SynergiesMOD Changelog

What's new in SynergiesMOD 1311

Dec 1, 2015
  • EmberSteps:
  • Peake
  • Damage reduced by 35%
  • TIER 1 DARKNESSFALLS alterations:
  • Dragon Rescue
  • All timers for next spawn halved.
  • All kill counters for how many monsters need to die before next spawning halved. (this resets the timer for next spawn, so if you kill fast enough the timer doesn't kick in, just restarts and this takes over)
  • Golden Boss Dragon health reduced by 25%
  • We will have to test to see if this creates too much lag or not.
  • EMBERMAGE:
  • Deaths Bounty:
  • 5skillpoints: Now debuffs enemies damage reflection while applied (can stack)
  • 10skillpoints: Now debuffs enemies Missile reflection while applied (can stack)
  • The Heal Effects have been increased per effect level.
  • Staff Mastery:
  • Renamed to Elemental Mastery
  • Removed staff as a requirement
  • Wand Chaos:
  • Renamed as Elemental Chaos
  • removed wand requirement
  • Prismatic Rift:
  • Changed to when you strike instead of when you are struck
  • Embermage Charge bar:
  • Damage Bonus for full charge bar increased from 25% to 50%
  • Avatar:
  • Increase MAX damage of avatar spells by 25%
  • Charge Mastery:
  • Skill now has a % chance to fire a self buff that applies death bounty heal directly to the player, 1second internal cooldown.
  • ADDING 10% WeaponDPS to the following skills:
  • Blazing Pillar
  • Fire Storm
  • Fire Bombs
  • HailStorm
  • IcePrison, explosion.
  • IceWave, missiles
  • Infernal Collapse, explosion
  • Prismatic bolt
  • WandChaos Effects (about half of them)
  • Lightning Storm
  • ThunderLocus:
  • Storm Duration increased to 6 seconds from 5 seconds
  • Following skills now Scale based on % of characters FOCUS for non weapondps damage amounts (between a 25% to 100% increase at 500 focus):
  • Arc Beam
  • Blazing Pillar
  • Fire Brand
  • Ice Brand
  • Fire Bomb
  • FireStorm
  • FrostWave
  • HailStorm
  • IceBlast
  • Infernal Collapse
  • Lightning Brand
  • MagmaSpear
  • MagmaMace
  • Meteor
  • Teleport
  • Prismatic Bolt
  • Shocking Burst
  • StormLocus
  • DeathsBounty Heal effect
  • Wand Chaos effects
  • WARLOCK:
  • Hellfire and NetherVoid charge bonus doubled from 1% per point to 2% per point
  • NECROMANCER:
  • Infectious Touch:
  • DOT damage now scales with players focus slightly
  • (results in approx 25% DOT damage increase with 500 focus)
  • Master Minions:
  • All master minions now have a DR buff inherently assigned to them when being summoned.
  • 25% at 1 skill point
  • 35% at 5
  • 45% at 10
  • 55% at 15
  • All master minion BUFFS at 10 skill points now give 25% DR up from 10% All master minion BUFFS at 15 skill points now give 50% DR up from 25%, allowing the castable DR buff to all necromancer minions to top out at 150% when stacked from all three master minions, instead of previous 75%. This will help in end game tiers.
  • PALADIN:
  • Divinity Skill Page:
  • T1: Abolition added, AOE slam attack, gains extra dps and range with full charge (lightning damage)
  • T2: Blessing of Freedom added, XX second buff that adds movement resistances and movement speed (currently pull resistance not showing up BUG)
  • T3: Consecration added, currently same as previous version
  • T4: Wrath of God added, DPS greatly increased, utility altered to stun (fire damage)
  • T5: Lay on Hands added, currently same as previous version
  • T6: Holy Shield added, high dps + block defense buff (Fire damage)
  • T7: Angelic Embrace added, High health/mana buff based on current armor amount, health bubble on cast
  • P1: Aura of Divinity added, creates an aura around the player that debuffs enemies incoming fire damage amount, increases if player at full charge.
  • P2: Judgement, currently same as Elemental Attunement (will be updated)
  • P3: Charge Mastery, currently same as the old Embermage Charge Mastery (will be updated)
  • Justice skill page:
  • T1: PassJudgement Added, XX second proc buff that debuffs enemies Armor values
  • T2: RenderVerdict added, Physical spammable attack skill, increases targets with tier, and if at full charge. (Physical damage)
  • T3: Sentencing added, XX second proc buff that debuffs enemies movement and attack speed/casting values
  • T4: InsideJob added, XX second proc buff that breaks enemies will/ability to fight and their shields
  • T5: LastRights added, XX second proc buff that debuffs enemies damage output and adds a DOT (physical damage)
  • T6: DeathSentence added, XX second proc buff that deals physical damage to the target on proc, half internal cooldown of other proc buffs. (Electrical damage)
  • T7: Execution added, long cooldown aoe smash attack, does extra Damage if full charge, increases charge greatly per enemy hit (Physical Damage)
  • P1: Aura of Retribution added, creates an aura around the player that debuffs enemies incoming lightning damage amount, increases if player at full charge.
  • P2: Weapon Specialty, do more damage per monster in range, plus secondary splash bonus
  • P3:
  • Honor Skill Page:
  • T1:BlessingofResponsibility added, XX second buff that buffs players Attack speed and Physical damage amount
  • T2: HonorBound added, Charge attack currently same as previous version (Fire damage)
  • T3: ArmorofRighteousness added, XX ssecond buff that buffs players armor values and adds DR
  • T4: Intervention added, Swaps location with pet (Currently only 1 skill point, skill unfinished)
  • T5: JumpAttack added, currently same as previous version (Tier bonus not in effect, to be altered and renamed) (lightning damage)
  • T6: HonorGuard added, Summons pious allies to support the paladin, when at full charge summons supplemental allies for short duration.
  • T7: TurnCoat added, % Chance to turn enemies against themselves through Charming them
  • P1: SimbioticHealth: aura that causes deathbounty esq buff to enemies
  • P2: Bodyguard: damage reflection and missile deflection
  • P3: DrawArmor: elemental dr, health and mana regeneration draw

New in SynergiesMOD 1212 (Jan 28, 2015)

  • OUTLANDER:
  • Glaive Sweep:
  • Removed stun ignore_resistance from the first 14 skill points of the skill
  • Lowered the Ignore to a much more marginal number (will continue to balance)
  • Lowered knockback bonus per skill point % by a large amount, it still increases but not nearly as much per point
  • Shadowling Brute:
  • Summon Duration's base length has been increased by 30%
  • Now uses its masters DPS for the Charge and Jump attacks.
  • Jump attack and Charge have had their internal cooldowns lowered from 5 seconds to 3.
  • Shadowlings:
  • Health increased per tier, greatly.
  • Duration of summon increased by 30%
  • TIER1 WEAPONS:
  • Wrathful Phoenix bow:
  • Ranger summon changes:
  • Ranger now has higher damage output.
  • Ranger now has vastly more armor.
  • Ranger has changed to be wearing the Heroic Phoenix armor and bow.
  • Dreadful Incognito Staff added:
  • Added to Rakvar's Challenge chest.
  • Has a proc that hits all pets around the player with a buff that causes the Minions to steal life on hit to their master, and gives pets another 25% DR for its duration.
  • Harrowing Eclipse:
  • Bow added, does ICE damage and procs a ICE blast
  • Chest and Gloves changed from having Staff/wand affix to a ranged bonus affix, will need to get new pieces to find the change.
  • Added to Netherlords challenge chest

New in SynergiesMOD 1206 (Jan 9, 2015)

  • HALLOWEEN QUEST:
  • Portal to the quest dungeon has been removed from tablemountain.
  • WARLOCK:
  • Burning Blade:
  • Starting damage % increased by 10%
  • increase per skill point increased to 3% per investment from 2%
  • NetherSlash •increase per skill point increased to 5% per investment from 3%
  • RANGER:
  • Electrocute:
  • Lowered the shock value of electrocute skill.
  • OUTLANDER:
  • Glaive Throw:
  • Minimum damage amounts increase as the skill increases
  • Glaive Sweep:
  • GSweep is now a 3 part attack, with a radius of 3, 5 and 7, potentially hitting monsters 3 times each cast.
  • GSweep now ignores 15% of a targets stun resistence
  • GSweep knockback has been increased by a % per skill point invested
  • Glaivesweep has had a small 3 second cool down added to it
  • Flaming Glaive:
  • Now shoots flaming glaive to the front of the player
  • Glaives have 30 range of flight, and pierce enemies
  • Glaives main purpose will be to debuff enemies they strike
  • Glaives have a small 1 second cool down.
  • debuff is increased per skill point over previous amounts
  • Exploding Gliave:
  • Increased minimum amount of damage done per skill point to match increase in maximum damage increase for both the glaive and explosion.
  • Realm of Discord:
  • All boss levels have major increase in regularity of occurrence, you still have to pick the right portal.

New in SynergiesMOD 1203 (Nov 12, 2014)

  • Halloween quest tweaks:
  • All Bosses and Dragons:
  • No longer able to critically hit players
  • All Dragons:
  • have a higher damage reduction coefficient
  • When Activating the Boss:
  • In order to summon the boss you must kill 2 dragons, if more are spawned the counter is reset.

New in SynergiesMOD 1200 (Nov 3, 2014)

  • Halloween quest balance alterations:
  • BOSS movement speed lowered
  • BOSS damage amounts lowered
  • ECHO's damage amounts raised
  • ECHO Dragon's damage amounts raised
  • Added a invisible blocker near the top that stops you from going back to the entrance until the boss is killed.
  • Increased line of sight and reaction range of all Echo's and their dragon forms.
  • DARKNESSFALLS BOSSES:
  • Troll Kings armor has been increased.
  • Tor'hez armor has been increased.
  • Double Dragons armor has been increased.
  • Abe's armor has been increased.
  • Executioner stage 2 armor has been increased.
  • Warlock stage 4 armor has been increased.
  • Various bosses damage reduction %'s have been increased.
  • Dragons in DoubleDragon have had their damage output increased.
  • Minions in Dragon Rescue have had their damage and armor amounts increased.

New in SynergiesMOD 1177 (Oct 29, 2014)

  • Darknessfalls:
  • Netherlord:
  • Tentacles will no longer spawn after the boss is dead
  • Tier0 loot:
  • Soulstones:
  • Changed drop chance from 10 none, to 5 none.

New in SynergiesMOD 1176 (Oct 15, 2014)

  • WEAPON EXPANSION:
  • Handcrossbows - added back into the game
  • Throwing Glaives - added back into the game
  • Throwing Axes - added back into the game
  • Throwing Knives - added back into the game
  • Handcrossbow vs Pistol comparison:
  • BASE ITEM STATS that all items inherit unless otherwise programmed
  • Handcrossbow:
  • ange: 8
  • Strike Range: 9
  • Soakscale(ignore armor): 25% (like claws)
  • Min Damage: 65
  • Max Damage: 75
  • Pistol:
  • Range: 6
  • Strike Range: 7
  • Knockback: 5
  • Min damage: 50
  • Max damage: 100
  • Treasure Chests:
  • leveling unique loot drops:
  • changed GROUPS of items from 2 to 1 where it would drop more then 1 group of items at a time. (multiples of multiples.)

New in SynergiesMOD 1172 (Oct 1, 2014)

  • RANGER:
  • Bladeweaving:
  • Must be dual wielding to use the skill.
  • EMBERMAGE:
  • Lightning storm no longer generates charge.
  • Lightning storm 5 skill point DR bug fixed.
  • For some reason the 5 skill point was adding the DR but not removing it... this was a oversight and bug, fixed now.
  • TIER1 LOOT:
  • Reactive Aftermath weapons:
  • Sword and Axe now say if they are Mainhand or Offhand in the flavor text.

New in SynergiesMOD 1171 (Sep 27, 2014)

  • Tier1 Challenge loot:
  • Holy Angelic Sword and Shield added
  • RANGER:
  • Bombardment:
  • Damage range of AOE increased per tier from 1 unit to 2 units.
  • Bladeweaving:
  • Cooldown altered to be higher at 15 skill points.
  • Armor bonus increased by double.
  • Health regen increased to a very high amount.
  • Duration of effects reduced from 3 seconds to 1 second.
  • Tree of Life:
  • 10 skill points+: All health regen above 10 skill points has been increased greatly./li>
  • Slashing Wounds:
  • Added a second stacking damage component, Electricity based.
  • Added a scaling Immobilization resistance.
  • StaticShot:
  • allows health stealing.
  • PALADIN:
  • Restructuring file structure and files
  • OUTLANDER:
  • Charge Bar
  • Charge bar now applies a Missile Reflection debuff to all enemies the player hits.
  • Chance to proc this debuff is also based on charge bar amounts, 1% to 100%
  • -1% to -100% chance to reflect missiles at 100% damage based on charge bar %
  • Cheat Flag:
  • replaced it with: SynergiesMOD

New in SynergiesMOD 1154 (Sep 25, 2014)

  • TEST DUNGEON:
  • The file for this dungeon was causing MP crash, odd. •Removed the file and remade it to not cause this issue.

New in SynergiesMOD 1151 (Sep 24, 2014)

  • RANGER:
  • Bombardment:
  • Changed from a weapon DPS amount to a scaling damage effect
  • Closure:
  • Cooldown decreases by .5 seconds per tier now instead of 1 second per tier.
  • Tier1 Challenge chests:
  • Smouldering Brimstone Hammer and Shield added.
  • Added in Tier2 testing zone:
  • Elemental Crypt will be referenced as Tier2 from here on.
  • Elemental Crypt test room added with the following debuffs:
  • Health: -15,000ish (8000 increase)
  • Damage: -70% (40% increase)
  • Damage Absorption: -85% (30% increase)
  • Dodge: -60% (30% increase)
  • Block: -60% (30% increase)
  • Missile Reflection: -70% (30% increase)
  • Crit Chance: -70% (40% increase)
  • Crit Damage: -150% (90% increase)
  • Attack speed: -35%
  • Cast speed: -35%
  • Movement speed: -25%
  • Secondary Damage: -150%
  • Dual Wield Damage: -150%
  • Mana: -200
  • When Tier2 is implimented it will have Artifact Armor, and Mythical Weapons, and Artifact Weapons.
  • All artifacts will be CRAFTED from broken pieces of mythical sets and catalysts

New in SynergiesMOD 1141 (Sep 22, 2014)

  • GemSaver Sword:
  • New gemsaver made for Mythical items, will be sold in Darknessfalls vendor by the waypoint.
  • Dungeon populations:
  • Lowered max population from 012 to 010, will be slightly noticeable in less large clumps, testing it out.
  • RANGER:
  • Thousand Cuts 10 skill points: Proc now allows health stealing effects.
  • Sweeping Strike 10 skill points: Proc now allows health stealing effects.
  • Gift of Renewal:
  • 10 skill points to 15 skill points.
  • amount of health returned by PETS drastically increased per skill point.
  • amount of health returned by player drastically increased per skill point.
  • Bladeweaving:
  • Added a IMMOBILIZATION resistance while the skill is active.
  • 15 skill point Health regen more then doubled in amount.
  • Natures Blessing:
  • Health amount increased per skill point investment (by 40%)
  • Tree of Healing:
  • 15 skill points: both health regenerations increased by at least 30%
  • Natures Rage:
  • Now correctly imparts half the rage buff, instead of the full rage buff.
  • Closure:
  • 10 skill points: Allows health stealing when doing damage.
  • WARLOCK:
  • Brimstone:
  • Physical and Fire elemental armor values swapped.
  • Physical armor does not benefit from Hellfire.
  • PETS:
  • All castable pet attacks now use the players damage for their damage % calculations.
  • Increased the cast speed of some dragon / netherwarrior attacks.
  • All AI set to 'normal'.
  • DRAGON PET:
  • Removed the minimum range on the pets fireball skills.
  • NetherField:
  • Changed the wording to say 'when casting the field'
  • Increased Essence And Fire reward at 15 skill points to 5, from 2.
  • PALADIN:
  • Skill restructuring:
  • Moving skills around on the pages.
  • This process will make sure you do not lose any skill points as I move forward.
  • It WILL mess with the paladin visually until its complete.
  • I will not be changing requirements for the skills, nor renaming them, or changing them YET. Getting this all worked up. The paladin update is going into active mode!

