What's new in War Thunder Online Client 1.89.1.170 - Imperial Navy

Aug 13, 2019
  • Fixed: after bailing (J) out whilst on the airfield, a frag will no longer score to the nearest enemy player.

New in War Thunder Online Client 1.89.1.162 - Imperial Navy (Aug 7, 2019)

  • Serious damage will now be counted when:
  • A vehicle receives 50% of damage relative to the total destruction of the vehicle.
  • Destroying any part of the vehicle.
  • Given damage leads to a leakage of oil, water or fuel.
  • Now an enemy that exits his vehicle will be counted as shot down and the kill will be credited to the closest enemy within a 5 km radius. This will occur under the condition that there is no active damage on the vehicle that will count as a kill for another player. It has been designed to deal with situations where the player leaves the aircraft to avoid the possibility of an enemy getting the kill, for example during a pursuit.

New in War Thunder Online Client 1.89.1.152 - Imperial Navy (Aug 5, 2019)

  • Respawn points for the fleet in the mission “La Manche” have been changed.
  • A bug where “Proximity Sensitivity” in the view settings affected joystick response in a battle has been fixed. Now, when using a joystick, the sensitivity of the roll, pitch or yaw will not be changed when zooming in.
  • SKR Pr.159, SKR Pr.35:
  • Low fire rate (reload) of the main calibre cannons after completion of first order ammo racks has been fixed.
  • Time when switching ammunition types has been changed from 15 to 3 seconds.
  • Time to overheat on the main calibre cannons has been increased.
  • “Spread” of the shells fired from an overheated barrel has been increased.
  • M42 - The armour thickness of the hull bottom has been changed from 32 to 12.7 mm.
  • The elevation speeds of cannons for the following tanks has been changed:
  • Т-80U: increased from 2.5 to 4.4 degrees per second.
  • Т-80B: increased from 2.5 to 3.35 degrees per second.
  • Т-72A: increased from 2.5 to 3.5 degrees per second.
  • Т-64B: increased from 2.5 to 3.55 degrees per second.
  • Т-64A: decreased from 4 to 3.35 degrees per second.
  • A bug with the operation of stabilisers when deactivated in AB mode, where guidance speeds for the following tanks would increase, has been fixed:
  • Т-64A (1971)
  • T-64B
  • Т-72A
  • Т-80B
  • Т-80U

New in War Thunder Online Client 1.89.1.126 - Imperial Navy (Jul 25, 2019)

  • A marker which indicates/leads where torpedos will strike/land has been added to the aircraft torpedo sight in aircraft AB.

New in War Thunder Online Client 1.89.1.120 - Imperial Navy (Jul 22, 2019)

  • A bug, where in naval battles shells with radio fuse were armed in the air near models of destroyed aircraft that are in the water or on the ground, has been fixed.
  • A bug where the propeller on the nose of the Me 163B was blurred in the hanger has been fixed (source).
  • A bug where control settings were not working when assigning to the mouse wheel button has been fixed.
  • A bug where in some cases the turret of a tank began to bounce when moving the gun barrel inside an object on the map or another vehicle has been fixed.
  • A bug where when using input range, the reticule shifted horizontally has been fixed.
  • A bug with invisible islands and other assets in the location Vietnam has been fixed. Respawn points have been reworked to reduce the possibility of shooting directly into spawn points from distance.
  • A bug where the incorrect maximum repair time for some ground and naval vehicles was displayed in the crew skills tab has been fixed.
  • Server Update
  • A bug where it wasn’t possible to purchase shells of additional calibres on some ships (USS Trenton, USS Raleigh, USS Brooklyn, Nurnberg) has been fixed.

New in War Thunder Online Client 1.89.1.115 - Imperial Navy (Jul 18, 2019)

  • A bug, where in naval battles shells with radio fuse were armed in the air near models of destroyed aircraft that are in the water or on the ground, has been fixed.
  • A bug where the propeller on the nose of the Me 163B was blurred in the hanger has been fixed (source).
  • A bug where control settings were not working when assigning to the mouse wheel button has been fixed.
  • A bug where in some cases the turret of a tank began to bounce when moving the gun barrel inside an object on the map or another vehicle has been fixed.
  • A bug where when using input range, the reticule shifted horizontally has been fixed.
  • A bug with invisible islands and other assets in the location Vietnam has been fixed. Respawn points have been reworked to reduce the possibility of shooting directly into spawn points from distance.
  • A bug where the incorrect maximum repair time for some ground and naval vehicles was displayed in the crew skills tab has been fixed.

New in War Thunder Online Client 1.89.1.103 - Imperial Navy (Jul 12, 2019)

  • A bug where in some rare cases after colliding with the enemy, the player has been awarded “Help in destruction” has been fixed.
  • A bug where in arbitre (spectator) mode the ground vehicle sight twitched strongly has been fixed.
  • A bug in arbitre (spectator) mode where tracking an aircraft that crashed the camera began to twitch has been fixed.
  • A bug, where destroying aircraft with turboprop engines would result in a brief frame-rate/performance drop, has been fixed.

New in War Thunder Online Client 1.89.1.73 - Imperial Navy (Jun 27, 2019)

  • A bug relating to ground battles, where there would be a delay when the colour of the armour-piercing reticle cross would change, has been fixed.
  • A bug which would occur after flying the Wyvern S.4, where other single-engined aircraft would have no thrust or propeller rotation after spawning in them, has been fixed.

New in War Thunder Online Client 1.89.1.73 - Imperial Navy (Jun 25, 2019)

  • Critical damage:
  • The damage is now considered critical only when it directly affects flight characteristics, not when merely dealing damage to certain portions of an aircraft. This makes scoring damaging effects more adequate, since similar impairments work differently for different aircraft: some become uncontrollable, while others are still able to fly.
  • One target may receive several critical hits from different players. Now every shooter is able to score his/her own critical hits each time.
  • Critical damage still has its effect period, this period is now 90 seconds. During this period, each similar hit won’t count as an additional critical. When this period expires, you are able to re-inflict critical damage to the same target.
  • Critical damage may also have delayed effect. For example, a disabled radiator could cause an engine to overheat and fail or may be followed by a fire destroying multiple parts of an aircraft. In this case, the scoring of critical damage occurs immediately after these damaging effects occur on the target aircraft. Such critical damage has no effect period and is considered active at all times.
  • You’ll get an on-screen notification each time critical or serious damage is dealt.
  • Critical damage notifications appear only when critical damage is dealt.
  • Serious damage:
  • Serious damage is damage to certain parts and modules of an aircraft that does not directly affect its flight characteristics and controls, but is close to inflicting Critical damage.
  • Serious damage is less than Critical, but may always lead up to Critical.
  • Serious damage has an effect period and is active for 15 seconds in able to allow a player to score a kill, or 30/60/80 seconds (AB/RB/SB) to score a kill assist.
  • Unlike Critical damage, Serious damage is removed from the target when the timer expires, although it can be ‘refreshed’ on a target by scoring more hits.
  • Simple damage:
  • Simple damage is any damage that is not Critical or Serious.
  • Active for 15 seconds, then it is removed from the target.
  • Target destruction:
  • Target destruction is scored immediately when lethal damage is done to any target (i.e. pilot knock out, destruction of a main support inside the wing, tail cut, or a fuel explosion inside the aircraft)
  • If a target crashes, the following scoring scenarios are implemented;
  • When a targets damage affect period refreshes (after 90 seconds) Critical damage and target destruction score goes to the pilot who inflicted the heaviest supplemental damage, not the last one;
  • Without new Critical damage occurring, the score goes to the last pilot which inflicted Serious or Simple damage in the last 15 seconds before the crash (as it was previously in the game);
  • Without any additional Critical, Serious or Simple damage, but Critical Damage was inflicted previously. The score goes to the one who inflicted the heaviest Critical damage before the damage effect timer expired.
  • Target destruction does not score if a target aircraft successfully lands on an airfield and is able to repair.
  • Kill assist:
  • Kill assist scores occur when any pilot inflicts new Critical (less than 90 seconds) or Serious (30/60/80 for AB/RB/SB) damage before the targets destruction.
  • Simple damage will not score a Kill Assist.

New in War Thunder Online Client 1.89.1.63 - Imperial Navy (Jun 24, 2019)

  • The spread of damaging elements in air-to-air missiles has been adjusted for more accuracy.
  • A bug where activating mouse view prevented control of the aircraft from the keyboard has been fixed. The problem was repeated when using relative control.

New in War Thunder Online Client 1.89.1.60 - Imperial Navy (Jun 21, 2019)

  • A bug where guided air-to-air missiles could twitch and split apart when using the missile camera view has been fixed.
  • A bug where objects of the modular airfields in “Enduring confrontation” missions appeared partially underground has been fixed.
  • A bug where the Type 95 Ro-Go had an extra gun reload indicator has been fixed.
  • A bug when an aircraft respawn could occur inside a cliff in the location “Vietnam” by flying out in the air event has been fixed.
  • A bug which caused a decrease in performance when placing an armor-piercing reticle cross on some tanks has been fixed.
  • A bug where a tremble in the sight on the XM-1 could be experienced when the suspension was set at maximum position has been fixed.
  • A bug where the “first person view” in the replays of SB battles has been displayed in 3rd person view instead has been fixed. The bug appeared after switching between players.

New in War Thunder Online Client 1.89.1.55 - Imperial Navy (Jun 17, 2019)

  • A bug where the visual effect of hot air visually replaced the exhaust fire from the ATGM nozzle has been fixed.
  • Previously overestimated sensitivity and fuse delay values for naval armour piercing and semi-armour piercing shells have been rectified.

New in War Thunder Online Client 1.89.1.37 - Imperial Navy (Jun 10, 2019)

  • Sea Hawk (all modifications) — RP-3 AP Mk.I missiles have been removed as a modification. Compensation for those who had purchased this modification will be provided.
  • The view mode for the AN/APS-21 radar station, which will be used on the F3D, Javelin and T-2, has been improved in accordance with historical values. Now, when flying at low altitudes, it is possible to detect targets operating at fighter levels and above.

New in War Thunder Online Client 1.89.1.35 - Imperial Navy (Jun 7, 2019)

  • A bug experienced by some players, where there was a lag when switching between daily tasks, has been fixed.

New in War Thunder Online Client 1.89.1.20 - Imperial Navy (Jun 3, 2019)

  • A bug where the cannon was angled up in the highest possible position in the naval battles has been fixed.
  • The Type 44 No.2 450 mm torpedo has been replaced with the Type 2 450 mm torpedo. “Torpedo mode” modifications have been removed, the experience and currency for the researched modification will be returned to the players. The changes affected the following boats:
  • Type T-14
  • Type T-14 (Mod. 01)
  • Type T-38
  • T-51b
  • Type 93 610 mm torpedo has been replaced with Type 90 610 mm torpedo. The “Torpedo mode” modification has been added.The changes affected the following destroyers:
  • IJN Fubuki
  • IJN Mutsuki
  • AB-Tei Serial - Machine guns have been transferred to auxiliary weapons group (alt + 2).
  • PG 02 - The crew has been redistributed within the superstructure of the ship.
  • Chikugo - A bug when the ship gets stuck on the ground (run aground) has been fixed.
  • Performance:
  • A bug where in battles on certain configurations, a short-term performance degradation could be observed has been fixed.

New in War Thunder Online Client 1.87.2.19 - Locked On (May 24, 2019)

  • The displaying of the maximum speed in a vessels card in AB has been fixed.
  • A bug in the behaviour of the tracking camera after the destruction of an aircraft has been fixed.
  • The sound attenuation from an atgm when trying to fire has been fixed.
  • The battle speed in water for amphibian vehicles has been fixed.
  • The camera behavior when activating rear look in an ATGM on helicopters has been fixed.

New in War Thunder Online Client 1.87.2.15 - Locked On (May 23, 2019)

  • The displaying of the maximum speed in a vessels card in AB has been fixed.
  • A bug in the behaviour of the tracking camera after the destruction of an aircraft has been fixed.
  • The sound attenuation from an atgm when trying to fire has been fixed.
  • The battle speed in water for amphibian vehicles has been fixed.
  • The camera behavior when activating rear look in an ATGM on helicopters has been fixed.

New in War Thunder Online Client 1.87.1.117 - Locked On (May 17, 2019)

  • A bug where a vessel’s main calibre weapons (artillery shells) caused insufficient damage has been fixed.

New in War Thunder Online Client 1.87.1.116 - Locked On (May 16, 2019)

  • A bug where a ship’s sight didn’t coincide with the actual point of fire has been fixed.
  • A bug where game sessions were not completed where the player left them with a possibility of reconnection has been fixed.
  • A bug where in the location “Alaska”, it wasn’t possible to destroy scenery car models after shooting them with ATGMs from the air has been fixed.
  • A bug where, in rare cases, shooting ATGMs from helicopters the position of the long-range targets on client side didn’t coincide to their position on server side has been fixed.
  • A bug where in the location “38th parallel” a short drop in performance could be experienced has been fixed.

New in War Thunder Online Client 1.87.1.105 - Locked On (May 14, 2019)

  • A bug where arbiter (spectator) mode disconnected from battle a short time after switching the cinematic camera on has been fixed.

New in War Thunder Online Client 1.87.1.92 - Locked On (May 7, 2019)

  • A bug where there were splashes did not appear on water after shooting specific ground vehicle rounds has been fixed.
  • A bug where a smaller vessel could imbed inside solid objects (like rocks) has been fixed.
  • A bug when short time freezes were possible after opening the statistics or map menu has been fixed.
  • A bug when specific aircraft had the HUD display an option to control more engines than they actually have, has been fixed.
  • A bug where “Control type: full” message was always being displayed in SB mode has been fixed.
  • A bug where the shadow from the drag chute at specific angles was not displayed, has been fixed.
  • A bug in Air Arcade battles where air-to-air missile reload time was not displayed, has been fixed.
  • A bug when an SPAA with several coaxial guns could only fire with one barrel after a breech repair, has been fixed.
  • A bug when on specific configurations trees and bushes were not displayed after a video driver restart, has been fixed.
  • A bug where players had a graphical glitch after the M47 (105/55) tracks were damaged, has been fixed.
  • The [Battle] mission on the location “Coral Islands” has been added to the rotation for boats in Naval Battles.

New in War Thunder Online Client 1.87.1.86 - Locked On (May 1, 2019)

  • A bug where there were splashes did not appear on water after shooting specific ground vehicle rounds has been fixed.
  • A bug where a smaller vessel could imbed inside solid objects (like rocks) has been fixed.
  • A bug when short time freezes were possible after opening the statistics or map menu has been fixed.
  • A bug when specific aircraft had the HUD display an option to control more engines than they actually have, has been fixed.
  • A bug where “Control type: full” message was always being displayed in SB mode has been fixed.
  • A bug where the shadow from the drag chute at specific angles was not displayed, has been fixed.
  • A bug in Air Arcade battles where air-to-air missile reload time was not displayed, has been fixed.
  • A bug when an SPAA with several coaxial guns could only fire with one barrel after a breech repair, has been fixed.
  • A bug when on specific configurations trees and bushes were not displayed after a video driver restart, has been fixed.
  • A bug where players had a graphical glitch after the M47 (105/55) tracks were damaged, has been fixed.
  • The [Battle] mission on the location “Coral Islands” has been added to the rotation for boats in Naval Battles.

New in War Thunder Online Client 1.87.1.84- Locked On (May 1, 2019)

  • A bug where there were splashes did not appear on water after shooting specific ground vehicle rounds has been fixed.
  • A bug where a smaller vessel could imbed inside solid objects (like rocks) has been fixed.
  • A bug when short time freezes were possible after opening the statistics or map menu has been fixed.
  • A bug when specific aircraft had the HUD display an option to control more engines than they actually have, has been fixed.
  • A bug where “Control type: full” message was always being displayed in SB mode has been fixed.
  • A bug where the shadow from the drag chute at specific angles was not displayed, has been fixed.
  • A bug in Air Arcade battles where air-to-air missile reload time was not displayed, has been fixed.
  • A bug when an SPAA with several coaxial guns could only fire with one barrel after a breech repair, has been fixed.
  • A bug when on specific configurations trees and bushes were not displayed after a video driver restart, has been fixed.
  • A bug where players had a graphical glitch after the M47 (105/55) tracks were damaged, has been fixed.

New in War Thunder Online Client 1.87.1.68 - Locked On (Apr 23, 2019)

  • A bug where the mouse cursor shimmered when the “show mouse cursor” option was enabled for an additional mouse button, has been fixed.
  • A bug where the camera reset to the initial position in mouse view while checking statistics or a map during a battle has been fixed.
  • A bug when an aircraft would “jump” upwards when a player was leaving a vehicle at the airfield, has been fixed.

New in War Thunder Online Client 1.87.1.62 - Locked On (Apr 18, 2019)

  • A bug where damage received to the tracks of the VFW Flak 41 would create graphical artefacts for the player has been fixed.

New in War Thunder Online Client 1.87.1.57 - Locked On (Apr 16, 2019)

  • A bug where a helicopter’s altimeter displayed incorrect values whilst flying above water has been fixed
  • A bug where a non-functioning “Order” button was displayed in the preview window for event vehicles has been fixed.
  • A bug where in the “Shop” drop down menu the “Workshop” button was displayed even when a player did not have access to the "Workshop" has been fixed

New in War Thunder Online Client 1.87.1.48 - Locked On (Apr 11, 2019)

  • A bug occurring when respawning in an aircraft, where players would see the message “Your flying speed is too low. Increase throttle to avoid a crash” has been fixed.
  • SA.342M Gazelle — A bug which would occur when activating the button for heat flares, where players would see the message “Out of flares” even though the vehicle is incapable of having them installed, has been fixed.

New in War Thunder Online Client 1.87.1.43 - Locked On (Apr 11, 2019)

  • A bug which would occur when switching to the optical sight, stopping the player from controlling the vehicle by using mouse aiming, has been fixed.
  • Sho’t Kal Dalet - a bug where the M111 APFSDS ammo was counted as default and free has been fixed. From now on, the HEAT shell is the default. The M111 costs 400 Silver Lions.

New in War Thunder Online Client 1.87.1.37 - Locked On (Apr 9, 2019)

  • A bug where it was impossible to change the rate of fire on ground vehicles has been fixed (source).

New in War Thunder Online Client 1.87.1.36 - Locked On (Apr 6, 2019)

  • A bug where there was no sound (buzzing) being played for missile homing lock has been fixed.
  • A bug where ground vehicles with shoulder-guiding had the sound of a stabilizer being played has been fixed (source).
  • A bug where high ping created some issues in controlling a vehicle has been fixed (source).
  • “Locked on! I” tab added in the workshop for console users to allow the exchange of items gained from trophies.

New in War Thunder Online Client 1.87.1.31 - Locked On (Apr 4, 2019)

  • A bug where no Prandtl–Glauert singularity effect was being displayed on specific SLI graphic cards has been fixed.
  • A bug where antialiasing was not working on specific SLI graphic cards has been fixed.
  • In the Earth Thunder event, the main gun spread below the water surface has been fixed.
  • A bug where tracers would appear to be too thin has been fixed.

New in War Thunder Online Client 1.87.1.26 - Locked On (Apr 3, 2019)

  • MiG-19 (all modifications) — in mouse-aim mode, the rudder’s response has been improved at high speeds.
  • A bug where there were no interface sounds (while selecting an option in the menu, changing options, or pressing a button) has been fixed.
  • A bug where ULQ video settings in the april fools event “Earth Thunder” caused client crashes has been fixed.

New in War Thunder Online Client 1.87.1.25 - Locked On (Apr 2, 2019)

  • MiG-19 (all modifications) — in mouse-aim mode, the rudder’s response has been improved at high speeds.
  • A bug where there were no interface sounds (while selecting an option in the menu, changing options, or pressing a button) has been fixed.

New in War Thunder Online Client 1.87.1.19 - Locked On (Apr 1, 2019)

  • KwK40, PaK39 cannons — the following values of the smoke shell have been changed:
  • Mass has been changed from 6.8 to 6.2 kg.
  • Speed has been changed from 423 to 540 m/s.
  • Source: H.Dv.119/324: Schußtafel für die 7,5cm KwK40 und 7,5cm StuK40 und die 7,5cm PaK40.
  • Type 89 — The coaxial machine gun model has been changed from M240 to Type 74.
  • 90/53 M41M — A bug where only 3 crew members were taken into account instead of 4 has been fixed.
  • Light Armored Car M8 — The thickness of the engine-transmission section has been changed from 50 to 6mm.
  • Т-80U — The mass of the vehicle has been changed from 42.5 to 46 tons. Source: Сайт Министерства Обороны РФ // Основной боевой танк Т-80 Рощин С.
  • Ka-Mi — The mass of the vehicle has been changed from 10.9 to 9.07 tons. Source: Japanese Armoured Troops, April 1945.
  • Sherman VC Firefly — The mass of the vehicle has been changed from 30.6 to 35.3 tons. The mass of the additional armour has been changed from 950 to 1805 kg. Maximum speed has been changed from 41 to 35 km/h. Source: Sherman I, II, III & V Drawing No: TD.25968, The National Archives WO 194/132 // T.D.25968 Sherman I-V Track Links Drawing.
  • PT-76B, Object 906 — ESS (engine smoke generating system) modification has been added.
  • M50 Ontos — The sight magnification has been refined. Current magnification is 6х. Source: Technical Manual TM 9-500 Data Sheets for Ordnance Type Materiel Headquarters, Department of the Army September 1962.
  • Т-55АМ-1 — The sight magnification has been changed to 8x as previously, in addition to the main sight, the 1K13 sights with this magnification were used for ATGM aiming. Source: Руководство по материальной части и эксплуатации танка Т55 // Танк Т-55АМ — Дополнение к техническому описанию и инструкции по эксплуатации танка Т-55.
  • M60, M60A1 (AOS) — Sight magnification has been corrected from variable values of 6.7x - 8x to a fixed 8x. Source: TM 9-500, Department of The Army, 1954, Page 84A, 84B.
  • Crusader Mk.III — a bug with front turret thickness has been fixed. Previously the armour consisted of two plates of 30 mm each. Now the external plate is 31.7mm and the internal one is 19mm Source: Crusader Drawing No: TD.5911.
  • M8 Scott — a bug where the gun elevation in the front has been limited to -10° instead of -20° has been fixed.
  • Т95Е1 — The RPM engine bug has been fixed when in RB mode RPM could not accelerate beyond 1900.
  • TAM — Max RPM values have been decreased from 2600 to 2400. Source: Vehiculos Blindados Del Ejercito Argentino 1 - VC TAM. Vehiculo de Combate Tanque Argentino Mediano, Diego F. Rojas.
  • Jagdpanzer 38(t), Jagdpanzer IV (L/48) — smoke grenade added. Source: Merkblatt 47b/45 - Bedienungs- und Schießanleitung für die le. Panzerjäger IV und 38 t mit der 7,5 cm Pak 39. Vom 24.06.1944.
  • Marder III H, Sd.Kfz.234/4 — smoke grenade added. Source: H.Dv.119/324: Schußtafel für die 7,5cm KwK40 und 7,5cm StuK40 und die 7,5cm PaK40.
  • Leopard 2К — Stereoscopic rangefinder has been replaced with laser rangefinder.Source: Carl Zeiss Archive Image, Sigantur: SO B 3123, Title: "Entfernungsmessgerät EMES 12 (TEM 4A), 8fach und 16fach kombiniert mit Laser-Entfernungsmessgerät in Anwendung" // Waffensysteme Leopard 1 und Leopard 2 - Vollst. überarb. und erg. Aufl., Walter J. Spielberger.
  • MG protection armour has been changed from the rolled armour to cast armour for the following vehicles:
  • France:
  • M4A3E2
  • M4A4 (SA50)
  • Japan:
  • M4A3 (76) W
  • USA:
  • Calliope
  • M4 748 (a) (USA)
  • M4A2 (76) W
  • M4A2
  • M4A3E2 (76) W
  • M4A3E2
  • M4A3 (76) W
  • Soviet:
  • M4A2
  • Vz.37 designation changed to MG37(t).
  • M22 - “Airstrike” and “Improved optics” modifications have been removed as the vehicle is 1st rank.
  • Missions
  • In air mission [Ruhr] base destruction logics have been updated. The airfields are no longer targets for bombers, and the bases will reappear 2 minutes after they are destroyed.

New in War Thunder Online Client 1.87.0.82 - Locked On (Mar 28, 2019)

  • A bug in ground battles where the sound of a machine gun could get stuck, has been fixed.

New in War Thunder Online Client 1.87.0.75 - Supersonic (Mar 21, 2019)

  • He 219 A-7, Do 217N-1, Do 217N-2 — A bug that caused performance issues when turning on the radar station on these aircraft has been fixed.
  • A bug where the illumination in the night battles doesn't come from the moon but from the position of the sun has been fixed.
  • A bug where AI controlled guns in naval battles in some cases fired at shorter range than the distance to the intended target has been fixed.
  • A bug where when hovering over the helipad the hint “Landing” has been shown multiple times has been fixed.

New in War Thunder Online Client 1.87.0.70 - Supersonic (Mar 18, 2019)

  • A bug in naval battles where it was impossible to mark a target and also fire at a distance over 10 kilometers has been fixed.
  • Challenger 2 - ESS (engine smoke generating system) modification has been added.
  • Condition required for "Piccadilly Lilly II" pin-up decal has been added.

New in War Thunder Online Client 1.85.1.26 - Supersonic (Mar 6, 2019)

  • A bug in combined battles where, in some instances in “3rd person view” and “sniper mode view”, images would be overlapped by visual artifacts, has been fixed (source).
  • A bug, where tank turrets would immediately disappear after detaching following an explosion, has been fixed.
  • A bug on some vessels, where the amount of ammunition at the beginning of the battle didn’t coincide with the amount of ammunition after reloading during the battle, has been fixed (source).
  • A bug following the firing of torpedoes, where the lead marker would continue to be displayed, has been fixed (source).
  • A bug in ground battles, where it was possible a player’s vehicle model wouldn’t be displayed, has been fixed (source).
  • A bug with the UH-1C XM-30 helicopter, where there was no ammunition counter for suspended weaponry by installing the XM-140 turret, has been fixed.
  • A rare bug when piloting helicopters where, in some cases, the visual effects associated with the use of missiles and flares were not being displayed, has been fixed (source).
  • A bug in some missions, where the mini map would be displayed in maximum zoom, has been fixed.
  • A bug with wheeled vehicles visible when watching them from the side, where the position of the wheels would remain static during a turn, has been fixed.
  • A bug which could lead to the authorization issue and inability to change an account via Steam has been fixed.

New in War Thunder Online Client 1.85.1.23 - Supersonic (Mar 5, 2019)

  • A bug in combined battles where, in some instances in “3rd person view” and “sniper mode view”, images would be overlapped by visual artifacts, has been fixed (source).
  • A bug, where tank turrets would immediately disappear after detaching following an explosion, has been fixed.
  • A bug where mines, torpedoes and depth bombs wouldn’t cause damage to allied players in the RB game mode has been fixed.
  • A bug on some vessels, where the amount of ammunition at the beginning of the battle didn’t coincide with the amount of ammunition after reloading during the battle, has been fixed (source).
  • A bug following the firing of torpedoes, where the lead marker would continue to be displayed, has been fixed (source).
  • A bug in ground battles, where it was possible a player’s vehicle model wouldn’t be displayed, has been fixed (source).
  • A bug with the UH-1C XM-30 helicopter, where there was no ammunition counter for suspended weaponry by installing the XM-140 turret, has been fixed.
  • A rare bug when piloting helicopters where, in some cases, the visual effects associated with the use of missiles and flares were not being displayed, has been fixed (source).
  • A bug in some missions, where the mini map would be displayed in maximum zoom, has been fixed.
  • A bug with wheeled vehicles visible when watching them from the side, where the position of the wheels would remain static during a turn, has been fixed.

New in War Thunder Online Client 1.85.0.186 - Supersonic (Mar 4, 2019)

  • Fixed a fuse issue on shells and missiles. In some cases, the fuse was set to detonate the projectile too far from the target, dealing no damage.
  • Fixed (reduced) the SIDAM 25 guns recoil.
  • Landing RP-reward is temporarily disabled (helicopter and aircraft)

New in War Thunder Online Client 1.85.0.184 - Supersonic (Feb 28, 2019)

  • A bug when there was a conflict between different control axis has been fixed .
  • A bug whilst using a helicopter weapon overheat caused weapon reload has been fixed.
  • A bug when a base destroyed by a fire did not count in air battles has been fixed.
  • A bug when depth charges spent in a battle did not affect their amount in the hangar has been fixed.
  • A bug when an ATGM launch from a helicopter caused a shift of the bomb sight has been fixed.
  • A bug when controlling a helicopter from a gunner view, it caused turret rotation, has been fixed.
  • A bug when auxiliary weapons were damage no filed repair icon was displayed has been fixed.
  • A bug when ground vehicles had no visual display of their tracks after joining a battle for a second time (after a first vehicle had been destroyed) has been fixed.
  • A bug when a thumbstick did not work in neutral position has been fixed. (source).

New in War Thunder Online Client 1.85.0.168 - Supersonic (Feb 25, 2019)

  • “Pilot injured” message has been switched off.

New in War Thunder Online Client 1.85.0.152 - Supersonic (Feb 19, 2019)

  • Client update 1.85.0.152:
  • A bug where players would hear the sound of a jet engine when a helicopter was passing over their vehicle has been fixed (source).
  • A bug occurring when setting a specific firing distance and switching between different gun sights, where the sights would be misplaced and move upwards or to another point, has been fixed (source).
  • A bug occurring when switching the shell type in the second-order ammunition rack, where the shells were reloading at the same speed as the shells from the first-order ammunition racks, has been fixed (source).
  • A bug while piloting helicopters using the 3rd person view, where ATGM crosshairs would move outside the center of the sight, has been fixed.
  • A bug that caused rare graphical artifacts in battles has been fixed (source).
  • The following changes have been made for aircraft strikes in ground forces Arcade Battles:
  • Aircraft line-up has been reworked - French and Italian aircraft have been added; a large amount of new fighters, attackers and bombers has been added; attacker weaponry has been mainly replaced by missiles.
  • Interceptor respawn zones have been limited so they can not appear in front of, nor behind, the event initiator, thereby stopping attacks being made from those respective flanks.
  • Defender respawns are now in the specified radius relative to the interceptors, and not the initiator. If there are several defenders, the interceptors will be distributed between them.
  • Defender respawns are now in the direction of the interceptors and not in the course of the initiator.
  • “Vietnam” location: Radio message from Hanoi Hannah to American soldiers has been added.
  • Server update 19.2.2019:
  • Ha-Go - now available after reaching rank 2 of the Japanese ground forces.
  • H.35, FCM.36 - now available after reaching rank 2 of the French ground forces.

New in War Thunder Online Client 1.85.0.127 - Supersonic (Feb 11, 2019)

  • A bug which caused pitching up on the aircraft at speeds close to stall whilst using mouse aim has been fixed.

New in War Thunder Online Client 1.85.0.121 - Supersonic (Feb 7, 2019)

  • A bug where when starting a single mission as a squad, a player’s aircraft engines were inoperable and without fuel has been fixed.
  • A bug where there was a shaking/vibration of components in the viewfinder on different vehicles has been fixed.
  • A bug where after installing rocket weaponry on some boats, the main calibre gun stopped traversing has been fixed.
  • A bug where ai gunners on naval vessels would fire inaccurately at aircraft has been fixed.
  • A records table for “Helicopter Battles” has been added.

New in War Thunder Online Client 1.85.0.115 - Supersonic (Feb 4, 2019)

  • A bug which could lead to the camera view and button/GUI animations of the hangar being accelerated, acceleration in single missions, and micro-freezes in some rare cases, has been fixed.

New in War Thunder Online Client 1.85.0.112 - Supersonic (Feb 2, 2019)

  • A bug when replays recorded after the release of update 1.85 did not work, has been fixed. However, replays recorded after update 1.85.0.110 and until this one (during the last day) still cannot be played.

New in War Thunder Online Client 1.85.0.110 - Supersonic (Jan 31, 2019)

  • A bug where a player was unable to check module condition whilst being in the gunner’s view mode has been fixed.
  • A bug when auxiliary weapons in automatic modes began to fire at a distance where no damage could be done has been fixed
  • A bug when AI-controlled aircraft had landing gear animation showing when flying over an airfield has been fixed.
  • A bug where it was not possible to activate sniper view whilst left mouse button was being held has been fixed.
  • The collision model for specific trees in the “Vietnam” location has been fixed.
  • A bug when after a player had chosen a plane after flying a helicopter, the “view marker” was stuck, has been fixed.
  • A bug where the distance between vehicles was not displayed in replays has been fixed.
  • A bug where after the multiplier value in the ‘Head movement” axis settings was changed, the actual speed of movement did not change has been fixed.
  • A rare bug when sometimes a destroyed aircraft was credited to an incorrect player has been fixed.
  • A bug where a player flying a helicopter did not have the view direction centered after changing view modes has been fixed.
  • A bug where the kill-cam showed a field-repair icon has been fixed.
  • A bug where heat flares could not be used in helicopters when in sight view has been fixed.

New in War Thunder Online Client 1.85.0.83 - Supersonic (Jan 14, 2019)

  • A bug has been fixed where in some rare cases a field repair on ground vehicles (automatically starts) during simultaneous start takes longer than a normal repair which needs to be activated manually (default “F” key). You can find more info on automatic repairs here.
  • A bug has been fixed where after reconnection of audio output devices on a PC no sound is played in the game.
  • Incorrect armour penetration displayed in Italian vehicle cards has been corrected.
  • Festive seasonal hangar has been switched off.
  • The possibility of exchanging coupons with special 3d decorations and decals from the “Festive Quest” event has been added for PlayStation 4 and Xbox players in the Workshop. Exchange is possible until 07:00 GMT on the 14th of February.

New in War Thunder Online Client 1.85.0.70 - Supersonic (Jan 3, 2019)

  • Aiming mechanics for naval battles have been improved. Guns’ aim indicators will now follow the vertical guidance level more precisely. Previous indicators showed “ready to fire” before synchronizing with vertical guidance level and first shot could land far above target.
  • The algorithm of preserving distance to the target has been changed. Now, if you lock onto a target, your rangefinder ignores allied ships and landscape elements (“bouncing aim”).
  • A Bug that lead to the terrain being displayed black on some Linux-based systems has been fixed.
  • PlayStation 4
  • Bug with visual artifacts on trees on some locations has been fixed.

New in War Thunder Online Client 1.85.0.64 - Supersonic (Dec 28, 2018)

  • The display of bridges and embankments, as well as AI vehicle routes along them, have been fixed for most in-game air locations.
  • A bug occurring when leaving a battle, where the game mode setting could have switched to SB, has been fixed.
  • A bug related to the “G-Tolerance” crew skill being maxed out, where an incorrect value would be displayed, has been fixed.
  • A bug where the HUD may have appeared deformed on ultra-wide monitors (32:9) has been fixed.
  • PlayStation 4:
  • Memory usage has been optimized.
  • A random PlayStation 4 specific crash occurring in battle has been fixed (it would occur when a new player joined the match in EC).
  • The amount of sound processing allocated resources has been increased. The possibility of sound effect loss is therefore reduced.

New in War Thunder Online Client 1.85.0.59 - Supersonic (Dec 27, 2018)

  • A bug where on some vehicles, guided rocket reloading was blocked when taking damage has been fixed.
  • A bug where the decals displayed on destroyed vehicles has been fixed.
  • AMX-10RC - The recoil swing of the vehicle when firing has been reduced. A bug in the modification menu has been fixed: The “Crew replenishment” icon with the image of an Italian tanker has been replaced by a French one.
  • M26E1, M26, M26A1, M26 Ariete, T25, M46, M46 Tiger, T26E1-1 - The thickness of the inner part of the gun mantlet has been changed from 88,9 to 25,4 mm.
  • OTO R3 T106 - A bug with inability to select the second shell type during a battle has been fixed.
  • 47/32 L40 - The strong rocking of the vehicle when stopping and driving over irregular terrain has been reduced.
  • M15/42 - Battle Rating has been changed for all game modes from 2.0 to 2.3.
  • M36B1 - Battle Rating has been changed for all game modes from 6.7 to 6.3
  • Centauro Romor - Battle Rating has been changed for AB game mode from 9.3 to 9.7

New in War Thunder Online Client 1.85.0.49 - Supersonic (Dec 21, 2018)

  • A bug where the HUD could not be hidden in replays has been fixed.
  • A bug when specific wheeled vehicles had one of its wheels not displaying as spinning has been fixed.
  • A bug when sometimes a ground vehicle was incorrectly displayed as destroyed has been fixed.
  • A bug when the wrong number of air-to-air missiles was displayed has been fixed.
  • A bug when in helicopter HUD, the line with the number of missiles and the current heat seeker mode was not being displayed has been fixed.
  • A bug where the visual shot effect from another tank was displayed too brightly has been fixed.
  • A bug where the selected game mode was not saved has been fixed.
  • Weaponry:
  • The composition of the ship’s armour-piercing loadout on the 12.7mm Browning machine gun previously was no different from the universal type has been fixed.
  • 76mm 34-K and 39-K cannons now have HE shells with a remote detonator by default on those ships where there are no researchable shell modifications for the indicated cannons (for example, “Krasny Kavkaz”). Previously the default was the typical HE shell.
  • The parameters of the remote detonators have been fixed.
  • Economy:
  • Added achievement "Italian Collection" (unlock more than 50 Italian vehicles).
  • Ground Battles in RB mode respawn cost changes:
  • Changes in the costs for respawn in ground forces RB at BRs of 8.0 and higher.:
  • The base cost for aircraft no longer depends on its BR and is always 720 respawn points.
  • The base cost for a helicopter no longe depends on its BR and is always 450 respawn points for an helicopter without ATGM’s and 625 points for helicopter with ATGM’s.
  • Changes in the costs for a respawn in ground force RB at all BRs:
  • The base cost for reserve vehicle has been changed from 0 respawn points to 50 respawn points.

New in War Thunder Online Client 1.85.0.35 - Supersonic (Dec 18, 2018)

  • The Prandtl-Gloert (“Sonic Boom”) effect, which previously caused some game crashes, has been reactivated.
  • A bug where the snow in the hangar would produce a water splash effect when falling has been fixed.
  • A bug where, in helicopter vehicle cards, the armour piercing of the guided and non-guided rockets wouldn’t be displayed, has been fixed.

New in War Thunder Online Client 1.85.0.30 - Supersonic (Dec 18, 2018)

  • The Prandtl-Gloert (“Sonic Boom”) effect which causes game crashes has been temporary switched off.
  • A bug, when at the beginning of a mission whilst spawning in an aircraft there was no fuel, has been fixed.
  • “Italy vs Italy” mode has been added to the ground forces RB just to minimize the waiting time in the que for the battles. It will be switched off in few days.

New in War Thunder Online Client 1.85.0.22 - Supersonic (Dec 17, 2018)

  • The Prandtl-Gloert (“Sonic Boom”) effect which causes game crashes has been temporary switched off.
  • A bug, when at the beginning of a mission whilst spawning in an aircraft there was no fuel, has been fixed.
  • “Italy vs Italy” mode has been added to the ground forces RB just to minimize the waiting time in the que for the battles. It will be switched off in few days.

New in War Thunder Online Client 1.85 - Supersonic (Dec 17, 2018)

  • The first supersonic aircraft, Italian ground forces, guided Air-to-Air missiles, new ships, ground vehicles and aircraft, and much more! Start your engines!
  • F-100D Super Sabre
  • F-100D Super Sabre
  • OTOMATIC SPAAG
  • OTOMATIC SPAAG
  • Type 89
  • Type 89
  • MiG-19PT
  • MiG-19PT
  • Ground vehicles
  • Italy:
  • AB41
  • AB43
  • AS42
  • Centauro
  • Centauro ROMOR
  • FIAT 6614
  • AUBL/74
  • L3/33 CC
  • L6/40
  • M113A1 (TOW)
  • M11/39
  • M13/40 (I)
  • M13/40 (II)
  • M13/40 (III)
  • M14/41
  • M15/42
  • M26A1
  • M36B1
  • M47 (105/55)
  • M60A1 "D.C.Ariete" (pack)
  • OF-40
  • OF-40 Mk.2A
  • R3 T106 FA
  • R3 T20 FA-HS
  • SIDAM 25
  • OTOMATIC
  • P40
  • Breda 501
  • 47/32 L40
  • 75/18 M41
  • 75/32 M41
  • 90/53 M41M
  • 75/34 M42
  • 105/25 M43
  • 105/25 M43 "G.C.Leoncello" (pack)
  • 75/34 M43
  • 75/46 M43
  • M4 Tipo IC
  • USA:
  • M3 Bradley
  • France:
  • AMX-10RC
  • USSR:
  • Т-72А
  • Great Britain:
  • Sho't Kal Dalet (pack)
  • Challenger Mk.3
  • Japan:
  • Type 89
  • Aircraft:
  • USA:
  • F-100D
  • F-86F-35 (pack)
  • USSR:
  • MiG-15bis ISh (pack)
  • MiG-19PT:
  • Great Britain
  • Javelin F.(A.W.) Mk.9
  • Meteor F.Mk 8 Reaper (pack)
  • Italy:
  • Re.2001 serie 1
  • Re.2001 CB
  • Re.2001 CN
  • SM.91
  • Ju 87 D-3
  • Ju 87 R-2
  • Naval Fleet:
  • USA:
  • USS Raleigh (CL-7 light cruiser)
  • Germany:
  • KMS Koln (light cruiser)
  • USSR:
  • Tashkent (destroyer lead ship)
  • Krasny Krym (light cruiser)
  • Moskva (destroyer lead ship)
  • Great Britain:
  • HMS Dido (light cruiser)
  • MTB-1 2 series (premium motor torpedo boat)
  • New locations and missions:
  • Fuego Islands
  • Fuego Islands
  • Vietnam Hills
  • Vietnam Hills
  • Afghanistan
  • Afghanistan
  • Christmas hangar
  • Christmas hangar
  • Location and mission updates
  • Helicopter areas in Simulator Battles game mode have been moved within the cover of the Airfield anti-aircraft batteries.
  • Windmills now are animated.
  • The appearance of animated objects in locations have been improved.
  • The altitudes in the locations "Imperial Gardens" and “Guiana Highlands” have been corrected.
  • Models of bridges have been improved.
  • Ground textures have been improved in all locations.
  • Enduring Confrontation:
  • A bug has been fixed where airfields that haven’t been detected still continue to operate and didn’t disappear from the map even being behind the front line due to the displacement of the front line (only discovered airfields were correctly processed when the frontline shifted).
  • Background activity in ai vehicles that doesn't affect the outcome has been added in all Enduring Confrontation missions (unrelated to generated ground battles and convoys as seen in the locations Stalingrad, Sicily, Ruhr and Khalkhin-Gol).
  • Convoys have been added to all Enduring Confrontation missions (as in Summer Stalingrad mission where convoys are active).
  • The ground convoy template has been redone to avoid conflicts with the front line mechanics added in previous updates.
  • New mechanics - modular airfields. In short: each airfield has 4 “modules”: the runway, fuel storage facilities, residential area, aircraft parking. The status of each module is visible on the airfield icon and affects the airfield functionality. The general “HP” of an airfield consists of the “HP” of its modules — bombs that have fallen into an already destroyed module or have fallen into the “body” of an airfield but outside the module do not cause damage.
  • All airfields on all Enduring Confrontation missions have been replaced by updated ones in order to be compatible to the new mechanics. New airfields have also been improved to allow a more comfortable take off and landing due to an increase in runway length.
  • Test EC mission added for helicopters in the location “Tunisia”.
  • Changes in the mechanics of ground convoys:
  • Now, the task to protect the convoy will be given when the convoy has been detected by the enemy and the enemy team receives the task to destroy the convoy.
  • Detection range for convoys has been changed from 4,500 to 15,000 metres, to make it easier for players to find them.
  • Convoy will fulfill their task when they reach the sector which is in contact with the front line.
  • The convoy which has reached the final point of its route will maximally increase the military presence of the friendly team in the sector (hidden parameter).
  • Changes in battles on the ground:
  • Capturing an air zone by one of the teams increases th combat presence of that team to a maximum in the sector (hidden parameter).
  • Ground battles mechanism constantly scans frontline sectors. Sectors that have maximum combat presence of one of the teams will have a battle triggered, where ground forces of that team will be an attacking party. Thus several ground battles can be active at a time.
  • Since several ground battles may be active at the same time, these tasks have been removed from the journal.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • The mechanics of “field repair” has been added to ground RB battles for the following modifications in addition to the existing ones: gun barrel, breech, traverse and elevation drives.
  • Damaging the barrel completely blocks firing for 30 seconds, after that firing is carried out with degraded parameters: 15 times more scatter, 2 times less shell speed and 2 times reduced armour penetration.
  • By damaging the breech the firing will be completely blocked for 30 seconds, after that, shots will experience random misfires.
  • The failure of the elevation and traverse drives completely blocks rotating and elevating of the weapon vertically for 15 seconds, after which the speed of traverse is limited to 3 degrees per second and and the range of angles on elevation will be limited to +/-1.5° from the angle in which the mechanism was damaged.
  • For field repair of all listed modules, the vehicle needs to be stationary.
  • Mechanics that limit ATGM vehicle speed have been added. A missile can not be launched if a vehicle exceeds a preset speed. This feature has been enabled for most ATGM vehicles, that had it in reality. For RakPZ 2, Begleitpanzer, BMP-1, BMP-2, Warrior, Swingfire, Striker, Strv 81, Type 60 ATM, M113a1, Amx13 ss11 full stop is required, on the M3 Bradley shooting is allowed at a speed not faster than 10 km/h.
  • Mechanics that limit ATGM vehicle cruise control speed has been added. This feature has been enabled for most ATGM vehicles, that had it in reality. (m3 Bradley)
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Mi-4 — engine and compressor modifications for the reciprocating-engine have been fixed.
  • Mi-24V / P — IR signature suppression, IR Counter Measures and Electro-optical modulator modules have been added. Air to Air missiles have been added — Р-60 and Р-60M.
  • Mi-24 (all modifications) — Possibility of using FAB-500M-54 bombs has been added.
  • Mi-35M — IR signature suppression, IR Counter Measures and Electro-optical modulator modifications have been added.
  • AH-1Z — IR signature suppression, IR Counter Measures modifications have been added. AIM-9L Sidewinder missiles have been added. TOW blocking display of unguided rocket preset has been fixed. The following ATGMs have been added: AGM-114B and Hellfire.
  • AH-1F — Electro-optical modulator modification has been added
  • UH-1B, UH-1C — new weaponry has been added: 40mm grenade launcher that can be mounted in the nose turret, as well as combinations of two 7.62mm M134 machine guns and two blocks of Hydra-70 rockets.
  • UH-1D — TDA rockets have been added.
  • S.O.8000 Narval — Class of the aircraft has been changed (source).
  • Yak-9UT — The displaying of the information about the Н-37 and НС-45 cannons in the X-Ray view by switching the weaponry modification has been fixed.
  • F4F-3 — The number of rounds for machine guns has been fixed.
  • P-40E-1 — The number of rounds for machine guns has been fixed (source)
  • I-185 (М-71) — Armour on the armoured seat has been fixed.
  • Spitfire F Mk.22 / Mk.24 — Ammo load for wing mounted cannons has been fixed: internal cannons - 175 rounds, external - 150 rounds.
  • SU-2 TSS-1 — Defensive turret deflection angles have been adjusted.
  • KI-32 — separate bomb drop has been added for 100 kg bombs.
  • A-26B-10 — Offensive armament variant for the two 37mm M-4 cannons has been added.
  • FAB-100 — Bomb mass and explosives mass has been corrected.
  • Me 163 (all modifications) — Take off from the airfield has been added.
  • Flight Model changes:
  • FM changes for all aircraft (planes) - Momentum, force calculation and roll balancing when different wing sections are damaged has been improved (a bug that caused excessive roll when wing root was damaged that usually lead to losing control in all control modes has been fixed).
  • Do 217 (all modifications) - power plant performance updated, polars of the wing, fins and fuselage recalculated. Geometric parameters updated. Landing gear performance updated. Detailed characteristics can be found in the data sheet.
  • La-9 - FM has been updated according to act №105 dated 18.10.1946г. (flight test results). Polars of the wing, fins and fuselage updated, controllability in all modes has been improved. Detailed characteristics can be found in the data sheet.
  • La-11 - power plant performance updated, polars of the wing, fins and fuselage recalculated.
  • M.B.174A-3 - Geometric parameters updated. Aerodynamic characteristics of the wing, fins and fuselage corrected.
  • FW 190 A/F/D (all modifications) - Rudder and elevator performance at high speeds (mouse-aim controls) has been corrected. Thermodynamics updated (cooldown time after overheating has been reduced).
  • В-29/Tu-4 - FM updated. Wing and fins polars updated. Mouse-aim control improved.
  • D.520 - powerplant performance has been updated, polars of the wing, fins and fuselage recalculated.
  • P-26 (all modifications) - Powerplant inertia moment calculation has been updated. Rudder deflection at different speed simulation is more accurate.
  • Engine start and stop parameters have been updated. Thermodynamics updated (overheating is more accurate: it’s lower closer to the ground and higher at design altitude).
  • D.371, D.373 - Rudder performance at different speeds has been corrected. Engine start and stop parameters have been updated. Thermodynamics updated (oil heating reduced). Rotation rate has been increased for lower speed, reduced for higher speed. Reaction to the rudder has been increased according to reports. Landing gear focus and nosing chance have been corrected. Elevator control at high speeds became more simple.
  • Do 335 (all modifications) - Engine power at specific altitudes in a normal mode has been corrected (B-2 version). Thermodynamics for the WEP and normal engine modes have been corrected. Radiators resistance has been reduced. Rudder control at high speeds became more simple. Data sheet updated (B-2 version).
  • I-153 (all modifications), I-16 type 18, 27 - Powerplant inertia moment calculation has been updated. Rudder deflection at different speed simulation is more accurate. Engine start and stop parameters have been updated. Thermodynamics updated (overheating is more accurate: it’s lower closer to the ground and higher at design altitude). Landing gear focus and nosing chance have been corrected.
  • XP-50 - Elevator efficiency at higher speeds has been increased.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • Rocket characteristics have been corrected to historically accurate: amount of explosives, distance and speed.
  • Many torpedoes characteristics have been corrected to historically accurate: distance, speed, amount and type of explosives.
  • All torpedoes now have a 50m fuse distance
  • All capital ship magazines have been corrected - they now include ammunition for all types of armament available on the vessel.
  • MPK pr.122а - Two of the five 12.7mm DShK machine guns have been removed according to the historical modification.
  • Changes in weapons groups. On the following vessels, which have only 2 types of machine guns have been moved from the anti-aircraft artillery group (Alt+3) to the auxiliary calibre group (Alt+2) in order to be able to choose the ammunition type in battle:
  • Destroyer Type 1924;
  • Destroyer Type 1939;
  • AF D1
  • AF D3
  • Fairmile A;
  • MO-4;
  • Pr.1204 Late (25mm autocannons switched the group with 30mm grenade launchers in order that grenade launchers have only 1 type of ammunition);
  • PGH-2 Tucumcari (grenade launcher with only one ammunition type has been moved to the anti-aircraft artillery group (Alt+3). Twin-barreled 12.7mm Brownings have been moved to the auxiliary calibre group (Alt+2).
  • Corresponding modifications for the turret speed improvement have been removed. RP and costs for the research and purchasing have been compensated.
  • Soviet 37mm 70-K cannon now has the overheat effect after about a hundred shots in a row.
  • MPK-163:
  • bow turret (85mm 90-K) and aft (37mm 70-K) gun mount can now rotate 360°, they have dead zones when their line of fire crosses superstructures.
  • 85mm 90-K cannon now has AA HE timed-fuse round O-365M.
  • MO-4 45mm cannon 21-К has been updated:
  • fire rate has been increased to 30 shot per minute;
  • New more powerful HE round - О-240 has been added;
  • Stabilization has been added;
  • Horizontal spread has been reduced.
  • British 57mm 6pdr 7cwt QF Mk 11A ( Fairmile D) rate of fire has been increased to 0.7 shots per second stabilization has been improved.
  • The following vessels turrets can now rotate 360°, they have dead zones when their line of fire crosses obstructions
  • Kanonenboot K-2 - both main calibre cannons.
  • Pr.206М - 76mm gun.
  • Frunze - rear main calibre canons.
  • ShVAK 20mm cannon (premium G-5 vessel) AP ammo belt has been fixed.
  • Flottentorpedo-boote type 1939: full ammo load of the 20mm rounds has been fixed. An incorrect warning that not all rounds have been distributed will no longer be displayed before a battle.
  • USS Trenton (CL-11) - 76mm Auxiliary armament targeting ammo load has been fixed - previously it was displayed differently in the hangar and in battle.
  • Torpedo launchers description has been fixed for the following vessels.:
  • S-38
  • S-38b
  • R-Boot R-301
  • S-100
  • Type 140/141
  • VS-10
  • Elco 77 ft PT-20
  • Elco 80 ft PT-103
  • Higgins 78 ft PT-71
  • PT-3 — a bug when you can launch a torpedo when your torpedo launchers have been damaged has been fixed.
  • LS 4 Esau — ammo load has been fixed - it is now 1200 rounds.
  • VS-10 — 15mm MGs ammo load has been fixed - previously it was displayed differently in the hangar and in battle.
  • Mk.I round of the British QF 3-inch 20 cwt (SGB (S304)) calibre in the info card has been corrected.
  • Class G “Grafton” destroyer (H89): rear main calibre gun bug, when it could only shoot with HE shells, has been fixed.
  • АK-725 (Pr.206М) 57mm autocannon: rate of fire increased to 200 shots per minute, overheating also increased.
  • MG stabilization has been added for the following vessels:
  • PGH-2 Tucumcari
  • Pr.123K “Komsomolets”
  • Pr.123K (А-11)
  • Pr.191
  • Pr.191М
  • Pr.206М
  • Fairmile A (stabilization has been added for the 47mm gun).
  • Weaponry increase:
  • Fairmile A — 4 x 7.7 mm Lewis machine guns have been added.
  • MTB Vosper 1st series — 4 x 7.7 mm Lewis machine guns have been added.
  • The 76 mm (3”) American armor-piercing Mk.29 shell has been changed to an APHE shell with additional explosive mass.
  • Modifications and crew skills:
  • Destroyer Class G “Grafton” (H89) - Auxiliary targeting armament modification have been removed, all RP and SL spent has been refunded.
  • PGH-2 Tucumcari - New 12.7 ammo belt is now available for research.
  • The crew skill “ship control” has been divided into two sub-skills: "rudder speed" and "engine mode change rate".
  • Damage model, characteristics and physics:
  • Maximum repair time for the bridge and conning tower that previously could exceed 2 minutes has been fixed. Smaller vessels have a repair time of about 20 seconds, destroyers - 30-40 seconds, cruisers - 40-60 seconds.
  • Destroyers and cruisers: all crew members that were previously placed in the unarmoured superstructure have been moved to compartments, main calibre and auxiliary turrets and torpedo tube stations.
  • Cruiser sinking has been fixed. Each cruiser has individual sinking mechanics. An issue when a cruiser would stay afloat when its deck was under the water surface (and vice versa when a cruiser was sinking while having enough buoyancy) has been fixed.
  • Durability of capital ship magazines has been increased and can survive more damage.
  • Excessive inertia of the vessels has been fixed - now full stop after going at full ahead is quicker.
  • Pr.191М - main calibre turret ring armour has been fixed, rear turret ring armour has been fixed .
  • Type 1924 destroyer: main calibre turret armour has been fixed.
  • Kanonboote K-2 maximal speed has been corrected in the info card.
  • Brave Class (P1011) - a bug with depth charges being displayed in the magazine in X-ray view when they were not researched or when the modification was not implemented has been fixed.
  • 40mm 70ft MGB-61 rear autocannon accuracy has been fixed (previously it was firing higher than its aimpoint).
  • Light frigate (sentry ship) Pr. 159
  • heel when turning reduced
  • number of crew members in each compartment has been changed to increase the vessel’s survivability
  • Type 140/141 number of crew members in each compartment has been changed to increase the vessel’s survivability
  • Type М 1943: AA turrets armour mounted on the bow has been fixed.
  • Visual vessel models:
  • The appearance and location of the radio box and drainage pumps have been fixed on many vessels.
  • Type M 1943 - A bug when displaying the steering wheel has been fixed.
  • S-100 (1944) - Historical camouflage has been added.
  • Fairmile B:
  • Flag model and behavior has been fixed.
  • The animations of the rudders has been fixed.
  • PT-3 - Engine models in the X-Ray view have been fixed.
  • AI mechanics
  • The following changes have been added for the gunner AI on vessels:
  • A bug where gunners were shooting at a target behind cover has been fixed;
  • AI gunners no longer start shooting when a target is beyond the max range of their guns.
  • Server-client desync when AI gunners were firing at the wrong target has been fixed);
  • Manual target indication (x+1, x+2, x+3), that was either ignored or was not accurate with AI gunners (they were firing at the wrong target));
  • A bug when there were no visual effects for AI gunner shooting has been fixed.
  • A bug when AI gunners started to shoot before locating their chosen target has been fixed;
  • AI gunners will no longer shoot at a disabled aircraft;
  • An aiming bug has been fixed: previously AI gunners regardless of their crew skill level were shooting outside target aim point, which resulted in many needless misses.
  • Target selection system has been improved: AI gunners first estimate possible threats and then begin to shoot at an opponent depending on its distance, armament and direction. For example if the distance is the same the gunners will start shooting at an attacker armed with bombs and rockets rather than at a fighter with MGs. Or, if there are 2 attackers at the same distance they will first engage the one that is flying towards the player’s vessel rather than the one that is moving on the sideline.
  • CDK
  • Approximate ship model has been added.
  • Missions to check all three user units have been made.
  • Bug with unworkable custom user units has been fixed. They are playable now.
  • Example of animated assets has been added.
  • Custom user units can be displayed now in the mission editor.
  • Performance bugs have been fixed.
  • Economy and research
  • P.108A series 2 — Has been moved to 3rd rank.
  • Appearance
  • Magach 3 - The colour of the standard camouflage has been changed.
  • M26 "Ariete", P40 "Leoncello" - Desert camouflages have been added.
  • Decals with the image of the tactical signs of armoured vehicles of Italy have been added.
  • “Rewards” menu appearance has been updated.
  • Interface
  • Additional nation flags which indicate the country of the operator more accurately have been added to the vehicle card.
  • An indication of the inclusion of a torpedo sight has been added to the action panel of ships in battle.
  • The ability to enable the advance marker for torpedoes has been added. It turns on at a distance closer than 2 km to the chosen target.
  • Game mechanics
  • In aircraft Arcade Battles damage to Allied aircraft has been disabled through the attacker will still receive a warning. At the same time hits to Allied aircraft will be counted by the automatic punishment system.
  • A new warning message has been added when the pilot is injured.
  • Requirements for vehicles to complete naval battle tasks have been changed. Easy task you can complete in vessels from BR 2.0 and up (previously was 2nd rank), mid range special tasks - from BR 3.0 and up (previously was 3rd rank).
  • Graphical
  • Visualization of the Prandtl-Glauert effect (Sonic Boom) when flying at transonic speeds has been added.
  • The appearance of waves, foam and wake created by vessels during movement has been reworked and improved.
  • Animation of shell ejection has been added. So far it is only for individual vehicles (T-62; Т-62АМ and Т-72, BMP-2, OTOMATIC), but the list will be updated.
  • Sounds
  • Sound has been added for the locomotive moving in test flight for Soviet and German aircraft.
  • Sounds for target capture and target tracking with air-to-air missile guidance system for F-100D aircraft have been added.
  • The sound of a working afterburner for MiG-19, F-100D aircraft depending on the viewing angle when viewed from a third person view has been added.
  • Shock wave sound from enemy/allied aircraft moving at supersonic speeds has been added.
  • For the sound of the player aircraft moving at supersonic speed the dependence on the viewing angle at the sight of a third person view has been changed. Now at speeds above Mach 1 when the aircraft is viewed from the front all sounds of the aircraft disappear. At the border of the difference in air pressure (shock wave) you can hear loud noise. When you look at the aircraft from behind the sound of the air flow becomes more intense.
  • The sound of discharging IR countermeasures has been added.
  • The sound of the reflection of a jet from the surface of the earth when a jet aircraft takes off and is moving at low altitude has been added.
  • Sound of reflection of the shock wave from the working screws of the piston-engined aircraft during takeoff and movement at low altitude has been added.
  • The sound of uprooting trees when they fall has been added.
  • The sound of a collision of armoured vehicles with a wooden surface has been added.
  • The sound of a collision of armoured vehicles with a stone surface has been added.
  • The sound of a collision of armoured vehicles has been added.
  • The sound for the new aircraft HP-30 cannon for the MiG-19 has been added.
  • New authentic sound of the Type 90 engine, interior and exterior, has been added.
  • New authentic sound for the interior of the Type 90 has been added.
  • New authentic sound of the 7.62 mm Type 74 machine gun of the Type 90 tank interior and exterior has been added.
  • New authentic sound of L44 cannon firing from the Type 90 and Rheinmetall L44 canon has been added.
  • The reloading sound of the automatic loader of the L44 cannon has been replaced by an authentic one.
  • The balance of the sound of all ground vehicle engines has been changed in the direction of greater density and power.
  • More detailed mechanical sound of tank gearbox has been added.
  • Sounds of shell ejection for new shell extractors have been added for following vehicles: BMP-2, Otomatic, Т-62, Т-62М1 and Т-72.
  • The balance of the sound of all aircraft engines has been changed in the direction of greater density and power.
  • The sound of jet aircraft passing a player have been changed.
  • New layers of the sounds with hitting of all types of shells and also for ricochets and hits without breaking the armour have been added. This is the sounds of an incoming hit, a collision of a shell with armour, a body resonance from a hit, a rotating shell moving to the side in case of ricochet and a shell screeching in case of ricochet.
  • The sounds of automatic weapons for ground vehicles from 3rd person view have been changed in the direction of greater brightness and readability in battle conditions.
  • The sounds of automatic weapons for ground vehicles from gunner view have been changed in the direction of greater sharpness and clarity of sound.
  • New sounds for new automatic weapons of Italian ground vehicles have been added: Breda Mod37, Breda Mod38, Breda 20 65 M35, Oerlikon KAD B17, Oerlikon KBA.
  • Other
  • New functionality of the editor for viewing armor and X-ray view in the hangar, which allows you to disable external elements for a more detailed study of the armour and layout of the vehicle has been added.
  • The ability to simulate a tank shot in the hangar of a selected type of ammunition through the protection analyzer. For the “shot” you need to press left mouse button by targeting the analyzer indicator on the tank.
  • Test flights for aircraft and helicopters have been improved. In the mission on the location “Stalingrad” new allied boat navigation along the Volga has been added. In the location “Berlin” a locomotive has been added. In most missions in test flight, allied aircraft have been added, ground targets have been changed. A target for heat-guided missiles has been added to test flights at high ranks.
  • Test missions for heavy vessels have been reworked: the location has been changed, a cruiser has been added as a target for shooting.

