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    Home > Games > Tools > TorchED (Torchlight Editor) > Changelog

    TorchED (Torchlight Editor) 1.0.68.227 - Changelog


    What's new in TorchED (Torchlight Editor) 1.0.68.227:

    · Fixed unit skill panel always setting skill levels to 1 if they were 0
    · Fixed base file and resource dirs not being properly made relative when modding in the unit editors
    · Fixed the icon selector when modding
    · Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)
    · Skill and Quest editors are now sortable by skill/quest name.
    · Fixed crash when editing stat watchers on units
    · Fixed deleted monsters becoming visible again.
    · Animation editor now hows a check list filter for limiting which types of animation keys are displayed.
    · Fixed monsters' equipment not being displayed on monster objects in the editor
    · Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. These get saved to %appdata%\runic games\torchlight\torched
    · You can now load the current backup for a scene though the File->Load Backup menu option
    · Fixed sound bank file references not being mod friendy
    · Added "Collision Radius" control to monster, player, and prop editors
    · Added "Collision Mesh" control to monster, player, and prop editors
    · Item editor Affix control now lists affixes in mods when modifying the list of affixes



    What's new in TorchED (Torchlight Editor) 1.0.68.63:

    · Cinematics now save properly to the mod directory in the Cinematics editor
    · Recipes now save property to the mod directory in the Recipes editor
    · Thread priority is now "Normal"
    · Fixed anchoring for "Infer Points after" checkbox in stat line editor
    · Fixed list editing in Quest/Skills editors
    · Fixed pane/column/row properties not saving in the unit skills pane
    · Removed error message when the unit skill panel tries to display a skill name for a skill that doesn't exist (now logged to the ogre.log)
    · Fixed editing sets' "NAME" and "DISPLAYNAME" properties
    · Moved all the data/settings files over to appdata to avoid admin right issues.
    · Undos are now capped at 100 when editing layouts.
    · Fixed dungeon cloning
    · Fixed dungeon deleting
    · Fixed "Show Map" control not saving in the rules set editor
    · Rule sets are now sorted in the rule set editor
    · Fixed rule sets editor not saving explicit layouts if an explicit layout doesn't already exist in the rule set
    · No more 1-2 second pause when resizing the editor.
    · Removed duplicate "Reset" input on unit triggers.
    · Fixed crash when playing in the editor after having stopped playing with the in-game UI open.
    · Fixed texture override controls on unit editor using the absolute path instead of the relative path if you're modding
    · Fixed crash if selecting a DDS instead of a png through the texture override control
    · Affixes now reload when the affix editor is saved
    · Added option to explicitly reload affixes through the 'reload assets' drop-down doo-hickey.
    · Fixed some control docking/anchoring issues in the effects/affixes editor
    · "File" icon on the scene managers (left pane) now just says "File" to avoid confusion
    · Fixed the Player save loader in the editor options. (the thing that lets you use a character from a particular save file when playing in-game in the editor)
    · Fixed new "ranged" stat lines not being parsed properly when restarting the stat line editor
    · Fixed layout paths not being relative if you browse to a layout in your current mod directory in skill events.
    · Fixed cloning a skill that's already in your mod in the skills editor.
    · Fixed cloning a quest that's already in your mod in the quest editor.
    · Fixed exception when adding inclusive files to a newly added chunktype in a mod rule set.
    · Fixed "Level" column not saving in effects panel.
    · Editor now always uses en-US culture settings (for things like '.' vs ',' in floats). Should no longer have goofiness in the stat line editor due to decimal symbol parsing, etc.
    · Added missing "Uses" control to the items editor
    · Added "Target Type" control to items editor
    · Monster objects now default to "dog" in the editor (to avoid null monsters)
    · "Play" in the editor will now load a default layout if trying to play a layout without any room pieces in it.
    · Backspace now does the same this as Delete when working with layouts. (I believe this should help Mac boot campers)
    · Fixed animation editor having several problems when editing .animation files in a mod.




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