New in SynergiesMOD 1138 (Sep 16, 2014)

  • RANGER:
  • Bladedancing:
  • 10 skill points: Armor bonus now effects fire and ice Elemental armor
  • 15 skill points: Armor bonus now effects electric and poison Elemental armor
  • BladeWeaving:
  • changed to static 30% weapon dps amount.
  • New Particle Effects
  • Wording finalized
  • Cost and Cool down corrected
  • Dodge no longer stops at 6%
  • Natures Rage:
  • 15 skill points: now applies the 10skill point bonus to the player as well as the 15 skill point bonus to the pets.
  • Natures Renewal:
  • Now only effects unittype: Ranger_ally (which all summoned creatures from the ranger are (Ally's and Trees))
  • Natures Blessing:
  • Increased DR and Health Bonus rate of increase
  • Thousand cuts:
  • now displays the bleed damage
  • Bleed damage increased
  • Natures Vengeance:
  • Increased DPS amount by 20%
  • % chance to activate increased per investment point (for tier1 and 2)
  • Storm Warning:
  • Increased the Resistance and Movement buffs

New in SynergiesMOD 1127 (Sep 15, 2014)

  • Tier1 Items:
  • Aftermath Axes:
  • Adjusted their damage to not be a solid number, had to readjust the items damage amounts a bit to compensate.
  • Aftermath Sword:
  • has a larger parry, and no block negative
  • Brimstone Smouldering:
  • Hammer and Shield included in the files, but not in the loot tables
  • Rewards for DF crawl today!
  • RANGER:
  • ChargeBar:
  • Moved the counter bar to the right slightly so it is not over buff lists.
  • SKILLS:
  • Tree of Life:
  • Increased mana regeneration component
  • Removed statements that it is influenced by Nature counters, the counters don't seem to effect the skill yet.

New in SynergiesMOD 1119 (Sep 13, 2014)

  • DARKNESSFALLS:
  • Rak'Var:
  • No longer casts the player version of Lightning Storm.
  • Rak'var's version of the spell does not give him extra Damage reduction while casting
  • But is otherwise equivalent of the 14th skill point spell, with slightly higher damage % then the players.
  • RANGER:
  • Balance changes:
  • Inner Focus
  • Fixed the wording to say which counter it adds correctly.
  • Closure:
  • This attack can not be blocked
  • Mana cost on normal graph increased by 10%
  • Cooldown increased to 5 seconds between casts.
  • 5 skill points: decreases damage dealt by monsters by 2% per skill investment, lasts 3 seconds.
  • 10 skill points: decreases attack speed, and cast speed of monsters by 2% per skill investment, lasts 3 seconds.
  • 15 skill points: decreases a monsters chance to critically strike you by 1% per skill investment (15%), lasts 3 seconds.
  • Bramble Wall:
  • Increased cooldown to 4 seconds
  • Reduces Movement speed instead of knocking back enemies
  • Immobilizes instead of stuns
  • EMBERMAGE:
  • Chaotic Rift:
  • Rift was previously debuffing all incoming damage types, changed to Fire, Electricity, and Ice only.
  • TIER1 LOOT:
  • Aftermath Residual:
  • Added extra Health regen where Health regen was present.
  • Added extra Duo wield bonus damage where Duo wield bonus damage was present.
  • Added extra Melee weapon bonus damage where Melee weapon bonus damage was present.

New in SynergiesMOD 1115 (Sep 12, 2014)

  • Tier1 loot:
  • Aftermath Reactive Axe:
  • changed to be mainhand use only
  • Changing the damage of the axe to purely Physical in all degrees as the set itself is a physical damage set.
  • Changed proc on the weapon from ICE SPIKES to Sweeping Strike proc.
  • Will add 1 Counter to Sweeping strike when procing as well as mimicing the ranger skill.
  • 80% weapon DPS
  • 3 second internal cooldown
  • Aftermath Reactive Sword:
  • added tier1 sword to the set and challenge chests
  • Offhand sword only
  • Purely physical damage sword
  • Procs Thousand Cuts, adds 1 counter to Thousand cuts when procing
  • 80% weapon DPS
  • 3 second internal cooldown
  • Draconic Dire Staff
  • Dragon strike Proc now adds 2 Hellfire stats when firing.
  • RANGER:
  • BladeDancing skill page:
  • Changed the name of the skill page to Combat
  • Added Icons to the Combat page - By Hermundure
  • Wounds:
  • Increased Wounds damage amount by about double.
  • Tree of Life:
  • Adding in tier bonus's
  • 5 skill points increases the range of the aura by 6 units
  • 10 skill points adds a secondary regeneration based heavily on nature counters
  • 15 skill points adds a mana regeneration
  • EMBERMAGE:
  • Thunderstorm:
  • Renamed to LightningStorm
  • Redistributed abilities to enable tier system.
  • 5 skill points: Enemies take more Electrical damage for 6 seconds
  • 10 skill points: Take less damage while casting skill
  • 15 skill points: adds 5 more bolts to the skill (new)

New in SynergiesMOD 1108 (Sep 11, 2014)

  • RANGER:
  • ALL SKILLS:
  • All skills now depict their bonus's and Damage correctly, as well as charges awarded for casting.
  • SKILL ICONS:
  • Nature Icons added
  • STORM SKILLS:
  • Bombardment:
  • Fixed the Grey icon to be the correct one.

New in SynergiesMOD 1103 (Sep 10, 2014)

  • RANGER:
  • STORM SKILLS:
  • Icons:
  • 9 Storm Skill Icons added -- By Hermundure!
  • Thunder:
  • Passive skill added
  • Thunder has a 50% chance to add Thunder counters when you kill an enemy.
  • Thunder has a scaling chance to cast Thunder when an enemy is killed.
  • Thunder releases Shockbolts from enemies as they die.
  • Each counter of thunder the player has collected before the skill procs adds 1 extra shock bolt to the proc.
  • DPS of skill scales up with each skill point invested
  • Storm front:
  • Removed the weapon requirements from the skill for now, was bugging.
  • NATURE SKILLS:
  • Giant killer:
  • Fixed Giant killer to only add graphic and stat subtraction when damage is being done.
  • Giant killer now increases the players size while active, and adds a particle effect to the player to show when it is active.
  • Purple burst for Elite, Orange burst for Hero, White burst for Boss.
  • Removed Giant killer from the 'buff list' for testing due to a bug with showing % chance to cast skills
  • Brambles:
  • Damage shape does its damage right away now, instead of overtime.
  • 1 skill point: knocks monsters back slightly.
  • 5 skill points: inflicts a poison DOT.
  • 10 skill points: inflicts a incoming damage debuff.
  • 15 skill points: stuns the target.
  • TIER1 LOOT:
  • Boss Chests:
  • All NONE weights reduced from 9 to 5, resulting in a 30% chance of none.
  • Challenge Chests:
  • All NONE weights reduced from 5 to 2, resulting in a 20% chance of none.
  • General's loot drop:
  • All NONE weights reduced from 15 to 5, resulting in a much lower NONE chance.
  • All other BOSS drop chance (what the bosses body drops when killed (extra chance at souls/stones only):
  • Remains at a 60% drop chance
  • Dire Draconic and Reactive Aftermath:
  • Added to the Challenge chests
  • Tier1 Weapons in Challenge chests:
  • Dire Draconic Staff added
  • Reactive Aftermath Axe added
  • Baneful Phoenix Shotgonne added

New in SynergiesMOD 1089 (Sep 8, 2014)

  • PALADIN:
  • Charge Bar
  • New charge bar.
  • Paladin is changed to a 1 charge system.
  • NECROMANCER:
  • Skill page:
  • New skill tab graphics.
  • (death/ undeath/ bonedancing)
  • Charge Bar:
  • The full charge bar now lights up correctly.
  • RANGER:
  • Giant Killer:
  • New particle effect for the skill to show when it is hitting.
  • New particle effect for the skill when it is being cast.
  • Giant killer will be adjusted to only show the graphic when it actually hits a monster, currently it fires the graphic all the time even if no damage is done.. (next patch)
  • Vengeance:
  • New particle effect for the skill when it is being cast.

New in SynergiesMOD 1074 (Sep 6, 2014)

  • DARKNESSFALLS:
  • Challenge chests Added Rak'var, Dragon Tower, Executioner and Warlock challenge chests. -all 4 chests require you to stay alive -Rak'vars chest also requires you not to leave the area from which you summon the dragon (you have a 75 unit radius to fight in or the chest disappears) All currently missing stage 2 loot sets added to the chests.
  • RANGER:
  • BLADEDANCING SKILLS - removed various limiters to skills being cast in watching stat maximums:
  • Rites of the Sun Altered the pets version of thousand cuts to not cast constantly.
  • Thousand Cuts, Sweeping Strike, BladeDancing, BladeWeaving chance to cast effect duration increased to 20 seconds if it was at 10 seconds previously. When the skill is cast it resets the stat to the defined amount of counters at cast, this will more reliably allow the counters to regenerate using the passive skills after being reset each time.
  • NATURE SKILLS:
  • Tree of Life Aura now scales with skill points invested Increased power of heal, will continue adding to skill as I test it.
  • Gift of Renewal Adjusting the power to scale with skill point investment correctly. Generates a nature counter on cast
  • Old Growth Passive skill added Gives a charge rate increase bonus per skill point investment Gives all nature counter generating skills a second chance to generate more nature counters each time they generate a counter.
  • STORM SKILLS:
  • Rites of the Moon Altered the pets version of Thorns and StaticShot to steal life on hit. Generates a nature counter on cast
  • Lightning Strike First skill point fixed, no longer 100% chance to proc.

New in SynergiesMOD 1044 (Sep 1, 2014)

  • THRICE LOCKED CHEST:
  • Updated the Kill Sord'its quest to label him as the target, not an un-named general. Sord'its and one other general will always spawn on the map.
  • TIER1 loot:
  • Chest loot:
  • Magnificent and Angelic Souls, SoulStones lowered in weight, making T1 items drop more often when loot is rolled instead.
  • RANGER:
  • Quests:
  • Added Ranger to quest rewards
  • All charge based skills:
  • Are now set to "SET STAT" instead of "ADD STAT" meaning if you cast the same 2 stat skill you will not go to 4 stats, it will stay at 2.. you will have to use the passive to go over your skills amount of charges on cast.
  • Charge Counter:
  • Expanded the counter to count all ranger charges
  • BLADEDANCING SKILLS:
  • Sweeping Strike:
  • Added 2 charges at 15 skill points
  • NATURE SKILLS:
  • Tree of Roots:
  • Added as tier2.
  • adds a tree stat when summoned.
  • 1skillpoint:Summons a Tree that will root monsters up to 15 distance, lasts 30 seconds.
  • Darts:
  • Can use dual wielding pistols, or a bow (will change to handcrossbows when they are released)
  • STORM SKILLS:
  • Tree of Lightning:
  • Added as tier2.
  • Adds a tree stat when summoned.
  • Summons a Tree that will cast lightning bolts at enemies with 15 range, lasts 30 seconds every 5 skillpoints will let the tree shoot faster.
  • StaticShot:
  • Now uses Weapon damage and not Weapon DPS.
  • Can use a Crossbow or Bow.
  • Has a 65% chance to add a lightning strike counter for each monster hit.
  • Bombardment:
  • Now uses Weapon damage and not weapon DPS.
  • Can use a Crossbow or Bow.
  • Increased secondary AOE damage from 60% to 100% starting range.
  • Tier levels are now labeled correctly.
  • Adds a lightning strike counter for every monster hit.
  • Lighting Strike:
  • Decreased counters awarded to the player by half
  • Players must use Bombard or Static shock to reach full counters.
  • Internal cooldown decreases 100 MS per skill point invested from 1500 to 100.
  • Electrocute added:
  • Added as Tier6
  • Duration of skill: 60 seconds
  • Cooldown of skill: 60 seconds
  • Requires a Bow, Crossbow.
  • Electrocute applies 2 affixes to the player, 1 generates a stat on skill strike, the other fires a damage proc on skill strike.
  • Electrocute stat starts at 0, and is cleared to 0 when proc fires.
  • Damage proc uses the players level and electrocute stat as coefficients for its damage.
  • Damage proc inherently increases per skill point invested regardless of coefficients.
  • Ranger Ally's:
  • Monster Duration changed to 30 seconds
  • Cooldown of summon spells starts at 45seconds at 1 skill point
  • Cooldown of summon spells ends at 31 seconds at 15 skill points.
  • was lowered to 30 seconds due to unfixable summoning bugs, there WILL be a payoff with the lower summon duration in conjunction with the PET RAGE spell.
  • Darknessfalls NETHER:
  • No longer lags the game

New in SynergiesMOD 1031 (Aug 28, 2014)

  • WARLOCK:
  • Summon Dragon:
  • Removed the Dragons hover fireline spell
  • Removed the Dragons flying leap attack spell
  • added a second fireball spell
  • Werewolf:
  • Adjusted the howl debuff to start at 2% and increment up to 30%
  • Adjusted how often the werewolf will choose to use his howl. (increased)
  • Netherlord:
  • Increased his movement
  • decreased attack cool downs
  • Increased various attack damage amounts slightly
  • ALL SUMMONS:
  • All three summons can be summoned at the same time, testing if its feasible or not.
  • RANGER:
  • Added in a charge counter, will expand it as it goes.
  • Breathing Room + Closure
  • No longer have weapon restrictions for use
  • NATURE SPELLS:
  • Tier1: Darts
  • to be renamed
  • requires a bow
  • A unique take on Rapid fire
  • STORM SPELLS:
  • Tier1: Lightning Strike:
  • skill buff on strike
  • Chance to cast a lightning strike when striking enemies
  • no weapon restrictions
  • 4 charges +2 charges per 5 skill points
  • 35 to 70% dps
  • Tier3: Bombardment:
  • requires a bow
  • Shoot an electrified arrow into the air and it streaks back down towards a target dealing AOE damage.
  • A high damage skill that hits its target with the missile and then a large secondary AOE.
  • Tier4: Storm Surge:
  • Skill buff on strike
  • requires a bow
  • 2 charges, gains a charge per 5 skill points
  • +% bonus electric damage
  • Tier5: StaticShot:
  • requires a bow
  • Shoots a fast moving arrow that pierces through enemy hordes.
  • generates lightning strike charge when it hits, .25 second internal cooldown on generation.
  • Tier7: Summon Ranged Ally:
  • to be renamed
  • summon a bow using ally to fight with you
  • 1skillpoint: casts darts and lightning strike.
  • 5skillpoint: casts bombard
  • 10skillpoint: Casts shadowshot (placeholder)
  • 15skillpoint: casts something later
  • >
  • DARKNESSFALLS
  • Netherlord:
  • Increased his follow and sight and reaction radious
  • There is now a blocker added to the zone when you spawn the netherlord, it will not lift until he is dead.
  • TIER 1 LOOT:
  • Replaced all single stat Mythical Socketables that were 120 value with a new version at 100 value.
  • Old ones will not be effected, but will no longer drop.

New in SynergiesMOD 1005 (Aug 28, 2014)

  • WARLOCK:
  • Summon Werewolf:
  • Debuff lowered from 30% to 20%
  • Werewolf will start casting the howl at level 1, at 5% and gain 1% debuff per skill point invested.
  • Cooldown lowered from 12 to 9 seconds on howl.
  • Summon Dragon:
  • The dragon now scales his chance to critically hit from 20% to 90% (1 skill point to 15skill points)
  • and does more damage per critical hit then previous (natural crit damage is around 40%, he has been boosted to 75% to 150%)
  • Base damage of Dragon increases at a faster and higher rate.
  • Summon NetherWarrior:
  • The NetherWarrior will now transfer a stun to enemies he hits that lasts for 2 seconds.
  • His chance to stun ranged from 20% to 65% per hit. (1 skill point to 15skill points)
  • The Tentacles of the NetherWarrior will also start casting a pull spell, which will likely get them killed faster.
  • All three summons from the Warlock now have a distinctive reason to be cast.
  • Werewolf debuffs incoming damage so the warlock does more.
  • Dragon does consistent and powerful crits.
  • NetherWarrior delays and disrupts enemies.
  • RANGER:
  • Bladedancing page skills
  • Breathing Room:
  • Range of AOE damage shape increased by double the amount.
  • Target castable range (for monsters) lowered to half the range of the actual AOE.
  • Slashing Wounds:
  • Damage changed to physical.
  • Does not use focus in the equation.
  • No longer requires a weapon type to be cast.
  • Is no longer restricted by any stats, will fire constantly when % to cast procs.
  • Summon Ally added:
  • to be renamed
  • Ally lasts 120 seconds and is invincible, can not be recast until timer is up.
  • Summons a Melee equipped Ranger ally to fight for the Ranger.
  • Does not require any specific weapons to summon.
  • Affected by passive skill: Precision. -- 15 skill points at 15
  • 1skillpoint: casts Thousand Cuts -- 15 skill points at 15
  • 5skillpoint: casts BladeDancing -- 10 skill points at 15
  • 10skillpoint: casts Breathing Room -- 10 skill points at 15
  • 15skillpoint: casts Sweeping Strikes -- 5 skill point at 15
  • ((( Each ranger skill gains 1 skill point per skill point invested in the summon )))
  • All skills on this page:
  • Now require a melee weapon in the right hand as well.
  • All charge buffs can not be cast when at full charge.

