What's new in DotA Allstars - Warcraft III Map 6.88 Ai

Feb 13, 2019
  • Some basic bugs are removed from the previous version.
  • Some of the items are synchronized to Dota 6.88 (and Dota 2).
  • Increased wind spirits patterns, shimmer cloak, tome of knowledge & heart.
  • Item price 6.88 basic synchronization:
  • Armlet (Recipe cost increased from 500 to 550)
  • Bloodthorn (Critical Strike multiplier increased from 1.35 to 1.45)
  • Butterfly (Agility increased from 30 to 35)
  • Crimson Guard (Cooldown reduced from 50 to 46)
  • Dragon Lance (Strength and Agility reduced from 15 to 14, Attack Range bonus increased from 130 to 140)
  • Hurricane Pike (Attack Range bonus increased from 130 to 140, Active now grants 100 Attack Speed for the 4 attacks it provides on the target)
  • Rod of Atos (Cooldown reduced from 12 to 10)
  • Smoke of Deceit (Now has a 1 second cooldown on use – to prevent accidental usage)

New in DotA Allstars - Warcraft III Map 6.81d (Aug 11, 2014)

  • Fixed a couple of more bugs

New in DotA Allstars - Warcraft III Map 6.81d (Aug 11, 2014)

  • Fixed a couple of more bugs

New in DotA Allstars - Warcraft III Map 6.81c (Aug 4, 2014)

  • Fixed various bugs from the previous release

New in DotA Allstars - Warcraft III Map 6.80c (Mar 4, 2014)

  • Fixed a gold exploit that was possible with Wards

New in DotA Allstars - Warcraft III Map 6.80b (Mar 3, 2014)

  • Fixed some bugs with Wards
  • Fixed Netherstrike retaining vision if the enemy has Linken's Sphere

New in DotA Allstars - Warcraft III Map 6.79e (Jan 14, 2014)

  • Fixed a gold exploit with Arc Warden

New in DotA Allstars - Warcraft III Map 6.79d (Jan 9, 2014)

  • Fixed a bug that caused significant performance loss when Skeleton King was in the game
  • Fixed a bug with Rubick stealing Shadow Dance

New in DotA Allstars - Warcraft III Map 6.79c (Dec 13, 2013)

  • Hand of Midas recipe cost increased from 1400 to 1550
  • Ancestral Spirit vision reduced from 600 to 450
  • Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
  • Plague Wards night vision reduced from 1200 to 800
  • Venomancer base movement speed reduced from 290 to 285
  • Necronomicon night vision from 1300/1400/1500 to 800
  • Necronomicon gold bounty increased from 100 to 100/125/150 (per unit)
  • Magnetic Grip cast range reduced from 1400 to 1100
  • Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
  • Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
  • Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage)
  • Units in a Duel cannot be disarmed or Force Staffed away
  • Visage movement speed reduced from 295 to 290
  • Purifying Flames manacost increased from 30/45/60/75 to 55/70/85/100
  • Added Slark in CM
  • Added Huskar in CM
  • Added Phoenix in CM
  • Fixed Earth Spirit not functioning properly when used after Repick
  • Fixed a case where you could get vision over the enemy team
  • Fixed some lag issues on older PCs
  • Fixed Monkey King Bar not being toggleable
  • Fixed Tranquil Boots selling for more than it should when disabled

New in DotA Allstars - Warcraft III Map 6.79b (Dec 2, 2013)

  • Fixed a crash on older versions of Warcraft when picking Slardar
  • Fixed some performance problems when Bloodseeker was in the game
  • Fixed Vampiric Aura and Linken's Sphere sometimes spawning runes on the ground
  • Fixed Radiance not working on illusions
  • Fixed selling items after a buyback not giving back gold

New in DotA Allstars - Warcraft III Map 6.78c (Jul 1, 2013)

  • Rage cooldown increased from 15 to 17 seconds
  • Flamebreak cooldown increased from 11 to 14
  • Tether movement bonus decreased from 20% to 17%
  • Living Armor damage block instances from 7 to 4/5/6/7
  • Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750
  • Gyrocopter attack range reduced from 375 to 365
  • Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)

New in DotA Allstars - Warcraft III Map 6.78b (Jun 4, 2013)

  • Fixed a bug that allowed some players to control two heroes
  • Fixed being unable to easily tell when Tombstone was Decrepified
  • Fixed False Promise interaction with Shallow Grave
  • Fixed Quelling Blade doing damage to allied wards
  • Fixed the passive regen missing on Spirit Bear's Armlet
  • Fixed Empty Bottle courier slow lasting a couple extra seconds after it is filled
  • Fixed Buyback cooldown display not always being accurate
  • Fixed Rupture hurting couriers
  • Fixed some issues with targeting near units with Stone Caller
  • Fixed Flak Cannon vs Gem
  • Fixed Panda with Bloodstone being unable to revive
  • Fixed swapping costing you an extra 100 gold if you swap after repicking a new hero
  • Fixed multiple swaps costing you more gold
  • Fixed Bloodrage removing Doom and stuns from allies
  • Fixed Bloodrage removing Elder Dragon Form
  • Fixed various tooltips
  • Fixed a bug with Courier haste speed when interacting with slows
  • Fixed Bloodstone charges being slightly inaccurate when activating the item manually
  • Fixed Rupture piercing Shallow Grave
  • Fixed False Promise interaction with Armlet and Power Treads
  • Fixed Shadow Demon base int
  • Fixed Mortal Strike interaction with Linken's Sphere
  • Fixed an Aghnaim's Scepter droppability issue
  • Fixed aoe XP/Gold with deny/neutral/suicide
  • Fixed Aghanim Reaper buyback not being prevented properly if someone else gets the last hit
  • Fixed some minor issues with the values on Eye of the Storm
  • Fixed Geomagnetic Grip being wasted if targeting ground and no nearby Rock is found to pull

New in DotA Allstars - Warcraft III Map 6.78 (May 31, 2013)

  • HEROES:
  • New Strength Hero: Kaolin, the Earth Spirit
  • New Intelligence Hero: Nerif, the Oracle
  • Arc Warden:
  • Magnetic Field AoE decreased from 325 to 275
  • Tempest Double unit is now visible to the enemy players as the fake
  • Axe:
  • Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
  • Ancient Apparition:
  • Ice Vortex cooldown decreased from 6 to 5
  • Ice Blast base AoE increased from 225 to 275
  • Added Aghanim's Scepter
  • Batrider:
  • Vision decreased from 1800/800 to 1400/800
  • Flamebreak manacost increased from 80/100/120/140 to 140
  • Beastmaster:
  • Greater Hawk invisibility fade time decreased from 5 to 4
  • Bloodseeker:
  • Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
  • Bloodrage dispels the target before applying its buff
  • Rupture damage is now HP loss
  • Bounty Hunter:
  • Track manacost from 70/60/50 to 50
  • Bristleback:
  • Quill Spray hit memory increased from 10 to 14 seconds
  • Broodmother:
  • Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
  • Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
  • Centaur Warchief:
  • Added to Captain's Mode
  • Clinkz:
  • Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
  • Clockwerk Goblin:
  • Power Cogs no longer knock back magic immune units
  • Crystal Maiden:
  • Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
  • Freezing Field explosion AoE increased from 215 to 230
  • Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
  • Dark Seer:
  • Vacuum cooldown increased from 22 to 24
  • Dazzle:
  • Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
  • Shallow Grave can now be cast on magic immune allies
  • Death Prophet:
  • Movement speed decreased from 285 to 280
  • Silence AoE increased from 200/275/350/350 to 350
  • Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
  • Disruptor:
  • Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
  • Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
  • Thunder Strike AoE increased from 200 to 240
  • Doom Bringer:
  • Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath:
  • Aghanim's Scepter upgrade duration reworked
  • Dragon Knight:
  • Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
  • Drow Ranger:
  • Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
  • Earthshaker:
  • Turn rate improved from 0.4 to 0.6
  • Fissure range increased from 1200 to 1300
  • Echo Slam now considers illusions as heroes
  • Ember Spirit:
  • Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
  • Added to Captain's Mode
  • Enchantress:
  • Aghanim's Scepter bonus attack range increased from 165 to 190
  • Enigma:
  • Malefice scaling reworked
  • Goblin Shredder:
  • Base Strength increased by 3
  • Int growth increased from 1.8 to 2.4
  • Chakram initial manacost rescaled from 125/150/175 to 75/125/175
  • Chakram move speed increased from 800 to 900
  • Gyrocopter:
  • Flak Cannon cooldown increased from 20 to 30
  • Huskar:
  • Base Strength increased by 3
  • Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
  • Life Break HP cost increased from 35/30/25% to 40/35/30%
  • Berserker's Blood Reworked
  • Removed from Captain's Mode
  • Invoker:
  • Alacrity manacost decreased from 100 to 75
  • Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
  • Ghost Walk cooldown decreased from 60 to 35
  • Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
  • Spirits no longer provide vision, except temporarily when they collide with an enemy hero
  • Overcharge hp/mp cost increased from 3.5% to 4.5%
  • Juggernaut:
  • Omnislash no longer jumps on Tombestone Zombies
  • Keeper of the Light
  • Base Strength decreased by 2
  • Kunkka:
  • Ghost Ship damage increased from 300/400/500 to 350/450/550
  • X Marks The Spot manacost decreased from 80/90/100/110 to 80
  • X Marks The Spot vision from 1000 flying to 400 ground vision
  • Legion Commander:
  • Duel bonus damage per victory increased from 10 to 10/14/18
  • Added to Captain's Mode
  • Lich:
  • Chainfrost bounce count increased from 7 to 10
  • Lifestealer:
  • Open Wounds cast range decreased from 600 to 200/300/400/500
  • Lina Inverse:
  • Attack range increased from 625 to 635
  • Lion:
  • Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
  • Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
  • Lone Druid:
  • Spirit Bear now has its HP drained by Armlet when active
  • Spirit Bear bounty increased from 100 to 300
  • Lord of Avernus:
  • Movement speed increased from 300 to 310
  • Lycanthrope:
  • Armor increased by 1 (Shapeshift total armor is still the same as before)
  • Magnataur:
  • Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
  • Medusa:
  • Stone Gaze Reworked
  • Removed from Captain's Mode
  • Meepo:
  • Innate magic resistance increased from 25% to 35%
  • Mirana:
  • Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
  • Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
  • Starfall will choose a new target for the second star if the first died before impact
  • Morphling:
  • Base attack time improved from 1.7 to 1.6
  • Naga Siren:
  • Rip Tide cooldown rescaled from 19/16/13/10 to 10
  • Necrolyte:
  • If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
  • Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
  • Nerubian Assassin:
  • Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
  • Mana Burn manacost rescaled from 130/120/110/100 to 100
  • Nightstalker:
  • Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
  • Obsidian Destroyer:
  • Movement speed increased from 310 to 315
  • Ogre Magi:
  • Ignite DPS increased from 26/32/38/44 to 26/34/42/50
  • Omniknight:
  • Added Aghanim's Scepter
  • Pandaren Brewmaster:
  • Aghanim's Primal Split units now gain your current level of Drunken Brawler
  • Fire Panda no longer upgrades damage with Aghanim's Scepter
  • Phantom Assassin:
  • Blur level 4 evasion increased from 35% to 40%
  • Phantom Lancer:
  • Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
  • Phoenix:
  • Sun Ray HP cost per second increased from 3% to 4%
  • Pudge:
  • Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
  • Pugna:
  • Nether Blast structure damage increased from 33% to 50%
  • Decrepify can now target Tombstone
  • Razor:
  • Eye of the Storm duration increased from 20/25/30 to 30
  • Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
  • Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
  • Rikimaru:
  • Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
  • Sand King:
  • Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
  • Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
  • Shadow Demon:
  • Base Intelligence decreased by 3
  • Shadow Poison no longer gives vision over the targets with the debuff
  • Shadow Fiend:
  • Requiem of Souls slow rescaled from 15/20/25% to 20%
  • Requiem of Souls damage reduction increased from 15/20/25% to 50%
  • Shadow Shaman:
  • Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
  • Silencer:
  • Global Silence now affects sleeping units
  • Added Aghanim's Scepter for Silencer
  • Skeleton King:
  • Reincarnation slow now affects attack speed as well
  • Reincarnation slow happens immediately upon death rather than after reincarnating
  • Critical Strike Reworked
  • Slardar:
  • Bash damage type from magical to physical
  • Sprint cooldown decreased from 40 to 28
  • Sniper:
  • Shrapnel AoE increased from 360 to 400
  • Spirit Breaker:
  • Charge of Darkness will now also Greater Bash its target
  • Storm Spirit:
  • Electric Vortex cooldown decreased from 20 to 21/20/19/18
  • Tauren Chieftain:
  • Ancestral Spirit vision type from Flying to Ground
  • Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
  • Terrorblade:
  • Conjure Image illusion duration increased from 25 to 32
  • Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%
  • Tidehunter:
  • Ravage AoE rescaled from 825/925/1025 to 1025
  • Tiny:
  • Toss cooldown decreased from 10 to 9
  • You can now Toss units to Runes
  • Treant Protector:
  • Leech Seed slow increased from 24% to 28%
  • Leech Seed's healing effect no longer ends when the target dies
  • Troll Warlord:
  • Battle Trance cooldown increased from 20 to 30
  • Battle Trance duration decreased from 10 to 7
  • Tuskarr:
  • Snowball cooldown decreased from 24 to 21
  • Undying:
  • Soul Rip cast range increased from 650 to 750
  • Ursa Warrior:
  • Fury Swipes duration increased from 6 to 15
  • Vengeful Spirit:
  • Strength increased from 16 + 2.3 to 18 + 2.6
  • Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
  • Venomancer:
  • Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
  • Viper:
  • Corrosive Skin affects any damage source not just regular attacks
  • Viper Strike is no longer removed by Dark Pact or Kraken Shell
  • Winter Wyvern:
  • Intelligence growth increased from 2.4 to 3.1
  • Arctic Burn no longer provides flying vision
  • Witch Doctor:
  • Death Ward cast range rescaled from 300/350/400 to 400
  • Maledict cast range increased from 400 to 525
  • ITEMS:
  • Ancient Janggo of Endurance:
  • Recipe cost increased from 750 to 800
  • Armlet of Mordiggian:
  • HP regen decreased from 8 to 7
  • Assault Cuirass:
  • Positive armor aura is no longer prevented from stacking with other items
  • Black King Bar:
  • Magic Immunity now has a 6th level of decrease
  • Blade Mail:
  • Armor increased from 5 to 6
  • Damage Return cooldown decreased from 22 to 17
  • Bloodstone:
  • Initial charges increased from 6 to 8
  • Can be activated to instantly kill yourself
  • Bottle:
  • While empty, Bottle causes couriers to move 30% slower
  • Courier:
  • Courier no longer block neutral creeps from spawning
  • Courier Speed Burst from 100% to 50% MS bonus (still reaches max speed)
  • Dagon:
  • Recipe cost decreased from 1300 to 1250
  • Dust of Appearance:
  • Now stacks in inventory
  • Now slows heroes with an invisibility buff on them by 10%
  • Ethereal Blade:
  • Self or ally cast duration increased to 4 seconds
  • Eul's Scepter of Divinity:
  • Movement speed bonus increased from 30 to 35
  • Force Staff:
  • Recipe cost decreased from 1000 to 900
  • Gem of True Sight:
  • Gem can no longer be destroyed
  • Gold cost increased from 700 to 850
  • Headress of Rejuvenation:
  • Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
  • Kelen's Blink Dagger:
  • Cooldown decreased from 14 to 12
  • Linken's Sphere:
  • Cooldown decreased from 20 to 17
  • Lothar's Edge:
  • Damage decreased from 30 to 22
  • Medallion of Courage:
  • Cast range increased from 800 to 1000
  • Mekansm:
  • Regeneration Aura AoE increased from 500 to 750 (now equal to active)
  • Nathrezim Buckler:
  • Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active )
  • Necronimicon:
  • Warrior and Archer armor type changed from Heavy to Hero
  • Null Talisman:
  • Recipe cost decreased from 145 to 135
  • Observer Ward:
  • Initial Stock now starts at 1 instead of 2 (max stock is still 2)
  • Quelling Blade:
  • Can now target Observer or Sentry wards dealing 100 damage (wards have 200 hp)
  • Cast range increased from 100 to 350
  • Radiance:
  • Burn damage increased from 45 to 50
  • Sange and Yasha:
  • Minor changes to stats
  • Sentry Ward:
  • Sentry Wards AoE decreased from 950 to 800
  • Shadow Amulet:
  • Fade time decreased from 2.6 to 2.4
  • Shiva's Guard:
  • Shiva's Guard aura AoE decreased from 1000 to the standard 900
  • Shiva's Guard AS reduction increased from -30 to -40
  • Stygian Desolator:
  • Corruption armor reduction increased from 6 to 7
  • Veil of Discord:
  • Discord AoE increased from 550 to 600
  • GAMEPLAY & COSMETICS:
  • Captain's Mode bans changed from 2/3 to 2/2/1
  • Captain's Mode picks changed from 3/2 to 2/2/1
  • Adjusted ban/pick/reserve times Captain's Mode
  • Deny XP and Bonus XP/Gold AOE is now the same as regular XP AOE (1000->1200)
  • hero XP bonus changed from 15+6*Level to 20+5*level
  • hero XP bonus changed from 10+5*Level to 15+4*level
  • Level 11 XP requirements reduced from 6500 to 6000
  • Level 12 XP requirements increased from 7700 to 8200
  • Gold for ending a spree changed from 50->400 (3x->10x) to 75->600
  • Buy back cooldown increased from 5 to 6 minutes
  • Level 1 and Level 2 towers armor increased from 18 to 20
  • Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
  • Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way
  • Backdoor protection now also reduces incoming damage by 25%
  • Siege units HP increased from 500 to 550
  • Repicking a randomed hero now re-adds the hero to the pool
  • Swapping a hero that you randomed now costs you 100 gold
  • BUGS:
  • Fixed a bug with Call Down slow sometimes lasting too long
  • Fixed Call Down inaccurate tooltip
  • Fixed Echo Stomp stun sometimes ending too early
  • Fixed Ancients not having backdoor protection
  • Fixed the left range rax not upgrading the siege units properly for the Sentinel
  • Fixed the active component of Tranquil Boots being enabled on Illusions
  • Fixed an inconsistency with mana sharing on Tether
  • Fixed an issue with Primal Split's Level 2 Storm interaction with Smoke
  • Fixed Shadow Amulet not working when you are Magic Immune
  • Fixed Rod of Atos sell price
  • Fixed Smoke of Deceit not working on Familiars
  • Fixed suicides causing aoe bonus XP to be given out
  • Fixed attack speed with Armlet on Spirit Bear
  • Fixed level 3 Skeleton King Reincarnation scoreboard
  • Fixed Rupture sometimes remaining on you when you revive
  • Fixed a very minor damage inaccuracy with Eye of the Storm

New in DotA Allstars - Warcraft III Map 6.77c (Mar 25, 2013)

  • Tranquil Boots disabled speed reduced from 50 to 25
  • Tranquil Boots heal increased from 170 to 250
  • Tranquil Boots cooldown increased from 40 to 60
  • Tranquil Boots heal duration increased from 10 to 20
  • Illuminate manacost increased from 150 to 150/160/170/180
  • Illuminate AOE reduced from 400 to 350
  • Spiked Carapace duration reduced from 2.75 to 2.25
  • Spiked Carapace cooldown increased from 14 to 23/20/17/14
  • Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
  • Reduced Marksmanship enemy detection aoe reduced from 400 to 375
  • Heaven’s Halberd's Disarm is no longer dispelled by Manta
  • Living Armor damage reduction is now done for all instances of damage that reduce its charges

New in DotA Allstars - Warcraft III Map 6.77b (Jan 11, 2013)

  • Removed Christmas themed elements
  • Fixed a death streak bounty bug
  • Fixed Fire Spirits instantly kililng Forged Spirits
  • Fixed Brilliance Aura's self effect on Crystal Maiden not working properly
  • Fixed some tooltips

New in DotA Allstars - Warcraft III Map 6.77 (Dec 15, 2012)

  • Ancient Apparition
  • Chilling Touch manacost rescaled from 140 to 110/120/130/140
  • Batrider
  • Batrider can no longer attack while using Flaming Lasso
  • Bounty Hunter
  • Track no longer reduces armor
  • Centaur
  • Movement speed decreased from 305 to 300
  • Double Edge no longer interrupts channeling
  • Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
  • Clockwerk
  • Agility growth increased from 1.2 to 2.3
  • Dazzle
  • Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
  • Doom Bringer
  • Scorched Earth now also affects other units you control
  • Doom now has too much armor! (+1)
  • Drow Ranger
  • Trueshot Aura now only affects non-hero units within 900 range of Drow
  • Earthshaker
  • Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
  • Aftershock damage increased from 25/45/75/115 to 50/75/100/125
  • Enchant Totem cooldown decreased from 6 to 5
  • Enchantress
  • Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
  • Jakiro
  • Ice Path damage from 100 to 25/50/75/100
  • Lycanthrope
  • Base Int increased from 15 to 17
  • Spirit Wolves armor increased by 1
  • Magnus
  • Skewer no longer affects magic immune units
  • Skewer cast range rescaled from 1200 to 600/800/1000/1200
  • Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
  • Medusa
  • Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
  • Mirana
  • Moonlight Shadow duration increased from 11 to 15 seconds
  • Morphling
  • Cast animation time decreased from 0.4 to 0.25
  • Necrolyte
  • Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
  • Omniknight
  • Purification cast range rescaled from 400/500/600/700 to 700
  • Phoenix
  • Sun Ray max range decreased from 1600 to 1300
  • Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
  • Sun Ray now ends if you are stunned or silenced
  • Fixed some Sunray lag issues
  • Puck
  • Illusory Orb cooldown decreased from 13 to 12
  • Pugna
  • Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
  • Shadow Demon
  • Shadow Poison cooldown decreased from 3 to 2.75
  • Slark
  • Base agility increased by 6
  • Spectre
  • Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
  • Sven
  • Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
  • Warcry duration decreased from 8 to 7 seconds
  • Templar Assassin
  • Refraction manacost increased from 75 to 100
  • Terrorblade
  • Movement speed increased by 5
  • Treant Protector
  • Damage increased by 10
  • Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
  • Overgrowth cooldown decreased from 80 to 70
  • Living Armor damage instances increased from 6 to 7
  • Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
  • Undying
  • Decay damage reduced from 40/80/120/160 to 20/60/100/140
  • Vengeful Spirit
  • Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
  • Viper
  • Base strength increased by 3
  • Warlock
  • Shadow Word cooldown decreased from 20 to 16
  • Weaver
  • Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
  • Winter Wyvern
  • Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
  • Splinter Blast cooldown decreased from 8 to 7
  • Fixed Arctic Burn vs Roshan
  • Zeus
  • Strength growth increased from 1.8 to 2.3
  • Buriza-do Kyanon
  • Crit multiplier decreased from 2.7 to 2.4
  • Recipe cost decreased from 1200 to 1000
  • Crystalys
  • Damage decreased from 35 to 30
  • Eye of Skadi
  • HP bonus increased from 200 to 250
  • MP bonus increase from 150 to 250
  • Shiva's Guard
  • Freezing Aura's attack speed reduction increased from 25 to 30
  • Misc:
  • Harpy's Chain Lightning manacost reduced from 90 to 50

New in DotA Allstars - Warcraft III Map 6.76c (Oct 28, 2012)

  • Stampede cooldown increased from 65 to 120/90/60
  • Stampede duration rescaled from 3/4/5 to 3.75
  • Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
  • Stampede mancost increased from 50 to 80
  • Stampede AoE reduced from 120 to 105
  • Drow's base armor decreased by 2
  • Marksmanship focus AoE increased from 375 to 400
  • Last Word manacost from 100 to 115
  • Living Armor cooldown and duration decreased from from 20 to 15
  • Living Armor manacost decreased 30/35/40/45 to 25
  • Fixed an exploit with Enfeeble allowing it to be perma stuck on the enemy in some situations
  • Fixed some lag when Centaur initially casts Stampede
  • Centaur restricted from Captain's Mode
  • Fixed a couple of bugs with -TagTeam mode
  • Fixed Force Staff shop hotkey
  • Fixed various tooltips

New in DotA Allstars - Warcraft III Map 6.76b (Oct 22, 2012)

  • Heroes:
  • Alchemist:
  • Unstable Concoction now explodes around you if you are killed while charging it up
  • Goblin's Greed cap increased from 26 to 30
  • Ancient Apparition:
  • Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
  • Arc Warden:
  • Magnetic Field no longer affects units other than Heroes and Structures
  • Bane Elemental:
  • Enfeeble cooldown decreased from 12 to 10
  • Bane can now wake himself up from Nightmare with a subability
  • Batrider:
  • Strength gain decreased from 2.7 to 2.4
  • Centaur:
  • Strength growth increased from 2.6 to 3.8
  • Replaced Great Fortitude with a new skill
  • Chen:
  • Hand of God cooldown increased from 120 to 140/130/120
  • Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
  • Clockwerk:
  • Hookshot now pulls Clockwerk to allies instead of getting blocked by them
  • Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
  • Crystal Maiden:
  • Brilliance Aura has twice the effect on Crystal Maiden
  • Dark Seer:
  • Vacuum cooldown increased from 19 to 22
  • Doom Bringer:
  • Doom duration increased from 13 to 15 (and scepter from 14 to 16)
  • Drow Ranger:
  • Trueshot Aura mechanics reworked
  • Changed how Marksmanship bonus agility is granted
  • Gyrocopter:
  • Homing Missile distance required for max damage reduced from 2000 to 1500
  • Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
  • Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
  • Jakiro:
  • Ice Path creation delay increased from 0.4 to 0.5
  • Ice Path manacost increased from 75 to 90
  • Krobelus:
  • Exorcism base ghost count increased from 4/10/18 to 4/12/21
  • Kunkka:
  • Tidebringer level 4 AoE increased from 500 to 600
  • Lina:
  • Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
  • Lion:
  • Mana Drain break threshold range increased from 850 to 1100
  • Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
  • Finger of Death cast range increased from 700 to 900
  • Luna:
  • Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
  • Magnataur:
  • Shockwave distance increased from 700 to 1000
  • Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
  • Shockwave cast range increased to match its travel distance (visual thing only)
  • Skewer AoE increased from 95 to 125
  • Skewer range increased from 800 to 1200
  • Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
  • Meepo:
  • Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
  • Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
  • Mirana:
  • Elune's Arrow cooldown decreased from 20 to 17
  • Moonlight Shadow manacost decreased from 175 to 75
  • Morphling:
  • Cast animation time improved from 0.45 to 0.4
  • Naga Siren:
  • Rip Tide cooldown rescaled from 10 to 19/16/13/10
  • Necrolyte:
  • Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
  • Nerubian Assassin:
  • Vendetta damage increased from 225/375/525 to 250/400/550
  • Nerubian Weaver:
  • Base Damage increased by 4
  • Obsidian Destroyer:
  • Movement speed increased from 300 to 310
  • Ogre Magi:
  • Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
  • Omniknight:
  • Purification cooldown decreased from 12 to 10
  • Movement speed increased from 300 to 305
  • Phantom Lancer:
  • Collision size decreased from 24 to 8
  • Phoenix:
  • Fire Spirits duration increased from 12.5 to 16
  • Fire Spirits can now be cast while using Sunray
  • Fixed Supernova not working with Radiance aura (other auras work already)
  • Supernova level 3 hit requirement increased from 9 to 10
  • Sunray Reworked
  • Icarus Dive Reworked
  • Puck:
  • Base Damage increased by 5
  • Pugna:
  • Life Drain break threshold range increased from 900 to 1100
  • Nether Ward AoE increased from 700/1000/1300/1600 to 1600
  • Razor:
  • Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
  • Rubick:
  • Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
  • Silencer:
  • Global Silence cooldown decreased from 160 to 140
  • Global Silence duration increased from 3/4.5/6 to 4/5/6
  • Base Intelligence increased by 6
  • Base Damage reduced by 6
  • Curse of the Silent duration rescaled from 5/6/7/8 to 6
  • Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
  • Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
  • Int Steal moved from Last Word back to Glaives of Wisdom
  • Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
  • Int Steal aoe increased from 850 to the standard 900 aoe range
  • Last Word replaced with new active skill
  • Sniper:
  • Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
  • Headshot procs cannot be evaded (the entire attack gets through)
  • Headshot chance from 25/30/35/40 to 40
  • Headshot damage from 30/45/60/75 to 15/40/65/90
  • Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
  • Shrapnel provides vision in the targeted area
  • Shrapnel cast range increased from 1200 to 1800
  • Templar Assassin:
  • Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
  • Terrorblade:
  • Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
  • Tidehunter:
  • Ravage damage decreased from 250/350/450 to 200/325/450
  • Treant Protector:
  • Strength growth increased from 2.8 to 3.3
  • Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
  • Venomancer:
  • Venomous Gale manacost rescaled from 90/105/120/135 to 125
  • Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
  • Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
  • Poison Sting duration rescaled from 7 to 6/7/8/9
  • Warlock:
  • Infernal attack damage increased from 50/75/100 to 75/100/125
  • Winter Wyvern:
  • Arctic Burn debuff duration increased from 4 to 5
  • Cold Embrace cooldown rescaled from 14 to 17/16/15/14
  • Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
  • Winter's Curse cooldown rescaled from 90 to 90/80/70
  • Witch Doctor:
  • Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  • Death Ward multi attack bounce AoE increased from 550 to 650
  • Death Ward cooldown decreased from 90 to 80
  • Zeus:
  • Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
  • Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
  • Items:
  • Boots of Speed:
  • Price decreased from 500 to 450
  • Move speed bonus from 55 to 50
  • Arcane Boots:
  • Move speed bonus decreased form 65 to 60
  • Phase Boots:
  • Move speed bonus decreased from 60 to 55
  • Power Treads:
  • Move speed bonus decreased from 60 to 55
  • Tranquil Boots:
  • Move speed bonus decreased from 80 to 75
  • Armlet of Mordiggian:
  • Armlet cooldown increased from 1 to 2 seconds
  • Force Staff:
  • Recipe reworked
  • Null Talisman:
  • Recipe cost decreased from 155 to 145
  • Rod of Atos:
  • Cast range increased from 800 to 1200
  • Slow increased from 50 to 60%
  • Shadow Amulet:
  • Fade time decreased from 2.75 to 2.6
  • Game play and Cosmetics:
  • Added a new game mode -TagTeam (-tt)
  • Removed some residual caster unit vision from various misc abilities
  • Bugs:
  • Fixed some more dagger/heart issues with Tempest Double
  • Fixed a rounding issue with Nethertoxin
  • Fixed a rare permabash bug with Tempest Double
  • Fixed initial spawn size of Fire Spirit units (visual)
  • Fixed some bugs with Shadow Amulet interaction with enemy spells
  • Fixed a fatal error with Time Walk

