, Tinks, Eye-Eyes and Brickies.
  • Fixes:
  • Fixed a potential crash when entering Cetus or Fortuna.
  • Fixed the Ogris’ Nightwatch Napalm Mod only doing damage in the 4.5% explosion area (top of the projectile) instead of the intended 90% explosion area (at max rank).
  • Fixed Bounty "more info" screen having text boxes that are too short and wrapping text, causing text overlap.
  • Fixed FX Energy colors on the Spritsail Prime Armor.

New in Warframe 24.0.5 Hotfix (Nov 13, 2018)

  • Changes:
  • Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10.
  • A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed.
  • Added strokes to Mining laser HUD components based on Forum request for improved visibility.
  • Tweaked some plants in the Orb Vallis to improve quality.
  • The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis.
  • Recaster Bait is now correctly labeled as Longwinder Bait.
  • Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes).
  • Fixes:
  • Fixed a crash related to Chat linking.
  • Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows).
  • Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator.
  • Fixed being able to accept Bounties while replaying the Vox Solaris quest.
  • Fixed loadout summary showing gear unranked if examined while in Operator mode.
  • Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs
  • Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis
  • Fixed incorrect pond coolant material in Orb Vallis which resulted in inability to fish in that coolant.
  • Fixed Profile stats summary page being cut off on the bottom.
  • Fixed Daily Tribute tooltips for certain items (e.g. Oxium, Cryotic) displaying incorrect counts.
  • Fixed overlapping UI when attempting to Dissolve a Riven Mod.
  • Integrated localized translations and layout fixes.

New in Warframe 24.0.3 Hotfix (Nov 12, 2018)

  • Fixed a case of matchmaking being tricked into sending people to Dojos instead of missions.
  • Fixed a crash when dismounting a K-Drive running the 32-bit version of Warframe.
  • Fixed not being able to roll with Mesa Waltz.
  • Potentially fixed Vox Solaris randomly failing after the Spy stage.
  • Fixed single lures being applied to multiple conservation trails in some cases.
  • Fixed script crash when fishing.
  • Removed diagnostic log being submitted on shutdown (this looks like a crash but isn't).

New in Warframe 24.0.1 Hotfix (Nov 9, 2018)

  • General Additions:
  • Added Fortuna Resources to common containers found throughout Vallis.
  • Changes:
  • Removed unintended ability to use the K-Drive in the Fortuna elevator.
  • Reduced Corpus reinforcement delay in Orb Vallis Exterminate missions.
  • Slight increase to AI spawns in Drone Defense missions when playing Solo.
  • Companions will now teleport to you immediately after you dismount from Archwing or a K-Drive (if you’re in a safe zone).
  • Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.
  • Patched a hole in the Orb Vallis Research Facility floor and improved the lighting.
  • Removed K-Drive Mods from Boosters and the Transmutation table.
  • Removed random Ayatan Sculptures from Orb Vallis Cache Hunts rewards.
  • Improvements towards Eudico’s idle movements.
  • Little Duck now restricts who can visit her.
  • Fixes:
  • Fixed a crash when pressing a Gear Hotkey for a slot that has no item.
  • Fixed a crash when attempting to return to Fortuna from Orb Vallis.
  • Fixes towards Rescue Vallis Bounty breaking when a Host migration occurred during the Defense phase.
  • Fixed Boon missing from certain K-Drive race locations in Orb Vallis.
  • Fixed a case of having permanent ability block if you get on K-Drive in certain areas near the Fortuna elevator.
  • Fixed a bug that could leave invincible enemies from Garuda’s Blood Altar that would prevent things like Defense missions from progressing.
  • Fixed K-Drives ignoring lasers and not triggering alarms.
  • Fixed issue where some Terra variants would sometimes target the wrong target with their beam attack.
  • Fixed K-Drive not being immune during a certain phase of the Vox Solaris quest.
  • Fixed getting stuck on your K-Drive in a certain pile of rocks in Vallis.
  • Fixes towards seeing poor lighting in Vallis that resulted in the ground appearing black.
  • Fixed Lure's not working when Master Volume is muted in Orb Vallis.
  • Fixed foliage textures out in Orb Vallis.
  • Fixed some sounds for the Vulcax.
  • Fixed some Operator Suit texture clipping.
  • Fixed a script error when a boss reinforcement occurs in Orb Vallis.
  • Fixed a script error when casting Garuda’s Seeking Talon ability.

New in Warframe 24.0.0 (Nov 9, 2018)

  • Update 24: Fortuna is here. :
  • It's been one year since we added our first open world: The Plains of Eidolon. Our second world is ready: The Orb Vallis.
  • Entering The Orb Vallis requires you to first visit Fortuna, a town full of new characters, new content, and new problems to solve! To do this, you must first reach Venus!
  • Reach Venus!? Our veteran Tenno have had Venus unlocked for years - it's time to go back. Maybe you've played long enough to remember our first 'planet' procedural tileset on Venus and the excitement at the time.
  • New players might only be making their way there now, but with determination and cooperation, you'll master the challenges of the Orb Vallis in no time. We all lift together!
  • Enjoy the efforts of all of us at Digital Extremes, delivered here in Fortuna. Your patience, support, excitement, and feedback has made this update possible. We dedicate it to you.
  • Stay warm on your K-Drives, Tenno!
  • Onwards from Update 24: More is coming! :
  • The Orb Vallis landscape is so vast in size and discovery that even with the following 20+ pages of notes, this is just the first installment of Fortuna content! You can expect more to come in the next couple of weeks, including more Conservation species, new Operator Amps that will be available for sale from Little Duck’s offerings, and your chance to take down the ultimate threat roaming these terraformed lands. The long awaited Melee 3.0 will also be making its debut in full to accompany the Melee sound additions and changes that were released in Update 23.10.0. A Dev Workshop on the changes will be posted in the future.
  • As you take your first steps into Fortuna, meet with the Solaris and await the Corpus threats that linger above at the surface, the devs will be preparing to launch the second part of the Fortuna update.
  • THE ORB VALLIS:
  • Located in the eye of a snowstorm, The Orb Vallis was once a scorching wasteland. When the Solaris reactivated the Orokin coolant towers, life reappeared in the Vallis. Giant looming mushrooms sprung from the snow, and four-legged Virminks appeared in the valleys. Through their blood, sweat and tears, the Solaris terraformed this barren region into a beautiful, hospitable world — but the Corpus are destroying its delicate balance in their pursuit of profit.
  • FORTUNA & SOLARIS UNITED:
  • Down in the underground city of Fortuna, you’ll meet the Solaris: a society of body-augmented individuals who live in debt-internment under Corpus rule. A colony all too familiar with the reality of being “repossessed” — cybernetic limb and organ removal by Nef Anyo’s repo squads. Yet in these cautious times, the Solaris are a hopeful community who pride themselves in their efforts to terraform Venus.
  • VOX SOLARIS QUEST:
  • Eudico, the once proud leader of Solaris United, has been reduced to serving Nef Anyo under near slave-like conditions to keep the rig jockeys of Fortuna safe. Help her regain her will to fight so that she can stand up to Nef Anyo and bring back the Solaris United resistance.
  • Completing the Vox Solaris Quest will unlock the following Vendors in Fortuna:
  • Eudico - Bounties
  • The Business- Fishing & Conservation
  • Legs - Moa Companions
  • Vox Solaris - Raknoid Hunting & Operator Agent
  • Roky & Boon - Ventkids & K-Drives
  • FORTUNA SYNDICATES, VENDORS & ACTIVITIES:
  • SOLARIS UNITED STANDING:
  • Similar to Ostron Standing in Cetus, earn Standing with Solaris United and work your way to an inner circle position.
  • Outworlder
  • Rapscallion
  • Doer
  • Cove
  • Old Mate
  • Eudico - Bounty Giver:
  • Eudico is both the tough, no-nonsense mother figure who oversees a portion of Nef Anyo's workforce...and the criminal mastermind behind the resistance against him.
  • Familiar and new rewards can be obtained from Eudico’s Bounties:
  • Garuda Systems/Chassis/Neuroptics Blueprints
  • Relics
  • Vallis Resources
  • New Mod Sets (*final stats available in game):
  • Mecha Overdrive (Kubrow): Increased Status Link/ Status Duration
  • Mecha Recharge (Kubrow): Increased Shield Recharge
  • Mecha Empowered (Aura): Increased Damage against a Marked Enemy
  • Mecha Pulse (Warframe): Killing a Marked Enemy grants Armor for limited time for each enemy within an area
  • Tek Assault (Kavat): Kavat has Increased chance to ignore Lethal Damage and be immune for a limited time
  • Tek Enhance (Kavat): Increased Kavat Ability Duration
  • Tek Gravity (Melee): Slam Attacks pull all enemies within an area
  • Tek Collateral (Warframe): Increased Critical Damage when inside the Marked Zone
  • Synth Deconstruct (Sentinel): Enemies killed by the Sentinel have Increased chance to drop a Health Orb
  • Synth Fiber (Sentinel): Health Orbs increase Armor for Sentinel for a limited time
  • Synth Charge (Pistol): Increased Bonus Damage on the final shot in Magazine
  • Synth Reflex (Warframe): Increased Holster Speed
  • Debt-Bonds (more about these in the Ticker section below!)
  • And more!
  • Smokefinger - Mining:
  • Meet 'Smokefinger', the Orb Vallis mineralogy enthusiast. This Fortuna vendor is your one-stop shop for the mining tools and resources you need! Speak with him in Fortuna to purchase the SUNPOINT PLASMA DRILL a fast-ignition, high-intensity mining tool capable of extracting the rarest of materials with surgical precision, and get to mining the Ores and Gems of The Orb Vallis:
  • Axiditre
  • Noctrul
  • Phasmin
  • Travoride
  • Goblite
  • Venerol
  • Hesperon
  • Amarast
  • Zodian
  • Thyst
  • Note: Ostron Mining Tools can be used out in The Orb Vallis to mine Gems/Ore, but the Sunpoint Plasma Drill is required to mine the rarest Gems in Vallis.
  • Smokefinger also offers many other services such as purchasing Gems for Platinum, trading Gems for Solaris United Standing, and a lustrous list of Offerings available for purchase using Solaris United Standing:
  • Blueprints:
  • Axidrol Alloy
  • Heart Noctrul
  • Smooth Phasmin
  • Travocyte Alloy
  • Goblite Tears
  • Venerdo Alloy
  • Hespazym Alloy
  • Star Amarast
  • Radiant Zodian
  • Marquise Thyst
  • Orb Vallis Captura Scene: Free roam the frozen tundra of the Orb Vallis by purchasing this Captura Scene from Smokefinger! Get to “Old Mate” rank with Solaris United to acquire this terraformed environment and enhance your Corpus aesthetic.
  • The Business- Fishing & Conservation
  • Meet 'The Business', also known as 'Biz'. This Fortuna vendor is your gateway to two activities out on the Orb Vallis: EMP Spearfishing & Conservation!
  • EMP Spearfishing!:
  • A new take on the Plains of Eidolon Fishing Mechanic!
  • The best way to catch the robotic 'Servofish' in The Orb Vallis is with The Business' offering of PULSE SPEARS - tools used to disable mechanical fish! This new type of fishing spear maintains the high quality of every Servofish you catch.
  • The Business offers 2 variants of Pulse Spears:
  • SHOCKPROD :
  • Built to recover Servofish without damage. Delivers a disabling electromagnetic pulse after a successful hit, if timed correctly
  • STUNNA :
  • Successful electromagnetic pulses radiate outward also disabling any nearby servofish
  • Equip this in your Gear Spiral to begin your journey of catching Servofish in the Coolant! The fishing mechanic here is different - not only is aiming precision necessary, but also timing your Pulse detonation! Click within the red bar to succeed!
  • Your Ostron Spears will still work in The Orb Vallis, but the fish will be damaged. The key is to catch undamaged fish with the specialized Pulse Spears.
  • There are 13 species of Servofish to be discovered in the various Coolant areas of the Orb Vallis. Some require Baits - be sure to read descriptions to find your very own:
  • Eye-Eye
  • Scrubbers
  • Echowinders
  • Mirewinders
  • Longwinders
  • Sapcaddy
  • Brickie
  • Tink
  • Kriller
  • Recaster
  • Charamote
  • Tromyzon
  • Synathid
  • Baits:
  • Baits are used to attract certain species of Servofish. Acquire them with Solaris United Standing and read about their uses in the descriptions!
  • Conservation / Track and Tranq:
  • The Business is equipped with new gear that will allow you to aid in the desperate Conservation effort of The Orb Vallis' wildlife.
  • Two key pieces of gear are required for Conservation: Tranq Rifle & Echo Lures
  • Your standard issue Tranq Rifle can be acquired with Solaris United Standing and equipped in your Gear Wheel. It is used for all Conservation efforts.
  • Each species has its own Echo Lure which can also be acquired with Solaris United Standing and equipped in your Gear Wheel. You'll have to progress through the Solaris United Syndicate to acquire some Lures!
  • Pobbers Echo-Lure: Entice and attract nearby Pobbers with life-like animal calls. The Pobbers is most often found around the Mushroom Fields of Orb Vallis!
  • Virmink Echo-Lure: Entice and attract nearby Virmink with life-like animal calls. The Virmink is most often found around the Lakes of Orb Vallis!
  • Bolarola Echo-Lure: Entice and attract nearby Bolarola with life-like animal calls. The Bolarola is most often found around the Mountainous areas of Orb Vallis!
  • Kubrodon Echo-Lure: Entice and attract nearby Kubrodon with life-like animal calls. The Kubrodon is most often found around the Cratered areas of Orb Vallis!
  • Now that you know the gear, here's how to begin your Conservation Journey:
  • Explore the Orb Vallis and look for locations on your minimap that indicate last-known animal sightings.
  • Activate the area to begin the sequence. Conserving occurs in 4 Steps which are indicated by Icons on your HUD:
  • FOLLOW: Follow the Trail!
  • CALL: Use the Proper Lure and Pitches!
  • TRANQ: Hide, aim, and shoot!
  • COLLECT: Collect your specimen!
  • As you conserve animals, you'll discover variants of all species. Good luck catching them all!
  • Why Conserve?
  • In addition to rewarding Standing for each catch, you get treasured items for your efforts. Each animal you successfully conserve will yield you a Tag that can be exchanged for a treasured reminder of your efforts to help the wildlife. From 'Floofs' to a badge, find the offerings from The Business!
  • Rude Zuud - Zuud’s Murderizers (Kitguns - Modular Secondaries) :
  • Meet Rude Zuud, creator of the “Murderizers”... or more formally KITGUNS! Zuud is a bit of a stranger to formalities, might have something to do with all the static in her head… While she might have a couple of loose screws, that won’t keep you from crafting your very own soldered sidearms at Zuud’s Lathe!
  • These Corpus-tech Modular Secondaries are crafted using a Chamber, Grip, and Loader. Blueprints for these components are purchased from Zuud using Solaris United Standing. Once crafted, Pistol Mods are the upgrades of choice in your Arsenal.
  • Zuud offers other services as well such as Gilding your Kitguns, exchanging a Max Rank or Gilded Kitgun for Solaris United Standing, and the ability to Entitle your Secondary Weapons for Platinum!
  • Chambers:
  • Chambers determine the type of shot fired from your Kitgun! They earn Mastery Rank after the Kitgun has been Gilded.
  • Catchmoon Chamber: Fires a wide-radius Magnetic energy projectile with a very short half-life.
  • Gaze Chamber: A persistent cutting beam of pure energy.
  • Rattleguts Chamber: Let ‘er rip, rapid fire.
  • Tombfinger Chamber: Reach out and Blast someone. Precision with every pull of the trigger.
  • Grips:
  • Grips determine the rate-of-fire, range, and damage of your Kitgun!
  • Gibber Grip: What it lacks in impact it makes up for with intensity. Maximum rate-of-fire; maximum range for beam weapons. Minimum damage.
  • Haymaker Grip: The ultimate grip for when one shot is all you need. Devastating. Minimum rate-of-fire; minimum range for beam weapons. Maximum damage.
  • Lovetap Grip: The weapon grip of the measured killer. Slower rate-of-fire; lower range for beam weapons. Greater damage.
  • Ramble Grip: Hold tight and unleash hell. Increased range for beam weapons; increased rate-of-fire for non-beam weapons. Reduced damage.
  • Loaders:
  • Loaders determine various stat alterations for your Kitguns including ammo capacity, reload-speed, and Status/Critical Chance!
  • Bashrack Loader: High-capacity loader with increased Critical Chance and lowered Status Chance.
  • Bellows Loader: Maximum-capacity ammo storage.
  • Deepbreath Loader: A high-capacity ammo reservoir.
  • Flutterfire Loader: A fast-loader with maximum Status Chance and minimum Critical Chance.
  • Killstream Loader: A fast-loader with maximum Critical Chance and minimum Status Chance.
  • Ramflare Loader: High-capacity loader with maximum Status Chance and minimum Critical Chance.
  • Slap Loader: Fast loader with reduced Ammo Capacity.
  • Slapneedle Loader: A fast-loader with increased Critical Chance and lowered Status Chance.
  • Sparkfire Loader: High-capacity loader with increased Status Chance and lowered Critical Chance.
  • Splat Loader: High-capacity loader with maximum Critical Chance and minimum Status Chance.
  • Stitch Loader: Maximum capacity loader with increased Critical Chance and lowered Status Chance.
  • Swiftfire Loader: A fast-loader with increased Status Chance and lowered Critical Chance.
  • Thunderdrum Loader: Maximum-capacity loader with increased Status Chance and lowered Critical Chance.
  • Zip Loader: Quickest load-speed with lowest Ammo Capacity.
  • Zipfire Loader: Quickest load-speed with increased Status Chance and lowered Critical Chance.
  • Zipneedle Loader: Quickest load-speed with increased Critical Chance and lowered Status Chance.
  • Pax Arcanes:
  • Zuud also offers enhancements for your Kitguns known as Pax Arcanes! Similar to Exodias for Zaw Melee weapons, these Arcanes can be installed on your Kitgun in your Arsenal once they have been Gilded:
  • Pax Bolt: Headshots increase Power Efficiency and Power Strength for a limited time.
  • Pax Charge: Kitgun Magazine is replaced by bolts fueled by a recharging battery.
  • Pax Soar: Reduces Movement Speed while Aim Gliding.
  • Pax Seeker: Headshots give a chance for projectiles to burst from the target and seek nearby enemies.
  • *final stats available in game
  • Legs - Moa Companions:
  • Meet Legs, the Moa constructor! At Legs’ Pets & Parts, Tenno can assemble, customize, and name new Moa friends.
  • Once the Vox Solaris quest is complete, visit Legs to spend Solaris United Standing for Moa part Blueprints! Once you have a Model, Core, Gyro, and Brackets, you can assemble your Moa:
  • Model: The head determines a Moa’s model type by unlocking a unique set of Moa Precept Mods. Once you acquire Precept Mods by purchasing the corresponding Moa head, you can use those Precept Mods interchangeably with each head (final stats available in game):
  • Para Moa:
  • Whiplash Mine: Deploys a mine that tethers all enemies in an area. A brief moment and all enemies still in range get pulled to the mine.
  • Anti-Grav Grenade: A Grenade that reverses gravity in a radius, inflicting Impact Damage. Target sustains additional damage based on the amount sustained while airborne.
  • Lambeo Moa:
  • Stasis Field: Creates a stasis field for a limited time. While inside the field, all enemy projectiles move slower and deal less Damage.
  • Shockwave Actuators: Readies a shockwave that repeats and knocks down nearby enemies.
  • Oloro Moa:
  • Tractor Beam: Increased Aim Glide Duration and decreased Gravity.
  • Security Override: Auto-hacks consoles over time with a chance to mind control robotic enemies and turrets in an area for a limited time after Hacking.
  • Core: The core engine determines each Moa’s base Shields and Armor stats.
  • Gyro: Gyro gear rearranges Health, Shields, and Armor percentages to customize each Moa’s defensive subroutine.
  • Brackets: Brackets determine each Moa’s Mod slot polarities.
  • Legs also offers new Robotics weapons that can be used by both Moas and Sentinels:
  • Cryotra: Emits a ray of sub-zero energy.
  • Tazicor: Burst rifle that fires electrified rounds.
  • Vulcax: Charges up a powerful blast of ultra-heated plasma.
  • The Emotion Module determines a Moa’s audio set and physical reactions to its environment. You can purchase an Emotion Module from the Market and equip it on your Moa the same way you equip Animation Sets on Warframes! Choose between Aggressive, Inquisitive, and Sensitive. Feel free to switch it up any time!
  • Legs can Gild any Max Rank Moa to enhance its stats! Your Moa will also reward Mastery Experience once it has been Gilded.
  • The Moa head is the component that rewards Mastery Rank, because the head determines the Model. Gild all Moa Models to maximize your Mastery Experience with Legs!
  • You can also exchange any Max Rank or Gilded Moa for Solaris United Standing!
  • Ticker - Debt Tokens:
  • Meet Ticker, the Debt salvager! At Ticker’s Used Goods, Ticker deals in debt forgiveness for Fortuna workers who might otherwise face punishment. Ticker can tell you about each case and the price they might pay for their debts. Help them by purchasing their Debt-Bonds and earn Debt-Bonds! Debt-Bonds are also available as rewards for completing Eudico’s Bounties.
  • You can exchange Debt Tokens for Solaris United Standing. There are five variations of Debt Tokens:
  • Training Debt-Bond, Shelter Debt-Bond = Common
  • Medical Debt-Bond, Advances Debt-Bond = Uncommon
  • Familial Debt-Bond = Rare
  • Ever a diverse broker, Ticker also trades repossessed items on the side. You can use Debt Tokens to purchase second-hand Fortuna knickknacks and tools to decorate your Orbiter!
  • VOX SOLARIS: Raknoid Hunting & Operator Agent:
  • A shadow faction led by a familiar face. Standing can be gained after completing the Vox Solaris quest.
  • You can earn Standing with the Vox Solaris (separate from Solaris United Standing and limit) by trading in Toroids obtained from certain location specific enemies in the Orb Vallis:
  • All Spaceport enemies have a chance to drop the Vega Toroid.
  • All Enrichment Labs enemies have a chance to drop the Calda Toroid.
  • All Temple of Profit enemies have a chance to drop the Sola Toroid.
  • And if you’re lucky, you might find Toroids in your spelunking explorations!
  • There are currently 2 ranks with the Vox Solaris, and as knowledge of somethin’ big that creeps across the tundra grows, so will the Vox Solaris Ranks and Offerings. Note that you will need to complete The Second Dream quest before you can be initiated into Vox Solaris.
  • Vox Solaris Standing:
  • Neutral
  • Operative
  • Use your Standing to purchase the newest classes of Mechanical Operator Armour:
  • SMELTER:
  • Operator armor inspired by those Solaris who must work in searing heat.
  • OUTRIDER:
  • Operator Armor modeled on enviro-gear worn by the surveyors and scouts of the Orb Vallis.
  • VENT RAT:
  • Lightweight and practical Operator Armor designed for flexibility and tight squeezes.
  • HAZTECH:
  • Operator Armor modeled on the daredevils of Fortuna's maintenance crews.
  • Roky & Boon - Ventkids :
  • VENTKIDS STANDING:
  • Howzit, glinty? If you’re looking for a new way to traverse the Orb Vallis, the Ventkids have you covered. Hangin’ with their logical fam in the ducts of Fortuna, the Ventkids get by stealing parts from the Corpus and running K-Drive races out on the Vallis.
  • GLINTY
  • WHOZIT
  • PROPER FELON
  • PRIMO
  • LOGICAL
  • Roky - K-Drive Acquisition:
  • A member of the Vent Pobbers gang, Roky is your go-to for all things K-Drives. You can exchange Ventkids Standing with her for K-Drive component blueprints, and she will even bash together a plank for you if you ask nicely.
  • K-Drive Components:
  • Board :
  • Needlenose
  • Flatbelly
  • Bad Baby
  • Reactor :
  • Arc Twelve
  • Cold Fusor
  • Hothead
  • Nose :
  • Beaky
  • Dink-A-Donk
  • Wingnut
  • Jet :
  • Fatboys
  • Twin Kavats
  • Step Tens
  • These components do not offer any stat bonuses, but the Board will earn you Mastery when you rank up your K-Drive -- no Gilding required! You can earn Affinity for your K-Drive by completing tricks in the Vallis.
  • For additional statistic or functionality boosts, Roky also offers a variety of Mods (in exchange for Ventkids Standing) for you to equip on your K-Drive in the Arsenal. Much like your Archwing, K-Drives can be customized in the new combined “Vehicles” (previously “Archwing”) mode in your Arsenal.
  • baf7abbb73bf3f218ea5a2cf4933a801.png
  • Mods*:
  • Mag Locks: Increases K-Drive Grind Magnetism
  • Rail Guards: Increases K-Drive Grind Speed
  • Air Time: Reduces Gravity while Falling Down
  • Trail Blazer: Tricks leave a trail inflicting Heat Damage to enemies.
  • Venerdo Hoverdrive: Increases K-Drive Jump Height
  • Inertia Dampeners: Adds bonus Point Multiplier to Trick Score
  • Kinetic Friction: Grinding builds up a charge that is released when landing the trick, dealing Electric Damage to enemies within range
  • Slay Board: On Directional Dismount: Board is launched, dealing damage while pinning or slicing enemies
  • Extreme Velocity: Increases+20% K-Drive Speed
  • Nitro Boost: Increases +20% K-Drive Boost Speed
  • Sonic Boost: Boosting will release a shockwave at a consistent interval, stunning enemies within range
  • Thrash Landing: Landing a trick releases an explosion dealing a percentage of Trick Score in Blast Damage to enemies within range.
  • *You can view final Mod stats by visiting Roky in the Clubhouse in Fortuna!
  • Change the colors and choose your K-Drive Scrawl, featuring art from the Ventkids themselves, in the Customize menu. K-Drive Scrawls can be resized and re-oriented similar to Sigils, and can be found in bundles in the Market for Platinum!
  • Kubrodons Series 1 Scrawl
  • Kubrodons Series 2 Scrawl
  • Pobbers Series 1 Scrawl
  • Pobbers Series 2 Scrawl
  • Boon - K-Drive Customization & Races:
  • While you’re grinding your way through Orb Vallis, keep an eye out for Boon, the leader of the Kubrodon Ventkid Gang, who wants to see if your K-Drive skills are up to snuff. Look for Ventkids Icons on your minimap in the Vallis to find various K-Drive Race courses littered throughout the landscape.
  • Talk to Boon at any of the icons to start a race. The rules are simple: pass through each of the checkpoints within the allotted time to complete the course. The real challenge is showing your K-Drive flair. The more tricks you complete during your race, the higher your overall Leaderboard Score and the more Standing you earn!
  • PLEASE NOTE: Races will eventually be more intense - including 'admission cost' Standing to participate, rewarding even more standing on high-performing runs, and even leaderboard rewards! To help us stress test issues, we are NOT launching with 'admission costs' as we do not want to have a high-risk scenario in case of issues. Be prepared for higher risk, higher reward Races in a near hotfix!
  • Five K-Drive race courses will be available each day, but you can replay each race for additional Standing until you meet the Standing cap. For those looking for more passive Standing gain, you will earn extra Ventkids Standing for any tricks you complete in the Vallis upon returning to Fortuna.
  • Keep an eye out for floating purple K-Drive Trick Boosters that appear while riding out on the Vallis: hit them for an instant boost to your trick score multiplier!
  • K-Drive Controls:
  • Aiming (the button you’d use to aim down your sights) is how you initiate tricks. Use it in conjunction with other controls for a variety of results:
  • Aim + Direction + Jump = Small (tap) / Big (held) flip in that direction.
  • Aim + Direction + X = Directional Dismounts.
  • Firing (the button you’d use to fire your weapon) can be used to add a grab modifier to your tricks:
  • Aim + Direction + Jump + Fire = Grab Flip in that direction
  • Crouch can be used to grind:
  • Aim + Direction + Crouch + Fire = Grab Grind
  • Crouch + Direction + Jump = Air Spins
  • You can also grind on a variety of surfaces in Orb Vallis!
  • Other commands:
  • Sprint is the boost key, to help you gain speed.
  • Jump can be tapped for a regular jump, or held to charge into a large jump to gain lots of air!
  • This is only a basic overview of the various K-Drive commands -- be sure to give them a whirl yourself to see what crazy combinations you can come up with.
  • ORB VALLIS:
  • Due to its terraformed environment, Orb Vallis fluctuates between temperature phases, which directly affects certain ecosystems within it. The climate ebbs between Freezing and Warm (rather, slightly less cold), which affects the wildlife activity on the landscape. Tenno can see the current Temperature when hovering over the Orb Vallis node in the Navigation Menu.
  • The time cycle between these Temperatures is much shorter than the Day/Night equivalent on the Plains of Eidolon:
  • Warm - approximately 4 minutes
  • Cold - approximately 22 minutes
  • In-Vallis Bounties:
  • The weather outside is frightful, but the Bounties are so delightful. A Solaris United Agent who does not miss his organics awaits you OUTSIDE the doors of Fortuna in the Orb Vallis snow. Other Solaris United Agents are dispatched throughout Orb Vallis at enemy Corpus Camps - take control of the Camp to acquire Bounties from them. This harsh landscape restricts Incursions, but there is much to discover!
  • Corpus Terra Variants:
  • Tasked to maintain Nef Anyo’s voracious control over the Orb Vallis, these new specialized units have advanced their attacks, weaponry, and icy attitude towards the Tenno. Stay warm and fight the good fight!
  • Cave Encounters:
  • Take shelter from the storm within the caves of the Orb Vallis. But not all caves are dormant, Tenno...
  • Raknoids and Orbs:
  • As you explore the Vallis, beware of mechanical, spider-like machines known as Raknoids. These Corpus-designed creatures range in size and lethality, from tiny Mites to massive, invulnerable Orbs that loom over the region. Fortuna’s brightest are currently researching how to take down these Orbs, but for now, steer clear.
  • New Resources!:
  • The lands of the Vallis are home to many species of organic life. From glowing fungi to mucus mounds, encounter what this unique environment has to offer. Some of the plants require their “fruit” to be ripe before picking, look out for the ones that stand out from the bunch to collect their resource!
  • The Corpus have also settled into this biodome and littered their own tech resources across the land to be discovered.
  • Mytocardia Spore
  • Gorgaricus Spore
  • Tepa Nodule
  • Thermal Sludge
  • ...and more!
  • NEW ALERT LEVELS
  • The Corpus have synchronized a way to ramp up the fight in Orb Vallis. Your time out in the open world could be calm - or frantic, depending on the Alert Level! You can reach a maximum of 4 Stars which will have increasingly difficult and scaling enemies - can you handle all forms of Robotics and Corpus? Only time will tell.
  • To increase the Alert Level, simply allow the Corpus to summon more with active 'REINFORCEMENT BEACONS'!
  • To decrease it, destroy all REINFORCEMENT BEACONS and hide away out of combat.
  • NEW CHALLENGES:
  • Bounty Hunter:
  • Complete 6 Bounties within 60 minutes while in Orb Vallis.
  • Airborne Exterminator:
  • Destroy 10 Raknoids in Orb Vallis while airborne.
  • Ride or Die:
  • Reach top standing with Ventkids.
  • Money Can’t Buy Happiness:
  • Reach top standing with Solaris United.
  • Moa Money, Moa Problems:
  • Acquire a Moa Companion.
  • K-Driven:
  • Ride 1,000,000 meters on a K-Drive.
  • Hang Tenno :
  • Make a 50 meter jump on a K-Drive.
  • Stay Frosty :
  • Fall into Orb Vallis coolant from 275 meters while on a K-Drive.
  • Vallis Spelunker:
  • Explore all of the caves in Orb Vallis.
  • Race Ace:
  • Complete all of the K-Drive races in Orb Vallis.
  • Animal Lover:
  • Complete 10 perfect Conservation captures in Orb Vallis.
  • GARUDA:
  • Meet our 37th Warframe: GARUDA! Death's crimson maiden. The blood of Garuda's foes imbue her with strength and vitality. Visit Fortuna to earn this vicious new Warframe. If no Melee weapon is equipped, Garuda will resort to using her talons to deal damage and attack enemies. These claws can be Modded and upgraded in the Arsenal.
  • PASSIVE: DEATH’S GATE
  • As Garuda nears death, her damage increases.
  • 1. DREAD MIRROR:
  • Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.
  • 2. BLOOD ALTAR:
  • Impale an enemy on an altar of talons and siphon health for Garuda and her allies.
  • 3. BLOODLETTING:
  • Garuda sacrifices her Health to generate Energy.
  • 4. SEEKING TALONS:
  • Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in the targeting area. Enemies who survive are prone to bleeding.
  • Garuda can be acquired via Orb Vallis Bounties & the Vox Solaris Quest, or in the Market for Platinum.
  • SUPARNA SYANDANA:
  • Flows like grace. Flows like blood. An asymmetrical, stain-resistant Syandana.
  • Find the Suparna Syandana in the Market.
  • GARUDA BATHORY HELM:
  • What was once myth is now real, hand outstretched to claim that which runs within you. An alternate helm for Garuda.
  • Find the Garuda Bathory Helm in the Market or in the Alerts.
  • BLOODSHED SIGIL :
  • “Please return - covered in blood - safe and sound.” This Bloodshed Sigil can be equipped on any Warframe, but only visible when in the Arsenal, Captura, or when accumulating Health damage numerous times in a mission.
  • Find the Bloodshed Sigil in the Market as part of the Garuda Bundle. You will be able to earn it free in a future Fortuna release - event style.
  • NEW WEAPONS:
  • NAGANTAKA:
  • Slash targets with a single precise bolt from Garuda’s signature crossbow. Alt-fire to let loose a barrage of bolts. All bolts have a chance to cause bleeding and headshots have a chance to increase reload speed.
  • Find the Nagantaka Blueprint in the Market.
  • KRESKA:
  • This unsophisticated Corpus survival tool does what it was designed for: hacking and splitting whatever it strikes.
  • OCUCOR:
  • A weapon that reaches for its next victim even as it kills. With each takedown, this pistol spawns an energy tendril that reaches for a nearby target.
  • BATTACOR:
  • A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.
  • NEW SENTINEL :
  • Oxylus Sentinel:
  • The Oxylus Sentinel was designed to assist in Search-and-Rescue operations through the harsh landscape around The Orb Vallis. It comes equipped with two Precepts to do just that!
  • Scan Matter: Resource containers within an area are revealed periodically on the Minimap for a limited time.
  • Scan Lifeforms: Increases the maximum Active Conservation Encounters.
  • *final stats available in-game
  • The Oxylus' default weapon is the Multron Rifle! A new Sentinel weapon that fires a burst of armor piercing rounds. Pick up the Oxylus Blueprint by visiting The Business in Fortuna.
  • Note: This Sentinel requires two open slots.
  • New Sentinel “Assault Mode” Attack Precept Mod:
  • In an effort to reduce the inventory duplication clutter that came with the individual Sentinel attack Precept Mods, Wyrm, Wyrm Prime, Carrier, Carrier Prime, Dethcube, Taxon, and the newest Oxylus now come with the “Assault Mode” Mod: “Sentinel will attack first visible enemy within an area” (*final stats available in game).
  • If you already own the original attack Mods they will remain in your inventory but cannot be equipped with Assault Mode.
  • Assault Mode has replaced the original attack Mods on enemy drop tables.
  • We increased damage falloff range on the Sweeper Mod by 5m to allow it to work effectively with the Assault Mode Mod.
  • General Additions:
  • Experience the chilling distance wails of the Orb Vallis creatures as they succumb to the frigid snow drifts, the ever present hum of seemingly perpetual debt workers in Fortuna, and the many unparalleled new voices of the Solaris colony. Open your ears to the incredible new vast array of sounds! This also includes of 16 minutes of original music - from the Ventkids to Orb Vallis itself!
  • A new Fortuna Theme is available! Preview, purchase for Platinum, and equip by going to your Options > Interface > UI Customization.
  • A new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods (*final stats available in game).
  • Fetch operates the same as the coveted Vacuum Mod for Sentinels. You can find the Fetch Mod from:
  • New Hyena variants in the Orb Vallis
  • New Archwing Mod drops have been added to the Balor Fomorian (*final stats available in game):
  • Cryo Coating (Archwing Melee): Increased Cold/Status Chance
  • Ion infusion (Archwing Melee): Increased Electricity/Status Chance
  • Infectious Injection (Archwing Melee): Increased Toxin/Status Chance
  • Charged Bullets (Archwing Gun): Increased Electricity/Status Chance
  • Hypothermic Shell (Archwing Gun): Increased Cold/ Status Chance
  • Contamination Casing (Archwing Gun): Increased Toxin/Status Chance
  • New Beast Mods dropped from new Hyena variants in the Orb Vallis:
  • Shock Collar (Beast): Increased Electricity/Status Chance
  • Flame Gland (Beast): Increased Heat/Status Chance
  • Frost Jaw (Beast): Increased Cold/Status Chance
  • Venom Teeth (Beast): Increased Toxin/Status Chance
  • Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds!
  • A reusable Ayatan Amber Star Blueprint (available for 10 Vitus Essence) is purchasable from the Arbiters of Hexis in the Relay.
  • Added some polish to the Gear Wheel changes. We now have a UI marker to indicate where the start of the Gear Spiral is so you have an orientation point AND we always start the opening of the Gear Wheel in the same rotation. This is based on your feedback about losing muscle memory and losing your orientation upon repeat gear use.
  • New loading UI elements have been added!
  • 7 Solaris propaganda Posters are available for your Decorating pleasure in the Market.
  • New Glyph Bundle: Venters Glyph Bundle! These Glyphs were illustrated by none other than renowned fantasy artist Pete Venters!
  • Venters Headbanger Glyph
  • Venters Burn Warning Glyph
  • Venters Shocker Glyph
  • Venters Disco Ball o’Death Glyph
  • Venters Face-Blasting Stream Glyph
  • Venters Glistening Magnificence Glyph
  • New Dojo Pigments! Colors chosen by the esteemed Design Council:
  • Memoriam Purple
  • Drops from Terra Provisor.
  • 01000011 Cyan
  • Drops from Terra Raptor SX.
  • Neo Pink
  • Drops from Terra Trencher.
  • Coolant Blue
  • Drops from Terra Overtaker.
  • Conductor Gold
  • Drops from Terra Embattor Moa.
  • Kitgun Rivens have been added as a Sortie reward!
  • Added an option to move Decorations along a single axis (X,Y, or Z) for fine-tuned positioning.
  • Added the option to toggle a 'Grain' filter to all gameplay, you can disable it here:
  • d8b774005b6c0d21b8b64bc12109c088.png
  • Riven Disposition Changes:
  • We have tweaked Dispositions across the board, to better uphold the delicate balance of power that Rivens represent (excluding Melee Rivens until Melee 3.0).
  • Please read our Developer Workshop for more information and direct your feedback/comments:
  • Sentinel weapon Rivens have been removed from the Riven generation pool. Those who own Sentinel weapon Rivens will still have them in their Inventories. Obtaining a Sentinel weapon Riven was simply lackluster compared to more applicable weapons.
  • Mining Changes (Plains of Eidolon & Vallis):
  • Mining launched with Update 22: Plains of Eidolon and introduced a new resource extracting system to Warframe! Collecting Ore and Gems required you trace a pattern around a deposit using a Mining cutter tool in order to release it from its encasement. Since then it has seen several small iterations over time in order to ease what was at times tricky to execute, especially since the quality of the deposit was affected by the accuracy of the trace (which typically made the process very slow).
  • With the introduction of a brand new open landscape with deposits of its own, we knew that we needed to add new challenge that required similar levels of precision and skill, but in a speedier fashion and with much more return. So with that said, we have made the following changes to Mining:
  • Extraction is now done by heating a deposit to the ideal temperature. Aiming and shooting your Mining tool at any of the heat spots (flashing blue dots) on a deposit will begin the process.
  • A thermometer gauge ring will appear with boxed indicators that denote where you have to land in order to extract from the deposit. Simply hold the fire button and release when you are inside any of the indicators on the ring. Red deposits still indicate Ores and Blue indicates Gems. Landing in the smaller of the indicators yields Gems (even on a Red deposit).
  • General mining notes:
  • All hot spots must be completed in order to successfully collect Ore/Gems.
  • Heat spots will glow red to indicate when you have successfully completed it.
  • The more heat spots, the harder the extractions become with timing pressures and moving boxes.
  • If all of the indicators are missed, you will still be rewarded a small amount of Ore/Gem (depending on the deposit type).
  • Operator Suit Mesh Revisit:
  • We're back again with Operator Suit Changes! You may recall changes introduced in Update 23.10.0 shifted the mesh in several different pieces, including parts of the hood now being attached to the Torso. We did this because mixing and matching pieces is becoming the norm, and we want all Operator cosmetics to be compatible with this. However, the first pass lacked polish.
  • Changes are now being implemented so that the hood mesh is no longer attached to the Chest piece of the Operator.
  • The Operator Waistband section now displays each Suit’s waist attachments with the proper highlighted cloth displaying in the Icon. For example, prior to this update, the ‘Vahd Greaves’ were missing the center flap cloth due to not having a waistband attachment - which is now fixed!
  • This should be a much smoother roll-out of our mix n match changes.
  • Enjoy, Tenno!
  • Arca Plasmor Change:
  • The previous Mainline update of Chimera 23.10.0 included a sneaky bug that removed falloff damage from the Arca Plasmor and the Shwaak Prism. The Arsenal continued to state the always present falloff (10.0 - 20.0) but it wasn’t truly applying. We have fixed this bug, which resulted in adding falloff damage back to the Arca Plasmor and Shwaak Prism, and thus returned it to its original falloff state prior to Update 23.10.0. This also fixes the Conclave Arsenal displaying the incorrect falloff damage for the Arca Plasmor.
  • Note from [DE]Megan: I’m personally an Arca Plasmor devotee, and after testing comparisons, it truly remains a radiated plasma punch to the face.
  • Changes:
  • Bounty boards aesthetically changed across the board (Cetus). Hover to view, right click to expand reward list.
  • Increased the Archwing max height in the Plains of Eidolon to 300 meters.
  • The following Dojo rooms have received a quantity cap (Clans that currently exceed the cap will keep them):
  • The Inspiration Hall now has a max quantity of 3
  • The Custom Obstacle Course now has a max quantity of 5
  • Enemy names in the Dojo Color Research screen that weren't all caps are now all caps.
  • Improved logic for ordering enemies to move to a NPC Defense Target.
  • Improvements towards AI running into walls and Defense Targets getting teleporting into the abyss below in the Grineer Shipyard Defense tilesets.
  • The Gear Spiral now displays RMB instead of TAB to switch to the Emote wheel.
  • Improved Nekros’ Shadow of the Dead FX to better support replicating larger AI.
  • The ‘SENTINEL’ Inventory category has been renamed to ‘ROBOTICS’ to welcome the new MOA Companions.
  • Numerous Bells, Lanterns, and Nature Decorations in the Dojo have received the PBR treatment!
  • Improved lighting and numerous textures in the New Loka Relay room.
  • The Hystrix’s Alt Fire stats have been split into tabs when viewed in the Inventory, to fix the stat information running off the screen.
  • Fixes:
  • Fixed a crash if a Clan message was received while transitioning between missions.
  • Fixed rare crash when a member of your squad leaves (or squad disbands) while they have their microphone active.
  • Fixed crash when Modding/entering a mission with the Dark Split-Sword.
  • Fixed a Host migration resetting the Arbiter of Hexis Defense Operative's Health.
  • Fixed Kubrow Fur Patterns appearing as low quality textures.
  • Fixed Tusk Predator Eximus’ not correctly awarding 500 Affinity when killed in the Plains.
  • Fixing Saryn's Molt being in a T-Pose rather than whatever pose Saryn was in when it was cast.
  • Fixed Primed Quickdraw not appearing in the Codex when owned.
  • Fixed missing Daily Tribute Milestone preview for Day 50.
  • Fixed the Rolling Guard Mod not protecting oneself from self-inflicted Lenz Status Effects.
  • Fixed Infested spore swarms spawned by Swarm Mutalist MOAs applying buffs to non-Infested agents (e.g. the Arbitration Drone).
  • Fixed rapidly firing charged shots using Mirage's Hall of Mirrors resulting in the Staticor's glowing effects stacking and multiplying to the point that the player's vision is compromised.
  • Fixed the ‘Catch X fish without missing’ Riven challenge not resetting after missing a Spear throw.
  • Fixed Gear Spiral icons popping in late.
  • Fixed inability to send Gifts to a player who is in your current squad.
  • Fixed Eximus Ospreys in the Codex being stuck to the ground.
  • Fixed inability to select/move certain Dojo Decorations as reported here:
  • Fixed wonky textures with the Xiphos Landing Craft door.
  • Fixed the Repala Syandana clipping through Ivara’s legs.
  • Fixed uncentered camera placements for Clients in Frame Fighter.
  • Fixed spectator camera not following Operators.
  • Fixed wonky Grineer AI animations when dropping from Dropships in the Plains.
  • Fixed misangled pause Menu when attempting to invite another player to a current Conclave match.
  • Fixed an issue where if you had 12 or more items in your Gear Spiral, entered the Arsenal, and begin to remove items, the Gear Spiral would not display in ring mode until only 10 items were equipped.
  • Fixed an immobile arrow lingering on screen after viewing the Overlay Minimap in the Simulacrum.
  • Fixed inability to use a Remote Observer in the Orbiter with a Hotkey.
  • Fixed cases of Clients getting an infinite mission countdown timer.
  • Fixed some murky glass textures in the Relay.
  • Fixed inability to Auto Install Ayatan Stars when using a controller.
  • Fixed the Harpak doing more damage than depicted in the Conclave Arsenal.
  • Fixed Arbitration Drones taking damage from Gara’s Splinter Storm.
  • Fixed Arbitration boon selecting the MK1-Braton.
  • Fixed incorrect color combinations when choosing ‘white’ as one of the colors for the Note Beacon Decoration.
  • Fixed cases where Fishing Spears could hit Sentinels and other things it should ignore.
  • Fixed inability to remove Emotes from the Gear Spiral while in the Arsenal.
  • Fixed the Fishing menu displaying Hotkeys beside the slot number even though the Hotkeys only apply to the standard Gear Spiral.
  • Fixed Fragment lore audio playing persistently when opening a new Codex entry, therefore remaining on screen and affecting other dioramas until it concludes.

New in Warframe 23.10.8 (Oct 26, 2018)

  • Fixed an issue that was preventing a small number of players from logging in.
  • Fixed an AI bug in Arbitration Defense missions that was causing enemies to stand around after spawning.
  • Slightly increased the hitbox of Arbitration Drones
  • Fixed a crash that could occur if a clan notification message was received while transitioning between levels.
  • Gameplay crash fixes.

New in Warframe 23.10.7 (Oct 25, 2018)

  • Arbitration Changes:
  • We have two relatively minor changes for Arbitrations this week - we are still working on bigger picture changes and improvements to the mode as a whole which require more testing and development.
  • Arbitration Drones are now exempt from Infested Ancient Healer Auras.
  • Reduced Arbitration Defense Wave length to balance mission time played in comparison to Arbitration Survival missions.
  • Changes:
  • Made some micro-optimizations to Dojo loading.
  • Returned the Dera and Dera Vandal to it’s barrel alternating VFX.
  • Updated Daman Prime Sugatra and Vala Prime Sugatra names as they were inconsistent with previous Prime item names as reported here: https://www.reddit.com/r/Warframe/comments/9pc0ct/literally_unusable
  • AI Fixes:
  • With our Mainline update, we refactored the Locomotion system (which is the code that controls how AI find their way around the level) - primarily to allow us to have AI switch between different movement modes (eg walking & flying). These AI code changes have resulted in multiple scenarios of AI struggling to respect current level pathing, which are the issues being noticed post Update 23.10.0. Below are improvements to the new issues and investigation continues into other reports (Arbitration AI, etc):
  • Improvements towards AI jumping onto crates for no logical reason.
  • Improvements towards AI getting stuck on doorways.
  • Fixes towards AI not spreading out between different navigation paths and instead all queuing at one.
  • Fixes:
  • Fixes towards an occasional crash related to memory.
  • Fixes towards a loss of functionality when hovering over the Featured Dojos in the Star Chart.
  • Fixed larger Beam weapons (Opticor, etc) unable to hit weak points, such as Vay Hek as reported here: https://forums.warframe.com/topic/1018929-opticor-does-no-damage-to-vay-hek-anymore/
  • Fixed the Judicial Coils not appearing on female Operator faces.
  • Fixed wearing Operator Masks with 'Hood Opened' causing facial accessories to be hidden.
  • Fixed cases of swapping Warframe Appearance loadouts resulting in more than one loadout being active.
  • Fixed cases where players could fall through certain platforms in Relays.
  • Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.
  • Fixed inability to select items/Emotes when in the respective Gear spirals when using a controller.
  • Fixed inability to select an Emote in the Dojo when using a controller.
  • Fixed script error resulting in black icons to appear in place of HUD buffs when the Adaptation Mod is equipped.
  • Fixed a script error when buying a Dual Pistol Skin or Bundle that contains it, upon selecting a Skin for a single Pistol.
  • Fixed a script error when casting Octavia’s Metronome ability.
  • Fixed a rare case of UI breaking with fast mouse speeds.
  • Fixed the Ambush Mod having an inaccurate description. Now it mentions that the extra damage is granted specifically to weapons.
  • Fixed certain Clan stats in the Profile Stats section not appearing for Clans created.
  • Fixed the Clan Hall having an incorrect description.

New in Warframe 23.9.1 (Oct 9, 2018)

  • Changes:
  • Removed the unintentional Melee Combo Counter cap of 180 for the Gram Prime.
  • Improved visibility when aiming with the Imugi Prime Armor equipped on bulkier Warframes (Rhino, Chroma, Atlas).
  • Made a few network performance optimizations for Clients.
  • Updated theme texture icons for all Warframe Skins/Helmets for Ash, Atlas, Banshee, Chroma, Ember and Equinox.
  • Upgraded Discord Rich Presence to latest version!
  • Fixes:
  • Fixed Players not appearing online when you’re waiting for them in the Friends or Clan lists.
  • Fixed cave doors not opening when playing a Sortie mission in the Plains.
  • Fixed Frost’s Ice Wave ability causing performance problems/crashes when cast into a wall/above a large pit right when choosing a reward in a Void Fissure mission.
  • Fixed Trinity Prime’s skirt appearing wonky.
  • Fixed the True Punishment Mod missing its description.
  • Fixed some TennoGen Helmet’s missing their Icons in the Inventory screen.

New in Warframe 22.17.3 (Apr 13, 2018)

  • NEW WARFRAME AUGMENTS! (max rank values)
  • Nezha - Blazing Chakram Augment: Reaping Chakram
  • The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.
  • *Available as an offering from Steel Meridian and Cephalon Suda Syndicates
  • Ivara - Artemis Bow Augment: Concentrated Arrow
  • Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through.
  • *Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates
  • Equinox - Mend & Maim Augment: Energy Transfer
  • 100% of charge is conserved when switching between forms.
  • *Available as an offering from Arbiters of Hexis and New Loka Syndicates
  • Mesa - Peacemaker Augment: Mesa’s Waltz
  • Mesa can move at 50% speed while using Peacemaker.
  • *This is a reworked existing Conclave Augment that applies to both Conclave and PvE
  • *Equippable in the Exilus Slot
  • *Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates
  • Changes:
  • You can now Quick Melee while Spearfishing in the Plains!
  • Increased Nezha’s Blazing Chakram base Damage to 250.
  • Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
  • Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
  • Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
  • Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
  • Opened more previously locked walls in the Void that hold item Containers.
  • Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
  • Toned down some fog effects in the Grineer Asteroid tileset.
  • Improved performance issues when firing the Furis or Kohm.
  • Fixes:
  • Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
  • Fixes towards the Cetus gates not opening, resulting in losing your rewards.
  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
  • Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
  • Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
  • Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
  • Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
  • Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos.
  • Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
  • Fixed your mysterious Orbiter guest missing their body sometimes.
  • Fixed Clients not seeing Exodia Force FX.
  • Fixed Operators being able to give a 'secondary weapon' to Rescue Targets.
  • Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
  • Fixed a script error when using Itzal’s Penumbra ability.
  • Conclave Fixes:
  • Fixed Warframe Conclave stats appearing inconsistent in the Arsenal.

New in Warframe 18.14.0 (Jun 14, 2016)

  • Dark Split-Sword:
  • Use as a devastating heavy sword or apply a Dual Swords Stance and split the weapon into two ferocious blades. You choose how you wish to wield this weapon based on the Stance Mod equipped.
  • Each form reflects different Damage, Status and Critical Chance Stats.
  • Additions:
  • New Operator Customizations!
  • Visit your 'Customize Operator' menu to view a variety of new Customizations - over 30 total! We've split these customizations into two groups: Free and Cosmetic.
  • We've added new Tenno Faces & Somatic Markings for free!
  • We've added new Face Attachments & Hairstyles for Platinum!
  • New Augments:
  • The following Augments are available as Syndicate Offerings
  • Wukong: Primal Rage: Primal Fury Augment- Killing an enemy increases Critical Chance by 10% up to 100%. The increase decays by 1% per second. (does not double effect of other melee crit mods)
  • Wukong: Iron Vault: Iron Jab Augment - Aiming Iron Jab at the ground launches Wukong into the air. Executing a slam attack increased range by 15m and applies 500% extra damage.
  • Nekros: Creeping Terrify: Terrify Augment - Affected enemies have 60% reduced movement speed.
  • Ivara: Infiltrate: Prowl Augment: Ivara is able to bypass laser barriers and gains 25% movement speed.

New in Warframe 18.13.0 (May 30, 2016)

  • Stand out with these new community-created Skins:
  • Syandana:
  • Setka Syandana by Hitsu San
  • Helmet:
  • Frost Summit Helmet by artarrwen
  • Frost Zastruga Helmet by Rekkou
  • Nova Tachyon Helmet by Rekkou
  • Nova Lamia Helmet by Wei-Zi and Mz-3
  • Mesa Dead Eye Helmet by NotYou
  • Warframe Skin:
  • Frost Hailstorm Skin by Arsenal
  • Frost Grost Skin by Faven_PS
  • Frost Vojnik Battle-Damaged Skin by Volkovyi
  • Mag Alata Skin and Helmet by Hitsu San
  • Nova Device Skin by prosetisen
  • Nova Gnova Skin by Faven_PS
  • Nova Stinger Skin by Cheshire
  • Nova Lamia Skin by Mz-3
  • Nova Visage Skin and Helmet by Hitsu San
  • Purchase these Skins by logging into Warframe through Steam and visiting the 'Steam' tab in the in-game Market.
  • An indicator has been added to the HUD (beside your Shield stats) to display how many allies are in range of your Tenno for your shared Tenno Affinity. This allows for better indication if you’re in range of your squad to ensure you’re getting the shared Tenno Affinity, and to increase communication and awareness of where your squad is on the map.
  • The EMP Aura has been balanced and added to the Alert cycle!
  • A buff indicator has been added for Traumatic Redirection (Naramon).
  • You can now view the profile of a player who is offline by typing /profile in Chat!
  • Warframe Changes & Revisions:
  • Mag Changes:
  • Pull: Pull remains mostly the same as before. If an enemy is magnetized, bonus damage is dealt. Kills have a bonus chance of dropping energy, while causing enemies to experience almost physics-defying deaths.
  • Magnetize: Magnetize (previously Bullet Attractor) will root the target in place. Damage over time is dealt to all enemies within a set radius, with the amount of damage based on how far from the center of the Magnetized they are. A percentage of the damage of absorbed bullets/projectiles/shrapnel will be used to increase the DOT. Up to 4 targets can be Magnetized at this time.
  • Polarize: Polarize now spreads like Nova’s Molecular Prime. Targets with shields will take shield damage, while targets with armour take health damage and a permanent armour debuff. Targets will emit a piece or two of shrapnel which can be used to create synergies with Mag's other abilities.
  • Crush: Will now deal bonus damage to magnetized enemies.
  • Volt Changes:
  • Speed: Speed most noticeably has had its FOV reduced on cast, which should help with motion sickness complaints. Other players in range now get to 'opt-in' to Volt's Speed buff, by activating a pickup that Volt leaves behind on cast. This activation occurs on contact.
  • Electric Shield: Electric Shield has received a graphic overhaul to improve the look of casting, ambient effects, and its effect on projectiles that pass through. Shield now offers strong synergies if Shock is cast through it – it charges the shield with Electric damage which will hurt enemies that come in contact. As a late-addition driven by player demand, Shield can now be picked up with a context action which limits weapon usage and drains energy.
  • Overload, now called 'Discharge'. Discharge still spreads out from Volt in a wave, and enemies who come into contact are turned into stationary 'Tesla Coils' that arc and zap nearby enemies in range. Damage is dealt to the enemy-turned- Tesla Coil and its targets. Loot crates can also be turned into Coils, but they only have one charge. Casting Shock on Tesla Coil causes an AOE burst.
  • The Capacitance Discharge Augment has been balanced to reflect Discharge’s new changes. The balanced Shield Bonus given is now 1.5/2/2.5/3%.
  • Mesa Changes:
  • Mesa's personal Peacemaker weapon now scales with Secondary Weapon Mods. To accommodate the increase in power, Peacemaker's base stats have been reduced.
  • Mesa’s Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate.
  • Mirage Changes:
  • Sleight of Hand: We have increased the damage and detonation range of all objects that can be booby trapped.
  • Prism’s Blind effect is now affected by the enemy's Line-of-Sight (LoS) to the Prism. Prism’s damage has been buffed slightly to compensate for this change. We found that Prism was able to lock down maps with little recourse, and we feel that these changes will make it a more targeted ability while also increasing its tactical usage.
  • Valkyr Changes:
  • Hysteria is Valkyr's Rage Mode - we teased and released her as a Berserker frame and we've iterated on Hysteria a couple of times since release. We are returning to this power to reign in its issues but still thematically invoke her ultimate rage.
  • The relationship between time spent in Hysteria and energy & incoming damage has changed in two ways.
  • Firstly, the longer you stay in Hysteria, the more Energy it'll cost you. (but the energy drain ramp up is capped).
  • Secondly, while in Hysteria you are still invulnerable - the current Hysteria indicator on the UI tells you how much incoming damage you've absorbed and mitigated. The longer you stay in Hysteria, the less effective the mitigation of incoming damage is on the 'End Hysteria' phase. Ending your Hysteria session should be done with care - ensuring no enemies are in the range of Valkyrs Hysteria Aura (20 meters max, they have to be able to see you), or you will take the damage. How you choose to dispose of these enemies is up to you - either kill them, or get a safe distance away to deactivate Hysteria.
  • Excalibur Changes:
  • Excalibur's rework made him an indisputable lethal force - a role he will continue to shine in, but now with more reasonable parameters on his Exalted Blade waves.
  • Exalted Blade’s damage will now diminish according to distance travelled and enemies punctured, and Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind. Although Exalted Blade is a lot of fun, we feel that it completely overshadows all of Excalibur’s other abilities at little cost. The powerful range on Exalted Blade turned Excalibur into more of a turret than a swordsman. This change means that Exalted Blade is more effective when used in close range and using Radial Blind is now a calculated choice. The ability will simply become more engaging in all encounters.
  • Trinity Changes:
  • Blessing: Blessing now heals Allies within the shared Tenno Affinity aura range. This Tenno Affinity aura range is a new UI feature available to all players beside the Shield Stat. This range is 50 meters from Trinity.
  • Blessing still instantly heals all Allies (Tenno,Companions, etc) in range.
  • Blessing's Damage Resistance is now calculated by the following formula:
  • Damage Resistance % = 100 - Square (Average (Tenno Health %)).
  • Warframe Passives:
  • Numerous Warframe’s have received passives! You can view each passive under the ‘Abilities’ tab on each Warframe.
  • Ash: Bleed Procs dealt by Ash from any source are 25% deadlier and last 50% longer.
  • Banshee: All weapons are treated as silent.
  • Ember: Receiving a Heat Status effect will regenerate energy for the duration of the Status effect (10 energy per second) and increase Power Strength by 35%.
  • Hydroid: Every Melee Ground-Slam has a 50% chance to lure a Tentacle that will last 15 seconds.
  • Limbo: Holster Speed and Reload Speed is 50% faster while in the Rift, and movement speed increases by 10% while in the Rift.
  • Loki: 10x Wall-Cling duration!
  • Mag: Vacuum effect on every Bullet Jump.
  • Nekros: Enemy death within 10 meters of Nekros regenerates a 5 Health.
  • Nova: When Nova is knocked down, she will knock down enemies in a 6 meter Radius + deal damage.
  • Nyx: Enemies affected by any of Nyx's powers have a chance to lay down their weapon ( become disarmed ).
  • Oberon: All wildlife (neutral or enemy faction) within a 10 meter range of Oberon will become allies and fight for Oberon for 20 seconds.
  • Trinity: Revive fallen allies faster from further away.
  • Vauban: Other Warframes within 20 meters give you 25% bonus armour.
  • Volt: Physical ground-travel distance between attacks causes bonus Electrical damage on next attack.

New in Warframe 18.12.0 (May 18, 2016)

  • Vauban Prime and the newest Prime Gear have arrived.
  • Outmaneuver your enemies with the deadly expertise of Vauban Prime Access!
  • Get Vauban Prime Access now and make the newest Prime yours - instantly - including Vauban Prime, Fragor Prime, Akstiletto Prime, and exclusive Customizations only available through Prime Access!

New in Warframe 18.11.0 (May 12, 2016)

  • NEW AUGMENTS:
  • The following Augments are available as Syndicate Offerings
  • Ash:
  • Fatal Teleport: Teleport Augment - Teleport will perform a finisher on the target, dealing 200% extra damage. 50% of energy cost is refunded on a kill.
  • Banshee:
  • Resonating Quake: Sound Quake Augment - Increase damage by 100, range by 1m and energy cost by 1, for every second this ability is active.
  • Oberon:
  • Phoenix Renewal: Renewal Augment - Taking fatal damage while under the effects of Renewal will instead heal you or allies to 50% health. This effect triggers only once for each ally every 90s.
  • Chroma:
  • Everlasting Ward: Elemental Ward Augment - Allies that leave the radius will retain the effect for 100% of the remaining duration.

New in Warframe 18.8.0 (Apr 12, 2016)

  • SIBEAR HAMMER:
  • Ice in motion can crush mountains, this frozen hammer is no different.
  • SCYTH SUGATRA:
  • A crystallized attachment for the Sibear Hammer.
  • ATLAS AND WUKONG ALTERNATE HELMETS:
  • Give Atlas and Wukong a new appearance with the Atlas Shikoro Helmet and the Wukong Dasheng Helmet.

New in Warframe 18.7.0 (Mar 31, 2016)

  • New Customizations:
  • OBERON FEYARCH COLLECTION:
  • Embody the power of life with the new Oberon Feyarch Collection. This forest-inspired collection features new Skins for Oberon, Paris and the Ack & Brunt.
  • OBERON FEYARCH SKIN - Emerge from the darkened forest with this gnarled old soul.
  • ACK & BRUNT DANAUS SKIN - The unique sword and shield combo of forest warrior Oberon Feyarch.
  • PARIS DRYAD SKIN - Oberon Feyarch’s signature bow.
  • Conclave Changes & Fixes:
  • Recruit Conditioning will now give a more specific message indicating it’s being disabled.
  • Reduced the damage of the Dex Sybaris in Conclave.
  • The Ogris can now be used in Conclave.
  • The Deft Tempo Mod can no longer be used with the Opticor or Miter.
  • Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods in Conclave.
  • Fixed an error in the Sudden Justice Conclave Mod’s localization.
  • Additions:
  • The final Sortie Mission now has a chance to be an Assassination Mission against a level 100 boss!
  • You can now move around in Maroo’s Bazaar while in Vendor mode! Please note that a message will prompt that you’ve been kicked out of Vendor mode if you leave the trading area.
  • Added preparatory content for Sortie Season 6 Rewards. Please note that Season 6 will begin tomorrow, March 31st, at the Sortie Rollover Time.
  • Changes:
  • Add some new death animations to the Grineer.
  • Toned down the bright visual FX on Oberon’s Hallowed Ground.
  • Improved the visual FX of the ‘Trade’ button in Maroo’s Bazaar.
  • Reduced the Sapping Ospreys base damage and removed Proc chance.
  • Balanced the Juggernaut to be more manageable in high-level Infested missions, particularly Infested Sorties. The Juggernaut's level will never exceed 80, and there is now a cap on the number of reinforcements that the Juggernaut can spawn during the stomp attack. The Juggernaut is also limited to one spawn per mission.
  • Fixes:
  • Fixed arrow ammo count depleting by two instead of one for Clients when using a bow.
  • Fixed declined Squad invites sending a ‘Failed to Join’ error message to the sender.
  • Fixed an issue causing tags in Relays to not appear over players.
  • Fixed some positioning issues on the Sevati Sekhara badge.
  • Fixed some confusing wording on Sortie Mission prerequisites as per: https://forums.warframe.com/topic/622579-sortie-missions-locked/#comment-6979061
  • Fixed an issue causing cloth shading to not use the proper FX.
  • Fixed some terrain in the Orokin Moon Spy Mission tileset that players could pass through to access a Vault without completing the trial.
  • Fixed the ‘Repeat Last Mission’ button not properly taking players to the Navigation menu.
  • Fixed some objects clipping through terrain on the Orokin Moon Spy Mission tileset.
  • Fixed Chroma’s Effigy not taking the proper helmet customization.
  • Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.
  • Fixed Kubrow imprints appearing as brighter in the imprint preview UI compared to when in normal lighting due to adaptive exposure.
  • Fixed Synthesis target scan points not being properly scannable in some instances.
  • Fixed some hitching caused by deploying Kinetic Siphon Traps.
  • Fixed the collision in the Orokin Derelict’s collapsed hallway that would cause players to become trapped under debris.
  • Fixed the minimap not working properly on a dead end tile in the Void.
  • Fixed the laser traps not properly turning on and off for Clients in the Grineer Underwater Sealab tileset Spy Vaults.
  • Fixed performance issues for Hosts caused by using Ash’s Bladestorm.
  • Fixed an error causing Infested Runners to appear in all Missions.
  • Fixed an issue where certain lower-end PCs would see T-Poses instead of proper animations.
  • Fixed a visual issue that would occur when ships appear outside your landing craft.
  • Fixed Relays showing multiple empty instances. Relays will now show only a single unpopulated instance.
  • Fixed the middle ship flying too close to the Landing Craft’s window.
  • Fixed not being able to hear the Lotus at the end of a Hijack mission.
  • Fixed Lech Kril being associated with Phobos instead of Ceres in Sortie missions.
  • Fixed Lisets flying too close to each other when entering a mission.
  • Fixed the Liset’s warp sound not playing when leaving various tilesets.
  • Fixed incorrect ships appearing on fly-in for Derelict missions.
  • Fixed Clients not being able to pass through open doors in the Moon tileset after a console has been activated.
  • Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.
  • Fixed Mastery Sigils displaying incorrectly on Operators.
  • Fixed doors in the Grineer Galleon tileset appearing white/black.
  • Fixed performance issues caused by projectile weapons with high fire rate as per: https://forums.warframe.com/topic/620472-any-projectile-weapons-with-high-enough-firerate-will-stick-to-water/
  • Fixed Red Veil Marks (Medallions) not glowing red in missions.
  • Fixed Context action prompts displaying inside consoles.
  • Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.
  • Fixed being unable to consistently move during bleedout state as per: https://forums.warframe.com/topic/603821-quality-of-life-ideas-bleed-out-knowing-what-mods-on-what-ect/
  • Fixed capturing a Corpus target resulting in a crash.
  • Fixed the Azima continuously firing as if the trigger was stuck.
  • Fixed mantling an edge breaking Ivara’s Prowl ability.
  • Fixed the Staticor consuming ammo but not firing projectiles.
  • Fixed badge placements on Excalibur, Chroma, Mirage, Saryn and Atlas.
  • Fixed duplicate titles in the Market banner.
  • Fixed Clients seeing generators in Sabotage missions as active after being destroyed.
  • Fixed various localization issues.

New in Warframe 18.6.0 (Mar 17, 2016)

  • Tenno Reinforcements:
  • ZHUGE: This devastating automatic crossbow is the perfect marriage of ancient Earth weaponry and Tenno technology.
  • NEZHA CIRCA HELMET: A different look for Nezha!
  • Conclave Changes:
  • Daikyu flight speed has been increased by 35% in Conclave.
  • MK1 Paris charged shot flight speed has been increased by 35% in Conclave.
  • Paris, Paris Prime, and Cernos series charged shot flight speed has been increased 50% in Conclave.
  • Conclave Weekly Mission Conditioning requirements reduced to 10 Daily Challenges from 20.
  • Reduced the range and damage of Nekros’ Soul Punch in Conclave.
  • Inaros’ Dessicate and Banshee’s Sonic Boom range has been increased and now hit in a 40 degree FOV.
  • Additions:
  • There is now a ‘Active Tab Notification Only’ setting in Chat Options. With this setting turned on, you will only see in-game chat notifications from channels that you’re currently active in.
  • Changes:
  • Baro Ki’Teer will now have a unique greeting when interacting with Inaros.
  • Increased overall ambient lighting across various tilesets to help improve the quality of character lighting.
  • Lowered the effect of the Powerfist’s screen shake FX.
  • Some visual hints have been added to help players discover caches in Reactor Sabotage Missions.
  • Reduced the number of magnetic bubbles that spawn in enclosed areas in Reactor Sabotage Missions.
  • Reduced the overall size of Reactor Sabotage tilesets.
  • Players can now trade the Carrier Sentinel’s Looter Mod.
  • Improvements have been made to the responsiveness of portals and fissures in the Orokin Moon Spy Vaults.
  • Adjusted the volume of the Liset’s audio FX.
  • Fixes:
  • Fixed the Celestia Syandana’s energy trail visual FX incorrectly displaying during melee channeling.
  • Fixed an error causing lens flare FX to appear twice.
  • Fixed the Drekar Ballista Eximus and Drekar Scorpion Eximus not properly appearing in Missions or the Codex.
  • Fixed two Landing Crafts that would fly through each other in the landing bay of the Relay.
  • Fixed some visual fx causing the torches in the Sands of Inaros Quest to appear pixelated.
  • Fixed the Mutalist Cernos’ swarm visual FX not properly appearing.
  • Fixed the Xiphos’ air support turret not properly regenerating shields after they’ve been damaged.
  • Fixed fires not properly extinguishing for Clients in Reactor Sabotage Missions.
  • Fixed an issue causing alarms to pause the timer in Spy Missions indefinitely on the Orokin Moon tileset.
  • Fixed an issue with enemy patrols in Grineer Reactor Sabotage Missions.
  • Fixed some animation issues with coolant visual FX in Reactor Sabotage Missions.
  • Fixed the Ki’Teer Sentinel Mask not properly using energy color.
  • Fixed a bright green visual FX showing on Saryn Prime when using Toxic Lash.
  • Fixed a crash that would occur due to poor connectivity.
  • Fixed an issue causing Operator customizations to not load properly when returning from a Mission.
  • Fixed Banshee’s Sonar created outdated enemy markers on the minimap.
  • Fixed an error causing a warning message to repeatedly play when a player does not have a weapon equipped and is trying to access it.
  • Fixed an error preventing players from climbing up or grabbing onto ledges while holding the Staticor.
  • Fixed Loki’s Switch Teleport occasionally allowing players to be teleported into walls.
  • Fixed the UI incorrectly stating that you had invalid Inventory slots when claiming Daily Tribute items that require a new slot.
  • Fixed buff icons displaying as grey squares in the Conclave.
  • Fixed a hang when loading into an Orokin Moon Spy mission.
  • Fixed Chat tab icons being removed once the tab was maximized.
  • Fixed Angstrum, Opticor and Stug displaying incorrect noise levels in the Arsenal.
  • Fixed Infested Hives being invincible.
  • Fixed always having your Primary equipped when dropping in-game objects (Power Cell, Datamass, etc) even if you had your Secondary or Melee equipped prior to dropping the item.
  • Fixed incorrect description on the Secondary Wind Conclave Mod. This Mod is intended to have the effect last for 5 seconds when maxed ranked, not when unranked.
  • Fixed not receiving an Inbox message after completing the Sands of Inaros Quest.
  • Fixed experiencing a script error when casting Hydroid’s Undertow in the Conclaves.
  • Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Mod slot.
  • Fixed Sentinels not properly calculating rank reduction for Capacity when a player uses a Forma on a Sentinel Weapon slot.
  • Fixed a Landing Craft loading screen that was unnecessarily bright.
  • Fixed weapons losing their polarity after a Host Migration.
  • Fixed some unusual visual FX on Darvo’s marketplace banners.
  • Fixed Hydroid’s Undertow not properly applying to players that walk into the puddle in Conclave.
  • Fixed Recruit Conditioning not properly indicating as being on or off when in Russian.
  • Fixed Conclave matches formed through Host Migration not properly being joinable through matchmaking.
  • Fixed audio FX on modular Corpus enemies not playing properly.
  • Fixed an issue allowing players to cast other abilities during Inaros’ Devour after entering the pause menu during Devour’s cast.
  • Fixed a crash report that would automatically open after closing the Warframe client.

New in Warframe 18.4.12 Hotfix (Feb 17, 2016)

  • Saryn Prime Access:
  • Lure enemies to their death with the venomous beauty contained in this Prime Access!
  • Use the latest Prime Warframe today when you purchase Saryn Prime Access - including Saryn Prime, Nikana Prime, Spira Prime, and exclusive cosmetics only available through Prime Access!
  • SARYN PRIME - A golden blossom conceals deadly nectar.
  • NIKANA PRIME - An ancient blade predating the fall of the Orokin Empire. Forged using techniques lost over the centuries, the edge remains sharper than that of any modern Nikana.
  • SPIRA PRIME - These rare, braided throwing daggers were a favorite tool of high ranking Orokin assassins.
  • CYCUTA PRIME SYANDANA - An ancient Syandana worn during Tenno purification meditation.
  • CYCUTA PRIME SIGIL - This ancient glyph was the focus of an ancient Tenno meditation ritual.
  • Changes:
  • Infested Sorties will no longer generate Hijack Sortie Missions because their tiny baby claws are too small to reach the core.
  • Convergence will always spawn moving towards an objective to help reduce unnecessary backtracking.
  • Gravity has been disabled for Convergence pickups, keeping their appearance predictable..
  • Steel Meridian’s General Sacrifice has been changed from Rhino Prime Helmet to Trinity Prime Helmet.
  • The Rift and its interaction with hacking terminals has now been consistently applied to be not-hackable. You may have noticed the inconsistency in Rifted targets ability to interact with hacking panels. While his Rift-based skillset does offer some unique opportunities for players one major issue discussed within the community has been determining what are the 'rules' Limbo's Riftwalking follows. Keeping this in mind players can expect future updates to contain adjustments to Limbo, enemies, and interactable elements of the environment, to help make playing Limbo a more consistent experience. We will continue to monitor Limbo's unique interactive mechanic and its effect on gameplay, and will let you know should any other changes be necessary. Stay tuned for a Dev Workshop!
  • Fixes:
  • Fixed the second stage of the Law of Retribution failing if the Squad has less than four players. The Law of Retribution will no longer allow players to continue with less than the required Squad size.
  • Fixed an error that caused Clients to not earn standing in Conclave depending on how they entered a session.
  • Fixed an error causing Convergence to potentially spawn off the map.
  • Fixed Sentinels teleporting around when players get close to an out-of-bounds area of the map.
  • Fixed the Defense objective in Sortie Defense Missions being teleported to a side room on the Grineer Asteroid tileset, preventing the Mission from being completed as per: https://forums.warfr...ie-defence-bug/
  • Fixed extraction rooms in Missions not having proper lighting FX.

New in Warframe 18.4.10 Hotfix (Feb 12, 2016)

  • Tenno:
  • Corpus Bursa MOAs make a return to the battlefield! A new Corpus creation threatens to upset the balance of the System. Uncover the Corpus' latest threat to peace in the Solar System in Tactical Alert: Divine Will.
  • Divine Will is on from February 11th at 6:40 until February 16 at 2 p.m. ET
  • Hunt down this new mechanical threat, Tenno!
  • New Enemy - Bursa MOA:
  • ISOLATOR BURSA - Separates and isolates its prey.
  • DROVER BURSA - Corrals its prey for rapid destruction.
  • DENIAL BURSA - Blocks choke points to protect objectives.
  • Focus Changes: v 1.1:
  • The following changes are the first in a series of updates designed to make the Focus System more interactive and rewarding for players. Because these changes will be frequent and gameplay-altering we will be applying a label to any major update made to the Focus System. Please keep in mind that the nature of these changes is to provide overall improvement to the Focus System, and that we will monitor and make additional changes as necessary.
  • Introducing: 'Convergence'! Read on to find how out these Focus-boosting drops work.
  • Convergence can now appear in Missions with players that have a Focus Lens equipped:
  • Convergence are unique pickups that last for a short amount of time, and will spawn at a random point in the tileset a short distance away from a player. A unique icon will direct players to the location of a Focus marker on spawn.
  • Convergence will activate once picked up, and will only affect the player that activated the Booster.
  • Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player.
  • A 5 seconds remaining notice will play before the Affinity multiplier ends.
  • Convergence will only last for a limited amount of time, and will eventually disappear if not picked up.
  • Convergence will automatically drop if one has not appeared after 3-5 minutes.
  • The daily Focus cap has been increased from 75k to 100k.

New in Warframe 18.4.4.1 Hotfix (Jan 29, 2016)

  • Changes:
  • Added better exposure to Rare Mods on the End of Mission results screen so that Rare and Identified Mods always come first in the list.
  • Tweaked Audio on the Simulor.
  • Fixes:
  • Additional fixes to extreme difficulty and damage dealt by Lancers on Phobos Excavation missions, particularly Phobos Excavation Alerts.
  • Fixed various typos.
  • Fixed a hole in the map in the Jordas Verdict where players could get knocked out of his tube network.
  • Fixed an issue where Acolyte Mod Drops were missing from the 'Last Mission Results' screen in your Landing Craft if you tried to re-view the screen.
  • Fixed an issue where Acolyte Drops were viewable before a mission completed.
  • Potential fix for Cephalon Suda Assassin Squads having particular spawns eating up drops that would have given a Specter Blueprint as per https://forums.warfr...t-not-dropping/. These spawns have been replaced with the non-loot eating variety.
  • Fixed issues with Clients killing Acolytes before they spawn.

New in Warframe 18.4.3 Hotfix (Jan 28, 2016)

  • Conclave Changes and Fixes:
  • Fixed an issue with public matches becoming private after a Host Migration.
  • Head hits that have no damage multiplier will no longer show yellow/large font numbers in Conclave.
  • Changes:
  • Ferrite has replace Alloy Plate as a Resource Drop in Void missions.
  • Increased the mass of Excavator Power Cells so that they don't roll around the map (and out of reach) as easily.
  • Enemies introduced on Operation Shadow Debt can now be scanned to reveal their Codex Entry. If you missed scanning any due to their swift death or otherwise, Acolytes will be introduced to the game outside of the event at a later date.
  • Game sessions can no longer be joined in-progress once an Acolyte Spawns. This prevents players from showing up late and missing out on the encounter entirely.
  • Added changes to reveal method of Acolyte Mod Drops to prevent stress on host-migration and matchmaking in the event of repeated mission aborts. Please note that now any Event Mod dropped by Acolytes will appear with the 'Rare' beacon and only be revealed at mission complete.
  • Changed the default Common/Uncommon/Rare drop rate system for Acolyte enemies to have a more equalized distribution of drops across the rarities. In doing so, the rate that Uncommon and Rare mods drop has been increased by double, and the rate at which Common mods drop has been reduced.
  • Fixes:
  • Fixed an issue with Mesa's Peacemaker target range ring was barely visible.
  • Fixed an issue with the difficulty of Wendell: Phobos being too extreme as per https://forums.warfr...ttle-overtuned/
  • Fixed descriptions and typos across a variety of Market items.
  • Fixed Djinn's Fatal Attraction leaving enemies mesmerized permanently if the sentinel was killed while luring.
  • Fixed Djinn being unable to mesmerize enemies without guns (eg: melee-only units).
  • Fixed Acolytes possible dying in missions before they had finished spawning.
  • Fixed Acolytes ragdolling instead of being knocked down.
  • Fixed an issue with Radial Blur staying active on players after enemies who can cause blur are killed (Phorid, etc).
  • Fixed Radial Blind interrupting reloads.

New in Warframe 18.4.2 Hotfix (Jan 26, 2016)

  • Fixes:
  • Fixed an issue where pixelated surfaces were invading people's games.
  • Fixed issues with Deluxe Skins preserving underlying collision from the default Warframe aesthetic.
  • Fixed a rare crash.

New in Warframe 18.4.0 (Jan 22, 2016)

  • New Skins:
  • The Trinity Strega Skin Bundle is now available!
  • Stand out on the battlefield and embrace the dark side of style with the new Trinity Deluxe Skin Collection. This collection of skins features a new Deluxe Skin for Trinity, the Bo Staff, and a Trinity-inspired set of armor for your Kubrow companion.
  • TRINITY STREGA SKIN - Embrace the dark power that swirls through this Trinity skin.
  • BO VOLU SKIN - Enchant the Bo or Bo Prime with this skin.
  • BRUJA KUBROW ARMOR - Kubrow armor in the style of the Trinity Strega Skin.
  • Conclave Changes:
  • Players can now create Private Matches in Conclave via the Matchmaking option. These matches are limited to Friends and Invite Only, and will provide no Affinity, Challenge progression, Standing or End of Mission rewards. Minimum player count, AFK timer and Forfeit Wins are also disabled in Private Matches.
  • Reduced the ammo pool of the Daikyu from 30 to 20 in Conclave.
  • Decreased the range of Limbo’s Cataclysm in Conclave.
  • The Grinloked Conclave Mod has been changed to 60% Accuracy when Aiming.
  • Reduced the ammo capacity for most Primary and Secondary weapons in Conclave.
  • Reduced range of Slash Dash in Conclave.
  • Conclave team selection now displays how many players are needed to start a match.
  • Increased the damage of Cernos in Conclave.
  • Conclave Mod 'Plan B' will no longer activate when killing Loki's Decoy.
  • Galatine, Scindo series, War, Fragor and Magistar damage increased in Conclave
  • Fixed Atlas's Rumblers attacking each other in Annihilation.
  • Nezha's Fire trail FX are no longer visible in PvP
  • Fixed Castanas not having a duration if they pass through Volt's Electric Shield in Conclave
  • The Conclave Double Tap Mod’s damage bonus has been reduced from 50% to 40%
  • The Conclave Triple Tap Mod’s condition has been changed from 3 hits to 2 hits and the damage bonus increased to 40%
  • Reduced the slam attack damage of heavy melee weapons in Conclave.
  • Reduced the damage of the Orthos Prime in Conclave.
  • Excavation Changes / Fixes:
  • The following changes have been made to Excavation Missions to help improve fluidity between each excavation:
  • Dig Site drop points have been optimized to enable players to constantly run into Dig Sites, instead of hunting for a new Site between each completed dig.
  • Areas with multiple Dig Sites will be more difficult to defend, should players decide to activate more than one Site at a time.
  • Dig Sites must be activated in order of being discovered.
  • Dig Sites will no longer immediately reappear in a location that was just recently excavated.
  • Power Cell carrying enemies should be more readily available before the first Dig Site is active.
  • Reduced the power gained from a Power Cell from 50 to 20.
  • Reduced initial power in deployed excavator from 50 to 20
  • Power Cells dropped far away from combat will now despawn, enabling new Power Cells to spawn closer to the player / Excavator.
  • Fixed an error causing power to drain from an Excavator while active.
  • Changes:
  • Various improvement have been made to enemy spawning in Exterminate Missions, focusing on keeping a steady flow of enemies from the start of the Mission till reaching Extraction.
  • Sortie Transmissions will stop playing after the player has left the Star Chart menu.
  • Players will no longer receive Weapon Blueprints as a login reward for weapons that they have already mastered and sold.
  • Enabled Scavenger Drones, Sapping Ospreys, Leech Ospreys, Mine Ospreys, and Mutalist Osprey Carriers in the Simulacrum.
  • You can now jump through this: http://gfycat.com/Co...ousHorseshoebat
  • The Mastery requirement has been removed from the Arsenal Console in Relays.
  • Fixes:
  • Fixed some logic in enemy AI that would cause them to retreat into cover before moving forward into cover to get within range to attack. Enemies should now have more courage when attacking, pressing forward more frequently in Defense, Mobile Defense, Excavation and Survival Missions.
  • Fixed an error causing Clients to end up with 50 base Armor after completing The Second Dream.
  • Fixed Corpus Osprey Drones not having the proper hitbox as per: https://forums.warfr...t-match-models/
  • Fixed Mag’s Bullet Attractor not properly drawing projectiles to hit its target.
  • Fixed an error causing Grineer Ramparts to ignore projectile attracting abilities such as Mag’s Bullet Attractor and Zephyr’s Turbulence as per: https://forums.warfr...-by-turbulence/
  • Fixed an error with enemy pathing on the Grineer Galleon’s tram.
  • Fixed the placement of a Grineer Rampart causing problems with enemy navigation on Grineer Settlement Defense tilesets.
  • Fixed enemies gathering near the corpses of dead players, making Survival Missions unintentionally difficult to complete.
  • Fixed players not properly being damaged when flying into the fire damage near the J-3 Jordas Golem’s fire vents.
  • Fixed players earning Standing in without any progress being made in a Mission.
  • Fixed the Extraction timer in Excavation Missions overlapping elements of the player’s UI.
  • Fixed several textures that stood out with anisotropic filtering disabled.
  • Fixed several portions of the J-3 Jordas Golem’s third phase that were skippable due to holes in the surrounding terrain.
  • Fixed enemies affected by Nyx’s Mind Control taking less damage at the end as per: https://forums.warfr...age-at-the-end/
  • Fixed Void Key drops not properly matching what players at the end of a Mission.
  • Fixed an error causing the Gross Income player stat to roll over into negative numbers as per: https://forums.warfr...rical-overflow/
  • Fixed some boss abilities ignoring Limbo’s Rift Walk as per: https://forums.warfr...mbo-rift-state/
  • Fixed a visual FX issue that would occur with Excalibur’s Radial Javelin when used at max speed as per: https://forums.warfr...al-javelin-bug/
  • Fixed the Stagger from Excalibur’s Slash Dash not properly taking the Anticipation Mod’s affect in Conclave.
  • Fixed Grineer Guardsmen not being able to properly attack Atlas` Tectonics rock wall.
  • Fixed an issue that allowed players to fire guns faster than intended when repeatedly meleeing in the air.
  • Fixed an issue where coupons would not immediately show up in the Market upon reception of a coupon as a login reward.
  • Fixed an issue where login rewards were not given to players.
  • Fixed Djinn's Fatal Attraction mesmerising targets that cannot target the player.
  • Fixed an issue with the Redeemer being 'fully automatic'.
  • Fixed cases where input filters being pushed/popped could break 'held' abilities. E.g. hitting escape, opening gear menu, viewing mission progress while using a hold ability would break the tap aspect of it.
  • Fixed a navigation issue preventing minimap markers from moving properly through upper and lower areas of the Corpus Gas City tileset.

New in Warframe 18.3.1.1 Hotfix (Jan 15, 2016)

  • Conclave Changes:
  • Reduced the damage of explosive weapons in Conclave.
  • Reduced the overall damage of polearm weapons in Conclave.
  • Reduced the duration of Mirage’s Hall of Mirrors in Conclave.
  • You can no longer gain energy while Mirage’s Hall of Mirrors is active in Conclave.
  • Removed the knockdown from the Destreza’s quick melee slam in Conclave.
  • Additions:
  • Added a new 'Max Framerate' option available in the Options > Display > Max Framerate setting.
  • Changes:
  • Corpus Comba and Scrambus enemies can now drop the Vulpine Mask Stance Mod.
  • Clicking an Alert or Syndicate / Sortie Mission through the World State Window will no longer require you to redundantly reconfirm the selection when it brings you to the node on which the Mission is assigned.
  • Cleaned up the Destreza’s charge attacks to make sure that slide and charge attack animations are smoother.
  • Fixes:
  • Fixed Sortie Defense NPCs wandering across the map instead of staying close to their original position at the start of Wave 1.
  • Fixed Excalibur’s passive not properly applying to Rapier weapons as per: https://forums.warfr...rs-sword-bonus/
  • Fixed the Destreza clipping through the player’s head while blocking during a slide.
  • Fixed visual FX from lasers created by Laser Defense Consoles in Orokin Void Defense Missions not properly appearing for Clients.
  • Fixed an improper fire visual FX that would appear on the Ignis in the Arsenal.
  • Fixed Dread’s Conclave stats not reading properly in the Arsenal.
  • Fixed an error causing Dx9Ex drivers to not properly reset.
  • Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.
  • Fixed Toxic Eximus Aura’s affecting players in Limbo’s Rift.
  • Fixed Ivara’s Sleep Arrow timer not properly displaying for Clients.
  • Fixed weapons not properly becoming invisible when holstered when the ‘switch weapon’ button is spammed.
  • Fixed Eximus units having unusual damage resistance as per: https://forums.warfr...nerable-eximus/
  • Fixed blank inbox message when receiving Kuria Oddities reward.
  • Fixed custom windowed resolutions not being ordered correctly in the display settings resolution list.
  • Fixed incorrect window height being set after switching from fullscreen to windowed mode.
  • Fixed self-destructing maggot in Codex.
  • Fixed crash when pressing controller's Start button to play Wyrmius.
  • Fixed Vulpine Mask incorrectly dropping from Jackal.

New in Warframe 17.5.4 Hotfix (Oct 5, 2015)

  • Changes:
  • Reduced the scale of the Juggernaut so he can squeeze through tight spaces a little easier!
  • Removed 'the floppy bacon' behaviour of the Prime Pyra Syandana and improved physics on the Yamako Prime Scarf to be more 'metal' than 'cloth'.
  • Renamed Secondary Weapon Conclave Mod from HIGH NOON to SHOWDOWN so it doesn't conflict with the Redeemer Stance.
  • Various sound tweaks and fixes for Corpus Modular enemies.
  • Difficulty tweaks to Archwing Interception: Reduced overall enemy count, tweaked enemy spec to cap max simultaneous count and spawn chance of various units.
  • Various lighting tweaks and polish passes on PBR Void.
  • Removed Juggernaut spawns from Jordas Golem bossfight.
  • Fixes:
  • Fixed enemies not doing anything in Defense missions.
  • Fixed Spawning issues in Exterminate missions.
  • Fixed Chroma and Equinox's Energy colour not properly affecting states in PvP matches.
  • Fixed Sonicor projectiles detonating from inside the wall of a Snowglobe.
  • Fixed the healthbars over enemies setting not saving your preference between logins.
  • Fixed the Stug primary fire shooting continuously and not using ammo.
  • Fixed uncharged Stug shots doing the same damage as fully charged when upgraded with multishot mods.
  • Fixed a progression stopper that could occur in Corpus Outpost Mobile Defense alert missions due to wrong level being used.
  • Fixed the Ack & Brunt slide attack not scaling the model while equipped.
  • Fixed the wrong quest diorama appearing upon completion of the Jordas Precept.
  • Fixed further issues with people unable to access the Jordas Precept quest.
  • Fixed various localization issues.

