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  • Home / Games / Maps / Warcraft III - DotA Allstars Map / Changelog

    Warcraft III - DotA Allstars Map 6.66b - Changelog


    What's new in Warcraft III - DotA Allstars Map 6.66b:

    · Fixed a major exploit recently discovered
    · Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
    · Readjusted the Divine Rapier pickup rules to prevent some abuses.
    · -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.
    · Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.
    · Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)
    · Various map optimizations
    · Fixed an old recipe fusing exploit with leaver items that could result in crashes
    · Fixed Essence Shift on units that change form
    · Fixed a couple of bugs with Dark Pact debuff
    · Added replay data for creep kills/denies (at time intervals, format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)
    · Fixed various tooltips
    · Fixed gold not being split after using -unlock when someone leaves via -kickafk
    · Fixed being able to -unlock while a switch vote is ongoing
    · Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)
    · Fixed some -CD language text issues as well as some missing parser information
    · Fixed Arcane Ring recipe purchase hotkey
    · Fixed some potential Basher bugs on some levels of Spirit Bear
    · Fixed an abuse possible with one hero carrying multiple Urn of Shadows
    · Fixed the second Forged Spirit from being added to your control despite having control helper turned off
    · Fixed a bug with -switch when you have Rapier (that you don't own) on you
    · Fixed a few other misc minor bugs



    What's new in Warcraft III - DotA Allstars Map 6.66:

    Batrider:
    · Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

    Beastmaster:
    · Wild Axes now properly hits invisible units

    Bounty Hunter:
    · Jinada cooldown improved from 22/17/12/7 to 21/16/11/6

    Clockwerk:
    · Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

    Dirge:
    · Added Aghanim's Scepter for Undying.
    · Regular Plague Aura
    · Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
    · Scepter Upgraded Plague Aura
    · Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps

    Doom Bringer:
    · Reworked and rebalanced most of his abilities
    · New Devour: Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it
    · New Scorched Earth: Temporary effect around you. Earth is scorched wherever you are walking.
    · New Doom

    Earthshaker:
    · Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
    · Aftershock AoE from 280 to 300
    · Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
    · Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
    · Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
    · Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
    · The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.

    Enchantress:
    · Movement speed increased from 295 to 305
    · Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
    · Enchant's slow effect duration decreased from 7 to 5.5 seconds

    Faceless Void:
    · Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
    · Timewalk cooldown rebalanced from 13 to 19/17/15/13

    Invoker:
    · Invoke cd from 30/25/12/5 cd to 22/17/12/5
    · Invoke manacost from 20/50/80/110 to 20/40/60/80
    · Alacrity bonus damage increased from 20-80 to 30-90
    · Alacrity duration increased from 8 to 9
    · Chaos Meteor damage improved
    · Main damage from 40-130 to 55-145 every 0.5 seconds
    · Burn damage from 8-26 to 11-29 per second
    · Cold Snap now applies an initial ministun on cast
    · Forged Spirits Armor is now based on Exort and Range is now based on Quas
    · Ghost Walk manacost reduced from 300 to 200
    · Ghost Walk slow rescaled from 10-40% to 20-40%
    · Ice Wall manacost increased from 125 to 175
    · Ice Wall cooldown increased from 20 to 25
    · Sun Strike damage rescaled from 75-450 to 100-475
    · Tornado range increased from 700-3100 to 800-3200
    · Tornado duration increased from 0.6-2.2 to 0.8-2.5
    · Tornado damage increased from max of 375 to 400
    · Quas per instance regen from 0.75 to 1

    Juggernat:
    · Blade Fury cooldown reduced from 30 to 30/28/26/24

    Kaldr:
    · Cold Feet manacost increased from 90 to 90/100/110/120
    · Ice Blast impact delay is a little slower now
    · Ice Blast no longer pierces Shallow Grave
    · Ice Blast debuff is now purgable

    Ogre Magi:
    · Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

    Obsidian Destroyer:
    · Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

    Priestess of the Moon:
    · Moonlight Shadow manacost from 200/250/300 to a constant 175

    Pugna:
    · Decrepify cast range increased from 550 to 550/600/650/700

    Queen of Pain:
    · Scream of Pain now affects Decrepified units

    Spirit Breaker:
    · Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
    · Charge of Darkness decreased manacost from 120 to 75
    · Charge of Darkness cast mechanic reworked
    · Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)

    Slark:
    · Pounce Leash now gets removed if the target blinks or teleports away
    · Shadow Dance passive no longer works if Slark is Doomed

    Ursa Warrior:
    · Undid previous cast animation change on Overpower
    · Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

    Visage:
    · Soul Assumption damage per charge decreased from 130 to 110
    · Soul Assumption manacost from 100/120/140/160 to 100
    · Soul Assumption cooldown from 7/6/5/4 to 4
    · Familiars Bounty reduced from 150 to 100
    · Familiars now magic reduction from 70/95/95% to 95% at all levels
    · Familiars bonus damage attack count increased from 6 to 7
    · Familiars now have a small (160) ranged attack instead of melee
    · Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

    Warlock:
    · Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
    · Fatal Bonds link count reduced from 5 to 2/3/4/5

    Aghanim's Scepter:
    · Added Undying and Earthshaker

    Divine Rapier:
    · Can no longer be destroyed by attacking the item
    · If a player other than the original owner of the Rapier picks it up, they cannot drop it

    Force Staff:
    · Double clicking force staff now acts as if you clicked on yourself

    Maelstrom and Mjollnir:
    · Increased max bounces from 3 to 4

    Phase Boots:
    · Cooldown from 12 seconds to 10 seconds
    · Duration from 6 seconds to 5 seconds
    · Movement bonus from 10% to 12%

    Scroll of Town Portal:
    · Double clicking on scrolls now automatically targets your fountain

    Gameplay and Cosmetics:
    · Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.
    · Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
    · Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
    · Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
    · To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command
    · Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
    · Fixed the teleport effects sometimes being visually on an angle
    · Fixed Nightcrawler status buff text format
    · Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)
    · Added a visual effect for allied players to indicate which creep you infesting
    · Added a new sound set for Furion (91160)
    · Added a new sound set for Clockwerk
    · Added a new visual effect for Spirit Lance
    · Added new charge icon for Soul Assumption (137459)
    · Disabled visual charge indication if the cooldown for Soul Assumption is not ready
    · Added a new overhead indictor for Soul Assumption (137459)
    · Added an visaul effect when Eclipse misses to help players keep track (109017)
    · Phantom Assassin images now have the proper fade visual effect (114120)
    · Improved Eyes In The Forest cast animation (95740)
    · Added new visual effect for Flesh Golem (51874)
    · Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
    · Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)

    Bugs:
    · Fixed a few areas where you could get stuck in using TP scrolls
    · Fixed Malefice not reliably working if the enemy is fogged
    · Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
    · Fixed Ice Blast indicator staying at edge of map until you release it
    · Fixed Ice Blast debuff from overriding Time Lapse
    · Fixed some Dark Pact bugs
    · Fixed Essence Shift from piercing Shallow Grave
    · Fixed Essence Shift sometimes not registering properly at high attack speeds
    · Fixed Murloc sometimes not attacking the pounced target
    · Fixed dispersion damage on creeps
    · Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
    · Fixed some mac specific bugs



    What's new in Warcraft III - DotA Allstars Map 6.65:

    · New agility hero (Murloc Nightcrawler)
    · New intelligence hero (Ancient Apparition)
    Alchemist:
    · Reworked Unstable Concoction
    Anti-Mage:
    · Mana Void cooldown reduced from 120/100/80 to 70
    · Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
    Bone Fletcher:
    · Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
    Bounty Hunter:
    · Reworked Jinada
    Blood Seeker:
    · Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
    Broodmother:
    · Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20
    Chaos Knight:
    · Cast Point Improved
    · Reworked his Blink Strike
    Dark Seer:
    · Vacuum cast range decreased from 800 to 550
    · Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
    Death Prophet:
    · Witchcraft's movement bonus has been restored (3/6/9/12%)
    Furion:
    · Force of Nature's Treants now have 33% spell resistance
    Lina:
    · Fiery Soul buff duration increased from 5 to 7 seconds
    Leshrac:
    · Movement speed increased from 300 to 310
    Medusa:
    · Stone Gaze cooldown increased to 100
    N'aix:
    · Movement speed increased from 300 to 315
    Night Stalker:
    · Void manacost decreased from 90/112/130/145 to 80/90/100/110
    Panda:
    · Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
    · Primal Split cooldown from 180/150/120/90 to 180/160/140/120
    Priestess of the Moon:
    · Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack
    Pudge:
    · Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
    Pugna:
    · Cast Point improved
    · Decrepify can now be cast on Nether Ward
    Queen of Pain:
    · Base Intelligence increased by 5
    Razor:
    · Agi growth decreased from 2.5 to 2.0
    · Strength grown decreased from 1.9 to 1.7
    · Eye of the Storm mana cost increased from 100 to 100/150/200
    Shadow Priest:
    · Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
    Silencer:
    · Base damage modified a little from 39-61 to 43-57
    Sniper:
    · Shrapnel duration decreased from 10 to 8 seconds
    · Shrapnel AoE decreased from 450 to 325
    Spectre:
    · Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.
    Twin Head Dragon:
    · Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
    · Ice Path cooldown scales from 16 to 16/15/14/13
    · Macropyre spawn speed improved
    Ursa:
    · Overpower is no longer removed when BKB is activated
    · Overpower will not interrupt your movement when cast
    Warlock:
    · Upheaval cooldown increased from 20 to 65 seconds
    Visage:
    · Reworked hero
    Windrunner:
    · Windrunner cooldown improved from 30/25/20/15 to 15
    Witch Doctor:
    · Paralyzing Casks now do 50 damage to heroes on each bounce