New in War Thunder Online Client 1.83.1.22 - Masters of the Sea (Dec 13, 2018)

  • A bug where the helicopter position on the client and on the server in some cases were different has been fixed.
  • A bug when take off was sometimes impossible with specific aircraft in Simulator battles has been fixed.
  • A bug where flap position did not change in the server replay has been fixed

New in War Thunder Online Client 1.83.1.21 - Masters of the Sea (Dec 13, 2018)

  • A bug, when buildings that could not be penetrated by a round would still be penetrated through, has been fixed

New in War Thunder Online Client 1.83.1.18 - Masters of the Sea (Dec 12, 2018)

  • Helicopter FM changes:
  • Helicopter behaviour after a respawn has been corrected, as well as the bugs that caused damage to a vehicle.
  • Calculation of ground effect has been improved. Surface topography influence on the air cushion and its distribution from the centre of the rotor to the end of a blade is made in a circular fashion.
  • Transmission performance has been updated.
  • Inertia and mass of the main and the anti torque rotors have been corrected.
  • The characteristics of the rotors with blades anchored to the bushes on the main rotor hub (control and gyroscopic moments have been increased, angles of the equivalent flap of the main rotor have been reduced for BO-105, AH-1Z) have been updated.
  • Gliding performance in auto-rotation has been corrected.

New in War Thunder Online Client 1.83.1.13 - Masters of the Sea (Dec 11, 2018)

  • A bug where changing the screen resolution would cause the area of movement of the mouse cursor to become limited has been fixed.
  • A bug while following a bomb where, in some rare cases, it would show the bomb outside the camera view, has been fixed.
  • A bug where, at low screen resolutions, not all nations were visible in the service record screen has been fixed.
  • A bug occuring when firing guided missiles from helicopters at long distances, where the position of ground vehicles in the client and on the server could vary, has been fixed.
  • A bug occurring with some vehicles equipped with guided missiles in RB mode, where there was an ability, for some time, to control the missile with the mouse, has been fixed.
  • A bug when playing ground vehicles, where inversion wouldn’t work when the mouse view mode was activated, has been fixed.
  • A bug which would result in the flickering of the reload icon for first-order ammo racks has been fixed.
  • A bug where it was possible to unlock the “Adamant” achievement when you were fired upon by allied vehicles in ground forces RB has been fixed.
  • A bug which would occur during the repair of ground vehicles in a captured point, where the hint regarding the calling of allied units to assist in repairing your vehicle (intended for when you’re outside of an allied capture point) would be shown despite being repaired within a capture point at the same time, has been fixed.
  • A bug during replays, where the “from the player” view wouldn’t always be shown correctly, has been fixed.
  • An indicator which advises that crew viewing distances have been reduced because the tank’s commander was knocked out has been added for ground vehicles.
  • The ability to restart a replay has been added to the replay menu.
  • A bug occurring in ground RB battles. where the effect of directing a shot at a particular place on the client could differ from the direction of the shot on the server, has been fixed.
  • The crew panel in the hangar has been updated.
  • An icon displaying the selected torpedo launch mode has been added to the action panel for naval battles.
  • An authorization button in the client through the Gaijin Single Sign On portal, as a single entry point for Gaijin products, has been added.

New in War Thunder Online Client 1.83.0.144 - Masters of the Sea (Dec 10, 2018)

  • A bug where the time delay to escape battle was lengthy on weaker PC configurations has been fixed.
  • A bug where the icon for ammunition refilling didn’t disappear when joining air strike in ground vehicles AB has been fixed.
  • A bug where in some cases the model of the aircraft wasn’t displayed in air strike for ground vehicles AB has been fixed.
  • A bug where in Naval Battles after automatic reloading of alternative type of ammunition to depleted ammunition did not occur has been fixed.
  • A bug where in VR headsets, the internal parts of players helicopter model was shown has been fixed.
  • A bug where the ground vehicle turret with stabiliser was turning faster than normal on opposite hull rotation has been fixed.
  • Notification of selected game mode change by user when switching a vehicle preset or nation has been added.
  • In the vehicle setup menu the information about the game mode which is connected to current vehicle preset has been added.

New in War Thunder Online Client 1.83.0.134 - Masters of the Sea (Dec 7, 2018)

  • A bug in the “boat control basics tutorial”, where a vessel would delay initiating the stop action when requested, has been fixed.

New in War Thunder Online Client 1.83.0.111 - Masters of the Sea (Nov 22, 2018)

  • A bug discarding the gamepad “cursor speed” setting value after every game launch has been fixed.
  • A bug affecting performance during camera movement in the hangar on the consoles has been fixed.

New in War Thunder Online Client 1.83.0.95 - Masters of the Sea (Nov 21, 2018)

  • A problem when launching game on laptops with an integrated AMD graphic card has been fixed.

New in War Thunder Online Client 1.83.0.90 - Masters of the Sea (Nov 16, 2018)

  • In the controls menu for each vehicle type, buttons that swap the gamepad’s left stick axis to the right, and vice versa, have been added.

New in War Thunder Online Client 1.83.0.79 - Masters of the Sea (Nov 14, 2018)

  • A MacOS 10.14 bug where a wrong resolution was applied has been fixed.

New in War Thunder Online Client 1.83.0.68 - Masters of the Sea (Nov 12, 2018)

  • Elevation animation for the Tragflügel-Versuchs-Schnellboot VS-10 MGs has been corrected.
  • 7.72 mm Lewis 1916 machine gun visual firing effect has been updated.
  • Visual effects for the following bombs and rockets have been corrected: RBU-2500 mortar, 114 mm M8 rocket, 82 mm M-8 rocket, 127 mm Mk.7 rocket, 170 mm BM-14-17 rocket launcher.
  • Sight angles for 3 pdr QF Hotchkiss cannon (Fairmile B (ML345)) have been increased.
  • Sight angles for 40 mm Bofors Mk. I mounting (Brave class (P1011)) have been increased.
  • Sight angles for 12.7 mm DShK (Ya-5M) have been increased.
  • Weapon groups for SGB Grey Fox (S304) have been changed.
  • Weapon groups for Landing Craft Support (Large) (Mark 3) have been changed.
  • Centre of mass position for Kanonenboot K-2 has been changed, heeling during turning is reduced.
  • Centre of mass position for Ya-5M has been changed, heeling during turning is reduced.

New in War Thunder Online Client Server update 07.11.18 (Nov 7, 2018)

  • Naval Battles changes:
  • Light cruisers now have the option to use a destroyers’ respawn point
  • Aircraft spawn altitudes have been corrected
  • Medium and heavy bombers will now be moved to “Bombers” spawn point
  • A bug when in the “38th parallel” mission, the central capture point initially belonged to one of the teams has been fixed

New in War Thunder Online Client 1.83.0.60 - Masters of the Sea (Nov 5, 2018)

  • The RP cost of “parts” and “FPE” modifications has been reduced for ground vehicles:
  • Rank 5 - by 35%
  • Rank 6 - by 70%
  • This reduced cost will be active for 4 months, until the 1st of March 2019. These changes are not final and may be amended in the future. The final decision as to these costs will be made after the end of this trial.
  • Bug fixes:
  • A bug which would cause the vertical reticules in aiming sights for vessels to be displayed thinner in 4k mode than in other resolutions has been fixed.
  • A bug where players could not repair their ground vehicles at a captured zone without having the ”parts” modification has been fixed.
  • A bug where free repairs could not be used in naval battles has been fixed.
  • A bug with reward calculation in Naval Battles, where rewards for damaging targets were distributed incorrectly among attackers, has been fixed.

New in War Thunder Online Client 1.83.0.50 - Masters of the Sea (Oct 30, 2018)

  • The penalty for missing the daily login required for daily rewards has been reactivated (it was temporarily paused after the release of update 1.83).
  • A bug which would cause the vertical reticules in aiming sights to be displayed thinner in 4k mode than in other resolutions has been fixed.

New in War Thunder Online Client 1.83.0.46 - Masters of the Sea (Oct 29, 2018)

  • Naval fleet testing moves to OBT. US, German and Soviet ships are available to research and purchase for all players.
  • The game files data compression algorithm has been changed. It will significantly increase the ressources loading speed, lowering the amount of freezes and game stuttering for affected computers, and improve performances on dual-core systems. As a result of those changes and due to implementation of the fleet to the War Thunder, the update have to be around 19GB.
  • Naval Forces:
  • Great Britain - Available to Royal Navy CBT participants:
  • Bo 105/PAH-1
  • Bo 105/PAH-1
  • Type 75
  • Type 75
  • HMS Armada (D14)
  • HMS Armada (D14)
  • HMAS Nepal (G25)
  • HMAS Nepal (G25)
  • Naval Forces
  • Great Britain - Available to Royal Navy CBT participants
  • Torpedo boats:
  • MTB-1 series 1
  • MTB Vosper series 1
  • MTB Vosper series 2
  • Dark class MTB
  • Fairmile D (617)
  • Fairmile D (697)
  • Fairmile D (5001) (bundle)
  • SGB-304
  • Gun boats:
  • Fairmile A (ML100)
  • Fairmile B (ML345)
  • Fairmile C (1941)
  • Fairmile C (332)
  • Fairmile D (601) (bundle)
  • MGB-61 (70ft)
  • Dark Class MGB
  • Light cruisers:
  • Enterprise
  • Trawlers & Corvettes:
  • Isles class trawler
  • Flower class Corvette
  • Destroyers:
  • Clemson (Churchill)
  • Grafton
  • Tribal
  • Haida (bundle)
  • N-class (Nepal)
  • Battle class (Armada)
  • USA - Naval OBT available to all players:
  • Higgins 81 ft PT-6
  • Elco 77 ft PT-20
  • Higgins 78 ft PT-71
  • Elco 80 ft PT-103
  • 80 ft Nasty (PTF-7)
  • 110 ft SC-497
  • LCS(L)(3)
  • 165 ft PC-451
  • Elco 80 ft PT-314
  • Higgins 78 ft PT-200
  • Elco 80 ft PT-565
  • PT-810
  • Elco 77 ft PT-59
  • USS Tucumcari (PGH-2)
  • Asheville (PGM-84)
  • Clemson (DD-336)
  • Clemson (DD-213)
  • Fletcher (DD-445)
  • USS “Trenton” (Omaha class)
  • Elco 80 ft PT-109
  • Germany - Naval OBT available to all players:
  • “Bennion” (DD-662) — exclusive for Xbox One
  • “Cowell” (DD-547)
  • Sumner Destroyer (DD-692)
  • 58 ft PT-3 (premium)
  • Elco 80 ft PT-556 (premium)
  • Germany - Naval OBT available to all players
  • LS 3
  • LS 4 (premium)
  • S-38
  • S-38b
  • R-41
  • R-130
  • R-301
  • SF40 Leichte
  • SF40 Schwere
  • AF D1
  • AF D3
  • MZ1
  • S-100 (1945)
  • S-100 (1944)
  • VS-10
  • Klasse 140/141 (Jaguar)
  • Pr. 206 GDR
  • Typ-Klasse 143 (Albatros)
  • Type 1924, modernization of 1932
  • Type 1939
  • К-2
  • Type 1936
  • KMS Emden (1944)
  • S-204 Lang
  • VS-8
  • Z-20 «Karl Galster»
  • Type 1934А Destroyer
  • LS 4 (premium)
  • VS-8 "Schell I" (premium)
  • Type M 1943 (premium)
  • USSR - Naval OBT available to all players:
  • G-5
  • D-3
  • Project 123bis
  • Project 123K “Komsomolets”
  • Project 183
  • Project 206
  • Project 206M
  • OD-200
  • MO-4
  • BMO
  • MPK pr. 122А
  • MPK-163
  • Pr.191М
  • Pr.1124 (1940)
  • Pr.1124 (1945)
  • Pr.1124 MLRS (bundle)
  • MBK pr.186
  • MBK-161 (1944)
  • Pr. 1204 (late)
  • SKR Pr. 159
  • Project 7y
  • Pr. 7U "Stroyny" (bundle)
  • Frunze
  • Krasny Kavkaz
  • Pr.191
  • G-5 (ShVAK) (premium)
  • Pr. 123K (A-11) (premium)
  • MBK pr. 186 (MK-85) (premium)
  • Game naval progress has been reset (one time only, on the october 17)
  • Helicopters (Available for all players):
  • U.S, Soviet and German helicopters are now available for research.
  • New germans helicopters:
  • SA.313B Alouette II
  • UH-1D
  • BO 105 PAH-1
  • BO 105 PAH-1A1
  • Mi-24P
  • BO 105 CB-2 (bundle)
  • Ground vehicles:
  • USA:
  • T32E1
  • USSR:
  • SU-57B
  • Т-80B (researchable modification of the dynamic protection “Contact-1” has been added)
  • Japan:
  • Type 75 MLRS (premium)
  • Aircraft:
  • USA:
  • F4F-3 (model has been updated)
  • F4F-4 (model has been updated)
  • Germany:
  • Ju 288 C (premium)
  • France:
  • M.B.175T
  • New locations and missions:
  • New naval location “Black Sea port”.
  • Increased detalization of the naval location “Green mountains gulf”.
  • Full rework of roads and bridges on the following aircraft battles locations locations: Khalkhin Gol, Ardennes, Korsun. Now bridges correctly coincide with the roadway. They now have "embankments" and bridges are much better combined with the landscape. The structure of roads and routes of AI ground vehicles has been corrected: crossroads have been added, new route points and new roads and routes needed for the missions have been added.
  • Helicopter missions have been refined in accordance with player feedback: more light vehicles have been added, helicopters respawn points have been placed further away from AI target clusters. The players will have to choose if they want to protect its own ground vehicles or go hunt enemy ones. By analogy with the aircraft “Front Line” missions, destruction of any ground vehicle counts for the victory of the team:
  • heavy vehicles — 100 scores;
  • medium — 40 scores;
  • light — 20 scores.
  • Location and mission updates:
  • Naval missions are now available in custom battles.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • SU-5-1, M4A1 (76)W, M4A2 (76)W, Flakpanzer I Gepard — The order of ammunition usage has been refined.
  • The vertical elevation speed of cannons for tanks and self-propelled guns where the guidance was done manually with a shoulder rest has been increased:
  • For cannons of calibres up to 40 mm — 15 degrees per second;
  • For cannons of calibres between 40 and 57 mm — 10 degrees per second.
  • Great Britain: A13 (all), Crusader Mk.II, Crusader Mk.III, Churchill Mk.I, Churchill Mk.III, Tetrarch Mk.I, Daimler AC Mk.II, Valentine Mk.I, Cromwell Mk.I, AEC Mk.II
  • Japan: I-Go Ko, Ha-Go, Ha-Go Commander, Ke-Ni, Ka-Mi, Chi-Ha, Chi-Ha Kai, Chi-He, Ro-Go
  • France: AMC.34YR, AMC.35, FCM.36, H.39, H.39 “Cambronne”, H.35, R.39, AMR.35 ZT3, S.35, B1 bis, B1 ter
  • Germany: Pz.II C/F, Pz.35(t), Pz.38(t)
  • Flakpanzer 341 — The name of the Flakpanzer V “Coelian” has been corrected. Sources: Panzer Tracts No.20-2 Paper Panzers - Aufklarungs-, Beobachtungs-, and Flak-Panzer (Reconnaissance, Observation, and Anti-Aircraft).
  • Marder III H - The values of the angles for elevation and traverse have been specified. Elevation: was -2/+22, is now -9/+9.
  • Traverse: was -30/+30, is now -28/+28.
  • Source: Waffen-Revue Nr.81.
  • M247 — a bug where no lead marker was displayed whilst firing at aircraft has been fixed. “Hull-break” effect bug of the chassis has been fixed.
  • FV4005 - Fire rate has been changed from 1,8 to 2 shots per minute. Source:
  • AORG (1955) Tank effectiveness : heavy gun tank no 2 - FV 215.
  • Centurion Mk.I - Engine power has been changed from 600 to 635 horsepower. The mass of the vehicle has been changed from 48,7 to 46,9 tons. Maximum speed has been changed from 35 to 37 km/h. Source: WO 291_1439 Vol 1 British tanks.
  • M1 Abrams - The durability of the frontal hull part has been changed from 378 to 355 mm. Source: Stridsfordonidag och imorgon Ett föredrag om Svenskt Pansar med utgängspunkt і historien Arsenalen den 8 november 2012 av Rickard О. Lindström.
  • M46 // M46 Tiger - The magnification of the sight has been changed from the fixed value of 5х to variable value 4-8х. Source: ENGINEERING DESIGN HANDBOOK - FIRE CONTROL SERIES - SECTION 1 FIRE CONTROL SYSTEMS - GENERAL HEADQUARTERS, U.S. ARMY MATERIEL COMMAND JANUARY 1968 // TM 9-718 MEDIUM TANKS M46 AND M46A1 DEPARTMENT OF ARMY APRIL 1951.
  • M47 // mKPz M47 G - The magnification of the sight has been changed from the variable value 6-7,5х to fixed value 7,5х. Source: ENGINEERING DESIGN HANDBOOK - FIRE CONTROL SERIES - SECTION 1 FIRE CONTROL SYSTEMS - GENERAL HEADQUARTERS, U.S. ARMY MATERIEL COMMAND JANUARY 1968 // DEPARTMENT OF THE ARMY TECHNICAL MANUAL TM 9-718A 90-mm GUN TANK M47 DEPARTMENT OF THE ARMY JANUARY 1952.
  • Leopard 2K - The magnification of the sight has been changed from 8-12х to 8-16х. Source: Carl Zeiss Archive.
  • IS-2 —a bug when you could separately control coaxial MG has been fixed.
  • AEC Mk.II — The Maximum speed has been reduced from 78 km/h to 68 km/h/ Source:
  • The Bovington Tank Museum Plans Packs: A.E.C. ARMOURED CAR MK II // Canadian Archives Microfilms, DEPARTMENT OF NATIONAL DEFENCE -ARMY- BRITISH A.F.V. SPECIFICATIONS.
  • Strv 81 — 8.4 cm Rökgr m/53 smoke round has been added. Ammo and weapon names have been updated (Source: Firing table: 8.4 cm Kan strv 81 - 1956.):
  • gun — 8.4cm kan Strv 81
  • HE shell — 8.4 cm Slsgr m/53
  • AP — 8.4 cm Slpprj
  • APDS — 8.4 cm Slpprj m/54
  • New type of explosive material “Smoke-forming composition” has been added to the smoke shells. This type of the explosive substance has been used for all smoke shells and replaced the “TNT” used previously.
  • 120mm DM13 — Round mass has been increased from 3 to 4.4 kg. Source: FT 120-D-2 Firing Tables Cannon, 120mm Gun, M256. April 1994.
  • 100/115mm 9М117 — max ATGM controllable distance has been increased from 4 to 5 km. Source: МО СССР. Выстрел 3УБК10 с управляемым снарядом 9М117. Техническое описание и инструкция по эксплуатации.
  • 30mm APDS (30mm HSS 831L/A, L21A1) - The type of shell has been changed from APCR to APDS. The penetration of the shell at meeting angles other than normal has been increased.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • 18 inch Mk. XV Torpedo mass is now correctly displayed in the info card.
  • S.M.79 series 4 - injection modification has been removed.
  • PBY-5 - engine display in x-ray view has been fixed, and number of engine cylinders is now displayed correctly.
  • Flight Model changes:
  • Oblique flow calculation effect has been added for helicopter rotors (more accurate flight behaviour at different speeds).
  • Ground effect performance has been changed (esp. noticeable during take-off and landing).
  • Bf 109 E-4, 7 — automated control of the radiator doors have been changed to manual in full control mode.
  • Ju-288c - tuned according to the data sheet.
  • M.B.175T - tuned according to the data sheet.
  • Naval fleet model, damage model, characteristic and weaponry changes:
  • Multiple vessels now have side and bow mounted bomb launchers as modifications. They can be launched by pressing the “R’ key in the direction of the camera view.
  • New armour types have been added. Now naval vessels have bullet-proof, fragmentation-proof, rolled or cast homogeneous armour depending on the vessel.
  • The fragmentation effect has been reworked. Spread and damage have become more realistic. Depending on the ammo weight and shard type, the resulting fragmentation may be different in weight, number and total damage. All shards spread according to diagram for a “damage sector”. Additionally, one round may produce shards that vary in their weight and penetration power.
  • Naval Vessel DMs have been reworked:
  • Artillery, upper structures, torpedo launchers and other deck-based components are now more vulnerable to explosions, shards and direct hits. Any unarmoured upper structures can be damaged so they won’t function even with MG fire.
  • Internal modules may also be damaged by explosions, kinetic damage, shards and fire in different situations. Thus boiler compartments are more vulnerable to direct hits and shard damage, unlike controls that are much more vulnerable to explosions.
  • Engines situated in drowned compartments as well as transmission and ammunition rooms will be damaged or become unavailable until the water is pumped out of that section.
  • Fragmentation-proof blankets or screens whilst whole will prevent shards from penetrating dependant on the blankets thickness and the damage power of the fragments.
  • Survivability and resistance towards different types of damage have been reworked for the sections occupied by the crew; an explosion or dense fragmentation will inflict much greater damage than a single AP round that penetrates through a vessel without internal fragmentation.
  • Larger vessels can survive a hit by a light torpedo (SET-40 for example), however they still suffer severe damage.
  • DM has been reworked for the German SF-40’s:
  • The crew has been moved to the upper deck and artillery deck.
  • Upper deck structure is now protected with 10mm rolled armour that contains most of the crew, however the control cabin remains unprotected.
  • All MGs and autocannons up to 20mm now have stabilization by using of the gunner's shoulder rest.
  • Correct radio cabin dimensions have been added for all vessels. The crew is placed depending on the vessel type and historical data.
  • A new criteria for vessel destruction has been added. When massive damage from an explosion is received (it depends on the vessel size and class) they may still be destroyed even if their total crew value is not lower than required minimum standard to class the ship as previously inoperable.
  • MBK 161 mod.1944 Soviet armoured boat has received its historical camo.
  • The German LS class reserve torpedo boat has been renamed to LS 3.
  • The maximum speed of the German K-2 Kanonenboot has been changed from 30 to 18.6 knots according to historical information.
  • Looping torpedoes around the same area by launching during a sharp turn has been fixed.
  • The appearance of fuel tanks in X-Ray view has been visually improved and is now the same for all ships.
  • CDK:
  • Support for a new type of texture compression (incompatible with game version 1.81 and older) has been added).
  • Economy and research:
  • Achievements for naval vessels have been added.
  • Battle tasks for naval vessels have been added.
  • U.S, Soviet and German helicopters are now available for research.
  • The purchase cost in Silver Lions of the pr.159 Soviet vessel has been significantly reduced.
  • Appearance:
  • New 3d decorations “helmets” (both armour and infantry) have been added for various nations. Old 3d decorations have been moved to the respective section.
  • New camo has been added for F4F-3 and F4F-4.
  • New camos have been added for Т-80B.
  • New camo has been added for BMP-2.
  • Interface:
  • Naval vessel control tips have been added to the loading menu.
  • Game mechanics:
  • A bug that caused the third-person camera view to reverse has been fixed.
  • A bug where the camera focused on the rear end of a naval vessel at the start of a battle has been fixed.
  • It is now possible to capture points in Naval battles with hydroplanes/seaplanes.
  • Changes specific to the PlayStation®4 platform.:
  • A new setting for cursor speed in the menu has been added (available when the cursor control by stick is enabled)
  • Changes specific to the Xbox One platform.:
  • Pre-release of Xbox One is over. The game is now available for everyone with an Xbox One.
  • Xbox players are now able to add PC players as friend, can squad and join game with them.
  • Sounds:
  • Sounds for new helicopters have been added.
  • Small changes to optimize the usage of the sound game resources.

New in War Thunder Online Client 1.81.2.27 (Oct 22, 2018)

  • A bug occurring when dropping an aircraft’s last bomb, where the bomb sight would become displaced, has been fixed.
  • A bug, where other players could hear sound emanating from helicopters which had their engines off, has been fixed. (source).
  • A bug resulting in an incorrect switch of camera view for the Mi-24A helicopter following the message “Gunner: target in the dead zone” has been fixed.
  • Laptop AMD discrete GPU crash has been fixed.
  • Economics:
  • Economy changes for repair price costs and multipliers of vehicle awards.
  • The reward will depend on the time spent in a game session - the longer you play, the higher the reward will be.
  • The reward is not limited.
  • Activity of a player will be calculated relative to the time that they have spent in the game and not based on the total session time which will lead to an increase in activity and accordingly, rewards for players who cannot finish the session to the end.
  • The new system will not affect the rewards for actions in battle.
  • To unlock modifications of the second rank, it is only required to research one modification of the first rank (previously it was two modifications)

New in War Thunder Online Client 1.81.2.11 (Oct 9, 2018)

  • A bug in aircraft SB where in aircraft with boosters the starting of the engine activated the boosters but did not turn on the engine has been fixed.
  • A bug where launching the ATGM from a helicopter caused the marker of the target to disappear has been fixed.
  • A bug where there was no collision between some mountains in the location “Italy” with helicopters has been fixed (source).
  • A bug where bombers were able to continue to fly after the tail of the aircraft was torn off has been fixed (source).
  • I-225 - focus shift with flaps fully extended has been recalculated. Landing with minimal fuel will now be easier.
  • I-185 - inertia of the propulsion system (prop & engine) has been increased. Rudder deflection simulation has become more accurate (deflection at high speed is now smoother)
  • Hs 123A-1 - the engine modes have been updated. Thermodynamics, engine start and stop time, and landing gear shock absorber elasticity have been updated.
  • Та 152 (all modifications) - Propulsion system (prop & engine) inertia, as well as its start and stop timings, have been tuned. Rudder deflection simulation is now more accurate (deflection at high speed is now smoother).
  • G.50 (all modifications) - Rudder deflection simulation is now more accurate, engine start and stop times have been updated, and elevator surfaces and their deflection at different speeds have been redefined.
  • C.200 (all modifications) - inertia of the propulsion system (prop & engine) has been updated. Rudder deflection simulation is now more accurate, engine start and stop times have been updated, and elevator surfaces and their deflection at different speeds have been redefined.
  • C.202 (all modifications) - inertia of the propulsion system (prop & engine) has been updated. Rudder deflection simulation is now more accurate, engine start and stop times have been updated, and and elevator surfaces and their deflection at different speeds have been redefined.
  • C.205 (all modifications) - inertia of the propulsion system (prop & engine) has been updated. Rudder deflection simulation is now more accurate, engine start and stop times have been updated, and and elevator surfaces and their deflection at different speeds have been redefined.
  • F4U-4, 4B - inertia of the propulsion system (prop & engine) has been updated, rudder deflection simulation is now more accurate.
  • F4U-4B - Speed has been increased by 16 km/h as the outboard wing weapon mounts have been removed.
  • Gladiator (all modifications) - The engine’s RPM when the throttle set to 100% has been changed to 2,650 instead of 2,400. The flight model’s propeller width has been increased. The ‘combat’ position for flaps has been removed. Propeller spin up speed has been tuned. Rudder performance has been updated. The tail fin angle has been changed to compensate propeller momentum in cruise mode.
  • S.M.79 Sparviero (all modifications) - Aerodynamic characteristics of the wings, fuselage and tail have been corrected and the fin and flight polars have been tuned. The propulsion system performance has been reworked. The influence that the weight of different aircraft components have on the behaviour of the aircraft has been recalculated. Fueling and combat loading will now more accurately affect the mass centre alignment. Thermodynamics has been updated. Cooling efficiency at flight speeds has been implemented.

New in War Thunder Online Client 1.81.1.28 (Sep 27, 2018)

  • A bug when loading the “American Desert” mission where the client crashed on weaker video cards has been fixed
  • Sound​​​​​​:
  • The mechanism for playing firing sounds with automatic weapons on ground vehicles has been optimized.
  • Changes in the sound of automatic cannons for ground vehicles at medium ranges (approximately 250 to 500m) have been made.
  • The mechanism for playing firing sounds of automatic weapons for naval forces has been optimized.
  • The mechanism for playing firing sounds for aircraft cannons from cockpit view from aircraft and helicopters has been reworked.
  • The loudness of the external sounds of the surroundings from the cockpit view in aircraft has been heavily reduced.
  • The mechanism for reproducing the sounds of causing damage to a player's aircraft from the cockpit and 3rd person view has been improved.
  • Sound resources in the game have been optimized in order to save memory.

New in War Thunder Online Client 1.81.1.20 (Sep 27, 2018)

  • A bug which would cause automatic login to fail after switching from the in-game browser to an external one has been fixed.
  • Changes to the cost of respawning in RB ground battles for vehicles with Battle Ratings of 8.0 and higher:
  • Helicopter respawn costs have been reduced by 20%.
  • After installing an ATGM on a helicopter, the respawn cost will be increased by 40% of the base respawn cost.
  • Respawn costs on all aircraft have been increased: for fighters by 50%, attackers by 30%, and bombers by 20%.
  • The variance of costs for available additional vehicle weaponry (such as cannon pods, bombs, etc) on fighters has been removed.
  • You will need to restart your game in order to view the correct respawn costs.
  • FM changes:
  • Core engine momentum has been increased.
  • Su-6 AM-42 - aircraft in-game info card updated according to current data.
  • LaGG-3 (all modifications) - a bug with water radiator auto control has been fixed.
  • All Helicopters: Ring vortex effect has been increased.
  • In full real control mode:
  • Mi-24, Mi-35, AH01Z: Automatic stabilization (SAS mode) toggle order has been changed:
  • Manual control.
  • Damping.
  • Automatic horizon.
  • AH-1G/F, Mi-4: Automatic stabilization (SAS mode) toggle order has been changed.
  • Manual control.
  • Damping.

New in War Thunder Online Client 1.81.1.16 (Sep 21, 2018)

  • A bug when some players had no trees and bushes displayed after 20m distance has been fixed
  • A missing fence animation bug has been fixed.

New in War Thunder Online Client 1.81.1.9 (Sep 20, 2018)

  • A bug with displaying of the helicopter research tree when no CBT access is available has been fixed.
  • A bug where in test flight, the sighting settings has not been applied has been fixed.
  • A bug where from pilot view (from the cockpit) in the Spitfire the camera was shaking has been fixed.
  • In SB mode for helicopters, the hover mode has been switched off. Button “H” is now for switching the stabilization modes, which are individual for each helicopter.
  • A bug due to which ingame trophies were not opening has been fixed

New in War Thunder Online Client 1.81 (Sep 20, 2018)

  • Helicopters:
  • Combat helicopters with a full and detailed flight model in War Thunder! Currently, the following machines are available for owners of bundles with one of the premium helicopters that give access to the helicopter CBT.
  • USA:
  • AH-1Z
  • AH-1G
  • AH-1F
  • UH-1B
  • UH-1C
  • UH-1C XM-30 (bundle)
  • USSR:
  • Mi-4AV
  • Mi-24A
  • Mi-24V
  • Mi-24P
  • Mi-24D (bundle)
  • Mi-35M
  • Helicopters are available in the following modes:
  • combined Arcade battles (in air battle mode at BR 9.0 or higher see details in “Game mechanics)
  • combined Realistic mode if it at least one has been researched, purchased and put in a crew slot.
  • helicopter arcade battles in “events and tournaments” tab
  • helicopter realistic battles in “events and tournaments” tab
  • combined simulator battles (line-ups 9_2, 11_2).
  • USA:
  • M247
  • M1 IP
  • T54E1 (premium)
  • Germany:
  • TAM
  • Leopard A1A1 (L/44) (bundle)
  • M48A2 G A2
  • USSR:
  • T-80B
  • T-55AM-1 (bundle)
  • BMP-2
  • Great Britain:
  • Warrior
  • Japan:
  • ST-A1, ST-A2 (turret model has been updated)
  • France:
  • Char 25t
  • Aircraft:
  • USSR:
  • I-225
  • Germany:
  • Me 163 B (updated model)
  • Me 163 B-0
  • Sounds:
  • Audio for the new vehicle class, helicopters, has been created. Each helicopter has its own unique sound depending upon the type of engines and rotor blades.
  • Cannon and machine gun sounds for helicopters have been created.
  • Sounds for new ground vehicles have been created.
  • Cannon sounds for the new ground vehicles have been created.
  • The sounds of automatic ground-based weapons at long distances have been completely reworked. Now sounds which are sourced from a far distance from the player's vehicle sound more realistic.
  • The sounds of aircraft automatic cannons and machine guns over long distances have been reworked. Now sounds which are sourced from a far distance from the player's vehicle sound more realistic.
  • A realistic sound with automatic weapons depending on the angle of view on the vehicle has been added for ground vehicles.
  • In ground vehicles, for automatic weaponry, the sounds echoing of shots when firing from long distance has been added.
  • Mechanical sounds of poorly secured items has been added to the interiors of ground vehicles.
  • New sounds of cannons for ships and boats have been created.
  • The realism of the sound for all aircraft engines on aircraft in the air from the observer view point in the immediate vicinity of the surface of the earth or water has been increased.
  • The audio database has been optimised. The stability and quality of the sounds in-game have been improved.
  • New locations and missions:
  • New location for ground vehicle battles: “American Desert”.
  • New location for aircraft battles: “Vietnam”.
  • New aircraft missions for RB mode: “[Air Battle] France 1944", “[Air Battle] Moscow 1941”, “[Air Battle] Operation Iskra”, “[Air Battle] Hürtgen. Second Battle”
  • Location and mission updates:
  • The roads and bridges on the following locations for aircraft battles have been fully reworked: Montmedy, Tunisia, Hürtgen, Kursk. Now the bridges will be correctly connected with the borders of the roadway and additional "embankments" have been added. Also, the bridges are now more combined with the landscape.
  • In “Air superiority” missions, the size of the capture zone now depends on the BR of the battles (before the change, the zone size was equal to 7,000 metres in diameter):
  • BR 1.0-2.0 — 7.000 m.
  • BR 2.3-3.0 — 9.000 m.
  • BR 3.3-5.7 — 11.000 m.
  • BR 6.0+ — 13.000 m.
  • Naval locations and missions:
  • New location for naval battles "Mediterranean port"
  • New location for naval battles "Green mountains gulf"
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • A variable rate of firing guns has been implemented.
  • The mechanics of the “commander view” has been reworked. The camera is now tied to the turret and will rotate with it.
  • The mechanics of slippage on slopes has been reworked. Vehicles with powerful engines will no longer be able to overcome slopes which are too steep.
  • ST-A1/ST-A2 - Turret armour has been refined. The turret and gun mantlet have been divided into greater detail.
  • AMX-30 DCA, Chieftain Marksman, Swingfire, Matilda Mk.II - The order of ammunition usage has been refined.
  • 120 mm DM23 (Rh-120) — Armour piercing values for angles at 30 and 60 degrees have been corrected. Source: Grigoryan VA, Beloborodko AN, Dorokhov NS, et al. (2006), Частные Вопросы Конечной Баллистики [Particular Questions of Finite Ballistics] // Odermatt, Wilhelm (1995), Die Hauptmunition der Kampfpanzer [The Ammunition of Main Battle Tanks], ETH-Bibliothek ETH Zürich (Swiss Library Archives) // MIL-T-21014D (1991) Military Specification, Tungsten Base Metal, High Density
  • Ballistics indicators for armour-piercing shells (37-152 mm) have been refined. The rates of speed drop over distance has become more accurate.
  • XM-803 - a bug where a turret ring could be penetrated by an MG has been fixed
  • Nb.Fz. - hull armour scheme has been updated. The hull now has more armoured parts
  • T95/T28 - Upper and lower armour plates now cover the sponson and the vehicle side edges
  • mKPz M47 - a bug when a vehicle could be set on fire after being hit on the engine compartment top with an MG has been fixed
  • Aircraft model, damage model, characteristic and weaponry changes:
  • A6M5 — 250 kg bomb has been added.
  • Bf 110 G-2 — The position of the aircraft weaponry modifications in the research tree has been changed.
  • Ju 88 A-1 / 4 — Separate bomb drop for 250-500 kg bombs have been added (source).
  • Ki-32 — The amount of ammunition has been fixed (source).
  • F-84G-26-RE (France) — Take-off has been fixed (source) The aircraft will respawn now in the air and not on the airfield.
  • Z.1007 bis (all modifications) — Suspended armament setups have been changed.
  • Bf 109 Z — Information about the weaponry in the X-Ray view has been fixed (source).
  • Wellington (all modifications) — The display of the weaponry and modules in the X-Ray view has been fixed (source).
  • F8F (all modifications) — Armour has been added to the front part of the fuselage.
  • F4U-7 — The angle of the mounted rocket rack positions have been changed.
  • Flight Model changes:
  • LaGG-3 (all modifications), I-301 — Aerodynamic characteristics of wing, fuselage and tail corrected, polars have been tuned. The masses of various parts of the aircraft have been refined. The amount of fuel and weapon load now affect the centre of gravity more correctly. Landing-gear shock absorber stiffness has been tuned. Propulsion system performance has been recalculated and reworked - polar of the propeller has been completely rebuilt.
  • Me 410 (all modifications) — The masses of various parts of the aircraft and propulsion system have been refined. The work of the chassis and mechanization of the wing has been refined. Aerodynamic characteristics of wing fuselage and tail corrected, polars have been tuned. Stability in high speeds in a dive has been improved (including with an air brake). Controllability in mouse-aim mode for Arcade Battles has been improved.
  • Wyvern S.4 — Engine model has been updated. Start and stop have been made more realistic. The work of the constant speed controller has been adjusted.
  • Ki-44-II (all modifications) - a bug that caused engine overheat at idle speed with closed radiator shutters at any speed has been fixed. Fuel consumption at WEP has been reduced and has been updated.
  • I-225 - tuned according to the data sheet.
  • Naval forces model, damage model, characteristic and weaponry changes
  • X-ray view and damage model bugs have been fixed for many vessels: spaces between armour and cover have been fixed, missing hatches and armour plates have been added, missing modules (engines, fuel tanks) have been added to the x-ray view, heavy ships’ hull turret aperture external view has been corrected, and armament info cards have been fixed.
  • The maximum vessel speed displayed in the info card has been fixed for the LCS(L)(3) and KMS Emden.
  • Armour thickness and arrangement has been fixed for the “Krasny Kavkaz” light cruiser, “Fletcher” (DD-445) destroyer, as well as for the AF D1 and AF D3, MBK pr.186, Raumbots R-130 and R-301 (armoured conning towers have been added).
  • R-41 Raumbot’s 37мм SK C/30 gun has been replaced with the MG C30 20 mm autocannon.
  • BM-14-17 launcher has been added for the Pr. 1204 late as a researchable modification.
  • Type Pr. 159 spawning has been corrected, previously it spawned in boat spawning zones.
  • The initial position of the camera on project 123k and 123bis, od-200 and BMO has been corrected.
  • Issues with the destroyed model of the Cruiser Krasny Kavkaz, destroyer Frunze, the Higgins 81ft and the pt-6 have been fixed.
  • The number of stars on the U.S. flag now varies depending on the vessel’s year of service.
  • The Higgins 81ft and pt-6 bug where a torpedo could be launched even with a damaged torpedo launcher has been fixed.
  • The ability to fire aiming shots with only a single main calibre gun has been added. You will need to set an “aiming shot” key in the vessel control settings. Then, when you activate the respective key, only one main calibre gun will fire.
  • Leaking mechanics have been updated:
  • Leakages from breaches below the waterline are now more significant: depending on the breach size and vessel speed, the vessel will now accumulate water inside more actively, gaining respective heeling or hull angle.
  • Modules placed in flooded sections (engines ammo storages, transmission etc.) receive damage and may become completely disabled. Ammo in flooded storages becomes unavailable. You may repair modules and make the ammo available again by repairing the breaches and pumping the water out.
  • Breach repair and water pumping time has been updated. The time required for a vessel with unupgraded pumps and crew to pump the water out and repair the breaches should not exceed one minute on average, however larger breaches, and pumping the water out of larger sections of destroyers and cruisers, may take longer.
  • CDK:
  • Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
  • 3d Max 2019 support has been added.
  • FX display bug has been fixed.
  • Assets composites (groups of objects) have been added (as well as new assets for new locations).
  • The ability to incorporate ai controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
  • Economy and research:
  • A second winter camouflage for Japanese and French ground vehicles has been added.
  • Late summer camouflage for top Soviet vehicles has been added.
  • Two types of desert camouflages for late German vehicles have been added.
  • “CENZUB" camouflage for AMX-30B2 and AMX-30B2 BRENUS has been added.
  • City camouflage for the Chieftain Marksman has been added.
  • T-55A - BR for all game modes has been changed from 8.7 to 8.3
  • Т-62М-1 - BR for all game modes has been changed from 9.3 to 9.0
  • LCS(l)(3) (US) moved to rank 2, BR has been increased to 3.3
  • PGH-2 “Tucumcari” (US) — BR reduced to 3.3.
  • S-100 (1945) (Ger) — BR reduced to 2.3.
  • SF40 Leichte & Schwere (Ger) moved to rank 2. BR has been increased to 2.7.
  • Type 140/141 Jaguar (Ger) — BR reduced to 3.3.
  • MZ-1 (Ger)— BR has been raised to 3.7.
  • Pr.1124 (1940) (USSR) — BR reduced to 2.0.
  • Pr.191M (USSR) — BR has been raised to 2.3;
  • Interface:
  • It will now be possible to save your decorations and decals preset in the customization section for tanks for specific camouflages by creating your own unique preset for each aircraft or ground vehicle. Now by switching from one camouflage to another attached decals and decorations will be restored in their placement points.
  • All shells or additional (external) armament modules are available in the test drive for not yet purchased premium vehicles.
  • Game mechanics:
  • In RB ground battles, the cost of respawning ground vehicles has been reduced by half, and for reserve vehicles, has been removed altogether.
  • The accrual of respawn scores has been reduced for all actions in RB ground battles by ~30%.
  • The setting “Change the rate of fire” for cannons has been added.
  • The ability to activate automatic fire fighting, repair and anti flooding system has been added. To activate automatic activation you need to press the specified button in the action panel. Switching it on will be confirmed by displaying the letter "A" on the icons of the selected action. To deactivate the automatic mode you need to press the the action icon again
  • New helicopter air battles that can replace aircraft with a 50% possibility in each Arcade Battle for ground vehicle game sessions have been added to games rated at BR 9.0 or higher:
  • For 3 destroyed enemies - a helicopter with ATGMs will be available (instead of a bomber).
  • For 2 destroyed enemies - a helicopter with unguided aircraft rockets (instead of an attacker).
  • For 1 destroyed enemy - machine gun and/or cannon armed support helicopter without any rockets (instead of a fighter).
  • Changes specific to the PlayStation®4 platform:
  • Possibility to zoom in in the tactical map view by using the right stick has been added.
  • Multiple bugs in the operation of squads between the PS4 players have been fixed.
  • Synchronisation of the squad status with PS4 system interface has been improved.
  • A bug causing infinite loading of the friend list has been fixed.
  • T-Flight Hotas 4 and T-Flight Rudder Pedals support has been improved.
  • Changes specific to the Xbox One platform:
  • Support of the Thrustmaster T.Flight Hotas One joystick has been added.
  • Other:
  • The option to purchase Gaijin Coins through Steam Wallet has been added. Please note: purchase costs in this case will be higher than through Gaijin Store. Since we're paying revenue share to skin makers in real money, we have to make sure they get an equal amount regardless of purchase method of Gaijin Coins. So unfortunately we have to include payment systems fee (if it's bigger than 2%) into the price of Gaijn Coins.
  • Models of the German and Soviet pilots have been updated.

New in War Thunder Online Client 1.79.2.27 (Aug 31, 2018)

  • Naval CBT:
  • New ships have been added:
  • Destroyer “Frunze” — USSR
  • Destroyer “Farragut” (DD-355) — USA
  • Balance changes to torpedo boats in RB:
  • By popular demand, the distance at which torpedoes can be spotted has been reduced by 3 times. This change is not final and the final distance will depend on the results of the test.
  • Bug Fixes:
  • The ammo load of the Soviet and German Pr. 206 has been fixed. It now has 500 rounds per gun;
  • The fire rate of the 57mm AK-725 (for the Pr. 206M) has been fixed, and now fires 120 shots per minute;
  • 450mm 45-36AN torpedoes (Pr. 123bis, Pr. 123K, Krasny Kavkaz) have been replaced with 450mm 45-36NU;
  • The 12.7 mm Browning AP belt modification, which previously could not be researched, has been fixed.

New in War Thunder Online Client 1.79.1.241 (Aug 20, 2018)

  • F2A-1 — Weight has been corrected by taking into account the changes earlier to the composition of weaponry.
  • Ho 229 — Inertia moments have been increased. Controlling the flight direction and flight stability have been improved. Control accuracy in AB has been improved. The behavior in a tailspin has been corrected.
  • La-11 — A bug with the controlling type for supercharger has been fixed. Now it is possible to switch stages manually. The altitude characteristics of the engine have been corrected. The mass and inertia moments of the aircraft parts have been refined. Stability and controllability of the aircraft with mouse aim control type in AB has been improved.

New in War Thunder Online Client 1.79.1.214 (Aug 13, 2018)

  • A bug where vehicles on the ground (included aircraft) received reduced damage from bombs and rockets has been fixed (source 1, source 2).
  • A bug where bush decorations were not covered with snow on winter maps has been fixed.
  • A bug where after exit from a “Damaged model preview” the damage was still visible on the vehicle model in the hangar has been fixed.
  • A bug where, in the “Damaged model preview” for aircraft, the engine would start smoking after a while, has been fixed.
  • A bug where use of the “Damaged model preview” in the naval hangar created the playing of random sounds has been fixed.
  • A bug where during a battle in AB ground battles the sound of shooting was still played after switching from the gunner view has been fixed.
  • A bug where, after reloading aircraft rockets a few times, they would no longer produce a visual exploding effect, has been fixed.

New in War Thunder Online Client 1.79.1.184 (Aug 1, 2018)

  • A bug has been fixed where ground vehicles could be immobilised by minor obstacles, like fences, bushes, etc.;
  • A bug where in AB ground forces, dropped bombs were not visible has been fixed;
  • Rare lagging after activating the “To Battle” button in aircraft battles has been fixed;

New in War Thunder Online Client 1.77.2.165 (May 12, 2018)

  • A bug which caused the sight in ground vehicles equipped with stabilizers to twitch has been fixed.; A bug where it was not possible to switch to the squad’s allied vehicles in the mission “Battle of Santa Cruz” has been fixed.

New in War Thunder Online Client 1.77.2.149 (May 5, 2018)

  • Sound:
  • A number of problems related to the interruption of certain sounds during battles involving a large number of players have been fixed.
  • The volume of explosions from aircraft striking the ground, and bombs, has been increased.
  • The volume at which bombs whistle while falling has been increased.
  • The volume of both allied and enemy aircraft weaponry has been increased.
  • Client Stability has been improved.
  • The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

New in War Thunder Online Client 1.77.2.125 (Apr 23, 2018)

  • Client Stability has been improved.

New in War Thunder Online Client 1.75.0.124 (Jan 18, 2018)

  • A bug, which would allow ground vehicles to pass through destroyable objects (such as walls), has been fixed;
  • Client stability has been improved.

New in War Thunder Online Client 1.75.0.99 (Jan 10, 2018)

  • A bug where after crew replenishment, weapons would start to reload, has been fixed;
  • A bug where kill assist wouldn't be counted correctly has been fixed.
  • A bug which would result in crew replenishment not working correctly, has been fixed;
  • A bug which, when separate aiming was activated, the auxiliary gun would not aim at the same target as the main gun was, has been fixed;
  • A bug, where all voice commands could not be heard, has been fixed;
  • A bug related with the replication of nations lists in the “Medals” tab, has been fixed;
  • In tanks AB, the option to spot enemy targets and then transmit the location to team members via radio, has been disabled (these targets are indicated on the minimap, but their markers are hidden);
  • Client stability has been improved

New in War Thunder Online Client 1.75 (Dec 19, 2017)

  • French Ground forces :
  • French armoured vehicles come in all shapes and sizes; they are well known for unorthodox design choices, many of which were never replicated in production tanks of other nations.
  • AMX-30 mod 1972
  • ARL-44
  • GMC CCKW 353
  • Lorraine 40t
  • Aircraft:
  • France H-75A-1, H-75A-4, MS.405C1, MS.406C1 and V-156-F
  • Britain Whirlwind Mk.I, Corsair F.Mk.II (Premium) and V-156-B1
  • USA SB2U-3, SB2U-2, AD-4 and F3D-1
  • USSR Yak-2 KABB, Yak-4 and Yak-23
  • Japan D4Y1 and F-86F-40
  • New locations for combined battles:
  • Maginot Line
  • Middle East
  • Location and mission updates:
  • New missions added for the “Maginot Line”: [Conquest 1], [Conquest 2], [Conquest 3], [Domination], [Battle].
  • New missions added for the “Middle East”:[Conquest 1], [Conquest 2], [Conquest 3], [Domination], [Battle].
  • All missions for the “Fields of Poland” location have been reworked, the battle area has been increased by 3-4 km. The mission is available in custom battles.
  • All missions for the “Sands of Tunisia” location have been reworked. The mission is available in custom battles.
  • Spawn protection mechanics have been added for “Fields of Poland”, “Sands of Tunisia” and “Middle East” locations.
  • Runway length has been increased for the “Fulda” location airfields.
  • In tank test drive mission an air target is only available whilst driving an SPAA.
  • Interface:
  • Automatic camo choice option has been added. The camo will be chosen depending on the location (urban, desert, winter etc.) If the vehicle doesn’t have suitable camo then standard camouflage will be chosen.
  • The mini-map will now display markers for destroyed vehicles (both enemies and allies). Once a target is destroyed its marker will flicker and grow dim, remaining visible on a minimap for 10 seconds.
  • Game mechanics:
  • Scouting feature:
  • In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds.
  • In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
  • All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific “cooldown” period, this applies even if you have not been successful in your reconnaissance (Realistic mode only). Skill cooldown time in RB is longer than in AB and has an extra penalty if it’s failed
  • Ability to repair a tank. Now the players on this kind of vehicle have the opportunity to help with repair for all allies and not only squad members.
  • ‘Scout” vehicles will have additional modifications for research:
  • Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
  • In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles.
  • Improved optical sights will increase the spotting distance by 30% in all modes.
  • Flight Model changes:
  • Yak-2 KABB - FM updated according to data sheet
  • Yak-4 - FM updated according to Datasheet
  • D4Y1 - FM updated according to Dаtasheet
  • SB2U-2, SB2U-3, V-156-F - FM updated according to Dаtasheet
  • F-82E - FM updated according to Dаtasheet
  • H-75A-1 - FM updated according to Dаtasheet
  • H-75A-4 - FM updated according to Dаtasheet
  • Corsair Fmk.2 - FM updated according to Dаtasheet
  • MS-405 - FM updated according to Dаtasheet
  • MS-406 - FM updated according to Dаtasheet
  • AD-4 - FM updated according to Dаtasheet
  • P-51D-10 - maximum engine boost increased to 72”. The aircraft is now more stable.
  • Ki-61 (all modifications) - Wing, fuselage and tail polars recalcuted. Controllability at lower speeds has been improved. Engine characteristics have been updated for altitudes up to 8000 m.
  • Ki-100 (all modifications)— Wing polars recalcuted. Controllability has been improved
  • N1K2 (all modifications) — dimensional data of the aircraft updated. Separate fuel tanks enabled. Thermodynamics reworked. engine critical altitude updated, prop characteristics updated. Maneuverability at medium speed has been improved. All FM settings have been updated according to data sheet
  • VG-33 — fuel consumption has been increased.
  • Hs 129B-2/Hs 129B-3 — dimensional data of the aircraft updated. Separate fuel tanks enabled. fuel load, weapon load now affect aircraft performance more accurately. Maximum speed values have been updated. Wing, fuselage, tail polars corrected. Landing gear shock-absorber performance updated, braking force has been increased. Upon landing on water surface the aircraft will still be able to stay afloat for some time, propulsion system performance updated, Thermodynamics updated.
  • P-36 (all modifications) — Wing, fuselage, tail polars corrected. Engine characteristics update. See data sheet for details.
  • I-29 - A bug which would result in engine overheating being impossible has been fixed.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • A new test flight location has been added for Soviet jet aircraft and the Tu-4.
  • Do 217j-1 — a bug which allowed aircraft to drop bombs whilst inverted has been fixed.
  • N.C.223.3 — additional bomb modification has been fixed (source).
  • TBF-1c, Avenger Mk. II — sight angles for turrets have been corrected (source).
  • A-26 (all modifications) — sight angles for the upper turret has been corrected.
  • A6M3 — Type 99 Mk2 cannons have been replaced with Type 99 Mk1 (source).
  • Ju 88C-6 — aircraft type has been corrected, air spawn option has been added.
  • He 111H-6 - “torpedo bomber” type has been added for this aircraft.
  • B-25, PBJ (all series) - Bomb drop order has been corrected (source).
  • P-51H-5 NA ammo load has been changed: 390 for each external MG and 260 for internal MGs (source).
  • P-40E-1 - ammo load has been changed: 225 for each external MG, 260 for each MG mounted in the middle and 295 for each internal MG. General amount of ammo - 1560 rounds (source).
  • TBF-1c, Avenger Mk. II - ammo load for MGs has been corrected - up to 310 for a machine gun (source).
  • F4U-4 - ammo load for MGs has been corrected - up to 400 for a machine gun according to data sheet.
  • F4U-4 - Post-war MG ammo belt has been added.
  • M.D.450B Ouragan - additional SNEB rocket upgrade module has been removed.
  • SNEB rockets - rocket speed has been increased to 600 m/s (source).
  • BV 238 - air spawn has been added for test flight mission.
  • F8F-1b - fuel tank protection info has been corrected.
  • A-35B - fuel tank protection info has been corrected.
  • F6F-5 - fuel tank protection info has been corrected.
  • F6F-5n - fuel tank protection info has been corrected.
  • S.O.8000 Narval - Air spawn option has been added (source).
  • VB.10-02 - Air spawn option has been added (source).
  • VB.10C1 - Air spawn option has been added (source).
  • S.O.8000 Narval - T10 121 rockets have been replaced with T10 140.
  • C.200 serie 3 - Water leak is now displayed if the engine is damaged (source).
  • C.200 serie 7 - Water leak is now displayed if the engine is damaged (source).
  • SB2C-4 - Bomb drop order has been corrected.
  • Swordfish Mk.I - wing “ripped-off” damage model has been corrected.
  • P-38E, P-38G, XP-38G - G-suit module has been removed according to data sheet.
  • Type 5 № 6 Mod.9 now have separate launch.
  • IL-2М 1943 FAB-250 bombs have been added (source).
  • Ki-94 II - 30mm cannon ammo load has been increased to 150. 20mm cannon ammo load has been increased to 200 (source).
  • Spitfire LF Mk IX - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire FR Mk XIVe - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire F Mk XIVe - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire F Mk XVIIIe -cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • Spitfire F Mk XVI - cannon ammo load has been increased to 135. MG ammo load has been increased to 260 (source).
  • LaGG-3-34 - NS-37 cannon ammo load has been increased to 36 (source).
  • I-153 (all modifications) - ammo load has been updated to 2470.
  • Ju 87 (all modifications) - sight angles for turrets have been corrected.
  • Ho-103 ammo belts have been corrected (source).
  • G-suit resistance for negative G has been corrected.
  • Hornet Mk.III - Hispano Mk.II has been replaced with Hispano Mk.V.
  • MBR-2-М-34 - wing “ripping-off” damage model has been corrected.
  • Palmer’s D.510 - Darne 1933 machine guns have been changed to MAC 1934.
  • M.S.410 - Modification “Wing repair” has been moved to the 3rd research stage.
  • PV-2D - The bomb-bay being opened when launching the ‘Tiny Tim’ missiles has been fixed.
  • Graphic:
  • Tracer brightness has been corrected
  • Sound:
  • French tank Char B1 in both modifications received authentic engine sound.
  • Economy and research:
  • The possibility of getting winter camouflage for the E-100 by completing tasks has been added (link)
  • T-V - Winter camouflage has been added.

New in War Thunder Online Client 1.73.5.39 (Dec 14, 2017)

  • A bug where a “drowned” message was displayed for critically damaged flying boats/hydroplanes upon landing on the ground has been corrected;
  • A bug where in rare cases, ATGMs could destroy tanks through the walls of houses and masonry, has been fixed;
  • Client stability has been improved.

New in War Thunder Online Client 1.73.5.37 (Dec 13, 2017)

  • A bug where the ground vehicle tracks animation was displayed incorrectly in replays has been fixed
  • A bug where a “drowned” message was displayed for critically damaged flying boats/hydroplanes upon landing on the ground has been corrected.
  • A bug where ammunition modules on the ZSU-57-2 were displayed incorrectly in display mode has been fixed
  • Client stability has been improved.

New in War Thunder Online Client 1.73.5.32 (Dec 12, 2017)

  • Two new missions have been added to PvE “Assault. Air arcade” on locations Tunisia (players battle against Italian aircraft) and Sicily (players battle against French aircraft)
  • A bug where the Striker’s ammo was not being moved from storage to the launcher has been fixed.
  • A bug where markers from the previous battle were displayed has been fixed
  • Client stability has been improved.