New in Warframe 17.5.1 Hotfix (Oct 2, 2015)

  • Fixes:
  • Fixed unreleased Prime items replacing drops in the Void and Derelicts.

New in Warframe 17.5 (Oct 2, 2015)

  • New Quest: The Jordas Precept
  • Ordis is determined to help a fellow Cephalon overcome a ship wide Infestation, but can a Cephalon affected by Infestation be saved?
  • WHAT YOU SHOULD KNOW:
  • This Quest can be obtained after unlocking Eris. If you do not have this planet, defeat Tyl Regor on Titania, Uranus to collect its Navigation Segment. Players that have Eris already unlocked can accept the Jordas Precept on their Codex.
  • The Jordas Precept requires players to hunt the elusive Infested Juggernaut, who only makes an appearance after slaying multiple Infested shortly after his signature roar...
  • New Boss: J-3 Golem
  • The J-3 Golem has received a major overhaul since its last appearance, and can be found after completing The Jordas Precept Quest.
  • New Warframe: Atlas
  • Titan of stone, lord of the earthly elementals. Atlas’ powers include:
  • Power 1 - Landslide: Bash enemies with an explosive sliding punch, repeat for a devastating combo.
  • Power 2 - Tectonics: Summon a rock-wall, activate again to send the rocks crashing toward the enemy.
  • Power 3 - Petrify: Fossilize foes with Atlas` hardened gaze.
  • Power 4 - Rumblers: Summon two elemental stone brawlers to the melee.
  • Archwing Polish & Additions:
  • New Game Modes
  • Archwing Mobile Defense: Defend crashed satellites against waves of enemies in order to secure vital information.
  • Archwing Defense: Defend two objectives from enemies as they attack from all sides within the heart of a damaged Corpus ship.
  • Archwing Missions have been adjusted on planetary nodes to better reflect the level range and difficulty of each Planet.
  • Archwing Mobile Defense has been added to the following planetary nodes:
  • Grineer on Earth, Erpo
  • Corpus on Mars, Syrtis
  • Archwing Interception Missions have been given a slight redesign, grouping points closer together with increased debris to fight around.
  • Enemies will now be marked as targets on the main HUD, and targets out of LOS will display the direction of their approach along the edge of the screen.
  • Afterburner: Pressing the ‘jump’ button while boosting will cause the Archwing afterburners to kick in, giving players a significant speed increase.
  • Players can now rebind up / down movement keys for Archwing gameplay.
  • Made various improvements to audio FX while in Archwing Missions.
  • Asteroids can now drop resources and loot upon being destroyed.
  • Players can now find loot crates in Archwing Missions.
  • Archwings now passively regenerate Energy.
  • Affinity sharing with Squad members while in Archwing has been increased.
  • New Enemies:
  • Modular Corpus Enemies: These enemies have a wide range of visual appearances, including weapons and powers. While the design of the following enemies are different from afar their core powers are as follows:
  • Fog Comba: Disrupts Perception powers
  • Fog Scrambus: Disrupts Perception powers
  • Nul Comba: Disrupts Buff and Debuff powers
  • Nul Scrambus: Disrupts Buff and Debuff powers
  • Sap Combat: Disrupts Damage powers
  • Sap Scrambus: Disrupts Damage powers
  • Slo Comba: Disrupts Mobility powers
  • Slo Scrambus: Disrupts Mobility powers
  • Mutalist Lightning Carrier: Carries Lightning Crawlers
  • Mutalist Toxic Carrier: Carries Toxic Crawlers
  • Attack Mutalist: Fires infested spores
  • New Weapons and Mods:
  • Tekko: These iron fists that rip through foes with each strike are Atlas’ signature weapon.
  • Convectrix: When its twin-lasers converge on a target a circuit is created, frying the subject.
  • Sonicor: Blasts targets with a massive wave of sonic energy. Reported results to be: ‘very satisfying’.
  • Phaedra: Devastate free-space enemies with Phaedra, the Soma’s big-sister.
  • Kaszas: Become an angel of death with this Archwing scythe.
  • New Stance: Gaia's Tragedy: Slow, powerful strikes.
  • New Customizations:
  • Air Support and Landing Craft Customization
  • Players can now call in support from their Landing Craft mid-Mission via Air Support Charges.
  • Air Support Charges effects are unique to each Landing Craft.
  • Air Support Charges can be constructed in the Foundry and equipped in the Arsenal under Gear.
  • Air Support Charges have a 10 minute cooldown between each use.
  • Players can now customize their Landing Craft and Air Support via the Options Menu under Equipment -- Landing Craft.
  • Players will first need to construct the Landing Craft Segment in their Foundry, enabling them to construct Landing Craft and Air Support Charges.
  • Landing Craft Segment: Allows construction of Landing Craft and Air Support Charges in the Foundry.
  • Landing Craft Mantis: Features the Air Support: Team Health Restore.
  • Landing Craft Liset: Features the Air Support: Cipher.
  • Bajada Mantis Skin A unique skin for the Mantis landing craft.
  • Gloam Mantis Skin: A unique skin for the Mantis landing craft.
  • Oscuro Mantis Skin: A unique skin for the Mantis landing craft.
  • General Customizations:
  • Gersemi Valkyr Skin: Before Alad V, before the experiments, there was Gersemi Valkyr. This unique Skin will only be available for 14 days.
  • Igaro Syandana: This wing-like syandana invokes the beauty and agility of the Ceresean Butterfly Sparrow.
  • Opulas Robe: An opulent display of privilege for the Corpus elite becomes a trophy for the Tenno who fight them.
  • New Syndicate Handshake emotes.
  • Players can now toggle the Meditate Emote.
  • New Arcane Foundry Button
  • A new button for Arcanes has been added to the Foundry, next to the Components button. This menu will allow players to sort through their installed and uninstalled Arcanes in a much more organized fashion.
  • Arcane Distiller cost reduced to 50,000 standing.
  • Installing and distilling Arcanes is now done instantaneously.
  • Conclave Changes and Fixes:
  • Trinity, Nova, Loki and Banshee can now be used in Conclave.
  • New Map: Corpus Core added to Annihilation and Team Annihilation game modes.
  • New Mods available for purchase from Teshin:
  • Searing Leap - At Max Energy, +20% to Bullet Jump and +60 Fire Damage
  • Rime Vault - At Max Energy, +20% to Bullet Jump and +60 Freeze Damage
  • Voltaic Lance - At Max Energy, +20% to Bullet Jump and +70 Electrical Damage
  • Venomous Rise - At Max Energy, +20% to Bullet Jump and +10 Poison Damage
  • Alert system that applies Affectors to a random game mode for a limited time. Possible Affectors can be:
  • High Noon - Increased Secondary Weapon Damage
  • Intensify - Increased Ability Damage
  • Martial Law - Increased Melee Damage
  • Energy Flux - Increased Energy Gain and Pickup
  • Overpowered - All of the Above
  • The Obex, Dual Ether Daggers, Vaykor Hek and Ankyros series can now be used in Conclave.
  • All Dual Wield melee weapons are now available in Conclave.
  • All Machete melee weapons are now available in Conclave.
  • There are now two daily challenges per game mode and progress can be made simultaneously.
  • Kill Streaks have been reduced to 3/6/9/12.
  • Players on kill streaks are now announced in Killfeed.
  • Reduced the experience gained from Cephalon Capture from 5k to 2k.
  • Reduced the damage of the Furax weapon series in PvP.
  • Reduced the damage of the Ninkondi in PvP.
  • Reduced the damage of all staff weapons in PvP.
  • Reduced the melee slam radius of Heat Sword, Dual Heat Swords and Dex Dakra in pvp
  • Reduced the damage of the Braton series in PvP.
  • All weapons now have individual ammo pools.
  • Kulstar damage increased in PvP.
  • Penta series damage increased in PvP.
  • Angstrum damage increased in PvP.
  • Reduced the distance of Bullet Jump in PvP.
  • Reduced the damage of Bullet Jump Launch in PvP.
  • Energy Gain rate has been reduced in PvP.
  • Melee Auto Target angle reduced in PvP.
  • Channeling Energy cost reduced from 10 to 5 in PvP.
  • Increased the damage mitigation of dodge in PvP.
  • Shield regeneration delay increased in PvP.
  • Reduced the radius of channeled explosions from Glaive projectiles in PvP.
  • Damage reduced on Oberon’s Smite projectiles in PvP.
  • In team game modes, Warframe and weapon energy colours are now team based.
  • Energy pickups reduced in Corpus Gas CTC map.
  • Nyx will now drop the Cephalon when using Absorb.
  • Warframe Changes:
  • Toggled Abilities and Energy Drain: The following adjustments have been made to Abilities that can toggle on or off with the intention of making each Ability more rewarding to use in a wider range of scenarios. We will continue to monitor the balance of all Toggled Abilities after launch.
  • Duration Mods now have an effect on toggled Abilities.
  • For example: Mods that added 100% duration will make a 10 Energy drain become a 5 Energy drain.
  • Drain-Per-Second and other adjustments has been made on the following Toggled Abilities:
  • Chroma’s Spectral Scream now drains 3 Energy.
  • Chroma’s Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
  • Chroma’s Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
  • Ember’s World on Fire now drains 3 Energy and has had its maximum duration removed.
  • Equinox’s Rest & Rage has had its base range doubled.
  • Hydroid can now recast Tempest Barrage and Tentacle Swarm with no cooldown.
  • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
  • The minimum energy cost of an Ability cannot go below 25% of the base cost.
  • General Warframe Changes:
  • Mesa’s Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
  • Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.
  • While in Peacemaker players can look in any direction.
  • Range Mods will affect the size of Peacemaker’s ring.
  • Valkyr has received the following changes to her Ability powers:
  • Ripline now has increased animation speed and vertical boost.
  • Ripline now has reduced energy cost and increased damage for each time cast.
  • Ripline will now soft-lock onto enemies.
  • Valkyr’s HUD will now display the window of opportunity to recast Ripline at lower cost .
  • Hysteria can now be quickly toggled on/off.
  • Hysteria now receives buffs from the player’s melee weapon Mods.
  • Valkyr now passively has 50% knockdown recovery speed and no heavy landing.
  • Overhealing from Equinox’s Mend will now restore shields.
  • Switching between forms with Equinox has been reduced to a 1 second delay.
  • Only two clones from Mirage’s Hall of mirrors now fire projectiles. This change has been made in order to help improve performance issues. Damage has been increased on the remaining clones to compensate.
  • Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.
  • Zephyr's Tailwind will no longer have a 'power in use' error between casts.
  • Nyx's Psychic Bolts now have a chance to Radiation Proc enemies.
  • Mission Changes and Additions:
  • The Uranus Underwater Lab tileset has been expanded:
  • Spy Missions have been added to Umbriel and Rosalind, complete with its own unique tileset and Spy Vaults.
  • Additional tiles have been added to further expand Underwater Sealab tileset.
  • Mobile Defense Missions have been added to the following planetary nodes:
  • Grineer Forest on Earth, Eurasia
  • Corpus Ship on Venus, Aphrodite
  • A new Orokin Derelict Mobile Defense Key is available in the Market.
  • Caches and a new reward table have been added to Hive Missions.
  • The HUD has been updated to show more objective information in addition to caches.
  • Tumor nodes will now display on your minimap with the Enemy Radar Mod equipped.
  • Infested Lasers, Magnetic Clouds and Spore Clouds now ignore Kubrows and Sentinels.
  • Hive Missions have received the following updates:
  • The Infested Juggernaut will now spawn more frequently on Eris Survival Missions.
  • Changes:
  • The following improvements have been made to player-created Waypoints:
  • Player-created waypoints will now disappear for each squad member individually once the marked objective has been retrieved.
  • Waypoints will now display the name of a Mod when placed on a Mod.
  • Waypoints will now display the name of a resource when placed on a resource.
  • Waypoints have been given a unique symbol for Syndicate Emblems and Kuria.
  • Players can now view their Abilities when affected by Mods by using the ‘View Stats With Mods’ button in the Arsenal, under Abilities
  • A new ‘Show Health Over Enemies’ option has been added to the Options Menu, under HUD.
  • Reduced the Simulor’s screen shake effect.
  • Many Corpus environments, objects and materials have been given the PBR treatment!
  • Many Orokin environments, objects and materials have been given the PBR treatment!
  • The Angstrum has received the PBR treatment!
  • Slightly increased the ambient audio FX on Earth’s forest tileset.
  • Frozen enemies will now shatter instantly after they die.
  • Decreased the audio of weapon fire as fire-rate increases.
  • Added additional alarm consoles to Rescue Missions on Europa.
  • Players can now skip the crafting stages of the Hidden Messages Quest if they already have built a Mirage.
  • The Kubrow incubator will now display gender and breed type on hatching.
  • Clan Tiers can now be seen by Alliances on the Alliance Management screen.
  • Made various audio improvements to projectile impact killing blows.
  • Noru Prime Syandana has been given the PBR treatment and has more customizability.
  • Sound Obstruction Occlusion: Improvements have been made to make audibly tracking enemies behind environmental objects or walls much easier.
  • Fixes:
  • Fixed all players in a Void Defense Missions failing immediately when the keyholder or Host extracts after 5 waves.
  • Fixed general issues on Zipline parkour movement.
  • Fixed an incorrect texture on a grate in the Grineer Underwater Sealab tileset.
  • Fixed a visible hole in the wall of the Sabotage Pump Room of the Grineer Underwater Sealab tileset.
  • Fixed unranked weapons showing a full exp bar in Missions.
  • Fixed a camera not adjusting properly when players move between their Warframe and Archwing mode mid-Mission.
  • Fixed sessions hosted by pending friends (not accepted to list) showing up in your available sessions panel.
  • Fixed a portion of the minimap that would disappear on the Grineer Galleon tileset.
  • Fixed some NPC behavioural issues that caused Drone enemies to become stuck.
  • Fixed the bloom FX on Spira / Kunai weapons making it too difficult to aim through the glare.
  • Fixed melee attack speed Mods affecting other unrelated animations.
  • Fixed a duplicate entry for the Lanx in the Codex.
  • Fixed players being unable to properly scan Common and Uncommon Corpus storage containers.
  • Fixed Excalibur and Valkyr not receiving credit for kills from Exalted Blade and Hysteria respectively.
  • Fixed players experiencing a loss of functionality after trying to equip Emotes in the Arsenal.
  • Fixed Toxin Injectors in Grineer Sabotage Missions displaying flickering lights for Clients.
  • Fixed some players being mistakenly recognized as Grandmasters as per: https://forums.warfr...32-grandmaster/
  • Fixed weapon skins not properly attaching to the Cestra and Dual Cestras.
  • Fixed the Cestra’s barrel not properly sitting in the correct position after a reload.
  • Fixed the ‘Remove Grineer Toxin’ text that appears near the objective in Earth Sabotage Missions being obscured by the environment.
  • Fixed Defense Points in Defense and Mobile Defense displaying when players have named enabled.
  • Fixed Spectres not properly displaying names when players have names enabled.
  • Fixed players being able to leave the Jackal boss room mid-fight.
  • Fixed some improper textures near doorways in the Grineer Underwater Sealab tileset.
  • Fixed a visible line in the water after the pump room has been filled in Sabotage Missions on the Grineer Underwater Sealab tileset.
  • Fixed Chroma’s Fire Elemental Ward allowing multiple heals each time they enter the aura.
  • Fixed enemies not being properly alerted after being hit with a finisher attack.
  • Fixed minimap markers and effects remaining on screen for already-obtained pickups after a Host Migration.
  • Fixed objective markers not pathing properly in Void Defense Missions.
  • Fixed no minimap appearing in the fountain room in the Void tileset.
  • Fixed certain parkour maneuvers causing player’s weapons to become holstered.
  • Fixed Bullet Jump retaining the elemental damage of Mods that had been removed.
  • Fixed a potential error that would occur when Infested Leeches would attach to a player.
  • Fixed the Castanas being unable to destroy rotating laser traps in the Void.
  • Fixed Void Vor being unable to be hit by radial damage or melee damage.
  • Fixed the Jackal’s legs not properly taking damage from radial damage.
  • Fixed Lephantis’ stage 2 form not being able to be damaged from radial damage.
  • Fixed inappropriate VO playing when the G3 are killed in the second phase of the Trial.
  • Fixed the Spira sticking out of its holster when a player switches between weapons.
  • Fixed the extraction timer overlapping objective titles in Hive Missions.
  • Fixed the Piercing Step Mod not properly displaying the Puncture symbol in the Arsenal stats screen.
  • Fixed an issue causing players sitting on a black screen for an extended period when loading into Missions on Uranus.
  • Fixed an issue causing Excalibur to load at the end of a Mission as per: https://forums.warfr...ding-a-mission/
  • Fixed the Synoid Simulor not properly creating a vortex when used with Hall of Mirrors as a Client as per: https://forums.warfr...-mirage-clones/
  • Fixed an issue causing players to enter a T-pose when spamming the crouch button.
  • Fixed players being unable to use the Invite Player button after joining a Mission from a relay while in a squad, after a Host Migration.
  • Fixed channeling FX appearing in the Arsenal.
  • Fixed Valkyr’s Ripline showing as castable with 0 Energy.
  • Fixed VO not properly triggering in the Hidden Messages Quest.
  • Fixed an issue preventing secondary weapon fire to work when bound to a gamepad face button.
  • Fixed Lephantis rewarding each player four sigils on death, instead of one.
  • Fixed Clan rank names not being saved after exiting Clan Management.
  • Fixed Cernos not sitting properly on players backs.
  • Fixed the Arcade Machine and Cascade Bomb appearing in the Enemies section of the Codex.
  • Fixed Ember’s Fire Blast damage FX not properly dissipating.
  • Fixed the collision box of excavators in Excavation Missions unintentionally blocking player fire.
  • Fixed a rare issue causing players to spawn in underwater Missions at start without Archwing.
  • Fixed an issue causing improper pathing for the objective marker in the Grineer Underwater Sealab tileset.
  • Fixed a location on the Grineer Settlement tileset where players could trigger an out-of-bounds teleport while in-bounds.
  • Fixed Spy Missions not failing if a player is using a hacking console when the Data Purge timer reaches zero.
  • Fixed some Conclave Sigils’ glow FX not properly covering the Sigil as per: https://forums.warfr...ers-pvp-sigils/
  • Fixed the Hallowed Reckoning Augment Mod activating on all hits instead of kills as per:
  • https://forums.warfr...verpowered-bug/
  • Fixed Clients not being damaged by full charged bombs in the Law of Retribution Trial.
  • Fixed the Lotus not properly communicating with players in Grineer vs Corpus Invasions as per: https://forums.warfr...sions-since-16/
  • Fixed launcher-style weapons being able to equip the Rifle Ammo Mutation Mod instead of the Sniper Ammo Mutation mod.
  • Fixed Nullifier bubbles not properly stopping Nova’s Molecular Prime, Rhino’s Stomp or Frost’s Abilities.
  • Fixed an issue preventing Arcanes from activating during Archwing Missions.
  • Fixed muzzle flash on the Akbolto using the wrong energy color.
  • Fixed Sentinels appearing to be the wrong rank in end-mission stats if it is dead at the end of a Mission.
  • Fixed the radial blast from ground attacks displaying at an incorrect angle.
  • Fixed Equinox’s Maim doing damage to the player when deactivated on a Rampart.
  • Fixed a visible hole in the near waterfalls on the Earth Forest tileset.
  • Fixed some performance issues in Hive Missions due to higher-than-normal enemy spawning.
  • Fixed the player’s body disappearing when switching between Archwings in the Arsenal.
  • Fixed running animations moving too quickly when moving on a zipline.
  • Fixed various localization issues.

New in Warframe 17.4.5 (Sep 24, 2015)

  • Tenno Reinforcements:
  • Spira Throwing Daggers available now!
  • A flash of red ribbons dancing in the breeze is the last thing seen by victims of these deadly throwing daggers.
  • Add the Spira Throwing Daggers to your Arsenal by visiting the Market today!
  • Additions:
  • Darvo and Clem Missions: Players can now take a special weekly Mission from Darvo in the Relays that will reward players with an additional Clem Blueprint. This Mission is only available after the completion of the Man of Few Words Quest. Please note upon completion, a 7-day cooldown will take effect before being able to re-run the mission.
  • New Noggles are now available in the Market! Add Oberon, Valkyr and Zephyr to your collection today!
  • Conclave Changes:
  • The Amphis and Tipedo are now available for use in Conclave.
  • Changed the Spry Sights Mod polarity back to V.
  • Reduced the damage of all non-dagger melee weapons in PvP.
  • Changes:
  • As vaulting is currently disabled in-game we are temporarily removing the auto-vault toggle option from the options menu. This feature (and ability) may return in the near future.
  • Liset Noggle capacity has been increased by 3x the amount.
  • Increased the angle that players can mount a Rampart from.
  • Added new idle animations to Noble and Agile stances when using throwing daggers.
  • Fixes:
  • Fixed an issue where reviving in Archwing missions would put you back at the beginning mission spawn.
  • Fixed several crashes related to cache corruption.
  • Fixed the Odonata Archwing’s Seeking Fire Ability doing damage to the player on use.
  • Fixed some collision issues on various areas of the Relay Concourse.
  • Fixed Tranquil Cleave not properly having a stun/stagger component in the Breathless Lunge combo branch.
  • Fixed the Simulor creating too many explosions when used with Mirage’s Hall of Mirrors and fire rate Mods.
  • Fixed a minor lensflare in the Sabotage diorama.
  • Fixed Drekar Heavy Gunners dropping incorrect rare resources.
  • Fixed Trinity being available for use in Conclave.
  • Fixed some clipping issues in Cephalon Simaris’ Guardsmen Capture Target projection.
  • Fixed an error caused by players installing the Liset’s Incubator Upgrade without having the base Incubator.
  • Fixed a crash that would occur during enemy targeting.
  • Fixed an issue causing players to become locked on a black screen when exiting a Relay.
  • Fixed the camera becoming stuck inside the player’s head after using the Menu, a hacking panel, or experiencing any other perspective-altering events.
  • Fixed an error enabling players to use color customization they had not yet unlocked.
  • Fixed Grineer Blunts floating in mid-air for Clients after being destroyed by a Client.
  • Fixed secondary weapons appearing as invisible in hand after picking up a Data Mass when players have their secondary set to not appear when holstered.
  • Fixed an issue with icons appearing in chat.
  • Fixed various localization issues.

New in Warframe 17.4.4 Hotfix (Sep 18, 2015)

  • Changes:
  • Added additional collision to Trinity’s skirt to help prevent capes and Syandanas clipping through her skirt.
  • Added 144fps and 200fps to the list of Max Framerate settings.
  • Darvo will more readily chat with Tenno in a busy Relay.
  • Fixes:
  • Fixed some instances of Clem being able to talk over himself in Relays during Quest VO.
  • Fixed Clem’s shoulder Roller sliding around when he turns his head.
  • Fixed Clem VO not properly playing when not given a weapon after being freed.
  • Fixed some mismatched subtitles on Shik Tal’s transmissions in the Man of Few Words Quest.
  • Fixed an issue preventing players from accepting the Quest: The New Strange.
  • Fixed certain Aim Glide Conclave Mods being usable outside of Conclave.
  • Fixed the G3 dropping unintentional items when killed in the Man of Few Words Quest. Some scenarios where the G3 are guaranteed to spawn have us removing their drops, this is meant to be one of them.

New in Warframe 17.4.3 Hotfix (Sep 17, 2015)

  • New Quest: Man of Few Words"
  • One of Darvo’s most trusted contractors is in danger. Visit Darvo in any Relay for more information on how to save this ally from impending execution.
  • Additions:
  • Added a ‘Max Framerate’ option in the Display settings. This tool will allow players to set a maximum framerate across all of Warframe. A max framerate can only be set if V-sync is disabled, but doing this will allow players to run the game at 120FPS instead of ~300FPS+ in places such as the Liset.
  • Max Framerate settings include:
  • No Limit, 30fps, 50fps, 60fps, 72fps, and 120fps.
  • Conclave Changes:
  • Fixed incorrect description in the Broad Eye Mod.
  • Vulklok Changes:
  • Vulklok fire rate has been decreased from .5 seconds between shots to .15 seconds per shots.
  • Vulklok accuracy has been increased to 100%.
  • Changes:
  • Allied NPCs will now give vocal cues when attacking alongside or following a player.
  • Made minor adjustments to Arc Trap audio FX.
  • Quest reminder transmissions will only play once per login.
  • Attack speed Mods now affect melee finisher attack animation speed.
  • Fire rate mods now reduce time between shots per burst on burst fire weapons.
  • Fixes:
  • Fixed rewards from Orokin Derelict Vaults not being properly received.
  • Fixed dig site ‘E’ in Excavation always showing up as a yellow marker.
  • Fixed Emblems not sitting properly on Sentinels.
  • Fixed the ‘Toggle Ready’ text in the Trade menu not being properly localized for Japanese.
  • Fixed an issue causing bad AI pathing for a new Host after a Host Migration.
  • Fixed improper audio FX on water draining from Rescue Missions on the Grineer Underwater Lab tileset.
  • Fixed some pathing issues with flying enemies that would occur depending on how far they were off the ground.
  • Fixed Arsenal UI not displaying the proper fire rate for burst weapons.
  • Fixed Grineer Archwing Exterminate Missions spawning too many simultaneous enemies, improperly increasing Mission difficulty.
  • Fixed the ‘visible when holstered’ option not hiding quivers on certain bows and causing clipping issues of quivers going through the chest when in the Liset.

New in Warframe 17.4.2 Hotfix (Sep 12, 2015)

  • Vulklok Weapon Changes:
  • The following changes have been made to the Sentinel Vulklok weapon
  • Weapon accuracy and rate of fire has been reduced.
  • Proc chance for electric procs has been increased.
  • Weapon crit chance and crit damage has been increased.
  • Changes:
  • Slightly altered the Simulor’s reload sounds to prevent audio overlap when firing.
  • Tweaked the combo animations on the Ninkondi to feel more fluid.
  • Fixes:
  • Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.
  • Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.
  • Fixed the Ninkondi’s bullet parry animations continuing to play after the parry has ended.
  • Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.
  • Fixed the Ninkondi remaining closed when interrupting an idle animation to block.
  • Fixed Ninkondi finishers not immediately closing the weapon after use.
  • Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.
  • Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.
  • Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb
  • Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.
  • Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.
  • Fixed players being able to summon underwater enemies in the Simulacrum.
  • Fixed Nova’s Antimatter Absorb Augment Mod not being affected by power range Mods.
  • Fixed Excalibur’s Prisma skin showing excessive bloom when customized with lighter colors.
  • Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.
  • Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it’s been destroyed
  • Fixed Volt’s Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
  • Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.
  • Fixed visual FX issue on the Conclave Sigil
  • Fixed various localization issues.

New in Warframe 17.4.1 Hotfix (Sep 10, 2015)

  • Fixed a crash that would occur after the latest Update
  • Fixed the Ninkondi staying in-hand after a finisher has been used.
  • Fixed the incorrect finisher animation being used by the Ninkondi.
  • Fixed some weapons that expand on use not properly collapsing when use is finished (Glaive, Orthos, etc).
  • Fixed the Prisma Tetra being absent from the Codex.
  • Fixed building the Nami Skyla rewarding players with the Ninkondi instead.
  • Fixed players being able to transmute Legendary Fusion Cores.

New in Warframe 17.4.0 (Sep 10, 2015)

  • TENNO REINFORCEMENTS:
  • Ninkondi nunchucks available now!
  • Bring down the enemy with lightning fast strikes with the Ninkondi. Equip yourself with these electrified nunchucks and pay respect to the old ways.
  • Add the Ninkondi to your Arsenal by purchasing the Blueprint from the Market today!
  • VOIP Improvements:
  • Improvements have been made to the in-game VOIP service, making the quality of in-game voice chat much higher.
  • New Stance Mod:
  • Atlantis Vulcan (Nunchaku): Rapid strikes, deceptive movements.
  • Conclave Changes:
  • Overview (Rifle Mod) - Increases Field of View while Gliding.
  • Air Recon (Pistol Mod) - Increases Field of View while Gliding.
  • Broad Eye (Shotgun Mod) - Increases Field of View while Gliding.
  • Reduced the damage radius of the Penta series in PvP.
  • Changes:
  • Adjusted the Vulklok’s sell price to match other Sentinel weapons.
  • Replaced Grineer Regulators with Scorpions on Phobos Missions.
  • Players will now only need to complete three Missions for a single faction to qualify for battlepay on Invasions. Please note if you are in the middle of an Invasion, your original pre-update requirements apply until the hotfix is over.
  • Fixes:
  • Fixed melee weapons not having proper range on their attacks as per: https://forums.warfr...91-melee-reach/
  • Fixed some inappropriate audio FX for bullets impacting with “flesh”.
  • Fixed some issues that prevented enemies from properly aiming and shooting.
  • Fixed an error that would occur when editing items in the inventory.
  • Fixed the Diriga and Vulklok missing from the Codex.
  • Fixed the Vanquished Banner Syandana using incorrect energy color as per: https://forums.warfr...g-energy-color/
  • Fixed some lingering visual FX from Atomos/Amprex when used with Mirage’s Hall of Mirrors as per: https://forums.warfr...ith-mirage-hom/
  • Fixed missing weapon trails from projectiles created by the Akbolto, Prime Boltor, Telos Boltor, Telos Akbolto, and Twin Gremlins.
  • Fixed bolt weapons not using the correct energy color for the bolt’s trail.
  • Fixed Loki and Ash being unable to damage themselves with explosive weapons while invisible.
  • Fixed the Heartseeker Mod not properly interacting with the Martial Magnetism Mod.
  • Fixed the Heartseeker Mod not functioning properly with ‘offhand’ attacks.
  • Fixed the Rakta Cernos not properly playing its draw charge audio FX.
  • Fixed Derelict Sabotage Missions inappropriately giving players cache rewards regardless if players have discovered caches.
  • Fixed muzzle flashes on the Akbolto using the wrong energy color.
  • Fixed the Vulklok not properly receiving adjustments to magazine size, fire-rate and reload time via Mods.
  • Fixed the ‘default’ feature in the Options Menu not resetting the ‘Allow Invites’ and ‘Region’ settings back to default.
  • Fixed various localization issues.

New in Warframe 17.3.1 Hotfix (Sep 5, 2015)

  • Conclave Changes:
  • Made further improvements to hitches during loadout changes mid-match.
  • Reduced the damage of the Penta series in PvP.
  • Decreased the recovery time of targets hit by Oberon’s Reckoning in PvP.
  • Increased the damage of Zephyr’s Dive Bomb in PvP.
  • Changes:
  • Slightly adjusted the visual FX on the Synoid Simulor’s vortexes.
  • Reduced the Arid and Frontier Butcher’s armor from 300 to 5.
  • Fixes:
  • Fixed the Proto Excalibur Helmet not being able to take Arcane enhancements.
  • Fixed some inconsistent audio volumes in Teshin’s VO.
  • Fixed players being able to die during the ‘choice’ phase of a Defense Mission.
  • Fixed purchased Prisma items not showing up in the Void Trader’s Market as purchased.
  • Fixed Opticor beams not showing the proper energy color.

New in Warframe 17.3.0 (Sep 3, 2015)

  • New Sentinel:
  • Diriga - The Diriga shocks nearby enemies, and picks off distant threats, utilizing the Vulklok sniper rifle and the ‘Calculated Shot’, ‘Arc Coil’ and ‘Electro Pulse’ precepts.
  • New Syndicate Weapons:
  • New Primary weapons have been added to each Syndicate and are purchasable with 125,000 Standing at each Syndicate's Maximum Rank. Each of these weapons can trigger unique Syndicate effects appropriate to their Syndicate, and boast unique visual skins compared to their normal counterpart. These weapons can be traded as long as they are unranked and unused.
  • Steel Meridian: Vaykor Hek - Forged in the fires of rebel struggle, this shotgun is a force for liberation.
  • Arbiters of Hexis: Telos Boltor - Bring down judgement, with this boltor crafted by the Arbiters of Hexis.
  • Cephalon Suda: Synoid Simulor - Cephalon Suda’s custom issue Simulor was built to satisfy her curiosity.
  • Perrin Sequence: Secura Penta - Ruthless and efficient, just like the free-market.
  • Red Veil: Rakta Cernos - A finely tuned instrument of assassination.
  • New Loka: Sancti Tigris - Echo nature's violent beauty with this special Tigris.
  • Conclave Changes & Fixes:
  • Made some improvements to hitches or disconnects occurring for players when switching Loadouts mid-match. Expect additional fixes to this issue in the near future.
  • Heartseeker Conclave Mod is now available from Teshin ◾Heartseeker (Daggers only): Lock onto targets at close range with a melee weapon, but reduces blocking effectiveness.
  • The Ceramic Dagger, Dark Dagger, Heat Dagger, Karyst and Sheev can now be used in PvP.
  • The Penta, Hek, and Cernos can now be used in PvP.
  • Energy orbs will now start to appear 2 minutes after the start of a match.
  • Reduced the damage of Frost’s Freeze in PvP.
  • Reduced the damage of Frost’s Avalanche in PvP.
  • Fixed Teshin’s VO not properly playing mid-match.
  • Changes:
  • A message will now display when players are trying to claim an item from the Foundry without sufficient inventory slots.
  • Mirage’s clones produced from Hall of Mirrors will now display a smaller explosion when using the Concealed Explosives Mod to help improve performance.
  • Forma Blueprints will now only drop in one rotation, replaced by the following drops in these endless Mission rotations: ◾T1D Rotation A: Forma BP for T2MD Key.
  • T3D Rotation B: Forma BP for Uncommon Fusion Core 5 Pack.
  • T4D Rotation B: Forma BP for Prime Carrier Systems.
  • T4D Rotation C: Forma BP for Hikou Pouch.
  • T3S Rotation C: Forma BP for Prime Carrier BP.
  • T4S Rotation A: Rare Fusion Core 5 Pack for Uncommon Fusion Core 5 Pack.
  • T4S Rotation B: Forma Blueprint for Rare Fusion Core 5 Pack.
  • Find the updated Drop Tables here: https://forums.warfr...drop-locations/
  • Increased the number of Fusion Core stacks in Derelict Defense Tier B to triple stacks.
  • Fixes:
  • Fixed an issue causing MK1-Bratons to appear in player equipment profiles.
  • Fixed Drekar Heavy Gunners not having the proper drop rates for Heavy Gunner enemies.
  • Fixed Drekar Heavy Gunners dropping Orokin Cells.
  • Fixed an improper visual effect on Mag’s Shield Polarize.
  • Fixed Quanta and Quanta Vandal projectiles not exploding when shot by a Client.
  • Fixed Nyx’s Absorb not shielding Sentinels from AoE damage occurring from within the Absorb bubble.
  • Fixed a rare deadlock that would occur when moving in Archwing Missions.
  • Fixed AoE damage counting towards earning a ‘headshot’.
  • Fixed an error allowing colors in the Arsenal color customization to be used on weapons when not properly selected.
  • Fixed Loki’s Switch Teleport being able to pull players in Archwing out of water.
  • Fixed certain waypoint markers not disappearing after the enemy has been defeated (such as Void Vor, Oculysts and Synthesis targets).
  • Fixed player waypoints created on bleedout not being removed after the player has been revived.
  • Fixed the notification for purchasing weapon slots reading that players will receive 1 slot for 12 Platinum instead of properly readon 2 slots for 12 Platinum.
  • Fixed issues with not being able to progress in Vor's Prize by ensuring players are rewarded proper resources at end of mission
  • Fixed an issue causing Clients to get disconnected and then host migrated away from a Mission.
  • Fixed an area where players can get stuck in the wall in the opening Tutorial Mission.
  • Fixed the screen shake effects on Happy Zephyr not matching Zephyr’s jumps.
  • Fixed a permanent motion blur effect that would occur after the second room in Wyrmius.
  • Fixed various localization issues.

New in Warframe 17.2.6 Hotfix (Aug 30, 2015)

  • Additions:
  • Added Mutalist Alad V Coordinates to Rotation B of ODS.
  • Continued Survival Changes & Fixes:
  • Tweaked the code so that it is more aggressive at spawning enemies near the players.
  • Continued to tune personal life support drop rates.
  • Tweaked enemy-specifications for Tower Survival missions.
  • Please note that before this round of spawning changes 20 minutes of T3 Survival averaged 54 kills/minute. After this round of spawning changes 20 minutes of T3 Survival averaged 68 kills/minute.
  • Archwing Changes:
  • Tweaked the minimaps movement range to increase the perceptibility of near-by enemies.
  • The border on enemy markers will now shrink and grow to display how close each enemy is in correlation with your Warframe.
  • Changed ally markers to also grow and shrink in the same fashion as enemy markers.
  • Changes:
  • Alias' are now displayed above player heads by default.
  • Optimized VRAM usage slightly.
  • Fixes:
  • Fixed lingering issues related to Weapon Inventory slots if users ran the Gorgon Wraith Alert.
  • Fixed not being able to open the chat window in the Liset.
  • Fixed an issue where two MK1-Bratons appear in player equipment profiles.
  • Fixed an issue with hitches on login related to having different loadouts equipped on last logoff vs. login.
  • Fixed the End of Mission screen showing the wrong rank for gear when back on your Liset.
  • Fixed ABCD text misalignment of Interception towers on the HUD.
  • Fixed a doorway in the Gas City that would render black until passing through.
  • Fixed leveling up in PvP unintentionally granting you full Energy.
  • Fixed receiving an incorrect level up message upon killing an enemy in PvP when your items were already at that level.
  • Fixed PvP music not playing.

New in Warframe 17.2.5 Hotfix (Aug 28, 2015)

  • Additions:
  • The Mastery Sigil that was given out via Inbox message has been added to the Market for 1 Credit!
  • Added Mutalist Alad Coordinates to Rotation B of ODS. This missed the build cutoff but will be in the next one!
  • Survival Changes & Fixes:
  • Fixed an issue where Personal Life Support Capsules would give 2x the intended amount when picked up by Clients in certain scenarios. This bug has existed since Survival was introduced, and is a huge contributor in why Solo missions are so much harder in Survival (no Clients to get 2x the Life Support).
  • Changed the amount of seconds each Personal Life Support Capsule gives from 4 seconds to 7 seconds (please note that the unit here is seconds, not percent).
  • General Note: Restored the Personal Life Support Capsule drop chances to pre Update 17.2.4 values. What this means in the short term is that the stakes and pressure are back to being very low (for now). With the 17.2.5 version of Survival, it is likely that having a full row of unused Life Support Towers will be easy to achieve, especially in a group setting. However, work is ongoing to strike a balance in what the right amount of urgency in Life Support is.
  • Fixes:
  • Fixed not being able to do a number of actions while sprinting (Waypoints, Hotkeys). If you encounter more issues with certain key actions not working in certain states, please let us know.
  • Fixed a memory leak related to the customization of Sigils.
  • Fixed an issue where changes made to Jat Kittag's ground-attack radius in the PvP setting unintentionally affected the PvE weapon.
  • Fixed an issue with players not being able to start Nightmare Trials.
  • Fixed an issue where reviving would result in additional Shield and Health stats.
  • Fixed an issue with wall jumps shaking everyone's screen in the level.

New in Warframe 17.2.4 (Aug 27, 2015)

  • Additions:
  • TENNO REINFORCEMENTS:
  • Ifrit Kubrow Armor available now!
  • Give your Kubrow companion a fiery new look with the Ifrit. This Decorative Armor is specially fitted for your furry friend and will make him or her stand out no matter what environment you're in.
  • Add the Ifrit to your Arsenal by visiting the Market today!
  • Added an option to Weapons, Archwing and Sentinels appearance submenu called "Copy Warframe Colors". This new feature works the same as the copy main colors options in the attachments submenu, but will grab the colors off the currently equipped Warframe.
  • Conclave Changes & Fixes:
  • Players can now change their loadouts to any existing saved loadouts mid-mission between spawns.
  • The Silva and Aegis is now available for us in PvP!
  • End of Mission rewards are no longer doubled for the winning teams.
  • Decreased the health of Frost's Snowglobe in PvP.
  • Frost's Avalanche damage reduced in PvP
  • Ash's Bladestorm damage reduced in PvP
  • Saryn's Contagion duration increased in PvP
  • Volt's Shock damage increased in PvP
  • Increased damage and decreased speed Ember's Fireball in PvP
  • Increased damage of Strun series in PvP.
  • Latron series damage decreased in PvP
  • Burston Prime damage decreased in PvP
  • Tiberon damage decreased in PvP
  • Sybaris damage decreased in PvP
  • Reduced the amount of additional block percentage on Impenetrable Offense mod.
  • The Plasma Sword now has had its Status chance increased to 100% and its damage reduced to compensate.
  • Fixed an issue with Daily Challenges rewarding players twice if missions were aborted and replayed.
  • Fixed an issue with PvP Daily Challenges appearing in PvE end-of-mission screens.
  • Fixed a number of issues with melee items/weapons that result in radial damage. Radial damage values have been significantly lowered on melee ground attacks, especially for the Galatine, Gram, and Jat Kittag. Exact ranges are as follows: ◾Jat Kittag from 10 meters to 6 meters.
  • Gram and Galatine from 5 meters to 4 meters.
  • It is no longer possible to be knocked down while in air from a melee slam.
  • Survival Changes:
  • Spawning fixes and tileset tweaks over the past year greatly improved flow by reducing enemy travel time to players, upped the intensity of attackers and grouped enemies together into more tightly packed squads, and increased availability of points during spawn selection. While we're happy with these changes to enemies, one side effect is that survival difficulty drifted over the past few months to where it is now; plentiful large canisters and no reason to use them, even when not trying to stockpile them.
  • We'd like to bring back the original frantic gameplay style of Survival, dashing from room to room while facing hordes of enemies against the clock. We've tried this solo, in small teams and in full squads, everything from Apollodorus to T4 Survival, and as far as we can tell the changes feel awesome.
  • Upcoming Changes:
  • Each PLS drop is now worth +4 seconds of life support time instead of +6 seconds
  • Small reduction to PLS drop rate (around 90% of what it was)
  • We'd love to hear your feedback and will continue to test and tweak if needed.
  • Tyl Regor has been granted immunity during stage transitions in his boss fight.
  • Changes:
  • Core rewards in Endless Derelict Missions now reward in bundles of 3 instead of just a single core.
  • Mutagen rewards in Endless Derelict Missions have been replaced with Mutalist Alad V Coordinates.
  • Added new reward table for Caches in Derelict Sabotage missions.
  • Changed number of Uncommon Fusion Cores given in Ocean Sabotage Caches to 3 instead of 5.
  • Loki's Radial Disarm now knocks enemies off emplacements when cast instead of destroying them.
  • Players can no longer bullet-jump out of the Cephalon Suda room in the Relays.
  • Fixes:
  • Fixed an issue with all Archwing Health and Shield stats being incorrect.
  • Fixed players being unable to enter a hidden room blocked by an explosive barrel in underwater Archwing missions.
  • Fixed an issue where the map or gear menu cannot be opened while sprinting.
  • Fixed missing audio on certain Knux attacks.
  • Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved. More fixes will be rolled out as we continue to address polish items.
  • Fixed an issue with Grineer getting stuck in a water tank on the Earth Defense map.
  • Fixed an issue with a glass effect in the Void.
  • Fixed an issue where dying while hacking a terminal results in the terminal becoming unusable, preventing any progression in a mission.
  • Fixed an issue with spawn lulls in multi-faction missions.
  • Fixed timing issues with the Kohmak reload animations.
  • Fixed an issue with the Redeemer's first hit not doing damage to enemies unless you were inside them.
  • Fixed an issue with Mirage's Hall of Mirrors clones not bullet-jumping.
  • Fixed an issue where Infested Capture missions would have two targets.
  • Fixed the Stug being unable to destroy cylinders on Sabotage targets.
  • Fixed the Stug having no Magazine stat in the Arsenal.
  • Fixed an issue where ejected Furis clips would hang in the air after reloading.
  • Fixed an issue where Furis and Dex Furis ejected or loaded clips would not have proper skins or colours.
  • Fixed an issue with the Ripkas not properly de-chainsawing when interacting with Datamasses.
  • Fixed an issue with Arcane Distillers still appearing in inventories even after being consumed.
  • Fixed a visual issue with an oil puddle on Phobos.
  • Fixed an issue where the 'Repeat Mission' button would not repeat the correct mission.
  • Fixed an issue where players could see outside the level in certain tilesets.
  • Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.
  • Fixed some Survival Alerts being joinable after the cutoff threshold.
  • Fixed issue with Kubrow UI elements not being visible on certain resolutions.
  • Fixed an issue with players viewing their Last Mission Results after changing their gear displaying incorrect information on the latest equipped gear, not the gear that was actually used in mission.
  • Fixed an issue with the end-of-match screen in the Liset showing PvE gear even after completing PvP missions and using different gear.
  • Fixed an issue where you can jump or pause during a 'Kneel' action.
  • Fixed an issue with the XP bar on the Companion slot still being visible in the UI even when no Companion is equipped.
  • Fixed various UI bugs related to having Kubrows in stasis or maturing.
  • Fixed an issue with squad info showing up in game when mousing over the location of the Squad Info panel, even when no Squad Info panel is present.
  • Fixed an issue with players being unable to delete room messages in various Dojo rooms.
  • Various Localization fixes.

New in Warframe 17.2.3 Hotfix (Aug 25, 2015)

  • Changes:
  • Cleaned up some visual textures on the ‘leaking’ pipe tilset decoration.
  • Fixes:
  • Fixed Simaris’ Lore entries freezing the UI.
  • Fixed an issue preventing Spectres and Arcane Helmets not appearing in inventory after crafting without relogging.
  • Fixed Tyl Regor getting stuck underwater during his Boss fight transition.
  • Fixed some enemies spawning directly in line of sight of the players.
  • Fixed players seeing an improper ‘level up’ notification appear when exiting Archwing onto a land transition.
  • Fixed an issue allowing players to fall out of Archwing when in underwater Missions.
  • Fixed an issue causing Archwing weapon HUD to remain on screen when exiting the water in Underwater Lab Tileset Missions.
  • Fixed an issue causing Rescue targets to get caught on stairs in the Underwater Lab tileset.
  • Fixed several minimap navigation issues in the Underwater Lab tileset.
  • Fixed a visual issue in some flooded sections of the Grineer Underwater Lab tileset.
  • Fixed the Drekar Ballistas incorrectly using the stats for Heavy Gunners.
  • Fixed Clients and Hosts randomly being kicked out of Conclave matches.

New in Warframe 17.2.2 Hotfix (Aug 22, 2015)

  • Changes:
  • Reduced the number of visual particle FX on the Kulstar’s explosions.
  • Slightly adjusted the visual FX on Vauban’s Abilities.
  • Fixes:
  • Fixed exploding barrels not damaging or triggering alarms against energy walls in Grineer Spy Vaults.
  • Fixed players showing as holstering an Rampart’s weapon after the Rampart has been destroyed.
  • Fixed an issue preventing some abilities (such as Nyx’s Absorb or Banshee’s Sound Quake) from being deactivated using the Power Menu.
  • Fixed Frost’s Avalanche not properly displaying the armor reduction in the Arsenal’s Ability description.
  • Fixed slide attacks not functioning properly in Archwing.
  • Fixed some minor improper textures on Frost’s sleeve cuffs.
  • Fixed some visual issues in the Blunt, Rampart, and Lanx Codex Diorama.
  • Fixed Sentinel information appearing in the HUD when players were in an Archwing Mission or under-water.
  • Fixed some minimap inconsistencies showing in one of the Grineer Spy Vaults.
  • Fixed an issue preventing the Focused Dexterity Conclave Challenge from being completed.

New in Warframe 17.2.1 Hotfix (Aug 21, 2015)

  • Changes:
  • Adjusted audio FX on the Simulor’s shots.
  • Fixes:
  • Fixed outdated color schemes appearing on some Warframes in the Arsenal.
  • Fixed an issue preventing enemies from spawning in certain places; this could happen in any mission but would have been most obvious in Defense missions
  • Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.
  • Fixed Shattering Impact giving armor to enemies that have no base armor.
  • Fixed a small performance problem that could accumulate each time a frozen enemy was shattered before the regular melt-down effect could remove the body.

New in Warframe 17.2 (Aug 20, 2015)

  • TENNO REINFORCEMENTS:
  • Knux Gauntlets available now:
  • Pummel your enemies with the Knux Gallium-alloy gauntlets during close-range Archwing combat. Designed by the infamous Tyl Regor.
  • Add the Knux to your Arsenal by visiting the Market today!
  • Tigris Changes:
  • The addition of alt-fire on the Tigris came as an unintended change during the split of alt-fire and aim. As a result, the alternative fire button on the Tigris has been removed. Players can now tap the attack button once for a both barrels, or hold down the fire button to delay firing the second barrel. Please note that this does not change the DPS of the Tigris!
  • Additions:
  • Agile Aim - Faster Movement While Aiming - Rifle PvP Mod.
  • Spry Sights - Faster Movement While Aiming - Pistol PvP Mod.
  • Snap Shot - Faster Movement While Aiming - Shotgun PvP Mod.
  • Lie In Wait - Higher Aimed Damage, More Recoil - Sniper PvP Mod.
  • Vital Systems Bypass - Gain Health Regen, but increased Shield Recharge Delay - Warframe PvP Mod.
  • Conclave Changes:
  • Cronus, Dakra Prime, Dark Sword, Ether Sword, Heat Sword, Jaw Sword, Mire, Pangolin, Ether Reaper, Hate, Reaper Prime, and Plasma Sword can now be used in PvP.
  • Skana and Skana Prime damage has been increased in PvP.
  • Nikana series damage has been decreased in PvP.
  • Kronen and Boltace damage has been decreased in PvP.
  • Anku damage has been decreased in PvP.
  • The Gorgon series of weapons has had their damage increased in PvP.
  • Removed the Focused Kill Streak Stopped Challenge.
  • Increased the recover speed from stagger or stun attacks in PvP.
  • New Conclave Mods have been added to Conclave Challenge reward tables.
  • Bows now have their ammunition capped at 30 in Conclave.
  • Teshin will now count down the end of Conclave matches.
  • Changes:
  • All players that earned a Gorgon Wraith over the recent Survive or DIE event that did not receive an additional weapon slot have received a weapon slot retroactively, regardless if they have kept or sold the weapon.
  • Limited the number of Mods that can interact with Exalted Blade as per: https://forums.warfr...-blade-changes/
  • Added Codex entries for the Grineer Blunt.
  • Added more visual cues to help better show where to exit Underwater Archwing tilesets when transitioning to land.
  • The Bailiff Defector is no longer spawnable in the Simulacrum.
  • Updated the visuals of Simaris’ Research menu.
  • The Elytron`s Thumper will now combine with previous Thumpers if it detonates within its radius. This will refresh the duration on the previous Thumper and allow damage to stack up to 4 times.
  • Conclave restriction has been removed from crafting Spectres.
  • Spectres will now do increased damage based upon their rarity, rarer Spectres will do more damage.
  • Players constructing Spectres for the first time will receive additional information on construction to help clarify Spectre use.
  • Reduced camera shake FX when using Excalibur’s Exalted Blade.
  • Fixes:
  • Fixed Blast procs not functioning properly. Also fixes Vexing Retaliation not functioning properly.
  • Fixed the pigment icon displaying on other items at the End of Mission reward screen.
  • Fixed enemies under Nyx’s Mind Control or Chaos not properly attributing their kills to Nyx and Shared Experience to Nyx’s Squadmates.
  • Fixed an issue preventing abilities that do radial damage from not properly hitting enemies.
  • Fixed players being unable to jump through some connected hallways.
  • Fixed Grineer Draga not functioning properly when spawned in the Simulacrum.
  • Fixed a Rank Up notification that would play for Clients when they’re not actually ranking up.
  • Fixed waypoints on loot not properly working.
  • Fixed multiple blocked zipline cables on some Mars tilesets.
  • Fixed players being able to escape Earth tilesets by using wall jumps near waterfalls.
  • Fixed some visual FX unintentionally clipping through players on ziplines.
  • Fixed an issue that would cause Syndicate Medallions to lose their ‘glow’ when certain abilities are used nearby, making them very difficult to see.
  • Fixed Simulor orbs not properly combining with each other when you are at max range.
  • Fixed the Shock Camo skin for the Obex not properly applying to offhand or feet attachments.
  • Fixed an error that would occur when looking at friends on the friend’s screen.
  • Fixed a misplaced wall panel on the Void Defense tileset.
  • Fixed unranked uncommon Fusion Cores being rewarded in Archwing Interception.
  • Fixed Cryopod tubes appearing as blurry for Hosts and Clients.
  • Fixed Itzal’s Cloak not deactivating on movement.
  • Fixed the Quanta’s projectile explosions causing excessive particle creations.
  • Fixed the Scan Research Terminal showing overlapping button labels when switching through entries.
  • Fixed swapping Mod Polarities creating a negative capacity in the Arsenal.
  • Fixed players guns turning invisible during the Archwing transition when double jumping into water.
  • Fixed players not being able to properly exit underwater Archwing portions.
  • Fixed players being unable to interact with terminals on Mobile Defense Missions taking place on the Corpus Ice Planet tileset.
  • Fixed the Chesa Kubrow`s name and description not displaying on the Imprint display screen.
  • Fixed appearing in the place of the Archwing icon on items rewarded at the End of Mission screen.
  • Fixed the UI becoming permanently tinted the wrong color if using a hotkey to switch off the Synthesis Scanner.
  • Fixed players using controllers / gamepads being unable to navigate the ‘Search’ option in the Profile Icon submenu.
  • Fixed some improper electrified water visuals appearing in the Orokin Void tileset.
  • Fixed Zephyr’s Dive Bomb FX lingering underwater when using Archwing as per: https://forums.warfr...ect-underwater/
  • Fixed Spectres in Defense and Survival Missions not properly scaling to enemies when summoned later in the Mission.
  • Fixed an issue causing targets hit with Viral procs to have permanent incorrect health values in Missions.
  • Fixed the Supra’s lensflare effect showing through walls.
  • Fixed some missing textures in Excavation Missions on the Grineer Underwater Lab tileset.
  • Fixed an audio FX not playing when capturing a Cephalon in Conclave.
  • Fixed Ash`s Bladestorm becoming caught in an infinite loop in PvP, causing invulnerability and idle clones.
  • Fixed various localization issues.

New in Warframe 17.1.5 Hotfix (Aug 15, 2015)

  • Please Note:
  • Our team has a potential fix for issues relating to Blast procs not working properly, but do not want to release an untested solution over the weekend. Due to the number of working hands slowing dwindling from a case of the ‘TGIF’s, we’ll continue to test this fix when we have more time to evaluate.
  • Changes:
  • Made slight tweaks to the audio FX of enemies slain by a channeled melee weapon.
  • Changed the Covert Lethality Mod to provide lethal damage on finishers instead of undetected enemies.
  • Increased the amount of Oxium that drops from Grineer Underwater Oxium Caches to 250.
  • Fixes:
  • Fixed an error that would prevent progress in the Vay Hek boss fight.
  • Fixed a small loading issue that would occur when Lieutenant Lech Kril changes fire modes.
  • Fixed the text on the Reflection Mod to read Channelling instead of Blocking as per new Stamina changes.
  • Fixed the Capture target not spawning properly on the Grineer Settlement tileset.
  • Fixed some potential issues with Medallions being invisible in missions.
  • Fixed the login screen briefly showing the wrong Warframe and loadout.
  • Fixed some stuttering that occurs on the login screen.
  • Fixed Sentinels receiving Affinity when players are in Archwing.
  • Fixed Clients still seeing each other in a Squad after the Host has disbanded and left the Squad.
  • Fixed missing collision on the roof of the Orokin Void tilesets.
  • Fixed visually inconsistent patch of water in the Grineer Underwater Lab tileset.
  • Fixed the Confirm button’s text on Trading sometimes overlapping the button in other languages.
  • Fixed Clients always seeing Point A in Archwing Interception in Red.

New in Warframe 17.1.4 Hotfix (Aug 14, 2015)

  • Conclave Changes:
  • Increased the speed of Buzlok’s homing projectiles in PvP.
  • Increased the damage of Glaive and Glaive Prime in PvP.
  • Fixes:
  • Fixed opening the Navigation panel and crashing.

New in Warframe 17.1.3 Hotfix (Aug 14, 2015)

  • Conclave Changes:
  • Reduced the damage of Twin Grakatas in PvP.
  • Changed the Katana slide attack damage to be consistent with all PvP slide attacks.
  • Fixes:
  • Fixed Nekros' Despoil Augment consuming Energy.
  • Fixed a file path showing in the PvP challenge screen.
  • Fixed getting a script error when being AFK kicked from a PvP match.

New in Warframe 17.1.2 Hotfix (Aug 13, 2015)

  • Fixes:
  • Fixed End of Mission UI-crash in Archwing missions
  • The Desert Camo skin for Twin Gremlins now applies the correct mesh

New in Warframe 17.1.1 Hotfix (Aug 13, 2015)

  • Changes:
  • Removed Bo Prime from the market- oops!
  • Fixes:
  • Fixed broken textures on weapon attachments.

New in Warframe 17.1.0 Hotfix (Aug 13, 2015)

  • TENNO REINFORCEMENTS
  • RATH KITTAG CLOAK and NIGHTWATCH CAMOUFLAGE BUNDLE available now!
  • Give your Warframe and Weapons a bold new look with the Rath Kittag Cloak and Nightwatch Camouflage Bundle!
  • RATH KITTAG CLOAK:
  • A prototype destined for one of Tyl Regor's experiments, this Syandana has been repurposed for Tenno Agents.
  • NIGHTWATCH CAMOUFLAGE BUNDLE:
  • This bundle of Nightwatch Skins suits the Ack & Brunt, Ogris and Nukor. They have been modeled after the camouflage employed by the Nightwatch Corps, an elite squadron in the Grineer Military.
  • Get these new in-game additions by visiting the Market today!
  • Conclave Changes:
  • The Galatine has been enabled for use in Conclave.
  • The Magistar has been enabled for use in Conclave.
  • The Scindo and Scindo Prime have been enabled for use in Conclave.
  • The Jat Kittag has been enabled for use in Conclave.
  • The Nikana and Dragon Nikana have been enabled for use in Conclave.
  • Decreased the accuracy penalty of the Lucky Shot Mod.
  • Increased the effectiveness of many secondary weapons in Conclave.
  • Reduced the radius of Bullet Attractor in Conclave.
  • Reduced the damage of the Boltace in Conclave.
  • Reduced the damage of Slash Dash in Conclave.
  • Increased the damage of the Dera in PvP.
  • Increase the damage of the Karak in PvP.
  • Increased the damage of the Strun series in PvP.
  • Increased the damage of the Sybaris in PvP.
  • Increased the damage of the Latron series in PvP.
  • Increased the damage of Saryn’s Venom in PvP.
  • Increased the damage of Saryn’s Miasma in PvP.
  • Increased the energy drain of Nyx’s Absorb in Pvp.
  • Nyx’s Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.
  • Adjusted the angle and velocity of jump pads on the Orokin Derelict Conclave Map.
  • Adjusted the hitbox of headshots in Conclave.
  • New PvP Challenges have been added to the Challenge rotation.
  • Changes:
  • Added invisible bounds to the Jackal boss’ room to prevent players from climbing too high during the boss fight.
  • Regular weapon skins now work properly on Prime counterparts.
  • Infested Crawlers will no longer spawn after lv 40 in endless Mission types to make way for more aggressive enemies.
  • Slightly tweaked the size and volume of Grineer Roller explosions.
  • Using Wall Latch on a moving surface now deactivates Wall Latch.
  • Made audio tweaks to Corpus turrets in Archwing Sabotage Missions.
  • Adjusted lens flare effects on the Supra’s shots.
  • Power Efficiency Mods now apply to Equinox’s Pacify and Provoke.
  • Adjusted underwater audio FX on Credits and Archwing melee swings.
  • Increased the Grattler’s ammo capacity.
  • Adjusted explosion radius on the Grattler’s projectile impact.
  • Added additional underwater spawn points to Exterminate Missions on the Uranus.
  • After switching out of your equipped Codex scanner, your best weapon will be equipped.
  • Fixes:
  • Fixed various gameplay crashes that would occur during Missions and when exiting Missions.
  • Fixed Lech Kril and the Jackal becoming invulnerable.
  • Fixed item bonus XP for successfully completed missions showing inconsistent and truncated values when the item reached rank 30. The actual bonus rate is +125% but the End of Mission (or in-game Mission Progress screens) would often truncate the result and appear more like it was only +50%.
  • Fixed the level count showing rank 29 with a full bar rather than lvl 30 in some cases.
  • Fixed a crash that would occur when using a Rampart while the Mission was ending.
  • Fixed an issue causing Tyl Regor to not properly transition through stages, preventing all progress on his boss fight.
  • Fixed an error that would occur when coloring the interior of the Liset as per: https://forums.warfr...rs-freezes-hud/
  • Fixed some underwater caverns sometimes ending in Grineer doors instead of rock walls.
  • Fixed an issue where aiming down sights with a weapon or item while using a Rampart would show the Rampart’s weapons holstered on the player’s back.
  • Fixed ammo crates in the Jackal boss fight sometimes not dropping ammo.
  • Fixed an issue causing players to become disconnected from a squad if joining a Mission just as a squad member uses a Rampart.
  • Fixed an issue preventing players from using a Rampart if interrupted while getting off a Rampart.
  • Fixed the Terminal Velocity Mod not being usable on the Harpak.
  • Fixed the Grattler’s audio not functioning correctly when fired.
  • Fixed a redundant minimap marker appearing in Excavation Missions.
  • Fixed an error that would occur when entering the Conclave Arsenal or Archwing Arsenal menu with no primary weapon equipped then selecting Upgrade.
  • Fixed an issue preventing players from being able to double jump during melee after doing a directional air attack.
  • Fixed an error that would occur relating to camera shake effects when a player is joining mid-Mission.
  • Fixed weapon attachments becoming visible while the player is invisible.
  • Fixed quivers becoming visible when players rapidly equip and unequip their weapon while invisible.
  • Fixed water filling too fast for Clients in the pump room of Sabotage Missions on the Grineer Underwater Lab tileset.
  • Fixed Hydroid’s Undertow being unaffected by range Mods.
  • Fixed the player HUD becoming unresponsive when a Dragon Key is equipped.
  • Fixed Nekros’ Desecrate showing as being castable even when players don’t have enough energy.
  • Fixed a blocked zipline that players could not properly access in the underwater tileset.
  • Fixed players being able to improperly jump backwards to achieve improperly low run times in the Dojo obstacle course.
  • Fixed Oberon’s Smite allowing players to cast other Abilities while moving.
  • Fixed the Shock Camo skin not being able to entirely cover the Prisma Tetra.
  • Fixed bows being able to achieve a negative draw rate with fire rate Mods.
  • Fixed Host Migration preventing players from completing Sabotage Missions on the Grineer Underwater tileset.
  • Fixed some missing sound FX on stealth finisher animations.
  • Fixed players getting stuck in a standing position when entering/exiting Archwing in a bleedout state on the Grineer Underwater Lab tileset.
  • Fixed the Glaive not properly returning, preventing players from throwing the weapon again.
  • Fixed Clans being unable to remove players.
  • Fixed non-Archwing Missions being displayed in an Archwing End of Mission screen.
  • Fixed a visual overlap of textures in some underwater caves.
  • Fixed underwater enemies and the Blunt not properly appearing in the codex.
  • Fixed a stack of ‘0’ Transmutation Cores having an effect on Transmutation.
  • Fixed the Buzlok’s tracer shot being slightly off center.
  • Fixed the Infested Ancient’s vocal effects being cut off.
  • Fixed Ack and Brunt’s shield open/close transition not playing properly.
  • Fixed some attacks from Ack and Brunt not flowing properly.
  • Fixed an issue where clicking ‘Repeat Mission’ cause players to go to the Mission Select menu rather than the confirmation menu.
  • Fixed the Master Thief Mod not properly showing locker colors changing from Red to Green on Clients.
  • Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warfr...ons-left-hand/
  • Fixed a transitioning issue when players exit underwater via geysers as per: https://forums.warfr...to-normal-mode/
  • Fixed an issue preventing Drekar Lancers from spawning in Missions under lv 25.
  • Fixed the Prisma Dual Cleavers not having proper weapon range.
  • Fixed an error that would occur when leaving any mission that uses Archwing without completing it.
  • Fixed the first item of the Market menu under the banner showing as visible when viewed in the Liset from outside the Market menu.
  • Fixed Invasion tallies being adjusted after the Invasion is has been completed with a determined winner.\
  • Fixed Orokin laser traps being active while disabled.
  • Fixed the Fusion Core icon improperly appearing on Mods.
  • Fixed ammo pickups allowing players to reach negative ammo in Conclave.
  • Fixed players not receiving ammunition when picking up ammo crates without a primary weapon equipped in Conclave.
  • Fixed players being able to capture the Cephalon once the Match has concluded.
  • Fixed Host Migration breaking Defense missions.
  • Fixed various localization issues.

New in Warframe 17.0.5 Hotfix (Aug 8, 2015)

  • Conclave Changes:
  • Targets put to sleep by Equinox will be invulnerable until awakened.
  • Changes made to melee stances
  • Reduced the damage of the Kulstar in PvP.
  • Reduced resistance to self-damage in PvP.
  • Increased the damage of the Tetra in PvP.
  • Grattler Changes:
  • Grattler round explosions now deal damage.
  • Clip size has been reduced from 250 to 25.
  • Damage type has been changed from Magnetic to mostly Puncture.
  • Frost Changes:
  • Frost’s Snow Globes can now be broken when Freeze is cast on it, causing the Snow Globe to explode and do an AoE ragdoll effect on nearby enemies.
  • Impact damage done to enemies frozen in mid-air will now do a % of health damage instead of an instant kill.
  • Changes:
  • Added Apex particles to Banshee’s Push and Valkyr’s Paralysis.
  • Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods.
  • Players that did not receive a unique helmet for Equinox has been given a helmet retroactively.
  • Added visual trails FX to Banshee’s Ability powers.
  • Zanuka will now teleport back to Alad V if Alad V is too far from Zanuka.
  • Adjusted the audio FX on Parkour’s falling ‘woosh’ sound.
  • Adjusted the visual FX on water with an electrical current.
  • Bullet Jump will now remove latched-on enemy projectiles.
  • Added unique reload sounds to the Twin Grakatas.
  • All Corpus ship doors now open faster.
  • Added improved visual FX to the Firewalker Mod.
  • Added improved gooey FX to the Toxic Flight Mod.
  • Syndicate Syandanas will now display their maximum intensity when previewed.
  • The Handspring Mod will now show percentage.
  • Fixes:
  • Fixed weapons with Impact damage not correctly triggering Shattering Impact.
  • Fixed Shattering Impact not properly dropping from Drekar Butchers.
  • Fixed NPCs not properly using Ramparts.
  • Fixed Saryn’s energy color not properly reflecting player customization on Venom.
  • Fixed some audio FX not playing correctly on the Daikyu bow.
  • Fixed players being unable to jump after aborting a Zipline walk.
  • Fixed an issue causing NPCs to stand idle when placed in certain situations.
  • Fixed improper mounting animation playing when accessing a Rampart.
  • Fixed players receiving incorrect resource amounts in Sabotage Missions on Uranus.
  • Fixed reload animations not matching the actual reload time for the Twin Grakatas.
  • Fixed the Imperator Vandal not having an Archwing icon in the Arsenal.
  • Fixed re-latching to a wall immediately after a Wall Latch allowing players to use an infinite Wall Latch.
  • Fixed an issue displaying low health warnings when switching to and from Archwing.
  • Fixed players not properly taking damage from melee attacks when using a Rampart.
  • Fixed laser traps in Orokin tilesets not playing their audio effects.
  • Fixed an issue preventing installed Mods from calculating drain properly when fused while equipped.
  • Fixed Loki’s Decoy not properly wearing Capes.
  • Fixed the minimap not working properly on Grineer Shipyards Defense Missions.
  • Fixed Kubrow being stuck in incubation if the timer for incubation finished while the player was looking at the Genetic Lab menu.
  • Fixed NPCs that can teleport players not properly being able to teleport players.
  • Fixed invisible force fields appearing in Grineer Spy Vault C.
  • Fixed Clients seeing Hosts moving underwater without their Archwing.
  • Fixed an issue showing laser walls in Corpus Spy Missions as being invisible.
  • Fixed the objective marker not properly guiding players through the Rescue Mission on Caliban, Uranus.
  • Fixed a potential issue causing Clients to not properly transition to Archwing when underwater.
  • Fixed the Drekar Elite Lancer being able to fire its Harpak through Frost’s Snow Globe.
  • Fixed Volt’s Shocking Speed Augment Mod not breaking open containers.
  • Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.
  • Fixed Vauban’s Vortex cancelling other players emotes or interactions.
  • Fixed various instances of the Drahk and Drahk Master not properly grouping together to attack.
  • Fixed a bright flash playing when switching between interior colors in the Liset.
  • Fixed an area where players go could out of bounds on the Grineer Underwater Sealab tileset.
  • Fixed players not getting removed from Ziplines or Ramparts when ragdolled.
  • Fixed a blocked zip line on the Grineer Settlement tileset.
  • Fixed Grineer Blunt showing as being ragdolled during deployment animation.
  • Fixed an ‘Invalid Target’ message appearing instead of ‘Out of range’ when a target is too far.
  • Fixed eggs in Grineer cryo chambers not moving properly.
  • Fixed the Paracyst’s harpoon projectile floating when shot at water.
  • Fixed players being unable to rotate view while decorating the Liset interior after exiting the Arsenal from being focused on a Sentinel.
  • Fixed the muzzle flash of the Mutalist Quanta blocking field of vision too much.
  • Fixed players being able to enter Ramparts from unusual angles.
  • Fixed an issue where players could not access Ability Powers while running.
  • Fixed players exiting Archwing unarmed if they didn’t have a primary weapon equipped on Grineer Underwater Lab tilesets.
  • Fixed an improper transition that would occur when landing after using a dodge roll.
  • Fixed players being unable to launch Missions, instead getting stuck on a black screen with visible Chat and Exit buttons.
  • Fixed squad members not being able to see the visual FX of Ice Spring.
  • Fixed Molt not properly showing visuals when the player is wearing a new cape.
  • Fixed an issue where using the Remote Observer causes other players UI to disappear.
  • Fixed some Corpus vault doors not unlocking after hacking or failing the puzzle.
  • Fixed an issue causing Kubrow to stand in front of crates without trying to open it.
  • Fixed the Gear wheel not properly updating its inventory after use.
  • Fixed Conclave Challenges not properly tracking Challenges.

New in Warframe 17.0.4 Hotfix (Aug 7, 2015)

  • Conclave Changes:
  • Enguard, Anticipation and the Overcharge Detectors Mod can now be equipped in the Utility Slot.
  • Reduced the damage of the first and last hit on the Clashing Forest / Skyward Limb combo attack.
  • Changes:
  • Brightened the visual effect of the Jat Kattag and Heat Sword’s slam attack.
  • The drop rates from the Pilfering Swarm Augment Mod will no longer be affected by Power Strength.
  • The Pilfering Swarm Augment Mod will now generate drops for enemies that are slain being held by tentacles, not just dying from the tentacle’s appearing. In short, enemies don't need to be killed by the tentacles to have an added drop chance.
  • Mag’s Greedy Pull Augment Mod will no longer pull Syndicate Medallions.
  • The Chesa Kubrow’s Retrieve ability will now grab multiple items at once.
  • Fixes:
  • Fixed all Nvidia Particle Effects (PhysX) being missing.
  • Fixed an issue causing Synthesis targets to fall through the level.
  • Fixed some instances of the Synoid Gammacor’s beam lingering after use.
  • Fixed the Ogris’ rockets not exploding properly when used with the Adhesive blast Mod.
  • Fixed some AI behavioral problems caused by using Nyx’s Mind Control.
  • Fixed enemies being unable to get through ‘cave’ doorways on the Grineer Underwater Lab tileset.
  • Fixed an issue preventing enemies from following players into certain parts of maps as per: https://forums.warfr...art-of-the-map/
  • Fixed a typo in the Lotus’ dialogue in the opening Tutorial Quest.
  • Fixed the Daikyu making a firing sound before fully charged.
  • Fixed visual issues with attachments on Equinox’s Day-form.
  • Fixed typos visible in Equinox’s Day and Night Systems description in the Foundry.
  • Fixed life support dropping after the timer in Survival Missions reaches zero.
  • Fixed players not being able to equip Arcane Enhancements Equinox’s Helmet. This fix only corrects on newly crafted helmets -- older helmets will be fixed as soon as possible.
  • Fixed an issue triggered by players moving their mouse too quickly, causing the player to look the opposite direction.
  • Fixed an incorrect description on the Covert Lethality Mod to properly describe damage bonus.

New in Warframe 17.0.3 Hotfix (Aug 5, 2015)

  • Conclave Changes:
  • Reduced the damage of Lex Prime in PvP.
  • Reduced the health of Frost’s Snow Globe in PvP.
  • Reduced the range of Nyx’s Mind control in PvP.
  • Reduced duration of Nyx’s Mind Control in PvP
  • Reduced damage and range of Excalibur’s Slash Dash in PvP.
  • Reduced casting animation speed of Valkyr's Paralysis in PvP.
  • Duration increased of Equinox’s Rest in PvP.
  • The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP.
  • The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP.
  • Increased the Wake Up animation speed from Rest in PvP.
  • Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10%.
  • Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15%.
  • Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50%.
  • Fixed Anticipation mod to give immunity to all stagger types in PvP.
  • Almost all available primary weapons increased in effectiveness in PvP.
  • Standing rewards from Conclave Challenges no longer count towards the daily limit.
  • Loki PBR Changes:
  • Loki, Loki Prime and all of Loki’s alternate helmets have received a PBR upgrade. This visual overhaul is the first major step in bringing older Warframes up to date with new PBR textures and does come with a few additional features we hope to roll out to other Warframes over time. Let us know what you think of the changes!
  • Loki Prime’s gold trim is now tintable.
  • Changes:
  • Altered the visual effect of explosions that come from the Concealed Explosives Mod.
  • Tweaked the audio FX of explosions triggered by the Concealed Explosives Mod.
  • Removed excessive camera shake effects during Bullet Jump from all new Parkour Mods.
  • Adjusted the visual effects on Edo Prime’s Particle FX.
  • Made adjustments to the Tyl Regor boss battle that should make exiting the water in the third stage much easier.
  • Previews for accessories now use the accessory’s default colors.
  • Tyl Regor will now teleport more frequently during his boss fight, making it more difficult for players to determine his location.
  • Loki’s Switch Teleport will no longer teleport targets if it cannot validly switch their position.
  • Made visual tweaks to shark caves in the Grineer Underwater Lab tileset.
  • Entering / exiting the Remote Observer now has a unique audio effect.
  • Players will now see how many resources they have available when crafting an item.
  • Wall Latch has received some tweaks to its visual FX.
  • More loot caches have been added to Underwater Lab tileset on Uranus.
  • Improved the collision on staircases that appear in Void Defense tilesets.
  • Fixes:
  • Fixed an issue preventing accounts from saving any information after Missions have been complete.
  • Fixed an issue with loot caches not giving proper rewards on the Grineer Underwater tileset in Sabotage Missions.
  • Fixed an issue causing the Core in the Trial to become uninteractable as per: https://forums.warfr...uncontrollable.
  • Fixed players being able to jump off Sentinels to reset their double jump.
  • Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per: https://forums.warfr...34#entry5626134
  • Fixed Helios being able to scan Oddities.
  • Fixed some Corpus enemies being stuck at level 15 despite Mission difficulty.
  • Fixed Oddities being scannable multiple times in Missions.
  • Fixed Frost’s Snow Globe not disappearing on death.
  • Fixed a crash caused by enemy AI.
  • Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
  • Fixed the Twin Grakatas and Ack & Brunt not properly using player’s custom Energy color.
  • Fixed some collision issues on some ramps on the Grineer Underwater Lab tileset.
  • Fixed the ‘invite menu’ inappropriately appearing on the trade UI when players accept a trade invite while the invite menus is open.
  • Fixed an issue caused by players saving loadouts with empty weapon slots.
  • Fixed a visual overlap in the Mod slot UI when polarizing a Stance slot.
  • Fixed the Kulstar’s secondary fire hitting enemies outside of Limbo’s rift while Limbo is riftwalking.
  • Fixed players not properly triggering extraction.
  • Fixed player currency sitting in the wrong position of the UI at the end of the Parkour 2.0 tutorial.
  • Fixed the Vectis being able to reach 0 clip size from the Depleted Reload.
  • Fixed the ‘Pause’ button not being visible when researching Dojo Colors.
  • Fixed player’s weapons still being visible for Clients when using ‘Visible when Holstered’ is disabled.
  • Fixed players being able to summon an unlimited amount of MOA Spectres.
  • Fixed the Synthesis targets not appearing in the New Strange Quest.
  • Fixed Chroma not appearing in the final portion of the New Strange Quest.
  • Fixed NPCs not properly being able to use ziplines.
  • Fixed an issue preventing players from defeating the Hyena Pack boss.
  • Fixed an issue preventing credit pickup visuals playing for Clients.
  • Fixed Oddity scanning not quite working for Clients.
  • Fixed Equinox being able to heal Defense objectives.
  • Fixed some elements of Parkour 2.0 interfering with reload on the Strun and Strun Wraith.
  • Fixed an issue causing squad members to appear as though they are reloading even though they are not.
  • Fixed Equinox’s Mend HUD buff indicator not going away if you then use Metamorphosis.
  • Fixed some inconsistent animations playing when rolling backwards out of an Aim Glide.
  • Fixed Visible When Holstered settings being ignored after a Host Migration.
  • Fixed an issue caused by Chroma’s Effigy scream.
  • Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.
  • Fixed Clients using the Harpak experiencing firing delays that would prevent use of the alt fire.
  • Fixed Nullifier auras lingering after death.
  • Fixed players being able to swim through the air in the hidden loot room on the Grineer Underwater Lab tileset.
  • Fixed enemies not being so perceptive in the Archwing portions of the Grineer Underwater Lab tileset.
  • Fixed the Escape key interrupting the water exit transition, causing players to stay on Archwing outside of the water.
  • Fixed Ramparts taking damage from friendly sources when in use.
  • Fixed players being unable to change polarity of Mod slots on Companions.
  • Fixed Frost’s Snow Globe not using the proper timer for Clients.
  • Fixed an issue with Banshee’s idle animation as per: https://forums.warfr...n-particle-bug/.
  • Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.
  • Fixed Ramparts making weapon accessories invisible when in use.
  • Fixed Clients appearing as scaled down at the start of a Mission intro cinematic on the Grineer Underwater Lab tileset.
  • Fixed a slightly visual issue noticeable when right-clicking on a name in a chat window.
  • Fixed Ash’s Bladestorm not knocking players down when used by Clients.

New in Warframe 17.0.2 Hotfix (Aug 1, 2015)

  • Missed U17 Addition: Remote Observer:
  • The Remote Observer deploys a short-lived remote camera that overrides your Warframe optics. This contraption allows Tenno to see from the Remote Observer’s position, making it easy to detect threats around corners...or view rooms from angles otherwise impossible.
  • The Remote Observer can be purchased from the Market for 10 credits, and is equipped in the Gear menu.
  • Missed U17 Change: Lex Prime Buff:
  • Damage increased from 85 to 150
  • Status chance increased from 20% to 25%
  • Critical chance increased from 20% to 25%
  • Changes:
  • Increased the volume of warning audio for players approaching too close to Grineer underwater mines.
  • Improved the triggers and pathing on shark attacks.
  • Adjusted the volume on two of Teshin’s Transmissions.
  • Optimized memory usage in the Warframe Launcher to help reduce strain when downloading updates.
  • Removed the center zipline from the Corpus Outpost Defense tileset.
  • Added a maximum distance to where the Remote Observer can be placed.
  • Updated reload audio effects on the Twin Grakatas.
  • Added additional sounds for underwater Loot Crates.
  • Made some adjustments to audio FX on the Gammacor.
  • Removed the ‘Hold Jump to Wall Run’ setting that is no longer relevant.
  • Removed the doppler ‘sound’ that plays underwater on the Grineer Ocean tileset.
  • Fixes:
  • Fixed Clients experiencing a screen shake when a Host uses certain Parkour 2.0 mechanics.
  • Fixed Grineer spawning inside the wall during the the Defense mission in the Natah Quest.
  • Fixed the Eviscerator backpack floating in mid-air after death.
  • Fixed Frost’s Snow Globe not properly being affected by power range Mods.
  • Fixed the Strun not being able to be reloaded until all shells are fired when using reload speed Mods.
  • Fixed clients being unable to amin when using Ramparts.
  • Fixed an issue with Power Efficiency not working as intended on Energy Drain abilities.
  • Fixed some areas that would cause issues during the Tyl Regor boss fight.
  • Fixed some missing boundaries on rocks in the Grineer Underwater Lab tileset.
  • Fixed double jump FX not always showing for other players in the squad.
  • Fixed inappropriate scale of Sigil icons in Market.
  • Fixed geysers in the Underwater Tileset not properly triggering for Clients and Hosts.
  • Fixed issue causing Kubrow Eggs not to appear in the UI after installing the Incubator upgrade.
  • Fixed the Tethra’s Doom Quantum Emblem not sitting properly on Ash Prime.
  • Fixed some chat settings adjusting themselves regardless of the Player settings.
  • Fixed Invasion and Outbreak Defense Missions spawning extra friendly AI every wave.
  • Fixed a bad pose that would occur in underwater Archwing’s Dual Wielding idle animations.
  • Fixed a far-too-advanced computer terminal that could not be hacked as per: https://forums.warfr...nnot-be-hacked/
  • Fixed the Carrier pulling items towards players while on a Rampart.
  • Fixed an ‘Ability in Use’ error message that would appear when two Chromas with different element types use Elemental Ward near each other.
  • Fixed Nova’s Wormhole Ability still persisting when the player enters Archwing mode.
  • Fixed crouch/sliding interrupting sprint.
  • Fixed players becoming stuck behind underwater Rescue Pods in the Grineer Underwater Lab tileset.
  • Fixed 8 Lisets flying in the Missions intro cinematic.
  • Fixed fully auto akimbo secondary weapons not having proper recoil.
  • Fixed Helios being able to scan Oddities.
  • Fixed various ziplines that were too close to the ceiling to walk on.
  • Fixed two Codex entries showing for the Manic Bombard.
  • Fixed an issue causing some Capture targets to fall into the water on the Grineer Underwater Lab tileset, becoming uncapturable.
  • Fixed Karak Wraith clips giving you a surface to parkour off of.

New in Warframe 17.0.1 Hotfix (Aug 1, 2015)

  • Quest: Natah:
  • NEW QUEST: Natah
  • Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?
  • WHAT YOU SHOULD KNOW:
  • The mystery drone will randomly seek out players with a Mastery Rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.
  • Additions:
  • Players can now purchase the Lotus Heart Sigil from the Arsenal (Regalia Section) for 1 Credit.
  • Changes:
  • Made various tweaks to Grineer Ramparts.
  • Grineer Manics now have slightly slower movement speed and teleport less frequently when approaching a player.
  • Removed Grineer Manic health regeneration.
  • When previewing a Warframe or weapon that you have equipped the previewed item will now show your customization.
  • Made a visual tweak to the blue tint appearing on Corpus weapons that have been PBR upgraded.
  • Reduced the volume of audio effects on the Harpak.
  • Final Harbinger now drops from the Grineer Manics that appear during Tyl Regor’s boss fight.
  • Corpus engines across various tilesets have been given a PBR update.
  • Removed the Exilus Adapter Blueprint from Simaris, Natah Quest completion is now required to unlock this.
  • Fixes:
  • Fixed an issue with Tyl Regor laying down for Clients during various phases of the boss fight.
  • Fixed chat not auto-scrolling to most recent message.
  • Fixed an issue allowing Clients to use Archwing in non-underwater areas of the Grineer Underwater Labs tileset.
  • Fixed a display inconsistency with Challenges in the UI.
  • Fixed some environmental holes on the Grineer Galleon tileset in Mobile Defense Mission.
  • Fixed audio cues not playing for defense objectives on Uranus’ Grineer Underwater Labs.
  • Fixed a potential error caused by Grineer Ramparts.
  • Fixed improper lighting in some sections of the Grineer Underwater Labs
  • Fixed the Grineer Draga spawning out of water.
  • Fixed an issue with underwater lightning in the Grineer Labs tileset.
  • Fixed an issue preventing players from being teleported back to a safe position when using Wall Latch in an Out of Bounds area.
  • Fixed Clients seeing Equinox using the wrong idle animations on Night and Day forms.
  • Fixed an issue preventing the Tyl Regor Boss Fight from triggering.
  • Fixed the Djinn’s Fatal Attraction ability not functioning on ragdolled enemies.
  • Fixed a typo in Phage’s Codex description.
  • Fixed unnecessary audio in Codex Event Dioramas.
  • Fixed Radial Blind giving away Tyl Regor’s position after cloaking.
  • Fixed the Arsenal displaying incorrect Capacity numbers when installing Mods.
  • Fixed Stamina Mods still appearing in drop tables and the Codex.
  • Fixed one Aspect of Equinox requiring two helmets, instead of a helmet, chassis and systems.
  • Fixed Tyl Regor’s glass-breaking roar not playing for Clients during his boss fight.
  • Fixed the Lotus’ Transmission not playing after Tyl Regor is defeated.
  • Fixed the positioning of the new ‘cape’ Syandanas on Equinox.
  • Fixed the Grineer Draga occasionally going into a T pose.
  • Fixed damage procs staying on players when switching between an Archwing and Warframe.
  • Fixed the Twin Grakata’s second weapon not having a proper animations.
  • Fixed Hosts attempting to invite friends to full squads getting the wrong error message.
  • Fixed the swing arc/motion behind whip attacks.
  • Fixed Alert rewards not displaying correctly when the World State Window is refreshed.
  • Fixed an error that would occur when going into bleedout while diving into Archwing mode.
  • Fixed Ramparts being usable by Valkyr when in Hysteria.
  • Fixed Kubrow armor displaying as all black.

New in Warframe 17 (Aug 1, 2015)

  • NEW QUEST: Natah:
  • Is the strange drone scanning Tenno just an ungraded piece of Corpus technology or are there more sinister things stirring in the Origin System?
  • WHAT YOU SHOULD KNOW:
  • The mystery drone will randomly seek out players with a mastery rank of 3 or higher. After encountering this drone, the Lotus will initiate the quest.
  • Split between day and night, Equinox manifests aggressive and defensive forms at will. Equinox’s powers include:
  • Power 1 - Metamorphosis: Switch forms between Day and Night:
  • Day: Grants bonus damage and speed.
  • Night: Grants bonus shields and armor.
  • Power 2 - Rest and Rage:
  • (Day) Rage: Enemies in a small targeted area become vulnerable to damage.
  • (Night) Rest: Enemies in a small targeted area are put to sleep.
  • Power 3 - Pacify and Provoke:
  • (Day) Provoke: Increases the Power Strength of nearby allies.
  • (Night) Pacify: Reduces damage dealt by nearby enemies.
  • Power 4 - Mend and Maim:
  • (Day) Maim: Nearby enemies are bled and then subjected to a wave of slashing force.
  • (Night) Mend: Allies are healed with each nearby enemy killed.
  • Parkour 2.0:
  • This complete overhaul of Warframe’s parkour system brings a dramatic change to one of Warframe’s core elements: movement. With these changes players will be given true freedom of movement without limitations such as being required to use specific weapons or becoming locked into restrictive animations.
  • Players will be given a quick tutorial of the changes made in Parkour 2.0 when logging in for the first time after the Update is live. Players can choose to skip this tutorial, or replay it from the Advanced Movement menu in the Training section of the Codex.
  • Read the full, detailed changelog by following this link https://forums.warframe.com/index.php?/topic/498793-update-17-echoes-of-the-sentient/

New in Warframe 16.11.5 Hotfix (Jul 16, 2015)

  • Hotfix/Update PSA:
  • Please note that as we diligently work to complete Update 17 there will be no future updates unless absolutely necessary! Thanks for your patience, Tenno!
  • Changes:
  • Ash’s Blade Storm is now affected by the Steel Charge Aura Mod.
  • Players falling out of level bounds should now be teleported back to the level instead of killed.
  • Adjusted spawns for Void and Infested Defense Missions to prevent too many Corrupted Ancients and Ancient Healers from spawning at once.
  • Made a slight update to finisher animations for the Prisma Cleavers
  • Adjusted audio FX on Mesa’s Peacemaker shots.
  • An ammo restore station has been added to the Simulacrum.
  • Fixes:
  • Fixed projectile explosions getting larger and stronger each time they’re shot down, causing issues as per: https://forums.warfr...iste-ceres-bug/
  • Fixed an issue where ammo pickups mutated by Hosts would confuse Clients-side Carriers as per: https://forums.warfr...-ammo-clicking/
  • Fixed instances of Excalibur’s Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
  • Fixed Ember’s Fire Blast killing other players after she’s left the match as a Client.
  • Fixed an issue allowing Shade Sentinel and Huras Kubrow cloaks to stealth players still firing weapons with large magazines.
  • Fixed some hitches and slow-loading that would occur on Mission Selection.
  • Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy.
  • Fixed several Primary and Secondary weapons showing the ‘Per Stack’ stat in the Arsenal.
  • Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.
  • Fixed Nekros appearing as blurry in his Codex diorama.
  • Fixed an issue causing mind-controlled Heavy Gunners to use their ground slam when allies were nearby.
  • Fixed players receiving a ‘power in use’ message when casting Excalibur’s Exalted Blade while switching to a melee weapon.
  • Fixed Excalibur’s Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.
  • Fixed the Cephalon in Cephalon Capture turning invisible when players perform quick melee attacks or melee combos.

New in Warframe 16.11.4 Hotfix (Jul 11, 2015)

  • Changes:
  • Reduced the frequency of Forma Blueprints dropping in T3 Defense Rotation C.
  • Bo Prime Blueprint and Ember Prime Helmet Blueprint have been added to T3 Defense Rotation C.
  • Fixes:
  • Fixed issues with the Prisma Cleavers not having proper audio effects in a variety of attack/holster scenarios.
  • Note: The changes to T3D tier C drops didn't dilute the chance of getting the Ash Prime part you're after -- they just added ducat-variety to the common drops. Ash Prime BP still has the same drop rate as before.

