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    Home > Games > Patch > Torchlight Patch > Changelog

    Torchlight Patch 1.15 - Changelog


    What's new in Torchlight Patch 1.12:

    · Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
    · Much reduced load times for many users
    · Some minor ingame performance improvements
    · Fixed Needle Arc XP exploit
    · Fixed Shadow Armor stacking effects
    · Fixed vendor dupe bug
    · Fixed various fullscreen startup issues
    · Fixed broken Brink cinematic on subsequent plays
    · Fixed merchant 'thief' exploit
    · Fixed right clicking in inventory casting certain spells
    · Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion
    · Fixed issue with Syl's cinematic not being "skippable" during first boss fight
    · Fixed some DOT deaths not dropping loot
    · Quest items no longer allowed in stash
    · Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
    · Fixed texture/mesh/ replacement issues with mods
    · You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore )
    · Fixed pet minions not awarding fame
    · Fixed slow load times when mods were enabled
    · Pets inherit your spell masteries
    · Magic find takes the max value between you and your pet when pets or pet minions make a kill
    · Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
    · Troll pet is properly invincible
    · Tree Boss could be charmed - fixed
    · Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return
    · weapon + shield doesn't count as 'dual wielding'
    · Shimmering Scale ( and 2 other socketables ) now work properly when socketed
    · Ember lance slight nerf
    · Ember lightning slight buff
    · Aloe Gel summon provides better healing
    · Equippables properly provide bonuses to passive skills
    · Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
    · Hardware skinning settings respected properly for pet paperdolls
    · Fix for potential bad state in the henchman battle
    · Enchantments at level 100 now work
    · Relabeled difficulty levels, and added tooltips explaining each
    · Fixed 'free spell purchase' exploit
    · Socketables cannot be heirloomed
    · Fix for masteries not updating certain spell bonuses until logout/login
    · Summon Blood Skeleton has 11 levels now
    · Various small grammar and spelling fixes
    · ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
    · MODDERS: Items can be set to 'always identified'




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