New in War Thunder Online Client 1.73.5.18 (Dec 5, 2017)

  • A bug which would occur when assisting a squad member with repairing their vehicle, whereby the repair assist would not work, has been fixed.
  • A bug relating to the synchronization between the server and client, where in rare cases the client may have incorrectly shown the ‘server’ position of an aircraft, has been improved

New in War Thunder Online Client 1.73.5.14 (Dec 4, 2017)

  • A bug in ground battles which may have occurred following respawn, where the direction of a vehicle’s cannon would be locked in the wrong position, has been fixed.
  • A bug in ground battles on the location “Fields of Normandy”, where the grass around a vehicle would not display properly, has been fixed (source).
  • A bug occurring after respawn, where the marker of the enemy who had previously destroyed you would show on the map for short time, has been fixed.
  • A bug in ground battles, where the rangefinder would portray different and incorrect distances when cycling through the view modes, has been fixed (source).
  • A bug where AI aircraft crashed while taking off in Enduring Confrontation mode has been fixed.
  • A bug where it wasn’t possible to drop bombs on an airfield for the N.C.223.3 has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.73.1.135 (Nov 29, 2017)

  • A bug occurring when a ripped-off wing had no visible components (fuel tanks, flaps and other parts) has been fixed;
  • The gunner view in VR mode has been fixed (it previously wasn’t working on some aircraft);
  • A bug relating to the landing gear being retracted while damaged has been fixed;
  • Client stability has been improved

New in War Thunder Online Client 1.73.1.126 (Nov 24, 2017)

  • A bug, where the flame from jet engine was visible in gunner view has been fixed (source).
  • A bug where missions in locations “Kursk” and “Sinai” were launched with an incorrect game mode has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.73.1.105 (Nov 21, 2017)

  • Grass no longer returns to an upright/natural position after vehicles have driven over it;
  • Respawn protection mechanics have been added for the following locations: Second battle of El-Alamein, Hurtgen forest, 38th parallel, Carpathians, Kuban, Kursk, Sinai, Jungle.
  • Client stability has been improved.

New in War Thunder Online Client 1.73.1.83 (Nov 10, 2017)

  • A bug where minimal sensitivity of the sights could have 0% value has been fixed
  • A bug where tracers were displayed too brightly in the distance has been fixed
  • Custom sighting reticles functionality has been improved
  • A bug with teams’ flag display in RB has been fixed
  • Waves display in the compatibility mode for old graphic cards has been fixed
  • Client stability has been improved

New in War Thunder Online Client 1.73.1.74 (Nov 8, 2017)

  • A rare bug in cockpit view, which lead to other player’s aircraft not being displayed has been fixed (source).
  • A bug that caused the artillery strike indicator to be displayed incorrectly has been fixed (source).
  • A bug in minimal client where all reserve aircraft had low quality textures has been fixed.
  • AD-2, AD-4 - aircraft position in test flight has been fixed.
  • P-61A - spoiler aileron position has been fixed.
  • Aircraft engine sounds balance has been improved.

New in War Thunder Online Client 1.71.2.42 (Oct 26, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.71.1.143 (Oct 20, 2017)

  • A bug which caused the wrong positioning of some aircraft in the hangar and on the runway has been fixed.

New in War Thunder Online Client 1.71.1.131 (Oct 12, 2017)

  • A bug which made it difficult for the Sd.Kfz.234/2 and Sd.Kfz.234/4 to overcome relatively small angles of ascent has been fixed
  • B5N2 -
  • A bug which caused poor controllability in AB has been fixed.
  • Separate controls for radiators have been added.
  • New parameters for thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • Client stability has been improved

New in War Thunder Online Client 1.71.1.113 (Oct 4, 2017)

  • A bug which would portray ground vehicles as being destroyed during replays after losing 2 crew members, has been fixed.
  • The rear ammo storage bulkhead protection of the MBT-70/KPz-70 is now enclosed by spaced armour: 19mm steel, 38mm air space, 12mm steel. Source: Bundesarchiv, BW 1/402733.
  • A bug relating to active armour mechanics when shaped charge angled-shots strike reactive armour “blocks” has been fixed. Previously, the angle at which a round would strike armour would not correctly have an effect on the damage dealt. Now the maximum protection is attainable with a round strike at 60 degrees giving an armour thickness of 370-400mm. Striking the armour at geometrical ‘normal’(perpendicular) will result in an equivalent protection of about 100 mm.
  • Client stability has been improved

New in War Thunder Online Client 1.71.1.110 (Sep 30, 2017)

  • The 5 minute respawn timer, which would temporarily prohibit players respawning in the same vehicle in the PvE-mission “Assault”, has been removed.
  • Object 120 ‘Taran’ is now available for purchase.
  • MBT-70 / Kpz-70 - a bug where a detonation of the 20mm cannon ammo rack destroyed the tank has been fixed
  • MBT-70 / Kpz-70 - vertical guidance speed of the stabilized firing line has been fixed - reduced from 25 degrees per second to 3 degrees per second (similar to other tanks with stabilized weapons)
  • Mass and initial velocity of the 152mm XM5781E1 (3.7 kg) round and 105mm М735 (3.6 kg) round have been fixed. Previously the mass of the sabot was also taken into account. XM5781E1 initial velocity has been increased to 1500 m/s.
  • Client stability has been improved

New in War Thunder Online Client 1.71.1.96 (Sep 27, 2017)

  • A bug which would result in a lack of radio command audio when commands were selected from the minimap, has been fixed.
  • Repair costs in the PvE-mission “Assault. Tank arcade” have been reduced by x1.5 for vehicles with BR 8 and higher.
  • Be-6 - a DM bug, when half-wing could be ripped off after receiving minor damage, has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.71.1.72 (Sep 22, 2017)

  • UI scaling options has been added
  • Client stability has been improved.
  • Т-64А - Armour thickness of some components of the turret (near MG port) have been fixed. Armour materials on the top of the turret have been changed. Source: 434.10.230sb - Башня. Сборочный чертеж” (Turret. Assembly drawing)
  • T17E2 - The value of the speed of vertical elevation of the cannon has been changed (increased) from 20 to 30 degrees per second. Source: Catalogue of Standard Ordnance Items, Second Edition, 1944.
  • KV-1 (L-11), KV-1 (ZiS-5), KV-1S, KV-1E, KV-IB - The value of the speed of vertical elevation of the cannon has been changed (increased) from 3 to 4 degrees per second.
  • MBT-70/KPz-70 - Modification “Artillery support” has been added.
  • BMP-1 — A bug with the presence of the gun stabilizer has been fixed. Stabilizer has been removed. Source: "Infantry fighting vehicle BMP-1. Technical description and instruction manual."
  • Sturmpanzer II - A bug with lack of damage mechanics for the hull has been fixed.
  • Ho-Ro - A bug with lack of damage mechanics for the hull has been fixed.
  • SU-100P - Fire rate has been changed (increased) from 6 to 8 shots per minute.
  • Ho-Ri Prototype - Fire rate has been changed (increased) from 6 to 7 shots per minute.
  • Nashorn - Fire rate has been changed (increased) from 7.02 to 9 shots per minute.
  • Ferdinand - Fire rate has been changed (increased) from 7.2 to 9 shots per minute.
  • Historical magnification for sights have been switched on for ground vehicles of the 3rd rank (with a multiplicity of 3 and higher). Vehicle list
  • USSR:
  • ASU-57
  • T-34-85 (D-5T)
  • M4A2
  • T-V
  • Great Britain:
  • A30SP Avenger
  • Comet
  • Iron Duke IV
  • Firefly IC
  • Firefly VC
  • USA:
  • T20
  • M24
  • Calliope
  • M4A2
  • M4A1 (76)W
  • M4A2 (76)W
  • M4A3E2
  • Cobra King
  • M18
  • Black Cat.
  • Germany:
  • Waffentrager Krupp-Steyr
  • Nashorn
  • Brummbar
  • Dicker Max
  • Tiger E
  • Jagdpanzer IV L48
  • Jagdpanzer 38t

New in War Thunder Online Client 1.71.1.66 (Sep 20, 2017)

  • Bugs relating to the armour of the MBT-70 and KPz-70 have been fixed.
  • 3 inch Gun Carrier - a bug with AP rounds not being available has been fixed.
  • Ho-Ri Prototype - 3rd person view camera has been adjusted.
  • Falcon - the HVAP ammo belt has been changed from APDS-HEI-HEI-APHEI. To - APDS-APHEI-APHEI-HEIT.
  • Tracer round smoke density has been reduced for 12.7-14.5 mm ammunition in ground vehicles.
  • Visual effects being displayed when gunfire hits the ground with high-calibre MGs has been improved.
  • Client stability has been improved.

New in War Thunder Online Client 1.71 New E.R.A. (Sep 18, 2017)

  • Updated Combat Missions:
  • New Warbonds shop (will be available after 20th of September).
  • Warbonds will no longer have an expiry date.
  • Updated warbonds shop - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.
  • Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.
  • New battle tasks have been added to the game.
  • New item in the warbonds shop - Universal Backup
  • Revenue Share:
  • New detailed cockpit for Po-2
  • Custom battles:
  • A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battles .
  • Game Mechanics:
  • The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.
  • Aircraft with only a single gunner position now have different gunner’s view modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.
  • Hit cam for aircraft when attacking with rockets and bombs has been added.
  • New locations and missions:
  • New location for aircraft: Hurtgen Forest.
  • New mission “Domination” Hurtgen Forest.
  • New mission “Operation” Hurtgen Forest.
  • New mission “Operation” Husky.
  • New location for ground vehicles and set of missions “Fulda Gap”.
  • New location for ground vehicles and set of missions “Emperor's Garden”.
  • Location and mission updates:
  • The mechanics of defence of bases in locations: Poland, Advance to the Rhine, Tunisia, Finland, Eastern Europe, Fulda and Japan
  • Balancing edits in the “Battle Royale” mode in the locations: Abandoned factory, Finland, Advance to the Rhine.
  • Balancing edits in the locations: Ash River, Volokolamsk, Stalingrad, Jungle, Sinai.
  • New location for the “Battle Royale” mode: Stalingrad.
  • Ground Vehicle model, damage model, characteristic and weaponry changes:
  • Targets in test drive have been changed to the following vehicles:
  • BMP-1, Object-120, Т-55, Т-64А, Т-62, IT-1, ZSU-23-4, T10, FlakPz I Gepard, T114, M551, M163, M60, M60A1 (AOS), M60A1 Rise, M60A2, T95E1, MBT-70, KPz-70, Leopard I, Leopard A1A1, Jpz 4-5, RakJPz 2, RakJPz 2 HOT, Swingfire, FV102, Falcon, Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10; ST B1; Type 60ATM; Type 74; Type 87.
  • New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality
  • IT-1, T-62, T-55A, T-64A, T-10M.
  • Loader’s skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.
  • MBT-70/KPz-70/T-64 1971/ Object 120/Object 906,BMP-1
  • A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.
  • Armour penetration of armour-piercing high-explosive shells (HESH) for 106mm recoilless guns (Type 60 SPRR, M50 Ontos) has been increased from 127 to 152mm. Source: Bulletin of Armored Vehicles - Influence of 106 mm high-explosive shells of recoilless gun on monolithic steel armor.
  • ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle calibre ammunition.
  • The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armour surface and not by the direction of a hit.
  • A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.
  • The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Вестник бронетанковой техники — Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armour”
  • The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.
  • The armour-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armour penetration at point-blank range has been changed from 336 to 361 mm. Source: “Domestic Armored Vehicles”, Book 3, 1946-1965.
  • The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account
  • 100mm smoke shells have been added for the following vehicles:
  • T-54(1947), Т-54(1949), Т-54(1951), Т-55А, SU-100, SU-100P, Т-44-100, Т-34-100.
  • Anti-aircraft machine guns have been added for following vehicles:
  • Ka-Mi, Chi-He, Chi-Nu, Chi-To, Chi-Nu II, Ho-I
  • The ammunition for the following ground vehicles will now show more detail:
  • T-34-85 (D5T), T-34 1942, T-34 1941, T-34E STZ, T-34 1941 (L11), KV-1С, KV-1 (ZiS 5), IS-1, Pz IV F2, Tiger H1, Tiger E, Pz IV G, Panther D, M18 GMC, M10 GMC, M4A3E2 Jumbo, M24, Iron Duke IV, Sherman Firefly, Chi-To Late.
  • Chi-Nu
  • vertical guidance angles have been changed from -10/+15 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Chi-To / Chi-To Late
  • vertical guidance angles have been changed from -11/+17 to -10/+20.Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 61
  • vertical guidance angles have been changed from -10/+20 to -10/+13. Source: Kunimoto,Y. GROUND POWER Type61 MBT and Prototypes, Japan. GALILEO Publishing
  • Ho-Ro
  • vertical guidance angles have been changed from -5/+30 to -10/+20. Source: Hara.T (1961) “Japanese tanks and Armoured Vehicles” Japan, Tokyo.
  • Type 74
  • The angles of the turret vertical guidance have been corrected from -5/+15 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • STB-1
  • The angles of the turret vertical guidance have been decreased from -9/+9 to -6/+9. Source: “Post-War Japanese Tank Development History” Iwa Hayashi.
  • Chi-Nu II
  • Turret rotation speed has been increased from 10.4 to 16.5 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.
  • Chi-He
  • Turret rotation speed has been increased from 6 to 14 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ha-Go/Ha-Go Commander
  • Turret rotation speed has been increased from 14 to 15.7 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • I-Go Ko
  • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ke-Ni
  • Turret rotation speed has been increased from 6 to 17 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ka-Mi
  • Turret rotation speed has been increased from 6 to 12.1 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha
  • Turret rotation speed has been increased from 6 to 15.2 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Chi-Ha Kai
  • Turret rotation speed has been increased from 6 to 15 degrees per second.
  • The speed of vertical guidance has been increased from 4 to 8 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-I
  • Turret rotation speed has been increased from 6 to 14 degrees per second. Source: 1st Army Technology Study Group Reference File A03032065000 Weapons Subcommittee Lecture Records Volume2.
  • Ho-Ni III
  • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • FV4005
  • Display icon on the minimap has been corrected from “medium tank” to “SPG”.
  • Pz.III Ausf. E/Ausf F
  • Bugs in the transmission have been fixed.
  • The gear ratios have been adjusted and three additional reverse gears have been added.
  • Speeds are set according to the engine speed equal to 3000 rpm.
  • Maximum speed has been increased from 67 to 71 km/h, reverse speed has been increased up to 12 km/h.
  • Source: Maybach - Variorex gearbox as fitted to Pz.Kpfw III, 1945. Panzer Tracts 3-2 - Panzerkampfwagen III Ausf E-F-G-H 1938-41. Table of speeds with kinematic calculations: almanac Diamond №2. Article: “Transmission for a motorway tank".
  • SU-152
  • A bug related to the inability to switch to the second reverse gear has been fixed.
  • Panzerwerfer 42
  • Ability to reload the carriable ammunition has been added. Ammunition has been increased from 10 to 20 rockets.
  • Sd.Kfz.234/4
  • The number of crew members has been increased to four.
  • M41 (USA) / M41 (Japan) -
  • Reverse speed has been increased from 9.6 km/h to 18.5 km/h. Source: TM 9-2350-201-12 "Operation and Organizational Maintenance, 76-mm Gun, Full Track Combat Tanks, M41(T41E1) and M41A1(T41E2)"
  • Churchill Mk.I
  • Smoke shell for the 75mm howitzer has been added to the ammunition.
  • Crusader AA Mk.II
  • Reloading speed has been increased from 1.3 sec to 6 sec.
  • Tiger II (H) / 10.5 cm Tiger II // Tiger II (H) Sla.16 -
  • The armour type of the hull plate and the turret has been changed. Reduced armour modifier has been removed.
  • Chieftain Mk.5
  • engine power value has been reduced from 750 h.p. to 720 h.p. Source: Chieftain Mk.5 Technical Handbook, 1973.
  • T25
  • vertical stabilizer has been added. Source: R.A.C Technical Situation, Report №37, 1945.
  • M3 Lee/Grant
  • vertical stabilizers for 75mm and 37mm guns have been added
  • M56
  • mass has been reduced from 7150 to 7030 kg. Source: TM 9-2350-213-10 Operation 90mm Full Tracked Self Propelled Gun M56.
  • M4A3 (105)
  • mass has been reduced from 32800 to 31700 kg. Source: TM 9-759 "Tank Medium, M4A3" Sept 1944.
  • M46/ M46 Tiger
  • turret rotation speed has been increased from 24 to 25.5 degrees per second. Source: TM 9-718 "Medium Tanks M46 and M46A1" April 1951.
  • 20mm Oerlikon Mk.II
  • The projectile speed of the armour-piercing shell has been increased from 730 to 830 m/sec. Source: ORDNANCE PAMPHLET NO. 945 RANGE TABLE FOR 20-MM. A.A. GUN
  • M551
  • The fire rate has been increased from 3.6 to 4 shots per minute. Source: R.P. Hunnicutt's "Sheridan, A History of the American Light tank, Volume 2"
  • M60A2
  • The fire rate has been increased from 3.6 to 4 shots per minute. Source: "Comparative characteristics of main battle tanks " Fort Knox 1973. DARCOM P-706-253 "Engineering Design Handbook - Breech mechanism design."
  • A30 Challenger
  • Ammunition load has been increased from 42 to 48 shots. Source: WO 291 1439 Vol 1 British tanks
  • M103
  • Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963
  • Aircraft model, damage model, characteristic and weaponry changes:
  • B-24D-25-CO
  • The ammunition load in side turrets has been changed to 250 rounds per turret.
  • Il-2 and Su-6 series
  • АО-25М-1 bomb types have been added.
  • MiG-15bis and MiG-17
  • S5K, S5M and S21 rockets have been added.
  • Do 335 (all variants)
  • A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.
  • Do 17 E-1
  • Preset without bomb load has been removed.
  • Do 17 Z-2
  • Preset without bomb load has been removed.
  • The test-flight location for the Italian aircraft tree has been returned to "Sicily".
  • Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armoured vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.
  • The striking and penetrating effect of armour-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armour with kinetic action and form a stream of secondary fragments.
  • The firing angle in turrets has been fixed for the following aircraft:
  • OS2U-1, OS2U-3, P-61A-1, P-61C-1, Po-2 ,SB2C-1c, SB2C-4, SBD-3, Su-6, BB-1, Su-2 (all variants), Swordfish Mk I, TBD-1, Tu-14Т, Wellington (all variants), Wirraway, He 111 (all variants), Il-2 (all variants), Il-10 (all variants), Ki-45 (all variants), Ki-102, A-26 (all variants), B24D-25-CO, B-25 (all variants), B5N2, B7N2, B-17 (all variants), Beaufighter (all variants), Breda 88 (P.XI), D3A1, F1M2.
  • Flight Model changes:
  • P-40E
  • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
  • The optimum speed and mode are indicated in the datasheet.
  • Available inverted flight time has been increased.
  • MiG-3 (all variants)
  • The maximum flight speed has been increased according to the datasheet.
  • Speed loss resulting from additional weaponry has been reduced.
  • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
  • The optimum speed and mode are indicated in the datasheet.
  • The inertia for all axes has been recalculated according to technical documentation.
  • The aircraft balance for different fuel allocation has been slightly changed.
  • F4U-Corsair (all variants)
  • The following specifications have been updated: speed, climb, roll, geometric dimensions, weight, engine parameters, fuel consumption.
  • New parameters of thermodynamics which are responsible for the effectiveness of the cooling radiators, subject to flight speed, have been applied.
  • The lower the speed the worse the cooling of the engine. When climbing at below optimum speeds, engine overheating will occur faster, regardless of the game mode.
  • The optimum speed and mode are indicated in the datasheet.
  • The inertia for all axes has been recalculated according to technical documentation.
  • The behaviour of the aircraft has been corrected in accordance to the flight manual and the official NACA database purge.
  • Combat flaps and landing flaps are now more effective.
  • Braking is now more efficient with the help of chassis / air brakes.
  • The available inverted flight time has been limited to 10 seconds.
  • Il-10 (all modifications)
  • fuel consumption has been increased (max flight time reduced).
  • BTD-1 Destroyer
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified.
  • Separate fuel tanks have been included. The amount of fuel and combat loading (ammo, bombs) will now correctly influence the alignment of the aircraft.
  • The limiting speeds of the aircraft, the structure of the control surfaces (flaps etc), the chassis, and air brakes have been specified according to the datasheet.
  • Wing, fuselage and tail surface polars have been corrected on large numbers (M).
  • The stroke and rigidity of the chassis shock absorbers have been adjusted.
  • The braking force of the wheels has been increased.
  • When emergency landing on water, the ability of the aircraft to stay afloat has been increased significantly.
  • Thermodynamics have been reworked. Detailed specifications can be found in the datasheet.
  • AD-2 Skyraider
  • Emergency engine operation mode (WEP) at 3,200hp, which allows the injection of water-methanol (mix stock for 12 minutes) has been added.
  • Take-off/Combat mode for 100% throttle set to 2,700hp.
  • Thermodynamics have been reworked.
  • Aircraft performance characteristics are now configured according to the datasheet.
  • G8N1 Renzan
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
  • Separate fuel tanks have been included.
  • Thermodynamics have been reworked.
  • Aircraft performance characteristics are now configured according to the datasheet.
  • XP-50 / XF5F-1
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail have been specified.
  • Separate fuel tanks have been included. Thermodynamics have been reworked.
  • Aircraft performance characteristics are now configured according to the datasheet.
  • P-47M/N
  • The polarity of the propeller and tail has been corrected.
  • Reduced fuel consumption for 100% WEP.
  • P-47D-25/28
  • Reduced fuel consumption for 100% WEP.
  • Yak-1, Yak-3, Yak-3P, Yak-3t, Yak-7b, Yak-9, Yak-9b, Yak-9k, Yak-9m, Yak-9t -
  • Thermodynamics has been updated.
  • The dependence of the effectiveness of radiators on the speed has been included.
  • Yak-3 (VК-107), Yak-9U, Yak-9UT, Yak-9P -
  • Thermodynamics has been updated.
  • Dependence of the efficiency of the radiator on speed has been moved to 100%, the maximum continuous mode to 96%.
  • Take-off mode with 1650 ps has been added.
  • Bf 109F, G, K
  • The influence of fuel tanks on the balancing of the aircraft has been included. The limiting overload is increased to +13G.
  • Bf 109G-14 (Germany)
  • The engine has been replaced by lower altitude variant DB-605AM, characteristics at low altitudes have been improved.
  • Beaufighter Mk.VI, X, 21
  • Flight model has been updated.
  • The order of fuel consumption from tanks has been included.
  • Mk.21 - Combat mode has been included.
  • Il-2 1941/1942
  • The operation of flaps has been changed. Now only the "landing" position is available, according to the technical description.
  • Ju 87-B2/R2
  • Separate controls for the oil and water radiator have been included.
  • Thermodynamics have been reworked.
  • The effectiveness of the radiators on the aircraft’s speed has been included within the flight model.
  • The polarity of the propeller and tail has been corrected.
  • B-24
  • Flight model has been updated.
  • The geometric data of the aircraft, the profiles of the wings, the fuselage and the tail surfaces have been specified correctly.
  • M.C. 202 (all modifications) -
  • Mouse aim control in AB has been improved.
  • Su-6 (AM-42) has been initially configured according to the data sheet.
  • Be-6 has been initially configured according to the data sheet.
  • A-26B-10 has been initially configured according to the data sheet.
  • P-51H-5 has been initially configured according to the data sheet.
  • F4U-4 has been initially configured according to the data sheet.
  • F4U4b has been initially configured according to the data sheet.
  • XA-38 has been initially configured according to the data sheet.
  • Hornet Mk.III has been initially configured according to the data sheet.
  • Ki-109 has been initially configured according to the data sheet.
  • D4Y2 has been initially configured according to the data sheet.
  • D4Y3 has been initially configured according to the data sheet.
  • S.81 has been initially configured according to the data sheet.
  • Graphics:
  • Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.
  • Smoke screens visuals have been improved.
  • The size and density of the smoke trail of tracer ammunition for all machine guns of rifle calibre on ground vehicles has been reduced.
  • The effect of rifle calibre ammunition of ground vehicles hitting the ground has been changed.
  • The smoky trail of ATGMs has been significantly reduced.
  • Economy and research:
  • 6th Rank has been added to the ground vehicle research tree.
  • SB2C-1c has been moved to the 3rd rank.
  • I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.
  • С-202 (German). The BR has been changed to 2.3 in Arcade Battles.
  • A-26 (all modifications). The amount of gunners in the crew card has been fixed.
  • M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.
  • Т-54 (all types). Tanks have been unified into a single research group.
  • М46 and М47. Tanks have been unified into a single research group.
  • М48А1 and М60. Tanks have been unified into a single research group.
  • Camos for the following wheeled SPAA have been added:
  • 4-M- GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.
  • Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented later).
  • Interface:
  • The appearance of the game interface has been updated, fonts have been changed.
  • 3d decorations of weapons have been moved to “weapons” section.
  • Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.
  • The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".
  • Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.
  • Sounds:
  • Servo-motor sounds for modern tanks have been added.
  • The distance detection of the sound of 100mm and higher calibre guns has been increased.
  • The logic of playing the audio of enemy shots has been improved.
  • The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.
  • The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.
  • Machine gun rotation sound has been added to 93 ground vehicles
  • Other:
  • The following languages have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.
  • .ru reported bug fixes:
  • The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.
  • .com reported bug fixes:
  • A bug where the terrain was incorrectly displayed with some configurations has been fixed (source)

New in War Thunder Online Client 1.69.4.131 (Sep 7, 2017)

  • A bug occurring in aircraft with 2 pilots, where if one of the pilots lost consciousness the aircraft would be considered destroyed, has been fixed.
  • A bug related to the display of Simplified and Traditional Chinese, Korean, and Japanese characters in the in-battle interface has been fixed (source).
  • Client stability has been improved

New in War Thunder Online Client 1.69.4.123 (Sep 5, 2017)

  • A bug which would cause higher than normal respawn scores when repairing or reloading on the airfield in combined RB battles has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.69.4.113 (Aug 28, 2017)

  • Spawn point requirements for rank 3-5 light tanks in combined Realistic battles has been reduced.
  • Client stability has been improved

New in War Thunder Online Client 1.69.4.110 (Aug 23, 2017)

  • Fixed a problem where the inversion trail from an aircraft was too prominent in clouds.
  • Client stability has been improved.

New in War Thunder Online Client 1.69.4.99 (Aug 17, 2017)

  • A bug with the Sd.Kfz.234/4 which would cause an applied camo to appear on the wheels has been fixed.
  • A bug which would occur in Enduring Confrontation, where tasks related to finding enemy airfields wouldn’t work properly, has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.69.4.93 (Aug 16, 2017)

  • Client stability has been improved

New in War Thunder Online Client 1.69.4.87 (Aug 9, 2017)

  • A bug which would cause the crosshair in sniper view to move whilst aiming at an obstacle in specific tanks has been fixed.
  • The ability to bind specific sight range controls in the tank control settings has been added.
  • Client stability has been improved.

New in War Thunder Online Client 1.69.4.80 (Aug 7, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.69.4.71 (Aug 1, 2017)

  • A bug, where unconscious crew members would not be outlined in the damage-cam, has been fixed.
  • A bug, where the in-game chat during battles would overlap with the damage indicator, has been fixed.
  • A bug, where specific multi-engined aircraft would have a dust effect coming from the fuselage, has been fixed (source).
  • A bug which would cause the dust effect to be displayed while engines were not operating has been fixed (source).
  • Client stability has been improved

New in War Thunder Online Client 1.69.4.61 (Jul 28, 2017)

  • A bug where the 3rd stage of the battle tasks (for warbonds) wasn’t displayed in the promoblock has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.69.4.48 (Jul 27, 2017)

  • A bug which would cause reload times to increase a significantly large amount after a vehicle’s loader was eliminated, has been fixed (source).
  • A bug related to the display of the ground forces damage cam, where the accompanying damage/crew death log text would be incomplete, has been fixed (source).
  • A bug related to the distribution of shells in the ammunition compartment of ground vehicles has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.69.4.28 (Jul 25, 2017)

  • Changes in “Assault” PvE mission:
  • In ground “Assault” friendly AI SPGs have been removed. Now instead of allied SPGs being destroyed the friendly team will lose points - after each successful wave the team is rewarded with some points.
  • New ground PvE mission - Sinai - has been added. Players will be opposed by British AI ground vehicles.
  • Two new aircraft PvE missions have been added - Berlin (players fight against Soviet aircraft) and Ruhr (players fight against U.S. aircraft)
  • Ground Vehicles:
  • Fixed a bug where the sound of shots from AI-controlled vehicles were not always reproduced (source).
  • Now on vehicles with multiple crew reloaders, the load time is correctly displayed, this is dependant on the number of reloaders that are conscious at the moment of reloading.
  • A bug, where by switching to the rear view camera it would show the inside of buildings, has been fixed. (source).
  • Maus, E-100 - the thickness of the material on the breech is corrected (increased) from 10mm to 60mm.
  • Added smoke grenade launchers for the following vehicles:
  • Tiger Ausf. E
  • Pz.III Ausf. E / F
  • Pz.IV Ausf. C / E / F1 / F2
  • Aircraft:
  • PB4Y-2 - Names for the weapons that are on pylons have been corrected.
  • PB4Y-2 - A bug where research of pylon weaponry modifications led to incorrect bomber presets being opened has been fixed.
  • PB4Y-2 - The elevation angles on the side defensive turrets have been adjusted.
  • PB4Y-2 - Armour has been improved. Armour elements have been added.
  • G-50 AS serie 7 - German bomber preset has been changed to the italian 2x GP.50.
  • SM 79 (all modifications) - The preset with 12х GP.100 bombs has been added.
  • He 112v5, B-0, B-2 - Injection module has been added.
  • He 112A 0 - Injection module has been removed.
  • Il-4 - The elevation angles of the upper defensive turret has been adjusted.
  • DB-3B - The elevation angles of the upper defensive turret has been adjusted.
  • Bf 109G-14/AS - An inability to create custom camouflage has been rectified.
  • Breda 88 (P.XI) - The module “Wings Repair” has been moved to the 3rd rank of module research.
  • TBF-1c - The elevation angles of the upper defensive turret has been adjusted.
  • Tu-4 - The elevation angles of the upper defensive turrets has been adjusted.
  • Z.1007 (all modifications) - Bomb drop order has been changed.
  • B-29A-BN - The elevation angles of the upper defensive turret has been adjusted.
  • G8N1 - The elevation angles of the upper defensive turrets has been adjusted.
  • H8K3 - The elevation angles of the upper defensive turret has been adjusted.
  • BR.20 DR - The elevation angles of the upper defensive turret has been adjusted.
  • A-20G-25 - The elevation angles of the upper defensive turret has been adjusted.
  • Ju 87 (all modifications) - The elevation angles of the upper defensive turret has been adjusted.
  • G.56 - The ammunition storage for wing cannons and engine-cannon has been adjusted. MG 151/20 from 200 to 250 shots for wing cannons and from 250 to 300 shots for engine cannon.
  • Interface:
  • Updated debriefing.
  • The main parameters tab in the game settings has been changed. Now it includes interface settings, and all parameters are now divided into categories.
  • Fixed an issue where display of a window with a combat trophy was not represented.
  • FM changes:
  • He 112 (all modifications) - Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes, aerodynamics and balance have been corrected. Flight model and engine characteristics have been corrected. Detailed information can be found in the data sheet
  • Ki-49 (all modifications) - FM and thermodynamics have been updated. Stalling has been corrected, the system of separate fuel filling and consumption of fuel from tanks has been switched on (first the main tanks are filled then the additional). Fuel consumption has been updated depending on the power conditions
  • Ki-100 (all modifications) - maximal speed, climb rate over 6,000 metres, stalling have been corrected. Fuel consumption has been updated depending on the power conditions according to factory data. Detailed information can be found in the data sheet
  • Fiat G.91R/1 - The working modes of the engine have been changed: 101% — 10120 rpm, 15 minutes at 730C, 96% — 9920 rpm, 30 minutes

New in War Thunder Online Client 1.69.3.101 (Jul 21, 2017)

  • A bug that leads to a client crash on occasion when using smoke shells in the ground battles has been fixed.
  • A bug in PS4 client where enemy markers in tank AB were not always displayed has been fixed (source).
  • Client stability has been improved.

New in War Thunder Online Client 1.69.3.100 (Jul 20, 2017)

  • A bug relating to artillery strikes, where on the map, the impact indicator would be visible in the background, has been fixed. (source)
  • Client stability has been improved

New in War Thunder Online Client 1.69.3.99 (Jul 19, 2017)

  • The display of the vehicle research progress bar in 4k resolution has been improved.
  • Client stability has been improved.

New in War Thunder Online Client 1.69.3.92 (Jul 18, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.69.3.88 (Jul 14, 2017)

  • A bug which would occur when switching to the “floating camera” while viewing a replay, where the camera would move beyond the battlefield, has been fixed.
  • A bug which caused the display of incorrect fonts in the game, occurring in relation to the last version of the Nvidia drivers, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.69.3.62 (Jul 11, 2017)

  • A bug which would occur when switching to the “floating camera” while viewing a replay, where the camera would move beyond the battlefield, has been fixed.
  • A bug which caused the display of incorrect fonts in the game, occurring in relation to the last version of the Nvidia drivers, has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.69.3.57 (Jul 10, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.69.3.44 (Jul 6, 2017)

  • A problem that led to instability in an aircraft with minor damage of the wing has been fixed.
  • Fixed a bug due to which side gunners on a damaged G8N1 could not be fired with manual control.
  • Client stability has been improved

New in War Thunder Online Client 1.69.3.19 (Jul 4, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.69.2.88 (Jun 28, 2017)

  • A bug where a decal wasn't being displayed on an aircraft from cockpit view has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.69.2.87 (Jun 28, 2017)

  • A bug, where on low graphical settings green artifacts and textures would appear, has been fixed (bug report);
  • Client stability has been improved.

New in War Thunder Online Client 1.69.2.75 (Jun 22, 2017)

  • A bug related to a reduction in detection range of enemy vehicles in ground battles and the decreasing of the “visibility” parameter in the vehicle cards (in-game description) has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.69.2.64 (Jun 20, 2017)

  • A bug where whilst in the mission [Ground Strike] Spain, zooming or turning the camera in some cases created artifacts on the landscape has been fixed.
  • A bug in the animation of launching smoke grenades when clicking the launch button.
  • A bug in tournament battles where the enemy appeared as spotted with the marker when reviving at the respawn point has been fixed.
  • Display of visual damage effects after being struck with HE and HESH shells has been fixed.
  • Smoke grenade launchers have been added for the following vehicles:
  • Ha-Go Commander
  • Type 61
  • Pz.IV G
  • Pz.III (M/N)
  • Panther (A/D/G/F/II)
  • IV/70 Alkett
  • Tiger H1
  • Tiger II (H/Sla)
  • ​Client stability has been improved

New in War Thunder Online Client 1.69.2.47 (Jun 14, 2017)

  • Aircraft:
  • A bug that led to the rapid destruction of the tail stabilizer has been fixed.
  • A bug causing oscillation of the wing when taking off in the Do 335A-1 has been fixed.
  • Lack of damage cam when shooting with 75mm cannons against ground vehicles (for example on the Hs 129B-3) has been fixed.
  • A bug where the 57mm Mosquito FB Mk.XVIII cannon did not cause damage to allied ground vehicles has been fixed (source).
  • Ground vehicles:
  • A bug where trajectories of rounds and shards were not displayed in the hit cam view has been fixed.
  • Object 906 movement across shallow water has been fixed.
  • Fleet:
  • Repair timer has been fixed.
  • Torpedo sights for fixed torpedo tubes have been fixed.
  • Missions:
  • AI tanks no longer go through the mountain in [Ground strike] African Canyon mission.
  • AI aircraft in Korea mission no longer crash into a mountain.
  • A bug where a mission ended too early in the [Tournament] Gladiators 4x4 has been fixed.
  • Flight models changes:
  • C.202/205 (all modifications) — Compression of the rudder at high speeds (600 km/h on cockpit instruments) has been reduced. Pulling out is now much easier. Control in AB with mouse aim has been improved.
  • G5N1 — Propeller motor group (engines and props) has been completely reworked. Aerodynamics of the fuselage and tail has been recalculated. The moments of inertia have been refined.
  • Ta 154 — A bug which led to unstable operation with engines at altitudes above 5,000 meter has been fixed.
  • Other:
  • Planned changes in camo unlock requirements have been implemented
  • Display of interface fonts on some MacOS devices has been fixed.
  • Lack of the displaying of nicknames in the viewer mode has been fixed.
  • A bug in the “non full” client, where in some cases the inscription "Model with reduced textures" was not displayed has been fixed.
  • Display of an additional timer regarding unavailability of respawn in random battles has been fixed.
  • A bug where reflections on water were incorrectly displayed when the camera was rotated has been fixed.
  • A bug in displaying the balance of Golden Eagles when expanding the training squadron by purchasing "+10 to the size of the squadron” has been fixed.
  • Performance has been optimized.
  • Client stability has been improved

New in War Thunder Online Client 1.69.1.75 (Jun 7, 2017)

  • A bug, where after returning from flight with aircraft it wasn’t possible to control the turret in ground battle has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.69.1.69 (Jun 5, 2017)

  • A bug where the “pilot is unconscious” message was displayed when only wounded has been fixed (source).
  • The aircraft damage indicator display bug on the high resolutions has been fixed (source).
  • Client stability has been improved

New in War Thunder Online Client 1.69.1.42 (May 28, 2017)

  • A bug where a player flying an aircraft in combined battles displayed a landing gear wheel on the aircraft has been fixed
  • Wrong map display in the respawn menu has been fixed
  • Client stability has been improved

New in War Thunder Online Client 1.69.1.33 (May 26, 2017)

  • A bug where 3d decorations were not displayed in battle has been fixed
  • A bug where the daily reward was not given to some players has been fixed.
  • Stabilizer performance bug at short distances has been fixed.
  • Smoke display bug on minimal graphics setting has been fixed.
  • A bug, where a destroyed wheel would continue to show behind the aircraft on occasion has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.69 (May 25, 2017)

  • NEW AIRCRAFT:
  • Italy:
  • CR.32
  • CR.32 bis (Premium)
  • CR.32 quater
  • CR.42
  • Marcolin's CR.42CN (premium)
  • G.50 series 2
  • G.50AS series 7
  • C.200 series 3
  • C.200 серия 7
  • Ba.65 (K.14) L
  • BR.20 DR
  • C.202 series 7
  • C.202EC
  • C.205 series 1
  • C.205 series 3
  • C.205N2
  • Breda 88 (P.XI)
  • S.M.79 series 1
  • S.M.79 series 8
  • S.M.79 AS
  • S.M.79 bis/T.M
  • S.M.79 B
  • G.55 sub-series 0
  • G.56
  • Z.1007 bis series 3
  • Z.1007 bis series 5
  • P.108A series 2
  • P.108B series 1
  • P.108B series 2
  • Bf 109G-14/AS
  • G.91 pre-serie
  • G.91R/1
  • F-84G-21-RE
  • G.55 series 1
  • G.55S (Premium)
  • G.56
  • Germany:
  • Bf 109A Flegel (premium)
  • USA:
  • PB4Y-2 Privateer
  • F3F-2 Galer (premium)
  • NEW GROUND VEHICLES:
  • Object 268
  • Churchill Mk.I
  • T95E1
  • Japan:
  • Chi-To Late
  • Germany:
  • Sd.Kfz. 234/2
  • USA:
  • М60А2
  • Т95Е1
  • Britain:
  • Vickers Mk.1
  • Churchill Mk.I
  • Chieftain Mk.5
  • USSR:
  • Object 268
  • Т-55А
  • NEW LOCATIONS:
  • “Tunisia” air location
  • Significant changes in the “Kuban” location.
  • Black Sea port
  • NEW MISSIONS:
  • Gladiator 1x2 and 4x4 missions have been added to custom battles for the following locations:
  • Kursk
  • Berlin
  • Eastern Europe
  • Krymsk
  • Mozdok
  • Sinai.
  • ASSAULT PVE MISSION:
  • Assault PvE mission for ground vehicle arcade. (Available Soon)
  • LOCATION AND MISSION UPDATES:
  • Performance optimization for “Poland”, ‘Eastern Europe”, “Normandy” and “Berlin” (up to 25% performance boost for low end PCs).
  • New trees have been added and some vegetation has been reworked on the ‘Eastern Europe”, “Normandy” and “Berlin” locations.
  • Updated vegetation in “Poland”, “Normandy” and “Berlin”.
  • Test flight/drive change: a user no longer exits to the hangar automatically after his vehicle has been completely destroyed.
  • MECHANICS:
  • Functionality of shooting smoke grenades for rank 5 ground vehicles equipped with smoke grenade launchers in reality has been added.
  • Smoke shells have been added to the following ground vehicles:
  • USA:
  • M103
  • M26
  • M46
  • M47
  • M48A1
  • M4A3 (105)
  • M56
  • M60
  • M60A1
  • M3 GMC
  • M18
  • M3 Lee
  • M41
  • M4A1
  • M4A2
  • M4A1(76)W
  • M4A2(76)W
  • M4A3E2(76)W
  • M4A3E2
  • M4A3E8
  • M8A1
  • Calliope
  • Britain:
  • Achilles
  • A30 Challenger
  • A30 SP Avenger
  • Black Prince
  • AC4 Thunderbolt
  • Centurion Mk I
  • Centurion Mk 3
  • Charioteer Mk VII
  • Chieftain Mk 3
  • Caernarvon
  • FV4202
  • Sherman Ic Firefly
  • Sherman Vc Firefly
  • Archer
  • Japan:
  • Ho-I
  • Chi-Nu
  • Ho-Ni I
  • Ho-Ni III
  • ST-A1
  • ST-A2
  • STB-1
  • Type 61
  • Type 74
  • USSR:
  • KV-1 ZiS-5
  • KV-1E
  • KV-1S
  • SU-122
  • SU-76M
  • T-34E
  • T-34E STZ
  • T-34 1941
  • T-34 1942
  • Germany:
  • Nb.Fz
  • Pz.Bfw.IV
  • Pz.III Ausf.N
  • Pz.IV Ausf.C
  • Pz.IV Ausf.E
  • Pz.IV Ausf.F1
  • Pz.IV Ausf.F2
  • Pz.IV Ausf.G
  • Pz.IV Ausf.H
  • Pz.IV Ausf.J
  • Maus
  • E100
  • StuG.III Ausf.A
  • StuG.III Ausf.F
  • StuG.III Ausf.G
  • StuH.42 G
  • FLIGHT MODELS CHANGES:
  • Do 217J-1, J-2, E-2, E-4, K-1 - Flight models have been updated. The error where engines on WEP mode caused the speed of horizontal flight being less than should be possible has been fixed.
  • P-47 (all modifications) - Fuel consumption has been corrected. When using emergency mode with water injection (WEP) the consumption is less than when using the take-off mode (100%).
  • Ju 88A-4, C-6 - A bug that caused the propeller pitch to hang in the extreme position after diving which caused the engines to not spin at normal speed has been fixed.
  • Ki-43 (all modifications) - Flight models have been updated. You can check the full characteristics in the data sheet..Chassis amourisation has been improved.
  • Ki-44 (all modifications) - Fluctuations in aiming have been reduced. Thermodynamics and controlling of radiators have been refined. General controlling for all game modes has been improved.
  • Ki-96 - Flight model has been updated. You can check the full characteristics in the data sheet. Handling on all types of controls has been improved. Acceleration characteristics (especially in a dive) have been improved. Course stability has been improved.
  • Bf 109B-1/п - Flight model has been updated. Propeller motor group efficiency has been improved. The brakes have been strengthened. Stability on all flight modes has been improved. The moments of inertia have been recalculated. The polars of the wing group have been updated.
  • He 100D-1 - A bug when controlling with mouse aim which resulted in uncontrolled rotation (corkscrew) at low speeds has been fixed.
  • F-82E - Maximum allowed speed in a dive has been increased to 535 mph.
  • He 51 (all modifications) - Flaps have been modelled (fight/take-off/landing).
  • Spitfire (all modifications), Seafire (all modifications) - The effect of flaps on oil temperature has been fixed.
  • Spitfire LF. Mk.IX, Spitfire F Mk.24, Seafire FR.47 - Incorrect calculation of power when using 150 octane fuel in AB has been fixed
  • ECONOMY AND RESEARCH:
  • Premium aircraft for first battle completion in German aircraft has been changed from the Marcolin's CR.42 CN to the Bf 109A Flegel.
  • Premium aircraft for the first battle in US aircraft has been changed from Thach's F2A-1 Buffalo to F3F-2 Galer.
  • F2A-1 Buffalo, Thach's F2A-1 Buffalo - BR has been changed from from 1.3 to 2.3.
  • SOUNDS:
  • Sound settings changes have been improved depending on the distance of the enemy aircraft (AI). CPU load has been reduced.
  • The position of the sound source for machine guns in ground vehicles has been fixed.
  • GRAPHICS:
  • Improved smoke visual effects for “fumes” from vessels have been improved, vessel fire visual effects have also been updated.
  • 4k resolution support for PlayStation®4 Pro has been enabled.
  • “Metal” (MAC) render support is now available - it improves game performance up to 100% on MAC platforms older than 2012.
  • AIRCRAFT MODEL, DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • A bug where information on protected fuel tanks was not being displayed has been fixed.
  • A bug where specific aircraft could not apply user-made camos has been fixed.
  • Ki-67-I - A bug where the preset for torpedo weaponry was opened while researching bomber presets has been fixed.
  • A bug where the torpedo weapon preset was unlocked after researching the bomb pylon has been fixed.
  • P-63 (all modifications) - information about the influence of fuel injection on flight characteristics has been been corrected.
  • PV-2D - A preset without secondary armament has been removed.
  • PV-2D - Defensive armament elevation angles have been corrected.
  • PV-2D - Bomb armament has been fixed, Tiny-Tim rockets have been added.
  • Sunderland Mk.III - A preset without secondary armament has been removed.
  • A-26B-50 - Aircraft class has been changed to attacker.
  • P-51 (all modifications) - Fuel tank visual effects have been fixed.
  • Ju 87 - Damage model has been updated
  • FW 200C-1 - Defensive armament ammo display in x-ray view has been fixed.
  • Pe-8 M-82 - A bug where a defensive turret could still fire whilst its gunner was knocked out has been fixed.
  • Spitfire F Mk.22 - duplicate pylon names for different bomb presets has been fixed.
  • B-29 - Deflection angles of defensive turrets have been fixed.
  • Tu-4 - Deflection angles of defensive turrets have been fixed.
  • Tu-4 - Number of displayed gunners in the crew menu has been corrected.
  • N1K2-J, N1K2 - Ja rocket armament modules have been fixed.
  • F2A-1 - Buffalo offensive armament has been fixed.
  • B-29 - Number of displayed gunners in the crew menu has been corrected.
  • BV 238 - Deflection angles of defensive turrets have been fixed
  • Ki-44-2 hei, Ki-44-2 otsu - Damage model has been updated.
  • Ki-45 tei - Ho-204 - Cannon replaced with Ho-203.
  • Ju 87R-2 defensive armament has been changed to MG-15
  • F1M2 - Defensive armament info has been updated.
  • Ki-21-Ia - Defensive armament info has been updated.
  • Ju 88A-4 - A bug where the rear defensive turret could still fire whilst its gunner was knocked out has been fixed.
  • I-301 - Offensive armament info in x-ray view has been fixed.
  • Fixed a bug where some bombs were dropped from external suspension pylons on some aircraft incorrectly.
  • Corrected the name of Japanese bombs. Added the correct army and naval classifications.
  • IL-2 1941, IL-2 1942 - Presets of rocket and bomb options were added.
  • Bf 109G-6 - Fixed the display of weapons in X-ray mode.
  • Bf 109G-10 - Fixed the display of weapons in X-ray mode.
  • Bf 109K-4 - Fixed the display of weapons in X-ray mode.
  • Yak-9P - Fixed the display of weapons in X-ray mode.
  • Ki-102 otsu - Armour has been fixed.
  • P-40 (all modifications) - The 100 octane fuel module has been removed.
  • DB-7 - The injection module has been removed.
  • Boston Mk.I - The injection module has been removed.
  • Havok Mk.I - The injection module has been removed.
  • He 51A-1 - The injection module has been removed.
  • He 51C-1 - The injection module has been removed.
  • He 51C-1/L - The injection module has been removed.
  • G4M1 - A bug, where dropping torpedoes or bombs required the bomb-bay to be opened has been fixed.
  • SM-79 (all modifications) - The fuselage machine guns have been replaced from Breda machine guns to Lewis machine guns.
  • Italian pilot model has been added.
  • TANK DAMAGE MODEL, CHARACTERISTIC AND WEAPONRY CHANGES:
  • M60A1 - ammo allocation in the turret has been updated .
  • Tiger II (P), Tiger II (H) - ammo allocation has been updated
  • Ferdinand - driver’s and radio operator’s allocation has been corrected
  • Jagdtiger - Damage model of the front armour plate has been represented in more detailed
  • M26/M46 - front armour plate angle has been corrected from 43 to 46 degrees
  • Sturmpanzer II - a bug where sniper view dimmed after setting the distance to more than 1600 meters has been fixed
  • T34 - a bug when gun mantlet could be penetrated by MG has been fixed
  • Conway - A bug where a round could reach the battle compartment through the gun barrel has been fixed
  • Centurion Mk.3, Caernarvon - gun mantlet and front turret armour has been updated .
  • М103 - a bug where the turret ring could be penetrated by MG fire has been fixed
  • T-34, All - a bug where the drivers hatch “overlapped” the hull’s armour has been fixed
  • BM-13N “Katyusha” - The ability to move with the front suspension lowered (imitating undercutting for front wheels) has been disabled.
  • THE DAMAGE MODEL HAS BEEN UPDATED FOR THE FOLLOWING VEHICLES:
  • Type 5 Na-To
  • M26E1
  • IS-6
  • Black Prince
  • T-70
  • T-80
  • KV-2
  • KV-220
  • M4A3E2, Cobra King, M4A3E2 (76)W
  • VISUALS HAVE BEEN UPDATED FOR THE FOLLOWING VEHICLES:
  • E100 - Grill texture has been corrected.
  • Tiger II (H) Sla. 16 - Display of track slack has been corrected.
  • IS-2 1944 - Black textures displayed at some distances have been fixed.
  • Sherman Mk Vc Firefly - Historical engine has been added to X-Ray mode.
  • Churchill Mk.VII - Tracks traversing through track side guards have been fixed.
  • RakJPz 2 - Display of machine gun belt for the anti-aircraft machine gun has been added.
  • .COM REPORTED BUG FIXES:
  • F7F (all modifications) - offensive cannons have been changed from M2 to M3 (source)
  • A-26B - Bomb sight has been removed (source)
  • Fw 200C-1 - Bomb release sequence has been corrected (source)
  • .RU REPORTED BUG FIXES:
  • In aircraft missions on combined vehicle locations, instead of a ground vehicles map an aircraft one will be displayed.
  • Type 91 mod 2 torpedo characteristics have been corrected
  • IL-10 (all modifications) - Duplicate bomb presets have been fixed.

New in War Thunder Online Client 1.67.2.198 (May 18, 2017)

  • HTC Vive support has been restored.
  • A bug where some users didn’t have the option to change rocket explosion distance in menu has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.67.2.186 (May 11, 2017)

  • A bug where an aircraft in clouds would display glare and shadows as if in direct sunlight has been fixed.; Client stability has been improved.

New in War Thunder Online Client 1.67.2.172 (May 5, 2017)

  • PV-2D Harpoon - Corrected lower fuselage Browning .30 M2-AN machine guns. Changed to large-caliber Browning M2 .50 cal.

New in War Thunder Online Client 1.67.2.164 (May 4, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.67.2.157 (May 2, 2017)

  • Some errors which occur with the 4k resolution have been fixed.
  • The possibility of adding the achievements needed to receive camouflages from the “Skins” tab to the favorites tab, has been added.
  • A bug where some user content was not working has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.67.2.115 (Apr 25, 2017)

  • WinXP windowed mode bug has been fixed.
  • GEAR, RPM, STAB parameters have been removed from spectator view.
  • Client stability has been improved

New in War Thunder Online Client 1.67.2.95 (Apr 19, 2017)

  • A bug where occasionally an APHE round would either not penetrate or the resultant explosion caused little spalling effect has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.67.2.82 (Apr 14, 2017)

  • Missions - Balance changes.
  • New section for decals “Nose art” has been added.
  • Client stability has been improved

New in War Thunder Online Client 1.67.2.73 (Apr 13, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.67.2.69 (Apr 12, 2017)

  • A bug when the chassis of some aircraft was not displayed correctly in spectator mode has been fixed.
  • A bug when components of the wing (aileron, flaps) of some aircraft were still being displayed when the wing had been separated in spectator mode has been fixed.
  • A bug, where in the viewer mode the WEP of the aircraft was 0 has been fixed.
  • The display of the speed in the viewer mode has been fixed.
  • A bug, where in some cases the internal graphic card in notebooks were not identified by the game has been fixed (Source).
  • The bug, where the explosion effect was not displayed by setting the distance of an aircraft missile explosion, has been fixed (Source).
  • Smaller ai ships durability has been increased in air battle maps.
  • Flight Model Changes:
  • J2M (all models) - Flight model has been updated. Speed values have been updated. Maneuverability and controllability have been improved, turn time has been reduced, balance has been corrected. Stalling has become more predictable, spin recovery has become easier, climb rate has been increased for J2M5. More details can be found in the data sheets.
  • А6М (all models) - Flight model has been updated. Propulsion system performance has been updated. Roll rate has been corrected/ A6M3 - roll rate has been increased to 120 degrees per second at 300 km/h speed, A6M5 maximum diving speed has been increased to 740 km/h. Max. Speed of the A6M5 models has been increased to 564 km/h, roll rate increased to 95 degrees per second at 300 km/h. More details can be found in the data sheets.
  • A7M (all models) - Flight model has been updated. Speed values have been updated. Maneuverability and controllability have been improved, turn time has been reduced, balance has been corrected. Stalling has become more predictable, spin recovery has become easier. More details can be found in the data sheets: А7М1 А7М2
  • A-20G, Boston Mk I, DB-7, Havoc Mk I - Flight models have been updated. Maneuverability and controllability have been improved, Speed values, balance, weight and aerodynamic characteristics have been corrected. Separate fuel tanks have been enabled. sheets: A-20G, Boston Mk I, DB-7, Havoc Mk IMiG-9L - Wrong engine name in X-ray view has been fixed
  • F-84 - Wrong engine name in X-ray view has been fixed

New in War Thunder Online Client 1.67.2.43 (Apr 6, 2017)

  • Client stability has been improved.

New in War Thunder Online Client 1.67.2.37 (Apr 4, 2017)

  • A bug in WinXP when a game was launched in a full screen mode instead of windowed mode has been fixed.
  • A bug when at 4k resolution damage model indicator icon was too small has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.67.2.17 (Apr 3, 2017)

  • [Ground Strike] - Grave Robbers' Cliffs - a bug where vehicles were moving across mountains has been fixed.
  • A bug in Naval Battles event when an aircraft in the vehicle preset required repairs after the end of the battle has been fixed.
  • M5A1 5th arm.div - unlockable camos have been added.
  • Cobra King - unlockable winter camo has been added.

New in War Thunder Online Client 1.67.1.70 (Mar 30, 2017)

  • A bug where a player who auto-joins (in the lobby) did not have a full interface (e.g. was unable to choose vehicle presets) has been fixed.
  • Incorrectly displayed HUD display on high resolution monitors has been fixed.
  • A rare bug where a battle could not be started from the lobby has been fixed.
  • A bug where torpedoes did not explode after hitting an obstacle has been corrected.
  • Changes in “Assault” Co-Op mode - Unlimited respawns, but after respawn, the slot with the vehicle will be blocked for 5 minutes on timer.
  • Client stability has been improved.

New in War Thunder Online Client 1.67.1.63 (Mar 27, 2017)

  • A bug where the required vehicle limits were not working correctly in Enduring Confrontation mode has been fixed.
  • A visual bug when wing damage after the wing had been ripped off was displayed incorrectly has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.67.1.56 (Mar 24, 2017)

  • Fixed a bug with the Launcher, where in some instances the game would not start.

New in War Thunder Online Client 1.67.1.49 (Mar 22, 2017)

  • Changes in “Assault” Co-Op mode:
  • Performance (optimisation) during the new “Assault” missions has been improved.
  • 50% of repair costs for AB will pay for respawn in the vehicle.
  • Shells/Ammunition will be free.
  • Unlimited respawns, but after respawn, the slot with the vehicle will be blocked for 5 minutes on timer.
  • Other changes:
  • Buttons in the upper menu will now adapt to the selected resolution and font size.
  • The bug where wing detachment meant that the aircraft was able to reach high speed has been fixed.
  • Fw 190/Ta 152/Do 335 (all modifications) - The way in which the oil radiators work has been fixed (cooling effect is now more efficient).
  • Multiple ballance edits have been made to the “Assault” missions, designed to increase the average session time at higher ranks.
  • Increased the score value required for a victory in “Domination” missions (aircraft). The changes affect those missions where the average mission time was too short (less than 10 minutes).
  • Heavy units have been added for the mission “Front Line: Foothills” in order to increase the average session time and bring the game time closer to other “Front Line” missions
  • Client stability has been improved.