New in Warframe 16.11.3 Hotfix (Jul 11, 2015)

  • Changes:
  • Some Endless Nightmare missions now function like their Alert counterparts in completion criteria to be eligible for a Nightmare Mod. Specifics as follows:
  • Nightmare Interception now requires 2 Rounds to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
  • Nightmare Defense missions now require 10 Waves to be eligible for extraction/Nightmare Mods, like their Alert Counterparts.
  • Nightmare Excavation (Nodes & Alerts) now requires 500 units of Cryotic before extraction is enabled.
  • Fixes:
  • Fixed players being unable to put Arcanes on Ash Prime’s helmet (for real this time - this fix resolves anyone who had purchased Ash Prime vs crafting!) This should also fix some users with un-Arcaneable Volt Prime helmets.
  • Fixed Nightmare Defense Missions not properly giving Nightmare Mod rewards.
  • Fixed left-side Badges falling to the floor when equipping the Harkonar Chestguard in Arsenal.
  • Fixed the Ukrainian option in the launcher language selector not working properly.
  • Fixed issue with the launcher not properly starting Warframe.
  • Fixed a variety of issues in the deployment of certain types of Specters.

New in Warframe 16.11.2 Hotfix (Jul 10, 2015)

  • Carrier Prime PSA:
  • Script Complete!
  • Please note that all tiers of Prime Access now include Carrier Prime with this Hotfix. Once the hotfix is live, we will be running a script to give all eligible accounts their Carrier Primes. An account is eligible for Carrier Prime if they have purchased the Covert or Shuriken Ash Prime Access packs. We will let you know when the script is complete.
  • Additions:
  • Crewman Lore has been entered to Simaris’ database.
  • Fixes:
  • Fixed default textures that appear on the loading screen.
  • Fixed the Boar Prime appearing in ultra rare Loot Crates. It has been replaced with the Scindo Prime Blueprint.
  • Fixed the Carrier Prime’s Carapace description reading the description for Wyrm Prime.
  • Fixed Ash Prime Helmet not available for Arcane Enhancements.

New in Warframe 16.11.1 Hotfix (Jul 10, 2015)

  • Fixes:
  • Fixed Ash, Vectis and Carrier parts not dropping for players in the Void.
  • Fixed Mag, Boar and Dakra parts still dropping for players in the Void.

New in Warframe 16.11 (Jul 10, 2015)

  • NEW PRIME ACCESS AVAILABLE NOW:
  • An elusive and lethal force, Ash Prime storms into Prime Access. Get Ash Prime Access now and make the newest Primes yours -- instantly -- including Ash Prime, Vectis Prime and Carrier Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW ASH PRIME WARFRAME: Add the lethal abilities and power of distraction to your Arsenal with Ash Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME SENTINEL: Upgrade your Sentinel with the new Carrier Prime Sentinel.
  • NEW PRIME WEAPONS: Add the deadly Vectis Prime to your Arsenal.
  • PRIME ACCESSORIES: Modify your Warframe with the Yamako Prime Syandana and enhance your Sentinel with Unda Prime Sentinel Accessories. Add Exclusive Ash Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • See our hidden drop tables here - locations will be revealed as Tenno find the new Prime Gear
  • Conclave Changes:
  • Ash and Ash Prime are now available for use in Conclave.
  • Vectis and Vectis Prime are now available for use in Conclave.
  • Excavation Changes:
  • The Excavation spawn logic has been replaced with the logic Survival has been using since February; rather than a slow stream of enemies they will now come in slightly more coordinated waves with gaps between them for pacing.
  • Not only does the new spawn logic improve the feel of the spawns but it also made a measurable improvement to host frame-rate on CPU-bound systems.
  • The first dig-site will now be available for activation immediately when the Mission starts but the identification of subsequent dig-sites is now delayed until the first excavator is started.
  • Improved the spawn placement strategy so that enemies don't have to travel as far to reach the action. Similarly improved the arrangement of enemies spawned before excavation starts so that they are only placed between the players and the first excavator (rather than towards extraction).
  • Resolved numerous collision issues with the excavators that sometimes shielded attacking melee units from gunfire.
  • Fixed an issue where enemy units could get lost after the excavator they were attacking was destroyed or completed. Fixed a similar problem for enemies that were spawned before the first excavator was started.
  • Reduced the amount of Kubrow dens that appear in Excavation Missions on Earth.
  • Changes:
  • Mag’s Greedy Pull Augment will now only draw in items for Mag.
  • Time-mission Nightmare variants will no longer appear in Assassination Missions.
  • English Oceania chat and Hubs and English Asia chat and Hubs have now been merged, but still have independent matchmaking.
  • Fixes:
  • Fixed some weapons not properly adding damage to Nova’s Antimatter Drop.
  • Fixed some projectiles not properly doing damage to Nova’s Antimatter Drop and Grineer door sensors.
  • Fixed Fusion MOA’s ranged attack causing issues with damage absorbed by Nova’s Antimatter Drop.
  • Fixed Ember’s Accelerant HUD timer not showing the effect of duration Mods.
  • Fixed multiple typos in Dojo room descriptions.
  • Fixed alarms in Capture Missions repeating over and over.
  • Implemented fixes to prevent crashes related to PhysX.
  • Fixed an issue preventing the Gold Skull Badge from being visible for both Warframes and Sentinels.
  • Fixed an issue caused by trying to host a Dojo while in a Squad, forcing players to disband their squad first.
  • Fixed players being unable to pass through destroyable level features on the Infested Corpus Ship tileset.
  • Fixed players being able to fall through the floor of the Oracle Dojo room.
  • Fixed the Angstrum always showing as having 0 magazine capacity.
  • Fixed incorrect visual effect showing on Trinity’s Energy Vampire.
  • Fixed overlapping text appearing in the Dojo Biolab.
  • Fixed weapons completed in the Liset’s foundry showing the same energy color as the Liset’s colors.
  • Fixed Ember’s Noble stance causing thrown weapons to appear to be floating in her hands.
  • Fixed Scanners and Kubrow Dens not appearing in the Codex.
  • Fixed Clients being unable to pick up the key in Void Sabotage Missions after killing the miniboss.
  • Fixed Clients not being able to see any excavator effects when it is powered, or when it explodes.
  • Fixed Host Migrations at the end of a Conclave match allowing players to continue playing.
  • Fixed the ‘Energy Surge’ warning in Conclave appearing as the Host’s language.
  • Fixed an issue that would occur when joining a Conclave match just as the match was ending.
  • Fixed various localization issues.

New in Warframe 16.10.2 Hotfix (Jul 10, 2015)

  • Additions:
  • Added the new www.warframe.com/buyplatinum mods to the Nightmare Mission drop tables.
  • Ember Changes:
  • The following changes have been made to Ember in both PvE and Conclave:
  • Casting animations for World on Fire have been shortened to match Fire Blast’s.
  • The base duration of Ember’s Accelerant is now 30 seconds regardless of rank.
  • Ember’s Accelerant now provides a buff to casting speed for the duration of the Ability (Equivalent to a max-rank Natural Talent).
  • Ember’s Accelerant will now display a duration timer in the player’s HUD.
  • Infested Changes:
  • Tar-Mutalist’s AoE tar and Nanite Swarms can now be destroyed by AoE or melee damage.
  • The Nanite Swarm’s screen-darkening visual effect and duration has been reduced.
  • Nanite Swarms have a reduced duration when travelling to players and now last 6 seconds when travelling in the environment.
  • Changes:
  • Reduced the Aksomati’s reload time from 2.8 to 1.4.
  • Removed enemy scaling from some Mastery Rank tests available in the Relay.
  • Improved handling of cache corruption for certain resource types; in the event of corruption there should be less need to do a manual verify pass from the launcher.
  • Nightmare assassinate missions will no longer select the "mission time limit" challenge mode.
  • Fixes:
  • Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.
  • Fixed a crash that would occur in the Dojo relating to the leaderboard in the Obstacle Course.
  • Fixed enemies focusing their attacks on player Sentinels after Banshee’s Silence has been cast.
  • Fixed the shadows of Infested enemies lingering behind after disintegration.
  • Fixed Ordis consecutively repeating the same transmission.

New in Warframe 16.10.1 Hotfix (Jul 10, 2015)

  • Changes:
  • Information on the Simulor’s radial damage per-projectile stack has been added to the Arsenal.
  • Fixes:
  • Fixed the Bailiff Defector being placed in a location that he, ironically, cannot escape from.
  • Fixed incorrect stats showing on the Primed Pistol Gambit Mod in the Arsenal - it now has the proper base of 17% chance increase, leading to a possible 187% when fully ranked.
  • Fixed crashes related to the Simulor.
  • Fixed elements of the UI being cut off in 1280x1024 resolution.
  • Fixed Archwing items purchased from the Void Trader to not show in player Arsenal.

New in Warframe 16.10.0 (Jul 10, 2015)

  • Tenno Reinforcements:
  • Simulor Gravitational Singularity Generator available now!
  • Send the enemy into oblivion! The Simulor Gravitational Singularity Generator produces miniature Gravitational Singularities that can be used for scientific study or self-defense.
  • Add the Simulor to your Arsenal by visiting the Market or obtain the blueprint from Cephalon Simaris’ Sanctuary today!
  • Additions:
  • Three new Emotes (+ 1 returning) are now available in game! These Emotes are free for all our Tenno, and can be equipped via the Arsenal under Emotes. Equip your favorite Emotes and express yourself today!
  • Two new Action Emotes are now available for use: Clap and Shrug.
  • Two new Nartas are now available for use: Eclipse and Fathom.
  • Players can now customize what Emotes and Nartas they want to use via the Arsenal.
  • Conclave Changes:
  • The Tainted Mag Mod has been removed from use in Conclave.
  • Rhino Changes:
  • Rhino’s Charge will now toss enemies into the air when hit, ragdolling them.
  • Rhino’s Roar will now last 30 seconds, regardless of rank.
  • Duration Mods can now buff the duration enemies spend suspended in mid-air from Rhino’s Stomp.
  • Changes:
  • The Braton Vandal has received additional tweaks to its audio FX when fired.
  • Slightly adjusted the audio FX on Channeling.
  • Players can now change their Emotes in the Arsenal.
  • Excalibur Fixes:
  • Fixed channeling when using Excalibur’s Exalted Blade’s melee or projectile attacks not consuming additional energy.
  • Fixed an issue preventing Syndicate Mods from properly working with Exalted Blade.
  • Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
  • Fixed Excalibur’s Slash Dash causing the player to dash through Nullifier bubbles.
  • Fixes:
  • Fixed a visual FX issue that would appear when Mirage used Hall of Mirrors.
  • Fixed Grineer Dregs not taking any melee damage when attacked from the front.
  • Fixed the Jackal being unable to attack players standing underneath him.
  • Fixed an issue preventing Ordis’ volume to return to default when players select ‘Default’ in the Sound settings.
  • Fixed the Red Veil’s Grineer hostage in Relays strangely missing a face.
  • Fixed the Kubrow Incubator in the Liset showing the incorrect texture after a player rushes incubation.
  • Fixed an issue preventing player from selecting cosmetic items after choosing a cosmetic and cancelling an Arcane upgrade.
  • Fixed markers in Archwing Interception Missions sometimes appearing in the wrong locations.
  • Fixed a visual error that would occur when using a Scanner that’s bound to a hotkey.
  • Fixed a crash that would occur, triggered during a Host Migration mid-Mission.
  • Fixed duplicate Syandanas appearing for Clients on Chroma’s Effigy as per: https://forums.warfr...ptera-syandana/
  • Fixed Despair using the wrong audio FX on impact.
  • Fixed some incorrect audio FX occurring on melee attacks.
  • Fixed an issue causing the Stalker’s Codex entry to be in English for all regions.
  • Fixed Mag’s Shield Polarize not properly reflecting her custom energy color when used on enemies.
  • Fixed Crossfire Missions on Mars incorrectly labelling on faction as Orokin.
  • Fixed the Fusion MOA’s lasers creating bad visual effects when striking Zephyr’s Turbulence.
  • Fixed an issue caused by Rescue targets not properly being able to properly navigate to waypoints.
  • Fixed placeholder text in English appearing for other regions on the Arsenal’s Gear wheel menu.
  • Fixed Tower 4 Interception not appearing on the weekly Leaderboards.
  • Fixed a crash that would occur in PhysX when playing the Sargas Ruk boss fight.
  • Fixed some Missions that require Keys not giving proper rewards associated with the Key.
  • Fixed a typo in Lephantis’ in-game conversation text.
  • Fixed Limbo’s Cataclysm becoming stuck if players are downed inside the bubble.
  • Fixed an issue where the Pause menu could be opened underneath other open menus.
  • Fixed a crash that would occur when two players join the same team in Conclave, followed by the Client leaving and rejoining the match.

New in Warframe 16.9.4 Hotfix (Jul 10, 2015)

  • Changes:
  • Re-enabled Physics optimizations for dual-core systems.
  • Made several small optimizations for long-running missions with lots of loot.
  • Fixes:
  • Fixed Exalted Blade’s energy waves not receiving a boost from damage Mods when used by Clients.
  • Fixed Exalted Blade’s energy wave not benefiting from channeling buffs.
  • Fixed Clients using Exalted Blade not gaining benefits from Syndicate Mods.
  • Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.

New in Warframe 16.9.3 Hotfix (Jul 10, 2015)

  • Changes:
  • Reduced Stamina drain on Auto-Parry when using Exalted Blade.
  • Fixes:
  • Fixed damage from Exalted Blade’s energy waves not scaling properly with Mods.
  • Fixed the some cases of Exalted Blade not appearing when activated when used with certain melee weapons.
  • Fixed some cases of Exalted Blade use not allowing players to melee attack when activated or deactivated.
  • Fixed Exalted Blade’s energy waves not getting a damage buff from Channeling or applying unique Mod effects (such as Life Strike).
  • Fixed an issue with the Proto Glaive skin with Exalted Blade preventing waves from appearing.
  • Fixed an issue with Exalted Blade damage not being correct on Clients.
  • Fixed cloth effects not behaving properly in Archwing Missions.
  • Fixed some unusual 'bouncing' behavior on cloth when applying customization in the Arsenal.

New in Warframe 16.9.2.1 Hotfix (Jul 10, 2015)

  • Fixes:
  • Fixed cloth physics not properly reacting to falling distances.
  • Fixed Excalibur’s Exalted Blade copying melee Stance Mods, which would break functionality of the Ability.
  • Fixed an issue causing Excalibur’s Exalted Blade to not properly release energy waves.

New in Warframe 16.9.2 Hotfix (Jul 10, 2015)

  • Changes:
  • Optimized the rendering in Grineer Shipyards (Ceres) Defense and Interception minimaps.
  • Updated the firing sound on the Braton Vandal shots.
  • Fixes:
  • Disabled many-core and dual-core physics optimizations until we can isolate why they cause crashes on certain machines.
  • Fixed some door audio effects playing too loudly.
  • Fixed some instances of duplicate player names showing up in the list of chat users.
  • Fixed an issue where the Aegis (from Silva and Aegis) would not collapse when holstered.
  • Fixed some instances of the Datamass spawning in walls on the Corpus Gas City tileset.
  • Fixed Excalibur’s Exalted Blade’s melee attacks always counting as though it were channeled.
  • Fixed a wall in Conclave’s Underwater Lab tileset that did not have proper collision.
  • Fixed players being able to start Annihilation and Team Annihilation matches alone.

New in Warframe 16.9.1.1 Hotfix (Jul 10, 2015)

  • Changes:
  • Reduced memory footprint slightly for many-core systems.
  • Optimizes physics task framework for dual-core systems using multi-threaded rendering.
  • Fixes:
  • Fixed several crashes caused by rare timing-issues exposed by recent optimizations.

New in Warframe 16.9.1 Hotfix (Jul 10, 2015)

  • Fixes:
  • Fixed Excalibur's Exalted Blade not inheriting any melee mods. This fix now allows the damage of Exalted Blade attacks to scale based on the mods of your Melee weapon.
  • Fixed game hangs related to Exaclibur's Slash Dash.
  • Purple Text now only applies to global chat Moderators and won't appear within Clans/Alliances.

New in Warframe 16.8.4 Hotfix (Jun 16, 2015)

  • Fixes:
  • Fixed players being able to send Clan invites without the proper permissions.
  • Fixed some clipping issues with new cloth physics.
  • Fixed some rigidity that would occur in cloth physics.
  • Fixed an issue causing the Datamass falling through levels at the start of a Missions on a certain Ceres spawn tile as seen here: https://forums.warfr...75#entry5285075
  • Fixed texture issues that would occur on some Grineer catwalks.
  • Fixed duplicate entries for the Gorgon that would appear in player profile after killing certain enemies under the effects of Mind Control.
  • Fixed an issue causing an inappropriate amount of bounces from some projectile weapons.
  • Fixed a broken image showing in the Art Gallery.

New in Warframe 16.8.3 (Jun 13, 2015)

  • Changes:
  • Reverted the change to Zephyr's Turbulence introduced in Update 16.8.0.
  • Players can now invite players to their clans from the chat menu.
  • Exterminate minimap markers have been tweaked to make it less likely that you will leave a stray enemy behind and have to backtrack.
  • Adjustments have been made to the Kyroptera Syandana that should allow for better flip-flop physics.
  • Optimized the load time and memory footprint of the relays.
  • Fixes:
  • Fixed another issue causing players to take damage from Elytron’s Warhead ability.
  • Fixed a visual issue that could occur with Rhino’s Iron Skin FX.
  • Fixed some audio cues inappropriately looping in Survival Missions.
  • Fixed a typo in ‘The New Strange’ Quest dialogue.
  • Fixed some instances of players seeing multiple bubbles when Limbo casts Cataclysm.
  • Fixed the Anku not appearing in the Codex.
  • Fixed two Tempo Royale Mod entries appearing in the Codex.
  • Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.
  • Fixed Sugatras not properly attaching to the Anku.
  • Fixed players being able to reach the ceiling of Lephantis’ lair after the boss encounter has been completed.
  • Fixed players being able to ignore System or Global messages.
  • Fixed the Prisma Grakata not being tradable.
  • Fixed the Prisma Grakata not showing in Codex.
  • Fixed Host Migrations not working properly when a player chooses to leave Conclave matches.
  • Fixed various localization issues.

New in Warframe 16.8.2 (Jun 12, 2015)

  • Fixes:
  • Fixed an issue causing a broken HUD for players with their language set to Japanese.

New in Warframe 16.8.1 (Jun 11, 2015)

  • Changes:
  • Enabled the following skin usage:
  • Day of the Dead now works on Vaykor Marelok.
  • Shock Camo now works on the Secura Dual Cestras.
  • Grineer Forest Camo now works work on the Rakta Ballistica
  • Ormolu Skin now works on the Telos Akbolto!
  • Fixes:
  • Fixed Charge weapons not firing properly if you had any Fire Rate mods equipped.
  • Rolled back a fix for Elytron's Thumper causing self damage - this is what broke weapons dealing self-damage intentionally where applicable.
  • Fixed being unable to purchase Syndicate Restore Blueprints in Relays.
  • Fixed various crashes.

New in Warframe 16.8.0 (Jun 11, 2015)

  • TENNO REINFORCEMENTS:
  • KYROPTERA SYANDANA, ORMOLU SKIN BUNDLE and New Augment Mods available now!
  • Tenno, give your Warframe honorable style with the new Kyroptera Syandana! Complement the look with the Ormolu Weapon Skin Bundle, including a Skin for the Kyroptera. Add power to your Warframe with new Ability Augment Mods!
  • KYROPTERA SYANDANA:
  • Add the Kyroptera version of the traditional Tenno Syandana to your Warframe. Forged by Tenno artisans, its design is inspired by winged night creatures.
  • ORMOLU SKIN BUNDLE:
  • Ormolu Skins for your Daikyu, Akbolto, Bolto and Tipedo Weapons as well as the Ormolu Kyroptera Syandana will add an honorable brass and gold finish.
  • New Augment Mods:
  • Mesa: Staggering Shield: Reflected bullets have a 50% chance to stumble enemies.
  • Oberon: Hallowed Reckoning: Enemies killed by Reckoning create small areas of Hallowed Ground for 10 seconds. Enemies standing in the Hallowed Ground take 150 damage per second, while allies gain 250 armor.
  • Additions:
  • Clan Warlords now have permissions to Kick and Suspend for certain timeframes in Clan & Alliance chat channels. Warlords also have the ability to grant this Permission to other Clan members.
  • Added a ‘Charge Rate’ stat to the Arsenal for charge based weapons (bows, etc). You now have a number to associate your weapon Charge rate with - it will show how it is affected by the Fire Rate mods that you have equipped!
  • Conclave Changes:
  • The first map will now be selected randomly in all Conclave game types.
  • Players will no longer spawn in waves in Team Annihilation.
  • Host Migration can now occur during Team Select screen.
  • Changes:
  • The Excavation Scanner has been removed from the Codex.
  • Players can now control the camera when using the Dojo Pigment preview.
  • Adjusted the Ancient Healers healing pulse to be similar to a Small Team Health Restore with decreased frequency and a slightly shorter radius to match the Aura.
  • Mirage’s Hall of Mirror clones will no longer show cosmetic attachments for clients, or if your particle quality is set to low. This change is in an attempt to resolve reports of Performance/crash reports related to Mirage.
  • Simulacrum missions no longer count towards Mission Failed or Mission Quit statistics.
  • Users who are playing with UI/HUD off will no longer see outlines of their Squad allies through walls. This should help with Machinima/Content Creators needing cleaner scenes!
  • Fixes:
  • Fixed an error that would occur in Interception when Rounds would not progress after killing the remaining enemies.
  • Fixed Lieutenant Lech Kril being unkillable due to players not being able to properly hit him with ranged weapons.
  • Fixed Syndicate Spy missions not giving Vault rewards.
  • Fixed Shotgun Mods not being included in the Conclave EOM rewards.
  • Fixed all types of Ancient Healers not having the same Aura and healing pulse.
  • Fixed incorrect color on the Elytron’s Thumper ability.
  • Fixed Castana explosions not using the proper energy color as per: https://forums.warfr...ion-color-only/
  • Fixed Frost’s Snowglobe giving two visual effects for Clients.
  • Fixed thrown weapons not showing the proper energy trails as per: https://forums.warfr...w-chosen-color/
  • Fixed spawning issue on Corpus Gas City tileset that would cause players to spawn inside of walls.
  • Fixed Mesa’s Regulator pistols appearing when previewing other Warframes.
  • Fixed two copies of Oberon’s Reckoning FX showing on cast.
  • Fixed decorative Lotus symbols on challenge icons spinning sideways.
  • Fixed the minimap in Tutorial Missions not properly displaying the outline of the level.
  • Fixed Captain Vor not properly using his abilities or attacks in the Tutorial Missions.
  • Fixed several broken energy color effects as per: https://forums.warfr...oken-since-165/
  • Fixed Tonkor grenades bouncing off Boss weak points.
  • Fixed radial damage not properly working against Lephantis.
  • Fixed Mesa’s Regulator pistols not being holstered when viewed in the Archwing Arsenal.
  • Fixed Zephyr’s Turbulence affecting enemies outside of its range.
  • Fixed bullet deflection effects not playing on Mesa’s Shatter Shield.
  • Fixed the Daikyu having no charge limit in Conclave.
  • Fixed visual issues on Orokin-Corrupted Corpus firing animations.
  • Fixed the Lanka’s fire rate not properly updating with fire rate Mods.
  • Fixed Zanuka becoming stuck on crates in various tilesets.
  • Fixed some visual issues on the Capture Target previewed in Simaris’ Library.
  • Fixed an issue allowing players to take damage from Elytron’s Warhead.
  • Fixed the Attica not firing as a silent weapon - the weapon is now functioning as a Silent weapon by design.
  • Fixed some alt-helmets not sitting properly on Prime Warframes.
  • Fixed the Gear menu not opening when players have their UI disabled.
  • Fixed Sentinels and Kubrow having shields in no-shields Nightmare Missions.
  • Fixed the Loadout selection menu buttons appearing on screen when accessing the pause menu from the Conclave Mode selection menu.
  • Fixed players fast switching Arsenal loadouts causing Archwing to appear in the PvE loadout.
  • Fixed a freeze that would occur when trying to view the Darvo Deal menu.
  • Fixed Clan type and total number of members not properly displaying in the Clan menu under Communication.
  • Fixed an issue that would occur when viewing End of Mission results in the Liset after completing a Conclave match.
  • Fixed the Lucky Shot/Blind Shot Conclave Mod adding accuracy instead of decreasing it.
  • Fixed NPCs getting stuck in cover and ignoring the player.
  • Fixed being able to spawn two of the same type of Specters if you have two different types of Specters equipped. The intention of Specters is to have only one instance for each type of Specter summoned.
  • Fixed Tonkor’s iron sights not closing when quick meleeing.
  • Fixed Grineer on Earth tilesets falling under the level; making them unkillable.
  • Fixed Mirage’s Hall of Mirrors causing a crash if you had no customizations on your Warframe or Melee weapon.
  • Fixed Syndicate Medallions being invisible as per : https://forums.warfr...ate-medallions/
  • Fixed various localization issues.

New in Warframe 16.7.2 Hotfix (Jun 7, 2015)

  • Conclave Changes:
  • The Lucky Shot PvP Mod is now compatible with Bows.
  • Changes:
  • Added a marker to capture consoles to make the target more easily visible.
  • Reduced the effectiveness of Crowd Control abilities solely on the Infested Juggernaut.
  • Eos Prime Shoulder cosmetics are now properly labeled with ‘left’ and ‘right’.
  • Fixes:
  • Fixed players falling out of the map when joining in-progress Missions on the Corpus Gas City tileset.
  • Fixed the Grineer Toxin Injector appearing under ‘Tenno’ in the Codex.
  • Fixed wrong planet name showing in the UI for Event Missions.
  • Fixed offset placement of the Aseron Sekhara badge.
  • Fixed losing functionality after changing from Fullscreen to Windowed resolution.
  • Fixed players colliding with light fixtures in the Earth Spy Vault tileset.
  • Fixed a couple typos and grammar errors in Simaris’ Synthesis lore.
  • Fixed an issue occurring in doorways in Earth Spy Missions.
  • Fixed navigation markers not showing proper pathing on Corpus Gas City tilesets.
  • Fixed Soma Prime not sitting properly on Saryn when holstered.
  • Fixed the Paris Prime and Diakyu sitting strangely on some Warframes.
  • Fixed grammatical errors in the description of Trials in the Codex.

New in Warframe 16.7.1 Hotfix (Jun 5, 2015)

  • Changes:
  • Changed Stance Slot polarity on the Anku to match an existing Stance Polarity (Zenurik).
  • Fixes:
  • Fixed an issue with blurry attachments on Warframes (Targis Prime, etc).
  • Fixed an issue with incorrect Waypoint markers on Earth Spy missions..
  • Fixed an issue with loadouts not saving if a player does not leave the Arsenal before entering a mission.
  • Fixed various localization issues with Tactical Alert messages.
  • Fixed a common crash.

New in Warframe 16.7 (Jun 5, 2015)

  • Tenno Reinforcements:
  • Anku scythe available now!
  • Reap havoc with the Anku! This full-sized Tenno scythe's design is inspired by the Paris Bow and is just as deadly.
  • Add the Anku to your Arsenal by visiting the Market or Tenno Clan Research today!
  • New Augment Mods:
  • Limbo - Cataclysm: Cataclysmic Continuum: Duration is restored by 1s whenever an enemy is killed inside.
  • Saryn - Contagion: Contagion Cloud: Melee kills will leave behind a cloud of gas that deals 150 damage per second for 12 seconds within 2 meters.
  • Additions:
  • A new Spy Mission is available on Earth, Cambria! This Mission contains Spy Vaults unique to the Earth tileset, including unique security measures for day and night cycles!
  • Some weapon attachments will now support energy color changes. This feature will slowly be expanded to other weapons, so keep an eye out for special effects on those dangles!
  • Added several missing weapon entries to the Codex.
  • Conclave Changes:
  • Cephalons in Cephalon Capture have received a visual update!
  • The following mods have been disabled in PvP: Magazine Warp, Slip Magazine, Burdened Magazine, Stabilizer, Steady Hands, Fast Hands, Quick Draw, Tactical Pump and Terminal Velocity. They have been replaced with PvP specific versions that have been added to the Mission Rewards of all PvP game types.
  • The Anku is available for use in PvP.
  • Reduced the damage of Strun Wraith in PvP.
  • Changes:
  • Earth: Cambria is now a Spy Mission.
  • Earth: Lua is now an Excavation Mission.
  • Many Grineer and Corpus environmental props have received PBR updates!
  • The Strun has received a PBR update!
  • Nyx’s Chaos Sphere Augment FX has been made more visible.
  • Added a new sound effect to the Hyena Pack’s charge ability.
  • Reduced the amount of Lotus transmissions that occur during Spy Missions.
  • Made various updates to incorrect or inaccurate item / Mod descriptions in game. More to come!
  • In an effort to reduce in-game spam, accounts with a Mastery Rank of 0 can only start conversations with friends, clanmates, or recently encountered players.
  • Slightly altered the vocal sounds of Infested Chargers.
  • Players can no longer open the pause menu when playing a hacking minigame.
  • Rare Resource Blueprints can now be sold for 30,000 Credits.
  • Fixes:
  • Fixed Zephyr’s Turbulence not properly deflecting some ranged attacks against hit-scan enemies.
  • Fixed an error causing a Hive related message to appear on Interception Missions.
  • Fixed Design Council features not properly appearing in Korean.
  • Fixed Banshee’s Sonic Fracture FX lingering if the target became immediately ragdolled.
  • Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.
  • Fixed players being able to kill ragdoll-able bosses by flinging the boss off the map.
  • Fixed an issue causing ragdolled bosses to take a long time to revive.
  • Fixed players not properly entering a dive animation when jumping, sprinting, then firing their weapon.
  • Fixed the Tonkor’s projectile preview arc appearing underneath other effects.
  • Fixed the Daikyu killing the client if being drawn during a Host Migration.
  • Fixed an error that would occur when viewing Soma Prime in the Codex.
  • Fixed player arrows not returning to their default visual when the Meer Arrow Customization is unequipped.
  • Fixed player’s weapons becoming stuck when changing weapons after firing a bow.
  • Fixed Valkyr’s Hysteria playing sounds from related to the player’s un-equipped melee weapon.
  • Fixed an issue preventing the use of Mods shared by Sentinels when the player does not have a Sentinel equipped or active.
  • Fixed the description of Excavation Missions in the Codex having incorrect information on how to play the Mission type. This is the first of many revisions coming to innacurate text as per this thread: https://forums.warfr...e-descriptions/
  • Fixed an issue preventing players from properly blocking AoE attacks as per this thread: https://forums.warfr...er-radial-slam/
  • Fixed the Paris Prime showing covering up menu options.
  • Fixed an issue causing the UI to freeze after Zephyr casts Tornado.
  • Fixed an issue causing duplicate FX to occur, resulting in increased latency.
  • Fixed a hangup caused by opening the pause menu mid-hacking.
  • Fixed fancy sparkly trails not showing up on all unique Arrow Skins.
  • Fixed a typo in Darvo’s VO present in the tutorial Missions.
  • Fixed Warframes with 100 base stamina showing as 8 stamina when equipping the Warframe in the Arsenal.
  • Fixed issues related to Sentinel movement that would cause performance problems in PhysX.
  • Fixed water in Orokin-themed Conclave maps appearing as black.
  • Fixed a crash in Conclave’s Annihilation when a Host Migration occurs after a fourth player joins a game mid-session.

New in Warframe 16.6.3 (Jun 1, 2015)

  • Fixes:
  • Fixed Grineer Rollers becoming stuck when summoned.
  • Fixed the Datamass disappearing if a player is killed while picking it up.
  • Fixed Warframes switching from default animation when changing Sigil color.
  • Fixed some visual errors in scanning if the player has the Scanner bound to a hotkey, switching away from the Scanner while in use.
  • Fixed the Strun Wraith and Gorgon weapons not showing the correct Impact / Slash / Puncture stats in the Conclave Arsenal.
  • Fixed the Prisma Skana not being tradeable.
  • Fixed overlapping chat screens that would occur in the greeting message of our chat channels.

New in Warframe 16.6.1 Hotfix (May 29, 2015)

  • Conclave Changes:
  • Respawn timers are now independent for each player killed instead of respawning players in communal ‘waves’ in Annihilation.
  • Health orbs now heal for 50 HP in PvP.
  • Reduced the range and damage of Ember’s World on Fire in PvP.
  • Oro pickups in Annihilation are now colored red.
  • Braton stats fixed in the Conclave Arsenal.
  • Warframe Ability projectiles no longer deal double damage to players on headshots.
  • The Forfeit Timer will now properly activate when there’s only one player in Annihilation.
  • Fixes:
  • Fixed a crash that would occur due to enemies self destructing.
  • Fixed an issue where cosmetic attachments would not properly display their intended location.
  • Fixed Nyx’s Mind Control removing armor from enemies.
  • Fixed items vacuumed in by the Carrier becoming stuck to the Carrier.
  • Fixed Manic Grineer becoming impossible to kill due to continued teleporting.
  • Fixed Trial Leaderboards not properly archiving.
  • Fixed minor visual issues with Oro visuals in the Conclave dioramas.
  • Fixed Annihilation Conclave matches not ending when only one player remains in the Conclave.
  • Fixed players not properly being assigned to even teams in Conclave.
  • Fixed an error caused by a host leaving a solo game of Cephalon Capture.
  • Fixed Energy Surge not properly activating in Conclave.
  • Fixed an issue causing players to immediately pick up the Cephalon after dropping it in Conclave.
  • Fixed the Braton’s stats not reading correctly in the Conclave Arsenal.

New in Warframe 16.6.0 (May 28, 2015)

  • TENNO CUSTOMIZATIONS:
  • New Liset Skins, Alternate Helmet and Augment Mods available now!
  • Tenno, show your true colors with new Customizations! Give the outside of your Liset some flare with new Skins, style Vauban with a new Alternate Helmet and add power to your Warframes with new Ability Augments Mods.
  • LISET SKINS:
  • KOTARA: Cover your Liset in geometric forms inspired by nature’s order with the Kotara Liset Skin.
  • PAHTA: Add an explosive plumage design to your Liset with the Pahta Liset Skin.
  • ARMISITICE VAUBAN HELMET: Add this uniquely-styled helmet to your Arsenal and give Vauban a new look.
  • New Warframe Augments:
  • Nyx - Chaos - Chaos Sphere: For a % duration of Chaos, any enemy entering the effect radius will be affected by Chaos. This effect radius decreases over time.
  • Banshee - Sonic Boom - Sonic Fracture: Enemies hit by Sonic Bomb have their armor reduced.
  • Conclave Changes:
  • Weapons in the Conclave Arsenal will now display their Impact, Puncture and Slash values.
  • The amount of ammo collected from ammo pickups has been increased.
  • Ammo pool is now capped at the amount of ammo you start with.
  • Frost's Freeze damage has been reduced in PvP.
  • Ember's Fireball damage has been reduced in PvP.
  • Mag's Pull damage has been reduced in PvP.
  • Volt's Shock damage has been reduced in PvP.
  • Excalibur's Slash Dash damage has been increased in PvP.
  • Oberon's Smite damage has been decreased in PvP.
  • Strun’s damage has been increased in PvP.
  • MK1 Strun’s damage has been increased in PvP.
  • MK1 Braton’s damage has been decreased in PvP.
  • Strun Wraith’s damage has been decreased in PvP.
  • All Latron series weapon damage has been decreased in PvP.
  • Daikyu’s damage has been decreased in PvP.
  • Changes:
  • Increased the time taken by AI to hack consoles in Trials from 2 seconds to 4 for the Vay Hek stage.
  • Fixes:
  • Fixed Clients being unable to see Kubrow’s revive percentages or downed timers.
  • Fixed red enemy markers appearing on the mini map/HUD after a Kubrow has been revived.
  • Fixed the visual quality of enemies dropping when fighting in thick fog.
  • Fixed an issue causing Clients to spawn outside of the level when entering a Mission on a Void Derelict tileset.
  • Fixed the Jackal sliding around on the ground or getting stuck when firing its grenades.
  • Fixed the Daikyu becoming locked in a full draw animation when sprinting.
  • Fixed an error causing Clients to be unable to see bonus Mission objectives through the pause menu.
  • Fixed an error that caused the minimap to not display properly in Interception Missions.
  • Fixed an issue that allowed the Dera to retain damage bonuses from Volt’s Electric Shield, resulting in higher than normal damage.
  • Fixed a visual bug on Kubrow dens that showed their homes being made of reinforced metal!
  • Fixed Carrier Sentinels not sucking in Sigils and other item drops.
  • Fixed Navigation segments becoming unlocked if a player completes a quest on a segment that they have not unlocked normally.
  • Fixed an issue causing shots from a weapon equipped with the Terminal Velocity Mod to freeze in mid air, becoming impossible to shoot through.
  • Fixed Nullifier enemies appearing in non-Nightmare Law of Retribution Trials.
  • Fixed the objective in Hijack Missions not properly draining shields from players.
  • Fixed Rescue Mission Mastery Tests becoming unbeatable if the Rescue target falls off the level.
  • Fixed the Law of Retribution’s second phase becoming unbeatable if a player dies before the pressure-plate puzzle can be completed.
  • Fixed Clients seeing double experience when an enemy is killed.
  • Fixed some Conclave-only Mods being usable in normal gameplay, and vice-versa.
  • Fixed Daikyu’s charged shots causing odd animations when turning to aim.
  • Fixed punch-through Mods sometimes not having a proper effect on weapon’s fire.

New in Warframe 16.5.9 (May 22, 2015)

  • Changes:
  • Huge shader memory optimization (DirectX 11 sees reductions up to 500MB!). This is intended to solve rampant out-of-memory errors for 32bit Windows, especially when entering large levels and relays. Memory reduction has also improved load times for all platforms.
  • Fixes:
  • Fixed Alad V’s victory inbox message having an arbitrary “*”
  • Fixes for missing player avatars in inbox messages and gifting.
  • Hooked up Codex icon to Tyl Regor

New in Warframe 16.5.8 (May 21, 2015)

  • Fixes:
  • Fixed crashes associated with radial damage.
  • Fixed Loki and Loki Prime’s Decoy not firing his pistol.
  • Fixed players in the Dojo all seeing a ‘player down’ notification when someone is defeated in a duel.

New in Warframe 16.5.7 (May 20, 2015)

  • Fixes:
  • Fixed issues with Energy Orbs falling through the floor in PvP.
  • Fixed issues with host migration interfering with Energy pickups and generation in PvP.
  • Fixed missing firing animations for a number of weapons.
  • Fixed issues with many missing animations for weapons in a number of scenarios.
  • Fixed missing localization across a number of languages.

New in Warframe 16.5.6 Hotfix (May 19, 2015)

  • Conclave Changes:
  • Players will no longer receive experience for returning the Cephalon in Capture the Cephalon.
  • Players will now drop 1 energy orb for every 25 energy they had stored at their time of death.
  • Oro obtained and kills earned will no longer be recorded on the scoreboard after victory has been declared and the match has ended.
  • All new mods that were not able to be equipped after purchasing from Teshin have been fixed
  • Increased the damage of the Tigris in PvP.
  • Empty Energy Stations will instantly spawn orbs when Energy Surge is initiated.
  • Energy Surge will now activate in Annihilation at 80 total kills or 20 kills for one player.
  • Oro will now move towards the player that damages another player just before they are killed by the environment.
  • Changed the visual effect of Oro pickups in Annihilation.
  • Changes:
  • Made refinements to the custom Liset interior color details.
  • Zephyr’s Turbulence visual effects will look slightly more transparent when cloaked.
  • Loki’s Invisibility, when used with a Sentinel, will now give the Sentinel its proper energy color.
  • Made various localization updates.
  • Fixes:
  • Fixed a crash that would occur when editing a Solar Rail Schema.
  • Fixed a crash caused by weapons and abilities that caused radial damage.
  • Fixed a visual bug related to using the Atomos on certain enemies
  • Fixed incorrect channeling FX on Excalibur’s Proto Armor skin.
  • Fixed coloring on Nukor
  • Fixed some channeling FX not showing up correctly for Hosts and Clients.
  • Fixed Hydroid’s Tempest Barrage not properly scaling in damage with rank.
  • Fixed Oberon and Banshee’s Immortal Skin not properly applying to their shoulder pads.
  • Fixed the Capture target becoming uncapturable if a player dies and then revives mid-capture.
  • Fixed the player’s Warframe colors changing when viewing different Archwings in the Arsenal.
  • Fixed players receiving a ‘not eligible for reward’ message when joining a squad for a Nightmare Trial.
  • Fixed an issue in Corpus Hijack Missions that would prevent mission completion and stop all enemy spawns.
  • Fixed an issue on Void tilesets that would break navigation markers and enemy navigation.
  • Fixed a lighting issue appearing in a particular Grineer Spy Vault
  • Fixed a lighting issue that would appear in Dojo hallways.
  • Fixed Helios not attacking enemies when equipped with the Deconstructor.
  • Fixed multiple Conclave Mods that were not showing up as available for purchase through Teshin.

New in Warframe 16.5.5 (May 15, 2015)

  • Conclave Changes:
  • Proximity triggers for automatic doors in the Docking Bay map will have been made larger to ensure smoother navigation through the map.
  • Improved visual effects will make Conclave game mode selection look more obvious.
  • Changes:
  • Cleaned up various assets on the Grineer Sealab tileset.
  • An audio cue has been added to accepting or rejecting a Squad invite.
  • Fixes:
  • Fixed an issue occurring in reverb audio settings.
  • Fixed some incorrect collision detection on the Ogma.
  • Fixed Frost’s Snowglobe ability not properly getting a tint from the player’s energy color.
  • Fixed the broken minimap in the Grineer Sealab tileset.
  • Fixed energy colors not properly getting applied to Syndicate Syandanas.
  • Fixed Syndicate Syandanas not reflecting changes until you leave the attachments menu.
  • Fixed players being able to bypass trade cooldowns by moving quickly between the Dojo and Liset.
  • Fixed issue during Alad V and Zanuka boss fight that would cause Zanuka to stop attacking.
  • Fixed Transmutation and Fusion cores appearing when players enable the “Show Maxed” filter in the Mod menu.
  • Fixed the hinges in Darvo’s shop floating about inappropriately.
  • Fixed a hole in the Canyon Settlement Conclave Map.
  • Fixed players trying to enter a Conclave map with group preferences set to “Solo” not being given an error message as to why they cannot do so.
  • Fixed issues with Rhino’s Iron Skin as per: https://forums.warfr...e-still-broken/
  • Fixed an issue causing bottom custom colors of the Liset not matching the top.

New in Warframe 16.5.4 Hotfix (May 14, 2015)

  • Changes:
  • Made various reverb and audio adjustments to the Grineer Sealab’s ambiance.
  • Fixes:
  • Fixed several gameplay crashes.
  • Fixed performance issues related to dual-core machines.
  • Fixed an issue with the Daikyu bow being pulled and causing clipping issues while sprinting.
  • Fixed a progression stopper in the DNA room of the Tubemen of Regor Operation.
  • Fixed Carrier’s Vacuum not picking up Pigments.
  • Fixed issues with some tips showing up as file paths on loading screens.
  • Further fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.
  • Fixed revived players seeing themselves as friendly AI on the minimap.
  • Fixed an issue allowing players to use restricted weapons in Tactical Alerts.
  • Fixed Loki’s Invisibility not being affected by energy colors as per: https://forums.warfr...ors-and-others/

New in Warframe 16.5.3 Hotfix (May 14, 2015)

  • The removal of Arcane Enhancements on Nekros’ Mortos Syandana and Valkyr’s Bonds is now live, and any attached Arcanes have been returned to your Inventory. As stated in Hotfix 16.5.2, this change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot.
  • Conclave Changes:
  • Players in Cephalon Capture will now be notified of which player stole their Cephalon.
  • Oro will now be dropped by a player who self-kills. This Oro can also be recovered or claimed.
  • The amount of Oro needed to claim victory in Annihilation modes has been reduced from 30 to 25.
  • Increased Conclave standing gains from XP to be 2x the amount of normal Syndicate standing.
  • Changed the Conclave Annihilation Scoreboards to better highlight how ranking works: ◾We renamed the ‘Technique’ column Oro.
  • We now display Oro in the first column as it is the stat that determines rank.
  • Additions:
  • Added Teshin “Free For All” call out in Conclave Annihilation mode.
  • Changes:
  • Removed unnecessary water volumes from the Grineer Sealab tileset.
  • Tweaked ambience sounds in the Orokin Derelicts.
  • Tweaked volume in numerous Gas City levels.
  • Updated reverb in Gas City, Forest, and Grineer Galleon levels.
  • PBR material has been added to the Amprex!
  • Reverb 2.0 has been improved, reverbs will feel less dense now, enabling you to hear enemies and weapons more clearly.
  • Fixes:
  • Fixed the final doorway not opening during the Hijack mission in The Trials of Retribution Nightmare mode. Please note that all keys removed from inventories will be reimbursed as this bug related to a lot of failed attempts - we are working on a script now.
  • Fixed Hellion Power Carries not spawning on Stickney, Phobos.
  • Fixed players being able to trigger the Hijack mission of The Trials of Retribution Nightmare mode before completing the puzzle stage.
  • Fixed numerous NPC related crashes.
  • Fixed the Navigation menu overlapping with a kiosk screen when opened in the Relays.
  • Fixed players receiving extra copies of the Operation: Tubemen of Regor badge each time a battle was completed.
  • Fixed Hive Tumors being undestroyable.
  • Fixed Corpus Crewman muzzle flash not updating position.
  • Fixed Ember’s Fireball Frenzy Augment causing Fireballs to bounce off of Mesa’s Shatter Shield.
  • Fixed objective markers disappearing in Defense missions.
  • Fixed Dread and Meer arrows not being colorable (for real this time!).
  • Fixed players being randomly teleported for no reason in a Grineer Sealab hallway.
  • Fixed persisting enemy markers after an enemy has died.
  • Fixed a script error when receiving Invasion Battle Pay (not related to the event).
  • Fixed players receiving a script error when crafting - this could result in a game freeze.
  • Fixed Teshin stating ‘5 Kills Remain’ even though the max score has been achieved.
  • Fixed overlapping lines in the Chat window.
  • Fixed the Tipedo not having Tenno script on it as intended.
  • Fixed right side Transmissions being cut off due to having a low resolution.
  • Fixed text issue with lengthy player names in the End of Mission and Mission Progress menus.

New in Warframe 16.5.2 Hotfix (May 14, 2015)

  • Conclave Changes:
  • Reduced the number of projectiles and damage of Oberon’s Smite in the Conclaves.
  • Slowed down magnetism speed of Oros in Annihilation and Team Annihilation.
  • Removed some collision volumes from the Freight Line conclave map.
  • Reduced the volume of Grineer music in the Conclaves.
  • Changes:
  • Overshields now apply to Specters (Max 1200), Kubrows, and Sentinels (max 600).
  • Increased the brightness on Arbiters of Hexis Profile Icon.
  • Swapped cracked glass material in the Dojo Grineer Sealab for a new cracked look.
  • Adjusted the draw radius and shot radius on Paris, Paris Prime, Cernos, and Daikyu. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.
  • The Nekros Mortos Syandana and Valkyr Bonds can no longer be Enhanced. This change is due to Nekros and Valkyr having an unfair advantage over other Warframes by having one additional Arcane slot. We're going to be removing Arcanes off these two attachments, and running a script to compensate players so the Enhancements can be used on intended Syandanas. We will notify everyone when this script has started.
  • Fixes:
  • Fixed numerous stability crashes.
  • Fixed instances of shields being nuked to 0 as soon as the core is pushed during the Hijack portion of The Trials of Retribution Nightmare mode.
  • Fixed Mag’s Shield Polarize wiping any overshields you had regardless of having Mag’s Shield Transference Augment Mod or not as per: https://forums.warfr...-it-just-a-bug/
  • Fixed Shield Restores not working on Sentinels.
  • Fixed some of Vauban’s powers only lasting for 1 second as per: https://forums.warfr...-a-few-moments/
  • Fixed aliases not appearing in Operation Tubemen of Regor reward inbox messages.
  • Fixed the Navigation menu not opening right away when in the Conclave mode selection menu.
  • Fixed Capture Targets being uncapturable if you die and get revived during the mission.
  • Fixed incorrect spelling in Simaris Synthesis lore entry.
  • Fixed Teshin over using the term ‘Begin!’ during a conclave match.
  • Fixed the Prime Velorum Sigil sometimes having a black outline instead of the intended gold outline.
  • Fixed Mastery Sigils overriding future equipped sigils and all sigil previews in the Arsenal.
  • Fixed not being able to select ‘Support’ in the Invasion UI due to having a smaller screen resolution.
  • Fixed the Daikyu bow string not being properly placed in players hands until after initial shot.
  • Fixed Operation Tubemen of Regor progress bar extending outside of the Navigation window.
  • Fixed cracked glass in the Dojo Grineer Sealab not rendering properly if fluid was behind it.
  • Fixed Polearm weapons not being extended in the Codex or when in the Parry pose in the Arsenal.
  • Fixed flashlights on bows and other weapons not following the camera.
  • Fixed enemies occasionally spawning in the Grineer Sealab ceiling.
  • Fixed selecting the Navigation menu from Syndicates UI does not close the Syndicate UI.
  • Fixed temporary color customization's being reverted when navigating through the Arsenal.
  • Fixed the Dread arrow not applying your Energy color. Not fixed, further investigation required!
  • Fixed the Pause menu appearing behind the Simulacrum UI.
  • Fixed a rare instance of the Drahk Master stealing your weapon and placing it in a teleport zone; making it irretrievable. Your weapon will now be moved to a safer zone where you can retrieve it.
  • Fixed Mod rewards being displayed as Rank 0, even if they are greater than Rank 1.

New in Warframe 16.5.1 Hotfix (May 13, 2015)

  • Conclave Changes:
  • Adjusted the time before Teshin’s VO intro to Annihilation begins.
  • Changes:
  • Clarified description of Rare Resource Blueprints to state that these blueprints are permanent.
  • Fixes:
  • Fixed a crash caused by crafting new weapon blueprints in the Dojo.
  • Fixed multiple crashes.
  • Fixed Oro pickups in Conclave not showing the correct visual flair color when being obtained.
  • Fixed Oro taking some time to appear for Clients in Annihilation game modes.
  • Fixed Squad HUD not properly displaying all players in Annihilation game modes.
  • Fixed chat in Conclave’s Annihilation not sending to all players.
  • Fixed Chroma’s Spectral Scream preventing players from being able to use quick melee.
  • Fixed some misaligned text in the World State Window.
  • Fixed Nullifier auras from drones in the Law of Retribution Nightmare Trial not properly breaking lingering Warframe CC abilities such as Bastille.
  • Fixed waypoint markers placed on elevators disappearing when map is toggled.
  • Fixed Arrow skins and Nekros & Valkyr’s unique attachments not using the player’s custom colors.
  • Fixed the Freedom and Discovery Conclave Sigils having the same icon.
  • Fixed waypoint markers in Interception not properly updating.
  • Fixed players being able to leave the arena boundaries in the Canyon Settlement Conclave map.
  • Fixed the Shade Sentinel’s Ghost and the Hura's Stalk Ability not properly functioning.
  • Fixed Hive nodes in the Hive game mode not taking damage from certain attacks.
  • Fixed the Clan’s ‘Join Session’ button not functioning properly.
  • Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.
  • Fixed buff display on the HUD not properly disappearing after the buff expires.

New in Warframe 16.5 (May 12, 2015)

  • Tenno,
  • You have the opportunity to strike at the heart of Tyl Regor’s secret cloning labs but this opportunity comes with a difficult choice.
  • Alad V thinks these labs contain a cure for the Infestation that riddles his body and he wants us to find it. Nef Anyo hates Alad and will do anything to keep him from becoming strong again, including destroying the cure he seeks. Both are offering to lead us to the labs.
  • You must decide which is the lesser of two evils.
  • The Lotus
  • HERE'S WHAT YOU'LL NEED TO DO:
  • Visit the Grineer Ocean on Uranus.
  • You must decide if you wish to help Alad V or Nef Anyo. Helping Alad V means stealing the cure for his Infestation, while helping Nef Anyo means destroying the cure.
  • Locate the Pump Room. You will need to flood this facility.
  • Break open the pipes to allow pumped water to flood the room then start the pumping process at the nearby console.
  • Once you have activated the console, wait for the pumping process to complete. Be alert, Tenno! Enemies may attack. Keep them from interrupting the process.
  • When the pumping process is finished, use the elevator to access the caves below. Enemies may be waiting, so use caution.
  • Your next steps will be determined by the side you have chosen:
  • Destroy (help Nef Anyo):
  • Locate the Genetic Experiment. Attack and defeat it.
  • Proceed to Extraction.
  • Steal (help Alad V):
  • Locate two Console areas in the DNA Room. Find nearby Toxin cells and apply them to each Console to extract important information and sabotage the cloning process.
  • Proceed to Extraction.
  • WHAT YOU NEED TO KNOW:
  • You may choose to assist either Nef Anyo by Destroying Grineer Research Components or Alad V by Stealing Grineer Research Components.
  • This Operation starts *soon* until Wednesday, May 20 at 12 p.m. EDT.
  • SCORING AND REWARDS:
  • Event Weapon –Fully support Nef Anyo or Alad V in at least 4 regional battles
  • DERA VANDAL: A customized version of the Dera, featuring a metallic finish and Lotus decal. (If Nef Anyo is victorious at the end of the Event.)
  • KARAK WRAITH: A different take on the Grineer assault rifle, the Karak Wraith features unique styling. (If Alad V is victorious at the end of the Event.)
  • New Tileset Preview: Grineer Sealabs:
  • Hidden under the toxic oceans of Uranus is Tyl Regor’s genetic labs. Built into the massive coral pillars rising up from the depths these twisting halls represent the latest in Grineer scientific achievement.
  • A preview of this tileset will be available during Operation Tubemen of Regor, so be sure to let us know what you think of Uranus’ latest expansion!
  • New Nightmare Trial Difficulty:
  • New Trial leaderboards URL (switched http://content.warfr...htmareStats.php raid.php to trial.php):
  • Nightmare Trials are challenging encounters designed for experience groups of Tenno looking for a new challenge. Harder hitting enemies, new traps and tweaks to each of the existing encounters in the Trials of Vay Hek will push your squad’s coordination to the limit.
  • We want all Tenno to enjoy our first attempt at a Nightmare mode of this size and intensity. Please keep in mind that adjustments may be needed if the content proves to be too difficult. Good luck!
  • Players can purchase the Nightmare Trial of Vay Hek Key from the Marketplace for 100,000 Credits. Building a key costs 5000 Credits, 1000 Rubedo, 18000 Nanospores, and 2 Gallium.
  • Tenno Reinforcements:
  • Boltace Tonfa, Daikyu Bow and Atomos Particle Cannon available now!
  • Tenno, master three new additions to the Warframe Arsenal! Equip the Boltace tonfa, Daikyu bow or Atomos particle cannon to bring destruction to the enemy.
  • BOLTACE: An intimidating Tonfa set designed to match the briary design of the Boltor.
  • DAIKYU: The Daikyu takes great strength to draw back, but provides added power and range to every shot.
  • ATOMOS: This particle cannon generates a condensed beam of super-heated plasma designed to melt rock to ore, and enemies to molten slag.
  • Get these new in-game additions by visiting the Market today!
  • New Accessories:
  • Caggro Sugatra: Expressing the martial finesse and skill of its master, the Caggro Sugatra is based on a Grineer design.
  • Adventus Arrow Skin Collection: A collection of unique arrow skins, compatible with any bow. Includes the Cattrail, Sylus and Meer Arrow Skins. Each Skin is also available separately for purchase.
  • Conclave Expansion:
  • Two new game modes have been added to Conclave! Work with your fellow Tenno to shut down the enemy team in Team Annihilation, capturing Oro dropped from each player kill to earn points toward victory. Want to prove your superiority in combat alone? Join in Annihilation and work against 7 other tenno in a deathmatch free-for-all.
  • New Maps:
  • The following maps are now available in the Annihilation and Team Annihilation Conclave map rotation!
  • Canyon Settlement
  • Freight Line
  • Navigation Array
  • Docking Bay
  • Conclave Changes:
  • Valkyr is now available for use in Conclave.
  • Ember is now available for use in Conclave.
  • Oberon is now available for use in Conclave.
  • New Title, Hurricane, available from Conclave Syndicate.
  • Chat channels and Waypoints are now Team Only.
  • Tempo Royale stance has been temporarily removed from PvP.
  • Malicious Raptor and Four Riders stances enabled in PvP.
  • The following weapons are now available for use in Conclave: Dera, Dera Vandal, Boltor, Boltor Prime, Tonfa, Heat Sword, Dual Heat Swords, Glaive, Glaive Prime, Kestrel, Fragor, Wraith Karak.
  • Players will now be timed out after 60 seconds of inactivity in Conclave.
  • Rhino Charge damage increased.
  • Chroma’s Vex armour duration increased.
  • Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe.
  • MK1 Braton damage increased in PvP.
  • Karak damage increased in PvP.
  • Grakata damage increased in PvP.
  • Gorgon damage increased in PvP.
  • Magnus series damage increased in PvP.
  • Sicarus series damage increased in PvP.
  • AKLato damage decreased in PvP.
  • Skana series damage increased in PvP.
  • Martial Magnetism mod effects only applied with the melee weapon equipped.
  • Headshot damage multiplier no longer applied to radial damage.
  • Projectile weapons now display their damage correctly in the stats section of the Conclave Arsenal.
  • Slow debuffs now effect melee weapon speed.
  • XP for kills in Capture the Cephalon significantly reduced.
  • XP for capturing the Cephalon raised to 5000 XP and is awarded to every member of the team.
  • 2500 XP awarded for returning your team’s Cephalon.
  • Conclave Mods:
  • Valkyr:zHysteria - Hysterical Fixation- Decreases initial duration of Hysteria, but increases duration by 5 seconds for each kill.
  • Ember: Fire Blast - Purifying Flame - Allies that enter the fire will have up to 4 debuffs removed.
  • Oberon: Reckoning - Defiled Reckoning - Health Orbs created by kills from Reckoning are invisible/unusable to enemies for 10 seconds
  • Overcharge Detectors - Exposes enemies within 30 meters, who are at their maximum energy capacity
  • Surplus Diverters - Gain 6 energy, upon replenishing shields completely without interruption after they have been deactivated
  • Recuperate - 20% Chance to restore health on kill (Pistol)
  • Calculated Victory - 20% Chance to restore shield on Kill (Pistol)
  • Stand Ground - Blocking reduces damage taken from enemy abilities by 60%
  • Recover - 20% chance to restore health on kill (Rifle)
  • Vanquished Prey - 20% chance to restore shield on kill (Rifle)
  • Momentary Pause - 20% chance to restore health on kill (Shotgun)
  • Prize Kill - 20% chance to restore shield on kill (Shotgun)
  • Follow Through - 6 energy gained on enemy kill (Frame)
  • Quick Charge - -20% shield recharge delay (Frame)
  • General Additions:
  • Audio from Warframe will no longer play when the game is minimized or not in use. This feature can be adjusted in the Options menu, under Audio.
  • Players can now disable audio communications from the Liset Scanner in the Options menu.
  • Custom Interior Liset colors can now be edited under Customize Liset the Options. This feature is still a work in progress, but Tenno can preview the customization today!
  • Rare Resource Blueprints have been added to the Market! Use these permanent Blueprints to craft rare resources using more commonly acquired drops.
  • New Syndicate forum avatars are now available in the Market!
  • Warframes can now use Warframe-specific dangles at the same time as other Syandanas. This new option is available under Auxiliary, in the Arsenal's Regalia. (Morthos Syandana or Valkyr's Bonds + Syandana)
  • Loading Screen Changes:
  • Player tips created by your Design Council are live on Loading Screens!
  • New loading bar and player loading icons are live!
  • Changes:
  • Slightly adjusted the hitboxes on Corpus Drones to help hit detection.
  • The Heat Sword has been given a tremendous visual overhaul!
  • A performance and physics audit has occurred on levels and abilities to ensure all content is using the most optimized physics types.
  • Grakata has been given the PBR treatment!
  • Updated some textures on the Nemesis Nyx skin.
  • The Friends List UI has been given an update to better show what friends are online, offline, or what chat requests are pending.
  • Reduced the amount of Warframes that will appear in Cutscenes in order to minimize performance issues.
  • An update to NPC behaviours when blinded has been made as per: https://forums.warfr...lind-behaviors/
  • General performance improvements have been made across Warframe.
  • Fixes:
  • Fixed excavation drills in the Excavation game mode not properly taking damage from enemy attacks.
  • Fixed players not being able to see the health of excavators in the Excavation game mode.
  • Fixed Syndicate Syandanas showing at minimum brightness when previewed in the arsenal.
  • Fixed the countdown timer in Survival being replaced by the ‘Extraction countdown timer’ that triggers when enough players step into the Extraction zone, even when players step away from Extraction to continue the Survival Mission.
  • Fixed players not getting paid for Invasions if they were still playing the final Invasion Mission when the Invasion ends.
  • Fixed error that would occur when using a mouse scroll wheel to browse through Dojo Architect options in the Architect menu.
  • Fixed players being unable to build a Specter if their equipped loadout is under the conclave requirement for the Specter they want to build.
  • Fixed issue causing projectile weapons to not properly register extra damage on headshots.
  • Fixed inconsistent upper and lower case descriptions on Knockdown related Mods.
  • Fixed ability timers getting reset when players pick up a Mod.

New in Warframe 16.4.5.2 Hotfix (May 8, 2015)

  • Fixed an issue with Traditional and Simplified Chinese characters being swapped in chat.

New in Warframe 16.4.5.1 Hotfix (May 7, 2015)

  • Fixed Sigils appearing 90 degrees over-rotated.

New in Warframe 16.4.5 (May 7, 2015)

  • Conclave Changes:
  • Reduced the damage of all Cestra weapons in PvP.
  • Changes:
  • The Tonkor can no longer bounce other players.
  • Fixes:
  • Fixed the Tonkor being able to damage and kill teammates.
  • Fixed a number of issues with Sigil customizations not saving.
  • Fixed an issue where rotating the position of a sigil would default the color to grey.
  • Fixed players being unable to get back up after being knocked down by enemies with knockdown abilities.
  • Fixed negative standing with Syndicates showing as blue when it should be showing as red.
  • Fixed ambient ‘static noise’ that could be heard on Grineer Forest and Relay tilesets. Coming Soon.
  • Fixed crits on enemy heads giving inconsistent crit numbers depending on what ‘part’ of the head you hit. Headshots on enemies will now properly do a 2x damage multiplier regardless of what spot has been hit.
  • Fixed crits on Infested Ancients being inconsistent depending on which non-headshot part of the body was hit. Hitting vulnerable points on limbs will now properly do 3x damage, consistently.
  • Fixed some inappropriate body contortions when sliding while shooting a bow.
  • Fixed the Tonkor and Penta not being affected by Volt’s Electric Shield as per: https://forums.warfr...lectric-shield/
  • Fixed the Tonkor not properly knocking the user in the air when impacting an area close to a nearby enemy target.
  • Fixed Tonkor grenades not exploding on contact with ragdolled enemies.
  • Fixed players respawning with their secondary weapon due to dying in a bleedout state, instead of spawning with their primary.
  • Fixed an issue where Sugatras would not update their colors properly.
  • Fixed a rare crash that would occur on loading screens during texture loading.
  • Fixed some issues relating improper visuals on Kubrow.
  • Fixed positioning of melee decorations on the Obex and Kogake.
  • Fixed Uru and Pyro Sugatras not properly appearing on some two hand weapons.
  • Fixed hitboxes on Leech Osprey’s not properly registering player hits.

New in Warframe 16.4.4.1 (Apr 29, 2015)

  • Fixed a crash that would occur on AMD CPUs on boot (caused by 16.4.4, fixed right now).

New in Warframe 16.4.4 (Apr 29, 2015)

  • Additions:
  • Several Liset Radio Chatter contest winners have been included into the Liset’s audio rotation. Blazingcobalt, jprocks67 and Kalimando all now have their voices featured in game! Keep an ear out for new transmissions coming straight from community members.
  • Conclave Changes:
  • Added a stagger to Nyx’s Mind Control and Chaos ability in PvP.
  • Excalibur’s Radial Blind now gets half its duration on targets that are looking away.
  • Added vertical force to players killed by Rhino’s Charge.
  • Players have 6 seconds respawn invulnerability with 3 seconds or time left invulnerability when moving.
  • Invulnerability is now removed if you fire a weapon, melee or use a power.
  • Nova Antimatter Drop Changes and Fixes:
  • Quite a few adjustments have been made to Nova’s Antimatter Drop that deserve special mention beyond our normal ‘fixes’.
  • Fixed projectiles level 1-3 having double shimmer visual effects..
  • Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate.
  • Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage).
  • Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200).
  • Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it.
  • Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position).
  • Fixed aiming at the projectile not causing it to slow down.
  • Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles.
  • Projectiles from Antimatter Drop will now get brighter as you do damage to it.
  • Various changes have been made to improve the visual and audio fx of Antimatter drop.
  • Nova now shows a proper animation during multiple casts of Antimatter Drop.
  • Changes:
  • Slightly increased the Isolation Bursa’s ability cooldowns.
  • Fixes:
  • Fixed damage from Rhino’s Charge lagging slightly behind Rhino, causing him to slide past enemies in Conclave without hurting them.
  • Fixed an issue in Conclave where players would never lose their damage immunity on respawn when joining a match.
  • Fixed energy respawners in Conclave not creating energy orbs after a Host migration.
  • Fixed teams in Cephalon Capture occasionally grouping players into 5v3 matches.
  • Fixed a Mission Node on Mars reading as “Deimos” instead of “Hellas”
  • Fixed the positioning of the wings on Shield Ospreys to ensure that they can now be properly shot at.
  • Fixed Host migrations on Corpus Sabotage missions preventing all other clients from completing the missions.
  • Fixed maxed out negative reputation with Syndicates showing as 0 reputation lost or gained when handing in Syndicate Tokens.
  • Fixed locations on MOA enemies that were previously difficult to hit, including a small location between the ‘head’ and gun, and a spot on their MOA-butt that was tough to shoot.
  • Fixed Syndicate Assassins dropping blueprints that give more Spectres than intended.
  • Fixed Volt’s Electric Shield giving improper damage multipliers as per: https://forums.warfr...-absurd-damage/
  • Fixed the distance that loot crates would visually appear being too short on Corpus Ice Planet tileset.
  • Fixed a potential issue causing a rare deadlock on launch.
  • Fixed visual issue with muzzle flashes on weapons not properly following weapon barrels.

New in Warframe 16.4.3 (Apr 25, 2015)

  • Credit Reimbursement:
  • Credit Reimbursement #2 is complete. All affected Tenno will have an inbox message informing them of their reimbursement of Credits.
  • Event Fixes / Changes:
  • Major Fix:
  • Fixed players not receiving any credits / Operation completion if they participate in a Bursa MOA hack in a party with a player that had no Void Offerings in their inventory. Players affected by this will be reimbursed appropriate to Credits lost through this error.
  • Event Scoring will now allow for the level of the Bursa to act as a multiplier for your score. The higher level the Bursa, the greater your score.
  • Fixed Bursa MOA reinforcements not properly spawning to defend the Bursa MOA, and adjusted the levels of the enemy reinforcements.
  • Bursa MOA’s radial blind cooldown has been increased from 16s to 30s.
  • Bursa MOA’s radial blind range has been decreased from 90m to 15m.
  • Updated various audio effects on Bursa MOA’s attacks.
  • Conclave Changes:
  • Increased the damage of the Sybaris in PvP.
  • Made terrain adjustments to help make wall running smoother on The Lost Halls Conclave Map.
  • Changes:
  • Made various audio adjustments to the Cestra and Dual Cestra.
  • Fixes:
  • Fixed Oberon’s Reckoning not lifting enemies when cast.
  • Fixed the Terminal Velocity Mod not being equippable on the Tonkor
  • Fixed players spawning in unsafe locations when using the /unstuck command.
  • Fixed Uranus missing an Archwing Mission node.
  • Fixed an issue where players would load with the wrong items when playing Archwing after having finished the Zanuka capture mission.
  • Fixed a potential crash that would occur in Conclave during a host migration.
  • Fixed Spy missions giving out rewards randomly, instead of giving out rewards based on how many vaults have been cracked.
  • Fixed Mirage’s Clones being able to hit Mirage with Tonkor shots.
  • Fixed the Explosive Demise Mod harming the player that has it equipped.
  • Fixed players getting stuck in a knockdown state after being hit by a knockdown attack just after a parry.
  • Fixed the Quanta Vandal not appearing in the player Codex.

New in Warframe 16.4.2 (Apr 24, 2015)

  • Event Fixes:
  • Fixed an issue that allowed you to use your Void Offerings via the Gear Menu when you were close to a Bursa. The intended way for your offering to be retrieved was via hacking the Bursa’s back panel, not by using the Gear menu. This is what lead to the majority of score-related & credit consumption bugs. Now that it is fixed, we will begin working on the reimbursement script.
  • Fixed an issue where Stalker-like enemies could make the Event mission break.
  • Fixes:
  • Fixed Clan emblems not being activated even though they had been approved. All clan emblems that should have been active (you received approval confirmation) will now be available in game! If you are still missing yours, let us know in this thread!
  • Reimbursement Script Details:
  • The intent of the event was to only ever allow you risk 1 (one) Void Offering.
  • The bug with the Gear menu allowed you to spend >1.
  • We will be auditing for all times when >1 Offering was claimed in any denomination (1000, 10000, 100000) and returning it to you account.
  • This script will take some time to write, but we will let you know when it's begun and when it's complete.

New in Warframe 16.4.1 (Apr 24, 2015)

  • Fixes:
  • Fixed Amprex not chaining to nearby enemies.
  • Fixed Ammo Stock mod incorrectly appearing as its Prime counterpart across various UI screens.
  • Fixed players unable to claim Arcane Enhancements from the foundry.
  • Fixed Design Council window flashing incessantly.
  • Fixed a particle effect that could cause performance issues during the Shipyards phase of the Law of Retribution Trial.
  • Fixed missing graphic for Vex Armour augment.
  • Fixed unreleased weapons appearing in Codex.
  • Fixed placeholder text appearing in Game Invite panel.
  • Fixed localization bugs.
  • Fixed various gameplay crashes.
  • Tweaked volume of Braton Vandal.

New in Warframe 16.4 (Apr 24, 2015)

  • TENNO REINFORCEMENT:
  • Tonkor Grenade Launcher available now!
  • Hurl mayhem and destruction at the enemy with the Tonkor! Grenades from this Grineer launcher explode on impact. Use their blasts to propel yourself to new heights!
  • New Kubrow Mod:
  • Shelter: Provides a shield when the owner is reviving an ally.
  • New Augment Mods:
  • Nekros - Shadows of the Dead - Shield of Shadows: Damage done to Nekros is shared with his Shadows.
  • Chroma - Vex Armor - Vexing Retaliation: Taking a % amount of damage will trigger a % radius burst. Shield damage will cause a puncture proc while health damage will cause a blast proc.
  • New Conclave Mods:
  • The following mods are only usable in Conclave:
  • Nyx - Absorb - Singularity: Creates a ring every 3 seconds that drags in enemies at 9 meters per second.
  • Gradual Change: Diminishing Returns vs Pure Ability Immunity
  • For those unfamiliar with the term, diminishing returns is when an ability become less and less effective against an enemy over time. When we original designed bosses and minibosses, a lot of them had pure ability immunity making your Warframe’s abilities ineffective in battle. We’ve slowly been experimenting with ‘diminishing returns’. Many bosses and minibosses in Warframe were affected by diminishing returns, including Captain Vor, Lephantis, the Grustrag Three, and more. Instead of being outright immune to crowd control these bosses will gain improved resistance to them with each successive use.
  • This Update expands the number of Warframe powers that fall under diminishing returns to the new Bursas. With this change we will monitor power use across each Warframe to ensure that every form of crowd control is given fair play against enemies, whether the Ability is timer-based or relies on energy drain.
  • New Alt Helmets!
  • The Amaru Chroma Helmet and Ovis Mesa Helmet are now available in the marketplace!
  • Additions:
  • Using a waypoint marker in a Squad will now show numbers corresponding to each member of the Squad.
  • Squad HUD information now shows a corresponding number to each player to identify the Host as well as make waypoint markers easier to correlate.
  • New sound effects for hacking has been added!
  • Added a new icon to the upper-right hand corner for when players have 'Pending Friend Requests'.
  • A ‘default colors’ button has been added to each Arsenal customization colour (instead of a full restore to default), returning a weapon, Warframe or accessory back to its default colors. This will allow your Prime Attachments to shine in the default gold we showed them with. This will fix issues issues with energy colours not showing well when you use abilities.
  • Syndicate Allies can now be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or coordinate the movement of their Syndicate Allies. Syndicate Allies have been re-enabled in Rescue and Spy Missions in case some users want them, but if not you can have them ‘Hold Position’ at spawn and proceed alone.
  • New Grineer Portrait Icons are available for purchase in the Marketplace!
  • Conclave Changes:
  • New Conclave Map: The Lost Halls.
  • Nyx and Nyx Prime are now usable in PvP.
  • The Braton Vandal is now usable in PvP.
  • Added an audio cue when 4 total captures have taken place across the match, reminding players that all energy dispenser locations now give 50 energy.
  • Energy dispensers will now produce orbs of 50 energy at 5 minutes remaining in the match..
  • Maps will now shuffle in PvP, giving more of an unpredictable variety.
  • Increased the respawn time for Energy Orbs from 25 to 45 seconds.
  • Decreased the Lex’s damage in PvP.
  • Decreased the damage of Mag’s Pull in PvP.
  • Increased Stamina consumption when blocking with all Bo weapons in PvP.
  • Reduced the damage of all Bo weapons in PvP.
  • Increase Stamina drain when blocking with the Gram in PvP.
  • Increased the Energy cost of channeled melee hits from 5 to 10.
  • Increased the damage of all Strun and Boar weapons in PvP.
  • Reduced the damage of the Dex Dakra in PvP.
  • Volt’s Electric Shield is now more visible when used with dark/black energy.
  • Melee weapons no longer get a headshot bonus in PvP.
  • The following weapons have now been balanced for use in PvP: Sybaris, Karak, Kraken, Viper, Angstrum, AKViper, WraithViper and Tigris.
  • Martial Magnetism Changes: ◦Extra stamina cost is now applied to missed swings
  • Magnetism is not applied to a target if you do not have the full amount of Stamina required to attack
  • Changes:
  • Increased the credit reward and available Mods in Vor’s Prize Defense Mission Quest.
  • Players AFK during Defense Missions that fail to choose ‘Continue’ between rounds will be defaulted to ‘Extract’.
  • Slightly improved hit effects to Kunai impact visual.
  • Increase the visual effect of the Secura Dual Cestra’s shots.
  • The limit on DNA Detoxifiers that can be applied to Kubrow on a given day has been removed.
  • Made various PBR updates to Grineer structures.
  • The Raptor will now drop Neural Sensors instead of Orokin Cells.
  • Rebalanced enemy difficulty in the Vor’s Prize Quest.
  • Removed some of the larger connecting rooms from the Corpus Outpost tutorial tileset.
  • Caches discovered in tutorial missions will now provide 500 Affinity.
  • Default color will now be kept with backing out of a color in the color picker.
  • Updated audio FX on the Braton Vandal.
  • Reduced the audio effects of the Dual Raza’s blade sounds.
  • Made various reverb tweaks to the Dojo, Corpus Gas City and Corpus Ice Planet tileset.
  • The ‘unreleased’ EMP Aura Mod is no longer tradeable.
  • Nef Anyo has been renamed The Sergeant and all VO elements of his encounter have been updated to reflect the change.
  • The cursor has been given a new icon!
  • Made various localization changes.
  • Fixes:
  • Fixed the Kubrow using the wrong finisher on enemies.
  • Fixed the Kubrow’s finisher animation on the Drahk Master making the victim immune to outside damage for the duration of the animation.
  • Fixed issue that would occur when using Mirage’s Eclipse that would prevent the player from using this Ability, or other powers, again.
  • Fixed ugly textures that would display on some Grineer doors.
  • Fixed Nekros’ Soul Survivor Augment not properly tracking revives or counting towards revive challenges as per: https://forums.warfr...nt-as-a-revive/
  • Fixed issue that would cause player’s map to break when trying to type during Ash’s Bladestorm animation.
  • Fixed a possible issue that caused windowed versions of Warframe to show a blank screen when the game is restarted after a crash.
  • Fixed players losing duplicate Arcane Helmets after trading one of the helmets.
  • Fixed an issue that would occur during an enemy ragdoll, causing a crash.
  • Fixed some instances where terrain would inappropriately meld into another room.
  • Fixed placement of hints during Simaris’ Scanning tutorial.
  • Fixed Chroma’s Effigy moving when in electric water or similar environmental hazards.
  • Fixed the Dojo Polychrome Bot being unable to be removed after placement, or potentially being able to be placed in an area that cannot be reached.
  • Fixed an issue that would not properly refund Platinum to the Clan Vault if a room painted via Polychrome that was rushed is destroyed.
  • Fixed issue that would cause knee-slide audio done by Clients to play for the Host anywhere on the map.
  • Fixed some instances of AMD driver crashes that would occur when minimizing Warframe.
  • Fixed an issue that would occur when timing out in the Dojo, causing the game to crash.
  • Fixed an issue that would show Kubrows and Sentinels as wearing two badges.
  • Fixed Mesa’s Longhorn helmet not properly reflecting energy color.
  • Fixed AI pathing so that enemies no longer get stuck on pillars in the second phase of the Law of Retribution.
  • Fixed the minimap occasionally breaking in some rooms on the Grineer Galleon tileset.
  • Fixed players having Primary and Secondary weapons unequipped after completing the tutorial.
  • Fixed Darvo’s VO not playing in the second mission in Vor’s Prize.
  • Fixed an issue where weapon skins were not displaying properly on login.
  • Fixed audio effects not properly going off when players capture a Cephalon in Cephalon Capture.
  • Fixed some broken water physics that would occur in the Orokin Void tileset.
  • Fixed an issue that would prevent Clients from being able to complete a Corpus Sabotage Mission after a Host Migration.
  • Fixed Arcane HUD indicators from showing as though they were debuffs from a Dragon Key.
  • Fixed a crash that would occur when fighting Sargas Ruk in melee.
  • Fixed Clients that get knocked down appearing as though they are sliding to Hosts and other Clients.
  • Fixed error that would allow Punch Through Mods to create unlimited multishot when a weapon is fired through Volt’s Electric Shield.
  • Fixed players being able to get stuck under elevators on the Corpus Ice Planet.
  • Fixed MK1-Furis showing a price of 120 Platinum in the Market.
  • Fixed players showing as having default skins and colors when in a Relay.
  • Fixed issue where Clan Emblems would not show up until after logging in.
  • Fixed Uru and Pyro Sugatras not appearing properly on some weapons.
  • Fixed an issue that caused Lephantis to become invisible and immune to damage.
  • Fixed some water clipping through textures on Earth Defense tilesets.
  • Fixed a typo in the Patient Zero Quest line.
  • Fixed some grammatical errors in the Codex description of Defense Missions.
  • Fixed localization descriptions on Lephantis Nav Coordinates, they now refer to Lephantis instead of Golem.
  • Fixed default colors on a Warframe not displaying properly in the Codex diorama.
  • Fixed Kubrows who had their appearances altered in a previous Update.
  • Fixed Clients being unable to pick up Void Key in Void Sabotage Missions after killing the miniboss.
  • Fixed held melee attacks being usable in mid-air, causing a ‘gliding slam’ onto an area. Slam attacks will now drop players directly to the ground.

New in Warframe 16.3.5 (Apr 17, 2015)

  • AMD Fixes:
  • With the generous assistance of several engineers from AMD we have implemented a possible workaround for a nasty crash that could occur when running multi-threaded DirectX 10 or 11 on the latest Catalyst 14.12 drivers. We are optimistic that this workaround will not only avoid the crash but may also eliminate other related problems like black-textures and other cases of memory-corruption.
  • At this time we would encourage all players using AMD graphics cards to update to the latest Catalyst Omega 14.12 drivers and re-enable DirectX 11 in the launcher settings. We will be analyzing crashes reported over the weekend to confirm that this problem is indeed fixed and so as always we would appreciate it if you could submit all crashes to us:
  • Conclave Changes:
  • Increased the damage of Sicarus weapons in PvP.
  • Fixes:
  • Fixed secondary weapons floating away from Chroma (for real this time).
  • Fixed kills from Chroma’s Effigy, Nekros’ Shadows of the Dead and the Itzal Archwing’s Fighter Escort not counting towards player stats.

New in Warframe 16.3.4 (Apr 16, 2015)

  • AMD Driver Issues:
  • In response to continued crashes on AMD drivers we’re rolling back our Hotfix change that enabled our Launcher to automatically adjust Driver versions from DirectX 10 or 11. We apologize for the inconvenience and are working hard to get a permanent solution to this issue.
  • More information, including future status updates, can be found here: https://forums.warframe.com/index.php?/topic/433642-crashes-on-amd-catalyst-1412-omega-update/
  • Fixes:
  • Fixed the Temple of Honor not appearing on the player map in Dojos.
  • Fixed missing wall textures in Cephalon Capture Orokin level.
  • Fixed a lack of collision on some wall textures on Corpus ship tilesets.
  • Fixed a door texture on Assassination Missions in Grineer Shipyards that had missing textures.
  • Fixed the Rakta Ballistica not sitting on Chroma when holstered.
  • Fixed Clan ranks not being properly localized.
  • Fixed various broken textures in Archwing Missions.
  • Fixed 7 day Affinity Booster not working correctly for accounts under the referral program.
  • Fixed Vauban’s Perpetual Vortex Mod no longer pulling in enemies after the initial Vortex time has ended.
  • Fixed muzzle flash not showing properly on weapons

New in Warframe 16.3.3.1 Hotfix (Apr 16, 2015)

  • Fixed an unreleased cosmetic appearing in the market.
  • Fixed MK1 Braton not being able to use skins.

New in Warframe 16.3.3 (Apr 16, 2015)

  • AMD Driver Issues:
  • If you are an AMD user who has experienced crashing, please note we have taken steps to ensure the game will run if we detect a driver version that is known to cause crashes. More information can be found here: https://forums.warframe.com/index.php?/topic/433642-crashes-on-amd-catalyst-1412-omega-update/?p=4901825
  • New Augment Mods:
  • Vauban - Perpetual Vortex: Vortex's duration is increased by % for each additional Vortex thrown into the initial Vortex.
  • Zephyr - Funnel Clouds: Tornado generates an additional X tornadoes, but tornadoes have reduced size and do not pull enemies.
  • Excalibur - Radial Finish: Blinded enemies are vulnerable to finishers, taking increased finisher damage.
  • (Note: In reference to discussed Future changes to Excalibur in Devstream 50, we may adjust of some of his Augment Mods in the future)
  • Changes:
  • Corpus Crewmen Enemies will sit through their death animations for longer, rather than cutting straight to ragdoll / fade away. This refers to this particular question: https://forums.warfr...m-50/?p=4843421
  • Made various network changes to help reduce latency in users that see high ping spikes.
  • Updated the Gemini Nikana Sheathe bundle to require Mastery Rank 4 to help prevent players from purchasing the item without owning a Nikana.
  • Inviting someone to a Squad that fails to join will now give a more specific message instead of ‘player has declined your invitation’.
  • Fixes:
  • Fixed issue in Conclave where a Host’s group was not being cleared if players left his Squad in the lobby.
  • Fixed issues with lighting and colour effects on certain Venus maps that could result in a very flat and desaturated look (as per screenshot).
  • Fixed a crash that would occur in the Relays as players joined and left.
  • Fixed various gameplay crashes.
  • RE: Devstream 50 'Cloth Syandana:':
  • I just verified with the team that there were too many pieces in need of ironing out (figuratively) for it to be ready for today as it's using a lot of new technology involved.
  • But: managed to snag a still image of what you can expect!

New in Warframe 16.3.2 (Apr 14, 2015)

  • Conclave Changes:
  • Slightly reduced the damage of Soma and Soma Prime in PvP.
  • Fixes:
  • Fixed various issues causing Host and Client hangups on the loading screen in Conclave.
  • Fixed an issue that would occur when using Ash’s Blade Storm when inside Limbo’s Rift.
  • Fixed the End of Mission ‘Summary’ screen showing an incorrect number of Mods obtained as per https://forums.warfr...mission-ui-bug.
  • Fixed Simaris’ dialogue appearing twice when making a purchase in his Sanctuary.
  • Fixed an issue where the HUD would freeze after using an Ability Power.
  • Fixed an issue where some Upgrades were not properly showing stat changes after ranking up.
  • Fixed instances of the Manic getting himself stuck in open areas.
  • Fixed Nullifier Crewmen not nullifying Chroma’s Effigy or Nekros’ Shadows of the Dead summons.
  • Fixed an issue in Archwing missions causing Missions to lock up mid-combat.
  • Fixed MOAs still being spawnable in the Blackout Tactical Alert.

New in Warframe 16.3.1.2 (Apr 11, 2015)

  • Fixes:
  • Fixed some issues with many in-game chat commands not functioning (/inv, /w, etc).
  • Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.
  • Fixed Archwing components not showing up in the player inventory after crafting was complete.

New in Warframe 16.3.1.1 (Apr 11, 2015)

  • Changes:
  • Players can no longer summon friendly MOAs in the Blackout Tactical Alert.
  • Fixes:
  • Fixed the Blackout Tactical Alert switching to Exterminate mid-mission.
  • To clarify, this Fix addresses the chance that every Mission normally has for the Lotus to change the Mission Objective. Previously it was possible for the Mission to be altered, thereby causing problems in the event, as per https://forums.warfr...80#entry4863180 .

New in Warframe 16.3.1 Hotfix (Apr 11, 2015)

  • Tenno,
  • My contact has informed me of a convoy of abandoned merchant vessels drifting in dead space. Seems like such a waste of good product to just leave it floating there when it could be on my shelves instead.
  • Reactivate the navigation consoles, and I can reroute them to a... secure location. After I take down the inventory of each ship, we can share the dividends, minus my usual finder’s fee of course.
  • -Darvo
  • Help Darvo between 3:30 p.m. EDT and Wednesday, April 15 at 2 p.m. EDT and you’ll be rewarded with the following:
  • Complete Stage 1: Orokin Catalyst Blueprint
  • Complete Stage 2: Orokin Reactor Blueprint
  • Complete Stage 3: Stratos Emblem
  • Conclave Changes:
  • Soma Prime is now usable in PvP.
  • Changes:
  • Reward descriptions have been added to the World State Window.
  • Added red lights to vent entrances on Spy Vaults to help make them stand out better.
  • Made various lighting updates.
  • Fixes:
  • Fixed Helios’ Simaris skin using the wrong energy color.
  • Fixed emblems not sitting properly on Frost, Frost Prime and Mag Prime.
  • Fixed some instances of player names being rejected due to ‘invalid characters’.
  • Fixed Ash getting stuck in Bladestorm animations when used on Zanuka.
  • Fixed Cephalon’s duplicating in Cephalon Capture after a Host Migration.
  • Fixed issues in Spy Vault that would occur when G3 spawns.
  • Fixed security cameras in Corpus Spy Vaults seeing players through some windows.
  • Fixed visual issues on exploding Grineer Galleon featured in tutorial missions.
  • Fixed space skybox showing on some planetary tilesets.
  • Fixed a ‘black portal’ to a dead end room in the Corpus Gas Cities.
  • Fixed Grineer Forcefields and Spy vault laser traps affecting Limbo while in Rift Walk - he should be immune to these traps while in the Rift.
  • Fixed issues with some Archwing missions being unplayable if a full loadout wasn’t setup.
  • Fixed Zanuka/Harvester’s pin attack not working properly.
  • Fixed a game freeze that could occur when using Excalibur’s Radial Javelin on ragdolled enemies.
  • Fixed a visual issue where carried Cephalons turn into power cores after a Host Migration in Conclave.