    · Added a new recipe item (Urn of Shadows)
    Scroll of Town Portal:
    · Reworked mechanics
    Aghanim's Scepter:
    · Added support for Axe. Cooldown decreased from 75/65/55 to 20
    Boots of Speed:
    · Now available in the side shops
    Blademail:
    · Duration reduced from 5 to 3.5 seconds
    · Cooldown increased from 15 to 25
    · Blademail can no longer reflect blademail sourced damage
    Force Staff:
    · Push distance increased from 500 to 600
    Linken's Sphere:
    · Properly blocks Unstable Concoction and Death Coil
    Maelstrom:
    · Maelstrom attack speed bonus increased from 15 to 25
    Planeswalker's Cloak:
    · Price increased by 100
    Radiance:
    · AoE damage effect can now be toggled on and off
    Vanguard:
    · Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)

    · Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)
    · Rebalanced the creep stats for your creeps when you kill an enemy rax

    · Added a new small neutral camp
    · Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
    · Added the new hero death timers to observer scoreboard title
    · Reworked Recipe tooltips
    · A text message and minimap indictator is now displayed when an ally purchases a Courier
    · Observer board now shows ultimate cooldowns
    · Added a new physical model for Gem of Truesight
    · New and reworked heroes are temporarily unavailable in -CM
    · Added a new visual effect when you have the Haste powerup
    · A special death animation is now played when Pudge suicides
    · Improved spawning location code for couriers, to help against minimap icon overlap
    · Decreased cooldown on Courier Morph and added a mini techies courier
    · Fixed Inner Beast buff icon
    · Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter
    · Added new sound effect for Scream of Pain
    · Improved quality of Panda's Thunderclap icon
    · Removed the gorge in the terrain near the bottom sentinel lane
    · Added visual effect for Huskar's Scepter
    · Some Nighstalker visual improvements
    · Rotated the direction the Frozen Throne is facing
    · Changed Scourge consumable shop model from Graveyard to Tomb of Relics
    · Added hero pick/ban data to replays for -CD mode (same data format as -CM)
    · Added hero pool information to replays for -CD mode (Format: Pool+index,id)
    · Fixed hero death timer overwriting player name color for leavers
    · Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
    · Clarified Ward tooltips
    · Fixed lots of typos
    · Replay Data: host playerid is 0 if the game was created using HCL automode
    · Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
    · Some minor code optimizations when heroes are picked
    · Invoker: Forged Spirit units are now added to your control group when created
    · Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands
    · New icon for Essence Aura
    · New icon for Darkness
    · New icon for Desolate
    · New icon for Void
    · New icon for Enchant
    · New icon for Impetus
    · New icon for Nature's Attendants
    · New icon for Backtrack
    · New icon for SA's Blink Strike
    · New icon for Crystal Nova
    · New icon for Death Ward
    · New icon for Divided We Stand
    · New icon for Dual Breath
    · New icon for EMP
    · New icon for Exorcism
    · New icon for Geostrike
    · New icon for Impale NA
    · New icon for Juxtapose
    · New icon for Phantom Edge
    · New icon for Malefice)
    · New icon for Reaper's Scythe
    · New icon for Timelock
    · New icon for Timewalk
    · New icon for Invoke Tornado
    · New icon for Last Word
    · New icon for Amplify Damage
    · New icon for Jinada
    · New icon for Track
    · Fixed bug with swapping with Kunkka and getting Quelling Blade
    · Fixed Kraken Shell not getting disabled when Doomed
    · Fixed an area where you could TP and become stuck
    · Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
    · Fixed a recent issue with Frost Arrows cast range
    · Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
    · Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
    · Fixed some Ion Shell stacking bugs



    What's new in Warcraft III - DotA Allstars Map 6.64 Latest:

    HEROES:
    Broodmother:
    · Spin Web now shows a minimap icon

    Clockwerk:
    · Armor decreased by 1

    Dark Seer:
    · Ion Shell cast on an already affected unit will replace the old buff instead of stacking
    · Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
    · Wall of Replica image damage increased from 60% to 70%

    Dazzle:
    · Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

    Huskar:
    · Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

    Lanaya:
    · Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

    Leoric:
    · Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

    Lone Druid:
    · True Form movement speed decreased by 35
    · Hero movement speed increased by 10
    · True Form transformation time increased from 1.45 to 2 seconds
    · True Form armor increased by 2
    · Spirit Bear's leash range reduced from 1500 to 925
    · Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

    Lord of Avernus:
    · Aphotic Shield cast range decreased from 800 to 300
    · Death Coil cast range increased from 300 to 800

    Morphling:
    · Morph Replicate mana cost increased from 0 to 150

    Necrolyte:
    · Strength gain increased from 1.5 to 2.0

    Nerubian Assassin:
    · Mana Burn can no longer target creeps since it no longer affects them (42965)

    Nerubian Weaver:
    · Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

    Night Stalker:
    · Darkness cooldown reduced from 240/180/125 to 180/150/120

    Obsidian Destroyer:
    · Agility increased from 15 + 1.4 -> 24 + 2.0

    Pandaren Brewmaster:
    · Primal Split's Fire Panda now has hero damage type

    Pudge:
    · Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

    Rhasta:
    · Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

    Storm:
    · Base Intelligence increased from 23 to 26

    Sven:
    · Warcry AoE increased from 350 to 450

    Techies:
    · Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

    Tidehunter:
    · Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

    Undying:
    · Base strength reduced from 25 to 22
    · Intelligence gain reduced from 2.8 to 2.0
    · Dying Illusions no longer trigger Plague Aura for regeneration

    Viper:
    · Movement speed decreased by 5

    Warlock:
    · Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

    ITEMS:
    Arcane Ring:
    · AoE increased from 400 to 600

    Armlet of Mordiggian:
    · Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

    Demon Edge:
    · Damage increased from 36 to 46

    Heart of Tarrasque:
    · Bonus strength increased from 35 to 40
    · Regeneration disable time reduced from 10 to 8

    Necronomicon:
    · Recipe cost reduced by 50 gold

    Mjollnir:
    · Static Charge changed from 45 cooldown to 35

    Phase Boots:
    · Bonuses and recipe reworked

    Power Treads:
    · Bonuses and recipe reworked

    Orchid Malevolence:
    · Increased damage by 5

    Satanic:
    · Bonus damage fixed on units that morph
    · Cooldown reduced from 50 to 35

    GAMEPLAY & COSMETICS:
    · Reworked buyback cost scaling.
    · Lots of ingame scoreboard improvements
    · Removed excess information like game time since it is available above. Condensed some other space.
    · Added an allies only column for current gold.
    · Added an allies only column for ultimate cooldowns.
    · Hero levels are now shown
    · Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.
    · Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55
    · Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)
    · Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard
    · Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
    · Changed Vengeful Spirit sound set (13425)
    · Changed Void's Time Lock visual effect (5793)
    · Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.
    · Added a new test command "-killwards" to remove all observer and sentry wards on the map
    · Added a new Eyes in the Forest icon (46851)
    · Added a visual effect for Kraken Shell when buffs are removed
    · Added color change visual for Morphling's model based on the ratio of agility to strength
    · Added buyback message for observers
    · New replay data available

    BUGS:
    · Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
    · Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
    · Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
    · Fixed Mjollnir's Static Charge being stackable
    · Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
    · Fixed a bug with disassembling Mjollnir not giving the recipe
    · Fixed Enchant from being able to take over Primal Split units
    · Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
    · Fixed various typos
    · Fixed missing cooldown tooltip to neutral creep Tornado ability
    · Fixed Glyph from affecting Tombstone



    What's new in Warcraft III - DotA Allstars Map 6.63b Latest:

    · Fixed an exploit possible with Puck
    · Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
    · Fixed Wrath of Nature from targeting couriers
    · Fixed a bug with Spirit Bear's entangle and overgrowth
    · Fixed Heart icon on the endgame scoreboard
    · Undid a couple of the fun names recently added
    · Fixed a rare abuse that could cause other users performance to drop



    What's new in Warcraft III - DotA Allstars Map 6.63 Latest / 6.59d Stable:

    Heroes:
    Anti-Mage:
    · Mana Void AoE increased from 275 to 325
    · Strength changed from 16 +1.5 to 20 +1.2
    Axe:
    · Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output
    Bane Elemental:
    · Fiend's Grip manacost increased from 100/175/250 to 200/300/400
    Batrider:
    · Reduced base damage from 64-70 to 48-52
    · Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
    · Sticky Napalm manacost increased from 15 to 20
    Blood Seeker:
    · Base armor reduced by 2 points
    Bone Fletcher:
    · Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds
    Bounty Hunter:
    · Imported a custom model for him that has his selection box fixed
    Bristleback:
    · Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)
    Broodmother:
    · Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
    · Insatiable Hunger duration increased from 12 to 14 seconds
    Centaur Warchief:
    · Double Edge manacost removed
    · Double Edge can no longer cause a suicide
    Chaos Knight:
    · Phantasm cooldown decreased from 180 to 180/160/140
    Clockwerk:
    · Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
    · Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
    Dark Seer:
    · Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
    · Wall of Replica no longer replicates allies
    · Wall of Replica now deals 125 damage each time it affects an enemy hero
    · Wall of Replica illusions damage improved from 35% to 60%
    Drow Ranger:
    · Attack range increased from 600 to 625
    Earthshaker:
    · Echo Slam now deals half bonus damage from corpses instead of full
    Enchantress:
    · Strength growth decreased from 2.0 to 1.0
    Furion:
    · Teleportation cooldown from 60/50/40/30 to 50/40/30/20
    · Wrath of Nature now has a global cast range
    Huskar:
    · Berserker's Blood stacking cap of attack speed and damage removed
    Juggernaut:
    · Healing Ward cooldown reduced from 75 to 60
    Keeper of the Light:
    · Illuminate max range is now constant at all levels
    Lanaya:
    · Strength growth increased from 1.7 to 2.1
    Lich:
    · Movement speed increased by 10
    Lina Inverse:
    · Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
    Lone Druid:
    · Spirit Bear's entangle no longer prevents the target from attacking
    · Spirit Bear's entangle damage increased from 40/sec to 60/sec
    Lord of Avernus:
    · Death Coil cast range reduced from 600 to 300
    Luna:
    · Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
    Magnataur:
    · Empower cooldown reduced from 12 to 7 seconds
    · Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
    Morphling:
    · Morph's passive Agility and Strength bonus removed
    Naga Siren:
    · Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
    · Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
    · Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
    Nerubian Assassin:
    · Mana Burn reworked
    Nerubian Weaver:
    · Base damage increased by 5 points
    · Geminate attack now works against towers
    Nightstalker:
    · Void now slows for 2 seconds during daytime
    Pandarean Brewmaster:
    · Fire Panda now has maximum movement speed
    Phantom Assassin:
    · Stifling Dagger cooldown reduced from 10 to 8 seconds
    Phantom Lancer:
    · Juxtapose image lifetime increased from 15 to 20 seconds
    Priestess of the Moon:
    · Starfall random chance to hit in 600-900 range removed
    Puck:
    · Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
    Pugna:
    · Nether Ward's Mana Flare cooldown removed (was 0.75)
    Queen of Pain:
    · Shadow Strike cooldown decreased to 20/17/14/11
    · Scream of Pain cooldown decreased from 10 to 7 seconds
    Razor:
    · Base strength increased from 17 to 21
    Rexxar:
    · Greater Hawk's invisbility increased from 4 to 6 seconds duration
    Rhasta:
    · Mass Serpent Wards cooldown increased from 100/80/60 to 110
    Rooftrellen:
    · Attack range changed from 100 to 128
    Sand King:
    · Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
    Silencer:
    · Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
    · Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
    · Curse of the Silent cooldown reduced from 20 to 14
    · Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
    Sniper:
    · Shrapnel cast range increased by 300
    Sven:
    · Base agility increased from 16 to 21
    Tauren Chieftain:
    · Ancestral Spirit cast range decreased from 1500 to 1000
    · Earth Splitter AoE decreased
    · Earth Splitter cooldown increased from 90/75/60 to a constant 100
    Tiny:
    · Toss cooldown decreased from 15 to 10 seconds
    · Craggy Exterior armor decreased by 1
    · Troll Warlord
    · Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
    Undying:
    · Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
    · Tombstone armor reduced from 10 to 4
    Ursa Warrior:
    · Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
    Viper:
    · Movement speed decreased by 10
    Witch Doctor:
    · Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
    · Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
    Zeus:
    · Agility decreased from 15 + 1.7 to 11 + 1.2

    Items:
    Blood Stone:
    · Charge bonus and acquisition reworked
    Boots of Travel:
    · Movement speed increased from 90 to 95
    Dagon:
    · Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100
    · Eul's Scepter
    · Movement bonus increased from 20 to 25
    · Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).
    · Energy Booster
    · Now available for purchase in the side shops
    Force Staff:
    · Manacost decreased from 100 to 25
    · Cooldown decreased from 30 to 25
    Heart of Tarrasque:
    · Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
    · Regeneration increased from 1% to 2%
    Kelen's Dagger:
    · Cooldown decreased from 18 to 14
    Khadgar's Pipe of Insight:
    · Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
    · Can no longer affect the same unit more than once every 50 seconds
    Mask of Madness:
    · Increased attack speed from 75 to 100
    · Increased move speed from 15% to 20%
    · Increased damage taken from 20% to 30%,
    · Amplified damage happens as you take the damage once again
    Magic Wand:
    · Recipe cost increased from 125 to 150
    Mjollnir:
    · Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted
    Orchid Malevolence:
    · Reduced manacost from 200 to 100
    Phase Boots:
    · Recipe and bonuses reworked
    Power Treads:
    · Recipe and bonuses reworked

    Gameplay and Cosmetics:
    · New Loadscreen by Kunkka
    · Implemented HCL protocol for game hosting bots to control game modes
    · Spanish and German (re-released) languages now available
    · A message is now displayed when a hero buys back
    · Added -int command to see how much Intelligence you have stolen with Silencer
    · Clarity Potion now uses a unit targeting system
    · Cooldown added to disassemble to prevent some abuses
    · Day and Night cycle is synchronized across all game modes now
    · Glyph cooldown is now reset on initial creep spawn
    · Lag when picking Huskar decreased
    · Weaver's attack range buffer increased to prevent misfires on Geminate Attack
    · Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds
    · Improved Aghanim's Scepter tooltip
    · Changed granite golem's color
    · Corrected various typos and misc inconsistencies
    · Corrected PotM leap tooltip
    · Corrected Circle selection height on Bat Rider
    · Removed the visual effect zombies received when targeting low hp targets
    · Removed Plague visual effect on non-hero units to help reduce visual clutter
    · Added visual animation on Raxes 7 seconds before new creeps spawn
    · Added a lot more fun names
    · Added a visual effect to reveal the aoe for Dark Rift
    · Added visual indicator when you gain a strength point with Flesh Heap
    · Added a new visual effect for Land Mine explosions
    · Added a new visual effect for Mystic Snake
    · Added a sound effect to Mystic Snake
    · Added a new icon for Mystic Snake
    · Added a new icon for Natural Order
    · Added a new aura for Natural Order
    · Added Natural Order aura on TC's spirit
    · Added a new icon for Power Shot
    · Added a new icon for Repel
    · Added a new animation for Storm Bolt
    · Added a new icon for Split Shot
    · Added a new icon for Stone Gaze
    · Added a new icon for Tidebringer

    Bugs:
    · Fixed more bugs with sticky napalm
    · Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
    · Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
    · Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
    · Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
    · Fixed Eyes in the Forest no longer scaling as it used to before the recent change
    · Fixed Cranium Basher shop hotkey conflicting with Manta Style
    · Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
    · Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached



    What's new in Warcraft III - DotA Allstars Map 6.62b Latest / 6.59d Stable:

    · Fixed a major exploit that was recently discovered



    What's new in Warcraft III - DotA Allstars Map 6.62 Latest / 6.59d Stable:

    · Full map rewrite to the new 1.24 code architecture



    What's new in Warcraft III - DotA Allstars Map 6.61c Latest / 6.59d Stable:

    · 1.24 related update (more info at http://www.playdota.com/forums/14932/1-24-questions-answered/)



    What's new in Warcraft III - DotA Allstars Map 6.61b Latest / 6.59d Stable:

    · Fixed some exploits and bugs



    What's new in Warcraft III - DotA Allstars Map 6.61 Latest / 6.59d Stable:

    · - Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
    · - Tauren Chieftain: Lowered base damage by 10
    · - Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
    · - Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
    · - Vengeful Spirit: Improved base Agility (22->27)
    · - Viper: Nethertoxin now only works on enemy units
    · - Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
    · - Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
    · - Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
    · - Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
    · - Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
    · - Quelling Blade: Minor reduction to bonus damage (36->32)

    · Bugs
    · - Fixed natural regeneration on rax
    · - Fixed an area where you could get stuck using TP scroll on the minimap.
    · - Fixed -ns mode
    · - Fixed a chance for duplicate heroes in -CD
    · - Batrider: Fixed Radiance from triggering Sticky Napalm
    · - Medusa: Fixed Splitshot triggering Essense Aura
    · - Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
    · - Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
    · - Rooftrellen: Fixed Living Armor not regenerating structures properly
    · - Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
    · - Aghanim's: Fixed minor incorrect sell value on some versions of the item
    · - Khadgar's Pipe of Insight: No longer places the buff on units that already have it
    · - Bottle: Usage no longer removes Curse of the Silent.
    · - Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
    · - Poor Man's Shield: Fixed bug with -swap
    · - Quelling Blade: Fixed bug with -swap
    · - Quelling Blade: Fixed triggering Curse of the Silent
    · - Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
    · - Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode

    · Gameplay and Cosmetics
    · - Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
    · - Bottle: Now autorefills at fountain if it isn't fully used
    · - Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files
    · - Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)
    · - Invoker: Added a new Icon for Sun Strike
    · - Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing
    · - Slardar: Added a new icon for his Bash
    · - Tidehunter: Added a new Anchor Smash visual effect
    · - Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
    · - Increased the transparency a little more for the Circle Of Powers that aren't yours.
    · - Fixed -SP moving your camera away from taverns
    · - Fixed various minor inconcistences between sentinel and scourge units/buildings
    · - Fixed some very minor inconsistencies with acquire ranges on some heroes
    · - Observer Board colors now alternate between white and grey to make it a little more readable

    Old Watcher's:
    · Cooldown: 30/20/10/5 seconds
    · Movement Speed: 522
    · HP: 1
    · Bounty: 10-13
    · Vision: 1400/1400
    · Invisible

    Urna Swarm:
    · Summons scarabs from corpses. The Scarab can burrow and become invisible.
    · While it is unburrowed, it is visible to the enemy and has an Infestation
    · ability. Has collision when unburrowed.
    · Magic Immune.
    · Cooldown: 14/11/8/5
    · Movement Speed: 450
    · HP: 200
    · Armor: 6
    · Bounty: 26-38
    · Burrowed Vision: 400/400
    · Normal Vision: 1400/1400

    · Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).