New in DotA Allstars - Warcraft III Map 6.76 (Oct 21, 2012)

  • Heroes:
  • Alchemist:
  • Unstable Concoction now explodes around you if you are killed while charging it up
  • Goblin's Greed cap increased from 26 to 30
  • Ancient Apparition:
  • Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
  • Arc Warden:
  • Magnetic Field no longer affects units other than Heroes and Structures
  • Bane Elemental:
  • Enfeeble cooldown decreased from 12 to 10
  • Bane can now wake himself up from Nightmare with a subability
  • Batrider:
  • Strength gain decreased from 2.7 to 2.4
  • Centaur:
  • Strength growth increased from 2.6 to 3.8
  • Replaced Great Fortitude with a new skill
  • Chen:
  • Hand of God cooldown increased from 120 to 140/130/120
  • Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
  • Clockwerk:
  • Hookshot now pulls Clockwerk to allies instead of getting blocked by them
  • Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
  • Crystal Maiden:
  • Brilliance Aura has twice the effect on Crystal Maiden
  • Dark Seer:
  • Vacuum cooldown increased from 19 to 22
  • Doom Bringer:
  • Doom duration increased from 13 to 15 (and scepter from 14 to 16)
  • Drow Ranger:
  • Trueshot Aura mechanics reworked
  • Changed how Marksmanship bonus agility is granted
  • Gyrocopter:
  • Homing Missile distance required for max damage reduced from 2000 to 1500
  • Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
  • Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
  • Jakiro:
  • Ice Path creation delay increased from 0.4 to 0.5
  • Ice Path manacost increased from 75 to 90
  • Krobelus:
  • Exorcism base ghost count increased from 4/10/18 to 4/12/21
  • Kunkka:
  • Tidebringer level 4 AoE increased from 500 to 600
  • Lina:
  • Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
  • Lion:
  • Mana Drain break threshold range increased from 850 to 1100
  • Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
  • Finger of Death cast range increased from 700 to 900
  • Luna:
  • Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
  • Magnataur:
  • Shockwave distance increased from 700 to 1000
  • Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
  • Shockwave cast range increased to match its travel distance (visual thing only)
  • Skewer AoE increased from 95 to 125
  • Skewer range increased from 800 to 1200
  • Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
  • Meepo:
  • Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
  • Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
  • Mirana:
  • Elune's Arrow cooldown decreased from 20 to 17
  • Moonlight Shadow manacost decreased from 175 to 75
  • Morphling:
  • Cast animation time improved from 0.45 to 0.4
  • Naga Siren:
  • Rip Tide cooldown rescaled from 10 to 19/16/13/10
  • Necrolyte:
  • Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
  • Nerubian Assassin:
  • Vendetta damage increased from 225/375/525 to 250/400/550
  • Nerubian Weaver:
  • Base Damage increased by 4
  • Obsidian Destroyer:
  • Movement speed increased from 300 to 310
  • Ogre Magi:
  • Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
  • Omniknight:
  • Purification cooldown decreased from 12 to 10
  • Movement speed increased from 300 to 305
  • Phantom Lancer:
  • Collision size decreased from 24 to 8
  • Phoenix:
  • Fire Spirits duration increased from 12.5 to 16
  • Fire Spirits can now be cast while using Sunray
  • Fixed Supernova not working with Radiance aura (other auras work already)
  • Supernova level 3 hit requirement increased from 9 to 10
  • Sunray Reworked
  • Icarus Dive Reworked
  • Puck:
  • Base Damage increased by 5
  • Pugna:
  • Life Drain break threshold range increased from 900 to 1100
  • Nether Ward AoE increased from 700/1000/1300/1600 to 1600
  • Razor:
  • Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
  • Rubick:
  • Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
  • Silencer:
  • Global Silence cooldown decreased from 160 to 140
  • Global Silence duration increased from 3/4.5/6 to 4/5/6
  • Base Intelligence increased by 6
  • Base Damage reduced by 6
  • Curse of the Silent duration rescaled from 5/6/7/8 to 6
  • Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
  • Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
  • Int Steal moved from Last Word back to Glaives of Wisdom
  • Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
  • Int Steal aoe increased from 850 to the standard 900 aoe range
  • Last Word replaced with new active skill
  • Sniper:
  • Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
  • Headshot procs cannot be evaded (the entire attack gets through)
  • Headshot chance from 25/30/35/40 to 40
  • Headshot damage from 30/45/60/75 to 15/40/65/90
  • Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
  • Shrapnel provides vision in the targeted area
  • Shrapnel cast range increased from 1200 to 1800
  • Templar Assassin:
  • Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
  • Terrorblade:
  • Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
  • Tidehunter:
  • Ravage damage decreased from 250/350/450 to 200/325/450
  • Treant Protector:
  • Strength growth increased from 2.8 to 3.3
  • Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
  • Venomancer:
  • Venomous Gale manacost rescaled from 90/105/120/135 to 125
  • Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
  • Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
  • Poison Sting duration rescaled from 7 to 6/7/8/9
  • Warlock:
  • Infernal attack damage increased from 50/75/100 to 75/100/125
  • Winter Wyvern:
  • Arctic Burn debuff duration increased from 4 to 5
  • Cold Embrace cooldown rescaled from 14 to 17/16/15/14
  • Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
  • Winter's Curse cooldown rescaled from 90 to 90/80/70
  • Witch Doctor:
  • Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
  • Death Ward multi attack bounce AoE increased from 550 to 650
  • Death Ward cooldown decreased from 90 to 80
  • Zeus:
  • Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
  • Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
  • Items:
  • Boots of Speed:
  • Price decreased from 500 to 450
  • Move speed bonus from 55 to 50
  • Arcane Boots:
  • Move speed bonus decreased form 65 to 60
  • Phase Boots:
  • Move speed bonus decreased from 60 to 55
  • Power Treads:
  • Move speed bonus decreased from 60 to 55
  • Tranquil Boots:
  • Move speed bonus decreased from 80 to 75
  • Armlet of Mordiggian:
  • Armlet cooldown increased from 1 to 2 seconds
  • Force Staff:
  • Recipe reworked
  • Null Talisman:
  • Recipe cost decreased from 155 to 145
  • Rod of Atos:
  • Cast range increased from 800 to 1200
  • Slow increased from 50 to 60%
  • Shadow Amulet:
  • Fade time decreased from 2.75 to 2.6
  • Game play and Cosmetics:
  • Added a new game mode -TagTeam (-tt)
  • Removed some residual caster unit vision from various misc abilities
  • Bugs:
  • Fixed some more dagger/heart issues with Tempest Double
  • Fixed a rounding issue with Nethertoxin
  • Fixed a rare permabash bug with Tempest Double
  • Fixed initial spawn size of Fire Spirit units (visual)
  • Fixed some bugs with Shadow Amulet interaction with enemy spells
  • Fixed a fatal error with Time Walk

New in DotA Allstars - Warcraft III Map 6.75b (Oct 2, 2012)

  • Fixed a fatal error when using wc3 patch 1.24b or 1.24e
  • Magnetic Field gives half the AS bonus for non-hero units
  • Tempest Double cooldown from 55 to 65/60/55
  • Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions
  • Magnetic Field aoe reduced from 375 to 325
  • Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
  • Fixed Radiance working on Sticky Napalm
  • Fixed Naix getting stuck in Arc Warden's double
  • Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked
  • Roshan no longer has mana nor requires mana for his spells
  • Fixed Splinter Blast slowing magic immune units
  • ixed a crash when using Icarus Dive with Refresher Orb
  • Fixed Rubick stealing Shadow Amulet
  • Fixed default missing icon on Ancestral Spirit unit
  • Fixed various tooltips

New in DotA Allstars - Warcraft III Map 6.75 (Oct 1, 2012)

  • GAMEPLAY and COSMETICS:
  • Goblin Shredder added to Captain's Mode
  • Skywrath Mage added to Captain's Mode
  • Captain's Mode first ban phase now has 2 bans instead of 3
  • Captain's Mode second ban phase now has 3 bans instead of 2
  • Glyph duration increased from 4 to 5 seconds
  • Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
  • Aegis reclaim time decreased from 10 to 6 minutes
  • Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125
  • Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40
  • Killer bounty level multiplier increased from 200+5*Level to 200+9*Level
  • Total XP required for level 7 decreased from 2700 to 2600
  • Total XP required for level 8 decreased from 3500 to 3200
  • Added a new loading screen
  • Random Draft Mode hero pool count increased from 20 to 22
  • Recipe items no longer sell for 80% of their price (now 50% like regular items)
  • Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging)
  • Fixed various item sell costs
  • Fixed a lot of tooltips issues
  • Roshan turn rate increased to fix some abuses
  • Fixed a bug that could cause Brewmaster to not respawn
  • HEROES:
  • Added a new Agility hero
  • Added a new Intelligence hero
  • Alchemist:
  • Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
  • Acid Spray manacost from 160 to 130/140/150/160
  • Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
  • Goblin's Greed counter duration increased from 20 to 25 seconds
  • Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
  • Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
  • Unstable Concoction no longer displays the countdown numbers to enemies
  • Unstable Concoction always affects a 175 area around where it explodes
  • Anti-Mage:
  • Movement speed decreased from 320 to 315
  • Blink animation time increased from 0.33 to 0.4
  • Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9
  • Axe:
  • Berserker's Call bonus armor increased from 30 to 40
  • Battle Hunger slow decreased from 10% to 8%
  • Battle Hunger movement bonus increased from 4% to 8% per affected enemy
  • Counter Helix damage increased from 100/130/160/190 to 100/135/170/205
  • Ancient Apparition:
  • Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
  • Chilling Touch AoE increased from 450 to 525
  • Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
  • Chilling Touch duration reduced from 40 to 30
  • Ice Blast is no longer dispelled by the Fountain
  • Bane Elemental:
  • Fiend's Grip Aghanim's duration increased from 6 to 7
  • Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
  • Enfeeble can no longer be dispelled
  • Batrider:
  • Cast animation time decreased from 0.3 to 0.2
  • Strength growth increased from 2.0 to 2.7
  • Turn rate improved from 0.4 to 1.0
  • Firefly duration increased from 15 to 18 seconds
  • Firefly damage trail no longer instantly disappears when Batrider dies
  • Bloodseeker:
  • Blood Bath death detection AoE for enemy heroes increased from 225 to 325
  • Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
  • Thirst AOE from 1500/3000/4500/6000 to 6000
  • Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
  • Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
  • Bristleback:
  • Quill Spray damage cap increased from 220 to 400
  • Warpath damage per stack increased from 10/15/20 to 20/25/30
  • Warpath base damage increased from 10/20/30 to 20/25/30
  • Fixed how Quill Spray damage threshold works
  • Broodmother:
  • Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
  • Incapacitating Bite no longer gives 2/4/6/8 bonus damage
  • Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40
  • Centaur:
  • Double Edge now deals its damage in a 190 AoE around the target
  • Chaos Knight
  • Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)
  • Chen:
  • Holy Persuasion no longer has the ability to teleport allied units
  • Test of Faith grants you a secondary ability to teleport allied units
  • Clinkz:
  • Strafe attack speed bonus increased from 110 to 130
  • Clockwerk:
  • Strength grow"th increased from 2.4 to 2.7
  • Battery Assault damage interval improved from 0.75 to 0.7
  • Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
  • Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
  • Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
  • Crystal Maiden:
  • Freezing Field duration increased from 4 to 7 seconds
  • Dark Seer:
  • Movement speed decreased from 305 to 300
  • Vacuum cooldown increased from 16 to 19
  • Vacuum cast range decreased from 550 to 500
  • Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
  • Vacuum can no longer pull invulnerable units
  • Dazzle:
  • Poison Touch level 4 cooldown decreased from 9 to 7
  • Shadow Wave AoE increased from 170 to 185
  • Disruptor:
  • Static Storm max damage increased from 170/210/250 to 170/220/270
  • Doom Bringer:
  • Devour creep level restriction removed
  • Devour cooldown from 60/55/50/45 to 70/60/50/40
  • Devour gold from 40/60/80/100 to 25/50/75/100
  • Devour manacost from 60 to 60/50/40/30
  • Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
  • Level Death damage increased from 100/150/200/250 to 125/175/225/275
  • Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
  • Dragon Knight:
  • Armor decreased by 1
  • Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
  • Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
  • Elder Dragon form level 2/3 splash area rescaled slightly
  • Drow Ranger:
  • Frost Arrow's slow increased from 50% to 60% at level 4
  • Marksmanship level 3 agility bonus increased from 45 to 60
  • Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
  • Silence cooldown decreased from 15 to 13
  • Earthshaker:
  • Enchant Totem cooldown decreased from 7 to 6 seconds
  • Ember Spirit:
  • Armor decreased by 1
  • Fire Remnant recharge time increased from 30 to 35 seconds
  • Fire Remnant damage per instance from 120/160/200 to 100/150/200
  • Enigma:
  • Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
  • Midnight Pulse cast range from 500 to 700
  • Blackhole manacost from 200/300/400 to 250/350/450
  • Faceless Void:
  • Time Lock deals twice as much damage when it procs on a target in Chronosphere
  • Faceless Void can no longer be frozen by any Chronosphere!!
  • Furion:
  • Movement speed decreased from 300 to 295
  • Force of Nature's Treant's magic resistance decreased from 33% to 20%
  • Goblin Shredder:
  • Strength growth reduced from 2.4 to 2.1
  • Chakram moves 20% slower
  • Guardian Wisp:
  • Overcharge HP/MP cost over time increased from 2.5% to 3.5%
  • Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp
  • Gyrocopter:
  • Movement speed increased from 305 to 315
  • Flak Cannon AoE increased from 800 to 1000
  • Call Down AoE increased from 400 to 450
  • Huskar:
  • Burning Spears duration increased from 6 to 7
  • Inner Vitality can now be cast on magic immune targets
  • Life Break Aghanim's cooldown decreased from 24/16/8 to 4
  • Invoker:
  • Invoker base damage decreased by 4
  • Jakiro:
  • Facing direction now more accurately matches his turn rate (just a visual change)
  • Liquid Fire AoE increased from 175 to 300
  • Ice Path reworked
  • Juggernaut:
  • Base attack time decreased from 1.7 to 1.6
  • Omnislash now kills creeps and neutrals in 1 hit
  • Keeper of the Light:
  • Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
  • Mana Leak cooldown decreased from 18 to 16
  • Illuminate cast range changed to be the same as its travel range (just a UI change)
  • Illuminate max hit distance increased from 1600 to 2000
  • Krobelus:
  • Armor increased by 1
  • Kunkka:
  • Base strength increased by 3
  • Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
  • Ghost Ship impact AoE increased from 400 to 425
  • Legion Commander:
  • Fixed Overwhelming Odds giving 6% instead of 9% movement per hero
  • Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25%
  • Press The Attack cooldown rescaled from 15 to 16/15/14/13
  • Leshrac:
  • Diabolic Edict now uses Leshrac's cast animation time
  • Lich:
  • Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8
  • Lina:
  • Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
  • Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50
  • Lion:
  • Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
  • Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
  • Mana Drain initial cast range increased from 600/650/700/750 to 750
  • Mana Drain threshold range increased from 800 to 850
  • Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5
  • Lone Druid:
  • Spirit Bear can no longer be resummoned while it is taking damage
  • Lord of Avernus:
  • Armor decreased by 2
  • Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6
  • Borrowed Time cooldown now scales from 60 to 60/50/40
  • Death Coil cooldown decreased from 6 to 5 seconds
  • Frostmourne enemy debuff duration increased from 2 to 2.5
  • Luna:
  • Moon Glaive level 4 bounce count increased 4 to 5
  • Lycanthrope:
  • Summon Wolves manacost increased from 125 to 145
  • Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
  • Spirit Wolves now have 50% magic resistance
  • Fixed Shapeshift speed buff remaining after dying with Aegis
  • Magnus:
  • Agility growth increased from 1.8 to 2.5
  • Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
  • Skewer slow duration increased from 2 to 2.5 seconds
  • Murloc Nightcrawler:
  • Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
  • Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
  • Medusa:
  • Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25
  • Mystic Snake damage bonus per jump increased from 20% to 25%
  • Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%
  • Meepo:
  • Geomancer clones stat sharing increased from 25% to 30%
  • Geostrike DPS increased from 5/10/15/20 to 7/14/21/28
  • Mirana:
  • Elune's Arrow cooldown decreased from 25 to 20
  • Starfall's second single unit impact damage increased from 50% to 75% of the original
  • Morphling:
  • Cast animation time increased from 0.3 to 0.45
  • Morph manacost increased from 20 to 30 mana per second
  • Base damage decreased by 6
  • Waveform AoE decreased from 255 to 200
  • Waveform no longer allows you to start attacking/casting before it is completed
  • Naga Siren:
  • Base damage decreased by 12
  • Cast animation time increased from 0.5 to 0.65
  • Naix:
  • Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6
  • Necrolyte:
  • Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
  • Sadist reworked
  • Nerubian Assassin:
  • Base HP regeneration increased to 2.5
  • Mana Burn drain amount increased from 4*Int to 5*Int
  • Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
  • Vendetta movement speed increased from 10/15/20% to 16/18/20%
  • Spiked Carapace reworked
  • Nerubian Weaver:
  • The Swarm's attack rate improved from 1.5 to 1.35
  • Obsidian Destroyer:
  • Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10
  • Ogre Magi:
  • Armor increased by 1
  • Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
  • Bloodlust can now target catapults
  • Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%
  • Omniknight:
  • Degen Aura AoE increased from 300 to 315
  • Panda Brewmaster:
  • Primal Split units are now affected by Black Hole
  • Pit Lord:
  • Dark Rift now has a subability that allows the effect to be canceled before it resolves
  • Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works
  • Replaced Expulsion with a new ability
  • Reworked how Firestorm works
  • Phantom Assassin:
  • Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5
  • Phantom Lancer:
  • Agility growth increased from 2.8 to 4.2
  • Spirit Lance slow duration increased from 3 to 3.25 seconds
  • Phoenix:
  • Phoenix base damage decreased by 6
  • Phoenix base strength decreased by 2
  • Phoenix base movement speed decreased from 290 to 285
  • Supernova now refreshes Phoenix's other skills (not items) if the sun survives
  • Fire Spirits reworked
  • Icarus Dive reworked
  • Sunray reworked
  • Puck:
  • Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
  • Illusory Orb AoE increased from 200 to 225
  • Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
  • Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon
  • Pugna:
  • Movement speed increased from 315 to 320
  • Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
  • Life Drain break range increased from 850 to 900
  • Razor:
  • Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
  • Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
  • Static Link no longer breaks if Razor loses vision of the target
  • Static Link can no longer ground target
  • Static Link can now target magic immune (it could before via ground seeking)
  • Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6
  • Rubick:
  • Movement speed decreased from 300 to 290
  • Fade Bolt bounce AoE decreased from 500 to 440
  • Shadow Demon
  • Soul Catcher manacost increased from 50 to 50/60/70/80
  • Shadow Poison AoE increased from 150 to 180
  • Shadow Fiend:
  • Necromastry hero kill soul increment increased from 6 to 12
  • Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
  • Requiem of Souls has a new passive component that triggers upon death
  • Silencer:
  • Strength growth increased from 1.7 to 2.2
  • Global Silence duration increased from 3/4/5 to 3/4.5/6
  • Last Word now always steals 2 intelligence if an enemy hero dies in its AoE
  • Skeleton King:
  • Hellfire Blast slow increased from 15% to 20%
  • Skywrath Mage:
  • Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14
  • Slardar:
  • Amplify Damage armor reduction increased from 8/12/16 to 8/14/20
  • Sniper:
  • Headshot damage increased from 30/40/50/60 to 30/45/60/75
  • Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
  • Shrapnel AoE increased from 350 to 360
  • Shrapnel duration increased from 8 to 9
  • Spectre:
  • Desolate damage increased from 20/30/40/50 to 20/35/50/65
  • Spirit Breaker:
  • Base strength increased by 6
  • Damage increased by 9
  • Charge of Darkness no longer gives a buff indicator
  • Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
  • Empowering Haste no longer increases Spirit Breaker's damage
  • Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
  • Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
  • Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
  • Fixed Greater Bash not affecting magic immune units
  • Storm Spirit:
  • Static Remnant cooldown decreased from 4 to 3.5
  • Sven:
  • Great Cleave AoE increased from 200 to 300
  • Great Cleave damage from 30/40/50/60% to 25/40/55/70%
  • God's Strength bonus damage increased from 100/140/180% to 100/150/200%
  • Warcry AoE increased from 700 to 900
  • Warcry armor increased from 3/6/9/12 to 4/8/12/16
  • Tauren Chieftain:
  • Ancestral spirit can now be controlled, until it starts to return to you
  • Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
  • Ancestral Spirit return abilty no longer interrupts your hero
  • Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
  • Techies:
  • Armor increased by 6
  • Land Mine cooldown from 25/20/15/12 to 25/20/15/10
  • Templar Assassin
  • Psi Blades no longer spills damage when attacking illusions
  • Terrorblade:
  • Armor increased by 2
  • Base hp regen increased to 2
  • Sunder is no longer blocked by Magic Immunity
  • Metamorphosis reworked
  • Reflection reworked
  • Zeal replaced with Conjure Image
  • Tidehunter:
  • Ravage travel speed decreased from 900 to 775
  • Tiny:
  • Toss's cast range rescaled from 700/900/1100/1300 to 1300
  • Treant Protector:
  • Damage increased by 14
  • Base attack time increased from 1.7 to 1.9
  • Overgrowth no longer does damage
  • Overgrowth duration from 3 to 3/3.75/4.5
  • Overgrowth cooldown from 115/105/95 to 80
  • Living Armor aura replaced with a new active ability
  • Troll Warlord:
  • Battle Trance now lasts full duration for allies
  • Tuskarr:
  • Snowball now carries all Tuskarr's controlled units as well
  • Snowball cooldown decreased from 28 to 24
  • Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
  • Backswing animation time decreased (cosmetic)
  • Undying:
  • Decay steal duration increased from 21/24/27/30 to 25/30/35/40
  • Decay AoE increased from 300 to 325
  • Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp
  • Ursa Warrior:
  • Cast animation time decreased from 0.5 to 0.3
  • Overpower now uses Ursa's cast animation time
  • Vengeful Spirit:
  • Agility gain increased from 2.35 to 2.8
  • Venomancer:
  • Plague Wards vision decreased from 1400 to 1200
  • Viper:
  • Corrosive Skin duration increased from 3 to 4
  • Viper Strike Aghanim's cast range increased from 800 to 900
  • Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160
  • Visage:
  • Base Intelligence increased by 3
  • Grave Chill attack speed drain increased from 32 to 64
  • Familiar's base attack time decreased from 0.6 to 0.4
  • Soul Assumption damage per charge increased from 60 to 65
  • Warlock:
  • Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second
  • Witch Doctor:
  • Death Ward attack cooldown decreased from 0.3 to 0.25
  • Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40
  • Zeus:
  • Arc Lightning cooldown decreased from 2 to 1.75
  • Thundergod's Wrath cooldown decreased from 120 to 90
  • ITEMS:
  • Added a new basic item Shadow Amulet
  • Abyssal Blade:
  • Can now be disassembled
  • Ancient Janggo of Endurance:
  • Bonus damage decreased from 9 to 3
  • Arcane Boots:
  • Replenish Mana cooldown increased from 45 to 55
  • Armlet of Mordiggian:
  • Armlet HP regeneration increased from 5 to 8
  • Armlet lifedrain increased from 37 to 40
  • Armlet toggle cooldown reduced from 5 to 1 second
  • Black King Bar:
  • Can no longer be sold
  • Blademail:
  • Damage Return duration increased from 4 to 4.5 seconds
  • Blood Stone:
  • Charges now increment if you get a kill out of range
  • Buriza-do Kyanon:
  • Critical strike multiplier increased from 2.5 to 2.7
  • Dagon:
  • Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15
  • Stygian Desolator:
  • Desolator duration increased from 7 to 15 seconds
  • Ethereal Blade:
  • Ether Blast can now be cast on allied units
  • Ether Blast now does damage based on the primary attribute of the holder instead of always agility
  • Ether Blast manacost increased from 50 to 150
  • Eul's Scepter of Divinity:
  • Recipe cost decreased from 600 to 500
  • Force Staff:
  • Recipe cost increased to 500
  • Force no longer pushes through Kinetic Field
  • When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority
  • Gem of True Sight:
  • Restock cooldown increased from 8 to 10 minutes
  • Heaven's Halberd:
  • Disarm duration on ranged heroes increased from 4 to 4.5 seconds
  • Helm of the Dominator:
  • Dominate cooldown decreased from 300 to 60
  • Dominate no longer has a duration (was 20 minutes)
  • Dominating a creep when you already control one will replace your current one
  • Lothar's Edge:
  • Lothar's Edge duration from 9 to 12 seconds
  • Recipe Reworked
  • Manta Style:
  • Recipe cost increased from 650 to 900
  • Mask of Madness:
  • Berserk's movement bonus increased from 25 to 30%
  • Null Talisman:
  • Recipe cost decreased from 170 to 155
  • Observer Wards:
  • Observer Wards gold cost decreased from 200 to 150
  • Orb of Venom:
  • Cost decreased from 350 to 275
  • Orchid:
  • Soul Burn's damage amplification increased from 25 to 30%
  • Power Treads:
  • Attack speed bonus increased from 25 to 30
  • Radiance:
  • Burn damage increased from 40 to 45
  • Rod of Atos:
  • HP bonus increased from 250 to 325
  • Cooldown decreased from 20 to 16
  • Sange:
  • Recipe cost decreased from 700 to 600
  • Smoke of Deceit:
  • Now dispelled when Primal Split units are nearby
  • Soul Ring:
  • Cooldown increased from 25 to 30
  • Tranquil Boots:
  • Break requirement decreased from 4 to 3
  • Veil of Discord:
  • Armor bonus increased from 5 to 6
  • HP regeneration increased from 5 to 6
  • Discord AoE increased from 500 to 550
  • Discord cast range increased from 875 to 1000
  • Yasha:
  • Recipe cost decreased from 700 to 600

New in DotA Allstars - Warcraft III Map 6.74c (Mar 22, 2012)

  • Fixed Flamebreak not functioning properly with creeps

New in DotA Allstars - Warcraft III Map 6.74b (Mar 21, 2012)

  • Fixed a rare bug that could cause Panda Brewmaster to not respawn after death
  • Fixed Ogre Magi keeping the Aghanims bonus after selling it
  • Fixed Aghanim's secondary Fireblast from being unable to target flying units
  • Fixed Flamebreak not interrupting channeling
  • Fixed Flamebreak affecting Magic Immune units
  • Fixed Fog of War in -sp mode
  • Fixed a rare chance for EMP to cause a suicide

New in DotA Allstars - Warcraft III Map 6.74 (Mar 10, 2012)