New in Warframe 16.3 (Apr 9, 2015)

  • TENNO REINFORCEMENTS:
  • New Soma-inspired weapons available now!
  • Tenno, complement your Soma with the power of the Aksomati pistols and the razor-sharp Dual Raza hatchets. Get them separately or purchase them with the Soma assault rifle in a discounted bundle!
  • AKSOMATI:
  • The devastating power of the Soma rifle compacted into two elegant pistols.
  • DUAL RAZA:
  • These razor-sharp battle hatchets are designed to complement the Soma.
  • SUPREME SOMA SET:
  • This bundle features the Soma assault rifle, Dual Raza hatchets and Aksomati pistols. Sharing a unique style, the weapons in this set will inspire awe in your allies and fear in your foes.
  • Get these new in-game additions by visiting the Market today!
  • Spy Expansion:
  • Tenno,
  • Our scouts have returned from investigating Corpus and Grineer ships. They have discovered key details on new systemic overhauls to their data storage facilities.
  • Reports filed from our surviving agents show many of the classified vaults we have infiltrated have been relocated or given an extensive retrofit. Many have been upgraded to more advanced security systems. These new vaults were designed to counter forced entry. Increased patrols and movement-sensitive alarms will make infiltration difficult.
  • Use caution when accessing these secure data vaults. We must show our enemies there is no obscurity the Tenno cannot uncover.
  • Lotus:
  • 3 new Spy Vaults have been added to Corpus Spy Missions
  • 3 new Spy Vaults have been added to Grineer Spy Missions
  • Players will now see a greater variation in what Spy Vaults appear in Missions, with each tileset randomly generated from existing vaults.
  • Each Vault (old or new) contains randomly altered features that will make replaying a familiar vault less predictable but still open to multiple solutions.
  • New Augment Mods:
  • Ember - World on Fire - Firequake: Enemies hit have a chance of being knocked down
  • Mirage - Slight of Hand - Explosive Legerdemain: Pickups are turned into proximity mines that deal damage with proc chance.
  • Trinity - Energy Vampire - Vampire Leech: Excess energy replenishes shields.
  • New Helmets:
  • Mirage’s unique Trivelin Helmet and Limbo’s stylish Magrite Helmet will give your Warframe a new look. Both helmets are available in the Market today!
  • Conclave Changes:
  • Cephalons in Cephalon Capture will now return to their spawn after 10 seconds after being dropped.
  • Made various localization updates to Conclave announcement messages.
  • Increased the damage of all Braton weapons in PvP.
  • Increased the damage of the Gorgon in PvP.
  • Increased the damage of all Magnus weapons in PvP.
  • Increased the damage of the Furax in PvP.
  • Increased the damage of the Gram in PvP.
  • Squads in PvP will only be shuffled for players who joined a match alone. Players who joined a queue together will remain together from match to match.
  • Reduced the radius of knockdown effects from slide attacks in PvP.
  • Players can now view match progress while spectating in PvP by entering the pause menu.
  • Made audio ambiance tweaks to all maps.
  • Increased the Energy drain of the Martial Magnetism in PvP.
  • The Aksomati and Dual Raza are available for use in Conclave!
  • Grineer Manic Changes:
  • Adjusted Grineer Manic to regen 2% of health a second, after a 7 second delay.
  • Slightly lowered the damage of claw attack and the Manic’s Slash proc chance of his attacks.
  • Changes:
  • Increased the amount of decorations that can be placed in the Liset to 40.
  • Added ‘Invite Squad Member’ label to the Squad UI.
  • Notifications for events shown in the Liset’s Navigation console will now update their time remaining at 24h, 12h, 1h, 30min, 15min, 5m and 0s.
  • Lowered the difficulty of the Spy Missions in the Stolen Dreams Quest.
  • Hackable consoles can no longer be used by Limbo while in the Rift.
  • Corpus security cameras now only activate laser grids within 20m of their position.
  • Kubrow and Sentinels will no longer set off laser alarms in the Spy game mode.
  • Life Support in Survival no longer spawn from crates or lockers before the Life Support drain begins or after the Life Support drain ends.
  • Made various adjustments to the /unstuck command’s parameters.
  • Reduced the number of co-op hack doors on Spy Missions on the Grineer Shipyards tileset.
  • Reduced the amount of backtracking necessary in Spy Missions on the Grineer Asteroid tileset.
  • Reduced the radius of knockdown effects from slide attacks in PvE.
  • Added small lights to consoles in Corpus Spy Vaults.
  • Adjusted Ember’s Accelerant effects to show its range more accurately.
  • Emblems can now be used on either shoulder.
  • Made small adjustments to Chroma’s Effigy to be less intrusive.
  • Made small adjustments to Kohm audio and visual effects.
  • Made various audio adjustments for surround sound and stereo.
  • Made audio adjustments to Darvo and Grineer Manic.
  • Updated audio on Soma and Soma Prime.
  • Research displayed in Simaris’ Sanctuary will now show the top 5 contributors.
  • Made adjustments to Rare Spawn scanning targets to prevent them from spawning in difficult to reach places such as Spy Vaults, Extraction or near turrets.
  • Sigils dropped from bosses no longer consume the boss resource drops, and will be given in addition to the bosses resource.
  • Trials of Vay Hek Fixes:
  • Fixed an issue where a player sitting on the Revive / Forfeit menu during the Hijack portion of the second phase would cause the Mission to stop progressing.
  • Fixes:
  • Fixed upgrades to Sentinel ammo capacity not properly reflecting in the Arsenal.
  • Fixed an issue where players with high latency could turn the UI invisible, preventing them from being able to select Missions.
  • Fixed rare and ultra-rare loot crates using the regular drop table in Survival and Void Survival.
  • Fixed kill messages not displaying properly in Cephalon Capture for Clients.
  • Fixed players being unable to navigate the End of Mission tabs in Conclave when using a gamepad or controller.
  • Fixed visual effects not appearing on the Edo Prime chest armor.
  • Fixed an error occurring at the end of Conclave matches that was preventing the End of Mission results screen from loading.
  • Fixed players not getting their Friends List updated to reflect a Friend having completed the Mission they were in.
  • Fixed a graphical issue on some transparent surfaces as per: https://forums.warfr...urfaces-update/
  • Fixed various issues with AI pathing in Orokin Survival.
  • Fixed an issue on Grineer Forest tilesets on where players using Zephyr can float above the level using Tail Wind, but then become unable to get back to the ground.
  • Fixed an issue in Cephalon Capture where players would be unable to join a session in-progress that’s gone through two Host Migrations.
  • Fixed lighting issue in elevator connector room on Corpus Power Storage tilesets.
  • Fixed issue that would cause Loki’s Invisibility texture to fill the entire screen as per: https://forums.warfr...-screen-glitch/
  • Fixed an issue where affinity earned from Cephalon Simaris scans was not visible on the End of Mission screen.
  • Fixed a crash that would occur when using the /unstuck command in non-Mission levels as per: https://forums.warfr...-in-simulacrum/
  • Fixed the Archwing loadout section of the Arsenal appearing for players who have no Archwings.
  • Fixed an issue that was causing Mods to not drop properly from enemies.
  • Fixed the Kogake’s slide attack sweeping from the left hand instead of the left foot. Also adjusted the timing to better match the animation.
  • Fixed issue where using Chroma in a Mastery Test would cause enemies to stop spawning.
  • Fixed Mastery Rank Sigils not displaying properly in Relays.
  • Fixed broken Navigation markers not working properly in Void Derelict hallways.
  • Fixed Proto-Excalibur helmet not working with other skins.
  • Fixed players who purchased the Proto-Excalibur skin not receiving the Proto-Excalibur helmet.
  • Fixed an issue in the Grineer Manic behavior that would prevent the Manic from catching up to fleeing players as easily.
  • Fixed the Martial Magnetism Mod not functioning properly.
  • Fixed clients being able to ignore the Grineer Manic’s cloak ability.
  • Fixed the announcement for a player joining a Squad displaying for the player who is joining the session.
  • Fixed the Cephalon in Cephalon Capture being unrecoverable after a Host Migration.
  • Fixed players being unable to capture the Cephalon in Cephalon Capture after a Host Migration.
  • Fixed attachments to the Dragon Nikana’s sheathe not displaying properly.
  • Fixed visual bug that would occur in turret animation in Corpus Spy Vaults.
  • Fixed enemies being able to easily see players in the upper catwalks of some Corpus Spy Vaults.
  • Fixed the Grineer Scorpion Machete attack not hitting stationary players all of the time.
  • Fixed emblems appearing on shoulder rotated incorrectly.
  • Fixed an issue where players using their 4th Warframe Ability during a Mastery Rank Test in Sanctuary would stop spawning enemies, making it impossible to complete the Mission.
  • Fixed some issues with players scrolling up and down through items in the Inventory.
  • Fixed an issue with the Soma where the weapon clip would sit in the wrong position.
  • Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.
  • Fixed players in the Tutorial level being able to use the Friends or Clan member list to join another player’s session, effectively breaking the tutorial and preventing the player from being able to use any Warframes, weapons or Quests.
  • Fixed Host Migration in Conclave opening the team selection screen.
  • Fixed players being unable to swap the polarity of their ‘Aura’ slot for Sentinels.
  • Fixed players being unable to see items owned in the Arsenal.
  • Fixed players still showing on the enemy team when switching sides in Cephalon Capture.
  • Fixed player emblems not showing properly on right shoulder.
  • Fixed an error that would occur when using Nyx’s Absorb.
  • Fixed Nyx’s Chaos sometimes ending early when a target under Chaos dies.
  • Fixed the First Daily Win reward being given in Conclave on loss.
  • Fixed an issue where a downed player could not be revived while moving upwards on an elevator.
  • Fixed Conclave host migration occurring with only one player left in the match.
  • Fixed Clients sometimes getting stuck/frozen when getting revived after killing a member of the G3.
  • Fixed the Tactical Reload Conclave Mod being equipable by Bows.
  • Fixed XP locked weapons in the Market not showing their cost.
  • Fixed enemies detecting players through player flashlight lighting.
  • Fixed typo in Mesa’s Longhorn Helmet blueprint.

New in Warframe 16.2.2 (Apr 8, 2015)

  • Changes:
  • Removed some procedural rooms from Void Survival that would not spawn Survival points.
  • Cernos has been given the PBR treatment!
  • Players can now use the /unstuck command when in Solo mode. ◦The /unstuck command is now usable in any chat channel, but only when a player is in a Mission.
  • Fixes:
  • Fixed crash that would occur for players using AMD drivers when loading into missions.
  • Fixed a location on Ceres, Exta where players could become stuck against terrain and the level ceiling.
  • Fixed issue in Gifting caused by selecting a negative quantity, also prevented players from Gifting negative amounts in the future.
  • EDIT: BLACK SCREEN Some unfortunate players are getting a nonresponsive black screen on boot up. We're working on this and your support tickets help. Workaround seem to be possible disabling fullscreen in Launcher settings.

New in Warframe 16.2.1 (Apr 6, 2015)

  • Changes:
  • Removed health regeneration from the Grineer Manic.
  • Improved the responsiveness of the Grineer Manic’s reactive teleport.
  • Radiation and Toxic procs are now less effective on the Grineer Manic.
  • Made various localization changes.
  • The unstuck command will now only function in the Squad chat. Please note that this command is still in the WIP stage, and will be tweaked as necessary! Reminder: Squad chat tab still exists in Solo mode.
  • Fixes:
  • Fixed crash at boot or when loading into Missions experienced by specific AMD hardware when using DirectX 10 or 11.
  • Fixed various gameplay crashes.
  • Fixed Mastery Rank test in the Relay assuming the player selected ‘Qualify’ when entering the pause menu on the ‘Qualify / ‘Practice’ option.
  • Fixed issue with ‘unstuck’ command when used in Archwing.
  • Fixed Sargas Ruk doing a flashy T-pose on death, instead of dying like a normal Grineer. What an attention seeker!
  • Fixed Clients displaying incorrect HUD Transmissions during Quest missions.
  • Fixed Latron Prime Blueprint dropping from Reinforced Orokin Loot Crates instead of Boltor Prime Blueprint.
  • Fixed the navigation waypoint not properly pathing to extraction points.

New in Warframe 16.2 (Apr 2, 2015)

  • OROKIN COLOR PICKER:
  • Add the colors of the Orokin to your Warframe and Weapons! This new color picker features colors derived from the relics of the Orokin Empire.
  • Visit the Market to purchase it today!
  • AUGMENT MODS:
  • Nova -- Escape Velocity (Worm Hole Augment): Allies that travel through Worm Hole gain a 30% speed bonus for 4 seconds.
  • Valkyr -- Eternal War (Warcry Augment): While active, Warcry's duration is increased by 1.25 seconds for each melee kill.
  • Volt -- Capacitance (Overload Augment): Converts 3% of damage dealt into shields split between Volt and allied Tenno.
  • Get these new Augment Mods now by reaching top rank with select Syndicates.
  • NEW NOGGLES:
  • Nova and Nekros Noggles have been added to the Market today!
  • Additions:
  • Added an ‘unstuck’ command to help players escape from areas they would otherwise have had to leave the Mission to escape. The ‘unstuck’ command can ONLY be used when the player is alive, and will teleport the player to their last good position. ◦The command can be used simply by typing /unstuck
  • Once the Mission has been completed, you will be required to restart Warframe so that we may receive an appropriate bug report to help identify these problem locations and monitor the use of the unstuck command.
  • The ‘unstuck’ command does not currently function in the Liset, Dojo or Conclave.
  • There is a 2 minute cooldown between use.
  • Conclave Changes:
  • Increased Frost’s Snow Globe slowdown effect in PvP.
  • Increased Mag’s Pull range in PvP.
  • Increased Volt’s Overload field expansion speed, but reduced its range and duration in PvP.
  • Rhino is no longer invulnerable when performing Rhino Charge in PvP.
  • Excalibur is no longer invulnerable when performing Slash Dash in PvP.
  • A respawn timer will now show on the player HUD when dead and spectating.
  • The Law of Retribution Changes:
  • Vay Hek now has immunity from Warframe powers when he is immune to damage.
  • Changes:
  • Added various performance improvements for low spec computers.
  • Made various lighting adjustments and visual improvements in the Relays.
  • Made various audio adjustments to weapon attacks.
  • Made improvements to lighting effects on Phobos, Saturn, Neptune, Sedna, Pluto and Mars tilesets.
  • The Installed Mods section of the Mod foundry will now show Mods on both the PvE and PvP versions of a weapon.
  • Volt’s Shocking Speed effect now has accompanying audio.
  • Improved visuals on the Glaive’s mid-flight explosion effect.
  • Players will no longer be able to keep Syndicate Medallions found during a Mission if the Mission is not completed.
  • Made some adjustments to the Ripkas elemental effects.
  • Updated the sound of Team Restore items.
  • Fixes:
  • Fixed Volt Prime’s blurry textures.
  • Fixed error that would prevent Chroma from using powers after deactivating Effigy.
  • Fixed match timer in Cephalon Capture resetting back to 15 minutes on Host migration.
  • Fixed issue caused by players disconnecting while holding the Cephalon in Cephalon Capture.
  • Fixed Ash’s Bladestorm looping on a single target if that target became immune to the ability after it Bladestorm had begun as per: https://forums.warfr...and-nullifiers/
  • Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.
  • Fixed incomplete textures around door frames and skybox on the Grineer Shipyards tileset.
  • Fixed issue that would allow for more than 8 players in a Conclave match.
  • Fixed ugly texture on Grineer elevators.
  • Fixed profile information being wrong the first time a player profile is viewed in a Mission.
  • Fixed an issue that would cause a crash on Host migration.
  • Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.
  • Fixed the team select UI not being usable between Conclave rounds.
  • Fixed projectiles affected by Mag’s Bullet Attractor not doing any damage.
  • Fixed tinting on Edo Prime Armor and Kazeru Prime Sugatra.
  • Fixed players joining Conclave in a pre-made squad being separated when entering Cephalon Capture.
  • Fixed an issue caused by rapidly selecting the Kubrow Imprint menu, causing the menu to become stuck.
  • Fixed an issue preventing players to bind Warframe powers to buttons on a gamepad / controller.
  • Fixed the pause menu staying open when dying in Conclave.
  • Fixed Frost’s Avalanche showing duplicate effects for Clients.
  • Fixed Lech Kril’s Sigil dropping from Orokin Vor.
  • Fixed black screen that would occur when launching Assassination Missions on the Corpus Outpost tileset.
  • Fixed Sanctuary Rare Spawn targets spawning in Mastery tests.
  • Fixed Simaris’ text dialogue appearing twice and overlapping whenever a purchase is made in Sanctuary.
  • Fixed enemies becoming immune to melee attacks when hit with Excalibur’s Radial Javelin.
  • Fixed an issue in the tutorial caused by navigating the Menu mid-Mission.
  • Fixed an issue causing pigment pick up messages to repeat over other items picked up during a mission.
  • Fixed areas of the Relay concourse where players were able to escape into space.
  • Fixed graphical issues with some decorations in Relays.
  • Fixed some issues with Synthesis Rare Spawn fleeing behavior when scanned.

New in Warframe 16.1.6 Hotfix (Apr 1, 2015)

  • Changes:
  • Made various localization changes for Portuguese and Chinese.
  • Fixes:
  • Added packet-loss tolerance to the network analysis to avoid bogus Firewall errors (evidently Singapore is difficult for some people to communicate with).

New in Warframe 16.1.5 Hotfix (Mar 31, 2015)

  • Changes:
  • Improved the texture details on Volt Prime.
  • Removed the tutorial versions of enemies from Codex, as they are identical to normal enemies.
  • Fixes:
  • Fixed Boss Sigils missing from the drop tables. Our apologies on how long this took to investigate.
  • Fixed Chroma playing idle animations when using Spectral Scream
  • Fixed Rhino’s Iron Skin not being deactivated when entering bleedout, preventing players from bleeding out.
  • Fixed some areas in the Relay where players could escape in the Navigation room.
  • Fixed extensive audio when using Frosts’ Augment Mods.
  • Fixed issue preventing players from being able to complete their scans for Maroo.
  • Fixed various gameplay crashes.

New in Warframe 16.1.4 Hotfix (Mar 28, 2015)

  • Conclave Changes:
  • Dual Sword melee combos have now been enabled in Conclave (ie- Dex Dakra)
  • Fixes:
  • Fixed issues with matchmaking if players had UPnP and NAT-PMP explicitly disabled.
  • Fixed issue that would incorrectly show that NAT-PMP had been detected.
  • Fixed animation timing for Excalibur’s Radial Javelin when used with cast speed Mods.
  • Fixed Darvo’s Market display not properly updating when transitioning between deals.

New in Warframe 16.1.3 (Mar 27, 2015)

  • Conclave Changes:
  • Cephalon Capture now has a round length of 15 minutes. Once the timer expires a team will win / lose depending on how many captures have been completed.
  • A mission timer has been added to the HUD.
  • All Warframes now have a base max energy of 100.
  • Removed ‘Matchmaking Mode’ drop down from Conclave. All matches played are ‘public’ for now.
  • Lowered breakable vent health in Conclave.
  • Dex Dakra and Dex Furis have been enabled in Conclave.
  • Increased the damage radius of Rhino’s Stomp in Conclave.
  • Increased the range of Excalibur's Radial Javelin in Conclave.
  • Slowed the activation / casting animations of Excalibur's Radial Javelin in Conclave.
  • Players will now receive a notification of what team they’re joining when entering a match mid-session.
  • Changes:
  • Made ‘Unidentified Items’ in Spy 2.0 read more like drops, to make it clear that you’ve picked up an item from the Mission and not a bug.
  • Proc resistance will now trigger for all proc types simultaneously. This means an enemy with 50% resistance in two damage types will have a 50% chance to resist both, instead of a 50% chance to resist each one individually.
  • Added audio cue to Frost’s Ice Wave Impedance Mod effect.
  • Volt’s Shock will now apply his energy color to the electrocuted proc that targets receive.
  • Altered some text instances of ‘Transmutations Cores’ to ‘Transmute’.
  • Corpus Nullifiers are now only immune to ability damage, instead of all radial damage.
  • Effects on Mag’s Bullet Attractor now match her energy color.
  • Fixes:
  • Fixed players being unable to access the Zanuka recovery Mission from their Liset.
  • Fixed broken Harkonar physics on Volt.
  • Fixed the quest, The New Strange start and completion diorama automatically closing after a few seconds if the player is in a squad.
  • Fixed weapon skins and weapon cosmetics from being purchasable multiple times.
  • Fixed an issue in the Trials of Vay Hek that cause the consoles in Phase 2 to become unhackable.
  • Fixed an error in Cephalon Capture showing Sun / Moon Cephalon as Sun / Moon Flag.
  • Fixed Skana not sitting properly in the player’s fist.
  • Fixed Grineer Capture targets showing as Corpus capture targets.
  • Fixed Kubrow not appearing correctly when in the Liset Arsenal loadout.
  • Fixed Arcane enhancements showing visible in the Foundry when players are unable to craft one.
  • Fixed an issue that would occur when receiving the Sentinel Experience login reward if the player did not have a Sentinel.
  • Fixed Ordis audio not matching his subtitles.
  • Fixed possible issue with players being unable to abort a Conclave session.
  • Fixed players closing the End of Mission screen and being forced to leave a Conclave session.
  • Fixed some inconsistencies with Augment descriptions.
  • Fixed Glaive not showing in up Melee 2.0 Codex.
  • Fixed channeling not projecting correctly on the Edo Prime chest attachment
  • Fixed typo that would appear when selecting an Arcane.
  • Fixed detonation projectiles not dealing damage for Clients.
  • Fixed Clients not seeing properly colored weapon trails from their weapons.
  • Fixed Mag’s Shield Transference Mod not applying the players energy color to the ability.
  • Fixed some instances of the Liset showing washed out textures.
  • Fixed an issue where reviving would cause Helios to scan targets with complete Codex entries
  • Fixed some instances of black textures appearing on Frost’s Snow Globe.
  • Fixed the Mod description of the Entropy Spike Mod to clarify its intended purpose.
  • Fixed the timing on Nekros’ Terrify casting animation visual effects.
  • Fixed Chroma’s Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.
  • Fixed players being unable to accept The New Strange Quest with a controller.

New in Warframe 16.1.2 Hotfix (Mar 25, 2015)

  • Second Anniversary Gifts are in! Thank you for your patience as we distribute the goods, and thank you all for your support these past two years.
  • Available on Login:
  • Dex Dakra
  • Dex Furis
  • Available in Market:
  • Excalibur Proto Armor Skin
  • Proto Glaive Skin
  • PvP Changes:
  • Excalibur’s Radial Javelin will now double check that enemies are within range before launching.
  • Quick Melee will no longer do full damage on last hit in PvP, slightly reducing the amount of damage dual weapons deal.
  • Changes:
  • Updated Breeding Grounds trophies to use PBR.
  • Fixes:
  • Fixed issue that would occur when Grineer Rollers would enter Limbo’s Cataclysm.
  • Fixed insignias showing on invisible targets in PvP.
  • Fixed tint coloring on Dojo trophies from the Mutalist Incursion event.
  • Fixed appearing in the in-game invitation popup instead of .
  • Fixed error that would occur when trying to change Clan tier.
  • Fixed crash that would occur when NPCs tried using abilities when ragdolled out of bounds.
  • Fixed Warframe level up notifications appearing partially offscreen in some resolutions.

New in Warframe 16.1.1 (Mar 25, 2015)

  • PvP Changes:
  • Ability projectiles in PvP soft lock such as Frost’s Icicle now have a slightly improved lock-on.
  • Improved velocity and lockon strength of Frost’s Icicle in PvP.
  • Slightly increased the damage of the AKMagnus in PvP.
  • Slightly decreased the damage of the MK1 Braton in PvP.
  • Changes:
  • Liset transmissions relating to The New Strange quest will no longer continue to play while players are crafting parts.
  • Players can no longer purchase multiple copies of item skins from the Market.
  • Reduced the minimum distance to use the ‘collector’ by 50 meters
  • Fixes:
  • Fixed crash that could occur when accessing Darvo’s Market in the Relay.
  • Fixed Arcane enhancements being set to base rank on Clients.
  • Fixed Zephyr’s Tornado causing FPS issues on lower-end PCs.
  • Fixed an issue caused by uninstalling a Mod when performing a Mod fusion.
  • Fixed Orokin enemies not properly getting cut into pieces, instead forming multiple bodies.
  • Fixed an issue causing default helmets not loading in PvP.
  • Fixed Odonata Prime parts not being tradable.
  • Fixed Frost’s Icicle not following proper flight paths in PvP.
  • Fixed further textures to be color blind friendly in PvP and the Trial of Vay Hek.
  • Fixed Loki default helmet appearing as Prime version in Void.

New in Warframe 16.1 Volt Prime (Mar 24, 2015)

  • Volt Prime and the newest Prime Gear is here!
  • A shocking agent of death, Volt Prime speeds into Prime Access.
  • Get Volt Prime Access now and make the newest Primes yours - instantly - including Volt Prime, Odonata Prime, Edo Prime Armor and the Kazeru Prime Sugatra. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW VOLT PRIME WARFRAME:
  • Harness electricity and bring high damage with Volt Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME ARCHWING:
  • Take flight with Odonata Prime.
  • PRIME ACCESSORIES:
  • Modify your Warframe with the Edo Prime Armor and Kazeru Prime Sugatra. Add Exclusive Volt Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • DISCOUNTED PLATINUM:
  • Give your Platinum supply a boost at a great price.
  • PvP Changes:
  • Reduced Bo Prime’s damage to be closer to the other Bo weapons.
  • Volt’s Overload is now more noticeable in PvP, particularly for players using black energy.
  • Changes:
  • Increased the Standing cap for Simaris to be the same as other Syndicates.
  • Rewards for Synthesis scanning now count towards your daily Standing limit.
  • Added colorblind pipe variants for the Trials of Vay Hek.
  • Fixes:
  • Fixed Sigils overlapping on shoulder attachments.
  • Fixed players earning experience from Simulacrum kills.
  • Fixed players earning ability experience from Simulacrum kills.
  • Fixed login errors occurring in new player accounts.
  • Fixed players without a Synthesis Scanner equipped receiving mid-Mission notification of a rare capture target.
  • Fixed Chroma’s Vex Armor increasing for shield / health decreases caused by Elemental Ward ending as per: https://forums.warfr...fury-on-chroma/
  • Fixed Synthesis scans not displaying how much standing has been earned.
  • Fixed Ripkas not taking the proper color customizations from players.
  • Fixed rare Synthesis targets spawning in Trials of Vay Hek.
  • Fixed Mk1 Bo not being usable in PvP.
  • Fixed Chroma’s pelt not functioning properly for Clients.
  • Fixed inconsistent headshot multipliers in PvP, all weapons now have 2x crit multiplier on headshots.
  • Fixed Chroma’s Effigy giving players a stacking credit boost. One Effigy per Chroma.
  • Fixed an issue with Ash’s Bladestorm when one of his targets becomes Mind Controlled mid-Bladestorm as per: https://forums.warfr...l-horrible-bug/
  • Fixed Frost’s Icicle and Ember’s Fireball auto-targeting the enemy’s torso when aiming manually at a target.
  • Fixed some instances of crashes related to players using AMD drivers.
  • Fixed melee attacks not properly aligning to camera for Clients entering a Mission.

New in Warframe 16.0.4 (Mar 24, 2015)

  • PvP Balance Changes:
  • The recent soft launch of Cephalon Capture has allowed us to make changes for the better from your feedback and concerns. It was clear that certain weapons/abilities/maneuvers/etc were not balanced properly for this new game mode, and we thank you for constructively helping us continue to harmonize Cephalon Capture. The following changes have been made to help create and maintain that equilibrium:
  • Slide attacks in PvP will now only use the base damage of the melee weapon wielded. Previously, slide attacks used a damage multiplier; this was shifting the balance in a negative direction.
  • Rhino’s Iron Skin is no longer a permanent buff, and will begin to slowly decay after a short period of time.
  • Made adjustments to Rhino’s Charge damage in PvP.
  • Arcane Helmets have been removed from PvP.
  • Mods that increase maximum clip size may now be used in PvP.
  • Increased DPS for all Primary and Secondary weapons in PvP.
  • Increased the damage of Frost’s Freeze ability in PvP.
  • Increased the range of Mag’s Pull ability in PvP.
  • Increased the amount of overshield from Mag’s Shield Polarize ability in PvP.
  • Reduced the damage of Volt’s Shock ability in PvP.
  • Reduced the damage of all Paris bows in PvP.
  • PvP Changes:
  • Updated water effects in Orokin Cephalon Capture level.
  • Respawning Cephalons now play a sound on respawn.
  • The Gear wheel has been removed from the Conclave Arsenal menu.
  • Changes:
  • Building Arcane Enhancements now costs 200k credits.
  • Gave Rhino’s Stomp a slight audio boost.
  • Removed dead animation time at the end of Excalibur’s Radial Javelin and radial Blind casting animations.
  • Tweaked various defenses in Corpus Spy vaults.
  • Tweaked various defenses in Grineer Spy vaults.
  • Ambulas has been removed from the Sanctuary Simulacrum.
  • Multiple items can now be purchased at once from the Syndicate Market UI.
  • Increased timers in Grineer Spy vaults.
  • Made various environmental PBR updates to the Orokin Void and Tenno Dojo.
  • Increased the brightness of flames produced by the Ignis.
  • Improved the smokey particle effects on the Embolist’s weapon fire.
  • Players without a Synthesis Scanner equipped during a scan will no longer receive Synthesis progress.
  • Energy orbs worth 50 energy are now larger than orbs worth 25 energy.
  • Made various localization updates.
  • Added casting trails on Nekros’ abilities.
  • Fixes:
  • Fixed Warframes not holding a weapon in the Melee training portion of the Codex
  • Fixed issue causing players to respawn players with 100% health after Host migration in PvP
  • Fixed the Grineer Manic’s animations not properly deactivating Warframe powers, giving him unintended power immunity pre-attack. Tackles from the Grineer Manic will now properly disable Warframe powers as intended.
  • Fixed Chroma’s Spectral Scream being affected by rift status.
  • Fixed Chroma’s Elemental Ward fire AoE being affected by rift status.
  • Fixed lighting effects on glowing MOA spawners in Corpus Spy vaults.
  • Fixed issue in Spy missions where failing the main console hack would cause the ‘data destruction’ timer to stop and be unusable for the remainder of the Mission.
  • Fixed players being unable to parry the Grineer Heavy Gunner’s melee slam.
  • Fixed being able to use 8-player squads in other non-Trial Missions.
  • Fixed players being able to bypass Conclave loadouts by joining Cephalon Capture via invite or entering a match via the Join in Progress button.
  • Fixed a light not properly casting shadows in the Grineer Spy vault.
  • Fixed Chroma’s Noble animations displaying a strange hand positioning.
  • Fixed Bo Prime not being usable in PvP.
  • Fixed Sanctuary’s Mastery Test practice simulations giving Credit rewards.
  • Fixed login error caused by conflicting update versions tagged on an account.
  • Fixed Chroma’s elemental Ward not properly removing ‘old’ buff when 2+ Chroma activate the ability.
  • Fixed an issue where players who once equipped mustaches will still have mustaches equipped when changing weapon skins within the Liset.
  • Fixed certain texture in CTF Gas City Map that was causing interaction issues.
  • Fixed accounts that had lost their loadout information upon logging in.
  • Fixed loadout error that could occur in PvP Arsenal.
  • Fixed item drops appearing from enemies in Sanctuary Simulacrum.

New in Warframe 16.0.3 Hotfix (Mar 23, 2015)

  • Changes:
  • Doubled Dark Sector credit rewards again (a bug was doubling these rewards previously and fixing the bug resulted in an unintended nerf. For clarity, Void credits were never touched.).
  • The cooldown delay for Raid Rewards was reduced to 23 hours to make it slightly easier to coordinate daily runs with friends.
  • Increased Vauban’s Bounce Pad duration to 5 minutes (from 15 seconds).
  • Trinity’s Well of Life will no longer waste energy on invulnerable targets.
  • Vay Hek is no longer vulnerable to Trinity’s Energy Vampire (like other bosses).
  • Removed Orokin Catalyst/Reactor and Forma from Cephalon Capture reward manifest.
  • Fixes:
  • Fixed Trinity’s Well of Life inadvertently causing damage to certain enemies.
  • Fixed Trinity’s Well of Life and other powers for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.
  • Fixed bug that would cause some PvP sessions to be marked private.
  • Fixed loot lockers and crates dropping 25 energy pickups instead of 50.
  • Fixed various gameplay crashes.

New in Warframe 16.0.2 (Mar 21, 2015)

  • PSA: Excalibur Radial Javelin:
  • We understand there is some confusion regarding Radial Javelin’s recent adjustment. Our original version of the power had built in Line of Sight, and was never intended to push through terrain. As such, Radial Javelin as it currently stands is functioning as it was always intended to. We apologize for the confusion this has caused and will do better to communicate these refinements in the future.
  • Conclave Changes:
  • Reduced the HP of Rhino’s Ironskin in PvP.
  • Reduced the damage of Paris Prime in PvP.
  • Made various lighting lighting improvements to Cephalon Capture’s Orokin tileset.
  • Improved textures of Cephalon Capture objectives.
  • Teshin will now speak a little more quickly in Cephalon Capture.
  • Changes:
  • Chroma’s alt helmet will no longer appear in player inventories after completing The New Strange Quest.
  • Removed exits from Vay Hek boss fight in Law of Retribution.
  • Improved audio quality on Grineer hacking minigame.
  • Made various audio adjustments to silenced weapons.
  • Reduced Ordis’ conversational tendencies when in the Liset.
  • Updated Mod and Market icons for Transmutation Cores.
  • Updated various materials to PBR quality.
  • Rescue Missions will now provide more experience at higher levels.
  • Reduced the level of ambient noise in Relays.
  • The Manic Grineer will now disappear after killing a player in Solo mode.
  • The Manic Grineer is no longer affected by Bladestorm.
  • Fixes:
  • Optimized matchmaking server code to handle load better (may fix some invitation failures).
  • Reduced memory footprint in the Relays to avoid some crashes on 32-bit systems.
  • Fixed issue where players could enter Conclave with no valid PvP gear during a Host migration, causing a crash.
  • Fixed default PvP loadout containing non-PvP items.
  • Fixed Chroma’s Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.
  • Fixed some instances where players could move out of bounds on Relays.
  • Fixed auto-target abilities accidentally targeting player Sentinels.
  • Fixed Limbo being able to trigger pressure plates while in the Rift.
  • Fixed various exploits in the Law of Retribution encounters.
  • Fixed rain particles looking pixelated.
  • Fixed Arcane Enhancements appearing with Prime part in the Inventory.
  • Fixed error that would occur when trying to equip a scanner while unarmed.
  • Fixed ‘Logout’ button not bringing players back to Login screen.
  • Fixed material on Steel Meridian Medallions not displaying correctly.
  • Fixed various texture issues in Relays.
  • Fixed additional ammo clips showing on Soma and Soma Prime.
  • Fixed issue causing the Manic Grineer to become stuck on objects.
  • Fixed mind controlled targets not becoming immune to Mind Control when granted immunity to powers and abilities.
  • Fixed an ugly white line showing up on the floor of Grineer tilesets.
  • Fixed Ogris charging effects and firing animation not displaying properly.
  • Fixed players not being able to unequip Sentinels after removing primary and secondary weapons.
  • Fixed Ordis’ ‘idle’ Liset transmissions interrupting other communications.
  • Fixed Sentinel NPCs, voice acting, or animations showing for Clients in the first mission of The New Strange Quest.
  • Fixed Chroma’s Elemental Ward buff showing as 1% off in the HUD in some instances.
  • Fixed melee finishers adjusting the player camera in an unusual way.
  • Fixed visual issue with Gammacor where weapon would open while holstered after melee or a quick roll.
  • Fixed Huras Kubrow’s Stalk not properly applying to Players.
  • Fixed Vay Hek still broadcasting his threats to Relays.
  • Fixed Codex and Library scanners still showing as being equipped during a Host migration.
  • Fixed both Ordis and Teshin transmission not matching corresponding subtitles.
  • Fixed pistol and melee slots not being auto-equipped for default PvP loadouts.
  • Fixed an error that would occur with Grineer Shipyards cranes.

New in Warframe 16.0.1 (Mar 21, 2015)

  • Changes:
  • Improved the music cue in PvP.
  • Added sound effect to procs trigged from Arcane enhancements.
  • Squads starting a PvP Mission without the appropriate Conclave loadout will now be taken to the Arsenal to equip the correct gear.
  • Fixes:
  • Fixed crash that could occur during Vay Hek and Vor boss fights.
  • Fixed login failure if your account has old pending recipes that contained weapon skins.
  • Fixed players losing Kubrow customization on account update.
  • Fixed players losing Kubrow shape/pattern info on update.
  • Fixed showing up in foundry for Trial blueprint.
  • Fixed Excalibur skins showing up as fusible items in Arcane Foundry.
  • Fixed Ash's Teleport targeting player sentinels.
  • Fixed issue caused by Simaris’ community scanning.
  • Fixed text on “Sure Footed” and “Fortitude” mods.
  • Fixed Halo Badge not being handed out when completing the Trials of Vay Hek.
  • Fixed Loki’s Invisibility creating particle effects for every equipped attachment.
  • Fixed other knocked-down enemies using the Manic Grineer’s knockdown recovery animation.
  • Fixed weapon skins not properly applying to the Soma.
  • Fixed idle animations not properly playing when players are inactive.

New in Warframe Sanctuary (Mar 20, 2015)

  • Warframe: Sanctuary:
  • New Quest: The New Strange:
  • Work with Cephalon Simaris to find the source of a mysterious voice. Something is out there, and it is hunting. Work with Simaris to track it down and discover its true nature.
  • WHAT YOU SHOULD KNOW:
  • In order to obtain this new Quest, players above Mastery Rank 5 must first visit Cephalon Simaris in his Sanctuary after completing the Stolen Dreams Quest. From there players can acquire The New Strange and accept it from the Codex once they return to the Liset.
  • New Warframe: Chroma:
  • A master of the deadly elements, Chroma can alter his damage output by changing his energy coloring.
  • Chroma’s powers include:
  • Spectral Scream: Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.
  • Elemental Ward: Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.
  • Vex Armor: When shields are damaged, Chroma's armor grows stronger, when health is damaged, weapon damage output increases. Active for a limited duration, the strength of this ability corresponds to rank.
  • Effigy: Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
  • New Mission: The Law of Retribution:
  • Tenno are out for vengeance, and Grineer Councilor Vay Hek has nowhere left to hide. Hot on his trail after the assault on Relays during Eyes of Blight, the Lotus will guide a precision strike force to hunt down and put an end to Vay Hek once and for all. Be wary Tenno. Numbers alone will not protect you when diving into the heart of Grineer military power.
  • Create a squad of 4 to 8 Tenno and work through three challenge scenarios as you track down Vay Hek across the Solar System.
  • Earn Arcane enhancements from defeating Vay Hek, each of which provide a unique bonus Warframes can unleash during combat.
  • In order to equip an Arcane enhancement players must construct it in their Foundry under the Miscellaneous tab.
  • Players will then need to select what Helmet or Syandana they would like the Arcane to be attached to.
  • After construction the Arcane Helmet or Arcane Syandana will appear in their Arsenal under Attachments.
  • The Law of Retribution Key Blueprint is available for purchase in the marketplace for 100,000 Credits.
  • This Mission can be completed with a minimum of 4 Tenno for an additional challenge. Enemies will not scale down in difficulty with fewer players present in the Mission.
  • Conclave Syndicate, Teshin, and Cephalon Capture:
  • Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system. The following are a list of general changes to PvP immediately available in Update: Sanctuary:
  • Players will only be allowed to select Warframes from an existing list of warframes balanced exclusively for PvP 2.0. This list will be expanded upon in future Updates and currently includes:
  • Mag
  • Chroma
  • Excalibur
  • Frost
  • Rhino
  • Volt
  • Players will be limited to Weapons and Mods that have balanced exclusively for PvP. This list will be expanding upon in future Updates.
  • Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.
  • Cephalon Capture has three maps on launch that will rotate between rounds!
  • Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno.
  • With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment. Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential.
  • Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP.
  • Simaris and Sanctuary:
  • In the cradle of space on Tenno Relays across the Solar System Cephalon Simaris has constructed a Sanctuary with the goal of eternally preserving all life. But Simaris needs your help, Tenno. Using Simaris’ advanced Synthesis Scanner you must track down unique targets to scan in a Codex shared by Tenno all over the world, and help unlock exciting new lore and Syndicate rewards.
  • Simaris is a Neutral Syndicate and can be joined by any Tenno regardless of current Syndicate allegiance.
  • Synthesis Scanners can be equipped like regular Gear, and are used in the same fashion a Codex scanner is.
  • Running a Mission that features a targeted enemy will prompt a notification from Simaris, making it a little easier to hunt targets.
  • Enemies scanned will be tracked by Simaris unlock a global Codex of lore, in addition to providing affinity toward Simaris’ unique Syndicate rewards.
  • While playing in Missions Rare Spawn enemies with unique abilities may appear. These enemies will be more difficult to scan, and Synthesis can have dangerous side-effects on targets scanned.
  • Scanning targets will earn affinity with Simaris, and earning affinity with Simaris will not decrease Standing earned with other Syndicates.
  • New Enemy:
  • Grineer Manic- Dashing in for quick strikes before falling back to the shadows the Grineer Manic is difficult to catch, and deadly to ignore.
  • New Mods:
  • New Ability Augment Mods
  • Loki: Invisibility: Hushed Invisibility - Weapon noise is reduced by 100% while invisible.
  • Mag: Crush: Fracturing Crush - Survivors have their armor decreased by 50% and become unable to move for 7 seconds.
  • Frost: Snow Globe: Chilling Globe - Enemies that enter have a 50% chance to become frozen solid for 8 seconds.
  • Chroma: Spectral Scream: Afterburn - On deactivating this ability Chroma will launch an elemental projectile dealing 100 damage for each second the ability was active, to a maximum of 500 damage.
  • New Conclave Mods:
  • Pistol Mod: Night Stalker - Target visible on map for +6 seconds if hit
  • Rifle Mod: Apex Predator - Target visible on map for +6 seconds if hit
  • Shotgun Mod: Bounty Hunter -Target visible on map for +6 seconds if hit
  • Excalibur Augment: Purging Slash - Allies in the path of Slash Dash have 4 debuffs removed and 100 shields restored.
  • Excalibur Augment: Signal Flare - Enemies blinded by Radial Blind are marked on the minimap for 12 seconds.
  • Mag Augment: Sapping Reach - Pull steals up to 25 energy from the target
  • Mag Augment: Shield Overload - Increases the time for a target’s shields to regenerate by 9 seconds.
  • Volt Augment: Kinetic Collision - Running into an opponent increases the duration of speed by 4 seconds.
  • Volt Augment: Recharge Barrier - Allies that pass through have 100 shields restored.
  • Pistol Mod: Eject Magazine - +20% Clip Reloaded per Second when Holstered.
  • Rifle Mod: Tactical Reload - +20% Clip Reloaded per Second when Holstered.
  • Shotgun Mod: Lock and Load - +20% Clip Reloaded per Second when Holstered.
  • Pistol Mod: Reflex Draw – +80% holster rate
  • Rifle Mod: Twitch - +80% holster rate
  • Shotgun Mod: Soft Hands – +80% holster rate
  • New Cephalon Simaris Mods:
  • The following Mods can be purchased through Cephalon Simaris in the Relay Sanctuary with Standing.
  • Helios: Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points. This ability works similar to Banshee`s sonar.
  • Madurai Transmute Core - Ensures transmuted Mod is of the Madurai polarity and eliminates credit cost.
  • Vazarin transmute Core - Ensures transmuted Mod is of the Vazarin polarity and eliminates credit cost.
  • Naramon Transmute Core - Ensures transmuted Mod is of the Naramon polarity and eliminates credit cost.
  • New Weapons:
  • Kohmak - Like the larger Kohm, this hand-shotgun doubles its volley with every successive shot.
  • Ripkas - Motorized saw fists usable in close combat
  • New Stance:
  • Four Riders - A claw Stance capable of fast strikes and powerful slams.
  • Additions:
  • Added Boss Sigils for Nef Anyo, Jackal, Vay Hek and Tyl Regor.
  • Banshee and Vauban Noggles have been added to the Market!
  • Tigrol Gene Masking Kit for Kubrow has been added to the Market!
  • Players can now select between Cooperative, Archwing, and Conclave loadouts independently. Conclave loadouts will not be selectable in Cooperative and vice versa.
  • Players can now see a Warframe’s Power Strength, Range, Duration and Efficiency stats in the Arsenal.
  • A new Sigil has been added to the inventory of our current Blade and Gun Champions. Congrats, and good luck to future participants!
  • Players will now see a spinner under Join Session to help better display loading times.
  • A ‘Missions’ section has been added to the Codex, describing Warframe’s various game modes.
  • Energy, Health and Affinity orbs now have received a visual update. Same colored orb, new stylish look!
  • Treasury Ship Alerts will now appear on the Star Chart! These Missions offer greater Credit rewards at a higher level of difficulty than normal Missions.
  • New Ordis transmissions have been added to the Liset!
  • Further improvements have been made to Reverb effects in Missions.
  • Melee impact audio on all weapons have been adjusted -- hitting enemies and being hit should sound much more pronounced!
  • Added new sound effects for bullet impacts
  • Revised Warframe footsteps audio on all surfaces for walking, running and sliding.
  • New refined damage/affinity numbers.
  • Added audio details to Arsenal -- weapons should now display their loudness to help better distinguish between Silent or Alarming weapons fire.
  • Warframe Changes:
  • Improved Volt’s Overload FX to more accurately show the range of the attack.
  • Improved the quality of Volt’s shock FX.
  • Excalibur has been given a visual update via PBR!
  • Mag`s Crush now ticks three times during its casting animation. New enemies that enter within the range will be caught within Crush during each tick.
  • Enemies that survive Mag`s Crush will be ragdolled at the end of the animation.
  • Warframe’s will now show a special visual effect when reaching 0 Stamina, similar to Shields.
  • Ability Augment Mod Changes:
  • The following Augment Mods can be used in PvP
  • Frost - Ice Wave Impedance
  • Rhino - Iron Shrapnel
  • Chroma - Afterburn.
  • Excavation Mission Changes:
  • The Excavation scanner has been removed from the Mission instead giving 3 dig sites at once.
  • Dig sites will appear in an order that gives players a reasonable tour through the map starting at the closest dig site.
  • Added a small ramp-up to the spawns so that players don't get jumped right away when entering the Mission.
  • Mission Changes:
  • Life Support Modules now have a chance to spawn from lockers and breakable containers in Survival.
  • Made a small boost to Life Support Module drop rate in Survival when playing in Solo.
  • After completing a Mission a ‘Repeat Mission’ button will be available on the Last Mission Results screen. This will take you directly to the Star Chart node selection.
  • Weapon Changes:
  • Synoid Gammacor now consumes 7.5x more ammunition.
  • Synoid Gammacor magazine capacity has been reduced.
  • Changes:
  • Cold Damage Mods drain increased to 11 to be on par with other elemental damage mods
  • Rebalanced values for Survival enemy spawn loop and drop chance.
  • Adjusted traps, camera drone patrols, and enemy patrols of various Vaults in Spy Missions.
  • Adjusted lighting in Corpus Spy Vaults to remove shadows from laser grids.
  • Various weapons have been given the PBR treatment!
  • The Viper, Dual Vipers and Wraith Twin Vipers have been given a visual and audio overhaul!
  • Made a wide range of audio adjustments to improve the sound quality of most sidearms.
  • Slightly reduced Soma Prime audio.
  • Several tweaks were made to spawn rooms and tileset connectors in Void Derelict missions.
  • Made several adjustments to room generation on the Infested Corpus Survival tileset.
  • Made several adjustments to room generation on Corpus Gas City Survival tileset.
  • 8 Syndicate Medallions are now guaranteed to appear in any Syndicate Mission.
  • Login rewards now have ‘Blueprint’ descriptor where applicable.
  • Made tweaks to Boss health to better reflect the balance of Host and Clients on Mission start.
  • Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one. Players will only need to make one sacrifice ever when moving between tiers.
  • Fixes:
  • Fixed collision in Corpus Spy vaults to prevent players circumventing trap doors in the floor.
  • Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
  • Fixed an impassible doorway on the Grineer Asteroid Tileset that would appear in Spy Missions.
  • Fixed stealth weapon XP multipliers increasing the stealth combo xp multipler as per: https://forums.warfr...tly-calculated/
  • Fixed an issue where picking up Life Support Modules in Survival at 0% caused the bar to freeze.
  • Fixed Syndicate allies using throwing weapons not having holsters for their weapons.
  • Fixed player`s Warframe Mission Summary not appearing correctly after aborting a Mission, instead showing a missing experience bar.
  • Fixed some instances of inappropriate collision at the End of Mission screen.
  • Fixed an issue causing some space skybox to show a visible cube shape in the distance.
  • Fixed Loki`s Decoy showing broken decorations or special effects.
  • Fixed various issues with navigation markers in Grineer Spy Missions.
  • Fixed incorrect audio cue that could occur when picking up items in a Mission.
  • Fixed force fields in Grineer Spy vaults not appearing for Clients.
  • Fixed missing reverb effects in the Orokin large fountain room in Void tilesets.
  • Fixed Loki`s switch teleport being able to get him stuck into the wall.
  • Fixed a dead Rescue target`s health appearing in the HUD.
  • Fixed the weapon trail placement on the Lecta.
  • Fixed a portion of the ceiling on Void Derelict maps that players could clip through.
  • Fixed an issue caused by being able to access the Pause Menu from within the Mods Loadout screen.
  • Fixed inappropriate sound replication occurring when Nekros` Soul Punch hits an enemy.
  • Fixed an issue that would occur when uninstalling a Mod that would exceed energy capacity while fusing.
  • Fixed an issue where a constant stream of bullets would not knock players out of parrying as stamina is reduced to zero.
  • Fixed issue causing players Warframe / Appearance in Arsenal showing as ‘No Helmet Selected’ under all categories.
  • Fixed the Relay minimap missing portions of the Relay.
  • Fixed issue caused by Zanuka being launched out of the Alad V fight arena, making it impossible to finish the boss fight.
  • Fixed an error that would occur when using Mesa’s Shatter Shield to deflect Panthera blades.
  • Fixed Spy Rewards displaying more information than just an unidentified item.
  • Fixed the energy color of Helios not applying to his center ‘eye’ until you back out of Appearance in the Arsenal.
  • Fixed Clients getting stuck in voting stage of Mission Select if Host leaves during pre-mission countdown.
  • Fixed Host’s Mission select / countdown being cancelled when a Client leaves the squad.
  • Fixed incorrect lighting on Grineer shipyards causing some areas of the floor to appear pitch black while others are fully lit.
  • Fixed the objective marker not leading to extraction in Rescue Missions after freeing the captive.
  • Fixed Mesa’s Peacemaker not playing its firing sounds correctly.
  • Fixed enemies not becoming released from Vauban’s Bastille when a Nullifier bubble passes over them.
  • Fixed various exploits that could be used on the obstacle course.
  • Fixed opening the menu while using Hydroid’s Undertow causing the menu to appear in the wrong location.
  • Fixed four squares appearing in place of allies on the Cephalon Suda Genius Syndicate daily Mission.
  • Fixed Corpus Nullifiers being affected by Limbo’s Cataclysm.
  • Fixed enemies still firing their weapons while ragdolled.
  • Fixed an issue in Hijack where the objective will travel backwards if it encounters a door faster than the door can open.
  • Fixed the Carrier Sentinel dragging items that have not (or cannot) be claimed, following the player forever.
  • Fixed Wyrmius respawning behind a wall if the player died behind a wall.
  • Fixed the Dragon Nikana’s Hilt appearing as orange even with no color selected.
  • Fixed issue causing players getting spammed with ‘Player has received your invitation’ messages after sending an invite.
  • Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.
  • Fixed grey lines that appear on various Immortal Skins.
  • Fixed players being unable to see proper values of items being traded in Trade UI.
  • Fixed players being unable to spend Platinum to buy weapon slots from the Foundry after being prompted with a message to do so.
  • Fixed users being unable to compare Archwing stats in the Arsenal.
  • Fixed players not receiving their reward for completing the Once Awake quest.
  • Fixed Grineer Spy Vault alarms triggering after the Vault has been completed or failed.
  • Fixed Sancti Castanas looking blurry.
  • Fixed enemy Eximus Toxic auras proccing on players when the enemy is under the effect of mind control
  • Fixed an issue where selecting Enter Clan Dojo from the Star Chart would not bring you to the Dojo.
  • Fixed the Panthera’s alt fire being able to damage squad mates.
  • Fixed a broken selection under Audio in the Options menu.
  • Fixed the Kubrow Howl ability affecting targets that should be immune due to existing effects like Chaos or Disarm.
  • Fixed Gear equipped in Arsenal not properly saving to the ‘Gear Wheel’, making it impossible to use any items.
  • Fixed an issue caused by closing a queued Inbox Transmission that would cycle the Transmission into an infinite loop.
  • Fixed an issue where players could open multiple Sell windows at the Ducat Kiosk in Relays.
  • Fixed the Attachments options in the Arsenal / Appearance overlapping the Physique menu.
  • Fixed grammatical error in the Gemini Nikana’s Market description.
  • Fixed melee auto targeting overestimating range as per:
  • Fixed Missions not being properly translated on Nodes featuring multiple Missions.
  • Fixed an issue that would occur when trying to accept a Clan invite without having built a Clan key.
  • Fixed the chat bar overlapping the Purchase button on the Syndicate Offerings page for Sigils.
  • Fixed the dialogue between Lotus and Maroo at the final mission of Stolen Dreams being out of order.
  • Fixed certain loot caches always showing up (no matter what) on Corpus ship tilesets.
  • Fixed an issue that would occur when players are taxi’d to a node they had not yet unlocked, causing the Star Chart to lock requiring a forced restart to escape.
  • Fixed Bastille not working on neutral enemies such as the Kubrow or Sand Skate.
  • Fixed VO not triggering when in the Relay.
  • Fixed clients receiving a ‘Button Label’ text when joining a Defense Mission at the exact moment the Host completes the 5th wave.
  • Fixed Host getting stuck on a loading screen when returning to Liset from a Mission.
  • Fixed terrain that was causing spawn problems on the Corpus Outpost tileset
  • Fixed a Corpus flare that would not disappear when created.
  • Fixed Ash’s Smoke Shadow Augment Mod not functioning properly.
  • Fixed Vauban’s Vortex not properly gathering nearby items.
  • Fixed issue with Helios caused by viewing another player’s profile then entering a Mission, causing Helios to count scans from other player’s completed Codex.
  • Fixed crash that would occur when launching Warframe.
  • Fixed various localization issues.

New in Warframe 15.16.2.1 Hotfix (Mar 12, 2015)

  • fixed energy pickups bestowing random amounts of energy in Archwing missions.

New in Warframe 15.16.2 (Mar 12, 2015)

  • Changes:
  • AFK players will no longer receive any increase to their Warframe’s energy supply.
  • Certain mission types will no longer endlessly spawn enemies if the mission goals themselves aren't being met.
  • Syndicate Interception Missions are now 2 rounds instead of 4.
  • The Rift Sigil will now fully lit up in Liset/Hub, as there is no energy
  • Tenno can now buy Forma directly from upgrade screen
  • Added various localization updates.
  • Hydroid's Tentacle Swarm 'Pilfering Swarm' Augment no longer applies to bosses.
  • Fixes:
  • Fixes for a few gameplay crashes.
  • Fixed incorrect Market description of Neural Sensors and Neurodes.
  • Fixed issue in Archwing Missions that would cause players to crash mid-Mission.

New in Warframe 15.16.1 (Feb 27, 2015)

  • Fixes:
  • Fixed Ciphers on Grineer Hack Puzzles not showing up when players have HUD disabled.
  • Fixed enemies in the Phoenix Intercept Tactical Alert’s bonus round improperly increasing in level.
  • Fixed Phoenix Intercept’s Tactical Alert displaying the incorrect number of Interception rounds.
  • Fixed enemies disarmed by Radial Disarm not engaging the player in melee or behaving with appropriate aggression levels after disarmed.
  • Fixed missing explosion effect from Ogris.
  • Fixed issues with Portuguese Mod descriptions.
  • Fixed broken Lotus transmission subtitle that would occur in Crossfire missions.

New in Warframe 15.16 (Feb 26, 2015)

  • Tenno Reinforcements:
  • Gemini Nikana Sheath available now!
  • The energy flowing within this sheath changes to match the blade within it. The Nikana will cause the energy to flow like the current of a river, while the Dragon Nikana causes the sheath to rage with molten fury.
  • Add the Gemini Nikana Sheath to your Arsenal by visiting the Market today!
  • Phoenix Intercept Tactical Alert
  • Tenno,
  • We have received reports of a factory that is developing artificial genomes for Tyl Regor. These genomes can restore broken links in the Grineer DNA sequence, producing many stronger clones. You must stop this from happening! Assault the forces at Tyl Regor’s factory and intercept any intel that can tell us more about his experiments.
  • Shut down the factory, Tenno!
  • New Warframe Augments:
  • New Augments have been added for the following Warframes, and can be purchased from the appropriate Syndicates:
  • Ash, Rising Storm (Arbiters of Hexis, Red Veil) - Blade Storm’s Melee multiplier lasts 100% longer before it resets.
  • Hydroid, Pilfering Swarm (Cephalon Suda, New Loka) - Enemies killed by tentacles have a 100% chance at additional drops.
  • Rhino, Piercing Roar (Steel Meridian, Perrin Sequence) - Enemies within 25 meters will suffer from a puncture proc.
  • Additions:
  • Eyes of Blight Dojo Trophies have arrived and have been given to all Clans who participated in the event!
  • Weapon Changes:
  • Increased the Base Damage on Aklato from 12 to 18.
  • Increased ammo capacity for Sicarus Prime to be a proper multiple of 3 (from 20 to 21).
  • Increased charged bolt damage of Rakta Ballistica from 100 to 300.
  • Increased uncharged bolt damage of Rakta Ballistica from 25 to 75 per bolt.
  • Rakta Ballistica is now a fully Silent weapon.
  • Changes:
  • Lowered hacking difficulty on Void Sabotage Missions.
  • Visual improvements have been made to the Yamako Syandana.
  • Warframe can once again be launched by using a gamepad or controller.
  • Crossfire Missions now have unique Lotus Transmissions.
  • Various changes and additions have been made to Corpus and Grineer spy vaults. Better keep an eye out when exploring Spy Mission maps!
  • Orokin Ducat has been renamed to Ducat.
  • Fixes:
  • Fixed issues that would occur with AMD cards during Archwing Missions.
  • Fixed intense lens flare effects.
  • Fixed menus not displaying after completing a Mission where pigments have dropped.
  • Fixed long delay that would occur before a ‘Join Session’ option would open up after opening a Friend or Clan member’s details.
  • Fixed issue where Stolen Dreams would become permanently stuck in the Quest log.
  • Fixed error caused when a Quest item in the player inventory has not been used, but is registered as being used by the active Quest.
  • Fixed login reward Blueprints not being properly labeled as Blueprints.
  • Fixed melee finishers placing players underneath stairs at the end of the animation.
  • Fixed melee finishers not registering on targets when the player is standing below the target on a staircase.
  • Fixed physics related crash that would occur.
  • Fixed a rare crash that would occur when loading into an Event Mission.
  • Fixed the bent visual on the Harkonar Syandana.
  • Fixed hip and syandana collision on Mesa.
  • Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.
  • Fixed Sentinels not aiming properly at some enemies.
  • Fixed an issue where extra melee dangles were being added to weapons.
  • Fixed dynamic music no longer playing after host migrations.
  • Fixed an issue where a host cannot rejoin a Mission they were disconnected from due to their player information still being registered to the squad.
  • Fixed clients becoming stuck in the capture animation during Capture Missions.
  • Fixed players being able to access the ceiling on Void Defense tileset.

New in Warframe 15.15.1 (Feb 19, 2015)

  • Changes:
  • Ratka Ballistica now deals 30 damage per uncharged bolt. The damage type is broken down to 15 Puncture, 7.5 Impact and 7.5 Slash.
  • Fixes:
  • Fixed the Tonbo not appearing in Tenno Research Lab.

New in Warframe 15.15 (Feb 19, 2015)

  • TENNO REINFORCEMENTS:
  • Tonbo Polearm available now!
  • Cut enemies down swiftly and precisely with the Tonbo Polearm. During the darkest days of the Old War many Tenno relied solely on the Tonbo to keep them alive.
  • Add the Tonbo to your Arsenal by visiting the Market or starting your Clan Research today!
  • Changes:
  • Basic information about each Mission will appear when highlighting a node that has multiple Missions.
  • Corpus and Grineer Spy Vaults will now have greater variety in difficulty scaling on higher difficulty.
  • Added objective marker to door hack panel of in Grineer Spy Missions.
  • Changed Corpus vs Grineer Spy Missions on Europa to be Corpus only.
  • Players will now receive a notification when trying to chat in a channel they’ve been banned or muted in.
  • Reduced the number of scans required on the Bomb in the Once Awake Quest.
  • Fixes:
  • Fixed lasers not disabling in Corpus Spy Missions after the lasers have been destroyed.
  • Fixed inaccessible Rare Loot Crates and Syndicate Medallions on Grineer Spy Missions.
  • Fixed force fields in Spy Missions not disappearing when destroyed / deactivated.
  • Fixed alarms still being triggerable after data has been extracted in Spy Missions.
  • Fixed Neural Sensors and Neurodes having the wrong descriptions in the Market.

New in Warframe 15.14.1 (Feb 14, 2015)

  • HEART OF THE LOTUS:
  • Eros Arrow Skin and Color Picker:
  • Valentine's Day is upon us! Whether that makes you feel like declaring your love from the top of a Relay or taking headshots on the Grineer, we've got some love-day items coming your way.
  • EROS ARROW SKIN:
  • Kill them with kindness!:
  • Show the enemy you care with the Eros Arrow Skin. This adds heart-shaped tips to any Bow Weapon you have equipped. Even Cupid will be envious!
  • Pick up some Eros Skins in the Market for 5,000 Credits each. To use your Eros Arrow Skin simply purchase the item in the Market and equip it in your Gear. Once in a Mission use the Arrow Skin just like a normal consumable item.
  • VALENTINE COLOR PICKER:
  • Does Valentine's Day have you seeing red? Or, does it make you tickled pink? Wear your heart on your Warframe's sleeve -- and well, all of your Warframe -- with the Valentine Color Picker.
  • Add a selection of love-ly color choices to your Arsenal! Purchase the Valentine Color Picker in the Market for One Credit.
  • Grab these Valentine-themed items before they're gone!
  • Changes:
  • Added more enemies to Crossfire Missions to help increase the carnage.
  • The Stalker, Gustrag 3 and Zanuka will no longer be summoned in Syndicate Missions.
  • Life Support drop rates in Survival have been slightly increased at lower difficulties and when solo.
  • Syndicate Allies will no longer fire at enemies unless the player engages combat or they’re attacked.
  • Syndicate Allies will hold fire while players are doing stealth kills.
  • Syndicate Allies should less frequently walk in front of the player when firing their weapons.
  • Kubrow should less frequently walk in front of the player while the player is shooting/attacking.
  • Fixes:
  • Fixed game freeze that would occur when accepting a gift in a Relay.
  • Fixed players receiving inbox messages regarding Vey Hek Frequency Triangulator Blueprints.
  • Fixed an issue caused by picking up Life Support when your Oxygen remaining was at 0%.
  • Fixed MK1 Paris being sold in the Market for Platinum.
  • Fixed players being kicked from Missions they are unqualified to join, instead of just preventing them from joining in the first place.
  • Fixed an issue caused by purchasing the Soma in the Marketplace.
  • Fixed various weapon idle animations playing in Hubs, when all weapon animations should be inactive.

New in Warframe 15.14.0 (Feb 12, 2015)

  • NEW NOGGLES AVAILABLE NOW:
  • Add Alad V, Ash and Saryn to your Liset:
  • Have some empty space to fill on the Liset dashboard? Good news! New Noggles have arrived in the Market!
  • Add style so good it's practically toxic with the new Saryn Noggle, distract Liset guests from that mess your Kubrow made with the Ash Noggle, or give your Liset that angry Corpus boss vibe with the Alad V Noggle. The best part? You'll never have to dust them!
  • Pick up these new Noggles in the Market today!
  • Defense and Mobile Defense Pod Health Scaling:
  • Objective Pods for Defense Missions now have their health set to fixed values based on the enemy level (it used to be randomly with the node’s level range on each mission; it is now always the maximum for the range).
  • Objective Pods for Mobile Defense Missions will now scale with enemy level (no more 2000 Health Pods for TIV MD!)
  • Shields and Armor for Mobile Defense pods were changed to match regular defense pods so that the EHP is easier to compare.
  • Changes:
  • Players will now gain Affinity for enemies killed by nearby NPC Syndicate Allies.
  • Mission Reward Changes/Fixes:
  • Fixed Hard Survival/Interception Missions (Enemy Level 20+) not having the proper Rewards hooked up. This includes the following missions being fixed to have “Hard” rewards:
  • Uranus: Ophelia, Cupid, Stephano.
  • Sedna: Yemaja, Selkie, Berehynia
  • Europa: Ose, Zagan
  • Phobos: Flimnap, Opik
  • Saturn: Cassini
  • For more information on this fix, and our future adjustments to Keyless Core farming please read our PSA here and stay tuned for more information on Reparations
  • There are now three Missions / Nodes where players can acquire non-endless T4 keys:
  • Saturn: Iapetus
  • Mars: Augustus
  • Jupiter: Callisto
  • “Stephano,Uranus Caelus,Uranus Cerberus,Pluto Draco,Ceres Berehynia,Sedna and Opik,Phobos all qualify as hard”
  • Additionally, the following changes have been made to these Missions / Nodes
  • Level-Appropriate Dark Sector Survival Missions have also had Rare 5 Cores added to Rotation A.
  • Mars: Wahiba is now a Medium Difficulty Mission (Enemy lv 10-19)
  • Fixed Europa: Ose not using the Interception Rewards.
  • Fixes:
  • Fixed Arcane Boiler appearing in lower case in the Stolen Dreams Quest details.
  • Fixed incorrect energy color on Frost’s Freeze effect.
  • Fixed an issue preventing refunds from older transactions from being properly delivered.
  • Fixed issue that caused players to have the Stolen Dreams Quest to be stuck as their active Quest.
  • Fixed a rare crash caused in the Arsenal when switching Loadouts.
  • Fixed incorrect text spacing and casing in HUD.

New in Warframe 15.13.8 (Feb 11, 2015)

  • Additions:
  • Crossfire Missions:
  • Missions with multiple factions will now have their Node labeled as Crossfire -- a new type of mission where Tenno can move amongst factions that are already engaged in combat with one another! The release of Crossfire Missions is a little premature (players began reporting it as a bug in their Syndicate Missions) but now that you’ve experienced the joy of walking into an active battlefield we can’t possibly take it away!
  • These Crossfire Missions will feature multiple factions, with objectives that are independent from either faction’s goals or motivations.
  • Crossfire Nodes are only available as Exterminate Missions, for now.
  • Crossfire Syndicate Missions will still have Medallions available for pickup.
  • Crossfire Missions are Available on Mars - Arval, Silvanus, and Ultor.
  • Changes:
  • Various changes were made to help optimize audio reverb for tilesets and weapons.
  • Audio reverb applied to Orokin Derelict tilesets.
  • Fixes:
  • Fixed issue with lensflare effects being improperly applied to objects
  • Fixed hosts and clients not getting proper Loot Crate rewards when completing Earth Sabotage Missions.
  • Fixed errors in displaying Mission Rewards from Loot Crates on the End of Mission screen.
  • Fixed Archwing’s ‘item vacuum’ effect not working properly.
  • Fixed an issue causing Syndicate Missions to behave like normal Crossfire Missions, in addition to featuring no Medallions.
  • Fixed players getting pushed inside of stairs and ramps just after performing parry finishers.

New in Warframe 15.13.7 (Feb 10, 2015)

  • Warframe Changes:
  • Restored Volt’s speed trail visuals.
  • Mission Reward Changes:
  • The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:
  • Hard Survival Missions (Enemy Level 20+), reward available on Rotation A .
  • Hard Interception Missions (Enemy Level 20+), reward available on Rotation B.
  • Changes:
  • Made changes to Dynamic Lighting that should improve the quality of fog, shadow falloff, lens flair usage, and bloom.
  • Reverb options have been added to the Audio Options menu.
  • Made various tweaks to reverb effects on tilesets and against certain objects.
  • Made various tweaks to reverb effects on weapons.
  • Made changes to Grineer Spy Vaults that should make gameplay objectives a little more clear.
  • Updated audio quality on the Grakata.
  • Updated accuracy on NPCs using beam weapons. Beam-wielding enemies will now sweep their weapon after the player smoothly, with their accuracy reduced by players sprinting, or performing general acrobatics. This should make avoiding enemy beams much more clear, and will also make NPCs firing beam weapons less confusing to fight against.
  • Items found within Rare Loot Crates will no longer display their contents on discovery. Players will now see exactly what they’ve received from loot crates on the End of Mission screen once the Mission has been completed.
  • Void Reward Items have been added back to Sabotage Caches as a result of the above change!
  • Cleaned up blue corners seen around rewards displayed in Survival.
  • Fixes:
  • Fixed Prisma Veritux not being Tradeable.
  • Fixed ice visual effect that appeared on other various textures.
  • Fixed Grineer Galleon ‘fly in’ cinematic playing when players start a Void Defense Mission.
  • Fixed single-shot weapons not having the appropriate default rate of fire.
  • Fixed the Objective Rooms in the Spy gametype being subject to enemy alarm lockdowns.
  • Fixed players falling through the Corpus vents in Spy Mission Objective Rooms.
  • Fixed End of Mission rewards showing as incorrect for Invasions (particularly Phorid drops giving wrong Warframe parts).
  • Fixed an issue in chat that would only allow players to talk when holding down the Enter key while typing.
  • Fixed players being able to wallrun against corners to go through terrain.

New in Warframe 15.13.6 Hotfix (Feb 9, 2015)

  • Fixed Survival rewards showing one thing when announced during mission, but awarding something different at end of mission.

New in Warframe 15.13.5 (Feb 9, 2015)

  • Survival Mission PSA:
  • Tenno,
  • Through our gameplay this evening as well as reports coming in from players, there appears to be a bug affecting the displayed reward vs. actual received reward in Survival Missions.
  • We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb).
  • We are currently investigating this issue and will have it fixed ASAP!
  • Thanks for your patience, it’s very appreciated. More than you know!
  • Changes:
  • Added teleport triggers on Corpus Ice Planet to help escape certain holes in level.
  • Fixes:
  • Fixed an issue where moving quickly and vaulting over objects would result in getting stuck in place.
  • Fixed an issue with Defense missions not showing key type name in the rewards screen.
  • Fixed female Steel Meridian characters having broken facial textures.
  • Fixed an issue where viewing profiles could freeze the UI.
  • Fixed Nova Prime missing Gold tinting on her orbs.
  • Fixed missing Reverb elements across multiple tilesets.

New in Warframe 15.13.2 (Feb 9, 2015)

  • Fixes:
  • Fixed Orokin Sabotage missions not being complete-able.
  • Fixed an issue where Red Veil Syndicate allies in missions were using Kunai instead of Rakta Ballistica.
  • Fixed an issue with Medallian redemption on accounts showing '0' in inventory.
  • Fixed various crashes.

New in Warframe 15.13.1 (Feb 9, 2015)

  • Changes:
  • Defense and Interception Syndicate Missions are now worth 50% more Standing, due to a lack of Medallions in this Mission type.
  • Updated AKJagara’s store icon to display two pistols instead of one.
  • Added new reverb effects to the Corpus Gas City tileset.
  • Added new reverb effects to the Grineer Forest tileset.
  • Fixes:
  • Fixed an issue where Defense Key missions were not saving progress.
  • Fixed crash caused by audio reverb settings.
  • Restored Torid’s 20% base status chance.
  • Fixed an issue with End of Quest screens being inescapable, resulting in a Force Quit.
  • Fixed an issue where claiming an item in the Foundry with no slots could freeze the UI.
  • Fixed AFK players not receiving End-of-Mission Quest rewards.
  • Fixed players being unable to redeem Syndicate Medallions.
  • Fixed issues with Syandana placement on Loki Prime.
  • Fixed the Uru Sugatra’s size being extra large.
  • Fixed Wyrm Prime’s energy colors not displaying properly.
  • Fixed Boltor Prime’s material colors not displaying properly.
  • Fixed various particle effects not functioning properly.
  • Fixed an issue caused by inviting a player to a Clan that has not logged into the game.
  • Fixed Quest Keys not appearing in the Key category of the Foundry.
  • Fixed some Grineer Vaults containing Corpus style stairways instead of the proper Grineer type.
  • Fixed various crashes.

New in Warframe 15.12.3 Hotfix (Jan 31, 2015)

  • Fixed unused Syndicate and Void Trader weapons in your inventory still being eligible to receive XP as a sign-in reward and thus render them un-tradeable.
  • Fixed statistics for Archwing items not appearing correctly under Profile > Equipment stats.
  • Improved NAT-PMP diagnostics to identify when other programs may be interfering with the automatic port-forwarding.

New in Warframe 15.12.2 Hotfix (Jan 31, 2015)

  • Changes:
  • Removed Channeling visual effect on the Asita Rakta, Sancti, Synoid and Vaykor Syandana.
  • Archwing Weapons will now be included in player profile stats.
  • Additional optimizations have been made to help handle Strict NAT.
  • Fixes:
  • Fixed high CPU processing strain caused by using weapons with punchthrough on densely packed enemies. Players should have noticeably better performance in these scenarios.
  • Fixed the weapon trail for the main hand Dual Heat Sword being dagger sized, inside of sword sized.
  • Fixed an issue causing attachments to the Sancti Castanas and regular Castanas to turn grey.
  • Fixed clients not receiving the proper amount of health from Life Strike as per: https://forums.warfr...ost-situations/
  • Fixed players not being able to parry when standing on Hallowed Ground as per: https://forums.warfr...age-with-melee/
  • Fixed clipping issues with Uru Syandana

New in Warframe 15.12.0 Hotfix (Jan 30, 2015)

  • Additions:
  • Network Compression and Congestion Control changes are being made to Warframe! What does this mean for the average player? The tl;dr is that better Network Compression means lower latency during Missions, and a lot less stress on your bandwidth!
  • Strict NAT Improvements:
  • Strict NAT is a problem that affects a small portion of our playerbase, but for friends that want to play together having multiple layers of Strict NAT can be an issue. Earlier this week (and with more work in this update) we’ve begun to test a solution that will help players suffering from Strict NAT better connect with friends without needing to worry about their own network configurations
  • Syndicate Syandanas are now available:
  • Each glows more intensely with achieved feats achieved in mission.
  • Wear your accomplishments and allegiance with pride by donning these six new Syndicate Syandanas!
  • The Telos, Synoid, Sancti, Secura, Asita Raka and Vaykor Syandanas glow with increased intensity as different accomplishments are achieved in missions
  • TELOS SYANDANA - With every enemy struck down the Telos Syandana glows stronger.
  • SYNOID SYANDANA - The Synoid Syandana glows more brightly with every scan performed.
  • SANCTI SYANDANA - The Sancti Syandana pulses every time the Tenno uses an ability and continues to strengthen with each ability used.
  • SECURA SYANDANA - This Secura Syandana pulses every time a Tenno picks up credits and glows brighter as their wealth increases.
  • ASITA RAKTA SYANDANA - This Asita Rakta Syandana ignites a jet of flames that burns brighter with each stealth takedown.
  • VAYKOR SYANDANA - The Vaykor Syandana flares up whenever the Tenno takes damage.
  • Obtain these Syandanas through Syndicate Offerings. You must reach the highest Syndicate Standing to purchase the associated Syandana.
  • Nekros Changes:
  • Terrify Changes:
  • Terrify casting time reduced.
  • Terrify will now affect a greater number of targets.(Before: Maxed Terrify = 12 targets. After: Maxed Terrify = 20 targets.)
  • Terrify can now be recast.
  • Terrify will prioritize unaffected targets on cast.
  • Terrify range has been slightly reduced. (Before: Maxed Terrify = 20 m. After: Maxed Terrify = 15 m.)
  • Shadows of the Dead Changes:
  • Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
  • Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
  • Players can now walk through shadows created by Shadows of the Dead.
  • Soul Punch Changes:
  • Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.
  • Changes:
  • Weapons that are tradeable can no longer receive login reward XP.
  • Reduced the bloom values in the Dojo Tenno Lab.
  • Fixes:
  • Fixed spelling error on Saryn’s Regenerative Molt Augment.
  • Fixed Itzal Archwing’s Codex entry to display a Warframe wearing the Itzal in the diorama.
  • Fixed issue caused by Host inviting players to a party when set to Friends Only while party members are set to Public.
  • Fixed performance issues caused when moving through connecting rooms on Corpus Outpost.
  • Fixed player weapons still appearing on the ground after they’ve been disarmed by the Grineer Drahk Master just before exiting and rejoining the Mission in progress.
  • Fixed issue that would prevent players from logging in due to a script error in Clan MOTDs - please note this issue only affected languages with non-Latin characters.
  • Fixed players being able to perform emotes while in a bleedout state.
  • Fixed players still being able to acquire overshields when shields are being depleted from environmental ice effects.
  • Fixed Mag’s Greedy Pull moving weapons disarmed by the Drahk Master, making the weapon unrecoverable.
  • Fixed some weapons not using the correct damage multipliers
  • Fixed the Viper not having the correct tint on its Forest camouflage skin.
  • Fixed an issue where the player’s Warframe in the Arsenal would not visually change weapons when switching between loadouts that were missing Primary and Secondary weapon slots.
  • Fixed player names showing up as decimals in public chat channels if the player name is mostly numerics.
  • Fixed Captain Vor falling through slopes when teleporting.
  • Fixed issues that could arise when moving from terminal to terminal within the Liset’s quick menu.
  • Fixed players not being able to delete Alliance invitations if they received the invite when they were no longer in a Clan, already in the Alliance, or if they are no longer the leader of a Clan.
  • Fixed the Panthera’s alternate fire causing the razor blade to fly backwards when pressed rapidly.
  • Fixed various issues caused when a host migration occurs during a Grustrag Three appearance.
  • Fixed a twist in the Yamako Syandana that made the adornment look unusual.
  • Fixed picking up Energy Orbs as a client not reflecting on your energy pool when you have an Ability active until the Ability ends.
  • Fixed Mag’s Greedy Pull Augment not properly using its full range for other clients when relocating items.
  • Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe. This should rectify issues with suit XP not being earned at full value.
  • Fixed ragdolled enemies suddenly disappearing.

New in Warframe 15.11.2 Hotfix (Jan 24, 2015)

  • Changes:
  • The Prisma Gorgon is now tradable!
  • Improved movement physics on the Yamako Syandana.
  • Fixes:
  • Fixed a potential issue with host election if you stayed in a lobby for a long time.
  • Fixed grey lines on numerous Immortal Skins.
  • Fixed an issue where queuing up an air attack and then landing before the air attack started, would stop all melee action until you finish holstering.
  • Fixed clients not seeing the “explode effect” when picking up items
  • ixed players not being removed from the squad list when crashing/terminating abruptly.
  • Fixed a VOIP related crash.

New in Warframe 15.11.1 Hotfix (Jan 23, 2015)

  • Additions:
  • A Mastery test for Rank 18 to 19 has been added!
  • Warframe Changes:
  • Ember is now able to gain energy from Team Energy Restore items while her World on Fire Ability is toggled on. Please note Energy Orbs should be working as well. Our tests confirm Energy Orb pickups give the expected energy to Ember while World-on-Fire is active, if you encounter an issue where this isn’t the case please outline the repro specifics in the appropriate bug sub-forum.
  • Ember’s World on Fire will immediately hit up to five targets on initial cast.
  • Ember’s World on Fire will now drain energy after casting has been completed, and not during cast. Energy drain will deactivate the moment the Ability has been toggled off, regardless of animation state.
  • Ember’s World on Fire will now prioritize targets on activation. Higher priority will be given to targets that pose the most immediate threat to Ember, such as not under any Crowd Control or within close range.
  • Ember’s World on Fire will now have an increased chance to proc fire damage on enemies (chance increased by strength mods).
  • Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.
  • Changes:
  • Rewards for quests/missions in the World State Window will now be much easier to see, whether you’ve already obtained the reward or not.
  • Updated visual effects on Ember’s casting animations. Ember should now be a little brighter when summoning fire. Please note we are still reviewing the changes overall!
  • More recent Corrupted Mods were given an increased drop chance to give players better odds at being able to get them. Now that some of the shine has worn off, all Corrupted Mods are being given the same % drop chance. This means you’ll now have an equal shot at any Corrupted Mod on your Vault Runs!
  • Fixes:
  • Fixed an issue where any changes made to the Gear in your inventory would only save if you were changing something else within the Arsenal as well.
  • Fixed issue that would cause in-game options to reset upon logging in as per: https://forums.warfr...n/#entry4259390
  • Fixed Wyrmius being able to shoot during respawn period.
  • Fixed Void and Orokin Derelict Missions showing up as ‘Mercury’ when viewing player activity in friends list.
  • Fixed an error that was causing a ‘check your firewall settings’ warning to be broadcasted.
  • Fixed issue with Syandanas not properly resting on Rhino.

New in Warframe 15.11 (Jan 22, 2015)

  • Wyrmius:
  • Wyrmius, the most anticipated Warframe-themed; side-scrolling mini game of the year is here!

New in Warframe 15.10.2 Hotfix (Jan 17, 2015)

  • Changes:
  • Increased Affinity received for killing Nullifier Crewman to 150, and increased Affinity gained for killing Corrupted Nullifiers to 500.
  • Reduced enemy spawn rates in Infested Hive Missions to be more in-line with other non-endless mission types.
  • Adjusted Panthera audio when hitting flesh or metal. Firing your weapon on stone will now make the appropriate metal grinding noise!
  • Fixes:
  • Fixed instances where players became unable to move after picking up Syndicate Medallions or other interactable objects.
  • Fixed an issue where a new host would not be immediately created from the current host disbanding a squad, leading to a session timeout for all players.
  • Fixed players not being able to build Corrupted Dragon Keys in Foundry.
  • If your post in a Hotfix/Update thread includes 'Still no fix for...."
  • Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.
  • Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.

New in Warframe 15.10.1 Hotfix (Jan 16, 2015)

  • Weapon Changes:
  • Panthera buffs:
  • Secondary fire Slash damage increased from 75 to 225.
  • Increased secondary fire status chance.
  • The Panthera’s secondary fire will now stagger enemies on impact.
  • Increased secondary fire rate from 150 to 200.
  • Warframe Changes:
  • Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage. Previously this damage increase was based on unmodded weapon damage.
  • Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.
  • Fixes:
  • Fixed Void Key packs not appearing alongside other Tier 2 Offerings in the list order.
  • Fixed visual effects issue on the Panthera’s firing animation.
  • Fixed the Flux Rifle’s material not using the correct energy color.
  • Fixed various audio FX inconsistencies that would occur when firing the Panthera or Miter.
  • Fixed Corrupted Lancer’s newfound ability to shoot bullets from their face. They now use rifles like an ordinary Orokin-influenced Grineer.
  • Fixed magnetic procs erasing overshields.
  • Fixed magnetic damage dealing damage through normal shields.
  • Fixed players getting stuck in Infested Alad V’s mind control ability after Alad V has been killed.
  • Fixed Trinity’s Blessing removing overshields.
  • Fixed Shield Ospreys shield ability removing overshields.
  • Fixed Syndicate weapons and Mods with Sequence removing overshields when proc occurs.
  • Fixed duplicate Bo melee weapons appearing in the Market and Codex.
  • Fixed Panthera showing a duplicate spinning effect when fired.
  • Fixed issue where alternate fire modes on the Panthera didn't visually work properly for clients.

New in Warframe 15.10.0 (Jan 15, 2015)

  • Tenno Reinforcement:
  • Panthera Available now:
  • Firing high-velocity blades, this weapon can also be used as a battle-saw, shredding anything unfortunate enough to get within range.
  • Additions:
  • Ability buffs have been added to the Squad UI! Buffs will now show to the left of your squadmates health bar. Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).
  • Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).
  • Overshields have been added to Warframe! Overshields are an extra layer of protection on your existing shield that must be destroyed before your Warframe’s shields can be damaged.
  • Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity. Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.
  • Overshields have a cap at 1200.
  • Warframe Changes:
  • The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize. This amount contributes to overshields as normal, and will cap at 1200.
  • Limbo’s Cataclysm Ability is now toggleable.
  • Changes:
  • Update Augment Mod cards to include stats in their description.
  • Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.
  • Reduced fire rate of Kohm in full auto, but boosted projectile damage to compensate.
  • Void Key packs are now available as Tier 2 Syndicate Offerings! These packs contain 3 random Void Keys for 25,000 Standing. Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.
  • Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.
  • Syndicate weapons or Mod procs with Entropy or Blight will now restore 25% of the Warframe’s base energy stat, instead of restoring 25% of the players max energy.
  • Fixes:
  • Fixed various localization issues related to pigment names.
  • Fixed Eos Prime’s material color changing to green when combined with blue tints as per: https://forums.warfr...essories-green/
  • Fixed Solar Rail Schema not applying to the Rail if the Schema is applied when out of conflict.
  • Fixed an issue with the Dojo Teleporter where two players using the Teleporter in quick succession would cause the first player to have a partially faded screen.
  • Fixed lighting issue in tutorial Missions.
  • Fixed location on Infested Alad V mission where players could potentially become stuck.
  • Fixed distorted audio on Grineer Shipyards tileset.
  • Fixed the Ember’s Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
  • Fixed players not receiving quest rewards if they AFK at the time of extraction during a quest Mission.
  • Fixed Warframes occasionally turning their heads into strange directions.
  • Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
  • Fixed an FX replication issue caused by all enemy Drone types on explosion.
  • Fixed Polychrome falling through the floor of the Dojo when placed at the same time as rotating the decoration in use.
  • Fixed issue with Eos Spur and Prime Eos Spur offsets.
  • Fixed rotation of Primed Eos Shoulder Plates on Frost Prime.
  • Fixed incorrect armor locations on Nyx Prime.
  • Fixed the reload sound of Phage never ending if the animation is interrupted with a Tenno power.
  • Fixed armor offsets on the Excalibur Proto Armor.
  • Fixed an issue where enemies already affected by Ember's Accelerant Heat debuff would not become stunned when the ability is recast. Enemies will now be stunned and Heat debuff duration will be refreshed.
  • Fixed Mag’s Greedy Pull Mod picking up items at only half the range it should be as per: https://forums.warfr...reedy-pull-bug/
  • Fixed Imperator Vandal not displaying proper energy display color.
  • Fixed various localization issues.
  • Fixed elemental damage Mods not increasing damage when applied to the Fluctus.

New in Warframe 15.9 (Jan 9, 2015)

  • Tipedo Tenno Staff available now:
  • Prepare to unleash fury with the Tipedo. With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, this Tenno Staff demands focus from those wishing to unlock its true power.
  • Additions:
  • Mutalist Incursion Trophies are in and have been awarded to winning the Clans. Congrats!
  • Syndicate Changes:
  • Void Key Packs are being removed from Syndicate offerings.
  • Warframe Changes:
  • Added Melee Combo Counter to Excalibur’s Slash Dash.
  • Changes:
  • Holiday decorations, presents and the festive enemy antlers have been removed.
  • Updated outdated information in the Training section of the Codex.
  • Added Archwing tag to Centaur’s weapon description.
  • Increased the delay between Infested Crawler’s vocal groans.
  • Many Dojo trophies have received PBR upgrades!
  • Warframes will now have temporary immunity while loading into a mission in progress, to prevent spawning into a mission half-dead due to enemy attacks.
  • Toned down bloom on Mutalist Incursion badge.
  • Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission.
  • Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty.
  • Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc).
  • Pool 2 items are all that is affected by this change at this time.
  • Fixes:
  • Fixed Warframe Mods being applied to Archwings after a host migration occurs.
  • Fixed generic Archwing Mods saying they are compatible with only the Odonata. They will now properly say ‘Archwing’.
  • Fixed squadmate Lisets not always showing the correct colors on the loading screen.
  • Fixed Strun and Strun Wraith making continuous clicking sounds when you hit an empty magazine.
  • Fixed audio and visual problems that would occur on Corpus outpost connecting rooms.
  • Fixed Halikar weapon sounds looping when the player is interrupted during a jump strike.
  • Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished as per: https://forums.warfr...shedby-a-limbo/
  • Fixed enemies immune to Warframe abilities still being affected by Loki’s Irradiating Disarm Augment Mod.
  • Fixed shotgun weapons causing ‘glass’ impacts on the wrong materials.
  • Fixed ammo pickups potentially counting towards multiple players, instead of applying towards a single player.
  • Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice).
  • Fixed various localization issues.
  • Fixed Corpus Power Carrier appearing twice in the Codex.
  • Fixed Smoke colors in Arsenal selecting the same color twice unintentionally.
  • Fixed the Quick Reload Mod using the incorrect image on the Mod card.
  • Fixed the Sinister Reach Mod incorrectly saying it can be used on ‘any’ weapon, not just ‘primary’ weapons as per: https://forums.warfr...ynoid-gammacor/
  • Fixed scale and placement of Targis Prime armor when used on Mesa and Zephyr.
  • Fixed visual issues with Targis Prime armor when used during Mesa’s Peacemaker.
  • Fixed an error causing incorrect pigments to drop in Missions.
  • Fixed erroneous pickup sounds triggered when players have obtained a pigment.
  • Fixed regular weapon upgrades being applied to Archwing weapons during a host migration.
  • Fixed Excalibur’s Radial javelin doing 2x damage when cast by Clients as per: https://forums.warfr...al-javelin-bug/
  • Fixed Nekros’ Shadows of the Dead Ability not deactivating properly.
  • Fixed the Itzal Archwing’s Blink Ability allowing players to teleport through objects they shouldn’t be able to.
  • Fixed typo in the Itzal Pack Market description.
  • Fixed general issues that would occur during Archwing Missions during host migration.
  • Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.
  • Fixed white flash of light that would occur when players would be hit by Dargyn’s laser weapon in Archwing Missions.
  • Fixed minor color issues occurring on electric procs within Volt’s Overload sphere.
  • Fixed the Defense End of Mission screen always showing one wave higher than actually cleared.
  • Fixed players not being able to access their inventory if they obtain pigments while in a clan, then leave the clan.
  • Fixed pigment drops potentially despawning rare resources.
  • Fixed Clan Dojo loading issue that would cause players to sit on a perpetual loading screen.
  • Fixed issue in Dark Sector Conflicts that would cause ‘dojo detected’ to pop up on screen and become unremovable.
  • Fixed Dojo wall decorations having slightly incorrect placement.
  • Fixed Mods shown on loading screen displaying incomplete / incorrect details.
  • Fixed Dojo becoming inaccessible after using the Polychrome Unit.
  • Fixed players being unable to start a new project if they have pigment remaining in their inventory when their last Polychrome Research finished.
  • Fixed the appearance of a ‘fog effect’ that would appear when quickly aiming into a connecting room.
  • Fixed issue caused by players not being able to read their Tethra’s Doom reward inbox message.

New in Warframe 15.8.1 Hotfix (Dec 22, 2014)

  • Hardware:
  • Improved hardware for better connectivity and stability.
  • Fixes:
  • Fixed "Fomorian Integrity" failing to update in UI once health falls below 10% (its actual health was still tracking correctly however!).
  • Reduced server load when Operation missions appear or are completed.
  • Fixed issues with low-end PC's using incorrect timing for Eyes of Blight.