New in War Thunder Online Client 1.67 (Mar 16, 2017)

  • New locations:
  • "Ardennes"
  • (Mixed battles location) "Guiana Highlands"
  • (Arcade Aircraft battles location)
  • Location updates:
  • Eastern Europe - Exits from the main channel on the map have been added for amphibious tanks (demonstration).
  • The hill with windmills has been significantly reduced by comparison with the opposite part of the map (demonstration).
  • Berlin - Exits from the channel on the map have been added for amphibious tanks (demonstration).
  • Mechanics:
  • Game mechanics of “rooms” (lobby) - represented in the aircraft SB.
  • “Assault” Co-op missions are temporarily available for aircraft only.
  • Missions:
  • Test drive has been added for Japanese ground vehicles.
  • In test drives against Soviet ground vehicles, the following models have been changed: IS-4 replaced by T-10 and T-95 replaced by IS-4.
  • In aircraft missions at a BR of 3.7-4.7, destroying a base now requires one less 1,000kg bomb.
  • Interface:
  • Inventory button has been moved to the shop menu.
  • The “Events and tournaments” button has been removed from the menu tab, instead “tournaments” and “streams and recordings” have been added.
  • Flight Models changes:
  • Ho 229 - reduced stability margin yaw, reduced changes to balancing and redundant pitch up at high speeds.
  • J7W1 - Revised weight balance and stabilization; made more pronounced, reduced the likelihood of falling into a tailspin in AB.
  • Yak (entire line) - adjusted the operation of the propeller at low speeds (M-105 engines), fixed the calculation of lift with full wing flaps extended.
  • Supermarine Spitfire (entire line) - Fixed calculation of lift on the wings.
  • Bf 109 (entire line) - reduced flap release speed according to the real aircraft (full turn of the wheel corresponds to about 5 degrees)
  • F9F-8 - Fixed a bug with heavy use of the ailerons at certain speeds.
  • Gloster Meteor Mk 4, Mk 8 - Fixed a bug with the description of the engines.
  • P-38 (entire line) - the maximum permissible speed specified for the release of the flaps has been increased in accordance with the flight manual.
  • MiG-3-15, MiG-3-34 - corrected the dynamic pressure of the engine at altitude. Improved fuselage stabilisation.
  • P-40E, G-50, MC.200, MC.202, Ki-10-II - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section.
  • Do 335 (entire line) - reduced vibrations of the gun sight, refined thermodynamics and radiator control.
  • Typhoon (entire line) - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. This included separate fuel tanks, primarily the spent main tanks progressing to the wing tanks. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water.
  • Typhoon Mk Ia - Added extended features such as a functioning cockpit canopy.
  • Tempest Mk V - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft. Added the ability to stay afloat for a short period during an emergency landing on water.
  • Tempest Mk II - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water.
  • Sea Fury - Specified the geometrical data of the aircraft. Refined the aerodynamics of the aircraft. The auxiliary tank was updated and separate fuel tanks are now enabled. The amount of fuel loaded and weapons affect the alignment of the aircraft, Including the choice of mixture. Specified fuel consumption at different engine operating modes. Updated the thermodynamics of the aircraft, Including the ability to control the oil cooler. Added the ability to stay afloat for a short period during an emergency landing on water.
  • P-400, P-39 (entire line) - The amount of fuel and ammunition carried now has a more pronounced effect on the alignment of the aircraft. Acceleration improved (especially in a dive). Controllability at high speeds has been increased. Resistance is reduced at low speeds. Fixed a bug in which the firing of guns on the ground led to the aircraft overturning. Adjusted thermodynamics. Total control of the aircraft improved in all game modes.
  • Ki-84 (entire line) - the flight model has been updated in accordance with the current datasheet. The detailed specifications can be found in the datasheet section.
  • P-47 (entire line), Ki-83 - Fixed a bug which leads to a shortfall in engine power at altitudes above 6500 meters. Flight data has not changed and matches the datasheets.
  • Lincoln B Mk II - Has been initially configured according to the data sheet.
  • B-10B - Has been initially configured according to the data sheet.
  • Ki-67-1 (entire line) - Has been initially configured according to the data sheet.
  • DB-3 - Has been initially configured according to the data sheet.
  • A-26B - Has been initially configured according to the data sheet.
  • Economy and research:
  • The ability to purchase winter camouflage for GE has been removed from following vehicles: Leopard A1A1, Pz.III B, RakJPz 2, RakJPz 2 HOT, 8,8 cm Flak 37 Sfl., LVT(A)(4) ZIS-2, M163, T20, M551, T29, M56, ASU-57, ASU-85, IT-1, КВ-122, Object 906, ZIS-43, Type-62, Т-62, ZSU-23-4. From now on, these camouflages can only be obtained by unlocking them.
  • British A-30 Challenger tank has been moved from the 4th to 3rd rank.
  • Sounds:
  • Voice over for Japanese crews has been added.
  • Supercharger sound for KV-220 engine has been added.
  • New sound for the MG C30 L automatic cannon has been added.
  • New sound for Type 3 machine gun and new sound for M2 have been added
  • New sound for Type 92 machine gun (and Lewis) has been added.
  • .com reported bug fixes:
  • Client crashes for some map areas have been fixed. (source).
  • Bugs related to the animation of instruments in the F6F-5 cockpit have been fixed. (source).
  • .ru reported bug fixes:
  • Non-destructible float on N1K1-Ja has been fixed (source).
  • Display of the side float on the N1K1-Ja after the wing has been destroyed has been fixed (source).
  • Replay of the sound playback of the vertical elevation of the M26 T99 has been fixed (source).
  • A bug related to the choice of voice-over for crew of different nations has been fixed. (source).
  • The flaps animation issue, where they were not releasing symmetrically, has been fixed. (source).
  • The absence of additional (researchable) weaponry for the Nakajima Kikka in X-Ray view has been fixed. (source).
  • Texture bugs on some aircraft and ground vehicles have been fixed. (source).
  • Other:
  • Flame effects from the exhaust outlets for aircraft have been added.
  • Fixed a bug related to different armor penetration values ​​of HESH projectiles. The values ​​of armor-piercing for this type of projectiles have been revised.
  • Cromwell Mk I - detailed the commanders hatch and area around the machine gun.
  • Comet I / Comet Iron Duke IV - detailed the commanders hatch and area around the machine gun.
  • T92 - fixed the 7.62-mm machine gun model used from M73 to M37.
  • FV4004 - machine gun model has been changed from BESA to Browning.
  • M551 - Max speed value has been corrected from 40 km/h to 69 km/h.
  • Ammo racks for tanks at rank 5 are now more detailed (divided into a larger number of modules).
  • The “add-on armour” modification now increase the mass of the vehicle depending on the amount of elements.
  • Additional reward (decals) for regular log-in into the game has been added.
  • Aircraft model, damage model, characteristic and weaponry changes
  • The visual separation of wings now corresponds to the displayed model in X-ray mode.
  • With the destruction of aircraft components (EG separation of the wings, tail, etc.), the damage model now matches the visual model.
  • Updated float destruction models for hydroplanes.
  • Added fuselage destruction for all aircraft with fixed landing gear.
  • Fixed the suspension mounting gap for weapons on wing mounted pylons.
  • Fixed the influence of aileron deflection on the aerodynamic resistance of the aircraft.
  • Bomb trapeze has been added (Ju 87, SBD-3).
  • Fixed internal damage for aircraft collisions. Now, parts of the model are not damaged by weak and minor collisions.
  • Improved the behavior of the aircraft on the deck (fixed a bug that caused damage to propellers).
  • Clarified aerodynamic resistance for an open bomb bay.
  • Fixed the fuselage gap that released water from the PBY-5A.
  • Updated fight models for aircraft with aerodynamic asymmetry in AB. They are no longer leaning forward.
  • Updated mechanics for the damage model regarding aircraft control surfaces - added a probability factor so that now the separation takes place in a certain speed range.
  • General fixes in the behavior of various parts of the aircraft damage model, such as the separation of the wings and tail units.
  • P-39 (all models) - Updated armour in cockpit.
  • H8K2, H8K3 - 800kg HE bombs have been added.
  • J2M4 kai - Weaponry has been changed. Type 92 mod 1 - wing cannons have been replaced with Type 92 mod 2 cannons.
  • Pokryshkin’s P-39N-0 - Armour has been fixed.
  • The problem, where on some aircraft it wasn’t possible to create user camouflage has been fixed.
  • Wrong name of the Pe-2-31 in German localization has been fixed.
  • Wellington - A bug, where dropping torpedoes required the the bomb-bay to be opened has been fixed. Separate dropping of torpedoes has been added.
  • Hudson Mk V - The angles of elevation of the defense machine gun have been corrected.
  • Flaps, rudder and aileron DM has been corrected for all planes.
  • G5N1 - deflection angles for upper defensive turret have been corrected
  • A bug with modification “bullet proof glass” has been fixed on affected aircraft.
  • Typhoon Mk.Ib - Rocket weaponry has been added.
  • Type 91 mod2 and mod3 torpedoes setup according to USNTMTJ - Japanese Torpedoes and Tubes - Article 2 Aircraft Torpedoes. (source)
  • Wirraway - Information about defensive weaponry has been added.
  • Tu-2 - Additional bomb load has been added.
  • Do 17Z-2 - Defensive weaponry has been fixed.
  • Hampden TB Mk I, Hampden TB Mk.I UTK-1 - preset with bombs/torpedo has been deleted. Presets with 4x1000lb + 2x250lb and 6x250lb bombs have been added.
  • Spitfires (all models) - Errors with armour have been fixed.
  • Pe-2-31 - Localization in the German version has been fixed.
  • Ki-21-I hei - Deflection angles for upper defensive turret have been corrected.
  • A-20G-25 - Deflection angles for upper defensive turret have been corrected.
  • Ki-49-I - Information about defensive weaponry has been added.
  • DM on engine nacelle engines for all aircraft has been fixed when landing.
  • He 111H-6 - Defensive weaponry has been fixed.
  • H8K2, H8K3 - Deflection angles for upper defensive turret have been corrected. 800kg HE bombs have been added.
  • Pe-8 - A bug, where it was possible to shoot from stern turret by killed gunner has been fixed.
  • SB-2M - (all models) - Nasal defensive turret has been fixed.
  • Do 217E-4 - Information about defensive weaponry has been added.
  • Ju 88C-6 - Ammunition for defensive weaponry has been fixed.
  • Ki-45 otsu - 37mm canon modification has been added.
  • A bug, where by dropping bombs from pylons the message popped-up that the bomb-bay is closed has been fixed.
  • Ju 88 (all models) - Information about the defensive weaponry has been fixed.
  • Ar 234B-2 - Errors with armour have been fixed.
  • Added new aircraft rockets:
  • Soviet Union - RBS 82, RBS 132
  • Japan - Type 3 No.1 Mod.28 Mk.1, Type 5 No.1 Mod.9, Type 3 No.6 Mod.27 Mk.1, Type 5 No.6 Mod.9
  • Ground Vehicles model, damage model, characteristic and weaponry changes:
  • Added Weapon Stabilization For the following vehicles:
  • Germany:
  • Leopard A1A1 (two-plane)
  • FlakPz Gepard (two-plane)
  • USSR:
  • PT-76B (two-plane)
  • Object 906. (two-plane)
  • T-10M (two-plane)
  • T-62 (two-plane)
  • ZSU-23-4 (two-plane)
  • USA:
  • M551 (two-plane)
  • M60A1 (two-plane)
  • M3 / M3A1 (single-plane, vertical)
  • M5A1 (single-plane, vertical)
  • M4 / M4A1 / M4A2 (single-plane, vertical)
  • M4A1 (76) W (single-plane, vertical)
  • M4A2 (76) W (single-plane, vertical)
  • M4A3 (76) W (single-plane, vertical)
  • M4A3E2 (single-plane, vertical)
  • M4A3E2 Cobra King (single-plane, vertical)
  • M4A3E2 (76) W (single-plane, vertical)
  • M24 (single-plane, vertical)
  • Great Britain:
  • Centurion Mk 3 (two-plane)
  • Centurion Mk 10 (two-plane)
  • Chieftain Mk 3 (two-plane)
  • Conqueror (two-plane)
  • Falcon (two-plane)
  • Japan:
  • STB-1 (two-plane)
  • Type 74 (two-plane)
  • M24 (single-plane, vertical)
  • M4A3 (76) W (single-plane, vertical)
  • Added emulation of the vertical stabilizer for tanks with guns, vertical guidance of which was made with the help of a shoulder stop:
  • Germany:
  • Pz.35 (t)
  • Pz.38 (t) Ausf. A
  • Pz.38 (t) Ausf. F
  • Great Britain:
  • A13 all model
  • Tetrarch Mk I
  • Valentine Mk I
  • Matilda Mk II
  • Crusader Mk II
  • Japan:
  • Ha-Go
  • Ha-Go Commander
  • Chi-Ha
  • Ch-Ha Kai
  • Chi-He
  • Ka-Mi
  • Ke-Ni

New in War Thunder Online Client 1.65.2.25 (Mar 8, 2017)

  • A rare bug where aircraft ammo belts would be replaced with standard ammo belts following the end of a battle has been fixed.
  • A rare bug where a vehicle that was chosen from the tech tree would not appear in the desired new crew slot has been fixed.
  • A rare bug specifically for linux systems, where tank tracks on the ground were not displayed correctly, has been fixed.
  • A bug which would cause shadows to flicker on the surface during air battles has been fixed.

New in War Thunder Online Client 1.65.2.15 (Mar 2, 2017)

  • A bug related to the lighting of grass has been fixed.
  • A bug, which would result in an incorrect explosion noise occurring when artillery struck houses, has been fixed
  • A bug, where the control settings assigned to the F11 key were not applied, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.65.1.220 (Feb 23, 2017)

  • New rewards for upcoming events and specials have been introduced. Client stability has been improved.

New in War Thunder Online Client 1.65.1.205 (Feb 17, 2017)

  • A bug, where daily Battle Tasks were not displayed for some players, has been fixed, and the cost of vehicles in the war bonds shop has been reduced by 100 war bonds as compensation.

New in War Thunder Online Client 1.65.1.204 (Feb 16, 2017)

  • A bug where 3D decorations became covered in mud faster than other parts of any given ground vehicle has been fixed. Bug Report.
  • A bug where the engine sound in cockpit view went silent after an airfield repair, has been fixed. Bug Report
  • A bug where knocked-out crew members in a ground vehicle were displayed incorrectly in “hit cam” view has been fixed. Bug Report.
  • A bug in server-side replays where the repair sound was randomly triggered, has been fixed. Bug Report.
  • Water visuals have been improved.
  • Tracer visuals have been improved for all guns of all vehicles. They also now reflect in water.
  • The belt filling for the coaxial and AA 7.62mm-7.92mm MGs has been changed: now the belt contains ½ to ⅓ of the tracer or AP-T rounds.
  • Universal belt filling for the ShKAS MG has been updated - the round with the T46 bullet has been removed, and the tracer belt round with the B32 bullet has been added.
  • The belt filling for the Browning 7.7mm has been updated: The tracer belt now consists of T and AP-I ammo in the ratio of 1 to 1, and the stealth belt now has 2 AP-I and 1 I round.
  • Client stability has been improved.

New in War Thunder Online Client 1.65.1.148 (10.02.2017 Update) (Feb 10, 2017)

  • In all [Ground attack] missions for BR ranges between 3.3 and 5.7 all respawn points for fighters are now higher by 500m and for bombers lower by 500m.
  • A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).
  • In combined battles in the locations “Poland”, “Eastern Europe”, “Kursk” and “Tunisia”, the airfield has been changed by increasing the runway to 2km length.
  • ZSU-57-2 - the ammo belt has been updated. Now uses APCBC-HE (instead of APCBC).
  • Ta-Se, So-Ki - listed as SPAA instead of medium tanks.
  • Breach repair speed has been reduced by 40%.
  • Crew replenishment speed has been increased by 33%.
  • Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.
  • DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles:
  • Flakpanzer 38t Gepard
  • Flakpanzer I
  • FlakPz.I Gepard
  • Panzerjager I
  • Nashorn
  • Marder III
  • Marder III Ausf.H
  • Sd.Kfz.6/2
  • Sd.Kfz.9 Flak 37
  • Type 94
  • So-Ki
  • Ta-Se
  • Crusader AA Mk.II
  • Crusader AA Mk.I
  • AEC AA Mk.II
  • Falcon
  • T17E2
  • M13
  • M15
  • M16
  • M3 GMC
  • M19
  • M42
  • M163 Vulcan
  • M18 Hellcat
  • M56 Scorpion
  • ASU-57
  • GAZ-4M
  • GAZ DShK
  • GAZ-ММ 72-К
  • PT-76B
  • 94-KM
  • ZiS-30
  • ZiS-43
  • ZSU-23-4
  • ZSU-57-2
  • ZSU-37
  • ZUT-37

New in War Thunder Online Client 1.65.1.148 (Feb 2, 2017)

  • A bug where occasionally a vehicle’s DM icon became magnified has been fixed (source).
  • Client stability has been improved.

New in War Thunder Online Client 1.65.1.118 (Jan 23, 2017)

  • A bug where on occasion the sound of the aircraft isn't played in a replay, has been fixed (source).
  • A bug where the waiting player numbers is displayed incorrectly in the queue has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.65.1.108 (Jan 18, 2017)

  • Type 60 - a bug where ammo allocation was incorrect after changing specific ammo types has been fixed.
  • Na-To - open hatches position on the destroyed vehicle has been fixed.
  • Fw 190 F-8: rocket type corrected to HEAT.
  • A rare bug where test channel did not operate whilst voice chat with push-to-talk option was enabled.
  • A bug where mounted/attached objects on a vehicle could be shot off by allies without causing damage to the vehicle.
  • Location “Jungle”: A bug when it was possible to shoot through the bridge from below has been fixed.
  • Water visuals have been improved for minimal graphic settings in compatibility mode.
  • Decals on vehicles now reflect in the water.
  • Water on the minimal settings now looks like water on low settings.
  • Client stability has been improved.

New in War Thunder Online Client 1.65.1.88 (Jan 11, 2017)

  • Fixed errors in the T-54 series damage model with some penetration damage effects on internal modules and components when getting hit from front.
  • Fixed a bug in the IS-3 damage model associated with the reduction of driver’s ability when machine gun fire hits the vision port without penetrating the armour.
  • Fixed a bug in the Ferdinand’s damage model associated with the reduction of driver and radio operator abilities fire hits the frontal additional armour plate with a thickness of 100mm without penetrating the armour.
  • Added the ability to elevate and depress launchers on the IT-1 and Raketenjagdpanzer 2.
  • Adjusted spin-up time on the M163 Vulcan SPAAG. The average time before opening fire is now about 0.5 seconds when you activate the weapon. (Source "MIL-G-45500/3 Military Specification Sheet Gun, Automatic, 20mm: M168")
  • Fixed the order of crew replenishment in SPG’s SU-152 and ISU-122
  • Reduced the recoil of the Type 60 SPRR.

New in War Thunder Online Client 1.65.1.85 (Jan 10, 2017)

  • Changes in Flight Models:
  • F4U (all modifications) - Water injection consumption has been fixed. Operating time with injection has been increased up to 8.5 minutes (was 7.5 minutes).
  • He 112B-0 - In-game vehicle card has been changed to correct values.
  • Ki-100-2 - Maximum engine power in X-Ray view has been fixed.
  • BV 238 - Inoperative instruments in the cockpit have been fixed (source).
  • Bug where after battle, preselected ammunition loadouts were reset has been fixed (source).
  • Collision model of the buildings in the “Abandoned Factory” location has been fixed.
  • Type 1 Chi-He and Type 3 Ho-Ni III are now available for research and purchase for all players.

New in War Thunder Online Client 1.65.1.72 (Dec 29, 2016)

  • The way in which ground forces ammunition replenishment works on captured points has been changed. Each loaded shell will now immediately appear as usable ammunition, and there is no longer a need to wait until you are fully loaded before you can use it.
  • The armour piercing indicator in ground forces Arcade Battles has been improved. The colour has been changed from gray and will now be yellow in cases of possible ricochet, and red in cases with a high chance of ricochet.
  • The influence that the skill “tank driving” has on the driver has been changed. Now it influences the reaction time related to pushing and pulling vehicle control apparatuses while turning and braking. These reactions have been improved for all variants of the improvements for this skill.
  • Client stability has been improved.

New in War Thunder Online Client 1.65.1.57 (Dec 27, 2016)

  • Fixed the animation of the Fv438 Swingfire's missile launch.

New in War Thunder Online Client 1.65.1.47 (Dec 23, 2016)

  • A Christmas tree with fireworks has been added to the hangar.
  • A bug, where in some cases, shell fuses were not triggered when striking low armoured components (such as rollers, optics, tracks and other elements) of ground vehicles where the shell itself was destroyed without explosion has been fixed.
  • Visibility system in combined battles has been improved. Frequency and number of visibility checks on the low and medium graphical ranges have been increased.
  • Parameter of unconditional detection radius for all crews, regardless of the crew skill is now maximum for ground vehicles in RB.
  • Radius of unconditional detection has been increased from 47 to 75m.
  • Reload time for anti-aircraft cannons on capture points has been decreased.
  • A bug that made it impossible to install a 3D decoration on the stern and on the roof of the T-62 has been fixed.
  • If the client files are changed then the launcher will be auto-launched and all files will be re-verified.
  • Synchronization problems with the ground vehicle gun barrel position after flying an aircraft (and on some other occasions) has been fixed.
  • A rare bug with the new control presets for PS4 has been fixed.
  • Angle values for vertical gun elevation and depression for the following vehicles has been fixed:
  • Ho-Ni I/Ho-Ni III (-10/+20). Source: 九〇式野戦砲取扱法 (Type90 Tank Cannon Handling), Army Technology Headquarters.
  • Chi-Ha Kai/Chi-He (-15/+20). Source: 試制1式機動47粍砲研究報告 (Type1 47mm Trial Report), 1st Research group, Ministry of the Army Ministry of Technology Headquarters.
  • Chi-Ha (-15/+20). Source: 九〇式5糎7戦車砲仮制式制定の件 (Establishment of the Type97 57mm Tank Gun), Army Technology Headquarters.
  • Panzerbefehlswagen VI P - Gunsight magnification value has been fixed.
  • Т-34 1941 with L-11 cannon - Missing front armour plate in tank turret damage model has been fixed.
  • Chi-To - Incorrect ammunition capacity has been fixed (was 120 shots) to 55 shots.
  • Chi-Ri - Incorrect ammunition capacity has been fixed (was 120 shots) to 100 shots.
  • Chi-Nu / Ho-Ni I / Ho-Ni III - Fire rate has been changed from 7.8 shots per minute to 10 shots per minute. Source: Japanese Tank and Antitank Warfare. Military Intelligence Division. War Department.
  • Graphical glitch on the bomber wing tips in cockpit view has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.65.1.35 (Dec 21, 2016)

  • Fixed the sound of aircraft ordnance striking ground vehicles.
  • Maximum fire rate of the 150mm Type 4 Ho-Ro cannon mounted on tank destroyers has been changed from 7.7 shots per minute to 3 shots per minute.
  • A bug, where in some cases large calibre HE shells wasn’t fused when striking low armoured targets has been fixed.
  • The effect of "camera shake" has been turned off for rework because of user complaints.
  • Multiplication for sights on the Tiger II (P) and the Black Prince have been returned to the value in version 1.63.
  • Client stability has been improved.

New in War Thunder Online Client 1.65 (Dec 20, 2016)

  • Ground Vehicles - Japanese tanks:
  • Japan:
  • Type 95 Ha-Go
  • Type 98 Ke-Ni
  • Type 2 Ka-Mi
  • M24 Chafee
  • M4A3(76)W
  • M41 Walker Bulldog
  • Type 60 SPRG
  • Type 89 I-Go Ko
  • Type 97 Chi-Ha
  • Chi-Ha KAI
  • Type 1 Chi-He
  • Type 2 Ho-I
  • Type 3 Chi-Nu
  • Type 4 Chi-To
  • Type 5 Chi Ri II
  • ST-A1
  • ST-A2​
  • Type 61
  • ST-B1
  • Type 74
  • Type 94 SPAA
  • Ta-Se
  • So-Ki
  • M42 Duster
  • Type 4 Ho-Ro
  • Type 1 Ho-Ni I
  • Type 3 Ho-Ni III
  • Type 5 Na-To II
  • Ha-Go commander (premium)
  • Chi-Ha Naval Short Gun (bundle)
  • Heavy tank No.6 Japan (bundle)
  • Britain:
  • Sherman II
  • USSR:
  • Object 906
  • ZIS-43
  • IS-4 (model updated)
  • ISU-122, 122S - (model updated)
  • ISU-152 (model updated)
  • Т-54 1947, 1949, 1951 (model updated)
  • Aircraft:
  • USSR:
  • Tu-14Т
  • La-11
  • Hampden TB Mk I (UBT) (premium)
  • USA:
  • B-34
  • F6F-5N
  • F6F-5 (This modification will replace the old F6F-3, which was previously able to mistakenly mount bomb pylons. The weaponry and flight characteristics completely correspond to the old F6F-3)
  • Germany:
  • He.100D-1
  • Ta 154A-1 (premium)
  • Ju 88C-6a
  • Ju 88A-4 (model updated)
  • He 111 H-3, H-16 (model updated)
  • Fw.190A-5/U12
  • Japan:
  • Ki-100-II (premium)
  • N1K1 mod11 early
  • Bf 109E-7 (replaced the Japanese Bf 109E-3)
  • Britain:
  • Sunderland Mk V
  • Hellcat F Mk II (This modification will replace the Hellcat F Mk I which is linked to the replacement of the US F6F-3 with the F6F-5. Flight characteristics and weaponry remain unchanged)
  • Hampden Mk I Late
  • Hampden TB Mk I
  • Spitfire Mk Ia (model updated)
  • Spitfire Mk IIa (model updated)
  • New ground forces locations, location updates:
  • "38th Parallel" "Abandoned Factory":
  • Berlin (balance changes, shooting from one spawn point to another is not possible anymore)
  • Whiterock Fortress (North-east part of the map has been changed, one more shallow added, few passes from water to the Fortress have been added)
  • Ash River (balance updates)
  • Karelia (additional pass from the Eastern spawn point has been added)
  • Mechanics:
  • New scaled cockpits models for all aircraft which previously did not have one, have been added.
  • New features in the X-ray view for aircraft in the hangar have been added.
  • The ability to manually control bomb doors has been added.
  • The ability to drop bombs as a series has been added.
  • Arcade bomber sight has been turned off for Realistic Air Battles and in Combined battles.
  • Damage model. Shell fuse mechanic for ground vehicles has been improved. Now for successful detonation, the parameter of the structural strength of encountered obstacles will be considered. This eliminates the possibility of the shell explosion with high sensitivity fuse (in the parameter of the encountered armour thickness) on small components and items with less strength (track elements, chassis components and thin screens).
  • Range parameters for the detection of ground vehicles have been changed.
  • Other modifications:
  • Interface:
  • Added in-game dialogue for control presets import and export in Windows, Linux and MacOSX.
  • Economy and research:
  • Crew skills common for both aircraft and ground vehicles will be now displayed in separate tab - logistical services.
  • Graphic:
  • Separate decal types for holes and the results of hits with armour piercing shells and HE shells have been added.
  • The smoke part of the tracer shell has been changed.
  • Other:
  • Camera performance has been changed - from now on it reacts better to such things as shots, hits or climbing/moving on rough terrain. This is regulated via the “Camera shake option”
  • Sound:
  • The position of the XP-55 engine sounds has been fixed.
  • Dubbing for tank crews in French and Spanish localizations has been added.
  • Environmental sounds in the hangar have been changed.
  • An option for national voice-over for crews is now available. At the moment you need to download the respective sound pack by temporarily switching the language in the launcher, after that please do not forget to switch back to your preferred language and choose a crew voice-over option in Menu-game settings- sounds.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • 48 positions in the Changelog contain references to errors or suggestions of the players from the official forum
  • The ability to destroy medium and light tanks in aircraft battles by using 30 mm HE shells and higher has been fixed.
  • DM for deflected aircraft surfaces has been fixed.
  • Damage and detachment model for several aircraft has been reworked.
  • Display of damage on the DM for aircraft has been fixed.
  • DM of internal modules of aircraft has been fixed.
  • Me 410 (all modifications) - Armour plating has been fixed.
  • Me-410 A-1 - Ammunition for the 20 mm cannons was changed from 250 shells for each canon to 350 shells, in accordance with the “Me-410A-1 Flugzeug Handbuch Teil8A”
  • P-39,P-63,P-400 (all modifications) - Armour plating has been fixed.
  • Yak-9B - Behavior of the chassis when hitting water has been fixed.
  • Hudson Mk V - Superfluous gunner has been removed in the DM.
  • Ki-49 (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed. Name of the 20mm Type-97 was changed to Ho-1)
  • MBR-2 - Aiming angles for defensive weaponry has been adjusted.
  • Do 17Z-2 - In the crew research menu the amount of gunners has been refined.
  • Tu-4, B-29 - Aiming angles for defensive weaponry has been adjusted.
  • B-17G-60-VE - In the crew training menu the correct amount of gunners has been clarified.
  • Wellington Mk X - Armour plating has been fixed.
  • TBF-1c - Armour plating has been fixed.
  • H8K2, H8K3 - In the crew researching menu the amount of the gunners has been refined.
  • H8K3 - Armour plating has been fixed.
  • H8K2 - Missing- gunners in the DM have been added.
  • H8K2 - Defensive weapons have been clarified.
  • Canberra, B-57 (all modifications) - Position of the player camera has been refined.
  • P-51A - Possibility of the creating of the custom camouflage has been added.
  • A-36 - Possibility of the creating of the custom camouflage has been added. Reloading time of the bombs in the arcade battles has been changed, now it is corresponds to the attacker type.
  • Ki-87 - The ability to separate shooting for different calibres has been added..
  • BV-238 - Aiming angles for defensive weaponry has been adjusted.
  • P-51D (all modifications) - Displaying of the G-Suit module has been fixed.
  • P-51-D5 - Requirements for the mounting of additional weaponry (2x100 pounds and 6 HVAR rockets) from the bomb pylon modification, has been fixed (https://forum.warthunder.ru/index.php?/topic/151026-подвесы-мустанга/).
  • Ki-45 (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed.
  • Ki-45 Otsu - Aircraft weapons has been fixed. Instead of the ventral 37 mm Ho-203 canon, one 37 mm Type-94 anti-tank has been installed (Ho-203 was always installed only in the nose of the Ki-45) with the ability to fire armour-piercing projectiles. Nose 20mm cannon was replaced by 2 12.7mm machine guns. Refund for research RP and GE will be performed automatically (https://forum.warthunder.com/index.php?/topic/257261-id0032186-310715-ki-45-otsu-type-94-37mm-shell/ ).
  • Initial speed of the HE shell of the 37 mm Ho-204 canon was changed from 576 m/s to 710 m/s in accordance with “OP 1667 Japanese Explosive Ordnance 1953 60A-26-1-2 Japanese Explosive Ordnance 1946”, topic here.
  • Kikka - Thrust and high rudders has been added in the DM.
  • Ju 88A-4 - Armour plating has been fixed.
  • A7M2 - Secondary weapons module has been added.
  • Sunderland Mk IIIa - Classification of the aircraft has been adjusted.
  • PBJ-1H , PBJ-1J - Possibility to shoot from the rear turret by detaching of the tail has been fixed. Ability to mount 250 pounds bombs has been added.
  • Po-2 - Thrust and high rudders have been fixed in the DM.
  • IL-28 - DM of the gunners has been fixed.
  • Beaufighter (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed.
  • G8N1 - Possibility of shooting from the turret with an inactive gunner has been fixed. Composition of the weaponry and ammunition has been fixed. Topic here.
  • G8N1 - Type 99 Mk I cannons corrected to later Mk II models. Topic here.
  • G8N1 - 13.2mm Type 2 corrected to 13mm Type 2. Topic here.
  • Name of the 13 mm Japanese Type-2 machine gun has been fixed. Topic here.
  • 20 mm Japanese Type-99 mod 1 turret cannon - Lack of armour-piercing shells in the belt for air targets has been fixed. Topic here.
  • P-26A-33, P-26A-34, P-26B-35 - Engine Injection modification has been removed.
  • Spitfire F Mk.24 - 150 Octane fuel Modification has been added.
  • Spitfire F Mk.22 - Ammunition for additional external cannons have been changed from 140 to 150 shells for each cannon in accordance with “Spitfire 22 aircraft data card”.
  • Spitfire LF. Mk.IX - Old model IXc has been replaced by LF IXe variant. Weaponry have been changed to 2x20 mm Hispano Mk II cannons and 2x12.7 mm M2 Browning machine guns.
  • Tuck’s Gladiator Mk.II - Injection modification has been added.
  • TB-3 - Injection modification has been added.
  • Sea Gladiator Mk.I - Injection modification has been added.
  • B-34 - Injection modification has been added.
  • Hurricane Mk.IV - Added new variants of additional weapons: 2 х 250lb and 2 x 500lb. An error, where additional weaponry was counted as part of the aircraft which lead to the bomb pylons affecting in the aerodynamics of the aircraft has bee fixed. Topic here.
  • Armour penetration for AP-I shells for ShVAK, VYa-23 and NS-23 cannons has been corrected. Topic here.
  • Loss of kinetic energy for AP rounds of the NS-23 canon has been fixed. Topic here.
  • Su-6 - Wrong description of the bomb pylon that stated that it was possible to install a FAB-500 bomb has been fixed
  • Il-2М type 3 - Incorrect name of the bomb racks has been fixed.
  • Il-2М “Avenger” - 4 х FAB-100 load being displayed as impossible to install has been fixed.
  • Do-335 B2 - Ammo load for 30mm MK 103 has been adjusted according to Baubeschreibung Do 335 B-0 Zerstoerer.
  • Do-335 A0 & A1 - Armament has been changed. A-0 received an option to change 20mm MG-151/20 to 15mm MGs MG-151/15. A-1 version - 20mm cannons replaced with 15mm MGs since the available sources only provide evidence for this armament variant. RP and GE spent for unlocking removed modules will be compensated. Topic here.
  • Hudson Mk.V - Ammo load for the upper defensive turret, Boulton Paul Type C, has been corrected according to British Aircraft Armament Volume 1 RAF Gun Turrets From 1914 to the Present Day, by R Wallace Clarke (Pgs 71 & 72). Topic here.
  • Fw.190F-8 - New variants of additional weaponry have been added: two launchers with 7 R4/M HL Panzerblitz Pb2 on each.
  • F-86F-2 - Ammo types used in the 20mm ammo belts of the T-160 cannon have been corrected. Pyrotechnic tracers for AP and practice rounds have been replaced with smoke tracers according to “Final Letter on Project No. APG/ADA/43-F-1, 17 Dec 1953 (Screenshot 6)- Project No. APG/ADA/43-F-1, COMBAT SUITABILITY TEST OF F-86F-2 AIRCRAFT WITH T-160 GUNS, 3 August 1953 (Screenshots 1-5)”. Topic here.
  • A-26-45 - In the crew training menu the correct amount of the gunners has been clarified.
  • Hs-123 a1 - Name of the bomb racks ETC 50/VIIIb has been changed, reload time for the bombs in the arcade battles has been corrected.
  • MiG-17 - G-Suit modification has been added.
  • P-47N-15 - The amount of the ammunition for machine guns has been increased up to 4000. Topic here.
  • P-61C - Errors in the DM by destroying or failure of the flaps has been fixed. Topic here.
  • Bf-109 F4(F4 trop) - 500 kg bomb and pylon modification for this aircraft have been removed from the weaponry. All players will have receive a refund (RP or GE for purchasing of this modification) automatically.
  • Bf.109K-4 - Ability to replace 30 mm MK-108 canon with 20 mm MG-151 canon has been added.
  • Ki-21 Ko - Armament has been fixed. Topic here.
  • SBD-3 - Amount of ammunition for М2 machine guns has been changed from 1200 rounds to 360 rounds , in accordance with “SBD-3 and SBD-4 Dauntless PD - 6 August 1942”.
  • 12.7mm М20 rounds (armour-piercing incendiary tracer), М8 (armour-piercing incendiary) for the series Browning M2 machine guns have been removed from available ammunition of the American aircraft of the initial period of war. Topic here and here. Together with this, the effect of the M1 incendiary rounds and incendiary rounds of large calibres for other machine guns in game was reworked. The bullet can now hit unprotected tanks through the casing (Previously the bullet was bursting on the casing).
  • Armour piercing values of the 30mm armour-piercing incendiary shell for МК-103 cannon has been fixed. Piercing corresponds to parameters of the same shell for the Kugelblitz canon.
  • Ju-87 R2 - The aft gun was switched from MG-15 to MG-81.
  • Firefly Mk. I/Mk.V - Ammunition of the wing canons for Мк.I was switched from 60 shells for each canon to 175 shells for internal and from 60 to 145 for external, for Мк.V - from 145 to 175 for external and from 175 to 145 for internal.
  • AD-2 - The bomb reload time in the arcade battles has been fixed and is now corresponds to the attacker type o. Topic here.
  • The after armour after effect for the 40 mm and 47 mm armour-piercing shells for Vickers S and Vickers P canons has been fixed. Topic here.
  • The after armour after effect for the 57 mm shells of Molins M canon has been fixed. Topic here.
  • He-111 H-6 -Weapon belts have been corrected. Topic here.
  • I-16 (Entire series) Added self-sealing fuel tanks.
  • I-16 (From the 10th series) Added armour protection for the pilot.
  • Fw-190 A-5/ U2 - This aircraft was previously able to be incorrectly fitted with the R-1 Kit (2 underwing container and 2 x 20mm guns) with the ability to simultaneously load bombs, whilst also having night sights with the U2 model modification. A decision was made to divide the model into two aircraft; The Fw-190 A-5 / U12, the aircraft will replace the current U2, and the new Fw-190 A-5 / U2. The Fw-190 A-5 / U12 will only have the R-1 kit as a modification and the U-2 will only be able to install bombs. All Golden Eagles and research points for the disabled bomb modification will be refunded automatically (to owners of the old U2).
  • Avenger Mk 1 - Possibility to control the aircraft with dead pilot has been fixed.
  • Ki-45 otsu - Incorrectly attached 20mm Ho-3 course cannons have been replaced by Ho-103 machine guns.
  • Avenger Mk 1 - Has been renamed. Correct name is Avenger Mk.II.
  • Hurricane Mk IIb - Has been renamed. Correct name is Hurricane Mk.IIb/Trop.
  • Fw.189A-1 - Classification has been fixed. The class “dive bomber” has been deleted.
  • N1K2-Ja - Wrong external ammunition has been fixed. Variant with 2 х 500 kg was changed to 2 х 250 kg bombs.
  • Ground Vehicles model, damage model, characteristic and weaponry changes:
  • Penetration value of the BR-412D 100mm round has been adjusted according to “WWII Ballistics: Armor and Gunnery”
  • Crew members can now be penetrated by rounds that have 7.5mm value or more.
  • A bug when it was impossible to put a 3D decoration on the M46 Tiger turret has been fixed. Topic here.
  • Shooting visual effect for Panther II/F, T20, T25, M18 Hellcat, M4A2 76W has been fixed. Topic here and here.
  • КV-1S, Panther Ausf F , Tetrarch Mk. I , T20 wrong armour values in tank’s info card has been fixed.
  • Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen, Panzerjager Panther, Panzerjager Tiger (P) Ferdinand, Tiger II (all modifications) : Recoil length and time has been fixed
  • T20 - Armour thickness in several locations has been adjusted according to “New Tanks for 1944, Office Chief of Ordnance, Technical Division, 1943”. Topic here.
  • M4A5 (Ram II) - Turrert rotation speed and vehicle’s maximum speed have been fixed according to “Tank Cruiser Ram II, Instruction Book April, 1943 Pg 131”, topic here. Armour of the turret has been clarified.
  • T25 - Maximum engine’s RPM have been fixed according to “M 9-1731B Ford Tank Engines (Models GAA, GAF, and GAN) 1945”
  • Absence of visible recoil on Crusader Mk. II has been fixed
  • Leopard 1 - a bug with gun crossing objects on the tank’s hull has been fixed.
  • Leopard A1A1 - missing 20mm Mantlet Secondary Shield Armour has been fixed.
  • M4 Sherman Calliope - depth level that causes drowning has been changed.
  • Brumbar - Jgr.39 HL/A HEAT round penetration has been adjusted according to “World War II Ballistics: Armor and Gunnery (Lorrin Rexford Bird, 2001, Overmatch Press, Albany N.Y./USA, pg. 62”. Topic here.
  • M47 Patton II - Commander’s camera position has been corrected. Topic here.
  • M2A2 - a bug when you could still fire a high-calibre MG even when it had been broken has been fixed
  • GAZ-ААА 4М - possibility of ammo rack detonation has been fixed
  • M10 GMC and Achilles - thickness of counterweights has been fixed.
  • Tanks of M4 series - elevation angle for turret AA MG has been decreased .
  • IT-1 - coaxial gun operator has been fixed. Previously it was commander by mistake. Topic here.
  • The number of respawns for the FlakPanzer Gepard has been increased from 1 to 2 - The same as for the other SPAAG. Topic here.
  • DShK ammo damage and igniting effect has been fixed and is now similar to other high-calibre MGs.
  • T-54 (all modifications) - a bug where one of the tank’s track was still moving whilst turning has been fixed.
  • M103 Variable HE Penetration has been fixed. Topic here.
  • M103 Neutral turn has been enabled. Topic here.
  • T32 Neutral turn has been enabled. Topic here.
  • M60A1 - Weight has been corrected to use Metric tons rather than US short tons. Topic here.
  • Centurion mk.10 - A issue which caused the incorrect number rounds stored has been fixed. The order of the ammunition loading has been corrected.
  • M26 - A bug which caused the disappearance of tanks when approaching in the commander view has been fixed.
  • 8,8 cm Pzgr. armour-piercing shell has been added to the ammunition for Pz.Kpfw.VI Ausf. H1 / Pz.Kpfw.VI Ausf.E / Heavy Tank No.6.
  • Changes in flight models:
  • P-63А-5/A-10/C-5 - The correct system of fuel distribution in the fuel tanks has been activated. Fuel quantity and ammunition loading now has a greater effect on the aircraft. The maximum speed that the flaps will be able to release is now 155 miles per hour. The speed required for safe operation of the landing gear is now 180 miles per hour, in accordance with the AFM (Aircraft Flight Manual). Roll speed is specified in accordance with the results of the test flights and have been increased on average by 10 degrees per second. Wing and tail polars have been reworked, mach-polar has been refined. Brake efficiency has been increased. Air resistance caused by the radiators has been clarified (loss of speed by a fully opened water-radiator is now ~11 mph, oil-radiator ~7 mph) according to the test flights. Maximum number of M=0.81, according to AFM (Aircraft Flight Manual). Wartime Emergency Power (WEP) has been correctly specified for the engine. For the P-63А-5 it is now 5 minutes by turbocharging with 61". For the P-63A-10 and C-5 it is now 10 minutes by turbocharging with 75" with water methanol injection enabled. Water methanol reserve in the tank is enough for 15 minutes.
  • P-63C-5 - A new engine, V-1970-117, with improved high altitude characteristics has been mounted. The impact if the installed dorsal fin and increased area of the horizontal tail (stability of the course and tangage) has been correctly calculated.
  • LaGG-3 (all modifications) - The correct system of fuel distribution in the fuel tanks has been activated. Fuel quantity and ammunition loading now has a larger effect on the aircraft. Fuel consumption in all flight modes has been increased. Control when using mouse aim has been improved. Aiming and maneuvering using full control mode has been improved. Influence of the reactive torque at the takeoff has been reduced.
  • TB-3 - Flight model has been updated fully. Priority of fuel tanks usage has been established in the correct order. With lower fuel loadouts, the aircraft is much lighter, has low inertia and is less flammable.Fuel quantity and ammunition loading now has a larger effect on the aircraft. Forced engines, which facilitate the take-off by shortly increasing their characteristics have been installed. Thermodynamics has been adjusted.
  • Gladiator (all modifications) - Engine work has been refined. Thermodynamics have been adjusted. Priority of fuel tanks usage has been established in the correct order (spare-main). Alignment and inertia by using them has been refined. Wing box, characteristics of the stalling by clearwing have been recalculated. Flap positioning now affects rigidity of the aircraft frame and its influence on strength.
  • I-16 (all modifications) - Behavior, alignment and inertia for different fuel loads, series and weaponry have been reworked according to the documentation of the aircraft. Forced engines, which facilitate the take-off and short forcage in combat modes have been updated. Thermodynamics have been configured. Chassis armourisation has been recalculated for various models of the series. In the 5th series for the flight model appeared emulation of the flaperons, by other series speed of the releasing and toggling in dependence of the mechanic type have been refined.
  • Ki-10 - Control during takeoff and landing has been refined. New oil amortization chassis. Priority of fuel tanks usage has been established in the correct order. Thermodynamics have been configured.
  • P-26 (all modifications) - Turn rate improved. Chassis amourisation reduced. Fuselage characteristics have been reworked. Sliding and stalling characteristics have been reworked. Injector added to the 34th series.
  • Gloster Meteor F M 3, F Mk 4, F Mk 8, La-15, La-174, Yak-30D - Thermodynamics and engine characteristics have been corrected
  • J7W1 - Thermodynamics and Ha-42-43 (MK9D) engine characteristics have been corrected. The correct type of supercharger has been modified (supercharger with variable number of RPM has been installed).
  • А6М2-Н - Position of the aircraft whilst within water has been corrected.
  • Spitfire / Seafire series - Thermodynamics have been corrected. Oil radiator control has been switched off, engine characteristics corrected, aerodynamics and weight balance have been changed towards neutral values, flight characteristics have been updated and now are more historically accurate. Spitfires V and IX (merlin 61 engine) have fuel resistor that provides longer work for float-type carburettor at negative G. Spitfire LF Mk IX frontal airflow resistance. Maximum engine boost for Spitfire 24 and Seafire 47 has been increased up to +21 PSI. maximum engine power has been increased up to 2300 hp. Fuel has been removed from the rear ferry tanks.
  • B-29 - The fuel distribution in tanks has been adjusted.
  • FW-190a/d (all modifications) - Boost pressure and RPM by switching the blower have been fixed.
  • Ju-88 (all modifications) - Fuel consumption at all engine operating modes has been decreased.
  • Ju-88C-6 - Has been initially configured according to the data sheet.
  • He-100-d - Has been initially configured according to the data sheet.
  • F6F-5 - Has been initially configured according to the data sheet.
  • F6F-5N - Has been initially configured according to the data sheet.
  • Ki-100-II - Has been initially configured according to the data sheet.
  • La-11 - Has been initially configured according to the data sheet.
  • Ki-21-hei - Has been initially configured according to the data sheet.
  • Та-154A-1 - Has been initially configured according to the data sheet.
  • Тu-14 - Has been initially configured according to the data sheet.
  • B-34 - Has been initially configured according to the data sheet
  • N1k1- Has been initially configured according to the data sheet.
  • Short Sunderland Mk.V - Has been initially configured according to the data sheet.
  • Hampden Mk 1, TB 1, TB 1 UTK - Has been initially configured according to the data sheet.
  • .com reported bug fixes:
  • Error with order “Best Squad” (LeoBardi).
  • Japanese AI in the Ki-21 circling over the Allied airfield without taking part in the battle (LookBlueGoPurple).
  • Error with the series of the kills by destruction of an ally (MasterBLB).
  • Error with the fuel load of the Me-262C-2b when respawning in the air (xRasor).
  • Error with the binding of the actions on the buttons for PS4(*PureGT_Muzz).
  • Typo in the name of the launcher window in the German localization (DafabHoid).
  • .ru reported bug fixes:
  • Not destroyable AI on the Ash River (QWARZ);
  • Sunken aircraft carrier wasn’t counted/scored for the title “Sea wolf” (*kimgrem);
  • Indicators of the sight in the replay for naval battles was pointed below the hit places (Felmyst).

New in War Thunder Online Client 1.63.3.148 (Dec 14, 2016)

  • Fixed disappearing of shadows.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.3.144 (Dec 9, 2016)

  • A bug where after firing ATGM’s they didn’t disappear on the tank damage indicator has been fixed.
  • Client stability has been improved.​

New in War Thunder Online Client 1.63.3.136 (Dec 8, 2016)

  • RP rewards have been rebalanced:
  • Rewards for destroying naval vessels and ground AI targets in air battles have been increased by 10%.
  • Rewards for destroying different types of vehicles in ground battles have been adjusted (reduced or increased) in accordance to the rewards in SL.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.3.126 (Dec 6, 2016)

  • AD-2 Skyrider - Fixed a bug where the rocket disappeared out of sight from within the cockpit view.
  • Meteor (All variants) - Fixed a bug where the landing gear, whilst retracted led to the death of the pilot.
  • On graphics cards with 1GB of memory, high quality texture is now (again) available.
  • A bug that caused freezes when buildings were destroyed has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.3.107 (Dec 2, 2016)

  • A bug, where axis settings on the keyboard would perform incorrectly, has been fixed.
  • A rare bug on the location “Stalingrad”, where in some cases during combined battles destroyed train carriages would be restored, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.3.98 (Nov 29, 2016)

  • A bug that caused quick commands to cancel zoom, whilst zooming in have been fixed.
  • A bug where the camera “changed axis” in the operator’s view during a replay has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.3.85 (Nov 25, 2016)

  • A bug, where the sound of ground vehicle didn’t change when switching from sniper sight to 3rd person view, has been fixed.
  • A bug, where the radial command window wasn’t working during battle, has been fixed.
  • A bug, where the sound of engine start for single-engine aircraft was from the right wing, has been fixed.
  • Bug with displacement of viewpoint in the telescopic sight at horizon level, tarmac on the runway now displays correctly.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.3.79 (Nov 24, 2016)

  • A bug where some sounds were missing in the aircraft cockpit has been fixed.
  • A bug where ground vehicles were not being displayed in some cases (incorrect server visibility) has been fixed.
  • Unnatural wobbling of the Hawker Hunter has been fixed.
  • Some micro-freezes in air battles has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.63.3.68 (Nov 23, 2016)

  • Damage Model:
  • Fuel tank detonation mechanics have been changed. Now, if the tanks are partitioned off from the crew, the ammo rack their explosion may not destroy the tank. Explosion parameters depend on the fuel tank volume.
  • Ballistic calculator and armour indicator distance in tank arcade battles has been reduced from 1200 m to 1000 m and from 800 to 600 m respectively
  • Visual effects:
  • Hit marks and penetration holes have been updated.
  • Controls:
  • Control settings are grouped by type of the vehicles and general controls has been moved to separate tab.
  • In each tab control settings are grouped and navigation bar has been added.
  • Settings group “Controls mode”, which partly duplicates the switch for the instructor mode: AIM, simplified, realistic, full-real, has been added. Now by setting of different instructor modes you can see which options are active in this instructor mode.
  • Possibility to switching off the instructor modes in the battle has been added: Aircraft control > Controls mode > Toggle controls mode.
  • The using of the manual or automatic transmission is no longer dependent on the instructor mode, but can be switched in separate setting: Tank control > Movement > Automatic transmission.
  • Possibility to switch manual/automatic transmission mode during the battle has been added:: Tank control > Movement > Transmission mode.
  • A bug related to the inability to remove assigned to the 5th joystick button to exit in the menu can be reassigned now: Common controls > Interface > Menu.
  • A bug that occurred when the settings were reset to default, the axes adjustments were not reset, has been fixed.
  • A bug where it was not possible remove the assigned key for view switching, has been fixed.
  • Interface:
  • If a player has at least one rank 5 vehicles in any nation, they will receive 2 additional presets. Thus maximum number of vehicle presets is increased by 2 (2 for tanks and 2 for aircraft).
  • Other:
  • Switching to the next vehicle after closing the statistics window or a map in the spectator view has been fixed.
  • A bug where rockets were moving by fits when turret was rotating has been fixed (Cromwell RP-3, M26 T99).
  • Stalingrad. A bug where it was possible to shoot through the walls of some buildings, has been fixed.
  • Gaijin.Net Agent - “Background Update” option has been added. Launcher will check automatically if there are any pending updates available to download.
  • BR Changes for aircraft in SB​:
  • We are running a further adjustment of BR changes for aircraft to suit the requirements in the “Enduring Confrontation” game mode. This time the changes are targeted in improving gameplay at the 5th rank
  • Battle Ratings changes for EC SB
  • Optimization of the aircraft selected at the beginning of a battle (for Germany).
  • A more even distribution in the BR fork at 5th rank in “Enduring Confrontation”, with the aim of reducing the multitude of timer locks for vehicles with more or less similar characteristics.
  • .com and .ru reported bug fixes:
  • Spontaneous damage to the tail on the Nimrod MK2 during acceleration (Tarakanator, J1775_Venom).
  • XP-50: Spontaneous motor failure by increasing of the thrust (RedTribe).
  • Error by displaying of the crew skill for aircraft under certain conditions (IFF_).
  • Error by saving of the control settings (A_Peryite).
  • RakJPz 2 HOT wrong performance (Zoober).
  • Wrong Squadron tag display in friend list has been fixed.
  • No ammo indicator in replays has been fixed.
  • Statistics window not working in battle has been fixed.
  • Bug that caused AI to crash on the airfield has been fixed.
  • Wrong display of the fuel pod in B-57A X-ray view has been fixed.

New in War Thunder Online Client 1.63.2.132 (Nov 22, 2016)

  • A bug where holding the PrtScr button in fullscreen mode resulted sometimes in a freezing of the client, has been fixed.
  • A bug where screenshots were not created in compatibility with old videocards mode and with anti-aliasing, has been fixed.
  • RakJPz 2. A bug where the sniper scope was shifting whilst targeting some obstacles has been fixed.
  • A bug where in some cases, the incorrect crew research value of the ace qualification was displayed, has been fixed.
  • La-5FN. A bug where by selecting the modifications; “Rear armor plate” and “Armored glass” in the X-Ray view, displayed the incorrect armour values, has been fixed.
  • A bug where for OS (Operating System) WS2012 and WS2016, Dx11 was chosen automatically, has been fixed.
  • A bug where closing the client for an aircraft in bailout lead to extra death as being counted, has been fixed.
  • A bug where in aircraft battles, it was possible that the texture of the moon was displayed in low-resolution has been fixed.
  • A bug where by flying through the clouds resulted in the textures flickering, has been fixed.
  • A bug where the position of the landing gear lever was show in the incorrect position has been fixed.
  • Significantly improved synchronization of destruction of object collision with tanks.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.126 (Nov 16, 2016)

  • A bug where it was impossible to report a user who created a chatroom has been fixed.
  • A bug where sometimes Squadron chat tab was not displayed has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.113 (Nov 2, 2016)

  • The aiming reticule display for rocket tanks has been fixed.
  • The halloween-themed hangar has been replaced with the normal hangar.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.106 (Oct 29, 2016)

  • The visual representation of the moon when viewed from ground vehicles, especially in sniper view, has been improved.
  • A new festive halloween-themed hangar has been added.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.91 (Oct 27, 2016)

  • A rare bug which would occur during airstrikes in ground vehicle Arcade Battles, where the weaponry of an aircraft would be inoperable when attempting to fly it again, has been fixed.
  • A bug, where switching control modes would cause mouse-aim to become inoperable, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.81 (Oct 27, 2016)

  • A bug where the game did not indicate the start of a battle (game icon in the task menu did not flash) while game client was minimised has been fixed.
  • A bug where incorrect number of remaining back-ups was displayed has been fixed.
  • A rare bug when re-connecting to a game that had ended caused a crew lock has been fixed.
  • A bug that prevented the “free” (floating) camera from activating has been fixed.
  • A bug where the standard camo was not “remembered” on a specific ground vehicle when chosen in battle has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.72 (Oct 14, 2016)

  • Mechanics that allow players to reconnect to a battle have been added.
  • A bug which would occur while changing the angle of view on an aircraft with telescopic sights to the “sniper” mode has been fixed.
  • A bug, where voice commands (and using aircraft in AB) could be activated with the statistics menu open, and whilst typing a message or sending a report, has been fixed
  • M6A1: a bug that would not allow neutral steering has been fixed. A bug that prevented one side of the tracks from being stationary while turning has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.63.2.66 (Oct 10, 2016)

  • A bug, which would occur when controlling tanks with a gamepad during artillery aim or when selecting a radio command, has been fixed.
  • Several bugs that caused micro-freezes during battle have been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.61 (Oct 7, 2016)

  • A bug where engine thrust dropped when a player opened controls menu has been fixed.
  • A bug has been fixed where a player selects a control layout through the "Control Setup Wizard" and then removed one of the default key bindings through the "Controls" options menu, it would then reset the key binding to the default key after a client restart if left empty.
  • T-29 - incorrect gun mantlet thickness has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.63.2.54 (Oct 6, 2016)

  • Bf-109.K - excessive engine overheat has been fixed.
  • P-51D (all modifications) - engine overheat and cooling has been corrected.
  • Client stability improved.

New in War Thunder Online Client 1.63.2.48 (Oct 4, 2016)

  • Client stability has been improved

New in War Thunder Online Client 1.63.2.42 (Oct 3, 2016)

  • Spawn point requirement for ZSU-23-4 has been fixed.
  • Damage of APHE rounds has been increased. This change was made to maintain damage effects (as it used to be) after fixing the DM in the 1.63.2 update (Fragments from shells incorrectly ignored modules such as engines and transmissions).
  • A bug where it was impossible to put 3d decorations on the BT-5 and RBT-5 turrets has been fixed.
  • Visual effects for aircraft 30mm (and higher calibre) cannons HE shells hitting water, ground and ground vehicles has been improved.
  • Crash fixes and client stability improvements.
  • Me 410 (all modifications) - armouring has been updated.
  • F2A-3 damage model has been reworked.
  • Flaps damage model has been improved.
  • User missions: fixed a bug which caused some of missions to be missed from the list in UI.
  • PS4: Dualshock(r)4 axis and button names have been fixed.
  • PS4: User control presets have been fixed.