New in SynergiesMOD 1002 (Aug 28, 2014)

  • Ranger:
  • Wounds:
  • Renamed to Slashing Wounds
  • Stats:
  • Renamed to Inner Focus
  • Critical Strikes:
  • Renamed to Precision
  • Reworded its skill description
  • Bladedancing:
  • Renamed to BladeWeaving
  • Protector:
  • Renamed to BladeDancing
  • Thousand Cuts:
  • Fixed its charges to be more then 2.
  • Breathing Room:
  • Increased the Damage by 20% per hit.
  • Tier1 Loot:
  • Tier1 Stage2 added to 4 current challenge chests
  • Angelic Pious set released in challenge chests
  • Incognito Vile set released in challenge chests
  • Phoenix Baneful set released in challenge chests

New in SynergiesMOD 1000 (Aug 28, 2014)

  • DARKNESSFALLS:
  • Added Sord'its spawn points onto the map
  • Thrice locked chest will trigger if you kill Sord'its.
  • NECROMANCER:
  • Master Minions now buff pet DR by 10% when they are at 10 skill points
  • Master Minions now buff pet DR by 25% when they are at 15 skill points
  • RANGER:
  • The ranger has returned
  • New male portrait - thanks to Hermundure
  • Bladedancing Skill page complete with 6 active skills and 3 passive skills.
  • PALADIN:
  • Started work on my rework of the paladin, mostly behind the scene changes atm
  • TIER1 LOOT:
  • Baraks anger weapon proc changed to on kill rather then on death.

New in SynergiesMOD 968 (Aug 19, 2014)

  • Darknessfalls:
  • Generals:
  • Only 1 General will spawn each time the zone is loaded, they were spawning together all the time.
  • Wrathful Phoenix set:
  • Set in the spawnlists, previously a second Holy Angelic took its spot by accident, each boss will only drop 1 angelic piece now.
  • Abe:
  • The normal chest can no longer be hidden by Abe's crew.
  • Dragon Rescue:
  • The golden dragon no longer summons pet dragons. Its now you, your party, and him vs the Fahakin!
  • TIER1 LOOT ALTERATIONS:
  • Harrowing Eclipse:
  • Set bonuses changed to ICE from POISON to match armor bonuses.
  • Prophesied Eclipse:
  • Set bonuses changed to POISON from ICE to match armor bonuses.
  • ALL Brimstone and Eclipse armor:
  • 2 set and 4 set bonuses swapped for balance reasons.
  • THRICE LOCKED CHEST QUEST:
  • Altered the first phase of the quest to be any general

New in SynergiesMOD 965 (Aug 18, 2014)

  • Darknessfalls Challenge chests:
  • Added 4 new sets of armor to the Challenge chests (1 piece of each per challenge chest atm)
  • Hardened Brimstone
  • Tempered Brimstone
  • Harrowing Eclipse
  • Prophesied Eclipse
  • Moved the weapons to different challenge chests then each other.
  • Troll king:
  • Kill Jackyl and the Retainers AND loot their chest before the Troll King dies.
  • Abe:
  • Found an error in Abe's scripting.
  • Abe's crew will hide his Challenge chest faster
  • Abe's crew will hide his normal chest a bit faster
  • Abe's crew will spawn slightly faster in the second stage.
  • Dragon Rescue:
  • Nysygarr must survive for the Challenge chest to activate.
  • Nysygarr's health has been lowered by 25%
  • Nysygarr's armor has been lowered by 30%
  • Nysygarr can summon one less pet at a time.
  • Netherlord:
  • The Netherlord can pull you towards him, like the tentacles can.
  • The Netherlords overhanded swing now does a large radius aoe for its damage instead of a small extremely easy to miss spot.
  • Damage on the attack was lowered by 20%
  • More challenge chests and New lootables to follow:
  • Testing of challenge chests is set to a 60% loot chance

New in SynergiesMOD 962 (Aug 16, 2014)

  • Tier1 Mythical Armor adjustments:
  • any affix changes will not change your already created items
  • INCOGNITO:
  • Icons updated for 5 of its pieces.
  • AFTERMATH:
  • Residual set Bone axes added to loot table
  • Physical Armor increased by 15% for all pieces
  • Set Bonus change:
  • Added an 11th slot set bonus
  • adds 5,000 physical damage
  • Changed 12th slot set bonus
  • Changed from 10,000 physical damage to 6,000 physical damage
  • BELT:
  • Added an extra DR affix to add 2-5%
  • Added an extra ATTACK SPEED affix to add 4-8%
  • GLOVES:
  • Added an extra CRIT CHANCE affix to add 5-10%
  • HELMET:
  • Added an extra DAMAGE BONUS affix to add 3-5%
  • PANTS:
  • Added an extra DR affix to add 2-5%
  • RING:
  • Added an extra DR affix to add 4-8%
  • Added an extra CRIT DAMAGE affix to add 8-15%
  • BRIMSTONE:
  • Physical Armor reduced by 10% for all pieces
  • Set bonus changes:
  • Removed 4000 health from set bonus
  • Removed DR from set bonus
  • added a second +2000 damage to element affix
  • Shoulders & Gloves:
  • Removed lower DR affix that added together, will be 2-5 dr loss for piece.
  • Amulet:
  • Lowered mana max amount by 20
  • ECLIPSE:
  • Physical Armor reduced by 10% for all pieces
  • Set bonus changes
  • Removed 4000 health from set bonus
  • Removed DR from Set bonus
  • added a second +2000 damage to element affix
  • Shoulders & Gloves:
  • Removed lower DR affix that added together, will be 2-5 dr loss for piece.
  • Amulet:
  • Lowered mana max amount by 20
  • DRACONIC:
  • Savage set RedDragon Twohanded Axe added to loot tables
  • Set bonus addition
  • Changed 8th set bonus:
  • 4000 physical damage
  • 25% secondary damage
  • Changed 10th set bonus:
  • 5000 physical damage
  • 50% secondary damage
  • Added 11th set bonus:
  • adds 6000 physical damage
  • adds 75% secondary damage
  • PHOENIX:
  • Wrathful set Bow added to loot tables
  • Changed 10th slot set bonus
  • From 15,000 poison damage to 6,000 poison damage
  • Added 11th set bonus
  • Adds 10,000 poison damage
  • TIER1.5 SET BONUS CHANGES:
  • Lowered all set bonus's between 25% to 50%, as was intended with the release of Tier1 sets.
  • Darknessfalls NETHERMILL:
  • New Challenge chest added to the Netherlord.
  • Kill 15 of his Spellbreakers, and then him, and you have a 3 in 10 chance of gaining a Tier1 Weapon.
  • ((( WEAPON CHANCES WILL BE LOWERED TO 3 in 4 after initial testing )))
  • it is ALWAYS better to lowball testing stages to make sure the fight is not too easy, at least for testing this you have a 30% chance, instead of 0%.
  • Spellbreakers gained 20% more health
  • Spellbreakers should shoot their orbs further then previous
  • Darknessfalls EXECUTIONER stage2:
  • no longer summons IMPS that would transition into Netherim monsters.
  • Summons Netherim monsters in the first place.
  • Removed a few of the Executioners more useless skills, allowing his more deadly ones to be used more often.

New in SynergiesMOD 942 (Aug 14, 2014)

  • Tier1 loot additions:
  • Angelic Holy Armor set added
  • Incognito Dreadful Armor set added
  • DARKNESSFALLS Dragon tower:
  • Took off the dragons affixes

New in SynergiesMOD 938 (Aug 13, 2014)

  • DARKNESSFALLS DUNGEONS:
  • Fixed the no-spawn area around the entrance of DF.
  • Moved Rhoeth and Rylss so you can't kill them pre-spawn.
  • All boss chests will drop generic loot even if it fails to drop a tier1 special loot.
  • Tier1 Socketables:
  • Fixed Baraks Anger to have its focus affix.

New in SynergiesMOD 935 (Aug 12, 2014)

  • Tier1 Mythical Socketables:
  • Minor adjustments to a few pieces
  • Low level loot:
  • Fixed a bug where Tier0 soulcrafting affixes were spawning on randomized loot.

New in SynergiesMOD 933 (Aug 11, 2014)

  • WARLOCK:
  • Mana Storm:
  • KNOCKBACK effect changed to FEAR effect for 3 seconds.
  • 10% at 1 skill point.
  • 40% at 15 skill points.
  • Meteor Shower:
  • Meteor now has a chance to stun a targets.
  • Eruption:
  • The DOT portion of Eruption should not be reflectable any longer.
  • NECROMANCER:
  • Infectious touch
  • Uses WeaponDPS allowing for faster 1 handed weapons to be utilized with a shield better.
  • Tier0 Burning Blood:
  • Fixed the wand to have its affixes again, oops.
  • DARKNESSFALLS:
  • Extending the the no spawn area around the quest givers.
  • FAHAKIN GENERALS and EXECUTIONER:
  • Changed the Fahakin Armor to a new custom version, previously their armor was reflecting damage.
  • DARKNESSFALLS NETHER:
  • Netherlings spawning from the plants reduced to 1 per port, from 3.
  • DF 1.5 ARMOR SETS:
  • Updated them to start with 1 socket if they did not already.

New in SynergiesMOD 923 (Aug 9, 2014)

  • Tier1 affixes:
  • Adjusting how many bosses can drop Health soulstones, was too many previously.
  • Adjusting Health bonus's on Mythical Socketables and Soulcrafting rewards.
  • Soulcrafting Health bonus has been lowered by 40%
  • Mythical HEALTH Socketables are now inline with increase from Legendary socketables above unique socketables.
  • Adjusting a few mythical item affixes.
  • Tier1 Loot:
  • Increasing the drop rate of all Soulstones.
  • Increase the drop rate of all Angelic Souls in DF
  • Decreasing the drop rate of all Magnificent Souls in DF
  • Mythical Items:
  • Can no longer be enchanted by any Attribute Enchanters or Master Enchanters.
  • All other enchanters can still enchant Mythical Items.
  • Soulcrafting will be expanded in stage 2 of DF with more options.
  • More Mythical Socketables will be added.
  • Soulcrafting:
  • Is now set to only 4 Enchants per item.
  • TableMountain Enchanters:
  • Can only enchant up to 3 times each. (( previously enchanted gear will retain its enchants ))
  • It was originally always 3 enchants, but in preparation for DF it was moved to 5, because soulcrafting would take up the first 3 slots, and allow for 2 more stat enchants.
  • All current items keep their 5 enchants.

New in SynergiesMOD 921 (Aug 8, 2014)

  • REJUV POTIONS:
  • Removed the Synergies Rejuv potion from the game, they were too powerful in their ability to use, and fixing them would gimp normal potion timers.
  • You can still make the original Rejuvs from Runic.
  • SYNERGIES HEALTH AND MANA POTIONS:
  • Have been rebalanced due to the power curve they represented.
  • Health potions have been lowered to slightly exceed normal health potion growth from vanilla.
  • Mana potions have been slightly lowered to slightly exceed normal mana potion growth from vanilla.
  • As a side note from this, all vanilla classes will get a few skill upgrades for survivability if they need it in end game situations (outlander, embermage, engineer)
  • (Health potion8 gained 3500 health from potion7, the synergies one was gaining close to 10,000 above potion8, now gains 5000)
  • LEVELING LOOT:
  • Created a new GRAND ARCHITECT ring called the "Translucent ring" that has the
  • caption: Sometimes you can't even see its there..
  • Grand Architect has 9 set bonus's but only ever had 7 pieces.
  • Socketers:
  • All socketers in the game have a new 'bag type'.
  • This bag type can not hold Mythical Items.
  • Mythical Items will be restricted to the sockets they are created with.
  • TIER 1 loot expansion:
  • All boss encounters, except generals, now have a treasure chest assigned to the boss.
  • All treasure chests can now drop **1** of the following:
  • 1 piece of Mythical Aftermath armor
  • 1 or 2 (double dragon fight) specific Mythical Socketable
  • 1 specific Soulstone
  • 1 Craftable Soulstone (like in thrice locked chest rewards)
  • 1 Angelic Soul
  • 1 Magnificent Soul
  • Nothing
  • All bosses retain their personal treasure as well.
  • Treasure chests are placed near the bosses or the exit portals out of the zone.
  • Executioner is to the NW of where the Executioner starts in the corner.
  • Netherlord is near where you pick up the fire, and the exit portal.
  • Warlock is near the Netherlord portal, on the small island.
  • Trollking is in his pit
  • Rakvar is near his summoning stone.
  • Abe's chest that does not disappear has the loot.
  • Rescue chest, not sure which one has it, one of them.. try not to lose the dragon
  • DoubleDragon the chest that has always been there has it.
  • Fahakin Generals:
  • Now have the chance to also drop 1 specific Mythical Socketable.
  • Now have the chance to also drop 1 specific Aftermath Mythical item.
  • There are 2 different socketables assigned to the generals, 2 of them have 1, and 3 of them have the other 1.
  • RakVar:
  • RakVar's personal NONE drop chance is increased to 15.
  • Warlock:
  • Warlocks personal NONE drop chance decreased to 10, same as Netherlord.
  • DARKNESSFALLS PORTALS:
  • New entrance portal for Dragons Peak and Dragons Tower.

New in SynergiesMOD 912 (Aug 7, 2014)

  • Rak'var:
  • Loot now drops from stage 3, not stage 2.
  • Tier1 Loot weight changes:
  • Angelic Souls in DF weight changed from 1 to 2 per boss.
  • Soulstones in DF weight changed from 1 to 4 per boss.
  • Magnificent Souls in DF weight changed from 8 to 6 per boss.
  • Tier1, and Tier1.5 loot changes:
  • Due to MP invisible gear bug all Tier1 and Tier1.5 loot will only be able to be socketed 1 time.
  • Soulcrafting can now take up all 5 slots for enchanting.
  • Soulcrafting will likely be expanded.
  • Mythical Socketables will be at least double strength from Tier0 Legendaries.
  • Soulstones will be increased in drop amounts to compensate.

New in SynergiesMOD 909 (Aug 6, 2014)

  • DARKNESSFALLS:
  • Alterations to how the dungeon spawns Generals and Golden Dragons
  • Moved the Golden Dragon into the Generals spawnlist
  • Moved the General spawnlist into the Golden Dragons previous location in the dungeon file.
  • there is a 100% chance that Sord'tis will spawn on the map
  • there is a 66% chance a General other then Sord'tis will also spawn on the map (RNG will be RNG thou)
  • there is a 80% chance a Golden Dragon will spawn on the map.
  • Generals were not spawning as a secondary monster, but Dragons were as a champion...
  • ZONE DEBUFF:
  • DF Debuff shown on screen where DICE are displayed on
  • Darknessfalls LOOT:
  • ALL bosses now have a starter treasure list for killing them, regardless of chest rewards.
  • All bosses have the chance to drop 1 type of Soulstone.
  • All bosses have the chance to drop a Angelic soul.
  • All bosses have a chance to drop a Magnificent soul.
  • All bosses will drop random unique loot and gold.
  • Soulstones and Souls are not 100%, they all have 10 chances at dropping something AND:
  • GENERALS: 35 chances at nothing (each general drops a different soulstone)
  • ABE: 25 chances at nothing
  • TROLLKING: 20 chances at nothing
  • DOUBLEDRAGON: 15 chances at nothing
  • DRAGON RESCUE: 10 chances at nothing
  • DRAGON KING: 5 chances at nothing
  • EXECUTIONER: 15 chances at nothing
  • WARLOCK: 15 chances at nothing
  • NETHERLORD: 10 chances at nothing
  • Will be opening up a new sub forum for tracking tier1 loot, and for trading tier1 loot.
  • Loading screen:
  • Fixed the DF doubledragon Tower to display the correct loading screen.
  • Dragon Rescue:
  • Fahakin will now spawn again!

