Unknown Horizons Changelog

What's new in Unknown Horizons 2014.1

Sep 7, 2015
  • Gameplay and Balancing:
  • New features:
  • 2207 Only expand settlement range for certain buildings
  • 2201 Color overlays (if running with FIFE 0.3.6 or newer)
  • 2129 Armory producing weapons
  • 2286 Button to fill lumberjack range with trees
  • Modifications and changes:
  • 2187 Change random tree distribution file to clump trees together
  • 2217 Fisher ships now removed together with fisherman building
  • 9411220 Add running costs for warehouse, storage tent, lookout
  • e80ea85 Remove bullets from the attack sequence
  • 56ef8f5 A Pastures starting image depends on its rotation (Rao)
  • 1259 Create inital amount trader ship in ratio to world size
  • Fixed bugs and problems:
  • 1824 Salt ponds could be created at fresh water lakes
  • Media Content:
  • New files and features:
  • 630 Clinker pavilion (tier Settlers)
  • 631 Clinker lighthouse (tier Settlers)
  • 1450 Alvearies for producing honeycombs
  • 1448 Winery
  • ddf6129 Restore warehouse ambient sound
  • 2219 Modified "load from ship", "unload from ship" icons
  • 1788 Spice field
  • Brush-ups and modification:
  • 2168 Fix "known incorrect sRGB profile" libpng warnings
  • ee375da Pirate ship flag graphics now consistent with wind direction
  • fcb6dea Update graphics tier bakery (tier Citizen)
  • User Interface:
  • Additions and new features:
  • 2176 Store (and reload) currently selected tab in savegames
  • 2171 Show resource icons in build menu toolips
  • 2185 Ship pre-selected and in hotkeygroup 1 when starting new game
  • 1387 Status icon for inhabitants without main square connection
  • 2153 Confirmation for pressing Del with unit/building selected (Zappaman)
  • beabc8b Add new key actions for zooming: PgUp / PgDn
  • e886e11 Icons for lumberjack area tree building
  • 2245 Add weaponsmith buildmenu icon
  • 2133 Add simple GUI for atlas generation
  • 2138 Add disaster message icons
  • Repositioning and modifications:
  • e6d5239 Rotate mainmenu background images instead of randomizing
  • 3fd3c85 "Iron Mine" is now simply called "Mine"
  • 2182 Tutorial task summary now printed in bold
  • 2189 Dynamic hotkeys in tooltips for certain actions
  • 2200 Larger editor brush sizes
  • 2225 Clear default text for player name and game name (RSouthee)
  • 54a1b59 No longer display Renderer setting in our gui (xml-only now)
  • 7d178e7 multiplayer lobby automatically refresh for new games every 5s
  • efa24b0 Fix resource amount padding in production overview tab
  • Fixed bugs and usability problems:
  • #2176 Doctor and Herbary not available in "per type" build menu
  • 88d051d Consistent cityinfo hide delay for all settlements
  • #2218 Empty inventory slots incorrectly stretch their icon
  • d064f37 Only show "warehouse not tearable" message for own warehouses
  • #2136 No more color confusion between SP and MP menu (pinkfloyda)
  • #1966 Transparent nature buildings around destroy tool (Zappaman)
  • #2267 Restore layout of production line tabs with multiple resources (dulrich)
  • #1790 Scenario messages being displayed only after Logbook is hidden
  • #2210 Wrong status icons at startup (dulrich)
  • Codebase:
  • New functionalities:
  • #2173 Manpage generation with custom optparse formatter
  • #2229 Add the ability to set a default build menu style (Zappaman)
  • 5038c59 Cache XML read from the harddrive
  • Modified structures:
  • #2175 Tabwidget code refactoring
  • #2174 Save/load helpers for game tests and gui tests
  • #2184 Introduce content/packages/ for files related to packaging
  • #2181 More readable filenames for auto- and quicksaves
  • 3847de7 Make LAYERS.WATER static (zoom performance)
  • 2811241 Extract atlas loading into thread
  • 42abaf1 & #2130 Use unicode to log errors
  • 37e5a73 Allow generic unit command for network usage
  • Fixed crashes and inconsistencies:
  • #2177 Several fixes for OS X app container
  • #2193 Survive invalid minimap preview data
  • #2197 Settings now upgrade properly again
  • #2221 time.strftime crash on loading savegame with non-utf8 locale
  • #2231 Prevent a crash when losing network connection
  • #2244 Some Fife OpenGL settings were not applied
  • #2287 Crash when clicking on ship in savegame
  • #2289 Multiple PEP8 changes (MarkusHackspacher)
  • #2113 Fix trade route handling in multiplayer games
  • User-Contributed Content:
  • Translations:
  • New: Traditional Chinese
  • New: Afrikaans
  • Campaigns, scenarios and maps:
  • Update tutorial text (paul59)
  • New team members with this release, Annotations:
  • Push access was granted to: janexx
  • We accepted pull requests or patches by: phaidon, RSouthee, Zappaman, pinkfloyda, myrdd, Rao, MarkusHackspacher, paul59
  • Translators that joined our teams and contributed several strings: Please refer to the credits!