    What's new in Warcraft III - DotA Allstars Map 6.60b Latest / 6.59d Stable:

    · Some minor performance optimizations
    · Fixed a fatal error possible when 2 users with blademail active fight each other
    · Fixed a desync bug when using -tips while other map languages are in the game
    · Fixed Force Staff so it doesn't push you into an impassable terrain
    · Fixed some bugs with RS and other modes like RD
    · Fixed a group memory bug
    · Fixed camera from moving when you pick a hero in RD
    · Fixed pink player from not being able to pick the furthest hero in -CD
    · Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
    · Fixed some issues with Treant Protector's Eyes In The Forest
    · Fixed a multiple quelling abuse
    · Added a note in the tooltip about Kunkka not being able to use Quelling Blade
    · Fixed a minor visual cooldown glitch with the MKB toggle
    · Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.
    · Fixed some typos



    What's new in Warcraft III - DotA Allstars Map 6.60 Latest / 6.59d Stable:

    Heroes:
    · Added a new hero Batrider to the Scourge
    · Added a new hero Tauren Chieftain to the Sentinel
    · Lightning Revenant: Reworked
    · Medusa: Replaced Chain Lightning with a new ability Mystic Snake
    · Medusa: Replaced Purge with a new ability Stone Gaze
    · Netherdrake: Replaced Frenzy with a new ability Nethertoxin
    · Rogue Knight: Replaced Toughness Aura with a new ability Warcry
    · Slayer: Replaced Ultimate with a new ability Fiery Soul
    · Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire
    · Troll Warlord: Replaced Rampage with a new ability Battle Trance
    · Rogue Knight: Reworked how Stormbolt works
    · Morphling: Reworked how Morphiling's Adaptive Strike works
    · Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova
    · Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike
    · Ogre Magi: Reworked Multicast chance mechanism
    · Sniper: Replaced Scattershot with a new ability Shrapnel
    · Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
    · Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
    · Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
    · Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
    · Treant Protector: Reworked Eyes in the Forest
    · Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
    · Axe: Lowered Base Armor by 1 point (2.8->1.8)
    · Bane Elemental: Improved cast range on Enfeeble (800->1000)
    · Bristleback: Improved Base Intelligence growth by 0.6
    · Bristleback: Improved side angles on Bristleback (90->110)
    · Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
    · Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
    · Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
    · Dark Seer: Improved Vacuum cast range (600->800)
    · Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
    · Dark Seer: Vacuum no longer goes through magic immunity
    · Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
    · Death Prophet: Witchcraft no longer gives movement speed bonus
    · Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
    · Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
    · Invoker: Improved Alacrity duration (6->8)
    · Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
    · Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
    · Lifestealer: Removed the initial stun effect from Open Wounds
    · Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
    · Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
    · Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
    · Lone Druid: Improved True Form's melee attack range (100->150)
    · Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
    · Lone Druid: Removed One from True Form
    · Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
    · Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
    · Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
    · Luna: Increased Lunar Blessing aura range (300->900)
    · Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
    · Magnataur: Improved attack animation time
    · Magina: Undid recent buffs to base strength (21->16)
    · Naga Siren: Reduced collision size (24->8)
    · Naga Siren: Lowered Mirror Image cast time
    · Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
    · Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
    · Necrolyte: Lowered Strength per level (2.0->1.5)
    · Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
    · Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
    · Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
    · Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
    · Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
    · Sacred Warrior: Removed the cap on Burning Spears
    · Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
    · Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
    · Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
    · Slardar: Slithereen Crush damage type is now Physical type
    · Spectre: Restored some vision back to Spectral Dagger path
    · Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
    · Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
    · Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
    · Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
    · Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
    · Templar Assassin: Refraction is now an instant cast ability
    · Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
    · Tinker: Restricted Black King Bar from refreshing
    · Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
    · Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
    · Undying: Lowered Base Armor by 3 points (6->3)
    · Undying: Tombstone no longer spawns zombies to attack fogged units
    · Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
    · Vengeful Spirit: Improved Strength Per Level by 0.5
    · Vengeful Spirit: Improved Command Aura range (450->900)
    · Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
    · Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
    · Windrunner: Lowered Base Attack Time (1.6->1.5)
    · Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.

    Items:
    · Added a new basic item Ghost Scepter
    · Added a new basic item Quelling Blade
    · Added a new basic item Talisman of Evasion
    · Added a new recipe item Poor Man's Shield
    · Added a new recipe item Force Staff
    · Added a new recipe item Khadgar's Pipe of Insight
    · Added a new recipe item Magic Wand
    · Aghanim's Scepter: New Recipe
    · Manta Style: Reworked
    · Diffusal Blade: Can be upgraded once. Original stats adjusted
    · Maelstrom: Recipe and stats adjusted
    · Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.
    · Assault Cuirass: Lowered recipe cost (2000->1500 gold)
    · Assault Cuirass: Positive and negative armor auras now work on structures
    · Blademail: Returns pure damage type
    · Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
    · Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.
    · Divine Rapier: Improved damage (200->250 dmg)
    · Eul's Scepter of Divinity: Can be used to target yourself
    · Eye of Skadi: Lowered recipe cost (1250->750 gold)
    · Gem of True Sight: Lowered item cost (750->700 gold)
    · Headress of Rejuvination: Lowered recipe cost (225->200 gold)
    · Linken Sphere: No longer interrupts your teleportation when it blocks a spell
    · Lothar's Edge: Added 125 backstab damage
    · Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
    · Lothar's Edge: Requires Claymore instead of Mithril Hammer
    · Magic Stick: Added a 25 second cooldown (it now has a buildup)
    · Manta Style: Can now be disassembled
    · Manta Style: Increased cooldown (40->50 cd)
    · Mask of Madness: Lowered recipe cost (1050->1000 gold)
    · Mithril Hammer: Lowered item cost (1610->1600 gold)
    · Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off
    · Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
    · Phase Boots: Lowered armor bonus (7->5 armor)
    · Planeswalker's Cloak: Lowered item cost (650->400 gold)
    · Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)
    · Refresher Orb: Mana regen is now the total sum of its components (150->200%)
    · Ring of Regeneration: Lowered item cost (375->350 gold)
    · Sange and Yasha: Removed the recipe requirements
    · Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
    · Satanic: Now retains the bonus damage from Helm of the Dominator
    · Stout Shield: Changed damage block system [see details below]
    · Stout Shield: Lowered item cost (300->250 gold)
    · The Butterfly: Now requires Talisman of Evasion instead of a recipe
    · Vanguard: Improved block chances (65->70%)
    · Vanguard: Improved health regeneration (5->6 hp)
    · Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.
    · Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
    · Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
    · Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
    · Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
    · Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
    · Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
    · Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)
    · Added Bane Elemental to Aghanim's Scepter. Deals more damage
    · Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
    · Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
    · Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
    · Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
    · Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
    · Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
    · Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
    · Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
    · Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
    · Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
    · Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
    · Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
    · Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
    · Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
    · Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
    · Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
    · Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.
    · Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.

    Misc Highlight:
    · Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.
    · Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
    Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:
    · Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
    · Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb
    · Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.

    There are 6 recipe shops now in the following order:
    · Gateway Relics: Misc items that are primarily early game upgrades
    · Supportive Vestments: Various support style items that you get for your team
    · Arcane Sanctum: Castable or spell heavy themed items
    · Protectorate: Has mainly defensive/survival style items
    · Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
    · Ancient Weaponry: All other weapon items.
    · Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.

    Modes and Commands:
    · Added a new game mode -cd (-CaptainsDraft)
    · Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
    · Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.
    · Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
    · Added -water random
    · -water now supports any color combinations using -water r g b format
    · You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.
    · Added -disablehelp to Force Staff
    · Added a command to display bonus gold received from Goblins Greed (-gg)
    · Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
    · -disablehelp now prevents items from being picked up by non-owners from the fountain area
    · -oi is turned on by default in observer games. Using -oi will disable it instead.
    · Added a sub command to -om that disables neutral spawns
    · Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
    · AFK detection no longer considers a player to be AFK during the drafting phases of some game modes
    · Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
    · Improved the text presentation of -switch a little bit so the text is less intrusive

    Gameplay and Performance:
    · Added a few new terrain paths; here are the rough areas that a change has been done in
    · To the right of the Sentinel Secret Shop above the ramp
    · Above the Sentinel Goblin Shop
    · Between the forest and the top Scourge lane
    · Right side of sent jungle
    · To the right of the second top Sentinel tower
    · Added a new tree to the Scourge jungle
    · In the area between the pair of Scourge neutrals near the powerup
    · Range rax no longer has extra regeneration
    · Added a new regeneration armor mechanism for towers and rax.
    · - The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
    · - If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
    · - Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.
    · Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
    · The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is
    · Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
    · Tower does not regenerate from allied damage (when trying to deny)