New in SynergiesMOD 903 (Aug 5, 2014)

  • KLEEVE SET:
  • 6 chances of drop
  • 19 chances of no drop.
  • VASTLY increased drop rate from 94 chances of no drop.
  • DARKNESSFALLS BALANCE:
  • RakVar:
  • Minions health lowered by 50%

New in SynergiesMOD 892 (Jul 30, 2014)

  • GENERAL MOD:
  • Viarious spelling corrections
  • Or'Ak Pass:
  • Randomization for the gatekeeper trolls set individually to 5 weight each, giving both sets the same chance to spawn as each other.
  • LOADING TIPS:
  • Added various tips.

New in SynergiesMOD 891 (Jul 29, 2014)

  • RAID DEBUFF:
  • HP raid Debuff now set to no graph, and will be correct at 4000, and 7000.
  • WARLOCK and NECROMANCER:
  • are no longer EMBERMAGE unittypes
  • now WARLOCK and NECROMANCER unittypes.
  • EMBERMAGE:
  • no longer EMBERMAGE unittype
  • now EMBERMAGE_SYN unittype.
  • These changes SHOULD fix the issue with the level 1 embermage bug. None of the classes have been retrofitted for the Quests yet, will get to that this week.

New in SynergiesMOD 888 (Jul 28, 2014)

  • DF RAID DEBUFF changes:
  • Health Debuff
  • From 20 and 30% percent health
  • to -5000 and -7000 max health
  • T1 SOULCRAFTING changes:
  • Health Buff
  • From 6% percent health
  • to 1300 max health

New in SynergiesMOD 887 (Jul 5, 2014)

  • DARKNESSFALLS:
  • Executioner:
  • New boss splash screens added
  • Warlock:
  • New boss splash screens added
  • Netherlord:
  • New voice acting added
  • NECROMANCER:
  • Essence Bind:
  • Reworked the spell to be a persistent pulsing Aura around the location it is cast for 30 seconds.
  • Each pulse triggers every 6 seconds.
  • Duration of each Health Regen pulse increased from 8 to 10.
  • Radius of aura increased from 6 to 15
  • Infectious Touch:
  • Damage of the dot increased by 35ish %
  • Debuff added to the DOT effect, reducing enemies damage output while poisoned.
  • Death Pact:
  • Effect extended by 1 meter (6 max).
  • Graphic size improved to match.
  • Minion Master:
  • PET buff:
  • Damage buff increased from .1 to .2. (100% increase)
  • Armor buff changed to DR% buff
  • Bone Spikes:
  • Percent damage taken by a monster is increased by double per skill investment
  • Skill now scales from 2% to 12% instead of 1% to 5%. ( stacks, higher cast speed = more stacking )
  • Duration of effect lowered to 4 seconds from 5.
  • Damage of skill changed to purely Physical damage.
  • GENERAL MOD CHANGES:
  • Archer Skeleton summon scroll changed to not say that archers don't move.

New in SynergiesMOD 867 (Jun 18, 2014)

  • DARKNESSFALLS:
  • Portal to DF from TableMountain removed:
  • WayPoint portal added to Darknessfalls at southern entrance.
  • Dragon Rider Vendor added to the Thrice locked chest location.
  • Dragon Rider Transmuter added to the Thrice locked chest location.
  • Can purchase t1 soulstone CATALYSTS from vendor to combine with Thrice Lock Chest reward "Uncut Soulstone" in order to Transmute the Soulstone you want from the quest.
  • Thrice Locked Chest quest line:
  • Execute the Executioner added
  • Nether Menace added
  • Slay the Subjugator added
  • NetherEncounter:
  • Boss Invulnerability increased from 2 seconds to 3.5 seconds after cast by NetherTentacle.
  • Warlock Encounter:
  • Reworded the Teleport splash when teleporting back to the Nethermills entrance after the fight.
  • The 3 pre-stages of the Warlock will not spawn without armor anymore.
  • CHAOS SCROLLS:
  • Reverted to original Skill system of casting:
  • Added a 10 second Cooldown to skill, it is possible to 'waste' scrolls while cooldown is in effect.

New in SynergiesMOD 861 (Jun 16, 2014)

  • DARKNESSFALLS:
  • NetherRealm:
  • Boss tentacle spawn cooldown increased to 30 from 25.
  • Boss Invlun duration decreased to 2 seconds from 5.
  • CHAOS INSCRIPTIONS:
  • Changed how the inscription works, should not dump the spell onto the players attack bar. Modify message

New in SynergiesMOD 859 (Jun 14, 2014)

  • DARKNESSFALLS
  • NetherEncounter:
  • The missile reflection debuff has been increased on this zone
  • Amount of Netherlings spawned per spawner halved.
  • Chance to spawn a Tentacle from a dieing Netherling decreased by 33%
  • Boss tentacle's spawned per circle reduced from 16 to 10.
  • Boss tentacles health doubled.
  • Boss's cooldown slightly decreased (will cast slightly sooner).
  • NetherCasters will cast orbs at a distance of 25 instead of 16, as it was meant to be.
  • GENERAL MOD CHANGES:
  • Reduced the Purple particles around all Tentacles to help with FPS on all machines.

New in SynergiesMOD 857 (Jun 13, 2014)

  • DARKNESSFALLS:
  • Sawmill:
  • Executioner bypass teleport has been altered, you must now kill the executioner for it to spawn.
  • Warlock portal to entrance of Sawmill moved and altered, only active once the fourth stage of the warlock is killed.
  • New Sawmill to NetherRealm portal placed on the island after the warlock encounter, only active after the fourth stage of the warlock has been killed.
  • Warlocks activation sphere has been increased in size.
  • NetherRealm:
  • New encounter: Syrel'Khan the Subjugator
  • Enter the zone, Collect the hellfire, light the braziers at the entrance, fight Syrel.
  • While his tentacles are alive (the ones he summons only) he is invincible, you must kill them and return to damaging him.
  • Testing the time frame it takes to kill all tentacles and his recasting of them.
  • Potential tweaks include extra missile reflection debuff on this portion of DF, shortening or increasing the time between tentacle summons.
  • For TESTING PURPOSES ONLY:
  • The portal to DF from Tablemountain has been changed to a portal to Syrel's zone.
  • Once this test is complete the portal from Tablemountain will be removed, and players will need to go through Or'ak basin to get there.

New in SynergiesMOD 842 (May 17, 2014)

  • Darknessfalls:
  • Dragon Tower (two dragon fight)
  • Fixed the exit portal to point back to Darknessfalls instead of embersteps.
  • Runic end game uniques:
  • All the 101 level items have had their class restrictions removed, again. Ascendent / Drake talon / etc...
  • WARLOCK:
  • Armor Passives (Fire, Ice, Electric):
  • Now state that they are effected by resource generation in their skill requirements.
  • Bolster the Burned:
  • is now effected by Hellfire AND NetherEssence for its Ice Defense.
  • EmberSteps:
  • Stash and Shared Stash added to the hub.
  • Realm of Discord:
  • Peake:
  • Has had his armor ratings lowered drastically, making it easier to do damage to peake!
  • General Mod changes:
  • Un-summon Mercenary scroll added to the general vendors.

New in SynergiesMOD 840 (May 5, 2014)

  • NECROMANCER:
  • Death Dolls @ Faceless Terror Skulls:
  • Now correctly effected by Essence Bind, Dragon buff, Shade buff, Fury buff, Fiend Buff
  • Minion Tracker:
  • Fury, Shade and Spectral Dragon added.
  • GENERAL MOD CHANGES:
  • RARE DRAGONS:
  • have had their damage output increased slightly.
  • have had their base health increased slightly.

New in SynergiesMOD 835 (Apr 23, 2014)

  • Darknessfalls
  • Troll King encounter:
  • Has more health then previously assigned to him
  • Rak'Var encounter:
  • All 3 phases now have more health ( a lot )
  • Turn off the statue during encounter.
  • Lower aggro range of Rak'var.
  • Turn on all of Rak'var's abilities throughout the fight.
  • Increase rate of blue dragons spawning in phase 1 by 5 seconds per.
  • Remove gold dragons if Reghir dies, or encounter ends.
  • Remove blue dragon minions when Rak'var dies
  • DERINKUYU T0:
  • Soulstone drop chance increased by 50% from weight of 20 to 10 for NONE.

New in SynergiesMOD 832 (Apr 22, 2014)

  • EMBERMAGE:
  • Thunder Locus and Shocking Orb •Both skills lightning strikes are no longer blockable
  • FRENZY PROC NERF:
  • As per Adrenaline rush and Haste reductions •Movement buff halved to 10%
  • Attack and Cast buff decreased to 20%
  • Cooldown Doubled
  • DARKNESSFALLS ENCOUNTERS:
  • Troll King, Rak'Var are both now level 120 monsters to represent their leadership roles.Rak'Var the Dragonlord encounter added •Rak'Var the blue dragon from the dragon tower will now be fightable in his own encounter
  • Rak'Var is located within the central part of Darknessfalls, it is a good idea to clear the immediate area before summoning him
  • This is a very special Dragon encounter, like nothing you have seen before
  • DarknessFalls quests:
  • All segments of the Thrice locked chest added:
  • Thrice locked chest 1: Creating a Diversion (Kill Sord'its)
  • Thrice locked chest 2: To relieve the Torment (Kill abe)
  • Thrice locked chest 3: To kill a king (kill the Troll king)
  • Thrice locked chest 4: To kill a DragonKiller (kill Tor'hez)
  • Thrice locked chest 5: To be a DragonKiller (Kill Rhoeth and Rylss)
  • Thrice locked chest 6: To slay the Dragonlord (kill Rak'Var)
  • Recipe: Transmute Copper, Bronze, Jade key into Golden Key
  • Recipe: Transmute Ruby, Sapphire, and Diamond key into a Golden Key
  • Recipe: Transmute Silver, Pearl, and Amethyst key into a Golden key
  • Recipe: Transmute the Three different golden keys into a Thrice Golden Key

New in SynergiesMOD 817 (Apr 10, 2014)

  • Fixes for strukto's gear:
  • Fixed any missing wardrobe links
  • Fixed any model missing links
  • Removed 1 of the bonus damage affixes from KICK THE CAN, and reset the item as it is unique, you will find new versions easily.
  • Lowered the bonus from Skycracked set bonus's (Melee damage, Ranged damage).
  • Removed Melee damage and ranged damage bonus's from Skycracked necklace.
  • Haste Spell 'nerf':
  • Haste spell Cooldown doubled, no longer able to be kept up 100% of the time.
  • Haste effect halved.
  • WARLOCK:
  • NetherShield:
  • Missile reflection amount is mostly halved, ends at 50% instead of 80% at 15 skill points.
  • Movement bonus starts at 5% gaining 1% per skill point instead of starting at 1% gaining 1% per skill point.
  • Netherslash:
  • Now steals life and mana as per burning blade.
  • Now has a 95degree arch instead of a 70degree arch.
  • Electric armor debuff increased by base of 2 instead of 1 for skill point investment of 13,14 and 15.
  • SoulSeeker:
  • Now lasts for 2 minutes.
  • Has a 2 minute cooldown.
  • Tier1 ManaGain and Tier2 Health Steal have been swapped.
  • Brimstone:
  • Doubled the physical armor value.
  • Doubled the Hellfire % effect on the physical armor value.
  • NetherEssence:
  • Doubled the Electric defense value.
  • Increased the base dodge % from 1 to 1.5.
  • BolstertheBurned:
  • Tripled the Ice defense value.

New in SynergiesMOD 812 (Apr 4, 2014)

  • Added new Loading screens from Hermundure:
  • Troll King Cellar
  • Dragon Tower
  • Dragon Rescue
  • Added more legendary and Unique items from Strukto:
  • New legendary 1handed sword: Aberdokki's Vorpal Sword
  • New Unique Polearm: Tainted Frost
  • All Strukto leveling items have been increased in their potency.
  • Skycracked set:
  • New Unique/Legendary 6 piece set
  • 5 Unique pieces, 1 Legendary piece

New in SynergiesMOD 810 (Apr 1, 2014)

  • DARKNESSFALLS:
  • Elemental Crypt added
  • 5 new boss fights
  • Elemental Forge added
  • TableMountain fight added
  • Drek has come full circle
  • Kill him before he takes over the world
  • Netherlord fights added
  • Fight on the plains of Darknessfalls
  • Fight in the nether
  • DarknessFalls:
  • Thrice Locked Chest quest added (earn soulstones)
  • Portal to Elemental Crypt added
  • Portal to Netherlord added
  • Shard Forge added.. take mythical weapons here to break apart for Shards to form heroic weapons.
  • LOOT RELEASED:
  • Aftermath set added to loot tables
  • Brimstone set added to loot tables
  • Incognito set added to loot tables
  • Eclipse set added to loot tables
  • Angelic set added to loot tables
  • Draconic set added to loot tables
  • Heroic versions added as craftable recipes through elemental crypt.
  • All Darknessfalls fights:
  • Challenge loot chests added for weapons and to complete heroic recipes.
  • Soulcrafting added:
  • All soulcrafting now works and is added to game!
  • WARLOCK:
  • NetherShield:
  • Movement bonus increases by 1% per skill point instead of 2.
  • Going from 1 to 6% instead of 1 to 10%.
  • VoidWalker:
  • Movement buff is now 50% of skill points invested instead of 100%
  • instead of gaining 1% movement per skill point invested, you will gain half a %. (.5%)
  • Loading Screen:
  • Removed the custom loading screen until a less ugly version is finished!

New in SynergiesMOD 807 (Mar 22, 2014)

  • WARLOCK:
  • NetherBolts:
  • Increased Mana cost (swapped with Netherslash)
  • Decreased Cast speed (by .1 speed)
  • NetherSlash:
  • Reduced Mana cost (swapped with Netherbolts)
  • Increased Cast speed (by .2 speed)
  • Burning Blade:
  • Increased Cast speed (by .1 speed)
  • Mana Missiles:
  • Slightly increased Mana cost (by .2 from .8 to 1)
  • Slightly decreased Cast speed. (by .05 speed)

New in SynergiesMOD 806 (Mar 19, 2014)

  • FROZEN NORTH SET:
  • Helmet corrected for player face display!
  • RESPECPOTION:
  • no longer does DR addition

New in SynergiesMOD 780 (Mar 14, 2014)

  • NECROMANCER:
  • Rework of Horde minion health / armor to bring inline with recent changes.
  • Skeletons and Zombies will not die as much.
  • Higher end versions will do more damage.
  • DARKNESSFALLS / OR'AK RAID DEBUFFS:
  • Damage Reduction Debuff increased by 25%
  • All classes are now equal for gear requirements in the end game.
  • ALL PLAYER CLASSES:
  • Now start with a 25% damage reduction.
  • All old Outlanders, Necromancers, Embermages, Warlocks can gain this by buying and drinking a NEW Respec potion.
  • Paladin Consecration no longer gives DR to old paladins.
  • Paladin DR effect is replaced by the melee damage reduction effect when Respecing so all classes have the same effect.
  • MULTIPLAYER GRAPHS:
  • All Multiplayer graphs have been tweaked to make MORE PLAYERS in game a bit more challenging.
  • You will do less damage then previously in higher populated games.

New in SynergiesMOD 767 (Mar 6, 2014)

  • WARLOCK:
  • Nethermastery wording of spell changed to:
  • You summon the nether to wither and destroy your enemies when you hit them! NetherMastery does less damage then hellfire on impact, hits in a aoe around the source, and inflicts damage over time for a higher over all yield of damage output.
  • NECROMANCER:
  • Bone Needles:
  • Will no longer be based on poison damage, it will use whatever elements your weapon does for its damage types.
  • Animation speed from 1 to 0.9
  • Bone Spikes:
  • Animation speed from 1.1 to 1.2
  • Skull Barrage:
  • Animation speed from 1.4 to 1.5
  • EMBERMAGE:
  • Thunderstorm:
  • Casts correctly on the owner now for all levels.
  • Shocking Orb:
  • Fixed the tier descriptions not to talk about 'fleeing'
  • ANCIENT TROLLS, RARE DRAGONS:
  • Either race found in outside of Or'Ak zones should not be dropping any mercenaries anymore.