New in War Thunder Online Client 1.63 (Sep 29, 2016)

  • New Locations:
  • Pilots will receive a new aircraft location in "Greece", inspired by the Mediterranean landscape. Stunning scenery and unique Greek rock formations is included. Another map in this update where air warriors can gain help from ground vehicles. "Sinai" - a desert location on a peninsula on the Red Sea, just on the border between Asia and Africa. What can warm us up better this fall than a good battle in the desert, where temperatures reach 40 degrees Celsius in the shade!
  • Ground Vehicles:
  • What can you use to hunt in the sand amongst the sun bleached rocks, boulders and ancient castles? What about some missile armament? The FV438 “Swingfire”, our first British non-premium vehicle equipped with ATGMs. Among the 15 new vehicles in this update - a top ZSU, a new modification of the "Leopard", and real land ironclad - the multi turreted British A1E1 Independent.
  • Full list of Ground Vehicles:
  • 8.8 cm FlaK.37 Sfl.
  • Leopard A1A1
  • FlakPz I Gepard
  • RakJPz 2 HOT
  • M163 Vulcan
  • T20 (premium)
  • M56 Scorpion
  • FV438 “Swingfire”
  • FV4202
  • A1E1 Independent (premium)
  • KV-122 (premium)
  • GAZ DSHK
  • BT-7 (updated model)
  • ZSU 23-4 “Shilka”
  • IS-3 - (texture improvements)
  • Aircraft:
  • Nine new and improved aircraft: The Japanese lineup is replenished by three aircraft, the US has a new "jet" added, the British tree has been reinforced with a couple of new twin-engined aircraft and Germany has the first superheavy "flying boat".
  • Interface changes:
  • Improvements to the detail shown in the ground forces damage camera: Now more detail is shown with damage inflicted from module hits.
  • Added the display of Mach numbers for aircraft in critical speed situations and with the destruction of the aircraft structure.
  • Artificial Intelligence updates:
  • Fixed AI Fighters attacking ground units when not equipped to do so.
  • When a player is disconnected from the Network, an AI player takes over control of their aircraft.
  • Locations updates:
  • Kursk:
  • Church in the center village has been added.
  • Changes and improvements in balance.
  • Volokolamsk:
  • The water tower has been replaced by a Church.
  • Krymsk, Volokolamsk, Karelia, Stalingrad:
  • Balance changes and improvements.
  • Fixed bridge and bridge support collision with aircraft and ground vehicles.
  • Visual effects:
  • Tracer effects have been improved.
  • Tank fire effects, explosions and ammo rack fire effects have been improved.
  • Aircraft wreckage physics have been improved.
  • Fixed the animation of ailerons and flaps on some aircraft.
  • Fixed the location of leaks, smoke and fire of engines in a number of multi-engine aircraft.
  • Added smoke that occurs when the engine is damaged or faulty.
  • Controls:
  • View and zoom controls can be configured separately for different unit types.
  • Control settings properly apply when device configuration is changed.
  • The ability to assign keys to activate the "Crew replenishment" function has been added.
  • A bug pertaining to aircraft with an optical sight, where changing view would result in it not saving the previous angle of view, has been fixed.
  • Missions:
  • In all “Operation” type aircraft missions, the spawn mechanism of light units closer to mission end has been changed. Early in the game, all vehicles will spawn on any one of the available zones and destroying one vehicle will result in a score reduction. Now light vehicles spawn in three different zones and for each vehicle group there is a separate available task. Destroying units in the groups will not reduce the mission scores. Destroying all of the vehicles in the group will complete the task and cause a reduction in mission scores for the enemy team. Completing all three tasks will cause the scores to be reduced by 30% at a maximum.
  • The amount of the score reduction may be adjusted in the future based on player feedback.
  • Fixed a bug related to the inability to destroy air defense guns on the ground ("Tunisia", "Mountain valley" and some others).
  • Sound:
  • Sound environment in a ground vehicle and aircraft hangars has been improved.
  • New collision scraping sounds for ground vehicles have been added.
  • Aircraft model, damage model, characteristic and weaponry changes:
  • Ki-49 (all modification) Machine guns models have been fixed.
  • La-5 (all modification) - Fixed the shape and thickness of the pilot's headrest armour.
  • Lа-7 (all modification) - Fixed the shape and thickness of the pilot's headrest armour.
  • Lа-9 - Fixed the shape and thickness of the pilot's headrest armour.
  • F3F-2 - Damage Model has been updated.
  • A-26C-45 - Displayed armour has been fixed.
  • XP-55 - Displayed armour has been fixed.
  • Me 410 (all modification) - Displayed armour has been fixed.
  • Do 17Z-7 - Displayed armour has been fixed.
  • Ki-49 (all modification) - Displayed armour has been fixed.
  • PBJ-1H - Displayed armour has been fixed.
  • PBJ-1J - Displayed armour has been fixed.
  • F9F-2 - Displayed armour has been fixed.
  • P-400 - Displayed armour has been fixed.
  • P-39K-1 - Displayed armour has been fixed.
  • Р-39N-0 - Displayed armour has been fixed.
  • Р-39Q-5 - Displayed armour has been fixed.
  • He 111 H-16 - Displayed armour has been fixed.
  • B7A2 - Displayed armour has been fixed.
  • B-57B - Displayed armour has been fixed.
  • TBD - Displayed armour has been fixed.
  • B-25 (all modification) - Displayed armour has been fixed.
  • B-17 (all modification) - Displayed armour has been fixed.
  • Bf 109 G-6, G-10, G-14, K-4 - Fixed the damage model of internal modules.
  • J2M (all variants) - Corrected the specification of the thickness of bulletproof glass.
  • B-29 - Added the fuel tank in the center section.
  • Changed the damage model for the deflecting surface.
  • Yak-3 - Ammunition capacity for the UBS machine guns has been changed from 250 to 150 according to the "Weapons of Yak-3 Operating Instructions" of the Office of the Military Air Force Red Army on May 12, 1945. Paragraph 1 - The armament of the Yak-3.
  • Wyvern S.4 - Bomb drop for the 3 x 1000lb has been corrected.
  • Ground Vehicle visual model. damage model, characteristic and weaponry changes:
  • For all ground vehicles of the 5th rank, the multiplicity of the optical sights has been set up in accordance with the real models. This change is intended to equalize the chances of tanks in a confrontation with vehicles equipped with ATGMs.
  • Armour for KV-85 and IS-1 has been refined.
  • Model for BT-7 1937 has been updated
  • Additional armour module for the M46 has been added
  • Mechanics of the "Rangefinding" command have been improved. From now the horizontal risk is static, meaning that the player enters the range by adjusting the angle (depression) of cannon elevation.
  • Damage from 30-50mm caliber anti-aircraft guns from impact with different types of aircraft has been fixed (increased).
  • The bug, where in some cases after hitting a crew member, further spalling took place with the creation of secondary splinters which caused damage has been fixed.
  • Fragments from shells incorrectly ignored modules such as engines and transmissions. This has now been fixed.
  • Mechanic of replacement for crew members in the vehicles with open tops has been changed. Animation of a failure of crew member to appear when replaced has also been implemented.
  • The chance of ricochet has been significantly reduced if the ammo caliber/armour thickness ratio is more than 30%.
  • Unarmoured vehicles are now more likely to take damage after HE shell hit.
  • A bug where destroyed vehicles with their turrets gone were still shown as intact has been fixed.
  • Spaced/Applique armour is now taken into consideration for ricochets off the main armour.
  • M60 - Armour Model of the vehicle and turret has been updated. Source: Ballistic protection analysis M60 series tanks, Auyer and Buda, 1972
  • M60A1 - Armour Model of the vehicle and turret has been updated. Source: Ballistic protection analysis M60 series tanks, Auyer and Buda, 1972
  • KV-220 - tank model has been fixed (gun mantlet) including the armour of the MG socket mount. The gun breech and crew can no longer be damaged through the gun barrel.
  • Т-62 - tank model has been fixed (projector drive animation), fixes in “x-ray” view and damage model (turret, gun barrel, turret ring, bottom of the tank, lower front plate).
  • Т-54 1949 and 1951 - Damage Model has been fixed (chamfers at the sides)
  • Centurion Mk.3 - Damage Model and X-ray fixes (ammo rack allocation has been fixed)
  • Centurion Mk.10 - Damage Model and X-ray fixes (ammo rack allocation has been fixed)
  • PT-76B - Damage Model and X-ray fixes (rear fuel tank has been added)
  • Т-70 - model fixes (hatch cover), Damage Model fixes (reinforced areas have been added to the turret)
  • Т-26 mod. 1939 - Damage Model fixes (crew no longer “sticks out” of the armour)
  • KV-1 ZIS-5 - inconsistency of the sizes and shape of the Damage Model and visual model of the turret has been fixed.
  • KV-1E and KV-1B - visual model has been fixed (a hole between the turret and the ring has been removed) )
  • KV-2 1939 - optics allocation has been fixed.
  • KV-1E - visual model has been fixed (wreckage from spare parts crate previously moved with the turret)
  • Т-34 (all modifications with F-34 cannon) - protection for the recoil cylinder has been added.
  • Conqueror Mk.2 - X-ray view of the vertical aiming drive has been fixed. Damage model has been fixed - lower and upper front plates.
  • IS-2 1944 - add new parts in addition armor module
  • Т-34E - visual model has been fixed - gun mantlet used to pass through crate.
  • Crusader AA Mk.I - absence of smoke from the exhaust stack has been fixed
  • Т-34-85E - Damage Model fixes, (part of the damage model of the external armour used to rotate along with the turret).
  • Т-III and KV-1E - Winter “solid” camouflage was replaced by winter “grid” camouflage, which is available for some premium vehicles.
  • Crusader Mk.II - bugs in rear air vent’s Damage Model have been fixed.
  • Crusader АА Mk.I - bugs in the tank’s bottom Damage Model have been fixed
  • Crusader AA Mk.II - bugs in the tank’s hull top armour have been fixed
  • Caernarvon, Centurion Mk.3 / Mk.10, Chieftain Mk.3, Panzerjager, Marder III - X-ray view of the gunner has been fixed
  • RBT-5 - visual model has been fixed (texture behind the gun mantlet)
  • SU-100Y - visual model fixes - driver’s hatch has been fixed.
  • Т-26-4 - visual model fixes (the rear wheel used to be misplaced)
  • Pz.Kpfw. III Ausf. B - Armour has been added to the chassis and MG socket .
  • Pz.Kpfw. V Ausf. A, Ausf. D - Placement of the ammunition allocation in ammo racks has been fixed.
  • M103 - Armour of the weapon porthole has been fixed.
  • Pz.Kpfw. IV Ausf. J - Armour for housing roof and turret has been fixed.
  • Tiger II Ausf. B (H) - fixed spacing of gap (about 5mm) between the hull and turret.
  • Ferdinand - The Damage Model for double armour and issues with the positions of the internal modules have been fixed.
  • Jagdpanzer 38(t) - The issues with the positions of the internal modules have been fixed.
  • Cruiser Tank Grant I - armour of the vehicle has been fixed
  • Leopard 1 - Armour for the gun mask has been fixed. Added anti-aircraft machine gun.
  • Ostwind - Visual model has been fixed, two shells for holder has been added.
  • M46 / M46 Tiger / M26 / M26E1 - Wrong geometrical sizes of the gunport has been fixed.
  • Neubaufahrzeug - Damage Model of the crew, which was partly outside of the vehicle has been fixed.
  • Strv 81 - Damage Model for launchers of ATGMs has been added.
  • Sd.Kfz. 6/2 - The driver animation issue has been fixed.
  • Cromwell I - The size of the shells in the Damage Model and X-Ray has been fixed.
  • Tiger H1 and E - The visual size of the driver optics has been fixed.
  • Achilles - Engine Damage Model has been updated.
  • Firefly “Scorpion” - Wrong engine and radiator models in the X-Ray have been fixed.
  • Post War German vehicles received tri-colour camouflage scheme of the CARC.
  • М26 (all modification) - Added anti-aircraft machine gun.
  • M6a1 — Added anti-aircraft machine gun
  • Flight model changes:
  • When overheating (coolant leakage for example) occurs in the coolant or cylinder block, the temperature of the oil will also increase and with the oil overheating, the temperature of the coolant and cylinder block will further increase.
  • Bug, where damage occurs in the first fuel tank, it was possible to lose all fuel, has been fixed.
  • The behavior of a damaged engine has been reworked. Now when the damage level increases the remaining operating time of the engine decreases smoothly and no more depends on airspeed.
  • The incorrect connections between engine and the oil and water radiators which was installed on some aircraft has been fixed.
  • Wing floats now will also disappear in the physical model when wings are lost and will be hidden in the wings when they are retractable.
  • The propeller will break not only on contact with surface, but also after collision with objects.
  • Aircraft damage occurring when due the exceeding the maximum safe Mach number now works the same as exceeding indicated speed, this means with delay and an indication on the HUD.
  • The APC (aircraft performance characteristics) calculation in the card for turboprop aircraft has been fixed.
  • Thrust will now be 0% on complete fuel exhaustion (when it is empty), the engine will not operate after that point.
  • Ki-84 (all modifications) — The temperature modes for the engine have been refined.
  • He 111 (all modifications) - Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. A header tank for inverted flight has been added.
  • Lа-7 (all modifications) — compressor performance has been updated (altitude limits have been corrected)
  • Lа-9 Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. A header tank for inverted flight has been added. More info in the datasheet
  • SM-79 (all modifications) - FM and thermodynamics have been reworked. Impact of airflow and control stiffening have been added. Maximum speed and climb rate have been corrected. Separate fuel tanks enabled. Fuel consumption rate depending on different engine thrust rating has been updated. Also refueling has been reworked - main tanks are refueled first and then additional. Fuel in additional tanks is consumed first.
  • B-24 FM and thermodynamics have been reworked. Impact of airflow and control stiffening have been added. Maximum speed and climb rate have been corrected. Separate fuel tanks enabled. Fuel consumption rate depending on different engine thrust rating has been updated.
  • Mosquito (all modifications) - FM and thermodynamics have been reworked. Impact of airflow and control stiffening have been added. Maximum speed and climb rate have been corrected. Separate fuel tanks enabled. Fuel consumption rate depending on different engine thrust rating has been updated. Detailed characteristics may be found in the data sheets Mosquito Mk 6 Mosquito Mk 18
  • F6F-3 manifold pressure values for 100% mode (52 inches) and WEP mode (56 inches) have been updated
  • MiG-15, MiG-15bis, MiG-17 and IL-28 - engine operating temperatures have been updated.
  • P-63 (all modifications) - flap air resistance and brakes efficiency have been corrected.
  • Stirling (all modifications) - unstable yaw in arcade battles in mouse aim control mode has been fixed
  • P-51D (all modifications) - The system of priority order of consumption in fuel tanks has been activated. Depending of the amount of fuel, the centre of gravity changes are more Pronounced. The fuselage resistance at high speeds (dynamic acceleration within the dive) has been recalculated. Thermodynamics have been verified.
  • Fiat Cr.42 - Thermodynamics has been updated. Polar of the propeller and wing section has been corrected.
  • Bf 110 С-4 - Bug, where by damage of the oil tanks and water radiators of the right engine caused damage on the left engine and vice versa has been fixed.
  • TBF-1c - Engine characteristics have been refined, switch over point for the charger is now at 11,000 feet. The maximum speed at maximum altitude has been increased. Thermodynamics have been adjusted. Wing polar, tail and fuselage have been adjusted. Primary polar and parameters of flow bevel have been adjusted. Behavior of the aircraft in different flight modes has been corrected in accordance with the AFM (Aeroplane Flight Manual) and teaching materials. Combat and take-off flap position have been removed, maximum speed of the flaps position switching has been increased. Maximum dive speed has been increased (Vne=315 knots - AFM). Top speed of the chassis releasing - 200 knots, Top speed of the landing flaps releasing - knots. Brake force has been increased, so it is possible to stay on the place with brakes by full engine power. The system of separate fuel filling and consumption of fuel from tanks has been switched on. Amount of fuel on board and fight loading (bombs and ammo) affect more the centering of the plane. Pressure in the struts, for better fit the deck, has been decreased.
  • Su-6 — Has been initially configured according to the data sheet.
  • Ki-87 – Has been initially configured according to the data sheet.
  • J1N1 – Has been initially configured according to the data sheet.
  • P1Y1 – Has been initially configured according to the data sheet.
  • BV 238 V1 - Has been initially configured according to the data sheet.
  • Brigand B.1 - Has been initially configured according to the data sheet.
  • Hudson Mk.V - Has been initially configured according to the data sheet.
  • F9F-8 - Has been initially configured according to the data sheet.
  • .com reported bugs fixes:
  • Autopurchase of modules only works on one tank in lineup
  • Joystick assignments gets messed up
  • Unwanted control change (SAITEK X-55 RHINO)
  • KV-1S damage pictogram
  • Empty "next research" button when finishing with 0 XP left
  • [Tank Sim] Gun sights compensate for uneven terrain
  • Can't load default ammo type for all of my planes
  • War thunder ui center
  • GAZ DShK After Gunner Is Disabled His Head Is Glitched
  • .ru reported bugs fixes:
  • G-suit mechanics have been fixed for all aircraft.
  • Vehicle price is now shown correctly after activating personal discount.
  • Incorrect values on specific modification bonuses for Yak-9-T have been fixed.
  • Absence of the ATGM launch sound in test drive has been fixed.
  • Vehicles do not lose speed anymore whilst the player is checking the statistics window.
  • T-34-85E “stripe” decal has been fixed.
  • Economy and research:
  • Flakpanzer I, ZSU-57-2 - Spawn point requirement in RB has been increased.
  • For 85mm USSR cannons with ballistic D-5T/ZiS-53 - the research order for these shells has been changed. The first standard shell (for free) is now BR-365K, and shell BR-365A is now researchable.
  • ZiS-30 - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 2,100 to 10,000 lions. Changed the number of research points required to research the vehicle from 4,000 to 7,900 RP. Crew training price changed from 600 to 3,000.
  • PzKpfw IV Ausf F - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 5,900 to 10,000 lions. Changed the number of research points required to research the vehicle from 4,000 to 7,900 RP. Crew training price changed from 1,800 to 3,000.
  • M15 Combination Gun Motor Carriage - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 55,000 to 77,000 lions. Changed the number of research points required to research the vehicle from 14,000 to 18,000 RP. Crew training price changed from 16000 to 22,000.
  • ZIS-12 94KM - Vehicle rank has been changed. The cost of purchasing the vehicle has changed from 38,000 to 77,000 lions. Changed the number of research points required to research the vehicle from 11,000 to 22,000 RP. Crew training price changed from 11,000 to 22,000.
  • P-47N-15 - The cost of purchasing the aircraft has changed from 190,000 to 230,000 lions. Changed the number of research points required to research the aircraft from 50,000 to 70,000 RP. Crew training price changed from 55,000 to 65,000. Repair cost has also been changed.
  • P-38L-LO - The cost of purchasing the aircraft has changed from 310,000 to 190,000 lions. Changed the number of research points required for the research aircraft from 85,000 to 50,000 RP. Crew training price changed from 90,000 to 55,000. Repair cost has also been changed.
  • P-38J-15 - The cost of purchasing the aircraft has changed from 300,000 to 190,000 lions. Changed the number of research points required to research the aircraft from 80,000 to 50,000. Crew training price changed from 87,000 to 55,000. Repair cost has also been changed.
  • Ki-84 ko - “Jungle” Camouflage has been removed from sale.
  • Ki-49-1 - Added 20mm gun turret modification research..
  • SM.79 1936 - Removed engine injection modification.
  • I-153 M-62, I-153 M-62 Zhukovsky - Removed bomb load option 2x100 kg. according to "Airplane-153 with an engine M-62. Technical description. Book 1. Oborongiz - TsAGI, Moscow 1940 ".
  • Other:
  • Fixed German and French keyboard layouts on the “help by clicking F1” display.
  • Aircraft travelling at high speeds will now move correctly when being viewed in the replay mode.
  • A bug where AI in ‘Enduring Confrontation’ battles would not start from the airfield, has been fixed.
  • After the activation of a personal discount, the price of the vehicle in the research tab will now be correctly reduced according to the discount.
  • Improvements have been made to the squadron search window.
  • FPS drops in the hangar after vehicle unlocks have been fixed.
  • Artillery control with joysticks has been improved.
  • New hangar has been added. Pier for flying boats and other naval vehicles..
  • Bug where after extinguishing a fire the ground vehicle wouldn't move has been fixed.
  • Multiple enhancements to virtual reality headsets.
  • Bugs where the sounds of other players being hit were not being played has been fixed.
  • Test flight for naval piston-engine aircraft will now start from an aircraft carrier.

New in War Thunder Online Client 1.61.1.81 (Sep 15, 2016)

  • Client stability has been improved

New in War Thunder Online Client 1.61.1.64 (Aug 23, 2016)

  • Historical campaign progression has been fixed.
  • Client stability improved.

New in War Thunder Online Client 1.61.1.39 (Aug 8, 2016)

  • Client stability has been improved.

New in War Thunder Online Client 1.61.1.37 (Aug 5, 2016)

  • Bug where in rare cases a crew member didn’t switch to gunner position has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.61.1.31 (Aug 4, 2016)

  • Textures for destructible objects in locations for ground vehicles has been fixed for graphic settings “Compatibility with older graphic cards”.
  • The conditions for obtaining camouflage for the M60 and M60A1 has been fixed (increased).
  • Client stability has been improved.

New in War Thunder Online Client 1.61 (Aug 3, 2016)

  • Ground Vehicles:
  • T-62
  • Sturmpanzer IV
  • M60A1
  • M4A5
  • Aircraft:
  • P-47N-15
  • Ki-100
  • He 111H-6 (Updated Model)
  • Spitfire F Mk.IX (Updated Model)
  • Vehicles from Теsting Ground “113” - "Operation S.U.M.M.E.R."
  • КV-220
  • F7F-3 "Tigercat"
  • "Grant" Mk.I
  • Fw 189 "Uhu"
  • Other Changes:
  • Gameplay:
  • Mechanism of returning to a battle after being disconnected from the server has been implemented (will be added later).
  • Season system for Squadron Battles has been implemented.
  • Changes in the damage model and in the characteristics of the vehicles:
  • Leopard I - Model of the hull armour, turret and gun mantlet have been refined. Source: Comparison with West German Leopard Tank & Leopard IIK under development, 1972
  • M60 - Armour modeling on the hull front and turret has been refined. Source: Ballistic protection analysis M60 series tanks, Auyer and Buda, 1972
  • PT-76B - Name has been fixed. Initial name was PT-76
  • Matilda Mk.II - Armour model of the front part of the hull has been refined.
  • Pz.Bfw.VI (P) - Placement of radio modules has been changed (has been moved to the drivers compartment). Placement of fuel tanks has been changed (fuel tank on the floor of the crew compartment has been removed, volume of fuel tanks in the engine compartment has need reduced).
  • Changes in the armament characteristics:
  • MG131 - Values of armour penetration have been refined. Up to a distance of 100m - it has been increased. Over 100m - penetration falloff is now less pronounced than before.Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945.
  • .50 Browning, aircraft - Values of armour penetration for shells M2, M8, M20 have been refined (decreased). Source: MIL-C-3066B, 26 February 1969. TM9-225 - Browning Machine Gun Caliber .50, AN-M2, Aircraft, Basic, January 1947.
  • MG151/20 - Values of armour penetration for shells have been refined: APHE - decreased; AP and incendiary - increased. Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945. L.Dv. 4000/10 Munitionsvorschrift für Fliegerbordwaffen, 1944.
  • Sd.Kfz.6/2, Ostwind, Coelian - New, more powerful HE shell with increased filling - M.Gr.18, has been added to the available ammunition.
  • M48A1 - Fire rate of the M41 cannon has been fixed (reduced) from 11 shots/min to 8 shots/min.
  • Modifications:
  • B-17e, B-17e/L - The “Engine injection” modification has been removed according to the new flight model settings (compensation will be given for those players who already researched the modification).
  • SB-2 M-105/Ar-2 - The “Engine injection” modification has been added according to the new flight model settings.
  • He-112-A0 - The “Engine injection” modification has been added according to the new flight model settings.
  • Interface:
  • Extent of aircraft engine overheating has been changed. Light yellow - moving beyond working temperature. Yellow - close to overheat.
  • Sounds:
  • Engine sounds on other aircraft can be now set up in the engine sound settings.
  • Cockpit bailout with parachute has been dubbed.
  • Aircraft crash sounds have been improved.
  • Sources of the J7W1 engine sounds are now located respectively to the engine position.
  • Sounds for aircraft armament have been fixed.
  • New sounds for the 20mm Flak38 cannon have been added.
  • The stun effect when a tank crew has been hit has been added.
  • Changes in Flight Models:
  • Colour identification of temperature levels has been changed. Red mode indicates that the engine is overheating. Yellow means that the engine is operating in limited mode (working time less than 5 minutes, but longer than 2 minutes). Pale yellow is for prolonged limited mode (less than 10-15 minutes, but longer than 5 minutes).
  • Fiat Cr.42, I-15 (all modifications), Swordfish Mk.I – Flight model has been reworked. Vibration and stability damping has been considered. Engine-propeller-system has been updated. Fuel consumption priority has been switched on, thermodynamics have been updated.
  • Pe-8 М-82 - Pitching moment in level flight has been reduced. Fuel consumption priority has been switched on, thermodynamic have been updated.
  • FW-190-D, Ta-152 (all modifications) - Calculation for the flaps has been corrected, critical angle of the airflow by releasing the flaps. Easier landing with partial fuel load.
  • He-112-V5/A0 - Flight model has been reworked. Vibration and stability damping has been considered. Engine-propeller-system has been updated. Fuel consumption priority has been switched on, thermodynamics have been updated. The character of stall has been changed (now a stall can occur abruptly, almost without warning).
  • B-17E, B-17E/L - Flight model has been reworked. Additional fuel tanks has been removed. Engine operating logic has been changed: 100% for take-off/battle actually corresponds to 83% in reality. Emergency mode (WEP) is absent.
  • B-17G - Flight model has been reworked. Separate fuel consumption has been switched on. Additional fuel tanks will be filled last and used first. Engine working logic has been changed: 100% for take-off/battle actually corresponds to 83%. Emergency mode (WEP) has been added - 1380 h.p.
  • B-29 - Flight model has been reworked. Engine working logic has been changed: 100% for take-off/battle actually corresponds to 92%. New emergency mode (WEP) has been added - 2500 h.p.
  • Тu-4 - Heaviness of ailerons at high speed has been decreased.
  • F4U-1 (all modifications) - Engine, propeller characteristics have been adjusted. Weight has been updated, pylon air resistance in no pylon configuration has been removed.
  • F7F-1 - Thermodynamics have been updated.
  • Р-47 (all modifications) - Thermodynamics have been updated. Heating occurs slower, radiator automatic cooling adjusted to maximize the time radiator shutters remain closed.
  • SB-2 M-105/ Ar-2 - Thermodynamics has been fixed. Boost mode has been enabled.
  • P-47N - Has been initially configured according to the data sheet.
  • Ki-100 - Has been initially configured according to the data sheet.

New in War Thunder Online Client 1.59.2.59 (Jul 12, 2016)

  • Rare bug fixed, where in some mountain locations it was possible that aircraft could spawn at the start of a match directly in front of rock.
  • PS4: The camera position of the gunner on the “Archer” has been fixed.
  • Optimisation of Matchmaking Rules.
  • MAC: Client stability has been improved.

New in War Thunder Online Client 1.59.2.37 (Jul 1, 2016)

  • The algorithm of the indicator of the armour piercing and ballistic computer operation in arcade battles has been changed. Now the indicator of the armour piercing works up to the 800m range and the ballistic computer works up to the 1200m range.
  • The logic for gunner view camera operation has been changed for all game modes. Now the camera is not connected tightly to the sight point and the field of view can be moved within a small range of movement.

New in War Thunder Online Client 1.59.2.31 (Jun 30, 2016)

  • A bug, where the degree of incline of anti-aircraft guns for some tanks were limited to the degree of incline of the respective tank’s main cannon, has been fixed.
  • A bug, where switching from the gunner’s view to the binoculars view would result in the camera starting in a different direction, has been fixed.
  • After launching a guided missiles from a capable vehicle, the player will lose control of the missile if they switch to the commander view (binocular view).
  • Client stability has been improved.

New in War Thunder Online Client 1.59.2.29 (Jun 29, 2016)

  • A bug when a player’s aircraft received considerable or even critical damage caused by its own bombs if the aircraft was on the fringes of fragment distribution has been fixed.
  • The spawn altitude for bombers has been changed (now it is 4,500 for strategic bombers and 3,500 for all other bombers).
  • Airfield durability in all air AB and RB missions has been increased - a slight increase for low rank battles and a significant increase for high rank battles.
  • [Battle] mode has been added for tank map ‘Novorossiysk’ in RB and SB.
  • Battle zones of the Hurtgen forest location have been reduced in AB.
  • In “Enduring Confrontation” mode, the time freeze on vehicles of the highest BR for the game session has been decreased to 30 minutes.
  • In “Enduring Confrontation” mode, you are now able to participate in a battle without waiting for a timer in vehicles with a BR less than the minimum needed to join the game session: for the 2nd and 3rd rank, 0.3 lower than the requirement can be used; for the 4th and 5th rank 0.3-0.6 lower than the the requirement is allowed. Joining still requires at least one vehicle of the outlined BR requirements of the match.
  • Changes in Flight Models:
  • Ju-87 (all modifications) - Three flap positions are now available: 1 - raised, 2 - takeoff, 3 - landing.
  • Vehicles characteristics and DM updates:
  • A bug, where missile tanks could shoot despite having a damaged launcher, has been fixed.
  • Missiles have been added to the RJpz-2 and IT-1 damage models. Once damaged, they cannot be launched.
  • IT1 - This tank destroyer’s aiming camera in AB and RB formally allowed rocket launching while behind cover. Now the camera is situated where the scope was in real life in all modes.
  • The absence of additional armouring to the PzKpfw IV Ausf G has been fixed. Now they are available once the respective modification has been researched.
  • The absence of the additional armour modification for the following tanks has been fixed: PzKpfw IV Ausf J; M4 748(a); Pz.Bfw.IV; Achilles 65 rg. The Modification is now available for research.
  • ASU-57 - A bug which allowed the use of artillery strikes has been fixed.
  • PT-76 - The maximum speed has been corrected (44 km/h instead of 42). The rate of fire has been reduced to 7 shots per minute. Source: “Руководство по материальной части и эксплуатации танков ПТ-76 и ПТ-76Б”. Военное издательство Министерства Обороны СССР, 1967. (PT-76 handbook).
  • Crusader (all modifications) - The hull rear plate thickness has been corrected from 12mm to 14mm Source: T.D.5911.
  • Tiger H1/E, Panther all modifications, Jagdpanther all modifications, T-V - Chassis performance has been corrected. “Wobbling” whilst moving and stopping has been reduced. Source: “The Panther and it’s variants” Walter J.Spielberger. The diagramme from the testing of suspension in Kummersdorf. “The Tiger and it’s variants”, Walter J.Spielberger.
  • Penetration values for the ground forces ‘Browning M2HB’ machine gun have been corrected according to MIL-C-3066B, 26 February 1969. FM-23-65 - ‘’Browning Machine Gun Caliber .50 HB, M2’’.
  • SU-122-54 - The form of the gun mantlet has been fixed.
  • PT-76 - Track animation has been fixed.
  • SU-100 - Geometric form has been fixed.
  • KV-2 - The position of flames when destroyed has been adjusted.
  • SU-152 - The form of the gun mantlet has been fixed.
  • ASU-57 - The internal extinguisher is now separated from the body armour.
  • Т-34 1941 - The form of the main tank armour has been changed.
  • ASU-85 - The positions of the commander and gunner have been changed.
  • BT-5 - The form of the main cannon has been fixed.
  • PzKpfw V Panther II - A bug with the position of the gunner, where it was possible to hit the gunner without hitting the armour depending on the position of the turret, has been fixed.
  • Т-34 (captured) - Minor bugs in the armour geometry have been fixed. Added a gap in the armour of the turret top under the commander’s cupola.
  • Yak-30 - The form of the fuel tank model and damage has been fixed.
  • Do.17Z-7, Do.17Z-2 - Armour plating thickness and material has been fixed.
  • La-7 - Armour plating thickness and material has been fixed.
  • Hs.123A-1 - The aircraft classification has been changed
  • Wyvern S.4 - A bug, where rockets wing pods wouldn’t affect performance, has been fixed.

New in War Thunder Online Client 1.59.1.103 (Jun 23, 2016)

  • The rendering of shadows on trees and bushes has been improved.
  • A bug that caused the incorrect display of RP in the statistics after battle, has been fixed.
  • A rare bug, whereby second-generation ATGMs would fire rounds from above the middle of the crosshair, has been fixed.
  • Incorrect values of constructive angles of inclination on some ground vehicles, while viewing armour in the x-ray mode, have been fixed.
  • A bug, in which the effects of firing into an ammo rack would not correctly show, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.59.1.93 (Jun 20, 2016)

  • In the “Economy” tab, you can now see information about purchases for Golden Eagles.
  • Wyvern - A bug, whereby the engine could not be repaired if the propellor was damaged, has been fixed.
  • A bug, where if a tank was lit on fire by one player, and then the engine was critically damaged by a second player, the second player would score the kill, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.59.1.70 (Jun 14, 2016)

  • A bug, which caused the game to crash when starting the client using Linux with Intel drivers, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.59.1.55 (Jun 13, 2016)

  • Bug fixed: tank shots were able to incorrectly penetrate buildings that shouldn't allow penetration.
  • Binocular view position for T29 has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.4.101 (Jun 2, 2016)

  • Windows OS: The option for preliminary download of an upcoming major update has been added.
  • Client and launcher update: win32 binaries moved to separate folder (Windows).
  • Location “Saipan is now also available for air spawn missions testing in RB. Respawn points in the Ruhr, Sicily and Berlin missions for the following aircraft has been changed: The Fw-190D will start from the airfield, F-82e, Firebrand, Ki-96 and all Ki-45’s will respawn at the same altitude as interceptors.

New in War Thunder Online Client 1.57.4.89 (May 25, 2016)

  • Client stability has been improved.

New in War Thunder Online Client 1.57.4.83 (May 20, 2016)

  • Bug, where it was impossible to replace installed decal or 3D decoration, has been fixed.
  • Rare bug, where in some cases the target marker of a bomber sight could change position during a battle, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.4.69 (May 17, 2016)

  • A bug, whereby the earth was visible in the sniper scope view while flying through clouds, has been fixed.
  • A bug which would occur while switching to gunner mode, where the camera direction would remain in the direction of flight, has been fixed.
  • A bug, which would stop the possibility of using turrets on aircraft with the “schräge musik” system, has been fixed.
  • The display of snow while flying through cloudless areas has been fixed.
  • The ability to display the level and qualification of crew has been added to the crew slots in the hangar.
  • The ability to display squadrons has been added to the social panel.
  • Information regarding the caliber, weight and initial speed of rockets has been added to the modification card for rocket tanks.
  • The names of weaponry for rocket tanks has been corrected. Now, the modification card will show the rocket name and amount.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.4.47 (May 13, 2016)

  • New leaderboards have been introduced.
  • Bug where the cannon of a ground vehicle moves up when colliding with objects has been fixed.
  • Bug, where incorrect values of achieved damage for points/airfields in TNT equivalent was shown on game score card has been fixed.
  • Bug where shadows of objects were visible through the aircraft cockpit has been fixed.
  • Displaying of the internal aircraft machinery when losing tail and wings has been improved.
  • Bug where switching view from driver camera to binocular the cannon moved in the direction of view from driver camera mode.
  • The assault fuse delay in RB and SB combined battles has been reduced from 5 to 2 seconds.
  • Damage model of static defense objects like “Light Pillboxes” has been fixed. Targets of these type can be destroyed by the similar weaponry like medium tanks.
  • MAC OS - Fix added for crash on login.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.4.29 (May 6, 2016)

  • Support for Oculus Rift CV1 (Windows, DX11) has been added.
  • PS4:
  • PS4: improved sky and clouds render.
  • PS4: Fixed POV on Saitek Pro Flight X-55.
  • New vehicles:
  • KV-2 mod. 1940
  • Richard Bong’s P-38J
  • Interface:
  • Indication for water and oil aircraft engine leak have been added
  • Misc:
  • New decorations have been added to the "Other" section
  • Client stability improved

New in War Thunder Online Client 1.57.2.165 (Apr 29, 2016)

  • A rare bug that caused FPS to drop when aircraft gunners were attempting to shoot out of the fire range has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.2.162 (Apr 27, 2016)

  • Bug, where in “zero visibility” and “Evening” time of the day landscapes, the settings of the graphics for “compatibility with older video cards” was incorrectly lighted has been fixed.
  • Bug, where decals on some vehicles wouldn’t be applied using the option “display on both sides” has been fixed.
  • Issue in which there is some flickering in the clouds for settings when for “compatibility with older video cards” selection has been fixed.
  • Bug, causing graphical freeze during changing of view mode from “free view” has been fixed.
  • Bug, where “turning off” gunners led to the pilot controlled guns being disabled on PBJ-1H has been fixed.
  • A rare bug which caused a game client freeze at the game start on old graphic cards on Windows XP has been fixed.

New in War Thunder Online Client 1.57.2.153 (Apr 25, 2016)

  • Bug, where flying through a rain cloud in aircraft shows incorrectly drawn water droplets on the cockpit has been fixed.
  • Rare bug, where after helping to repair an allied ground vehicle, the opportunity to repair a player’s own vehicle is not available has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.2.145 (Apr 21, 2016)

  • Fixed flickering clouds in water reflections.
  • A problem, where the sound of large calibre course weaponry on aircraft has run out of ammunition when pressing the trigger, wasn’t being played, has been fixed.
  • The mechanics, where switching guns on multi turreted tanks, has been reworked.
  • Bug, where on a restart of the client the options for “Enable view axes” wasn’t saved has been fixed.

New in War Thunder Online Client 1.57.2.143 (Apr 20, 2016)

  • Rare bug, where acquiring Steam achievements was not counted in the Steam profile has been fixed. Users who have this bug, will get missed achievements on the next login to the game.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.2.135 (Apr 18, 2016)

  • New trophy with “foliage pattern” decorations has been added to the War bonds shop

New in War Thunder Online Client 1.57.2.125 (Apr 14, 2016)

  • A bug where there were no clouding effects when weather condition “Fog” was selected, has been fixed.
  • A bug in custom battles, where in rare cases the time of day did not correspond to settings, has been fixed.
  • The reflection of bridges and other large buildings on water has been improved.
  • The lighting of rain inside clouds has been fixed.
  • A rare bug in aircraft missions, where the model of a destroyed ground vehicle or AI armoured car did not become burned-out, has been fixed.
  • A bug, where the camouflage scale which was specified in the hangar did not apply in battle, has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.2.101 (Apr 12, 2016)

  • Rare bug where the incorrect model of the ground vehicle was shown with damage from HE shells.
  • Improved game mechanics when aircraft appear in the “Berlin” combined mission. Now, in the list of respawn points, the respawn in the air is listed first (in RB).
  • Client stability has been improved.

New in War Thunder Online Client 1.57.2.63 (Apr 1, 2016)

  • Sailing fleet has been introduced. The legendary “Golden Hind” of Francis Drake is available in the test event.
  • Improved display of clouds from above or below.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.2.43 (Mar 31, 2016)

  • Several rare rendering bugs (lights, overcharged brightness, gamma etc.) have been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.2.35 (Mar 30, 2016)

  • The quality of the clouds on minimum graphic settings in compatibility mode with old video cards has been improved.
  • The lack of parts on the mesh screens on the T-34-85E has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.57.1.67 (Mar 24, 2016)

  • Overrated data in some tank cards has been fixed.
  • Rare “double-shot” by single click bug has been fixed.
  • Bug with reseting trimmers by changing modifications has been fixed.
  • Client stability has been improved.
  • Changes in the Flight Models:
  • LaGG-3, La-5 and La-7 series - Behavior on low and medium speeds has been improved, ‘sluggish’ turns have been fixed.
  • P-47 series - Effect of losing speed by active use of rudder has been decreased.

New in War Thunder Online Client 1.57.1.32 (Mar 16, 2016)

  • Display bug of the game minimap has been fixed.
  • Client stability has been improved

New in War Thunder Online Client 1.57 (Mar 15, 2016)

  • VEHICLE GRAPHICAL MODEL UPDATES:
  • Spitfire Mk.XVI - model has been updated.
  • Swordfish - model has been updated.
  • NEW LOCATIONS AND MISSIONS:
  • New winter location “Volokolamsk” for combined battles, game modes: “Battle”, “Conquest”, “Domination”.
  • New winter location “Frozen Pass” for combined battles, game modes: “Battle”, “Conquest”, “Domination”.
  • CHANGES IN LOCATIONS AND MISSIONS:
  • A village area on the central part of the location “Kursk” and on the river bank has been added.
  • DAMAGE MODEL:
  • Damage inflicted by HE-F ammunition (including APHE ammo and rockets for ground vehicles) is now calculated more accurately according to explosive type and weight.
  • GROUND VEHICLES PERFORMANCE CHANGES:
  • M6A1: maximum power value for Wright G-200 engine has been corrected: from 960 HP to 800 HP. According to: TM 9-721 “Heavy Tanks M6 and M6A1''. Catalogue of Standard Ordnance Items, Second Edition, 1944. Volume I. Office of the Chief of Ordnance Technical Division.
  • VK4501 (P): Maximum speed value has been corrected: from 33 km/h tо 35 km/h. Turret rotation speed has been changed from 7,5 degrees per second to 8 degrees per second. According to: ''Panzer Tracts - Panzerkampfwagen VI P (Sd.Kfz.181)''; ''Der Panzerkampfwagen Tiger und seine Abarten
  • ARMAMENT CHANGES:
  • Matilda: depression angle values have been corrected: -20/20 according to Tank Infantry Mark II and IIA, 1940 Edition
  • M19: depression angle values have been corrected: -5/+85 according to FM 44-62, 1947. Twin 40-mm Gun Motor Carriage M19
  • T-34-100: depression angle values have been corrected: -3/+18 according to «Отечественные Бронированные Машины. XX век. Том 2, 1941-1945»
  • HE filler mass value has been corrected for the following 100mm ammo: BR-412 (65 gr), BR-412B (65 gr), BR-412D (61 gr.).
  • INTERFACE:
  • Choice of vehicles in a battle has been updated and improved.
  • Display ranges of the battle zones on the map and minimap have been increased.
  • SOUNDS:
  • New sounds for Ho-301 air cannon.
  • New sounds for the engine of the M18 “Hellcat”.
  • Environmental sounds in ground battles has been improved and expanded.
  • New sounds for hits and ricochets depending on the type of shells involved in ground battles.
  • PS4: The sound in voice chat has been improved.
  • MISCELLANEOUS:
  • Dynamic light sources for effects of explosions, shell hits, launching of rockets and catching fire have been added.
  • Possibility of using aerobatic smoke of different colours for wings and tail (three coloured aerobatic smoke for those that have Thunder League Dog Tag)
  • Can be turned on in: Menu > Game Options > Aerobatic Smoke Type > Tricolor.
  • RESEARCH AND ECONOMY:
  • Changed position in research for the following German armoured vehicles and self-propelled guns:
  • Pz 35 (t), Pz 38 (t) Ausf. A and F moved to the top of the research tree for armoured SPG’s ahead of the Stug Ausf. A without BR changes.
  • SPG Jagdpanzer 38 (t) moved to the 3rd rank in the research tree for armoured German SPG’s before the Jagdpanzer IV without BR changes.
  • GAME MECHANICS:
  • New replacement mechanics of the last remaining crew member for ground vehicles has been added - currently for RB and SB mode only.
  • In arcade battles with ground vehicles the physical multipliers for arcade have been adjusted as follows:
  • Reduction of 10% of the main drive ratio, which increases the maximum forward and reverse speed by 10%.
  • Engine power has been increased by 10% relative to 1.55.
  • Rate of the turn of the turret has been decreased by 30% and the speed of gun elevation has been changed.

New in War Thunder Online Client 1.55.3.126 (Feb 18, 2016)

  • A rare bug where the minimap for artillery strike was different from the game minimap has been fixed.
  • The display of time in the “Repair speed” skill shown in the crew tab has been clarified.
  • Shadows on the ground that are not connected to the player have become darker.
  • Dropboxes in several menu tabs have been fixed.

New in War Thunder Online Client 1.55.3.119 (Feb 17, 2016)

  • Client stability has been improved.
  • An error which would show water vapor within the cockpit whilst flying through clouds has been fixed.
  • An error relating to team selection in the dynamic campaign has been fixed.

New in War Thunder Online Client 1.55.3.95 (Feb 11, 2016)

  • Client stability has been improved.
  • A bug in AB ground battles where the aiming marker turned green over armour that could not be penetrated has been fixed.
  • A rare bug where a player was not able to choose the desired vehicle whilst having correct amount of spawn Points has been fixed.
  • Destructible environment optimisation for buildings has been improved.
  • Render of FX (particles) has been optimised

New in War Thunder Online Client 1.55.3.76 (Feb 8, 2016)

  • Client stability has been improved.
  • The “Custom” difficulty setting in custom battles has been fixed.
  • The chance of ricochet has been reduced for all armour-piercing shells provided that the calibre of the shell exceeds the armour thickness by 2 or more times.
  • A bug that caused spalling damage when penetrating two armour layers has been fixed. Previously it would be occasionally possible that after penetrating the first armour layer and not penetrating the second - interior spalling damage of the vehicle could still occur (e.g damaging a heavy tank whilst hitting its upper side with low-calibre fast-firing automatic cannons on SPAA vehicles).
  • The chance of ammo rack detonation has been increased for ground vehicles with separate shell, primer and charges (for example Soviet heavy tanks of the IS series and other vehicles like M103, Jagdtiger).
  • For SPAA equipped with automatic cannons, there is now a chance that ammunition can catch light or detonate when hit by enemy fire.
  • Spalling effect after solid shells penetrate engines and transmission has been added for vehicles that use truck chassis.

New in War Thunder Online Client 1.55.3.64 (Feb 4, 2016)

  • Client stability has been improved.
  • Micro Freezes that infrequently happened in air battles have been fixed.

New in War Thunder Online Client 1.55.3.52 (Feb 3, 2016)

  • Gameplay Mechanics:
  • New thermodynamics system has been implemented* for RB and SB modes.
  • Oil cooler flap control option has been added.
  • Text indication added when trying to retract missing gear or change the missing flap position.
  • It is now easier to identify when fuel starvation for float carburettor engines occurs.
  • Rare bug that caused shaking in cockpit view in AB while performing maneuvers with mouse aim has been fixed.
  • Rare bug that caused AI aircraft to collide while taxiing or taking off has been fixed.
  • Aircraft AI has been improved, they will now chase tactically relevant targets instead of pursuing players at a greater distance.
  • Interface:
  • The “social” panel has been relocated from the upper right to the bottom right.
  • The armament choice menu has been improved.
  • Vehicle info cards now show BR instead of rank.
  • The option to choose the game mode in the Research screen that changes displayed information based on the selection has been removed - Now, information is displayed according to game mode selected (below “To Battle” button).
  • The selection via dropbox design has been changed.
  • Misc:
  • Client stability has been improved.
  • Rare bug that showed incorrect turret position in spectator’s view has been fixed.
  • Rare bug where the hit-cam did not show the enemy that destroyed a player’s vehicle has been fixed.
  • Flickering shadows in hit-cam have been fixed.
  • *Due to technical reasons new thermodynamics can be temporary switched on and off for first few days.

New in War Thunder Online Client 1.55.2.184 (Feb 1, 2016)

  • Client stability has been improved.
  • Rare bug where the opponent’s vehicle that destroyed the player wasn’t shown in the killcam has been fixed.
  • Rare bug where the representation of the image of the destroyed vehicle in the killcam was missing has been fixed.
  • New camera view for hits on an enemy vehicle has been added in replays.

New in War Thunder Online Client 1.55.2.150 (Jan 22, 2016)

  • Rare bug when starting the 64-bit version of the game has been fixed.

New in War Thunder Online Client 1.55.2.143 (Jan 20, 2016)

  • The error that occurred during game launch while using both client version of the game has been fixed.

New in War Thunder Online Client 1.55.2.131 (Jan 18, 2016)

  • Flickering of shadows in the SLI mode has been fixed.
  • Movement fluidity of a tank turret in replays has been improved.
  • Some optimization of building destruction has been done.

New in War Thunder Online Client 1.55.2.127 (Jan 15, 2016)

  • Improved client stability and client optimization.
  • Bug fixed on location ‘Tunisia’ in some cases, where ground vehicles could enter and maneuver inside some of the rocks.
  • Rare bug fixed where players could not enter aerial flight events in Arcade tank battles.
  • Changes in Flight Models:
  • La-7/B-20 - Wing polar for “landing” flaps position has been updated. Fuselage and fin polars have been updated.
  • Ju-87d-5/G-2 - Fuselage and fin polars have been updated. The calculation of the transition processes on the wing and fin polars has been refined (The sideslip of the aircraft while maneuvering at low speed has been reduced).
  • I-185 M-82/71 - The possibility of getting the aircraft into an uncontrolled spin by using the rudder in arcade battles game mode has been fixed.
  • XP-55 - Aerodynamic characteristics of the wing and stabilizer has been refined. The balance of the aircraft has been adjusted, the behavior of the aircraft in the stall on the stabilizer has been refined (“peck” is now more accented).

New in War Thunder Online Client 1.55.2.103 (Jan 7, 2016)

  • Changed colour of UI buttons to reflect their purpose (upgrades are blue, purchase\shop gold and “action” buttons are red).
  • Added an option to hide information panels in hangar.
  • Fixed rare bug in rendering of track marks on landscape (long track marks across landscape).

New in War Thunder Online Client 1.55.2.76 (Dec 30, 2015)

  • Mirrors in cockpits have been fixed.
  • Client stability and optimization improvements.

New in War Thunder Online Client 1.55.2.46 (Dec 28, 2015)

  • Damage of modules and crew during collisions has been improved in some cases.
  • Several fixes for MacOS client.
  • Client stability and optimization has been improved.
  • "Thunder Leagues" achievemnts are moved to a separate tab.

New in War Thunder Online Client 1.55.2.28 (Dec 23, 2015)

  • Changes in ground vehicles:
  • British ground vehicles received their first 3 camouflages (two desert and one winter).
  • A bug, whereby the tank-sight grass and foliage option may have been reset when the client was restarted has been fixed.
  • Armour layout on the Сonqueror Mk 2 has been refined and fixed: in the damage model is now taken into account side skirts and boxes, frontal armour on the turret has been modeled more accurately, armour thickness in the frontal sloped turret profile has been increased from 150 to 250 mm.
  • The thickness of some armoured parts on the A39 Tortoise has been fixed: hull top plate, thickness of the side skirts, rear parts of the hull, and thickness of the machine gun turret.
  • The name of the 120 mm cannon of the Сonqueror Mk 2, has been changed from L11 to the correct designation: L1A1 (characteristics of the shells and cannon parameters have not changed).
  • The sloping frontal armour for the Matilda Mk II has been fixed from 20 to 47 mm.
  • The number of crew members in the Crusader Mk.II has been fixed - 5 crewmen instead of 4.
  • For RBT-5 it is now possible to automatically reload the rocket payloads in Arcade Battles. Rockets will be reloaded in 90 seconds.
  • The errors in the characteristics of the British OQF 6 pdr Mk III cannon (57mm) (Mounted on: Crusader Mk.III, Valentine Mk.IX, Cromwell Mk.I) has been fixed. The characteristics of this cannon were previously corresponding to more powerful cannon Mk V, and the armour piercing parameters of the AP Mk.5T shell were even higher. Now the ballistic characteristics and armour piercing parameters are more closely corresponding to the prototype.
  • The fire rate of 17pdr. M10 Achilles has been decreased from 9.6 to 9 shots per minute.
  • The fire rate of SP 17pdr. Valentine Archer has been decreased from 9.6 to 8.7 shots per minute.
  • BR changes:
  • BR for the Cromwell Mk V has been increased from 2.7 to 3.0 in all game modes.
  • BR for the Cromwell Mk I has been increased from 3.3 to 3.7 in all game modes.
  • BR for the Centurion Mk 10 has been decreased from 7.7 to 7.0 in all game modes.
  • BR for 3 inch. Gun Carrier has been decreased from 3.3 to 3.0 in all game modes.
  • BR for the Churchill Mk III and german Kampfpanzer Churchill has been increased from 3.7 to 4.0 in all game modes.
  • BR for the Valentine Mk XI has been increased from 2.7 to 3.0 in all game modes.
  • BR for the 17pdr. M10 Achilles (and its premium counterpart) has been increased from 3.7 to 4.0 in all game modes.
  • Location changes:
  • Second Battle of El Alamein:
  • The height of the dunes has been adjusted slightly for a less obstructed field of play and the behavioural aspects of the sand has also been changed.
  • Finer detailing has been added to the desert surface.
  • The terrain has been smoothed out in areas where ground vehicles could get stuck or damaged.
  • Some visual bugs have been fixed.
  • Tunisia:
  • Small balance related changes have been applied.
  • Sounds:
  • Dubbing for german localisation has been added.
  • The audio for the D10-T cannon has been updated.
  • The audio for the Ho-301 cannon has been fixed.
  • Interface:
  • Soldier Trophies have been changed to the new 'Battle Trophies' in the Item Store.

New in War Thunder Online Client 1.55.1.43 (Dec 17, 2015)

  • Server Update:
  • BR for T17E2 has been increased from 1.3 to 1.7.
  • Engine and transmission repair time has been decreased by 35% in all modes.
  • Terrain crossing capacity for wheeled and track vehicles on sand has been improved on all maps.
  • Time required for a vehicle to be covered in dust while moving on sandy terrain has been doubled.
  • Value of the armour thickness in the vehicle card for Сhurchill Mk.VII, AC Mk II AA and Crusader AA Mk.II has been fixed.
  • "The Second Battle of El Alamein" now has additional spawn points in Realistic and Simulator battles. The new spawn points are closer to the capture zones
  • The "Hurtgen Forest" spawn points in Realistic and Simulator battles has been moved closer to the capture zone (Conquest mode only)
  • Note: This server update applies to all platforms unless specifically highlighted.
  • Client Update:
  • Display of camouflages for certain aircraft has been fixed.
  • A sound bug when receiving Silver Lions reward has been fixed.
  • Bug in display of markers has been fixed.
  • Client stability improved

New in War Thunder Online Client 1.55.1.33 (Dec 16, 2015)

  • Fixed game crashes on old Nvidia drivers.
  • A bug which would stop tank battles audio from working properly has been fixed.

New in War Thunder Online Client 1.55 (Dec 15, 2015)

  • New Vehicles:
  • ​Great Britain:
  • Crusader Mk II (Cruiser Tank)
  • A13 Mk I
  • A13 Mk I 3rd RTR (premium)
  • Tetrarch Mk I
  • T17E2
  • Stirling B Mk I
  • Stirling B Mk III
  • ​Great Britain (The following tanks will become available during the course of the British Ground Forces CBT):
  • Valentine Mk IX
  • Valentine Mk XI
  • А34 Comet I
  • A30 Challenger
  • Armoured Car Mk II (SPAA)
  • Crusader AA Mk I (SPAA)
  • Crusader AA Mk II (SPAA)
  • Crusader Mk III (Cruiser Tank)
  • Сhurchill Mk III
  • Сhurchill Mk VII
  • Cromwell I
  • Сenturion Mk III
  • Centurion Mk X
  • AC IV Thunderbolt (Premium)
  • 3 inch Gun Carrier
  • Avenger
  • Archer
  • Caernarvon
  • A39 Tortoise
  • Charioteer Mk VII
  • Cromwell Mk V
  • A13 Mk II
  • Sherman VC Firefly
  • Achilles
  • Matilda Mk II
  • Valentine Mk I
  • Germany:
  • ​Kpfpz. Churchill (premium)
  • Ju-88A-1
  • Japan:
  • Ki-61-I Tei
  • A7M2
  • Ki-44-II Hei
  • Ki-44-II Otsu (Premium)
  • USA:
  • F3F-2
  • USSR:
  • MiG-17
  • Т-44-122 (Premium)
  • New Locations and Missions:
  • “Tunisia” - New desert location for combined battles (available within the following game modes: Domination, Battle, Capture)
  • "Second Battle of El Alamein" - New desert location for combined battles available within the following game modes: Domination, Battle, Conquest).
  • Game mechanics:
  • Battle tasks - personal missions, complete them and get rewards (will become available a few days after the Update release)
  • Changes in Locations and Missions:
  • Minimap in the mission briefing screen has been improved
  • Research and Economy:
  • M10 17pdr Achilles was moved to 3rd rank without BR changes
  • Changes in Flight Models:
  • Click here for more details.
  • Changes in Ground Vehicles Armament:
  • Fire rate for the 75mm M6 cannon has been increased from 9 to 9.3 shots per minute (M24 tank).
  • Control:
  • Wheeled vehicles driving performance on roads, snow, sand and dirt tracks has been improved.
  • Sounds:
  • Sounds for the following weapons have been reworked: D10-T, L7, Oerlikon 20mm cannon, QF6 57mm gun, QF32 94mm gun.
  • New sounds for Vickers .303 and BESA MG’s.
  • Turret rotation sounds reworked according to their historical characteristics.
  • Voice-overs for Turkish localization have been updated.
  • M2 MG sound has been fixed (for ground vehicles).
  • Engine screeching sounds for the trucks have been removed.
  • PS4:
  • Fixed and improved head tracking using Playstation Camera.
  • Miscellaneous:
  • Landing or “ditching” on the surface of water is now possible for all aircraft, not only for floatplanes and seaplanes.
  • Floating (Amphibious) capability is now available for the PT-76.
  • Time required for the vehicle to be covered in dust while moving on sandy and dusty roads has been increased.

New in War Thunder Online Client 1.53.8.53 (Dec 4, 2015)

  • A bug which would prioritise integrated graphics for some hardware setups has been fixed;
  • The bomb drop delay for the 8x1000 lbs bomb loadout has been fixed;
  • A bug which would incorrectly display the coordinates of allies requesting support has been fixed.

New in War Thunder Online Client 1.53.8.34 (Dec 2, 2015)

  • Vehicles and armament:
  • Increased boosts for all ground vehicle engines in Arcade. The average increase is 10%.
  • A bug where modifications that affected a ground vehicle’s mobility might not apply has been fixed.
  • T-10M model has been updated. New visual geometry and a more refined armour model has been introduced, as well as a new arrangement of components and modules.
  • Anti-aircraft guns have been added for the Т32, М46 and М47 (You will be able to use these in PvP matches in a future update).
  • A bug with the M4A3E2 (and the 76mm cannon version), where, if the additional 38mm upper frontal armour was penetrated, but the main armour wasn’t, the tank could have been rendered inoperable, has been fixed.
  • A bug which occurred during automatic track repair, where the turning of the vehicle was blocked, has been fixed.
  • A bug which would cause a repair time that was too long, after one or more crew members were rendered unconscious, has been fixed.
  • A visual bug which incorrectly showed an overload effect (incorrect dimming) has been fixed.
  • Do 17-Z-2: A bug which prohibited the research of a modification for the last bomb configuration has been fixed
  • BTD-1: the "Improved torpedo” modification has been returned.
  • In Simulator Battles, reloading of turret mounted defensive weaponry is now possible only at airfields (automatic prohibition of firing for gunners can be located in: Menu > Controls > Basic > Toggle Gunners.
  • Interface:
  • Errors in the interface and ground vehicle’s info card where effects of the modifications were not displayed correctly have been fixed. Mistake where engine power in AB was displayed incorrectly (showing less power than actually available in game) has been fixed.
  • “Agility” skill in tank crew skill tab has been moved up to other “group” skills.
  • Numerous interface improvements.
  • Missions and locations:
  • A bug in the model of destroyed tanks has been fixed (turret was displayed somewhat above the hull).
  • Numerous changes in the descriptions of ground and aircraft missions before a battle.
  • New objectives added for combined battles.
  • Balance changes on “Ash river” and’ “Advance to the Rhine”.
  • Misc:
  • Optimization and client stability has been improved.
  • Added restriction mechanics to aircraft overload levels in Realistic Battles. For the first 3 seconds of flight, the instructor will limit the level of pitch to prevent flutter (detachment of the wings).
  • Trophies update: A player can now receive 2x back-ups for one of the vehicles used in the most recent battle in a trophy.

New in War Thunder Online Client 1.53.7.150 (Dec 1, 2015)

  • Improved the quality of the in-game voice chat.
  • Some client crashes have been fixed.

New in War Thunder Online Client 1.53.7.91 (Nov 12, 2015)

  • Fixed tank models occasionally reappearing at the position they were destroyed; Fixed the client side extrapolation of aircraft position which was visible through sharp aircraft movement or aircraft not receiving damage, as they already were at a different position on the server.

New in War Thunder Online Client 1.53.7.89 (Nov 11, 2015)

  • Fixed tank models occasionally reappearing at the position they were destroyed;
  • Fixed the client side extrapolation of aircraft position which was visible through sharp aircraft movement or aircraft not receiving damage, as they already were at a different position on the server.

New in War Thunder Online Client 1.53.7.69 (Nov 9, 2015)

  • Fixed ultralow and windows XP render on а Radeon X1600 - X1900. Fixed glitch on aircraft position extrapolation on long distances ('jumpings").
  • Fixed bomb explosion marks.
  • Fixed capture bases position on Stalingrad tank map.
  • Stability improvements.