    Cosmetic and Misc:
    · Added two new hero kill sounds for 4x and 5x kills
    · Added hero and creep stats to the scoreboard title by default
    · Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
    · The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
    · Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
    · Improved color/text presentation for runes
    · Adaptive Strike now displays the stun duration as overhead
    · Added a joke name to Dragon Knight
    · Added a new ability on couriers "Return Home" that sends your courier back to base
    · Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly
    · Added a new visual effect for Death Pulse
    · Added a new visual effect for Last Word
    · Added a new visual effect for Mana Void
    · Added a warning message when an old unsafe version of Warcraft is detected
    · Added a player only sound effect and a text message when your hero respawns
    · Added allied-only text message when an ally bottles or picks up a rune
    · Added Armor Aura to Neutral Creep Enraged Wildkin
    · Added joke name to Axe
    · Added text for observers to show what abilities heroes are leveling
    · Added the "Allied hero has fallen" sounds
    · Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"
    · Adjusted neutral creep active abilities to all be on the bottom left most spot
    · Blackhole now uses an AOE targetting interface
    · Bottled Runes now show color coded icons
    · Changed Bottle and Captured Rune Icons
    · Changed Magic Stick Icon
    · Reduced maximum AFK time from 10 to 5 minutes
    · Changed Omnislash hotkey from N to E
    · Changed the cosmetics on Razor's attack
    · Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available
    · Lothars windwalk icon is now the same as the item
    · Lycan's attack while in Wolf Form now properly plays an attack sound
    · Normal mode can now pick from their team's heroes plus neutral heroes
    · Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
    · Rot no longer triggers Last Word
    · Rune of Regeneration now expires once it you reach max hp and mp
    · Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1
    · Splitshot no longer automatically turns off when you get disabled
    · Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.
    · Terrain snow now morphs regular trees into special snow trees.
    · Updated Illusion Rune tooltip
    · Updated Morph's tooltip to reflect the recent attributes bonus added to it
    · You no longer lose vision if an ally or yourself that is targeted with Astral Prison
    · Improved icon for Soul Steal (172705)
    · Added a new icon for Sunder (172705)
    · Added a new icon for Tombstone (263561)
    · Added a new icon for Lycan's Feral Heart (180452)
    · Changed the icon for Ring of Protection
    · Decreased model size of Spirit Bear and True Form slightly
    · Added a new visual effect to God's Strength
    · Enigma returns to the Scourge alliance
    · Linken Sphere now plays a sound when the cooldown is ready and its active on you

    Bugs:
    · Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
    · Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
    · Fixed a rare bug with Open Wounds allied lifesteal
    · Fixed a bug with Open Wounds and Infest
    · Fixed a Moonlight Shadow not working on allied magic immune units
    · Fixed a rare suicide bug with Terrorblade
    · Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
    · Fixed -hhn to not get reset when a new hero enters the map
    · Fixed some bugs with Last Word when Silencer was dead
    · Fixed Illusions created from Bottle not showing bottle in inventory
    · Fixed Meat Hook not interrupting channeling if the target is fogged
    · Fixed Open Wounds heal not working properly with some custom spells
    · Fixed Replicate not removing the image when it errors due to backdooring
    · Fixed some minor potential bugs with Ion Shell
    · Fixed some -switch issues when combined with -ah
    · Fixed some very minor inconsistencies between Sentinel and Scourge buildings
    · Fixed spells like Laser and Brainsap to work with Decrepify
    · Fixed spells like Zeus's Wrath of God from reseting the AFK counter
    · Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
    · Fixed the creep upgrade timer to be in sync with the recent game start time for modes
    · Fixed Tiny's Illusions appearing small

    · Languages
    · The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.


    Captains Draft:
    · 24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.
    · Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.
    · Blue and Pink start off by alternating 1/1/1/1 ban picks.
    · It then goes into a 1/2/2/2/2/1 hero draft.
    · Once a hero picks/bans a hero, it immediately switches to the other player to act.
    · Your timer is shown in read when it is your turn to act.

    Quelling Blade:
    · +36% bonus damage to non-hero units (12% for ranged heroes)
    · Tree Chop
    · Kills a Tree
    · 40 Cooldown
    · Cost: 250
    · Has no sell price
    · Available at the Goblin Merchant
    · Can only carry one

    Talisman of Evasion:
    · +25% Evasion
    · Cost: 1800

    Stout:
    · 250 Gold
    · +60% to block 20 (10 for ranged)
    · Note: It has the same statistical value as before for melee.

    Poor Man's Shield:
    · (250) Stout Shield
    · (300) 2x Slippers of Agility
    · +60% to block 20 non-hero damage (10 for ranged)
    · +100% to block 20 hero damage (10 for ranged)
    · +6 Agility

    Force Staff:
    · (900) Quarterstaff
    · (1000) Staff of Wizardry
    · (300) Recipe
    · +10 Intelligence
    · +10 Damage
    · +10 Attack Speed
    · Force (active)
    · Cooldown: 30
    · Manacost: 100
    · Castrange: 800
    · Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.
    · This does not interrupt channeling spells

    Khadgar's Pipe of Insight:
    · (2050) Hood of Defiance
    · (909) Natherzim Buckler
    · (800) Recipe
    · A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.
    · +30% Magic Resistance
    · +8 HP Regeneration
    · +5 Armor
    · Barrier (Active)
    · Cooldown: 60
    · Manacost: 100
    · AOE: 700
    · Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds
    · Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.

    Ghost Scepter:
    · 1500 Gold
    · Ghost Form (Active)
    · +7 All Attributes
    · Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
    · Duration: 4
    · Cooldown: 25

    Monkey King Bar's True Strike:
    · Makes your attacks never miss.
    · True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.
    · True Strike can be toggled on and off.
    · Note: MKB still has proc effect

    Magic Wand:
    · (159) 3x Ironwood Branch
    · (200) Magic Stick
    · (125) Recipe
    · +3 All Stats
    · Energy Charge (15 Charges)

    Aghanim's Scepter:
    · (2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
    · (1200) Point Booster
    · (1200) Recipe
    · +10 All Attributes
    · +200 HP
    · +150 MP
    · Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)

    Diffusal Blade:
    · (2000) 2x Blades of Alacrity
    · (450) Robe of the Magi
    · (850) Diffusal Blade Recipe
    · 22 Agility
    · 6 Intelligence
    · Feedback (20 mana)
    · Purge 8 charges

    Diffusal Blade Level 2:
    · (3300) Diffusal Blade
    · (850) Diffusal Blade Recipe
    · Total: 4150
    · 26 Agility
    · 10 Intelligence
    · Feedback (36 mana)
    · Purge 8 charges (upgrading to level 2 restocks your charges back to 8)
    · Note: You cannot restock charges by buying the recipe again. It only upgrades once.

    Old Maelstrom:
    · 1400 Claymore
    · 1400 Recipe
    · 450 Boots of Elvenskin
    · +25 Damage
    · +6 Agility
    · Chain Lightning

    Maelstrom:
    · 1600 Mithril Hammer
    · 900 Recipe
    · 500 Gloves of Haste
    · +24 Damage
    · +15 Attack Speed
    · Chain Lightning

    Manta Style:
    · 2250 Yasha
    · 2100 Ultimate Orb
    · 500 Recipe
    · +26 Agility
    · +10 Strength
    · +10 Intelligence
    · +15 Attack Speed
    · +10% Movement Speed
    · +Mirror Image (same as old one)
    · Images deal 33% (previously 40%)
    · Images take 350% (previously 300%)

    Shrapnel:
    · Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.
    · AOE: 450
    · Slow: 15/20/25/30
    · Slow Duration: 2
    · DPS: 10/20/30/40
    · Cast Range: 900
    · Cooldown: 15
    · Manacost: 120

    Crystal Nova:
    · AOE Damage: 80/130/180/230
    · AOE: 400
    · Slow Duration: 5
    · Attack Speed Reduction: 20%
    · Movement Speed Reduction: 30%
    · Cast Range: 700
    · Cooldown: 15
    · Manacost: 100/120/140/160

    Adaptive Strike:
    · It now always stuns and damages.
    · The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.
    · If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
    · If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage
    · Everything in between the two is a smooth transition from one to the other
    · Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
    · Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
    · Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
    · Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi
    · Stun(lvl1): Min: 0.25 Max: 0.75
    · Stun(lvl2): Min: 0.25 Max: 1.5
    · Stun(lvl3): Min: 0.25 Max: 2.25
    · Stun(lvl4): Min: 0.25 Max: 3.0
    · Min Knockback distance is 100, Max is 300

    Storm Bolt:
    · Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
    · Damage: 100/175/250/325
    · Stun Duration: 2
    · AOE: 250
    · CD: 14
    · Manacost: 140
    · Cast Range: 600

    Warcry:
    · With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
    · Movement Speed: 12%
    · Armor: 3/6/9/12
    · AOE: 350
    · Duration: 6
    · Cooldown: 36/30/24/18

    Battle Trance:
    · Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.
    · Attack Speed Bonus: 60/80/100
    · Duration: 4 seconds
    · Cooldown: 20
    · Manacost: 75
    · Note: This is a global spell.

    Liquid Fire:
    · Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.
    · Damage Per Second: 10/15/20/25
    · Attack Speed Reduction: 20/30/40/50
    · AOE: 175
    · Duration: 5 seconds
    · Cooldown: 20/15/10/5
    · Note: Works on buildings

    Fiery Soul:
    · Passive
    · Whenever she casts a spell, she will gain temporary movement and attack speed bonus.
    · Duration: 5 seconds
    · Attack Speed Bonus: 20/30/40/50%
    · Movement Speed Bonus: 2/3/4/5%
    · Stacks with itself

    Phantom Strike:
    · Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
    · Cooldown: 30/20/10/5
    · Manacost: 50

    Old Multicast:
    · lvl 1 - 20% for 2. [Scepter: 30% for 3]
    · lvl 2 - 20% for 3. [Scepter: 30% for 4]
    · lvl 3 - 20% for 4. [Scepter: 30% for 5]
    New Multicast:
    · lvl 1 - 30% for 2.
    · lvl 2 - 45% for 2 or 22.5% for 3
    · lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.