New in SynergiesMOD 761 (Mar 3, 2014)

  • DARKNESSFALLS SAWMILL:
  • removed the grate that should have been applying the second trigger out of sawmill
  • DERINKUYU TRASHGEMS:
  • Added Orpantile skulls
  • NECROMANCER:
  • Skeleton, Zombie, DeathDoll, Spores:
  • now reset their counter when cast
  • DEATH DOLLS:
  • Now summon a set amount of dolls per cast, starting at 4 and adding 1 doll every 2 skill points.
  • Every new set of Death dolls now have an inherent damage increase on their stats, buffed damage on the dolls.
  • SPORES:
  • Every new summon of spores will ALWAYS cast the maximum amount of spores, and replace any live ones with new ones.
  • INFERNAL SCOURGE:
  • Infernals were given a 120 second life span so that their Minion tracker stat can deteriorate if none are cast.
  • This will help in resetting the Infernal tracker
  • DEATH AND DECAY:
  • Reworked how the damage shape works

New in SynergiesMOD 756 (Feb 26, 2014)

  • TABLEMOUNTAIN:
  • Fixing the 'minions' in the mountain. People were having issues with TM crashing their game with the last updates.
  • This next patch should put most of them back where they were, you WILL Need to reroll your world for this to take effect. I am trying to do as much testing on this before updating it as possible, I wasn't able to replicate the crashes myself.
  • GENERAL CHANGES:
  • Derinkuyu will drop more boon scrolls in the trash.
  • EMBERMAGE:
  • Shocking Orb
  • Requires tier7 requirements
  • Thunderstorm Reduced to 30% charge per hit
  • NECROMANCER:
  • Minion Tracker
  • Will now have a 50 radius AOE damage radius, 35 was too short.
  • Minions
  • All minions will survive through teleporting now, did not add any death timers yet.

New in SynergiesMOD 752 (Feb 25, 2014)

  • Embermage:
  • Hailstorm Will correctly not apply electrical incoming damage debuffs.
  • ShockBolts:
  • The initial missile will now do dps when it hits, so HITTING a monster will not result in a miss if the bolts scatter.
  • Shock bolts themselves have higher collision radius
  • Thunderstorm:
  • Shock bolt discharge has a higher missile radius, the unit collision on the missile is set to -1 which SHOULD be the radius of the missile...(no documentation, go figure)
  • Shocking Orb:
  • Now has the correct description for the skill as well as tiers.
  • Tiers now have a 10,20,30% chance to stun for 3 seconds.
  • Orb turns faster and shoots faster for each skill point invested.

New in SynergiesMOD 365 (Oct 26, 2013)

  • SelRock:
  • Put Kelintors merchant back into selrock, she had a naming issue
  • Darknessfalls:
  • Put the Sawmill zone into Darknessfalls with a new test boss, the Fahakin Executioner!
  • Enchanters:
  • All enchanters can now do 5 enchants again in preparation for the SoulCrafting change over.

New in SynergiesMOD 362 (Oct 25, 2013)

  • NEW SOUNDS AND ARTWORK:
  • Hermundure and Greatname have been hard at work to bring us new art work and new sounds !!!
  • Souls
  • New graphic for each tier of soul!
  • Paladin Aura's
  • New customized and unique to synergies sounds for each start and end of the aura's!
  • Selrock
  • All NPC's will be see-able on all clients now.
  • General mod changes:
  • WC_GLACIALSPIKE was accidently overwritten back to its Vanilla standards. I have put the synergies version back in.
  • Reflection on monsters will scale with level so they aren't useless later on.
  • Recipes
  • It now takes 5 Magnificent souls to make an Angelic soul again, woops
  • Blood, Void and Iron embers can now be upgraded to the next level with 4 of the same type, again.
  • Tablemountain
  • Legendaries will not be sold in TM. (105 uniques that were upgraded to legendaries)
  • SoulStones
  • Minor, Lesser, Greater, Magnificent souls have had their chance to drop increased by half of what it was previously.
  • WARLOCK changes:
  • Shield spells:
  • All shields have had their ground pulse removed
  • ManaBurned:
  • Tier1- ManaMissiles:
  • Has a % chance to generate 1 HellFire and 1 NE every 3 seconds
  • 15 skill points has a % chance to generate 1 HF and 1 NE every 1.5 seconds
  • Tier4- Polymorph Werewolf
  • Generates 1 HellFire and 1 NetherEssence every time its cast
  • Tier5- ManaShield
  • 10 skill points adds 1 NE and 1 Hellfire per cast
  • 15 skill points adds 3 Ne and 3 Hellfire per cast
  • NetherVoid:
  • Tier3- Stoneleap
  • Now does damage from 1 skill point and is more of a closure attack spell then an escape teleport!
  • Costs more mana to cast
  • Tier4- Shout From Below
  • Requires and Costs 5 NE to cast
  • 15 skill points generates 2 NE on each enemy hit with the skill for up to 5 enemies.
  • The effects have been hidden and a manual description has been entered
  • Tier5- NetherSpikes
  • Base damage increased, incremental damage increased
  • Damage is now Electric
  • Tier6- Polymorph Warrior
  • Tool tip now displays the correct unlocks for the warrior morph.
  • Tier7- NetherSlash
  • New NetherMelee attack added
  • Requires 2 NetherEssence to cast, Costs 1 NetherEssence to cast
  • 0skill points: Electric Damage
  • 5skill points: debuffs electric armor
  • 10skill points: no longer costs NetherEssence to cast
  • 15skill points: generates 2 NetherEssence when cast
  • Hellfire:
  • tier1: Burning Blade
  • Reduced mana cost
  • Debuffs fire armor instead of physical
  • Tier7: Polymorph Dragon
  • Now uses a mana graph for mana cost, instead of a flat 14 points.
  • Tool tip now shows the correct unlocks for the morph.
  • Passive Nethermastery
  • Icon changed to be more appropriate
  • PALADIN PATCH 5:
  • GENERAL:
  • The Engineer reward spawnclass has been altered to accommodate the Paladin. You should see more one-handers now.
  • The Paladin auras have new activation and deactivation sounds thanks to GreatName!
  • The Paladin auras now also cancel each other out, at all ranks.
  • CHANGED:
  • RIGHTEOUS:
  • "Repentance Aura" is now fixed! It no longer provides massive healing and should only target you.
  • "Flamestrike" has been remade into a powerful AOE nuke.
  • DIVINITY:
  • "Divine Bulwark" Now has a description. It's also been slightly tweaked to make sure the proc amour buffs align with the passive armour buffs.
  • "Lay on Hands" has a better shield particle, and "Divine Bulwark" has a lesser one.
  • JUSTICE:
  • "Render Verdict" no longer requires charge to use.

New in SynergiesMOD 357 (Oct 19, 2013)

  • Raid Debuff test:
  • All Troll zones now have a 20% Raid Debuff
  • All Darknessfalls zones now have a 30% Raid Debuff
  • this is a test of the emergency passive awareness system... it is only a test
  • Mercenaries:
  • Now drop in Troll zones, and Darknessfalls.
  • The stronger the monster, the better the chance of a drop!
  • Recipes:
  • 1 Legendary and 1 Potion Catalyst now creates a Greater Soul
  • 1 Potion Catalyst and 3 socketables now create 1 better quality socketable (stops conflicts with transmutes)

New in SynergiesMOD 351 (Oct 17, 2013)

  • General mod changes:
  • Town portal spells now drop throughout the mod, Tl2 had them as do not spawn.
  • Warlock:
  • NETHERVOID:
  • Tier1:
  • Netherbolts
  • Netherbolts now starts without piercing or ricochet, but generates NetherEssence when cast
  • 5pnts- Pierces
  • 10pnts- Ricochet once
  • 15pnts- Ricochets twice, Doubles generate of NetherEssence
  • Tier2:
  • NetherShield
  • 0pnts: Generates NetherEssence on cast
  • 15pnts: Generates NetherEssence throughout duration when being struck
  • Tier3:
  • StoneLeap 0pnts: transform into a gargoyle and leap into the fray...
  • 5pnts: Smash down into your enemies when you land doing DPS
  • 10pnts: knock your enemies backwards when you land
  • 15pnts: Generate NetherEssence on cast, and more land crashing trails.
  • Tier4:
  • Shout from Below Costs NetherEssence to cast, effects enemies, you, and your pet. (all differently)
  • 0pnts: Debuffs/buffs attack speed
  • 5pnts: debuffs/buffs cast speed
  • 10pnts: debuffs/buffs movement speed
  • 15pnts: Generates NetherEssence
  • Tier5:
  • NetherSpike Costs NetherEssence to cast
  • 0pnts dmg
  • 5pnts: extra spike
  • 10pnts: extra spike + knockback
  • 15pnts: extra spike
  • Tier6:
  • Polymorph: Netherwarrior
  • 0pnts: two doublehanded swing attacks (pets can't spawn with weapons so the crazy bugger spawns without one.. sadly. will look into making it work with his weapon)
  • 5pnts: Conjures fire in front of himself
  • 10pnts: Casts a ground slam
  • 15pnts: Casts his Tentacle trap spell
  • Passive: Voidwalker, Essence of the Nether, Nether Mastery included
  • Hellfire:
  • Hell fire passive has a brand new sound thanks to greatname!

New in SynergiesMOD 341 (Oct 12, 2013)

  • Paladin:
  • Angelic embrace angel is wearing armor again!
  • Warlock by salan
  • Hell Fire:
  • Hellfire passives:
  • Have the right descriptions now
  • BurningBlade:
  • Upped the damage on swing
  • Took the cooldown off of it
  • Sped it up
  • Allow casting speed to effect it
  • Fixed animation to be anchored within the speed.
  • Blade Barrier:
  • Took the knock back out for now
  • Breaks shields at 10 points
  • Mana Burned Skill page:
  • Mana Missiles updated and working, will produce HellFire and NetherEssence
  • Mana Field updated and working, Brand new design for ground aura's!!
  • Mana Storm now has its cast graphic correctly for all points, and costs more mana per cast!
  • Nether port has been changed to Nether Gargoyle. Work in progress!
  • re-arranged the Mana tree in preparation for skill alterations!
  • Netherbolts sound has been increased in loudness
  • General Warlock changes:
  • Removed the Charge bar graphic glitch
  • General changes:
  • Boon scrolls
  • The math behind how they drop has changed
  • Transmuting of Potions to Rejuvs now require a new Potion Catalyst.
  • They can be bought off of Salan where he is found, or Celindari in TM
  • Added the following legendary weapons by StrUktO:
  • legendary 1h shieldaxe - deception
  • legendary wand - subliminal imprinter
  • legendary polearm - crippler
  • legendary 1h sword - the skinstripper
  • legendary stave - nocturnal supremacy
  • legendary bow - bow of eternal shuteye
  • These are all lower level legendaries and found through normal monster killing as you level.

New in SynergiesMOD 337 (Oct 7, 2013)

  • Darknessfalls Trash:
  • Added 3 more soldiers
  • Added 4 more mages
  • Added 3 more generals
  • Darknessfalls: Abe's Hideout:
  • 3 phases of minion spawning completed, they get faster and faster in spawning.
  • Entrance door can now be clicked to go back out
  • Loot chests now activate when boss is dead, boss will hide chests if the fight is taking too long. Chances at 2 different loots.
  • exit portal within the boss room now when boss is dead.

New in SynergiesMOD 331 (Oct 4, 2013)

  • General changes:
  • Including Abe's Extra Chunky in the mod, thanks to abe for allowing us to have his awesome work in the mod!
  • TableMountain:
  • Removed Eclipse set from being able to spawn.
  • Added gems to aberdokki again for 1 patch, the synergies birthday crawl, next time will make a mini mod for it and not have it in the mod directly.
  • Lowered the x2 prices on TM again for 1 patch, the synergies birthday crawl
  • Darknessfalls boss fights:
  • Abe's Hideout:
  • Pirates den included (included so you can see the awesome dungeon, the fight is not nearly finished) (based off a highly edited version of one of Abe's chunks)
  • Troll King:
  • All trolls in fight now have collision again
  • Darknessfalls:
  • Only one gold dragon can spawn.
  • All dungeon portals have been altered, Pirates and Trolls are now cellars found on the west and east side of the map.
  • Dragons are an altar found in the northern edges of the middle of the map.
  • Boon scrolls:
  • Added a higher chance for none to spawn, apparently it didn't work as intended
  • Tier0 Set bonus's:
  • All set bonus's have changed
  • Faceless:
  • 2- +8% attack speed
  • 4- -30% chance of fumble
  • 6- +30% chance to execute
  • 8- +30% DW damage bonus when DW
  • 10-10% HP stolen on hit
  • Juggernaut:
  • 2- +15% crit chance
  • 4- +8% cast speed
  • 6- +50% to secondary damage
  • 8- +50% crit damage bonus
  • 10- 10 mana regeneration per sec
  • Witchhunter:
  • 2-10% movement speed bonus
  • 4-12% attack speed
  • 6-25% Missle reflection at 50% wdps
  • 8- 20% to all damage
  • 10- 10% DR
  • Adamant:
  • 2- +1000 Health
  • 4- +400 physical armor
  • 6- +15% block chance
  • 8- 15% DR
  • 10- +50% status resist ( resists to movement )
  • Elements (Frozen North, Burning Blood):
  • 2- +500 element armour
  • 4- +15% cast speed
  • 6- +500 element damage
  • 8- 7 mana regeneration per sec
  • 10- +30% element damage
  • Eternal Eye:
  • 2- 25% pet health
  • 4- 45% pet damage
  • 6- 20% pet speed and armor
  • 8- 45% pet damage
  • 10- 20% pet speed and armor
  • Paladin patch:
  • GENERAL:
  • The Divinity and Justice trees have switched places.
  • The Paladin has all new icons by our very talented Hermundure!
  • ADDED/REMOVED:
  • RIGHTEOUS:
  • Removed "Righteous Weapons"
  • Added "Righteous Strength", which increases your % Physical Damage and % Fire Damage.
  • Added "Aura of Repentance", which replenishes your health and mana when you kill nearby enemies.
  • DIVINITY:
  • Removed "Fire Bash"
  • Removed "Sword and Board"
  • Added "Aura of Radiance", which deals Electric Damage to nearby enemies every second.
  • Added "Divine Bulwark", which passively increases your elemental and physical armours, and has a chance to buff your physical and elemental armours by the same amount when you get hit.
  • JUSTICE:
  • Added "Aura of Guilt", which slows nearby enemies.
  • CHANGED:
  • JUSTICE:
  • "Justicar's Zeal" increases both Cast Speed and Movement Speed, but no longer increases Charge Generation.
  • "Conviction" now requires full charge to use.
  • "Render Verdict" now requires at least 2 charge to use.
  • DIVINITY:
  • "Angelic Embrace" no longer 'needs full charge' (again, never did)
  • "Chastise" has a new description
  • "Lightsworn" has been modified - still increases Charge Generation, but increases Electric Damage Dealt instead of reducing Charge Decay
  • "Lay on Hands" has been reworked to be a powerful 'survival' ability

New in SynergiesMOD 323 (Oct 3, 2013)

  • Troll Basin:
  • Added a portal to Darkness falls when the Ancient Troll mage dies in the far north west corner.
  • DarknessFalls:
  • Dungeon population lowered slightly
  • Fahakin General Sord'its health corrected, MIN 2000, max 200... not anymore! Generals now have boss resists
  • Added rare 'golden dragons' as champions to the Darknessfalls map, they will fight with you against the Fahakin!
  • DF Dragon's Peak:
  • The general will now ignore the dragon pets, and player pets. He will go for the player or the main dragon...
  • Removing the pull from one of the guards
  • Lowering the generals pull to level 1
  • Removed the mage artificer shock
  • Removing a proc off one of the soldiers weapons
  • Lowering the amount of mobs that spawn with the general due to spawns being in the inside now
  • A LOT LESS POTIONS WILL DROP
  • Only one of the chests will disappear if the dragon is killed, Both will become active when the Fahakin General is dead.
  • General Changes:
  • Paladin starting armor should stop dropping in the world.
  • Set Vendor scrolls:
  • will drop less frequently as they now need to be chosen in the loot pool and pass a 50% check afterwards, rather then included with loot automatically with a % chance to drop from that inclusion.
  • Clockwork Crucible:
  • Will drop socketables RARELY, will mostly drop gold and sometimes potions now.

New in SynergiesMOD 321 (Oct 2, 2013)

  • Darknessfalls Dragon's Peak encounter:
  • Removed all knockback from the dragons, they will also not cast wing buffet attacks.
  • Dragon jump and tailswipe attacks have been increased in damage slightly to make up for lack of knockback.
  • Removed normal loot chances from the Fahakin, they will drop gold and potions only.
  • Changed the Skeletons that summon to destroy their corpses on death.
  • The general and both guards now cast the railman pull ability.
  • The general no longer has the berserker rage skill, still has inate rage on his weapons and casts stormclaw on himself.
  • Mages now cast an offensive skill each: Rootking meteor, Arcbeam at 15 pnts, and Artificer's PBAoe shock.
  • Moved some spawns into the basin, so half the spawns will not be farther away!