  • Heroes:
  • Alchemist
  • Armor increased by 1
  • Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340
  • Batrider
  • Flame Break is now a targeted AoE spell
  • Bone Fletcher
  • Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
  • Death Pact hp bonus increased from 50/60/70% to 50/65/80%
  • Bristleback
  • Quill Spray damage cap increased from 180 to 220
  • Centaur Warchief
  • Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
  • Return base damage increased from 16 to 16/18/20/22
  • Clockwerk
  • Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
  • Crystal Maiden
  • Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)
  • Dark Seer
  • Wall of Replica illusions take 300% damage (up from 250%)
  • Wall of Replica Aghanim bonus no longer creates allied illusions
  • Wall of Replica Aghanim bonus now increases illusion damage from 70 / 80 / 90 to 100/120/140% instead
  • Doom Bringer
  • Level Death bonus damage increased from 250 to 275
  • Dragonus
  • Base Intelligence increased by 3
  • Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
  • Arcane Bolt manacost decreased from 90 to 70
  • Concussive Shot cooldown now scales from 20 to 20/19/18/17
  • Drow Ranger
  • Silence AoE increased from 275 to 300
  • Ember Spirit
  • Armor reduced by 1
  • Base Strength decreased from 21 to 19
  • Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
  • Fire Remnant damage decreased from 140/180/220 to 120/160/200
  • Searing Chains targets decreased from 3 to 2 random units
  • Enigma
  • Black hole now prevents heroes being Forced out with Force Staff
  • Furion
  • Wrath of Nature manacost increased from 150/175/200 to 150/200/250
  • Teleportation manacost no longer decreases per level (constant 50)
  • Goblin Shredder
  • Timber Chain damage increased from 80/120/160/200 to 100/140/180/220
  • Gyrocopter
  • Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
  • Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20
  • Invoker
  • Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
  • Chaos Meteor land time decreased from 1.5 to 1.3
  • EMP can no longer hit Invulnerable/Tornadoed units
  • EMP cooldown increased from 25 to 30 seconds
  • Sun Strike damage type changed from Magical to Pure
  • Sun Strike now reveals the area it will hit before the damage impact
  • Tornado cooldown increased from 25 to 30 seconds
  • Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20
  • Juggernaut
  • Omnislash now gives Juggernaut 200 flying vision during its duration
  • Keeper of the Light
  • Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
  • Kunkka
  • Torrent AOE increased from 200 to 215
  • X Marks The Spot cooldown decreased from 20 to 16 seconds
  • Ghost Ship stun duration increased from 1.2 to 1.4
  • Lanaya
  • Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240
  • Legion Commander
  • Moment of Courage cooldown increased from 0.9 to 1.2
  • Lina Inverse
  • Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70
  • Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%
  • Lion
  • Voodoo cooldown increased from 13 to 15
  • Voodoo manacost increased from 110/140/170/200 to 125/150/175/200
  • Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4
  • Luna
  • Moon Glaive damage decrease per bounce decreased from 35% to 30%
  • Magnataur
  • Skewer will now cast in the direction you targeted if you cast it beyond the max range
  • Medusa
  • Split Shot now shoots 5 arrows instead of 4
  • Morphling
  • Morph passively grants 3/4/5/6 agility and strength
  • Wave Form now properly dodges projectiles
  • Naga Siren
  • Changed Rip Tide cast mechanism
  • Nerubian Assassin
  • Urna Swarm replaced with a new spell
  • Necrolyte
  • Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2
  • Sadist level 4 mana regen increased from 48 to 60
  • Ogre Magi
  • Added Aghanim's Scepter
  • Phantom Assassin
  • Phantom Strike cast range increased from 700/800/900/1000 to 1000
  • Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5
  • Priestess of the Moon
  • Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120
  • Puck
  • Ethereal Jaunt now dodges projectiles
  • Phase Shift autocast removed
  • Phase Shift manacost removed
  • Phase Shift level 4 duration increased from 3 to 3.25 seconds
  • Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell
  • Pugna
  • Decrepify cast range increased from 550/600/650/700 to 700
  • Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)
  • Queen of Pain
  • Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125
  • Razor
  • Unstable Current damage increased from 40/60/80/100 to 40/70/100/130
  • Shadow Fiend
  • Necromastery now gives 6 souls for killing a hero (instead of 1)
  • Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
  • Sniper
  • Headshot damage increased from 30/30/40/50 to 30/40/50/60
  • Storm Spirit
  • Ball Lightning now properly dodges projectiles
  • Techies
  • Attack range increased from 650 to 700
  • Tinker
  • March of the Machines duration increased from 5 to 6 seconds
  • Troll Warlord
  • Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180
  • Viper
  • Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
  • Fixed Poison Attack damage not being lethal
  • Visage
  • Familiar's armor increased from 0 to 0/1/2
  • Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6
  • Warlock
  • Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
  • Shadow Word duration increased from 8 to 9 seconds
  • Items:
  • Animal Courier
  • Courier cost decreased from 170 to 150
  • Bloodstone
  • HP regen increased by 1 to equal the sum of its parts
  • Ethereal Blade
  • Ether Blast slow increased from 60% to 80%
  • Eye of Skadi
  • Cold Attack slow duration increased from 2/4 (range/melee) to 3/5
  • Flying Courier
  • Flying Courier cost increased from 200 to 220
  • Mjollnir
  • Mjollnir's Static Shock can now be cast on non-hero units as well (like Infernals)
  • Tranquil Boots
  • Can now be disassembled
  • Damage instances before breaking increased from 3 to 4
  • Rejuvenate heal increased from 150 to 170
  • Sange & Yasha
  • Sange and Yasha can now be disassembled
  • Veil of Discord
  • Discord duration increased from 15 to 20 seconds
  • Gameplay and Cosmetics:
  • Added Wisp, Disruptor and Rubick to CM
  • Courier death team bounty can only trigger while no couriers are dead
  • Courier death team bounty from 150 to 175
  • Added a new ability on the courier to go to the secret shop
  • Removed Unexplored Fog of War
  • Cheese no longer requires 5 mana to use
  • Range creeps mana pool increased from 300 to 500
  • Harpy's Chain Lightning cooldown from 6 to 4 seconds
  • Satyr Trickster purge manacost decreased from 150 to 120
  • Satyr Hellcaller HP regen aura increased from 3 to 4
  • Bugs:
  • Fixed a bug with Fire Remnant targeting and Essence Aura
  • Fixed Moment of Courage not having a learn hotkey
  • Fixed a fatal error possible with Tether
  • Fixed a bug with Fire Remnant when cast on self
  • Fixed Psi Blades not affecting a very small area right behind the initial target
  • Fixed Forged Spirits dying instantly when affected by Smoke of Deceit

New in DotA Allstars - Warcraft III Map 6.73c (Jan 11, 2012)

  • Fire Remnant activation cost increased from 100 to 150
  • Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
  • Moment of Courage cooldown increased from 0.75 to 0.9
  • Chakram manacost over time reduced from 20/30/40 to 20/25/30
  • Removed all Christmas themed additions
  • Fixed death timer not showing properly
  • Fixed a crash that happens on PowerPC Mac systems when playing online
  • Fixed a rare bug that could cause Ember Spirit to be unable to move
  • More map optimizations
  • Fixed Aghanim Tiny Illusions appearing as unupgraded Tiny
  • Fixed rare bugs with Sleight of Fist and Hex
  • Fixed sound effect on Skywrath Mage's attack projectile
  • Fixed visual effect for Rod of Atos's slow not showing
  • Fixed various tooltips
  • Fixed Ring of Aquila shared disable icon
  • Fixed a very minor visual glitch with Tranquil Boots item cooldown causing non-active items to look in cooldown
  • Fixed Shadow Demon's scoreboard icon
  • Fixed a bug with Tranquil boots and Aghanim Meepo
  • Fixed Orchid recipe shop hotkey
  • Fixed Chakram continuing to deal damage after game is over

New in DotA Allstars - Warcraft III Map 6.73b (Dec 28, 2011)

  • Couriers are now invulnerable near their fountain
  • Fixed Santa Hats on Illusions
  • Fixed Tiny's Tree visuals when he gets cycloned
  • Fixed first hit with Sleight of Fist being unable to bash
  • Fixed a big exploit with Fire Remnants that could cause it to do dramatically more damage than intended
  • Removed Pudge Santa
  • Fixed Meepo clones not respawning with full mana
  • Fixed Stone Giant's Aghanim bonus stacking with multiple instances
  • Fixed Whirling Death damage tooltip
  • Fixed Zeal HP regeneration
  • Fixed Meepo's interaction with Tranquility Boots
  • Fixed attack range on Legion Commander and Goblin Shredder being slightly off
  • Fixed Goblin Shredder's agility and intelligence growth values being off
  • Fixed Skywrath Mage not triggering Land Mines
  • Fixed a bug with Sleight of Fist and Manta Style
  • Duel can now only target heroes (it didn't do anything on non-heroes already)

New in DotA Allstars - Warcraft III Map 6.73 (Dec 26, 2011)

  • Heroes:
  • New Intelligence Hero: Dragonus, Skywrath Mage
  • New Agility Hero: Xin, Ember Spirit
  • New Strength Hero: Rizzrak, Goblin Shredder
  • New Strength Hero: Tresdin, Legion Commander
  • Alchemist
  • Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
  • Goblin's Greed bonus gold limit increased from 18 to 26
  • Anti-Mage
  • Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
  • Armor reduced by 1
  • Axe
  • Aghanim's Culling Blade cooldown from 10 to 6
  • Base Int from 14 to 18
  • Base HP regeneration from 1.25 to 2
  • Battle Hunger gives Axe a 4% bonus movement speed per target it affects
  • Berserker's Call cooldown from 14 to 10
  • Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
  • Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
  • If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).
  • Bane Elemental
  • Movement speed increased from 305 to 315
  • Base Str/Agi/Int increased from 18/18/18 to 22/22/22
  • Blood Seeker
  • Thirst no longer partially reveals invisible heroes below 40% health
  • Thirst now fully reveals invisible heroes below 20% health
  • Rupture duration improved from 5/7/9 to 7/8/9
  • Rupture cooldown now scales from 70 to 70/60/50
  • Bone Fletcher
  • Searing Arrows no longer has a cooldown at level 1
  • Strafe Attack Speed bonus increased from 90 to 110
  • Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%
  • Bounty Hunter
  • Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
  • Bristleback
  • Cast point decreased from 0.5 to 0.4
  • Attack point reduced
  • Turn Rate Increased (makes him turn faster)
  • Centaur Warchief
  • Double Edge cooldown decreased from 10 to 8
  • Dark Seer
  • Ion Shell duration increased from 15 to 20
  • Ion Shell AoE from increased 225 to 250
  • Ion Shell cooldown increased from 7 to 10
  • Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
  • Wall of Replica illusions are now semi-transparent to enemy players
  • Dirge
  • Flesh Golem cooldown decreased from 90 to 75
  • Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
  • Doom Bringer
  • Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
  • Dragon Knight
  • While in Dragon form Dragon Tail's cast range increased from 150 to 400
  • Drow Ranger
  • Base Agility increased by 4
  • Enchantress
  • Enchantress movement speed from 305 to 310
  • Eredar
  • Model changed to the Archimonde model
  • Furion
  • Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60
  • Gyrocopter
  • Armor increased by 2
  • Jakiro
  • Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
  • Macropyre duration increased from 5 to 7 seconds
  • Juggernaut
  • Omnislash random damage improved from 150-250 to 175-250
  • Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
  • Keeper of the Light
  • Blinding Light cooldown decreased from 20 to 20/16/12
  • Recall cooldown decreased from 40 to 15 seconds
  • Kunkka
  • Strength growth increased from 2.7 to 3.0
  • Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
  • Tidebringer cleave AoE improved from 380/420/460/500 to 500
  • Torrent slow increased from 30 to 35%
  • X Marks The Spot cooldown decreased from 30 to 20 seconds
  • Krobelus
  • Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%
  • Lanaya
  • Refraction instances increased from 2/3/4/5 to 3/4/5/6
  • Leoric
  • Reincarnation slow duration increased from 3 to 4 seconds
  • Reincarnation cooldown decreased from 300/220/140 to 260/160/60
  • Leshrac
  • Movement speed increased from 310 to 315
  • Pulse Nova AoE increased from 400 to 450
  • Lina Inverse
  • Base intelligence increased by 3
  • Dragon Slave travel distance increased by 100
  • Dragon Slave final AoE increased from 125 to 150
  • Lion
  • Mana Drain level 4 increased from 100 to 120 per second
  • Mana Drain now drains at 0.25 second intervals instead of 1 second (596884)
  • Lord of Avernus
  • Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
  • Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
  • Aphotic Shield cast range increased from 450 to 500
  • Luna
  • Base damage increased by 5
  • Magnataur
  • Skewer cooldown decreased from 35 to 30
  • Empower duration increased from 30 to 40 seconds
  • Medusa
  • Toggle cooldown on mana shield removed
  • Stone Gaze rebalanced
  • Meepo
  • Poof damage rescaled from 50/80/110/140 to 80/100/120/140
  • Mirana
  • Fixed Elune's Arrow damaging but not stunning invisible units
  • Morphling
  • Base agility increased by 5
  • Adaptive strike cooldown decreased from 20 to 10
  • Naga Siren
  • Ensnare cast range increased from 620/630/640/650 to 650
  • Song of the Siren AoE increased from 750 to 1250
  • Song of the Siren's End ability is now available 0.5 seconds after casting (484587)
  • Necrolyte
  • Death Pulse AoE increased from 375/425/450/475 to 475
  • Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
  • Sadist level 4 now restores 600 mana if you kill a hero
  • Nerubian Assassin
  • Vendetta cooldown decreased from 90/75/60 to 70/60/50
  • Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4
  • Obsidian Destroyer
  • Sanity's Eclipse now hits units imprisoned by Astral Imprisonment
  • Pandaren Brewmaster
  • Drunken Haze cooldown decreased from 12 to 8
  • Tinted Panda Brewmaster's Primal Split model colors
  • Phantom Assassin
  • Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200
  • Phantom Lancer
  • Doppelwalk movement bonus increased from 10 to 15%
  • Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
  • Phoenix
  • Fire Spirits heal amount decreased to 50% of damage
  • Fire Spirits now targets a location rather than a unit
  • Fire Spirits cooldown decreased from 35 to 30
  • Fire Spirits projectile speed increased
  • Icarus Dive cooldown decreased from 30 to 25
  • Sun Ray hp activation cost decreased from 25% to 20%
  • Sun Ray manacost rescaled from 35 to 10/20/30/40
  • Pit Lord
  • Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
  • Expulsion manacost increased from 125 to 125/135/145/155
  • Pudge
  • Flesh Heap now has a overhead notification when strength is gained
  • Pugna
  • Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
  • Life Drain duration increased from 9 to 10 seconds
  • Queen of Pain
  • Base damage increased by 4
  • Scream of Pain AoE increased from 400/425/450/475 to 475
  • Razor
  • Static Link duration, after it finishes draining, increased from 13 to 18
  • Static Link cooldown rescaled from 35/30/25/20 to 25
  • Rooftrellen
  • Overgrowth damage per second decreased from 70/100/130 to 50/75/100
  • Leech Seed manacost increased from 110/120/130/140 to 140
  • Rubick
  • Fade Bolt manacost increased from 90/95/100/105 to 150
  • Fade Bolt cd rescaled from 10 to 16/14/12/10
  • Telekinesis manacost decreased from 160 to 120
  • Sand King
  • Epicenter's slow is no longer blocked by magic immunity
  • Caustic Finale buff duration increased from 2 to 8 seconds
  • Shadow Fiend
  • Movement speed increased from 300 to 305
  • Agility growth increased from 2.4 to 2.9
  • Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
  • Silencer
  • Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
  • Last Word now functions while Silencer is stunned/silenced
  • Last Word no longer triggers when enemies use items
  • Slark
  • Pounce damage increased from 40/80/120/160 to 70/140/210/280
  • Pounce cooldown rescaled from 12 to 20/16/12/8
  • Pounce cast range increased from 400/500/600/700 to 700
  • Shadow Dance regen increased from 2/3/4% to 3/4/5%
  • Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
  • Sniper
  • Shrapnel AoE increased from 325 to 350
  • Spectre
  • Dispersion damage no longer disables items like Blink Dagger
  • Spirit Breaker
  • Charge of Darkness cooldown decreased from 40 to 35
  • Charge of Darkness AoE knockback increased from 250 to 300
  • Netherstrike damage increased from 100/200/300 to 150/250/350
  • Stealth Assassin
  • Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility
  • Storm Spirit
  • Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
  • Sven
  • Great Cleave increased from 20/30/40/50% to 30/40/50/60%
  • God's Strength is no longer purgeable
  • God's Strength damage buff increased from 100/125/150% to 100/140/180%
  • Warcry duration increased from 6 to 8 seconds
  • Warcry cast time removed
  • Tinker
  • Laser's miss duration increased from 2 to 3 seconds
  • Tiny
  • Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
  • Troll Warlord
  • Fervor increments now increase while attacking towers
  • Tuskarr
  • Snowball cooldown decreased from 40 to 28
  • Ursa Warrior
  • Armor increased by 1
  • Enrage damage increased from 4/5/6% to 5/6/7% of current HP
  • Earthshock AoE increased from 365 to 385
  • Earthshock cooldown decreased from 7 to 6
  • Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30
  • Visage
  • Added Aghanim Scepter for Visage (creates 1 extra familiar)
  • Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
  • Warlock
  • Infernal's Flaming Fists trigger chance increased from 40% to 60%
  • Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
  • Zeus
  • Arc Lightning level 4 damage increased from 130 to 145 damage
  • Lightning Bolt cooldown decreased from 6.5 to 6
  • Static Field now affects creeps
  • Static Field no longer requires unit visibility to take effect
  • Items:
  • New Item: Rod of Atos
  • New Item: Heaven's Halberd
  • New Item: Ring of Aquila
  • New Item: Abyssal Blade
  • New Item: Tranquil Boots
  • Boots of Travel
  • Recipe cost decreased from 2200 to 2000
  • Movement speed increased from 95 to 100
  • Bloodstone
  • Bloodstone initial charges increased from 5 to 6
  • Bloodstone respawn time reduction increased from 3 to 4 seconds per charge
  • Butterfly
  • Evasion increased from 30 to 35%
  • Divine Rapier
  • Damage increased from 250 to 300
  • Ethereal Blade
  • Ether blast cast range increased from 700 to 800
  • Eul's Scepter of Divinity
  • Movement speed bonus increased from 25 to 30
  • Linken's Sphere
  • Added +10 damage to account for component bonuses
  • No longer triggered by Medallion of Courage
  • No longer triggered by Urn of Shadows
  • Magic Wand
  • No longer loses charges when upgrading from Magic Stick
  • Mask of Madness
  • Berserk's movement speed bonus increased from 20% to 25%
  • Mjollnir
  • Chain lightning bounce count increased from 4 to 8
  • Necronomicon
  • Archer's Mana burn cast range increased from 250 to 600
  • Archer's attack damage increased from 31/61/91 to 40/80/120
  • Warrior's attack damage increased from 21/41/61 to 25/50/75
  • Orb of Venom
  • Cost decreased from 450 to 350
  • Orchid Malevolence
  • Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe. See stats below
  • Smoke of Deceit
  • Dispel AoE for nearby heroes increased from 950 to 1025
  • Refresher Orb
  • Added +6 Intelligence to account for component bonuses
  • Stygian Desolator
  • Desolator recipe cost decreased from 1200 to 900
  • Vanguard
  • HP Bonus decreased from 275 to 250
  • Veil of Discord
  • Recipe now requires only one Robe of the Magi, completed bonuses are the same
  • Gameplay and Cosmetics:
  • Significant changes to couriers
  • Buyback cooldown increased from 4 minutes to 5
  • Heroes now respawn with full mana
  • Gold over time from 0.875 intervals to 0.8
  • Runes will no longer spawn the same rune type 2 times in a row
  • Added Treant Protector, Terrorblade and Tuskarr to Captain's Mode
  • Added a new loading screen
  • Added various christmas themed effects
  • Added an icon change when Ring of Basilius is in hero only state
  • Moved Manta Style to Protectorate shop (to make room)
  • Moved the Flying Courier item to the consumable shop
  • Hero pool in -CD increased from 24 to 28
  • Satyr Soulstealer manapool from 400 to 600
  • Harpy Storm manapool from 360 to 540
  • Satyr Hellcaller mana pool increased from 300 to 600
  • Forest Healing Troll now has a Mana Aura (+2 MP/sec)
  • Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds
  • Bounty is now a part of -st (537656)
  • Removed stock cooldown on TP Scrolls, Dust and Sentry Wards
  • Added a new courier (Pack Horse)
  • Updated Shadow Shaman's Mass Serpent Ward animation (298692)
  • Ghost Ship now has a small chance to use an alternate model
  • Compressed Ancient Apparition model size
  • Optimized map space usage
  • Added Romanian language support
  • Bugs:
  • Added a 0.2 second buffer time between Chainfrost bounces (to prevent instant explosions for nearby units after the most recent code change)
  • Fixed Dreamcoil damaging but not stunning invis heroes if they leave the range while still under the effect
  • Fixed Tiny's damage not being displayed when he upgrades with Aghanim
  • Fixed some rare bugs with some effects being invisible depending on where your camera was
  • Fixed the pathing type on Enraged Wildkin's Tornado
  • Fixed Bloodlust Multicast to affect necronomicon units
  • Fixed Glaives Throwers having different attack point than Meat Wagons
  • Fixed issue with Open Wounds when used on neutrals
  • Fixed some inconsistincies on the attack animation time between ghouls and treants
  • Fixed Focus Fire interaction with Linken Sphere
  • Fixed Laser interaction with Linken Sphere
  • Fixed Open Wounds not working properly sometimes when the target is in fog of war
  • Fixed Refraction damage status icon lingering a little after its gone

New in DotA Allstars - Warcraft III Map 6.72f (Jul 23, 2011)

  • Fixed a bug with Spirit Bear's Return

New in DotA Allstars - Warcraft III Map 6.72e (Jul 19, 2011)

  • Fixed a major bug with Firefly whenever there were no observers in the game

New in DotA Allstars - Warcraft III Map 6.72c (Jun 3, 2011)

  • Heroes:
  • Bounty Hunter:
  • Base intelligence increased from 16 to 19
  • Broodmother:
  • Base movement speed reduced from 310 to 295
  • Spin Web cooldown reduced from 90/70/50/30 to 30
  • Spin Web AoE increased from 500 to 650
  • Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
  • Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
  • Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
  • Spiderlings & Spiderites are now affected by Spin Web
  • Spiderlings Model size increase slightly
  • Spiderlings & Spiderites they now take more damage from towers (50%-125%)
  • Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)
  • Chaos Knight:
  • Phantasm manacost reduced from 175/225/275 to 125/200/275
  • Phantasm cooldown reduced from 180/160/140 to 140
  • Crystal Maiden:
  • Freezing Field hotkey changed from Z to F
  • Dirge:
  • Tombstone no longer generates usable corpses
  • Furion:
  • Base strength increased by 2
  • Grand Magus:
  • Fade Bolt bounce AoE reduced from 600 to 500
  • Huskar:
  • Life Break cast range reduced to 550
  • Jakiro:
  • Macropyre damage interval is now smoother (same overall damage, more intervals)
  • Naga Siren:
  • Intelligence growth increased from 1.65 to 1.95
  • Pandaren Brewmaster:
  • Base HP regeneration increased to 0.75
  • Phantom Lancer:
  • Base HP regeneration increased to 0.75
  • Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions
  • Pit Lord:
  • Expulsion cooldown increased from 10 to 18 seconds
  • Expulsion manacost increased from 75 to 125
  • Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
  • Expulsion interval increased from 1 to 1.25 seconds
  • Rooftrellen:
  • Added a 2 second fade time to Nature's Guise
  • Overgrowth AOE reduced from 725 to 625
  • Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
  • Spectre:
  • Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking
  • Spirit Breaker:
  • Charge of Darkness indicator AoE increased from 2500 to 3000
  • Charge of Darkness manacost increased from 75 to 100
  • Shadow Priest:
  • Poison Touch is no longer blocked by damage block items like Vanguard
  • Sven:
  • Warcry AoE increased from 450 to 700
  • Terrorblade:
  • Metamorphosis illusion extra damage taken increased from 250% to 350%
  • Troll Warlord:
  • Ranged Whirling Axes now does 75 damage
  • Fervor AS bonus rebalanced
  • Warlock:
  • Shadow Word cooldown reduced from 24 to 20
  • Zeus:
  • Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)
  • Items:
  • Necronomicon:
  • Cooldown reduced from 90 to 80
  • Veil of Discord:
  • Discord AoE increased by 25 and cast range by 75
  • Vladmir's Offering:
  • Aura AoE decreased from 1100 to the standard 900
  • Now includes the regeneration from its components in the final item
  • Gameplay & Cosmetics:
  • Melee hero collision size now reduced from 24 to 12
  • Added support for the Filipino language
  • Added a new texture for Snowball (2503519)
  • Added a visual effect for Bloodstone's heal (469212)
  • Pitlord is now in CM restriction list
  • Wildkin's Tornado cooldown reduced from 120 to 70
  • Charge of Darkness now displays a minimap signal for allies when it is used (464281)
  • EMP is now an AoE targeting cursor (296622)
  • Added a new attack projectile for QoP (461897)
  • Changed Sniper's projectile arc (274494)
  • New attack projectile for Eredar (459608)
  • Added an Aghanim visual effect for Beastmaster (459402)
  • Added a new Phantom Strike visual effect (463160)
  • Added a new visual effect to Furion's Teleportation (450559)
  • Added a new Icon for Telekinesis (280720)
  • Added a new Icon for Spell Steal (280720)
  • Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
  • Improved Haunt visual effect (370706)
  • Infest allied only visual effects are now visible to observers
  • Bugs:
  • Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
  • Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
  • Fixed a couple of areas that you could still get stuck in with Telekinesis
  • Fixed a bug with Neutral spawning and Goo
  • Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
  • Fixed Hookshot having inconsistent behavior on magic immune units
  • Fixed some bugs with Infest
  • Fixed some bugs with Whirling Axes and Spell Steal
  • Fixed Echo Slam tooltip to make it more accurate
  • Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity

New in DotA Allstars - Warcraft III Map 6.72b (May 5, 2011)

  • Living Armor now regenerates buildings only in a 900 aoe
  • Leech Seed cooldown rescaled from 12 to 18/16/14/12
  • Treant Protector base armor reduced by 1
  • Essence Shift no longer permanently steals attributes
  • Restored Shadowraze's original visual effect
  • Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72
  • Fixed a PPC Mac only bug that caused crashes on map selection
  • Make sure to delete the old map and restart
  • Fixed a bug that caused saving and reloading to crash
  • Fixed a bug with Infest and -switch
  • Fixed a bug with Living Armor and -switch
  • Fixed a possible fatal error with Whirling Axes on map edges
  • Fixed Troll's bash not getting leveled up properly
  • Fixed the lowest level of bkb and cheese being stealable
  • Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
  • Fixed Wisp appearing in -randomint
  • Fixed a bug with Whirling Axes and -swap
  • Fixed some problems with Timewalk that caused it to drag performance down a lot
  • Fixed a few other misc bugs

New in DotA Allstars - Warcraft III Map 6.72 (Apr 28, 2011)

