What's new in Unknown Horizons 2014.1
Sep 7, 2015
- Gameplay and Balancing:
- New features:
- 2207 Only expand settlement range for certain buildings
- 2201 Color overlays (if running with FIFE 0.3.6 or newer)
- 2129 Armory producing weapons
- 2286 Button to fill lumberjack range with trees
- Modifications and changes:
- 2187 Change random tree distribution file to clump trees together
- 2217 Fisher ships now removed together with fisherman building
- 9411220 Add running costs for warehouse, storage tent, lookout
- e80ea85 Remove bullets from the attack sequence
- 56ef8f5 A Pastures starting image depends on its rotation (Rao)
- 1259 Create inital amount trader ship in ratio to world size
- Fixed bugs and problems:
- 1824 Salt ponds could be created at fresh water lakes
- Media Content:
- New files and features:
- 630 Clinker pavilion (tier Settlers)
- 631 Clinker lighthouse (tier Settlers)
- 1450 Alvearies for producing honeycombs
- 1448 Winery
- ddf6129 Restore warehouse ambient sound
- 2219 Modified "load from ship", "unload from ship" icons
- 1788 Spice field
- Brush-ups and modification:
- 2168 Fix "known incorrect sRGB profile" libpng warnings
- ee375da Pirate ship flag graphics now consistent with wind direction
- fcb6dea Update graphics tier bakery (tier Citizen)
- User Interface:
- Additions and new features:
- 2176 Store (and reload) currently selected tab in savegames
- 2171 Show resource icons in build menu toolips
- 2185 Ship pre-selected and in hotkeygroup 1 when starting new game
- 1387 Status icon for inhabitants without main square connection
- 2153 Confirmation for pressing Del with unit/building selected (Zappaman)
- beabc8b Add new key actions for zooming: PgUp / PgDn
- e886e11 Icons for lumberjack area tree building
- 2245 Add weaponsmith buildmenu icon
- 2133 Add simple GUI for atlas generation
- 2138 Add disaster message icons
- Repositioning and modifications:
- e6d5239 Rotate mainmenu background images instead of randomizing
- 3fd3c85 "Iron Mine" is now simply called "Mine"
- 2182 Tutorial task summary now printed in bold
- 2189 Dynamic hotkeys in tooltips for certain actions
- 2200 Larger editor brush sizes
- 2225 Clear default text for player name and game name (RSouthee)
- 54a1b59 No longer display Renderer setting in our gui (xml-only now)
- 7d178e7 multiplayer lobby automatically refresh for new games every 5s
- efa24b0 Fix resource amount padding in production overview tab
- Fixed bugs and usability problems:
- #2176 Doctor and Herbary not available in "per type" build menu
- 88d051d Consistent cityinfo hide delay for all settlements
- #2218 Empty inventory slots incorrectly stretch their icon
- d064f37 Only show "warehouse not tearable" message for own warehouses
- #2136 No more color confusion between SP and MP menu (pinkfloyda)
- #1966 Transparent nature buildings around destroy tool (Zappaman)
- #2267 Restore layout of production line tabs with multiple resources (dulrich)
- #1790 Scenario messages being displayed only after Logbook is hidden
- #2210 Wrong status icons at startup (dulrich)
- Codebase:
- New functionalities:
- #2173 Manpage generation with custom optparse formatter
- #2229 Add the ability to set a default build menu style (Zappaman)
- 5038c59 Cache XML read from the harddrive
- Modified structures:
- #2175 Tabwidget code refactoring
- #2174 Save/load helpers for game tests and gui tests
- #2184 Introduce content/packages/ for files related to packaging
- #2181 More readable filenames for auto- and quicksaves
- 3847de7 Make LAYERS.WATER static (zoom performance)
- 2811241 Extract atlas loading into thread
- 42abaf1 & #2130 Use unicode to log errors
- 37e5a73 Allow generic unit command for network usage
- Fixed crashes and inconsistencies:
- #2177 Several fixes for OS X app container
- #2193 Survive invalid minimap preview data
- #2197 Settings now upgrade properly again
- #2221 time.strftime crash on loading savegame with non-utf8 locale
- #2231 Prevent a crash when losing network connection
- #2244 Some Fife OpenGL settings were not applied
- #2287 Crash when clicking on ship in savegame
- #2289 Multiple PEP8 changes (MarkusHackspacher)
- #2113 Fix trade route handling in multiplayer games
- User-Contributed Content:
- Translations:
- New: Traditional Chinese
- New: Afrikaans
- Campaigns, scenarios and maps:
- Update tutorial text (paul59)
- New team members with this release, Annotations:
- Push access was granted to: janexx
- We accepted pull requests or patches by: phaidon, RSouthee, Zappaman, pinkfloyda, myrdd, Rao, MarkusHackspacher, paul59
- Translators that joined our teams and contributed several strings: Please refer to the credits!