New in SynergiesMOD 310 (Oct 1, 2013)

  • Darknessfalls:
  • Generals have more life and armor
  • New items for some of the trash
  • Population amounts lowered from .05min to .03min, and .09 max to .06max to test load time differences, will bolster this with static monsters soon enough Gold and Potions lootables in treasure lists
  • Dragon Rescue:
  • More tweaks done on the Logic AI
  • Monsters have had damage output lessoned for testing purposes
  • Gold and Potions lootables in treasure lists
  • MAJOR BEHIND THE SCENES CHANGE:
  • I am pulling angelic armor from the mod for now, there is a bug with upgrading the armor pieces that I can't fix, and it might be whats causing the issues with essentials.
  • Will assign everything that had it the starting paladin armor for now, until I have more time to attempt it.. I hope this is the fix.
  • Added in 7 new models from MFS, can be found on DF monsters!

New in SynergiesMOD 301 (Sep 30, 2013)

  • General Changes:
  • Changes to Echo pass starting area:
  • All harder monsters that can populate this area can now drop 2 potions, with higher chance of that being chosen.
  • Elite Csturm
  • Elite Ratman
  • Elite Ratman archer
  • Elite Warbeast
  • As well as the static Csturm_melee_intro monsters. (should be the moving melee ones that spawn randomly)
  • -- Remember you can also buy potions at the guy beside the destroyer
  • Clockwork Crucible:
  • Added another Swarm map to Selrock, fight the mercenaries and world bosses!
  • Chaos Scrolls:
  • Changed the boss spawns in the Chaos Scrolls to be the ones that spawn throughout the game. These ones do not drop the legendaries that the actual bosses from the dungeons drop. And are missing some of their spells
  • (minions)
  • Darknessfalls:
  • Included for testing, needs a lot of work. come fight the Fahakin!
  • DF TROLL KING:
  • Fully realized, probably done
  • DF DRAGON RESCUE:
  • Fully realized, needs some visual sproucing still
  • Or'Ak Pass / Or'Ak Basin:
  • All trolls have had their damage outputs increased, they were still tweaked towards tier0 levels, and are infact part of tier1 so are being increased.
  • Tablemountain:
  • The three vendors in Tablemountain have had their price increased due to ease of use of the gold mine, and discouraging random leveling characters from using it without high cost.

New in SynergiesMOD 264 (Sep 25, 2013)

  • Random Affixes:
  • Glacial spike replaced by Champion Dividing affix
  • Glacial Spike2 replaced by new Multiplying affix
  • General Changes:
  • Longguns will no longer spawn until they are ready to !
  • Redid the Merge files for Zeph and Mapworks, again! weird bug stopping them from working previously.
  • Mapworks and Zeryphesh merge files removed, again.. they weren't working, until I can get them to work correctly Salan and DK and Kelintor are only in Town1,3 and 4...
  • Derinkuyu Raid:
  • All the Djinn will no longer be spawned until the portals are actually triggered, no more premature deaths!
  • Troll King TEST encounter returns:
  • Working, no legendary loot drops. Test it and leave feedback, its alpha stage.

New in SynergiesMOD 260 (Sep 24, 2013)

  • Random Affixes:
  • Damage Reflect monsters now have a red axe floating around them for 15 seconds
  • Damage Reflect has been halved again, 5(spiny), 10(barbed)
  • Missile Reflect monsters now have a blue shield floating around them for 15 seconds
  • New Legendary 'fixes':
  • Doubled up crossbows and pistols removed correctly
  • Added Affixes and ICONs for StrUktO's pieces
  • Added Icon for oldschool

New in SynergiesMOD 259 (Sep 23, 2013)

  • Loading Character Screen:
  • Changed it up a bit
  • Necromancer:
  • New main-menu idle animations for both male and female...!
  • Summon Shade:
  • Fixed his damage bonus from 100.1% to the 100, 1% that it was suppose to be!
  • New Charge Bar:
  • A whole new charge bar is in effect!
  • SOUL SHATTER:
  • New graphics and sound
  • PESTILENCE:
  • Now 8 radius damage circle, and expands full distance prior to timer running out, slightly larger then graphic.
  • DEATH PACT:
  • Radius of effects increased to 5, slightly larger then graphic, from 3. Damage taken buff (increases damage enemies takes) increased in duration to last 1 second from application of effect, instead of lasting .1) Chance to immobilize reduced.
  • BUBONIC BURST I:
  • s now a cast on kill spell, and not a 'proc' making it work on spells that deny procs. A rather large and noticeable burst! Has a self timer in how often it can proc that decreases per skill point spent, and DPS of skill increases per skill point spent.
  • Basically it does exactly what the original was suppose to do, but isn't a proc and can be cast in conjunction with other on kill effects.
  • Random Affixes:
  • Reflection Affixes halved Missile Reflection Affixes halved
  • SynergiesMOD resistance changes:
  • Champion half-resists: 25%
  • Champion Resists: 50%
  • Boss Resists: 75% (100% on immobile, blind)
  • All non boss mobs are now champion affixed if they use to have boss affix previously!
  • all doubled resistances on end game bosses removed.
  • Zeph and Mapworks Layouts:
  • these are again merge files but will only show up in the correct dungeons!
  • Skill Unlocks:
  • Current unlocks:
  • Tier 1: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29
  • Tier 2: 2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44
  • Tier 3: 3, 7, 11, 15, 19, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60
  • Tier 4: 6, 11, 16, 21, 26, 31, 36, 41, 46, 51, 56, 61, 66, 71, 76
  • Tier 5: 10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, 76, 82, 88, 94
  • Tier 6: 13, 18, 25, 30, 39, 44, 49, 58, 62, 69, 72, 80, 88, 90, 96
  • Tier 7: 15, 20, 27, 32, 41, 46, 51, 60, 65, 71, 74, 85, 90, 95, 98
  • will become:
  • Tier 1: 1, 3, 6, 10, 15, 21, 27, 33, 40, 46, 52, 57, 62, 67, 72

New in SynergiesMOD 240 (Sep 18, 2013)

  • Necromancer:
  • Infernal Scourge gets a new solo skeleton Icon
  • General Changes:
  • Mod now supports all new weapon types!
  • Main Handed and Off Handed weapons.
  • 1h Swords, Axes, Maces, Pistols, Wands and Fists.
  • Zepherysh, Mapworks
  • No longer have merge files, as they interfere with Djinn fights.
  • Salan and Kelintor are now on the maps themselves.
  • Massive new random Affix upgrade:
  • Every single monster within Synergies can now spawn with the random affixes attributed to Hero monsters.

New in SynergiesMOD 229 (Sep 16, 2013)

  • Necromancer:
  • Fixed 4 Necromancer skills which previously might have SAVED to the character (siphon life, Infernal Scourge, Faceless Terror, part of the bonearmor)
  • Lowered the damage output of all Faceless Terror skulls by approximately half. Poison spitting and blizzard casting skulls take a bit longer between recasts of their damage spells.
  • 10 new Necromancer Icons, finalizing the Necromancer icons finally!
  • Jeweled sword has a new icon

New in SynergiesMOD 225 (Sep 13, 2013)

  • SELROCK alterations:
  • Included a portal to TableMountain
  • Renamed Trill to Kelintor
  • Renamed Kelintor's merchant to K'tor the Trainer
  • Renamed Keira to Keira the Traveler
  • Renamed Boss works to "The Clockwork Citadel", with a new/old Scroll Icon
  • Renamed Champ works to "The Clockwork Castle", with a new/old Scroll Icon
  • Renamed all the Treasure hunting maps to a brief name on the location of what type of zone it is, followed by the description: "A long lost treasure map" to help with the pieces matching each other.
  • Renamed unstable shard scrolls to: A Dangerously Unstable Ember, and An Unstable Ember. With the description: "Smash the ember to form a portal to a far away land"
  • Changed all the teleport Portals in Selrock to be the same type of portal as the Derinkuyu teleport events, they shouldn't disappear anymore. Fixed warpers, when put in the Merge file they didn't move locations with the different files... should spawn correctly now!

New in SynergiesMOD 218 (Sep 12, 2013)

  • General MoD updates:
  • Removed second robot from Tablemountain
  • Removed cellar test portal from Tablemountain for now till the boss is more finalized.
  • Gold mine now allows portals throughout.
  • Salan and the DK leveling portal have been moved to a MERGED layout within town1, making more mods 'compatible...'
  • Kelintor's teleporter, Dk leveling and Salan merchant have all been added on merge files to every city within the game.
  • Added PVP warcamp teleport scroll, and gem saver trinketsword to Salan's inventory in the normal play through.
  • Add a gem saver trinket, notches diamond sword from minecraft.

New in SynergiesMOD 2.211 (Sep 10, 2013)

  • BUG FIX:
  • Found some corrupted spell files, might fix the issue with other mods and MP. Thank you to BANDIT for tracking it down.
  • GENERAL CHANGES:
  • Gravedigger, Elite Gravedigger and Hero Gravedigger
  • Health and Armor have been lowered drastically, they maintain their ability to spawn themselves, but no longer 'super hard' to kill
  • Health and Mana Potions added to boon vendor
  • SynVentory
  • 3 Player bags -- EACH BAG IS FULLY SORTABLE, unlike most of the ones you find
  • 3 Stash bags
  • Shared Stash -- Same as before
  • Kelintors Selrock:
  • A version of it, without any of his mercenaries.
  • Features of Selrock include:
  • Championworks wave dungeon (will rework this to synergies content)
  • Bossworks wave dungeon (will rework this to synergies content)
  • Unstable crystal maps
  • MONEY CHANGER, want to store gold? Here's where you do it!
  • City Portals
  • Gold chest dungeons (will likely rework these to synergies spawnclasses, and loot surprises)
  • Summonable stashes
  • Summonable practice dummies
  • Kelintors repeatable quests
  • TableMountain:
  • New Teleport robot located in the middle of the tabletop teleports you to SelROCK
  • Adding a permanent cave entrance to the Gold mine, and removing the Gold Mine portal scrolls.

New in SynergiesMOD 2.203 (Sep 9, 2013)

  • Bug Fixes:
  • Derinkuyu Leveling:
  • Removed 3 chunks that were marked _b instead of _a, should fix the mismatched levels
  • report any re-occurances.
  • Derinkuyu Raiding:
  • All the dragon riders have had the flag 'fire all hp events' turned on, if they die they should still convert!
  • Troll King:
  • The 0.5 armor will drop less frequently

New in SynergiesMOD 2.202 (Sep 7, 2013)

  • General Changes:
  • Layouts:
  • Removed old Tablemountain 2 layout.
  • Troll King encounter:
  • Troll king summons have been disabled, and his damage has been upped as a holder till I figure it out.
  • Fixed the portal that says DF instead of DK.
  • Chaos Ember Transmute:
  • A new Chaos ember transmute is available
  • Add any three chaos embers into the mix and you will get a Scroll with Chaos runes written on it. Use of this scroll may have adverse effects.
  • Necromaner:
  • Fixed the Shade to last 5 minutes for the first 4 skill points.
  • Skeleton Horde has been recolored and has new weapons and shields
  • Zombie Horde has been recolored
  • Paladin:
  • ADDED/REMOVED:
  • RIGHTEOUS:
  • Added Righteous Charge, a new assault/mobility skill.
  • JUSTICE:
  • Added Sanctified Fury, a Red Wolf-style skill that deals Weapon DPS to up to 3 nearby enemies when you crit.
  • CHANGED:
  • RIGHTEOUS:
  • Fireslam's Fire Damage over Time has been changed to a Burn effect.
  • JUSTICE:
  • Justicar's Zeal was proc'ing Rampage on level 2. Fixed that. But the bloody thing still isn't working 100%. Will fix this in the next patch.
  • Blade of Justice now deals regular ol' Weapon DPS damage, not Weapon DPS as Electric Damage.

New in SynergiesMOD 2.198 (Sep 3, 2013)

  • New Damage Absorb gems:
  • Celindari's eternal eye
  • 5% damage reduction when applied to armor
  • Aberdokki's eternal eye
  • 3% damage reduction when applied to armor
  • combine both gems together to make:
  • Salan's eternal eye
  • 7% damage reduction when applied to armor
  • The celindari and aberdokki's eyes will both be available on every single boss in the normal play through, with a 5 and 10% chance to drop respectfully. This will help with not needing to farm grell over and over, and will be highly useful for HARDCORE players!
  • Tier0.5 Armor fix:
  • Frigid set bonus fixes
  • Fixed both + damage bonus's.
  • One said 100 min, 150 max, other said 100 min, 150 max.
  • Was suppose to be 100 min, 100 max, and 150 min, 150 max as per the other sets.
  • TableMountain:
  • Added a new TEST PORTAL from Tablemountain.
  • Takes you into a highly scripted Cellar encounter.
  • Encounter is NOT FINAL(balance on amount of enemies) and will NOT drop loot yet, I need feedback on how to shape it
  • KNOWN BUG: If you do not MOVE between health % encounters, the encounter MIGHT not spawn correctly.

New in SynergiesMOD 2.195 (Aug 31, 2013)

  • General MOD changes:
  • Health pools being 'fixed' on Elite and Hero monsters where their health was lower then the original version, will now be equal or greater then normal monster spawn
  • Health pools on Rusted Mechanoids had an extra 0 on them that shouldn't have been there. Why would a normal monster have 10000 life is beyond me!
  • ALL BOSS tagged monsters from vanilla TL2
  • Increase in minimum and maximum damage done
  • Various grammar corrections
  • Necromancer Changes:
  • Fury, Dragon and Shade
  • Timer reduced back to 30 seconds on resummon
  • Death timer increased to 5 minutes
  • This will 'fix' any accidental double summoning while allowing the player to still maintain their classes uniqueness and enjoyment. Out of all the options it is the best.
  • Warlock Changes:
  • Pet morphs: Werewolf, Wolf, Devil, Dragon
  • changed to last 1 minute each

New in SynergiesMOD 2.194 (Aug 28, 2013)

  • NECROMANCER PATCH:
  • Skeelton Horde, Zombie Horde, Spore Horde, Fiends, Infernal Scourge, Bonewall Halfskeleton
  • All 1 skill point minions have had their damage, and armor values lowered drastically, and health lowered moderately.
  • As skill points are invested in the summons they will gain more health / armor and damage.
  • Skill level 15 summons are slightly improved over old versions
  • Death Doll
  • Reworked so there are now different strengths of dolls as you invest points in the skill.
  • 1 skill point death dolls will be slightly weaker then original version
  • 15 skill point death dolls will be stronger then original version
  • Faceless Terror skulls
  • Previously skulls only had 1 summon strength
  • Now all skull stats start lower, and increase with skill points added.
  • At 15 skill points all skulls will be equal to where they were previously.
  • Master Minions
  • Now will desummon after 59 seconds
  • Have a 60 second recast timer on their spell instead of 30 seconds
  • This will stop multiple versions of the monster being able to be cast by going up skill tiers.
  • Paladin Changes:
  • ADDED/REMOVED:
  • JUSTICE:
  • Removed "Swift Justice"
  • Added "Blade of Justice", which at the moment is a carbon-copy of Ember Hammer.
  • CHANGED:
  • RIGHTEOUS:
  • "Righteous Weapons" has 15 levels!
  • "Wrath of God" now deals bonus damage based on your Charge! Also, Ghostblade honestly can't remember if he did that for all Wrath of God levels, so assume he didn't! But he knows he did it for at least level one!
  • JUSTICE:
  • "Death Sentence" has a new description
  • "Justicar's Zeal" actually works now!
  • "Conviction" no longer 'consumes charge' (it never did) and is now level 15! It also has a 30 second cooldown and a bigger mana cost.
  • DIVINITY:
  • "Angelic Embrace" no longer 'needs full charge' (again, never did)
  • "Chastise" has a new description
  • "Lightsworn" has been modified - still increases Charge Generation, but increases Electric Damage Dealt instead of reducing Charge Decay
  • "Lay on Hands" has been reworked to be a powerful 'survival' ability

New in SynergiesMOD 2.193 (Aug 21, 2013)

  • ADDED/REMOVED:
  • RIGHTEOUS:
  • Removed "Siesmic Slam"
  • Added "Fireslam", which is intended to replace "Siesmic Slam"
  • Removed "Heavy Lifting"
  • Added "Righteous Weapons", which is similar to "Heavy Lifting", but increases Crit Damage as opposed to Stun Chance. [NOTE - ONLY THE FIRST LEVEL OH RIGHTEOUS WEAPONS HAS THE NEW STATS. This will be fixed in the next release.]
  • Added "Righteous Victory", which has a chance to fill your Charge Bar on a kill
  • JUSTICE:
  • Added "Conviction", a powerful nuke attack similar to the Berserker's "Rupture", but with 100% more lightning bolt
  • Added "Justicar's Zeal", which has a chance to give you a massive Attack Speed and a moderate Charge Generation increase for a short duration every time you hit an enemy
  • Added "Death Sentence", which increases your Crit Chance and Execute Chance
  • DIVINITY:
  • Added "Holy Bolt", which is similar to the Engineer's "Overload", but single/double target depending on Charge
  • Added "Chastise", which is similar to the Embermage's "Lightning Brand", but has a chance to Silence the target as well as damage them
  • Added "Lightsworn", which increases your Charge Generation and reduces Charge Decay Rate
  • CHANGED:
  • RIGHTEOUS:
  • Moved "Wrath of God" to here
  • JUSTICE:
  • Moved "Pass Judgement" to here
  • "Pass Judgement" has been re-tooled entirely, now changing it's effect based on the charge consumed. Sounds easy, but it wasn't.
  • DIVINITY:
  • Moved "Sword and Board" to here
  • GENERAL MOD ADDITIONS:
  • Troll Basin:
  • All Ancient Troll encounters have a higher chance to appear
  • All tier 0.5 armor has a higher chance to drop off of large / ancient trolls
  • Added three new troll ancients, see if you can spot them. Flurry, Lakjob, and Hornfall.
  • These newer bosses have a higher chance to roll on their loot tables.