New in Warframe 15.8.0 (Dec 20, 2014)

  • OPERATION EYES OF BLIGHT:
  • Take down the Fomorian Vessels!
  • A message from the Lotus:
  • Vay Hek is making his move. We have just detected a Balor Fomorian traveling on an interception course with Vesper Relay. The beast moves slowly but if we allow it to get within firing range, it will surely obliterate our new Relay. We need to destroy it before that happens.
  • Intelligence reports state that the Balor Fomorian’s power core emits a thick energy field composed of deadly omega radiation. In order to break through the field you will need to craft this Fomorian Disruptor. It will allow you to safely approach the core and when activated it will temporarily disrupt the core allowing you to inflict damage.
  • Take note Tenno, the Disruptor is forged using recently discovered Omega Isotopes. These are a by-product of a Fomorian’s core and will only appear in and around planets with a Fomorian present.
  • Move quickly Tenno, this is the first Balor Fomorian attack but it won’t be the last. When the others come we must be ready.
  • The Lotus
  • HERE'S WHAT YOU'LL NEED TO DO:
  • Fomorian Vessels will intermittently appear in the Solar System as event nodes. These event nodes will be locked until you have the Fomorian Disruptor in your Consumable Inventory.
  • You will receive a Blueprint from the Lotus for the Fomorian Disruptor. It will require Nano Spores, Cryotic, and Omega Isotopes to craft.
  • Build your Disruptor in the Foundry and equip it in your Gear Menu to start the Fomorian Sabotage Mission.
  • Once in the Mission, fly to the Fomorian. Once you’re close enough to the Fomorian you must disable the exterior Shield Cores so you can enter the ship.
  • The Fomorian’s internal Shield Generators are protected by a magnetic field. Use your Fomorian Disruptor from the Gear menu to disrupt the magnetic field, and temporarily expose the Shield Generators, allowing you to destroy them.
  • With the Shield Generators destroyed you can now deal damage to the ship’s Main Reactor Power Cores.
  • After damaging the cores, escape to safety outside the Fomorian.
  • WHAT YOU NEED TO KNOW:
  • Completing a successful Sabotage run will earn you event points, and reduce the global health of the Fomorian.
  • Your Fomorian Disruptor will be consumed after completing the Fomorian Sabotage mission.
  • This Operation is on now until Monday, January 5 at 12 PM EST.
  • SCORING:
  • Completing the Fomorian Sabotage mode successfully will earn you one Battle Point.
  • You can earn a maximum of one Battle Point per Fomorian. Repeating the same Fomorian will not generate additional Battle Points. These points will count towards individual rewards.
  • Fomorian missions with a higher level of difficulty will provide extra points.
  • Leaderboards are available for players that want to compete for the best score during Fomorian Sabotage Missions. Your individual score is determined by the amount of damage dealt to the Fomorian Power Core during a single run. The highest scores can only be achieved by squads with coordinated deployment of Fomorian Disruptors, and efficient attacks on the Power Cores.
  • Clan Scoring considers the following:
  • Your score will be based on the most damage dealt to the Fomorian Power Core in a given mission. Clan score is sum of personal best but divided by max clan size for that tier (ie: 10 for Ghost Clan, 1000 for Moon).
  • REWARDS:
  • 3 BATTLE POINTS: Eyes of Blight Skin Pack (Badge + Rahk Fluctus Skin)
  • 10 BATTLE POINTS: Eyes of Blight Mod Pack (Magma Chamber + Searing Steel)
  • 15 BATTLE POINTS: Imperator Vandal
  • Clan Scoring: The Top three Clans in each tier will be awarded with Gold, Silver and Bronze Statues.
  • Take down the Fomorian Ships, Tenno!
  • EVENT / LEADERBOARDS - Operation Eyes of Blight:
  • Leaderboards are updated every 15 minutes for Clans, and every 5 minutes for players. Good luck, and may the best Tenno win!
  • New Resource:
  • Omega Isotopes: Produced by a Fomorian’s power core, these particles only appear on planets where a Fomorian is present. Omega Isotopes can only be obtained in non-Archwing missions where a Fomorian vessel is present.
  • Changes:
  • Adjusted the damage threshold on the Infested Boiler’s ability to spawn new enemies, preventing players with incredibly high dps spawning an overwhelming number of enemies.
  • Added Liset custom energy glow effect to Archwing terminal menu.
  • Fixes:
  • Fixed Soma Prime and Vasto Prime not being visible in the Codex.
  • Fixed duplicate Stance Mods appearing in Codex
  • Fixed the Breach Loader Mod showing an incorrect description in the Arsenal.
  • Fixed audio issue when interrupting the Supra mid-reload.
  • Fixed non-Archwing Pistol and Shotgun Mods appearing in Archwing Missions.
  • Fixed the word ‘SCANNING’ appearing in the Codex for non-localized descriptions.

New in Warframe 15.7.2.1 Hotfix (Dec 20, 2014)

  • Changes:
  • Removed Weapon and Sentinel experience Login Rewards providing experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon. We will revisit this as a feature after more testing to ensure tradable weapons are not affected!
  • Fixes:
  • Fixed players being unable to sell weapons.
  • Fixed enemies not spawning in Void Defense and Interception Missions.
  • Fixed black screen when loading into an Interception Mission.
  • Fixed error that would occur when scrolling through Inbox message list before Inbox had finished retrieving all messages.
  • Fixed Nova Prime not appearing in the Codex for all players.
  • Fixed issue that would occur when selling an item you have more than one of.
  • Fixed NPCs not correctly aiming projectile weapons.
  • Fixed the Grineer Ogma being unable to hit players.
  • Fixed player HUD disappearing when a Corrupted Key is equipped.
  • Fixed issue with host migration in Archwing Missions where players using Zephyr are no longer able to move.

New in Warframe 15.7.2 (Dec 20, 2014)

  • New Archwing:
  • ITZAL ARCHWING: Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.
  • Blink: The Itzal Archwing teleports a short distance, dropping all enemy target locks.
  • Penumbra: Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.
  • Cosmic Crush: Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.
  • Fighter Escort: Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
  • New Archwing Weapons:
  • FLUCTUS: An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.
  • CENTAUR: Part sword, part shield, the Centaur excels at charging headlong into enemy fire.
  • Start your Research for the Itzal and Fluctus in the Clan Dojo, and purchase the blueprint for the Centaur from the Marketplace today!
  • Additions:
  • Liset interior effects will now change color depending on player Liset energy customization.
  • Added various effects and NPC animations in Syndicate Rooms.
  • Added a new melee combo to Shattering storm and Crushing Ruin Stances.
  • New Resource:
  • Tellurium: This rare metal is foreign to the Origin System, broken loose from asteroids that have made the long journey from other stars. Tellurium can only be obtained in Archwing Missions as a drop from any slain enemy.
  • Changes:
  • Reduced negative penalty on Tainted Shell and Critical Deceleration’s fire rate adjustment to avoid purely negative fire rates on shotgun weapons.
  • Reduced bloom effect on a particular room within the Void that was shining too brightly.
  • How many shots it takes to destroy a Nullifier Crewman’s shield is no longer determined by the number of players in a mission.
  • Joining a Syndicate Mission mid-progress will now show how many Medallions are remaining in the Mission, updating appropriately if Medallions in the Mission have already been picked up.
  • Reduced the bloom on the Mutalist Incursion Event Badge to make the icon more visible.
  • Toned down the bright white snow on Corpus Outpost Defense Missions.
  • Large Energy Pickup added to Archwing Missions.
  • Increased the frequency of Energy Pickups dropped in Archwing Missions.
  • Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.
  • The Host of a Dojo will no longer be able to pause the game if their matchmaking has been set to Solo.
  • Adjustments made to Kunai and Despair holster to remove redundant visual attachments.
  • Events in the World State Window will now be sorted by time remaining on the event.
  • Players that have multiple of an item with a limit of 1 will now be given an appropriate message when attempting to craft said item in the Foundry.
  • Added confirmation message with all standing changes when turning in Medallions.
  • When creating piles of items to sell, all identical items will automatically be sorted into the same pile.
  • Removed the Anemic Agility Mod from the Grineer Ballista's drop table. This was only ever intended to drop in Orokin Derelict Vaults.
  • Adjusted visual effect from heat generators on Ice Planet tileset.
  • Toned down visual effect from the Coolant Leak Mod.
  • Updated the look of the Conclave Team Select screen.
  • Oxium Ospreys now drop more Oxium!
  • Added spin down effect to Kohm.
  • Rebalanced Missions on Europa to allow for a greater variety of Missions.
  • Hives in Hive Sabotage are now immune to Warframe abilities that cause push / pull effects.
  • Damage numbers will now appear when destroying environmental objects.
  • Warframe Changes:
  • Textures updated on the Pyra Prime Syandana and Vasto Prime now match Nova Prime’s metallic texture!
  • Added a 3 second delay on players losing Zephyr’s Jet Stream Mod buff once stepping out of range of Turbulence.
  • Made small tweaks to Mesa’s Peacemaker pistol draw / holster animations.
  • Archwing Changes:
  • Buffed effect of Auxiliary Power’s Mod.
  • Smaller Archwing enemies now have a slightly larger hitbox.
  • Increased Velocitus’ damage from 1200 to 1800.
  • Fixes:
  • Fixed the Nullifier Crewman’s protective bubble not removing Trinity’s Link.
  • Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.
  • Fixed water in Dojo fountain turning black when players stand in the water.
  • Fixed host migration issues occurring when picking up Syndicate Medallions.
  • Fixed Syndicate Medallions disappearing during a host migration.
  • Fixed Mod search bar numerical entries causing issues
  • Fixed Miter’s charge loop sound continuously playing after charge has been completed.
  • Fixed lack of sound related to zoning issue in Corpus tileset room
  • Fixed issue with objective marker and AI spawns in the Archwing Corpus sabotage tileset.
  • Fixed Steel Meridian Syndicate Missions not being selectable due to Star Chart being occupied by other factions.
  • Fixed Dojo paint colors not properly showing up after being implemented.
  • Fixed visual issue caused by player Inbox being forced to open on login during loading process.
  • Fixed previewing multiple paint colors in Dojo causing a lock on the player’s camera.
  • Fixed incorrect player stats appearing when viewing Warframe in Liset Arsenal.
  • Fixed visual issue with textures on Ice Planet Mobile Defense.
  • Fixed issues with animation on Archwing primary weapons.
  • Fixed grey square appearing at bottom of screen instead of text when picking up resources.
  • Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
  • Fixed issue that caused players to be stuck holding their melee weapon in an area where weapons are disabled. (ie - Liset, Relay)
  • Fixed issue in Foundry where player cannot purchase additional inventory slots after having just purchased and filled inventory slots.
  • Fixed various localization issues.
  • Fixed numerous holes and collisions.
  • Fixed an error caused by Nekros’ Desecrate.
  • Fixed an error caused by Nova’s Molecular Prime.
  • Fixed Valkyr’s Hysteria tagging dead enemies with its visual special effect.
  • Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors
  • Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.
  • Fixed exploit that gave players infinite ammo provided they used the mouse scroll wheel as their weapon fire button.
  • Fixed the miniboss in Void Sabotage missions not spawning.
  • Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Nekros’ Shadows of the Dead.
  • Fixed players being unable to pick up a Syndicate Medallion until another player in the mission picked it up first.
  • Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
  • Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
  • Fixed broken lighting effects on Syndicate Medallions.
  • Fixed issue caused by melee whip animations.
  • Fixed additional instances where Alad V’s Mind Control ability would cause issues for the player.
  • Fixed not being able to swap the polarity of a slot on Kubrows and Sentinels.
  • Fixed selecting an item in the Marketplace followed by fast-navigating to another terminal on the Liset causing the item you were previously looking at to become stuck on screen.
  • Fixed an issue where items with no color customization will display as grey, instead of default colors.
  • Fixed Zephyr’s Turbulence not being dispelled when entering a Nullifier Crewman’s shield.
  • Fixed potential issue in Survival game mode that prevented the spawning of new enemies.
  • Fixed some weapons not correctly applying damage to Antimatter Drop
  • Fixed some weapons with puncture damage registering too many hits on Antimatter Drop.
  • Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
  • Fixed issue with weapon skins not properly applying to weapons.
  • Fixed enemies not spawning properly on Corpus ship during Grineer Invasion.
  • Fixed being unable to properly gift Void Keys.
  • Fixed Nullifier Crewman not properly deploying shield when resurrected by Nekros’ Shadows of the Dead.
  • Fixed Mesa’s Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal.

New in Warframe 15.7.1 (Dec 19, 2014)

  • Changes:
  • Void Mission rewards are no longer included in caches upon finding all 3. Please note we are working on a way to return this feature, but exploits prevent us from leaving it active at this time.
  • Fixes:
  • Fixed personal contributions to Dojo color Research ingredients not being properly counted in the Dojo if you had not found any ingredients during our previous Update.
  • Fixed Nova’s Antimatter Drop being uncontrollable at Rank

New in Warframe 15.7.0 (Dec 17, 2014)

  • Nova Prime and the newest Prime Gear:
  • A torrent of offensive destruction, Nova Prime bursts into Prime Access.
  • Get Nova Prime Access now and make the newest Primes yours - instantly - including Nova Prime, Soma Prime and Vasto Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW NOVA PRIME WARFRAME:
  • Harness electromagnetic energy and command control with Nova Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME WEAPONS:
  • Add the deadly Soma and Vasto Primes to your Arsenal.
  • PRIME ACCESSORIES:
  • Modify your Warframe with the Pyra Prime Syandana and the Velorum Prime Sigil. Add Exclusive Nova Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • DISCOUNTED PLATINUM
  • New Enemies:
  • More Corpus and Grineer have been corrupted by the Void!
  • Corrupted Butcher has been added to the Orokin Void Mission types.
  • Corrupted Rocket Bombard and Corrupted Nullifier have been added to T3 and T4 Void Missions
  • Weapon Changes:
  • Increased the Kohm’s weapon damage from 15 to 25.
  • Decreased the Kohm’s Ammo Consumption.
  • Changes:
  • Corpus Nullifier shields will now decrease in size depending on incoming damage.
  • Players can no longer sell Large Restore Blueprints of any variety for credits.
  • Adjusted Conclave rating for resistance Mods. The following Mods are now 15 Conclave points when fully ranked: Lightning Rod, Flame Repellent, Insulation, Shock Absorbers, Diamond Skin, Antitoxin, and Resilient Focus. Sure Footed is now 10 Conclave points.
  • Fixes:
  • Fixed Invasion Battle Pay not being correctly awarded to players. Please note we have retroactively given all ‘missed’ payments.
  • Fixed the Redeemer playing the wrong sound when fired.
  • Fixed friendly fire damaging Sentinel’s Sanctuary shield.
  • Fixed issue caused by destroying enemy drones in Archwing.
  • Fixed Kubrows getting stuck on the Galleon Defense tileset.
  • Fixed Banshee’s Resonance Augment Mod not functioning.
  • Fixed Mag’s Shield Transference Augment Mod not properly rotating with Mag as per: https://forums.warfr...frame-rotation/
  • Fixed unique case of Mesa’s Regulator pistols still being usable after Peacemaker ends.
  • Fixed the Archwing’s vacuum attempting to pull in Mods you’ve already picked up.
  • Fixed various collision issues in the Relay Station’s Mission Control room.
  • Fixed screen never returning from blackout after using Mesa’s Peacemaker while falling into a pit.
  • Fixed players being unable to purchase the Spearmint Scythes weapon skins from the Marketplace.
  • Fixed elevator not functioning properly on Deception in Grineer Shipyard tileset.
  • Fixed Tar-Mutalist MOA’s projectile still causing Radiation damage. Also removed area damage effect from attack.
  • Fixed an infrequent lockup that would occur when using jump attacks with the Scoliac.
  • Added Orokin Ducat cost to Lex Prime Blueprint.
  • Fixed issue that would occur when a player joins a Mission just as the host is going back to a lobby.
  • Fixed issue with G3 that would cause Mission to be impossible to complete when players were spread out too far from one another.
  • Fixed Feral Kubrow dropping Oxium.
  • Fixed the Ruinous Extension Mod not being compatible with the Gammacor and Synoid Gammacor.

New in Warframe 15.6.4 (Dec 13, 2014)

  • Fixes:
  • Fixed issue on tilesets with Infested enemies that would cause players to crash at spawn or mid-Mission.
  • Fixed in game transmissions playing during cinematics.
  • Fixed issue where changing loadout in a Relay Station gives Tenno back their powers. Relays are a no power zone!
  • Fixed an issue with Archwing’s pickup vacuum that would cause items you couldn’t use to be destroyed, or would keep certain items around indefinitely.
  • Fixed issue when selling the same item in multiple stacks.
  • Fixed some holes in Relays that players could escape through.

New in Warframe 15.6.3.1 (Dec 13, 2014)

  • Fixes:
  • Fixed Void Trader running away!
  • Fixed doors in the Void not opening properly.

New in Warframe 15.6.3 (Dec 13, 2014)

  • Additions:
  • Added Invite button to the Profile screen.
  • Changes:
  • Baro Ki’Teer now has a spawn effect when entering / leaving a Relay.
  • Baro Ki’Teer, after complaining of some claustrophobia, will now stand a little higher on his own custom soap box.
  • Liset capacity for decorations has now been doubled.
  • Relay Stations will now display events, and which relay those special events may be occuring at.
  • Relay ambient music volume has been lowered slightly.
  • Updated animations for NPCs in Syndicate rooms.
  • Fixes:
  • Fixed adding and removing an item in your sell pile will cause your cursor to disappear.
  • Fixed a typo in Nekros’ Despoil Augment Mod.

New in Warframe 15.6.2 (Dec 13, 2014)

  • Changes:
  • Reduced color research time for Dojo Polychrome to 36 hours.
  • Only one color can be researched at a time in the Dojo.
  • Removed weapon trail effects in Relay.
  • Archwing Changes:
  • Applied Shield/Health/Stamina/Energy upgrades to Archwing that increase with each level (like Warframes), dramatically increasing the base stats of a level 30 Archwing.
  • Fixes:
  • Fixed Dojo Obstacle Course leaderboards not properly holding all player times.
  • Fixed issue caused by changing loadout when in the Relay.
  • Fixed issues caused by logging out while stuck on loading screen when entering a Relay.
  • Fixed only Nullifier Crewman and Scorching Osprey spawning after the portal is destroyed in Orokin Sabotage.
  • Fixed elements of the Dojo’s color research UI panel not displaying correctly.
  • Fixed issue that would allow players to jump out of Cephalon Suda’s Syndicate room.
  • Fixed Alerts and Syndicate Daily Missions as being a selectable choice for Mission auto-repeat.
  • Fixed Medallions not appearing in Syndicate Daily Missions.
  • Fixed UI issue that allowed for incorrectly priced Mod fusion.

New in Warframe 15.6.1 (Dec 12, 2014)

  • Fixed an issue with mods of similar effect not being equippable simultaneously (channeling and Sentinel mods).
  • Fixed various crashes and issues with Relays (including forced logouts).
  • Fixed an issue with unfinished content appearing for purchase in the Market.
  • Fixed an issue with pressing “I” to inspect causing issues on Companions (Kubrows/Sentinels)
  • Fixed Spanish and Portuguese localization for the latest augment mods.

New in Warframe 15.6.0 (Dec 12, 2014)

  • Tenno Reinforcement:
  • Kohm: The Kohm is a primary plasma shotgun with a unique held-trigger function. For every shot fired in rapid succession the Kohm releases an additional bolt, growing more lethal with every pull of the trigger!
  • Tenno Relays are now open to all:
  • These past few weeks many of our Founders, Prime Access supporters, and players with Mastery Rank 10+ have had the opportunity to help us test what our Relays were capable of handling. With our preliminary testing of Tenno Relays coming to a close we invite all Tenno to take part in our next phase, keeping in mind that Relays may still experience some adjustments over the coming weeks.
  • Please be aware that there may still be some fine tuning that needs to be done in making Relay Stations a safe place for Tenno to congregate. Rest assured we will notify everyone immediately of any downtime Relays may require during this time.
  • If you discover any bugs during your exploration of these Relays please help us squash them.
  • To make Tenno Relays a little easier to navigate, here’s a list of currently available features that range from brand new content to tips that will help make your stay on the Relay a little more pleasant:
  • Relay Stations are available on many planets, and are a great way to meet other Tenno looking to complete Missions in that sector.
  • Players can create or join a squad while inside the Relay, then use the Relay’s Mission Control in the Northern Wing to start a mission.
  • Players can also alter their loadout in Mission Control, should they need a different build for a more specialized mission. These changes will reflect to other nearby Tenno.
  • Each Syndicate has their own room on Tenno Relays, and are more than happy to trade their usual rewards in-person instead of through the Liset’s console.
  • Syndicate rooms each have a special representative that collects Medallions, a new Currency for earning Standing.
  • Various art and lighting updates have been made to Tenno Relays! Be sure to explore and take in the new look and explore each of the multiple floors available in the Concourse.
  • Various NPCs within Tenno Relays will be a little more lively now that they have animations.
  • Void Trader:
  • Baro Ki’Teer is a man of rare and luxurious tastes, willing to trade a wide variety of his acquired goods in exchange for the unique items that Tenno often discover when traveling the Void. While he is often in demand his appearance on a Relay is rare, heralded by Ducat Kiosks in the main Concourse.
  • Players can trade in unused Prime parts for Orokin Ducats, the only currency that Baro Ki’Teer accepts.
  • Orokin Ducats can be traded to Baro Ki’Teer alongside a sum of credits for unique Mods, weapons, and cosmetic items.
  • Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days.
  • Some of Baro Ki’Teer’s goods are tradable with other Tenno.
  • Darvo’s Market:
  • While exploring the Relay Tenno may discover Darvo’s Market, which is sadly not open for business at this time. Even still, Darvo is never one to turn down a good opportunity to advertise! Be sure to say hello should you stumble upon his developing storefront.
  • New Syndicate Medallions:
  • Medallions are now available on Syndicate Missions. Medallions act like their own currency, similar to Credits. Each Syndicate’s Medallion may have their own unique look, but regardless of their appearance all Medallions count toward the same currency pool: Standing!
  • When you’re ready to turn in Medallions simply head to your Tenno Relay of choice, visit your Syndicate trader and select how many you wish to turn in. Different ranks of Medallions can provide greater Standing than others; so keep an eye out for Medallions and plan ahead when you spend them, Tenno.
  • New Warframe Mod Augments:
  • We’ve been working with our Design Council to put more Augments together, as well as adding some of our own! The following Mod Augments are now available through the Syndicate Offerings:
  • Ash: Shuriken: Seeking Shuriken: Hits expose weaknesses on enemies, reducing their armor by 35%/45%/55%/70% for 2/4/6/8 seconds
  • Banshee: Sonar: Resonance: Killing an enemy by shooting the weak spot will trigger another sonar for 50%/65%/80%/100% of remaining duration.
  • Ember: Fire Blast: Fire Fright: Each tick has a 40%/60%/80%/100% chance for a panic proc.
  • Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4.
  • Frost: Ice Wave: Ice Wave Impedance: Leaves a frozen trail that will slow down enemies that walk over it for 4/6/8/10 seconds.
  • Hydroid: Tidal Surge: Tidal Impunity: Clears procs and grants proc immunity for x seconds for yourself and allies that come in contact with it for 3/4/5/6 seconds.
  • Limbo: Rift Surge: Rift Torrent: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift.
  • Loki: Radial Disarm: Irradiating Disarm: Enemies will be affected by radiation for 3/6/9/12 seconds.
  • Mag: Shield Polarize: Shield Transference: Creates a small shield dome around Mag that protects for 15%/25%/35%/50% of depleted enemy shields.
  • Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.
  • Mesa: Shooting Gallery: Muzzle Flash: Shooting Gallery does a blinding burst within 5/6/7/8 meters for 4/5/6/7 seconds before switching players.
  • Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.
  • Nova: Antimatter Drop: Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius.
  • Nyx: Mind Control: Mind Freak: Mind controlled target does 60%/120%/200%/300% increased damage.
  • Oberon: Hallowed Ground: Hallowed Eruption: Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst. 30%/40%/50%/60% proc chance on burst.
  • Rhino: Iron Skin: Iron Shrapnel: Detonate Iron Skin dealing 40%/60%/80%/100% of its remaining health as puncture damage. 30%/40%/50%/60% proc chance.
  • Saryn: Molt: Regenerative Molt: After casting Molt, Saryn regenerates a percentage of health over time. Lasts 8 seconds, with healing occurring every 2 seconds.
  • Trinity: Link: Abating Link: Reduces armor by 15%/20%/25%/30% on enemies targeted by Link.
  • Valkyr: Rip Line: Swing Line: After using Rip Line, the next 1/2/3/4 rip lines while remaining airborne will have no energy cost.
  • Vauban: Bastille: Repelling Bastille: When at max capacity, has a 50%/65%/80%/100% chance to repel new enemies that enter the radius.
  • Volt: Speed: Shocking Speed: Enemies touched while sprinting under the effects of speed will take 75/100/125/175 electrical damage with a guaranteed proc.
  • Zephyr: Turbulence: Jet Stream: Turbulence increases movement by 15%/20%/25%/30% and projectile speed by 50%/65%/80%/100% for Zephyr and her allies.
  • New Game Mode:
  • Corpus Hijack is now live on Sorath-Europa:
  • The Corpus have begun salvaging their crashed ships on Europa for valuable goods, loading up heavy all-terrain vehicles with cargo for shipment off planet. Their most treasured shipment of recovered goods has just been readied for extraction, and it’s your job to make sure those secrets go to Tenno hands.
  • Locate the Corpus shipment, then guide it safely to extraction through the frozen remains of a Corpus ship’s crash site.
  • The Corpus shipment’s vehicle has been re-routed to draw power from Warframe Shields. Defending the shipment (and one another) from weapon’s fire is the key to victory.
  • Additions:
  • Polychrome (Dojo Painting) is here! How to get started? Read on! ◦Research colours in the Tenno Research Room. Each colour requires Pigments to complete. Pigments are dropped by a listed enemy only during the time that Research is selected.
  • Once your colour is researched and contributions complete, use the “Paint” option for a given room and contribute resources to begin the painting process!
  • Orokin Void and Derelicts dynamic music is now live! Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets, or if you’d like to hear the WIP preview check out our post in the Developer Workshop subforum.
  • Market Batch Purchasing is here! Now you can buy in quantities from the Market instead of 1 at a time!
  • The Dojo Obstacle Course now has leaderboards!
  • Changes:
  • Updated Mesa’s Longhorn helmet icon in Marketplace.
  • Players can now upgrade Rifle, Arrow, Shotgun and Sniper Ammo Mutation Mods from max Rank 3 to max Rank 5 with increased effectiveness.
  • ‘Dangle’ cosmetics will now use the same collision detection as Syandanas.
  • Mesa’s Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.
  • Mutalist Navigation Coordinate now has an updated icon.
  • Lowered the damage of Tar-Mutalist MOA’s tar damage over time effect.
  • Defense objectives are now be immune to Tar-Mutalist MOA’s tar damage.
  • Changed Tar-Mutalist MOA’s damage type from Radiation to Corrosive.
  • Reduced the number of shots required to shrink the Nullifier Crewman’s protective shield.
  • The Natural Talent Mod has had its Conclave Rating adjusted to 10 at max range.
  • Large Team Ammo Restore items now give 33% more ammo than Medium Restore items.
  • Addition additional terrain elements to Orokin Void Defense.
  • Rare Loot Crate scan requirement has been reduced to 5, and Ultra Rare has been reduced to 3.
  • Archwing Changes:
  • Dual Decurion Buff:
  • The latest Archwing Reinforcement will be receiving boosts on stats for damage and clip size.
  • Firing rate has been changed from semi-automatic to automatic.
  • Velocitus Buff:
  • Increased Magnetic Damage from 500 to 1200
  • Increased Critical Multiplier from 2 to 3
  • Innate Vacuum for Loot pickup:
  • All players in Archwing game modes will now have a default radial ‘vacuum’ effect for loot, making pick-ups easier to grab. This should also improve the general flow of movement in Archwing Missions.
  • Archwing Interception Rewards:
  • Interception Rewards are now exclusively Archwing Mods. No other mods will be presented in the Reward Table.
  • Stunlock Reduced:
  • Overall stunlock intensity from enemy attacks reduced in combat.
  • Buffed Mods:
  • Critical Chance Mods for Archwing melee and rifles have been buffed.
  • Health/Shield/Armor Mods for Archwing have been buffed.
  • Overall Archwing Changes:
  • Warframe Stats and Mods no longer carry over onto Archwing performance. All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance.
  • All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods).
  • Warframe Changes:
  • Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.
  • Fixes:
  • Fixed visual overlap on some objects within the Dojo.
  • Fixed players being able to see into the Void when in the Dojo’s Tenno Research Lab.
  • Fixed the Marketplace not properly updated item quantity when player enters a new amount they wish to purchase.
  • Fixed several locked doors in the Orokin Derelicts showing up in green.
  • Fixed player Liset decorations floating in midair in the docking station of the Relay Station.
  • Fixed players waiting longer than necessary to enter a Relay when in a party.
  • Fixed players not being able to see any visual effects when picking up an oxygen tank in Survival.
  • Fixed players being unable to enter a Dojo through the Clan menu when in a Relay.
  • Fixed enemies only appearing in small groups of 2-3 when playing on Ice Planet Defense.
  • Fixed enemies targeted by Trinity’s Energy Vampire becoming stuck in an animation loop.
  • Fixed issue that would occur from leaving a squad at the exact moment the host disbanded the squad.
  • Fixed certain Syndicate Mods not functioning correctly, or not displaying new buffed modifiers
  • Fixed load time delays during Archwing Mission deployment cinematics.
  • Fixed all visual issues related to Warframe Reddit thread
  • Fixed Mesa’s Shooting Gallery buffing enemy players in Dark Sector PvP.
  • Fixed players becoming stuck in Mesa’s Peacemaker after repeated use of the Ability.
  • Fixed Ash’s Bladestorm targeting enemies immune to Abilities after the initial target is killed.
  • Fixed some Archwing weapons dealing no damage to Sabotage Mission objective.
  • Fixed Liset Foundry flashing an update for players staying on the Liset during a content UpdateFixed the Tenno Lab not appearing on the minimap of the Clan Dojo.

New in Warframe 15.5.9 (Dec 9, 2014)

  • Changes:
  • Mesa’s Peacemaker will now automatically target enemies that enter her range when holding down the trigger button. Ramp up time will not reset when all nearby enemies are killed.
  • The Drahk Master will now only steal your weapon if you have a pistol or rifle equipped.
  • Sent Nullifier Crewmen into Cerberus to help reinforce the Corpus forces there.
  • Adjusted spawn rates for the new Infested enemies in some of the earlier Missions.
  • Reduced stun rate of various NPC weapons used in Archwing Missions.
  • Fixes:
  • Fixed some cases where the last reward shown in a defense or interception mission was not given to some players.
  • Fixed crash that would occur when Mirage used Hall of Mirrors with a Torid equipped as a client.
  • Fixed players not seeing Dojo decorations when entering a Dojo.
  • Fixed Invasion Missions not counting toward Battle Pay when quota for Invasion is completed when mid-Mission.
  • Fixed chat connection problems from machines with various operating system services disabled.
  • Fixed issues with gray square appearing in place of obtained item details (at the bottom of the screen).
  • Fixed Mesa’s Regulator pistols not being removed upon deactivation if the player has no other weapons (e.g. stolen by Beastmaster).
  • Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.
  • Fixed various crash-related issues.
  • Fixed various localization issues related to Mods and Mastery Sigils.

New in Warframe 15.5.8 (Dec 6, 2014)

  • Warframe Changes:
  • Trinity:
  • Changes to Energy Vampire are being made as per:
  • Damage dealt is now direct-to-health damage instead of Slash (ignoring armor).
  • Damage is now only scaled off of HP instead of HP + Shields.
  • Damage will scale off of their current HP or ¼ of their max, whichever is greater.
  • Damage will always be at least 5 HP per pulse.
  • You will no longer be able to cast on targets that won’t take damage from it; this specifically applies during the invulnerability phases of certain bosses.
  • Multiple Trinities can no longer drain energy from a single target simultaneously.
  • Players can no longer gain energy while in Nyx’s Absorb or Mesa’s Peacemaker.
  • Changes:
  • Emotes are now able to be interrupted by other emotes.
  • Infested Alad V’s mind control ability should no longer attack the players in a bleed-out state and should instead return to Alad V.
  • Enemies that spawn from enemies already inside of Limbo’s Rift will now also be considered within Limbo’s Rift (eg: Boilers).
  • Made various animation tweaks to the Kubrow Charge Ability.
  • Mission nodes will now always display the specific mission type during an Alert / Event when players highlight a node affected by an Alert / Event.
  • Made various audio tweaks to Mesa’s Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
  • Optimized the performance of beam weapons when fired at groups of enemies.
  • Improved Glaive ricochet targeting.
  • Fixes:
  • Fixed a number of issues with NVIDIA® Optimus™ and DirectX 11.
  • Fixed the non-Syndicate Gammacor being a tradeable weapon.
  • Fixed various issues that Mutalist Alad V’s mind control power would cause on player Warframe Abilities.
  • Fixed various issues with Mutalist Alad V’s mind control power affecting players that are mid-air when hit.
  • Fixed an issue when a player uses Alt-F4 when affected by Alad V’s mind control power, preventing Alad V from using the collar for the rest of the fight
  • Fixed Dojo decorations not appearing immediately when you first load into a Dojo.
  • Fixed Gammacor’s laser not appearing when fired.
  • Fixed newly spawned enemies being able to attack Limbo when he is in inside the Rift, but not Cataclysm.
  • Fixed players not being able to trade Arcane Helmets.
  • Fixed various issues with opening / sorting through Gear inventory.
  • Fixed various issues on Ice Planet, including zoning and elevator related problems.
  • Fixed various improper localization on Mastery Rank 15 / 16 test completion.
  • Fixed UI displaying friends in an incorrect mission, if their mission was on a node with a simultaneous event occurring.
  • Fixed issue with Gammacor caused by using the Barrel Diffusion, Lethal Torrent and Seeker Mods all at once.
  • Fixed various crash-related issues making space a safer place for us all.
  • Fixed issue where using a Thrown weapon when on a ledge would cause Tenno to step off the ledge.
  • Fixed players being unable to scroll beyond 54 Warframe slots.
  • Fixed Mutalist Alad V’s mind control message not appearing in appropriate language for host.
  • Fixed Rhino Prime Codex entry showing as not properly localized to German.
  • Fixed Daedelus Shoulder Plates not attaching to Mesa properly.
  • Fixed both Attackers and Defenders seeing a ‘Mission Complete’ at the end of a Solar Rail Conflict match regardless of outcome.

New in Warframe 15.5.7.1 (Dec 4, 2014)

  • Fixes:
  • Fixed Warframe launching/minimizing in full-screen by reverting prior DirectX 11 fixes.
  • Fixed Conclaves being unplayable.

New in Warframe 15.5.7 (Dec 4, 2014)

  • Additions:
  • Emotes are now live for use in missions! With the Stress Testing of ‘Tenno Hubs’ progressing well, we have now added functioning emotes (host/client) to the game which can be activated via your ‘Gear’ menu.
  • Added emote for ‘Follow’!
  • Syndicate Weapons can now be traded! Players may now trade ONLY unranked and unused Syndicate weapons with one another.
  • Changes:
  • Made various Localization updates.
  • Infested Tar Mutalist MOA, Swarm Mutalist MOA, Boiler and Brood Mother have all been added to regular Infested missions throughout the star chart!
  • Removed Nightmare Mode from final quest mission in Patient Zero.
  • Accessing the Gear / Emote wheels has now been changed! Using a keyboard players can access their inventory and emotes by holding down the appropriate key (defaulted to Q), while anyone using a controller / gamepad will be able to toggle the menu.
  • Weapon Changes:
  • Braton Prime:
  • Increased Physical Damage from 25 to 35
  • Increased Status Chance from 10.0% to 20.0%
  • Increased Crit Multiplier from 1.5 to 2.0
  • Increased Fire Rate
  • Increased Magazine Size from 50 to 75
  • Decreased Ammo Capacity to 375
  • Fixes:
  • Fixed emotes allowing players to move freely when used during an Ability. Emotes will no longer play when a Warframe is in an already existing animation.
  • Fixed Archwing Interception missions force extracting players still within mission bounds.
  • Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.
  • Fixed Mirage’s Eclipse removing her festive holiday skin.
  • Fixed issue caused by falling off the edge during the Mastery Rank 15 test, causing players to be caught in a teleport loop.
  • Fixed Mesa’s Peacemaker not applying camera shake effect when firing.
  • Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.
  • Fixed performance issues that would occur in long sessions where Vauban's Vortex was often used, resulting in FPS issues.

New in Warframe 15.5.6 (Dec 3, 2014)

  • Changes:
  • Swarm Mutalist MOA’s nanite cloud visual effects will now only become thicker when attaching to players, not enemies as well.
  • Made ambient Archwing music a little quieter.
  • Added controller / gamepad support for Liset customization screen.
  • Made various visual improvements to ‘Tenno Hub’ concourse skybox.
  • Consumables and Gear will no longer be usable when in the ‘Tenno Hub’. Coming later.
  • Various adjustments have been made to AI footstep audio.
  • Missions that have been aborted or failed no longer reward players with Syndicate Standing.
  • Fixes:
  • Fixed Infested Brood Mother not being able to get up after being knocked down.
  • Fixed Infested Boiler infinitely spawning enemies.
  • Fixed Excalibur’s Radial Javelin not stunning enemies who survive the attack.
  • Fixed Gammacor’s beam visual effect persisting when using melee during a slide.
  • Fixed Infested Maggots latching on to invisible targets, or targets that are too far away from their leap.
  • Fixed incorrect calculation on Fire Rate for charged weapons when equipping Mods that affect Fire Rate.
  • Fixed various broken objective markers on Ice Planet tileset.
  • Fixed enemies shooting through crates surrounding Mobile Defense console on Ice Planet tileset.
  • Fixed error caused by aborting a Survival mission mid-mission when not hosting.
  • Fixed Gammacor’s continuous fire sometimes using default energy color when players stop running while shooting.
  • Fixed holes in Archwing Corpus tileset as per: https://forums.warfr...08#entry3966508
  • Fixed Velocitus weapon fire sound ending prematurely, also corrected various weapon fire animations.
  • Fixed navigation bars in the Codex overlapping when backing out of a selection under Enemies.
  • Fixed players getting stuck in the air when recovering from Mutalist Alad V’s control.
  • Fixed issue with sprinting being activated after entering the New Loka Syndicate pond in the Hubs. The fountain of sprint is no more!
  • Fixed various crashes.

New in Warframe 15.5.5 (Dec 2, 2014)

  • “Tenno Hubs” Stress Test:
  • Vesper Relay stress testing continues! “Tenno Hubs” are now available to any player that has supported development through Prime Access, as well as any player that is Mastery Rank 10 and up! Remember:
  • Eligible Tenno can access the Vesper Relay on Venus.
  • There may be some hitches, please be patient as we continue to fine-tune hubs!
  • Additions:
  • Holiday decorations have been added to the Dojo and Liset! Check out some of our festive additions to the Marketplace here
  • Weapon Changes:
  • The Paracyst, Gammacor, Synoid Gammacor, and Redeemer have all received stat increases as indicated below:
  • Redeemer:
  • Base Slash damage increased from 40 to 60.
  • “Gunshot” damage increased in range and deadliness, from 15 to 30.
  • Gammacor/Synoid Gammacor:
  • Increased damage dealt in beam per second.
  • Increased fire rate of beam.
  • Reduced ammo consumption.
  • Synoid Damage: Now 210 Magnetic.
  • Gammacor Damage: Now 50 Magnetic
  • Synoid Status/Second: 20%
  • Gammacor Status/Second: 5%
  • Synoid Magazine: 75
  • Gammacor Magazine: 50
  • Synoid Crit Multiplier/Chance: 2x/10%
  • Gammacor Crit Multiplier/Chance: 1.5x/5%.
  • Paracyst:
  • Increased burst fire rate from 200 to 500 as well as reduced the delay between delay between burst rounds.
  • Increased Critical Chance to 5.0%
  • Increased Critical Damage Multiplier from 1.5 to 2.0
  • Reduced required ammunition for secondary fire.
  • Increased rate of fire for secondary fire.
  • Significantly decreased the charge time required on secondary fire.
  • Changes:
  • Tightened controller / gamepad timing for using the crouch / dodge maneuver.
  • Decreased the amount of explosive damage dealt by Tar-Mutalist Moa’s projectiles.
  • Increased the radius of Infested Hive ambient sounds.
  • Updated animations on the Redeemer finishing attacks.
  • Updated animations on new Thrown weapon combos.
  • Updated map navigation to upper areas of Ice Planet, Mobile Defense that was previously unavailable.
  • Added extra security terminals to Ice Planet tileset to help prevent players becoming trapped in any rooms.
  • Exiting the Tenno hubs should no longer trigger an End of Match screen.
  • Removed ally markers from various NPCs located in the Tenno hub.
  • Adjusted the timing on Tenno emotes.
  • Weapons that have secondary fire abilities can no longer use their primary fire while the secondary is active. This fix affects weapons that require the secondary fire button to be held down.
  • Nyx’s Mind Control is now a toggable ability.
  • Updated artwork and backdrop in Tenno Hub Hangar.
  • When opening the Gear or Emote menus the previously used item / emote will automatically be highlighted.
  • Fixes:
  • Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
  • Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
  • Fixed an error that would occur when ranking up a Syndicate playing in Russian.
  • Fixed an error on Dark Sector battlepay that inadvertently caused Defender information to be erased once there was no reserve pay available.
  • Fixed Infested Swarm Armor buff overriding player’s Corrosive Projection Aura.
  • Fixed uncommon issues with players falling out of Ice Planet tileset.
  • Fixed hole in Archwing Corpus Trench Run tileset as per: https://forums.warfr...-tilesets-hole/
  • Fixed the main menu occasionally becoming blocked by other text elements on screen (ie - objectives, player names, markers)
  • Fixed Tar-Mutalist Moa’s goo damaging Limbo when he is in the rift.
  • Fixed pathing on enemies walking through Ice Planet tileset ship tunnels.
  • Fixed Paracyst not using burst fire animation when fired.
  • Fixed Mesa’s Peacemaker, Nyx’s Psychic Bolts, and Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
  • Fixed weapons with fire rate below 1 not accurately displaying stat changes when Mods are applied.
  • Fixed an issue where several weapon types did not have a proper slide-attack event hooked up, resulting in a ‘broken’ feel when attempting to use advanced maneuvers.
  • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

New in Warframe 15.5.3 (Nov 29, 2014)

  • Additions:
  • Tenno Hubs: Players that are Founders, Mastery Rank 15 or higher can now can access our Player Hub stress test the Vesper Relay available on Venus. Please keep in mind this test does not represent the final version of the hubs, and we appreciate the help participating in the testing process!
  • A few reminders:
  • Make sure your Matchmaking is set to ‘Solo’
  • There may be some hitches, please be patient!
  • Be mindful of falling off of ledges!
  • Changes:
  • Tar-Mutalist Moa’s slow goo will no longer affect Defense objectives
  • Infested minions will no longer make sounds after dying.
  • Reduced frequency of Lotus transmission notifications. Lotus will now remind players about unstarted quests once every three days.
  • Multiple NPCs can now use the zipline at once.
  • Renamed Infested Alad V Nav Coordinate to Mutalist Alad V Nav Coordinate.
  • Fixes:
  • Fixed leveling up and Power Strength Mods making Mesa’s Shatter Shield damage reduction less effective.
  • Fixed issue in Archwing Interception that would cause enemy team to gain points when owning no territories.
  • Fixed Infested Brood Mother Maggots not detaching from Limbo once he enters the Rift.
  • Fixed Mutalist Alad V’s powers affecting players in Limbo’s Rift, when Alad V is not in the Rift.
  • Fixed Infested jumping off level to their death after a host migration as per: https://forums.warfr...suicide-glitch/
  • Fixed an error causing a false entry in the Codex
  • Fixed an issue in Hive Infestation that caused Excalibur’s Radial Javelin to cease functioning.
  • Fixed Clients not counting achievements that track deaths due to damage dealt.
  • Fixed a rare instance of item keys falling through the floor.
  • Fixed enemy drones getting stuck on objects / running in circles. This should fix the common cases in Void Defense where Orokin Drones get stuck at spawn.
  • Fixed enemies aiming at your actual position if they cannot see the player.
  • Fixed some terrain geography that was causing Mutalist Alad V to get stuck.
  • Fixed crash in the new launcher when when pushing play button.
  • Fixed error caused by Grineer Scorpions.
  • Fixed placement of Dendra Armor on Mesa.
  • Fixed numerous unusual AI navigation issues.

New in Warframe 15.5.2 (Nov 28, 2014)

  • Changes:
  • Cache Optimization thresholds reduced to not occur as frequently. The launcher will now only Optimize Cache if approximately 1/3rd of the data is in need of optimization.
  • Made additional tweaks to Gammacor firing sounds.
  • Added in stealth takedown sounds for the Redeemer when used on enemies frozen via the Glaxion.
  • Removed unreleased/unfinished mods from the Codex (Vermillion Storm/Astral Twilight).
  • Fixes:
  • Fixed Nekros’ Shadows of the Dead ability when spawning Kubrows. Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
  • Fixed an issue where Brood Mother Maggots stayed on players that enter Limbo’s Rift.
  • Fixed an issue with missing back buttons for Dioramas/messages which would require players to reload game.
  • Fixed players seeing two ‘C’ points during Archwing Interception after a host migration.
  • Fixed energy efficiency Mods not applying to Nekros’ Desecrate and Valkyr’s Rip Line.
  • Fixed enemies not spawning as frequently on Ice Planet Mobile Defense missions.
  • Fixed Infested Ancients not melee attacking players.
  • Fixed transmutations not working when using more than one type of Mod.
  • Fixed error that would occur when attempting to select Patient Zero quest through World State Window if player had not yet unlocked Eris.
  • Fixed Warframe Ability timers ceasing to update after players have been captured / released by Alad V’s collar.
  • Fixed an issue with players getting hurt by Mutalist Alad V attacks while in Limbo’s Rift.
  • Fixed rewards from aborted Alert missions appearing in future Mission Results screens. This used to occur after a player would abort an Alert and then proceeded to start a new mission.

New in Warframe 15.3.3 (Nov 25, 2014)

  • Changes:
  • Raptor boss will now play a proper 3D transmission when taunting players, instead of its previous 2D image.
  • Improved load times for clients
  • Fixes:
  • Fixed Extractor Drones getting wrong system’s resources. Not fixed yet!
  • Fixed the Corvas charge shot not having any additional effect or damage.
  • Fixed error that would leave players running instead of flying in space during final Archwing quest.
  • Fixed Archwing missions allowing players without an Archwing to start mission
  • Fixed an issue in Archwing Interception missions that could affect enemy spawning.
  • Fixed Archwing Interception objective point generation that was causing map generation issues.

New in Warframe 15.3.2 (Nov 22, 2014)

  • Changes:
  • Removed unnecessary audio cues from Syndicate Death Squad sounds.
  • Fixes:
  • Fixed Warframe Launcher attempting to optimize cache requests when there isn’t enough disc space.
  • Fixed other various Launcher operational issues, including high DPI monitors not being able to select any options “Play/agree”.

New in Warframe 15.3.1 (Nov 21, 2014)

  • Changes:
  • Made slight lighting changes to Dojo so that objects feel more connected within the Dojo’s environment.
  • Added localization for Gifting inbox message.
  • Enabled automatic optimization of the download cache as needed (this optimizes load-times and was previously only run manually through the launcher settings).
  • Made several adjustments to Syndicate XP sounds.
  • Added sound and particle FX to sending a Gift, same as when buying an item.
  • Fixes:
  • Fixed several typos within Gifting system localization.
  • Fixed possible incorrect report of update size on launcher in Windows XP.
  • Fixed Nyx’s Absorb not playing the end explosion animation.
  • Fixed Limbo’s Banish ability playing the incorrect sound.
  • Fixed issues with Grineer Skiff and Drone sounds in Archwing missions.
  • Fixed the Gifting present rattling even after it’s been unwrapped.

New in Warframe 15.3.0 (Nov 21, 2014)

  • Changes:
  • Notification message when failing to meet a Conclave restriction will now be more informative.
  • Capture targets are now immune to Nyx’s Mind Control.
  • Life Support drop rate in Survival will now scale with node difficulty. re: https://forums.warfr...24#entry3897024
  • Archwing weapons can no longer be purchased if Archwing Quest has not been completed
  • Warframe Changes:
  • Loki’s Decoy now has an ability timer.
  • Fixes:
  • Fixed Phage sound firing indefinitely when player is killed / revived.
  • Fixed Mastery Sigils being unable to identify players Mastery Rank correctly.
  • Fixed the name of a Clan now properly updating within an Alliance.
  • Fixed Stalker’s music not looping.
  • Fixed Infested behavior to sprint to target rather than briskly walking.
  • Fixed Mastery rank of Sigils resetting on login.
  • Fixed issue where game client was not updating properly.
  • Fixed Eximus enemies that required too many scans in Codex (mostly Orokin). Reduced scan requirement to 3. Please note, should also fix Affinity Issues with Corrupted Eximus units. An attempt was made to fix this in 15.2.0, but we’ve got it for real this time!
  • Fixed Elytron Warhead damage and radius not increasing when ranked up.
  • Fixed Spectres being unable to use the Opticor correctly.
  • Fixed players being able to fly through Grineer ships in Archwing with no collision.
  • Fixed Archwing not equipping to players during third mission of the Archwing quest.
  • Fixed issue where rare Loot Crates would cause mission to not save any items obtained once mission was completed.
  • Fixed the Grustrag Three and Zanuka not spawning properly under particular circumstances.
  • Fixed Challenge tab locking up if player inspects tab but hasn’t completed any challenges.

New in Warframe 15.2.2 (Nov 15, 2014)

  • Changes:
  • Base standing gain now ten times faster than before (for real this time!)
  • Fixes:
  • Fixed instance when Molt’s decoy would not properly die at the end of the ability.
  • Fixed unintentional cap on Syndicate bonus standing gain. (This fix will manifest after login resets at 7PM EST).

New in Warframe 15.2.1 (Nov 15, 2014)

  • Syndicate Changes:
  • Added standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier.
  • Added sigil multiplier to Syndicate mission bonus if sigil matches the Syndicate hosting the mission.
  • Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).
  • For example, I am a Mastery Rank 15 player.
  • My personal Syndicate Reputation Cap is 2000 + (2000 x 15)
  • Using BEDMAS: 2000 + 30000
  • 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.
  • (Coming in next build, missed build cutoff!) Base Syndicate standing gain is now ten times faster than before
  • Warframe Changes:
  • Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change).
  • Archwing Changes:
  • Reduced AI ‘sprint’ acceleration and max ‘sprint’ speed to make enemies easier to target.
  • Updated Velocitus firing sounds.
  • Reduced lens flare effect on Velocitus.
  • Bigger hit effect on the Velocitus’ projectile.
  • Small buff to Velocitus’ damage, included ability to sweep a sphere giving some ‘slack’ on the shot.
  • Enemy spawns will be staggered so enemies are not as bunched together.
  • Small optimization made to AI pathing in Archwing.
  • Changes:
  • Adjusted holster position for staff weapons on Hydroid.
  • Relocated capture and spawn points on Viver, Interception missions.
  • Improved the weapon trail on the Fragor/Brokk attack animations.
  • Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region.
  • Fixes:
  • Fixed Flappy Zephyr missing from leaderboards.
  • Fixed Rathbone requiring two handles to craft, now reduced to one handle.
  • Fixed Sigils not showing their proper selected color.
  • Fixed Rathbone having 9 Mod slots, reduced to 8.
  • Made improvements to Archwing enemy navigation, should no longer get stuck in asteroids when being fired at.
  • Fixed Gilded Truth Mod giving higher fire rate than intended, now gives up to 80% when fully maxed.
  • Fixed issue that caused Zephyr suddenly stopping mid air due to physics bug.
  • Fixed VIP not spawning in quest defense missions.
  • Fixed World State Window not accessing a Syndicate Mission on a planet you haven’t unlocked.
  • Fixed script error that would stop progress on Capture missions.
  • Fixed portions of Ice Planet tileset near crashed ship where players could fall out of map.
  • Various localization fixes and updates.
  • Fixed Interception point D on Corpus Ship, no longer floating off the ground.
  • Fixed issue regarding host-migration, items will no longer be lost during host-migration mid Defense or Interception missions.
  • Joining an Archwing mission that’s already in progress will no longer mute Archwing sounds.
  • Fixed inaccurate collision on crashed ship on Ice Planet tileset.
  • Fixed players not receiving Archwing during space extraction cinematic on Archwing quest mission.

New in Warframe 15.2.0 (Nov 13, 2014)

  • Additions:
  • Tenno Reinforcements:
  • RATHBONE: Archwing Melee:
  • Using Archwing’s jets for thrust, this massive hammer crushes anything in its path.
  • VELOCITUS: Archwing Primary:
  • When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor.
  • New Player Quest: Introduction to Infested:
  • Once Awake:
  • Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate.
  • This new quest will be immediately available to any player who has completed Vor’s Prize, and can be accepted directly from the Codex. It will also be made available to players who skipped Vor’s Prize when the quest system was first implemented, meaning that only players who are yet to complete Vor’s Prize and are brand new to Warframe will need to wait to play!
  • Warframe Changes:
  • Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once.
  • Vauban’s Tesla beam from the Tesla Link Mod has received an improved visual effect to reduce visual clutter when cast multiple times and
  • Vauban’s Tesla beam from the Tesla Link Mod should now properly deal Slash damage.
  • Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies.
  • Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration).
  • Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble.
  • Changes:
  • Optimized Dojo memory use to improve performance and load times.
  • Optimized game code to improve loading times and performance.
  • HUD will now display the correct button mapping when using a controller with a remapped button layout.
  • Enemy spawn points are now spread into clusters in Dark Sector Conflicts.
  • Removed brown fog from Archwing missions.
  • Made small adjustments to flaming debris in Archwing Trench Run missions.
  • Previewing the front sigil will now display the default color for the sigil you are viewing without changing the color of your equipped back sigil.
  • Huras Kubrow Hunt Mod will now prompt Kubrow to pick an enemy near other enemies (since the charge is AoE).
  • Added knockdown to Huras Kubrow charge that should make enemies hit suffer an entertaining knockback.
  • Gilded Truth Mod will now provide a multiplier of 1.2 instead of a multiplier of 0.2.
  • Moved Vor’s transmissions during Vor’s Prize to sit on the right hand side of the screen to reduce obstruction.
  • Adjusted timers on special effects particles to prevent lingering FX (ie. smoke from destroyed crates).
  • Removed Neural Sensor Requirements from Large Restore Crafting Recipes.
  • Eximus units in the Void now require 3 scans for a Codex entry, as opposed to the original 20.
  • Changed all entries of ‘Fire’, ‘Poison’ or ‘Freeze’ damage elements to ‘Heat’, ‘Toxin’ and ‘Cold’ respectively to remove inconsistency.
  • Interception:
  • Points can no longer sit neutral, they must be owned by either AI or players
  • Score now scaled directly by the number of points you have, instead of being reduced if the AI owns more.
  • Abandoned points (eg. was capturing but left point before completing the capture) now start to drain faster (5 seconds after leaving from 10 seconds) and drain back to the original state far quicker (at a rate of 25% per second)
  • Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point
  • Archwing Fixes:
  • Fixed description for Elytron’s Core Vent ability incorrectly stated that it hurts enemies.
  • Fixed an issue with Archwing melee weapons not extending when viewed in the Arsenal.
  • Fixed color changes on Archwing weapons appearing to revert when modified in Arsenal, changes now correctly saved.
  • Fixed Archwing parts loading into non-archwing missions.
  • Fixed Odonata’s Disarray not affecting Dreg Spheres.
  • Fixed Elytron’s Core Vent not affecting Dreg Spheres.
  • Fixed the activation of Odonata Archwing abilities not properly issuing 25/50/75/100 Affinity respective of ability used (1/2/3/4).
  • Fixes:
  • Fixed an issue with a checkered wall blocking progression on certain areas of the Infested Ship tileset.
  • Fixed a UI Bug that made Affinity Orbs appear to give 100 Affinity in the ‘pickup ticker’ when a Affinity Booster is active, when 200 Affinity was in fact being rewarded.
  • Fixed pause menu becoming inaccessible when viewing mission progress.
  • Fixed a crash that would occur for players with pending recipes available on login.
  • Fixed an error where Kubrow would still be heard when using Arsenal or when muted.
  • Fixed issue where using the search bar for Mods would always display Fusion Cores in the results.
  • Fixed a game freeze that could occur when selecting an event from the World State Window.
  • Fixed scrollbar inaccuracies in Events tab of World State Window.
  • Fixed inbox messages breaking after transmissions have played.
  • Fixed some profiles appearing incorrectly as Grand Master.
  • Fixed Trench Run minimap issues to correctly display objective marker and load correct room.
  • Fixed issue with Huras Kubrow Hunt Mod where charge would end after 5 frames of no movement.
  • Fixed issue with Huras Kubrow Hunt Mod where all Kubrow in mission would share the same cooldown recharge time.
  • Fixed issue that caused Sigils to never display warframe energy color.
  • Fixed issue that caused planets to not zoom in when on Solar Map, also reduced lingering on the full map once a planet/node has been selected.
  • Fixed dual wielded secondary weapons appearing in players hands in Archwing Arsenal.
  • Fixed menu tabs not displaying correctly when player switches quickly from one tab to the next.
  • Fixed login screen not displaying last used Warframe, should now be corrected after one login.
  • Fixed defense objective on Ceres alerts spawning off the lift, breaking enemy pathing.
  • Fixed loading issue with Grineer shipyard zones.
  • Fixed Europa incorrectly displaying 500-1200 conclave requirement, now properly reads 500-1000.
  • Fixed pathing error on Infested Corpus Ship tileset that would occur when entering certain hallways.
  • Fixed various gameplay freezes and crashes.
  • Fixed continued issues with Stalker not spawning properly.
  • International:
  • Localized the Limbo Theorem and Archwing quest summaries for Russian and Japanese.
  • Localized final Archwing mission transmissions to French.
  • Resized Syndicate names to not be so long in Russian.
  • Various localization fixes and updates.

New in Warframe 15.1.3 (Nov 12, 2014)

  • Highlighted Improvements:
  • Continued memory optimizations to support Windows XP systems.
  • Changes:
  • Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.
  • Spoiler
  • Minor Improvements to Syandana physics in space.
  • Performance improvements to mod-pickup effects.
  • Fixes:
  • Fixed a Client-side hitch when Miniboss type enemies spawn.
  • Fixed issue with floating props on the Gas City tileset.
  • Fixed Resource drop chance boosters having no effect in game. We are currently generating a script to refund all purchases, stand by, this may take a while.
  • Fixed weapons being enabled in the Liset after releasing the Grustrag Bolt (for real this time).
  • Fixed missing localization for Solar Rail customizations.
  • Fixed an issue with the Kubrow and Sentinel Codex entries freezing the game.
  • Fixed an issue with the Ballistica where it would only burst fire on the first attempt. After that the "tap fire" would only shoot once.
  • Fixed an issue where Ballistica’s magazines floated after reloading.
  • Fixed size scaling issues on Melee Attachments.
  • Fixed minor grammar and typo errors on Training entries.
  • Fixed an issue with missing Orokin Stairs as reported here: https://forums.warfr...g-orokin-stairs
  • Fixed issues with brightness on the Corpus Outpost levels
  • Fixed an issue with Dojo Transporters being broken if created without a name.
  • Fixed numerous instances of Sargas Ruk being spelled ‘Sargus’.
  • Fixed issues with Excavation Scanners sometimes not appearing in missions.
  • Fixed issues with the correct appearance of Harvester/Grustrag 3 Deathmarks on Profile Screens.
  • Fixed an issue with energy colours not working on Archwings

New in Warframe 15.1.2 (Nov 12, 2014)

  • Changes:
  • Improved Dojo load times and Dojo stability for 32-bit systems.
  • Made improvements to long host migration times caused by recent optimizations.
  • Warframes can now be rotated in the Sigil preview diorama.
  • Tweaked the volumes of Ancient Screams.
  • Improved the Corpus Drone engine audio and increased the audible distance of related sound effects.
  • Increased the volume of Grineer hacking minigame related sound effects.
  • Removed the doppler effect from Orokin alarm sound effects.
  • Increased the volume of numerous Grineer combat barks.
  • Increased the movement speed of co-op hack doors to match the movement speed of other doors.
  • Rewrote and re-recorded one of the Archwing Quest opening transmissions.
  • Reduced the amount of reverb heard on the Pyrana sound effects.
  • Increased the volume of the Pyrana reload sound effect.
  • Capture Targets’s Shields Drone will not provide instant shield recharges.
  • Fixes:
  • Fixed multiple issues with Windows XP systems, please let us know of your continued issues as they occur.
  • Fixed potential issues with Interception and Defense reward screens not showing mods or player names past certain waves.
  • Fixed an issue with Odonata’s Energy Shell impeding Melee attack homing on enemies.
  • Fixed issues with floating rooms and items on Europa.
  • Fixed an incorrect objective marker on the minimap during the Archwing Quest.
  • Fixed Mag's Bullet Attractor killing player sentinels as per this thread
  • Fixed a floating Cryopod in Corpus Defense maps.
  • Fixed an issue with players not always receiving Cryotic after completing an Excavation mission.
  • Fixed a loss of functionality that could occur when attempting to access the Syndicates menu via the Pause Menu.
  • Fixed a number of broken visuals associated with breaking windows during Trench Run mission.
  • Corrected an outdated Basic Training Codex line.
  • Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.
  • Fixed an issue with Infested Healing Ancients spamming their charge sound effects.
  • Fixed another instance of lockdown’s not ending correctly after the Stalker leaves.
  • Fixed an instance of the Stalker getting stuck in waiting to spawn mode on Interception and Defense maps.
  • Fixed a number of AI navigation issues seen on certain Ice Planet tiles.
  • Fixed an issue with Ash’s Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
  • Fixed an issue with Ash’s Smoke Shadow affecting Defense targets.
  • Fixed being able to use weapons while on the Liset, specifically after removing the Grustrag Bolt.
  • Fixed an issue with getting inside asteroids as seen here:
  • Fixed an issue with enemies not always spawning at the start of Capture missions.
  • Fixed an issue with the player getting stuck in missions if the End of Mission screen appeared while viewing mission progress via the pause menu.

New in Warframe 15.1.1 (Nov 7, 2014)

  • Changes:
  • Trinity’s Energy Vampire can no longer be cast on inactive Corpus turrets.
  • Changed and fixed several spawning, navigation, and objective details on Eris - Viver.
  • Fixes:
  • Fixed Revive button resulting in an instant mission fail when playing alone.
  • Fixed Archwing Trench Run levels having invisible walls.
  • Fixed issue with AI flying into geometry in Archwing missions.
  • Fixed stealth finishers being far less effective than they should be.
  • Fixed Christmas coming early for Dojo Decorations.
  • Fixed an issue with melee channeling effects not properly matching the selected energy color.
  • Fixed several Sigil icons appearing as ammo boxes.
  • Fixed a Crash related to accessing a Clan Dojo.
  • Fixed many crashes on Windows XP systems.
  • Various Crash fixes.

New in Warframe 15.10.0 + 15.10.01 (Nov 6, 2014)

  • Highlighted Fix:
  • Fixed Windows XP systems not being able to play Warframe.
  • NOTE: CURRENTLY INVESTIGATING MORE CRASH REPORTS.
  • Additions:
  • Added an option to preview Syndicate Sigils on your Warframe.
  • Added new Mastery Tests for Rank 15>16, 16>17 and 17>18!
  • Added many Archwing mods into the Archwing Interception Mission Reward pool.
  • Heavy Melee Weapon Changes:
  • Gram
  • Base damage increased to 100 (up from 45)
  • Status chance increased to 15% (up from 10%)
  • Critical Chance increased to 15% (up from 7.5%)
  • Galatine
  • Base damage increased to 125 (up from 45)
  • Scindo Prime
  • Base damage increased to 130 (up from 85)
  • Critical Chance increased to 20% (up from 5%)
  • Critical Multiplier increased to x2 (up from x1.5)
  • Jat Kittag
  • Base damage increased to 130 (up from 80)
  • Increased ragdoll effect on enemies.
  • Critical Chance increased to 15% (up from 5%)
  • Critical Multiplier increased to x2 (up from x1.5)
  • Magistar
  • Base damage increased to 80 (up from 50)
  • Increased ragdoll effect on enemies.
  • Critical Chance increased to 20% (up from 12%)
  • Attack speed slightly decreased.
  • Fragor
  • Based damage increased to 115 (up from 55)
  • Significantly increased ragdoll effect on enemies.
  • Scindo
  • Base damage increased to 100 (up from 55)
  • Critical chance increased to 15% (up from 10%)
  • Increased ragdoll effect on enemies.
  • Archwing Mod changes:
  • Energy Inversion:
  • Changed from Max +20% Shield Capacity to Max +80% Shield Capacity.
  • Energy Amplifier:
  • Changed from Max +6% Power Range to Max +60% Power Range.
  • Stalker/Miniboss Changes:
  • Stalker will now activate lockdown when he Spawns.
  • All minibosses will now be targeted less frequently by other enemies in a given mission.
  • Better spawning logic and placement for all miniboss type enemies.
  • Perhaps certain minibosses now have a chance to drop a Sigil….
  • Changes:
  • Changed the way Melee Channeling colours are generated to restore brightness to those with brighter customized selections (https://forums.warfr...to-dull-colors/)
  • Optimized code to address out of memory issues on 32 bit systems.
  • Optimized visual effects to save memory.
  • Altered the Arbiters of Hexis sacrifice to be the Prime Bo Handle.
  • Altered Nova's Wormhole ability sound effects to now only be audible when in the proper proximity.
  • Improved controller compatibility with the Syndicates UI.
  • Increased the resolution of the New Loka Sigil.
  • Removed redundant textures, tuned sound and texture defaults for better performance and faster load times.
  • Removed the Update 14 Option on Login to choose between story/tutorial or instant Liset mode. If you haven’t logged in since before Update 14, you’ll be required to complete the tutorial.
  • Added the option to have the minimap expanded or collapsed upon entering a mission. This is option can be selected in the Options Menu.
  • Increased the health of Syndicate Eximus teams.
  • Changed the Sacrifice item for the fourth title in the Arbiters of Hexis Syndicate.
  • Changed status chance on Dual Stat Mods to be displayed as a base status chance for clarity.
  • Capture targets less susceptible to knockdown and stagger locking.
  • Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner.
  • Changed brightness in the Visual effect of Limbo’s Rift.
  • Regular attack drones and corrupted drones now play proper explosion sound, not space explosions.
  • Slightly tweaked Foundry usability: when choosing to build an item in the foundry, the foundry will try to instantly return to the item being built, instead of scrolling down the list.
  • Changed Calculation method of 2 Syndicate Augment mods:
  • Shattering Justice (Sobek Mod) changed to max +20 Additive to base Status Chance.
  • Entropy Burst (Supra Mod) changed to max +20 Additive to base Status Chance.
  • Fixes
  • Fixed Windows XP systems not being able to play Warframe.
  • Fixed Captain Vor not firing his Void Key Laser Beam in the Tutorial.
  • Fixed an issue with Syndicate messages not appearing properly in different languages.
  • Fixed Syndicate Assassins joining as allies if you're supporting their faction on an Invasion node.
  • Fixed an issue with Archwing components not appearing in the Archwing tab of the Foundry.
  • Fixed Ragdoll death effects causing performance drops.
  • Fixed the Liset being semi-invisible during the first Archwing Mission end cinematic.
  • Fixed an issue with incorrect stats being displayed on the Profile page.
  • Fixed a loss of functionality that could be encountered while opening the View Mission Progress window during the tutorial.
  • Fixed an issue with performing a directional air melee attack right before landing, would cause the player's weapon to remain holstered while firing.
  • Fixed an issue with the End of Mission results screen title becoming incorrectly swapped if the player clicks on the Syndicate Title.
  • Fixed an issue with Sentinel Stats not appearing correctly in the end of mission stats if the Sentinel is dead.
  • Fixed an issue with ‘Power in Use’ occurring on Limbo’s Banish when used on certain enemies (Grineer Rollers).
  • Fixed various map holes across multiple tilesets.
  • Fixed a random black barrier blocking the objective room in Archwing Sabotage missions.
  • Fixed only seeing Fusion Cores when prompting the Mod Inventory screen.
  • Fixed PBR error that caused black textures to appear on Liset and star map.
  • Fixed Grineer Archwing enemies not playing movement sounds for clients.
  • Fixed an issue with expanded minimaps being reverted to a small state after hacking minigames.
  • Fixed an issue with Aura Polarity slots being swappable with Mod slots.
  • Fixed Event Nodes not automatically being chosen after selecting it in the World State Panel.
  • Fixed Burst weapons fire rate being frame-rate dependent (Semi-automatic weapon fix to come!).
  • Fixed in-game Market packages not being purchasable.
  • Fixed Grineer Archwing enemies not playing movements sounds for clients.
  • Fixed Codex Quest info appearing in a wrong location after attempting to scroll within the text box.
  • Fixed the in-game Market not showing the price of items if you've already purchased them.
  • Fixed receiving an error when attempting to navigate through the Syndicate banners with a controller.
  • Fixed being able to navigate away from a selected Syndicate banner when you're viewing their detailed info panel.
  • Fixed an ice chunk texture colliding with the crashed Corpus ship.
  • Fixed being able to select an already selected Syndicate banner.
  • Fixed the Dark Sector Status Menu displaying 12 Mod slots.
  • Fixed the Dark Sector Status Menu only displaying progress towards Mods placed in the Aura/Stance/bottom right slot.
  • Fixed absent End of Mission results screen for Dark Sector missions.
  • Fixed overlapping text in the mission info panel.
  • Fixed activating a hack panel while sliding, causing you to keep sliding past the screen.
  • Fixed absent Archwing movement/flight sounds upon joining a mission.
  • Fixed the Archwing button in Arsenal overlapping Chat Box when displayed in Spanish.
  • Fixed issues with minimap waypoint generation in trench runs.
  • Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.
  • Fixed the 'Search' text in the search box not being removed when attempting to type.
  • Fixed issues with Crewman in Bastille not being affected by headshots with the Opticor (https://forums.warfr...-cant-headshot/)
  • Fixed an issue with Syndicat Sigils appearing as tradeable in the Dojo.
  • Fixed an issue where purchasing things in the Arsenal and loading into a mission will not save any of the changes made after the purchase.
  • Fixed an issue with Arcane Helmet descriptions not showing in the Arsenal.
  • Fixed a UI issue on the reward screen in Defense missions which would not show any rewards to players if a Host Migration occurred.
  • Fixed an issue where Rank-Up test messages would continuously appear even after declining.
  • Fixed broken UI and overlapping text when pausing during the End of Mission screen.
  • Fixed an issue with the Opticor not having a listed Trigger type.
  • Fixed multiple crashes and gameplay freezes.
  • Fixes:
  • Fixed Sugatras not being visible when equipping them.
  • Fixed Power Cell Carrier enemies not spawning in Limbo Quest Excavation mission.
  • Fixed new "Prefer Overlay Map" setting not appearing in Options > HUD menu.
  • Fixed game becoming unresponsive when using Transmutation
  • Fixed doors and hack panels locked by the Stalker not always unlocking after he leaves.
  • Fixed incorrect camera position when previewing Sigils.
  • Fixed in-world tutorial messages being obscured by environmental objects.
  • Fixed gameplay crashes.
  • Fixed more Windows XP crashes.

New in Warframe 15.10.9 (Oct 31, 2014)

  • Additions:
  • Added new death effects for Corpus Crewman and Moas.
  • Added a transparency slider for Sigils!
  • Changes:
  • Reduced Camera Shake when 'sprinting' in Archwing missions.
  • Tweaked snow and ice textures to be less reflective
  • Archwing nodes are now excluded from Invasions. There was (and right now still is) an Invasion on Pandora, Saturn which is preventing Archwing play.
  • Optimized code to better handle Syndicate Standing tracking.
  • Players can no longer taxi squad members to Syndicate missions above their current rank. Also corrected issue where Syndicate Mission XP was given for the incorrect node in a region.
  • Fixes:
  • Fixed an issue with Bonus Syndicate mission reward standing not being displayed on the mission results screen.
  • Fixed an issue with Corrupted Mod Transient Fortitude not being equippable simultaneously with Blind Rage.
  • Fixed scale issues on Orokin Explosive Barrels and Orokin Caches.
  • Fixed issues with some PBR materials having incorrect opacity/alpha write values which resulted in character transmissions not looking correct.
  • Fixed enemies not appearing for Clients in Archwing missions.
  • Fixed an issue where closing a private conversation would result in a loss of functionality.
  • Fixed Grineer Skiff enemies firing at different rates for host and client.
  • Fixed Quests being re-startable (which is not fully supported right now) by simply pressing enter on the Quest Diorama screen, even though the "Begin" button is not showing.
  • Fixed missions not starting when being selected via the Worldstate panel.
  • Fixed issue with the Exterminate kill counter continuing to display in Archwing quest after being told to abort mission.
  • Fixed Syndicate Standing bar calculations to correctly display current Standing. Also, Standing bar will now display a message when a new title is required to progress.
  • Fixed various ‘out of bounds’ bugs in tilesets that could cause players to get stuck or fall out of level.
  • Fixed an issue with unnecessary explosions in Trench Run extraction area.
  • Fixed issue where Corpus hack puzzle would display blank hexes.
  • Fixed issues with extraction messages staying after reaching extraction.
  • Fixed issue with too many News items disturbing layout of News Panel.
  • Fixed waypoint marker issues in certain Archwing Trenchrun Maps.
  • Fixed Ciphers not being usable for Grineer hack panels.
  • Fixed a game freeze that would occur in defense missions when one player leaves and the other continues playing.
  • Fixed several crashes and game hangs.

New in Warframe 15.10.8 (Oct 30, 2014)

  • Changes:
  • On-going texture streaming improvements.
  • On-going Syndicate Offering page visual tweaks and improvements.
  • Altered numerous Perrin Sequence Sacrifice Credit costs to be in line with the rest of the Syndicates:
  • Level 1 was 300,000 but should have been 30,000
  • Level 2 was 100,000 but should have been 50,000
  • Level 4 was 100,000 but should have been 250,000
  • Please note: if you paid a sacrifice fee before this change went live and would like to receive a refund in your overpaid sacrifice, we will be happy to help you!
  • Removed a number of explosion sound effects from decorative explosions in Archwing missions.
  • Removed a number of redundant trade message popups.
  • Increased the intensity of the Opticor explosion visual effects.
  • Tweaked a number of Drahk Master animations.
  • Increased the number of Excavators found on a number of Ice Planet tilesets.
  • Tweaked the partially charged Opticor shot sound effects.
  • Adjusted the content within hidden loot crates to no longer include Platinum only cosmetics.
  • Corrupted Vaults now appear in Derelict Sabotage missions.
  • Fixes:
  • PSA:
  • Crashing on Windows XP? Please delete your Warframe EE.cfg file found here:
  • %USERPROFILE%\Local Settings\Application Data\Warframe
  • Let us know if this helps. Please note deleting this file will delete keybindings, but it may help prevent crashes. We are currently working on a fix if you do not wish to delete your EE.cfg.
  • Fixed an issue with elevator on Ice Planet tilesets being too fast which would cause players to clip into nearby geometry.
  • Fixed an issue with not being able to properly shoot Ancient Infested enemies trapped in Bastille containment fields.
  • Fixed a texture flickering issue seen on Limbo's Cataclysm ability.
  • Fixed an issue with mind-controlling a Drahk Master causing Exterminate and Defense game modes to break.
  • Fixed an instance of Bladestorm not working correctly and becoming stuck in use.
  • Fixed the Stalker and other minibosses appearing on quest missions which could break the mission.
  • Fixed an issue with G3 not spawning correctly due to missing spawn points.
  • Corrected a couple of incorrect references in numerous Lotus transmissions.
  • Fixed an issue with certain Limbo crafting components missing proper descriptors.
  • Fixed an issue with Halikar jump strike sound effects getting stuck on a continuous loop.
  • Fixed an issue with elevator panels appearing as pure black when at the bottom of the elevator shaft.
  • Fixed an issue with Archwing mods becoming unequipped after being fused.
  • Fixed a number of art related issues seen on Ice Planet tilesets.
  • Fixed a number of map holes seen on Ice Planet tilesets.
  • Fixed a number of invisible walls/blocking volumes on Archwing tilesets.
  • Fixed an AFK related Interception exploit.
  • Fixed an issue with particles not properly disappearing after auto-installing Archwing mods in the Arsenal screen.
  • Fixed a potential progression stopper related to getting stuck inside certain art assets in Infested Rescue tilesets.
  • Fixed an issue with mods being displayed at the end of match screen despite the mission having been failed.
  • Fixed an issue with objective markers not properly pointing towards the objective in certain Archwing tilesets.
  • Fixed an issue with random floating bodies being seen in certain Ice Planet tilesets.
  • Fixed a crash related to attempting to equip Archwing mods.
  • Fixed an issue with only mods being assigned to polarity slots being saved after using the auto-installation feature.
  • Fixed an issue with players potentially getting stuck under stairs on certain Orokin tilesets.
  • Fixed a missing drop icon for the Bronco Prime.
  • Fixed an issue with the player Camera becoming incorrectly clamped at a bad angle after being revived in Archwing missions.
  • Fixed an issue with the Drahk Master enemy type occasionally breaking and not properly attacking the player.
  • Fixed an issue where deleting saved loadouts would cause a loss of functionality.
  • Fixed "You must have an Archwing" message appearing when trying to launch the final mission of the Archwing Quest immediately after claiming the Archwing from the Arsenal.
  • Fixed Syndicate Transmissions cutting out mid-way through.

New in Warframe 15.10.6 (Oct 28, 2014)

  • Additions:
  • Added a message to be displaced on the end-of-mission “Syndicate” screen if a user is not wearing a Sigil.
  • Changes:
  • Further optimized memory footprint and load-times.
  • Adjusted the maximum brightness of the Archwing jet flares.
  • Players affected by the Fireball/Freeze/Venom/Smite Augments will now see a visual effect.
  • Changed font choices throughout various UI elements.
  • Lowered the frequency at which the Drahk Master steals weapons.
  • Optimized both Grineer and Corpus Cipher minigames.
  • Changed the Worldstate panel demanding you to do Alerts in regions you didn’t have unlocked via ‘red notification’.
  • Tweaked enemy explosion sounds.
  • Limbo Changes/Fixes:
  • Sped up casting animation for Rift Surge.
  • Fixed issues with the Limbo Theorem quest inbox not automatically appearing.
  • Stalker ability cancel ability can close rifts. Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.
  • Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
  • Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
  • Controller & Binding Changes/Fixes:
  • Fixed a controller issue where certain face buttons weren't working as expected in conjunction with the Power Menu modifier, particularly when those face buttons were bound to Sprint or Sprint/Run or Place Marker.
  • Fixed an issue where players could not rebind the controls for Move Up / Down (mostly used in Archwing missions). This is in response to a lot of players not liking the default (Space/Ctrl) or getting confused by not being able to use CROUCH consistently (some were saying that toggle crouch worked, while hold crouch didn't - in actual fact neither were true, but the default for toggle crouch is the same as the default for Down (Ctrl)).
  • Removing the ‘Power Menu’ binding for Keyboard and Mouse, as this context action is redundant for a Keyboard and Mouse layout.
  • Fixes:
  • Fixed an issue with the UI Rewards screen displaying levelled up mods as rewards.
  • Fixed an issue with Nikana weapons using the wrong animation for jump slams.
  • Fixed an issue with Nightmare Rescue Alerts giving out additional mods.
  • Fixed an issue with Syndicate Standing/Reputation varying if you had fewer weapons in your loadout at end of mission.
  • Fixed an issue with all ability icons not being the same size.
  • Fixed issues with things spawning in the environment in Archwing missions.
  • Fixed issues with the skybox in on the Europa Ice Planet tileset.
  • Fixed AI not spawning when idling at Interception points.
  • Fixed issues with unsightly leg animations while using directional air attacks.
  • Fixed Quest blueprints being purchasable multiple times.
  • Fixed Grineer Drahk Masters stolen weapon having an incorrect drop type if he is killed with the Glaive with the stolen weapon is in the air.
  • Fixed an issue with names in Clan profile dioramas not being in the same order as the Warframes.
  • Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.
  • Fixed issues with missing Archwing sound effects when joining a mission in progress.
  • Fixed several game freezes and crashes.

New in Warframe 15.10.4 (Oct 27, 2014)

  • Fixed Controller bindings to allow ability cast binds/pre U15 behaviour. Still defaults to U15 'power menu' however.
  • Fixed an issue where players using a Controller and who have chosen to make Sprint toggleable found that after performing any action that forced their Warframe to walk (such as aiming), they had to toggle Sprint twice to see any change.
  • Fixed Opticor's Color customization corrupting memory and causing crashes (and other similar cases).
  • Fixed issues on new Profile UI: equipment tab was not showing up some times, weapon usage was often incorrect
  • Fixed motion blur in several elevators (particularly obvious on Europa).
  • Fixed equipment tab not showing up sometimes.
  • Fixed most used weapon always showing a 0% usage.
  • Fixed the completion of Archwing missions not 'unlocking' the node. This was preventing Extractors from being deployed.

New in Warframe 15.10.3 (Oct 25, 2014)

  • Fixes:
  • Fixed an issue where no Clients would receive mission rewards for any missions, and games in Solo mode would not count toward Invasions.
  • Fixed Free Space Archwing modes (Grineer Exterminate and Interception) having forced extractions in the middle of gameplay.
  • Fixed an issue with Hek Shotgun Syndicate mod being 500% multishot instead of 50%
  • Fixed several gameplay crashes, particularly for 32-bit Windows.

New in Warframe 15.10.2 (Oct 25, 2014)

  • Changes:
  • Tuned texture detail settings for 32-bit systems to improve stability.
  • Tweaked Archwing Interception missions: ◦AI capture time for a given point increased from 10 to 20 seconds.
  • Reduced the number of AI squads that can capture a point simultaneously for all player counts.
  • Increased enemy spawn delay time.
  • Fixes:
  • Fixed several crashes and gameplay hangs.
  • Fixed a common join-in-progress crash.
  • Fixed an issue where you could use Warframe abilities with Archwing.
  • Please note:
  • This is the second of many hotfixes to come. We’ll be here throughout the weekend keeping things together. We’re actively reading, logging, and experiencing the issues first hand. Lots of keyboards working away on the next set of fixes.

New in Warframe 15.10.1 (Oct 25, 2014)

  • Changes:
  • Optimized server queries to deal with popularity.
  • Camera zoom will now only occur when player is viewing sigils for optimal viewing pleasure.
  • Changed the description of the Limbo Theorem quest to better indicate that Archwings are required to complete.
  • Fixes:
  • Fixed several common and rampant gameplay crashes.
  • Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss
  • Fixed an issue with Limbo Profile Avatar pack’s not pointing to the correct icons.
  • Fixed an issue with Limbo’s animation sets both being labelled “AGILE”.
  • Fixed issue with the Atterax whip not extending.
  • Fixed an issue with Corpus Archwing enemies not attacking when you’re in point blank range.
  • Fixed infested decorations appearing for no reason on Corpus Ice Planet room.
  • Fixed several broken Archwing quest states that would prevent players from advancing.
  • Fixed an issue where player would respawn outside the level after revive in trench-run if you died close to the ceiling.
  • Fixed rounding errors causing some weapons to show at rank 29 in the codex.
  • Fixed an issue with Mastery Rank showing as ‘0’ in player Profiles.
  • Fixed materials on Grineer caches
  • Fixed an issue with the Codex showing unreleased weapons.
  • Fixed Limbo’s Banish becoming stuck as ‘Power in use”:
  • Fixed an issue with the Opticor’s sound being heard by entire squad as if they were using it.
  • Fixed the wrong mission reward being given for the main objective for Orokin Void Sabotage missions.
  • Fixed issued with the scale and position of Syandanas on Limbo.
  • Fixed an issue with early extractions from Archwing missions not showing proper mission result loadout information.
  • Fixed an issue where viewing other player’s profile would hang game.
  • Fixed the World State panel becoming unresponsive after selecting an invasion for a locked planet
  • Fixed an issue with level doors not being properly replicated to Client/Host in Archwing Trench Run missions.
  • Fixed subtitle on Ordis inbox message for Limbo Quest.
  • Fixed an issue with players who don’t have Archwings being able to join the last part of the Archwing quest.
  • Fixed Cipher minigames not working with a controller.
  • Fixed an issue with Volt's Overload not showing up on the Abilities screen.
  • Fixed an issue with Syndicate Sacrifice being deducted more than one time in the same Rank.
  • Fixed for Grineer bobblehead having missing head during placement mode.
  • Fixed a progression stopper in Orokin Sabotage missions due to a missing Miniboss.
  • Fixed a bug that was incorrectly scaling Syandanas down on Banshee, Nova and Valkyr by 20%. This should address some physics issues with Syandanas on these Warframes too.
  • Fixed an issue with casting Warframe abilities on a controller not working properly.
  • Fixed issue with 'Corvette' Corpus Enemy damage output being significantly larger than the rest of the enemies.
  • Fixed a case where the player last targeted by a beam would get an initial hit when the beam fires at the next target (if they don't move).
  • Fixed issues with Limbo's ability sounds.
  • Fixed Zephyr’s passive low-gravity not working. Not yet fixed.
  • Fixed issue with the Damage Output of Zephyr’s Divebomb
  • Fixed Radial Javelin not attributing kills to the caster as well as resulting in friendly fire.
  • Fixed an issue with Corpus Trench Run Sabotage maps having missing connectors.
  • Fixed an issue where accessing and leaving the ‘mods’ terminal from the Archwing Subsection causes functionality loss.

New in Warframe 14.10.3 (Oct 16, 2014)

  • Changes:
  • Increased default speed of Dagger attacks using the Pointed Wind stance.
  • Altered the Nikana jump roll transition time and animation to match the default roll.
  • Increased the drop rate on Personal Life Support modules in Corpus and Infested Survival missions so as to match Grineer and Corrupted Survival drop rates.
  • Parry procs can now be triggered during Valkyr’s Hysteria.
  • Bonus Credits will no longer awarded on failed missions.
  • Bonus Credits will now be displayed at the end of match screen and back on the Liset for Dark Sector missions.
  • Fixes:
  • Fixed an issue with the Codex Scanner overlay appearing even when no HUD was toggled, content creators rejoice!
  • Fixed an issue with Valkyr’s Hysteria finisher animations using Furax animations.
  • Fixed an issue with Loki being able to switch teleport Dark Sector defense pods.
  • Fixed an issue with Switch Teleport field of view visuals not properly disappearing if the ability is used while falling into a pit.
  • Fixed cases of toggle abilities getting out of sync between host and client when spammed.
  • Fixed an issue with the pause menu causing the extraction animation to not play correctly and subsequently cause the player to fail the mission.
  • Fixed an issue with the incorrect wave number being displayed at the end of Defense missions.
  • Fixed erroneous counter chance calculation.

New in Warframe 14.10.2.1 (Oct 15, 2014)

  • Changes:
  • Reduced the amount of tile duplication seen in Forest and Settlement Excavation missions.
  • Affinity bonuses will no longer be awarded on failed mission.
  • Fixes:
  • Fixed an issue with Excavators not always appearing right away when entering the objective area during Excavation missions.
  • Fixed an issue with Excavation sites being layered on top of each other during Excavation missions.
  • Fixed an invite exploit that would allow players to enter Conclaves despite not having the proper level requirement.
  • Fixed an issue with Conclave ratings not properly updating when equipping/unequipping mods.
  • Fixed an issue with sale items in the Market not properly displaying the discount %.
  • Fixed Ash’s Bladestorm being continually in use when casted while holding a power cell/datamass.
  • Fixed players window repositioning upon changing in-game settings.
  • Fixed Grineer Capture Target showing a Corpus model in Codex.
  • Fixes:
  • Fixed resource boosters doubling personal best score for Shifting Sands.
  • Fixed loading screen crash.
  • Note: No earned rewards or personal best scores will be revoked!

New in Warframe 14.10.1 (Oct 10, 2014)

  • Fixed inability to complete Void Mobile Defense missions due to countdown timer not starting.
  • Fixed Psychic Bolts unintentionally colliding with environmental objects after they had been levelled to Ranks 1-3.

New in Warframe 14.10.0 (Oct 9, 2014)

  • Additions:
  • Excavation missions have returned! Head to Earth or Phobos to play this new mission type where Survival missions used to be!
  • Blind Justice: a new Nikana Stance has arrived!
  • We detect Phobos may soon have a reason to get “Tactical”... stay tuned, Tenno.
  • Changes:
  • Changed the Sentinel “Sanctuary” mod: it now goes up to Rank 10 (600 total shield) and is now amplified by your Sentinel's Redirection mod.
  • Global Chat channels will now be automatically rejoined if they were active before a player disconnection.
  • Improved the loading screen performance which should resolve a large hitch seen at around 75% completion.
  • Disable scaling of Dojo Teleporter decorations due to feedback on the fidelity of a scaled pad. This won't retroactively affect previously placed teleporters that were scaled.
  • Improved the performance of numerous Gas City tilesets.
  • Changed Critical Chance logic by allowing it to occur on Radial Explosions (both friendly and enemy where applicable). This fixes an issue with the Torid’s gas cloud not allowing for Criticals.
  • Fixes:
  • Fixed an issue with Alerts not being properly visible on the Solar Map after returning to the Liset from a previous mission.
  • Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.
  • Fixed an issue with players having a gray screen when returning to the Liset after a mission failure.
  • Fixed an issue where players would receive PvP Excalibur Transmissions in Void Key missions.
  • Fixed an issue with certain Aura Alert missions being uncompletable.
  • Fixed an animation hitch seen when performing a forward roll with the Nikana equipped.
  • Fixed shadow problems on the latest AMD drivers. Players affected would have seen large black squares where shadows would normal be cast.
  • Fixed the Codex entries for the Grineer and Corpus capture targets. Unfortunately the fix required making two new entries so you will have to re-scan the Grineer target if you'd already completed the old broken codex entry.
  • Fixed the Stalker taking shield damage during his intro and outro animation sequence.
  • Fixed clients being able to damage the Stalker’s health during intro and outro animation sequences if there is a laggy host.
  • Fixed an issue with players being unable to pick up drops in certain Gas City Survival tilesets, specifically on Elara as reported

New in Warframe 14.9.2 (Oct 4, 2014)

  • Fixes:
  • Fixed case where NAT-PMP would fail to respect the protocol and may not have functioned, resulting in connectivity issues.
  • fixed Kubrow color customization.

New in Warframe 14.9.1 (Oct 3, 2014)

  • Additions:
  • Added HUD indicator for Iron Skin (displays percentage remaining).
  • Changes:
  • DirectX10 is now officially supported and will be set as the default render mode (instead of DirectX9) for applicable graphics hardware.
  • Fixes:
  • Fixed Latron Wraith and Prime weapons appearing in list of eligible components when crafting the Tiberon rifle.
  • Fixed intermittent chat server disconnects.
  • Fixed Grineer Caches appearing in missions on Earth.
  • Fixed Kubrows performing "struggle" attacks on Lephantis.
  • Fixed clients being able to pause gameplay if they had their matchmaking mode set to Solo and then joined a mission via friends list/invite.
  • Fixed muzzle flashes not appearing in correct location when aiming through sniper rifle scopes.
  • Fixed Loki Enigma profile icon packs giving players a Locust Ash profile icon instead – we believe this was an organized prank by our stealthy frames. - - These have now been retroactively fixed in a script. Log out and in to receive please.
  • FYI confirmed Nova Slipstream has same issue, a script has been run to retroactively fix. Hotfix will come to fix store shortly.