New in War Thunder Online Client 1.53 Firestorm (Nov 5, 2015)

  • New Vehicles:
  • Great Britain:
  • A13 Mk2 1939
  • M10 Achilles
  • Sherman Firefly
  • Black Prince
  • Hunter F1​
  • Germany:
  • ​Panzerwerfer 42
  • Jagdpanzer 4-5
  • E-100 - limited vehicle, will be available during future specials
  • Bf 109E-4
  • Do-17Z-2
  • Do-17Z-7​
  • Bf.109-Е7/U2 - limited vehicle, will be available during future specials
  • Japan:
  • А7М1 (NK9H)
  • USA:
  • T92
  • T25
  • М26 T99
  • SB2C-4
  • TBD-1
  • P-38E
  • P-38L
  • P-38J
  • P-38K - limited vehicle, will be available during future specials
  • USSR:
  • PT-76
  • BM-8-24
  • Yak-9B
  • Pе-8​
  • New Locations and Missions:
  • “Stalingrad”. New location for combined battles (Domination, Battle, Conquest)
  • “Advance to the Rhine”. New ground battle city map for combined battles (Domination, Battle, Conquest)
  • “New Guinea”. new aircraft missions in Domination, Ground strike missions
  • “Spain”. New aircraft missions for Alternative History mode
  • New system of destructible environments for locations “Berlin”, “Stalingrad” and “Advance to the Rhine” has been added.
  • A player that has landed on an enemy airfield will be considered as captured and his aircraft destroyed.
  • Game mechanics:
  • In SB ground vehicles, the gunner view is now situated where the sight was physically mounted on specific ground vehicles.
  • New mechanism for measuring target distance for RB and SB game modes with new modification “rangefinder” which has been added for ground vehicles that were equipped with a mounted range finder.
  • Added new award “Vehicle for rent” in battle trophies.
  • The ingame chat has been changed. General channels have been removed. The ability to create public and private channels has been added.
  • Added experimental voice chat support for Linux and Mac.
  • In combined ground vehicle realistic battles, new special markers have been added. The marker will be visible for ground forces above the point where the shot was fired and will not move if the enemy moves.
  • A pilot may lose control of the aircraft if maximum G is exceeded. The amount of G and time during which the pilot still has control over the aircraft depend on the skill of the pilot.
  • Fuse settings have been changed. In all game modes “attacker” fuse has been implemented. Time ticks down once the bomb is dropped (time is shown in pop-up tip - it’s 5 seconds). For the fuses with permanent delay (time ticks down when the bomb hits the obstacle) minimum setting is 5 seconds.
  • Dropping bombs from the He-111 has been fixed. Now the bombs don’t fall out from the back of fuselage, but strictly from the bomb bay.
  • Maximum zoom for optics and binocular has been changed: For tank optics from 7.5x to x3.5 and for binoculars from x9 to x6. This represents the most popular setting for tank optics in the 1930s-50s. In the future, these values will be set to historically accurate values for individual vehicle optics.
  • Crew skills:
  • Crew skill system updated
  • Visibility mechanics have been updated
  • Changes in Vehicle Models:
  • MGs, both AA and twin are now available for all ground vehicles that were equipped with them.
  • Specific errors have been fixed, armouring details have been improved as well as improvement on the layout of modules and components for the following vehicles: IS-2 mod.44, Т-34-85 (all modifications), Т-44, Maus, Leopard I, M60, Т-54 mod.47, Т-34-100, Pzkpfw V (all modifications), Panzerjager IV L48, M3 Lee, IS-4М, Т-10М, Т-54 mod.51, Ferdinand, Pz.kpfw 35(t). Minor fixes have affected most Ground Vehicles.
  • Physical collision damage interaction has been improved on multiple vehicles.
  • The P-38G and XP-38G have had their aircraft models updated.
  • Changes in Locations and Missions:
  • The “Tank” Training mission is now divided into two parts: “Basics of controlling” and “Basics of shooting”.
  • Improved the environment around capture points and gameplay improvements for location "Mozdok"
  • Location “Carpathians” has been significantly revised.
  • A few settlements in the location “Poland” have been added.
  • The size of the bushes in the locations “Poland” and “Normandy” has been reduced.
  • Balancing changes on the locations “Finland” and “Eastern Europe”.
  • Substantially reworked logic of the mode “Break”. On some locations, for a win, it needs the capture of more than two points.
  • In the game mode “Break” the indication of captured and subsequent capture points has been added.
  • In Arcade battles it will take more bombs to destroy bases. Depending on the rank of the battle the durability of the bases has been increased by 1.5-2x
  • Research and Economy:
  • Vampire FB.5 and Venom FB.4 moved to “Hawker” line following the Tempest Mk.II
  • Calliope moved to rank 3 without changing its BR.
  • Pz. III Ausf.M moved from rank 3 to rank 2 without changing its BR.
  • Damage Model:
  • Affecting all Ground Vehicles which load ammunition projectiles and charges separately, the chance of ammo rack explosions have been significantly decreased. An ammo rack can be destroyed by a direct hit or close explosion of ammo containing 150 gr or more of explosives. An ammo rack is still vulnerable to all damage, including spalling. For example: KV-2, IS-2, IS-3, IS-4, Т-10М, SU-152,SU-122, ISU-122, ISU-122S, ISU-152, SU-122-54, SU-122P, М103, Т28, Т95, Т32, Maus, Jagdtiger, Tiger II 105.
  • In the T-34 series, a hit to the oil tank can no longer lead to a fuel tank explosion.
  • The mechanics regarding repairing has been changed. Now track repairs will start automatically if the vehicle does not move.
  • To activate repair mode, you will need to hold the repair button for 1.5 seconds.
  • Reload on capture and base points now starts automatically, if the player doesn't move and will be interrupted if he starts to move.
  • The penetration of late-war as well as post-war AP shells with discarding sabots have been fixed and adjusted.
  • Changes:
  • USSR: 100mm ZBM-8 penetration increased by 1%, 122 ZBM-11 penetration increased by 3,5%, 122mm ZBM-7 penetration increased by 1%, 85mm BR-367P penetration decreased by 4%.
  • USA - 105mm М392А2 - penetration increased by 5%, 90mm М332 - penetration decreased by 14%, 90mm М304 penetration decreased by 13,2%, 90mm Т44 penetration decreased by 13%, 76mm М93 penetration decreased by 2%, 76mm М331А2 penetration decreased by 10%, 76mm М319 penetration decreased by 10%.
  • Germany: 105mm DM-13 penetration increased by 5%, 105mm PzGr 40 penetration decreased by 10%, 88mm PzGr 40/43 penetration decreased by 11%, 75mm PzGr 40/42 penetration decreased by 15%.
  • Changes in Flight Models:
  • Click here for more details.
  • Armament:
  • Hurricane Mk.IV - Two 7.7 Browning machineguns have been added.
  • Changes in Ground Vehicles:
  • Added ability for the M41 and SPAA M42 to perform a neutral turn.
  • M46 and M46 “Tiger”: Added the M348 HEAT shell.
  • The maximum speed of the T-44 has been reduced to 60 km/h, according to “Guide to exploitation of T-44” NKO USSR 1946, page 5.
  • New modification/module “Rangefinder” added for M103, M47, M60, Leopard-I, SU-122-54, Panther F, Panther 2 and Tiger 2 105. This will allow the measurement of range of up to a distance of 2.5km in realistic battles and 1.5 km in arcade battles.
  • T-34 Prototype - The weight of the tank was changed to 25.6t, according to “Album of the photos and characteristics of T-34”.
  • T-34 1940 with L-11 cannon - The weight of the tank was changed to 25.6t, according to “Album of the photos and characteristics of T-34”
  • T-34 1941 with F-34 cannon, T-34 1st Gv. T.Br., T-34-57 1941 - The weight of the tank was changed to 28.12t in according to M. Kolomiets “First full encyclopedia T-34”.
  • T-34 1942 and T-34-57 1943 - The weight of the tank was changed to 30t, in according to“Tank T-34. Manual. 1944.”
  • Т-34 STZ - The weight of the tank was changed to 29.5t, in according to “Front illustration №04 2006. Stalingrad's 34 p. 42” (mass of the screens - 500kg).
  • T-34E - The weight of the tank was changed to 30.6t, in according to M. Kolomiets “First full encyclopedia T-34”. (Weight of Т-34 1941 with F-34 cannon + maximum mass of screens - 2.5t).
  • Т-34-85 with D-5T cannon - The weight of the tank was changed to 30.9t, in according to M. Kolomiets “First full encyclopedia T-34”.
  • Т-34-85 with ZIS-S-53 cannon - The weight of the tank was changed to 32t, in according to “Guide to the material part of T-34”, Moscow 1949.
  • Interface:
  • New battle statistics interface
  • New daily rewards interface
  • New crew skill interface
  • The amount of explosives contained in a shell has been added to the info card for ground vehicles
  • The possibility to save the last played mission in “Custom Battles” has been added.
  • In spectator mode, lighting circuits for allied vehicles have been added.
  • "Visibility" added to info card of a vehicle. This parameter defines tank visibility from distance depending on its height.
  • In the ammo info card, impact angle for penetration are displayed in the same way as ricochets.
  • Control:
  • Added new settings regarding “switching between gunners”, which allows the turning off of AI gunners in aircraft.
  • The ability to control the camera in the hangar with a gamepad has been fixed. Specific settings have been moved to “Controls” - “View controls” - “View in hangar”.
  • The possibility to control the position of decals on ground vehicles and aircraft while using a gamepad has been corrected. Specific settings have been moved to “Controls” - “Miscellaneous” - “Decal movement”.
  • By default, a right mouse click is now mapped to activating the “follow target” mode and not for zoom in the scope. By pressing the button the gunner will hold the nearest target in scope view.
  • Sounds:
  • Improved background sounds whilst in-game, added sounds for different game events.
  • Authentic engine audio has been added for the PT-76.
  • New audio for the QF2 cannon has been added.
  • The audio of the 30mm ADEN cannon has been improved.
  • The audio of the M60 cannon has been improved.
  • The audio for the Type 2 machine guns has been improved.
  • Improved the audio for the M3 Browning, Hispano 404, Hispano Mk. II and Hispano Mk. V cannons.
  • New audio has been added for the result screen after a battle has finished.
  • New audio for completing strikes (aircraft flights in the arcade battles for ground vehicles) has been added.
  • Improved sounds for MG34 machinegun
  • New sounds for the destruction of cars when running over them in ground vehicles have been added.
  • New audio for the American and the German systems of rocket volley fire has been added.
  • New sounds for the destruction of railway carriages have been added.
  • Added dubbing in Korean localisation.
  • Added dubbing in Italian localisation.
  • Added dubbing in Czech localisation.
  • Added dubbing in English localisation.
  • Added dubbing in Russian localisation.
  • Added dubbing in Japanese localisation.
  • Added dubbing in Polish localisation.
  • PS4:
  • Added Trophies
  • Added Internet Radio support
  • Fixed freezes at start of tank battles
  • Use 'Display Area Settings' instead of a fixed 90% border
  • Fixed Customization interface (applying decals) when using gamepad
  • PC:
  • Steam Achievements added

New in War Thunder Online Client 1.51.9.218 (Oct 28, 2015)

  • Client stability has been improved.

New in War Thunder Online Client 1.51.9.212 (Oct 22, 2015)

  • Steam Controller support has been added.

New in War Thunder Online Client 1.51.9.194 (Oct 8, 2015)

  • An error which caused problems while downloading files for a client update has been fixed.

New in War Thunder Online Client 1.51.9.192 (Oct 7, 2015)

  • Client stability has been improved.
  • Fixed sound effect when ground vehicles collide with trees and bushes.
  • Error, which could lead to micro lags at the start of ground battles on PC’s with low performance, has been fixed.

New in War Thunder Online Client 1.51.9.169 (Sep 25, 2015)

  • Client stability has been improved.

New in War Thunder Online Client 1.51.9.113 (23.09.2015 Server Update) (Sep 23, 2015)

  • Quantitative Matchmaking as described in our Developer's Blog has been enabled for the following BR brackets:
  • Tanks: 6.7 - 7.7 and 7.0-7.7
  • Aircraft: 6.7 - 7.7 and 7.0 - 8.0 and 7.3 - 8.3
  • There is a limit of 4 top vehicles per team, except for the BR 7.0 - 7.7 bracket, where it is 6.
  • The Battle Ratings have been updated to work with Quantitative Matchmaking. Details in the forum.
  • Similar Premium and regular vehicles will now share the same Battle Rating based on their combined performance data.
  • The Economy has been updated. Details in the forum.
  • The shell type BR-471D has been added for the following vehicles: IS-2 "Revenge", IS-2 Mod. 1944, SU-122P

New in War Thunder Online Client 1.51.9.113 (Sep 3, 2015)

  • Client stability has been improved.

New in War Thunder Online Client 1.51.9.110 (Sep 1, 2015)

  • Windows: A crash that occurred while using the AMD Gaming Evolved Client in some configurations has been fixed.

New in War Thunder Online Client 1.51.9.98 (Aug 25, 2015)

  • Several stability errors have been fixed.

New in War Thunder Online Client 1.51.9.72 (Aug 13, 2015)

  • Client stability has been improved;
  • Fixed a rare issue that led to the Squadron Tag not being displayed for some players;
  • Fixed a bug on Mozdok which made it possible for a spawn point to appear outside the minimap area;
  • Fix a bug when calling an artillery strike on the map with gamepad controls.

New in War Thunder Online Client 1.51.9.51 (Aug 10, 2015)

  • A bug where AI torpedo bombers didn't drop torpedoes and failed to destroy enemy ships has been fixed;
  • Font in Battle Log has been fixed.

New in War Thunder Online Client 1.51.9.35 (Aug 6, 2015)

  • Client stability has been improved

New in War Thunder Online Client 1.51.9.20 (Aug 4, 2015)

  • T-10M armour has been fixed: turret ring hole’s diameter was larger than inner wall of the turret so tank’s crew and modules could have been damaged by spall fragments if hit under the turret
  • The error with camouflage on the USSR premium M4A2 has been fixed.
  • The bug with coaxial machine gun on Maus has been fixed. it was impossible to aim the machine gun vertically.
  • Fixed the types of 90mm shells for T33 and T43 from armour-piercing with ballistic and armour-piercing caps to sharp armour-piercing shells. According to Pershing: A History of the Medium Tank T20 Series. R. P. Hunnicutt. Armor-piercing ammunition for Gun, 90mm, M3.
  • Roll function on P-51D-5 with a dead engine will remain controllable.
  • Wingmen in ‘Tactical control’ single missions will use bombs and rockets if the player cannot switch to another wingman.
  • Rocket powered engines will now be able to restart in the air.
  • When fuel is overfilled, fuel counter will not show negative values.
  • Various issues when reconnecting to ‘Enduring Confrontation’ session have been fixed
  • User localizations sometimes not loading properly has been fixed
  • D, 520/521 - Refined fuselage polar and tail assembly (exchange rate stability has been improved). Improved handling at high speeds. Improved stability whilst in a vertical dive.
  • ХР-50 - Improved handling at high speeds. Improved stability whilst in a vertical dive. Geometrical and weight parameters of tail assembly have been specified.
  • Havok Mk.1 - Specified calculation for airflow on the horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. Improved the operation of automatic engine control.
  • DB-7 - Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. Improved the operation of automatic engine control.
  • Boston Mk.1 - Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations. Improved handling in all flight modes. Improved the operation of automatic engine control. Installed Pratt & Whitney R-1830-S3C4-G engine.
  • PBY-5/5a - The intermittent error where a tendency of pitching the nose upwards periodically when the rudder or stabilizator were lost has been fixed.
  • Ki-43 (all models) - Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated and damped in all axes. Edited inertia calculations.
  • Fury MkI - Installed Kestrel IIs engine. Flight model has been completely reworked. Size, weight, and restrictions on control have been edited (vertical dive, overload, chassis durability). Wing and profile have been recalculated. Specified the calculation for the airflow on horizontal tail surfaces, Inertia calculations updated.and damped in all axes. Edited inertia calculations. .
  • Do-17E1 - Specified the parameters of the BMW VI engine. Installed propellers with fixed pitch.
  • P-26 (all models) - Applied new calculation for airflow on horizontal tail surfaces. Inertia calculations updated and CG-position dependant on how much fuel is being carried. Specified climbing parameters.
  • P-36 (all models) - Flight model has been completely reworked. Recalculated the power characteristics of the engine (exactly conforms to prototype), improved handling on all flight modes and types. Fixed “jerking” on mouse aiming.
  • P-51/Мк.-1 - supply fuel tank added. In the inverted position the flight is limited to 10 seconds. Refined wing focuses (aerodynamic centre).
  • A-36 - supply fuel tank added. In the inverted position the flight is limited to 10 seconds. Refined the wing focuses (aerodynamic centre). Specified the focus offset when releasing air brakes as well as their resistance.
  • P-51-D (all models) - supply fuel tank added.. In the inverted position the flight is limited to 10 seconds. Slightly reduced likelihood of engine overheating.
  • Il-28 - Refined balance and model of the airflow, increased negative destructive overload up to -4G (weight with full fuel tanks without bombs).
  • Vampire FB.5 / Venom FB.4 - Refined balance, model of the airflow and inertia calculations.
  • Icons added to battle log messages

New in War Thunder Online Client 1.51.8.48 (Jul 31, 2015)

  • Various rare issues when logging in have been fixed.
  • Some errors on Windows 10 have been fixed.
  • Some errors on Linux have been fixed.

New in War Thunder Online Client 1.51.8.35 (Jul 23, 2015)

  • RENDER: disappearing snow in tank locations has been fixed.
  • RENDER: ground vehicle rendering in simulator mode has been fixed.
  • Carpathians: The reward for additional tasks has been reduced (-10% ticket points from enemy team).
  • Kursk: A bug in “Conquest” mode, which initiated the activation of the wrong missions in “Realistic Battles” mode and “Simulator Battles” has been fixed.

New in War Thunder Online Client 1.51.8.22 (Jul 21, 2015)

  • Improvements and fixes have been made to the interface; Added the display of armour-piercing shell penetration values for aircraft; Fixed a bug, where in the game mode “Break” was possible to respawn on the rocks...

New in War Thunder Online Client 1.51.7.101 (Jul 16, 2015)

  • Client stability has been improved;

New in War Thunder Online Client 1.51.7.78 (Jul 9, 2015)

  • An interface bug, where deleted friends would remain visible in the friends list, has been fixed.
  • Client stability has been improved.
  • Optimizations for physics of destruction on landscape objects like hedges, fences, trees etc, which should recover FPS (mostly noticeable on Finland location).
  • PS4: Fixed a bug which prevented the use of sights in test drive for Realistic Battles mode.
  • PS4: Added the option of managing binoculars with controller analogue stick.

New in War Thunder Online Client 1.51.7.33 (Jul 1, 2015)

  • Client stability has been improved.
  • A bug where snow would remain on the tracks of ground vehicles after a session on the “Finland” map has been fixed.

New in War Thunder Online Client 1.51 (Jun 30, 2015)

  • New Vehicles:
  • USSR
  • Hurricane Mk. IIB
  • Yak-3 (VK-107)
  • IL-2M Type 3 (New Model)
  • IL-2M "Avenger” (New Model)
  • Т-26-4
  • SU-100Y
  • Т-34-100
  • Т-10М
  • Germany
  • IL-2 (1942)
  • Do 17E-1
  • Bf 109E1 (New Model)
  • Bf 109E3 (New Model)
  • Pz.35(t)
  • Nb.Fz. VI
  • Leopard
  • USA
  • А-36
  • SB2C-1C
  • F2A3 (New Model)
  • F2A1 (New Model)
  • Tach's F2A1 (New Model)
  • М60
  • М18 Super Hellcat
  • Japan
  • J2M5
  • J2M5 (30 mm)
  • Ki-44
  • Great Britain
  • Hurricane Mk.IV
  • Hurricane Mk. IIb (New Model)
  • Firebrand TF.MK.IV
  • Changes in Vehicle Models:
  • For all vehicles of the "Panther" series, and self-propelled guns, external screens on the lower part of each vehicle have been added and accounted for in the damage model;
  • Multiple tweaks and fixes to the shape and thickness of armour elements on several vehicles;
  • Fixed the number of crew members displayed for the KV-85, changing from 5 to 4;
  • Armour for the Yak-7B has been fixed (removed nonexistent armoured glass);
  • Fixed uploading custom camouflages for the Hurricane Mk.I/L;
  • Fixed uploading custom camouflages for the Me 262A-1/U4;
  • Fixed the display of offensive weaponry damage model for Hs 129B-2;
  • Added missing armour for the He 111H-16;
  • Fixed the display of offensive weaponry for BB-1 aircraft and SU-2 lineup.
  • New Locations and Missions:
  • Added event in the Enduring Confrontation game mode (JiP). The new game mode will start with limited combat missions a few days after Update 1.51 launched. We will regularly supplement these missions with new tasks and continue to improve the mechanics. Stay tuned!
  • Finland - A new winter location for mixed battles (modes: domination, battle, conquest);
  • New aircraft Arcade missions have been added:
  • Apple Gardens (Ground Strike);
  • Approaches to Moscow (Ground Strike);
  • Khalkhyn Gol (Ground Strike);
  • Saipan (Ground Strike);
  • Gorge (Front Line);
  • Foothills (Front Line).
  • New aircraft Realistic missions have been added:
  • Korsun (Front Line);
  • Mozdok (Front Line).
  • Changes in Locations and Missions:
  • Krymsk: Removed known unfair vantage points. Some areas have been slightly flattened;
  • Jungle: Removed known unfair vantage points;
  • Eastern Europe: Balance changes have been made to the central capture point;
  • Carpathians: Added a new shelter position, some changes to unfair winning conditions;
  • Karelia: Some changes to unfair winning conditions;
  • White Rock Fortress: Balance changes at the northern capture point;
  • Battle of Hürtgen Forest: Balance changes at the third capture point.
  • Research and Economy:
  • The amount of research points awarded for the destruction of ground vehicles are now uses the system similar to aircraft battles - vehicle BR difference will also be considered;
  • The amount of research points awarded for the destruction of ground vehicles has been slightly increased;
  • Added missing traverse adjustment drive modification for self-propelled guns: Panzerjäger Panther, Panzerjäger Tiger, Panzerjäger Tiger P Ferdinand, ISU-152, SU-100Y, SU-100, SU-122, SU-122-54, SU-152, SU-85-1943, SU-85М;
  • The US nation now has a separate line for level bombers. Attackers and dive bombers now have a common research line.
  • Damage Model:
  • A new indicator for ground vehicle and aircraft damage has been introduced;
  • A new system of tracking for shell fragments has been introduced: Fragments can now have a more complex and unique shape, and differing fragments can have different amounts of energy. This system works for secondary shell fragments and the metal jet of HEAT grenades;
  • Increased the efficiency of piercing projectiles with a discarding sabot against sloped armor;
  • Increased the efficiency of flat-headed shells, and armour-piercing and ballistic capped shells, on sloped armour inclined at a 60 degree angle.
  • Fixed the ballistics of piercing projectiles with a discarding sabot. Now, the cross-section on which ballistics will be calculated correspond to the core size of the projectile, and not to the projectile's sabot.
  • Weaponry:
  • HESH (High-Explosive Squash Head) shells have been added, which cause fragments to hit targets inside the vehicle due to spalling;
  • HEATFS (High-Explosive Anti Tank Fin Stabilized) shells have been added. These shells have a much better penetration, but cause less spalling than common HEAT shells;
  • BP-367P streamlined piercing projectile ammunition has been added for the T-44.
  • Changes in Flight Models:
  • A6M (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations, and geometry calculations of the wings. Stalling, due to executing a turn is more likely now. Decreased takeoff distance. Changed engine operations in automatic control mode;
  • B-25 (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Control of this aircraft in Mouse Aim mode has been improved;
  • B7A2 - Changed behavior of the aircraft whilst in a vertical dive (improved stability, including during recovery from a steep dive). Edited the efficiency of the air brake (reduced). Edited inertia calculations;
  • Blenheim Mk.IV - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved stability whilst in a vertical dive;
  • Boomerang Mk. I/II - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Yer-2 (with M-105 engines) - Refined engine operation mode (temperature). Improved stability whilst in level flight.
  • G4M1 - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Il-2 (all models) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ju-87B-2 - Improved stability whilst in a vertical dive;
  • Ki-84 (all models) - Improved stability whilst in a vertical dive. Increased the sensitivity of control surfaces. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Improved reaction of the aircraft during tug the handling situations (stalling suddenly, including at high-speeds);
  • Ki-102 otsu - Overheat calculations refined (engine now takes longer to overheat). Improved stability in all flight modes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ki-45 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ki-49 (all modifications) - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Ki-96 - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • P-47 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations.
  • Wirraway - Overheat calculations refined (engine now takes longer to overheat). Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Yak-1/1b/7b/9/3 (all models) - Flight models have been fully updated. Recalculated and refined all geometric and weight characteristics. Reworked propeller and engine characteristics. Changed behaviour during takeoff and landing (reduced speed for takeoff and landing). Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Yak-3 BK-107a - Initially configured according to the data sheet;
  • J2M5 - Has been configured according to the data sheet;
  • J2M5 (30mm) - Has been configured according to the data sheet;
  • Ki-44-1 - Has been configured according to the data sheet;
  • Ki-61 (all models) - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • N1K2 (all models) - New flight model. Basic characteristics of the aircraft have been changed (max speed was increased to 630 km/h, time to climb up to 5000m has been reduced to 05:30 min). New characteristics configured in accordance with the Data Sheet. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Bf.110C-4 - Improved stability whilst in level flight. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • P-51D (all models) - Refined geometric data, control elements (flaps, ailerons, elevator and rudder), by reaching maximum overload, calculations are considered for the effect of airflow. The higher the speed, the greater the effect, stalling and climb rate has been initially configured according to the data sheet. The engine has also been slightly modified;
  • P-51D-5 - Fuselage tank has been installed, lack of additional fin area in later models is considered, behavior corresponding to early D series;
  • А-36 - Has been configured according to the data sheet;
  • Fury Mk.II - Flight model has been completely reworked. Size, weight, and restrictions on control have been edited (vertical dive, overload, chassis durability). Wing and profile have been recalculated. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. The Kestrel VI engine, gear, propeller, and radiator have been configured according to historical graphics;
  • Tempest (all models) - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Attacker - Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations. Trimmer has been fixed;
  • Firebrand Mk.IV - Has been initially configured according to the data sheet;
  • Ta.152H-1 - Flight model has been completely reworked. Reworked aircraft behaviour at high speeds. The higher the speed, the greater the effect. Calculations are now considered for the effect of airflow on the horizontal tail surface. Refined the calculation of the transition processes and damped in all axes. The resistance of single elements (flaps, screw, fuselage, radiator etc.) are now calculated. Refined wing centre of gravity and behaviour during a stall or corkscrew and when at maximum overload. Engine performance has been adjusted, reduced compression and overheating. Fuel consumption calculations have been refined. Refined speeds and climb rate in different modes;
  • Do.17E-1 - Has been configured according to the data sheet;
  • La-5F - Fixed the maximum speed when affected by ground-effect. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Me-410 (all models) - New flight model. Reduced the impact of torque effect during take off. Improved the efficiency of air brakes. Specified the calculation for the airflow on the horizontal tail surfaces, refined the calculation of the transition processes and damped in all axes. Edited inertia calculations;
  • Hurricane Mk.IV/Mk.II (USSR) - Has been initially configured.
  • Interface:
  • A new system has been introduced - Orders;
  • Added function that allows the marking of locations of enemies in combined Realistic Battles. By landing a shot on an enemy with your main gun, all players in your team will, for a limited time, be able to view the targeted enemy’s location on the minimap;
  • Tags for Britain carrier-based aircraft have been optimised (unnecessary and apparently duplicating tags have been removed).
  • Settings:
  • Changed the method of saving user settings. Now they are stored separately for each account and divided into two parts. One part is synchronised between all player devices (general settings, vehicle preset settings and settings), the other one is individual for each device (control settings, colours, fonts, etc.).
  • Sounds:
  • Improved the overall sound environment for air battles;
  • New sounds for shells striking the ground have been added.
  • Decals and Camouflages:
  • Multiple decals for ground vehicles and aircraft have been added;
  • Added winter camouflages for all ground vehicles which don’t already have them. For all soviet ground vehicles, added woodland camouflages. Vehicles: Flakpanzer I Ausf A, КV-1B 756(r), Aufklärungspanzer 38(t), Pz.Kpfw 38(t) Ausf. A, Pz.Kpfw. VI Tiger P, Sd.Kfz. 6/2 mit FlaK 36, StuG III Ausf A, StuG III Ausf F, M2A4, M3 Lee, M3 Stuart, M3A1 Stuart, BT-5, BT-7 1937, IS-3, IS-4M, ISU-152, KV-1 L11, KV-2 1939, М4A2 76W (USSR), SU-100Y, SU-100 1945, SU-122-54, SU-152, SU-57, SU-76M 1943, Т-10М, Т-126(SP), Т-26 1940, Т-28, Т-35, Т-50, Т-54 1951, Т-60 1941, Т-70 1942, Т-80, ZIS-30, ZSU-37, ZSU-57-2, ZUT-37;
  • The conditions for unlocking some camouflages have been changed.

New in War Thunder Online Client 1.49.10.58 (Jun 26, 2015)

  • Error where no grass was in location Mozdok has been fixed; A bug relating to the damage of AP projectiles containing explosives has been fixed.

New in War Thunder Online Client 1.49.10.57 (Jun 25, 2015)

  • Fixed the progress bar for unlocking decals and camouflages (Error reported here).
  • On the dialog "Select a crew", the button "Choose a crew" has been fixed.
  • Client stability has been improved.

New in War Thunder Online Client 1.49.10.46 (Jun 22, 2015)

  • Client stability has been improved.
  • Client performance has been improved.

New in War Thunder Online Client 1.49.10.40 (Jun 19, 2015)

  • A bug where the damage indicator in aircraft battles wouldn’t show has been fixed.
  • A bug where the queue would not be visible has been fixed.
  • Fixed the positioning of the battle chat. The indicators will no longer overlap.
  • Improvements and fixes to the game interface.
  • Client stability on 32-bit operating systems has been improved.
  • Client stability has been improved.
  • PS4: 'Show mouse cursor' has been added as a control binding.
  • Note: This update applies to PC/Linux/Mac users. PS4 Users will receive the update as soon as possible.

New in War Thunder Online Client 1.49.10.27 (Jun 17, 2015)

  • Client stability has been improved.
  • Incorrect display of damage in killcam view has been fixed.
  • A bug where ground vehicles would slow down while moving on rough surfaces, has been fixed.
  • Game interface fixes and improvements.
  • The incorrect display of damaged rudders on aircraft has been fixed.
  • Bugs related to the display of event leaderboard data have been fixed.
  • The display of grass in optics settings have been moved to Menu - Game options.

New in War Thunder Online Client 1.49.8.97 (Jun 15, 2015)

  • Improvements to network stability.

New in War Thunder Online Client 1.49.8.96 (Jun 13, 2015)

  • Barrage balloon descriptions in the battle log have been corrected; Incorrect messages displaying the damaged parts of an aircraft when being destroyed have been fixed; The camera view of the driver in spectator mode has been fixed...

New in War Thunder Online Client 1.49.8.86 (Jun 9, 2015)

  • Fixed the effect of the spinner fairing when it would become invisible while reducing rotation speed; Client stability has been improved; Improved the behavior of bombers in low-altitude attack situations.

New in War Thunder Online Client 1.49.8.73 (Jun 1, 2015)

  • Spectator and artillery camera controls have been fixed.

New in War Thunder Online Client 1.49.8.50 (May 27, 2015)

  • Incorrect display of rewards in after battle statistics for users without premium account has been fixed.
  • Display of incorrect results in tournament battles has been fixed.
  • Errors leading to render flashes when firing machine guns in sniper mode have been rectified.
  • Flickering water reflections have been fixed.
  • Improved the contrast effect in sniper mode.
  • Client stability has been improved.
  • Players can not go beyond the ground battle area in “Karelia” (Indicated on the mini-map).

New in War Thunder Online Client 1.49.8.22 (May 21, 2015)

  • PS4: Bug and crash fixes.
  • PS4: Fixed head tracking settings for the PlayStation® Camera.
  • Bug fixes and minor balance fixes for:
  • Mozdok
  • Krymsk
  • Poland
  • Berlin
  • Normandy
  • Graphical errors on listed aircraft have been fixed: G4M1, Lancaster Mk.I, Lancaster MK.II, Me.262A-1a, Me.262C-1a, Me.262A-1/U4, Tu-2, Tu-2S, Tu-2S-44, Tu-2S-59, Yer-2 M-105, Yer-2 M-105R LU, Yer-2M-105 TAT, Yer-2M-105R TAT, Yer-2 ACh-30B early, Yer-2 ACh-30B late.
  • Graphical errors on listed ground vehicles have been fixed: T-26E, IS-3, М4А2, M18, Т95, М103, Ferdinand.
  • Several client crashes have been fixed.
  • PC: The ability to switch resolution without restarting the game client has been added.
  • CDK: added the ability to check user aircraft in custom user missions.

New in War Thunder Online Client 1.70.1945.123 (May 16, 2015)

  • Interface bug while using Open GL render fixed
  • Сollimator sight bug fixed

New in War Thunder Online Client 1.70.1945.121 (May 16, 2015)

  • Fixed a bug with the timer after battle, where it would show in the wrong position; CDK: added the ability to check aircraft in custom user missions.

New in War Thunder Online Client 1.70.1945.110 (May 12, 2015)

  • Several client crashes have been fixed.

New in War Thunder Online Client 1.70.1945.87 (May 8, 2015)

  • Several client crashes have been fixed.

New in War Thunder Online Client 1.70.1945.65 (May 7, 2015)

  • Friendly fire against allies has been disabled in ground forces Arcade Battles. Aiming at an ally will result in your crosshairs turning blue, which will disable your vehicle’s armament whilst it is aimed at your ally. Shell ricochet can still damage cause damage to allies.
  • A graphical error, where the AD-2 (aircraft) would hover in the air whilst viewing it in the hangar, has been fixed.
  • Fixed graphical errors for the Bf-109B and XP-55.
  • Fixed graphical errors in the cockpits of the Yak-9K, Yak-9M, J7W1 and Bf-109 E-1/E-3.
  • Fixed a graphical error in the machine guns of ground vehicles, where sparks would appear when firing.

New in War Thunder Online Client 1.70.1945.60 (May 6, 2015)

  • An error where spawn points would not change after pressing the “To Battle” button has been fixed.
  • The display of negative changes to tournament ratings has been fixed.
  • Zooming while using TrackIR in aircraft cockpits with telescopic sights has been fixed.
  • The handling of the T95 while moving forward has been fixed.
  • A Cruise-Control error for ground vehicles has been fixed. It will no longer force the vehicle to stop when shifting from second gear to first.
  • An error which would lead ground vehicles to move forward on neutral gear has been fixed.
  • An error which made it possible for flipped tanks to move has been fixed.
  • Improved the behaviour of collisions with wrecked vehicles in ground forces.
  • Camera views of rocket hits have been added for ground forces.
  • Several interface issues have been fixed.
  • Several client crashes have been fixed.
  • The following changes are a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug and as such will not be taken into consideration.
  • J2M4 - The amount of time it takes to overheat has been increased.
  • The effect of the following shells, once they have penetrated armour, has been increased: 90mm М431, 100mm ZBМ8, 100mm ZBK5,122мм ZBM7,122mm ZBК10.
  • The Jagdpanther’s top armour thickness has been increased from 17mm to 25mm.
  • The absence of armour fragmentation when thin armour was penetrated by HEAT shells has been fixed.
  • The behaviour of APCBC and APBC shells when hitting armour at large angles has been updated.
  • Bug that sometimes caused rudder and elevator controls damage has been fixed.

New in War Thunder Online Client 1.70.1945.30 (May 1, 2015)

  • Some crashes have been fixed.

New in War Thunder Online Client 1.47.11.89 (Apr 28, 2015)

  • Memory usage has been optimized.

New in War Thunder Online Client 1.47.11.85 (Apr 27, 2015)

  • Unpredictable crashes have been fixed.

New in War Thunder Online Client 1.47.11.68 (Apr 17, 2015)

  • Issue with AMD/ATI cards forcing ULQ on WinXP fixed
  • Aircraft not showing from cockpit view on long distances fixed
  • Several crashes fixed

New in War Thunder Online Client 1.47.11.62 Hotfix (Apr 16, 2015)

  • Hotfix: Client crashes on some PC’s with intel video card have been fixed.

New in War Thunder Online Client 1.47.11.61 Hotfix (Apr 16, 2015)

  • Hotfix: Unpredictable crashes have been fixed.

New in War Thunder Online Client 1.47.11.58 (Apr 15, 2015)

  • Improved visibility through aircraft telescopic sights;
  • Improved rendering in aircraft cockpits;
  • Fixed a bug where the player received reports of damaging an already destroyed ground vehicle;
  • Crews of vehicles not used in battle will not be locked if there were no available crews (due to not enough spawn points) when the player left the battle. Note: Certain loadouts (such as rockets) can influence spawn cost. Regarding the locking of crews, the system will always take the base spawn cost of the vehicle into consideration.

New in War Thunder Online Client 1.47.11.12 (Apr 1, 2015)

  • Optimizing DX9 render - increase of FPS.

New in War Thunder Online Client 1.47.9.37 (Mar 27, 2015)

  • Game Mode 'Ground Attack' in RB has been activated ;
  • Nicknames will now be shown in replays for Refree mode;
  • Grass can now be deactivated in binocular view;
  • Fixed incorrectly displayed indicator in bomb sights;
  • Some crashes have been fixed.

New in War Thunder Online Client 1.47.9.30 (Mar 26, 2015)

  • Errors that lead to damaged cannon not to be restored to it original characteristics after it was repaired have been fixed;
  • Mouse-Aim control configuration fixes - aircraft behaviour while controlling it through the keyboard has been changed;
  • Some login crashes have been fixed.

New in War Thunder Online Client 1.47.9.28 (Mar 25, 2015)

  • Several crashes have been fixed.

New in War Thunder Online Client 1.47.9.22 (Mar 25, 2015)

  • Items:
  • Mission Maker’ wager - Number of attempts increased from 3 to 10. Awards for all stages increased significantly
  • ‘Hero of the Sky’ wager, Thunderer wager, Wingman wager - Number of attempts increased from 3 to 6. Awards for first 5 stages increased
  • ‘The Best Squad’ wager - Number of attempts increased from 3 to 4
  • ‘Hero of the Sky’ wager can now only be fulfilled in aircraft battles
  • The ‘Thunderer’ wager no longer counts [Air Domination] missions in arcade battles, as the requirements of the wager cannot be completed there due to the lack of ground targets
  • A new ‘Wing Breaker’ wager has been added, with the task to destroy air targets in tank missions
  • Locations:
  • Ash River:
  • Ground deformation is now active.
  • Respawn point fixes.
  • Carpathians:
  • Additional cover has been added near the central capture point.
  • Improved sniper positions on hills.
  • The road, near the central capture point, under the ruins, has been changed (recessed).
  • Karelia:
  • Entrances to the central point have been improved.
  • Ground deformation is now active.
  • Mozdok:
  • Central capture point in Arcade Mode has been improved - cliffs added which can be used as concealment.
  • Eastern Europe:
  • Mills and farms have been added to the suburban area.
  • Some slopes near the bridges have been made less steep.
  • Poland:
  • Villages of different sizes have been added around the city
  • New vegetation added.
  • Kuban:
  • Several balance changes - some hills have been flattened out, capture points have been moved.
  • White Rock Fortress:
  • Balance on “Capture point C” has been fixed.
  • Ground Forces:
  • In Arcade Battles - The effect of critical damage has been changed:
  • Damage to the gun barrel no longer removes the ability to shoot, but increases the cannon’s spread and reduces the muzzle velocity and thus penetration value of its shells.
  • Damage to the breech may cause a misfire, resulting in no shot to be fired. The probability of a misfire and the resulting wait time depends on the rate of fire and caliber of the cannon.
  • Damage to the horizontal turret drive (traverse) now temporary stops turret rotation. After expiration of a timer, you will be able to rotate the turret again, but at a reduced speed of 2 degrees per second.
  • Damage to the vertical gun drive (elevation) will result in the weapon being locked in the position it held when it was damaged, but it will still be possible to elevate the gun by +/- 1 degree.
  • Coaxial and anti-aircraft machine guns have been enabled for the following tanks and tank destroyers/spg’s: BT-5, BT-7, KV-1E, KV-1 ZiS-5, KV-1 L-11, ISU-152, ISU-122, ISU-122S, T-26, T-44, T-126SP, T-54 1951, T-50, T-60, T-28E, T-70, T-80, T-34 Prototype, T-34 1941, T-34 1942, T-34-57 1943, T-34E, IS-4, T-54 all modifications, M2A4, М2 Medium, M24, M24, M26E1, M3 Stuart, M4, М4А1, М4А1 76(W), М4А2, М4А3 105, М4А3Е2, М4А3Е8, М5А1, Grant Mk.I, Tiger II 10,5cm, Jgd.Pz. IV L48, Pz. IV/70 A/V, Pz. IV Ausf. C, Pz. IV Ausf. E, Pz. IV Ausf. F1, Pz. IV Ausf. F2, Pz. IV Ausf. G, Pz. IV Ausf. H, Pz. IV Ausf. J, Pz. II Ausf. C, Pz. II Ausf. F, Panther II, Panther Ausf. F, Marder III H.
  • Increase the level of detail for the mask armour of M4A3E2.
  • The trafficability of dirt roads has been fixed
  • For AAA vehicle: M19, M42, ZSU-57-2, Wirbelwind: Barrels are now fired asynchronously.
  • Thickness of the commander’s cupola has been corrected from 50mm to 100mm for Pz. III Ausf M/N.
  • Distribution of shells within all ammunition modules of the vehicle was enabled for: KV-1B 756®, T-34 Prototype, T-34 1941/40, T-34 1942, T-34-57, T-34-57 1943.
  • Number of shells for the T-34-57 1943 has been corrected from 77 to 100 shells.
  • Armour piercing capability from 105 mm M67 shell increased to 130 mm according to ‘FM 6-40 1945 Field Artillery Gunnery’
  • The maximum fire rate of 128 mm PaK-44 gun increased from 3.0 to 3.3 shots per minute.
  • Detonator settings changed for 75 mm armour-piercing shell K.Gr.rot.Pz (KwK37). Fuse sensitivity increased to 15 mm.
  • Increased fragmentation radius for the 88 mm shells of KwK36 and KwK43 guns
  • Visual model for shells of caliber above 30mm added.
  • Aircraft:
  • Controlling aircraft in Mouse Aim mode is improved.
  • Extra camouflage for the A-20G-25 has been updated. For players who have already purchased or unlocked it, the camouflage will be available automatically.
  • BF-110-C4 - gadgets in cockpits are fixed.
  • Changes in Flight Models:
  • Ме-410-A-1 - flight model is updated according to the data sheet
  • Ме-410-A-1/U4 - flight model is updated according to the data sheet
  • Ме-410-B1 - flight model is updated according to the data sheet
  • Me-410-B2/U4 - flight model is updated according to the data sheet
  • Me-410-B6/R3 - flight model is updated according to the data sheet
  • F-82E - flight characteristics according to the data sheet have been applied.
  • Ju-87-D3/D5 - stability and controllability during vertical dive have been improved
  • Ki-43 (all lineup) - geometrical parameters of the tail controls have been specified
  • Mosquito (all lineup) - stability and controllability during vertical dive have been improved. geometrical parameters of the fuselage have been specified. Improved performance during takeoff and landing in full control mode.
  • BF-110-C4 - flight model is updated. Geometry of the wing has been specified (installation angle is fixed), leading edge flap actions are more apparent. Stability in maneuvers on low speeds is improved.
  • Sounds:
  • Fixed ‘engine start’ sound when switching views.
  • PS4:
  • Fixed tank brake when using Wireless Controller.
  • Implemented WebHUD.
  • Dirt on vehicles added.

New in War Thunder Online Client 1.47.8.59 (Mar 17, 2015)

  • Improved notification when the outcome of a wager has been granted;
  • Fixed several causes of crashes and performance issues within the game client;
  • Fixed a bug with the secondary fragmentation effect of armour. e.g. In situations where armour was covered by an additional screen (or additional piece of armour), fragments of a nearby explosion were sometimes able to pass through the screen unhindered where the screen was penetrated by the fragment. This behavior has been corrected now, and fragments will be correctly affected by the armour behind the screen. It was mostly visible on the M4A3E2.

New in War Thunder Online Client 1.47.8.51 (Mar 13, 2015)

  • Sounds:
  • Sound of the canopy closing on Typhoon Mk.1a has been fixed.
  • Error with absent sound when player shoots the last shell in the clip has been fixed.
  • Interface:
  • Error that led to inability to change ally in the squad marker colour has been fixed.
  • Error that led to change of the minimap scale in artillery strike mode has been fixed.
  • Fixed an error where duplicate warnings were displayed in the interface.

New in War Thunder Online Client 1.47.8.14 (Mar 4, 2015)

  • Binocular camera in turns with “first person view” mode has been fixed.
  • A bug where other players could not see an aircraft crew if player bailed from aircraft previously has been fixed.
  • Position from the front right track by T-32 has been fixed

New in War Thunder Online Client 1.47.7.44 (Mar 2, 2015)

  • Client Update:
  • Fixed missing sound when tank engine is in neutral gear<
  • Server Update:
  • This is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug and as such will not be taken into consideration.
  • Fixed zoom in the spectator camera mode
  • Fixed wrong respawn points for tanks

New in War Thunder Online Client 1.47.7.41 (Feb 27, 2015)

  • Client-Update:
  • Several errors in commander view (binoculars) fixed, option to invert vertical view axis added
  • Fixed several errors in render on AMD graphic cards in DX9 and OpenGL
  • Several fixes for “Referee mode” in custom battles
  • Server-Update:
  • This is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug and as such will not be taken into consideration.
  • Incendiary effect of all APCR ammo increased
  • Fixed thickness of additional side screens on Pz IV Ausf. E
  • Neutral turn ability added for Panther II, Panzerjäger Ferdinand and Bfw. Tiger (P) tanks
  • Spawn points changed on ‘White Rock Fortress’ in RB: they were moved closer to the center of the map
  • Fixed error that led to boosters not working in the last battle
  • Ground vehicle draw distance from aircraft is increased up to 6km
  • Issue with players artillery being destroyed at the start of an SB match has been fixed

New in War Thunder Online Client 1.47.7.26 (Feb 26, 2015)

  • Scope sight for aircraft being not transparent on minimal graphics setting fixed.
  • “Shaking” of aircraft when spawning on a carrier fixed
  • Spectator view after “death” fixed.
  • Dust/mud/earth colour on vehicles changed.
  • crew members animation when they are knocked out in the vehicles with open turrets fixed. (except for Ostwind, Wirbelwind, ZIS-30, M19, M42).
  • М13/М15/М16 Damage model fixed. It cannot be destroyed by simply damaging armour with AP ammo.
  • М46 ”Tiger” temporarily removed from the shop for BR adjustment
  • М26Е1 artillery module added.
  • T32 received APCR ammo (T44 type)
  • Behind armour effect of APCR T44 shells, APCBC T43 shell and APCR 10,5cm Pz.Gr 40 was increased
  • Decals of Latvian, Lithuanian and Estonian Airforces moved from “Axis” category to “Neutral”.
  • Battle trophies removed temporarily from the game for improvement.
  • System that blocked battle rewards after teamkilling is temporarily removed for improvement
  • “Big” daily bonuses will be awarded on every 6th and 13th day instead of 7th and 14th

New in War Thunder Online Client 1.45.11.55 (Jan 27, 2015)

  • Visuals of the shells in Kill and Hit camera will now appear more realistic.
  • Fixed error in “Hit Camera” which led to all crew members appearing as “unconscious”.
  • Fixed errors with wrongly displayed shell impact visuals on ground vehicles.
  • Fixed error with wrong ammunition display in ground vehicles.
  • Animations for disabled crew have been fixed.
  • In the Arbiter and Replay modes you are now able to zoom out from observed vehicles.
  • Some render optimizations for DirectX 11 and Open GL
  • Changes listed below will be implemented in game servers within 24 hours:
  • Fixed error with reloading on the vehicle spawn point
  • Tank spawn on slopes and non-level ground has been fixed. A vehicle will only spawn on ground able to fully support it.
  • In modes without HUD, aircraft without an interior will display the HUD.
  • Fixed incorrect horizontal aircraft wobble in the air events for arcade tank battles.

New in War Thunder Online Client 1.45.11.50 (Jan 23, 2015)

  • Maximum accuracy of all tank weapons fixed. Now it corresponds firing tables of the real guns.
  • М469 HEAT shell added to M103’s ammunition load.
  • Piercing effect of 90mm T33 shell fixed. It is now historically accurate.
  • Maximum fire rate of the M103 is increased from 2.94 to 3.96 shots per minute.
  • Engine power for the Ferdinand SPG changed from 530 horsepower/3000 rpm to 600 horsepower/3000 rpm.
  • Maximum fire rate of the Ferdinand increased from 6 to 7.2 shots per minute.
  • Maximum fire rate of the M8A1 decreased from 12 to 9 shots per minute.
  • Maximum fire rate of the SU-122P decreased from 3.96 to 3.6 shots per minute.
  • Correct ammo allocation within modules for KV-85 added.
  • T-34 Prototype’s characteristics – Mass, engine power and maximum speed changed according to “ Album of photographs and characteristics of T-34”. The exact changes are: mass changed from 26.5 to 25.6 tons, engine power from 450 hp to 500 hp, maximum speed from 49 KmpH to 53.85 KmpH
  • Weapons’ characteristics of US tanks with 37mm guns fixed. For earlier vehicles, cannons with an initial velocity of 2600 feet per second are used, for the later vehicles (M22, M6A1) – cannons with initial velocity of 2900 feet per second using М51B1/B2 ammunition. Armour piercing effect increased accordingly.
  • Ammo capacity of the M19 SPAA’s magazine’s case increased to 8 shots. According to the M19 manual, the magazine of this gun had two cases with 4 shells each.
  • Camera position fixed for the M41.
  • Restart launcher to see changes:
  • (1.45.11.50 Client Update)
  • Error when tank’s tracks wheels were not animated fixed.
  • Line thickness in sniper view reduced.
  • “Switch user” button is back in player’s profile.

New in War Thunder Online Client 1.45.11.47 (Jan 22, 2015)

  • Maximum accuracy of all tank weapons fixed. Now it corresponds firing tables of the real guns.
  • М469 HEAT shell added to M103’s ammunition load.
  • Piercing effect of 90mm T33 shell fixed. It is now historically accurate.
  • Maximum fire rate of the M103 is increased from 2.94 to 3.96 shots per minute.
  • Engine power for the Ferdinand SPG changed from 530 horsepower/3000 rpm to 600 horsepower/3000 rpm.
  • Maximum fire rate of the Ferdinand increased from 6 to 7.2 shots per minute.
  • Maximum fire rate of the M8A1 decreased from 12 to 9 shots per minute.
  • Maximum fire rate of the SU-122P decreased from 3.96 to 3.6 shots per minute.
  • Correct ammo allocation within modules for KV-85 added.
  • T-34 Prototype’s characteristics – Mass, engine power and maximum speed changed according to “ Album of photographs and characteristics of T-34”. The exact changes are: mass changed from 26.5 to 25.6 tons, engine power from 450 hp to 500 hp, maximum speed from 49 KmpH to 53.85 KmpH
  • Weapons’ characteristics of US tanks with 37mm guns fixed. For earlier vehicles, cannons with an initial velocity of 2600 feet per second are used, for the later vehicles (M22, M6A1) – cannons with initial velocity of 2900 feet per second using М51B1/B2 ammunition. Armour piercing effect increased accordingly.
  • Ammo capacity of the M19 SPAA’s magazine’s case increased to 8 shots. According to the M19 manual, the magazine of this gun had two cases with 4 shells each.
  • Camera position fixed for the M41.

New in War Thunder Online Client 1.45.11.41 (Jan 19, 2015)

  • Fixed: Frag is now counted upon separation of the tail of an enemy aircraft.
  • Many fixes for different rare client crashes.
  • Fix rain rendering in some cases with AA
  • Simulator Special event: Markers are now displayed for players in your squad

New in War Thunder Online Client 1.45.11.15 (Jan 15, 2015)

  • Ability to manually sort vehicle setups has been added.
  • An error that led to wrongly selected crew member when players would select vehicle setup has been fixed.
  • Fixed an error where the fog effect would apply in addition to the haze effect.
  • Self reflections have been fixed (they would not show in many cases).
  • Possibility of using zoom has been added to the Spectator mode in Free Cam” because in default “follow player” mode you can’t unzoom.
  • Spectator Mode – players that did not appear in the battle will no longer be displayed in the list of available players to switch for viewing.
  • Multiple optimizations have been implemented.
  • Many fixes for different rare client crashes.
  • Update 15.01.2015 – Server Update:
  • “Critical Hit” award will no longer be given for setting enemy ground vehicle on fire.
  • Logic of kill credit for ground forces has been changed. Now destroyed vehicles are awarded to players who inflicted the last damage and not to the players who set the enemy on fire.
  • “Critical Hit” awards will now be given out after a player knocks out the second member of the crew.
  • Fixed an error that would happen when you loaded the last available shell yet it still would be calculated in the tank ammo rack, which led to a possibility of ammo explosion after an enemy hits the module.
  • Changes to ground forces vehicle re-spawns: if there is no possibility of being able to be spawn on unoccupied ground, then the player vehicle will become temporarily non-solid and therefore he won’t collide with other allied vehicles. After 1.5 seconds of being clear of collisions – the vehicle becomes solid again.
  • Fixed number of shells in Jagdpanther and Pz.Bfw. Jagdpanther from 57 to 60 rounds.
  • Fixed armour thickness of mantlet on the Pz.Kpfw. IV Ausf E.
  • Fixed thickness of rear armour, bottom armour and upper engine compartment armour on StuG III Ausf G.
  • Fixed thickness of upper side armour on the M22.
  • Fixed CG position and point of inertia on the M26, M46 tanks and the Panzerjager Tiger SPG.
  • Fixed gear ratios in the transmission of the M26.
  • Fixed gear ratios in the transmission of the IS-1 and IS-2.
  • Fixed combat weight of IS-2 from 44 to 46 tons.
  • Fixed engine power, gear ratios, and the speed in different gears of the KV-1 and KV-2.
  • Ammunition on the KV-2 now includes the semi-armour piercing projectile PB-35.
  • The M22 M3 gun now replaced by M6 gun.
  • Angle of elevation on the KV-1 L11 corrected -6/25 -7/25 up.
  • Angles of elevation on the KV-2 corrected -3/18 -5/12
  • 90mm projectile M77 replaced with 90mm T33 round.
  • Fixed parameters of mass and initial velocity for the armour piercing effect of the M-10T gun.

New in War Thunder Online Client 1.45.10.91 (Jan 9, 2015)

  • 1.45.10.91 is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug in this period and as such will not be taken into consideration.
  • Correct ammo allocation within modules for the following vehicles has been implemented: Т-35, Tiger II 10.5cm, Tiger II P/H, Tiger I, M103, M26.
  • Moment of mass has been tuned for the following vehicles: М2А4 , М3, М3А1, М5А1.
  • maximum fire rate for 75mm KwK42 cannon has been increased from 6,96 to 7,2 shots per minute.
  • maximum fire rate for 75mm KwK44 cannon has been increased from 6,96 to 9 shots per minute
  • maximum fire rate for 76mm cannons M1 and M7 has been increased from 7,2 to 12 shots per minute
  • Armour penetration for KwK42/44 APCR shells has been fixed. It has been increased for all distances, Penetration effect reduction now corresponds with the speed reduction of the shells.
  • Armour penetration for KwK36 APCR shells has been fixed. it has been increased for the distance of 1500m.
  • Armour penetration for M1/M7 cannons M93 shells has been fixed. It has been increased for all distances, Penetration effect reduction now corresponds with the speed reduction of the shells.
  • Armour penetration for 85mm BR-365P APCR shell has been increased for the distances up to 500m.
  • APCR shell performance has been fixed for different striking angles. Ricochet chance has been reduced. Critical angle where ricochet is 100% is 18 degrees. With a striking angle of more than 24 degrees there is no ricochet.
  • Ricochet chances for armour piercing shells for all striking angles have been reduced.
  • Behind armor effect for M62 76mm shells has been fixed (increased)
  • Damaging effect of the armour fragmentation of the U.S. 75mm and 76mm AP shells has been increased. Now it is similar to that effect of the similar AP shells of the other nations.
  • Armour penetration of the PzGr H. 30mm shell for MK103 cannon has been fixed.Penetration and damaging effects are now the same as for Kugelblitz.

New in War Thunder Online Client 1.45.10.71 (Dec 30, 2014)

  • The J7W1 controls have been fixed
  • The Visual effects from tracers at a close distance has been improved
  • “Target undamaged” phrase has been removed from machine-gun fire
  • Physics Animation for Suspension Model for most of ground vehicles has been improved:
  • Germany: Flakpanzer I, Kugelblitz, Ostwind, Wirbelwind, Coelian, Jagdpanzer 38(t), Jagdpanzer IV, Pz.Kpfw. Panther II, Pz.Bfw. IV, Bfw. Jagdpanther, Pz.Bfw. VI (P), Jagdpanther, Jagdtiger, Panzer IV/70(V), Panzer IV/70(A), Sd.Kfz. 140/1, Pz.38(t) Ausf. A, Pz.38(t) Ausf. F, Marder III, Pz.Kpfw. II Ausf. H, Pz.Kpfw. III Ausf. E, Pz.Kpfw. III Ausf. F, Pz.Kpfw. III Ausf. J1, Pz.Kpfw. III Ausf. J, Pz.Kpfw. III Ausf. M, Pz.Kpfw. III Ausf. N, Pz.Kpfw. IV Ausf. C, Pz.Kpfw. IV Ausf. E, Pz.Kpfw. IV Ausf. F1, Pz.Kpfw. IV Ausf. F2, Pz.Kpfw. IV Ausf. G, Pz.Kpfw. IV Ausf. H, Pz.Kpfw. IV Ausf. J, Pz.Kpfw. V Ausf. A, Pz.Kpfw. V Ausf. D, Pz.Kpfw. V Ausf. F, Pz.Kpfw. V Ausf. G, Tiger II (H), 10,5cm Tiger II, Tiger II, VK 4501 P, StuG III Ausf. A, StuG III Ausf. F, StuG III Ausf. G, M4 748 (a)
  • USA: M103, M19, M2, M24, M26, M3 Lee, M4, M41, M46, M4A1, M4A2 Sherman (1944), M4A2, M6A1, Grant I, T32
  • USSR: BT-7, IS-1, IS-2, IS-2 mod. 1944, IS-3, ISU-122, ISU-122S, ISU-152, KV-1 L-11, KV-1 ZiS-5, KV-2 mod. 1939, KV-85, ?T-III, SMK, SU-100, SU-122, SU-122P, SU-76M, SU-85M, T-28, T-34 prototype, T-34 1941, T-34-57, T-34 (1st Gv.T.Br.), T-34 1940, T-34 1942, T-34-57 mod. 1943, T-34-85(D-5T), T-34-85, T-34E, T-35, T-44, T-50, T-54 1947, T-54 1951, T-60, T-70, T-80, ZIS-30, ZSU-57-2, ZUT-37
  • Ground vehicle collisions against other ground vehicles has been improved
  • Aircraft x-ray in hangar has been improved (now it will show installed modifications)
  • Some optimizations (mostly will be noticed on single and dual-core processors)
  • Some client crashes have been fixed

New in War Thunder Online Client 1.45.10.35 (Dec 27, 2014)

  • Error that counted whole player lineup during queuing to ground forces SB has been fixed. Now only vehicle selected by the player will count
  • Client crashes have been fixed

New in War Thunder Online Client 1.45.10.21 (Dec 27, 2014)

  • Markers on teammates in AB/RB tank battles now will be visible through walls/buildings/fences
  • Errors that lead to ground vehicles to spawn at the same spot have been fixed. Now this should not happen any longer and if it happened – ground vehicles will have some time to be able to move away from each other without collision happening.
  • Optimized rendering of city locations (for some configurations it can be a significant change)
  • Rendering of the cockpits on some of the aircraft has been fixed (issue with inner parts of an aircraft to stick inside the cockpit)
  • Bug with ability to call artillery strike after being destroyed has been fixed
  • Fixed an error which lead to wrong spot to be chosen to attach the towing cable which sometimes led to inability to flip the tank back
  • Ability to be repaired on respawn zones without repair kit has been returned
  • Error with wrong visualisation of the damage from fragments in death camera has been fixed
  • Errors on locations have been fixed:
  • Eastern Europe,
  • Kuban,
  • Carpathians,
  • Kursk
  • White Rock Fortress,
  • Stalingrad
  • Tank damage models have been specified:
  • USA: M24, M5A1, M4A2, M22, M4A1, M41, M6A1, M3A1
  • Germany: Pz.Bfw VI (P), Pz.Kpfw. V “Panther” Ausf. G, Kugelblitz
  • USSR: T-50, SMK, T-35, ZSU-57-2
  • Ability to view aircraft modules in hangar has been added. (Ability to view modules in the battle will be added later).
  • Aircraft damage models have been specified:
  • USSR: IL-4, Po-2, IL-10, IL-10 (1946), IL-2M, Yak-7B, I-16 type 5, Yer-2, I-153 M-62, MiG-3-15 (BK), Tu-2S, Pe-3bis, MiG-15bis
  • USA: F-82E, P-63A-5 Kingcobra, P-40 E-1, P-63C-5 Kingcobra, F4U-1d Corsair, F4U-1c Corsair, F4U-1a Corsair, F-86F-2 Sabre, F-86F-25 Sabre, B-57A, F-86F-30 Sabre, B-25J-1, F4F-4 Wildcat, B-24D, F8F-1 Bearcat, PBJ-1H, F6F-3 Hellcat, B-17G, F-84B, PBY-5, F9F-2 Panther, F9F-5 Panther, PBY-5a, F8F-1B Bearcat, F7F-1, F4F-3 Wildcat, P-63A-10 Kingcobra, TBF-1c Avenger, F4U-1a USMC Corsair, SBD-3 Dauntless, P-38G Lightning, P-40 E-1, PBJ-1J, B-25J-20
  • Germany: Ju.87G-1, SM.79, Ju.87G-2, Ho.229 V3, Bf.109E-1, Bf.109F-2, Ta.152H-1, Ar.234B-2, Do.217J-1, Me.163B, He.111H-16, Ju.87D-5, Ju.87D-3, Me.262A-1a, He.111H-6, Bf.109E-3, Ju.87B-2, Ju.87R-2
  • Great Britain: Typhoon Mk.1b, Tempest Mk.V(Vickers P), Tempest Mk.II, Tempest Mk.V, Nimrod Mk.I, Typhoon Mk.Ia, Typhoon Mk.Ib/Late, Spitfire F Mk.IX, D.520, Canberra B Mk.VI, Tempest Mk.V, Canberra B Mk.II, Wirraway, Beaufighter Mk.21, Beaufighter Mk.X, Beaufighter Mk.VIc, Catalina Mk.IVa, Wellington Mk.Ic/Late, Wellington Mk.III, Wellington Mk.Ic, Mustang Mk.IA, Wellington Mk.X, Hurricane Mk.I, Hurricane Mk.IIB, Spitfire F Mk.XVIIIe, Avenger Mk.1, Hellcat Mk.I, Fury Mk.I, Spitfire F Mk.XIVe, Spitfire LF Mk.IX, Spitfire F Mk.XVI, Spitfire Mk.Vb/trop, Spitfire Mk.Ia, Spitfire Mk.IIb, Beaufort Mk.VIII, Blenheim Mk.IV, Havoc Mk.I, Meteor F Mk.3, Mosquito FB Mk.VI, Mosquito FB Mk.XVIII, Vampire FB.5, Boomerang Mk.II, Boomerang Mk.I, Venom FB.4, Spitfire F Mk.XIVc
  • Japan: F1M2, J7W1, Kisuka, A6M3, A5M4, Ki-43-I, Ki-10-I
  • Flight model:
  • P-51D (all modifications) – engine overheat has been fixed.
  • P-51D (all modifications) – error which lead to uncontrollable roll after engine dies from damage received has been fixed.
  • Spitfire ( LF Mk IX, XVI, 14, 18, 22 and 24) – engine overheat has been fixed.
  • PS4: fixed crash in some cases when participating in aircraft event in Tank AB

New in War Thunder Online Client 1.45.7.76 (Dec 23, 2014)

  • Increased survivability for all crew members in all ground vehicles against fragmentation damage
  • Damage effect of secondary fragmentation cones for all shells has been increased (spread angle and damage of the fragments themselves)
  • After penetration effect for HEAT (hollow charge) shells have been increased (damage caused by the HEAT’s jet and damage of the resulting secondary fragments have been increased)
  • Centre of gravity position for all M4 Sherman tanks has been fixed. Because of this issue, the vehicle was slightly tail heavy and the angle of the frontal armour to the horizon was too high.
  • 105mm M1 He shell damage has been fixed. Armour penetration has been decreased from 35mm to 28mm. Radius of possibility to penetrate armour of such thickness has been decreased from 0.7 to 0.35mm
  • Settings of the ammunition load for M4A3 (105) tank damage have been fixed. By error they were set for “wet load” with decreased chanced on explosion and fire of the ammunition
  • Gear box of M24 tank has been fixed. Transmission ratio for low gear, high gear and reverse has been set up according to “TM 9-729 Light tank M24”
  • For anti-air vehicle M15 machine-guns are now are set as coaxial weapons
  • Error which led to it being impossible to apply skins on Mk I Grant has been fixed

New in War Thunder Online Client 1.45.7.56 (Dec 18, 2014)

  • Error that led to wrong display of tank armouring while player is in the queue has been fixed
  • Game mode selection has been improved
  • Added difference in icons of queue depending on type of vehicle selected by player
  • Error that led to wrong display of water and oil temperatures on the UI has been fixed.
  • Issue that led to wrong fuel load being allocated after player selected the amount before the battle starts has been fixed.
  • Render optimization.
  • A few crash fixes (mostly on incorrect\broken data files)
  • Small optimizations (mostly relevant for new tank maps)
  • Addition:
  • Error which led to ability to rotate the rest of the cannons in multi-cannon machines while one was completely disabled has been fixed.
  • Anti-air and paired machine guns are now linked to a specific member of the crew (anti-air to commander or loader, paired to gunner) and if that crew member is disabled it will be impossible to use these machine guns.
  • Error that led to it being impossible to replace disabled crew members on the M13/M16 has been fixed.
  • Camera view “from commander” on M41 Walker Bulldog has been fixed.
  • For ISU-152 and SU-152 the proportional load of the shells to each module has been set up and they now used together.
  • Amount of respawns for Soviet reserve tanks T-26 and BT-5 has been limited to 2 until new reserve tanks for USA and Germany has been added.