New in SynergiesMOD 2.189 (May 20, 2013)

  • Removed SynergiesFISH from dropping as loot, they were never intended to drop.
  • If you suffer a crash after altering your pet, use a fish to fix it.

New in SynergiesMOD 2.188 (May 16, 2013)

  • Warlock Skills worked on:
  • Mana Shield
  • Nether Shield
  • Polymorph Shade
  • Polymorph Zombie
  • Drain Life
  • Mana Burned
  • Necromancer:
  • DOTs now effected by 0.1% of your focus as bonus damage
  • Spreading the Plague
  • Toxic Hex
  • Pestilence
  • Bone Cage
  • Derinkuyu:
  • lvl 8 no longer has wrong chunks, sorry didn't find them earlier.
  • PETS now use PET-BASE-FILE to be more compatible with other mods.

New in SynergiesMOD 2.179 (May 7, 2013)

  • Goldmine scroll:
  • Fixed capitalization
  • Removed Goldmine from General merchant sell list
  • included goldmine in act2,act3,act4, Tablemountain sell lists can now use portals in any level after the boss
  • Tablemountain item costs:
  • A increase in cost has occurred to all your goodies in the mountain, ease of use for cost to use.
  • Derinkuyu leveling:
  • now has the map tag, so it should display the xp/fame/gold bonus's in the little dice.
  • Necromancer:
  • DEATH SKILL tree has been reworded
  • Thanks to the community and JathroPaladin for putting it together and helping out

New in SynergiesMOD 2.172 (May 1, 2013)

  • Derinkuyu Leveling:
  • Added XP, GOLD and MAGIC FIND affix bonus's to each DK Leveling dungeon
  • Dk leveling 8 now has chunk layout defined, should fix randomization issues, or help track them!
  • None of the levels store in memory now either, making them shift layouts every load
  • Derinkuyu HUB:
  • All boss rooms now have a no spawn region and path occupation region in the central hole.
  • TableMountain:
  • Turned the stash around to face you!
  • WARLOCK:
  • Warlock icons updated, mana tree included
  • New charge bar included
  • Ember Upgrades via Transmuter:
  • The vanilla runic upgrade is back, set at 4 needed to change into any other socketable.
  • All ember upgrades have been lowered to 3 to not conflict

New in SynergiesMOD 2.169 (Apr 30, 2013)

  • Derinkuyu Leveling:
  • Labeled all the portals with a number
  • Labeled all the dungeons with a number
  • fixed portal 5 looping back into dungeon 1, instead of dungeon 5. Was causing a crash.

New in SynergiesMOD 2.168 (Apr 29, 2013)

  • Derinkuyu LEVELING:
  • Fixed the blocked section in the caves
  • Re-altered all portals so you always start at the start of the dungeon, not at a portal, after portalling
  • Estherian Enclave:
  • Moved the portal to DK Leveling and Salan closer to temple steepes entrance

New in SynergiesMOD 2.157 (Apr 26, 2013)

  • NECROMANCER:
  • Master Minion casting HORDE buffs:
  • Removed the activation graphic from the minion buffs
  • Reworked the shade graphic to be less overbearing
  • Fiend buff now displays correctly.
  • Zombie Horde:
  • Zombies can now be resummoned while active, killing the active zombies, triggering DnD.
  • MASTER MINIONS:
  • Now persist through warp points; Dragon, Fury, Shade
  • GOLDMINE:
  • Rats are again returned to 1 xp each, the dungeon was never suppose to be about xp AND gold.
  • RESSURECTION:
  • Res in place now displays fame and xp loss correctly, its always been there, just never displayed
  • TIER 1 TRASH LEGENDARIES RESET:
  • Troll basin armor)
  • Due to a bug when cloning the 105 unique armors that did not change their GUIDs or FILE NAMES
  • The legendary armor from the trolls, effectively tier0.5 has had its files renamed and guides changed
  • The unique armor was NOT suppose to change into legendary versions upon creation of the legendaries.
  • Ascendent armor retextured, and inferno spear added
  • DERINKUYU TIER-0 105- REWORKED:
  • There is now a portal to DK-HUB-105 in Tablemountain!!
  • Inside that dungeon there are 18 portals to the boss rooms, each is a separate dungeon on its own.
  • In order to activate these portals you must trigger them, hunt down and kill the gatekeeper assigned to it, then you can go back to the respawned actual portal.
  • Once you leave the HUB the portals reset to locked and need to be unlocked again.
  • DK 105 Trash:
  • Removed the champion status from elementals and bleakwoods, making them easier to deal with.

New in SynergiesMOD 2.142 (Apr 24, 2013)

  • Loot drops:
  • Souls (minor, lesser, greater, magnificent) will now drop from their monsters
  • Soul Stones will now drop with any monster that drops "take me to table mountain" portal (bosses)
  • Legendary T1 skulls now drop from troll ancients
  • Boon will now sell more legendaries
  • SynSKULL drops for tiered trash now drop correctly, including slightly higher chance of limoanies.
  • Boon vendor:
  • Boon now sells Potions, and a small selection of Aberdokki's old gem list
  • Unique netherweapons:
  • these were changed a few patches ago, removed 5 sockets to 2 max as per tier restrictions in synergies.
  • rerolled all the affixes on them to compensate with hopefully better options.
  • TROLL TRASH LEGENDARIES:
  • Troll trash will drop a reworked Tier0.5 version of the new 105 armor sets, these will be retextured soon
  • TROLL PASS/BASIN ANCIENTS:
  • The troll ancients in these two zones will drop tier1 legendary Skulls, this is a rare 1 to 2% drop rate tho.

New in SynergiesMOD 2.138B (Apr 23, 2013)

  • Fixed set bonus's to have set names
  • Removing pet Transformations:
  • the pets are not completely compatible and can crash when used. will do much more testing before re-integrating them AGAIN
  • All Tier-0 Bosses:
  • All bosses in tier0 dungeons have had their life lowered by 1000 on the graphs. Preparation for tier-1 has begun!
  • TableMountain:
  • changed my armor, sadly the face wasn't working on it with how the merchants are made
  • Added a dummy in the southwest corner (bottom left)
  • Socket master now does sockets!
  • Hero monster affixes:
  • Armor bonuses, Damage Reduction bonus's and Reflection bonus's have been lowered for Heroes.
  • Skull loot:
  • A new spawnclass was added to all SynergiesMOD exclusive monsters. The list calls on end game vanilla skulls specifically. regardless of level of player you now have a chance to find limoany skulls, as an example. This is intended to help end game progression. If you wish to use them on lower level characters, that's YOUR choice.
  • NECROMANCER SUMMON SKILLS:
  • The Master minion and Horde spells are now affected by a stat as an added bonus, you lose nothing that you already have, this ADDS to what is there already.
  • Fury, DeathDolls: 1% of Dexterity
  • Shade, Spores: 1% of Focus
  • Dragon, Skeletons: 1% of Strength
  • Zombies: 1% of Vitality
  • SOUL CRAFTING:
  • Minor Souls, Lesser Souls, Greater Souls will drop in a range from Elite, Hero, Tier0 Trash, and Tier1 Trash monsters.
  • Magnificent Souls will drop from ancient trolls and rare dragons
  • Angelic Souls need to be crafted
  • Soul Stones will drop from all tier0 bosses
  • Combine 10 minor souls to make a Lesser soul, 10 lesser souls to make a greater soul, 10 greater souls to make a magnificent soul and 5 magnificent souls to make a Angelic soul.
  • Combine a Angelic Soul, a Soul Stone and ANY tier0 armor piece (not rings nor weapons) and the item will be 'soulbound' and have a 5% damage reduction affix added to it. Be warned it destoys your previous item and replaces it with a new one, sockets/enchants will be lost.
  • Combine a second Angelic Soul, 2 Soul Stones and any Tier0 SOULBOUND armor piece and the item will change to a second degree of soulbound, adding in 8% damage reduction and a health increase. Again destroying the old armor and creating a new one.
  • ACT5 -- TROLL PASS and TROLL BASIN:
  • welcome to the START of ACT5. I will be updating the act with quests that unlock tier1 dungeons 'soon'. For now enjoy the trash legendaries, souls and trolls!
  • Dragon wing will be added soon as well!

New in SynergiesMOD 2.122 (Apr 22, 2013)

  • Fixed for Paladin pet and Iron Ember affix
  • Table Mountain:
  • new TableMountain, reroll your world!
  • Warlock:
  • Fixed a bunch of skill tree unlock issues with warlock spells
  • NECROMANCER:
  • Master Minions new particles for each master minion buff, will work on decluttering when you have multiple master minions buffing
  • Bone needles:
  • Bone Needles increases DPS by 2% per skill point invested to compensate for loss of procing.
  • Bone needles will now fall back upon autoattack when out of mana
  • Zombies:
  • Each level of zombies now summons only its level of zombies, lower level zombies are upgraded!
  • The last two tiers of zombies now match owner speed
  • now display their damage correctly when hitting enemies
  • Skeletons:
  • the 2 skeletons added at 15 skill points / tier3 now cast lightning bolts as part of their upgrade
  • now display their damage correctly when hitting enemies
  • Derinkuyu 105:
  • Korvax has returned -- Conversion overwrote him with a second werewolf dungeon
  • Legendairies:
  • No more level 1 legendaries dropping

New in SynergiesMOD 2.074 (Apr 15, 2013)

  • WorldBosses:
  • All randomly spawning world bosses have had their summoning spells turned off.
  • WARLOCK:
  • All pet polymorph spells now last 20 seconds, and have a 60 second cooldown. you will have to use more then 1 now.
  • Summon Ent:
  • Burning beard is now a 30 second to 45 second summon with a 60 second cooldown. Burning beard is now immortal and can not die while active.
  • NEW ICONS:
  • Warlock - hellfire set Fireshield, Firebolt, Hellfire Missile, Summon Ent, Polymorph Devil, Polymorph Dragon, Meteor Shower
  • Polymorph Werewolf:
  • will no longer die when you do
  • Elite monsters:
  • All Elite monsters have had their health reduced by 25 to 50% depending where they were previously Any Elite that was low on damage output has had their damage increased Elite monster loot is no longer 0/1 chances now it is 1/1 chances with slightly less weight chance.
  • Hero Monsters:
  • All Hero monsters have had their health reduced 20 to 40% depending where they were previously.

New in SynergiesMOD 2.057 (Apr 12, 2013)

  • Warlock:
  • HellfireMissile now pierces and has a minimum range of 5, and less of an arch in its flight.
  • This missile is a ground target missile, not a unit targetting missile.
  • Tier 0 Set bonus's:
  • All bonus's are restored from original amounts pre-guts.
  • UI additions:
  • Now displays monsters health / total health below the Name bar, between the description of the monster and the name bar.
  • Troll weapon added:
  • new troll polearm added to a few of the trolls in Or'ak pass

New in SynergiesMOD 2.052 (Apr 11, 2013)

  • PALADIN:
  • Onslaught changed to Pass Judgment
  • New particle assigned
  • Righteous Cleave
  • New particle assigned
  • Wraith of God Included
  • Call forth the true power of the paladin!
  • Flamestrike
  • Totally changed, new particle/missiles
  • Blessings.
  • Power, Alacrity, Survival have had their tool tips corrected
  • WARLOCK:
  • Warlock Hellfire Missile included, 15 skill points
  • Description and effects will be updated
  • ManaStorm included, 15 skill points
  • ManaMissiles altered, 15 skill points
  • NECROMANCER:
  • Pestilence damage shape increased in size!

New in SynergiesMOD 2.042 (Apr 8, 2013)

  • Derinkuyu LEVELING:
  • removed double boss spawns fixed level variation when going down levels, should be the same level as you are.
  • Necromancer:
  • Bone Spikes tier1 now adds an extra chain of spikes, tier2 and 3 increased by 1 to maintain ratio
  • Infernal Scourge:
  • Now summons for skill points 1-4
  • Or'Ak Pass:
  • Trolls have better vision, harder to maintain safety and pull one at a time. a few 'end' boss melee trolls removed Ancients in the pass are stronger Portal out should not be visible until the bosses are killed
  • Paladin:
  • NEW SKILL == Flame strike, 15 skill points -- had a new particle effect but it bugged after building, worked in the editor.. weirdly enough
  • Warlock:
  • All three shield spells got a brand new SYNERGIES CUSTOM particle effect.
  • starting to learn the particle system, will start reworking a lot of the skills soon

New in SynergiesMOD 2.034 (Apr 8, 2013)

  • Fixed the goldmine from general inventory, don't know why it hadn't saved previously!
  • NEW EPIC DUNGEON ADDED:
  • Or'ak Pass, path to the Troll Homeland
  • The Ancient Trolls have reawakened with the coming of Dragons, and are on the hunt. Can you find their homeland? ....Can you get to their homeland?
  • SCROLL WILL BE AVAILABLE FROM SALAN IN TABLEMOUNTAIN FOR TESTING PURPOSES
  • Necromancer:
  • Added a taunt affix to all the master minion special attacks -- Shade, Fury, Dragon
  • Paladin:
  • Adding in placeholder skills to help flesh out the skill tree, these will be replaced with likeminded unique skills soon
  • added:
  • Seismic Slam, Onslaught, FireBrand Passive, FireBash, Shield Synergy, Heavy lifting

New in SynergiesMOD 2.027 (Apr 6, 2013)

  • Goldmine:
  • Removed the goldmine from the general vendors and changed it to be a portal use.
  • Its now only sold on Salan in tablemountain, as its meant for end game play only.
  • WORLD BOSSES:
  • All outside spawning world bosses have had their damage rates lowered to make them easier to deal with. They will still be a challenge
  • WARLOCK:
  • Werewolf polymorph can no longer die.
  • The Ancients are coming:
  • New trolls have been seen roaming the world.
  • Be prepared to run into them in the same manner as the rare dragons!
  • NEW dungeons coming with the troll theme
  • RARE DRAGONS and ANCIENT TROLLS will soon drop scrolls to their races homelands... soon
  • New artwork by SuperCollider-SuperButton, new logo's, new troll retextures!
  • 2 new troll retextures included by AttackGorrilla

New in SynergiesMOD 2.025 (Apr 5, 2013)

  • Warlock:
  • New ICON included, using male for both until female is available
  • Warlock Skills:
  • Polymorph Dragon:
  • Lasts 1 minute
  • Updated to 15 points, each point invested the dragon gains damage on its stats
  • each tier the dragon gains new attacks
  • Polymorph Devil:
  • Lasts 45 seconds to 1 minute depending on points spent
  • Updated to 15 points, each point invested the devil gains damage on its stats
  • Each tier of the devil gains new attacks
  • Polymorph Shade:
  • Estherian Shade player buff scales with points spent, each new skill point summons a new monster, that casts a higher level health spell.
  • Polymorph Werewolf:
  • The werewolf now scales to 15 points, each point increases the monsters base damage
  • Each tier of the werewolf gains new attacks
  • Polymorph Wolf:
  • The wolf now scales to 15 points, each point increases the monsters damage stats as well as the amount of life siphoned to master
  • Netherlord Shout:
  • has been scaled to 15 points, each point spent increases the buff/debuff values (will have it documented correctly later in game)
  • 1st tier effects enemies
  • 2nd tier effects the player as well
  • 3rd tier effects the players pets
  • 4th tier effects any friendly players playing with the player
  • Summon BurningBeard:
  • Duration increased from 45 seconds to 1minute perp point invested.
  • Each Tier burningbeard gains a new spell
  • More skill descriptions defined ... Icons used from RUNIC until replaced with custom made ones
  • Paladin:
  • LayonHands included (test):
  • 2 second heal at tier0 increases with skill points
  • 6 second heal added at tier1 increaes with skill points
  • 45 second cooldown, huge mana cost.
  • Goldmine:
  • New teleport scroll included at salan, its value has increased and it can be dropped by trash mobs in t0 dungeons. (previously it was a mapworks scroll)

New in SynergiesMOD 2.018 (Apr 4, 2013)

  • Conversion bug fixes:
  • Goldmine restored to its previous glory
  • Warlock updates:
  • tier1 Bolt spells will not proc off of weapon procs
  • Fireshield, Nethershield and Manashield now each 15 pnts, with 1 starting affix applied
  • Netherbolts now 15 points with scaling damage
  • NetherSpikes now 15 points with scaling damage
  • Paladin updates:
  • Paladin blessings added (to be renamed later)
  • Blessing of Power
  • Blessing of Alacrity
  • Blessing of Survival
  • Worldboss updates:
  • 6 more worldbosses have found their way into the phasebeast spawns
  • More zones are effected by the worldbosses, expect them in passes and the odd 'large' dungeon
  • Necromancer:
  • Skullbarrage and Bone needles will no longer proc when hitting
  • Siphon Life 2% life recharge at 15 pnts lowered to 1%, had its health regen gain per point halved from 2 pnts to 1 pnt on the graph
  • The necromancer was never meant to be good at EVERYTHING, weapon procs overpower its damage output compared to its survivability, its meant to survive and supliment summons with spells
  • Embermage teleport fixed:
  • Had to erase all the 1.4 zoom templates so we could have access to the new templates from this GUTS conversion. Without doing that you would never see the netherworld.