New in Warframe 14.9.0 (Oct 2, 2014)

  • Additions:
  • The Tiberon! Forged by a master gunsmith, this burst action rifle will take down the most fearsome foes!
  • Nova’s Slipstream and Loki’s Enigma alt helmets are here!
  • Changes:
  • Capitalized Aura names in the squad panel loadout for consistency.
  • Improved performance on the visual effects of Vauban’s Bastille for longer durations in an effort to reduce crashes.
  • Removed the [Satisfied Grunt] subtitle from the tutorial.
  • Made improvements to host/client loading screen wait times.
  • Changed the Dead Eye Aura mod. Dead Eye is restricted to snipers and now offers a maximum of 35% damage increase.
  • Chat fixes and improvements:
  • Fixed player Alias’s being 1 pixel offset on the y-axis from its corresponding message.
  • Fixed the chat window closing the wrong tab when closing a tab through the right click context menu.
  • Fixed chat getting the wrong user when right clicking on a private conversation tab.
  • Fixes:
  • Fixed an issue where Alerts could disappear from the Solar chart after returning from missions.
  • Fixed an issue with a large hitch that could occur when accessing the Codex or mods screen.
  • Fixed an issue with Sonar’s energy colour not appearing correctly if player cast as Client.
  • Fixed an issue where a player’s Kubrow performing finisher on Jackal could cause the Jackal to cease operations.
  • Fixed an issue with Kubrow size discrepancies between host and client.
  • Fixed Frost's Snowglobe countdown timer not going away if the shield is destroyed from damage.
  • Fixed Melee channeling mods having a much higher penalty to channeling efficiency for Clients.
  • Fixed Mirage’s Prism lasers not targeting Orokin Drones.
  • Fixed an issue in the Dojo where players are told to build a Grand Hall despite Great Hall being the next Hall in order.
  • Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.
  • Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.
  • Fixed Mirage’s Prism prematurely detonating if it hits a defense target.
  • Fixed an issue where players could not leave or finish Interception or Defense missions if the Grustrag Three appeared.
  • Fixed issue where swapping shoulders with the Buzlok resulted in the projectile embedding to the right of the reticule, where the unswapped reticule was aiming.
  • Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
  • Fixed event inbox message saying BAYLOR Fomorians instead of BALOR Fomorians.
  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
  • Fixed script error with Smite in PvP.
  • Fixed an issue with the weekly kill leaderboards not always reflecting the correct field.
  • Fixed an issue where the Mutalist Quanta could be completely reloaded at the start of the animation, the animation must now complete before all ammo is reloaded.
  • Fixed some melee weapons not dealing finisher damager after you switch from a different melee weapon (e.g. Hysteria ending).
  • Fixed Hysteria not reverting the player's melee finishers when the ability ends.
  • Fixed an issue where players wouldn’t get the AOE blast when reviving if they were using a Noble/Agile animation set.
  • Fixed issue where the Liset bridge may not lower if you used the quick access menu between locations.
  • Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.
  • Fixed an issue with the Jat Kittag Ground Slam sometimes killing bosses depending on what the boss lands on.
  • Fixed continued issues with pause not working in Solo missions.
  • Fixed issues with host migration causing issues in the Conclave if a player was in a bleed-out state.

New in Warframe 14.8.1 (Sep 25, 2014)

  • Additions:
  • Gate Crash trophies have been added and will soon be distributed to eligible clans! Trophies are live! We will update this thread when the statues have been sent out.
  • Added Nyx Prime to the Codex (in place of ol' goldless Nyx).
  • Added audio cues to the Buzlok homing mechanism for when a ‘lock’ is initiated and a ‘lock’ is lost.
  • Changes:
  • Toxic Crawler now creates a poison cloud on death, as per his description.
  • Visual Effects tweak to the Glaxion: Ambient fog added!
  • Buzlok homing beacon hit effect updated to not cause blood/shield visual effects as it does no damage, therefore no effects need exist.
  • Continued improvements for Infested AI getting stuck under the cryopod in Infested Ship Defense which prevents the player from being able to kill the AI and continue on to the next wave.
  • Polished the environment of Grineer Rescue 2.0 missions.
  • Fixes:
  • Fixed an issue with the Hikou Prime having incorrect colouring when trying to customize energy colour.
  • Fixed issues with spawning logic of the Grustrag Three that could prevent them from appearing on Defense and Interception missions.
  • Fixed continued issue where Stalker and other minibosses could appear during the claim reward/continue screen in Defense and Interception missions.
  • Fixed an issue where having a status chance greater than 100% on the Boar Prime and Strun Wraith would cause the UI to display “0”
  • Fixed an issue where Vay Hek would become invulnerable during the boss fight.
  • Fixed the poison visual effect not appearing correctly on the Scindo Prime.
  • Fixed an issue with the Hikou Prime sound effect being unaffected by volume sliders. Additional tweaks to overall sound levels are included in this hotfix.
  • Fixed issues with elemental visual effects on the Sheev.
  • Fixed issue with impassable black walls on Grineer Asteroid Rescue missions.
  • Fixed issues with Vala Sugatra Prime not showing player energy colour.
  • Fixed prices showing incorrectly/missing in the Market.

New in Warframe 14.8.0 (Sep 24, 2014)

  • NEW PRIME ACCESS AVAILABLE NOW:
  • Nyx Prime and the newest Prime Gear!
  • Manipulator of minds, Nyx Prime inflicts mass hysteria as she bolts into Prime Access.
  • Get Nyx Prime Access now and make the newest Primes yours - instantly - including Nyx Prime, Hikou Prime and Scindo Prime. Plus, stock up on discounted Platinum and get Exclusive Gear available only through Prime Access!
  • Packages include:
  • NEW NYX PRIME WARFRAME:
  • Reach into enemy consciousness and dominate with Nyx Prime, the newest addition to the ranks of elite Prime Warframes.
  • NEW PRIME WEAPONS:
  • Add the deadly Hikou and Scindo Primes to your Arsenal.
  • PRIME ACCESSORIES:
  • Modify your Warframe with Targis Prime Armor and the Vala Sugatra Prime. Add Exclusive Nyx Prime Avatars to your online presence! Speed up your in-game progress with 90-Day Affinity and Credit Boosters.
  • Additions:
  • Nyx Prime, Hikou Prime, and Scindo Prime have emerged in the Void! Visit the Void today to begin your hunt for the latest Prime gear.
  • Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!
  • Added Rescue 2.0 and Rescue mission rewards to a number of nodes:
  • Corpus Ship: Mars - Vallis and Nereid - Neptune.
  • Grineer Asteroid: Sedna - Jengu, Phobos - Gulliver, Saturn - Numa, Uranus - Mab.
  • Grineer Galleon: Saturn - Anthe, Uranus - Caliban, Sedna - Naga, Sedna - Veles. Difficulty rebalancing also occurred for these nodes.
  • Fixes:
  • Fixed issue with the Kronen and Silva & Aegis both not having a proper wall attack.
  • Fixed Energy Vampire making clients think they have been given 2x the energy they should've received, when they actually got the proper amount.
  • Fixed crash that would occur if you shutdown the game immediately after hitting abort mission.
  • Fixed issue with Oberon’s Smite not being able to target Orokin Shield Drone.
  • Fixed an issue where Orokin Shield Drones would rotate onto their sides when shot by the Nukor.
  • Fixed several gameplay crashes.
  • Fixed an issue with thrown melee weapons (Glaive Prime/Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.
  • Fixed Vauban's Bastille slowly deteriorating frame-rate each time it was cast. Thanks to Test Clan Please Ignore for helping isolate the problem.

New in Warframe 14.7.4 (Sep 22, 2014)

  • Fixes:
  • Fixed buffs not being applied correctly to weapons with damage falloff (i.e. Shotguns). Fixes amount of damage dealt at the extent of the weapon's range. Before, damage dealt at maximum falloff range was not considering Mods like Blaze and Point Blank. After, it will now consider these mod buffs in the damage value at maximum falloff range.
  • Fixed extra Lotus transmissions playing/repeating after bleeding out and switching to spectator mode.
  • Fixed multi-shot mods causing Buzlok to fire an extra homing beacon.
  • Fixed Buzlok's homing beacon firing from wrong position when using scope sights.
  • Fixed Atterax not animating when viewed in the arsenal.
  • Fixed Vor being susceptible to Mind Control when encountered in Void T4 missions.
  • Fixed incorrect backdrop appearing in opening cinematic when launching Gate Crash mission.
  • Fixed instances of blue steam jets that were appearing in some Derelict rooms.
  • Fixed Team Health Restores not functioning properly when deployed on a moving object.
  • Fixed Vauban's Bounce and Vortex appearing with default energy colour for clients.
  • Fixed some missing Bounce FX on clients.
  • Optimized visual effects on Vauban's Tesla grenades for lower end hardware.
  • Fixed enemy bodies contorting when killed inside/near Void Portal in Gate Crash missions.
  • Fixed objects from adjacent rooms protruding through walls in Gate Crash/Orokin Derelict tileset.
  • Fixed several gameplay crashes.

New in Warframe 14.7.3.1 (Sep 19, 2014)

  • Changes:
  • Increased attack speed of Sheev. To be continued, looks to have just been slide speed.
  • Polish and audio tweaks to Gate Crash event.
  • Fixes:
  • Fixed Operation: Gate Crash progression stopper when trying to go through a portal after finding any Grineer Caches.
  • Fixed an issue where Sprag and Venk'ra could get stuck in a pit on Phobos, making the mission unbeatable.
  • Fixed issue with Defense missions dynamic music not working properly.
  • Fixed issue with enemy AI freezing when trying to 'pull' a Mirage Hall of Mirror clone.
  • Fixed issues with client fire accuracy on the Buzlok.
  • Fixed Operation: Gate Crash exploit where Dethcube's Vaporize would continue to deal damage when you should be completely impotent.

New in Warframe 14.7.1 (Sep 18, 2014)

  • Fixed issues with several filepaths being displayed instead of subtitles.
  • Fixed players always receiving Grineer Cache item/reward when completing a Gate Crash mission.
  • Fixed large meshes sticking into the void which overlapped with other rooms.
  • Fixed potential issue with loading into Fomorian Missions instead of event.
  • Fixed game freeze/crash that would occur at end of mission if a Sentinel or Kubrow is killed during the mission.

New in Warframe 14.6.1 (Sep 12, 2014)

  • Additions:
  • Added Rank display to item browsing, meaning you can now see what rank your gear is in the inventory. As an example, in the scenario of building an Aklex and you have three, one which is Rank 30, you can now see the item's rank in this new display!
  • Unlisted 14.6.0 change: There is now a Dojo chat tab when in the Dojo!
  • Changes:
  • Trinity:
  • Trinity's Blessing is now recastable while passive damage reduction is active. This means you no longer need to wait for your Duration timers to expire before being able to recast Blessing.
  • Excalibur:
  • Firstly, an explanation in intent and next steps:
  • Dev observed and experienced the uninhibited blinding effect in up to a 60 M Range with several environments coming between Excalibur and targets. This prompted review.
  • Secondly, the 14.6.0 changes have all been reverted as they were experimental and not intended to function in the way they did for this brief 12 hour window.
  • Thirdly, what you can expect down the road is Radial Blind functioning in a way that considers Line-of-sight. The 14.6.0 unintended version suffered from a lot of problems with this approach, and coming will be radically improved line-of-sight checks for Radial Blind. Targets behind cover that can still see Excalibur are blinded. Other bodies won’t inhibit their blindness, but walls will.
  • Rage Mod:
  • First, a quick brief in the history of changes this Mod has undergone:
  • This Mod was originally fixed to not give a player energy for damage that was never dealt to player. When we added the damage predeath state in Conclaves, etc, the original fix was unintentionally reverted.
  • The 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination.
  • Other Changes:
  • Changed loading screen/matchmaking logic to move on if after 10 seconds Client is unable to properly join/connect. Elaboration: Fixes entire squad being stuck on loading screen while waiting for low end PC to load.
  • Changed the attack ferocity of Corpus Mine Osprey: before no maximum existed on number of deployed mines, and now there is a maximum of 6.
  • Removed Kubrow roaming in Liset until further notice.
  • Tweaked performance of Local Reflections code on Dx10 and Dx11 to address potential FPS loss.
  • PvP Bladestorm balancing:
  • Reduced maximum number of attacks to [2, 3, 4, 5] to address issues with players getting stuck in Bladestorm-ed state for up to 15+ hits.
  • Increased the PvP damage multiplier from 0.1 per hit to 0.5 per hit in an effort to keep damage output in line with previous values.
  • Fixes:
  • Fixed issue with Captain Vor being unbeatable on Mercury.
  • Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives.
  • Fixed issues with users connecting behind proxies being unable to update the game.
  • Fixed an issue where Lotus would constantly talk to you at the end of Survival Alerts.
  • Fixed a game freeze that would occur when attempting to fuse or change mods.
  • Fixed game freeze when focusing on the categories menu after opening the item browsing screen in Foundry.
  • Fixed interception console ‘hitswitch’ pushing AI through the terrain on Grineer maps.
  • Fixed navigation issues that prevented faithful Kubrow from joining in the fight against Lephantis.
  • Fixed issues with Void missions not pausing when playing Solo and hitting ESC.
  • Fixed several crashes.

New in Warframe 14.6.0 (Sep 11, 2014)

  • Additions:
  • Harkonar Armor Set: This prototype Grineer Exo-Armor was destined to be worn by Grineer generals until it was stolen and repurposed by Tenno agents. Wear it as a sign of defiance.
  • Added clarity to Alert Survival missions: A 10 minute countdown clock will now be displayed during any Survival Alert missions, indicating the mission requires a full 10 minutes of Survival to be completed.
  • Added in the Ice Planet Trophy for those that have earned this Dojo decoration from Operation Cryotic Front! These have been given in a script - relog to check for your Decoration if you are eligible to receive!
  • A new dissolve effect has been added for dead Kubrows.
  • Added in a new volume slider for Ordis.
  • Oberon’s Renewal now has a timer that displayed the current number of targets being healed.
  • Oberon’s Hallowed Ground now has an ability timer.
  • Kubrow and equipped Auras will now be displayed when hovering a squad members information.
  • Added in continued UI polish in the form of alignment and navigation tweaks (some by just 6 pixels).
  • Mods screen now shows the stat increases that will occur when ranking up Warframe abilities and Stances.
  • Note how I now have stats on what the results are of ranking up Valkyr’s Hysteria through fusion.
  • Added in a new "PC Type" detection for host election purposes. Laptops will get a small penalty equivalent to 150ms of ping so as to select the best host possible.
  • Added in a "Please Wait" message that will lock the player in place when installing a module on your Liset during Vor’s Prize/elsewhere.
  • Changes:
  • Altered the ‘Defrag’ message seen on the Launcher to ‘Optimize’ for added clarity on its function.
  • Moved “Decisive Judgement” Stance Mods from Specters to Grineer Wardens, found in Rescue 2.0! World on Fire was removed from Grineer Warden’s for this change.
  • Improved the aiming direction of Mirage's Prism ability.
  • Improved the performance of a number of default customizations in the Arsenal.
  • Improved the DX9 system performance of computers utilizing AMD Radeon X1xxx series video cards.
  • Improved the network performance of numerous Warframe Abilities.
  • Tweaked the sound of the Raska Howl ability.
  • Improved the visual effects seen on Frozen enemies.
  • Reduced the maximum amount of Ancients that can be simultaneously active during Infested Defense and Survival missions.
  • Improved the XP bar full sound effect.
  • Tweaked the sound effects of the Nukor pistol.
  • Oberon's Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
  • Increased the proc chance of the Glaxion.
  • Limited the maximum amount Glaxion firing sound effects.
  • Crawlers dropped by Infested Drones will no longer count towards Extermination enemy counts.
  • Tweaked the pipe burst sound effect heard in Infested Corpus tilesets. .
  • Trinity's Blessing now heals 40/50/75/80% health and shields based on Mod rank. The percentage can also be increased by strength mods.
  • Oberon's Renewal now directly affects Sentinels & Kubrows.
  • Nova’s Wormhole can now support multiple Wormholes (1/2/3/4) depending on the level of the ability.
  • Nekros' Desecrate now affects frozen corpses.
  • Improved the performance of the Nukor on low end computers.
  • Tweaked the Fusion visual effects.
  • Fixes:
  • Fixed an issue with Cryopods in Galleon Defense missions appearing incorrectly after a host migration has occurred.
  • Fixed a number of localization issues.
  • Fixed an issue with Trinity's Blessing affecting Excavators.
  • Fixed an issue with Derelict Vaults sometimes including no enemy spawns.
  • Fixed an issue with player's being unable to start key missions in Solo mode.
  • Fixed an issue with Alerts/Invasions/Nightmare nodes disappearing when returning from a mission.
  • Fixed an issue with the Friend's and Clan screens not properly displaying the correct amount of players in a session.
  • Fixed an issue with the Coolant Leak visual effect appearing for allies and the player after a Radiation proc/PvP duel.
  • Fixed an issue with players being able to mantle vertical walls in the Mastery Rank 7 & 8 tests and falling to their deaths.
  • Fixed an issue with clients getting the first periodic Survival reward during Alerts.
  • Fixed an issue with the Liset seen in the tutorial having no proper collision.
  • Fixed an instance of incorrect VO playing during the Vor's Prize mission.
  • Fixed a number of map holes in the Lephantis boss arena.
  • Fixed an issue with Oberon's Renewal not being properly castable with exactly 25 energy left.
  • Fixed an issue with the visual effect from Oberon’s Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.
  • Fixed an issue with Nyx’s Absorb not properly costing 7/6/5/4 energy a second.
  • Fixed a number of map holes in the Shipyards tilesets.
  • Fixed an issue with being able to scroll through the Kubrow Stasis chamber menu while in other sections if using the mousewheel.
  • Fixed an issue with the Chat window not properly maximizing when selecting to talk to a user via the Friends/Clan screens.
  • Fixed a number of crashes.
  • Fixed an issue with the Ascaris not appearing on Warframes during the Vor's Prize tutorial mission.
  • Fixed an issue Infested Ancient hit-boxes not being properly scaled thus causing projectiles to pass through them.
  • Fixed an issue with blue visual effects building up and persisting when opening and closing the Arsenal/Mod Station modules repeatedly.
  • Fixed an issue with Valkyr’s Warcry armor buff not properly being removed after the ability ends.
  • Fixed an issue with the Torid in the Foundry not appearing correctly.
  • Fixed an issue with the Iliad node name not appearing correctly.
  • Fixed an issue with Mod filters hiding fusion cores.
  • Fixed an issue with the Excavator not appearing right away after entering the Objective areas, this fix will be observed on re-release of this mission type.
  • Fixed an issue with players being able to get stuck at the bottom of Grineer asteroid tileset levels.
  • Fixed a number of map holes in the Corpus Outpost tilesets.
  • Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals.
  • Fixed an issue with Nova’s Wormhole duration not being affected by duration mods.
  • Fixed an issue with the player being incorrectly rotated after being teleported.
  • Fixed an issue with Hyena playing an incorrect animation when stunned.
  • Fixed an issue with the player's Warframes appearing in front of the Solar Map after opening the Foundry.
  • Fixed an issue with players losing some functionality after leaving a squad/session during map selection vote.
  • Fixed an issue with the Leaderboards not properly displaying weekly kill stats.
  • Fixed an issue with multiple Djinn entries being listed in the Codex.
  • Fixed an issue with multiple weapons appearing in the Codex even if they are not owned by the player.
  • Fixed an issue with players attempting to join the defenders of an in progress Dark Sector mission receiving an erroneous "Session is full" message.
  • Fixed an issue with players having the wait the full 60s if a countdown timer is started before the last person accepts in key lobby.

New in Warframe 14.5.2 (Aug 29, 2014)

  • Changes:
  • Tweaked excavation level layouts to reduce marathon-fatigue.
  • Players can now only carry 1 power cell at a time as to increase difficulty.
  • Fixes:
  • Fixed extraction timer overlapping excavation info text.
  • Fixed issue where the scanner wouldn't drop if a host migration occurred momentarily before.
  • Fixed Aura/Stances not showing capacity gain in the max capacity.
  • Fixed ">" and "" and "

New in Warframe 14.5.0 (Aug 29, 2014)

  • Additions:
  • New Tileset Preview - Corpus Ice Planet! Progress with fellow Tenno in the Operation Cryotic Front event to explore the new frozen tundras!
  • New Game Mode - Excavation! This gamemode will be replacing On-Planet Survival missions. Give it a try today and let us know what you think! This is our first pass and we’re very interested in your thoughts, please visit our Feedback megathread to add your thoughts! The objectives are: Seek out artifacts by powering scanners with power cells dropped by enemies and defend the artifact excavators for as long as you can!
  • New Weapon - GLAXION
  • Fires a photon beam that halts molecular vibrations, causing instant and painful freezing.
  • New Weapon - KRONEN
  • The Kronen resurrects a lethal fighting style once thought lost to the ages. The Kronen comes with an entirely new stance, GEMINI CROSS!
  • New Weapon - NUKOR
  • Creates and focuses a high-frequency field of microwaves literally cooking the target from within.
  • New Customization - 2 color pickers! Get the Lotus colour picker and the Eximus Colour picker today!
  • New Customization - Hecate Syandana!
  • Corpus Dynamic music is here! Much like the Grineer and Infested, Corpus missions now sport their own music which is dynamically generated based on mission events!
  • Added an overhauled look for Warframe Mod cards! Find out everything you need to know about these newly designed cards here: https://warframe.com...-145-mod-update
  • Added support for DirectX 10
  • Added support for the NAT-PMP Protocol in an effort to reduce networking problems.
  • Added significant improvements for load times, especially on laptop HDDs.
  • Added more diagnostics to error messages for invitation and joining problems.
  • Added Corrupted category to kill stats.
  • Added a "Talk" option to the context menu in Recent players screen that will open up a private conversation tab in the chat window.
  • Added toggle to disable HUD damage/XP numbers in the in-game Options.
  • Kubrow Additions and Changes:
  • Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!
  • Added a base palette pack that includes 5 colors you can play with for 100K credits!
  • Kubrows are now in free-roam mode on the Liset!
  • Price of DNA Stabilizers reduced from 100k to 75k credits.
  • Added a “Consign to the Lotus” button for unwanted Kubrows. Fear not, the Lotus shall take care of them!
  • Additional animations for Kubrow Cubs!
  • Added Kubrow filters for Mods.
  • Warframe Changes:
  • Oberon Changes:
  • Armor:
  • Oberon’s base Armor increased to 150.
  • Smite:
  • Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
  • Speed up projectiles by 50%.
  • Forced Radiation proc on the initial target.
  • Forced Knock-down on initial target instead of stumble.
  • Forced Puncture proc on all enemies hit.
  • Hallowed Ground:
  • Allies within Hallowed Ground can not be proc’ed.
  • Hallowed Ground will remove all existing procs from Allies.
  • Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
  • Renewal:
  • Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
  • Boost Heal amount 200/250/300/400 per rank.
  • When target is fully healed, remove any active proc effects.
  • Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
  • Reckoning:
  • Forced Radiation Proc added to damage on targets.
  • Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!
  • Vauban Changes:
  • Made Vauban's Vortex scale with power range and duration mods.
  • Nyx Changes:
  • Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.
  • Nova Changes:
  • In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain ( if Player A casts Molecular Prime and Player B blows up the room, Player B gets the kills and XP). Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP.
  • Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results (explosion range and strength were always determined by the Nova who cast most recently).
  • Rhino Changes:
  • Added HUD counter for Rhino Stomp to show how much longer you have left on your CC (and how long to wait until re-stomp).
  • Banshee Changes:
  • Banshee's Sonar, and the Enemy Radar/Sense mods ignore security cameras and turrets.
  • Banshee’s Sonar now uses Energy Colour.
  • Saryn Changes:
  • Saryn’s Miasma can now be cast mid-air.
  • Changes:
  • Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
  • Update several Foley sounds: more updates to Tenno step, fixed rhythm and step events for wall running.
  • Updated Host Election code to work with new squad system (had been disabled since Update 14).
  • Added more details to error messages for invitation and join problems (we are hoping that more information will help us isolate any remaining problems with the invitation system).
  • Fixes:
  • Fixed the UI still showing stats for a “Charge Attack” when looking at Melee weapons.
  • Fixed friends and clan sessions panel showing invite-only or objective-reached sessions (aka unjoinable and merely teasing.)
  • Fixed all consumable restoration totems (Energy, Health, etc) not travelling with you on elevators when you ascend or descend.
  • Fixed Player’s game freezing for short periods when decorations complete while in the Dojo.
  • Fixed Dendra armor colour not updating until you leave the attachments part of the Arsenal. This should also fix Ember’s FX, Nova’s helmets, Frost’s jets, Ember Prime’s flaming Mohawk, and the Silva & Aegis.
  • Fixed Silva & Aegis Codex Diorama not having proper fire effects.
  • Fixed Sentinel vibrating when riding in an elevator.
  • Fixed several navigation holes across numerous tilesets, particularly in places where Infested would get stuck.
  • Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.
  • Fixed several issues with controller navigation on Big Picture.
  • Fixed several localization issues across several languages.
  • Multiple crash & game freeze fixes.
  • Fixed opening View Mission Progress while an elevator is moving will cause the camera to stay in one place until View Mission Progress is closed.
  • Fixed issue with player’s HUDs failing upon reviving.
  • Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
  • Fixed Clients being stuck on the ‘Please Wait’ spinner when accepting an invite or joining through friends list.
  • Fixed players being able to invite anyone to Conclave sessions regardless of Conclave ratings.
  • Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.
  • Fixed issues with stale and latent sessions occurring with Dojo matchmaking when users join rail editing sessions.
  • Fixed issues in Infested Mobile Defense where the gas that damages the player at the 2nd defense point also damages the objective you must defend.
  • Fixed issues with the “/invite” not working correctly when doing session checks.
  • Fixed issues with the Pyra Syandana falling in front of the Warframe when viewed from the back.
  • Fixed issues with Alert Defense missions on the Galleon tileset spawning multiple Defense targets.
  • Fixed Extractor counts in the Foundry displays as "1 owned" when the player has multiple extractors of that type in their inventory.
  • Fixed an issue where the player could leave critical actions unbound when changing their key bindings during the tutorial.
  • Fixed issue when a resource falls into a teleport volume it will remain down where it fell for Clients.
  • Fixed Helios endlessly rescanning things not in the Codex. Specific examples: void turrets, arc traps, Grineer laser sensors above doors, smashable grates & fans.
  • Fixed issue with Dex Furis muzzle flash not being customizable.
  • Fixed issues with consumables purchased through Arsenal not being automatically equipped.
  • Fixed player completing a Rank Up Test and their Mastery Level will not update right away on the Player's Profile Box at the top of the Pause Menu
  • Fixed an issue where you could rapidly hit the button to toggle the chat window while transitioning out of any diegetic screen in the Ship UI, and sometimes it would half-open the chat window and leave the screen darkened
  • Fixed issue if when the player is in the rail management screen, and they press the pause menu button, the pause menu will open behind the rail management screen. However once they do this they will be unable to close the pause menu as well be unable to exit the rail management screen.
  • Fixed issue where Crit damage and Crit chance are not increased by mods for Sentinel weapons.
  • Fixed issues with overlapping text in solar rail deployments.
  • Fixed an issue where the player could attempt to bring up the pause menu while viewing any part of the Codex, which led to an inconsistent UI experience. Now attempting to open the pause menu while in the Codex will function the same as if the player wishes to back out of the current screen.
  • Fixed issue where it would become possible to lose functionality in certain Dark Sector conflict scenarios.
  • Fixed issue where players could finish the tutorial without gaining any XP in gear causing account issues later on.
  • Fixed issues with long Kubrow names clipping outside stasis slots.
  • Fixed rank-up tests being rendered unbeatable if proper loadout isn`t active, no prompts inform user of necessary loadout.
  • Fixed issue where if a players rejoins a lobby after having previously run out of revives in that same lobby, they will not properly be put into spectator mode and will be have no functionality until the other players complete the mission.
  • Fixed an issue where the MatchMaking drop down list was still visible in the Clan screen when opened from within the Solar Map (causing duplicate button callouts and leaving no way to change the Clan member list's sort method.)
  • Fixed Infested Ancients and Grineer Scorpions from using their grapple pull ability on Saryn's Molt avatar and Loki's Decoy avatar as it would not behave well (would have them pause for a few moments, if Molt was used again it would script error and break the enemy). This also fixes a similar issue with Vay Hek’s beam-zap attack.
  • Fixed issues with Sentinel ‘Weapon Slot’ behavior in Arsenal when switching between Sentinels and Kubrows.
  • Fixed issues with blank “Trigger” types in the UI for Penta, Castanas and Deconstructor.
  • Fixed issues with navigating the UI with arrow keys equipping things unintentionally - arrow key navigation in Arsenal has been disabled.
  • Fixed issue where performing any melee action, then using a context action (Hack Console, Revive Ally), would result in an additional melee action after the context action was complete.

New in Warframe 14.2.4 (Aug 23, 2014)

  • Additions:
  • Introducing "Tactical Alert" missions!
  • A Corpus Hyena manufacturing facility has been discovered in the outer perimeter of Jupiter. On the surface, this would seem like any ordinary Alert mission but the Corpus have some tricks up their sleeves...
  • Changes:
  • Reduced Conclave ratings for MK-1 weapons.
  • Increased Conclave ratings for Brakk, Wraith Twin Vipers, and Boltor Prime.
  • Fixes:
  • Fixed "Install Segment" prompt in Liset not always being immediately available after one has been acquired from a mission.
  • Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.
  • Fixed customizations made to weapons and accessories not applying until player re-logs or re-enters the Arsenal screen.
  • Fixed parrying after blocking in melee mode causing the currently equipped weapon to no longer function.
  • Fixed some additional cases of being able to place Dojo Decorations in unintended locations.
  • Fixed Eximus' aura visual effects lingering on enemies after they have been killed.
  • Fixed Arsenal UI hang that could occur when purchasing a Sentinel from the "Equip" screen.
  • Fixed an issue with host migration in Clan Dojo.
  • Fixed gameplay crashes.

New in Warframe 14.2.3 (Aug 21, 2014)

  • Additions:
  • MK-1 Weapons have been added to the Market and can be purchased with credits.
  • MK-1 Weapons can now be seen in the Codex.
  • Changes:
  • Increased the spawn chance of Prosecutors in Shipyards levels.
  • Removed the Delta Beacon from drop tables found on Prosecutors outside of Defense missions.
  • Increased the maximum amount of Kappa, Gamma, and Omega beacons that can be received in one drop.
  • The "Squads" label will now always appear when hovering over missions in Public Matchmaking mode for the sake of consistency.
  • Fixes:
  • Fixed an issue with Volatile Runners not properly damaging Clients.
  • Fixed an issue Inbox message prompts clashing with Play Tutorial prompts when first logging in after the Update 14 launch.
  • Fixed an issue with Coolant Leak getting stuck affecting in-range friendlies after a Radiation proc.
  • Fixed an issue with Inbox messages initializing before fully loading back into the Liset which could cause a case of unresponsive UI.
  • Fixed a number of map holes on the Grineer Galleon tileset.
  • Fixed an issue with Host's being able to invite clients to a Conclave mission regardless of the Client's conclave rating.
  • Fixed an instance of Clients getting stuck on the Please Wait loading spinner when accepting an invite or joining a match through the friends list.
  • Fixed an exploit which allowed players to bypass Conclave lockouts.
  • Fixed being unable to melee or use the Codex when equipping the scanner while Hysteria is active.
  • Fixed an issue with having no weapon properly equipped after attempting to use a Codex scanner while Hysteria is active.
  • Fixed an issue with Oberon's Smite projectiles passing straight through enemies.
  • Fixed an issue with the Prism ability not properly affecting enemy Clients in Dark Sector conflicts.
  • Fixed Trinity's Blessing Ability not providing a consistent damage reduction value across all affected beings.
  • Fixed an issue with enemy AI breaking if they attempted to use a grapple pull ability on Saryn's Molt and Loki's Decoy avatars.
  • Fixed an issue with players being able to get stuck inside certain walls in the tutorial levels.
  • Fixed an issue with players being able to place decorations in invalid locations within their Dojo.
  • Fixed an issue with Infested sometimes getting stuck in doorways on certain Grineer tilesets.
  • Fixed an issue with the Drone Explosion sound effect not properly playing from the correct position.
  • Fixed an issue with the Looter mod causing Sentinels to attack crates that have already been destroyed.
  • Fixed an issue with Nyx's Absorb ability blocking Codex scans.
  • Fixed an instance of AI becoming permanently blinded when struck by a Client's Radial Blind.

New in Warframe 14.2.2 (Aug 16, 2014)

  • Additions:
  • The number of join-able public squads is now displayed in the info popup when hovering over a mission node.
  • Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.
  • Game invitations are no longer cleared when transitioning to/from a mission.
  • Changes:
  • Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.
  • Fixes:
  • Fixed numerous issues with squad VOIP chat
  • Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens.
  • Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.
  • Fixed being able to send game invites via the /invite chat command when not currently in a squad.
  • Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT.
  • Fixed overlapped Cyropod & Artifact objects when playing Defense alerts on Grineer Galleon tileset
  • Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active.
  • Fixed gameplay crashes.
  • Localization updates.

New in Warframe 14.2.1 (Aug 16, 2014)

  • Fixed non-functional settings for "Allow Invites" option
  • Fixed clients not being able to invite players to Clan Dojos
  • Fixed another cause of unresponsive Inbox UI when returning from mission
  • Fixed players not leaving Region, Trading, or Recruiting chat channels when launching a mission
  • Fixed enemies getting stuck in Eris Infested-Defense levels
  • Fixed issue where attempting to edit a Solar Rail Schema would result in the player being returned to the Liset
  • Improved performance of Thunderbolt explosions on low end systems
  • Fixed an edge case where players could join Conclaves without meeting the score requirement
  • Fixed temp-file build-up in appdata directory left by launcher updates
  • Fixed Ancient Healers trying to heal dead avatars
  • Fixed gameplay crashes

New in Warframe 14.2.0.1 (Aug 14, 2014)

  • Fixed a bug where attempting to join public missions would result in an endless "Please Wait" spinner.
  • Fixed non-responsive Inbox UI appearing when receiving a message directly after completing a mission.

New in Warframe 14.2.0 (Aug 14, 2014)

  • Additions:
  • Tenno Reinforcements: Karyst Dagger! Find it in the Market today for Platinum or Blueprint!
  • Added in a Kubrow Category for Kubrow specific mods.
  • Weapon Balance Changes:
  • Grakata:
  • Ammo capacity increased from 675 to 750.
  • Castanas:
  • Ammo capacity reduced from 210 to 30.
  • Ogris:
  • Ammo capacity reduced from 540 to 20.
  • Torid:
  • Ammo capacity reduced from 540 to 20.
  • Penta:
  • Ammo capacity reduced from 540 to 20.
  • Lanka:
  • Normal Attack:
  • Damage increased from 50 to 100.
  • Critical multiplier increased from 1.5x to 2x.
  • Charged Attack:
  • Damage increased from 250 to 300.
  • Critical chance increased from 20% to 25%.
  • Critical multiplier increased from 1.5x to 2x.
  • Vectis:
  • Damage increased from 175 to 225.
  • Proc chance increased from 5% to 30%.
  • Reload time reduced from 1 to .85 of a second.
  • Vulkar:
  • Damage increased from 145 to 200.
  • Clip size increased from 4 to 6.
  • Critical multiplier increased from 1.5x to 2x.
  • Reload time reduced from 4 to 3 seconds.
  • Angstrum:
  • Base ammo increased to 30 (from proposed 21) considering the volume of projectiles launched.
  • Acrid:
  • Base damage increased from 20 to 35.
  • Critical Chance increased from 2.5% to 5%.
  • Crit multiplier increased from 1.5x to 2x.
  • Attica:
  • Fire rate increase – almost doubled.
  • Clip size increased from 8 to 16.
  • Damage increased from 100 to 125.
  • Spectra & Flux Rifle:
  • Both are now more Ammo efficient.
  • More base ammo in clips.
  • Faster fire rate.
  • Damage Increases for both weapons.
  • Snipetron (+Vandal):
  • Added 2.5 puncture depth (3 for Vandal).
  • Increased damage from 100 to 125 (125 to 150 for Vandal).
  • Reduced reload time from 4 s to 3.5 s.
  • Torid changes:
  • Impact of Projectile: 15% Proc Chance.
  • Gas Cloud changes:
  • Now has 10% Critical Chance.
  • Now 2x Critical Multiplier
  • Now has 40 DPS in Gas Cloud.
  • Damage radius increase from 1.75m to 3m
  • All Launchers:
  • Launcher weapons now use Sniper Ammo Pool.
  • Key Hosting Improvements:
  • Sessions will automatically be set to INVITE ONLY when a Key is selected.
  • Countdowns will no longer auto start if a player joins a Public Key session.
  • Clients will no longer see the START TIMER option in Key sessions as the Host now has exclusive control of when the mission will start.
  • Clients can no longer invite other players to Key lobbies.
  • Changes:
  • Banshee's Silence no longer affects the Stalker.
  • Uranus Dark Sector nodes have been moved around so as to ensure that they are not side by side anymore.
  • Tweaked the sound effects for the Escape Pod in Infested Capture mission.
  • Introducing Rail Parties! Editing a Custom Rail Schema now creates a proper session like the Dojo.
  • Improvements made to loading screen performance.
  • Fixes:
  • Fixed an issue with enemies not being properly silenced by Clients using Banshee's Silence ability.
  • Fixed an issue with Banshee's Silence not properly affecting Specters or player opponents in Dark Sector missions.
  • Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner’s explosion.
  • Fixed an issue with the Sunika Kubrow erroneously changing sizes when performing a finisher.
  • Fixed an issue with attempting to invite someone through the right click menu causing a loss of game functionality.
  • Fixed an issue with Infested Rescue missions not failing correctly when the timer runs out.
  • Fixed a crash related purchasing Forma for polarizing a weapon.
  • Fixed an issue with squads attempting to join Dark Sector defender missions getting stuck loading into a blank screen.
  • Fixed a number of map holes in the Infested Mobile Defense missions.
  • Fixed an issue with excessive motion blur being seen in the elevators on Shipyards Defense and Gast City missions.
  • Fixed an issue with Antimatter Drop not dealing the correct amount of damage when used by Clients.
  • Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion).
  • Fixed an issue with Wormhole being immediately recastable on Clients under certain scenarios.
  • Fixed an issue with Sentinels and Kubrows being attracted towards loot containers affected by Sleight of Hand.
  • Fixed a number of animation issues seen with Mirage's agile and noble idle animations.
  • Fixed an issue with Ancient Healers being scaled incorrectly when affected by Well of Life.
  • Fixed an issue with Molecular Prime not giving damage bonuses to Clients.
  • Fixed a crash related to purchasing a Forma while in the Arsenal and then attempting to perform a polarization.
  • Fixed an issue with Bullet Attractor appearing incorrectly in PvP matches.
  • Fixed an issue with players being unable to enter Clan Dojos via the Clan menu if there was a host and client already in the Dojo.
  • Fixed an issue with players being unable to switch matchmaking modes if they have previously cancelled a node selection.
  • Fixed an issue with Clients getting stuck on loading screens when attempting to edit a Schema
  • Fixed an issue with matchmaking sometimes attempting to place a player in their own lobby.
  • Fixed an issue with the Friends List not always functioning correctly.
  • Fixed a number of localization issues.
  • Fixed an issue players being in a cross-team chat channel when being invited to Dark Sectors by an attacker.
  • Fixed an issue with Sentinel precepts being applied to Kubrow's on the Liset.
  • Fixed Shield Disruption aura removing player shields.
  • Fixed Kubrow bleedout marker not disappearing on Kubrow death.

New in Warframe 14.1.4 (Aug 7, 2014)

  • Additions:
  • Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.
  • Additional sound effects for highlighting Squad and Inbox drop-down options have been added!
  • Added in sounds and animations for Escape Pods in Infested Capture missions!
  • Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.
  • Planets will now display the total amount of missions completed by the player when zooming in to view their details.
  • Changes:
  • Reduced the total number of Bladestorm targets in Dark Sector Conflicts.
  • Reduced the Snow Globe health and duration in Dark Sector conflicts.
  • Regeneration stations have been removed from a number of starting Dark Sector tiles.
  • Improved multiple Kubrow animations!
  • Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.
  • Tweaked the sound effects on Nyx's Absorb.
  • Tweaked the ambient sound effects for Infested Capture missions.
  • Improved the performance of a number of water art assets on low-end PC's.
  • Improved the performance of a number of Rank Up test levels.
  • Improved the Mission flow:
  • Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.
  • Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.
  • Chat Window Improvements:
  • The right click window on private conversation tabs will now function the same and provide the same options as right clicking on conversation partner's name in the Users list.
  • On going performance improvements including better User list refreshing.
  • Bleed out Alterations:
  • Bleed out timers will now be displayed as Health when playing in Dark Sectors, allowing for enemy Tenno to be killed once they're downed.
  • Players will now be able to bleed out correctly when playing alone in Dark Sector missions.
  • Receiving multiple instances of damage will no longer instantly kill them before entering the bleed out state.
  • Shields will no longer regenerate on corpses after completely bleeding out.
  • Banshee’s Sonar Fixes:
  • Fixed the weak spot indicators not appearing correctly for clients.
  • Fixed AI frames only being able to cast the ability once.
  • Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
  • Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
  • Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.
  • Fixes:
  • Fixed another instance of poison gas not properly damaging the player in Infested Defense missions.
  • Fixed a number of localization issues.
  • Fixed an issue with the player being sent into an empty Dark Sector map when launching any node after cancelling out of a Dark Sector node selection.
  • Fixed an issue with objective markers being missing in certain Settlement Rescue tiles.
  • Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
  • Fixed a typo seen on the "Invite Only" tag when returning to the Solar Map after completing a mission.
  • Fixed an issue with the Chat window not rendering correctly if the player was able to enter the game without being able to connect to any Chat regions.
  • Fixed a number of crashes.
  • Fixed an issue with match making no longer working for clients if the host of their current session leaves during a mission countdown.
  • Fixed an issue with the HUD and in game transmissions not appearing correctly when joining an in-progress Interception mission.
  • Fixed an issue with players having their camera temporarily detached from their Warframe when opening the Pause menu after logging in.
  • Fixed an issue with players being able to start private conversations with themselves.
  • Fixed an issue with the Exit button not working correctly on the Trade menu.
  • Fixed an issue with key rebinding of movement keys not saving correctly after re-launching Warframe.
  • Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.
  • Fixed a number of localization issues.
  • Fixed an issue with enemy AI getting stuck attempting to navigate around certain art assets on Infested Mobile Defense missions.
  • Fixed an issue with players being able to enter Dojo rooms that were under construction.
  • Fixed an issue with Clients being able to kill Sentinels equipped with Regen abilities in Dark Sector missions.
  • Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.
  • Fixed an issue with the player getting stuck on a "Please Wait" screen when attempting to join another lobby after completing a mission.
  • Fixed an issue with the player being unable to interact with the Solar Map when the Vor’s Prize mission quest was active.

New in Warframe 14.1.3 (Aug 2, 2014)

  • Additions:
  • New Infested Capture missions are here! Play them today on Eris!
  • Changes:
  • DNA Decay rate for Kubrows has been halved. This should better accommodate concerns about upkeep costs and requirements to tend to your Kubrow.
  • Penta shots fired from Hall of Mirror clones will no longer display weapon trails.
  • Tweaked the visual fidelity on Castanas explosions spawned from Hall of Mirror clones.
  • Reduced the amount of vacuum damage received in Infested Defense missions.
  • Tweaked the visuals and improved the performance on the Liset loading screens - your Liset is now pilot-able on loading screens! .
  • Reworked appearance aspects of the Dendra Armor to appear more impressive and high quality.
  • Fixes:
  • Fixed an issue with downed players who are out of revives temporarily preventing squad members from finishing missions.
  • Fixed an issue with players being able to cancel out of Mission Complete screen during the Outro cinematic which would cause them to get dumped back into the level.
  • Fixed an issue with the poison clouds in Infested Defense missions not consistently damaging players.
  • Fixed an issue with players being able to get stuck inside Dojo doors.
  • Fixed an exploit which allowed players to gain inordinate amount of experience in the Tutorial levels.
  • Fixed an issue with matchmaking no longer working for clients if the host left the lobby during the mission countdown.
  • Fixed an issue with Split Chamber and the Quanta resulting in a face explosion when fired, projectiles from the same ‘shot’ will no longer collide with each other.
  • Fixed an issue with join in-progress functionality not working correctly for publicly hosted alerts, invasion, Conclave, Dark Sector, and Nightmare missions.
  • Fixed an issue with Volt’s Shield ability not amplifying the damage of client projectiles that pass through them.
  • Fixed an issue with players not in clans being unable to launch Dark Sector missions.

New in Warframe 14.1.2.1 (Aug 1, 2014)

  • Additions:
  • Added ambient audio to Infested Defense mission spawn area.
  • Fixed:
  • Fixed matchmaking mode dropdown not being initialized to last-chosen option after restarting game.
  • Fixed Dark Sector Conflict core cover being ‘open-able’ by the Defending team, when only the Attackers should be able to use this.

New in Warframe 14.1.1 (Jul 31, 2014)

  • Fixes:
  • Fixed extra NPC's spawning in Dark Sector Conflicts after Host Migration.
  • Fixed negative Rifle damage occurring on Dark Sector Infested missions.
  • Fixed planet labels being editable.
  • Fixed preview not working correctly for the new Dendra armor set.
  • Fixed mission icon not being correct for Infested Corpus Ship missions.
  • Further fixes to squad formation issues when unwanted party members are able to join your sessions.
  • Fixed planets appearing as black if you had Dynamic Lighting turned off.

New in Warframe 14.0.11 (Jul 30, 2014)

  • Additions:
  • Kubrows now have their own minimap marker and will appear on the minimap when you bring them along in missions!
  • Changes:
  • Installed Mods will now be displayed over any corresponding stats in the UI.
  • Adjusted the sound of the Sentinel Burst Laser weapon hit effect.
  • Tweaked the animations on Kubrow puppies.
  • Increased the amount of screen space displayed in the Foundry when using larger Warframes.
  • Adjusted the font on the Featured Item name and description so as to improve legibility.
  • Dark Sector Changes:
  • Improved the Mission Complete screen seen in Dark Sector conflicts so as to now display pertinent info related to the completed match included the Ranks of Weapons used during the match.
  • Reduced the duration of Valkyr's Hysteria in Dark Sector conflicts.
  • Reduced the duration of Vauban's Vortex in Dark Sector conflicts.
  • Vauban's Bastille no longer affects downed players in Dark Sector conflicts.
  • Reduced the damage reduction on Rhino's Iron Skin ability in Dark Sector conflicts.
  • Reduced the amount of damage dealt by the bleeding proc associated with Ash's Shuriken ability in Dark Sector conflicts.
  • Reduced the damage multipliers across multiple weapons in an effort to provide a more balanced playing field across all weapons. Details of these weapons involved: ?Boltor damage multiplier reduced from 2.0 to .75
  • Acrid damage multiplier from 1 to .25
  • Damage multipliers for the Amprex, Brakk, Drakgoon, Karak, Hind, Marelok, Mutalist Quanta, Tysis, AkLato, Burston Prime, Lato, Braton, Tetra, Tigris all normalized (no more arbitrary multipliers).
  • Reduced the amount of damage of Ash's Bladestorm in Dark Sector conflicts.
  • Fixes:
  • Fixed an issue where players would get forced into the Trade Channel when coming back from a mission.
  • Fixed an issue with the HUD not properly displaying weapon information after equipping a melee weapon.
  • Fixed issue where Clients in a dojo session were unable to send invites to users, and any attempts to send invites could result in a frozen ‘presence’.
  • Fixed several squad connection issues including getting pulled into the wrong mission and players technically ‘connecting’ but not ever resulting in a session.
  • Further efforts to fix loading screen hangs.
  • Fixed an issue with players being unable to interact with Kubrows while having a melee weapon equipped.
  • Fixed an issue with pet loyalty not being regained correctly when Kubrow interactions fail for whatever reason.
  • Fixed an issue with Weapon Stats overlapping after a weapon skin has been applied.
  • Fixed an issue with the Featured Item description text appearing to float in air in the Liset.
  • Fixed an issue with Sentinel and Sentinel Weapon ranks being displayed as Unranked at the Mission Complete screen if the player's Sentinel died during the mission.
  • Fixed a number of localization issues.
  • Fixed an issue with Mod cards not being properly in focus when zoomed in.
  • Fixed an issue with Stasis Recovery not properly ending which should cause certain imprints to not initialize correctly.
  • Fixed an issue with pausing in Solo mode not always functioning as intended.
  • Fixed an issue with the bottom row of the Mod screen being displayed incorrectly.
  • Fixed an issue with mouse wheel scrolls not working correctly in all screens.
  • Fixed an issue with Mods being upgradable beyond current equipment limits.
  • Fixed an issue with Bleeding Out indicators not appearing above the heads of downed teammates in Dark Sector conflicts.
  • Fixed an issue with matchmaking not working correctly on Phobos.
  • Fixed an issue with Profile sub menus overlapping with the pause menu.
  • Fixed an issue with the incorrect error prompt being displayed when attempting to rush weapon construction under certain scenarios.
  • Fixed an issue with new players loading into their ship as Excalibur despite selecting a different starting frame.
  • Fixed an issue where players session information was not getting cleared after exiting a Sector Wars mission and all game invites sent afterward to result in "could not join because session is full" due to subsequent squad session having no actual team slots.
  • Fixed issue where players are not prompted to select a Schema when choosing to apply a Schema to a Solar Rail.
  • Unlisted 14.0.10 Fix: Rhino Prime’s Iron Skin is now gold again!

New in Warframe 14.0.10 (Jul 29, 2014)

  • Fixed numerous gameplay crashes
  • Improved performance of visual FX on low-end hardware

New in Warframe 14.0.9 (Jul 26, 2014)

  • Additions:
  • Added in settings for ‘Invite’ reception preferences. This setting allows you to choose from whom you receive game invites: All Players, Friends Only, or None
  • Added more idle animations for Kubrow Puppies
  • Added new animations for Silva & Aegis idles
  • Dark Sectors Conflict Changes:
  • Added a 3 second spawn invulnerability to prevent players from camping in spawn points
  • Added more visibility to nodes that are in conflict when navigating the Solar chart
  • Increased knockdown recovery speed for all frames in PvP Dark Sector conflicts (and Conclaves)
  • To address general survivability (for Conclaves as well)
  • Reduced incoming Health damage to 25% of current values
  • Reduced incoming Shield damage to 50% of current values
  • Added further UI support for Node selection and Conflict history for Dark Sectors
  • Pulled energy regeneration stations from levels
  • Increased the drop rate for Health and Energy orbs
  • Spread out spawn points on map
  • Cores can no longer be damaged/targeted by Warframe abilities
  • XP is no longer Radial and is shared Team wide
  • When joining a session, your level will now automatically be the same as the lowest levelled teammate in your session
  • Level cap is now 30 to be consistent with PvE
  • Fixed data not being reset when a player disconnects, resulting in wrong level, xp, etc. for players that might take their place
  • Fixed Blessing healing defense core and generator in Dark Sector conflicts
  • Fixed player health/shield/energy values. They should now scale up with your level instead of constant as if level 30
  • Changed the layout of the middle portion of Dark Sectors and moved the hack objectives to not be within sight of the defenders immediately after spawn
  • Added new sound and tactile feedback for Console context actions (Arming/Disarming)
  • Changes to conflict logic: Clans can no longer play against their own rails (whether their Alliance or Clan)
  • UI Changes & Fixes:
  • Players can now initiate the ESC menu prior to selecting the Prologue
  • The navigation console will now move backwards when focusing on Planets so as to avoid potential clipping issues
  • We now only focus on the news element when we interact with it
  • We increased the legibility of the Drop Down Menu background to make it more legible
  • Added consistency in material outlines to the Genetic Foundry, Auras, and the Drop Down Menu
  • Changed the amount of screen real estate used when receiving game invites as well as changed the method to accept game invites. You will now be notified via the bottom-right notification bumper when you are invited, and you can choose to Accept/Decline all invites through the Diagetic ESC menu. With this change, we also increased notification awareness and made it so that the squad panel should be visible and showing the particles with callout if you have an invite pending
  • We now remove the name of invite target from the panel after an invite has been sent to reduce spamming
  • Made Stances/Auras more legible in upgrades screen
  • Fixed ‘Invite’ button not showing up in the Dojo
  • Fixed Extractor icon not being removed when collecting the Extractor
  • Fixed items displayed in the grid format flickering
  • Fixed not being able to ‘teleport’ directly out of the Navigation screen to another menu (Foundry, etc)
  • Fixed Matchmaking dropdown not functioning correctly when cancelling out of Solar Chart
  • Fixed a permanent hang when attempting to invite friends by pressing the “+” in the top left of the Squad info segment
  • Fixed players seeing the pause menu outline when a host migration occurred
  • Fixed overlapping UI when initiating the ESC menu
  • Fixed UI not prompting an 'Abort Mission' option when forfeiting after dying in a public mission
  • Fixed text overlapping in the Foundry
  • Fixed the appearance submenu in Arsenal having an extra top "Physique" title and bottom line in the middle of its elements when selecting certain melee weapons that have both a skin slot and an attachments submenu
  • Warframe Colour Customization Changes:
  • We have recently discovered our Warframe Colour Customization choices are not gamma corrected when applied.
  • Login to receive a FREE desaturated colour picker - it’ll be available for you to get for the next 2 weeks just by logging in
  • Kubrow Changes & Fixes:
  • You may notice dramatic colour changes of your Kubrow - this is related to the above “Warframe Colour Customization Changes”
  • Kubrows are now immune to Orokin laser traps
  • Fixed an awkward floating animation that would occur when a bleeding out Kubrow was affected by 'Link Health'
  • Tweaked the range of 'Howl' to prevent enemies behind walls getting affected
  • Fixed Kubrow finishers dealing double damage. They will now do the same damage as their normal melee damage. The next step here is getting the Kubrow Damage values displaying in the UI, and we’ll get this up and running as soon as we can. Sorry for the disconnect
  • Fixed Kubrow size/appearance discrepancies on Client in sessions
  • Fixed 'Scavenge' causing permanent freezing when multiple Kubrow's tried to interact with the same locker. If there are multiple Kubrows in a mission, no more than one can target the same locker
  • Fixed typo in the ‘Howl’ Kubrow mod
  • Changes:
  • Shifted the Cholistan Dark Sector node by one
  • Further finessed matchmaking logic to ensure your past presences are cleared before hosting or advertising matchmaking sessions
  • Tweaked wording to add clarity to Stasis message for Kubrow
  • Added number of remaining interactions to Kubrow menu
  • Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets
  • Tweaked the sound of Frost's Snowglobe
  • Tweaked the 'Revive' sound
  • Corrected Tenno Default Colour Picker to use proper Gamma colour values
  • Fixes:
  • Fixed Arcane Helmets being untradable
  • Fixed a common game crash/hang that would occur when adjusting matchmaking settings, or simply ‘quitting’ the game
  • Fixed crash that would occur when attempting to leave a squad
  • Fixed crashes caused by low-level low-integrity Kubrows instantly entering bleedout
  • Fixed crash that would occur when trying to remove the Parrot skin from your Carrier
  • Fixed crash that could occur when spawning into Dark Sectors mission
  • Fixed a game freeze that would occur when attempting to purchase an item to place in the Gear slot from the Arsenal menu
  • Fixed the “Hidden Messages” quest giving the wrong inbox message on the third leg of the quest. This fix includes a less ‘chatty’ Ordis for that leg of the quest
  • Fixed an issue with multiple Sentinel Codex entries not working correctly
  • Fixed Kubrow collar mission not being completable
  • Fixed issues with Clan name, Alliance name, and Message of the day appearing as exponents of the number 1
  • Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly (spammed)
  • Fixed an issue with Friendly NPCs, including Kubrows, being affected by the Sleight of Hand blind effect
  • Fixed issue where the Dual Cestra project can be started before you ever start the Fieldron research. Every other item in the energy lab has prior requirements except for Dual Cestras
  • Fixed an issue with the HUD becoming unresponsive when joining Interception missions
  • Fixed a progression stopper in the Europa Region resulting from a Conclave node being located between two PVE nodes
  • Fixed some awkward wording in a string about the Sunika Kubrow
  • Fixed a common Furax stance card appears in the combos list for Valkyr while Hysteria is active
  • Fixed the Rai-jin and Do-jin having identical descriptions
  • Fixed an issue with Search and Join options overlapping if the Accept button is hit repeatedly while searching for a match
  • Fixed the Carrier sentinel being seemingly 1 hit killed by enemy Kubrows and Volatile Infested
  • Partially fixed random disconnects at end of mission, efforts ongoing
  • Fixed issue where players can join or be invited to a Solo Lobby if a player enters and exits a mission and then sets their Matchmaking to Solo
  • Fixed issue where the Accept/Decline Invite panel overlapped other screens, even when it’s supposed to be invisible
  • Fixed several localization issues
  • Fixed being unable to create a squad outside of the navigation chart
  • Fixed water in the Forest Extraction tile being misaligned
  • Fixed Clients getting stuck when trying to get back to the main menu from a session
  • Fixed players being sent into the Harvester mission as Excalibur with default weapons
  • Fixed several Corpus Crewmen not having ability reaction anims (e.g. levitate for Bastille)
  • Fixed alarm panels not resetting alarm sound and effects triggered by gamemode events
  • Fixed multi-sized elements in the Store having buttons that don't cover the elements entire height
  • Fixed Valkyr’s Hysteria not functioning properly if a player picked up a data mass while Hysteria is active
  • Fixed weapon charge amount not resetting when the weapon is ready to refire/charge
  • Fixed missing VO lines in the Rescue Darvo Tutorial Mission
  • Fixed being unable to close the Booster Pack popup on ‘how many days’ you wanted your Booster for
  • Fixed issue with missing Rare 10 cores. On login, your 'broken' cores will be converted to a proper functioning core that will stack
  • Fixed Sentinels being un-colourable and the 'Default' option not functioning

New in Warframe 14.0.8 (Jul 24, 2014)

  • Additions:
  • Added in new Extractor Icons to differentiate between Extractor statuses.
  • Added in Mod Slot icons to differentiate Stance and Aura slots.
  • Changes:
  • Improved game performance on the Liset when choosing to skip the Prologue.
  • Improved the tracking of Key Missions removal/ownership to ensure that the Key is correctly removed from the proper owner.
  • Solar Map input will now be ignored when hovering over the Chat window - this should prevent unwanted ‘click throughs’ to UI elements. Solar Map input will no longer be registered while the Invite screen is up as well.
  • Improved the behaviours of friendly Tenno Specter defenders in Dark Sector battles.
  • Added in a small glow behind icons on planets to help improve legibility.
  • Kubrow abilities now give XP when used.
  • Kubrow Mod ‘Hunt’ now scales with damage Mods, but has had it's base damage reduced to compensate.
  • Kubrows no longer die after the player has died, and will instead remain in combat.
  • Arc Traps will no longer spawn in Infested Missions.
  • Increased the minimum level for Fire and Ice layers to have a chance to spawn to missions with enemy levels of 6 or higher.
  • Tweaked the Kubrow bleedout animation.
  • Lephantis and Alad V have received some balancing: the Single player and Coop max levels have been lowered. The damage from Lephantis' Explosive Projectiles and Zanuka's missiles have been reduced.
  • Feral Kubrow have had their armor and their charge attack damage reduced.
  • The Survival and Camera Alarm sound effect will no longer loop.
  • Improved the Kubrow follow behaviour which should alleviate most of the“circling” issue.
  • Prosecutor Changes:
  • Changes in location of Prosecutors is live on Ceres, this was not explicitly called out in full on Update 14 but has been live since then. Endless mission types like Survival and Defense will now guarantee you Delta Beacons. Gamma, Omega, and Kappa Beacons can be found on Prosecutors on the non-endless mission types.
  • Prologue Improvements:
  • Fixed an issue with Cipher voice overs not playing correctly.
  • Adjusted Cipher spawn timing.
  • Added additional weapon switch hints near the Cipher.
  • Changed the context action text to properly show "Cipher".
  • Added in additional visual cues near the Cipher pickup area.
  • Fixes:
  • Fixed a number of localization issues.
  • Fixed Quick Thinking not working as described or intended.
  • Fixed a number of crashes, specifically one that would occur frequently in the Polish and Japanese versions of the game.
  • Fixed game freeze that would occur when exploring the colour picker for certain weapons.
  • Fixed an issue with Uranus Nav Segment not dropping from the intended location. This prevented star chart progress.
  • Fixed an issue with the Kubrow Quest ‘Howl of the Kubrow’ being incompletable.
  • Fixed an issue with Prism's energy per second cost being reduced every time it is used when you have an ability efficiency mod (like Streamline) equipped.
  • Fixed an issue with Well of Life getting stuck as power-in-use if the target is killed during the casting animation.
  • Fixed an issue with Hall of Mirror clone projectiles persisting after the ability ends, causing DOT's to deal friendly damage.
  • Fixed an issue with cancelling node selection on the Solar Map not properly updating your presence data (what your friends see that you’re up to on their list).
  • Fixed an issue with Nightmare Mods only successfully being rewarded in Survival and Rescue missions.
  • Fixed a number of lighting issues seen in the Prologue.
  • Fixed an issue with Kubrows spawning incorrectly behind the player during intro cinematics.
  • Fixed a loss of functionality that could occur when equipping items too quickly in the Arsenal.
  • Fixed an issue with Clients not seeing proper impact visuals when assaulting perimeter shields in Dark Sector conflicts.
  • Fixed an issue with pressing the Market button in the Codex causing the UI to break.
  • Fixed an issue with the Configuration Text overlapping when playing in different languages.
  • Fixed an issue with the Arsenal screen becoming inverted after browsing mods.
  • Fixed an issue with players being able to interact with incubating Kubrow puppies in their domes.
  • Fixed an issue with Kubrow legs not animating properly when they are in their laying down pose.
  • Fixed an issue with the wrong resource drops appearing in Mercury.
  • Fixed a game hang that would occur if you fused mods above another item’s capacity and pressed ‘Proceed’ when offered to remove from other gear.
  • Fixed an issue with the Exit button in the Recent Player screen overlapping with other UI elements.
  • Fixed an issue with Orokin Catalysts/Reactors not being purchasable directly through the Upgrade screen.
  • Fixed an issue with revive prompts appearing above the heads of downed opponents in PvP.
  • Fixed an issue with UI elements not properly being viewable while in the 4:3 aspect ratio.
  • Fixed an issue with the water effects appearing incorrectly on Forest tilesets.
  • Fixed an issue with Stamina Orbs lowering Stamina when the Shield Flux mod is equipped.
  • Fixed an issue with Specter loadout screen freezing if you go to the Specter crafting screen first.
  • Fixed an issue with Alliance emblems appearing as default Clan emblems on the Solar Chart in respective Dark Sector nodes.
  • Fixed potential issues with inbox messages not getting sent.
  • Fixed an issue with extremely large Alliance Vaults not properly displaying the amount of banked credits.
  • Fixed team health restores draining health of other teammates.
  • Fixed a broken subtitle in the “Rescue Darvo” questline.
  • Unlisted 14.0.7 fix: Fixed Kubrow Starter Packs not giving 6 DNA Stabilizers, but only giving 1. Anyone who purchased a Kubrow Starter Pack before this hotfix is being retroactively compensated in a script. This Script will add 5 DNA Stabilizers for every 1 Kubrow Starter Pack purchased.
  • Fixed an issue with Banshee's Immortal Skin always appearing white.

New in Warframe 14.0.7 (Jul 23, 2014)

  • Additions:
  • Added in Dark Sector End-of-mission HUD messages to explain that the conflict ended instead of ‘lost connection’. This HUD screen shows the full amount of Battle Pay earned
  • Changes:
  • Continued performance improvement to the Mod screen
  • Lowered the Tutorial Ballista's weapon damage
  • Added in a HUD indicator for Dark Sector Core Health
  • Reduced the delays on Kubrow's Scavenge ability
  • Teammate names will now be displayed in Dark Sectors to help distinguish them from enemies
  • The Kubrow Bite mod has been added to feral Kubrow drop tables, it was not intended to only be available through transmutation, it’s meant to be a drop
  • UI Improvements:
  • The Squad overlay screen will now draw above the load out screen
  • The Mod screen will now use the optimal resolution and the edges will fade away
  • Mods on the Mod Screen will now draw behind the player's avatar
  • The player's Warframe will now stand up when in the Mods screen so as not to obscure the player's view
  • An extra row on the bottom of the Mod screens has been added to ensure they full collection is shown on screen
  • Increased the size of the Icons that appear over planets on the Solar Map
  • Warning labels have been added to certain Hint text
  • Increased the size of font in the Arsenal menu
  • The Kubrow Hunt and Howl abilities will no longer trigger when enemies are not alerted
  • Fixes:
  • Fixed a number of localization issues
  • Fixed an issue with Dark Sector messages from Defenders indicating that they're playing for the attacking side
  • Fixed an issue with the player's hand clipping into the Kubrow when playing certain interaction animations
  • Fixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body
  • Fixed an issue with Rai-Jin cannon's not being constructible in Schemas
  • Fixed an issue with the "Timeline Selection" text being unreadable
  • Fixed an excessive amount of desaturation seen on Melee Channeling colors
  • Fixed an issue with Nav Coordinate Icons appearing stretched in the Foundry
  • Fixed a number of map holes in the Dark Sector tilesets
  • Fixed an issue Ember Prime's Fire Mohawk having erroneous Melee Channeling effects applied to it
  • Fixed incorrect messages being displayed during Dark Sector conflicts
  • Fixed a number of Ordis lines getting prematurely cut off
  • Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons
  • Fixed an issue an issue with computer terminals spawning incorrectly on Infested Corpus tilesets
  • Fixed an issue with the Credit Bonus and Resource names overlapping in the Mission Complete screen
  • Fixed a game hang that could occur if you joined a host right as the mission ended
  • Fixed an Dark Sector exploit which players could get inside geometry

New in Warframe 14.0.5 (Jul 22, 2014)

  • Additions
  • Added the Matchmaking options (Solo, Public, Friends, Invite Only) on Squad overlay.
  • Added clarity on Kubrow Loyalty message: 3 times a day!
  • Added in a XP locked message that will be received when the player attempts to purchase an item from the Market that is currently XP locked.
  • Changes:
  • We have disabled the Kubrow Genetic Scrambler while we consider feedback on it.
  • Optimized network usage in Friends and Clan page to avoid frequent problems with the ‘Enter Clan Dojo’ function not working and some instances of ‘Failed to Join Session’. These changed reduce stress on Router NAT when in these menus, which may improve networking in general.
  • Restored the total resource count on Foundry recipes - example going from 100/100 to 23,138/100.
  • Further improvements to Loading Screen performance.
  • Adjusted difficulty of Survival on E Gate: we made a new simple outpost Survival procedural level and added to Venus - E Gate for beginner Survival missions. The largest areas were removed to make it easier.
  • Added more latency in between Radio Chatter lines on the Liset.
  • Turned down sound on Liset Floor ramp activating (some call it the in-ship slide).
  • Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.
  • Removed Arc Traps from Mercury missions.
  • Arc Traps no longer target pets.
  • Prevented outbreaks from occurring on locations on Earth that are part of the Tutorial.
  • Mercury Vor uses the push-beam attack from Tutorial. Melee Blocking this is your friend!
  • Lowered some node difficulty settings on Mercury, heavy defenders should no longer spawn in Sabotage.
  • Adjusted Kubrow Mod ‘Thief’ values to be display-friendly instead of rounded percents and rewrote Kubrow Thief description to include the % value detail.
  • Kubrow Breeding now only uses dominant traits (no surprises recessive genes anymore)!
  • Don't show Market notification before unlocking the Market.
  • Tweaked volume of ‘Level up’ sound when gear levels up in missions.
  • Tweaked the sound effects heard during Forest Cave extraction cinematics.
  • Reduced the amount of voice over repletion heard during the Kubrow quest.
  • Bladestorm attacks will no longer affect enemies affected by Undertow.
  • Improved the performance of Mirage’s Prism ability on lower end computers.
  • Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.
  • Reduced the amount of transmission repetitions heard when entering the Map Screen during certain Quest missions.
  • Improved performance on Mirage’s Prism when Particle Quality is set to low.
  • Fixes:
  • Further Fixes for squads having more than 4 players in a mission.
  • Fixed Clients NOT unlocking nodes when completing missions.
  • Fixed timed missions breaking upon initializing the View Mission Progress screen.
  • Fixed many bosses being Level 1 when they should be much higher (Lephantis, Sargas, etc).
  • Fixed hitch that could occur when ranking up weapons and gear.
  • Fixed lobby countdown going below 0.
  • Fixed certain mods not working as intended on Kubrows.
  • Kubrow quest - Only play Lotus "you need to find an egg" transmission after Incubator install, not on every retry attempt. Fix for Lotus "you found an egg" transmission never playing.
  • Fixed issues with double clicking in UI not working correctly, players were having to click up to 3 or 4 times for desired changes.
  • Fixed 60,000 countdown appearing when toggling from quickmatch to private/invite only after failing to find a session.
  • Fixed an issue where weapons that had a max ammo override would not be affected by ammo max mods, like the AkZani not being affected by Trick Mag.
  • Fixed a crash if you click on an item in the resource browser just as a level is changing.
  • Fixed several other crashes on mission load.
  • Fixed game hang when you have a Kubrow waiting to be claimed.
  • Fixed end-of-mission loading screen hang caused by acquiring certain consumables in missions, notably the `Retrieve Foundry Segement`of Vor`s Prize.
  • Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well.
  • Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.
  • Fixed floating extra clip from the AkZani that would remain if you are invisible.
  • Fixed grammar errors in the Kubrow Quest intercepted message.
  • Fixed rolling over the invite button when squad member leaves causing the buttons to show up improperly.
  • Fixed crazy Kubrow colors when switching to an unused config in Arsenal.
  • Fixed improper information in Codex Sector Wars area.
  • Fixed depressurize sound playing during ship approach cinematic for Infested tiles.
  • Fixed issues with Kubrows can not going into ‘Pre-Death’ aka a Revive-able state.
  • Fixed Liset Bridge ambience cutting off if you're too close to the window with camera.
  • Fixed Second Kubrow spawning after Host Migration has taken place.
  • Fixed decorations being through Dojo floor on spawn.
  • Fixed a client/host conflict that could cause a potential progression stopper in the Resources Tutorial mission.
  • Fixed an issue with Sunika Kubrows not coming with their proper Mods when purchased.
  • Fixed an issue with long player names causing an unwanted line break on the Mission Complete screen.
  • Fixed the draw order of the Invite screen, this will prevent clickthroughs of chat going to click unwanted areas.
  • Fixed positioning of a few zoom buttons to prevent activation if they aren’t actually visible.
  • Fixed issue where Clients updating their loadout would appear to update everyone in the squad in the overlay.
  • Fixed trade breaking when you try and trade Kubrow Imprints but don’t actually have any.
  • Fixed an issue where the materials for the Ascaris Negator can be missing after the quest mission. This could happen if someone joined in progress, and did not pick up the materials.
  • Fixed alignment issues with the ‘owned’ icon in the equipped screen.
  • Fixed issue where you would be unable to Rotate/Preview gear with an overlapping grid of cosmetics (like the Syandana selection).
  • Fixed invite button not working outside of top menu.
  • Fixed game not checking for Conclave Rating when selecting Conclave nodes.

New in Warframe 14.0.4 (Jul 21, 2014)

  • Fixes:
  • Significantly improved extremely long loading screens for missions, this was caused by poor frame-rate from joining parties.
  • Fixed Mirage quest mid-point not sending transmissions to continue finding the parts.
  • Fixed Vor’s Prize quest getting stuck on the ‘Raid Corpus Caches’ mission.
  • Fixed Vor’s Prize quest remaining active on hud, but not ending entirely even after killing Vor.
  • Fixed issues with Kubrow Loyalty. Firstly, added better descriptions to explain Loyalty overall. Secondly, fixed issue where players could ‘use up’ all their loyalty interactions even if the Kubrow was at 100% loyalty, resulting in wasted interactions. Lastly, Kubrow won’t ‘happy react’ if their loyalty is at 100%, they simply cannot be any happier and this should indicate action is having no effect on the loyalty.
  • Fixed issues with inconsistency in ‘owned’ label between Foundry and Market.
  • Fixed being unable to invite unranked players to Clans.
  • Fixed issues for being unable to sell various Mods or Weapons from Inventory.

New in Warframe 14.0.1 (Jul 19, 2014)

  • Additions:
  • Added in a notification when receiving new Quests to improve visibility.
  • Changes:
  • Removed the ability to "moonwalk" while on the Liset, while we wanted to ensure people could travel quickly around their ship, we have replaced the jarring movement with a slide.
  • Reduced the Morphic cost of the AkZani from 200 Morphics to 2.
  • Altered the range of the visual effect of Mirage's Sleight of Hand ability.
  • Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
  • Removed the visual feedback seen when installing/uninstalling a Mod in the Arsenal screen.
  • Restored the Quit Game button in the login screen.
  • Tweaked the Mission Countdown sound effect.
  • Players can now collect an Extractor that has been deployed on a sector that has become locked.
  • The Clan Management screen will now automatically appear when selecting the Dojo from the Solar Map. This should fix issues with navigating to your Dojo from the new Navigation menu.
  • Altered the visual effects on the Silva & Aegis after casting an Ability.
  • Change the ordering of tabs in the Chat window so as to prevent automatic joining of Region chat.
  • Adjusted the join parameters on Council chat so as to help improve performance.
  • Adjusted the difficulty of the Mercury Vor encounter so as to provide players who are decked out in high level gear with more of a challenge.
  • Fixes:
  • Fixed an issue with some players not receiving the Vor's Prize blueprint correctly. We have put in measures to help with players that are currently ‘stuck’, which should allow progression to continue once you receive this hotfix. If this is not the case, please let us know in this thread or a support.warframe.com ticket.
  • Fixed missions in Vor’s Prize allowing multiplayer sessions causing problems with quest progression.
  • Fixed an Ancient Infested animation related crash.
  • Fixed issue where players would see a 60,000 second countdown for missions.
  • Potential fix for matchmaking sessions that have more than 4 players connected.
  • Fixed several crashes.
  • Fixed issue where you could remain trapped in the Vay Hek boss room.
  • Fixed incorrect polarity on Silva and Aegis Stance Mod, “Eleventh Storm”.
  • Fixed some backwards phrasing in the Skip Prologue text strings.
  • Fixed a column and scroll bar arrangement issue in the Stats screen.
  • Fixed an issue with input being accepted during certain cinematics.
  • Fixed the visual effects when hovering over the Extractor deploy button.
  • Fixed a lighting issue seen in the Shipyards tilesets.
  • Fixed an issue with Vor being killable during the Prologue tutorial.
  • Fixed an issue with the Offline Segment UI element clipping into ship geometry.
  • Fixed an issue with Sector selections being registered as double clicks when on the Solar Map.
  • Fixed an issue with the Codex not being properly accessible after installing the Comms Segment.
  • Fixed an issue with enemy AI in the tutorial not properly keeping up with the player as they progress through.
  • Fixed an issue with Valkyr's Hysteria not properly respecting the level of the associated Stance, making combos unusable.
  • Fixed the Melee Combo menu not properly showing the Stance level and showing combos as locked when they aren't.
  • Fixed an issue with Eos armor set channeling effects not being seen in game correctly.
  • Fixed an issue with the Mod icons appearing incorrectly after having viewed the Stats screen.
  • Fixed an animation issue with the Kubrow diorama.
  • Fixed an issue with Chat Tabs breaking when creating a new tab.
  • Fixed an issue with the wrong mission type being displayed in the Alert info panel.
  • Fixed an issue with the camera being very blurry when activating the Foundry.
  • Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.
  • Fixed an issue with Liset sounds not playing during loading screens.
  • Fixed floating waypoints and markers that occurred after death.
  • Fixed issue where UI becomes slow and unresponsive after backing out of a store submenu in which the list was scrolled.
  • PSA: There is a known issue we are working on with a current workaround:
  • After completing the Comms Recovery tutorial mission players will be stuck in the ship after installing the market module, the navigation context action will never activate. Restarting the game will fix the progression.

New in Warframe 14.0.0 (Jul 19, 2014)

  • New User Experience 2.0:
  • Any players that have an existing Warframe account that is Mastery Rank 1 or greater will be presented with two options after logging in: Play Prologue or Skip Prologue mode. Both options will allow players to enter the new features of Update 14, however for those who want to take part in the new player experience can do so without needing to start a brand new account. Any newly created account or players with an account that has Mastery Rank 0 will not be given the option to skip Prologue Mode.
  • Our players often tell us the difficulty in learning the Warframe essentials is too high! Warframe Update 14 brings an entirely new tutorial and new player experience that reduces the issues reported with our older system. Read on to learn how!
  • New User Experience 2.0 includes a brand new tutorial mission and quest introducing players to the narrative of Warframe and a much more immersive way to learn the game controls.
  • The New User Experience 2.0 quest includes progressive disclosure of available gameplay systems and menus, allowing the player to complete missions and learn more about the game before being overwhelmed with the Foundry/Arsenal/Market/Mods. These are unlocked as the quest is completed.
  • Matchmaking and lobby formation has had functionality improved to keep parties together.
  • Prevent players from quick matching into already-in-progress missions if this is their first time they’re playing the selected node.
  • Excalibur, Mag, and Volt now make up the starter Warframe options.
  • Added beginner Mods to be given to players during the tutorial system so they start off with a selection of helpful mods to customize their gear.
  • Quest System:
  • Warframe now has a Quest system! New User Experience 2.0 will boast Vor’s Prize as the debut quest! The technical foundation is now in game for linked missions and quests for us to create.
  • The newest Warframe, Mirage, is obtainable through the Quest System!
  • The Kubrow and Genetic Foundry, used for breeding biological specimens, are obtainable through the Quest System!
  • Player Ship:
  • Player Ships have arrived! This immersive and re-imagined space grounds players in the Solar System aboard their own personal spacecraft, the Liset!
  • Introducing: Ordis! The Liset’s Cephalon - voice and guide! This new character exists as the Liset’s original operating system, and is finally functional and ready to serve the Tenno after hundreds of years of abandon.
  • The Liset provides access to all major systems, menus, and components through contextual devices aboard your ship. These are unlocked via Vor’s Prize quest! If you are a veteran that chooses to bypass playing the Prologue, they will all be ready and functioning for you.
  • The Player Ship has new diegetic (in-the-world) user interface and menus, with Quick Access menus available for faster access.
  • Diegetic UI:
  • Pressing the ESC button/Start on Controller will now call up Diegetic UI from the palm of your hand. Use this in missions for normal ESC menu options.
  • Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.
  • Use this ESC menu in Dojo for easier access to decoration placement and editing, instead of walking over to the console every time.
  • New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.
  • Genetic Foundry & The Kubrow:
  • Fetch the Kubrow Quest by slaying the mechanical four-legged pest!
  • The Kubrow were once pets of the Orokin, and the domesticated Kubrow can be yours through the research that you can carry out on your Player Ship on the Genetic Foundry!
  • New Quest for unlocking the Genetic Foundry to be used for breeding biological specimens!
  • Different Kubrow personality types have different combat and non-combat abilities!
  • Make your Kubrow more combat effective by caring for it and equipping powerful link mods.
  • Create genetic imprints of your Kubrow that you can trade with friends and combine to create your perfect pet. Each Adult Kubrow can create up to 2 imprints!
  • Kubrow Mods: Find 16 new mods for your Kubrow from Feral Kubrow drops!
  • Caring for your Kubrow involves regular interaction to make sure it’s happy! Going away for a while Kubrows are capable of undergoing long periods of time in Stasis, so feel free to send your Kubrow to Stasis while you’re away!
  • New Warframe: Mirage!
  • Mirage, a master of illusion, Mirage confounds the enemy in a spectacle of style and power.
  • If it’s Mirage you seek, you may obtain by Quest. To her powers of illusion we can attest. Within a vault, the requirements lie, as part of a dark and corrupted infested sky.
  • A Region Infested: Eris!
  • The Infested have reclaimed parts of Eris as of Update 14!
  • Available game modes in the Eris region include: Hive Sabotage, Exterminate, and Survival.
  • New Weapons:
  • The AkZani: the choice weapon of Mirage, these fast-firing dual pistols deliver a deadly performance.
  • Silva & Aegis: This fiery sword and shield combination perfects the balance of Tenno offense and defense prowess. In the hands of a Master, even a defensive tool like a shield can be used as a deadly weapon. This new weapon uses a brand new Stance, 'Eleventh Storm'! Created from the concept of our Melee Design Contest winner: SilverBones.
  • Dark Sectors Enhanced:
  • PSA: Deployment of Solar Rails was halted on July 15 to prepare for this Update. We will let you know when the regular Deployment schedule returns.
  • New Dark Sectors Conflict has arrived! A new gameplay mode has arrived to replace the existing Solar Rails Conflict missions.
  • Choose which Clan or Alliance you wish to support and play the role of Attacker or Defender on a multi-staged objective mission.
  • Up to 4 human players per side, with empty player slots auto-filled by Spectres.
  • Rank up your mods while you play!
  • Are you a Clan or Alliance Tacticition Find the new SCHEMA customization area in your Orokin Lab today! Using SCHEMAs, you can customize your Clan or Alliance’s Solar Rails by selecting room orders, placing turrets and Specter spawn points! Clan and Alliance members can enter your SCHEMA and contribute to your plans! Applying your SCHEMA to rails not in a Conflict state to have them ready for the next Conflict!
  • Battle Pay is now proportionate to your contributions to the mission. For the new game mode, Attackers have to destroy the "core", and defenders have to prevent that. The more damage you do (or prevent, as appropriate), the more you get paid.
  • Dynamic Music Additions:
  • Dynamic Music has been added to all Grineer and Infested missions, with Corpus coming soon! The game now more ‘intelligently’ makes decisions about how to play ambient and combat music. We are using a stem approach so that players hear different parts of the music at all times!
  • 3 new Alt Helmets:
  • Mirage’s Harlequin Helmet
  • Hydroid’s Ketos Helmet!
  • Zephyr’s Tengu Helmet!
  • Additions:
  • Added friendly NPC wall running. Specters, Rescue targets and Kubrow can learn where to wall run from the players.
  • Added Eximus/Leader spawn scaling to Defense missions.
  • Added an extra boost to wall-run melee attacks if you channel melee.
  • Added CPU performance improvements.
  • Alliance Emblems have been added for Warlords/Alliance Founder to upload at warframe.com
  • Alliance Renames are here! Sick of being called the Tootsie Roll Slammers Now you can change to the Jawbreakin’ Jostlers!
  • Added new Wall Run + Strike animations for Axe, Scythe, Staff, and Claw weapons.
  • Added the ability for Founding Warlords of a clan to demote other Warlords. Please note this is only possible for clans founded after we started flagging the detail of clan Founder, which occurred shortly after Update 13.
  • Added visual effect on friendly hacked Moas.
  • Added the ability to Slide Jump into a wall run. Before you would just slide and jump at the wall, but now, if aimed and the correct functions pressed, this will transition into a wall run.
  • Added support for additional aspect ratios.
  • Added in a graphics option to disable Anisotropic Filtering. This should help with increase performance by approximately 10% on Intel HD Graphics units.
  • Added an ‘accept all’ pending friend requests option as a context action under the accept friend menu.
  • Added a new Animation when you use a Revive in a session.
  • Added all 3 Diorama Winners from the Diorama Contest of days past! Congratulations to Casardis, 9Hopper, and FireTempest. Find the dioramas in the Codex!
  • Saryn Changes:
  • Molt has received an Art and Effects overhaul!
  • Molt now removes Procs and Status Effects when cast.
  • Valkyr Changes:
  • Hysteria has been reworked with an entirely new animation set and sounds! Activate Valkyr’s Hysteria to play through the new combos and movement set!
  • Valkyr’s Hysteria now is affected by the melee ‘combo’ counter bonuses! The higher your combo chain, the more damage Hysteria will do!
  • Volt Changes:
  • Volt's Electric Shield now has a countdown timer. In the case of multiple spawned shields, the time for the last spawned one will be displayed (similar to Frost's Snowglobe).
  • General Enemy Changes:
  • Scorpions will now be able to pull players who are ‘off nav’, which means on boxes or other areas off the main path.
  • Enemies health is no longer capped at 65535.
  • Infested Faction Changes:
  • All Crawlers move speed has been increased.
  • New animations for Infested Ancient reach attack.
  • Electric Crawler Attack range fixed, now more likely to attack with his lightning.
  • Lobber Crawler has new effects on his lobbed grenade, making it easier to see.
  • Infested Charger move speed increased.
  • Suicide Runners will no longer explode on death if killed by melee. The death explosion causes stagger, and damage scales up with their level.
  • Infested Leapers: Their leaping attack can be parried to nullify the stagger. Leap damage scales with their level.
  • All Ancients can pull targets (Pull can be blocked or dodged).
  • All Ancients - better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.
  • Toxic Ancients - Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.
  • Healing Ancients - Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health > 100%. Also reduces damage that nearby allies take.
  • Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).
  • Leaper infested can dodge.
  • Disruptor Ancients - Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.
  • Boss Balancing Changes:
  • The following bosses have gone through a balancing pass to improve their scaling for groups of high level Tenno, we hope they are a little more challenging!
  • Grustrag 3, Hyena Pack, Vay Hek, Jackal, Alad V and Zanuka, Sargas Ruk, Lephantis, and Captain Vor.
  • Speaking to the Jackal, The Jackal had some additional fixes to reduce the amount of stun locking possible and also allowing him to scale better with level. The health of his legs was changed to a % of his total health, which scales up with level, making it harder to knock him into his stun state. His stun timer was also decreased while the damage required to break him out of stun early was also increased and made as a % of his total health rather than a set value.
  • Orokin Derelict Survival Specific Changes:
  • Made several changes to the Derelict Survival mission to improve spawning.
  • Polished the logic for connecting procedural levels.
  • Increased the number of connectors to increase play space.
  • Increased spawn room chance.
  • Removed tentacle traversal room (Giant open room which branches are navigated) from intermediate spawning, will only occur as dead end.
  • General Survival Changes:
  • Removed the locked door to extraction, as it only limits the available spawn locations within the first 5 minutes.
  • Increased the number of small dead end rooms (caps) which can generate in place of red locked doors, providing more spawn locations for enemies.
  • Added some new small cap tiles for Asteroid, Settlement, Outpost and Galleon tilesets.
  • Restructured the Derelict Survival procedural level so it has more small tiles between the main areas. There are still three larger main areas which have life support capsule spawn points.
  • The 'stacking' bug was fixed, capsules don't spawn instantly on activating a capsule if the level is full.
  • The first room's capsule spawns are no longer switched off after one use. Since the first room is reused, each level may now have 2-3 more simultaneous capsules active before it reaches capacity. Originally the level structure was a little different, disabling spawns was intended to keep players closer to extraction after moving on from the first room.
  • Added infested crawlers to survival enemy spec.
  • Changes:
  • Optimized game memory to improve stability for 32-bit systems and reduce load-times. This optimization includes up to less data being loaded on boot.
  • Completing an Alert on a node you have locked no longer unlocks the node underneath.
  • Removed blood/dismembered Grineer from Excalibur's codex entry ...he didn't mean to hurt anyone.
  • Increased decoration capacity in the trophy room for adequate trophy placement.
  • Changes to mod art: Decisive Judgement and Tranquil Cleave used the same image, now they don’t!
  • Changed Ruk’s image in the “Enemies” section of the Codex.
  • Changes to visual effect when Melee killing an enemy while Channeling.
  • Improved performance on effects that use the the particle system.
  • Revisited Nekros tinting.
  • Loki Prime's decoy now holds a Lex Prime!
  • Material updates to Corpus ship hull Cores.
  • Made curved walls larger to better support wall runs in the Orokin Void.
  • Tweaked the Bow Idle animations on Loki, Mag, Valkyr, and Hydroid Warframes.
  • Improved Melee Ground Attack position accuracy.
  • Tweaked the sound effects for all Warframes entering Smoke Screen.
  • Improved the positioning of melee accessories on Boomerang weapons (Kestrel).
  • Improved the cast sound effect for Loki's Radial Disarm ability.
  • Improved the performance of multiple general environmental effects.
  • Limited the max instances of Karak, Soma, and Gorgon fire sound effects.
  • Limited the max instances of Cestra fire sound effects.
  • Limited the max instances of Dex Furis fire sound effects.
  • Tweaked the sound effect for Loki’s Decoy cast and spawn in sound effects.
  • Player's can no longer be staggered when quick Meleeing with the Glaive.
  • Polished some of Tyl Regor's animations.
  • Improved the cast sound for Volt's Speed ability.
  • Tweaked the weapon fire sound effects on the Corpus Crewmen and Moa.
  • Tweaked the weapon fire sound effects on the Dera and Hind.
  • Tweaked the sounds of the Grineer rifle melee attack sound effects.
  • Adjusted the Helmet position of Corrupted Crewmen.
  • Improved the performance of the Interception territory area indicator.
  • Improved the visuals on Mag's Pull ability.
  • Loki's Decoy ability deploy sound effect is now positional and will not be heard by players past a certain distance.
  • Increased the volume of Vauban's power cast sound effects.
  • Reduced the pitch variance in Axe sound effects.
  • Improved the performance of a number of Forest Defense tileset decorations.
  • Improved performance on the Torid and Drakgoon Effects.
  • Reduced the amount of resonance on Axe hit sound effects.
  • Limited the instances of Corpus Laser Weapon fire sound effects.
  • Improved the performance of a number of Gas City tilesets.
  • Optimized a number of lighting assets in the Grineer Galleon tilesets in an effort to increase performance.
  • Removed blood decals from bleeding procs as this caused performance issues on certain terrain sets.
  • Tweaked the duration and fade on multiple Hydroid ability sound effects.
  • Optimized a number of lighting assets in Corpus Ship tilesets in an effort to increase performance.
  • Improved the weapon trail visuals on Whip type weapons.
  • Optimized the performance of particle effects.
  • Tweaked the slide animations when holding Great Sword weapons.
  • Updated multiple Warframe dioramas with proper colors.
  • Improved the Grineer Hit reactions to Radial Disarm.
  • Improved the performance of Ash's Smoke Screen on lower end PC's.
  • Fixes:
  • Fixed "Failed to send game invitation" that would occur if you invited to your game after opening up your contact list, and it was still collecting session information for your friends' games.
  • Fixed case of potential latency in presence updates on the Friends list.
  • Fixed Codex scans for objects not updating in server stats.
  • Fixed an age old legendary issue of the hacking minigame not being completable when the lines are seemingly connected and symmetrical, but the middle icon needs to be erroneously turned to match the outer lines.
  • Fixed NPCs (drones especially) getting stuck on geometry / door frames.
  • Fixed issues with client/host door accessibility in the Void.
  • Fixed issues with Melee combos not progressing correctly if you are holding down a direction required for the combo.
  • Fixed Grineer Prosecutors being fully invulnerable to 3 out of 4 elemental damage types as opposed to high damage mitigation.
  • Fixed Savior of Earth, Jupiter, and Neptune Achievements not working properly.
  • Fixed area on Forest tileset where players could get stuck under stairs.
  • Fixed Melee Slamming during Zephyr’s Tail Wind not using Melee weapon if you were in melee equip mode.
  • Fixed an issue where Reviving would not restore your previously equipped weapon, and would instead equip your Primary as default.
  • Fixed an issue of being able to deploy multiple Extractors to a planet.
  • Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.
  • Fixed issues with rarity sort for Mods in Codex not working.
  • Fixed duplicate Mod sorting in codex for unowned mods (they now get sorted to the bottom).
  • Fixed Mod counts in Codex (if you had sold entire stack of unranked and had a single ranked copy it would have shown two).
  • Fixed colors reverting temporarily in the Arsenal when switching between items.
  • Fixed no Codex entry existing for Void Laser plates.
  • Fixed recent players list never appearing with an option to invite.
  • Fixed numerous issues in Grineer Shipyards tileset including interior rain and wall-running decos not appearing.
  • Fixed issue where players can trade away their last copy of a Warframe power.
  • Fixed Vauban’s Vortex effect not appearing in same position as Vortex Ball.
  • Fixed Trinity’s Link visual effects remaining after teleport volume.
  • Fixed issue with Secondary fire types not automatically reloading if there is still enough ammo for primary fire.
  • Fixed issues when switching from Scanner when you have no secondaries equipped.
  • Fixed missing ‘Faces’ on some Corpus Infested.
  • Fixed Grineer Powerfist getting stuck not attacking in melee range.
  • Fixed an issue where the player would get stuck in an melee unequip loop indefinitely.
  • Fixed a movement exploit where you can wall run up/slide/wall run up indefinitely.
  • Fixed enemies not spawning in shipyards interception.
  • Fixed issues with getting stuck in spawn area in some forest missions.
  • Fixed issues with black squares on random waterfall environment art.
  • Fixed NPC playing ‘turn-on-the-spot’ animations on Clients.
  • Fixed being able to weapon swap while in Hysteria.
  • Fixed being able to reach floor of Reactor Room in Dojo without being teleported out.
  • Fixed a game hang when observing certain items in the Codex.
  • Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.
  • Fixed issues with Sabotage and Mobile Defense alerts on Asteroid tilesets turning into “Assassinate Prod Crewman” missions.
  • Fixed lighting issues in Orokin Void.
  • Fixed issue where you cannot claim a weapon from the Foundry if you are at max slots and start a recipe that consumes a weapon.
  • Fixed an issue with Obex energy color not appearing on ground slams.
  • Fixed the spawn position for a number of Mastery Rank challenges.
  • Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.
  • Fixed an issue with slow traps in the Void appearing incorrectly.
  • Fixed an issue with the Undertow exit sound effect being played twice on Clients.
  • Fixed an animation 'pop' that could be seen after performing a ground attack and attempting to roll.
  • Fixed an issue with Clients not being able to properly see the yellow tint on Mod pickups.
  • Fixed a number of map holes on Pluto nodes.
  • Fixed a navigation issue on Corpus Defense missions which prevented AI from properly crossing through doorways.
  • Fixed an issue with Enemy AI getting stuck in spawn rooms on Corpus Defense tilesets.
  • Fixed an issue with certain in-game objects failing to update when entering certain vents on the Gas City tileset.
  • Fixed an issue with Sentinel Mask colors being set by the body color tab and not attachment colors.
  • Fixed an issue with visual effects applied to Cryo Pods not properly adhering to the shape of the pod itself.
  • Fixed an issue with Clan Emblems reverting to the Default Lotus image when backing out of the Appearance menu.
  • Fixed an issue with Booster icons appearing despite their duration having expired.
  • Fixed an issue with Wormhole causing the player to fall out of the level on certain Solar Rail tilesets.
  • Fixed an issue with Client's sometimes taking and dealing double the intended amount of damage when using Weapons or Abilities that deal damage in a radius.
  • Fixed an issue with movers in the Shipyards pushing players under the level on certain Grineer Ship tilesets.
  • Fixed an issue with players getting stuck under the level on certain Shipyards tilesets.
  • Fixed an issue with players getting stuck in the Glaive catch pose.
  • Fixed an issue with Lech Kril stopping his attacks during his Fire phase.
  • Fixed a progression stopper that could cause new accounts to get stuck on the login screen.
  • Fixed an issue with Client's seeing the incorrect translations for Specter if the host is playing in a different language.
  • Fixed an issue with erroneous Ice and Infested art assets appearing in Shipyards tilesets.
  • Fixed an issue with the Silence visual effects persisting on dismembered torsos.
  • Fixed the colors on explosion effects appearing incorrectly.
  • Fixed an issue with Specter Radial Blind attacks not always affecting Clients.
  • Fixed an issue with Grineer Regulators spawning in Settlement Interception missions which could cause potential progression stoppers.
  • Fixed an issue with Well of Life staying in use despite reaching the max cap of 400 health healed.
  • Fixed an issue with Referral XP boost Auras not being properly applied when Referral buddies were playing together.
  • Fixed a number of art assets clipping into other objects in Grineer Settlement tilesets.
  • Fixed an issue with certain doors in the Shipyards tileset having visual effects which would indicate that they can open when in fact they are permanently closed.
  • Fixed an issue with Objective markers not appearing correctly on certain Shipyards tilesets.
  • Fixed an issue with idle animations breaking when customizing your Secondary or Melee weapons.
  • Fixed a number of map holes in the Shipyards tilesets.
  • Fixed a stuck spot in the tree roots seen in the Forest tilesets.
  • Fixed issue with Mutalist Quanta dealing friendly fire damage.

