· This version features a bunch of improvements including colour-coded grenades, an improved chat interface, and more balanced upgrade costs.
· New upgrades: machine gun, shoxwave, ninja. These replace the turret and phase shift upgrades.
· You can now tell what upgrades a player has by looking at them (e.g. players with machine gunner and shoxwave have a visibly different gun, player with minimap disruption wears a radar hat).
· New zone capture indicator on minimap: zones on minimap have coloured circle showing whether the zone can be captured or is in danger of capture.
· Players can now mark zones on the minimap to draw the attention of team-mates.
· Added practise mode (with bots) to menu.
· Authentication server lobby now adds bots players to the game up to a certain minimum number of total players.
· Authentication server now also runs a web server which displays player achievements.
· Initial work on "Trosnoth core", a web-based menu system for Trosnoth that integrates with the authentication server web site.
· When playing Trosnoth from the Trosnoth core, you now have the ability to add authentication servers other than the defaults.
· Console output is quieter: only errors are logged unless a debug flag is given.
· Some refactoring, including some efficiency gains.
· Bug fixPlaying some Trosnoth this evening, we noticed that the achievement graphics weren't showing up correctly. This is all fixed in the newly-released version 1.4.1.
· Fixes the mouse drift which some users have been seeing.
· Settings menu can now be accessed from in the game.
· Themes have been added, with a Pirate theme as well as the default.
· Alt+Tab in full-screen mode minimises game (except on OSX).
· Physics change: players can walk along concave surfaces without leaving the ground.
· Right-clicking in full-screen mode locks the crosshairs.
· Display options for centring on player and to disable smooth panning.
· Click to respawn.
· Some UI changes.
· Various bug fixes.
· Version 1.1.0 is now out on the Internet, complete with the ability to see other people's Internet games. To host an Internet game you'll need to set up port forwarding of TCP and UDP port 6789 to your computer.