  • HEROES:
  • Ancient Apparition:
  • Armor reduced from 4 to 2
  • Axe :
  • Base HP regeneration increased from 0.25 to 1
  • Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second
  • Bane Elemental:
  • Brain Sap cooldown decreased from 16 to 14
  • Fiend's Grip now gives vision of the target
  • Enfeeble now reduces attack damage by a constant amount
  • Batrider:
  • Armor reduced by 1
  • Beastmaster:
  • Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
  • Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
  • Added Aghanim's Scepter upgrade
  • Increases cast range from 600 to 950
  • Decreases cooldown from 80/75/70 to 45
  • Primal Roar Aghanim Ability
  • Bloodseeker:
  • Bloodbath assist AoE increased from 200 to 225
  • Bounty Hunter
  • Base HP regeneration increased from 0.25 to 0.75
  • Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
  • Bristleback:
  • Warpath damage per stack increased from 4/8/12 to 10/15/20
  • Centaur Warchief:
  • Movement speed increased from 300 to 305
  • Double Edge cooldown decreased from 12 to 10
  • Hoof Stomp cooldown decreased from 15 to 13
  • Chaos Knight:
  • Base strength increased by 3
  • Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
  • Chaos Bolt now has a floating text indicator for the damage done
  • Chen:
  • Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead
  • Holy Persuasion
  • Clockwerk Goblin:
  • Armor reduced by 1
  • Crystal Maiden:
  • Freezing Field level 1 manacost decreased from 300 to 200
  • Dark Seer:
  • Wall of Replica illusion damage improved from 70% to 70/80/90%
  • Added an Aghanim's Scepter upgrade (and visual effect)
  • Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.
  • Wall of Replica Aghanim Ability
  • Doom Bringer:
  • Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)
  • Dragon Knight:
  • Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
  • Drow Ranger:
  • Previous sight range nerf reverted (from 6.68)
  • Earthshaker:
  • Echo Slam initial damage reduced from 165/230/285 to 160/210/270
  • Enchantress:
  • Aghanim's Impetus range bonus increased from +150 extra to +165
  • Faceless Void:
  • Base HP regeneration increased from 0.25 to 0.75
  • Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
  • Chronosphere now reveals Invisible units
  • Chronosphere cast range improved from 500/550/600 to 600
  • Time Walk slow affects all units along his path, instead of just at the destination
  • Furion:
  • Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)
  • Guardian Wisp:
  • Base damage increased from 33-42 to 43-52
  • Attack range increased from 525 to 575
  • Tether movement speed bonus reduced from 15/20/25/30% to 20%
  • Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
  • Spirits Oscillation subabilities no longer interrupt Wisp's movement
  • Spirits now circle slightly faster when there are fewer alive
  • Spirits no longer slow
  • Spirits life duration increased by 3 seconds
  • Spirits now spawn over 4 second interval instead of 6
  • Pull In
  • Pull Out
  • Overcharge Reworked
  • Attack Speed: 40/50/60/70
  • Gyrocopter:
  • Agility growth increased from 2.4 to 2.8
  • Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
  • Added an Aghanim's Scepter upgrade (and visual effect)
  • Call Down now has a global cast range and the second rocket does 75 more damage.
  • Huskar:
  • Burning Spears minimum HP requirement removed (it is still non-lethal)
  • Life Break cast mechanism changed
  • It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.
  • Icarus:
  • Icarus Dive cooldown decreased from 40 to 30
  • Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
  • Sun Ray no longer slows
  • Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
  • Sun Ray turn rate slightly improved
  • Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
  • The damage and heal from the two areas do not stack, you are only affected once
  • Invoker:
  • No longer gets interrupted by casting orbs or invoke
  • Base damage reduced by 5
  • Alacrity can now target mechanical units (1680)
  • Alacrity manacost increased from 50 to 100
  • Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
  • Cold Snap now requires a minimum of 10 damage before it triggers
  • Ice Wall no longer affects magic immune units
  • The Invoke combinations are now displayed in the ability tooltip
  • Fixed some issues with how Invoke tracks your recently casted spells
  • It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.
  • Jakiro:
  • Macropyre AoE increased from 200 to 225
  • Juggernaut:
  • Base HP regeneration increased from 0.25 to 0.75
  • Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
  • Kunkka:
  • Ghost Ship stun increased from 1 to 1.2 seconds
  • Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
  • Krobelus:
  • Base HP regeneration increased from 0.25 to 0.75
  • Witchcraft bonuses rescaled to be more straightforward
  • Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)
  • Lanaya:
  • Psi Blades width increased from 70 to 80
  • Leoric:
  • Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
  • Reincarnation delay decreased from 5/4.5/4 to 3 seconds
  • Lich:
  • Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
  • Lina Inverse:
  • Aghanim's Laguna Blade cast range increased from 600 to 900
  • Lone Druid:
  • Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings
  • Lord of Avernus:
  • Aphotic Shield cast range increased from 350 to 450
  • Luna:
  • Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
  • Lycanthrope:
  • Wolves move speed increased from 400 to 400/420/440/460
  • Wolves collision size reduced a bit
  • Magina:
  • Base attack time improved from 1.45 to 1.35
  • The hero's attack rate improves the lower the Base Attack Time is, this is a buff.
  • Magnataur:
  • Cast point reduced
  • Empower cast range increased from 500 to 800
  • Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4
  • Meepo:
  • Added an Aghanim's Scepter upgrade
  • Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.
  • Morphling:
  • Armor reduced by 2
  • Replicate now has a visual time (player only) that counts down its duration
  • Morph now has a visual effect
  • Shows one visual effect for transforming agility, and another one for strength. This effect can be seen by both teams.
  • Naix:
  • Reworked Infest
  • Naga Siren:
  • Base HP regeneration increased from 0.25 to 0.75
  • Nearby Naga Siren illusions now play the Ensnare animation (98895)
  • Ensnare: A24D (code change)
  • Critical Strike replaced with Rip Tide
  • Song of the Siren reworked
  • Necrolyte:
  • Reaper's Scythe reworked slightly
  • The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.
  • Nerubian Weaver:
  • Armor reduced by 1
  • The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30
  • Nightstalker:
  • Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
  • Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75
  • Obsidian Destroyer:
  • Intelligence growth increased from 2.8 to 3.3
  • Omniknight:
  • Purification cast range increased from 400 to 400/500/600/700
  • Pandaren Brewmaster:
  • Drunken Haze duration increased from 7 to 8 seconds
  • Primal Split Earth panda now carries the hero's auras around him
  • If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected.
  • Pit Lord:
  • Model size slightly reduced
  • Cast Point decreased from 0.75 to 0.60
  • Dark Rift level 1 can now target units
  • Expulsion reworked slightly
  • Expulsion AoE now follows you around and is centered on your hero
  • Expulsion no longer ministuns
  • Expulsion Search AOE increased from 475 to 600
  • Expulsion Damage/Heal increased AOE from 375 to 600
  • Expulsion now heals allies in the area it damages in (for half the amount 10/20/30/40)
  • Expulsion Ability Code: A288 (code change)
  • Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
  • Pit of Malice now deals 100 damage when it affects a unit
  • Pit of Malice now creates 5 corpses in the cast area
  • Firestorm reworked
  • Puck:
  • Base damage increased by 4
  • Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds (41433)
  • Pudge:
  • Rot damage increased from 25/50/75/100 to 35/60/85/110
  • Queen of Pain:
  • Sonic Wave damage rescaled from 290/430/600 to 350/475/600
  • Sonic Wave: A28R (code change)
  • Sonic Wave Aghanim: A28S (code change)
  • Rhasta:
  • Base damage increased by 5
  • Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
  • Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
  • Mass Serpent Wards are now automatically added to your unit selection upon cast
  • Issuing a command to the wards will NOT cause your hero to be interrupted while you are channeling Shackles.
  • Rooftrellen:
  • Armor reduced by 1
  • Nature's Guise now gives the unit a 10% movement speed bonus
  • Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
  • Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
  • Overgrowth rebalanced
  • Living Armor Reworked
  • Living Armor:
  • Sand King:
  • Armor increased by 1
  • Shadow Priest:
  • Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
  • Shadow Demon:
  • Disruption manacost increased from 75 to 120
  • Disruption cooldown rescaled from 16 to 25/22/19/16
  • Disruption illusion duration rescaled from 6 to 5/6/7/8
  • Changed Shadow Demon's hero model
  • This was his original model during development. The previous model will be used for another hero instead.
  • Silencer:
  • Movement speed increased from 290 to 300
  • Curse of the Silent cast range decreased from 900 to 800
  • Glaives of Wisdom cooldown from 2/0/0/0 to 0
  • Last Word is now muted when Silencer is stunned (previously it was only when silenced)
  • Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
  • Last Word AoE decreased from 900 to 750
  • Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
  • This is in addition if the hero died within the AoE. So if you kill a hero you will steal 2 intelligence points, otherwise you will steal 1.
  • Slardar:
  • Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
  • Slark:
  • Strength growth increased from 1.0 to 1.8
  • Intelligence growth increased from 1.6 to 1.9
  • Agility growth reduced from 2.0 to 1.5
  • Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
  • Essence Shift agility bonus reduced from 4 to 3 per attack
  • Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
  • Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
  • Pounce no longer hits non-hero units
  • Pounce AoE increased from 85 to 95
  • Pounce's speed fixed to be the same at all levels
  • Spirit Breaker:
  • Base HP regeneration increased from 0.25 to 0.75
  • Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
  • Charge of Darkness Reworked
  • Stealth Assassin:
  • Base HP regeneration increased from 0.25 to 0.75
  • Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
  • Smoke Screen cast range increased from 350 to 425
  • Smoke Screen cooldown decreased from 15 to 13 seconds
  • Sven:
  • Great Cleave AoE increased from 175 to 200
  • Tauren Chieftain:
  • Ancestral Spirit now has a secondary ability that returns the spirit (398706)
  • Ancestral Spirit Sub-Ability: A21J
  • Ancestral Spirit cooldown decreased from 19 to 16
  • Ancestral Spirit cast range increased from 1000 to 1200
  • Techies:
  • Aghanim's Remote Mine cast range decreased from 900 to 700
  • Land Mine limit increased from 15 to 20
  • Suicide Squad, Attack! now gives Techies XP for kills he gets with it
  • Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
  • Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
  • Detonate All subability of Remote Mine removed
  • Based on Techie player feedback, it was much more commonly used accidentally than for it's intended purpose . The new focused detonation ability or the group selection detonate fill the role better.
  • Terrorblade:
  • Movement speed increased from 300 to 310
  • Sunder HP limit now applies to yourself
  • This is an improvement. It will no longer bring you down to the target's HP, it will follow the HP percentage restrictions. The main application of this is when it is used to heal an ally.
  • Sunder cooldown rescaled from 200/120/60 to 160/110/60
  • Metamorphosis reworked - Transforms to a powerful ranged Demon with illusions.
  • Conjure Image replaced with Zeal - Passive. Grants bonus attack speed and HP regeneration.
  • Soul Steal replaced with Reflection - Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
  • Tidehunter:
  • Anchor Smash reworked - Spins around, dealing damage and giving a debuff to nearby enemies.
  • Tinker:
  • Heat Seeking Missile now hits 2 units at all levels
  • Tiny:
  • Tossed allied units no longer take damage (they used to take a portion of the damage)
  • Troll Warlord:
  • Cast point reduced by 0.3
  • Berserker Rage transformation time removed (was 0.1 sec)
  • Blind replaced with Whirling Axes
  • Tuskarr:
  • Ice Shards now kills trees around the area it is created
  • Snowball no longer moves faster based on the allies inside of it
  • It used to move at a rate of 1.5x your speed plus 50% of the speed of all allies. It now only moves at 1.5x your speed. The minimum speed for the snowball is 200.
  • Ursa Warrior:
  • Enrage no longer triggers an additional Fury Swipes hit
  • Earthshock damage increased from 70/120/170/220 to 90/140/190/240
  • Fury Swipes duration increased from 5 to 6 seconds
  • Overpower cast time removed
  • Vengeful Spirit:
  • Aghanim's Nether Swap can now target creeps (339914)
  • Venomancer:
  • Base HP regeneration increased from 0.25 to 0.75
  • Viper:
  • Corrosive Skin now stacks with Poison Attack
  • Visage:
  • Base Strength decreased from 25 to 22
  • Strength growth increased from 2.2 to 2.4
  • Soul Assumption manacost rescaled from 150 to 200/180/160/140
  • Familiars HP improved from 300/400/500 to 300/450/600
  • Warlock:
  • Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
  • Fatal Bonds casting range increased from 600 to 800
  • Upheaval cooldown decreased from 65 to 50
  • Windrunner:
  • Shackleshot cooldown increased from 10 to 12 seconds
  • Witch Doctor:
  • Death Ward is automatically added to your unit selection upon cast (451843)
  • Issuing a command to the ward will NOT cause your hero to be interrupted
  • Zeus:
  • Arc Lightning cooldown decreased from 2.25 to 2.0
  • Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80
  • Added a new hero (Rubick)
  • ITEMS:
  • Ancient Janggo of Endurance:
  • Charges can now be refreshed by buying the recipe
  • Animal Courier and Flying Courier:
  • Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
  • Minimap indicator is now shown at the location where a courier dies
  • Resume Delivery ability added, upon use the courier will resume its previous deliver action (1680)
  • For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.
  • Resume Delivery Ability Code: h0DE
  • Assault Cuirass:
  • Assault Cuirass recipe cost decreased from 1500 to 1300
  • Bloodstone:
  • Now starts with 5 charges
  • Can no longer be disassembled
  • This is primarily due to the charge change above and preventing abuse
  • Boots of Travel:
  • Double clicking now teleports you to fountain
  • Towers no longer stop attacking when you teleport to them
  • Creeps no longer stop moving when you teleport to them
  • The unit you are teleporting on still has lowest AI priority
  • Buriza Do Kyanon:
  • Critical strike chance increased from 20% to 25%
  • Crystalys:
  • Critical Strike chance increased from 15% to 20%
  • Diffusal Blade:
  • Purge cooldown decreased from 12 to 8
  • Purge now removes Ghost Scepter's Ghost Form
  • Ethereal Blade:
  • Ether Blast's slow increased from 45% to 60%
  • Can now be disassembled (404895)
  • Force Staff:
  • Can no longer push units out of Chronosphere
  • Gem of True Sight:
  • Stock cooldown increased from 6 to 8 minutes
  • Guinsoo's Scythe of Vyse:
  • Mana regeneration decreased from 200% to 150%
  • Hand of Midas:
  • Hand of Midas now gives a constant amount of gold
  • It now gives a constant 190 bonus gold on all targets
  • Hand of Midas gold is now reliable
  • Hand of Midas manacost removed (25->0)
  • Healing Salve:
  • Stock cooldown removed
  • Heart of Tarrasque:
  • Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate
  • Khadgar's Pipe of Insight:
  • Barrier's duration increased from 8 to 10 seconds
  • Lothar's Edge:
  • Wind Walk's bonus damage increased from 125 to 150
  • Maelstrom:
  • Recipe cost decreased from 800 to 600 (417406)
  • Mjollnir:
  • Recipe cost increased from 400 to 600
  • IAS bonus increased from 70 to 80 to match it's components
  • Necronomicon:
  • Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
  • Archer's aura AoE increased to standard aura sizes (900)
  • Orb of Venom:
  • Orb of Venom price decreased from 500 to 450
  • Orchid Malevolence:
  • Soul Burn's damage recurrence increased from 20% to 25%
  • Quelling Blade:
  • Can now be sold
  • Refresher Orb:
  • Cooldown decreased from 210 to 160
  • Ring of Basilius:
  • No longer interrupts your hero when toggled
  • Sange:
  • Lesser Maim is no longer an Orb effect
  • Sange and Yasha:
  • Greater Maim is no longer an Orb effect
  • Smoke of Deceit:
  • Dispel AoE from heroes and towers increased from 850 to 950
  • Stock cooldown increased from 10 to 12 minutes
  • Stygian Desolator:
  • Corruption effect now works on buildings
  • Urn of Shadows:
  • Double clicking will now self-cast Soul Release
  • Added a new item to the Arcane Sanctum shop (Veil of Discord)
  • GAMEPLAY and COSMETICS:
  • Heroes now get XP if they get a kill outside of the standard XP range
  • Increased the width of the sentinel ramp between Roshan and the Rune spawn
  • Neutral spawn empty check no longer considers corpses in its spawn rules
  • Improved courier deliver movement AI (Harreke)
  • Added Buyback cost to Observer Scoreboard
  • Added Nerubian Assassin to CM
  • Added Shadow Demon to CM
  • Rearranged group selection priority when selecting multiple shops
  • Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc)
  • Rebalanced all Melee heroes between 100 and 128 range to be 128 range
  • These were 100 before: CK, Naix, Abaddon, Lycan, Balanar, Pit Lord, Slardar, Undying, Rexxar, Centaur, Omniknight, Panda, Tide, Magnus, Spiritbreaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Magina, Juggernaut, Naga Siren, Phantom Lancer, Bristletback, Ogre Magi
  • These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer
  • Flying Courier has a new model (Frost Wyrm)
  • Animal Courier has a new model (Grunt, It's not easy being green!)
  • Satyr Hellcaller Shockwave damage increased from 100 to 125
  • Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
  • Shops now have an animation (for the player only) when you select them
  • Fortify Buildings glyph ability now prevents magic damage as well
  • Added -disablehelp support for Snowball
  • Added a new command -msa to display the speed of all your allies
  • Added a new debug command -respawn
  • Swapped the location of the Intelligence and Agility Taverns
  • ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
  • Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
  • Improved the ability display for Split Shot toggle
  • Clockwerk Goblin now has a visual effect with Aghanim's Scepter
  • Invoker now has a visual effect with Aghanim's Scepter
  • Thrall's class renamed from Far Seer to Disruptor
  • Tombstone now has a sound effect when cast
  • Rikimaru's Blink Strike has a new special effect
  • Craggy Exterior now has a visual effect when it stuns someone
  • Omnislash has a new initial cast animation
  • Nature's Guise has a new icon
  • Refraction now has two status icons to differentiate between attack and defense effects
  • Shadowraze has a new visual effect
  • Scream of Pain has a new visual effect
  • Added a new icon for Fatal Bonds
  • Improved Sonic Wave sound and visuals
  • Lina's attack old attack projectile is now restored
  • Lina's fire hands visual effect have been improved
  • Added a new Epicenter visual effect
  • Added a new hero icon for Phoenix
  • Added a new icon for Overgrowth
  • Added Greek language support
  • English
  • Simplified Chinese
  • Traditional Chinese
  • German
  • Czech
  • French
  • Greek
  • Korean
  • Hungarian
  • Portuguese
  • Russian
  • Spanish
  • Turkish
  • BUGS:
  • Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
  • Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
  • Fixed Scream of Pain not hitting fogged or invisible units
  • Fixed item chest sometimes being hard to click when buying with full inventory at side shops (408678)
  • Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
  • Fixed the Collect Items function causing an enemy gem to be teleported back to their base
  • Fixed Flying Courier from being able to right click on a powerup to waste it
  • Fixed Natural Order and Ice Vortex interaction with spell resistance items
  • Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
  • Fixed creep spawn count increase timer starting from game load rather than creep spawn (421973)
  • Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
  • Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
  • Fixed deaths during Primal Split from counting as suicides
  • Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
  • Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
  • Fixed Blur triggering on heroes with an invisibility buff
  • Fixed a bug with TB disappearing from map
  • Fixed Sun Ray continuing while reincarnating with Aegis
  • Fixed Plasma Field AoE damage not hitting invisible units
  • Fixed Desolator against Swarm units
  • Fixed Desolator against Seeking Missile
  • Fixed Overcharge sometimes turning off by itself
  • Fixed some rare bugs with Time Walk that could cause it to jump much further
  • Fixed a bug with Phase Boots and Spectral Dagger
  • Fixed a rare visual glitch possible with Dream Coil
  • Fixed Pudge being unable to cast Meat Hook when Ethereal
  • Fixed a bug with how Stone Gaze levels up
  • Fixed a bug with how the slow on Demonic Purges levels up
  • Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
  • Fixed Meat Hook from wasting Linken's Sphere
  • Fixed Laser's blind effect not getting removed by Dark Pact
  • Fixed Jinada charge getting wasted on structures
  • Fixed Armlet sometimes draining extra HP when you interact with your inventory
  • Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
  • Fixed being able to buy smoke and gem at enemy base
  • Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
  • Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
  • Fixed a bug with RD that allowed you to make the heroes move
  • Fixed some edges in the Roshan area where you could place a ward
  • Fixed Gem allied visual effect sometimes not showing up
  • Fixed Urn of Shadows ignoring Linken's Sphere
  • Fixed Ethereal Blade ignoring Linken's Sphere
  • Fixed Primal Roar not being blocked properly by Linken's Sphere
  • Fixed Waveform sometimes moving a little further than it should
  • Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
  • Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
  • Fixed lots of old tooltip inconsistencies

New in DotA Allstars - Warcraft III Map 6.71b (Jan 24, 2011)

  • Fixed a bug with Zeus's Aghanim upgrade
  • Fixed a bug with Flesh Heap

New in DotA Allstars - Warcraft III Map 6.71 (Jan 22, 2011)

  • HEROES:
  • Abaddon
  • Increased Aphotic Shield cast range by 50
  • Admiral
  • Ghost Ship cooldown reduced from 100 to 90
  • X Marks The Spot Return icon placement and hotkey adjusted
  • The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell
  • Alchemist
  • Movement speed reduced by 5
  • Chemical Rage bonus HP from 350/700/1050 to 300/600/900
  • Axe
  • Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
  • Bane Elemental
  • Fiend's Grip Scepter duration from 5 to 6 seconds
  • Bloodseeker
  • Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
  • This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.
  • Bounty Hunter
  • Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)
  • Bristleback
  • Back damage prevention from 10/20/30/40 to 16/24/32/40
  • Side damage prevention from 5/10/15/20 to 8/12/16/20
  • Broodmother
  • Base movement speed reduced from 315 to 310
  • Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
  • Spawn Spiderlings buff duration increased from 0.9 seconds to 2
  • Chaos Knight
  • Phantasm duration increased from 20 to 24
  • Chen
  • Test of Faith cooldown rescaled from 30/28/26/24 to 24
  • Dragon Knight
  • Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
  • Dwarven Sniper
  • Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
  • Earthshaker
  • Enchant Totem no longer dispels if you animation cancel
  • Faceless Void
  • Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
  • Furion
  • Sprout can now target the ground again
  • Fixed a previous issue where it became harder to target a unit reliably
  • Guardian Wisp
  • Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
  • Spirits cooldown rescaled from 14 to 20/18/16/14
  • Huskar
  • Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
  • Invoker
  • Cold Snap no longer triggers on self damage
  • Jakiro
  • Macropyre damage increased from 75/125/175 to 100/140/180
  • Juggernaut
  • Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
  • Keeper of the Light
  • Manaleak now applies a stun instead of a slow when the target runs out of mana
  • Stun duration: 1.25/1.5/1.75/2.0 seconds
  • Manaleak duration from 5/6/7/8 to 4/5/6/7
  • Manaleak cooldown from 20 to 18
  • Leshrac
  • Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
  • Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
  • Lina Inverse
  • Attack range increased from 600 to 625
  • Lycanthrope
  • Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%
  • Magnataur
  • Skewer cooldown reduced from 45 to 35
  • Meepo
  • He can now use cyclone on his other clones
  • Morphling
  • Adaptive Strike damage rescaled
  • Original: Up to 0.75/1.5/2.25/3.0x Agility
  • New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
  • Nerubian Assassin
  • Urna Swarm rebalanced
  • Maximum summons reduced from 2/4/6/8 to 2/3/4/5
  • Infestation dps increased from 20 to 40
  • Infestation aoe increased from 275 to 300
  • Cooldown rescaled from 14/11/8/5 to 26/19/12/5
  • Manacost rescaled from 10 to 40/30/20/10
  • Obsidian Destroyer
  • Arcane Orb cooldown removed
  • Ogre Magi
  • Ignite rescaled
  • Damage increased from 10/20/30/40 to 26/32/38/44
  • Slow increased from 10/15/20/25% to 20/22/24/26%
  • Duration from 7.5 seconds to 4/5/6/7
  • Phantom Assassin
  • Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
  • Reworked Blur fade mechanism
  • Phoenix
  • Base strength reduced from 22 to 19
  • Sunray activation manacost increased from 10 to 35
  • Sunray slow from 14/20/26/32 to 10/16/22/28%
  • Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
  • Reduced the duration Sunray slow lasts on you from 2 to 1 second
  • This is the duration that the slow lasts on you after you are no longer hit by the Sunray.
  • Pitlord
  • Dark Rift cooldown reduced from 180/160/140 to 130
  • Pugna
  • Strength gain reduced from 1.45 to 1.2
  • Queen of Pain
  • Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
  • Rhasta
  • Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
  • Sand King
  • Burrowstrike manacost rescaled from 140 to 110/120/130/140
  • Slark
  • Pounce cooldown reduced from 16 to 12
  • Spirit Breaker
  • Strength gain increased from 2.5 to 2.8
  • Tauren Chieftain
  • Movement speed increased by 5
  • Thrall
  • Static Storm cooldown increased from 75 to 85
  • Tidehunter
  • Anchor Smash chance to proc increased from 20 to 25%
  • Tiny
  • Grow bonus damage increased from 40/80/120 to 50/100/150
  • Tuskarr
  • Snowball maximum roll duration reduced to 3 seconds
  • Snowball movement speed per extra hero reduced from 100% to 50%
  • Frozen Sigil HP reduced from 300 to 220/240/260/280
  • Removed the extra landing damage from Walrus Punch
  • Undying
  • Flesh Golem's Plague slow increased from 7% to 9%
  • Vengeful Spirit
  • Removed the small attack damage reduction aspect of Wave of Terror
  • Viper
  • Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25
  • Warlock
  • Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
  • Zeus
  • Static Field aoe from 900 to 1000
  • Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
  • ITEMS:
  • Ancient Janggo of Endurance
  • Attribute bonus and attack damage increased from 8 to 9
  • Charges increased from 3 to 4
  • Ethereal Blade
  • Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility
  • Gem of True Sight
  • Gem now has a stock cooldown of 6 minutes
  • Phase Boots
  • Active boost increased from 15 to 16%
  • Smoke of Deceit
  • Reduced detection area from 900 to 850
  • Movement bonus increased from 10 to 15%
  • Initial cast aoe increased from 900 to 1200
  • GAMEPLAY AND COSMETICS:
  • Allies are now notified when you purchase a Smoke of Deceit
  • Swapped the attack projectile of Thrall and Chen
  • Added a new visual effect for Omniknight's aura
  • Enigma model now shows team colors
  • Reduced Phoenix model size a little bit
  • Added a test mode command to respawn roshan (-roshan)
  • Added an ally only visual effect where Ghost Ship will land
  • Improved Dark Ritual mana text display so it is easier to read
  • Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
  • Illusory Orb flashes right before it is about to expire
  • Added -disablehelp support for Disruption
  • Some map size reductions (Unexpect3D)
  • Medallion visual effect is played on the caster now as well
  • Added a status buff icon for Shallow Grave
  • BUGS:
  • Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
  • Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
  • Fixed various inconsistencies with Eredar's spell behaviors and Disruption
  • Fixed Spawn Spiderlings failing to affect Ethereal units
  • Fixed Bloodseeker model size issues with BKB
  • Fixed Switch bugs with Strygwyr's Thirst
  • Fixed various tooltips
  • Fixed a bug with Illusions working against Supernova
  • Fixed Empower status buff icon
  • Fixed some rare bugs on Spirit Bear death
  • Fixed Io and Harbinger icons moving in tavern
  • Fixed Power Treads triggering Last Word
  • Fixed enemies being able to see Ice Blast on the minimap when near towers
  • Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
  • Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
  • Fixed Plague Wards instantly killing Homing Missile
  • Fixed gem overhead visual with shared gem
  • Fixed hero vision bugs after quick buybacks
  • Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
  • Fixed Requiem of Souls not adding charges to Necromastry
  • Fixed Serpent Wards instantly killing The Swarm units
  • Fixed a bug with batrider where he would sometimes lose his flying height
  • Fixed Medallion triggering and ignoring Linken Sphere
  • Fixed some small bugs with Power Cogs that can cause them to die prematurely
  • Fixed minor inaccuracies when casting Ghost Ship near map edges
  • Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
  • Fixed a very rare bug with muted items being created in the center of the map
  • Fixed an exploit with item manipulation
  • Fixed Orchid triggering and ignoring Linken Sphere
  • Fixed Scepter Infernals not being affected by Blackhole
  • Fixed Visage's Familiars not being affected by Blackhole
  • Fixed enemy Gem and Circle of Power interaction
  • Fixed potential buggy interaction of some aoe spells with Kraken Shell
  • Fixed interaction between Shrapnel and Power Cogs
  • Fixed an exploit with Circle of Power
  • Fixed some buffs not being properly removed by Dark Pact
  • Fixed an old fatal error exploit possible while using couriers
  • Fixed an issue with Gem on couriers
  • Fixed a bug with HCL bot game modes
  • Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
  • The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
  • Fixed some visual effects not always being displayed properly for observers
  • Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
  • Fixed a bug with Spirit Bear and Bashers
  • Fixed an abuse possible with couriers and hand of midas
  • Fixed some cases where the flying courier is still able to go into the enemy fountain area
  • Fixed a bug that caused Viper Strike to no longer be deniable
  • Fixed rune messages not always appearing to both observers
  • Fixed HP bar appearing on Spin Web

New in DotA Allstars - Warcraft III Map 6.70c (Dec 30, 2010)

  • Fix a couple of important bugs

New in DotA Allstars - Warcraft III Map 6.70b (Dec 29, 2010)

  • Added support for Turkish language
  • Fixed Essence Shift interaction with Tuskar and Phoenix
  • Fixed some bugs with All Int/Agi/Str and SD modes
  • Fixed Techies Land Mines not triggering on Phoenix
  • Fixed various misc bugs with Supernova
  • Fixed Sunray and Last Word/Hex interaction
  • Fixed Degen Aura working against towers
  • Fixed Janggo killing Forged Spirits
  • Fixed some attack modifier (Feast, Backstab, etc) interactions with Supernova
  • Fixed a minor visual effect issue when picking up a Gem with full inventory
  • Fixed Item drop commands interaction with Sunray
  • Fixed various tooltips
  • Fixed a fatal error if Phoenix dies while using Sunray against Blademail/Dispersion
  • Walrus Punch cooldown from 18/16/14 to 30/24/18
  • Walrus Punch landing damage from 100/200/300 to 75/150/225
  • Walrus Punch crit from 2.5 to 2.25
  • Snowball max chase duration from 4 to 3.25 seconds
  • Snowball no longer dispels negative buffs on you and your allies while rolling
  • Fixed an old bug with Call Down instantly killing Forged Spirits

New in DotA Allstars - Warcraft III Map 6.70 (Dec 24, 2010)