New in Warframe 13.9.3.1 (Jul 12, 2014)

  • Fixed Clients being unable to deal damage when shooting through Mutalist Quanta orb.

New in Warframe 13.9.2 (Jul 10, 2014)

  • Additions:
  • The Tenno Reinforcements Vault has been opened: Reintroducing the Machete! This relic of the Grineer past has been revived for a limited time. Log in between today and July 16th at Noon EDT to receive the Machete in your inbox!
  • Changes:
  • Changes to Wyrm Prime’s Weapon. The Prime Laser Rifle is now in the build and all future crafting/purchases of Wyrm Prime will issue the Prime variant of the Rifle.
  • PLEASE NOTE: If you bought the Wyrm Prime via Prime Access before this date we are retroactively adding the Prime Laser Rifle to your inventory. If you crafted the Wyrm Prime and still have him in your inventory, we are retroactively adding the Prime Laser Rifle to your inventory.
  • Fixes:
  • Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.
  • Fixed an issue with players being able to use Warframe abilities after death.
  • Fixed an exploit that could allow individuals to run Alerts after they were completed.

New in Warframe 13.9.1.1 (Jul 4, 2014)

  • Changes:
  • Adjusted the reload times on Tenno Specters so as to prevent constant weapon fire from being heard.
  • Tweaked the gain on numerous Weapon fire sound effects.
  • Fixes:
  • Fixed Malicious Raptor not being tradeable.
  • Fixed an issue with Specter's firing rate on the Tigris being incorrect.

New in Warframe 13.9.1 (Jul 3, 2014)

  • Additions:
  • Breeding Grounds Trophy Statues have been added in and have been awarded to the winning Clans!
  • Changes:
  • Changed Cache Sharing to hide extension names so as to prevent any netnanny programs from getting caught on bad words in the program name.
  • Tweaked the Venka offsets on all Warframes to address clipping and unappealing placement.
  • Ash's Shuriken is now registered as a silent projectile.
  • Stamina is no longer consumed and can regenerate when the sprint button is held down but the player's avatar is in the air or in a non-mobile animation.
  • Changed several mod/item descriptions to reflect updated content (English now, more coming later): ?Brokk Hammer Skin changed to remove “Charge Speed” for “Channeling Efficiency”.
  • Banshee’s Silence now includes new Aura and stun properties.
  • Frost’s Snowglobe now indicates brief invulnerability window.
  • Nova’s Antimatter Drop now indicates damage increased if targeted by weapons.
  • Mag’s Shield Polarize now indicates enemy shields explode.
  • Ash’s Teleport now indicates enemies are vulnerable to finishers.
  • Fixes:
  • Fixed an issue with the Chat servers booting everyone during hotfix deployment.
  • Fixed an issue with Rank 0 Rare Fusion cores being rewards in several Void mission types.
  • Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches.
  • Fixed an issue with Mag's Crush ability doing no damage to other players in Conclave matches.
  • Fixed an issue with Client's getting stuck in Nyx's Absorb pose while in pre-death.
  • Fixed an issue with Crawlers spawned by Nekros’s Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.
  • Fixed an issue with player's being unable to cast any powers if they attempt to use Tentacle Swarm while standing on a Void Freeze trap panel.
  • Fixed an issue with Ash’s Blade Storm that could potentially lead to a loss of Warframe functionality.
  • Fixed an issue with Shadow of the Dead clones spawning with no weapons if they were originally killed after being disarmed by Loki.
  • Fixed an issue with Vor in the Void spawning at erroneous locations.
  • Fixed an issue with Sound Quake getting stuck as continually active but ineffectual against enemy AI.
  • Fixed clients seeing 0 damage number spam when shooting a ragdolled enemy with a continuous fire weapon.
  • Fixed a number of missing sound effects for the Venka.
  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

New in Warframe 13.9.0.2 (Jun 27, 2014)

  • CHANGES:
  • Revised default position on Venka Tenno Claws.
  • Leaderboards for Breeding Grounds event have been archived and clan rewards are currently in the smelter.
  • FIXES:
  • Fixed issue with primary color tint on Valkyr’s Kara helmet.
  • Fixed the "WAS: 100 NOW: 75" discount text item not showing up in the detailed panel of the store.
  • Fixed multiple issues related to tinting default and Immortal skins.
  • Fixed emblem offsets on Ember Prime.
  • Fixed attached avatars not actually getting destroyed in the parent destruction process.
  • Fixed exterminate accounting for agents that spawn other agents (eg infested drone with crawler).
  • Fixed drones getting stuck recovering to nav and behaviors re-triggering constantly.
  • NOTE:
  • Our digital certificate has been renewed and players may notice the name change from “Digital Extremes” to “Digital Extremes Ltd.”

New in Warframe 13.9.0.1 (Jun 26, 2014)

  • Fixed (for real) Infested Drones appearing on Defense Missions until Nav Improvements are made.
  • Fixed Sabotage missions not having machines/objectives to be destroyed, resulting in mission that could not be completed.

New in Warframe 13.9.0 (Jun 26, 2014)

  • Additions:
  • New Tenno Reinforcements! - Introducing the Venka: A Tenno based Claw Weapon capable of rending both flesh and metal alike! Find it today in the market or in the Tenno Research lab!
  • New Pyra Syandana! A flaming remnant of the Orokin Elite!
  • Changes:
  • 13.8.1 Unlisted change: Enemies now have basic awareness on contact or sound of invisible units, and will investigate last known position of this sound/contact. There are a number of threads bringing up issues/discussions with this that are being read and relayed, thank you for posting!
  • Infested Drones have been removed from Defense missions. This is primarily due to issues with navigation and the flow of wave gameplay. We are working on improving their ability to navigate these levels for future inclusion.
  • Tweaked the positioning of the Edo armor Chest piece to address clipping/placement issues.
  • Slightly reduced the overall damage resistances of Prosecutor enemy types.
  • The drop rates on Beacons have been adjusted. Delta Beacons are now less rare, with the Kappa and Gamma Beacon drop rates being slightly reduced.
  • Tweaked the positioning of the Eos leg armor accessories.
  • Changes made to Volt’s Shield Ability in response to a fix made last week. Before there was an issue that casting 2 or more of Volt’s Shields would stop projectiles from reaching their end destination. We fixed this so projectiles could pass through as many shields that were deployed, but the damage multiplier stacked, resulting in broken numbers. We have returned the damage multiplier to it’s normal value to be calculated once, and shields no longer stack this multiplier.
  • Shifted Banshee's shoulder pad back slightly to reduce clipping.
  • Tweaked the position of Emblems so as to ensure they don't clip into shoulder armor.
  • Fixes:
  • Fixed an issue with the blade section of the Orthos not being able to be customized.
  • Fixed a number of localization issues.
  • Fixed an non-existent Fusion Core appearing in the codex resulting in confusion over completion of total cards.
  • Fixed being able to use alternate fire during certain animations.
  • Fixed an issue with the alt fire on the Mutalist Quanta being duplicated by Nyx's Absorb ability.
  • Fixed issues with rotation of Event Emblems on Wyrm Prime.
  • Fixed an issue with Mag Prime's shoulder not using the correct texture.

New in Warframe 13.8.5 (Jun 25, 2014)

  • Changes:
  • Consumables can no longer be deployed while casting blocking abilities that toggle (SoundQuake, Absorb, etc).
  • Stealth-finishers are no longer possible on crawlers being carried.
  • Changed event scoring to prevent join-in-progress players getting a score they didn't run.
  • Fixes:
  • Fixed lingering Absorb effects after Nyx has bled-out.
  • Fixed a script error with Nyx's Chaos that would cause a power-in-use bug.
  • Misc crash fixes.
  • Misc localization fixes.

New in Warframe 13.8.4 (Jun 24, 2014)

  • Changes:
  • Top Tier Hive mission runs will now always include a Gas, Frozen, and Pulsing Hive variant to keep points at this level consistent.
  • Removed the Infested themed music from the Login screen.
  • Improved hit detection on Infested Drones.
  • Lowered the spawn rates of Infested Drones.
  • Toxic Resistance Aura is now set at 2.5% per level.
  • Reduced the amount of damage done during the Infested Drone charge attack.
  • Fixes:
  • Fixed an issue with enemies not properly spawning in for Hive Event missions when the “Total Score” has reached a very high level.
  • Fixed an instance of Client's playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.
  • Fixed an issue with Infested Drones brought to life via Shadows of the Dead bringing in enemy Crawlers.
  • Fixed a number of crashes.
  • Fixed a number of localization issues.
  • Fixed an issue with Nyx's Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.
  • Fixed issues with weapon accessories/helmets not appearing correctly/appearing misaligned on certain weapon.

New in Warframe 13.8.3 (Jun 21, 2014)

  • Changes:
  • Improved the pathing through doorways abilities of Mutalist Ospreys.
  • Crawlers being transported by Drones will no longer attempt any actions until deployed.
  • Tweaked the positioning of Armor offsets on multiple Warframes.
  • Fixes:
  • Fixed exploit with ALT+TAB input rendering event goals obsolete.
  • Fixed a number of localization issues.
  • Fixed an issue with players getting proc’d to death after reviving.
  • Fixed an issue with trades failing if one of the players involved never had a ranked mod in their inventory.

New in Warframe 13.8.2 (Jun 21, 2014)

  • Fixed issue with event scoring inconsistencies where teammates could end up with different scores at the end of a Breeding Grounds mission. Sorry for the confusion this caused.
  • Fixed chest armor positions for Saryn.
  • Fixed localization issues.
  • Fixed issue with Infested Osprey not showing proper cloud effects for affected dangerous area.

New in Warframe 13.8.1 (Jun 20, 2014)

  • Fixes:
  • Fixed event scoring exploits.
  • Added channelling effects to the Prova Vandal.

New in Warframe 13.8.0 (Jun 20, 2014)

  • Additions:
  • New: ILIAC Syandana & Armor set! Make your mark in an Infested-themed cosmetic set.
  • Tenno Reinforcement: the Mutalist Quanta! Find it today in the Market or Infested Research lab!
  • New Infested enemy types: Mutalist Ospreys!
  • Infested Changes:
  • The Infested are sounding and looking much more vicious these days! Completely new sounds and animations for Runners, Crawlers, and Chargers have been added into Warframe!
  • New Infested Music added, experience new ambience and battle music when facing the Infested!
  • Changes:
  • Infested Impedance Aura mod has been changed to be a radial affect around the player instead of the whole map indiscriminately.
  • Tweaked the position of multiple armor offsets on all Warframes across the board.
  • Increased the number of Orokin Cells received as T3 Survival awards from 1 to 3 per batch.
  • Combat music now reduces less of the volume of ambiance and footsteps.
  • Fixes:
  • Fixed a number of crashes.
  • Fixed Conclave bug where Conclave Score check did not occur if you joined a session from your friends list or via invite. This bug allowed users with any Conclave Loadout Value to join any Conclave node, regardless of enforced restrictions (1300 CR loadouts joining 100-150 Conclave Nodes).
  • Fixed an instance of the camera shake visual effect appearing incorrectly.
  • Fixed certain Dojo rooms not having message boards above the room management consoles.
  • Fixed an instance of Fatal Attraction not working correctly for Clients.
  • Fixed a number of localization issues.
  • Fixed an issue with Orokin Shield drones breaking when affected by Radial Disarm.
  • Fixed an issue with players getting stuck in Ash’s Bladestorm.
  • Fixed an animation ‘pop’ seen when unequipping Gauntlet type weapons.
  • Fixed an issue with players using their Melee attacks instead of attacking with Hysteria animations during the ability duration.
  • Fixed an issue with abilities not being properly available if one or more abilities are not currently equipped.
  • Fixed an issue with Clients leaving Key missions sometimes resulting in the Host losing a key.
  • Fixed an issue with Clients sometimes being able to throw unlimited amounts of Castanas which they could not detonate.
  • Fixed an issue with the Large Corpus Exploding Barrel displaying the wrong image in the Codex.
  • Fixed an issue with conveyor belts in the Shipyards tilesets appearing to rotate in the wrong direction.
  • Fixed issue where Banshee’s Silence FX does not disappear when the power duration is cancelled by a teleport volume (falling off map and respawning).
  • Fixed Rubedo Skin not working on Rhino Prime.

New in Warframe 13.7.2 (Jun 14, 2014)

  • Changes:
  • Enabled new account creation directly from the login screen.
  • Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs.
  • Fixes:
  • Fixed an issue with Interception rewards being stuck at the first tier.
  • Fixed an issue with certain Vor transmissions having no accompanying sound.
  • Fixed client's HUD breaking after reviving in Interception.
  • Fixed a number of localization issues.
  • Fixed an issue with AI not properly spawning in certain Interception level configurations.

New in Warframe 13.7.1 (Jun 13, 2014)

  • Additions:
  • Added weekly Interception and T4 Orokin Void Leaderboards for endless missions.
  • Added your clan name to your profile card so that users who search your profile can see your clan affiliation. This should help in Alliances where it is unclear which clan members belong to.
  • Changes:
  • Reduced frequency of Prime gear in Void - no item appears more than 2 times across the Void. Removed approximately 20 pieces from the T4 missions overall.
  • Removed Vitality and other common gear from Void Vor’s drops, replaced with option of Orokin Cell or Argon Crystal AND one of four Cicero Crisis mods.
  • Removed single fusion cores from T4 Void rewards for Defense, Capture, Mobile Defense, and Survival, replaced with bundles of 5 R5 cores.
  • Increased the power resiliency of a number of bosses including Vor, Lech Kril, Sargus Ruk, and the Grustrag Three.
  • Improved the performance of the Ignis visual effects.
  • Fixes:
  • Fixed issue with Latron Prime Blueprint missing from the Void.
  • Fixed issues where Void Vor (or Stalker) can spawn and kill you during Defense selection screen.
  • Fixed host migration resetting number of rounds in Interception missions.
  • Fixed issues with font rendering and spacing between certain letters making them look like separate words
  • Fixed issues with energy colour on Edo chest armor.
  • Fixed issue with Wyrm Prime Blueprint not being tradeable.
  • Fixed crash when viewing Grineer Bombard in the Codex.
  • Fixed issues with Eximus Corpus Elites not having proper materials.
  • Fixed issues where non-max-rank Fusion Cores could not be properly sold.

New in Warframe 13.7.0.1 (Jun 12, 2014)

  • Updated Current Prime drop tables to include reward by tier/rotation for endless types, particularly with Defense to show at which wave which rewards are chosen. Please note that the volume of feedback regarding these tables is being relayed.
  • Fixed:
  • Fixed duplicate Loki Prime Codex entry.
  • Fixed Loki Prime crafting casting 10 Argon Crystal, it is now 1 Orokin Cell for full frame.
  • Fixed issues with Japanese localizations.
  • Fixed Loki Prime not coming with Ability Mods.
  • Fixed Interception missions having broken UI and art when Joining in progress.
  • Fixed T4 Capture Keys not spawning capture targets.
  • Fixed issues where killing Vor in the Void during a transmission would result in an error.

New in Warframe 13.7.0 (Jun 12, 2014)

  • Additions:
  • New Prime Gear has been discovered in the Void:
  • Loki Prime!
  • Bo Prime!
  • Wyrm Prime!
  • Find them all today in the Void
  • OR Loki Prime Access is available now!
  • T4 Void Keys are here! You can find them in Interception missions across the Solar System in the following way:
  • T4 Exterminate, Capture, and Mobile Defense keys can appear Round 3 or later on ‘Medium’ Interception missions (starting enemy level 10-20).
  • T4 Survival, Defense, and Interception keys can appear Round 3 or later on ‘Hard’ Interception missions (starting enemy level 20+).
  • Note: To prevent exploits with all Void Keys, if you are hosting and abort an endless mission after the objective has been completed, you will lose your key.
  • Captain Vor has been twisted by the Void! We now know the powers of the Void Corrupted him, and we have word he is lurking in the depths of the Void! Will he appear in your T4 Key?
  • New ‘Tenno’ Themed Color Picker! Add additional color options inspired by other Warframes for your customizations! All default frame colours from A(sh) to Z(ephyr) (Hydroid coming in Season 2).
  • New Edo Armor animations! The Edo Chest piece will play a custom animation when the player takes damage after their shields have been depleted.
  • Dark Sector Changes:
  • Added in MOTD (Message of the Day) Functionality for Alliances: Warlords in an Alliances will now have an additional button in their Alliance Management UI screen which will allow them create Messages of the Day for the entire Alliance. Alliance MOTD's will also display the author's name and clan. Budget Caps have now been added in to allow Clans/Alliances to set a Maximum Budget as well as min/max per-mission Battle Pay. These can be set by Warlord and Tacticians within the Clan/Alliance.
  • The amount of missions that can be funded by Battle Pay will now properly respect the Solar Rail health.
  • A "Set By:" label has been added to Taxes and Battle Pay so as to allow members of Clans/Alliances to track these additions.
  • All Solar Rail Mobile Defense hacking procedures will now take 3 minutes to prevent potential exploits.
  • Survival Changes:
  • A Survival Leader scaling system has been introduced. This system will start with Leaders initially spawning in after the 5 minute mark. After this point there will be an increasing chance for each enemy that spawns in to be a Leader type. This percent will start at 0% and will grow to a maximum 20% chance from the 5-60 minute mark. Additional Survival tiles and enemy types have been included in Survival missions to support this feature.
  • Changes:
  • Interception Missions have had their difficulty rebalanced. The overall difficulty of Easy missions has been reduced by lowering enemy spawn rates. The Medium setting will now reflect a level of difficulty on par with the previous Easy mode.
  • Updated Specter Army Descriptions to include information about the number of conflicts they persist for.
  • Tweaked the positioning of the Daedalus shoulder armor offsets.
  • Improved the performance of the Torid on low end computers.
  • Improved the performance of the Penta on low end computers.
  • Fixes:
  • Fixed an issue with enemies not properly scaling in Void and Derelict Defense missions.
  • Fixed a number of localization issues.
  • Fixed being unable to scan the Arid Butcher Eximus correctly.
  • Fixed an issue with single player lobbies being erroneously logged as ‘Session Full’ and thus prevent any additional players from joining in.
  • Fixed an issue with Codex not showing drop locations for MODs despite player completing scans for enemies.
  • Fixed an issue with the Jackal getting stuck in a blocking animation which would prevent it from moving or attacking.
  • Fixed an issue with Turbulence visuals remaining in effect indefinitely if a player entered into a teleport volume while the ability was active.
  • Fixed an issue with Sabotage tiles incorrectly appearing in Shipyard Survival missions.
  • Fixed the Serro description erroneously mentioning non-existent Sedna Shipyards.
  • Fixed an issue with the Recent Player's list not being properly populated when accessed via the Invite Player menu.
  • Fixed an issue with Prosecutors spawning in as Guardsmen in Shipyard Survival missions.
  • Fixed lack of Prosecutors on Grineer Shipyard missions that had been ‘taken back’ by the Grineer faction from the Corpus via invasion.

New in Warframe 13.6.1 (Jun 7, 2014)

  • Changes:
  • The Alliance/Clan Vault balance will no longer be displayed when contributing if the clan member does not have Treasurer permissions, or if the Clan does not have Tactician Permissions.
  • Tweaked the visual effects on the Dread.
  • Tweaked the visual effects of Volt's Shock ability.
  • Added purple text notifications & reminders when new builds become available.
  • Players in the Dojo will be given a 15 minute warning when a new build is deployed before being automatically disconnected. This will prevent AFK hosts from blocking other users trying to connect to the Dojo.
  • Fixes:
  • Fixed an issue with crits not appearing for Clients when stealth-attacking enemies.
  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.
  • Fixed Nekros’s Shadows of the Dead clones attacking players after host migration occurs.
  • Fixed a couple of text related issues with the Reward Coupons.
  • Fixed an issue with Absorb not being affected by range mods when cast by clients.
  • Fixed an issue with players being able to deploy multiple Specters if downed while one is currently deployed.
  • Fixed an issue with players not properly receiving XP from kills made by their Specter.
  • Fixed an issue with Hydroid Swarm Tentacles spawning on Drones which would subsequently result in floating tentacles.
  • Fixed an issue with the Shotgun Scavenger mod providing ammo bonuses for non-shell type ammunitions.
  • Fixed an issue with the visual effects for Silence not disappearing correctly if the power is interrupted by a teleport volume.
  • Fixed an issue with Bladestorm not functioning correctly in Conclave matches.
  • Fixed an issue with all Arc Traps present on a level being respawned after a host migration occurs.
  • Fixed an intermittent issue on dual core systems where the game would freeze for several seconds.
  • Fixed various gameplay crashes.

New in Warframe 13.6.0.1 (Jun 5, 2014)

  • Fixes:
  • Fixed issues with Ember Prime appearing headless.
  • Fixed issues with armor being misplaced on Ember/Ember Prime.

New in Warframe 13.6.0 (Jun 5, 2014)

  • Additions:
  • New Weapon! Introducing Pyrana, a Tenno Secondary shotgun proven to cause devastation in close quarters! Find it in the Market or Tenno Clan Research today!
  • Changes:
  • Altered the visuals on Bladestorm clones so as to make them appear more like energy holograms and not just duplicates of the Ash model.
  • The Codex will now continue to include mastered items, even after they’ve been sold.
  • Scrolling of in game windows will now scroll lists depending on where the mouse cursor is located.
  • Melee Channeling can now be toggled!
  • Grineer Powerfists have been sent in to reinforce more areas of the Grineer empire!
  • Tweaked a number of armor offsets on the Ember, Loki, Mag, Nyx, Nekros, Nova and Trinity Warframes.
  • Specter Changes:
  • The crafting cost for all Specters and Specter Armies have been altered to the following:
  • o Vapor Specters:
  • Build Price reduced to 15000 credits.
  • o Phase Specters:
  • Build Price reduced to 30000 credits.
  • o Force Specters:
  • Build Price reduced to 50000 credits.
  • o Cosmic Specters:
  • Required amount of Circuits reduced to 500.
  • Required amount of Plastids reduced to 1000.
  • Build Price reduced to 60000 credits.
  • o Vapor Specter Regiment:
  • Required amount of donated Vapor Specters reduced to 1250.
  • Build Price reduced to 250000 credits.
  • o Phase Specter Regiment:
  • Required amount of donated Vapor Specters reduced to 250.
  • Required amount of donated Phase Specters reduced to 625.
  • Build Price reduced to 500000 credits.
  • o Force Specter Regiment:
  • Required amount of donated Phase Specters reduced to 250.
  • Required amount of donated Force Specters reduced to 375.
  • Build Price reduced to 750000 credits.
  • o Cosmic Specter Regiment:
  • Required amount of donated Force Specters reduced to 75.
  • Required amount of donated Cosmic Specters reduced to 175.
  • Build Price reduced to 1000000 credits.
  • Helios Changes:
  • Improved the performance of the Helios' Scanner ability.
  • Removed the ability to scan fully-scanned entities.
  • Added in a Codex Entry Complete message when an object has been fully scanned.
  • Improved Helios target detection and tracking so as to allow Helios to detect and begin scanning enemies outside of the standard field of view. Helios will now also turn towards the target that is being scanned.
  • Helios will now prefer to scan enemies over environmental objects if both type of targets are available.
  • Fixes:
  • Further Fixes to prevent enemies from getting stuck in the spawn area of Void Defense missions.
  • Fixed an issue with the User List chat window not properly focusing when using the mouse wheel to scroll through the list.
  • Fixed an issue with Loki Decoy's sometimes missing their heads on clients.
  • Fixed an issue with Shotgun Grineer sometimes moonwalking away from players during firefights.
  • Fixed an issue with certain Shipyard Rescue tilesets forcing the Rescue target to continually attempt to traverse environmental hazards which would kill them resulting in mission failures.
  • Fixed an issue with Orokin Vault door icons not properly matching the symbol for the required keys.
  • Fixed an issue with the Lanka not dealing damage to certain targets.
  • Fixed a number of crashes.
  • Fixed an issue with clients briefly seeing Bladestorm clones as Excalibur models.
  • Fixed an issue with Bladestorm clones not having their damage amplified by Power Strengthening (Intensify, Blind Rage) mods.
  • Fixed an issue with the player's Melee weapon getting stuck as holstered when attempting to perform a melee ground slam attack while transitioning out of the Tail Wind ability.
  • Fixed an issue with Warlord Warning transmissions not appearing during Solar Rail conflicts.
  • Fixed a number of localization issues.

New in Warframe 13.5.3 (May 31, 2014)

  • Fixes:
  • Fixed missing textures for Alad V in the transmissions for Suspicious Shipment Alerts.
  • Fixed a minor grammatical error in a Lotus transmission.

New in Warframe 13.5.2 (May 31, 2014)

  • Changes:
  • Tweaked the positioning of Emblem offsets on the Edo Shoulder Armor pieces.
  • Fixes:
  • Fixed an issue with the Obex not playing the correct animations.
  • Fixed an issue with a number of Lotus Voice Over lines missing from the Suspicious Shipments alert missions.
  • Fixed an issue with kills made by Ash’s Bladestorm clones not counting towards the players total kill count.
  • Fixed an animation issue that would appear when performing Ash’s Bladestorm with no melee weapon equipped.
  • Fixed an issue with the attacks from Ash’s Bladestorm clones not properly counting towards the combo hit counter.
  • Fixed a number of localization issues including missing transmission lines in the Suspicious Shipment alerts missions.
  • Fixed an issue with the word "Blueprint" appearing twice in Alert popup descriptions.
  • Fixed an issue with melee attacks performed after using Bladestorm not doing damage.
  • Fixed an issue with the Volt Arcane Pulse helmet having an incorrect tooltip.

New in Warframe 13.5.1 (May 31, 2014)

  • Changes:
  • Trinity’s Blessing is now cast-able when in the air.
  • Changed the placement of shoulder armor on Rhino Prime.
  • Alerts now show quantity of reward items being offered in the Alert Info window.
  • Alerts now display reward when hovering over alert node.
  • Fixes:
  • Fixed Bladestorm not forcing a Bleed Proc on targets that Ash (or clone) is attacking.
  • Fixed Bladestorm being a guaranteed kill on Zanuka and Grustrag 3 if cast.
  • Fixed issues with lingering FX on the Obex.
  • Fixed issues reported with overly loud sounds in many areas for users with uncommon speaker configurations.
  • Fixed the selling of Mods not returning credits in some cases.
  • Fixed common crash issue that would occur if a client destroyed a Kubrow den.

New in Warframe 13.5.0 (May 30, 2014)

  • Additions:
  • New Weapon - Nami Solo! Wield the curved Blade of the Nami Solo and lash out with incredible slashing lethality! The Nami Solo uses the Machete Stances for combos and can be found in the Market for Platinum or Blueprint today!
  • New Combo for the Machete Weapons Sundering Weave Stance: Flash Flood!
  • New Combos for Axe Weapons Stance Mods:
  • Cleaving Whirlwind: Sundered Tusk and Drifting Stampede!
  • Rending Crane: Rampaging Boar!
  • New Edo Armor Accessories!
  • Added a Codex entry for Dead Eye.
  • Interception Missions are no longer confined to Earth and have now been added to the following nodes:
  • Mars - Augustus
  • Jupiter - Callisto
  • Europa - Armaros
  • Phobos - Opik
  • Uranus - Stephano
  • Sedna - Berehynia
  • Eris - Viver
  • Pluto - Cerberus
  • Ceres - Draco
  • Added in new Codex entries for Corpus Attack Drone and Corrupted Drone.
  • Changes to Crit calculations:
  • We have made changes to the way Criticals work on weapons that have been modded to have a crit chance greater than 100%. You may recall the existence of ‘red crits’ from many updates ago, which occurred with no clear formula other than “Synapse!”. Here is some clarity into the new system:
  • The brief:
  • A weapon with a critical chance greater than 100% will receive 2 calculations:
  • 1) a guaranteed critical damage value - this normally appears as a yellow value.
  • 2) a secondary red crit chance based on the remaining percent- this will appear as a new RED crit if successful!
  • This means:
  • If your rate is 125% you get one guaranteed crit and a 25% chance of a red crit.
  • If this Second Crit occurs, you will see a deadly Red crit value!
  • Warframe Changes:
  • Ash:
  • Blade Storm has received a rework! Now when the ability is used Ash will conjure up to two separate clones which will go on the attack in addtion to the player! This will allow the player clear out large groups of enemies even quicker!
  • Changes:
  • Miter base damage has been increased along with the flight speed and proc chance of charged shots
  • Increased Fatal Attraction's range and damage at Rank 4 and 5.
  • The Fatal Attraction precept will now wait until enemies are within range before the pull ability is initialized.
  • Tweaked the positioning on the Leg Armor accessories for a number of Warframes.
  • Added in an additional range based visual effect on Molecular Prime that should help with distinguishing the distance of targets affected by the ability.
  • Tweaked the Excalibur Prime Channeling visual effects.
  • Specters will now re-generate Energy over time now so as to allow them to continue to use Powers over long amounts of time.
  • Player movement is now prohibited at the start of Conclave rounds.
  • Tweaked the sound effects for the Skana Prime.
  • Reduced the amount of damage dealt to attacking players when using Reflection in PvP matches.
  • Tweaked the visuals on Valkyr's Immortal Skin.
  • Tweaked the sound effects on the Moa Laser Disc gun explosion and Drone Explosion.
  • Reduced required scans for Grineer Rollers.
  • Improved the animations for the Greatsword and Axe animation sets.
  • The first round of Interception missions will now be easier for Solo players with enemies spawning throughout the mission. The difficulty will remain the same when playing with 2-4 players.
  • Adjusted the positioning of Chest Armor on Ember, Banshee, Valkyr, Zephyr, Vauban, Saryn, and Nyx.
  • Fixes:
  • Fixed issues with many Sentinel precepts having their priority subverted by other slotted precepts. Example, if you ever noticed your Djinn would never seem to cast Fatal Attraction, it is likely because it was slotted in the 2nd/3rd/4th Precept Slot and was not properly prioritized.
  • Fixed a number of crashes.
  • Fixed a number of localization issues.
  • Fixed an issue with players being unable to exit Conclaves properly.
  • Fixed an issue with the Invite Button not appearing correctly when playing Key lobby missions.
  • Fixed an issue with the Codex not properly listing the correct amount of Mods present in the player’s inventory.
  • Fixed an instance of Molecular Prime energy color not appearing correctly on client.
  • Fixed an issue with Molecular Prime not working correctly in PvP matches.
  • Fixed an issue with enemies attempting to pursue players after a successful extraction.
  • Fixed an issue with incorrect Lotus Voice Overs playing during Dark Sector Conflicts.
  • Fixed an issue with unequipped Sentinels still adding points towards Conclave ratings.
  • Fixed an issue with incorrect credit values being shown when depositing very large amounts of credits into the Clan Vault.
  • Fixed an issue with AI being unable to navigate up small ledges in the Shipyards tileset.
  • Fixed an issue with Shock Camo pack skins not properly utilizing custom Energy colors.
  • Fixed an issue with the Hikou Holster not properly utilizing custom Energy colors.
  • Fixed an issue with AI getting stuck behind certain crates and boxes on the Forest Defense Tileset.
  • Fixed an exploit which could cause players to gain inordinate amount of credits when selling items.
  • Fixed Seismic Palm and Fracturing Wind being erroneously labeled as "Sparring" which led to confusion on which weapons could use them. They are now labeled as “Fist” Stances.
  • Fixed a missing description for the Arcane Pulse Helmet.
  • Fixed an issue with Enemies remaining in their spawn area in Void Defense missions.
  • Fixed an erroneous description in Trinity's Energy Vampire ability.
  • Fixed issue with Ash being unable to use finishers on enemies that had been previously targeted by Bladestorm.
  • Fixed issue with Shock Camo skin not working on Snipetron Vandal.

New in Warframe 13.4.1 (May 24, 2014)

  • Additions:
  • Added mousewheel scrolling to launcher text.
  • Changes:
  • Updated the textures on the Hek.
  • Updated the material and tint on the Excalibur Prime.
  • Updated the tint on the Excalibur Pendragon Alt Helmet.
  • Improved the description for Valkyr's War Cry mod to better indicate melee buffs to teammates.
  • Fixes:
  • Fixed an issue with Helios' incorrectly scanning objects outside of the players aim as well as objects whose Codex entry is already complete. Helio sfix, Codex entries for crates will follow.
  • Fixed an issue with the player not properly leaving their present lobby when selecting to view a Solar Rail that have been deployed from within the Clan UI element.
  • Fixed issue where Banshee’s Sonar was not recastable. Please note we are still working on fixing the timer not appearing for Clients, but the recast-ability has been fixed.
  • Fixed an issue with Loading Screen Mods showing as Max Ranked but still displaying unranked stats in the description.

New in Warframe 13.4.0 (May 22, 2014)

  • Additions:
  • Tenno Reinforcement: Introducing the Serro, a Corpus engineered Pole Arm originally employed as a energy saw before its more deadly applications were discovered!
  • Tenno Customization: Yamako Syandana!
  • Added in a new Green visual effect that will appear on enemies that have been fully scanned when viewed with the Codex Scanner.
  • New Melee Combos have been added to Crossing Snakes, Seismic Palm, and Decisive Judgement
  • Nova Changes:
  • Molecular Prime:
  • On cast, no longer instantly affects all enemies in a radius, now grows out from Novas casting position with a new visual effect. This is affected by Duration mods.
  • Explosive radius of primed enemies has been brought in (6,7,8,10 meters per mod rank). This is closer to other explosive weapons in the game. This is affected by range mods.
  • Duration now scales with level but has been brought in line with other power durations (10,15,20,30 seconds per mod rank). This is affected by Duration mods.
  • Slow-motion effect on enemies now scale with level (.9,.8,.75,.7 percent of normal speed) This is affected by Strength mods, but will have a cap on how slow you can make your enemies overall
  • Primed explosions are now offset slightly for performance reasons (creating tons of ragdolls in same frame can cause visible hitches).
  • Changes:
  • Tweaked the emblem offsets on the Frost, Frost Prime, Rhino, and Rhino Prime Warframes.
  • Tweaked the positioning of emblems on the Para Sentinel Skin.
  • Tweaked the sound effects for the Kubrow pain barks.
  • Tweaked the Kubrow den explosion sound effects.
  • Tweaked Banshee's Sound Quake sound effects.
  • Reduced the amount of visual noise seen on Melee Channelling trails.
  • Tweaked the placement of Valkyr's shoulder armor attachments.
  • Reordered the Recent Players context menu to more closely resemble the Friends context menu and moved the Ignore and Invite buttons to not be adjacent.
  • Shifted the Daedalus shoulder pads down on the Rhino so as to allow for easier aiming.
  • Improved mini-map marker clarity in a number of Forest tilesets.
  • Clan Tactician is now both Clan and Alliance Tactician
  • Fixes:
  • Fixed an issue with Miter's projectile FX orientation.
  • Fixed an issue with invisible enemies being able to shoot at the player while not being able to take direct damage themselves.
  • Fixed an issue with loot falling out of the world in the Shipyards tileset.
  • Fixed an issue with non-Capture targets being able to pass through restricted doors.
  • Fixed an issue with Specters getting caught under the floor in the Shipyards tileset.
  • Fixed the incorrect text string on Mutated Shotgun Ammo.
  • Fixed a number of localization issues.
  • Fixed a number of abilities having a cool down discrepancy between host and client. This includes Banshee’s Sonar, Nekros’s Terrify, and Ember’s Fireblast.
  • Fixed incorrect melee channel energy colors appearing on clients.
  • Fixed an issue with the wrong icon appearing for Conclave missions.
  • Fixed a number of crashes.
  • Fixed an issue with weapons consuming more ammo than they should have been.
  • Fixed an issue with Loki's Disarm ability breaking Vor's death animation.
  • Fixed an issue with players getting stuck in Banshee’s Sound Quake animation if cast right as they entered into the downed state.
  • Fixed an issue with incorrect enemy types being spawned Yursa Dark Sector missions.
  • Fixed an issue with the Rail Management UI becoming stuck on screen after opening the screen and then immediately decreasing the Tribute percentage.
  • Fixed an issue with Dark Sector Battle Pay not persisting after setting the Battle Pay and then leaving/re-entering the node.
  • Fixed an issue with Valkyr's Default Helmet lacking an image and description.

New in Warframe 13.3.1 (May 16, 2014)

  • Changes:
  • Tweaked the positioning of event badges on the Para and Sprite Sentinel Skin.
  • Tweaked the leg armor offsets on the Frost and Frost Prime frames.
  • Increased both Kubrow and Den health.
  • All nearby Dens will now spawn Kubrows if one Den is attacked, pending a maximum limit on the number of already spawned Kubrows.
  • Improved the tintability on the Dragon Nikana.
  • Sound Quake effects will now last forever and will only stop once the ability is no longer in use.
  • Fixes:
  • Fixed Power Efficiency mods not decreasing the drain rate of toggle-able powers.
  • Fixed multishot mods not allowing for random chance of extra rocket when applied to Angstrum.
  • Fixed an issue with only the left limb armor attachments being previewable in the UI.
  • Fixed a coloration error which could cause armor accessories to appear pitch black.
  • Fixed a number of grammar errors in item descriptions.
  • Fixed a number of localization issues.
  • Fixed a number of crashes.
  • Fixed an issue with Kubrows only spawning from a single Den.
  • Fixed a number of map holes in the Shipyards level.
  • Fixed a visual issue related to Rhino's Channeling effects.
  • Fixed an issue with armor attachments interfering with invisibility type abilities.
  • Fixed an issue with players not being teleported back up after falling into a pit in the Forest Tileset.
  • Fixed a number of map holes in the Shipyards tileset.
  • Fixed an issue with Clients being able to cast abilities while blocking.
  • Fixed an issue with clients not properly tracking melee kills, headshots, or finisher kill stats correctly.

New in Warframe 13.3.0 (May 15, 2014)

  • Additions:
  • New Enemy Type: Feral Kubrow – After the fall of the Orokin, these former pets were left to fend for themselves. Only the most vicious survived, evolving into deadly pack hunters that now pervade Earth's dense forests. Intensely territorial, the Kubrow will attack any creature unlucky enough to cross their path.
  • New weapon: SYBARIS - A Tenno-crafted lever action rifle, Sybaris is equal parts elegance and executioner. Find it in the Market or Tenno Research Lab today!
  • New weapon: ANGSTRUM - Capable of firing multiple rockets at once, the Angstrum is a handheld instrument of destruction. Find it in the Market today for Platinum or Blueprint for Credits!
  • New Warframe Customization - customizable armor pieces! Explore the Daedelus set and the Eos set today!
  • Grineer Shipyard Expansion - Ceres has had further missions changed to include this tileset expansion!
  • Ceres - Hapke & Bode are now Capture type missions.
  • Added a Codex entry for Mag Prime.
  • Increased Color Customization options! You can now color your Syandana's and other Accessories separately from your Warframe if you so desire!
  • Added in a new "Auto Vault Over Obstacles" option to toggle on or off.
  • Warframe Changes:
  • Trinity:
  • Blessing: On cast, Blessing restores all shields and health. Damage reduction for the duration of the skill is now based on the greatest percentage of health healed (ie:if you have a squad with members whose health you healed 30%, 40% and 90%, all party members will receive Damage reduction at the greatest percent, 90% in this case). This should make the use of Blessing more reactive, greatly benefiting players that pay attention and monitor party health to maximize its effectiveness.
  • Reduced the time it takes for Trinity's Blessing animation to play.
  • Energy Vampire: Will now pulse one last burst from the victim when it dies, releasing any remaining energy; this should make the power useful even when the enemy is killed prematurely.
  • Banshee:
  • Silence: Is now a radial ranged effect that moves with you. As enemies enter the radius/area, they experience a ‘sonic disturbance’ which they react to. This disturbance deafens the targets and affects their awareness.
  • Sound Quake: Players can now control when to deactivate Sound Quake, with the option to toggle it on or off. Sound Quake will consume energy per second while active.
  • Nyx:
  • Absorb: Players can now toggle Absorb on or off.
  • Both toggling changes to Nyx and Banshee will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management to both Warframes, rather than being stuck in place at the cost of X energy.
  • Volt:
  • Shield: increased size of Volt’s Shield for better team usage.
  • Hydroid:
  • Undertow: will now be toggleable.
  • Ash:
  • Shuriken now has forced bleed proc.
  • Bladestorm now has forced bleed proc.
  • Teleport now leaves enemy in finisher state.
  • Further clone changes to Bladestorm will follow in a future update.
  • Invasion Changes:
  • Changes to faction logic in Invasion mission on ‘homeworld’ planets. These homeworld planets are indicated by the planet description in game.
  • Defender won't go into "threatened mode" until they reach somewhere between 33% to 66% ownership. At that point they engage in a more aggressive strategy to win a majority land value on their homeworld. Once they are back to that value, they will return to normal until another “threatened mode” between 33% and 66% takes place.
  • General Changes:
  • Reduced the amount of motion blur seen from Volt's Speed ability.
  • Tweaked the Shield Down and Shield Recharge sound effects.
  • Allowed the Corpus Rescue Alarm sound effects to now be replayable.
  • Optimized a number of light assets in the Orokin Void tileset.
  • Optimized the visual effects for Bleeding procs.
  • Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
  • Reduced the visibility of Zephyr's turbulence to address performance concerns.
  • Optimized a number of lighting assets in the Corpus Outpost tilesets.
  • Optimized a number of lighting assets in the Corpus Ship tilesets.
  • Optimized a number of lighting assets in Grineer Asteroid tilesets
  • Changed the damage type that is used to calculate the damage of Melee Finishers which will cause Melee Finisher damage to be a multiple much like the way ground hits are currently calculated.
  • Tweaked the sound effects for many of Hydroid's abilities.
  • Tweaked the ambient sound effects heard in the Forest tileset.
  • Tweaked the visuals on the Misa Syandana.
  • Set a max limit on the max instances of Frost's Snow Globe sound effects.
  • Extended the maximum possible duration on Sound Quake's sound effects to take into account duration extending Mods.
  • Optimized the type of collision calculations used on certain Grineer settlement art assets to address performance concerns.
  • Ceres - Hapke & Bode are now Capture type missions.
  • Ceres - Kiste is now a Mobile Defense mission.
  • Mod shown during loading screens will now display the max level Mod stats.
  • Blueprint mods are now highlighted to differentiate them from other drops.
  • Tweaked the visual effects for destroying security cameras.
  • Vay Hek can no longer be affected by mind control abilities.
  • Ash' Blade Storm will now deal multiplied damage based on the current Combo Hit multiplier
  • Tweaked the reload sound effects for the Afuris
  • Added in a number of HUD timers for numerous Warframe abilities:
  • Vauban’s Bastille
  • Vauban’s Vortex
  • Banshee’s Sonar
  • Ember’s Fire Blast
  • Tweaked the sounds for Desert Skates.
  • Optimized the shading effect on very bright energy colors to help reduce any apparent color bleeding effects.
  • Improved the way the Auto-Fuse algorithm would select cores for Fusion. The Auto-Fuse functionality will now attempt to calculate the most optimal amount of Mods to fuse to reduce the amount of overflow and wastage!
  • The Distribute Resource button has how been separated into two separate buttons with distinct functionality. One button will be used for distributing credits and the other will be used to distribute miscellaneous items.
  • Tweaked the ability and energy visuals on numerous Warframes including Rhino, Frost, Nova, Ash, Banshee, Zephyr, Vauban, Volt and Valkyr.
  • Added in a better quality Swift Death Mod card image.
  • Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely. If there are multiple Fusion conflicts these will be displayed sequentially.
  • Created a more robust warning for the last Clan leaving an Alliance informing them that all resources including Solar Rails will be destroyed in the process
  • Fixes:
  • Fixed Infested Outbreaks not simultaneously occurring in both low-level and high-level regions as intended.
  • Fixed an issue issue with the Jackal being able to climb on top of players and certain projectiles.
  • Fixed a number of localization issues.
  • Fixed an issue with erroneous blueprints appearing in the Market place.
  • Fixed an issue with Mod cards visually appearing to be selected after a Fusion despite the Mod not actually being selected.
  • Fixed an issue with purchasing confirmation windows not correctly listing the object that is being purchased.
  • Fixed a number of insufficient funds messages properly recognizing the proper form of currency being used.
  • Fixed an issue with clients not correctly seeing Sentinels under certain circumstances.
  • Fixed menu scroll bars being erroneously placed in the middle or the bottom of the list when entering into certain menus.
  • Fixed Parry Finisher context actions appearing as 'Stealth Attack'.
  • Fixed an issue with AI not properly navigating certain Forest tilesets
  • Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances
  • Fixed AI not properly navigating around none-stationary Cryopds
  • Fixed a number broken visuals seen on the Grineer Mobile Defense tilesets
  • Fixed an issue with Reactor Room beams clipping into other Dojo rooms when under construction
  • Fixed an issue with erroneous planes without collision appearing when building and destroying the first two tiers of Clan halls
  • Fixed an issue with Primary Weapon color customizations temporarily changing when changing weapons in the Arsenal
  • Fixed a number of map holes in the Corpus Outpost tilesets
  • Fixed an issue with certain art assets clipping through the ceiling in certain Orokin Void tilesets
  • Fixed an issue Lech Kril bypassing his Fire Phase and remaining in the Ice Phase for the duration of the fight
  • Fixed incorrect visuals appearing on Trinity's Helmet
  • Fixed an animation issue related to using Dual Cleavers
  • Fixed an issue with the Grakata and Ignis not properly aiming if the player attempted to aim while in the middle of a reload animation
  • Fixed Black Energy Color not being properly visible when using Molecular Prime on Enemies.
  • Fixed an issue with the reload animation for the Amprex not properly coinciding with when the magazine was refilled.
  • Fixed an issue with Combo Hits not being properly track if an attempted finisher could not be properly executed, thus resulting in a random attack animation playing
  • Fixed a game hang related to scrolling quickly while the Equip Item screen is loading
  • Fixed an issue with the Chat Window tab not unfocusing correctly after being maximized
  • Fixed an issue with incorrect credit values being displayed on the End of Mission screen
  • Fixed an issue with players getting stuck inside doorways inside of their Dojo after cancelling or destroying rooms
  • Fixed an issue with Team Restore items having in game collision
  • Fixed an issue with Cestra's barrel disappearing if a reload animation is interrupted.
  • Fixed an issue with the visuals on extended duration abilities not lasting for the entire cast time.
  • Fixed an issue with users being unable to properly delete multiple inbox messages.
  • Fixed an exploit which allowed players to exit from Void and Derelict survival missions and keep all their rewards
  • Fixed an potential issue with Flying Drones getting stuck in hallways with stairs on the Outpost Defense tileset
  • Fixed an issue with Hyrdoid’s tentacles being killable by allied Nova abilities
  • Fixed a number of map holes in the Corpus Ship tileset
  • Fixed a number of broken visuals on the Grineer Asteroid tileset
  • Fixed an issue with enemies unintentionally committing suicide if knocked onto lower pipes in the Grineer Asteroid level
  • Fixed an issue with players being able to deploy Extractors on lobbies requiring a key
  • Fixed a number of missing skyboxes in the Forest tileset
  • Fixed Helios' Investigator Precept not properly displaying/calculating its max rank and perpetually behaving like a rank 0 mod. It will also receive a target lock so it doesn’t Get distracted during scans so easily.
  • Fixed an issue with the UI freezing if the player started scrolling the Dojo decorations menu before the menu icons fully loaded in.
  • Fixed an issue with right clicking an Aura Mod not functioning correctly nor providing the proper visual feedback when the Mod is unable to be removed.
  • Fixed an issue with Edit Panel message not being displayed correctly above panels in the Observatory or Orokin Lab Dojo rooms.
  • Fixed a number of map holes in the Corpus Ship tileset.
  • Fixed a crash related to attempting to Auto-Fuse duplicates if there are no duplicate Mods available.
  • Fixed Auto-Fusing not working if there is only 1 Fusion Core/Duplicate available to fuse.

New in Warframe 13.2.4 (May 10, 2014)

  • Additions:
  • Added in additional Female Hostage with accompanying Voice Over’s and Transmissions.
  • Changes:
  • Added numerous game play elements to the Shipyards Rescue tilesets including additional ziplines, sensors, and force fields. Also tweaked the placement of Arc Traps to prevent them from damaging door sensors.
  • Any Rescue 2.0 mission will provide a Specter Blueprint reward based on the points received as per the 13.2.0 table.
  • Reduced the number of AI that spawn and general difficulty of the V.Prime Rescue missions.
  • Reduced the amount of distortion seen in Volt's shield ability.
  • New Panic Button icon color changes! These icons will now appear white on the minimap under stealth conditions, but will now change to yellow to indicate when the level has gone into lockdown.
  • Reduced the selling price of Specter Blueprints to 500 credits.
  • Fixes:
  • Fixed an issue with Helmet Conversion blueprints switching your currently equipped helmet from an Arcane helmet to the default helmet.
  • Fixed a number of lighting issues in the Forest Defense tileset.
  • Fixed an issue with incorrect Voice Over’s playing when the Rescue target is released.
  • Fixed an issue with Cell Doors leading to the Rescue hostage being able to be opened despite the mission being failed. This would cause delays in the proper level shutdown process when executed.
  • Fixed an issue with enemies spawning in as already aware, thus preventing stealth in Rescue missions.
  • Fixed an issue with Nekros' Shadow of the Dead ability providing extra points for Resurrected Warden.
  • Fixed a number of map holes in the Shipyards tilesets.
  • Fixed an issue with Rescue targets not properly appearing when spawning into a specific holding cell.
  • Fixed an issue with Helmets with Stats (Arcane) still being available in certain Market Bundles.
  • Fixed an issue with initial trade offers failing inexplicably when attempting to trade helmets that the player already owns.
  • Fixed an issue with certain damage volumes in the Forest tileset being a little too large and causing unintended damage.
  • Fixed an animation issue related to performing a slide while dual wielding.
  • Fixed an issue with Rescue 2.0 rewards not being properly calculated and doled out.
  • Fixed an issue with players getting permanently stuck if knocked down and killed in the same attack.
  • Fixed an issue with not being able to properly craft Specters in the Foundry.
  • Fixed issue with Specter spawning logic on the Solar Rail missions. Currently, having an army deployed will affect Specter spawn rates as follows:
  • No army: 2 active at any given time.
  • Army: 4 active, with the amount of eligible conflicts determined by the rank of the Army.

New in Warframe 13.2.3 (May 8, 2014)

  • News:
  • Helmets with stat modifications have now been removed from the Market/Alert Cycle. Previously crafted or purchased Helmets with stats have been grandfathered in and will not be affected by this change. Additional Stat-to-Stateless Helmet recipes have been added to the Market for individuals wishing to change their current stat modifying helmets to purely cosmetic versions. To coincide with this change, the ability to trade Helmets has been added into the game as well. While the possible options to execute on this change were many, we do not feel comfortable removing the stats outright from gear players have spent hours and hours waiting for via alerts or spent Platinum on. The agency is in the players hand to remove the stats, and we will monitor to decide if further steps need to be taken.
  • Additions:
  • Added in a number of Loading Spinners to indicating when certain screens are loading in new data.
  • Added in a new Battle Pay Reserve section to the Dark Sector Menu. This will display a credit amount of how much Battle Pay is left for the selected Node.
  • Changes:
  • Lowered resource costs for Specters and Specter Armies.
  • Dark Sector conflict missions have been replaced with Mobile Defense missions.
  • Changed the End of Mission Results Screen term "Head Shots" to "Headshot Kills" for additional clarity.
  • Improved the visual effects on multiple Warframe abilities.
  • Clan Message of the Day length has been restored to the original 256 character limit.
  • Optimized energy color visuals to ensure that they match the visual effects for all items they are linked to.
  • Fixes:
  • Fixed an issue with the Deploy Rail button being highlighted on nodes protected by a Honor Armistice.
  • Fixed an issue with Dark Sector selection screens not updating properly after Solar Rail has been deployed.
  • Fixed a number of localization issues.
  • Fixed a collision issue on elevators in the Orokin tileset.
  • Fixed an incorrectly placed blocking volume found in the Gas City tileset.
  • Fixed a number of crashes.
  • Fixed an issue with your Clan Name not being properly centered in the Dark Sector panel.
  • Fixed an issue with unintended fade outs happening during Outro Cinematics.
  • Fixed a graphical issue seen on the Inbox screen.
  • Fixed an issue with AI attempting to navigate through open spaces left by moving elevators on the Grineer tileset.
  • Fixed a visual issue related to the Nekros' Summons from Shadows of the Dead.
  • Fixed an issue with items being missing from the Ictus Sentinel Pack.
  • Fixed an issue where enemies killed right after being affected by Rhino’s Stomp ability would remain permanently floating in the air.
  • Fixed an issue with Mods temporarily disappearing and the scroll bar resetting after fusing a stack of Mods.
  • Fixed further issues with work in progress items appearing in the Codex.
  • Fixed an issue with Tornado visual effects appearing black under certain conditions.
  • Fixed another instance of Enemies getting stuck in upper tunnel section of the Forest tileset
  • Fixed a number of map holes including an issue with players being able to get out of the game play area on the Orokin Void tileset

New in Warframe 13.2.2 (May 5, 2014)

  • Changes:
  • Improved the physics on the Rakta Syandana to alleviate issues and concerns about the appearance.
  • Reduced the amount of Arc Traps found the Shipyards Rescue levels.
  • Removed a number of blocking vents in the Shipyards Rescue tileset to allow for more stealth options.
  • Fixes:
  • Fixed an issue with Defense rewards giving Maxed Vitality mods.
  • Fixed issue with AI in Forest Defense getting stuck in upper tunnels.
  • Fixed issue with clients respawning and falling through world.
  • Fixed an issue with in-Progress items and AI types appearing in the Codex (sorry for the tease).
  • Fixed an issue with Tenno Specters not being able to properly use Bow type weapons.
  • Fixed an issue with multiple overlapping Squad Chat tabs appearing on screen if you get disconnected and then reconnected.
  • Fixed an issue with Warden patrols in the new Rescue Missions.
  • Fixed a number of localization issues.
  • Fixed Ally Excalibur Specter’s Radial Blind affecting player.
  • Fixed weapon reload frequency of ally Specters.
  • Fixed an issue with Sentinel working incorrectly after being hit by an Enemy Loki's Radial Disarm.
  • Fixed an issue with enemies spawning behind and running into locked doors in the Shipyards Rescue Tileset.
  • Fixed issues with ally Specters following very very closely and demonstrating his half-moon jazz dance navigation.

New in Warframe 13.2.1 (May 2, 2014)

  • Fixes:
  • Fixes rain FX appearing as black lines in Shipyard levels.
  • Fixed frequent hitches occurring when navigating/viewing front-end menus.
  • Fixed host-migration sometimes resulting in Mission Failure when playing Specters of Liberty event.
  • Fixed excessive motion blur effects being seen when riding the elevators in Shipyard levels.
  • Fixed some still in-progress weapons showing up in the Codex (sorry for the tease).
  • Fixed Katana not appearing in player's hand when executing stealth attacks/finishers.
  • Fixed incorrect Clan Rank values being briefly displaying when entering the Clan tab.
  • Fixed a number of text and localization issues.

New in Warframe 13.1.2 (Apr 30, 2014)

  • Added new Katana Stance - Decisive Judgment, including new Combos!
  • Added new combos for the following weapons:
  • New Glaive Weapon Combos!
  • New Scythe Weapon Combos!
  • New Staff Weapon Combos!
  • Changes:
  • Optimized the collision on a number of Grineer art assets.
  • Tweaked a number of Dagger and Axe parry sound effects.
  • Improved the performance of the Amprex on low end machines.
  • Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
  • The automatic-divvying of Alliance Vault resources when a Clan joins or leave the Alliance has been disabled. Manual divvying is still possible.
  • Added in the ability for Alliance Treasurers to transfer funds from their Clan Vault to their Alliance Vault.
  • There are now separate "Quick Melee" and "Melee Attack" key bindings.
  • Improved the performance of in game Transmissions.
  • Roll animations will no longer play automatically after sprinting and jumping. Rolls will now only play when the player drops far enough and are moving forward.
  • Fixes:
  • Fixed the visuals on the battery component of the Amprex rifle.
  • Yet another instance of very large numerical values, i.e credits, appearing incorrectly in game.
  • Fixed a number of localization issues.
  • Fixed an issue with certain forms of damage not properly destroying Orokin Traps.
  • Fixed a number of crashes.
  • Fixed a number of projectile types ignoring Mag's Bullet Attractor power.
  • Fixed an issue with invisible collision causing a progression stopper in the Shipyards Defense tileset.
  • Fixed a number of missing slide sound effects for whip type weapons.
  • Fixed an issue with the Grustrag and Kril dioramas displaying incorrect weapons.
  • Fixed an issue with the Rejuvenation Aura mod not healing Sentinel health.
  • Fixed an issue with Grustrag Bolt providing extra wallrun Stamina instead of losing it +50% faster.
  • Fixed a number of melee finishers.

New in Warframe 13.0.7.1 (Apr 18, 2014)

  • Fixed gameplay crashes. (Particularly one that would happen after completing a mission)

New in Warframe 13.0.7 (Apr 18, 2014)

  • Backed out physics optimizations that are suspected to be causing recent crashes.
  • Fixed content problem that potentially lead to launcher crashes.

New in Warframe 13.0.6 (Apr 18, 2014)

  • Additions:
  • Warlords representing each Clan/Alliance will now appear in Dark Sectors in-game transmissions.
  • Extended Specter variety to include all possible Warframes; Specters now manifest as the current Warframe being used by the clan member they represent.
  • Added in new visual effects to help distinguish pending Dark Sector conflicts from active Dark Sector conflicts
  • The Corpus Easter Bunny has arrived - Keep an eye out Corpus themed Easter Egg loot crates, Bunny Ear attachments, and the limited time only Easter Color picker!
  • Changes:
  • Note: Argon Crystals will no longer decay until server connection issues are fully resolved.
  • Reduced health of Solar Rails for quicker conflicts.
  • Added a Undeployed Rail counter to the Rail construction UI in the Dojo that shows how many clan or alliance Solar Rails are currently being built and are awaiting deployment.
  • Reduced the XP boosts across Dark Sectors.
  • Tweaked a number of Axe sound effects.
  • Tweaked the roll sound effects for Warframes.
  • Tweaked the Glaive sound effects.
  • Reduced the volume of the Energy Channel activation sound.
  • Improved the display of Blueprints as in the end of match rewards screen.
  • Optimized Apex particles - Note that changes to Apex settings will now require an application restart.
  • Prevent Stalker and other hunter type enemies from showing up during Defense waves that end in the "Continue?" prompt.
  • Improved the performance of fog visual effects.
  • Improved the performance of Ember's visual effects on lower end computers.
  • Reduced the volume on Corpus Crewmen barks.
  • Tweaked the sound effects of the Tenno mantle, flip, and vault sound effects.
  • Tweaked the Glaive combo animations.
  • Altered the mod costs for Hydroid's abilities to bring them in line with all the other Warframes.
  • Optimized the sounds on the Shipyards level.
  • Increased the number of decorations allowed within Large Dojo Gardens to 30.
  • Optimized water art assets in Dojo's on low end machines.
  • Tweaked the frequency of Grineer and Corpus soldier pain barks.
  • Improved the positioning of the Imperator Syandana to fit better on Oberon's back.
  • Fixes:
  • Fixed some broken UI elements for new players encountered after completing the tutorial.
  • Fixed a number of localization issues.
  • Fixed an issue with Vauban's Bounce ability not working correctly.
  • Fixed sessions unintentionally becoming locked or unlocked after a Host Migration had occurred.
  • Fixed 'Invite to Game' option not appearing in the Recent Players list.
  • Fixed an issue with Vault Credits not displaying correctly when Solar Rail integrity is low.
  • Fixed an audio issue with the Nami Skyla not playing slide slash sounds.
  • Fixed an issue of players getting stuck in a endless fall loop on the Shipyards tileset.
  • Fixed Nef Anyo's transmissions not displaying correctly.
  • Fixed the sort order for items in the Clan Log.
  • Fixed an issue with Rescue targets not properly navigating their surroundings.
  • Fixed an issue with a console not being oriented properly on the Gas City tileset.
  • Fixed Nef Anyo's Grenade attack not playing sounds correctly.
  • Fixed an instance of the screen being permanently obscured when a Specters uses Radial Blind and dies before it wears off.
  • Fixed a loss of functionality that could occur after unequipping a secondary weapon and then attempting to upgrade a Sentinel weapon.
  • Fixed an incorrect description for the Female Helmet pack.
  • Fixed Vay Hek's terrify ability affecting unintended targets (allies).
  • Fixed Hysteria appearing as constantly being in use when used while no Melee weapon is equipped.
  • Fixed an issue with the Back and Exit button call outs overlapping within the View Recent Players tab.
  • Fixed blocking being able to stop scripted damage types such as the suffocation damage over time that occurs after a window is broken.
  • Fixed an issue where other players would not be able to hear the firing of fully charged charge shot weapons.
  • Fixed an issue with room doors not opening correctly on certain Galleon tilesets.
  • Fixed Energy Channel not properly increasing melee damage after Melee Channeling has been used.
  • Fixed a collision issue with certain art assets on the Xini node.
  • Fixed Ember's Fireblast visuals ending prematurely if using multiple duration extending mods.
  • Fixed an issue with Vay Hek getting stuck under the tram when fighting him.
  • Fixed an issue with the visuals on Saryn's Venom ability appearing incorrectly.
  • Fixed an issue where players would not receive a notification popup after receiving a Mod that was just transmuted.
  • Fixed the guard on the Nami Skyla appearing less detailed than it should have.
  • Fixed a number of crashes.
  • Fixed an issue with clients breaking after attempting to perform a melee attack after Valkyr's Hysteria has ended.
  • Fixed an issue with client's not properly seeing the attacks from Tenno Specters.
  • Fixed a visual effect desync seen when a client performs a finisher while channeling.
  • Fixed an issue with elemental effects not properly being displayed when the Nikana is sheathed.
  • Fixed an animation issue for Grineer Roller's when stationary.
  • Fixed an issue with Client's seeing the HUD of other players while spectating.
  • Fixed Dera's camo skin not properly using Color Tints.
  • Fixed a visual effects issue for the Candy Cane Scythe.
  • Fixed an art related issue with the Excalibur Proto-Armor.
  • Fixed an issue with players being unable to navigate Solar Rail nodes after receiving a notification of a previously contested Solar Rail battle.
  • Fixed the accessory offsets on the Dragon Nikana and made them match that of the Nikana.
  • Fixed a number of stance mods not having correct names for combos.
  • Fixed Client side Zephyrs not having lowered gravity after a host migration.

New in Warframe 13.0.5 (Apr 14, 2014)

  • Fixed alternate helmets for Valkyr, Banshee, and Saryn missing from the market.
  • Fixed not being allowed to unequip your Sentinel from the Arsenal if you already had two weapons unequipped.
  • Fixed "Dual Daggers" Mod category appearing as a file path in the UI.
  • Preemptively fixed a couple of minor UI issues that would've occurred in Solar Rail Sabotage missions later tonight.

New in Warframe 13.0.4 (Apr 12, 2014)

  • Additions:
  • Added a new "View Permissions" context menu item to Alliance View. Allows people to see each clans permissions, and change them if they have the proper permissions.
  • Added ‘Stance’ category to mod view.
  • Changes:
  • Tweaked the Mace grip melee animations.
  • Only those with the Tactician role can deploy Solar Rails.
  • Improved the Glaive parry movement animations.
  • Reduced the drop rate on Oberon pieces from Leader type enemies.
  • Capitalized GRUSTRAG BOLT RELEASE for consistency.
  • Removed the character limitation from Invite to Clan option under Clan Management tab
  • New clans invited to an Alliance will now have no permissions by default.
  • Tweaked the sound radius of Hydroid's abilities and the Stug.
  • Improved a number of Melee animations across all weapon types.
  • Revised the positions of accessories on the Nami Skyla.
  • Improved the sorting of Users in the chat box to properly account for lower case names
  • Players will no longer be able to enter Master Rank tests which require a specific weapon if that weapon is not currently equipped in their loadout.
  • Fixes:
  • Fixed the Korean translations for Argon Crystal.
  • Fixed issue with Hydroid’s Kraken spawning in random spawn positions on clients.
  • Fixed issue where PM’s would auto-reply #F[ALIAS] is not online when they are.
  • Fixed an issue with faulty connector tiles in the Shipyards tileset.
  • Fixed some broken visuals on certain Dojo assets
  • Fixed a number of localization issues.
  • Fixed clients being unable to see custom energy colors on melee weapons.
  • Fixed player's being able to get to unintended areas on the Shipyards tileset.
  • Fixed an issue with the Join Session window in the Friend's Tab.
  • Fixed an issue with other player's being unable to see Glaive throws properly.
  • Fixed an instance of player's getting stuck after using an oxygen supply in a Survival match.
  • Fixed an number of map holes in the Vay Hek boss battle room.
  • Fixed an issue with Water visuals persisting during Vay Hek's death cinematic.
  • Fixed the Lotus giving incorrect information during the melee portion of the introductory tutorial.
  • Fixed a progression stopper in Rescue missions that would occur after a host migration.
  • Fixed an issue with the Alliance Creator losing proper functionality after multiple Warlord's have accepted and then left the same Alliance.
  • Fixed an instance of objective markers disappearing after a host migration has occurred.
  • Fixed a number of crashes.
  • Fixed a Lotus subtitle seen during the Hijack missions incorrectly showing Project Tethra instead of Vay Hek.
  • Fixed the inability to bind X when using an Xbox controller
  • Fixed an issue with players being unable to properly perform melee attacks in the Rank 3 Mastery test.
  • Fixed a missing image seen when funding the construction of a Solar Rail.
  • Fixed the chat window breaking after creating a private conversation tab through the context menu.

New in Warframe 13.0.3 (Apr 11, 2014)

  • Additions:
  • Added/Restored a Recent Players window to the Friends tab
  • Alliance Changes:
  • Now, only Warlords in the founding clan can invite other clans and distribute resources
  • Added in a new 'Kick Clan' option. This is restricted to the founding clan.
  • The founding clan can only leave the alliance if it's the last clan left in said Alliance
  • Changes:
  • Removed Oberon Rewards from Everest.
  • Added in more alert panels in the Shipyards tilesets.
  • Removed the Dragon Nikana from Clan Research and added in a new conversion blueprint to the Market. This will allow users to upgrade their Nikana to the Dragon Nikana without having to first research said weapon.
  • NOTE: The Dragon Nikana Blueprint requires a Mastery Rank of 8 to be used
  • Additional Improvements to the MOA and Shield Osprey visual effects.
  • Increased the speed of the Glaive charge animation.
  • Improved the performance and increased the robustness of the new Friends tab - should prevent hangs on popular clans/accounts.
  • Improved the visuals on the Excalibur Prime Channeling effect.
  • Tweaked the energy colors on the Attica.
  • Secondary weapons will automatically be equipped during Recovery missions if a Primary Weapon was not locked when first captured.
  • Improved numerous Staff melee animations.
  • Increased the volume on Energy Channel activation sounds.
  • Slightly reduced the drop rate of the Delta Beacon
  • NOTE: This reduction was instated as the original spawning issue (max 1) which necessitated the increased in drop rate was fixed.
  • Tweaked the sound of the tram's in the Shipyards tileset.
  • Tweaked a number of weapon sound effects.
  • Improved the visuals on cloth accessories on the Dragon Nikana.
  • Fixes:
  • Fixed issue where only 1 Prosecutor would spawn in a given mission.
  • Fixed Stance Mods not being included in the proper drop tables - Codex has been updated to reflect fix.
  • Fixed parrying and blocking not working.
  • Fixed an invisible wall which was blocking projectiles in the spawn room on the Forest Tileset.
  • Fixed Recovery missions not properly accounting for loadouts that did not include all weapon types.
  • Fixed an error with Oberon's Noble idle stance.
  • Fixed a number of level holes and stuck spots on the Shipyards Tilesets.
  • Fixed a number of Warframe abilities not properly damaging Vay Hek.
  • Fixed Saryn parts not properly being rewarded after defeating the Sedna Boss.
  • Fixed Heat Dagger front facing finisher attacks not dealing damage
  • Fixed an error regarding permissions for who can and who cannot make contributions to a Clan Vault.
  • Fixed an issue with the Nikana sheath acquiring accessories meant for the Nikana itself.
  • Fixed Vauban's Bastille ability not properly affecting enemies that walk into it if it's been up for a bit already.
  • Fixed a bug that allowed an invisible melee weapon to be swung during in the tutorial
  • Fixed being unable to navigate the Alliance menu with a controller
  • Fixed an issue with current sessions not being displayed correctly in the Friends Tab
  • Fixed players getting split in half/destroyed when fighting certain enemies.
  • Fixed a number of crashes

New in Warframe 13.0.2 (Apr 11, 2014)

  • Changes:
  • Increased Beacon drop rates for Grineer Prosecutors
  • Slightly toned down melee channelling particle FX for improved visuals & performance.
  • Fixes:
  • Fixed not being able to equip Stance mods.
  • Fixed description for Dragon Nikana and touched up icon.
  • Fixed players getting stuck during lockdown in Grineer Shipyards due to no hack panels being available.
  • Fixed crash when launching Recovery mission after if player was captured Zanuka without a primary/secondary weapon equipped.
  • Fixed Key Bindings screen overlapping with Settings screen.
  • Fixed graphical issues with Volt/Alad V shields.
  • Fixed Castana FX not rendering properly.
  • Fixed Hydroid's armor rating not appearing in arsenal.
  • Fixed Jackal being dragged around by Hydroid's Undertow .
  • Fixed blueprint names and descriptions appearing in English regardless of selected language.
  • Fixed clipping issues Nyx's Noble rifle idle animation.
  • Fixed players continually hearing charging sound FX after a weapon has been partially charged and fired..
  • Fixed revive FX persisting under laggy network conditions.
  • Fixed obsolete "Charge Damage" stat appearing in Arsenal for weapons other than Glaive.
  • Further Fixes for Power in Use bug with Rhino.
  • Fixed several more gameplay crashes.

New in Warframe 13.0.1 (Apr 10, 2014)

  • Changes:
  • A few Melee weapon changes:
  • Dakra Prime damage reduction
  • Cronus damage reduction
  • Hate damage increase
  • Fixes:
  • Fixed Placeholder Lex Prime description & wrong stats.
  • Fixed Brakk being uncraftable in Foundry.
  • Fixed missing Survival rewards on Egeria.
  • Fixed an issue where the DRAGON NIKANA appeared as the regular NINKANA.
  • Fixed issue where Glaive is not reasonably throw-able when equipped.
  • Fixed issue where Rhino Stomp suffered from ‘Power in use’ issue.
  • Fixed categorization of Stance mods to be more specific instead of just ‘Melee’.
  • Various crash fixes.

New in Warframe 13.0.0 (Apr 10, 2014)

  • Prosecutors: Gateways to Hek.
  • Tenno, we have received word that Vay Hek has enlisted the ranks of the Grineer Prosecutors and Guardsmen to keep the Tenno at bay.
  • To fight Vay Hek players must first find his location, a secret the Prosecutors protect.
  • HERE'S WHAT YOU'LL NEED TO DO
  • You will receive a message from the Lotus that includes a Frequency Triangulator. This gift will be essential in locating Councilor Vay Hek.
  • Visit the Shipyards on Ceres. Here you must Defeat Councilor Vay Hek's Prosecutors. Beware, Tenno! They are unlike any enemy you have fought before. Each Prosecutor is vulnerable to a primary elemental type (fire, ice, toxin or electrical damage) and you must use this to your advantage. Note that Prosecutors are not susceptible to secondary combined elemental types. For greater success, team up with other Tenno and make use of multiple elemental types.
  • Some of the Prosecutors carry Locator Beacons that will drop once you have defeated them. The beacons broadcast on four channels: Frequency Delta, Frequency Gamma, Frequency Kappa and Frequency Omega. Once you have collected the required number of each, use the Frequency Triangulator to craft a key that leads to Vay Hek.
  • Find Vay Hek and take him down!
  • Successfully defeat Councilor Vay Hek and complete the mission to receive one of these rewards:
  • Hydroid Helmet Blueprint
  • Hydroid Chassis Blueprint
  • Hydroid Systems Blueprint
  • Additions:
  • New Warframe - Hydroid! A water/sea themed frame emerges from the depths. Find him in the Market today! His blueprints can be obtained from the new Vay Hek boss… once you find him.
  • New Carrier Sentinel Parrot Skin & Attachments! A perfect pairing with Hydroid!
  • New Gameplay System - Melee 2.0! We have discussed and shared insight on this system overhaul over several Livestreams, and now you can play it for yourself! Main features of this overhaul include:
  • A completely reanimated system for each weapon grip.
  • A ‘Stance’ slot with every melee weapon, where you can equip a fighting stance.
  • A combo system that increases your melee weapon’s damage the more you hit your enemy.
  • A feedback system that allows for more responsive melee attacks.
  • A Channeling mechanic that allows you to channel your Warframe’s energy into your melee weapon when it’s equipped!
  • A fully equipped melee weapon state, hold your melee key to equip your weapon (default F)!
  • There are unique combos across many different weapons, for a list of how to execute these combos, visit the Combos section of the pause menu.
  • Charge attacks have been removed and replaced with Combos.
  • All Charge Attack based mods have been repurposed to suit the new system. Affected mods:
  • Reflex Coil
  • Focus Energy
  • Killing Blow
  • Corrupt Charge
  • Second Wind
  • NOTE: Due to the changes introduced with Melee 2.0, Melee Auto Targeting is now set to ‘ON’ by default
  • New ‘STANCE’ Mods: A new category of mods for melee weapons that add mod capacity as well as providing dedicated stances for your Melee weapon! They can be found on enemies throughout the Solar System.
  • New ‘CHANNELING’ melee Mods: mods for your melee weapon to increase the benefits of channeling.
  • New Loadout Feature: Each weapon slot is now optional!
  • You may choose to run missions without bringing a Primary, Secondary, or Melee! Want to do a melee only run? Maybe just bring a pistol? The option now exists to leave some gear behind!
  • Your Melee weapon will be auto-equipped if no other weapon is selected for your current loadout.
  • Radial XP will be divided by the number of weapons brought into the match.
  • New End-Game System - the Dark Sectors! The first of the end-game projects to ship, the Dark Sectors were an area of space once inhabited, cut off, that players can reconnect with by building Solar Rails! Building Solar Rails allows for expansion and dominance into the Dark Sectors of the Solar System. To participate, what you need to do:
  • Visit your Dojo and start your Clan’s research by building the OROKIN LAB - a new research room!
  • Research & Build a Solar Rail!
  • When complete, place your Solar Rail on the solar chart, and let dominance of the the Dark Sectors begin!
  • New Dojo Rooms:
  • This includes new Orokin Lab room required to build Solar Rails for the Dark Sectors!
  • Temple of Honor - a room for statues!
  • Observatory - Your dojo now has a window to the beauty of space!
  • 7 new Dojo Gardens
  • New Weapon: Nikana - a Tenno Katana.
  • New Weapon: Nami and Skyla - Tenno Cutlass and Dagger.
  • New Weapon: Attica - a Tenno Primary Crossbow.
  • New Prime weapon - Lex Prime! Find it in the Void today
  • New Customization - Corpus "Shock" Weapon Skins.
  • New Customization - Grineer and Tenno Melee Weapon Attachments.
  • New Tile Set - The Grineer Shipyards have been uncovered located in the Solar System, visit Ceres today to take on missions in this new tileset!
  • New Grineer foes! Meet the fierce Prosecutors and their loyal Guardsmen, face off against them on Ceres!
  • Boss Battle - Councilor Vay Hek! To find him, you must first go through his most deadly force of The Prosecutors.
  • New Alliance system - Clans unite!
  • This Alliance System supports the unity of clans for the purpose to compete in the the Dark Sectors!
  • The maximum size of an Alliance is 4000 members. What this means you can combine any tier of clan in your Alliance, but the theoretical members can never exceed 4000. You will not be able to form an Alliance with 6 Moon clans that only have 250 people in them, or any other permutation that would exceed 4000 member slots.
  • New Resource: Argon Crystal. A Void Only Resource from the Orokin Age that decays over time (a half-life of one day). Use it quickly in any gear that requires this Resource!
  • Added new Infested animations.
  • New UI Elements: The social menu has been revamped into 3 separate and distinct UI Elements
  • A New Friends Tab with more robust options to make joining and adding friends even easier!
  • A New Clan Tab with dedicated sections displaying current clan sessions, clan message of the day, clan log, and new clan tutorials!
  • The Chat interface has now become an independant window which can be manipulated on its own
  • Added rich presence information to online friends, so if they're in a game it will display what planet and node they're currently in.
  • NOTE: These UI Elements can be access from the both the Star Map and from in game.
  • New Geometry Detail Setting! Enabling Low for this Setting should help improve GPU performance on lower end rigs. Most mid to high-end machines will be able to enable the High setting without taking a significant hit to performance.
  • Void/Key Changes:
  • Increased the chance of acquiring T3 keys in regular Survival missions.
  • Removed Credits and all Resources (except Orokin Cell for now) from all Void Endless mission types reward pool (Survival/Defense).
  • Survival Spawning changes:
  • Cap max total enemies including paused enemies to prevent performance issues and a potential exploit.
  • Ramp up enemy count gradually during the first 20 seconds of the mission so players don't get swamped by enemies at the spawn.
  • Changes:
  • Melee Channel mod has had its name changed to Energy Channel.
  • UI Loading screen now shows random Codex entry instead of outdated loading tips.
  • Boss achievements are now unlocked by completing the appropriate node, rather than being tied to the enemy.
  • Oberon pieces have been moved off Vay Hek to make room for Hydroid, and now have a chance to drop from Grineer Leader enemy types.
  • Improved the skybox visualizing Mars so as to make the dark side of the planet appear less “see-through”.
  • Prevented players from being able to click outside of the sign in rewards screen.
  • Improved Sentinel Vacuum functionality.
  • Optimized audio and improved ambiance on the Forest Tileset.
  • Improved 3D transmissions with better lip-syncs and centered textfields.
  • Graphical tweaks to numerous Grineer Forest art assets.
  • Tweaked the damage amount and proc chance of environmental hazards in conclave missions.
  • Tweaked Grineer melee hit react animations.
  • Tweaked the cast sounds of multiple frames including Zephyr, Loki, and Excalibur.
  • Added hit proxies to Grineer breakable fans which should improve their ability to be destroyed.
  • Changed when zooming in and out of Mods occurs in the Upgrade menu so as to prevent any potential unneeded zooms.
  • Improvements to the way Transmissions are generated and perform.
  • Removed a number of faulty player spawns in the Grineer Galleon and Forest Tilesets.
  • Sentinels are now invincible during Ash's Bladestorm.
  • Added in a unique descriptor for the Livestream alerts.
  • Improved the Grineer hit reaction animations.
  • Improved the Corpus bipedal walk animation.
  • Melee stats now round to 1 digit in the arsenal.
  • Changed 'Grineer Cipher' to 'Cipher' as they appear across different tilesets.
  • Repeated Lotus transmissions now only play once every 60 seconds and a maximum of 5 times per mission.
  • Tweaked Loki's Invisibility enter sound.
  • Tweaked the Grineer Piston hit sound.
  • The shield drain effect present in Hijack missions is no longer adversely affected by high/low framerates.
  • Prevented dojo rooms from being queued for destruction if there are pending recipes being built.
  • Improved the performance of Zephyr's Tornado ability.
  • Improved the code performance on Banshee's Sonic Boom ability.
  • Improved the performance of the Stug.
  • Improved the performance of the snow effects in the Outpost tilesets.
  • Improved the performance of a number of in game timers for Retrieval missions.
  • Improved the performance of the Gas City tilesets.
  • Improved the performance of the Tutorial level.
  • Improved the performance of Reactor Core destruction effects.
  • Improved the performance and Apex visuals of Vauban's Vortex ability.
  • Improved the Apex visuals on the Infested Death effect.
  • Improved the 3D reload sound effects for multiple weapons.
  • Improved the performance of Nekros' Shadows of the Dead ability.
  • Improved the pickup messages received when using ammo mutator mods.
  • Improved the Stalker and other hunter AI types targeting selection so as to ensure that they do not attack low level players.
  • Made the warning message displayed when leaving a clan as the last member more robust, including a full description of all benefits and perks lost.
  • Improved Zephyr’s Dive Bomb ability by making it emanate slightly above ground allowing it to more effectively hit nearby targets.
  • Arc Traps will no longer attack players who are siding with Grineer.
  • Visual FX tweaks to Mag’s Pull and Ember’s Fireball.
  • Tweaked the Sentinel destruction sound effect.
  • Tweaked the Explosive arrow sound effect.
  • Removed the Revive Screen from a number of modes where the screen was incongruous.
  • Removed Gallium from the Void (replaced with Argon Crystal).
  • Improved the performance of smoke visual effects.
  • Fixes:
  • Fixed an issue with player ranks not appearing correctly.
  • Fixed various Dojo rooms being able to clip into the obstacle course room.
  • Fixed certain throwing weapons slowing down the slide speed of players.
  • Fixed Ragdolls floating on top of water surfaces.
  • Fixed an issue with Oberon's Immortal Skin not properly applying the skin to all frame components.
  • Fixed weapon stats being displayed incorrectly when a Multishot % mod is equipped on the affected weapon.
  • Fixed the scroll position being lost in in the friends/clan list when said list repopulates.
  • Fixed incorrect stats being displayed when comparing separate Warframes.
  • Fixed visible level holes in Dojos where doors connect to the Grandest hall.
  • Fixed objective markers not appearing during Capture missions when first loading in.
  • Fixed visible clipping on Dojo elevators.
  • Fixed an issue with multi-track music banks not performing correctly.
  • Fixed issue where Grineer appeared to not take damage - added additional hit proxies to Grineer enemies so as to prevent player fire from passing through their models.
  • Fixed door laser hit sound effects.
  • Fixed an issue with the disconnect popup screen not closing correctly after receiving another invite before dismissing - the disconnect popup.
  • Fixed Frost Prime not having the correct cast sound.
  • Fixed Resource boosters not applying exclusively to Resource acquisition.
  • Fixed an issue with players being unable to contribute resources to a room.
  • Fixed an issue with clients seeing Interception minimap markers when playing in Defense missions.
  • Fixed shields being colored incorrectly.
  • Fixed a selection issue related to opening up the Profile screen and then backing out to the key selection screen.
  • Fixed a crash related to viewing recipe build prices in the Market.
  • Fixed a number of issues with the Laser Challenge platform assets.
  • Fixed an issue with the screen not returning to the full Star Chart after selecting a node that requires a key.
  • Fixed an issue with the collision on the Shipyards Trophy.
  • Increased the size of the Drain and Polarity Text boxes so as to fit Russian localizations.
  • Fixed a crash related to battling Infested Ancients.
  • Fixed an issue with the Star Map not properly being displayed if the player is joining a lobby while the item browsing screen is up.
  • Fixed a level hole in the Void tileset which allowed players to fall into an inescapable fish tank.
  • Fixed an instance of players being able to enter their Clan Dojo without a key.
  • Fixed Ash being able to suffer shield damage during Bladestorm.
  • Fixed an issue with AI walking into rocks on the Forest tileset.
  • Fixed Nightmare mode overrides not being properly maintained.
  • Fixed a bug which caused the expanded in game map to become stuck on screen after reviving.
  • Fixed an incorrect icon being displayed at the end of a Survival mission.
  • Fixed the current number of players on a node not being displayed properly on the Star Chart.
  • Fixed ragdolls being affected by Valkyr's powers.
  • Fixed an issue where taking additional damage could break the player’s stagger animation.
  • Fixed players being able to teleport to unintended areas in the Lephantis boss room.
  • Fixed an issue with Data Masses spawning out of reach in the Grineer Settlement tileset.
  • Fixed an issue with dynamic music not stopping correctly.
  • Fixed an issue with default helmets not being selectable in the arsenal.
  • Fixed an issue where having two clients attempt to join the same host at the same time could result in the players being stuck at the "Please Wait" screen indefinitely.
  • Fixed an instance of players being able to get stuck inside life support capsules.
  • Fixed progression stopper related to being able to revive after running out of oxygen during Survival missions.
  • Fixed random mission challenges containing additional unneeded text.
  • Fixed the Foundry not properly refreshing after completing/starting an item.
  • Fixed incorrect sniper-ammo to bow-ammo conversion message.
  • Fixed Duel Rooms potentially clipping into other rooms.
  • Fixed a loss of functionality related to attempting to upgrade an item which has a "C" loadout already equipped
  • Fixed a number of level holes in the Forest tileset.
  • Fixed the Rhino Prime Helmet description appearing incorrectly.
  • Fixed Sentinels attacking unalerted enemies.
  • Fixed various Localization issues.
  • Fixed hand placement issues when hip firing while holding datamass.
  • Fixed further issues with Lotus Spamming.
  • Fixing a whole bunch of minor art issues
  • Fixed issues with trading flow if player initiates offer at edge-case time.
  • Fixed issues with Capture waypoint after Host Migrations.
  • Fixed issues with Capture missions not loading correct levels.
  • Fixed to Dojo Obstacle course sounds.
  • Fixed some AI getting stuck on high ledges in Phobos Defense map.
  • Fixed gear levelling up through daily login XP not counting toward achievements.
  • Fixed a collision error from infested tentacles that appear on tiles.
  • Fixed NPCs getting stuck using panic buttons.
  • Fixed Zephyr being able to get onto the Obstacle course without activating the switch.
  • Fixed a loss of functionality related to attempting to upgrade the Deconstructor Sentinel weapon
  • Fixed kills made by the Rescue target will not reward the player with any experience.
  • Fixed collision issues in Clan Dojo as well as general navigation issues.
  • Fixed issues with day/night cycle lighting on tiles on Earth.
  • Fixed not being able to build Duel Room if you’re a newly appointed architect.
  • Fixed the localized text for Hostage will appear as Darvo's name in certain languages.
  • Fixed Host choosing to claim and exit causes the client to get the claim and exit screen a second time in interception missions.
  • Further fixes for enemies not staying in zipline posture while ziplining.
  • Fixed Grineer Scorpion grapple pull sound playing on endless loop.
  • Fixed Ogris rounds not passing through Volt’s Electric Shield correctly
  • Fixed multiple issues in the Codex:
  • Duplicate strings for Infested entities.
  • Missing images for Infested enemies.
  • Removed WIP weapons from appearing
  • Ensured all Crawlers have appropriate image
  • Nef Anyo fixes.
  • Fixed an error message being displayed when attempting to build a Grustrag Bolt Release.
  • Fixed the Mag Prime Blueprint showing an image of the regular Mag frame when trading.
  • Fixed a number of broken cover, navigation, and collision points on the Grineer Asteroid Tileset.
  • Fixed Objective Markers being obscured when surrounded by numerous other marker types.
  • Fixed a map hole in the Sedna Conclave map.
  • Fixes to game performance for Clients gamewide.
  • Fixed an issue with Kril's death animation not playing correctly
  • Fixed a progression stopper related to picking up a weapon and then attempting to revive a downed player.
  • Fixed a number of inactive UI elements near the bottom of the lobby screen.
  • Fixed the Vigor mod image to no longer appear as a duplicate of Fortitude.
  • Fixed the Rank 15 to 16 test not properly activating and causing an inappropriate cooldown.
  • Fixed an issue with Clients receiving double the mission rewards after a host migration in Survival games.
  • Fixed Ember's Accelerant VFX not properly replicating for Clients.