    · No scepter upgrades
    · Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
    · This displays overhead showing which multiplier of multicast was achieved.

    Eyes In The Forest:
    · Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
    · Cast Range: 100
    · Cooldown: 300/225/150/75
    · Manacost: 100/75/50/25
    · Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.

    Nethertoxin:
    · Passive. Adds bonus damage to your attacks based on how low the target enemy is.
    · Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
    · Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
    · Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
    · Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128
    · The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.
    · For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
    · If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.
    · Gives half the bonus against creeps and buildings.

    Mystic Snake:
    · A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
    · Jumps: 3/4/5/6
    · Damage: 60/100/140/180 + 20% each successful damage jump
    · Mana: 20/30/40/50 + 20% each successful mana drain jump
    Example:
    · Target A: Unit with mana
    · Target B: Unit with no mana
    · Target C: Unit with mana
    · Target D: Unit with no mana
    · Target E: Unit with mana
    At level 4:
    · Target A takes 180 damage and loses 50 mana
    · Target B takes 216 damage and loses 0 mana
    · Target C takes 252 damage and loses 60 mana
    · Target D takes 288 damage and loses 0 mana
    · Target E takes 324 damage and loses 70 mana
    · In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana
    · Manacost: 140/150/160/170
    · Cooldown: 12
    · Jump AOE: 475
    · Cast Range: 700

    Stone Gaze:
    · Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
    · Gaze Duration: 5
    · AOE: 800
    · Speed Factor: 2/3/5
    · Damage to summoned units: 600/800/1000
    · Cooldown: 70
    · Manacost: 100/50/0
    · Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).
    · Direct line of sight is required.

    Razor:
    · Strength: 17 +1.9
    · Agility: 22 +2.5
    · Intelligence: 19 + 2.2
    · Attack Range: 475
    · Movement Speed: 295

    Plasma Field:
    · Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
    · Minimum Charge Damage: 40/60/80/100
    · Max Charge Damage:70/105/140/175
    · Speed: 800
    · AOE: 600
    · Cooldown: 16
    · Manacost: 125
    · Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.


    Unstable Current:
    · Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
    · Movement Bonus: 3/6/9/12%
    · Damage: 40/60/80/100
    · Purge Duration: 0.3/0.6/0.9/1.2
    · Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows


    Static Link:
    · Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
    · Attack damage stolen per second: 5/10/15/20
    · Max link time: 10
    · Stolen duration: 13 seconds from link break.
    · Cast Range: 600
    · Break Range: 700
    · Manacost: 20/30/40/50
    · Cooldown: 45/40/35/30
    · Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.

    Eye of the Storm:
    · The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
    · Damage: 37.5/50/62.5
    · Interval: 0.85/0.75/0.6
    · AOE: 500
    · Armor reduction per hit: 1 (stacks)
    · Duration: 20/25/30
    · Manacost: 100
    · Cooldown: 80/70/60
    · Damage dealt is physical. Only targets units in your vision.
    · This storm stops if Razor dies. Targets the lowest HP unit in the area.

    Batrider:
    · Strength: 23 + 2.5
    · Agility: 15 + 1.5
    · Intelligence: 24 + 2.5
    · Attack Range: 375
    · Movement Speed: 290
    · Cast Point 0.3
    · Attack Point 0.5
    · Hero Class: Intelligence


    Sticky Napalm:
    · Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.
    · Any fire damage from batrider will ignite the napalm, dealing damage for each stack.
    · Fire damage is any regular batrider attack, flamebreak or firefly
    · AOE: 375
    · Damage: 10/15/20/25
    · Slow: 3/5/7/9%
    · Turn rate reduction: 30%
    · Lasts 7 seconds (refreshes on hit)
    · Stack max: 10
    · Cast Range: 700
    · Manacost: 15
    · Cooldown: 3

    Flamebreak:
    · Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
    · Knocks back all units in the explosion area proportionally to how far they were from the center
    · Damage: 75/150/225/300
    · Max knockback: 400
    · Explosion AOE: 375
    · Detection AOE: 100
    · Damage: 75/150/225/300
    · Travel Distance: 1600
    · Manacost: 80/100/120/140
    · Cooldown: 11

    Firefly:
    · Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.
    · Trees in your path are killed by the fire.
    · Gives you flying pathing
    · Damage: 20/40/60/80 per second
    · AOE: 200
    · Spell Duration: 15
    · Pathing: Flying
    · CD: 40
    · Manacost: 100

    Flaming Lasso:
    · Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.
    · Does not drag units over cliffs or impassable terrain.
    · If you TP or blink away or get ported away, the lasso breaks.
    · Cast Range: 175
    · Bind Range: 300
    · Manacost: 150
    · Cooldown: 130/90/50
    · Duration: 3/3.5/4

    Tauren Chieftain:
    · Strength: 24 + 2.7
    · Agility: 14 + 1.5
    · Intelligence: 23 + 1.6
    · Attack Range: 150
    · Movement Speed: 300
    · Cast Point 0.4
    · Attack Point 0.35
    · Hero Class: Strength
    · Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.

    Echo Stomp:
    · Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.
    · If you damage a knocked out unit, it no longer becomes knocked out/immobile.
    · There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
    · Physical Damage: 80
    · Magical Damage: 80
    · Channel Time: 1.4 seconds
    · AOE: 500
    · Knockout duration: 2/3/4/5 seconds
    · Manacost: 100/115/130/145
    · Cooldown: 15
    · Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)

    Ancestral Spirit:
    · The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
    · Magical Damage: 120/160/200/240
    · AOE: 275
    · Damage per creep: 3/6/9/12
    · movement speed per creep: 1%
    · Danage per hero: 10/20/30/40
    · movement speed per hero: 5%
    · Cooldown: 19
    · Manacost: 110
    · Max Charge Time: 8
    · If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
    · Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)

    Natural Order:
    · Passive.
    · The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
    · AOE: 250
    · Percentage nullification: 25%/50%/75%/100%
    · Note: This exists on the spirit as well.

    Ultimate - Earth Splitter:
    · Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
    · Cast Range: 1600
    · Travel speed: 600 ms
    · Delay after maturity: 0.5 seconds
    · AOE: 350
    · Damage: 35% of each unit's maximum HP (half magical, half physical)
    · Slow Amount: 30/40/50%
    · Slow Duration: 3/4/5
    · Cooldown: 90/75/60
    · Manacost: 175
    · Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
    · The split grows at 600 ms, so it takes 2 seconds to reach the end.
    · After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.



    What's new in Warcraft III - DotA Allstars Map 6.59d Latest / 6.57b Stable:

    · Fixed some item exploits
    · Fixed a rare memory related bug
    · Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
    · Fixed a few other misc bug/exploits



    What's new in Warcraft III - DotA Allstars Map 6.59c Latest / 6.57b Stable:

    · Fix a couple of recently discovered exploits



    What's new in Warcraft III - DotA Allstars Map 6.59 Latest / 6.57b Stable:

    Some performance improvements:
    · You can no longer attack items you do not own if they are in the fountain area
    · Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
    · Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

    · Reworked Enigma's Conversion (see details below)
    · Fixed a bug with Towers AI not defending heroes properly
    · Reduced Ironwood Branch cost from 57 to 53 gold
    · Increased Blademail duration from 4 to 5 seconds
    · Improved Chaos Knight's cast point
    · Added a new experimental mode -er (-ExperimentalRunes, see details below)
    · Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
    · Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
    · Improved Antimage's Strength by 2 points
    · Increased model size of hexed units a bit
    · Increased Curse of the Silent AOE and reduced cooldown slightly
    · Decreased Powershot cooldown from 12 to 9 seconds
    · Decreased Lightning Storm cooldown from 7 to 6 seconds
    · Fixed Acid Spray from affecting Tombstone Zombies
    · Spectral Dagger no longer gives vision
    · Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
    · Increased Fury Swipes buff duration from 3 to 5 seconds
    · Fixed an issue with unit selection when respawning with Aegis while controlling other units
    · When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
    · Improved Eidolons magic resistance a bit
    · Fixed some minor technical issues with Mask of Madness

    · Fixed scoreboard player names when a player switches with a leaver
    · Switch no longer works when only 1 person agrees in a 1v1 situation
    · Fixed Zombies continuing to spawn when the game is over
    · Fixed Eidolon Acquire range and reduced collision size a bit
    · Fixed -switch with frozen leaver heroes
    · Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
    · You now have vision over the area you cast Blackhole in (260562)
    · Fixed Aegis dropping when using -switch
    · Ball Lightning now gives a proper error message when casting without the required mana
    · Fixed allied hero visibility when using -switch in -ah mode
    · When players swap heroes, the new player/heroid data for replay parsers are updated
    · Changed the model on Eidolons and adjusted the scales a bit
    · Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
    · Fixed some bugs when using -switch with Meepo


    Demonic Conversion:
    · Splits any non-hero unit into three Eidolons, killing the targeted unit.
    · Eidolon's can duplicate themselves once whenever they attack 6 times.
    · Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
    · Cooldown: 35
    · Manacost: 170
    · Notes: It cannot target Level 5+ Neutral Creeps

    Experimental Runes:
    · This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
    · How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanent.