  • HEROES:
  • Added a new hero (Tuskarr)
  • Added a new hero (Phoenix)
  • Abaddon:
  • Frostmourne bonus movement speed increased from 10 to 15%
  • Anti-Mage:
  • Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
  • Axe:
  • Berserker's Call bonus armor from 5/10/15/20 to a constant 30
  • Bane Elemental:
  • Reduced Fiend's Grip cooldown from 120 to 100
  • Bounty Hunter:
  • Increased Track's movement bonus aoe from 800 to 900
  • Increased armor by 2
  • Centaur Warchief:
  • Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
  • Chen:
  • Persuasion cooldown from 30 to 30/26/22/18
  • Death Prophet:
  • Increased base damage by 5
  • Removed healing cap (was 1000) on Exorcism
  • Strength gain from 1.8 to 2.2
  • Dirge:
  • Decay damage from 30/60/90/120 to 40/80/120/160
  • Doom Bringer:
  • Scorched Earth damage and health regeneration reduced from 15/20/25/30 to 12/16/20/24
  • Furion:
  • Improved base attack damage by 6
  • Invoker:
  • Sun Strike kills now give XP to Invoker
  • Jakiro:
  • Rebalanced base damage from 42-54 to 46-54
  • Juggernaut:
  • Healing Ward movement speed increased from 150 to 300
  • Banished units are no longer immune to Blade Fury
  • Keeper of the Light:
  • Blinding Light's cast range increased from 600 to 900
  • Lanaya:
  • Base damage increased from 45-55 to 53-59
  • Leshrac:
  • Split Earth damage increased from 70/140/210/290 to 120/180/240/300
  • Lightning Storm cooldown reduced from 6 to 5.5
  • Diabolic Edict no longer uses cast point
  • Lich:
  • Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
  • Frost Armor manacost increased from 25 to 50
  • Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
  • Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
  • Lycanthrope:
  • Shapeshift form critical strike improved from 1.5 to 1.7x
  • Wolves critical strike improved from 1.5 to 1.7x
  • Meepo:
  • Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
  • Naga Siren:
  • Base damage increased by 5
  • N'aix:
  • Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
  • Omniknight:
  • Degen Aura now also reduces attack speed (same values as the movement speed reduction)
  • Pandaren Brewmaster:
  • Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
  • Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
  • Phantom Assassin:
  • Blur evasion increased from 15/20/25/30% to 20/25/30/35%
  • Puck:
  • Waning Rift cooldown from 20 to 16
  • Razor:
  • Eye of the Storm can now target Ancients (not roshan)
  • Eye of the Storm no longer ignores magic immune units
  • Rhasta:
  • Ether Shock cooldown from 10 to 8
  • Rooftrellen:
  • Living Armor regeneration from 1/2/3/4 to 2/3/4/5
  • Sand King:
  • Strength gain from 2.3 to 2.6
  • Caustic Finale buff duration from 0.25 to 2 seconds
  • Shadow Priest:
  • Shadow Wave damage aoe increased from 155 to 170
  • Silencer:
  • Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
  • Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
  • Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
  • Slardar:
  • Increased agility gain from 1.9 to 2.4
  • Increased base armor from 4 to 5
  • Slark:
  • Adjusted the timing on Dark Pact. Instead of starting after 2 seconds and pulsing (damage and buff removal) over 0.5 seconds, it now starts after 1.5 seconds and pulses over 1 second. Same overall damage but now has a longer duration for the buff removal period.
  • Dark Pact self damage is now dealt to himself as he deals it to the area around him instead of at cast time
  • Spectre:
  • Reworked Dispersion
  • Storm Spirit:
  • Intelligence growth increased from 2.2 to 2.6
  • Thrall:
  • Thunderstrike manacost increased from 100/110/120/130 to 130
  • Tiny:
  • Grow bonus movement speed increased from 10 to 20 per level
  • Warlock:
  • Fatal Bonds damage from 15 to 20%
  • Weaver:
  • Minor increase to visibility around The Swarm units when they are attached to someone
  • Zeus:
  • Lightning Bolt cooldown from 7 to 6.5
  • ITEMS:
  • Added a new recipe item (Ancient Janggo of Endurance)
  • Added a new recipe item (Medallion of Courage)
  • Added a new consumable item (Smoke of Deceit)
  • Blade Mail:
  • Cooldown from 25 to 22
  • Bloodstone:
  • Mana regeneration increased from 150 to 200%
  • HP regeneration increased from 6 to 8
  • Chain Mail:
  • Added to sideshop
  • Sideshop Chain Mail: h0D0
  • Crystalys:
  • Chance to land a Critical Strike increased from 10 to 15%
  • Khadgar's Pipe of Insight:
  • Recipe cost reduced from 1000 to 900
  • Mask of Death:
  • Lifesteal increased from 10 to 15%
  • Necronomicon:
  • Bonus strength increased from 6/10/14 to 8/12/16
  • Manaburn cooldown reduced to 20 seconds
  • Orb of Venom:
  • Cost reduced from 550 to 500
  • Orchid Malevolence:
  • Cooldown reduced from 25 to 18
  • Planewalker’s Cloak:
  • Cost increased from 500 to 550 gold
  • Quelling Blade:
  • Cooldown reduced from 10 to 5 seconds
  • Soul Booster:
  • Mana increased regeneration from 50 to 100%
  • HP increased regeneration from 2 to 4
  • GAMEPLAY and CoSMETICS:
  • Added a new loadscreen by Kunkka
  • Reworked Tavern Layout
  • Added a 4 minute cooldown to Buyback
  • Updated hero icon representation on the minimap (364977)
  • Creep vision decreased from 1100 to 850
  • Consumable Items no longer automatically fuse with ones you don't own (except for wards)
  • You can now have a courier carry 2 seperate TP scrolls for different players
  • Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
  • Fixed default selection order for Necronomicon (Manaburn unit first)
  • Fixed default selection order for Panda's Split Earth units (Earth -> Storm -> Fire)
  • Added a new model for Furion
  • Restored Lina's old projectile
  • Added various Christmas themed visuals
  • Added Santa hats for couriers, roshan and aegis holder
  • Replaced Cheese with candy cane (appears on your hero visually as well)
  • Ironwood branch model to christmas present
  • Secret Shop is now Santa
  • Added some other misc christmas doodads
  • Added a visual effect for Furion's Aghanim Scepter
  • Added an Aghanim visual effect for Chen
  • Minor increase to Metamorphosis model size
  • Removed Courier Upgrade button from courier
  • Fixed Flying shadow for Obsidian Destroyer, Visage and Viper (182678)
  • Improved Double Edge visual effect (323845)
  • Added an ally only visual effect for a hero carrying Gem (371567)
  • Added a -bounty command to see the total gold gain by Track
  • Improved the quality of the following item icons: Mjollnir, Platemail, Chainmail, Helm of the Dominator, Boots of Travel, Blademail, Assault Cuirass, Monkey King Bar, Sentry Wards, Diffusal Blade, Guinsoo and Desolator (280720)
  • Added a new icon for level 2 Diffusal Blade (366531)
  • Added a new icon for Skeleton King's Critical Strike (146417)
  • Improved the quality of the following ability icons: Surge and Naga Siren's Mirror Image (280720)
  • Added a new icon for Empower (206290)
  • Added a new icon for Skewer (206290)
  • Added a new icon for Reverse Polarity (206290)
  • BUGS:
  • Fixed Armlet triggering Last Word
  • Fixed Deafening Blast status icon
  • Fixed Rupture status buff icon sometimes lingering on you after you respawn (visual only)
  • Fixed a recent bug that caused Death Prophet's Ghosts to behave incorrectly with Stout Shield based items.
  • Fixed rare cases where omnislash wouldn't ministun the target
  • Fixed a bug with the interaction of Call Down and Nether Blast
  • Fixed The Swarm units sometimes falling off the target
  • Fixed multiple Quelling Blade stacking bug
  • Fixed some silences not properly disabling Silencer's Last Word
  • Fixed a bug with Frostmourne bonus being given to attack attempts by the enemy heroes
  • Fixed Split Shot dispeling Curse of the Silent
  • Fixed a possible fatal error with Static Link when targeting ground in some areas
  • Fixed Aghanim Echoslam cooldown not appearing on scoreboard

New in DotA Allstars - Warcraft III Map 6.69b (Nov 6, 2010)

  • Fixed a couple of important bugs

New in DotA Allstars - Warcraft III Map 6.69b (Oct 18, 2010)

  • Fixed a few bugs

New in DotA Allstars - Warcraft III Map 6.69 (Oct 12, 2010)

  • HEROES:
  • Alchemist
  • Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
  • Added an AoE effect indicator for the Alchemist player while he is charging his Unstable Concoction
  • Axe
  • Battle Hunger slow increased to 10%
  • Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
  • Bane Elemental
  • Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
  • Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
  • Added -disablehelp for Nightmare, to stop direct casting on allies
  • Nightmare fixed so it properly stops enemy potions
  • Batrider
  • Fixed a bug with Sticky Napalm overhead text (+1, +2, etc) that was recently added from being visible to the enemy
  • Beastmaster
  • Hawk's HP reduced from 100/200 to 50/100
  • Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
  • Bone Fletcher
  • Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
  • Bounty Hunter
  • Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
  • Track cast range increased from 750/950/1150 to 900/1050/1200
  • Broodmother
  • Increased XP given for killing Broodmother's Spiderlings
  • Clockwerk
  • Movement speed increased from 310 to 315
  • Crystal Maiden
  • Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
  • Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.
  • Dazzle
  • Shallow Grave now has a duration indicator for allies
  • Dirge
  • Fixed over-sized click boundaries for Tombstone
  • Doom Bringer
  • Base armor reduced by 2
  • Doom cast range reduced from 650 to 550
  • Enchantress
  • Aghanim's Scepter added to Enchantress (Increases her attack and Impetus range by 150)
  • Enigma
  • Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
  • Faceless Void
  • Strength growth increased from 1.4 to 1.6
  • Furion
  • Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to 14/16/18
  • Force of Nature Treants can now attack air units
  • Sprout code improved to reduce the chances of heroes sometimes popping out of it
  • Sprout targeting change from 6.67 removed
  • Wrath of Nature can now be cast through the minimap and it will select the closest unit as the initial target
  • Gyrocopter
  • Homing Missile now adds an ally only visual effect on targeted enemies
  • Homing Missile cast range increased by 150
  • Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
  • Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
  • Huskar
  • Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
  • Invoker
  • Invoker now gains attribute points for each orb he levels
  • +2 Intelligence for Exort
  • +2 Agility for Wex
  • +2 Strength for Quas
  • Jakiro
  • Increased Macropyre (Aghanim's version) travel distance
  • Juggernaut
  • Omnislash no longer wastes a strike by considering banished units in its search
  • Keeper of the Light
  • Recall is now targetable through the minimap
  • Lone Druid
  • Leash range increased to 1100
  • True Form movement speed from 270 to 280
  • The "-ms" command now shows the movement speed of your Spirit Bear as well
  • Spirit Bear attack point improved
  • Fixed common scenarios where Spirit Bear would miss its attack as the target was moving
  • Casting Summon Spirit Bear while the bear is still alive will restore that bear's health instead of not allowing you to cast.
  • Leoric
  • Hellfire Blast damage redistributed to some on impact and some dps
  • Scoreboard now displays Skeleton King's ultimate cooldown time
  • Skeleton King will be automatically selected for you after he reincarnates
  • Leshrac
  • Pulse Nova AoE increased from 300/350/400 to a constant 400
  • Lina Inverse
  • Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
  • Luna
  • Eclipse (Aghanim's version) target limit increased from 5 to 6
  • Strength growth increased from 1.75 to 1.9
  • Movement speed increased from 320 to 330
  • Lycanthrope
  • Shapeshift duration increased from 14/15/16 to a constant 18 seconds
  • Meepo
  • Strength gain increased from 1.3 to 1.6
  • Improved Geomancer's base damage by 5
  • Fixed some targeting issues with casting poof
  • Magnataur
  • Skewer damage rescaled to 70/140/210/280
  • Morphling
  • Adaptive Strike damage type changed from Physical to Magical
  • Replicate cannot target Morphling's own illusions anymore
  • Necrolyte
  • Attack range reduced from 600 to 550
  • Pandarean Brewmaster
  • Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10 to 7 seconds
  • Phantom Assassin
  • Base Strength increased from 17 to 20
  • Strength growth decreased from 2.05 to 1.85
  • Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
  • Phantom Lancer
  • Strength growth reduced from 2.0 to 1.7
  • Pit Lord
  • Dark Rift AoE increased from 375 to 450
  • Priestess of the Moon
  • Leap cooldown improved from 40/35/30/20 to 30/26/22/18
  • Queen of Pain
  • Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
  • Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8
  • Razor
  • Static Link drains damage over 8 seconds instead of 10.
  • Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
  • Plasma Field cooldown from 16 to 14
  • Sand King
  • Epicenter (Aghanim's version) now gives one more pulse
  • Fixed some lag with Epicenter
  • Fixed a bug with Sand Storm if you recast it very quickly while still invisible
  • Shadow Fiend
  • Added a new command (-souls) to see the number of souls you have collected
  • Slark
  • Decreased base Agility from 21 to 15 and increased starting damage by the same amount
  • Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
  • Dark Pact cooldown reduced from 10 to 10/9/8/7
  • Spirit Breaker
  • Greater Bash no longer messes up the target's command
  • Nether Strike mana cost from 200/250/300 to 125/150/175
  • Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area around you when you teleport to the primary target
  • Storm Spirit
  • Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
  • Electric Vortex mana cost increased from 100 to 100/110/120/130
  • Techies
  • Base damage increased by 5
  • Remote Mine autoselection removed
  • Remote Mines cast time reduced from 2 to 1.5 seconds
  • Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
  • Tinker
  • Laser's miss mechanic reworked.
  • Tiny
  • War Club hit count and AoE increased
  • Terrorblade
  • Base Intelligence increased from 15 to 19
  • Fixed melee/range item to update properly for Metamorphosis transformation
  • Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
  • Thrall
  • Static Storm cooldown increased from 60 to 75
  • Troll Warlord
  • Battle Trance self duration increased from 8 to 10 seconds
  • Fixed melee/range item to update properly for Berserker Rage transformation
  • Vengeful Spirit
  • Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
  • Venomancer
  • Plague Ward's bounty increased from 3-9 to 14-17
  • Viper
  • Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125
  • Guardian Wisp
  • Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
  • Relocate cooldown increased from 80/60/40 to 90/75/60
  • Warlock
  • Increased Infernal movement speed from 320/330/340 to 320/340/360
  • Immolation from multiple Infernals now stack
  • Wind Runner
  • Night vision reduced to that of normal heroes (1200->800)
  • Shackleshot's search angle reduced from 30 to 26 degrees
  • Witch Doctor
  • Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
  • Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
  • ITEMS:
  • Animal Courier
  • Automatically upgraded to Flying Courier when you put the recipe on it
  • Aghanim's Scepter
  • Now requires all three +10 attribute items instead of 2 and a 1100 gold recipe
  • Armlet of Mordiggian
  • HP regen and lifedrain increased by 2 (overall +2 regen while inactive, no effective change while active)
  • Recipe cost decreased from 900 to 700
  • Boots of Speed
  • Movement speed from 50 to 55
  • Bracer, Null Talisman & Wraith Band
  • Added +3 bonus damage to Bracer/Null/Wraith
  • Increased Bracer/Null/Wraith recipe costs from 175/150/125 to 190/170/150
  • Buriza Do Kyanon
  • Critical strike factor from 2.4 to 2.5
  • Clarity Potion
  • Double clicking on Clarity Potion causes it to be used on your hero
  • Dagon
  • Now requires a Null Talisman instead of a Blades of Attack
  • Ethereal Blade
  • Slow on Ether Blast increased from 30 to 45%
  • Cooldown on Ether Blast from 35 to 30
  • Eul's Scepter of Divinity
  • Mana regeneration increased from 125% to 150% to match its components
  • Ghost Scepter
  • Cooldown increased from 25 to 30
  • Cost increased from 1500 to 1600
  • Eye of Skadi
  • No longer requires the 300 gold recipe
  • Hand of Midas
  • Transmute now gives 2.5 XP when used on a unit
  • Healing Salve
  • Double clicking on Healing Salve causes it to be used on your hero
  • Hood of Defiance
  • Recipe changed from 2x RoR + Cloak + Helm to 2x RoR + Cloak + RoH
  • Magic Stick & Magic Wand
  • AoE for gaining charges reduced from 1600 to 1200
  • No longer give you charges if a spell was cast from the fog of war
  • Manta Style
  • Increased recipe cost by 50 (Yasha recipe cost was reduced by 50)
  • Rebalanced Manta Style for melee and ranged heroes
  • Mjollnir
  • Static Charge changed from a chance on attacks to a chance on any damage
  • Double click now activates Static Charge on yourself
  • Monkey King Bar
  • Damage increased by 8 to be equal to the total damage from its components
  • Necronomicon
  • Base attack time improved on Necronomicon Warriors from 1.0 to 0.75
  • Orb of Venom
  • Duration increased to 4 seconds
  • Price from 600 to 550
  • Phase Boots
  • Readjusted bonuses:
  • Base Movement Speed 70 -> 60
  • Phase Burst: 12% -> 15%
  • Phase Duration: 5 -> 4
  • Phase Cooldown: 10 -> 8
  • Power Treads
  • Attribute reduced bonus from +10 to all attributes to +8 to all attributes
  • Ring of Basilius
  • Armor bonuses rebalanced.
  • Aura Armor decreased from +3 armor to +2 armor.
  • Added +1 armor for the holder.
  • Same overall Armor for the item holder, 1 less for allies
  • Sange
  • Added a 20% Attack Speed reduction to the slow on Maim
  • Reduced recipe cost from 750 to 700
  • Sange and Yasha
  • Increased the Attack Speed reduction on Maim's slow from 15% to 30%
  • Soul Booster
  • Mana regen from 10% to 50%
  • Health regen from 1hp to 2hp
  • Stygian Desolator
  • Buff duration from 5 to 7 seconds
  • Urn of Shadows
  • Soul Release now causes HP loss instead of magical damage when used on enemies (same overall dps as before, no longer disables dagger)
  • Yasha
  • Reduced recipe cost from 750 to 700
  • GAMEPLAY and COSMETICS:
  • Added a new loading screen. Kunkka decided to try out a new style for the loading screen in 6.69 (all sentinel heroes).
  • Rebalanced the assist Gold & XP system
  • Most recent versions (since 6.55) have an extra portion of the gold/xp that is not a pure split like standard XP usually is.
  • For XP "heroes" means the number of heroes in the area.
  • For Gold "Assist" means the number of heroes in the area besides the killer.
  • "Level" always means the level of the dying target
  • Added a couple of new juke spots
  • Couriers can now carry Gem of Truesight (it loses its truesight while on courier)
  • Reduced Glyph cooldown from 6 minutes to 5 minutes
  • XP AoE increased from 1000 to 1200
  • Added Slark, Chaos Knight and Magnus to CM
  • More heroes will be enabled soon.
  • Added a new Ancient creep camp (Thunder Lizards, has Frenzy & Slam)
  • Satyr's Purge no longer autocasts
  • Added a sound effect that notifies allies near the location you are teleporting to
  • Added 4 more options to -music (other6/7/8/9)
  • Added a new soundset for King Leoric
  • Added a rabbit courier
  • Improved Shadow Raze visual effect to match the AoE a little more
  • Added a new effect when you get a last hit with Necromastery on Nevermore
  • Lich now has his icy hands effect only when he gets Aghanim's Scepter
  • Sven now transforms into a red version when he casts his ultimate
  • Added various small doodads around the map
  • Changed Bristleback's model and hero icon
  • Added sound effect for Meepo's attack
  • Added sound effect for Troll Warlord's melee attack
  • Added Scepter visual effect for Enchantress
  • Various misc improvements on Phantom Lancer's model
  • Added -disablehelp for Bloodrage
  • Added a new icon for Call Down
  • Added a new visual effect while casting Curse of the Silent
  • Hand of Midas bounty text is now easier to see
  • Added a ground effect when the water is gushing out from Torrent
  • New ability icon for Spirits
  • Changed the illusion creation visual effect on Terrorblade's Conjure Image
  • Added new hero icon for Io
  • Added new icon for Haunt
  • Added new icon for Reality
  • Added new icon for Flaming Fists
  • Improved Greater Bash Icon
  • Improved Track Icon
  • Improved Amplify Damage Icon
  • Improved Slardar's Bash Icon
  • Improved Plague Wards Icon
  • Improved Greater Bash Icon
  • Improved Soul Rip Icon
  • Improved Grow Icon
  • Improved Lion Hero Icon
  • Fixed Charge of Darkness showing a dummy unit with HP bar
  • Fixed some issues with Shackleshot calculation where it could sometimes hit weird angles.
  • Fixed visible caster units during Light Strike Array and Split Earth
  • Fixed converted creeps from sometimes being slowed by Enchant
  • Fixed Healing Ward to indicate the level to your allies instead of just for you
  • Fixed Roshan's interaction with Familiars
  • Fixed some issues with a small number of spells not properly detecting Meld and Ghostwalk as invisible
  • Fixed Sonic Wave targeting mechanism when casting towards a location with an allied unit
  • Fixed using Conjure Image while magic immune
  • Fixed Roshan not dispelling Urn of Shadows
  • Fixed some cast mechanism issues with Techie's Suicide
  • Fixed Liquid Fire interaction with Siege units
  • Fixed a rare situation where Relocate would fail to teleport you
  • Fixed a bug with freezing a leaver Spirit Breaker
  • Fixed Tango dispelling Urn of Shadows healing effect
  • Fixed Static Storm scoreboard cooldown being a little off
  • Fixed a bug with Scepter Dismember and Linken's Sphere
  • Fixed some AI issues with Firefly
  • Fixed lag on first cast of Adaptive Strike
  • Fixed a couple of abilities with slightly incorrect cooldowns on scoreboard
  • Fixed some courier tooltips
  • Fixed Dragon Slave targeting mechanism when casting towards a location with an allied unit
  • Fixed interaction between Level 3 Rupture and Force Staff
  • Fixed the scourge Glyph not showing the new icon (Ability Code: A1WH)
  • Fixed some inconsistencies in the visual AoE of some abilities (no balance changes here, just making the cursors more consistent for: Avalanche, Storm Bolt, Rocket Flare, Pit of Malice, Expulsion, Chronosphere, Earthbind, Spin Web, Dream Coil, Weave, Maledict, Vacuum, Sanity's Eclipse)
  • Fixed damage AoE on Waning Rift being slightly less than the silence AoE
  • Fixed a very minor visual glitch when attempting to buy a recipe for power treads
  • Fixed very minor inconsistency between the armor reduction and the damage AoE on Acid Spray
  • Fixed AoE on Strygwyr's thirst being off by 25
  • Fixed Sticky Napalm triggering Linken Sphere
  • Fixed interaction bugs with Soul Rip and Ethereal state
  • Fixed AoE on Song of the Siren being off by 25
  • Fixed a rare bug with Spirit Bear losing track of his items
  • Fixed some minor duration inconsistencies with God's Strength
  • Fixed some triggered spells from bypassing Last Will (on Necronomicon Warrior) damage return
  • Fixed Sticky Napalm compatibility problems with Shiva's Guard
  • Fixed some possible lag scenarios with Soul Catcher
  • Fixed a very rare cause where you could Soul Ring usage could be lethal
  • Courier can no longer use Ghost Scepter (to prevent some abuses)
  • Fixed some minor incorrect behaviors when using burning spears at very low hp
  • Fixed some rare damage cap issues with Dragon Slave and Sonic Wave
  • Fixed some minor duration inconsistencies with Insatiable Hunger
  • Fixed Sticky Napalm malfunctioning when cast on units in Fog of War
  • Fixed a fatal error possible with Skewer
  • Fixed a minor visual bug when Unstable Concoction explodes in midair

New in DotA Allstars - Warcraft III Map 6.68c (Aug 4, 2010)

  • Fixed a few important bugs

New in DotA Allstars - Warcraft III Map 6.68b (Jul 29, 2010)

  • Fixed a major bug with Techies Remote Mines
  • Fixed Geomancer clones restoring mana with Arcane Boots
  • Wisp can no longer teleport to the enemy fountain
  • Fixed a small bug with Flak Cannon against buildings when gyro has very low damage
  • Fixed a bug when casting tether from outside of range limit while being moved with Relocate
  • Fixed an issue with illusions and flak cannon
  • Fixed a few other minor things

New in DotA Allstars - Warcraft III Map 6.68 (Jul 28, 2010)

  • Added a new hero (Wisp)
  • Added a new hero (Thrall)
  • Added a new hero (Eredar)
  • Added a new hero (Gyrocopter)
  • Alchemist:
  • Unstable Concoction manacost from 90 to 120
  • Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
  • Anti-Mage:
  • Spell Shield increased from 10/20/30/40 to 15/25/35/45
  • Axe:
  • Battle Hunger now slows the target by 8% until it runs out or kills another unit
  • Bane Elemental:
  • Brain Sap cooldown from 20 to 16
  • Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
  • Blood Seeker:
  • Agility gain increased from 2.6 to 3.0
  • Bounty Hunter:
  • Jinada cooldown from 21/16/11/6 to 15/12/9/6
  • Track now gives 50 bonus bounty to all units affected by the track aura of that target
  • Track bonus gold is treated as Reliable Gold
  • Broodmother:
  • Armor decreased by 2
  • Chaos Knight:
  • Reality Rift manacost increased from 50 to 70
  • Starting str decreased by 4 and increased base damage by 4 to keep it constant
  • Clockwerk:
  • Armor increased by 1
  • Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
  • Hookshot cooldown rescaled from 80/60/40 to 70/55/40
  • Dirge:
  • Tombstone cast range increased from 250 to 600
  • Doom Bringer:
  • LVL Death mana cost rescaled from 85/105/125/145 to 110
  • Scorched Earth mana cost increased from 60 to 60/65/70/75
  • Scorched Earth movement speed bonus reduced from 20% to 16%
  • Starting intelligence reduced from 16 to 13
  • Drow Ranger:
  • No longer has full night vision (same as the other heroes now, 800)
  • Invoker:
  • Strength gain increased from 1.4 to 1.7
  • Jakiro:
  • Macropyre travel range from 600/750/900 to 900
  • Juggernaut:
  • Healing Ward manacost rescaled from 140 to 80/100/120/140
  • Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
  • Kaldr:
  • Armor reduced by 1
  • Ice Blast cooldown from 44/32/20 to 45
  • Krobelus:
  • Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)
  • Lanaya:
  • Psi Blades spill range from 320 to 320/340/360/380
  • Leoric:
  • Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
  • Reincarnation manacost increased from 100 to 140
  • Reworked Hellfire Blast
  • Leshrac:
  • Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
  • Lich:
  • Movement speed increased by 10
  • Starting damage rescaled from 37-56 to 42-51
  • Lina Inverse:
  • Laguna Blade level 1 cooldown from 150 to 120
  • Light Strike Array cooldown from 8 to 7
  • Luna:
  • Eclipse now turns day into night for 10 seconds
  • Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
  • Lunar Blessing now always provides full night vision
  • Medusa:
  • Movement speed decreased from 300 to 290
  • Strength gain decreased from 1.85 to 1.65
  • Furion:
  • Teleport now has a tp scroll style indicator displayed for your allies
  • Agility increased from 15 + 1.5 to 18 + 1.9
  • Meepo:
  • Movement speed increased from 300 to 305
  • Poof manacost from 140/120/100/80 to 80
  • Naix:
  • Base damage improved by 5
  • Casting Open Wounds no longer loses attack focus
  • Nerubian Weaver:
  • Shukuchi now has a 0.25 second fade time
  • The Swarm manacost increased from 75 to 100
  • The Swarm vision reduced from to 500 to 250
  • Nightstalker:
  • Base damage increased by 10
  • Crippling Fear's miss chance from 10/20/30/40% to 40%
  • Ogre Magi:
  • Int gain increased from 1.9 to 2.4
  • Fireblast rescaled from 75/125/175/275 to 80/145/210/275
  • Multi Cast manacost increase for Firebalst rescaled from 30/80/110 to 30/70/110
  • Obsidian Destroyer:
  • Astral Imprisonment no longer causes the target to lose vision over that area
  • Added Aghanim's Scepter to Obsidian Destroyer (along with a new visual effect)
  • Omni Knight:
  • Movement speed increased by 5
  • Pandarean Brewmaster:
  • Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
  • Priestess of the Moon:
  • Moonlight Shadow's cooldown rescaled from 160 to 180/160/140,
  • Moonlight Shadow's duration rescaled from 7/9/11 to 11.
  • Puck:
  • Illusory Orb cooldown decreased from 15 to 13
  • Pudge:
  • Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
  • Reduced Flesh Heap aoe from 525 to 450
  • Meat Hook damage type changed from physical to pure
  • Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360
  • Queen of Pain:
  • Scream of Pain manacost rescaled from 140 to 110/120/130/140
  • Razor:
  • Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
  • Added Aghanim's Scepter to Razor (along with a new visual effect)
  • Sand King:
  • Armor increased by 1
  • Sniper:
  • Assassinate kills now give XP even if you are outside of range
  • Night vision increased from 800 to 1000
  • Spectre:
  • Desolate damage increased from 15/25/35/45 to 20/30/40/50
  • Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
  • Spirit Breaker:
  • Empowering haste from 4/6/8/10 to 6/8/10/12
  • Aghanim's Scepter Nether Strike now also increases cast range (400/550/700->550/700/850)
  • Charge of Darkness speed boost updates at smoother 0.5 intervals and displays a counter above your head
  • Added a button to make it more obvious how to initiate the charge earlier. You can still use the old move method though.
  • Stealth Assassin:
  • Base agility increased by 10
  • Base damage and armor decreased to remain the same overall after the extra agility
  • Tauren Chieftain:
  • Natural Order aoe from 250 to 275
  • Techies:
  • Remote mines now detonate when killed
  • Terrorblade:
  • Soul Steal's secondary ability is now in the same position as the primary ability with the same hotkey
  • Tinker:
  • Armor increased by 1
  • Tiny:
  • Avalanche cooldown decreased from 20 to 17
  • Toss cast range from 500/700/900/1100 to 700/900/1100/1300
  • Added Aghanim's Scepter to Tiny
  • Vengeful Spirit:
  • Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140
  • Venomancer:
  • Poison Sting slow from 10 to 11/12/13/14
  • Viper:
  • Added Aghanim's Scepter to Viper
  • Visage:
  • Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
  • Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
  • Familiars maximum damage rescaled from 84/105/126 to 56/98/154
  • Familiars cooldown from 160 to 180/160/140
  • Soul Assumption's mana cost increased from 100 to 150
  • Warlock:
  • Fatal Bonds cooldown decreased from 30 to 25
  • Added Aghanim's Scepter to Warlock
  • Zeus:
  • Arc Lightning cooldown from 2.5 to 2.25 seconds
  • Added a new recipe item (Arcane Boots). This item replaces Arcane Ring.
  • Added new basic item (Orb of Venom). Located at the secret shops and side shops
  • Assault Cuirass:
  • Attack Speed decreased from 40% to 35%
  • Aura Attack Speed increased from 15% to 20%
  • Animal Courier:
  • Price decreased from 200 to 170
  • Blade Mail:
  • Damage Return's duration increased from 3.5 to 4 seconds
  • Bloodstone:
  • Heal on wielder's death increased from 25 per charge to 30
  • Now only loses a third of its charges on death (reduced from a half)
  • Buriza Do Kyanon:
  • Damage increased by 6 (to equal the total of crystalys and demon edge)
  • Cranium Basher:
  • Removed 25% chance to do 25 bonus damage (stun is still the same)
  • Cranium Basher bonus damage increased from 30 to 40
  • Dust of Appearance:
  • Reduced AOE from 1250 to 1050
  • Ethereal Blade:
  • Removed Wraith Band from recipe (same bonuses still though)
  • You can now target yourself
  • Eul's Scepter of Divinity:
  • Cast range increased from 600 to 700
  • Added double click support for Euls (174341)
  • Eye of Skadi:
  • Orb of Venom added as a component. Final bonuses are the same as before.
  • Recipe price decreased from 750 to 300
  • Heart of the Tarrasque:
  • Delay on regeneration reduced from 8 to 6 seconds
  • Maelstrom:
  • Recipe cost decreased from 900 to 800
  • Mekansm:
  • AoE of Restore increased from 450 to 750
  • HP aura regen increased from 3 to 4
  • Quelling Blade:
  • Tree Chop cooldown decreased from 15 to 10
  • Sentry Wards:
  • Increased truesight vision from 800 to 950
  • Reduced natural vision to just around itself
  • Urn of Shadows:
  • Heal no longer dispels from neutral creep damage
  • Added a team notice when someone buys Urn of Shadows recipe
  • Vanguard:
  • HP bonus from 300 to 275
  • Added a new gold mechanic to the game
  • "Reliable Gold" Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.
  • "Unreliable Gold" It is everything else (creep kills, neutrals, etc).
  • Lane creeps vision from 1400/800 to 1100/800
  • Day-Night now cycles at 25% faster rate
  • The autozoom restore function in -zm is increased to give extra time to temporarily zoom in
  • Game now displays a message to your allies if you buy back
  • Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You use this in combination with cm, -ubcm
  • Reworked the -CM Ban and Picks process
  • Added death animation for Throne
  • 4 new Courier models
  • Added a Flying Courier morph ability
  • Added Mini Viper and Snow Owl flying courier models
  • Added a mini-goblin zeppelin flying courier model
  • Added a new ability to the courier that drops all the items that do not belong to you to their respective CoPs and then gathers all items that are yours onto the courier.
  • Changed the courier morph hotkey to G to avoid conflicts with the new ability
  • Game now displays a message when an ally purchases Dust, Observer Wards, Sentry Wards or Gem
  • Added -il as a shortcut for -invokelist
  • Increased Anti-Backdoor regeneration rate
  • Fixed some visual issues with ground textures of some scourge buildings
  • Fixed some buff icon inconsistencies
  • Added Hook and Arrow Accuracy information to replay data
  • New visual effect for Vengeful Spirit's scepter
  • New visual effect for Witch Doctor's Aghanim Scepter
  • New visual effect Puck's Scepter
  • Added an Aghanim's visual effect for Axe
  • Added an Aghanim's visual effect for Pudge
  • Added an Aghanim's visual effect for Spiritbreaker
  • Added an Aghanim's visual effect for Sand King
  • Added an Aghanim's visual effect for Jakiro
  • Added an Aghanim's visual effect for Night Stalker
  • Added an Aghanim's visual effect for Earthshaker
  • New Tidehunter hero story
  • Added flavor text for Phase Boots
  • Reworked when the visual effect is shown for Berserker's Blood
  • Improved Chaos Bolt animation
  • New Earthbind visual effect
  • Added an extra visual effect for Nether Swap
  • Added a visual damage indicator for Ethereal Blade
  • Added a Burst visual effect for flying courier
  • Added an aura visual for Leoric's Vampiric Aura
  • Fixed some visual issues with Soul Steal
  • New visual effect of Strafe
  • Added a visual effect for the int stealing event on Silencer's Last Word
  • Added temporary text overhead info for Sticky Napalm indicating stack counts
  • New Breathe Fire icon
  • New Earthbind Icon
  • New March of the Machines Icon
  • New Morph Icon
  • New Scourge Glyph Icon
  • New Strafe icon
  • New Toss Icon
  • New Torrent Icon
  • Fixed Familiars tooltip
  • Fixed Forge Spirit tooltip
  • Fixed a bug with Curse of the Silent
  • Fixed a bug with Charge of Darkness
  • Fixed Invoke from triggering last word
  • Fixed Rot dispelling curse of the silent
  • Fixed Flaming Lasso scoreboard timer
  • Fixed Batrider interaction bugs with Land Mines
  • Fixed a minor rare bug with the caster unit for primal roar
  • Fixed some visual glitches with passive Crystalys icon
  • Fixed some visual glitches with passive Attribute Bonus icon
  • Fixed a bug with the interaction of Ion Shell and Focus Fire
  • Fixed some areas where you could get stuck with TP Scroll
  • Fixed a bug that could allow courier to gain attack capability
  • Fixed a bug with Soul Ring when your mana capacity changes
  • Fixed some rare bugs with Hex interactions with some abilities
  • Fixed Dark Pact not properly dispelling Crippling Fear or Void
  • Fixed a bug with picking up Linken's Sphere while waveforming
  • Fixed the launch projectile location for Dragon Knight's Elder Form
  • Fixed X Marks The Spot when used on an ally carrying Linken Sphere
  • Fixed some AI bugs with attacking roshan while teleported close inside
  • Fixed a bug with moon wells water mechanic when you get stuck inside it
  • Fixed a minor rare bug that produced the "cannot construct unit" message
  • Fixed a very rare bug that could sometimes cause Toss to not throw anything