New in Warframe 12.6.1 (Mar 27, 2014)

  • Fixed missing head on Excalibur when swapping out Proto Armor skin.
  • Fixed issue where 1 Oxium was being sold for 10 Platinum, correct Market Price is 30 Platinum for 300 Oxium.

New in Warframe 12.6.0 (Mar 27, 2014)

  • New Limited Edition Gear:
  • Dex Furis: A FREE birthday weapon to celebrate Warframe’s 1 year Open Beta! Login to Warframe before April 2nd @ 11:59 PM EDT to receive this free gift!
  • New Excalibur-Proto Armor skin! For 7 days only, you can add Excalibur-Proto armor to your Cosmetic collection.
  • NOTE: Both of these will be offered on PS4 with the next content update.
  • Additions:
  • Added Gear and Key categories to the Foundry.
  • Added the ability to purchase Oxium through the Market.
  • Changes:
  • The Torid has received a total visual overhaul - check out the new model in your Arsenal/dojo today!
  • Removed Slash Dash from Stalker’s drops and replaced with Rare Fusion Core.
  • Made weapon zoom mods (Eagle Eye and Hawk Eye) and melee range mods (Reach) increase Sentinel targeting range.
  • Reference on existing Sentinel targeting ranges:
  • Added a HUD damage counter and countdown timer to Nyx's Absorb ability.
  • Improved Void performance related to Laser traps.
  • Increased the amount of affinity awarded for completed in-game Challenges. More difficult Challenges get 5000 Affinity, whereas the easier challenges (Hacker, Exercising Power, Uber, Treasure Hunter, Looter) get 1000 Affinity. The UI will indicate the Affinity reward upon challenge completion. Affinity Boosters apply to this reward.
  • XP gained through Affinity Orbs and Challenge XP will now work the same way as XP shared from teammate kills:
  • 25% to Frame
  • 25% to Primary Weapon
  • 25% to Secondary Weapon
  • 25% to Melee weapon
  • An additional copy of this XP will also be split between your equipped Sentinel and Sentinel Weapon
  • Note: this does not change regular XP earned from kills
  • Various performance improvements with objects in levels.
  • Fixes:
  • Fixed projectiles passing through Nyx's Absorb ability.
  • Fixed the damage type on the Deconstructor (Helios) Sentinel weapon so as to allow Melee mods to properly affect its stats
  • Fixed some visible environment clipping in the Grineer Galleon tileset.
  • Fixed a potential crash related to the usage of Nova's Wormhole ability.
  • Fixed an issue with the Stalker's health not properly scaling to player level. Prior to this, Stalker had perpetual 450 health due to a bug. He will now scale properly; beware Tenno.
  • Fixed users being unable to properly join certain chat channels.
  • Fixed various crashes.

New in Warframe 12.5.3 (Mar 25, 2014)

  • Fixes:
  • Fixed an instance of player's not gaining mission completion rewards
  • Fixed a duplicate flashlight being present on the Castanas
  • Fixed an issue related to the Grustrag Three crashing/hanging the game when all squad members are killed

New in Warframe 12.5.2 (Mar 22, 2014)

  • Fixed players not being able to exit Orokin Derelict Vaults due to invisible walls.
  • Fixed unranked Mods not appearing in Codex.
  • Fixed UI error when accessing the Codex screen without any mods in your collection.
  • Fixed Arc Traps sometimes appearing in the opening room of a mission.
  • Fixed a crash that could occur when defeating the Grustrag Three.

New in Warframe 12.5.1 (Mar 20, 2014)

  • Fixed issues with Arc Traps appearing inside of other ‘destructibles’ on floor – Crates, Barrels, etc. They will currently only appear on walls until we can properly sort out floor spawn logic.
  • Fixed issues with Arc Trap dropping rare resource 100% of time, not intended.
  • Fixed Imperator Syandana appearing on Banshee’s waist.
  • Fixed Iron Skin appearing as keybound to “1” key power on Rhino Prime .
  • Fixed potential issues with Helios not having high resolution textures.
  • Fixed issues with Sentinel casting/ability sounds.

New in Warframe 12.5.0 (Mar 20, 2014)

  • Additions:
  • New Sentinel! Meet Helios, a Corpus Sentinel with a devastating Glaive-esque attack and the ability to assist you with Codex scans! Visit the Market or Corpus Research Room in the Dojo today
  • New Imperator Syandana
  • Changes:
  • Retired the Shamrock Color Picker from the Market – until next time, folks
  • Improvements to Sentinel audio
  • Changed Rhino Prime's Iron Skin ability to now appear golden
  • Tweaks to the visuals of Rhino's abilities
  • Removed intentional delay on weapon firing while running
  • Limited the maximum amount of Grineer Death sounds that can be played at once
  • Tweaks to Quantum Badge visuals to help improve visibility on multiple Warframes
  • Waypoint markers set on enemies will no longer disappear when the enemy is knocked back or otherwise ragdolled
  • Improved the client side visuals for the effect created when enemies are hit by Trinity's Energy Vampire and Well of Life abilities
  • Tweaks to Gorgon firing sound
  • Broken Lights have now been replaced with Grineer Traps. The latest iteration of this mechanic replaces hard to spot Broken Lights with more visible Grineer Traps:
  • These Traps deal Damage Over Time as opposed to one pulse of damage.
  • These Traps can be spotted form a distance and targeted to damage nearby enemies.
  • Fixes:
  • Fixed a number of navigation related issues with Infested on the Forest Defense Tilesets
  • Fixed an issue related to client's attempting to attack with Dual Daggers type weapons
  • Fixed the naming conventions for Grineer Regulators
  • Fixed an issue with Lotus' dialogue lines not properly matching her subtitles
  • Fixed non-localized text seen in Interception game modes
  • Fixed an instance of players getting stuck in their inbox after attempting to accept or decline a clan invitation
  • Fixed players losing all experience after a Host Migration
  • Fixed an issue with the Grineer Deathsquad not properly capturing players in a multiplayer match
  • Fixed Saxis and Histo nodes not displaying the correct mission type
  • Fixed an exploit which allowed the "It keeps getting better" achievement to be unlocked incorrectly
  • Fixed a number of level holes and stuck spots
  • Fixed a number of crashes
  • Fixed the image for the Burston Prime Blueprint
  • Fixed Rescue targets on Alert Rescue missions demonstrating older AI behaviours and lacking proper functions (health/shield UI)

New in Warframe 12.4.6 (Mar 18, 2014)

  • Additions:
  • Luck o’ The Lotus: From now until Tuesday, March 18 at 12 PM EDT, you'll earn twice the amount of resources from pickups AND have double the chance of resource drops in missions throughout Warframe!
  • Shamrock Green Colour Palette - get it now before your luck runs out!
  • Changes:
  • Glaive FX optimizations.
  • Fixes:
  • Fixed issue where Factions (Corpus/Grineer) could invade more than one planet at a time.
  • Fixed issue where player would only see equipped Warframe stats when comparing Sentinel stats.

New in Warframe 12.4.5 (Mar 13, 2014)

  • Changes:
  • Frost Changes:
  • Using a combination of ideas from the community and discussions between dev, Frost’s Snowglobe has changed. The changes are:
  • Snowglobe’s health is now affected by a Warframe’s Armor value.
  • There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.
  • Snowglobe’s health is increased by the amount of damage received in the “Invulnerability Duration” window.
  • The numerical details are as follows:
  • Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
  • Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
  • Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
  • Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
  • Snowglobe Health = Health + (Armor x 5)
  • These improvements are subject to change, let us know what you think!
  • Selling items from the Arsenal's Inventory page now displays a full graphical manifest of all selected items before confirming sale.
  • Toned down flashing FX when light traps disintegrate in Grineer tilesets.
  • Reduced broken light damage by half.
  • Limited ability to post messages in trade chat to once every 2 minutes to reduce channel spamming.
  • Optimizations to Forest tileset to improve frame rate
  • Improved audio mixing for Zephyr's Turbulence.
  • Fixes:
  • Fixed overly harsh Interception mode difficulty on Earth nodes (this was only meant to be applied to the Tethra's Doom mission).
  • Fixed intermittent hang when launching Survival missions on Earth .
  • Fixed clients being able to repeatedly hack Moa Cabinets to produce a flash mob of ally bipeds.
  • Fixed inability to fire Grinlok or throw Castanas and while sprinting.
  • Fixed clients immediately spawning in the middle of an active match when joining a Conclave arenas.
  • Fixed Banshee's Sonar effects lingering after enemies have been killed.
  • Fixed another case where a player could become stuck in Survival mode if oxygen supply ran out while they were activating a life support capsule.
  • Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages.
  • Fixed issues with Nova and Zephyr ability descriptions.
  • Fixed gameplay crashes.

New in Warframe 12.4.4 (Mar 11, 2014)

  • Fixed progression blocker where door could not be opened in Shipyards Hijack mission.
  • Fixed Grineer Galleon door & light traps ignoring radial damage from explosive weapons.
  • Fixed clients getting stuck when activating Life Support Capsules in Survival missions.

New in Warframe 12.4.3 (Mar 11, 2014)

  • Fixed enemies not being affected by Vortex or Tornado if one was placed in the vicinity of a 'friendly' target (cryopod, sentinel, etc).
  • Fixed Rifle Ammo Mutation mod not being compatible with Boltor Prime.
  • Fixed incorrect mission type being activated when playing Rescue alerts.
  • Fixed being unable to complete an Extermination mission after hacking Moa Cabinets to produce an ally Moa.
  • Fixed Hijack mission failure effects not appearing for clients.
  • Fixed Interception mission issue where enemy AI would try to hack control towers that had already been captured by their own faction.
  • Fixed inaccessible Void and Derelict labels appearing in Solar Map after backing out of a lobby.
  • Fixed Infea lobby.station Outbreak missions on Earth not occurring within the proper forest tileset.
  • Fixed graphical issue where dojo elevator doors weren't being lit correctly.
  • Fixed players occasionally spawning in mid-air when launching Grineer Galleon missions.
  • Graphical tweaks to improve Forest frame rate/performance in scenes containing rivers.
  • Fixed gameplay crashes.

New in Warframe 12.4.1 (Mar 7, 2014)

  • ADDITIONS:
  • Zephyr and Oberon abilities added to Codex/Enemy drops.
  • CHANGES:
  • Changed lightning effect in Shipyards to not be so bright and offensive.
  • Disabled skins on Boltor Prime and Ankyros Prime.
  • Revised 3D Hind weapon sounds.
  • Optimized DSP effects to reduce memory usage and sound startup time.
  • FIXES:
  • Fixed multiple reported crashes.
  • Fixed half-finished redesign concept being shipped in the Large Dojo garden room. If you haven’t build this room yet, it has also been removed as a buildable room as it is still in development. Users who built this room will still be able to access it, but note it will likely go through a visual redesign process.
  • Fixed Regular Distilling Extractor not appearing in market for crafting.
  • Fixed spelling error in Lotus inbox message for Tethra’s Doom.
  • Fixed mission countdown in Korean builds.
  • Fixed missing Loc strings for the Distilling Extractor.
  • Fixed inconsistent spelling of Castanas in Dojo research.
  • Fixed Arid Hellions not having jet-packs.
  • Fixed login screen issue where users could get into a state where text input in menus will also be typed into the e-mail/password fields.
  • Fixed players getting stuck in place if a new life support pod spawns while an existing one is being activated, also fixes pods being infinitely re-useable in similar circumstances
  • Fixed client bleedout timer not returning when the player is abandoned (Grustrag 3).
  • Fixed NPCs getting stuck using panic buttons.
  • Fixed some geo, collision, and lightmap issues.
  • Fixed crashes caused by running the game in Traditional Chinese; disabled the option until further testing proves its ready.
  • Fixed missing advance warning objective marker and incoming effect on life support capsules.
  • Fixed Nyx parts not being received at mission end with Phorid.
  • Fixed Lech Kril not being killable at certain stages of the fight.
  • Fixed rain/lighting not appearing on clients.

New in Warframe 12.4.0 (Mar 6, 2014)

  • ADDITIONS:
  • Grineer Shipyards tile set revealed with new “Hijack” game mode & Tethra’s Doom event
  • New Prime items in the Void:
  • Rhino Prime
  • Ankyros Prime
  • Boltor Prime
  • AkBronco Prime
  • 2x new Alternate helmets (Valkyr, Oberon)
  • New Corpus Crewmen voices are here! They now have their own language and a whole new style as voted by the Design Council
  • Added Tutorial buttons to various sections of the game (Foundry, Mod screen, etc)
  • CHANGES:
  • Changes to Void/Derelict Mission rewards to include new Prime gear. Locations of where new gear is being placed is listed on our forums, and will be fully unveiled in the coming weeks as the new items are discovered
  • Note: Orokin Derelict Defense has had all Credit Rewards removed from rotation with this Update. Review is ongoing for the current loot in the endless mission types
  • Panic buttons now can be un-alerted. This means if you've been detected on a ship/planet/location, you can revert the alarms to a neutral state to complete missions with a more 'stealthy' approach
  • Gain and radius updates to all Infested Ancient vocals
  • Updated sounds for electroprod whooshes
  • Nova’s Nullstar ability changed so radial damage can affect enemies with weak points
  • Changed the description on the Polarization screen to be clearer about how Polarization works
  • Improvements to Rescue target in Rescue missions (pssst want to give us feedback on mission types? Changed the Rescue hostage's health, shield and speed, changed threat level, and fixed objective markers not following the path in Corpus and Earth Settlement levels
  • Added support for using left analog stick and dpad for turning pages in Codex/Tutorials
  • All 3D weapon reloads have had the radius adjusted
  • Made some further optimizations in the Forest expansion levels to improve performance
  • Tweaks to Derelict Survival levels to make it less repetitive and limit the number of smaller intermediates
  • Nyx's Chaos ability deco uses the correct helmet
  • Accelerated Blast's bonus to puncture damage now matches the description (at base level, was adding 22% Puncture so when mod itself said 15%), as well as all the other mods that increase physical damage
  • Adjusted brightness of Stalker’s bow string to fix colour bleeding
  • Orokin Void procedural level optimization - reduced number of dead ends, limited some of the heavier connectors, limited max intermediates to 3 instead of 4, reduced connectors in dead ends
  • Audio improvements to magnetic, fire, and toxic aura impact
  • Disable auto-joining of other players when playing keys in public mode. Players will be required to join via invite or right-clicking from chat context menu
  • Revised enemy AI Leader ability sounds
  • Grineer Galleon gameplay additions: (broken light electrical hazard, new door type that damages players as the pass through)
  • Corpus Laser doors adjusted under the hood to be more reliable at damaging passer-bys
  • Modified AI in Interception to balance between attacking players and capturing points better
  • Audio revisions to Furax flesh and metal impacts
  • Weapon and Mod conclave tweaks
  • Split Auto-Fuse into two buttons; one for just fusion cores, and one for just duplicate mods
  • FIXES:
  • Fixed issue where Void missions could be completed without keys being consumed
  • Fixed Vauban’s Bastille FX to fade properly
  • Fixed issue with friendly AI Leaders that would cause negative effects on players during Invasion modes
  • Fixed sniper reticules to rescale when HUD scale changes
  • Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points
  • Fixed Clan invite UI breaking for player when they use the field to type out a player's name
  • Fixed most instances where multiple enemies would not appear on client until they die
  • Fixed the beam FX for Nova’s Wormhole ability that did not scale according to range mods
  • Fixed Kela de Thaym to not appear as a Leader AI type
  • Fixed issue with start timer not showing up for client when selecting a node
  • Fixed Knee Slides for pistol/rifle - All holstered 'long' weapons were clipping severely into ground
  • Fixed and removed some unnecessary water planes from Forest levels
  • Fixed Infested Whip that appeared broken when holstered
  • Fixed multiple reported language bugs across all languages
  • Fixed many reported collision issues across all tile sets
  • Fixed issue in Interception mode where occasionally the UI will indicate you have completed a capture at 99% instead of 100%
  • Fixed issue where fusing dupe stack into a equipped mod would let you exceed mod capacity on that weapon/warframe
  • Fixed bug where the bleedout timer stops if a sentinel with the sacrifice mod is in the process of reviving a player and dies
  • Fixed malfunctioning Sentinel Regen mod
  • Fixed some Warframe abilities that had errors in conclave battles
  • Fixed Despair and Hikou in hand models disappearing forever after emptying one clip
  • Fixed grenades and sticky bombs not being destroyed after use
  • Fixed Agile and Noble animation sets that were playing akimbo pistol idles when using thrown weapons
  • Fixed the scope ring material on Vectis
  • Fixed the Fusion Moa's drone that doesn't get elemental effects when attached to back of Moa
  • Fixed muzzle flash FX on Boltor and Supra
  • Fixed another instance of end of match black screen (edge case)
  • Fixed missing effect and objective marker for incoming life support drops in Survival
  • Fixed VFX in Interception: the pillar of light, letters, and symbols do not flash when player territories are being captured. Flashing the pillar of light and letters when an AI is attempting to capture a point
  • Fixed fusion thinking a mod would exceed the drain limit of a config slot it's not installed in
  • Fixed clients not seeing proper colour customization if they have the default colours, have never changed colours, and if they have the branded restraining bolt attached
  • Fixed bug that allowed you to sell your last remaining Sentinel precepts
  • Fixed an issue where the player's left hand was open when hip firing with the payload device (Datamass)
  • Fixed rare case where player A has a pending trade document for player B, but player B does not have a corresponding trade document for player A, at which point they can't continue to trade and can't cancel the trade
  • Fixed Hikou not matching energy colour choice
  • Fixed an issue with Rhino’s Iron Skin not appearing after using a scope
  • Fixed music not starting on clients and G3/Stalker/Harvester music not playing on clients
  • Fixed Zephyr Tornado ability to properly switch appearance with damage type
  • Fixed issue with clients that would be pulled into Vauban’s Vortex
  • Fixed some FX bugs with Zephyr
  • Fixed bleedout marker that would remain on minimap for host after the client has died
  • Fixed label for void/derelict/dojo from appearing when associated key isn't available
  • Fixed Sentinel achievements not being awarded from bonus xp at the end of a mission
  • Fixed some reported AI “stuck spots” in Settlement
  • Fixed hack panels remaining indefinitely active after a hull-breach
  • Fixed enemy projectiles from disappearing after the owner dies
  • Fixed host migration issue in Interception where host choosing to claim and exit causes the client to get the claim and exit screen a second time
  • Fixed objective markers disappearing in Survival after Host Migrations
  • Fixed a missing connecter in Derelict procedural levels

New in Warframe 12.3.2 (Feb 28, 2014)

  • Changes:
  • Changes to the Grustrag Three drop logic, they no longer exhaust everything in their repertoire (mod + part + resource) on death, they now each drop (mod OR part OR resource).
  • Fixes:
  • Fixed Jat Kittag FX reflecting a sweet party on the screen instead of a deadly hammer, sorry, party is over.
  • Fixed issue with endless mission rewards in missions where the Grustrag Three have spawned.
  • Fixed issues with Forest Level walls and collisions.
  • Fixed Immortal Skin unintentionally overriding Ember Prime’s gold colours.
  • Fixed mods picked up in game not having backgrounds.
  • Fixed Grustrag Bolt removal recipe not being craftable if you only have one Warframe.

New in Warframe 12.3.1 (Feb 27, 2014)

  • Broken loot lockers on clients
  • Typo in the market

New in Warframe 12.2.1 (Feb 25, 2014)

  • Fixes:
  • Fixed Void Keys still appearing as rewards in a few higher-tiered Void missions
  • Fixed Legendary Cores not fusing Mods to maximum level in some situations
  • Fixed Legendary Cores being consumed by Auto Fusion
  • Fixed ENTER key not functioning when attempting to send Clan invitations

New in Warframe 10.5.5 Open Beta (Oct 29, 2013)

  • Fixed Windows User Account Control popup appearing when launching the game.
  • Improved AI spawning and pacing of invasion missions.
  • Fixed clan dojo being inaccessible if spawn room was set to the older version of Grand or Grandest Hall.
  • Fixed a handful of gameplay crashes.

New in Warframe 10.5.3 Open Beta (Oct 26, 2013)

  • Fixed Grineer Rollers becoming invincible when affected by Mag's Pull ablility
  • Fixed loot crates being rotated improperly during Grineer invasion missions
  • Fix placeholder image appearing in Invasion Faction Selection screen when Blueprint rewards are offered
  • Ally NPCs will no longer hack the shield control panel during invasion missions
  • Invasion progress bars now display tenths of a percent
  • Fixed mission not locking once the defender count falls below 50% (same rule as regular Extermination missions)
  • Toned down sound FX for ambient laser fire during invasion missions

New in Warframe 10.5.2 Open Beta (Oct 25, 2013)

  • Added counter to Invasion Faction-Selection screen indicating progress for the selected battle location.
  • Added missing translations for Invasion missions.
  • Removed camera shake from Grineer napalm projectile.
  • Fixed enemies getting trapped inside rocky areas where they can't be killed (take 2)
  • Fixed some cases of online presence not refreshing immediately after logging out/logging in again.
  • Fixed Revive prompt not appearing when approaching teammates from certain angles.
  • Fixed missing Mag Prime component blueprint icons.

New in Warframe 10.5.1 Open Beta (Oct 25, 2013)

  • Fixed enemies being caught under asteroid terrain in the “Gradivus Dilemma”.
  • Fixed intermittent gameplay crashes.
  • Added Clan member leaderboards for the event so clans can organize their efforts.
  • Fixed host migration not functioning for Invasion missions.
  • Updated “Invasion Faction-Selection" screen to better indicate progress towards Battle Pay, also added more descriptive explanation.
  • Fixed description of Day of the Dead packs to reflect the proper amount of skins within: 11!
  • Fixed percentage bar UI having a line break.
  • Fixed screen continuing to shake for 10-60 seconds if a host migration occurs while screen is shaking.
  • Fix for invulnerable Stalker.
  • Fix for Grineer and Corpus playing old death and pain sounds.
  • Fix for large chat fonts not working correctly on chat start.
  • Fix for Credit gaining method after bulk selling blueprints.
  • Removed lock down during Invasion missions.
  • Fix for some fonts not showing up in Korean language.
  • More work towards unifying fonts used in game.

New in Warframe 10.5.0 Open Beta (Oct 24, 2013)

  • THE GRADIVUS DILEMMA:
  • Intel shows a growing conflict that will begin on Gradivus in Mars. Expect it to spread. The Grineer are planning an operation against the Corpus lead by Sargas Ruk. Alad V of the Corpus has discovered a cache of Tenno in cryosleep and intends on exploiting them for his secret weapons project. The Grineer are outraged at this contract violation. They are using this as an excuse to invade Corpus space, enslave the local population, and grow their power. The Lotus is your guide but not your conscience. You will have to choose which side to support:
  • Choose Loyalty, and side with the Grineer to destroy Corpus forces and free your kin. Choose Sacrifice, siding with Corpus to halt the Grineer conquest and enslavement of colonies.
  • Both sides have reached out to the Lotus with reward offers for each contested location as well as rewards for the conflict as a whole.
  • BATTLE PAY:
  • Both sides will offer payment for supporting them in a particular contested location in Mars. Selecting a conflict location will present a choice of sides and their respective battle pay. Your battle pay is only given after the location conflict is resolved regardless of which side ultimately wins the location. You will need to commit to a side to earn this Battle Pay by completing 5 missions to prove your support. If you switch sides, you will erode your rating with the opposition and risk getting neither reward. Keep in mind that end-of-mission rewards are unaffected, Battle Pay will be sent to your inbox only when the location conflict ends.
  • END OF EVENT REWARDS:
  • When both sides have exhausted themselves in this conflict you will be rewarded based on two factors: your participation and if you supported the winning side.
  • TIER ONE REWARDS - Complete 5 missions, regardless of victor.
  • IF you supported Corpus (more missions on their side than against) an elegant Corpus-branded event badge to show off your support for the enigmatic Corpus.
  • IF you supported Grineer (more missions on their side than against) a proud Grineer-branded event badge to show off your support of the mighty Grineer.
  • TIER TWO REWARDS - Complete 25 missions of any side, with the reward determined by the victor.
  • IF the Corpus win: A deadly Vandal edition of the PROVA. Stun your friends in style. This weapon is super-charged and comes with a weapon slot!
  • IF the GRINEER win: A Wraith edition MACHETTE starving for blood. This weapon is super-charged and comes with a weapon slot!
  • TIER THREE - Complete 100 missions, with the reward determined by two factors: the victorious side AND if you supported them (you did more missions for them, than against them).
  • IF the Corpus win:
  • And you supported them: The ferocious DETRON hand-cannon. The Detron will be super-charged along with a new weapon slot!
  • You did not support them: A DETRON blueprint, reverse-engineered by the Lotus.
  • IF the Grineer win:
  • And you supported them: The semi-automatic BRAKK hand-cannon. It comes super-charged and with a weapon slot included!
  • You did not support them: A BRAKK blueprint stolen from a Grineer datacenter.
  • CLANS LEADERBOARD / TROPHIES - Leaderboard position is based on the sum total of which faction your Clan is supporting.
  • The top three clans in each tier will receive a Faction-specific trophy in Gold, Silver and Bronze form based on their position on the leaderboards for which faction they support.
  • Your clan's score requires a commitment: each member's faction rating will erode the clan's opposing faction's rating. If one member does 100 Corpus missions and another does 100 Grineer missions, they will cancel each other out and your standing will be zero with both. Coordinate.
  • Go to Mars to participate in “The Gradivus Dilemma”!
  • ADDITIONS:
  • Day of the Dead weapon skins pack.
  • Halloween color picker added!
  • Team Totem consumables now available for purchase in 10-pack quantities with reusable Blueprints.
  • CHANGES:
  • Soma Mastery Rank increased from 3 to 6.
  • Made it easier to revive fallen Tenno (facing angle no longer matters).
  • Swapped Skyresh & Stickney mission types to moves survival off the main path in Phobos
  • Oft-requested “separate DOF/Motion Blur” options is now live. These are separate options now.
  • Resized Survival reward popup for easier reading.
  • Added unique names and descriptions for differing Infested Crawlers.
  • Boar Prime energy colour is now tint-able.
  • Weapons affected by sound-dampening mods are a little louder now by request.
  • Camera faces in player direction when starting a Conclave match.
  • Corpus Outpost - Large circular doors now behave like all other doors in the game and do not automatically close.
  • Corrupted Heavy Caliber mod now works with Acrid.
  • Corrupted Mod “Magnum Force” changed from Damage/Recoil to Damage/Accuracy trade-off.
  • Prime gear rewards added to 5m, 10m, and 20+ min tiers in Void Survival missions.
  • Optimizations made to ambient sounds on Grineer Galleon and Grineer Settlement.
  • Standardized conclave requirements at lower levels in mission decks and powersuit ability rebalance for lower conclave levels.
  • Lotus HUD beeps and text typing sounds now mute when user lowers volume of Lotus
  • Turned non-player Soma down.
  • Stun/Knockdown mods value decreased in conclaves.
  • Rage mod value increased to upper tier conclaves (200 to 500)
  • Increased damage resistance for all Warframes in conclave. (10% to 15%)
  • New skybox added to Corpus ship levels.
  • New sound for Frost’s Snowglobe ability.
  • FIXES:
  • Fixed a crash that could happen if you did a charged melee attack with Dual Ichor on a downed enemy.
  • Fixed some enemy AI navigation issues.
  • Fixed ragdolls affected by weapons and abilities so they function consistently between host and client.
  • Fixed healing ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
  • Fixed broken firing animations for Bow weapons.
  • Fixed nightmare Assassination missions giving only the nightmare reward, and not the boss reward.
  • Fixed the Survival mission issue of life support bar appearing at 0% for a few seconds before life support is deactivated.
  • Fixed many possible bad cases happening when doing multiple vault runs (loss of player functionality, potential crash, debuff applied to wrong player, debuff fx applied to non-debuffed player, etc).
  • Fixed various reported map issues across all art sets (navigation, broken geometry, etc.)
  • Fixed Survival rewards that were doubling up on the 5 minute reward.
  • Fixed revive context action from appearing in Conclave duels.
  • Fixed Ash’s Bladestorm ability that would sometimes ignore enemies who are standing right beside the initial target.
  • Fixed duration of Nova’s Molecular Prime in Conclave duels (lowered to 5 seconds).
  • Fixed Arsenal UI that would not update accuracy values when equipping mods that change accuracy.
  • Fixed Lotus enemy alert notifications from happening too often.
  • Fixed some layout issues in multiple Conclave maps.
  • Fixed issue where destroying a Loki Decoy or Saryn Moult avatar would award players a kill in Conclave duels.
  • Fixed Vauban’s Bounce ability that caused friendly AI to play perpetual falling animation.
  • Fixed some reported issues related to malfunctioning loot containers.
  • NOTE: Host Migration has been disabled for the event mission type until further notice, it will be hotfixed ASAP.

New in Warframe 10.4.1 Open Beta (Oct 19, 2013)

  • Fixed intermittent DirectX 11 driver crashes
  • Fixed rewards collected during Survival missions disappearing if you died & revived as a client
  • Fixed Loki's Radial Disarm causing no loot to drop from enemies
  • Fixed unresponsive UI after right-clicking to remove an Aura Mod
  • Fixed skybox backgrounds occasionally missing during gameplay

New in Warframe 10.4.0 Open Beta (Oct 17, 2013)

  • Additions:
  • BALLISTICA: Dual firing crossbow available now!
  • A one-handed crossbow featuring a unique dual-firing mechanism, the Ballistica allows you to choose between a four bolt volley or a deadly accurate charged shot. As it is a secondary weapon, the Ballistica can be paired with the Paris compound bow for a lethal load out. Take aim and pin your enemy to the wall!
  • Added animations for Gauntlet style weapon Charge Attacks.
  • Changes:
  • New overall less-bouncy camera collision that also now ignores Sentinels colliding to create unwanted shake.
  • You can no longer re-purchase reusable recipes that you already own.
  • Corrupted Mod that had a negative recoil affect has been changed to a "damage spread increase"* negative affect to account for 0 recoil weapons not having a negative consequence.
  • UI tweaks when viewing friend’s profiles.
  • Minor improvements to usability of Mods and loadouts
  • Since some Sentinel weapons use pistol Mods, we now perform a check to ensure you aren't using the same mods on your pistol and Sentinel weapon
  • We now only hide duplicates of level 0 Mods; players may want to pick one level 9 Mod over the other (to avoid the nag screen when exiting the loadout)
  • Volt's Speed boost won't affect other player's FOV
  • Changes to logic of Mod “auto-resolve” feature. Equips best Mod of equal or lesser fusion rather than first Mod of equal or lesser fusion.
  • No longer allow Conclave in Solo mode.
  • Corpus Tech enemy now gives more XP.
  • Can no longer deal parry-reflection damage when AFK
  • Prevent Healing Ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
  • Added more of a visual indicator on Saryn’s Contagion.
  • Changed Ignis’s default colour to represent realistic fire, not white flames.
  • Tweaks to Foundry UI sounds.
  • Small performance improvements to Volt's overload, was creating a lot of particles/unneeded scripts in a single frame
  • Optimization to use of Runtime Tesselation, objects that were out of sight or in shadow do not need this option. Should improve performance.
  • Multiple translations added.
  • Fixes:
  • Fix for Arsenal Weapon accuracy not updating when equipping mods which change accuracy
  • Fix for issues when players joining sessions from friend list would result in a “double-join”
  • Fix for damage numbers not being shown on frozen enemies, and damage against frozen enemies not being tracked in stats.
  • Fix for Ash "power in use" bug when using "Teleport" on defense target.
  • Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.
  • Fixes for UI formatting in Turkish language.
  • Fix for Infested Ancient death burst FX not showing on clients.
  • Fix for after killing your opponent in a duel, there is a brief moment where you receive a revive context action
  • Fix for Orthos Prime appearing on Dakra Prime blueprint.
  • Fix for Conclave team assignment not respecting user choices for teams.
  • Fix for nodes that did not lead to a proper mission.
  • Fix for getting stuck in a charge animation if meleeing off an edge/corner/Mount Doom.
  • Fix for Infested chargers not disintegrating on client.
  • Fix for enemies disappearing on Client screen when killed by armor piercing damage.
  • Fixed issues where Vaults would sometimes not appear in Derelicts.
  • Fix for Lotus Defense mission transmissions not appearing in French, Italian, German, and Spanish.
  • Multiple Crash and freeze fixes.

New in Warframe 10.3.4 Open Beta (Oct 12, 2013)

  • CHANGES:
  • Added a profile setting to enable/disable runtime tessellation for DirectX 11. We encourage players to give us feedback whether disabling this option results in performance improvement on mid-to-low-end video cards when playing Orokin Derelicts.
  • FIXES:
  • 5 minute Survival reward is only rewarded once.

New in Warframe 10.3.3 Open Beta (Oct 12, 2013)

  • CHANGES:
  • Made victory default if opposing team abandons a conclave.
  • Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.
  • FIXES:
  • Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
  • Fixed a number of bow animation issues.
  • Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
  • Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled

New in Warframe 10.3.2 Open Beta (Oct 11, 2013)

  • Additions/Changes:
  • Add a way to bind toggle sprint on the gamepad.
  • Corpus Mobile Defense Spawning: Adding doors, tweaking nav, position of mobile defense objectives for better spawning.
  • AI performance improvements for when many enemies are spawned.
  • Silence modded weapons are now more audible for the user.
  • Fixes:
  • Ran script to fix people who had Blueprint parts not appearing in Foundry, live since 3:46 PM EST.
  • Orokin have adapted to thwart trickster Loki's from switch teleporting into Vaults. Look trigger added for join in progress check.
  • Fix for loss of UI functionality when adjusting sliders in settings screen.
  • Fix for a crash if you had Dual Axes charged and then tried to do a ground attack on a downed enemy.
  • Fix for several NPC path following issues. Npcs slow down if they need to turn to reach a bridge - helps stop running in circles. Fixed trace to next path point. Fixed updating path if fall off nav ledge onto nav below. Fixed repath after teleport.
  • Fix path strings showing up in the PC settings menu.
  • Fix for Conclave ammo pickups.
  • Fix for players circumventing the Vault design by jumping out of a mission, crafting the required key, then returning to the original mission.
  • Fix for drop down from opening up when pressing escape on initial load of the game.
  • Fix for Pressing K in chat after returning from a mission opens the Mission Results window.
  • Fixing issue where you couldn't get up a pipe by wall running.
  • Fix for Prime Boar energy colour not being tintable.
  • Fix for not being able to rush Dojo Decorations with Platinum.
  • Fix for bow not playing firing animations.
  • Fix for Grineer Galleon map clipping.
  • Fix for crash with high paced clicking on popups (Market, etc.).
  • Fix for nightmare assassinate missions giving only the nightmare reward, and not the boss reward.
  • Fix Suvival Vault missions not giving out a reward from the Vault loot pool.
  • Fix for Flux Rifle and Ignis not being able to damage reactor cores or Orokin death orbs.
  • The above fix also fixes not being able to pop Saryn's venom orbs with Flux Rifle & Ignis.
  • Fix for Miter blades firing on wrong axis.

New in Warframe 10.3.1.2 Open Beta (Oct 10, 2013)

  • Fix resources not dropping in Derelict and Void missions.
  • Fix for players receiving pre-leveled/maxed mods. Lucky ducks!
  • Fix for missing Corrupted Mod icon.
  • Fix for blueprints received as boss drops not saving to Foundry.
  • Fix for Clients joining Derelict Missions holding a Dragon Key not seeing Key indicator on HUD.
  • Fix for loss of functionality and unintended navigation when chatting in star chart.
  • Fix for clan MOTD back to 256 character max.
  • Fix FOMORIAN missions appearing at Minthe and Kala-azar
  • Fix for New Dragon key blueprints not explicitly stating they are reusable.
  • Fix for Conclaves not working.
  • Fix for login rewards not working.
  • Fix for use of the ESC freezing the game UI if hit when entering lobby.
  • Fix for Mutagen Drops in Derelicts
  • Fix for accidental increase in Bio Clan-tech weapons, back down to 50K Credits per replication.

New in Warframe 10.3.0 Open Beta (Oct 10, 2013)

  • ADDITIONS:
  • The Orokin Vaults have emerged in the Derelict Tile Sets!
  • Ongoing User Interface upgrades and styling improvements.
  • Survival Mission Improvements:
  • Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions.
  • Reward items now stack as you play - all rewards are given at the end of the mission.
  • As you play and survive, you will receive items at these times:
  • 5m: Item from the first reward tier
  • 10m: Item from the first reward tier again
  • 15m: Guaranteed Void key (this is considered the second reward tier).
  • 20m, 25m, 30m+: Item from the third reward tier
  • Void mission Prime rewards are awarded at 15 minutes only.
  • Mission rewards are now split into three distinct tiers of enemy level, instead of being based on faction.
  • Expect better rewards based on the enemy tier you are fighting:
  • Tier 1: Level 1-25
  • Tier 2: Level 25-45
  • Tier 3: Level 45+
  • Void mission rewards are tied to the tier of the key.
  • Extraction no longer triggers if only one player enters the extraction area.
  • If the life support bar is still depleting, *all* players must be at extraction to complete the mission.
  • The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero.
  • All doors in the level are now locked until you trigger the alarms.
  • Added an effect to show the exact position of the next incoming support capsule.
  • CHANGES:
  • Improved management and feedback when equipping mods between weapons and sentinels.
  • Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level. (PSA: Known issue with BP's not appearing in Foundry will be Hotfixed.).
  • Further improvements on the experimental multi-threaded rendering option. If you had this enabled, take note you will need to re-enable this in the settings area.
  • Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement.
  • Made Dojo prop decoration destruction give all your resources back.
  • Hooked up sound to the Revive mechanic, falling downed allies now has audio feedback.
  • Improved matchmaking to consider a player's "Loadout rank" when finding a suitable squad to join (sum of pistol + rifle + melee + powersuit rank) .
  • Updated Dera and Sicarus firing sounds.
  • Added missing mod card image for Quick Thinking.
  • Improved camera motion under collision.
  • Gloss maps added to Nekro’s materials for more varied shininess.
  • Added elemental FX for Kama.
  • Added more colour variation to Infested Pistol FX.
  • Acrid now uses energy color.
  • Added sound for Trinity’s Energy Vampire ability deactivating.
  • Players can only sell their last remaining Sentinel weapon if they have no Sentinels in their inventory.
  • Improved mini-map pathing to prevent misleading objective icons.
  • Reduced impulse on stealth finishers.
  • Balanced Nova’s Molecular Prime ability for Conclaves only.
  • Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
  • Added new Volt Shield ability sounds.
  • Updated Volt overload charge sounds to match animation.
  • Added translations for some text that was English only.
  • Added local and remote teleport sound slots for Ash’s Bladestorm.
  • Added small smoke effect to noxious crawlers.
  • Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete.
  • Prevented Vor’s electrical attacks from hiting the invisible players (Loki, Ash).
  • Improved spawning in multi-defense (and other modes that explicitly spawn enemies using custom spawn filters).
  • Improved spawning logic in Corpus Ship Survival.
  • Changed minimap marker settings to help with finding Survival capsules in Grineer Galleon.
  • Added a limit to the number of Survival markers that appear onscreen at once; aside from making it easier to see the action this may also help with frame-rate.
  • Removed elevators from Orokin Derelict Survival.
  • Improved melee weapon accuracy vs. non-upright targets.
  • Made sentinel flare visual effect use energy color.
  • Removed redundant mission start VO after host migration.
  • Changed pre-death (aka bleed-out) to disallow blocking or parrying.
  • Changed all UPPERCASE Warframe and weapon names in descriptions to Capital Case.
  • Improved Ash Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.
  • Added Carrier Sentinel ambient FX.
  • Added holster animation to Dual Zoren, Dual Ichor, and Dual Cleaver weapons after a jump attack.
  • Replaced pagination with scrolling navigation for browsing available profile pictures.
  • Revised player resurrection sounds.
  • Added conclave values to Sentinels and Kama.
  • Revised Clan leaderboard badges.
  • Made Ignis flame effects use energy color.
  • Added immediately display of cosmetic item loadout changes to on the main menu avatar; Backing out without equipping a cosmetic item will then revert to your actual loadout.
  • Improved Mag Prime materials to better allow tinting.
  • Improved logic for drawing enemy fire while using Rhino’s Iron Skin ability and Djinn Sentinel Fatal Attraction precept.
  • Improved ambient sound for Dojo Gardens.
  • Conclaves now operate on best-of-three rounds instead of single round.
  • A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!
  • FIXES:
  • Fixed various host migration issues found in Survival related to enemy spawning.
  • Fixed Survival life support capsule and pickup timing.
  • Fixed issue with news/alerts not displaying intermittently.
  • Fixed mission nodes being selected in the background when clicking on alert popup.
  • Fixed some highlight issues with consumables (buttons now disabled when not picking consumables).
  • Fixed rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, changed how health drain works.
  • Fixed Dual Ichor getting stuck in charge mode.
  • Fixed Sure Footed mod that was not working on clients.
  • Fixed issue where using chat while in a non-star node lobby will prevent the player from starting it, and when done in a star chart lobby, will start the match.
  • Fixed bounding box on consoles that allowed players to walk up them.
  • Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
  • Fixed missing intro/outro music in Conclaves.
  • Fixed issue where Clans could build more than one of the same Clan Halls.
  • Fixed changing regions while zoomed preventing alert panel from every showing up again.
  • Fixed missing damage number reports for clients during Ember’s Overheat ability.
  • Fixed some issues with Warframe idles.
  • Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
  • Fixed animation bug with Boltor if reload is interrupted by melee.
  • Fixed Mag’s Shield Polarize ability FX on enemies to use correct color.
  • Fixed a “power in use” bug that occurred after using Nekros’ Desecrate.
  • Fixed issue with Soma where clip mesh during reload animation was rendering black
  • Fixed Akimbo Bolto sound attenuation and missing reload sounds.
  • Fix for Glaive mods to be shared between Glaive/Kestrel
  • Fixed Conclave game type not counting in stats.
  • Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
  • Fixed reported collision issues across all maps.
  • Fixed clients not being able to damage ragdolled enemies with trace fire weapons.
  • Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.
  • Fixed missing bodyfall event sounds for Grineer deaths.
  • Fixed inbox not popping up after tutorial, if you have unread messages.
  • Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.
  • Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.
  • Fixed issue where after activating the first objective in Orokin mobile defense, the timer does not start.
  • Fixed Dx11 being disabled in the launcher if you went to the settings panel before Dx11 had been auto-detected.
  • Fixed enemies not always playing their death animations / ragdolls.
  • Fixed weapons that played reload sounds twice (Ignis, Grakata, Embolist)
  • Fixed Nekros “noble” pose with Lanka equipped.
  • Fixed Survival reward that awarded a maxed Sentinel mod.
  • Fixed weapon energy shader for dark (black) energy colors.
  • Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
  • Fixed Shadows of the Dead not applying effects on clones for clients when there is enough latency between them and the host.
  • Fixed emblem deco positions on Carrier and Djinn sentinels.
  • Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
  • Fixed Torid elemental damage not being affected by armor.
  • Fixed issue where Mods won't apply to newly purchased weapons until you "touch" them in the arsenal.
  • Fixed level 60+ Infested suicide runners surviving after they self-explode.
  • Fixed Osprey's not being affected by Ember’s Fireblast (even when flying right through the effects).
  • Fixed multiple animation bugs reported in forums.
  • Fixed mismatched translations of planet name for Phobos.
  • Fixed Vor teleporting after targets he hasn't seen yet.
  • Fixed ragdolled enemies not displaying a health bar.
  • Fixed throwing animation (Kunai, Hikou) becoming jittery with fire rate increase.
  • Fixed NPCs potentially falling through floor when activating panic-button.
  • Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
  • Fixed reload sounds for Dual Vastos with data mass reload animation.
  • Fixed Reflection mod not working on Grineer Lancers.
  • Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability.
  • Fixed issue where player could craft last remaining secondary weapon (for dual version) leaving the player with no secondary weapon available.
  • Fixed Ignis and other weapons causing Pickups to go crazy if they had not come to rest in Conclave duels.
  • Fixed the news and alerts blocking the mouse even when they are invisible.
  • Fixed issue where users may be unable to rotate their camera after placing a decoration in the Dojo.
  • Fixed perceived range issues with Galatine, and also fixed misaligned elemental FX.
  • Fixed some reported issues with Rescue Target “stuck” spots.
  • Fixed some gfx settings that would not actually take effect the 1st time you toggle if your reconfig required a device reset (ie: res change)
  • Fixed issue where players could attack and kill each other between rounds in Neptune and Pluto Conclaves.
  • Fixed issue where players were repeatedly teleported out of the duel area upon host migration.
  • Fixed missing elemental FX for Dakra Prime and Plasma sword.
  • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
  • Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
  • Fixed headshot stat tracking issues with all ranged weapons.
  • Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.
  • Fixed client not initiating lobby when joining sessions while zoomed in on a planet.
  • Fixed "joined " message unnecessarily appearing when returning to frontend after completing a mission.
  • Fixed stat tracking to exclude enemy pet kills/deaths in Conclave duels.
  • Fixed Ember’s Fireblast light FX being independent of its power duration.
  • Fixed spectating mode - spectators no longer spectate themselves.
  • Fixed Conclave spawning to avoid players spawning on top of each other.
  • Fixed Fatal Attraction precept error on clients, resulting in missing FX.
  • Fixed player getting stuck in sprint without toggle sprint in some cases.
  • Fixed akimbo animations related to crouching and hand positioning.
  • Fixed issues with Ammo Mutation mods that were not functioning as intended.

New in Warframe 10.2.1 Open Beta (Oct 5, 2013)

  • Fix for issues with retrying the rank 7 – 8 mastery tests.
  • Fix for issues after failing the rank 9 mastery test not allowing successful retrials.
  • Fix for issues with rank 10 – 11 mastery not informing players of failure.
  • Fix for Torid’s cloud not using energy colour.
  • Fixed Twin Vipers having redundant flashlight.
  • Fix for after a migration during a duel players will be repeatedly teleported out of the duel arena
  • Fixed Twin Gremlins having a flashlight on your off-hand weapon.
  • Fixed Dera Muzzle flash offset.
  • Fixed NPCs potentially falling through floor when activating panic-button.
  • Fix for context action button in Dojo reading file path instead of “X”.
  • Fix for unresponsive UI in certain cases of leaving and joining sessions.
  • Fix for not being able to accept invite-only game sessions from clan members who weren’t on friends list.

New in Warframe 10.2.0 Open Beta (Sep 28, 2013)

  • Additions:
  • Galatine, a Tenno-forged great sword has been added to the market!
  • Blueprints now show build requirements.
  • Hush and Suppress mods now lower the sound of weapons when equipped.
  • Mods available from the Referral Program can now be found in-game or through Mod packs in the Market.
  • Fixes:
  • Carrier would only suck up drops with Vacuum if the host has not picked them up already. Now he sucks up drops regardless of if the host has picked them up!
  • After greasing the gears of the prime boar it now moves when firing and reloading.
  • Fix for Ignis and other weapons causing Pickups to go crazy by flying off the map if they had not come to rest.
  • Fix for sounds/music not always playing when starting a mission.
  • Fix for some hit sound effects constantly playing and never dying out.
  • Fixed footstep and slide sound effects randomly not playing.
  • Fixed visual and sound effects looping endlessly when firing projectile weapons at certain surfaces (doors, railings, lights, etc).
  • Fixed Suppress/Hush mod to actually reduce sound effect volume of the weapon it’s attached to.
  • Rage mod no longer converts oxygen-depletion damage in Survival mode to energy and will not convert asphyxiation or vampire damage to energy

New in Warframe 10.1.3 Open Beta (Sep 26, 2013)

  • Sentinels are now aware of lazy Tenno masters and will take a break if they go AFK for over a minute
  • Fixed a case where the infamously-sneaky Captain Vor could teleport to a distant room after his intro cinematic finishes
  • Fixed button callouts missing from tutorial messages
  • Fixed Ember's Fireblast not affecting flying enemies
  • Added Referral Program link to Contacts overlay
  • Update: Recruit Ninjas button now links to correct URL.

New in Warframe 10.1.2 Open Beta (Sep 25, 2013)

  • Fixed Vor becoming permanently invincible during boss fight
  • Fixed Serration mod not affecting Torid damage
  • Fixed Mobile Defense cryopod becoming invulnerable after host migration
  • Adjusted Phorid's drop rate chances to match other bosses
  • Fixed emblem positions on Carrier and Djinn Sentinels
  • Reworked chat server authentication protocols

New in Warframe 10.1.1 Open Beta (Sep 24, 2013)

  • Fixed unresponsiveness that could occur when returning to the main menu from a mission/dojo.
  • Fixed DirectX11 being disabled in the launcher if you went to the settings panel before DirectX11 had been auto-detected.
  • Fixed enemies sometimes not playing their death animations/ragdolling.
  • Fixed misaligned emblems for Mag Prime.
  • Fixed quantities of some equipped gear items increasing after host migration occurs.

New in Warframe 10.1.0 Open Beta (Sep 21, 2013)

  • Added:
  • 5:00 PM Addition: The Warframe Referral program is now live
  • Added new conclave for 1500-2500.
  • Changes:
  • End-of-mission Orokin Void Rewards have been properly rectified
  • Resource requirement changes for:
  • Dual Ichors:
  • Mutagen: 10 to 4
  • Forma: 2 to 1
  • Embolist:
  • Mutagen: 7 to 5
  • Forma: 2 to 1
  • Synapse:
  • Mutagen: 11 to 5
  • Forma 3 to 2
  • Djinn:
  • Mutagen: 15 to 6
  • Forma: 3 to 2
  • Derelict keys:
  • Into the Derelict: 1 hour to 1 minute.
  • Into the Assassination mission aka Boss Fight: 3 hours to 1 hour (3 hours to 1 hour)
  • Fixes:
  • Fix for Lato Prime not being color-able.
  • Fixed Bastille affecting fewer targets than expected when immune enemies (turrets, cameras, drones) are nearby
  • Fix for Miter not taking energy color attributes.
  • Fix for pickups not working in Conclave.
  • Fix for crash that would occur if Dethcube vaporizes opponent in the Conclaves.

New in Warframe 10.0.7 Open Beta (Sep 20, 2013)

  • Additions:
  • Darvo has emerged to offer discounted goods to the Tenno... he lurks in the Market.
  • Fixes:
  • Fix for Unranked Fusion Cores being offered as a mission reward.
  • Fix for Turkish Players unable to join in-progress missions.
  • Fix for motion blur in Syandana.
  • Fix for Gear Blueprints being sold for more credits than they cost.
  • Fix for crash that could occur when viewing Arsenal while mission is starting.

New in Warframe 10.0.6 Open Beta (Sep 19, 2013)

  • Fixed News & Alerts panel disappearing randomly while traversing the UI (and actually fixed in 10.0.6)
  • Fixed clients receiving bottom-tiered rewards from Survival missions
  • Reduced cost of Team Totem blueprints, also changed resource requirements to Ferrite and Salvage only
  • Reduced crafting costs of Clan Tech items: Heal, Ammo, Shield, and Energy now 500cr
  • Fixed room prerequistites not being checked when attempting to construct new dojo rooms
  • Fixed "power in use" bug that could occur when using Desecrate
  • Added prevention for unintentionally selling last remaining sentinel weapon
  • Fixed damage numbers not appearing for Overheat
  • Fixed names for Rebound and Quick Return mods being switch

New in Warframe 10.0.4 Open Beta (Sep 18, 2013)

  • Added:
  • Added Conclaves for 500-1000 and 1000-1500 ratings.
  • Added XP progress bar to Arsenal UI.
  • Changes:
  • Weekly Leaderboards have been manually reset to start anew. They will continue to reset weekly automatically henceforth.
  • Changes to Void Reward distribution for Mag Prime, removed ciphers from all survival rewards.
  • Lotus Transmission captioning is no longer “ALL CAPS”. She isn’t yelling at you.. yet.
  • Dakka Prime is now called Dakra Prime.
  • Replaced Orokin Loot crates in the Derelcits with their own “Derelicted” versions and added more.
  • Added Conclave rating to Mod Cards.
  • Grineer Settlement Survival missions now use correct Grineer enemies against the Tenno.
  • The J-2000 Golem is now known as “Lephantis”.
  • Lephantis (Golem) now has an increased damage radius of grenade and gun attacks as well as reduced max incoming damage per second with a slight bump to health.
  • Increased Lephantis's (Golem) damage output for head and body attacks.
  • Changes to Dera Rifle firing sounds.
  • Sound changes to Djinn’s abilities.
  • Tweaks to Infested Runner’s claw attack sounds.
  • Slide attack no longer takes precedence over a charged melee attack.
  • Removing physics from small bushes, moss decals and alike.
  • Tweak to enemy ragdolling to ensure matching on host and clients when enemy enters ragdoll state.
  • Tweaks to text fitting in areas.
  • Tweaks to Orokin Defense Lasers: removed charge up effects and nudged beams a bit.
  • Adding blocking volumes to bottom push back area, preventing players from getting stuck in Orokin Derelict loot Room.
  • Fix for invisible buttons being accessible in UI.
  • Orokin exploding barrels now look different!
  • Crawler fire-death animation hooked up.
  • Better indication of selected items in arsenal
  • Added sound effect to survival artifacts.
  • Less Opaque UI background.
  • Adjustments to Credit Price of replicating Bio Blueprints (150,000 to 50,000).
  • Fixes:
  • Fixed players being blocked by invisible collision in derelict
  • Fix for toggle sprinting and aiming getting in the way of each other.
  • Fix for Alerts not properly appearing in Game UI. (Further investigation here based on claims still persisting).
  • Fix for Stamina not being depleted on Clients for Stamina-based actions.
  • Fix for Play Now button being accessible when it shouldn’t.
  • Fix for Uru Syandana not being color customizable.
  • Fix for using chat while in a non-star node (Keys) lobby will prevent the appearance of the “Play Now” button.
  • Fix for clients sometimes not being able to damage Golem.
  • Fix for no enemies spawning in Survival missions after host migration.
  • Fix for German localizations.
  • Fix for Clan Dojo dueling not allowing players to revive.
  • Fix for tooltip descriptions not appearing when hovering over alert reward items.
  • Fix for Trinity’s Well of Life causing shields to increase exponentially during Survival missions.
  • Fix for Sure-Footed mod not working on Clients.
  • Fixed Shadows of the Dead power in use bug when used to revive/resurrect Grineer rollers (possibly other enemies as well).
  • Fix for player can get caught in falling loop with teleport.
  • Fix for branch clipping through floor in levels.
  • Fix for hand clipping into leg.
  • Fix for image preview on Clan research.
  • Fixed stealth challenge completing on being spotted in third phase.
  • Fix for rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, added log message for final score, changed how health drain works.
  • Fix for dojo test Stealth Challenge not spawning enemies.
  • Fix for player loses rewards in key accessed defense missions if they do not claim and exit with host. Allow for migration if it's a defense mission, even if it requires a key
  • Fix for enemies not proceeding though some doors in Orokin level.

New in Warframe 10.0.3 Open Beta (Sep 16, 2013)

  • Stamina System tweaks:
  • Reduced delay on stamina recharge.
  • Increased stamina recharge rate.
  • Decreased cost of stamina required for sprinting.
  • Dodging now uses stamina and has reduced damage while dodging
  • Dodges are executed slightly faster.
  • Ignis Buffs - Longer range, More damage, bigger AOE effect.
  • Fixes:
  • Fix for bug where "Buy Slots" would appear in gear menu after sell.
  • Fix for resources not dropping from The Void or Derelict Regions (this includes Mutagen).
  • Fix for Orokin Glass not being reflective.
  • Fix for Metallic look of Mod frames/borders.
  • Fixed doors shutting down on players once they failed challenge in Orokin Derelicts.
  • Fixed gap in Orokin Derelict level.
  • Fixed clients not being able to see generator hallway effects.

New in Warframe 10.0.2 Open Beta (Sep 16, 2013)

  • Further reductions to Orokin Derelict recipes.
  • Added Charge attack melee stats to UI.

New in Warframe 10.0.1 Open Beta (Sep 14, 2013)

  • Grakata critical rate buff.
  • Added proper BP icons for Kama and Soma.
  • Fix for missing Bio Lab research component.
  • Adjustments to Derelict Key recipes: lowered build times and adjusted resource requirements. (Note: Blueprints currently in progress will experience a UI bug with negative percentage.)
  • Fix for certain Asian languages text not appearing.
  • Fix for sentinels attacking owner in The Conclave.
  • Fix for stumbles in Sound Quake.
  • Fix for broken texture in connector.
  • Fix for Miasma not dealing correct damage.

New in Warframe Update 10 Open Beta (Sep 14, 2013)

  • Additions:
  • New Warframe: Nekros
  • Find him today by destroying the new Golem in the Orokin Derelicts, or through the Market!
  • Find his alternate “Raknis” helmet in the Market or Alerts!
  • New Prime Warframe: Mag
  • Find her in the Void today!
  • Survival Missions Return:
  • Survival missions are here to stay and can be played by choosing Survival Missions on the Starchart.
  • Our Survival weekend gave the team some early feedback on playability and difficulty, and our new Survival missions are ready for your Warframes!
  • Survival missions will get more challenging the further you travel through the solar system. Expect to face lower level enemies closer to the sun, and higher level enemies as you reach the outer planets.
  • The enemies you face will be prepared to take on the strongest Tenno – the longer you play, the higher the stakes!
  • Notes:
  • Survival now takes place in procedurally generated levels, allowing greater mission variety, challenge, and replayability.
  • Weekly leaderboards are now live for all survival missions on the Starchart!
  • All Raid Void Keys have been retroactively replaced with Survival missions.
  • A handful of our new mods can be found by playing Survival missions, good luck!
  • The Conclave:
  • Dueling is no longer restricted to clans!
  • An ancient Tenno tradition has reemerged; THE CONCLAVES have started appearing throughout the Solar Map. Here the Tenno meet in secret to challenge each another in honorable combat. 1v1 and 2v2 Conclaves have been added through the Solar Map. Are you ready to test your skills?
  • New Level Sets: Orokin Derelict Spacecrafts.
  • What happened to the Orokin places that did not get hidden in the Void? Search the solar system for coordinate crafting components in loot containers to locate the mysterious Orokin Derelicts.
  • New Sentinels:
  • Meet “Carrier”, a Sentinel with the ability to collect your loot for you!
  • Craft "Djinn", an Infested Sentinel found in Clan Research!
  • New Sentinel Infested Accessories: Mask, Tail, and Wings!
  • New boss: Infested Golem
  • Lurking in the very depths of Orokin Derelicts is the Golem. Find his coordinates within the Derelicts today!
  • Level Expansion Grineer Settlement
  • More tiles added to the Grineer Settlement maps on Phobos!
  • New Weapons:
  • Ether Reaper,the Soma (a new Tenno Assault Rifle), and the Kama, are in the marketplace for Tenno!
  • New Clan weapons!
  • Infested Primary, Secondary, and Melee weapons are now in Clan research! Find the new Infested crafting component in the Derelicts.
  • New Prime Weapons in the Void!
  • The Boar Prime and Dakka Prime are ready for discovery!
  • New Mods:
  • Second Wind (Melee) mod – Melee kills restore Stamina
  • Finishing Touch (Melee) mod – Increased Damage to knockdown enemies
  • Berserk (Melee) mod – Landing a critical hit will temporarily increase fire rate
  • Whirlwind (Glaive) mod – Increases flight speed
  • Power Throw (Glaive) mod – puncture (Dark Sector fans, this one’s for you)
  • Rebound (Glaive) mod – increases number of bounces before returning
  • Quick Return (Glaive) mod – decreases number of bounces before returning
  • Spare Parts (Sentinel) mod – chance to spawn a rare resource on death
  • Fired Up (Sentinel) mod the longer a sentinel fires the more fire damage is added to his attacks
  • Reflex Guard (Warframe) mod – chance for your Warframe to autoblock incoming damage
  • Parry (Warframe) mod blocking a melee enemy will cause a knock back, fusion increases % chance
  • Reflection (Warframe) mod – blocking with melee deflects % of damage back at attacker
  • Shield Flux (Warframe) mod after stamina is consumed your shields will be used a second stamina bar
  • Provoked (Warframe) mod % damage increase while in the downed/bleed out state.
  • Intruder (Warframe) mod – increases time limit for hacking security consoles
  • Stabilizer (Primary) mod – rifle recoil reduction
  • Hush (Primary) mod – noise reduction on rifles, decreased enemy awareness
  • Steady Hands (Secondary) mod – pistol recoil reduction
  • Suppress (Secondary) mod – noise reduction on pistols, decreased enemy awareness
  • Speed Holster (Aura) mod – increases weapon switching speed for entire squad
  • New Customization Options:
  • Fancy a Scarf, Tenno? The Marketplace holds the latest in Warframe Customization: the SYANDANA!
  • Clan Dojo Level update/props:
  • Zen Garden vanity room
  • 17x Zen Garden decorations
  • 8x Taiko drums decorations
  • 5x Bronze statues
  • All Grineer now speak “Grineer”, a language capable of communicating their barbaric ways!
  • You can now control the Lotus’s dialog volume!
  • Added all new Solar Landmarks from latest batch of Grandmasters.
  • Added allnew Male and Female Grineer combat VO!
  • Added new option for new experimental MultiThreaded Rendering in Launcher Settings!
  • NOTE: Tenno, this is an experimental option we have introduced with the goal to improve performance on multicore machines. Let us know if you notice higher framerates with this option! This option may not be for everyone, disable it if you encounter problems!
  • Changes:
  • Arsenal and Inventory screen UI overhaul! Explore the latest revision to the Warframe UI!
  • Stamina system now has a timer before it recharges. This makes Stamina a more significant system in game play.
  • Reduced Stamina cost of melee swings and jumping
  • Reduced the rate of stamina recharge
  • Sentinels can now wield any sentinel weapon you want!
  • Raid missions are no longer available and have been replaced with Survival mission types.
  • Added initial PvP values to all Warframes, Weapons, and Mods.
  • Ogris charge FX revised, toned down.
  • Swapped the descriptions of Neurodes and Neural Sensors.
  • Infested Crawlers (all types) have new movement, death, and attack animations.
  • Added missing elemental FX to Orthos Prime.
  • Added idle FX to Ash, Banshee, Mag, Nyx, and Volt.
  • Sentinel Weapons no longer locked to the Sentinel bundled with at purchase.
  • New ability icons for Trinity (was using Excalibur icons).
  • Mission Success/Failure music now ducks all other music.
  • Added delay timer to Stamina recharge.
  • Added a new icon for the Extraction Marker.
  • Smaller radius and volumetrics for zipline sounds.
  • More audio updates for Warframe idles.
  • Fixes:
  • Fix for players exiting lobby when trying to dismiss friends list.
  • Fixed issue where Corpus alarm sound was being used in Grineer Galleon.
  • Fixed issue where Warframe landing sounds would play twice.
  • Fixed Master Volume setting that was set to 0 by default.
  • Fixed Grineer voiceboxes that occurred in Corpus levels.
  • Fixed inconsistent damage on host and client for Ember’s World on Fire ability.
  • Prevent certain cloned enemies from using their abilities (specifically abilities that spawn other enemies).
  • Fixed Ember’s Fire Blast ability where FX would remain if caster respawned or left the game.
  • Fixed Trinity’s Link ability that was targeting closed turrets and security cameras.
  • Fixed Banshee's Sonar ability not applying damage multipliers to shields.
  • Fixed Miter disk projectile to behave like other projectiles that pass through Volt’s Shield and Frost’s Snowglobe.
  • Fixed an issue in the Tutorial where players could not progress past melee stage.
  • Fixed issue where Clans could not destroy the Oracle room.
  • Fixed broken Boss transmissions.
  • Fixed the Lotus 'not detected' transmission playing at level start.
  • Fixed reported broken wrist and elbow animations.
  • Fixed defense leaderboards tracking of time elapsed so that it isn't lost after host migration.
  • Fixed beam weapon critical hits not being clearly conveyed to the player.
  • Fixed Shade's Ghost Ability (and other invisibility Abilities) granting the cloaked player invincibility
  • Fixed some AI navigation issues occurring in Corpus Outpost.
  • Fixed various crashes and hangs reported by players.

New in Warframe 9.8.5 Open Beta (Sep 10, 2013)

  • Fixed deadlock (freeze) that occurred when hosting on dual core CPUs.
  • Fixed persistent issue with being unable to claim items from Foundry.
  • Fixed master volume resetting to 100% when launching game (If you hear nothing, go into your settings screen and adjust master volume).
  • Fixed corrupted textures on Corpus Defense map.
  • Potential fix for consumables being lost from inventory.

New in Warframe 9.8.4 Open Beta (Sep 10, 2013)

  • Fixed frequent crashes encountered throughout the weekend
  • Fixed inability to claim items from Foundry even though empty slots are available
  • Fixed Ember's Fire Blast dealing damage to teammates and leaving permanent visual FX
  • Fixed Ember's World on Fire dealing inconsistent damage on host and client
  • Toned down Ogris charge effect
  • Fixed AI not advancing from upper levels of Corpus Defense map
  • Fixed AI not reacting to weapon-firing sounds
  • Fixed broken text appearing in main menu after defeating Vay Hek
  • Fixed descriptions of Neurodes and Neural Sensors

New in Warframe 9.8.3 Open Beta (Sep 9, 2013)

  • Fixed intermittent gameplay crashes
  • Fixed inability to start missions due to "The game session is no longer available" message appearing
  • Fixed crash that occur immediately after logging in
  • Fixed scenario where mission selection UI would become unusable after returning from a mission
  • Fixed players exiting lobby completely when attempting to cancel mission selection

New in Warframe 9.8.2 Open Beta (Sep 7, 2013)

  • Fixed issue for freezes on single-core machines.

New in Warframe 9.8.1 Open Beta (Sep 7, 2013)

  • Adjusted Orokin Void door triggers and timing
  • Fixed objects disappearing when looking through certain doorways in Orokin Void
  • Fixed overlapping Beta label text on login screen
  • Fixed Grineer Galleon defense mode breaking after host migration
  • Fixed being able to bypass the Vor + Krill boss fight by using Bladestorm and other specific powers
  • Fixed physics crashes
  • Fixed inability to launch missions when playing in Turkish, also added missing Launcher text
  • Fixed random cinematics not appearing at login screen
  • Fixed "installed" tab showing all installed mods rather than the mods installed on the currently selected weapon
  • Fixed "Y" key opening Contacts menu

New in Warframe 9.7.3 Open Beta (Sep 4, 2013)

  • Changed Strun Wraith Crit Chance from the incorrect 50% to the correct 20%.
  • Scaled Equilibrium mod results to reflect amount of health or energy picked up.
  • Improved handle for corrupted download caches.

New in Warframe 9.7.1 Open Beta (Aug 31, 2013)

  • Fixed crash when activating Life Support Capsule
  • Fixed enemies not spawning for extended periods of time during Survival missions
  • Fixed missing texture on Braton Vandal

New in Warframe 9.7 Open Beta (Aug 31, 2013)

  • Additions:
  • Survive or die time Tenno, Survival Weekend is here!
  • New Mod stats and Reward Requirements
  • Time to double up with the new DUAL VASTOS, now available in the Market.
  • Added Warframe idle animation customization: “Agile” and “Noble”.
  • Mod Rewards from “Arid Fear” event (Shred, Vigor, Lethal Torrent) now available in Nightmare Mode
  • Founders Badges are live in-game!
  • Changes:
  • Improved Trinity’s cast animation for Blessing ability.
  • Miter – increased fire rate, higher charge damage. Charged shots fire through targets.
  • Improvements to ragdolls.
  • Fixes:
  • Fixed incorrect emblem decorations on Dethcube.
  • Fixed Ember’s Overheat ability that was creating extra fire FX on clients.
  • Fixed performance issues relating to Saryn’s Venom orbs.
  • Fixed bug where you could navigate between regions after playing Void keys.
  • Fixed text field for Market sale items in Russian language.
  • Fixed Puncture Mods not working as intended on projectile weapons.
  • Fixed various reported crashes.

New in Warframe 9.6.1 Open Beta (Aug 23, 2013)

  • Additions:
  • Arid Fear Dojo Trophy Recipes have now been distributed to the top clans from the past event! Congrats!
  • Added new visual effect while Blessing is active
  • Added visual effects to several idle animations
  • Integrated text translations for various languages
  • Changes:
  • Updated reload sound effects for Snipetron, Snipetron Vandal, and Torid
  • Updated visual effects for Dera muzzle flash
  • Improved visual effects for Flux beam
  • Switched Radial Blind's color back to white with some tinges of energy color
  • Removed inconveniently-placed loot crates that were thwarting Kril's plans for Tenno domination
  • Nyx's Chaos now only stuns bosses, not make them murder their subordinates
  • Fixes:
  • Fixed energy colors not being applied to Trinity's Link
  • Fixed Link beam occasionally attaching itself to nothing in particular
  • Fixed Volt Speed not being affected by power duration mods for clients
  • Fixed Rhino Stomp being "In Use" on the client even though it didn't affect any enemies
  • Fixed energy colors not being applied to Tesla
  • Fixed sentinels sometimes dropping items on death
  • Fixed "Cannot use in Air" message appearing indefinitely if player jumped and used a power right away
  • Fixed Raptor missiles following invisible targets
  • Fixed energy colors not being applied to Vortex
  • Fixed Nova being launched into orbit if she casts Molecular Prime right as she jumps
  • Fixed Drop disappearing on clients after fusing it past level 1
  • Fixed energy colors not being applied to Drop

New in Warframe 9.6 Open Beta (Aug 17, 2013)

  • Additions:
  • A new Grineer weapon appears: the HIND!
  • The first Alliances have emerged, and our 1001+ clans have been split.
  • Changes:
  • Flux energy beam is now affected by Energy Colour!
  • Dera muzzle flash is now affected by Energy Colour!
  • Excalibur Radial Blind now uses Energy Colours!
  • Removed the Corpus Void Key Blueprint from the Store - owned copies can be sold for the same purchase price
  • Enabled selling of Corpus Ciphers and Data Masses.
  • Improvements to the Transmutation system: you can no longer transmute your final power card of a given type.
  • Improvements to Enemy AI on Settlement defense, they are not as cowardly and won’t huddle in their Spawn location.
  • Added Sobek reload animiaton tweaks.
  • Audio updates to the Desert Skate and Grineer Jetpack Troops
  • Tweaks to Twin Viper sounds
  • Tweaks to Orthos hit sounds
  • Tweaks to Grineer Miter sounds.
  • Tweaks to Rhino’s Iron Skin lighting.
  • Tweaks to settlement enemy navigation.
  • Added fancy footwork to Grineer Jetpack landing animations.
  • Mods and Blueprints will never expire as drops.
  • Elite Grineer Lancers now use the Hind!
  • Fixes:
  • Added multiple localization fixes
  • Multiple fixes for the Grineer Settlement levels.
  • Fixed the fact that players can consume their final power cards with Transmute
  • Fixed enemies not leaving the spawn rooms in Settlement Defense
  • Fixed the Contact List breaking after sending a clan invite while in the Dojo
  • Fixed the Stalker dropping blueprints 100% of the time
  • Fixed not being able to perform stealth take-downs on any idle Grineer
  • Fixed the Stamina Orbs appearing as blue instead of green after building the Dojo Obstacle Course
  • Fixed the Sabotage Target not appearing on client after a host migration
  • Fixed enemies being inaccessible in the Settlement Spy missions
  • Fix for Banshee Silence effect not using correct energy colours
  • Fix for unlit textures in Corpus Ship room.
  • Fixing enemy levels on Phobos , Stickney (max level increased by 2 instead of being same as min level)
  • Fix for Warframe power cast animations replaying if they are knocked down during animation.
  • Fix Volt Overload creating two effects on clients.
  • Fix for animations being cancelled due to pain flinch.
  • Fix for crashes when using continuous fire weapons through Electric Shield.

New in Warframe Update 9.5.3 Open Beta (Aug 16, 2013)

  • Additions:
  • Corpus Void Keys are sellable for 1500 Credits.
  • Added hacking consoles to locations in Settlement tileset that users could be locked in.
  • Changes:
  • Improved blueprint drop rates for Phobos boss fight.
  • More loot table changes! All enemies now have a chance to drop Fusion Cores.
  • Chat window tweaks to assist in readability of chat on bright levels (White text on Sand was problematic).
  • Tweaks to Grineer Hellion animations and movement.
  • Rollers have been removed from Grineer Settlements. The Grineer need to make up their mind!
  • Hand Positions on several weapons have been tweaked.
  • Kril And Vor have gone through endurance training and no longer attack and fear Sand Skates.
  • Reduced spawn rate of enemies on prison for Settlement Capture mission.
  • Buff to pistol Armor Piercing mod.
  • Buff to melee electrical damage mod: up to 10% from 5%.
  • Fixes:
  • Fix for objective marker sometimes not appearing for Spy missions in Corpus Outpost.
  • Fixed Trinity blueprints dropping from Grineer Commanders.
  • Fix for Lech Kril sometimes becoming invincible when fighting him.
  • Fix for Sand Skate repeating his taunt animation.
  • Fix for credit booster not applying to end-of-match reward.
  • Fix for missing ceiling texture in settlement.
  • Fix for floating container in settlements.
  • Fix for Color Picker UI menu becoming unstable after “double clicking”
  • Fix for the Miter’s holster position.
  • Fix for “Reputation” UI appearing in defense missions.. more on that later!
  • Various settlement map bug fixes.
  • Crash fixes.

New in Warframe Update 9.5.2 Open Beta (Aug 16, 2013)

  • Fixed UI becoming non-functional when attempting to view Solar Landmark.
  • Fixed inability to reload Twin Gremlins while sprinting.
  • Fixed boss drop tables. A blueprint will no longer drop 100% of the time being a “Chassis”. Every Blueprint has a chance to drop, but you may not get a blueprint every time.
  • Please see DE_Steve’s post regarding Drop Tables 2.0, issues we are working on, and how Fusion Cores and Mods fit into this.
  • Fixed issues with the Transmutation feature. Users were unable to see or use mods resulting from Transmutation. Inventories also became unstable if a Transmuted mod resided within. A script will be run to correct the inventories of players who had been affected.
  • Fixed Ogris charge sound effect playing randomly when it wasn't being charged.
  • Fixed being able to parry while ziplining.
  • Fixed appearance of Ether weapons. Our weapons manufacturer apologizes for the defective translucency in the 9.5 model.
  • Fixed rare loss of functionality that could occur when leaving/being disconnected from a session while in the main menu.
  • Buffs to Orthos Prime, Slightly faster, bit higher base damage. Longer reach.
  • Fixes for gameplay crashes.
  • Fixed custom colours not applying to Miter saw blades or boomerang.

New in Warframe Update 9.5 Open Beta (Aug 16, 2013)

  • ADDITIONS:
  • Design Council Warframe – “Nova”. Hunt the "Raptor" on Europa if it is Nova you seek...
  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)
  • Captain Vor Boss Battle (drops rare “Seer” scoped pistol blueprints)
  • New Sentinel Attachments – Jet Wings, Koi tail, Mechhead mask
  • Dojo Statues have Arrived! Explore 12 new placeable decorations for your dojo (Plus, coming soon, +2 more decos for top ranked clans from Fusion MOA and Snipetron event)
  • New Weapon – Grineer Shotgun “Sobek”
  • New Weapon – Tenno Throwing stars “Hikou”
  • New Clan Research Weapon – Corpus Pistol “Spectra”
  • Added first phases of Lore UI (click your in-game profile and look for the tab!)
  • Grineer Galleon Map Expansion (now supporting Mobile Defense, Spy, Deception, Capture)
  • Series II Warframe Alt Helmets: 14 new Warframe Helmets (1 for each Warframe including NOVA)
  • Avatar packs for all Season II helmets.
  • Clan & Dojo Management Improvements (MotD, Clan size restrictions)
  • New star map functionality with Cinematic dioramas.
  • Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Aresnal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.
  • 12x new Mods: Faction "Bane" (melee, pistol, shotgun, rifle)
  • Nightmare Game Mode. Are you tough enough to survive Nightmare mode
  • 10x Dual Stat Mods rewards (awarded in “Nightmare” game mode challenges only)
  • Sneak preview of new UI in the Foundry!
  • New Boss on Europa! Look out for the Corpus Raptor!
  • New Tutorial added, look out for Captain Vor!
  • New Infested Ancient enemy has appeared in the solar system, be alert.
  • New color picker for the French Holiday!
  • Clan Emblems have been added as an option to the game. Warlords, check the Account Management tab on the www.warframe.com website!
  • New Resource and Credit bundle options added to the Market.
  • CHANGES:
  • Enabled Clan size caps. This cap is Phase One of making the shift to the new Alliance System. With this change also comes the new scaled resourced per Clan Tier.
  • Added toggle for “gore” in Options Menu. Gore enabled by default.
  • Added friendly system message in EU Region Global chat reminding players to “take a break” every hour they play.
  • Changed a variety of blueprint recipes in the Marketplace.
  • Refined the tint options on the Burston, Viper, Gram, Furis, Afuris, Dera, Furax, and Boltor.
  • Revisions to Snipetron Vandal sounds.
  • Mobile Defense: Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Improved sprint animations for throwing weapons movement set.
  • Prevent players from entering missions once a build update has been detected.
  • Improved color tinting on Ash’s smoke armband—more subtle.
  • Mobile Defense – Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.
  • Weapon skins selector now supports displaying more than 7 skins.
  • Added arrow trail to Dread projectiles.
  • Show Squad count when hovering over nodes.
  • Disabled mantle/wall run on decorative trees to prevent players from getting stuck in them.
  • Burston - damage and fire rate buff.
  • Dera - projectile speed increased (doubled flight speed).
  • Flux Rifle – damage and fire rate buff.
  • Lanka – damage and damage type (serrated) buff.
  • True Steel mod buff (doubled).
  • Pressure Point mod buff (20% base).
  • Reaper Prime buff – a bit more speed, damage, and charge damage.
  • Shield Lancers now use Grineer Viper instead of Tenno weapon.
  • Sniper Mods can now be applied to Lanka
  • Increased the drop rate for Control Modules, Alloy Plate, Neural Sensors, and Gallium.
  • FIXES:
  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
  • Fixed a case where exterminate missions could be left with non-zero enemy remaining count, but no enemies would spawn.
  • Fixed Rhino's Iron Skin being removed by other players causing damage to it.
  • Fixed ability effects for Nyx to be consistent on host/client both in terms of what is created and what colour it is.
  • Fixed Rescue mission from being completed without freeing the prisoner.
  • Fixed some reported navigation and cover issues AI were having in Grineer Defense.
  • Fixed Volt’s Speed ability not making you jog faster.
  • Fixed player sliding issues.
  • Fixed host migration issue in Grineer Galleon Sabotage where the target would be missing after migration.
  • Fixed health regeneration in PvP dueling.
  • Fixes to prevent objective related triggers being re-enabled after host migration.
  • Fixed Volt’s Shock ability to chain properly off turrets and cameras.
  • Fixed Supra - shots from the Supra will now correctly line up with the target reticule.
  • Fixed weapon attachments (Kunai/Despair holsters) that would detach from player while using a sniper rifle.
  • Fixed/removed off-hand flashlight when using Despair.
  • Fixed Capture target hostage AI not following player after host migration.
  • Fixed icon for default Frost helmet.
  • Fixed issue where Bladestorm would get “stuck” on clients.
  • Fixed various reported level issues (clipping, AI nav, level holes).
  • Various crash fixes.

New in Warframe Update 9 Open Beta (Jul 15, 2013)

  • ADDITIONS:
  • Design Council Warframe – “Nova”. Hunt the "Raptor" on Europa if it is Nova you seek...
  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)
  • Captain Vor Boss Battle (drops rare “Seer” scoped pistol blueprints)
  • New Sentinel Attachments – Jet Wings, Koi tail, Mechhead mask
  • Dojo Statues have Arrived! Explore 12 new placeable decorations for your dojo (Plus, coming soon, +2 more decos for top ranked clans from Fusion MOA and Snipetron event)
  • New Weapon – Grineer Shotgun “Sobek”
  • New Weapon – Tenno Throwing stars “Hikou”
  • New Clan Research Weapon – Corpus Pistol “Spectra”
  • Added first phases of Lore UI (click your in-game profile and look for the tab!)
  • Grineer Galleon Map Expansion (now supporting Mobile Defense, Spy, Deception, Capture)
  • Series II Warframe Alt Helmets: 14 new Warframe Helmets (1 for each Warframe including NOVA)
  • Avatar packs for all Season II helmets.
  • Clan & Dojo Management Improvements (MotD, Clan size restrictions)
  • New star map functionality with Cinematic dioramas.
  • Aura mod system is here! The Artifacts system has transformed into a new system and has merged with the Aresnal UI. The new “Auras” can be fused just like mods, and they have their own slot! Auras are powerful, but also come at a cost to equip.
  • 12x new Mods: Faction "Bane" (melee, pistol, shotgun, rifle)
  • Nightmare Game Mode. Are you tough enough to survive Nightmare mode?
  • 10x Dual Stat Mods rewards (awarded in “Nightmare” game mode challenges only)
  • Sneak preview of new UI in the Foundry!
  • New Boss on Europa! Look out for the Corpus Raptor!
  • New Tutorial added, look out for Captain Vor!
  • New Infested Ancient enemy has appeared in the solar system, be alert.
  • New color picker for the French Holiday!
  • Clan Emblems have been added as an option to the game.
  • New Resource and Credit bundle options added to the Market.
  • CHANGES:
  • Enabled Clan size caps. This cap is Phase One of making the shift to the new Alliance System. With this change also comes the new scaled resourced per Clan Tier .
  • Added toggle for “gore” in Options Menu. Gore enabled by default.
  • Added friendly system message in EU Region Global chat reminding players to “take a break” every hour they play.
  • Changed a variety of blueprint recipes in the Marketplace.
  • Refined the tint options on the Burston, Viper, Gram, Furis, Afuris, Dera, Furax, and Boltor.
  • Revisions to Snipetron Vandal sounds.
  • Mobile Defense: Adjusted number of active enemies allowed during defense stages - more for solo & increase numbers slightly in stage 2 & 3 to make them more epic.
  • Enemies will storm the defense targets, which makes them much more aggressive towards it.
  • Improved sprint animations for throwing weapons movement set.
  • Prevent players from entering missions once a build update has been detected.
  • Improved color tinting on Ash’s smoke armband—more subtle.
  • Mobile Defense – Release lockdown when going into a defense wave. NPC’s abort running to panic button during defense wave.
  • Weapon skins selector now supports displaying more than 7 skins.
  • Added arrow trail to Dread projectiles.
  • Show Squad count when hovering over nodes.
  • Disabled mantle/wall run on decorative trees to prevent players from getting stuck in them.
  • Burston - damage and fire rate buff.
  • Dera - projectile speed increased (doubled flight speed).
  • Flux Rifle – damage and fire rate buff.
  • Lanka – damage and damage type (serrated) buff.
  • True Steel mod buff (doubled).
  • Pressure Point mod buff (20% base).
  • Reaper Prime buff – a bit more speed, damage, and charge damage.
  • Shield Lancers now use Grineer Viper instead of Tenno weapon.
  • Sniper Mods can now be applied to Lanka
  • Increased the drop rate for Control Modules, Alloy Plate, Neural Sensors, and Gallium.
  • FIXES:
  • Fixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
  • Fixed a case where exterminate missions could be left with non-zero enemy remaining count, but no enemies would spawn.
  • Fixed Rhino's Iron Skin being removed by other players causing damage to it.
  • Fixed ability effects for Nyx to be consistent on host/client both in terms of what is created and what colour it is.
  • Fixed Rescue mission from being completed without freeing the prisoner.
  • Fixed some reported navigation and cover issues AI were having in Grineer Defense.
  • Fixed Volt’s Speed ability not making you jog faster.
  • Fixed player sliding issues.
  • Fixed host migration issue in Grineer Galleon Sabotage where the target would be missing after migration.
  • Fixed health regeneration in PvP dueling.
  • Fixes to prevent objective related triggers being re-enabled after host migration.
  • Fixed Volt’s Shock ability to chain properly off turrets and cameras.
  • Fixed Supra - shots from the Supra will now correctly line up with the target reticule.
  • Fixed weapon attachments (Kunai/Despair holsters) that would detach from player while using a sniper rifle.
  • Fixed/removed off-hand flashlight when using Despair.
  • Fixed Capture target hostage AI not following player after host migration.
  • Fixed icon for default Frost helmet.
  • Fixed issue where Bladestorm would get “stuck” on clients.
  • Fixed various reported level issues (clipping, AI nav, level holes).
  • Various crash fixes.

New in Warframe Update 8 Open Beta (May 25, 2013)

  • ADDITIONS:
  • GRINEER GALLEON (NEW LOCATION SET!):
  • At last we can reveal the Grineer ships!
  • Explore vast, rusted chambers evocative of an amazing space-submarine vibe that exudes the gritty bulk of the Grineer Army!
  • The Grineer ships come with new vicious enemies, hell-bent on dismembering any Tenno intruders.
  • Lieutenant Lech Kril has been training and this already formidable Grineer boss has new tricks up his sleeve.
  • OROKIN VOID (NEW SECRET LOCATION SET!):
  • An exciting new tile-set hidden within a dimensional fold!
  • Players can buy or loot Void Keys to open up exciting loot runs in the Ancient Orokin Towers.
  • Explore the hidden fortresses of the Ancient Orokin race!
  • But beware, these are dangerous places, fraught with traps and guarded by the corrupted remains of past-raiders!
  • DOJO BUILDING (ALPHA):
  • Brand new tile set with Tenno architecture & design
  • New set of possibilities for user-created levels begins with our Dojo Building (Alpha).
  • Clan members contribute resources to fund construction projects to build their Clan 'Dojo'.
  • Architects have total control of the layout, selecting hallways, junctions and special rooms to build.
  • Clan members 'vote with their resources', funding the construction to completion.
  • Note: Expect a few bumps as this is an ambitious new feature for Warframe: player-created levels! We will be working hard to smooth out the kinks and pave the way for amazing player-built future of Warframe!
  • The Dojo can be accessed by joining or creating a clan. Doing this automatically puts a Dojo Key blueprint in your inventory to craft.
  • DOJO RESEARCH (ALPHA):
  • Clans can build Dojo rooms that open up Technology research options...
  • This gives your clan access to an array of deadly new weapons only accessible through the research system.
  • Clan members collect research samples and pool resources to fund advanced new weaponry projects.
  • Upon completion, members have access to Blueprints allowing them to build never-seen-before weaponry in their Foundry!
  • DUELING (ALPHA):
  • Clans can build special dueling rooms to challenge your Clan members to friendly duels!
  • Clan members can watch the action and cry foul... our small dueling team is eager for feedback and have been careful to balance dueling in a way that only affects the Duels.
  • POLARIZE WEAPON SYSTEM:
  • Got your gear to level 30? Prepare to Polarize!
  • With the newly discovered “Forma”, you can now add or swap a Polarity value on your gear every time you reach level 30.
  • Forma can be purchased or found through Daily Login Rewards, Alerts, or possible Mission rewards for completing missions in The Void.
  • HUD IMPROVEMENTS:
  • Viewing your party’s stats is now a Toggle option instead of Hold key!
  • Want to take some fancy screenshots.. WITHOUT the HUD? Now you can!
  • WHAT IS STALKER?
  • We don’t know.. but we’ve heard killing him can garner quite the reward…
  • NEW WEAPONS & GEAR:
  • 20+ new weapons added in this update!
  • Tenno crafted Kunai (throwing daggers) available in the market for a silent weapon option in your pistol slot.
  • New Grineer weapons added to the Market including the Machete, Dual Cleavers, and the lethal Vulkar sniper rifle.
  • By popular demand the Market also now has a single-handed Ether Sword, and Dual Broncos for sale.
  • As mentioned above, Clan Research brings 9 exciting new player weapons to Warframe, but you need to build your research facilities to discover them!
  • Energy weapons, Biological Toxins and high-impact explosives are waiting to be uncovered.
  • In addition to these weapons, there are 5 rare weapons to chase in special drops. Who will discover them first?
  • New Sentinel Pet available in the Marketplace...the infamous Dethcube!
  • Looking for blueprint components to build your Frost Prime? Seek out the Orokin Towers in the Void!
  • 'BRAND NEW MODS:
  • Sanctuary - Creates a shield around the player when they are reviving fallen allies.
  • Reach - Extends melee reach by %
  • Master Thief - % chance to unlock locked lockers.
  • Insulation - Reduces effect of environment ice on shields.
  • Rage - Damage done to your health is added to your energy.
  • Melee Channel - Any energy you expend in casting is added to your next melee strike.
  • Acrobat - Reduces stamina cost on wallruns!
  • Hawk Eye - Pistol zoom
  • Eagle Eye - Rifle zoom
  • CHANGES:
  • Ambient FX for Vauban's Tesla ability have been toned down
  • Infested enemy types now play reaction to Banshee Soundquake.
  • Rhino's Iron Skin ability once again gives push immunity.
  • Rhino's Iron Skin ability damage absorption values capped: but up to a damage (d) cap of: 200 d, 400 d, 600 d, and 800 d based on mod rank.
  • Rhino’s Iron Skin ability draws Aggro from enemies.
  • Alloy Drop Rates have increased and been added as a resource to Pluto
  • Recipes for crafting weapons have been adjusted to a lower resource requirement.
  • Ash's Shuriken improvements added: it now seeks targets and multiple projectiles added at higher ranks.
  • FIXES:
  • Fixed issue where Vauban's Bounce ability could be used to chain-incapacitate humanoid enemies during their recovery state.
  • Fixed issue where some Warframe powers would be available even if you didn't have the mod equipped.
  • Fixed misnamed Ash Systems blueprint.
  • Fixed some animation event and damage deformer related crashes
  • Fixed bug with Extermination Missions not being able to be completed.
  • Fix for fused ability mod, it now properly and consistently increases power.
  • Additional Information:
  • "WHERE IS TRADING?" It is still being worked on, not ready for deployment yet.
  • Team standing by for bug reports!