New in War Thunder Online Client 1.45 (Dec 16, 2014)

  • Ground Vehicles:
  • New Vehicles:
  • USA First stage of test (more information)
  • Light Tanks - M2A4 , M3, M3A1, M3A1 (USMC), M2A4 (1 st Arm.Div.)
  • Medium Tanks – M2, M3, Mk I Grant
  • Anti-Air Vehicles – M13 MGC
  • USSR – BT-5, SMK, М4А2
  • Germany – Pz.Kpfw. III Ausf J, Pz.Kpfw. IV Ausf E, VK4501 P (available in pack), Pz.Bfw. VI (P)
  • Ammunition:
  • Ability to fire machine guns has been added to some ground vehicles. Current vehicles that have it enabled at the moment (more will be added later with server updates) are: KV-1B 756(r), Pz.Bfw. VI (P), Pz.Kpfw. III Ausf. F/J, Pz.Kpfw. VI Ausf. H1, M2 Medium, M2A4, M3 Lee, M3 Stuart, M3A1 Stuart, IS-2 mod. 1944, IS-3, IS-4M, SMK, T-34-85 with ZIS-S-53, T-35.
  • BR-365P APCR shell has been added to IS-1 ammunition.
  • BR-367 AP shell has been added to T-44 ammunition.
  • Missing “Artillery strike” modification has been added to the Kugelblitz.
  • Damage Model:
  • Damage model for ammunition has been improved. Now when you use up your ammunition, the modules will turn off and cannot be damaged. Mechanic of not taking full ammo load works in the same way. Correlation between amount of shells loaded and module size in x-ray has been set up for the following vehicles (more vehicles will be added with server micro-updates): Jagdtiger, IS-2, IS-2 mod. 1944, IS-3, IS-4M, KV-1 (all modifications with 76mm cannon)
  • Many errors and inaccuracies with module positions on different ground vehicles have been fixed. Vehicles that recieved the most visible changes are: IS-4M, IS-3, IS-1, IS-2, IS-2 mod.1944, SU-122, SU-122P, SU-152, ISU-122, ISU-122S, ISU-152, Tiger II P/H/10,5cm, Jagdtiger, Pz.Bfw.VI (P).
  • Many errors in the armouring scheme of ground vehicles has been fixed. On some ground vehicles the armouring scheme has been completely re-worked with a more accurate one. Vehicle list: KV-1B 756(r),Pz.Kpfw. lll Ausf. J/J1, BT-5, BT-7, IS-4M, IS-3, IS-1, IS-2, IS-2 mod.1944, KV-1 ZIS-5, KV-85, T-26, T-35, T-34-85 D-5T, T-34-85 ZIS-53, Pz.Kpfw. V Ausf. D/A/G, Sturmgeschutz III Ausf. G, Panther II, Tiger I H1, Tiger II P/H/10,5cm, Pz.Kpfw. IV Ausf. F1/2, Flakpanzer 1, Jagdtiger, Jagdpanzer IV, Jagdpanther.
  • Technical characteristics of vehicles:
  • For 10,5 cm Tiger II and Panther II, the engine was replaced with the HL 234 engine project with 900 hp power.
  • Panther II transmission was replaced with one similar to those that were installed on this Tiger II.
  • T-34-85: Changes were made to the following characteristics: combat weight, engine rpm, elevation angles (maximum elevation angle was changed from 28° to 22° degrees), maximum turret traverse speed (from 15 to 25 degrees per second). Based on “Руководство по материальной части танка Т-34″. – Военное издательство Министерства вооруженных сил СССР, Москва, 1949 г.(“Manual to the material part of the T-34″- Military Publishing House of the Armed Forces Ministry USSR, Moscow, 1949)
  • IS-3: Combat weight was changed from 45.8t to 48t. Based on “Руководству по материальной части и эксплуатации Танка ИС-3”. – Москва, 1955 г. (“Manual to material part and operation of the of the IS-3 tank” – Moscow, 1955)
  • Flakpanzer IV Ostwind, combat load increased from 320 to 1000 shells
  • Game mechanic:
  • Tow cables have been added (see devblog)
  • Artillery strike principles have been changed (see devblog)
  • Repair assistance from teammates has been added
  • Ground vehicle behavior on different surfaces and with collisions has been improved
  • In realistic and simulator tank battles different combinations of War Thunder nations are available simultaneously in one battle:
  • USSR vs Germany
  • USSR vs USA
  • USA vs Germany
  • USSR+USA vs Germany
  • USSR+Germany vs USA
  • Every combination could be set for every rank and every location.
  • Aviation:
  • New and overhauled aircraft:
  • USA- F2H-2
  • Germany – Ar-234В-2 (updated model)
  • USSR – I-16 type 10
  • Britain – Canberra B МкVI
  • Japan – J2M3, Ki-43-3
  • Game mechanic:
  • Enemy contacts that have been spotted by allies are now visible to players at a distance of up to 8km (additional 30%)
  • Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have.
  • Kill credit for Realistic and Simulator battles has been changed. Now, if you shoot off the wing or tail of an enemy who is not close to his airfield, the opponent will be counted as immediately destroyed.
  • Damage Model:
  • Damage model on all aircraft has been overhauled: shapes for inner and outer modules has been specified.
  • Mechanics for wing and tail loss on random spots has been added.
  • Ammunition:
  • Fixed error in “New machine gun” and “New cannon” modifications, which led to wrong parameters for overheating and spread being applied. Now an overheat will occur a bit later than it was before and spread will be smaller.
  • Flight Model:
  • Fuel consumption and control stiffening are corrected for F4U series.
  • MiG-15’s weight distribution and gear characteristics have been adjusted.
  • Fw-190-F8. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).
  • Fixed a bug where in the aircraft with un-retractable landing gear, the instructor mistakenly believed that the player has released them by themselves and began to use flaps for landing, which resulted in wrong behavior of the aircraft in the air.
  • Boomerang Mk.I has been tuned according to data sheet.
  • Boomerang Mk.II has been tuned according to data sheet.
  • Boston Mk.I has been tuned according to data sheet.
  • DB-7 has been tuned according to data sheet.
  • A-20G – rudder control efficiency has been increased.
  • P-400 – flight model has been updated.
  • P-39-N-0/N-0-USSR/Q-5/Q-15 flight models has been updated.
  • XP-50 has been tuned according to data sheet.
  • IL-2 has been tuned according to data sheet.
  • IL-2M has been tuned according to data sheet.
  • IL-2M “Avenger” has been tuned according to data sheet.
  • IL-10 (1946) has been tuned according to data sheet
  • Flight models of Yak-3 and Yak-3P have been updated
  • Tu-2 line have been tuned according to data sheets.
  • LaGG-3 of the 8-th series has been tuned according to data sheet.
  • LaGG-3 of the 11-th series has been tuned according to data sheet.
  • I-301 has been tuned according to data sheet.
  • LaGG-3 of the 23-d series has been tuned according to data sheet.
  • BTD-1 has been tuned according to data sheet.
  • A6M3 (zeke 32) has been tuned according to data sheet.
  • P-26 has been tuned according to data sheet.
  • P-40 has been tuned according to data sheet.
  • P-38G has been tuned according to data sheet.
  • P-51 Mustangs (all modifications) have been tuned according to data sheets
  • Spitfire Mk I and Mk II have been tuned according to data sheets
  • Do-217-M1 has been tuned according to data sheet.
  • Flight models of Bf 109 G and K series have been updated
  • Flight models of Typhoon Mk Ia and Ib have been updated
  • Ki-43-II Otsu has been tuned according to data sheet.
  • J2M3 has been tuned according to data sheet.
  • B-25 and PBJ-1 series – rudder efficiency has been increased
  • D3A1 – flight model has been updated, added take off mode to engine
  • Camouflages and decals:
  • US tank decals have been added.
  • New Axis Air Forces decals have been added
  • New squadron decals have been added (Axis (emblems))
  • New Allied Air Forces decals have been added
  • Camouflages that were temporarily made unavailable for selection by players have now been returned. Achievements have been added to unlock them. For people who own these vehicles and who log into the game in the first week after 1.45 has been released will have these camouflages added for free:
  • He.111H-6 – “Torpedo plane camouflage”
  • LaGG-3-23 – “Bicolor camouflage”, “Winter camouflage”
  • Yak-3 – “Grey-blue camouflage 1″
  • DB-7 – “Vichy Air Force camouflage”
  • A6M2 USA- “”"V-103″” Camouflage”
  • Yak-15 – “Unicolor camouflage”
  • XP-50 – “Olive-Green camouflage”
  • Lа-7b-20 – “Grey-Blue camouflage”
  • F9F-5 – “Unpainted camouflage”, “Partly painted camouflage”
  • Yak-3P – “Grey-blue camouflage 2”, “Grey camouflage”
  • Ki-84 ko – “Brown camouflage”
  • La-15- “Unpainted camouflage”, “Blue nose”
  • LаGG-3-4 – “Winter camouflage”, “Finnish Air Force camouflage”
  • Т-34 1940 – “Forest camouflage”
  • Missions and Locations:
  • New Locations:
  • Ground forces and aviation location “White Rock fortress”
  • Ground forces and aviation location “Eastern Europe”
  • Aviation location Operation “Battle for Moscow”
  • New Dynamic campaigns:
  • Guam,
  • Saipan,
  • Iwo Jima,
  • Moscow,
  • Khalkhin-Gol,
  • Honolulu.
  • New missions:
  • Event “Tractor factory”
  • Event “Beside the Kursk salient”
  • Added singleplayer and co-op missions on the Moscow map.
  • Mission in Custom Battles on Kuban, Karelia, Carpathians, Jungle maps have been merged into one and can be set in the Custom Battles options.
  • Changed route to engagement for teams in Domination and Conquest modes on Mozdok in Realistic Battles mode.
  • Domination and Conquest at Arcade mode of Poland map – one of the capture points has been moved.
  • Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent enemy team from capturing their points. Maps with new mode are:
  • Mozdok
  • Carpathians
  • Eastern Europe
  • Jungle
  • Kuban
  • Balance fixes introduced on Carpathians map.
  • Graphics:
  • Transition between Levels of Detail has been improved.
  • Render in aircraft and tank modes has been optimized.
  • Interface:
  • New hangar and “To Battle!” button interface implemented.(see devblog)
  • Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.
  • “Show the status of the tank modules” button assignment now renamed to “Show the status of vehicle modules”.
  • “Show the status of the tank modules” button assignment now moved from “Tank controls” to “Miscellaneous”
  • Button “Show the status of the tank modules” now assigned to “O(letter)” by default. For players who uses their own control setup the keybinding will not change, but it will for players who use default settings.

New in War Thunder Online Client 1.43.10.51 (Dec 5, 2014)

  • Error that lead to inability to repair modules on multi-turret or multibarrel tanks has been fixed
  • Visual effect of oil leak in aircraft has been fixed
  • Fixed login issues on some internet providers
  • Heavy bomber AI no longer collide with players on runaway

New in War Thunder Online Client 1.43.10.37 (Dec 2, 2014)

  • Some cases of client crashes have been fixed.
  • Improved client connection while logging in for some internet providers
  • Crash on MacOS/Linux has been fixed
  • Blinking shadows on SLI have been fixed

New in War Thunder Online Client 1.43.10.20 (Nov 26, 2014)

  • Ammunition:
  • Subcalibre BR-365P shell has been added to IS-1 ammunition.
  • AP BR-367 shell has been added to T-44 ammunition.
  • Missing “Artillery strike” module has been added for Kugelblitz.
  • Flight Model:
  • Fuel consumption and control stiffening are corrected for F4U series
  • MiG-15’s weight distribution and gear characteristics were adjusted
  • Fw-190-F8. Fixed calculation of the pod module R3 on flight characteristics in the stat cards of the modification (analytic calculations).
  • An error that led to count some aircraft gear as un-rectractable and which led to wrong aircraft behaviour in the air has been fixed.
  • Boomerang Mk.I has been tuned according to data sheet.
  • Boomerang Mk.II has been tuned according to data sheet.
  • Boston Mk.I has been tuned according to data sheet.
  • DB-7 has been tuned according to data sheet.
  • A-20G – rudder control efficiency has been increased.
  • P-400 – flight model has been updated.
  • P-39-N-0/N-0-USSR/Q-5/Q-15 flight models has been updated.
  • XP-50 has been tuned according to data sheet.
  • Graphical improvements:
  • Performance for render and lightning has been improved.
  • Added “hot air” effect that will appear with explosions in some cases.
  • Infantry draw distance has been increased.
  • Visual appearance of tracer ammo has been improved.
  • Spectator mode:
  • Spectator will now be able to see messages from both teams.
  • Fixed destructible trees visualisation for spectators.
  • Improved visualisation of destructions in spectator mode.
  • Sound:
  • Ambient sound in hangar has been fixed. Now sounds won’t cut off during switches between different parts of the menu.
  • Victory/Defeat music will continue to play in hangar after session is closed.
  • Damage Model:
  • Parameters of the ricochet and normalization have been changed. Removed ricochet absence on small angles of attack with shell calibre being much bigger than armour. This previously led to it being impossible to penetrate an angled rooftop of some tanks.
  • Issue which led to penetration of the frontal part of the tank through the cannon has been fixed.
  • Equivalent thickness of fuel tanks, engine and transmission has been increased.
  • Fixed errors in initial value of the ammunition load for aircraft pod cannons.
  • Fixed thickness of the bottom frontal armour plate on Jagdpanzer 38(t) from 40 to 60mm.
  • Fixed inner thickness of casted gun mantled on several vehicles (Panzerjäger Tiger, Tiger II – both modifications). Parameter defines possibility to penetrate through a module.
  • Fragmentation damage range of tank shells has been fixed based on the amount of explosive in their real prototypes. Decreased damage range on all 20-50mm armour-piercing shells, Soviet 57mm shells, for 76mm BR-350B shell, for all German armour-piercing 75mm shells, for 85mm BR-365K shell.
  • Damage effect of the German 105mm APCBC shells has been fixed. Due to the error, the radius of the fragmentation effect was about two times smaller than of the similar characteristic Soviet 100mm shell.
  • Interface:
  • An issue when destroyed aircraft were still shown on the side of the player screen as markers has been fixed.
  • Tooltip about possibility to stop reload has been added.
  • Added reload icons for additional cannons on multi-turreted tanks.
  • Rare issues with long tip display has been fixed.
  • Some warnings during the battle will now not show all the time, but for short duration after which they will disappear.
  • Added “Show unsupported” field in the filter of the vehicles in hangar.
  • Tooltips on the waiting for battle screen have been added.
  • Possibility to rename vehicle presets has been added.
  • Squadron names that are queued for Squadron battles have been removed.
  • Its now possible to change colours for each team in Spectator mode.
  • Marker colour for ground vehicles that stay behind obstacles and are not visible through scope has been changed.
  • Other fixes:
  • Rare client crash when player would select air support in tank arcade has been fixed
  • An error when player could not switch view in camera from inside the cockpit in replays has been fixed.
  • Those fixes will be included with server update during next few days after 1.43.10.20 update:
  • An error which led to players sometimes being crew locked when their vehicles were destroyed in battle (during rams, crashes and when player would leave vehicle after getting critical damage) has been fixed.
  • Shells are now able to hit trees and also destroy some of them. Players can now hide behind trees since the enemy has a chance to hit the trees instead of the tank.
  • Fixed error that led to inability to shoot from all weapons on T-35 if any of the gunners were disabled.
  • Ammo-belt for stealth attack on Ki-43-I hei has been fixed.

New in War Thunder Online Client 1.43.9.79 (Nov 20, 2014)

  • Fixed various stability issues
  • Added Choice of language in the game (on the login screen and general setup)
  • Fixed rare bug where spawning was impossible when choosing specific aircraft

New in War Thunder Online Client 1.43.9.71 (Nov 17, 2014)

  • Fixed rare discrepancy influencing different weather conditions for players in the same battle

New in War Thunder Online Client 1.43.9.61 (Nov 11, 2014)

  • Fixed crash issues with Steam version of the game
  • Fixed crash issues on OpenGL renderer

New in War Thunder Online Client 1.43.9.54 (Nov 7, 2014)

  • Performance optimized and improved
  • Several crashes fixed

New in War Thunder Online Client 1.43.9.49 (Nov 6, 2014)

  • Fixed display of hit camera damage on indirect contact with explosive projectiles. Now camera will display high explosive damage only if the damage inflicted on modules is significant.
  • Correction for MacOS X and AMD on old cards.

New in War Thunder Online Client 1.43.9.29 (Nov 1, 2014)

  • Author: The War Thunder Team:
  • fixed loading of “Ash River” location on MacOS
  • improved stability on OpenGl driver
  • improved stability on Intel HD videocard series

New in War Thunder Online Client 1.43.9.13 (Oct 30, 2014)

  • General changes:
  • Hit camera has been enabled
  • BRs of the ground forces have been separated to AB and RB/SB and changed (details can be found here)
  • Repair costs for aircraft have been changed (details can be found here)
  • BRs for aviation have been changed (details can be found here)
  • Damaged engine sounds have been added for tanks
  • Improved quality of the trees at the distance
  • New battle queue screen
  • Flying boats now will automatically turn away from carrier after they repaired/rearmed close to it on the water
  • Synchronisation of destructible trees has been improved
  • Statistic for Race Event has been changed. Now leaderboard will count completion speed.
  • Interface changes:
  • Aircraft damage indicator has been fixed
  • In Event leaderboards “time in battle” is replaced with “amount of battles played”
  • Added “Next vehicle” and “Previous vehicle” in spectator mode
  • Now player can read all chat messages at the Spectator mode
  • Players now can use chat in the Spectator mode
  • Added tooltips for all main elements of main menu (hangar)
  • Damage Model:
  • Fixed interaction of the shells with incendiary effect to aircraft covering
  • Fixed explosive effect from the shells which lead to not full damage to be done to an aircraft
  • Material density parameter for nodes and components of the ground forces was fixed. Modules that are located inside now properly interact with secondary fragments and can protect other modules from being damaged. This parameter was too low before and fragments that hit the modules could penetrate it fully
  • Ground Forces:
  • Maximum fire rate of ML-20S cannon was increased from 2.58 to 2.82 shots per minute
  • Maximum fire rate of M-30 cannon was increased from 2.46 to 3.3 shots per minute
  • Maximum fire rate of L-11 cannon on T-34 prototype tank was decreased from 12 to 9 shots per minute
  • Maximum fire rate of F-34 cannon was increased from 10.8 to 11.7 shots per minute
  • Flight model:
  • OS2U-1 has been tuned according to its data sheet
  • OS2U-2 has been tuned according to its data sheet
  • SBD-3 has been tuned according to its data sheet
  • PBY-5 has been tuned according to its data sheet
  • PBY-5a has been tuned according to its data sheet
  • Wirraway has been tuned according to its data sheet
  • Both B-57 engines now have same allowed overheat time
  • MiG-9 and its late version stat cards have been updated (not a FM update)
  • Bugfixes:
  • Error when fire extinguisher icon remained inactive with burning tank has been fixed
  • Error which lead to player to gain “an assist” after he would hit a teammate has been fixed
  • Fixed issue where player would receive “all modules are already researched” message while trying to research new modules
  • Fixed wrong display of spend lions for ammunition auto-purchase
  • Fixed display of the normalized armour thickness on very flat slopes
  • Issue when AI ground vehicles would not leave traces while moving has been fixed
  • Sound announcement about shell shocked driver has been fixed
  • Fixed how controls are displayed on Go.229 in the hangar
  • Joysticks and gamepads no longer will be controlling the game while game window is not active
  • Auto-trim adjustment behaviour (and instructor) has been fixed on aircrafts with deflected vertical stabilizer
  • Fixed the end of the battle for players who watch the game in Spectator mode (they get back into the session and not in hangar)
  • Reflections of the cloud on the aircraft have been fixed (they were too bright)
  • Issue when engine continued to consume fuel even after they were turned off has been fixed
  • Disabled ability to switch vehicle presets while crew still was in the battle (it was leading to errors and impossibility to fly out)

New in War Thunder Online Client 1.43.7.55 (Oct 16, 2014)

  • Error that lead to inability to log-in on MacOSX has been fixed
  • Fixed a rare bug with appearing giant statues on the map
  • Added reflection on the cockpit glass and on the devices inside the cockpit
  • Rare bug with black shadows on WinXP render has been fixed
  • Fixed two client crashes
  • Ground forces battle ratings have been changed (information in this table).
  • Fixed missing “Artillery strike” module on Wirbelwind
  • In RB mixed battles Respawn Points given for being in the line of sight of the enemy were decreased by 2 times
  • For better balance certain respawn and capture zones were moved on Mozdok and Poland maps
  • Damage model and ammunition of the Ground forces:
  • Fixed damage model on next ground vehicles: T-34-85, ISU-122, ISU-152, ZSU-37, that lead to vehicle to be destroyed with only part of the crew being disabled
  • Fixed damage model of Sdk.fz 6/2 and GAZ-MM 72-k. Now those vehicles are possible to be destroyed by ramming tank
  • Decreased chance of the ammunition explosion for small-caliber shells 20-37mm
  • Fixed type of the AP 75mm shell of the KwK37 cannon from APBC to APCBC
  • Scatter by shooting at distance with cannons A-19, D-25 T/S, ML-20S, F-34, ZIS-S-53 and KwK-36 has been decreased by 30%
  • Fire rate of A-19 was increased from 2,42 to 3 shots per minute, fire rate of D-25S was increased from 3.72 to 4 shots per minute

New in War Thunder Online Client 1.43.7.49 (Oct 15, 2014)

  • Trails from tracks on OpenGL render and MacOS have been fixed
  • Optimization on Compatibility Mode has been significantly improved
  • Fixed: After the X-Ray Deathcamera View you can now correctly see who killed you
  • Performance on all render modes has been improved
  • Fixed an error where sounds would disappear after player would open fast message menu

New in War Thunder Online Client 1.43 (Oct 10, 2014)

  • General changes:
  • New air and ground vehicles
  • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
  • New arcade tank battle mode:
  • The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an attacker or bomber.
  • The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
  • Aircraft used in aerial battles are not aircraft that players have necessarily unlocked – they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
  • Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will also require enemy vehicle destruction to be activated.
  • More details in the DevBlog
  • New Realistic Battle mode:
  • Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
  • After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
  • Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
  • If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
  • A team wins once it accomplishes the mission’s task or destroys all enemy vehicles – the same as for standard War Thunder missions.
  • The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
  • With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
  • Air Race mode has been added:
  • You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
  • New location was created for that mode where race will commence – “Tropical Island”.
  • Repairs will be much lower in that mode than in any other mode
  • New locations and maps
  • New hangar design
  • New environment and weapons sounds
  • Vehicle presets
  • New achievements and rewards
  • The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
  • Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
  • Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
  • Fixed an error when kill credit would not be assigned if target would crash too fast.
  • Hangar has been significantly visually reworked
  • Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
  • All tank modes have been changed – multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
  • Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
  • Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
  • Now you can buy partially researched modules with proportionally partial price in golden eagles
  • Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
  • Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
  • Pilots will no longer be displayed with “Low Quality” textures selected.
  • Visibility through the cockpit glass has been slightly improved
  • Reflection of the chrome surfaces on PS4 were fixed
  • Performance on all ground forces locations has been improved for DirecX11
  • Automatic squad feature has been enabled:
  • All players that weren’t squaded before the battle will be automatically divided into auto-squads
  • If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
  • Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
  • Auto-squads will look different from normal squads in the player list
  • Players can disable the automatic squad feature in the game options
  • Interface:
  • Replay view interface has been significantly changed and improved (PC/Mac)
  • Tutorial and Events buttons have been visually changed.
  • Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
  • Spectator view screen has been significantly reworked (available in custom battles)
  • Added camera for ground forces that displays in detail how player vehicle got destroyed
  • Armour view mode has been added:
  • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
  • Added possibility to view inner modules of the tank in battle (default keybind – i). Different colours show different conditions – intact, damaged or destroyed modules and crew
  • New icons for shells (more details in our devblog):
  • Shell icons now contain information about piercing and casualty-producing properties of the shells
  • A more detailed description of tank shells
  • Added range input control for tank aiming sights (required key assignment for range input control)
  • Locations and missions:
  • Many minor fixes based on bugreports of players
  • Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
  • New locations have been added:
  • Mozdok:
  • Three modes have been added: “Domination”, “Сonquest”, “Battle”
  • Poland:
  • Three modes have been added: “Domination”, “Сonquest”, “Battle”
  • Norway:
  • “Operation” mode for RB and SB multiplayer mission
  • “Ground attack” mode for AB multiplayer mission
  • Five single player missions
  • Tropical Island:
  • “Race” mode available
  • Changes on existing locations:
  • Carpathians:
  • Fixed balance on capture points
  • Karelia:
  • Error that leads to a player being spawned inside rocks has been fixed
  • Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
  • Grass palette of the grass has been changed, colours look more realistical now
  • Textures of rocks, cliffs and sand scars have been changed
  • Kuban:
  • Location became bigger and more open
  • Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
  • Hill has been removed
  • Lake has been added
  • Kursk:
  • Old “dug-out” positions have been replaced with new ones
  • Several caponiers have been added to the battlefield
  • Craters from artillery hits have been added
  • Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
  • Added crashed Bf109 and Pe-2 as a decoration.
  • Airfields were moved closer, based on players feedback
  • Added targets for bombers
  • New modes have been added. They are all collected in one under custom battles – you are able to select them in the mission settings.
  • Spain:
  • Five single player missions have been added
  • Ash River:
  • Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality – destructible.
  • New ground vehicles:
  • USSR:
  • ZSU-37
  • ZUT-37
  • ZSU-57-2
  • T-35
  • T-54 type 1947
  • T-III (Pz.Kpfw III Ausf. J(L/42))
  • Germany:
  • Flakpanzer IV Wirbelwind
  • Flakpanzer IV Ostwind
  • Flakpanzer V Coelian
  • Flakpanzer IV Kugelblitz
  • Pz.Kpfw II Ausf. H
  • Pz.Kpfw III Ausf. J (L/60
  • Pz.Kpfw IV Ausf. J
  • Pz.Bfw IV Ausf. J
  • Marder III
  • Sturmgeschütz III Ausf. G
  • KV-1 mit Kw.K.-40
  • New aircraft:
  • USA:
  • F7F-1
  • B-57a
  • Fw 190 A-8 (USA)
  • Ki-43-II (USA)
  • Germany:
  • Fw 190 A-4
  • Ho 229 V-3
  • Tempest MK.V (Germany)
  • Yak-1B (Germany)
  • Bf.109 G2 (Romanian) – will be available at a later time
  • USSR:
  • I-16 type 5
  • Yak-1
  • Yak-9
  • Il-28
  • P-47D (USSR)
  • Britain:
  • Lancaster Mk.I
  • Canberra B. Mk.2
  • Venom FB. Mk.4
  • Catalina Mk. IVa
  • Japan:
  • Ki-27 otsu
  • Ki-43-I
  • J7W1
  • Kitsuka
  • R2Y2 KAI V1
  • R2Y2 KAI V2
  • R2Y2 KAI V3
  • B-17E (Japan)
  • New decals and skins:
  • New decals:
  • French Naval Aviation Roundel
  • Snake design 6/StG 2
  • Romanian Air Force Roundel
  • Austrian Air Force Roundel
  • Swiss Air Force Roundel
  • Finnish Air Force Roundel
  • Korean People’s Army Air Force Roundel
  • Royal Netherlands Air Force Insignia
  • Royal Norwegian Air Force Roundel
  • Swedish Air Force Roundel
  • “Burma” badge of No.257 Squadron, RAF
  • Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
  • Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
  • Badge of VT-3 Squadron, US Navy
  • “Swallow” of 125 GvBAP
  • “Sun Setter” text
  • User skins from live:
  • Justin “Spogooter” Kramer
  • I-153 M-62: Number “16″. Non-standard field camouflage
  • B-24D: 512th Squadron desert camouflage
  • Ki-10-II: Red/White aerobatic camouflage
  • Ki-10-II: Aerobatic Yellow/Black camouflage
  • Nathan “NOA_” Ceulemans:
  • CL-13A Sabre Mk.6: JG 71 camouflage
  • Me 262 A-1a: III./JG 7 camouflage
  • P-38G: Invasion stripes camouflage
  • S.F. “Gudkarma” Radzikowski:
  • F6F-3/5P: VF-84 Squadron
  • Ki-61-I hei: 244th Sentai camouflage
  • Ki-84 ko: 102nd Sentai camouflage
  • Orest “_TerremotO_” Tsypiashchuk:
  • P-39N-0 Airacobra: “Pantie Bandit”
  • P-51D-30 Mustang: 78th FG, 44-64147 “Big Dick”
  • F8F-1B Bearcat: South Vietnam, 1964
  • Colin “fenris” Muir:
  • HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
  • HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
  • Spitfire Mk Vb: 92nd Squadron RAF
  • Damage model and the ground forces combat characteristics:
  • Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
  • Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
  • BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
  • KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
  • KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding – 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
  • Pz.Kpfw V “Panther” series have been fixed:
  • For Ausf.D version – turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • For Ausf. A/G/F versions – turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • Pz.Kpfw VI Tiger II – turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” “Tiger Tanks at War” by Michael Green, MBI Publishing Company”
  • T-70 rate of fire decreased from 20 to 15 shots per minute
  • A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
  • D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
  • Flight model:
  • More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
  • The simulation of piston engines at high altitude has been improved;
  • For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
  • Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
  • Arado 234B-2 has been given air start, since it could not take off from most of the airfields
  • Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
  • LaGG-3-34 has been tuned according to the data sheet
  • LaGG-3-35 has been tuned according to the data sheet
  • LaGG-3-66 has been tuned according to the data sheet
  • LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
  • F6F-3 has been tuned according to the data sheet
  • F4F-3 has been tuned according to the data sheet
  • F4F-4 has been tuned according to the data sheet
  • B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
  • B-24-D has been tuned according to the data sheet
  • Lancaster Mk.III has been tuned according to the data sheet
  • Lancaster Mk.I has been tuned according to the data sheet
  • Beaufighter Mk.VIc has been tuned according to the data sheet
  • Beaufighter Mk.X has been tuned according to the data sheet
  • Beaufighter Mk.21 has been tuned according to the data sheet
  • Bristol Beaufort Mk.VIII has been tuned according to the data sheet
  • H6K4 has been tuned according to the data sheet
  • Ki-43-I has been tuned according to the data sheet
  • Ki-27b (Otsu) has been tuned according to the data sheet
  • Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • M.C.202 has been tuned according to the data sheet
  • Yak-1 has been tuned according to the data sheet
  • Yak-9 has been tuned according to the data sheet
  • N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
  • BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
  • P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
  • Dewoitine D.520 has been tuned according to the data sheet
  • Dewoitine D.521 has been tuned according to the data sheet
  • FW-190 A-4 has been tuned according to the data sheet
  • Ju-87 D/G series – fuel consumption has been corrected. Those aircraft now consume less fuel
  • All modifications of Ki-45 – improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • He-112 A/B/V flight models have been updated – changed how compressor speeds work.
  • F-82E improved dynamical characteristics (acceleration-deceleration).
  • He-111 H-3 has been tuned according to the data sheet
  • He-111 H-6 has been tuned according to the data sheet
  • He-111 H-16 has been tuned according to the data sheet
  • Ju-88 A-4 has been tuned according to the data sheet
  • S.M. 79 (1936) has been tuned according to the data sheet
  • S.M. 79 (1941) has been tuned according to the data sheet
  • S.M. 79 Bis has been tuned according to the data sheet
  • S.M. 79B has been tuned according to the data sheet
  • F4U series has been tuned according to the data sheet
  • Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
  • La-9 preliminary tuned according to the data sheet
  • Me-163/Ki-200 – fixed destruction of the wing when it touches the ground during the landing
  • Armament and modifications:
  • Damage of 4000 lbs British bomb “Cookie” has been fixed;
  • Added new bomb loads for Avro Lancaster:
  • 14x250lbs bombs
  • 14x1000lbs bombs
  • 1×4000 + 6×1000 + 2×250 lbs bombs
  • Sight angles for the Do.217 top turret have been fixed;
  • Sight angles for the AR-2 top turret have been fixed;
  • Pod-type armaments have been added for USA jet fighter F-84B – various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
  • Order of bomb release was changed for Swordfish Mk.I
  • Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
  • Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
  • Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
  • The following engine modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):
  • USA:
  • P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
  • Germany:
  • CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
  • USSR:
  • I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
  • Britain:
  • Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
  • Japan:
  • F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
  • All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.
  • Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
  • Ammunition for P-51D-20 and P-51D-30 have been fixed
  • Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
  • Balance and progression:
  • Prices on unlockable shells for tank cannons have been changed:
  • Prices on sub-caliber shells were decreased three times
  • Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
  • Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
  • Certain aircraft changed their position in the research trees:
  • USA:
  • PBY-5 and PBY-5a are no longer united into one slot
  • Germany:
  • Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
  • Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
  • Ju.88A-4 is now placed at first rank
  • German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
  • USSR:
  • Yak-9k and Yak-9t are no longer united in one group
  • MiG-3 of 34 series is no longer placed outside of the MiG-3 group
  • LaGG-3-35 and LaGG-3-66 are no longer united in one group
  • Pe-3 and Pe-3bis are no longer united in one group
  • SB-2M-105 is no longer positioned in SB-2 group
  • Yer-2 bombers with ATCH-30B engine are separated into another group
  • Tu-2S is no longer placed in the group with late Tu-2
  • Japan:
  • Both A6M5 are now placed at 3-d rank and united in one group
  • All A6M3 fighters are united in one group
  • N1K2-J and N1K2-Ja are now united in one group
  • Ki-43-I and Ki-43-II are now united in one group and placed at second rank
  • Ki-45ko is now placed at first rank, outside of Ki-45 group
  • Ki-45hei is now placed outside of Ki-45 group – right after it
  • Aviation Damage Model:
  • HE shells effect on aircraft framework has been fixed
  • Immediate fire extinctions on aircraft issue have been fixed
  • Sounds:
  • Sounds of trees cracking and falling have been added;
  • Sounds of destructible objects have been added;
  • Sounds for traverse and elevation for some tank models were adjusted;
  • Volume levels for certain sound events were adjusted;
  • Added better volumetric effect for shots from tank and aircraft ammunition;
  • Sound from shutting Spitfire Griffon engine is now synchronized with animation;
  • Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
  • Added new sounds for heavy tank tracks
  • Changed compression rate of some of the sound events. They now will be in better quality;
  • Removed click in the Hellcat engine sounds when it reaches high rpm;
  • AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
  • New sounds for the Breda-Safat 77 machine gun;
  • New sounds for the ShVAK cannon (both ground and air versions);
  • New sounds for the MG 17 machine gun;
  • New sounds for the MG 131 machine gun;
  • New sounds for the MG 151 cannon;
  • New sounds for the Type97 machine gun;
  • New sounds for the ShKAS machine gun;
  • New sounds for the Type99 cannon;
  • New sounds for the Breda-Safat 127 machine gun;
  • New awards:
  • New titles:
  • Pyromaniac – awarded to tankers for putting enemy ground vehicles on fire
  • Superhero – awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
  • New streaks:
  • “Without a waste” – awarded to tankers for firing at the enemy without a miss
  • “Without a miss” – awarded to tankers for destroying the enemy vehicles without a miss
  • “Intelligence” – awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
  • “According to Intelligence” – awarded for pilots, who destroy ground vehicles that are marked by tankers
  • New challenges:
  • “Early Entry” – awarded to players for getting “Fist Strike” streak
  • “Decisive Shot” – awarded to players for getting “Last Strike” streak
  • “Alpha and Omega” – awarded to players for getting “Mission Maker” streak
  • “Hero of the Sky” – awarded to players for getting similarly-named streak
  • “Thunderer” – awarded to players for getting similarly-named streak
  • “Survivor” – awarded to players for getting similarly-named streak
  • “Punisher” – awarded to players for getting similarly-named streak
  • “Wingman” – awarded to players for getting similarly-named streak
  • “Ground Multistrike” – awarded to players for getting similarly-named streak
  • “Aerial Multistrike” – awarded to players for getting similarly-named streak
  • “Water Multistrike” – awarded to players for getting similarly-named streak
  • “The Best Squad” – awarded to players for getting similarly-named streak

New in War Thunder Online Client 1.43 (Oct 10, 2014)

  • General changes:
  • New air and ground vehicles
  • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
  • New arcade tank battle mode:
  • The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an attacker or bomber.
  • The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
  • Aircraft used in aerial battles are not aircraft that players have necessarily unlocked – they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
  • Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will also require enemy vehicle destruction to be activated.
  • More details in the DevBlog
  • New Realistic Battle mode:
  • Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
  • After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;
  • Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;
  • If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;
  • A team wins once it accomplishes the mission’s task or destroys all enemy vehicles – the same as for standard War Thunder missions.
  • The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
  • With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
  • Air Race mode has been added:
  • You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
  • New location was created for that mode where race will commence – “Tropical Island”.
  • Repairs will be much lower in that mode than in any other mode
  • New locations and maps
  • New hangar design
  • New environment and weapons sounds
  • Vehicle presets
  • New achievements and rewards
  • The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
  • Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
  • Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
  • Fixed an error when kill credit would not be assigned if target would crash too fast.
  • Hangar has been significantly visually reworked
  • Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
  • All tank modes have been changed – multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
  • Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
  • Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
  • Now you can buy partially researched modules with proportionally partial price in golden eagles
  • Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
  • Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
  • Pilots will no longer be displayed with “Low Quality” textures selected.
  • Visibility through the cockpit glass has been slightly improved
  • Reflection of the chrome surfaces on PS4 were fixed
  • Performance on all ground forces locations has been improved for DirecX11
  • Automatic squad feature has been enabled:
  • All players that weren’t squaded before the battle will be automatically divided into auto-squads
  • If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
  • Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
  • Auto-squads will look different from normal squads in the player list
  • Players can disable the automatic squad feature in the game options
  • Interface:
  • Replay view interface has been significantly changed and improved (PC/Mac)
  • Tutorial and Events buttons have been visually changed.
  • Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
  • Spectator view screen has been significantly reworked (available in custom battles)
  • Added camera for ground forces that displays in detail how player vehicle got destroyed
  • Armour view mode has been added:
  • Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
  • Added possibility to view inner modules of the tank in battle (default keybind – i). Different colours show different conditions – intact, damaged or destroyed modules and crew
  • New icons for shells (more details in our devblog):
  • Shell icons now contain information about piercing and casualty-producing properties of the shells
  • A more detailed description of tank shells
  • Added range input control for tank aiming sights (required key assignment for range input control)
  • Locations and missions:
  • Many minor fixes based on bugreports of players
  • Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
  • New locations have been added:
  • Mozdok:
  • Three modes have been added: “Domination”, “Сonquest”, “Battle”
  • Poland:
  • Three modes have been added: “Domination”, “Сonquest”, “Battle”
  • Norway:
  • “Operation” mode for RB and SB multiplayer mission
  • “Ground attack” mode for AB multiplayer mission
  • Five single player missions
  • Tropical Island:
  • “Race” mode available
  • Changes on existing locations:
  • Carpathians:
  • Fixed balance on capture points
  • Karelia:
  • Error that leads to a player being spawned inside rocks has been fixed
  • Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
  • Grass palette of the grass has been changed, colours look more realistical now
  • Textures of rocks, cliffs and sand scars have been changed
  • Kuban:
  • Location became bigger and more open
  • Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
  • Hill has been removed
  • Lake has been added
  • Kursk:
  • Old “dug-out” positions have been replaced with new ones
  • Several caponiers have been added to the battlefield
  • Craters from artillery hits have been added
  • Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
  • Added crashed Bf109 and Pe-2 as a decoration.
  • Airfields were moved closer, based on players feedback
  • Added targets for bombers
  • New modes have been added. They are all collected in one under custom battles – you are able to select them in the mission settings.
  • Spain:
  • Five single player missions have been added
  • Ash River:
  • Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality – destructible.
  • New ground vehicles:
  • USSR:
  • ZSU-37
  • ZUT-37
  • ZSU-57-2
  • T-35
  • T-54 type 1947
  • T-III (Pz.Kpfw III Ausf. J(L/42))
  • Germany:
  • Flakpanzer IV Wirbelwind
  • Flakpanzer IV Ostwind
  • Flakpanzer V Coelian
  • Flakpanzer IV Kugelblitz
  • Pz.Kpfw II Ausf. H
  • Pz.Kpfw III Ausf. J (L/60
  • Pz.Kpfw IV Ausf. J
  • Pz.Bfw IV Ausf. J
  • Marder III
  • Sturmgeschütz III Ausf. G
  • KV-1 mit Kw.K.-40
  • New aircraft:
  • USA:
  • F7F-1
  • B-57a
  • Fw 190 A-8 (USA)
  • Ki-43-II (USA)
  • Germany:
  • Fw 190 A-4
  • Ho 229 V-3
  • Tempest MK.V (Germany)
  • Yak-1B (Germany)
  • Bf.109 G2 (Romanian) – will be available at a later time
  • USSR:
  • I-16 type 5
  • Yak-1
  • Yak-9
  • Il-28
  • P-47D (USSR)
  • Britain:
  • Lancaster Mk.I
  • Canberra B. Mk.2
  • Venom FB. Mk.4
  • Catalina Mk. IVa
  • Japan:
  • Ki-27 otsu
  • Ki-43-I
  • J7W1
  • Kitsuka
  • R2Y2 KAI V1
  • R2Y2 KAI V2
  • R2Y2 KAI V3
  • B-17E (Japan)
  • New decals and skins:
  • New decals:
  • French Naval Aviation Roundel
  • Snake design 6/StG 2
  • Romanian Air Force Roundel
  • Austrian Air Force Roundel
  • Swiss Air Force Roundel
  • Finnish Air Force Roundel
  • Korean People’s Army Air Force Roundel
  • Royal Netherlands Air Force Insignia
  • Royal Norwegian Air Force Roundel
  • Swedish Air Force Roundel
  • “Burma” badge of No.257 Squadron, RAF
  • Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
  • Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
  • Badge of VT-3 Squadron, US Navy
  • “Swallow” of 125 GvBAP
  • “Sun Setter” text
  • User skins from live:
  • Justin “Spogooter” Kramer
  • I-153 M-62: Number “16″. Non-standard field camouflage
  • B-24D: 512th Squadron desert camouflage
  • Ki-10-II: Red/White aerobatic camouflage
  • Ki-10-II: Aerobatic Yellow/Black camouflage
  • Nathan “NOA_” Ceulemans:
  • CL-13A Sabre Mk.6: JG 71 camouflage
  • Me 262 A-1a: III./JG 7 camouflage
  • P-38G: Invasion stripes camouflage
  • S.F. “Gudkarma” Radzikowski:
  • F6F-3/5P: VF-84 Squadron
  • Ki-61-I hei: 244th Sentai camouflage
  • Ki-84 ko: 102nd Sentai camouflage
  • Orest “_TerremotO_” Tsypiashchuk:
  • P-39N-0 Airacobra: “Pantie Bandit”
  • P-51D-30 Mustang: 78th FG, 44-64147 “Big Dick”
  • F8F-1B Bearcat: South Vietnam, 1964
  • Colin “fenris” Muir:
  • HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
  • HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
  • Spitfire Mk Vb: 92nd Squadron RAF
  • Damage model and the ground forces combat characteristics:
  • Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
  • Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
  • BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
  • KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
  • KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding – 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
  • Pz.Kpfw V “Panther” series have been fixed:
  • For Ausf.D version – turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • For Ausf. A/G/F versions – turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • Pz.Kpfw VI Tiger II – turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” “Tiger Tanks at War” by Michael Green, MBI Publishing Company”
  • T-70 rate of fire decreased from 20 to 15 shots per minute
  • A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
  • D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
  • Flight model:
  • More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;
  • The simulation of piston engines at high altitude has been improved;
  • For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
  • Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
  • Arado 234B-2 has been given air start, since it could not take off from most of the airfields
  • Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
  • LaGG-3-34 has been tuned according to the data sheet
  • LaGG-3-35 has been tuned according to the data sheet
  • LaGG-3-66 has been tuned according to the data sheet
  • LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
  • F6F-3 has been tuned according to the data sheet
  • F4F-3 has been tuned according to the data sheet
  • F4F-4 has been tuned according to the data sheet
  • B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
  • B-24-D has been tuned according to the data sheet
  • Lancaster Mk.III has been tuned according to the data sheet
  • Lancaster Mk.I has been tuned according to the data sheet
  • Beaufighter Mk.VIc has been tuned according to the data sheet
  • Beaufighter Mk.X has been tuned according to the data sheet
  • Beaufighter Mk.21 has been tuned according to the data sheet
  • Bristol Beaufort Mk.VIII has been tuned according to the data sheet
  • H6K4 has been tuned according to the data sheet
  • Ki-43-I has been tuned according to the data sheet
  • Ki-27b (Otsu) has been tuned according to the data sheet
  • Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • M.C.202 has been tuned according to the data sheet
  • Yak-1 has been tuned according to the data sheet
  • Yak-9 has been tuned according to the data sheet
  • N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
  • BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
  • P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
  • Dewoitine D.520 has been tuned according to the data sheet
  • Dewoitine D.521 has been tuned according to the data sheet
  • FW-190 A-4 has been tuned according to the data sheet
  • Ju-87 D/G series – fuel consumption has been corrected. Those aircraft now consume less fuel
  • All modifications of Ki-45 – improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • He-112 A/B/V flight models have been updated – changed how compressor speeds work.
  • F-82E improved dynamical characteristics (acceleration-deceleration).
  • He-111 H-3 has been tuned according to the data sheet
  • He-111 H-6 has been tuned according to the data sheet
  • He-111 H-16 has been tuned according to the data sheet
  • Ju-88 A-4 has been tuned according to the data sheet
  • S.M. 79 (1936) has been tuned according to the data sheet
  • S.M. 79 (1941) has been tuned according to the data sheet
  • S.M. 79 Bis has been tuned according to the data sheet
  • S.M. 79B has been tuned according to the data sheet
  • F4U series has been tuned according to the data sheet
  • Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
  • La-9 preliminary tuned according to the data sheet
  • Me-163/Ki-200 – fixed destruction of the wing when it touches the ground during the landing
  • Armament and modifications:
  • Damage of 4000 lbs British bomb “Cookie” has been fixed;
  • Added new bomb loads for Avro Lancaster:
  • 14x250lbs bombs
  • 14x1000lbs bombs
  • 1×4000 + 6×1000 + 2×250 lbs bombs
  • Sight angles for the Do.217 top turret have been fixed;
  • Sight angles for the AR-2 top turret have been fixed;
  • Pod-type armaments have been added for USA jet fighter F-84B – various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
  • Order of bomb release was changed for Swordfish Mk.I
  • Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
  • Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
  • Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
  • The following engine modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):
  • USA:
  • P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
  • Germany:
  • CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
  • USSR:
  • I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
  • Britain:
  • Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
  • Japan:
  • F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
  • All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.
  • Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
  • Ammunition for P-51D-20 and P-51D-30 have been fixed
  • Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
  • Balance and progression:
  • Prices on unlockable shells for tank cannons have been changed:
  • Prices on sub-caliber shells were decreased three times
  • Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
  • Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
  • Certain aircraft changed their position in the research trees:
  • USA:
  • PBY-5 and PBY-5a are no longer united into one slot
  • Germany:
  • Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
  • Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
  • Ju.88A-4 is now placed at first rank
  • German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
  • USSR:
  • Yak-9k and Yak-9t are no longer united in one group
  • MiG-3 of 34 series is no longer placed outside of the MiG-3 group
  • LaGG-3-35 and LaGG-3-66 are no longer united in one group
  • Pe-3 and Pe-3bis are no longer united in one group
  • SB-2M-105 is no longer positioned in SB-2 group
  • Yer-2 bombers with ATCH-30B engine are separated into another group
  • Tu-2S is no longer placed in the group with late Tu-2
  • Japan:
  • Both A6M5 are now placed at 3-d rank and united in one group
  • All A6M3 fighters are united in one group
  • N1K2-J and N1K2-Ja are now united in one group
  • Ki-43-I and Ki-43-II are now united in one group and placed at second rank
  • Ki-45ko is now placed at first rank, outside of Ki-45 group
  • Ki-45hei is now placed outside of Ki-45 group – right after it
  • Aviation Damage Model:
  • HE shells effect on aircraft framework has been fixed
  • Immediate fire extinctions on aircraft issue have been fixed
  • Sounds:
  • Sounds of trees cracking and falling have been added;
  • Sounds of destructible objects have been added;
  • Sounds for traverse and elevation for some tank models were adjusted;
  • Volume levels for certain sound events were adjusted;
  • Added better volumetric effect for shots from tank and aircraft ammunition;
  • Sound from shutting Spitfire Griffon engine is now synchronized with animation;
  • Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
  • Added new sounds for heavy tank tracks
  • Changed compression rate of some of the sound events. They now will be in better quality;
  • Removed click in the Hellcat engine sounds when it reaches high rpm;
  • AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;
  • New sounds for the Breda-Safat 77 machine gun;
  • New sounds for the ShVAK cannon (both ground and air versions);
  • New sounds for the MG 17 machine gun;
  • New sounds for the MG 131 machine gun;
  • New sounds for the MG 151 cannon;
  • New sounds for the Type97 machine gun;
  • New sounds for the ShKAS machine gun;
  • New sounds for the Type99 cannon;
  • New sounds for the Breda-Safat 127 machine gun;
  • New awards:
  • New titles:
  • Pyromaniac – awarded to tankers for putting enemy ground vehicles on fire
  • Superhero – awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
  • New streaks:
  • “Without a waste” – awarded to tankers for firing at the enemy without a miss
  • “Without a miss” – awarded to tankers for destroying the enemy vehicles without a miss
  • “Intelligence” – awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
  • “According to Intelligence” – awarded for pilots, who destroy ground vehicles that are marked by tankers
  • New challenges:
  • “Early Entry” – awarded to players for getting “Fist Strike” streak
  • “Decisive Shot” – awarded to players for getting “Last Strike” streak
  • “Alpha and Omega” – awarded to players for getting “Mission Maker” streak
  • “Hero of the Sky” – awarded to players for getting similarly-named streak
  • “Thunderer” – awarded to players for getting similarly-named streak
  • “Survivor” – awarded to players for getting similarly-named streak
  • “Punisher” – awarded to players for getting similarly-named streak
  • “Wingman” – awarded to players for getting similarly-named streak
  • “Ground Multistrike” – awarded to players for getting similarly-named streak
  • “Aerial Multistrike” – awarded to players for getting similarly-named streak
  • “Water Multistrike” – awarded to players for getting similarly-named streak
  • “The Best Squad” – awarded to players for getting similarly-named streak

New in War Thunder Online Client 1.41.30.67 (Sep 23, 2014)

  • Memory usage in OpenGL render and Mac version has been optimized
  • Performance with large quantity of physical objects (trees, poles, etc) has been improved
  • Client stability has been improved

New in War Thunder Online Client 1.41.30.45 (Sep 10, 2014)

  • Improved stability of the game client

New in War Thunder Online Client 1.41.30.39 (Sep 8, 2014)

  • Susceptibility to damage for air vehicles is corrected.
  • Fixed an error that in some cases caused airframes to be too resistant to kinetic damage.
  • Fixed an error that caused aircraft fuselage to be too resistant to all damage.
  • Fixed an error with low penetration of armour-piercing bullets.
  • Fixed an error that caused excessive tank guns spread.
  • Tank movement control with gamepad has been improved.
  • Fixed render issues on MacOSX with Nvidia GPUs.

New in War Thunder Online Client 1.41.29.102 (Aug 21, 2014)

  • Camera position fixed in replays
  • A crash that occured when switching to another player in spectator mode fixed

New in War Thunder Online Client 1.41.29.61 (Aug 8, 2014)

  • Oculus Rift: Positional Tracking support has been enabled.
  • Hangar reflections have been fixed.
  • Fixed a black aura that sometimes was appearing on vehicles while moving with motion blur enabled.
  • Fixed bug where AI aircrafts would spawn with missing landing gear
  • Fixed missing sound of ammo rack explosion and fire
  • Fixed track traces on “old videocards support” mode – they were too bright.
  • Fixed an issue when after disabling Steam overlay – links inside the game shop would stop working.
  • Changes for Economy and Battle Ratings have been applied.
  • Several client crashes have been fixed.
  • Calculation of the score and activity points system has been changed:
  • Players who leave session in first opening minutes will gain less activity.
  • Amount of points in aircraft mode awarded to players in RB and SB increased by 1.5x and 2x respectively.
  • Activity is now also displayed in the userlog message at the end of the battle.
  • Activity is no longer displayed in results of the battle if player has left the battle before it ends.

New in War Thunder Online Client 1.41.29.50 (Jul 31, 2014)

  • Fixed an error where engine power was increased for jet planes using hydro-methanol mixture – F-80C and series F9F Panther
  • Japanese bombers G5N1 and G8N1 have been preliminary tuned
  • Several client crashes have been fixed
  • Fixed bug on MacOS that was leading to a performance drop
  • Oculus: added Development Kit 2 support; fixed SD
  • Fixed bug which lead to AI Anti-Air to be much stronger on Karelia and Carpathians, than on other maps
  • Both team respawn points on RB and SB Carpathians was moved so it will be impossible to fire at them from the castle point
  • Added mission to eliminate enemy reinforcement squadron captain on Carpathian map

New in War Thunder Online Client 1.41.29.31 (23.07.2014) (Jul 24, 2014)

  • Tank missions which have more than one respawn point, all points are named based on cardinal direction
  • Added missing new 152mm shells (AP and HEAT) for ML-20S cannon (SU-152 and ISU-152)
  • Fixed traverse of the ISU-152 from +5-5 to -3+7 (based on “Self-propelled artillery weapons ISU-152M and ISU-152K. part 1. Technical description page 5”)
  • Fixed doubled skins for IS-2/IS-2 type 1944.
  • Fixed (increased) rate of fire of the T-80 tank, tank with 3-man crew had same rate of fire as tank with 2-man crew (T-70). Rate of fire increased to 24 shots per minute.