New in DotA Allstars - Warcraft III Map 6.67c (Mar 31, 2010)

  • Fixed casting distance exploits with Skewer
  • Fixed a bug that could sometimes cause everyone in the game gets a massive FPS drop for a minute
  • Fixed Cleave/Anchor Smash from instantly killing Swarm creatures
  • Various performance improvements when casting The Swarm
  • Fixed Soul Steal channeling text in the tooltip
  • Non-hero units now do half damage to The Swarm
  • Commands like -test and -wtf are now restricted if there is a gamebot deciding the mode to be used
  • Fixed a bug with lifesteal and The Swarm creatures
  • Fixed a rare Mac issue with shared Soul Ring
  • Added passive icon for Strygyer's Thirst
  • Added passive icon for Plague

New in DotA Allstars - Warcraft III Map 6.67b (Mar 26, 2010)

  • Fixed some important bugs from the last patch

New in DotA Allstars - Warcraft III Map 6.66b (Mar 25, 2010)

  • Heroes Axe
  • Culling Blade Scepter CD reduced by 5 seconds
  • Beastmaster
  • Greater Hawk bounty increased from 40 to 65 gold
  • Bone Fletcher
  • Death Pact reworked
  • Bounty Hunter
  • Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only: 102922)
  • Bristleback
  • Warpath maximum stacks increased from 4 to 5
  • Centaur Warchief
  • Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
  • Chen
  • Test of Faith cooldown from 30 to 30/28/26/24
  • Clockwerk
  • Power Cogs unit trapping code improved a little bit
  • Hookshot Scepter CD from 20 to 15
  • Dirge
  • Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
  • Furion
  • Sprout can now be cast at a target point (173567)
  • Huskar
  • Inner vitality heal interval is smoother (same overall heal)
  • Jakiro
  • Base armor increased by 2
  • Kaldr
  • Cold Feet mana cost increased from 90/100/110/120 to 150
  • Kunkka
  • Base armor decreased by 1
  • Leoric
  • Vampiric Aura AoE increased from 600 to 900
  • Reincarnation now costs a constant 100 manacost instead of 100/150/200
  • Leshrac
  • Split Earth cast range increased from 650 to 750
  • Diabolic Edict cooldown reduced from 30/28/26/24 to 22
  • Visual effect now properly shows on Scourge towers
  • Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
  • Lich
  • Frost Nova's Level 4 cooldown from 9.25 to 8
  • Lina Inverse
  • Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
  • Light Strike Array cooldown from 10 to 8
  • Luna
  • Lunar Blessing reworked
  • Lycanthrope
  • Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
  • Howl duration from 16 to 12.
  • Howl cooldown from 35 to 50/45/40/35.
  • Omni Knight
  • Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
  • Repel cooldown decreased from 20 to 14
  • Repel mana cost decreased from 60/70/80/90 to 50
  • Magnataur
  • Reworked some of his abilities
  • Removed Great Cleave
  • Reworked Empower
  • Added new ability (Skewer)
  • Medusa
  • Intelligence per level reduced from 2.25 to 1.85
  • Naix
  • Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
  • Nerubian Assassin
  • Spiked Carapace replaced with Urna Swarm
  • Impale damage reduced from 80/160/230/300 to 80/140/200/260
  • Nerubian Weaver
  • New Ability. This ability replaces Urna Swarm.
  • Phantom Lancer
  • Juxtapose illusions now take 450% extra damage (up from 400%)
  • Puck
  • Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)
  • Pudge
  • Flesh Heap death AoE increased from 400 to 525
  • Queen of Pain
  • Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
  • Spirit Breaker
  • Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
  • Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
  • Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
  • Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
  • Fixed Spiritbreaker losing attack focus when you Greaterbash someone
  • Silencer
  • Curse of the Silent now displays a buff indicator
  • Game-wide sound gets muted when Global Silence is used (173422)
  • Slardar
  • Amplify Damage duration reduced from 30 to 25 seconds
  • Sprint duration reduced from 25 to 20
  • Sprint cooldown reduced from 45 to 40
  • Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
  • Sprint damage amp increased from 10% to 15%
  • Spectre
  • Desolate's search AOE improved from 400 to 350
  • Storm Spirit
  • Attack range lowered from 500 to 480
  • Sven
  • Storm Bolt cooldown increased from 14 to 15
  • Techies
  • Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
  • Tiny
  • Grow movement bonus per level increased from 5 to 10
  • Terrorblade
  • Soul Steal Reworked
  • Tidehunter
  • Ravage now has some travel time as it grows outwards
  • Rooftrellen
  • Reworked Eyes in the Forest
  • Troll Warlord
  • Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage
  • Vengeful Spirit
  • Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)
  • Venomancer
  • Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
  • Zeus
  • Static Field AoE increased from 800 to 900
  • Items:
  • Arcane Ring
  • Armor bonus increased from 3 to 4
  • Armlet of Mordiggian
  • Toggle cooldown from 10 to 5 seconds
  • Blades of Attack
  • Cost decreased from 500 to 450
  • Bloodstone
  • Bonus HP increased by 50 from 450/400 HP/MP to 500/400 HP/MP
  • Ethereal Blade
  • New Recipe Item
  • Dagon
  • Recipe reduced from 1350 to 1300
  • Force Staff
  • Cooldown decreased from 25 to 20
  • Headdress of Rejuvenation
  • HP regen aura increased from 2 to 3
  • Mjollnir & Maelstrom
  • Chance to proc lighting increased from 20->25% and adjusted the damage (same overall damage rates, just little more reliable)
  • Manta Style
  • Recipe increased from 500 to 600
  • Necronomicon
  • Summoned units are now able to attack Ancients
  • Sange
  • Recipe decreased from 800 to 750
  • Satanic
  • Unholy Rage activated lifesteal from 150 to 175%
  • Soul Ring
  • New Recipe Item
  • Yasha
  • Recipe decreased from 800 to 750
  • Gameplay & Cosmetics
  • Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.
  • Implemented a new game mode -cp (-capturepoint)
  • A few new tree placement changes (see images inside)
  • Bonus magic damage to Decrepified units changed from 44% to 40%
  • Removed creep targetability from Clarity Potion
  • Added text message when a courier gets upgraded (197577)
  • Updated various tooltips (168489)
  • Fixed Moonwells visual chargeup animation
  • Earthsplitter visual effect now more accurate
  • Added bonus gold/xp values to the final scoreboard
  • Added correct portrait with crown for King Leoric (155373)
  • Fixed some minor issues with Ironwood Branch icon (147529)
  • Fixed a lot of passive icon inconsistencies
  • CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
  • Only blue can type -cm 1/2
  • Fixed inaccurate replay data for assists ("Assist"+AssistPlayerId,VictimPlayerId)
  • Added Neutral Creep kills replay data during update inteveral ("NK"+PID,Value)
  • Replay data event written for successful player swaps ("SWAP_1_3",heroid for player 1 swapping player 3, heroid is the id that player 1 receives)
  • Added a reminder in Charge of Darkness tooltip about the ability to start the charge at any time
  • Added an Autocast icon for Urna Swarm
  • Added an Autocast icon for Poison Attack
  • Added level indicator to Healing Ward (193370)
  • Improved cast animation for Diabolic Edict and now plays explosion effects randomly whenever they would otherwise be invisible/wasted iterations. (108991)
  • New visual effect for the offensive use of Urn of Shadows
  • New visual effect for Naga Siren's Mirror Image
  • New visual effect for Nighstalker when he is casting Fear at night (176005)
  • New visual effect for Phantasm
  • New projectile/impact visual effect for Chaos Bolt
  • New Chaos Bolt icon (194693)
  • New CK Critical Strike icon (194693)
  • New Reality Rift icon (194693)
  • New Phantasm icon (194693)
  • New Invoke icon (125104)
  • New Netherstrike icon (124841)
  • New Chronosphere icon (179529)
  • New Torrent icon (147053)
  • New Juggernaut Aghanims visual effect (141332)
  • New Techies Aghanims visual effect (198827)
  • New Bane Aghanims visual effect (198827)
  • New Necrolyte Aghanims visual effect (198827)
  • New Faceless Void Aghanims visual effect (166075)
  • Bugs :
  • Fixed various rare exploits
  • Fixed some bugs with Dark Pact
  • Fixed some possible bugs with power cogs
  • Fixed Ice Blast interaction with Reincarnation
  • Fixed Mekansm not healing Visage's Familiars
  • Fixed a fatal error exploit with couriers
  • Fixed a bug with Wild Axes on Furion's Sprout
  • Fixed a bug when using Chilling Touch on Lanaya
  • Fixed Double Click TP being bugged from 1.24e patch
  • Fixed some bugs with Goo interaction with other spells
  • Fixed a bug with dying while casting Charge of Darkness
  • Fixed an allied Death Coil being blocked by Linkin Sphere
  • Fixed a couple of areas you could get stuck while using TP Scrolls
  • Fixed a rare Armlet crash bug possible when using leaver items
  • Fixed some minor issues with Javelin with spirit bear and invisible units
  • Fixed some Roshan issues where he could sometimes get stuck in trees
  • Fixed bugs with Jinada when it comes out of cooldown while in Windwalk
  • Fixed some damage interactions between Centaur's Return and Frost Armor
  • Fixed some minor bugs with stat stealing from Medusa while using splitshot
  • Fixed some occurances where Scourge creeps on the bottom lane would skip the first waypoint
  • Fixed a bug that made it sometimes possible to use items during Blackhole depending on your entry vector

New in DotA Allstars - Warcraft III Map 6.66b (Jan 27, 2010)

  • Fixed a major exploit recently discovered
  • Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
  • Readjusted the Divine Rapier pickup rules to prevent some abuses.
  • -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.
  • Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.
  • Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)
  • Various map optimizations
  • Fixed an old recipe fusing exploit with leaver items that could result in crashes
  • Fixed Essence Shift on units that change form
  • Fixed a couple of bugs with Dark Pact debuff
  • Added replay data for creep kills/denies (at time intervals, format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)
  • Fixed various tooltips
  • Fixed gold not being split after using -unlock when someone leaves via -kickafk
  • Fixed being able to -unlock while a switch vote is ongoing
  • Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)
  • Fixed some -CD language text issues as well as some missing parser information
  • Fixed Arcane Ring recipe purchase hotkey
  • Fixed some potential Basher bugs on some levels of Spirit Bear
  • Fixed an abuse possible with one hero carrying multiple Urn of Shadows
  • Fixed the second Forged Spirit from being added to your control despite having control helper turned off
  • Fixed a bug with -switch when you have Rapier (that you don't own) on you
  • Fixed a few other misc minor bugs

New in DotA Allstars - Warcraft III Map 6.66 (Jan 14, 2010)

  • Batrider:
  • Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
  • Beastmaster:
  • Wild Axes now properly hits invisible units
  • Bounty Hunter:
  • Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
  • Clockwerk:
  • Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
  • Dirge:
  • Added Aghanim's Scepter for Undying.
  • Regular Plague Aura
  • Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
  • Scepter Upgraded Plague Aura
  • Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps
  • Doom Bringer:
  • Reworked and rebalanced most of his abilities
  • New Devour: Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it
  • New Scorched Earth: Temporary effect around you. Earth is scorched wherever you are walking.
  • New Doom
  • Earthshaker:
  • Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
  • Aftershock AoE from 280 to 300
  • Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
  • Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
  • Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
  • Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
  • The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.
  • Enchantress:
  • Movement speed increased from 295 to 305
  • Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
  • Enchant's slow effect duration decreased from 7 to 5.5 seconds
  • Faceless Void:
  • Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
  • Timewalk cooldown rebalanced from 13 to 19/17/15/13
  • Invoker:
  • Invoke cd from 30/25/12/5 cd to 22/17/12/5
  • Invoke manacost from 20/50/80/110 to 20/40/60/80
  • Alacrity bonus damage increased from 20-80 to 30-90
  • Alacrity duration increased from 8 to 9
  • Chaos Meteor damage improved
  • Main damage from 40-130 to 55-145 every 0.5 seconds
  • Burn damage from 8-26 to 11-29 per second
  • Cold Snap now applies an initial ministun on cast
  • Forged Spirits Armor is now based on Exort and Range is now based on Quas
  • Ghost Walk manacost reduced from 300 to 200
  • Ghost Walk slow rescaled from 10-40% to 20-40%
  • Ice Wall manacost increased from 125 to 175
  • Ice Wall cooldown increased from 20 to 25
  • Sun Strike damage rescaled from 75-450 to 100-475
  • Tornado range increased from 700-3100 to 800-3200
  • Tornado duration increased from 0.6-2.2 to 0.8-2.5
  • Tornado damage increased from max of 375 to 400
  • Quas per instance regen from 0.75 to 1
  • Juggernat:
  • Blade Fury cooldown reduced from 30 to 30/28/26/24
  • Kaldr:
  • Cold Feet manacost increased from 90 to 90/100/110/120
  • Ice Blast impact delay is a little slower now
  • Ice Blast no longer pierces Shallow Grave
  • Ice Blast debuff is now purgable
  • Ogre Magi:
  • Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6
  • Obsidian Destroyer:
  • Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb
  • Priestess of the Moon:
  • Moonlight Shadow manacost from 200/250/300 to a constant 175
  • Pugna:
  • Decrepify cast range increased from 550 to 550/600/650/700
  • Queen of Pain:
  • Scream of Pain now affects Decrepified units
  • Spirit Breaker:
  • Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
  • Charge of Darkness decreased manacost from 120 to 75
  • Charge of Darkness cast mechanic reworked
  • Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)
  • Slark:
  • Pounce Leash now gets removed if the target blinks or teleports away
  • Shadow Dance passive no longer works if Slark is Doomed
  • Ursa Warrior:
  • Undid previous cast animation change on Overpower
  • Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls
  • Visage:
  • Soul Assumption damage per charge decreased from 130 to 110
  • Soul Assumption manacost from 100/120/140/160 to 100
  • Soul Assumption cooldown from 7/6/5/4 to 4
  • Familiars Bounty reduced from 150 to 100
  • Familiars now magic reduction from 70/95/95% to 95% at all levels
  • Familiars bonus damage attack count increased from 6 to 7
  • Familiars now have a small (160) ranged attack instead of melee
  • Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7
  • Warlock:
  • Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
  • Fatal Bonds link count reduced from 5 to 2/3/4/5
  • Aghanim's Scepter:
  • Added Undying and Earthshaker
  • Divine Rapier:
  • Can no longer be destroyed by attacking the item
  • If a player other than the original owner of the Rapier picks it up, they cannot drop it
  • Force Staff:
  • Double clicking force staff now acts as if you clicked on yourself
  • Maelstrom and Mjollnir:
  • Increased max bounces from 3 to 4
  • Phase Boots:
  • Cooldown from 12 seconds to 10 seconds
  • Duration from 6 seconds to 5 seconds
  • Movement bonus from 10% to 12%
  • Scroll of Town Portal:
  • Double clicking on scrolls now automatically targets your fountain
  • Gameplay and Cosmetics:
  • Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.
  • Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
  • Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
  • Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
  • To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command
  • Doubled Satyr Trickerster manapool and purge manacost (primarily affects just stolen ability via Devour)
  • Fixed the teleport effects sometimes being visually on an angle
  • Fixed Nightcrawler status buff text format
  • Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)
  • Added a visual effect for allied players to indicate which creep you infesting
  • Added a new sound set for Furion (91160)
  • Added a new sound set for Clockwerk
  • Added a new visual effect for Spirit Lance
  • Added new charge icon for Soul Assumption (137459)
  • Disabled visual charge indication if the cooldown for Soul Assumption is not ready
  • Added a new overhead indictor for Soul Assumption (137459)
  • Added an visaul effect when Eclipse misses to help players keep track (109017)
  • Phantom Assassin images now have the proper fade visual effect (114120)
  • Improved Eyes In The Forest cast animation (95740)
  • Added new visual effect for Flesh Golem (51874)
  • Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
  • Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)
  • Bugs:
  • Fixed a few areas where you could get stuck in using TP scrolls
  • Fixed Malefice not reliably working if the enemy is fogged
  • Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
  • Fixed Ice Blast indicator staying at edge of map until you release it
  • Fixed Ice Blast debuff from overriding Time Lapse
  • Fixed some Dark Pact bugs
  • Fixed Essence Shift from piercing Shallow Grave
  • Fixed Essence Shift sometimes not registering properly at high attack speeds
  • Fixed Murloc sometimes not attacking the pounced target
  • Fixed dispersion damage on creeps
  • Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
  • Fixed some mac specific bugs

New in DotA Allstars - Warcraft III Map 6.65 (Dec 24, 2009)

  • New agility hero (Murloc Nightcrawler)
  • New intelligence hero (Ancient Apparition)
  • Alchemist:
  • Reworked Unstable Concoction
  • Anti-Mage:
  • Mana Void cooldown reduced from 120/100/80 to 70
  • Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
  • Bone Fletcher:
  • Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
  • Bounty Hunter:
  • Reworked Jinada
  • Blood Seeker:
  • Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
  • Broodmother:
  • Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20
  • Chaos Knight:
  • Cast Point Improved
  • Reworked his Blink Strike
  • Dark Seer:
  • Vacuum cast range decreased from 800 to 550
  • Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
  • Death Prophet:
  • Witchcraft's movement bonus has been restored (3/6/9/12%)
  • Furion:
  • Force of Nature's Treants now have 33% spell resistance
  • Lina:
  • Fiery Soul buff duration increased from 5 to 7 seconds
  • Leshrac:
  • Movement speed increased from 300 to 310
  • Medusa:
  • Stone Gaze cooldown increased to 100
  • N'aix:
  • Movement speed increased from 300 to 315
  • Night Stalker:
  • Void manacost decreased from 90/112/130/145 to 80/90/100/110
  • Panda:
  • Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
  • Primal Split cooldown from 180/150/120/90 to 180/160/140/120
  • Priestess of the Moon:
  • Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack
  • Pudge:
  • Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
  • Pugna:
  • Cast Point improved
  • Decrepify can now be cast on Nether Ward
  • Queen of Pain:
  • Base Intelligence increased by 5
  • Razor:
  • Agi growth decreased from 2.5 to 2.0
  • Strength grown decreased from 1.9 to 1.7
  • Eye of the Storm mana cost increased from 100 to 100/150/200
  • Shadow Priest:
  • Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
  • Silencer:
  • Base damage modified a little from 39-61 to 43-57
  • Sniper:
  • Shrapnel duration decreased from 10 to 8 seconds
  • Shrapnel AoE decreased from 450 to 325
  • Spectre:
  • Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.
  • Twin Head Dragon:
  • Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
  • Ice Path cooldown scales from 16 to 16/15/14/13
  • Macropyre spawn speed improved
  • Ursa:
  • Overpower is no longer removed when BKB is activated
  • Overpower will not interrupt your movement when cast
  • Warlock:
  • Upheaval cooldown increased from 20 to 65 seconds
  • Visage:
  • Reworked hero
  • Windrunner:
  • Windrunner cooldown improved from 30/25/20/15 to 15
  • Witch Doctor:
  • Paralyzing Casks now do 50 damage to heroes on each bounce
  • Added a new recipe item (Urn of Shadows)
  • Scroll of Town Portal:
  • Reworked mechanics
  • Aghanim's Scepter:
  • Added support for Axe. Cooldown decreased from 75/65/55 to 20
  • Boots of Speed:
  • Now available in the side shops
  • Blademail:
  • Duration reduced from 5 to 3.5 seconds
  • Cooldown increased from 15 to 25
  • Blademail can no longer reflect blademail sourced damage
  • Force Staff:
  • Push distance increased from 500 to 600
  • Linken's Sphere:
  • Properly blocks Unstable Concoction and Death Coil
  • Maelstrom:
  • Maelstrom attack speed bonus increased from 15 to 25
  • Planeswalker's Cloak:
  • Price increased by 100
  • Radiance:
  • AoE damage effect can now be toggled on and off
  • Vanguard:
  • Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)
  • Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)
  • Rebalanced the creep stats for your creeps when you kill an enemy rax
  • Added a new small neutral camp
  • Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
  • Added the new hero death timers to observer scoreboard title
  • Reworked Recipe tooltips
  • A text message and minimap indictator is now displayed when an ally purchases a Courier
  • Observer board now shows ultimate cooldowns
  • Added a new physical model for Gem of Truesight
  • New and reworked heroes are temporarily unavailable in -CM
  • Added a new visual effect when you have the Haste powerup
  • A special death animation is now played when Pudge suicides
  • Improved spawning location code for couriers, to help against minimap icon overlap
  • Decreased cooldown on Courier Morph and added a mini techies courier
  • Fixed Inner Beast buff icon
  • Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter
  • Added new sound effect for Scream of Pain
  • Improved quality of Panda's Thunderclap icon
  • Removed the gorge in the terrain near the bottom sentinel lane
  • Added visual effect for Huskar's Scepter
  • Some Nighstalker visual improvements
  • Rotated the direction the Frozen Throne is facing
  • Changed Scourge consumable shop model from Graveyard to Tomb of Relics
  • Added hero pick/ban data to replays for -CD mode (same data format as -CM)
  • Added hero pool information to replays for -CD mode (Format: Pool+index,id)
  • Fixed hero death timer overwriting player name color for leavers
  • Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
  • Clarified Ward tooltips
  • Fixed lots of typos
  • Replay Data: host playerid is 0 if the game was created using HCL automode
  • Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
  • Some minor code optimizations when heroes are picked
  • Invoker: Forged Spirit units are now added to your control group when created
  • Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands
  • New icon for Essence Aura
  • New icon for Darkness
  • New icon for Desolate
  • New icon for Void
  • New icon for Enchant
  • New icon for Impetus
  • New icon for Nature's Attendants
  • New icon for Backtrack
  • New icon for SA's Blink Strike
  • New icon for Crystal Nova
  • New icon for Death Ward
  • New icon for Divided We Stand
  • New icon for Dual Breath
  • New icon for EMP
  • New icon for Exorcism
  • New icon for Geostrike
  • New icon for Impale NA
  • New icon for Juxtapose
  • New icon for Phantom Edge
  • New icon for Malefice)
  • New icon for Reaper's Scythe
  • New icon for Timelock
  • New icon for Timewalk
  • New icon for Invoke Tornado
  • New icon for Last Word
  • New icon for Amplify Damage
  • New icon for Jinada
  • New icon for Track
  • Fixed bug with swapping with Kunkka and getting Quelling Blade
  • Fixed Kraken Shell not getting disabled when Doomed
  • Fixed an area where you could TP and become stuck
  • Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
  • Fixed a recent issue with Frost Arrows cast range
  • Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
  • Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
  • Fixed some Ion Shell stacking bugs

New in DotA Allstars - Warcraft III Map 6.64 Latest (Oct 14, 2009)

  • HEROES:
  • Broodmother:
  • Spin Web now shows a minimap icon
  • Clockwerk:
  • Armor decreased by 1
  • Dark Seer:
  • Ion Shell cast on an already affected unit will replace the old buff instead of stacking
  • Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
  • Wall of Replica image damage increased from 60% to 70%
  • Dazzle:
  • Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.
  • Huskar:
  • Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
  • Lanaya:
  • Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit
  • Leoric:
  • Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%
  • Lone Druid:
  • True Form movement speed decreased by 35
  • Hero movement speed increased by 10
  • True Form transformation time increased from 1.45 to 2 seconds
  • True Form armor increased by 2
  • Spirit Bear's leash range reduced from 1500 to 925
  • Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack
  • Lord of Avernus:
  • Aphotic Shield cast range decreased from 800 to 300
  • Death Coil cast range increased from 300 to 800
  • Morphling:
  • Morph Replicate mana cost increased from 0 to 150
  • Necrolyte:
  • Strength gain increased from 1.5 to 2.0
  • Nerubian Assassin:
  • Mana Burn can no longer target creeps since it no longer affects them (42965)
  • Nerubian Weaver:
  • Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.
  • Night Stalker:
  • Darkness cooldown reduced from 240/180/125 to 180/150/120
  • Obsidian Destroyer:
  • Agility increased from 15 + 1.4 -> 24 + 2.0
  • Pandaren Brewmaster:
  • Primal Split's Fire Panda now has hero damage type
  • Pudge:
  • Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.
  • Rhasta:
  • Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.
  • Storm:
  • Base Intelligence increased from 23 to 26
  • Sven:
  • Warcry AoE increased from 350 to 450
  • Techies:
  • Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
  • Tidehunter:
  • Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.
  • Undying:
  • Base strength reduced from 25 to 22
  • Intelligence gain reduced from 2.8 to 2.0
  • Dying Illusions no longer trigger Plague Aura for regeneration
  • Viper:
  • Movement speed decreased by 5
  • Warlock:
  • Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should
  • ITEMS:
  • Arcane Ring:
  • AoE increased from 400 to 600
  • Armlet of Mordiggian:
  • Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe
  • Demon Edge:
  • Damage increased from 36 to 46
  • Heart of Tarrasque:
  • Bonus strength increased from 35 to 40
  • Regeneration disable time reduced from 10 to 8
  • Necronomicon:
  • Recipe cost reduced by 50 gold
  • Mjollnir:
  • Static Charge changed from 45 cooldown to 35
  • Phase Boots:
  • Bonuses and recipe reworked
  • Power Treads:
  • Bonuses and recipe reworked
  • Orchid Malevolence:
  • Increased damage by 5
  • Satanic:
  • Bonus damage fixed on units that morph
  • Cooldown reduced from 50 to 35
  • GAMEPLAY & COSMETICS:
  • Reworked buyback cost scaling.
  • Lots of ingame scoreboard improvements
  • Removed excess information like game time since it is available above. Condensed some other space.
  • Added an allies only column for current gold.
  • Added an allies only column for ultimate cooldowns.
  • Hero levels are now shown
  • Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.
  • Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55
  • Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)
  • Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard
  • Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
  • Changed Vengeful Spirit sound set (13425)
  • Changed Void's Time Lock visual effect (5793)
  • Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.
  • Added a new test command "-killwards" to remove all observer and sentry wards on the map
  • Added a new Eyes in the Forest icon (46851)
  • Added a visual effect for Kraken Shell when buffs are removed
  • Added color change visual for Morphling's model based on the ratio of agility to strength
  • Added buyback message for observers
  • New replay data available
  • BUGS:
  • Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
  • Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
  • Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
  • Fixed Mjollnir's Static Charge being stackable
  • Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
  • Fixed a bug with disassembling Mjollnir not giving the recipe
  • Fixed Enchant from being able to take over Primal Split units
  • Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
  • Fixed various typos
  • Fixed missing cooldown tooltip to neutral creep Tornado ability
  • Fixed Glyph from affecting Tombstone