    What's new in Warcraft III - DotA Allstars Map 6.58b Latest / 6.57b Stable:

    · Fixed a rare bug introduced last version with Nevermore's ultimate
    · Fixed a bug with Cranium Basher
    · Fixed a suicide bug with Heartstopper
    · Fixed a bug with Overload
    · Various tooltip fixes
    · Fixed some rare glitches that could cause some abilities to malfunction
    · Fixed various -switch related bugs
    · Switch now works if all but one player votes for it, instead of requiring 100%
    · Fixed truesight on The Frozen Throne
    · Decreased Undying's model size a bit
    · Fixed conflicts between Viper Strike and Venomous Gale
    · Fixed Soul Rip targetting problems on Tombstone
    · Fixed -mo/-ro in -gameinfo
    · Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots
    · Fixed -mr failing to be recognized as a gamemode
    · Fixed Rapier damage values when being carried by a non-owning player



    What's new in Warcraft III - DotA Allstars Map 6.58/6.57b:

    · Highlight
    · Remade Storm Spirit (see details below)
    · Remade Dirge (see details below)
    · Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
    · Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)

    · Items
    · Blademail: Remade (see details below)
    · Cranium Basher: Remade (see details below)
    · Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
    · Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
    · Demon Edge: Cost reduced from 2600 to 2400 gold
    · Buriza: Recipe cost increased from 1000 to 1200 gold
    · Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
    · Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
    · Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
    · Mask of Madness: Amplified damage is now applied at the end instead of within the duration
    · Mask of Madness: Cooldown reduction from 30 to 25 seconds
    · Diffusal Blade: Lowered the Agility bonus from 25 to 22
    · Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
    · Sentry Wards: True sight range increased by 100
    · Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage

    · Heroes
    · Storm Spirit: Remade (see details below)
    · Dirge: Remade (see details below)
    · Venomancer: Reworked Shadow Strike (see details below)
    · Vengeful Spirit: Reworked Terror (see details below)
    · Bane: Changed how Fiend's Grip works a little (see details below)
    · Silencer: Curse of the Silent is now an AOE effect
    · Necrolyte: Now has Heartstopper instead of Diffusion Aura
    · Windrunner: Removed attack count limit on Focus Fire
    · Rooftrellen: Living Armor is now castable on structures
    · Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
    · Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
    · Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
    · Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
    · Furion: Sprout can now be directly cast on yourself
    · Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
    · Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
    · Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
    · Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
    · Lucifer: Reduced Doom's cooldown by 20 seconds
    · Lucifer: Devour' cast range increased a little from 150 to 300
    · Bloodseeker: Improved base strength from 18 to 23
    · Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
    · Sven: Improved God's Strength's cooldown from 120 to 80 seconds
    · Enchantress: Improved base damage by 10
    · Drow Ranger: Improved Marksmanship by 3 Agility each level
    · Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
    · Rhasta: Increased cast range on Mass Serpent Ward
    · Templar Assassin: Improved turn rate
    · Huskar: Life Break now properly slows magic immune units
    · Enigma: Reduced Eidolons' bounty
    · Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
    · Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
    · Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
    · Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
    · Venomancer: Improved Plague Ward cast range and vision radius
    · Venomancer: Poison Sting damage type is now lethal
    · Bane: Fiend's Grip now wakes a unit up from Nightmare
    · Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
    · Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
    · Stealth Assassin: Removed ministun and tree destruction on smokescreen
    · Stealth Assassin: Backstab damage type is now Physical
    · Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
    · Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
    · Spectre: Haunt now ends whenever you use Reality
    · Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
    · Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
    · Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
    · Meepo: Earthbind no longer works on magic immune units
    · Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)

    · Modes & Commands
    · Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
    · Added a new mode -mo(-MeleeOnly)
    · Added a new mode -ro(-RangeOnly)
    · Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
    · Added a new command -mines to count the mines placed (250362)
    · Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
    · Adjusted -ha (hookaccuracy) to count only enemy hooks

    · Gameplay & Performance
    · Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
    · Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
    · Dramatically improved performance during Epicenter
    · Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
    · Hero selection is now automatically restored when you revive from Aegis
    · Dramatically improved performance during Echoslam
    · Rewrote Macropyre for some improved performance
    · Rewrote Morphling's Waveform. It no longer causes you to lose control
    · Minor Scorched Earth effect optimization
    · Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
    · Rupture buff icon timing now more accurately represents the status

    · Replay Data
    · Added lots of new replay data features for game parsers (see details below)
    · Endgame replay data actions now automatically done a few seconds after 3 players leave
    · Fixed some bugs with replay data when host leaves the game

    · Cosmetic & Misc
    · Ddded a new visual effect for Chronosphere (PGRU-Unexpected)
    · Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
    · Couriers now spawn 175 units infront of the hero rather than ontop of the hero
    · Glyph no longer refreshes in -wtf mode
    · Randomized the second -test warning message time to prevent some abuses
    · Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
    · Added a new icon for Venomancer's Shadow Strike (236027)
    · Added a new Alchemist win animation (234249)
    · Added a new projectile for Lion's attack (Infrisios)
    · Added a sound to Tidehunter's attack
    · Added compressed Invoker Skin (241826)
    · Added a visual effect for Devour
    · Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
    · Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
    · Added a visual effect for the LVL? Death bonus damage
    · Swapped Penitence and Purification icons (255729)
    · Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
    · Added color coding to the different modes of Ring of Basilius
    · Changed LVL? Death icon (150665)
    · Changed Panda's Thunder Clap icon (160613)
    · Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
    · Techies' name now includes the third goblin (77704)
    · Improved Roshan's Turn Rate
    · Changed Faerie Dragon's hotkey because of a recent conflict
    · Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1

    · Bugs
    · Fixed some unintended sideeffects to sharing control in SD
    · Fixed a bug with mode entering and -cm
    · Fixed a bug that allowed you to deny an ally being healed by Shadow Word
    · Fixed a bug with avalanche hitting a Tossed allied hero
    · Fixed a minor bug with dummy units interaction with items
    · Fixed a minor coding bug with Toss
    · Fixed a very minor bug with Backstab angle calculation
    · Put a practical limit to prevent mass -roll spams
    · Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
    · Fixed a minor minimap glitch at taverns area for Scourge Players
    · Fixed a visual bug when swapping heroes with Kunkka
    · Fixed an area where you could get stuck while using TP Scroll
    · Fixed incorrect Gem of Truesight AOE in recent versions
    · Fixed -omsc
    · Fixed Phase Boots dispelling Curse of the Silent
    · Fixed Proudmoore's name/class
    · Fixed Razor's Tavern Hotkey
    · Fixed Shadow Wave not bouncing the correct number of times
    · Fixed some bugs possible when using couriers
    · Fixed some minor bugs that could cause units to retain control after the game was over
    · Fixed some minor bugs with Illuminate caster units
    · Fixed some small inconsistencies between Towers
    · Fixed the slow duration on Torrent lasting a little longer than intended
    · Fixed Wall of Replica not working on Magic Immune units
    · Fixed a few other minor bugs

    · Extra Details

    · Old Blade Mail
    · Blades of Attack (500)
    · Chainmail (550)
    · Recipe (500)
    · Total: 1550
    · +15 Damage
    · +5 Armor
    · Passive: 20% melee attack damage (calculated before reductions) returned as magical damage

    · New Blade Mail
    · Broadsword (1200)
    · Chainmail (550)
    · Robe of the Magi (450)
    · Total: 2200

    · +22 Damage
    · +5 Armor
    · +10 Intelligence
    · Active: 100% all damage (calculated after reductions) returned as magical damage
    · Duration: 4 seconds
    · Cooldown: 15
    · Manacost 25
    · Has visual effect to show when it is active
    · Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).

    Old Basher:
    · Mithril Hammer (1610)
    · Gauntlets of Strength (150)
    · Recipe (1460)
    · Total: 3220
    · +30 Damage
    · +3 Strength
    · 15% Bash (10% ranged) for 1.1 seconds
    · Cooldown: 0
    · Stacks Diminishingly

    New Basher:
    · Javelin (1500)
    · Gauntlets of Strength (150)
    · Recipe (1450)
    · Total: 3100
    · +30 Damage
    · +3 Strength
    · 25% Bash (10% ranged) for 1.1 seconds
    · Cooldown: 2 seconds
    · Does not stack with itself or other bash passives

    · Old Fiend's Grip
    · 100/175/250 Manacost
    · 40/60/80 Mana and HP cost per second
    · Lasts 5 seconds
    · 120 Cooldown
    · 100/155/215 DPS

    · New Fiend's Grip
    · 200/300/400 Manacost
    · No HP or MP cost per second
    · Lasts 5 seconds
    · 120 Cooldown
    · 100/155/215 DPS
    · Transfers 5% of enemies max MP per second to you

    Old Shadow Strike:
    · Decay Damage 10/20/40/50
    · Initial Damage: 50/70/70/100
    · Movement Modifier: 50%
    · Decay Power: 3
    · Interval: 3
    · Duration 15
    · Cast Range: 400
    · Cooldown: 22
    · Manacost 90/105/120/135

    Venomous Gale:
    · Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
    · AoE: 125
    · Cast Range/Distance: 800
    · Cooldown: 22
    · Manacost 90/105/120/135

    Old Terror:
    · Reduces damage and armor of units in an area around you.
    · AoE: 700
    · Cooldown: 15
    · Duration: 20
    · Damage Reduction: 5/10/15/20%
    · Armor Reduction: 2/3/4/5

    Wave of Terror:
    · Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
    · Wave Distance: 1400
    · AoE: 350
    · Cooldown: 15
    · Duration: 20
    · Damage Reduction: 5/10/15/20%
    · Armor Reduction: 2/3/4/5

    Dirge:
    · Attack Range: 100
    · Strength: 25 + 2.1
    · Agility: 10 + 0.8
    · Intelligence: 27 + 2.8
    · Movement Speed 310
    · Cast Point 0.45
    · Hero Class: Strength

    · Decay
    · Dirge saps away the strength of enemy heroes and retains it for a period of time.
    · Steals 4 Strength from each hero for 21/24/27/30 seconds
    · Deals 30/60/90/120 Magical Damage
    · Manacost 70/90/110/130
    · Cooldown 11/9/7/5
    · Cast Range 625
    · AOE: 300
    · Note: Often missed, note the cooldown

    · Soul Rip
    · Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
    · This does not hurt zombies below since they are magic immune.
    · This can target your tombstone.
    · Unit Cap: 5/10/15/20
    · Cooldown: 25/20/15/10
    · Manacost: 50/75/100/125

    · Tombstone
    · Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
    · Spawn area: 400/600/800/1000
    · Frequency: 3
    · Slow Duration: 2.5 seconds

    Zombie Stats:
    · HP: 30
    · Armor: 0
    · Armor Type: Unarmored
    · Magic Resistance: Immune
    · Damage: 37-45
    · Attack Type: Pierce
    · Attack Speed: 1.6
    · Movement Speed: 375
    · Bounty: 5-7
    · Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.