New in War Thunder Online Client 1.41.29.31 (Jul 23, 2014)

  • Several errors and crashes fixed for MacOs

New in War Thunder Online Client 1.41.27.45 (Jul 21, 2014)

  • Fixed a bug that caused tank shots to go through objects and landscape in rare cases

New in War Thunder Online Client 1.41 Open Beta (May 16, 2014)

  • Main Changes:
  • Ground forces are now available for all players in open beta test;
  • New planes, which include cannon version of MiG-3, reference model of I-185, fleet version of B-25 - PBJ-1 in two modifications and two new Me-262 jets in the German tree, and new Spitfire fighters for Britain;
  • Cockpits for heavy fighters Ki-45;
  • Optimization of shadows and update of visual effects;
  • Updated ammunition and ballistics.
  • New Planes
  • USSR:
  • IL-10 with АМ-42 engine, serial production of year 1946 (rank 4)
  • I-185 with М-71 engine, reference model (rank 4)
  • MiG-3 mod. 34 with АМ-35А engine (rank 2)
  • Germany:
  • Messerschmitt Me.262A-1a/U4 Pulkzerstorer (rank 5)
  • Messerschmitt Me.262C-2b Heimatschutzer II (rank 5)
  • USA:
  • North American PBJ-1H (rank 3)
  • North American PBJ-1J (rank 3)
  • Britain:
  • Supermarine Spitfire F Mk.XIVe (rank 4)
  • Supermarine Spitfire F Mk.XIVc (premium) (rank 4)
  • Supermarine Spitfire F Mk.XVIIIe (rank 4)
  • Gameplay:
  • Added Ground Forces for Open Testing.
  • Economy and Progression:
  • Me.410A-1/U4 and Me.410B-2/U4 are moved to 4th rank and separated from the main line of the two-engine fighters. Their research leads to Me.262A-1a/U4 Pulkzerstorer fighter. In new variant they are positioned after Hs.129, but its research is not required.
  • PBY-5, PBY-5a are moved to the adjoining bomber line.
  • OS2U-1, OS2U-3, SBD-3, TBF-1 are separated to one line with new PBJ-1H and PBJ-1J
  • Interface:
  • Battle statistic UI has been modified. Destroyed AI-controlled vehicles and aircraft are now displayed separately from the player controlled vehicles and aircraft.
  • Accelerated research has been separated for aviation and ground forces.(RP Conversion NOT 2x etc)
  • Added variants of “To Battle” button for aviation and ground forces.
  • Tank battles: destroyed modules are now displayed with grey colour, all other colours show the damage stage of the modules: the closer to red, the more severe the damage is. Modules shown in grey also when you hit already destroyed modules.
  • Ground forces decals are now separated to another group. Added new special decals for ground vehicles.
  • Graphics and Models:
  • Shadows on all setup settings has been greatly improved and optimised.
  • Grass and plants has been updated in tank maps.
  • Improved visual effects from hits on ground or ground targets for large-caliber aircraft cannons.
  • Fixed visual effects from fragmentation and HEAT shell hits on ground targets.
  • Fixed rare occurrence of additional tail and wing debris being shown
  • New cockpits added:
  • Ki-45 ko
  • Ki-45 tei
  • Ki-45 otsu
  • Ki-45 hei
  • Damage Model Changes:
  • Damage Model of AA units has been significantly changed to reflect real AA units.
  • Changed ricochet chance for all types of shells at different impact angles. Chance to ricochet at extreme angles has been increased for all armour piercing shells, HEAT shell ricochet chance has been significantly reduced.
  • Fixed repair algorithm for the gun breech and the gun barrel. Now these modules will be fully restored after the repair.
  • Improved damage model of the tanks with add-on armour elements (add on plates, shields, additional tracks etc), now these objects will have the correct material and qualities. They are correctly included in the damage calculation after being hit.
  • Fixed damage model of all anti air defence and artillery under AI control. Now their hitboxes more accurately represent the sizes of the weapon and the unit, fortification elements (bund walls, sand bags) will now protect the weapon from shell damage.
  • Fixed 100mm shells: BR-412 and BR-412B forT-54 tank and SU-100 SPG.
  • FM Changes:
  • All new planes have been set up with proper FMs
  • Speed loss while gliding is reduced for F-86 and MiG-15
  • Overestimated fuel consumption rate has been fixed for F9F, MiG-9, F-80, F-84
  • FM for Bf. 109 G-2 and G-6 - a bug that lead to reduced turning time - fixed. Turn time is now according to data sheets
  • Indicated airspeed for P-40E fixed. Fuel consumption rate, roll rate, control stiffening corrected, thermodynamics reworked.
  • Indicated airspeed for PBY Catalina fixed
  • Wing aerodynamic centre for Yak-3 fixed
  • FM changed for DH Vampire, He 162, Me 163 and Ki-200 (engines, control stiffening)
  • A bug when non-retractable landing gear didn’t cause air resistance fixed
  • Do-217E has been tuned according to data sheets.
  • Weapons and modifications:
  • Fixed reliability parameters of the T-160 20mm avia-cannon. The length of uninterrupted fire has been decreased, added increased spread from weapon overheat.
  • Added variant of the ammo belts for BK-5 and MK-214A 5cm(50mm) aircraft-cannons with armor-piercing high-explosive shells.
  • MK.214a - 50mm cannon for Me.262C-2b has been added and tuned.
  • Added bomb pylons for Fairey Swordfish that will allow it to take 4x250 pound bombs.
  • M4 - 75mm cannon for PBJ-1H has been added and tuned.
  • Added bomb pylons for F4U-1a that allows it to take one 500 or 1000 pound bomb.Fixed limitation bomb load dropping for loads on Ju-87
  • Missions and Maps:
  • Kursk and Krymsk locations have been updated.
  • New Location "Spain" added.
  • New Mission [Operation] Spain added.
  • New Mission [Ground Strike] Spain added.

New in War Thunder Online Client 1.39 Open Beta (Apr 15, 2014)

  • New aircraft and missions
  • Squadron battles in Events mode, squadron duel rating
  • Players’ rating (“ladder”)
  • User generated content support
  • Progression system has been adjusted: new aircraft of the same rank take less time to unlock
  • “Schräge Musik” available
  • Separate fire control for the weapons of different calibres
  • Significant improvements for AI behavior

New in War Thunder Online Client 1.37 Open Beta (Mar 24, 2014)

  • New aircraft
  • Germany:
  • Bf.109F1
  • Bf.109F2
  • Fw.190A8
  • Fw.190D9
  • Hs.129B3
  • USSR:
  • Yak9U
  • Yak9UT
  • MiG315(B) K
  • I185 (M-82)
  • La-9
  • Fw.190D9 (premium)
  • USA:
  • P400
  • F9F2
  • UK:
  • Tempest Mk.V (Vickers P)
  • Tempest Mk.II
  • Japan:
  • A6M3 mod22 Ko
  • A6M5 otsu
  • Ki84 hei
  • Ki84 otsu
  • Ki84 ko
  • B7A2
  • A7He1 (premium)
  • Game play:
  • A New player’s progression system, see details in Developers’ Diaries;
  • Unlocked by the rank progress in the 1.35 but not purchased planes players can buy in 1.37 without doing a research for them.
  • “Custom battles” are now hosted on dedicated servers.
  • “Custom Battles” can now have up to 32 players in one battle “
  • “Dynamic Campaign” allows a player to choose a historical period in which the mission will take place.
  • Planes for the “Dynamic Campaign” Missions are chosen by the server. Players have an opportunity to fly aircraft they have not bought/researched yet.
  • Cooperative mode in Dynamic Campaign and Quick editor is temporarily removed; it will be returned a little bit later, reworked and improved.
  • Distance for “highlighting” of ground targets in Simulation Mode (previously known as FRB) is reduced by 1 km
  • New options for purchasing Golden Eagles (more variants of GE packages have been added)
  • Bots now do not now fly biplanes only they use aircraft of different types and ranks;
  • The “Marker” system has been changed. If an enemy has a higher altitude than you, it will be harder for him to define the type of your aircraft against the ground (distance to recognize aircraft type has been reduced by 20% when the plane is against the ground)
  • Interface:
  • Game modes have been renamed: Historical Battles are now known as Realistic Battles, Full Real Battles are renamed to Simulator Battles
  • In the player profile the level and miliatry rank(Prestige) are displayed. Military Ranks(Prestige) are awarded for reaching certain levels.
  • Aircraft and battle settings in “Custom battles” can be changed by the host without exiting the game room and closing the session
  • Modification window interface changed, research tree interface changed
  • Graphics:
  • New render with DirectX 11 support.
  • Graphics for all maps and locations have been reworked.
  • Models and cockpits for certain aircraft have been fixed.
  • Visual models for the I16 type 18 and the I16 type 28 have been fixed.
  • Pilot indicator is added for air brake status, the modifications are mounted on the wings Ju.87 B2, R2, D3 and D5;
  • Changed the reflex sight on D.520, N1K2J, N1K2Ja;
  • Fixed and fully functional counters for ammunition status on the Bf.109 series (Exception is a numerical counter in the Emil, others have visual indicators);
  • Added ammunition counter bar indicators on all aircraft series Fw.190, the A5/U2 , F 8, as well as on the A 5 ( shows ammo MGFF) and A8 (not functioning due to the absence of pendant arms);
  • Added the ability to put on the ground adjusted trim tabs. (Which cannot be adjusted in flight);
  • Improved rendering of fire, explosions and smoke ;
  • Added a new effect for burning fuel tanks . Each fuel tank has its own fire effect.
  • Sound:
  • Reduced volume of sound effects for aerobatic smoke;
  • Added sound effect for indication of game start whilst client is minimized;
  • Optimization of sound interface parameters;
  • Fixed sound settings of multiple bullet hits on the player aircraft;
  • Added new sound effects for the gun BK7, 5 inside and outside the cockpit;
  • Added new sound effects for the gun Vickers Class S inside and outside the cockpit.
  • Changes in DM:
  • Fixed the damage model for the XP 55 ;
  • Wellington ( all models) Fixed the damage model of the fuselage ;
  • Fixed the damage model for the D.520 and D.521;
  • Fixed the damage model for wings of IL2 , IL 2M , IL 10 .
  • Changes in FM:
  • Flight models partially adjusted or completely corrected according to datasheets/passports:
  • A6M3, A6M3 mod 22, A6M3 mod 22ko, A20G30, A26C, A26C45DT, B25J1, B25J20, B25J30, Havock Mk I, P47D25, P47D28, I16 type 18, I16 type 28, P400, P39Q15, Typhoon MkIa, Typhoon Mk. Ib, Typhoon Mk. Ib/L,I15 bis, I15 WR, I15 ?22, I15 K, I185 ?82, Yak3, Yak3P, Yak9U, Yak9UT, Yak9P, P26A33, P26A34 M2, P26B35, SBD3, Tempest Mk. II, Tempest Mk. V, Tempest Mk V (Vickers P), P36A, P36A Rasmussen’s, P36C, P36G, B7A2, FW190D9, FW190D12, FW190D13, Spitfire L.F. IX,SB2 M100,I153 ?62, I153 P, Ki84 ko, Ki84 otsu, Ki84 hei, Swordfish Mk.I, B17E, B17E/L, B17G, B24D, He 51 A1, He 51 B1, He 51 C1, Bf.109 E1, Bf.109 E3, Bf.109 F1, Bf.109 F2, Bf.109 F4, Bf.109 F4/trop, Bf.109 G10, Bf.109 K4, L?9, Fw.190A5, Fw.190A8, Beaufighter Mk VIc, PBY5, PBY5a, Hs.129 B2, Hs.129 B3.
  • Corrected and updated:
  • Hs.129B 2 (B 3): added startup of the engines smoke effect, jet wash moment (compression model) for counterrotating propellers removed ; FM configured according to datasheet/passport data ;
  • For many planes adjusted effect of engine overheating . Permanent engine overheating leads to the gradual destruction of aircraft propulsion units, until the engine stops. Engine damage is indicated in the interface damage indicator (paper doll) pink, red and black motor;Implemented in simulation and realistic mode
  • Many aircraft corrected fuel consumption according to datasheet/passport data and modes of operation of the engine;
  • For all aircraft included the effect of heaviness of rudder at high speeds (the higher the speed of the aircraft, the higher the pressure of the oncoming air, the more resistance is needed to overcome). Implemented in sumlation and realistic mode
  • Weapons and modifications:
  • United States:
  • Added M10 for guiding planes P39N 0 , P39Q 5 , P51D 5 , P51D 20 NA, P51D 30 , P47D 28 , A20G 30 ;
  • Added HVAR missiles for the F 86 Sabre ( all versions) ;
  • Fixed bomb load for internal bomb bay B17E (6x1000 pounds instead 8x1000 pounds );
  • Fixed bomb load for internal bomb bay B17G (4x1000 pounds instead 8x1000 pounds );
  • Expanded bombing armament on P63A 10;
  • Fixed calculation of the weight of bombs for U.S. ;
  • Fixed vertical angle aiming for the top turret B24D;
  • United Kingdom:
  • Tempest Mk.V: added 250 pound bombs under the wings on pylons ;
  • Tempest Mk.II: added 2x250 2x500 pound and pound bombs under the wings on pylons ;
  • Wellington ( all models) : expanded bombing loadouts ;
  • Lancaster: expanded bombing loadouts ;
  • Beaufighter Mk.X: 12,7 mm M2 Browning machine guns replaced by 7.7 mm machine guns Browning;
  • Fixed calculation of the weight of bombs for Britain ;
  • Germany:
  • Added preset 2x936kg torpedoes for He.111H 6 ;
  • Added modification pendant arms BK3.7 for HS.129B 2 ;
  • Removed 500kg bombs at Bf.109 series G;
  • Number SM.79, available for purchase, reduced to 4 . Withdrawn from sale versions: S. 79 1937 and S. 79 1942 ;
  • Modification to U4 Me.410 now has , in addition to 50mm BK 5 gun , two 20mm MG 151 cannon ;
  • Ammunition BK 5 increased by 1 shell a shell being charged in the breech ;
  • Ammunition Ju.87G 1 increased from 6 to 12 shells per barrel ;
  • Added 20mm motor gun for Bf.109G 6. Standing motor 30mm gun is now available as a retrofit ;
  • Added BK 7,5 gun caliber 75 mm (for gunship Hs.129B 3);
  • Added 13 mm machine gun instead of 7.92 mm machine gun on Me.410B1/U2.
  • Ammunition guns MGFF Aircraft Fw. 190A5/U2 changed from 60 ??to 90 shells per barrel ;
  • Added 15 mm MG 151 cannon version ( for fighters Bf.109F 2);
  • USSR:
  • New Yak 9UT got 37mm and 45mm hydraulic gun ;
  • I 185 ( M82 ) got rockets and bombs .
  • La5 removed modification " Rear Armour plate ";
  • Fixed ammunition for machine guns ShKAS the Il 10 (750 on the breech );
  • Number of SB2 , available for purchase, reduced to 4 . Withdrawn from sale versions: SB2M 103 MB 3, SB2M 103U;
  • Number of Yer2, available for purchase, reduced to 4. Withdrawn from sale versions: Yer2 M105 TAT and Yer2 M 105R TAT.
  • Japan:
  • All planes of the line A6M "Zero" have the opportunity to bear 2x60kg bombs under the wings ;
  • Ruler Ki 84 has the ability to b under the wings 2x50 or 2x250kg bombs ;
  • Ki 43 2 has the ability to bear 2x50, 2x100 or 2x250kg under the wings ;
  • Ki 61 lb and Ki 61 lc can now bear 2x50, 2x100 or 2x250kg under the wings ;
  • N1K2J has the ability to bear under the wings 2x250 kg bomb load ;
  • Fixed calculation of the weight of bombs for Japan;
  • Ammunition for guns Ho 5 aircraft Ki 96 and Ki 102 increased from 200 to 400 shells;
  • H6K4 removed army bomb type 92;
  • Common:
  • Striking effect of bombs 50 250kg and rockets of all calibers changed to realistic values given in terms of effect on armoured targets:
  • Rockets caliber 82114 mm ( RS82 , M8) may destroy medium tanks only with direct hit, heavy tanks are not affected ;
  • Rockets caliber 127mm 152mm ( RS132 , HVAR, RP 3) destroy medium tanks within 1.52m , heavy with a direct hit ;
  • 100 lbs bombs (50kg) perhaps can destroy medium tanks within 2 3m, heavy with only a direct hit ;
  • 250 lbs bombs. (100kg) possibly destroy medium tanks within 46m, heavy within 24m ;
  • 500 lbs. bombs (250kg) possibly destroy medium tanks within 68m, heavy tanks within 46m.
  • Torpedoes performance changed according to their characteristics:
  • Torpedo Mk.XII maximum drop height of 40 m
  • F200 450 torpedoes and F5W (licensed copy of Italian with the same performance characteristics) the maximum drop height 120m.
  • Torpedo 45 36AN obr.1939 year the maximum drop height of 45m.
  • Torpedo Mk.13 early sample (without box stabilizer) maximum drop height 30 m;
  • Torpedo Mk.13 late sample (box stabilizer) maximum drop height 250 m
  • Torpedo Type 91 mod.2 and mod.3 maximum drop height 300m.
  • Mission and maps:
  • New maps :
  • [ Operation ] The defense of Stalingrad
  • [ Operation ] Saipan
  • [ Ground Strike] Ironridge
  • [ Ground Strike ] Albion ( for low levels )
  • [ Ground Strike ] Sandy Beach
  • [ Domination ] Sicily
  • All Ground Strike missions for the arcade have zones for bombing. Destruction of each zone takes 10% victory points off the opposing team.
  • Missions [ Operation ] Kuban , [ Operation ] Ruhr, [ Operation ] Ardennes, [ Operation ] Berlin , a number of changes aimed at increasing the role of bombers and attackers. In particular:
  • Reducing the amount of land held units, affecting the victory points. These are “ heavy class” units , which can only be destroyed by bombs, missiles and largecaliber guns;
  • Added zones for bombing. Destruction of each zone takes 10% victory points off the opposing team;
  • Completing mission tasks takes 10% victory points off the opposing team;
  • Adjustment of ground vehicle movement to improve the balance and greater dispersal techniques on the map;
  • Bombers and attack aircraft in the air mission start being closer to enemy ground units, so they will be able to at least have one effective attack.
  • Separate missions:
  • Added Korean theater, which includes three new missions: “Storm Warning ", “Hunting Blind “and "Dangerous Intelligence."
  • In the mission of the Pacific theater of battle added: “The Battle of Saipan," “Battle of Guam” and "The Battle of Iwo Jima "
  • Miscellaneous:
  • Fixed some Crashes and freezes in client.

New in War Thunder Online Client 1.35.32.3 Open Beta (Sep 27, 2013)

  • New Aircraft:
  • Germany:
  • Fw-190A-5 (4 x cannons) — tier 10
  • Bf.109E-1 — tier 5
  • USSR:
  • La-5 — tier 7
  • La-5F — tier 8
  • B-25J-30 — premium — tier 9
  • Yak-3P — tier 11
  • MiG-15 — tier 20
  • USA:
  • Curtiss P-36G Hawk — tier 4
  • North American F-86-F25 Sabre — tier 20
  • North American F-86-F2 Sabre — tier 20
  • Great Britain:
  • Spitfire MK. IIa — tier 5
  • Spitfire F. MK. IX (Merlin 61 engine) — tier 10
  • Spitfire LF. MK. IX (Merlin 66 engine) — tier 13
  • Japan:
  • Fw-190A-5/U3 changed to Fw-190A-5 with (4 x cannons)
  • Ki-96 — premium — tier 10
  • Ki-102 — tier 10
  • Interface:
  • Improved the speed of the connection to the chat
  • Added the ability to preview the aircraft skin you want to buy
  • Added the ability to switch window in modifications.
  • The list of options for the bomb load on all aircrafts are sorted from low to high load
  • Fixed crew blocking message when battle ends.
  • Graphics and visuals:
  • Cockpits added for Pe-2 «Peshka» (all series), Pe-3 and Pe-3R
  • Cockpits changed for B5N2, Bf-109E-3, Boomerang Mk.I, Boomerang Bk.2, BTD-1, D3A1, F4F-3, F4F-4, F4U-1a, F4U-1c, F4U-1d, F6F-3, F8F-1, F8F-1B, F9F-5, Fw-190A-5, Gladiator Mk.II, I-16 type 28, Ju-87R-2, Ju-87B-2, Ju-87D-3, Ju-87D-5, Ju-87G-1, Ju-87G-2, La-5, La-7, La-7b, LaGG-3 (all modifications), MC.200 series 3, MC.200 series 7
  • Planes models changed for: Blenheim Mk.IV, BTD-1, F4U-1a, F4U-1c, F4U-1d, Fw-190A-5, P-36G, P-39K-1, P-39N-0, P-39N-0 (SU), P-39Q-15, P-39Q-5, P-51B, P?-2-110, P?-2-205, P?-3 Early, A5M4, A6M2, A6M3, AR-2, AR-234, B5N2, Beaufighter Mk.VIc, Beaufort Mk.VIII, D3A1, Do-217M-1, Do-217n-1, Yer-2, F8F-1, F9F-2, F80c, Fw-190D-12, Fw-190D-13, G8N1, Hs-129B-2, I-16 Type 18, I-16 Type 28, IL-4, Ju-87B-2, S.79 1936, S.79 1937, S.79 1939, S.79 1941, S.79bis, S.79bis/L, S.79B.
  • Textures and geometry improved for Yak-3
  • Geometry improved for Fw-190 A and F
  • Camouflage fixed for Rasmussen's P-36
  • Armament visuals fixed for Fw-190A5 and BTD.
  • Sound:
  • Rockets launch sound bug fixed
  • Introduced new sounds for 20mm cannon T-160
  • Gameplay:
  • When starting the engine of Corsair and similar aircrafts, propeller feathering should no longer lead to bugs
  • Fixed tail hook on certain carrier based aircrafts
  • In FRB, whilst aircraft is stationary, the ability to activate an external camera (you can look around and see the runway)
  • In FRB «Press the button to reload» is displayed to remind pilots to reload weapons on the runway
  • Control Mode " Mouse Aim " used with with manual control with the keys, the view of the camera is centered on the Player’s aircraft.
  • Aircraft icons are hidden for opponents in the modes of HB and FRB (to determine the plane is not difficult for experienced players to interpret the icons, even before the start of the battle)
  • P-40E moved to the tier 5
  • P-39N and P-39Q-5 moved from tier 6 to tier 7
  • P-47D-25 and P-47D-28 moved from tier 9 to tier 8
  • Fw-190A-5/U3 renamed Fw-190A-5/U2
  • A20G renamed to A20G-30
  • New multiplyers for unlocking skins and decals: one destroyed target in FRB is now equal to 2 targets in HB or 4 targets in AB
  • New «Titles» feature is now available in the «Achievements» tab in player's profile.
  • Economy:
  • Error for planes with «New boosters» modification is fixed (modification price is lowered, repairs of the plane with new boosters installed increased accordingly)
  • DM (Damage Model):
  • Errors in DM fixed for liquid and air cooled engines (some liquid cooling engines e.g. in Bf.109 were hardly damaged in frontal attacks, while air cooling systems were out of service)
  • All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy.
  • F-80 Shooting Star a bug when with tail being destroyed engine still worked is fixed
  • FM (Flight Model):
  • Spitfire F. MK. IX (with merlin 61 engine)
  • Spitfire LF. MK. IX (with merlin 66 engine)
  • La-5 and La-5F are more historically accurate
  • P-39 K-1, P-39Q-5 and P-39N-0 FMs updated
  • Aircobra bug with flaps speed is fixed
  • BF-109E-1, BF-109E-3 Fms are updated due to historically accurate data
  • Flutter speed for La series aircraft is adjusted:
  • La-5 — 710 km/h
  • La-5F — 715 km/h
  • La-5Fn — 725 km/h
  • La-7 — 740 km/h
  • La-7-B20 — 740 km/h
  • Weapons and modifications:
  • Added torpedoes (torpedo AN-45-36) for the IL -4
  • Fixed options and xp required some ammunition for aircraft with. Total number of belts to be four (early version of the Pe -2, and Pe-3/Pe-3bis)
  • Fixed ammunition capacity on IL -2M from 1000 to 450 rounds of ammunition
  • Added Italian torpedo F200/450 (previously used model of the British torpedo armament in the SM-79 is replaced by an Italian)
  • Mission and maps:
  • New maps for arcade battles:
  • [Ground strike] Paradise Island previously know as Island of Misfortune
  • [Ground strike] Green Ridge previously know as Peaks of Despair
  • New alt history battles:
  • Berlin, Spring 1943
  • Krymsk. Summer 1943
  • Changes and fixes:
  • Port:
  • Airfields added for both parties
  • Landing side for attacking party is changed
  • Ground units for both sides have been changed, as well as their speed and movement
  • Ships added for both sides
  • Midway:
  • US can prevent Japanese landings by destroying landing boats before they hit the shore
  • 3 of 4 carriers are not stationary. 4 th carrier moves but then stops in order to make flying boats and naval planes possible to rearm near it
  • Some destroyers of both parties have been replaced with heavy cruisers
  • If US pilots won't try to defend the airfield – Japanese ground units may capture it
  • Operation Iwo Jima:
  • Landing speed is increased
  • Kamikaze now attack cargo ships as well
  • Landing boats are spawned from all the ships, not one
  • Japanese defense positions are changedNew maps for arcade battles
  • Miscellaneous:
  • Fixed a rare crash when client is run from steam.
  • Fixed a crash in the mission editor.
  • Many improvements of networking code, significantly more stable behavior of the aircraft during packet loss

New in War Thunder Online Client 1.33.23.1 Open Beta (Aug 8, 2013)

  • New aircraft:
  • USSR:
  • LaGG-3 8th series
  • LaGG-3 11th sreies
  • Yak-9 K
  • Yak-17
  • Britain:
  • De Havilland DH.100 Vampire FB.Mk.5.
  • USA:
  • Grumman F9F-5 Panther
  • Douglas BTD-1 Destroyer
  • Lockheed F-80C Shooting Star
  • Grumman F8F-1 Bearcat
  • Grumman F8F-1b Bearcat
  • Republic P-47D-28 Thunderbolt
  • Interface:
  • Completely new tab for modifications
  • Clear display of influence of modifications on aircraft performance
  • Added selection of colour for the crosshair and several interchangeable crosshairs (colour selection and crosshair selection wil be updated)
  • with approaching of flutter speed instrumental speed will appear
  • during display of Speed and altitude, units of measurement have been added
  • added display of negative influence of externally carried armament
  • Graphics
  • New metal shading.
  • «Cloud quality» option will affect the quality of their reflections in the water as well
  • Cloud rendering in 3d mode is fixed
  • Propeller Disappearance has been fixed
  • The whole rendering system has been optimized,the whole rendering process has been made faster as well as rendering for grass.
  • Audio:
  • Added new sound effects for Browning M3 MG
  • Added new sound effects for Hispano MK II cannon
  • Added new sound effects for Hispano MK V cannon
  • Added new sound effects for NS-45 cannon
  • Gameplay:
  • Lots of new modifications for different planes. Almost all the modifications are upgrades for the planes, replacing old, worn parts with new ones … .. Some modifications are different, but they are the minority of what is planned (eg lendlease fuel, rear armor plate replacement).
  • New modifications added that will allow installation of gun and rocket pods
  • New approach to modifications' and armamament's research
  • Players can now buy camo and decals with Golden Eagles (without achieving the needed requirements for unlock)
  • Shell racks are now consumables and should be replenished.
  • Ammo, rockets, torpedoes and bombs are spent after they are used in battle, not after the battle is over.
  • Weapons won't reload if there are no more purchased shell racks left. (except for «default» shell racks – they are free and unlimited but not that efficient)
  • When hitting with no damage – player won't receive rewards, but will get the message that no damage was done.
  • If your premium is over, after the battle is over in a debriefing window you will have an opportunity to buy premium for a week and thus get all the rewards you should receive if you were playing with premium.
  • You have an opportunity to buy modifications with golden eagles.
  • Healing speed Skill is replaced with weapon maintenance skill
  • Rockets for German and American planes added.
  • No air kills will be awarded with air collisions.
  • Requirements for unlocking skins and decals have been changed, option to buy any skin/decal with Golden Eagles added.
  • Economy:
  • Aircraft Purchase Price lowered by 30%
  • modification purchase price lowered
  • Cost of the repair now depends on the installed modifications (Cost of repair of un-modified planes will be even lower, by 10-20%)
  • Reduction of repair cost of un-modified planes by about 10%
  • Experience requirements for unlocking new modules have been lowered
  • Repair Cost of Aircraft tier 11 to 18, have been lowered even further
  • FM changes:
  • MiG-15 bis WEP is fixed
  • La-5FN and LA7 performance at critical angles is fixed
  • Plane performance will be negatively affected by cannon pods
  • All externally carried armament (rockets, bombs, torpedoes and cannon pods) has been adjusted so that they affect aircraft performance more historically correct.
  • F4U Corsair's climb and turn rates have been fixed
  • P-47 FM has been fixed
  • f4U turn and climb rate has been fixed
  • P-47 WEP has been fixed
  • DM changes:
  • Damage of Mg’s and cannon shells increased, damage caused by the real kinetic energy of a shell is more accurate.
  • For the planes that have 1st and 2nd pilot DM is changed, so both pilots should be knocked out in order to lose the plane. That applies to:
  • B-17E
  • B-17E late
  • B-17G
  • B-24D
  • B-25
  • YeR-2 ACh30B
  • G4M1
  • G5N1
  • G8N1
  • PBY-5
  • PBY-5a
  • SM-79
  • A-26C
  • Flame protection modelling/simulation is added. After a fire outbreak in the engine area, the pilot is not injured while the fire seal is whole (20 seconds).
  • Armament:
  • New bomb load options for Ju-87B2, Ju-87R2, Ju-87D3, Ju-87D5.
  • New bomb load options for Ju-88A4.
  • New bomb load options for IL-4 including external load. Overall bomb load can reach up to 2 tons.
  • Load-out of the «default» shell racks for ShVAK and B-20 cannons is changed to HI-T/AP-I (in 1 to 1 proportion)
  • Load-out of the «default» shell racks for ??-108 has been changed to historically accurate — HEF-T/ I(in 1 to 1 proportion)
  • Fuse for incendiary shells for ??-108 and ??-103 has been fixed. When hitting oil tank shell has a good chance to cause denotaion of the tank and aircraft explosion as a result.
  • USA Browning 12.7 mm Mgs have new shell types, the old ones got their own names:
  • M1 – incendiary bullet
  • M23 — incendiary bullet (appeared in 1945, has starting speed of 1000 m/s, incendiary material's weight is 5 g)
  • M2 – armor piercing bullet
  • M20 – armor piercing incendiary tracer bullet
  • M8 – armor piercing incendiary bullet
  • M1 – tracer bullet
  • M23 and M20 bullets are available for the aircraft that served during the end of WWII and after.
  • BR-21 rocket added for German planes
  • «Tiny Tim» anti-ship rocket added for US planes
  • Additional weapons added:
  • Ruestzustand 1 (R 1) for Bf.109 F -4 (2x20 mm MG.151/20 gun with ammo load of 125 rounds per each gun)
  • Ruestzustand 6 (R 6)) for Bf.109 G -2, G -6, G -10 (2x20 mm MG.151/20 gun with ammo load of 125 rounds per each gun)
  • MG.151/20 with 125 rounds ammo load for Fw-190A-5
  • Rüstsatz 3 (R3) for Fw-190F-8 (2x30-mm MK -103 gun with ammo load of 35 rounds per each gun)
  • BR20 Rockets for Bf.109 G -6 / W — 2 rails under the wing panels
  • Ruestzustand 6 (R6) rockets for Fw-190A-5 — 2 rails under the wing panels.
  • Bug fixes:
  • Penetration issue for 20mm AP-I shells for ShVAK fixed. For 50 m distance it is increased from 20m to 30 mm.
  • guidance angle for IL-4 turrets fixed
  • default bomb load for IL-4 is changed from 2x250 kg bombs to 10x100 kg or 10x50
  • Damage model of TBF-1C fixed. (ailerons durability is increased)
  • New features:
  • You can select the shell racks for all planes that have defensive/turret armament
  • For all gun and rocket pods armament (rockets, bombs torpedoes and cannon pods) — their aerodynamic resistance affects performance of the aircraft.
  • New pilot models are added for the following aircraft:
  • a-20g
  • a-26c
  • b-17e
  • b-17e_late
  • b-17g
  • b_24d
  • b_25
  • beaufighter mk21
  • beaufort mkviii
  • boomerang mki
  • boomerang mkii
  • wirraway
  • f-86a-5
  • f9f-5
  • Maps and missions:
  • [Domination]
  • Stalingrad winter: 3rd airfield is added, amount of tickets for both teams is increased.
  • Zhengzhou. 3rd airfield is added, amount of tickets for both teams is increased.
  • Peleliu. Ticket loss speed is reduced if both teams have captured airfields.
  • Mozdok. Ticket loss speed is reduced if both teams have captured airfields.
  • Krymsk. Time to capture airfield on this map is the same as for other maps
  • [Ground strike]
  • Cliffed coast — spawning points for the teams is changed to improve balance.
  • Stalingrad — spawning points for the teams is changed to improve balance.
  • Ground units are now divided into 2 groups – attacking and supporting, The victory comes after destroying the attacking group, support units are not required to be destroyed (but it still brings income). That means that «gremlins» will hardly affect the battle – ground units kill each other only on the line of contact.
  • Misc:
  • http://127.0.0.1:8111/ in your browser will bring dynamic battle map, so, for example you can use your tablet or other device to navigate in combat
  • If you have any modifications (like Jets' engines and German MG151 cannon) that you had in 1.31 removed you will be refunded (with a price you payed for them back in 1.31)

New in War Thunder Online Client 1.31.26.4 Open Beta (Jun 12, 2013)

  • Squadrons:
  • Squdrons are in-game integration of players, designed for joint combat, participation in tournaments and viewing of squadron statistics. The squadrons are designed to unite players under the same tag and title. Members of a Squadron — are brothers in arms who fight side by side, together they share the bitterness of defeat and glory of victory!
  • You can create your squadron with a unique name, tag and motto. Squadron tags can consist of Latin symbols or numbers of 1 to 5 symbols. The maximum number of players in the squadron at the moment is 128. The cost of creating a squadron is 2500 Golden Eagles. Monitoring the effectiveness of his Squadrons, you can record stats in a special table.
  • Attention! Squadrons are temporally unavailable before adding pre-registered squadrons via applications on official forum. Full squadron options will be available in two days after the update.
  • Integration with Facebook and Twitch.tv:
  • Facebook will allow players to share screenshots, end of the battle windows, display their new rank etc. A functional Twitch.tv account will allow players to share videos of their fights directly in real time.
  • New Tutorials:
  • The Tutorial’s have been completely redesigned. Now it’s even easier for beginners to learn to shoot, bomb and dogfight!
  • Play with Your Friends:
  • Now you can invite your friends for a game of War Thunder with special in-game functionality. Those signing up will receive an additional 50 eagles at the first entry to the game! For every friend you get to enrol via your account:
  • You will receive 50,000 Silver Lions, when a friend reaches Rank 5 in any country.
  • 100 Golden Eagles when one reaches rank 10 in any country.
  • 500 Golden Eagles when one reaches Rank 20 in any country
  • The unique extra crew slot in each country if 10 friends that you have introduced have all reached rank 10.
  • As well as additional rewards if a guest buys Eagles!
  • New maps:
  • Top of the World — Arcade Battles map, inspired by Arctic — dazzling snowy landscapes and a variety of targets: pillboxes, artillery, armoured columns and ships. You will be engaging the enemy in a dynamic battle over the top of the world.
  • The Cliffed Coast — Arcade Battles map. inspired by Ireland — sharp closely spaced high cliffs is a great place to play cat and mouse. You will perform incredible maneuvers that will help throw off the enemy on your 'six' by creating an obstacle course for him to persue you.
  • Zhengzhou — Historical Battles map (Custom Battles only at the moment). April 14, 1944 of the 12th Japanese Army of the Northern Front launched an offensive against Chinese troops of the 1st Military District (BP) in the direction of Zhengzhou, Tsyueshan, breaking through the Chinese defence by armoured vehicles. Thus was the beginning of the Beijing-Hankousskoy operation, a day later they moved toward the 11th Army of the Central Front of the District of Xinyang, on the offensive against the 5th Chinese BP to surround the Chinese group in the valley of the Huai River. participating in this operation in the main areas was 148,000 Japanese soldiers and officers. The attack was successfully completed by May 9. Parts of the two armies joined in the town of Tsyueshan. During the operation, the Japanese had captured the strategically important city of Zhengzhou (April 19) and Luoyang (25 May). In the hands of the Japanese was a large part of the province of Henan and the entire railway line from Beijing to Hankou.
  • New aircraft:
  • USA:
  • P-36A
  • R-36C
  • XP-50 (premium)
  • XP-55 (premium)
  • USSR:
  • I-15bis
  • MiG-3-15
  • LaGG-3-66
  • La-7B-20
  • Yak-15P
  • Yak-15
  • Yak-9P
  • Japan:
  • Ki-45 ko Toryu
  • Ki-45 otsu Toryu
  • Ki-45 tei Toryu
  • Ki-45 hei Toryu
  • Added New Premium Level 1 aircraft:
  • USA — Thach's F2A-1 Buffalo;
  • Germany — Marcolin's CR.42CN;
  • USSR — Zhukovsky's I-153-M62;
  • Britain — Tuck's Gladiator Mk.II;
  • Japan — Hagiri's A5M4.
  • You will receive one of these aircraft in your first battle for that country.(One free aircraft only). Choose your first battle carefully!
  • Interface:
  • The new interactive background hangar for your aircraft. Now all your planes are located right on the runway.
  • Added the display of the cause of death of your aircraft;
  • The «Save username and password» in the login window is now divided into two separate fields;
  • Added three new variants of the login window background and loading;
  • slightly redesigned colour scheme of in-game interface;
  • Complete redesign of the debriefing panel, it is now more informative and colourful;
  • Reworked Pilot Card;
  • Completely changed the tab «Achievements» and «Awards»;
  • The decal application interface has been re-designed to be more user friendly. Now all the decals are in one place;
  • Game options Menu — added «Community» with the settings for Facebook and Twitch.tv;
  • Changed the icons indicating the current bonuses and promotions.
  • Changed the color of the text when displaying events in battle. Now, the message text will be displayed pale blue when shooting down the enemy and pale red — an ally instead of white, as before;
  • Graphics:
  • Changed the calculation of shadows, increased their effective resolution;
  • Added effect lens flare;
  • Added effect of SSAO (approximate global illumination simulation technology) for quality settings;
  • Improved lighting model for aircraft;
  • Improved support for 3D Vision;
  • Improved game performance in the all Higher Settings (except for ATI cards with the old drivers and ATI graphics cards to 4800 series);
  • Changed calculation and rendering of clouds. Clouds now intersect with the terrain without visual artifacts;
  • Fixed animation of tailhook hook on the the F4U;
  • Fixed display of slats on some aircraft;
  • Fixed display of torpedoes in the hangar.
  • Sound:
  • New voices for voice commands in English, French, Spanish and Italian added;
  • New sounds for the new hangar and debriefing window
  • New voicework for tutorials (Russian and English)
  • Game
  • Added air raid siren on airfields;
  • Added cockpit for dive bomber Pe-2-1;
  • Fixed behavior of the AI ??bombers on missions;
  • Fixed inability to complete the mission Battle of Solomon Islands;
  • Improved collision detection on contact with the surfaces of the aircraft;
  • Fixed wandering planes on moving aircraft carriers;
  • Added modification for the bomber crews of the United States and Britain: splinter-proof vests;
  • Improved synchronization with the server for aircraft;
  • Improved movement of ground vehicles in a formation while moving on the roads;
  • Added additional fuel filling (MW50, GM1, NO2, WM) on the ground;
  • Improved behavior of bombs, rockets and torpedoes in the air, they now behave more realistically;
  • Fixed a bug that caused the random movement of a torpedo after launch.
  • Configured tension of arrestor wires on aircraft carriers, the hooking has become more realistic;
  • Fixed a bug which resulted in the aircraft severely shaking and jumping up and down on moving aircraft carriers, which gave various random movement.
  • Fixed incorrect bomb bounce (when using delayed detonation on some of the bridges;
  • Improved calculation of the frictional forces, when braking and taxiing over rough terrain.
  • Rank Yak-3 was lowered from 11 th to 10 th;
  • Rank Aircraft La-7 downgraded from 14th to 12th;
  • Rank aircraft La-5 FN lowered from 11 th to 9 th;
  • Rank aircraft Ki-49-IIb raised from 7 th to 8 th;
  • Rank aircraft Ki-49-IIb / late increased from 7 th to 9 th;
  • Added mountable suspension modification kits for weapons R5 Bf.109G-6, Bf.109G-10, Bf.109K-4;
  • Abilty to mount through modification of motor gun MK 108 Bf.109G-10;
  • Added MGFFM gun for the following aircraft: Bf-110C4, Do-217E4 (turret version);
  • Posted bomb armament for the F-86A-5 Sabre, in the form of 2-under-wing 500-pound bombs;
  • Added bomb load for Do.217N-1 — 8 bombs sc50;
  • For IL-10 added bomb load of 2-250kg bombs FAB-250;
  • For the Yak-9P added mountable modification motor gun: NA-23 and H-37 (23 mm and 37 mm, respectively);
  • For BK-37 cannon added a new ammo rack option to engage aerial targets;
  • Machine gun type 92, type 89, type 97 to change the default ammo racks (part of general purpose bullets replaced by special);
  • For aircraft, armed with ShVAK and Hispano guns, added options for racks with an increased number of tracers (every second and every third, respectively);
  • The redesigned mechanism for information conversion rate of weapons in the arcade fighting (the old values ??are reset to the default value of 400 meters);
  • Added increase in the spread of shells as increasing the length of the queue of heavy automatic cannon;
  • Reduced the likelyhood of large-caliber automatic guns jamming when firing long bursts;
  • Improved visibility of tracers on caliber 7 mm, 12 mm and 20 mm;
  • Refined ballistics, loss of penetration and damage to the caliber of the bullets and shells 7.5-7.92 mm, 12.7-13 mm and 20-23 mm;
  • Redesigned high-explosive and fragmentation effect for all shells and bullets;
  • Improved effect of explosive and incendiary bullets on the aircraft skin;
  • Fixed position of the effect of the shot on the MiG-9;
  • Implemented simulation time delay fuses (projectile after charging may take some distance from the trigger and go deep into the design of the aircraft);
  • Fixed number of rounds to 20-mm cannon Bf-109G10 from 150 to 200;
  • Fixed a number of shells for the guns of La-7 from 150 to 170 on the trunk;
  • For LaGG-3 series 35 and 66 to change the amount of cartridges and shells: from 500 to 200 for a machine gun UBS and from 120 to 150 for the gun ShVAK.
  • Fixed amount of ammunition for the machine guns MG 131 turret on the aircraft Me-410a-1, Me-410a-1 u2, Me-410a-1 u4 from 450 to 500 rounds per gun;
  • Fixed number of rounds on two foreign exchange guns MG 151/20 on an airplane Me-410a-1 u2 from 230 to 250 rounds per gun;
  • Changed the number of cartridges on a plane P-40 until you have 240/291/312 rounds per gun;
  • Fixed turret on the aircraft Ju-87D3/D5/G1/G2, MG17 machine gun replaced by double MG-81 machine guns;
  • Fixed a bug in the aircraft armament Er-2 with turret Lu2B M105 machine gun in the bottom hatch install corrected to collar;
  • On the MiG-9, MiG-15 NS-37 cannon replaced by N-37D.
  • Changes in DM:
  • Reworked dynamic damage model of aircraft;
  • Reworked damage system: Liquid and air cooling;
  • Refined materials design elements and components, specified strength of the various elements of the design;
  • Refined work of fire prevention systems on the aircraft (charging neutral gases, self-sealing tanks, etc.);
  • Reworked system fires, increasing the probability of fire fighting shifted toward higher velocities, the probability of extinction at high speeds enhanced;
  • Fixed a bug where some of the planes could continue a long flight with no visible damage in the presence of a fire.
  • Changes in FM
  • German FM changes:
  • Bf.109 series: 109E-3 109F-4 109G-6 109G-10 109K-4
  • Moment Of Inertia changed
  • Spin and loss characteristics changed
  • Wing-profile recalculated, Lift and drag corrected due core code changes
  • With this update the 109s feeling a bit less sluggish, more stability overall
  • 109E3: tuned to have this performance:
  • Max speed: 470 km/h at SL, 570 km/h at 5000m
  • Max climb rate: 16.75 m/sec
  • Virage time at 1000m: 19.75 sec
  • 109F4: tuned to have this performance:
  • Max speed: 530 km/h at SL, 660 km/h at 6200m
  • Max climb rate: 18.00 m/sec
  • Virage time at 1000m: 20.00 sec
  • 109G2: tuned to have this performance:
  • Max speed: 550 km/h at SL, 665 km/h at 6000m
  • Max climb rate: 22.00 m/sec
  • Virage time at 1000m: 22.00 sec
  • 109G6: tuned to have this performance:
  • Max speed: 550 km/h at SL, 531 km/h at 6000m
  • Max climb rate: 18.75 m/sec
  • Virage time at 1000m: 23.75 sec
  • 109G10: tuned to have this performance:
  • Max speed: 560 km/h at SL, 680 km/h at 7300m
  • Max climb rate: 21.75 m/sec
  • Virage time at 1000m: 22.75 sec
  • 109K4: tuned to have this performance:
  • Max speed: 585 km/h at SL, 715 km/h at 7500m
  • Max climb rate: 24.00 m/sec
  • Virage time at 1000m: 21.75 sec
  • Heinschel 129-B2 tuned to have this performance:
  • Max speed: 385 km/h at SL, 418 km/h at 3000m
  • Max climb rate: 8.50 m/sec
  • Virage time at 1000m: 22.5 sec
  • Russian FM changes:
  • MiG-3: tuned to have this performance:
  • Max speed:520 km/h at SL, 640 km/h at 7800m
  • Max Military climb rate: 17.25 m/sec
  • Virage time at 1000m: 22.85 sec
  • British FM changes:
  • Spitfire series: Spitfire Mk.I, Spitfire Mk.II, Spitfire Mk.Vb, Spitfire Mk.Vc, Spitfire Mk.9, Spitfire Mk.XVI
  • Moment Of Inertia changed
  • Spin and loss characteristics changed
  • Wingprofile recalculated Lift and drag corrected due core code changes
  • Spitfire Mk.I: tuned to have this performance:
  • Max speed: 460 km/h at SL, 582 km/h at 6100m
  • Max climb rate: 14.00 m/sec
  • Virage time at 1000m: 15.75 sec
  • Spitfire Mk.II: tuned to have this performance:
  • Max speed: 470 km/h at SL, 570 km/h at 6100m
  • Max climb rate: 15.75 m/sec
  • Virage time at 1000m: 17.25 sec
  • Spitfire Mk.Vb: tuned to have this performance:
  • Max speed: 485 km/h at SL, 605 km/h at 6300m
  • Max climb rate: 15.75 m/sec
  • Virage time at 1000m: 18.75 sec
  • Spitfire Mk.Vc: tuned to have this performance:
  • Max speed: 490 km/h at SL, 615 km/h at 6300m
  • Max climb rate: 14.50 m/sec
  • Virage time at 1000m: 19.75 sec
  • Spitfire Mk.IX: tuned to have this performance:
  • Max speed: 530 km/h at SL, 660 km/h at 7500m
  • Max climb rate: 21.75 m/sec
  • Virage time at 1000m: 16.75 sec
  • Spitfire Mk.XVI: tuned to have this performance:
  • Max speed: 560 km/h at SL, 670 km/h at 7800m
  • Max climb rate: 20.25 m/sec
  • Virage time at 1000m: 19.25 sec
  • Wingprofile recalculated, Lift and drag corrected due core code changes
  • Spin and loss characteristics changed
  • Tempest V: tuned to have this performance:
  • Max speed: 616 km/h at SL, 714 km/h at 5800m
  • Max military climb rate: 19.65 m/sec
  • Virage time at 1000m: 21.8 sec
  • Typhoon Mk 1B :tuned to have this performance:
  • Max speed:554 km/h at SL, 655 km/h at 5300m
  • Max Military climb rate: 19.95 m/sec
  • Virage time at 1000m: 19.0 sec
  • Typhoon Mk 1B late :tuned to have this performance:
  • Max speed:574 km/h at SL, 639 km/h at 5300m
  • Max Military climb rate: 18.25 m/sec
  • Virage time at 1000m: 20.45 sec
  • Japanese FM changes:
  • Zero trimmed out at mil speed and lift and drag corrected due core code changes
  • N1K2-j :tuned to have this performance:
  • Max speed:561 km/h at SL, 651 km/h at 6100m
  • Max Military climb rate: 20.25 m/sec
  • Virage time at 1000m: 19.45 sec
  • N1K2-ja :tuned to have this performance:
  • Max speed:563 km/h at SL, 658 km/h at 6100m
  • Max Military climb rate: 20.25 m/sec
  • Virage time at 1000m: 19.75 sec
  • KI-45 Ko : tuned to have this performance
  • Max speed: 448 km/h at SL, 542 km/h at 4800m
  • max military climb rate: 17.2 m/sec
  • Virage time at 1000m: 18.5 sec
  • KI-45 Otsu : tuned to have this performance;
  • Max speed: 470 km/h at SL, 545 km/h at 6200m
  • max military climb rate: 19.1 m/sec
  • Virage time at 1000m: 18.7 sec
  • KI-45 Tei : tuned to have this performance;
  • Max speed: 470 km/h at SL, 545 km/h at 6200m
  • max military climb rate: 19.1 m/sec
  • Virage time at 1000m: 18.7 sec
  • KI-45 Hei : tuned to have this performance;
  • Max speed: 470 km/h at SL, 545 km/h at 6200m
  • max military climb rate: 19.1 m/sec
  • Virage time at 1000m: 18.7 sec
  • American FM changes:
  • Most of US planes have been made much better, all should be better trimmed and made more historical accurate.
  • Flaps adjustments:
  • F2A series
  • F4F series
  • F6F series
  • F4U series
  • P40 series
  • P47 series
  • P38 series
  • P26 series
  • Aerodynamic adjustments:
  • B17 series
  • B25 series
  • F2A series
  • F4F series
  • F6F series
  • F4U series
  • P47 series
  • P39 series
  • P51 series
  • P26 series
  • Complete renovations:
  • A26
  • P38 series
  • P63 series
  • F2A-1: tuned to have this performance:
  • Max speed: 452 km/h at SL and 503 km/h at 4900m
  • Max climb rate: 16.8 m/sec
  • Virage time at 1000m: 16.5 sec
  • F2A-3: tuned to have this performance:
  • Max speed: 476 km/h at SL, 503 km/h at 1800m and 523 km/h at 4900m
  • Max climb rate: 14.5 m/sec
  • Virage time at 1000m: 22 sec
  • F4F-3: tuned to have this performance:
  • Max speed: 449 km/h at SL, 470 km/h at 1500m and 518 km/h at 5800m
  • Max climb rate: 14.6 m/sec
  • Virage time at 1000m: 18.9 sec
  • F4F-4: tuned to have this performance:
  • Max speed: 457 km/h at SL, 471 km/h at 1000m and 517 km/h at 5600m
  • Max climb rate: 14.8 m/sec
  • Virage time at 1000m: 19.9 sec
  • F6F-3: tuned to have this performance:
  • Max speed: 531 km/h at SL, 542 km/h at 700m, 602 km/h at 5000m and 610 km/h at 7100m
  • Max climb rate: 19.2 m/sec
  • Virage time at 1000m: 21.8 sec
  • Hellcat Mk1: tuned to have this performance:
  • Max speed: 531 km/h at SL, 542 km/h at 700m, 602 km/h at 5000m and 610 km/h at 7100m
  • Max climb rate: 19.2 m/sec
  • Virage time at 1000m: 21.8 sec
  • F4U-1A: tuned to have this performance:
  • Max speed: 585 km/h at SL, 655 km/h at 4100m and 670 km/h at 5500m
  • Max climb rate: 18.1 m/sec
  • Virage time at 1000m: 24.3 sec
  • F4U-1A IJ(minus water): tuned to have this performance:
  • Max speed: 572 km/h at SL, 650 km/h at 4500m and 666 km/h at 5950m
  • Max climb rate: 16.75 m/sec
  • Virage time at 1000m: 24.3 sec
  • F4U-1D: tuned to have this performance:
  • Max speed: 587 km/h at SL, 660 km/h at 4100m and 675 km/h at 5600m
  • Max climb rate: 19.7 m/sec
  • Virage time at 1000m: 22.25 sec
  • F4U-1C: tuned to have this performance:
  • Max speed: 587 km/h at SL, 661 km/h at 4100m and 676 km/h at 5500m
  • Max climb rate: 20.3 m/sec
  • Virage time at 1000m: 21.7 sec
  • P39-K: tuned to have this performance:
  • Max speed: 525 km/h at SL, 581 km/h at 2400m
  • Max climb rate: 16.25 m/sec
  • Virage time at 1000m: 24.3 sec
  • P39-N: tuned to have this performance:
  • Max speed: 522 km/h at SL, 609 km/h at 3500m
  • Max climb rate: 16.7 m/sec
  • Virage time at 1000m: 23 sec
  • P39-Q: tuned to have this performance:
  • Max speed: 523 km/h at SL, 607 km/h at 3450m
  • Max climb rate: 17 m/sec
  • Virage time at 1000m: 22.9 sec
  • P-38G(Including Gift version): tuned to have this performance:
  • Max speed: 530 km/h at SL, 675 km/h at 7000m
  • Max climb rate: 16.7 m/sec
  • Virage time at 1000m: 21.5 sec
  • P-40E(Including Soviet version): tuned to have this performance:
  • Max speed: 487 km/h at SL, 568 km/h at 4400m
  • Max climb rate: 12.9 m/sec
  • Virage time at 1000m: 24.2 sec
  • P-47-D(20): tuned to have this performance:
  • Max speed: 523 km/h at SL, 686 km/h at 8900m
  • Max climb rate: 16.9 m/sec
  • Virage time at 1000m: 27.25 sec
  • P-47-D28: tuned to have this performance:
  • Max speed: 543 km/h at SL, 697 km/h at 8400m
  • Max climb rate: 17.6 m/sec
  • Virage time at 1000m: 25 sec
  • P-47-D28 Luftwaffe(minus water): tuned to have this performance:
  • Max speed: 499 km/h at SL, 632 km/h at 8100m
  • Misc:
  • Error in Do.217J and Do.217N1 planes description fixed (cannon ammo capacity was wrong)
  • OS2U plane description error fixed
  • Error that lead to random positioning of aiming reticule in Historical Battles is fixed

New in War Thunder Online Client 1.29.27.0 Open Beta (Mar 25, 2013)

  • New Login, Hangar, and Loading windows:
  • Players may see new interface elements right as the game starts — starting with a new login window with an animated background.
  • The main window of the hangar was also changed as well, as was the To Battle! button. Now you enter the fight with just one click on the To Battle! button. If you need some parameters to be changed, just hover your cursor over it.
  • Also you may now choose an aircraft for HB/FRB before entering the battle.
  • Damage Model:
  • War Thunder’s damage model (DM) was significantly improved in Update 1.29. We’ve added circa 10 new parts and specified and tuned all existing parts for all planes. Along with introducing the correct ammo types for all types of weapons, these changes make the air fight fiercer and much more interesting. And more historical, of course.
  • Damage from bombs, rockets and torpedoes was also tuned according to the performance of their real counterparts.
  • Ammo belts options:
  • Update 1.29 brings a new feature; customizing fighters’ ammo belts. Separately, for cannons and machine guns, you may now choose from several types of ammunition: universal, for air targets, for ground targets, and for stealth attacks (without tracers).
  • New Aircraft:
  • Four nations get new bombers in their development trees:
  • Japan gets 2 new top-tier bombers — Nakajima G5N and Nakajima G8N. The first one is the biggest plane in War Thunder, and takes up to 4 bombs of 1 ton each. It’s elder sister, the G8N, takes only 3 tons of explosive cargo, but has three turret cannons to protect the delivery.
  • United States gets several modifications of the legendary B-25. This famous bomber blends into the US tech tree right between A-20 and B-17, having 6 machine guns and up to 1.5 tons of bombs.
  • Germany is granted the multi-role Do.217 in several modifications; from Do.217E-2 with up to 2 tons of bombs to night interceptor Do.217N-1 armed with four MG 151 cannons.
  • Soviet line of Tupolev Tu-2 bombers now include several late modifications of Tu-2 with heavier armor.
  • Great Britain is not disregarded at all with brand new top tier Meteor Mk. 8 jet fighter, capable of bearing both bombs and rockets.
  • New Economy:
  • Read the details of the new economy model here.
  • Interface:
  • New option available in Settings to display the fuel amount
  • Now you can see any player’s profile
  • Checkboxes in the Research window to turn on/off the repair costs in different game modes
  • Now you receive one award message both for Lions and experience points
  • Default nonlinearity is changed to ‘1’
  • Fixed: wrong message when feathering the propeller
  • Fixed displaying of the axis nonlinearity in the interface
  • FRB mode: huge pop-up notifications of experience gains are hidden now. Small notifications at the bottom of the screen remain.
  • Markers on/off’ option for replays
  • You may see your squadron member’s exact plane selected before entering fight
  • Achievement descriptions are added into the Event Log
  • Achievements progress bars are added
  • All achievements now have the correct terms of gaining
  • Achievements now shown in the Logbook
  • Gaming interface now available in bomb-follow camera
  • New layout and images for Medals in profile.
  • Multi-staged challenges now shown correctly in the debriefing window
  • Notification ‘No flaps’ is added when pressing flaps button for the planes with no flaps
  • Graphics:
  • Animation of the radiator added for some planes. The number of planes with animated radiators will be increased in upcoming updates.
  • Better animation for air brakes.
  • Propeller bending added for some planes. The number of planes with bendable propellers will be increased in upcoming updates.
  • Improved effects of shells hitting ground units and the ground
  • Added ricochets from the ground
  • Shadows for pilots and infantry added
  • More realistic camera effects when shooting
  • Fixed artifacts in reflections
  • Improved distant land drawing in cloudy weather
  • Fixed pilots’ lightning
  • Fixed wrong collision effects when hitting into airstat
  • New airfields for many missions
  • Fixed visual models for Me.262, Ju.88, Me.410, A5M, A6M3, and P-26,
  • Fixed the visual of the British torpedo
  • Sound:
  • Improved explosion sounds
  • Improved engine shutdown sound
  • Improved sound of hitting the player’s aircraft.
  • Added sounds for flaps and air brakes
  • Added sound of propeller windmilling
  • Improved sounds of cannons and machine guns
  • Gameplay:
  • Realistic bomb dropping. Some aircraft now may have a limited angle for bomb dropping.
  • Adjustable aerobatics smokes
  • New flight models for La-5, La-7, Wirraway, Tempest, TBF-1c, SM.79, Me.410, Ki-49, Ju-87B, Ju-87D, Ju-87G, F1M2, D3A1, Boomerang, Beaufighter, Me.262 and Me.163
  • Separate engines control buttons added
  • New award model for airfield destruction: now you get award not only for destruction, but also for damaging
  • Bug fixed: kills not counting, when shot down plane been repaired.
  • Improved turret gunners efficiency in HB and FRB.
  • Bug fixed: in some situations camera still follows the target even after target is down.
  • Minimal amount of fuel changed: 20 min and not less than 30% of the fuel tank
  • Squadron leader can’t start the fight when someone from his squadron has unrepaired aircraft of the selected nation
  • Bots became smarter: now they takeoff and land properly
  • New player can’t enter HB or FRB flights before he completes takeoff/landing tutorials
  • Bug fixed: no penalty for friendly bot kill
  • Bombs added for P-26
  • The order of getting pylons is changed for some planes
  • Awards for logins
  • Misc:
  • GameTrix tracker is supported automatically now
  • Reduced client size
  • Significantly reduced time of the initial loading (from log-in screen to the hangar)
  • Bug fixed: in some missions of the historic campaigns the plane was not changing after scenario cutscene
  • Bugs fixed in tutorial in full aircraft control mode
  • Bug fixed: discounts are not showing for the group of planes
  • Bug fixed: Typhoon could get up to 700 km/h in tree-top flight using propeller pitch
  • Cargo ships have lost their 127mm cannons which were given by mistake

New in War Thunder Online Client 1.27.14.0 Open Beta (Jan 31, 2013)

  • Major changes:
  • Nvidia 7600/6600 series cards support; ATI x1650/x1950 series cards support;
  • Control over damaged aircraft.
  • Control over damaged aircraft – it's a possibility to control an aircraft after receiving critical damage, such as wing or tail parts loss, engine ignition, etc. When an aircraft is damaged, you receive a quick tip how to eject from an aircraft. Catpult ejection button is «J» in default keyboard setting. Button may be set or changed in Controls menu. Damaged aircraft may land on the airfield, where it will be repaired. It also may be landed right on a batllefield or fight till the end.In arcade mode and modes with resurrections catapult ejection is forced after 30 sec. flight after the critical damage recieved.
  • Added:
  • Sensitivity settings for turret gunners control;
  • Automatic leaving of an aircraft, if player is not active after spawn on airfield for a long time;
  • Smoke effects on cut parts;
  • You may see your squad mates' country and aircrafts (as tool-tip);
  • Dedicated ingame window makes squad invitation easier;
  • New maps: [Ground Strike] Fjords, [Domination] Asia;
  • Screen effects options in game menu (select «Game Settings»);
  • Text chat and quick radio messages for your squad;
  • Fixed:
  • Bug fix: low clouds over airfield in test flight;
  • Bug fix: drawing clouds, fire and smoke through trees;
  • Fixed issue: jet seat continues to vibrate after aircraft crash;
  • Displaying selected weapon set in map menu (in-action «M» button) fixed;
  • Fixed «PrintScreen» button for Windows7, also in hangar;
  • Fixed export/import of control settings;
  • Dust from propeller on the ground is now drawing correctly for every aircraft;
  • Improved:
  • Improved force feedback: data now importing from the aircraft physical model;
  • Improved Instructor's braking on the ground: now he releases the brakes later;
  • Improved landing physics: emergency landing is now real. Belly landing physics and control improved;
  • Two-sided decals are now available for hulls;
  • Player's profile is now saved as one file 'profile.config.blk';
  • Improved video FX for shots from low fire-rate cannons;
  • Nose-down dive sound improved. Now it's appear only on high speed, close to critical;
  • Game chat is available from loading screen;
  • Intro video switched off after few replays;
  • Mountains visibility in some locations improved on 10 km (from 50 km to 60 km)
  • GameTrix Jet Seat support