New in DotA Allstars - Warcraft III Map 6.63b Latest (Sep 21, 2009)

  • Fixed an exploit possible with Puck
  • Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
  • Fixed Wrath of Nature from targeting couriers
  • Fixed a bug with Spirit Bear's entangle and overgrowth
  • Fixed Heart icon on the endgame scoreboard
  • Undid a couple of the fun names recently added
  • Fixed a rare abuse that could cause other users performance to drop

New in DotA Allstars - Warcraft III Map 6.63 Latest / 6.59d Stable (Sep 17, 2009)

  • Heroes:
  • Anti-Mage:
  • Mana Void AoE increased from 275 to 325
  • Strength changed from 16 +1.5 to 20 +1.2
  • Axe:
  • Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output
  • Bane Elemental:
  • Fiend's Grip manacost increased from 100/175/250 to 200/300/400
  • Batrider:
  • Reduced base damage from 64-70 to 48-52
  • Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
  • Sticky Napalm manacost increased from 15 to 20
  • Blood Seeker:
  • Base armor reduced by 2 points
  • Bone Fletcher:
  • Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds
  • Bounty Hunter:
  • Imported a custom model for him that has his selection box fixed
  • Bristleback:
  • Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)
  • Broodmother:
  • Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
  • Insatiable Hunger duration increased from 12 to 14 seconds
  • Centaur Warchief:
  • Double Edge manacost removed
  • Double Edge can no longer cause a suicide
  • Chaos Knight:
  • Phantasm cooldown decreased from 180 to 180/160/140
  • Clockwerk:
  • Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
  • Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
  • Dark Seer:
  • Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
  • Wall of Replica no longer replicates allies
  • Wall of Replica now deals 125 damage each time it affects an enemy hero
  • Wall of Replica illusions damage improved from 35% to 60%
  • Drow Ranger:
  • Attack range increased from 600 to 625
  • Earthshaker:
  • Echo Slam now deals half bonus damage from corpses instead of full
  • Enchantress:
  • Strength growth decreased from 2.0 to 1.0
  • Furion:
  • Teleportation cooldown from 60/50/40/30 to 50/40/30/20
  • Wrath of Nature now has a global cast range
  • Huskar:
  • Berserker's Blood stacking cap of attack speed and damage removed
  • Juggernaut:
  • Healing Ward cooldown reduced from 75 to 60
  • Keeper of the Light:
  • Illuminate max range is now constant at all levels
  • Lanaya:
  • Strength growth increased from 1.7 to 2.1
  • Lich:
  • Movement speed increased by 10
  • Lina Inverse:
  • Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
  • Lone Druid:
  • Spirit Bear's entangle no longer prevents the target from attacking
  • Spirit Bear's entangle damage increased from 40/sec to 60/sec
  • Lord of Avernus:
  • Death Coil cast range reduced from 600 to 300
  • Luna:
  • Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
  • Magnataur:
  • Empower cooldown reduced from 12 to 7 seconds
  • Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
  • Morphling:
  • Morph's passive Agility and Strength bonus removed
  • Naga Siren:
  • Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
  • Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
  • Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
  • Nerubian Assassin:
  • Mana Burn reworked
  • Nerubian Weaver:
  • Base damage increased by 5 points
  • Geminate attack now works against towers
  • Nightstalker:
  • Void now slows for 2 seconds during daytime
  • Pandarean Brewmaster:
  • Fire Panda now has maximum movement speed
  • Phantom Assassin:
  • Stifling Dagger cooldown reduced from 10 to 8 seconds
  • Phantom Lancer:
  • Juxtapose image lifetime increased from 15 to 20 seconds
  • Priestess of the Moon:
  • Starfall random chance to hit in 600-900 range removed
  • Puck:
  • Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
  • Pugna:
  • Nether Ward's Mana Flare cooldown removed (was 0.75)
  • Queen of Pain:
  • Shadow Strike cooldown decreased to 20/17/14/11
  • Scream of Pain cooldown decreased from 10 to 7 seconds
  • Razor:
  • Base strength increased from 17 to 21
  • Rexxar:
  • Greater Hawk's invisbility increased from 4 to 6 seconds duration
  • Rhasta:
  • Mass Serpent Wards cooldown increased from 100/80/60 to 110
  • Rooftrellen:
  • Attack range changed from 100 to 128
  • Sand King:
  • Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
  • Silencer:
  • Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
  • Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
  • Curse of the Silent cooldown reduced from 20 to 14
  • Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
  • Sniper:
  • Shrapnel cast range increased by 300
  • Sven:
  • Base agility increased from 16 to 21
  • Tauren Chieftain:
  • Ancestral Spirit cast range decreased from 1500 to 1000
  • Earth Splitter AoE decreased
  • Earth Splitter cooldown increased from 90/75/60 to a constant 100
  • Tiny:
  • Toss cooldown decreased from 15 to 10 seconds
  • Craggy Exterior armor decreased by 1
  • Troll Warlord
  • Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
  • Undying:
  • Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
  • Tombstone armor reduced from 10 to 4
  • Ursa Warrior:
  • Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
  • Viper:
  • Movement speed decreased by 10
  • Witch Doctor:
  • Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
  • Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
  • Zeus:
  • Agility decreased from 15 + 1.7 to 11 + 1.2
  • Items:
  • Blood Stone:
  • Charge bonus and acquisition reworked
  • Boots of Travel:
  • Movement speed increased from 90 to 95
  • Dagon:
  • Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100
  • Eul's Scepter
  • Movement bonus increased from 20 to 25
  • Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).
  • Energy Booster
  • Now available for purchase in the side shops
  • Force Staff:
  • Manacost decreased from 100 to 25
  • Cooldown decreased from 30 to 25
  • Heart of Tarrasque:
  • Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
  • Regeneration increased from 1% to 2%
  • Kelen's Dagger:
  • Cooldown decreased from 18 to 14
  • Khadgar's Pipe of Insight:
  • Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
  • Can no longer affect the same unit more than once every 50 seconds
  • Mask of Madness:
  • Increased attack speed from 75 to 100
  • Increased move speed from 15% to 20%
  • Increased damage taken from 20% to 30%,
  • Amplified damage happens as you take the damage once again
  • Magic Wand:
  • Recipe cost increased from 125 to 150
  • Mjollnir:
  • Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted
  • Orchid Malevolence:
  • Reduced manacost from 200 to 100
  • Phase Boots:
  • Recipe and bonuses reworked
  • Power Treads:
  • Recipe and bonuses reworked
  • Gameplay and Cosmetics:
  • New Loadscreen by Kunkka
  • Implemented HCL protocol for game hosting bots to control game modes
  • Spanish and German (re-released) languages now available
  • A message is now displayed when a hero buys back
  • Added -int command to see how much Intelligence you have stolen with Silencer
  • Clarity Potion now uses a unit targeting system
  • Cooldown added to disassemble to prevent some abuses
  • Day and Night cycle is synchronized across all game modes now
  • Glyph cooldown is now reset on initial creep spawn
  • Lag when picking Huskar decreased
  • Weaver's attack range buffer increased to prevent misfires on Geminate Attack
  • Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds
  • Improved Aghanim's Scepter tooltip
  • Changed granite golem's color
  • Corrected various typos and misc inconsistencies
  • Corrected PotM leap tooltip
  • Corrected Circle selection height on Bat Rider
  • Removed the visual effect zombies received when targeting low hp targets
  • Removed Plague visual effect on non-hero units to help reduce visual clutter
  • Added visual animation on Raxes 7 seconds before new creeps spawn
  • Added a lot more fun names
  • Added a visual effect to reveal the aoe for Dark Rift
  • Added visual indicator when you gain a strength point with Flesh Heap
  • Added a new visual effect for Land Mine explosions
  • Added a new visual effect for Mystic Snake
  • Added a sound effect to Mystic Snake
  • Added a new icon for Mystic Snake
  • Added a new icon for Natural Order
  • Added a new aura for Natural Order
  • Added Natural Order aura on TC's spirit
  • Added a new icon for Power Shot
  • Added a new icon for Repel
  • Added a new animation for Storm Bolt
  • Added a new icon for Split Shot
  • Added a new icon for Stone Gaze
  • Added a new icon for Tidebringer
  • Bugs:
  • Fixed more bugs with sticky napalm
  • Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
  • Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
  • Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
  • Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
  • Fixed Eyes in the Forest no longer scaling as it used to before the recent change
  • Fixed Cranium Basher shop hotkey conflicting with Manta Style
  • Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
  • Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached

New in DotA Allstars - Warcraft III Map 6.62b Latest / 6.59d Stable (Sep 9, 2009)

  • Fixed a major exploit that was recently discovered

New in DotA Allstars - Warcraft III Map 6.62 Latest / 6.59d Stable (Aug 26, 2009)

  • Full map rewrite to the new 1.24 code architecture

New in DotA Allstars - Warcraft III Map 6.61c Latest / 6.59d Stable (Aug 6, 2009)

  • 1.24 related update (more info at http://www.playdota.com/forums/14932/1-24-questions-answered/)

New in DotA Allstars - Warcraft III Map 6.61b Latest / 6.59d Stable (Jul 9, 2009)

  • Fixed some exploits and bugs

New in DotA Allstars - Warcraft III Map 6.61 Latest / 6.59d Stable (Jul 7, 2009)

  • - Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
  • - Tauren Chieftain: Lowered base damage by 10
  • - Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
  • - Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
  • - Vengeful Spirit: Improved base Agility (22->27)
  • - Viper: Nethertoxin now only works on enemy units
  • - Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
  • - Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
  • - Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
  • - Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
  • - Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
  • - Quelling Blade: Minor reduction to bonus damage (36->32)
  • Bugs
  • - Fixed natural regeneration on rax
  • - Fixed an area where you could get stuck using TP scroll on the minimap.
  • - Fixed -ns mode
  • - Fixed a chance for duplicate heroes in -CD
  • - Batrider: Fixed Radiance from triggering Sticky Napalm
  • - Medusa: Fixed Splitshot triggering Essense Aura
  • - Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
  • - Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
  • - Rooftrellen: Fixed Living Armor not regenerating structures properly
  • - Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
  • - Aghanim's: Fixed minor incorrect sell value on some versions of the item
  • - Khadgar's Pipe of Insight: No longer places the buff on units that already have it
  • - Bottle: Usage no longer removes Curse of the Silent.
  • - Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
  • - Poor Man's Shield: Fixed bug with -swap
  • - Quelling Blade: Fixed bug with -swap
  • - Quelling Blade: Fixed triggering Curse of the Silent
  • - Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
  • - Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode
  • Gameplay and Cosmetics
  • - Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
  • - Bottle: Now autorefills at fountain if it isn't fully used
  • - Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files
  • - Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)
  • - Invoker: Added a new Icon for Sun Strike
  • - Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing
  • - Slardar: Added a new icon for his Bash
  • - Tidehunter: Added a new Anchor Smash visual effect
  • - Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
  • - Increased the transparency a little more for the Circle Of Powers that aren't yours.
  • - Fixed -SP moving your camera away from taverns
  • - Fixed various minor inconcistences between sentinel and scourge units/buildings
  • - Fixed some very minor inconsistencies with acquire ranges on some heroes
  • - Observer Board colors now alternate between white and grey to make it a little more readable
  • Old Watcher's:
  • Cooldown: 30/20/10/5 seconds
  • Movement Speed: 522
  • HP: 1
  • Bounty: 10-13
  • Vision: 1400/1400
  • Invisible
  • Urna Swarm:
  • Summons scarabs from corpses. The Scarab can burrow and become invisible.
  • While it is unburrowed, it is visible to the enemy and has an Infestation
  • ability. Has collision when unburrowed.
  • Magic Immune.
  • Cooldown: 14/11/8/5
  • Movement Speed: 450
  • HP: 200
  • Armor: 6
  • Bounty: 26-38
  • Burrowed Vision: 400/400
  • Normal Vision: 1400/1400
  • Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).

New in DotA Allstars - Warcraft III Map 6.60b Latest / 6.59d Stable (Jun 14, 2009)

  • Some minor performance optimizations
  • Fixed a fatal error possible when 2 users with blademail active fight each other
  • Fixed a desync bug when using -tips while other map languages are in the game
  • Fixed Force Staff so it doesn't push you into an impassable terrain
  • Fixed some bugs with RS and other modes like RD
  • Fixed a group memory bug
  • Fixed camera from moving when you pick a hero in RD
  • Fixed pink player from not being able to pick the furthest hero in -CD
  • Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
  • Fixed some issues with Treant Protector's Eyes In The Forest
  • Fixed a multiple quelling abuse
  • Added a note in the tooltip about Kunkka not being able to use Quelling Blade
  • Fixed a minor visual cooldown glitch with the MKB toggle
  • Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.
  • Fixed some typos

New in DotA Allstars - Warcraft III Map 6.60 Latest / 6.59d Stable (Jun 10, 2009)

  • Heroes:
  • Added a new hero Batrider to the Scourge
  • Added a new hero Tauren Chieftain to the Sentinel
  • Lightning Revenant: Reworked
  • Medusa: Replaced Chain Lightning with a new ability Mystic Snake
  • Medusa: Replaced Purge with a new ability Stone Gaze
  • Netherdrake: Replaced Frenzy with a new ability Nethertoxin
  • Rogue Knight: Replaced Toughness Aura with a new ability Warcry
  • Slayer: Replaced Ultimate with a new ability Fiery Soul
  • Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire
  • Troll Warlord: Replaced Rampage with a new ability Battle Trance
  • Rogue Knight: Reworked how Stormbolt works
  • Morphling: Reworked how Morphiling's Adaptive Strike works
  • Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova
  • Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike
  • Ogre Magi: Reworked Multicast chance mechanism
  • Sniper: Replaced Scattershot with a new ability Shrapnel
  • Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
  • Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
  • Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
  • Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
  • Treant Protector: Reworked Eyes in the Forest
  • Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
  • Axe: Lowered Base Armor by 1 point (2.8->1.8)
  • Bane Elemental: Improved cast range on Enfeeble (800->1000)
  • Bristleback: Improved Base Intelligence growth by 0.6
  • Bristleback: Improved side angles on Bristleback (90->110)
  • Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
  • Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
  • Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
  • Dark Seer: Improved Vacuum cast range (600->800)
  • Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
  • Dark Seer: Vacuum no longer goes through magic immunity
  • Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
  • Death Prophet: Witchcraft no longer gives movement speed bonus
  • Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
  • Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
  • Invoker: Improved Alacrity duration (6->8)
  • Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
  • Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
  • Lifestealer: Removed the initial stun effect from Open Wounds
  • Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
  • Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
  • Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
  • Lone Druid: Improved True Form's melee attack range (100->150)
  • Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
  • Lone Druid: Removed One from True Form
  • Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
  • Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
  • Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
  • Luna: Increased Lunar Blessing aura range (300->900)
  • Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
  • Magnataur: Improved attack animation time
  • Magina: Undid recent buffs to base strength (21->16)
  • Naga Siren: Reduced collision size (24->8)
  • Naga Siren: Lowered Mirror Image cast time
  • Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
  • Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
  • Necrolyte: Lowered Strength per level (2.0->1.5)
  • Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
  • Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
  • Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
  • Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
  • Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
  • Sacred Warrior: Removed the cap on Burning Spears
  • Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
  • Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
  • Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
  • Slardar: Slithereen Crush damage type is now Physical type
  • Spectre: Restored some vision back to Spectral Dagger path
  • Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
  • Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
  • Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
  • Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
  • Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
  • Templar Assassin: Refraction is now an instant cast ability
  • Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
  • Tinker: Restricted Black King Bar from refreshing
  • Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
  • Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
  • Undying: Lowered Base Armor by 3 points (6->3)
  • Undying: Tombstone no longer spawns zombies to attack fogged units
  • Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
  • Vengeful Spirit: Improved Strength Per Level by 0.5
  • Vengeful Spirit: Improved Command Aura range (450->900)
  • Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
  • Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
  • Windrunner: Lowered Base Attack Time (1.6->1.5)
  • Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.
  • Items:
  • Added a new basic item Ghost Scepter
  • Added a new basic item Quelling Blade
  • Added a new basic item Talisman of Evasion
  • Added a new recipe item Poor Man's Shield
  • Added a new recipe item Force Staff
  • Added a new recipe item Khadgar's Pipe of Insight
  • Added a new recipe item Magic Wand
  • Aghanim's Scepter: New Recipe
  • Manta Style: Reworked
  • Diffusal Blade: Can be upgraded once. Original stats adjusted
  • Maelstrom: Recipe and stats adjusted
  • Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.
  • Assault Cuirass: Lowered recipe cost (2000->1500 gold)
  • Assault Cuirass: Positive and negative armor auras now work on structures
  • Blademail: Returns pure damage type
  • Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
  • Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.
  • Divine Rapier: Improved damage (200->250 dmg)
  • Eul's Scepter of Divinity: Can be used to target yourself
  • Eye of Skadi: Lowered recipe cost (1250->750 gold)
  • Gem of True Sight: Lowered item cost (750->700 gold)
  • Headress of Rejuvination: Lowered recipe cost (225->200 gold)
  • Linken Sphere: No longer interrupts your teleportation when it blocks a spell
  • Lothar's Edge: Added 125 backstab damage
  • Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
  • Lothar's Edge: Requires Claymore instead of Mithril Hammer
  • Magic Stick: Added a 25 second cooldown (it now has a buildup)
  • Manta Style: Can now be disassembled
  • Manta Style: Increased cooldown (40->50 cd)
  • Mask of Madness: Lowered recipe cost (1050->1000 gold)
  • Mithril Hammer: Lowered item cost (1610->1600 gold)
  • Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off
  • Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
  • Phase Boots: Lowered armor bonus (7->5 armor)
  • Planeswalker's Cloak: Lowered item cost (650->400 gold)
  • Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)
  • Refresher Orb: Mana regen is now the total sum of its components (150->200%)
  • Ring of Regeneration: Lowered item cost (375->350 gold)
  • Sange and Yasha: Removed the recipe requirements
  • Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
  • Satanic: Now retains the bonus damage from Helm of the Dominator
  • Stout Shield: Changed damage block system [see details below]
  • Stout Shield: Lowered item cost (300->250 gold)
  • The Butterfly: Now requires Talisman of Evasion instead of a recipe
  • Vanguard: Improved block chances (65->70%)
  • Vanguard: Improved health regeneration (5->6 hp)
  • Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.
  • Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
  • Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
  • Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
  • Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
  • Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
  • Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
  • Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)
  • Added Bane Elemental to Aghanim's Scepter. Deals more damage
  • Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
  • Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
  • Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
  • Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
  • Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
  • Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
  • Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
  • Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
  • Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
  • Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
  • Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
  • Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
  • Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
  • Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
  • Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
  • Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
  • Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.
  • Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.
  • Misc Highlight:
  • Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.
  • Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
  • Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:
  • Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
  • Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb
  • Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.
  • There are 6 recipe shops now in the following order:
  • Gateway Relics: Misc items that are primarily early game upgrades
  • Supportive Vestments: Various support style items that you get for your team
  • Arcane Sanctum: Castable or spell heavy themed items
  • Protectorate: Has mainly defensive/survival style items
  • Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
  • Ancient Weaponry: All other weapon items.
  • Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.
  • Modes and Commands:
  • Added a new game mode -cd (-CaptainsDraft)
  • Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
  • Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.
  • Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
  • Added -water random
  • -water now supports any color combinations using -water r g b format
  • You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.
  • Added -disablehelp to Force Staff
  • Added a command to display bonus gold received from Goblins Greed (-gg)
  • Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
  • -disablehelp now prevents items from being picked up by non-owners from the fountain area
  • -oi is turned on by default in observer games. Using -oi will disable it instead.
  • Added a sub command to -om that disables neutral spawns
  • Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
  • AFK detection no longer considers a player to be AFK during the drafting phases of some game modes
  • Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
  • Improved the text presentation of -switch a little bit so the text is less intrusive
  • Gameplay and Performance:
  • Added a few new terrain paths; here are the rough areas that a change has been done in
  • To the right of the Sentinel Secret Shop above the ramp
  • Above the Sentinel Goblin Shop
  • Between the forest and the top Scourge lane
  • Right side of sent jungle
  • To the right of the second top Sentinel tower
  • Added a new tree to the Scourge jungle
  • In the area between the pair of Scourge neutrals near the powerup
  • Range rax no longer has extra regeneration
  • Added a new regeneration armor mechanism for towers and rax.
  • - The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
  • - If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
  • - Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.
  • Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
  • The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is
  • Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
  • Tower does not regenerate from allied damage (when trying to deny)
  • Cosmetic and Misc:
  • Added two new hero kill sounds for 4x and 5x kills
  • Added hero and creep stats to the scoreboard title by default
  • Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
  • The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
  • Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
  • Improved color/text presentation for runes
  • Adaptive Strike now displays the stun duration as overhead
  • Added a joke name to Dragon Knight
  • Added a new ability on couriers "Return Home" that sends your courier back to base
  • Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly
  • Added a new visual effect for Death Pulse
  • Added a new visual effect for Last Word
  • Added a new visual effect for Mana Void
  • Added a warning message when an old unsafe version of Warcraft is detected
  • Added a player only sound effect and a text message when your hero respawns
  • Added allied-only text message when an ally bottles or picks up a rune
  • Added Armor Aura to Neutral Creep Enraged Wildkin
  • Added joke name to Axe
  • Added text for observers to show what abilities heroes are leveling
  • Added the "Allied hero has fallen" sounds
  • Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Blackhole now uses an AOE targetting interface
  • Bottled Runes now show color coded icons
  • Changed Bottle and Captured Rune Icons
  • Changed Magic Stick Icon
  • Reduced maximum AFK time from 10 to 5 minutes
  • Changed Omnislash hotkey from N to E
  • Changed the cosmetics on Razor's attack
  • Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available
  • Lothars windwalk icon is now the same as the item
  • Lycan's attack while in Wolf Form now properly plays an attack sound
  • Normal mode can now pick from their team's heroes plus neutral heroes
  • Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
  • Rot no longer triggers Last Word
  • Rune of Regeneration now expires once it you reach max hp and mp
  • Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1
  • Splitshot no longer automatically turns off when you get disabled
  • Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.
  • Terrain snow now morphs regular trees into special snow trees.
  • Updated Illusion Rune tooltip
  • Updated Morph's tooltip to reflect the recent attributes bonus added to it
  • You no longer lose vision if an ally or yourself that is targeted with Astral Prison
  • Improved icon for Soul Steal (172705)
  • Added a new icon for Sunder (172705)
  • Added a new icon for Tombstone (263561)
  • Added a new icon for Lycan's Feral Heart (180452)
  • Changed the icon for Ring of Protection
  • Decreased model size of Spirit Bear and True Form slightly
  • Added a new visual effect to God's Strength
  • Enigma returns to the Scourge alliance
  • Linken Sphere now plays a sound when the cooldown is ready and its active on you
  • Bugs:
  • Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
  • Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
  • Fixed a rare bug with Open Wounds allied lifesteal
  • Fixed a bug with Open Wounds and Infest
  • Fixed a Moonlight Shadow not working on allied magic immune units
  • Fixed a rare suicide bug with Terrorblade
  • Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
  • Fixed -hhn to not get reset when a new hero enters the map
  • Fixed some bugs with Last Word when Silencer was dead
  • Fixed Illusions created from Bottle not showing bottle in inventory
  • Fixed Meat Hook not interrupting channeling if the target is fogged
  • Fixed Open Wounds heal not working properly with some custom spells
  • Fixed Replicate not removing the image when it errors due to backdooring
  • Fixed some minor potential bugs with Ion Shell
  • Fixed some -switch issues when combined with -ah
  • Fixed some very minor inconsistencies between Sentinel and Scourge buildings
  • Fixed spells like Laser and Brainsap to work with Decrepify
  • Fixed spells like Zeus's Wrath of God from reseting the AFK counter
  • Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
  • Fixed the creep upgrade timer to be in sync with the recent game start time for modes
  • Fixed Tiny's Illusions appearing small
  • Languages
  • The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.
  • Captains Draft:
  • 24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.
  • Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.
  • Blue and Pink start off by alternating 1/1/1/1 ban picks.
  • It then goes into a 1/2/2/2/2/1 hero draft.
  • Once a hero picks/bans a hero, it immediately switches to the other player to act.
  • Your timer is shown in read when it is your turn to act.
  • Quelling Blade:
  • +36% bonus damage to non-hero units (12% for ranged heroes)
  • Tree Chop
  • Kills a Tree
  • 40 Cooldown
  • Cost: 250
  • Has no sell price
  • Available at the Goblin Merchant
  • Can only carry one
  • Talisman of Evasion:
  • +25% Evasion
  • Cost: 1800
  • Stout:
  • 250 Gold
  • +60% to block 20 (10 for ranged)
  • Note: It has the same statistical value as before for melee.
  • Poor Man's Shield:
  • (250) Stout Shield
  • (300) 2x Slippers of Agility
  • +60% to block 20 non-hero damage (10 for ranged)
  • +100% to block 20 hero damage (10 for ranged)
  • +6 Agility
  • Force Staff:
  • (900) Quarterstaff
  • (1000) Staff of Wizardry
  • (300) Recipe
  • +10 Intelligence
  • +10 Damage
  • +10 Attack Speed
  • Force (active)
  • Cooldown: 30
  • Manacost: 100
  • Castrange: 800
  • Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.
  • This does not interrupt channeling spells
  • Khadgar's Pipe of Insight:
  • (2050) Hood of Defiance
  • (909) Natherzim Buckler
  • (800) Recipe
  • A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.
  • +30% Magic Resistance
  • +8 HP Regeneration
  • +5 Armor
  • Barrier (Active)
  • Cooldown: 60
  • Manacost: 100
  • AOE: 700
  • Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds
  • Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.
  • Ghost Scepter:
  • 1500 Gold
  • Ghost Form (Active)
  • +7 All Attributes
  • Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
  • Duration: 4
  • Cooldown: 25
  • Monkey King Bar's True Strike:
  • Makes your attacks never miss.
  • True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.
  • True Strike can be toggled on and off.
  • Note: MKB still has proc effect
  • Magic Wand:
  • (159) 3x Ironwood Branch
  • (200) Magic Stick
  • (125) Recipe
  • +3 All Stats
  • Energy Charge (15 Charges)
  • Aghanim's Scepter:
  • (2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
  • (1200) Point Booster
  • (1200) Recipe
  • +10 All Attributes
  • +200 HP
  • +150 MP
  • Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)
  • Diffusal Blade:
  • (2000) 2x Blades of Alacrity
  • (450) Robe of the Magi
  • (850) Diffusal Blade Recipe
  • 22 Agility
  • 6 Intelligence
  • Feedback (20 mana)
  • Purge 8 charges
  • Diffusal Blade Level 2:
  • (3300) Diffusal Blade
  • (850) Diffusal Blade Recipe
  • Total: 4150
  • 26 Agility
  • 10 Intelligence
  • Feedback (36 mana)
  • Purge 8 charges (upgrading to level 2 restocks your charges back to 8)
  • Note: You cannot restock charges by buying the recipe again. It only upgrades once.
  • Old Maelstrom:
  • 1400 Claymore
  • 1400 Recipe
  • 450 Boots of Elvenskin
  • +25 Damage
  • +6 Agility
  • Chain Lightning
  • Maelstrom:
  • 1600 Mithril Hammer
  • 900 Recipe
  • 500 Gloves of Haste
  • +24 Damage
  • +15 Attack Speed
  • Chain Lightning
  • Manta Style:
  • 2250 Yasha
  • 2100 Ultimate Orb
  • 500 Recipe
  • +26 Agility
  • +10 Strength
  • +10 Intelligence
  • +15 Attack Speed
  • +10% Movement Speed
  • +Mirror Image (same as old one)
  • Images deal 33% (previously 40%)
  • Images take 350% (previously 300%)
  • Shrapnel:
  • Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.
  • AOE: 450
  • Slow: 15/20/25/30
  • Slow Duration: 2
  • DPS: 10/20/30/40
  • Cast Range: 900
  • Cooldown: 15
  • Manacost: 120
  • Crystal Nova:
  • AOE Damage: 80/130/180/230
  • AOE: 400
  • Slow Duration: 5
  • Attack Speed Reduction: 20%
  • Movement Speed Reduction: 30%
  • Cast Range: 700
  • Cooldown: 15
  • Manacost: 100/120/140/160
  • Adaptive Strike:
  • It now always stuns and damages.
  • The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.
  • If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
  • If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage
  • Everything in between the two is a smooth transition from one to the other
  • Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
  • Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
  • Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
  • Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi
  • Stun(lvl1): Min: 0.25 Max: 0.75
  • Stun(lvl2): Min: 0.25 Max: 1.5
  • Stun(lvl3): Min: 0.25 Max: 2.25
  • Stun(lvl4): Min: 0.25 Max: 3.0
  • Min Knockback distance is 100, Max is 300
  • Storm Bolt:
  • Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
  • Damage: 100/175/250/325
  • Stun Duration: 2
  • AOE: 250
  • CD: 14
  • Manacost: 140
  • Cast Range: 600
  • Warcry:
  • With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
  • Movement Speed: 12%
  • Armor: 3/6/9/12
  • AOE: 350
  • Duration: 6
  • Cooldown: 36/30/24/18
  • Battle Trance:
  • Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.
  • Attack Speed Bonus: 60/80/100
  • Duration: 4 seconds
  • Cooldown: 20
  • Manacost: 75
  • Note: This is a global spell.
  • Liquid Fire:
  • Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.
  • Damage Per Second: 10/15/20/25
  • Attack Speed Reduction: 20/30/40/50
  • AOE: 175
  • Duration: 5 seconds
  • Cooldown: 20/15/10/5
  • Note: Works on buildings
  • Fiery Soul:
  • Passive
  • Whenever she casts a spell, she will gain temporary movement and attack speed bonus.
  • Duration: 5 seconds
  • Attack Speed Bonus: 20/30/40/50%
  • Movement Speed Bonus: 2/3/4/5%
  • Stacks with itself
  • Phantom Strike:
  • Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
  • Cooldown: 30/20/10/5
  • Manacost: 50
  • Old Multicast:
  • lvl 1 - 20% for 2. [Scepter: 30% for 3]
  • lvl 2 - 20% for 3. [Scepter: 30% for 4]
  • lvl 3 - 20% for 4. [Scepter: 30% for 5]
  • New Multicast:
  • lvl 1 - 30% for 2.
  • lvl 2 - 45% for 2 or 22.5% for 3
  • lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.
  • No scepter upgrades
  • Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
  • This displays overhead showing which multiplier of multicast was achieved.
  • Eyes In The Forest:
  • Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
  • Cast Range: 100
  • Cooldown: 300/225/150/75
  • Manacost: 100/75/50/25
  • Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.
  • Nethertoxin:
  • Passive. Adds bonus damage to your attacks based on how low the target enemy is.
  • Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
  • Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
  • Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
  • Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128
  • The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.
  • For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
  • If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.
  • Gives half the bonus against creeps and buildings.
  • Mystic Snake:
  • A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
  • Jumps: 3/4/5/6
  • Damage: 60/100/140/180 + 20% each successful damage jump
  • Mana: 20/30/40/50 + 20% each successful mana drain jump
  • Example:
  • Target A: Unit with mana
  • Target B: Unit with no mana
  • Target C: Unit with mana
  • Target D: Unit with no mana
  • Target E: Unit with mana
  • At level 4:
  • Target A takes 180 damage and loses 50 mana
  • Target B takes 216 damage and loses 0 mana
  • Target C takes 252 damage and loses 60 mana
  • Target D takes 288 damage and loses 0 mana
  • Target E takes 324 damage and loses 70 mana
  • In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana
  • Manacost: 140/150/160/170
  • Cooldown: 12
  • Jump AOE: 475
  • Cast Range: 700
  • Stone Gaze:
  • Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
  • Gaze Duration: 5
  • AOE: 800
  • Speed Factor: 2/3/5
  • Damage to summoned units: 600/800/1000
  • Cooldown: 70
  • Manacost: 100/50/0
  • Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).
  • Direct line of sight is required.
  • Razor:
  • Strength: 17 +1.9
  • Agility: 22 +2.5
  • Intelligence: 19 + 2.2
  • Attack Range: 475
  • Movement Speed: 295
  • Plasma Field:
  • Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
  • Minimum Charge Damage: 40/60/80/100
  • Max Charge Damage:70/105/140/175
  • Speed: 800
  • AOE: 600
  • Cooldown: 16
  • Manacost: 125
  • Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.
  • Unstable Current:
  • Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
  • Movement Bonus: 3/6/9/12%
  • Damage: 40/60/80/100
  • Purge Duration: 0.3/0.6/0.9/1.2
  • Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows
  • Static Link:
  • Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
  • Attack damage stolen per second: 5/10/15/20
  • Max link time: 10
  • Stolen duration: 13 seconds from link break.
  • Cast Range: 600
  • Break Range: 700
  • Manacost: 20/30/40/50
  • Cooldown: 45/40/35/30
  • Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.
  • Eye of the Storm:
  • The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
  • Damage: 37.5/50/62.5
  • Interval: 0.85/0.75/0.6
  • AOE: 500
  • Armor reduction per hit: 1 (stacks)
  • Duration: 20/25/30
  • Manacost: 100
  • Cooldown: 80/70/60
  • Damage dealt is physical. Only targets units in your vision.
  • This storm stops if Razor dies. Targets the lowest HP unit in the area.
  • Batrider:
  • Strength: 23 + 2.5
  • Agility: 15 + 1.5
  • Intelligence: 24 + 2.5
  • Attack Range: 375
  • Movement Speed: 290
  • Cast Point 0.3
  • Attack Point 0.5
  • Hero Class: Intelligence
  • Sticky Napalm:
  • Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.
  • Any fire damage from batrider will ignite the napalm, dealing damage for each stack.
  • Fire damage is any regular batrider attack, flamebreak or firefly
  • AOE: 375
  • Damage: 10/15/20/25
  • Slow: 3/5/7/9%
  • Turn rate reduction: 30%
  • Lasts 7 seconds (refreshes on hit)
  • Stack max: 10
  • Cast Range: 700
  • Manacost: 15
  • Cooldown: 3
  • Flamebreak:
  • Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
  • Knocks back all units in the explosion area proportionally to how far they were from the center
  • Damage: 75/150/225/300
  • Max knockback: 400
  • Explosion AOE: 375
  • Detection AOE: 100
  • Damage: 75/150/225/300
  • Travel Distance: 1600
  • Manacost: 80/100/120/140
  • Cooldown: 11
  • Firefly:
  • Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.
  • Trees in your path are killed by the fire.
  • Gives you flying pathing
  • Damage: 20/40/60/80 per second
  • AOE: 200
  • Spell Duration: 15
  • Pathing: Flying
  • CD: 40
  • Manacost: 100
  • Flaming Lasso:
  • Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.
  • Does not drag units over cliffs or impassable terrain.
  • If you TP or blink away or get ported away, the lasso breaks.
  • Cast Range: 175
  • Bind Range: 300
  • Manacost: 150
  • Cooldown: 130/90/50
  • Duration: 3/3.5/4
  • Tauren Chieftain:
  • Strength: 24 + 2.7
  • Agility: 14 + 1.5
  • Intelligence: 23 + 1.6
  • Attack Range: 150
  • Movement Speed: 300
  • Cast Point 0.4
  • Attack Point 0.35
  • Hero Class: Strength
  • Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
  • Echo Stomp:
  • Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.
  • If you damage a knocked out unit, it no longer becomes knocked out/immobile.
  • There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
  • Physical Damage: 80
  • Magical Damage: 80
  • Channel Time: 1.4 seconds
  • AOE: 500
  • Knockout duration: 2/3/4/5 seconds
  • Manacost: 100/115/130/145
  • Cooldown: 15
  • Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)
  • Ancestral Spirit:
  • The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
  • Magical Damage: 120/160/200/240
  • AOE: 275
  • Damage per creep: 3/6/9/12
  • movement speed per creep: 1%
  • Danage per hero: 10/20/30/40
  • movement speed per hero: 5%
  • Cooldown: 19
  • Manacost: 110
  • Max Charge Time: 8
  • If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
  • Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)
  • Natural Order:
  • Passive.
  • The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
  • AOE: 250
  • Percentage nullification: 25%/50%/75%/100%
  • Note: This exists on the spirit as well.
  • Ultimate - Earth Splitter:
  • Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
  • Cast Range: 1600
  • Travel speed: 600 ms
  • Delay after maturity: 0.5 seconds
  • AOE: 350
  • Damage: 35% of each unit's maximum HP (half magical, half physical)
  • Slow Amount: 30/40/50%
  • Slow Duration: 3/4/5
  • Cooldown: 90/75/60
  • Manacost: 175
  • Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
  • The split grows at 600 ms, so it takes 2 seconds to reach the end.
  • After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.