    · Tombstone Duration: 15/20/25/30
    · Tombstone HP: 150/300/450/600
    · Tombstone Armor: 10
    · Tombstone Armor Type: Medium
    · Tombstone Other Stats: Magic Immune, No regen.
    · Tombstone Bounty: 70/90/110/130

    · Cooldown: 60
    · Cast Range: 250
    · Manacost: 120/130/140/150

    · Flesh Golem
    · Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.

    · Cooldown: 90
    · Duration: 30
    · Manacost: 100

    · Plague Aura Damage Amplification: (old plague was 20/25/30%)
    · at max distance (700): 5/10/15%
    · at closest distance (150): 20/25/30%
    · In between is just an even spread between the numbers

    · Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.

    Storm Spirit:
    · Attack Range: 500
    · Strength: 17 + 1.5
    · Agility: 22 + 1.8
    · Intelligence: 23 + 2.6
    · Movement Speed 295

    · Static Remnant
    · Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.

    · Damage: 140/180/220/260
    · Trigger AOE: 210
    · Damage AOE: 260
    · Cooldown: 4
    · Manacost: 70/80/90/100

    · Takes 1 second to create after cast. This is not channeling, just time delayed.


    · Electric Vortex
    · Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
    · Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
    · Your movement is reduced by 50% for 3 seconds.
    · Cast Range: 300
    · Manacost: 100
    · Cooldown: 20


    · Overload
    · Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
    · Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
    · Bonus damage: 30/45/60/75
    · AOE: 275

    · Ball Lightning
    · Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.

    · Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.

    · Damage: 8/12/16 per 100 units traveled
    · Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
    · Cast Range: Global
    · Cooldown: 0

    · Travel speed and damage AoE improves per level.
    · You can cast spells like Static Remnant during your roll if you are quick enough.
    · Specific interactions with spells/projectiles follow the same rules as Waveform does.

    Replay Data Specs:
    · "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
    · "id" packets are sent after the mode phase (supports -sp)
    · "GameStart",1: synced to time 0 ingame (creep spawn time)
    · "9" packets are now sent each time a hero is picked



    Switch:
    · If someone wants to switch player slots with an enemy player or leaver, he
    · types -switch . If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions. Players have until the 60 seconds are over to accept the offer.



    What's new in Warcraft III - DotA Allstars Map 6.57 / 6.52e Stable:

    · Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
    · Lots of fixes and improvements to the translation capacity of the map
    · Fixed a few Warcraft 1.20e specific bugs for Chinese community
    · Some performance improvements (more coming in the near future)
    · Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
    · Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center
    · Improved Shallow Grave cooldown
    · Increased the bounty on Power Cogs a little bit
    · Decreased Clockwerk's Intelligence gain slightly
    · Increased Hookshot manacost from 125 to 150
    · Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
    · Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
    · Improved Windrunner cooldown
    · Lowered Admiral Proudmoore's base Intelligence and intelligence gain
    · Decreased X Marks The Spot duration
    · Added manacost to manual return ability of X Marks The Spot
    · Increased Ghost Ship's manacost
    · Lowered Omniknight's base movement speed by 5
    · Increased Rhasta's base strength
    · Improved AOE on Fervor
    · Improved Dark Seer's cast animation point
    · Increased length of Wall of Replica slightly
    · Lowered bonus damage per second on early levels of Geostrike
    · Tweaks to Shackleshot angle and area check mechanism
    · Slightly improved Shackleshot duration and cd
    · Improved Mass Serpent Wards' cooldown
    · Reduced Haunt Illusions' damage from 50% to 40%
    · Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
    · Improved Thunder Clap AOE
    · Improve Primal Split's manacost and cooldown scaling per level
    · Improved Life Break
    · Improved Slardar's Cast Point
    · Increased Command Aura's AOE
    · Reworked Voodoo Restoration stats
    · Minor improvements to Glyph of Fortification
    · Courier now costs 200 gold
    · Improved Eidolons damage type progression
    · Lowered Lycan's Wolves Hitpoints
    · Lowered base armor on Lycan and his wolves by 2
    · Increased Empowering Haste's AOE
    · Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
    · Increased Kelen's Dagger cooldown from 15 to 18
    · Circle of Power is now selected for each player at the start of the game
    · Added disablehelp for X Marks the Spot
    · Fixed some issues with the tree layout near the center scourge neutral camp
    · Slight adjustment of top scourge tower position
    · Your Circle of Power is more visible than your allies'
    · Undid the previous minimap change due to concerns from different leagues
    · Tweaked the bash values on Roshan
    · Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
    · Added Disablehelp for Keeper of the Light's Recall
    · Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
    · Changed Windrunner's soundset
    · Adjusted neutral pullability area for the Scourge ancients a bit
    · Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
    · Fixed scoreboard consumables count
    · Fixed static field doing a small amount more than what the tooltip says
    · Fixed BKB being droppable after use when it's duration is decreasing
    · Fixed the text display in -sc
    · Fixed a bug with Phase Boots and Puck's Phase
    · Fixed Phase Boots triggering Last Word
    · Fixed some issues with the creep pathing on the bottom Sentinel wave
    · Fixed a bug in Death Match that allows you to rebuy the same hero again
    · Fixed Observer Board not showing up from a reloaded game in -cm
    · Fixed hero respawn issues in regular dm (not dmap or dmar)
    · Fixed Dust of Appearance tooltip not showing cooldown
    · Fixed an old issue with dropping items away from you while under Berserker's Call pull
    · Prevented Flying Courier from using dust of appearance
    · Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
    · Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
    · Fixed a rare bug with Psionic Trap count limit not being enforced
    · Fixed a test game only bug that caused the tower deaths to not register properly in single player
    · Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
    · Fixed some performance related bugs with Admiral Proudmoore
    · Fixed a bug with Power Treads and Essence Aura
    · Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
    · Fixed Sange sell cost
    · Fixed some minor issues with Phase Boots
    · Fixed Kelen's Dagger being undroppable for the same old cooldown values
    · Fixed Windrunner not appearing in -sd or -ai
    · Fixed a Drop Items bug with courier and Aegis of Immortal
    · Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
    · Fixed some rare bugs with the combination of Dispersion and Starfall
    · Fixed some group selection inconsistencies with Primal Split units
    · Fixed Windrunner to not cancel your movement command
    · Fixed Phase Boots from canceling Curse of the Silent
    · Fixed a bug with X Marks The Spot and Primal Split
    · Fixed some issues with super creeps (in -sc) getting stuck
    · Fixed Shackleshot and Nature's Guise to work on Sprout trees
    · Fixed a recent bug with the -courier command
    · Fixed Torrent buff icon
    · Added -cm to -gameinfo
    · Fixed being able to buy from secret shop from the area above Roshan
    · Fixed some group selection priority issues with Circle of Power and the shops



    What's new in Warcraft III - DotA Allstars Map 6.56 / 6.52e Stable:

    · Improved various different areas of the terrain
    · Fixed a very old exploit that was recently discovered with Roshan
    · Fixed a rare bug that could cause revives to malfunction
    · Some performance improvements
    · Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly
    · Improved Magic Stick a little
    · Slightly reduced gold cost on Dust of Appearance
    · Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
    · Slightly Improved Death Prophet's base movement speed
    · Improved Lucifer's cast animation point
    · Lowered Admiral Proudmoore's starting Strength
    · Slightly reduced slow duration and increased manacost on Torrent
    · Tweaked the scaling of Tidebringer's AOE
    · Nerfed Untouchable a bit
    · RD selection area now becomes unexplored after the pick phase is over
    · Terrain and Minimap elements are now visible at the start by default
    · Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
    · Moved the Tavern locations
    · Circles of Power are now usable only when you buy a hero
    · Added some new juke spots
    · Fixed a few other exploits and bugs
    · Fixed a bug with some icons on lower resolutions
    · Fixed a small issue with Magic Stick visual effect
    · Fixed Lina's model (246662)
    · X Marks The Spot no longer recalls the target if he becomes magic immune
    · Fixed an issue with Leoric's crown
    · Added some new doodads
    · Fixed some AI issues with Phase Boots
    · Fixed some issues with Tidebringer not going into cooldown against Siege units
    · Fixed various parts of the terrain where you could get stuck using the new TP scroll



    What's new in Warcraft III - DotA Allstars Map 6.55b / 6.52e Stable:

    · Fixed a critical error bug with Roshan as well as lots of other misc issues




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