New in DotA Allstars - Warcraft III Map 6.59d Latest / 6.57b Stable (Mar 22, 2009)

  • Fixed some item exploits
  • Fixed a rare memory related bug
  • Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two
  • Fixed a few other misc bug/exploits

New in DotA Allstars - Warcraft III Map 6.59c Latest / 6.57b Stable (Feb 14, 2009)

  • Fix a couple of recently discovered exploits

New in DotA Allstars - Warcraft III Map 6.59 Latest / 6.57b Stable (Jan 27, 2009)

  • Some performance improvements:
  • You can no longer attack items you do not own if they are in the fountain area
  • Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
  • Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
  • Reworked Enigma's Conversion (see details below)
  • Fixed a bug with Towers AI not defending heroes properly
  • Reduced Ironwood Branch cost from 57 to 53 gold
  • Increased Blademail duration from 4 to 5 seconds
  • Improved Chaos Knight's cast point
  • Added a new experimental mode -er (-ExperimentalRunes, see details below)
  • Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
  • Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
  • Improved Antimage's Strength by 2 points
  • Increased model size of hexed units a bit
  • Increased Curse of the Silent AOE and reduced cooldown slightly
  • Decreased Powershot cooldown from 12 to 9 seconds
  • Decreased Lightning Storm cooldown from 7 to 6 seconds
  • Fixed Acid Spray from affecting Tombstone Zombies
  • Spectral Dagger no longer gives vision
  • Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
  • Increased Fury Swipes buff duration from 3 to 5 seconds
  • Fixed an issue with unit selection when respawning with Aegis while controlling other units
  • When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
  • Improved Eidolons magic resistance a bit
  • Fixed some minor technical issues with Mask of Madness
  • Fixed scoreboard player names when a player switches with a leaver
  • Switch no longer works when only 1 person agrees in a 1v1 situation
  • Fixed Zombies continuing to spawn when the game is over
  • Fixed Eidolon Acquire range and reduced collision size a bit
  • Fixed -switch with frozen leaver heroes
  • Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
  • You now have vision over the area you cast Blackhole in (260562)
  • Fixed Aegis dropping when using -switch
  • Ball Lightning now gives a proper error message when casting without the required mana
  • Fixed allied hero visibility when using -switch in -ah mode
  • When players swap heroes, the new player/heroid data for replay parsers are updated
  • Changed the model on Eidolons and adjusted the scales a bit
  • Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
  • Fixed some bugs when using -switch with Meepo
  • Demonic Conversion:
  • Splits any non-hero unit into three Eidolons, killing the targeted unit.
  • Eidolon's can duplicate themselves once whenever they attack 6 times.
  • Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
  • Cooldown: 35
  • Manacost: 170
  • Notes: It cannot target Level 5+ Neutral Creeps
  • Experimental Runes:
  • This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
  • How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanent.

New in DotA Allstars - Warcraft III Map 6.58b Latest / 6.57b Stable (Jan 19, 2009)

  • Fixed a rare bug introduced last version with Nevermore's ultimate
  • Fixed a bug with Cranium Basher
  • Fixed a suicide bug with Heartstopper
  • Fixed a bug with Overload
  • Various tooltip fixes
  • Fixed some rare glitches that could cause some abilities to malfunction
  • Fixed various -switch related bugs
  • Switch now works if all but one player votes for it, instead of requiring 100%
  • Fixed truesight on The Frozen Throne
  • Decreased Undying's model size a bit
  • Fixed conflicts between Viper Strike and Venomous Gale
  • Fixed Soul Rip targetting problems on Tombstone
  • Fixed -mo/-ro in -gameinfo
  • Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots
  • Fixed -mr failing to be recognized as a gamemode
  • Fixed Rapier damage values when being carried by a non-owning player

New in DotA Allstars - Warcraft III Map 6.58/6.57b (Jan 12, 2009)

  • Highlight
  • Remade Storm Spirit (see details below)
  • Remade Dirge (see details below)
  • Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
  • Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)
  • Items
  • Blademail: Remade (see details below)
  • Cranium Basher: Remade (see details below)
  • Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
  • Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
  • Demon Edge: Cost reduced from 2600 to 2400 gold
  • Buriza: Recipe cost increased from 1000 to 1200 gold
  • Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
  • Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
  • Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
  • Mask of Madness: Amplified damage is now applied at the end instead of within the duration
  • Mask of Madness: Cooldown reduction from 30 to 25 seconds
  • Diffusal Blade: Lowered the Agility bonus from 25 to 22
  • Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
  • Sentry Wards: True sight range increased by 100
  • Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
  • Heroes
  • Storm Spirit: Remade (see details below)
  • Dirge: Remade (see details below)
  • Venomancer: Reworked Shadow Strike (see details below)
  • Vengeful Spirit: Reworked Terror (see details below)
  • Bane: Changed how Fiend's Grip works a little (see details below)
  • Silencer: Curse of the Silent is now an AOE effect
  • Necrolyte: Now has Heartstopper instead of Diffusion Aura
  • Windrunner: Removed attack count limit on Focus Fire
  • Rooftrellen: Living Armor is now castable on structures
  • Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
  • Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
  • Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
  • Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
  • Furion: Sprout can now be directly cast on yourself
  • Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
  • Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
  • Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
  • Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
  • Lucifer: Reduced Doom's cooldown by 20 seconds
  • Lucifer: Devour' cast range increased a little from 150 to 300
  • Bloodseeker: Improved base strength from 18 to 23
  • Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
  • Sven: Improved God's Strength's cooldown from 120 to 80 seconds
  • Enchantress: Improved base damage by 10
  • Drow Ranger: Improved Marksmanship by 3 Agility each level
  • Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
  • Rhasta: Increased cast range on Mass Serpent Ward
  • Templar Assassin: Improved turn rate
  • Huskar: Life Break now properly slows magic immune units
  • Enigma: Reduced Eidolons' bounty
  • Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
  • Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
  • Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
  • Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
  • Venomancer: Improved Plague Ward cast range and vision radius
  • Venomancer: Poison Sting damage type is now lethal
  • Bane: Fiend's Grip now wakes a unit up from Nightmare
  • Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
  • Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
  • Stealth Assassin: Removed ministun and tree destruction on smokescreen
  • Stealth Assassin: Backstab damage type is now Physical
  • Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
  • Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
  • Spectre: Haunt now ends whenever you use Reality
  • Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
  • Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
  • Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
  • Meepo: Earthbind no longer works on magic immune units
  • Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
  • Modes & Commands
  • Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
  • Added a new mode -mo(-MeleeOnly)
  • Added a new mode -ro(-RangeOnly)
  • Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
  • Added a new command -mines to count the mines placed (250362)
  • Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
  • Adjusted -ha (hookaccuracy) to count only enemy hooks
  • Gameplay & Performance
  • Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
  • Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
  • Dramatically improved performance during Epicenter
  • Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
  • Hero selection is now automatically restored when you revive from Aegis
  • Dramatically improved performance during Echoslam
  • Rewrote Macropyre for some improved performance
  • Rewrote Morphling's Waveform. It no longer causes you to lose control
  • Minor Scorched Earth effect optimization
  • Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
  • Rupture buff icon timing now more accurately represents the status
  • Replay Data
  • Added lots of new replay data features for game parsers (see details below)
  • Endgame replay data actions now automatically done a few seconds after 3 players leave
  • Fixed some bugs with replay data when host leaves the game
  • Cosmetic & Misc
  • Ddded a new visual effect for Chronosphere (PGRU-Unexpected)
  • Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
  • Couriers now spawn 175 units infront of the hero rather than ontop of the hero
  • Glyph no longer refreshes in -wtf mode
  • Randomized the second -test warning message time to prevent some abuses
  • Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
  • Added a new icon for Venomancer's Shadow Strike (236027)
  • Added a new Alchemist win animation (234249)
  • Added a new projectile for Lion's attack (Infrisios)
  • Added a sound to Tidehunter's attack
  • Added compressed Invoker Skin (241826)
  • Added a visual effect for Devour
  • Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
  • Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
  • Added a visual effect for the LVL? Death bonus damage
  • Swapped Penitence and Purification icons (255729)
  • Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
  • Added color coding to the different modes of Ring of Basilius
  • Changed LVL? Death icon (150665)
  • Changed Panda's Thunder Clap icon (160613)
  • Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
  • Techies' name now includes the third goblin (77704)
  • Improved Roshan's Turn Rate
  • Changed Faerie Dragon's hotkey because of a recent conflict
  • Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
  • Bugs
  • Fixed some unintended sideeffects to sharing control in SD
  • Fixed a bug with mode entering and -cm
  • Fixed a bug that allowed you to deny an ally being healed by Shadow Word
  • Fixed a bug with avalanche hitting a Tossed allied hero
  • Fixed a minor bug with dummy units interaction with items
  • Fixed a minor coding bug with Toss
  • Fixed a very minor bug with Backstab angle calculation
  • Put a practical limit to prevent mass -roll spams
  • Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
  • Fixed a minor minimap glitch at taverns area for Scourge Players
  • Fixed a visual bug when swapping heroes with Kunkka
  • Fixed an area where you could get stuck while using TP Scroll
  • Fixed incorrect Gem of Truesight AOE in recent versions
  • Fixed -omsc
  • Fixed Phase Boots dispelling Curse of the Silent
  • Fixed Proudmoore's name/class
  • Fixed Razor's Tavern Hotkey
  • Fixed Shadow Wave not bouncing the correct number of times
  • Fixed some bugs possible when using couriers
  • Fixed some minor bugs that could cause units to retain control after the game was over
  • Fixed some minor bugs with Illuminate caster units
  • Fixed some small inconsistencies between Towers
  • Fixed the slow duration on Torrent lasting a little longer than intended
  • Fixed Wall of Replica not working on Magic Immune units
  • Fixed a few other minor bugs
  • Extra Details
  • Old Blade Mail
  • Blades of Attack (500)
  • Chainmail (550)
  • Recipe (500)
  • Total: 1550
  • +15 Damage
  • +5 Armor
  • Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
  • New Blade Mail
  • Broadsword (1200)
  • Chainmail (550)
  • Robe of the Magi (450)
  • Total: 2200
  • +22 Damage
  • +5 Armor
  • +10 Intelligence
  • Active: 100% all damage (calculated after reductions) returned as magical damage
  • Duration: 4 seconds
  • Cooldown: 15
  • Manacost 25
  • Has visual effect to show when it is active
  • Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
  • Old Basher:
  • Mithril Hammer (1610)
  • Gauntlets of Strength (150)
  • Recipe (1460)
  • Total: 3220
  • +30 Damage
  • +3 Strength
  • 15% Bash (10% ranged) for 1.1 seconds
  • Cooldown: 0
  • Stacks Diminishingly
  • New Basher:
  • Javelin (1500)
  • Gauntlets of Strength (150)
  • Recipe (1450)
  • Total: 3100
  • +30 Damage
  • +3 Strength
  • 25% Bash (10% ranged) for 1.1 seconds
  • Cooldown: 2 seconds
  • Does not stack with itself or other bash passives
  • Old Fiend's Grip
  • 100/175/250 Manacost
  • 40/60/80 Mana and HP cost per second
  • Lasts 5 seconds
  • 120 Cooldown
  • 100/155/215 DPS
  • New Fiend's Grip
  • 200/300/400 Manacost
  • No HP or MP cost per second
  • Lasts 5 seconds
  • 120 Cooldown
  • 100/155/215 DPS
  • Transfers 5% of enemies max MP per second to you
  • Old Shadow Strike:
  • Decay Damage 10/20/40/50
  • Initial Damage: 50/70/70/100
  • Movement Modifier: 50%
  • Decay Power: 3
  • Interval: 3
  • Duration 15
  • Cast Range: 400
  • Cooldown: 22
  • Manacost 90/105/120/135
  • Venomous Gale:
  • Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
  • AoE: 125
  • Cast Range/Distance: 800
  • Cooldown: 22
  • Manacost 90/105/120/135
  • Old Terror:
  • Reduces damage and armor of units in an area around you.
  • AoE: 700
  • Cooldown: 15
  • Duration: 20
  • Damage Reduction: 5/10/15/20%
  • Armor Reduction: 2/3/4/5
  • Wave of Terror:
  • Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
  • Wave Distance: 1400
  • AoE: 350
  • Cooldown: 15
  • Duration: 20
  • Damage Reduction: 5/10/15/20%
  • Armor Reduction: 2/3/4/5
  • Dirge:
  • Attack Range: 100
  • Strength: 25 + 2.1
  • Agility: 10 + 0.8
  • Intelligence: 27 + 2.8
  • Movement Speed 310
  • Cast Point 0.45
  • Hero Class: Strength
  • Decay
  • Dirge saps away the strength of enemy heroes and retains it for a period of time.
  • Steals 4 Strength from each hero for 21/24/27/30 seconds
  • Deals 30/60/90/120 Magical Damage
  • Manacost 70/90/110/130
  • Cooldown 11/9/7/5
  • Cast Range 625
  • AOE: 300
  • Note: Often missed, note the cooldown
  • Soul Rip
  • Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
  • This does not hurt zombies below since they are magic immune.
  • This can target your tombstone.
  • Unit Cap: 5/10/15/20
  • Cooldown: 25/20/15/10
  • Manacost: 50/75/100/125
  • Tombstone
  • Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
  • Spawn area: 400/600/800/1000
  • Frequency: 3
  • Slow Duration: 2.5 seconds
  • Zombie Stats:
  • HP: 30
  • Armor: 0
  • Armor Type: Unarmored
  • Magic Resistance: Immune
  • Damage: 37-45
  • Attack Type: Pierce
  • Attack Speed: 1.6
  • Movement Speed: 375
  • Bounty: 5-7
  • Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
  • Tombstone Duration: 15/20/25/30
  • Tombstone HP: 150/300/450/600
  • Tombstone Armor: 10
  • Tombstone Armor Type: Medium
  • Tombstone Other Stats: Magic Immune, No regen.
  • Tombstone Bounty: 70/90/110/130
  • Cooldown: 60
  • Cast Range: 250
  • Manacost: 120/130/140/150
  • Flesh Golem
  • Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
  • Cooldown: 90
  • Duration: 30
  • Manacost: 100
  • Plague Aura Damage Amplification: (old plague was 20/25/30%)
  • at max distance (700): 5/10/15%
  • at closest distance (150): 20/25/30%
  • In between is just an even spread between the numbers
  • Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
  • Storm Spirit:
  • Attack Range: 500
  • Strength: 17 + 1.5
  • Agility: 22 + 1.8
  • Intelligence: 23 + 2.6
  • Movement Speed 295
  • Static Remnant
  • Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
  • Damage: 140/180/220/260
  • Trigger AOE: 210
  • Damage AOE: 260
  • Cooldown: 4
  • Manacost: 70/80/90/100
  • Takes 1 second to create after cast. This is not channeling, just time delayed.
  • Electric Vortex
  • Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
  • Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
  • Your movement is reduced by 50% for 3 seconds.
  • Cast Range: 300
  • Manacost: 100
  • Cooldown: 20
  • Overload
  • Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
  • Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
  • Bonus damage: 30/45/60/75
  • AOE: 275
  • Ball Lightning
  • Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
  • Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
  • Damage: 8/12/16 per 100 units traveled
  • Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
  • Cast Range: Global
  • Cooldown: 0
  • Travel speed and damage AoE improves per level.
  • You can cast spells like Static Remnant during your roll if you are quick enough.
  • Specific interactions with spells/projectiles follow the same rules as Waveform does.
  • Replay Data Specs:
  • "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
  • "id" packets are sent after the mode phase (supports -sp)
  • "GameStart",1: synced to time 0 ingame (creep spawn time)
  • "9" packets are now sent each time a hero is picked
  • Switch:
  • If someone wants to switch player slots with an enemy player or leaver, he
  • types -switch . If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions. Players have until the 60 seconds are over to accept the offer.

New in DotA Allstars - Warcraft III Map 6.57 / 6.52e Stable (Nov 11, 2008)

  • Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power
  • Lots of fixes and improvements to the translation capacity of the map
  • Fixed a few Warcraft 1.20e specific bugs for Chinese community
  • Some performance improvements (more coming in the near future)
  • Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power
  • Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center
  • Improved Shallow Grave cooldown
  • Increased the bounty on Power Cogs a little bit
  • Decreased Clockwerk's Intelligence gain slightly
  • Increased Hookshot manacost from 125 to 150
  • Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds
  • Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds
  • Improved Windrunner cooldown
  • Lowered Admiral Proudmoore's base Intelligence and intelligence gain
  • Decreased X Marks The Spot duration
  • Added manacost to manual return ability of X Marks The Spot
  • Increased Ghost Ship's manacost
  • Lowered Omniknight's base movement speed by 5
  • Increased Rhasta's base strength
  • Improved AOE on Fervor
  • Improved Dark Seer's cast animation point
  • Increased length of Wall of Replica slightly
  • Lowered bonus damage per second on early levels of Geostrike
  • Tweaks to Shackleshot angle and area check mechanism
  • Slightly improved Shackleshot duration and cd
  • Improved Mass Serpent Wards' cooldown
  • Reduced Haunt Illusions' damage from 50% to 40%
  • Haunt now has a 1 second delay during which they fade in before the images start attacking the targets
  • Improved Thunder Clap AOE
  • Improve Primal Split's manacost and cooldown scaling per level
  • Improved Life Break
  • Improved Slardar's Cast Point
  • Increased Command Aura's AOE
  • Reworked Voodoo Restoration stats
  • Minor improvements to Glyph of Fortification
  • Courier now costs 200 gold
  • Improved Eidolons damage type progression
  • Lowered Lycan's Wolves Hitpoints
  • Lowered base armor on Lycan and his wolves by 2
  • Increased Empowering Haste's AOE
  • Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
  • Increased Kelen's Dagger cooldown from 15 to 18
  • Circle of Power is now selected for each player at the start of the game
  • Added disablehelp for X Marks the Spot
  • Fixed some issues with the tree layout near the center scourge neutral camp
  • Slight adjustment of top scourge tower position
  • Your Circle of Power is more visible than your allies'
  • Undid the previous minimap change due to concerns from different leagues
  • Tweaked the bash values on Roshan
  • Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy
  • Added Disablehelp for Keeper of the Light's Recall
  • Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it
  • Changed Windrunner's soundset
  • Adjusted neutral pullability area for the Scourge ancients a bit
  • Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal
  • Fixed scoreboard consumables count
  • Fixed static field doing a small amount more than what the tooltip says
  • Fixed BKB being droppable after use when it's duration is decreasing
  • Fixed the text display in -sc
  • Fixed a bug with Phase Boots and Puck's Phase
  • Fixed Phase Boots triggering Last Word
  • Fixed some issues with the creep pathing on the bottom Sentinel wave
  • Fixed a bug in Death Match that allows you to rebuy the same hero again
  • Fixed Observer Board not showing up from a reloaded game in -cm
  • Fixed hero respawn issues in regular dm (not dmap or dmar)
  • Fixed Dust of Appearance tooltip not showing cooldown
  • Fixed an old issue with dropping items away from you while under Berserker's Call pull
  • Prevented Flying Courier from using dust of appearance
  • Fixed an issue with Dawn Tavern being disabled when repicking in normal mode
  • Fixed the RD spot not being marked as unexplored for scourge players after the draft phase
  • Fixed a rare bug with Psionic Trap count limit not being enforced
  • Fixed a test game only bug that caused the tower deaths to not register properly in single player
  • Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones
  • Fixed some performance related bugs with Admiral Proudmoore
  • Fixed a bug with Power Treads and Essence Aura
  • Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth
  • Fixed Sange sell cost
  • Fixed some minor issues with Phase Boots
  • Fixed Kelen's Dagger being undroppable for the same old cooldown values
  • Fixed Windrunner not appearing in -sd or -ai
  • Fixed a Drop Items bug with courier and Aegis of Immortal
  • Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage
  • Fixed some rare bugs with the combination of Dispersion and Starfall
  • Fixed some group selection inconsistencies with Primal Split units
  • Fixed Windrunner to not cancel your movement command
  • Fixed Phase Boots from canceling Curse of the Silent
  • Fixed a bug with X Marks The Spot and Primal Split
  • Fixed some issues with super creeps (in -sc) getting stuck
  • Fixed Shackleshot and Nature's Guise to work on Sprout trees
  • Fixed a recent bug with the -courier command
  • Fixed Torrent buff icon
  • Added -cm to -gameinfo
  • Fixed being able to buy from secret shop from the area above Roshan
  • Fixed some group selection priority issues with Circle of Power and the shops

New in DotA Allstars - Warcraft III Map 6.56 / 6.52e Stable (Oct 13, 2008)

  • Improved various different areas of the terrain
  • Fixed a very old exploit that was recently discovered with Roshan
  • Fixed a rare bug that could cause revives to malfunction
  • Some performance improvements
  • Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly
  • Improved Magic Stick a little
  • Slightly reduced gold cost on Dust of Appearance
  • Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
  • Slightly Improved Death Prophet's base movement speed
  • Improved Lucifer's cast animation point
  • Lowered Admiral Proudmoore's starting Strength
  • Slightly reduced slow duration and increased manacost on Torrent
  • Tweaked the scaling of Tidebringer's AOE
  • Nerfed Untouchable a bit
  • RD selection area now becomes unexplored after the pick phase is over
  • Terrain and Minimap elements are now visible at the start by default
  • Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
  • Moved the Tavern locations
  • Circles of Power are now usable only when you buy a hero
  • Added some new juke spots
  • Fixed a few other exploits and bugs
  • Fixed a bug with some icons on lower resolutions
  • Fixed a small issue with Magic Stick visual effect
  • Fixed Lina's model (246662)
  • X Marks The Spot no longer recalls the target if he becomes magic immune
  • Fixed an issue with Leoric's crown
  • Added some new doodads
  • Fixed some AI issues with Phase Boots
  • Fixed some issues with Tidebringer not going into cooldown against Siege units
  • Fixed various parts of the terrain where you could get stuck using the new TP scroll

New in DotA Allstars - Warcraft III Map 6.55b / 6.52e Stable (Oct 9, 2008)

  • Fixed a critical error bug with Roshan as well as lots of other misc issues