New in SynergiesMOD 2.010 (Apr 4, 2013)

  • Conversion bug fixes
  • Rare Red dragons are killable again
  • Warlock Red Dragons are summonable again
  • Conversion mingled the two files somehow.
  • Warlock pets no longer have collision boxes and will no longer get stuck after transforming out of transformed states.

New in SynergiesMOD 2.008 (Apr 3, 2013)

  • Conversion bug fixes:
  • End game Raids:
  • Double bosses fixed
  • Merchant loot tables:
  • wrong loot spawning fixed

New in SynergiesMOD 2.006 (Apr 2, 2013)

  • SynergiesMOD is now GUTS compatible
  • Warlock is included in 2.006
  • New Icons made by Soryuu included for Rings/Necklaces/Belts

New in SynergiesMOD 2.005 (Mar 25, 2013)

  • Derinkuyu leveling:
  • has had its population lowered slightly
  • Derinkuyu 105:
  • Has had more trash loot added, and the drop rates adjusted
  • Hero monsters:
  • Has had their gem drop rate adjusted
  • Raid Encounters:
  • Various boss mechanics will ignore shields on the weaker bosses

New in SynergiesMOD 1.54 (Mar 16, 2013)

  • Raw file updates only
  • Contributed mods:
  • Myrmadon v1.1 updated, and included in the mod files
  • TENEBRIS latest version supported
  • DREADPIRATE supported
  • Throwing weapons updated to 0.3
  • Handcrossbows updated to 1.55

New in SynergiesMOD 1.53 (Mar 5, 2013)

  • General play through changes:
  • World bosses now spawn EASY (leveling) version of bosses
  • Loot tables are slightly less on these bosses
  • These bosses will not drop mercenaries
  • Mercenaries:
  • Will all de-summon using the kelintor de-summonor correctly now
  • De-summon scrolls are now sold on general merchants throughout the game
  • Derinkuyu bosses:
  • Now have elemental damage attributed to their melee attacks as well as pure physical.
  • They will hit harder due to smaller armor pools on elemental resistances
  • Derinkuyu 175:
  • Bosses will only drop Hearts now
  • Derinkuyu 225:
  • Removed map affixes from maps
  • Bosses will drop a higher rate of hearts, but be able to drop actual loot directly
  • All bosses increased in health, lowered in damage absorb.
  • All boss encounter monsters now have elemental damage attributed to their base attacks as well as physical, they will do more damage. (this will be tricky to balance on the first go)
  • New Tier2 Armor/Weapon:
  • Angelic Embrace non-set armor
  • 1 new paladin long sword
  • 1 new paladin shield
  • Added new legendaries:
  • Hellfire Rings - Brimstone
  • Hellfire Necklace - Brimstone
  • Hellfire Belt - Brimstone
  • Nightfall Rings - Eclipse
  • Nightfall Necklace - Eclipse
  • Nightfall Belt - Eclipse
  • Havok Rings - Aftermath
  • Havok Necklace - Aftermath
  • Havok Belt - Aftermath
  • Enshrouded Rings - Incognito
  • Enshrouded Necklace - Incognito
  • Enshrouded Belt - Incognito
  • Angel Rings - Angelic Embrace
  • Angel Necklace - Angelic Embrace
  • Angel Belt - Angelic Embrace
  • Adamant Rings - Adamant
  • Adamant Necklace - Adamant
  • Adamant Belt - Adamant
  • Tier2 items will be crafted from a mixture DK heart craftables and older tiered items themselves.
  • Rings / Amulets and Belts will be added to the actual drop tables in DK 225 and have to be hunted for.
  • General Recipe Changes:
  • Aftermath, Eclipse, Brimstone, Incognito recipes all now have the same icon as the armor in game.
  • Boon Vendor Changes:
  • Boon vendors will now drop in golden chests
  • Boon vendors now sell Adamant Rings, Necks and Belts as well
  • Other Mod updates:
  • Updated to Ninja V1.18
  • Added in Myrmadon Affixes and Skills so it will be compatible
  • Removed affixes / skills for Theolentist, it is apparent he does not wish to maintain compatibility.
  • Updated to Kelintor 1.38 to fix his quests and corpse cleaner
  • Updated higher loot mod to v3 to allow more boon scrolls, separate download

New in SynergiesMOD 1.51A (Mar 2, 2013)

  • YOU MUST REMOVE WEAPONS AND ARMOR FROM PETS PRIOR TO THIS PATCH OR YOUR GAME WILL CRASH. IF IT CRASHES, put 1.50B back on and then REMOVE YOUR WEAPONS BEFORE UPGRADING TO 1.51 or later
  • General changes:
  • Removed GEMBOX recipe, its buy-able in Map Works and Table Mountain already.
  • Table Mountain:
  • Aberdokki no longer sells spells nor normal socketables.
  • Skulls and eyes only, altered which ones are sold as well (less level 1 ones)
  • Hero Monster Loot tables:
  • Every Hero now has the following 'hero' table •30 chance none
  • 4 chance DF stone
  • 1 chance DK stone
  • 1 chance Boon scroll
  • Derinkuyu Conversions:
  • Champions and bosses removed from DK spawnlists, only ELITES and HEROES will spawn as trash.
  • All ELITES and HEROES will now spawn solo and not in groups of the same type
  • This should make the dungeons a lot more stable as it is no longer artificially inflating the populations
  • Derinkuyu 225:
  • this dungeon is END GAME as of now, it is MEANT to be EXTREMELY HARD 10 unique instances of 225 have been added to the game
  • Salan merchant in Table Mountain will sell 1 scroll per refill of his stock
  • All 10 scrolls look exactly the same.
  • When inside 225 the map will have 1 affix assigned to it.
  • 225 maps will also spawn 1 DF / Battlefield boss (extreme version) in its first level
  • These bosses will drop their craftables as well.
  • The maps for 225 will be different per each unique version of the scrolls
  • Derinkuyu 175:
  • Will only EVER be the gem collection map
  • This is to slow down the progress on this map for those who 'have the gear' to do the harder version but want 'easy' loot.
  • DK Boss LOOT tables:
  • 100% chance of one of the following: •15 chances at HEART craftable
  • 2 chances for a Aftermath armor
  • 2 chances for a Brimostone armor
  • 2 chances for a Eclipse armor
  • 1 chance for a Incognito armor and necromancer weapons
  • 4 chances for a Adamant armor
  • 1 chance for a tier-1 1handed weapon / shield
  • 1 chance for a tier-1 2handed weapon
  • Ghost King:
  • Missile damage per hit increased significantly
  • Missiles now ricochet less and have less range and no longer pierce
  • Prince summon spells each have 60 second recast timers now
  • King no longer teleports
  • King takes 50% less damage per hit by players
  • Fiends:
  • Gravediggers now die with the Boss
  • Gravediggers take 5 extra seconds between summons
  • Boss takes 50% less damage per hit by players
  • All fiends now do more damage per hit
  • Zealot Fight added:
  • Mercenaries
  • Scrolls changed to light blue color to be more noticeable
  • kalsmeer's Enchant Popup Remover added Soryuu's Throwing Weapon weapons added Soryuu's Hand crossbows updated
  • Necromancer:
  • Infectious Touch now allows steal effects (mana/health)

New in SynergiesMOD 1.51 (Mar 1, 2013)

  • YOU MUST REMOVE WEAPONS FROM PETS PRIOR TO THIS PATCH OR YOUR GAME WILL CRASH IF IT CRASHES, put 1.50B back on and then REMOVE YOUR WEAPONS BEFORE UPGRADING TO 1.51
  • Loading screen graphic:
  • The e o d black gaps are removed in the loading graphic now.
  • Boon scroll:
  • Changed boon scrolls so mercenaries are in their own spawnclass and Legendary tier0's are in their own.
  • They will not conflict with each other, and you have a 50% chance to get EITHER type individually (can get both in same summon).
  • Pet changes:
  • All pets now use the same container type
  • Pets can no longer use weapons, the hand slots do not exist.
  • Weapons will need to be removed from pets prior to upgrading to this version.
  • Pets should not cause a crash once this stage is achieved
  • Pets should not lose gear between swapping to other forms
  • Pets will only have 1 ui and will not rely on the player to police their own actions ever again
  • Paladin:
  • Angelic Embrace included
  • tier7 summon angel spell
  • Derinkuyu Leveling:
  • Population of dungeon changed from 1.5 to 1.0 attempting to make it more stable
  • Derinkuyu Conversion:
  • DK 150 (HARD) removed
  • DK 175 (HARD) created
  • Fiends encounter done
  • Ghost King encounter done
  • Every kill will reward the player with loot from extreme worldboss loot table, 1 mercenary, and 1 tier1/tier0 item OR craftable.

New in SynergiesMOD 1.50B (Feb 25, 2013)

  • DarknessFalls kill quests requirement changes:
  • Lowered the amount of elite monsters to 3 for each repeatable EXTREME and HARD kill quest in each chain.
  • Lowered the amount of elite monsters to 4 for each repeatable NORMAL kill quest in each chain.
  • New in-game Mainmenu alterations
  • All 'mainmenu screens' have been altered
  • Bar scene altered.. the world bosses were getting thirsty after killing so many players!
  • Ninja Updated to 1.17B

New in SynergiesMOD 1.50A (Feb 23, 2013)

  • General Changes:
  • Paladin helmet and shoulders included at starting vendor.
  • Ninja Kunai included at starting vendor.
  • Health and mana potions included at starting vendor.
  • FIXED A LOT OF MINOR BUGS, the direwolf crash should be gone forever now!
  • Necromancer:
  • Skull Barrage
  • Mana cost from 1.1 to 1.25 normal graph (increase in mana cost)
  • Charge bar:
  • Now adds minion damage and minion armor as it increases on top of the current attackspeed and castspeed bonus.
  • Mininon master stays as is adding attack speed, cast speed, critical chance and dodge for the minions and player.
  • Paladin:
  • Paladin male icon added by Zojo227
  • Paladin female icon added by Zojo227
  • Paladin skills:
  • Blessing of Power added
  • Blessing that adds attack damage and attack speed and reduces crit chance everytime you crit, lasts 20 seconds per application of proc, blessing lasts forever at the moment for testing.
  • Render Verdict added
  • Single target charge based attack
  • Righteous Cleave added
  • AOE cleave based attack
  • Derinkuyu:
  • Removed the last Derinkuyu kill quest from table mountain for now.
  • Ninja:
  • updated to 1.17

New in SynergiesMOD 1.50 (Feb 18, 2013)

  • General Changes:
  • Echo pass no longer has hero monster spawns
  • Echo pass will have a harder time spawning elite monsters
  • Removed any VAULT layout files in the mod, the luminous vault should work as originally intended
  • Shared stash now has tabs on it, thanks to kelintor!
  • Siphon Life:
  • This skill is now a tier7 passive.
  • It will only start unlocking after 15th level and follow the unlock scheme of Tier 7: 15, 20, 27, 32, 41, 46, 51, 60, 65, 71, 74, 85, 90, 95, 98
  • Paladin Implimented FOR TESTING:
  • Paladin now spawns with starting armor and weapon
  • Paladin Starting humanoid pet added
  • Tier2 Spell: Abolition included
  • (console a level, and buy a weapon from the vendor to test it)
  • I released 1.50 Early, taking out 2 paladin skills to do so. Why?

New in SynergiesMOD 1.49A (Feb 15, 2013)

  • Contributed classes:
  • Ninja updated to 1.16D
  • TELEPORT SCROLL CHANGE:
  • In order to not break up new players ability to play the game through, the teleport scrolls are now only in Mapworks, DF HUB, and Table Mountain.
  • They do fit in your shared stash, if you want a new character to use them
  • Shared stash fix:
  • Catdog has fixed the Clipping on the sharedstash
  • Necromancer Chargebar:
  • A new graphical Necromancer Charge bar has been included
  • SoulShatter:
  • moved shieldbreak to tier1 (5 pnts) on soulshatter
  • Spreading the Plague:
  • Removed the Hissing sound
  • Removed all graphics from the skill
  • Still works 100% no visual or sound reference of it active thou
  • Minion Master:
  • The pet attack speed and Cast speed of minion master has been doubled.
  • SynergiesMOD Mercenaries:
  • Swapping SynergiesMOD specific Mercenaries into the game, Kelintors will no longer drop.
  • Mercenaries are named after members of the community.
  • Mercenaries will use Aftermath, Brimstone, Eclipse, Incognito, and Adamant armor sets and tier1 weapons.
  • And have no skills other then what the weapon procs.
  • These will drop from world bosses as well as have a chance to be found in boon scrolls in conjunction with the legendary Adamant set.
  • First set of mercenaries are only melee, ranged will be added after proper feedback on their implimentation.
  • More Mercenaries will follow, of weaker armor and weapons.
  • Loot -- Less is more, more is less.
  • The weight tables are going to be SLIGHTLY less then vanilla TL2 going forward.
  • This will mean a lot more grey and green items, and a lot less uniques.
  • I have also altered ELITE monster loot tables to give you EITHER a potion or a item, not both, and neither 100% of the time.
  • This will also effect HERO monsters

New in SynergiesMOD 1.49 (Feb 13, 2013)

  • Adds many tweaks, and adjustments plus makes the vanilla bosses a lot more beefy

New in SynergiesMOD 1.47C (Feb 7, 2013)

  • Tier1 -- Polearm -- Tah'sha Li'na -- Brimstone
  • Physical -- fire
  • recipe included
  • Tier1 -- Cannon -- One Shot Wonder -- Brimstone
  • fire--electricity
  • recipe included
  • Update to latest Ninja and Theolentist
  • Ninja 1.14
  • Theolentist Leg.3
  • Fix Hero's to drop DK stones correctly
  • Existing and New Necromancer Changes:
  • Charge Bar Changes:
  • I have changed the Charge bar affixes to a Necromancer Affix File, any previously created necromancers will still recieve their previous bonus's, which you can see within your characters stat screen, but you will no longer see a charge bar bonus when hovering over the charge bar for already existing characters
  • Any NEWLY created Necromancers will only receive cast and attack speed bonsus's for their charge bar
  • Master Minion passive maintains the same bonsus's for pets it did prior to this
  • Necromancer inherent 25% damage reduction has been removed
  • Sadly this will also only effect new necromancers

New in SynergiesMOD 1.47 (Feb 5, 2013)

  • Contributors Mods:
  • Epoch's Ninja's PAK file is now included in the download and fully compatable
  • Oedipustex's Theolentist PAK file has been converted to SynergiesMOD compatable and included for alpha testing
  • Kelintors v1.34 up to date!
  • Hero Affix changes:
  • Removed life steal affixes from heroes
  • Made hero's only take 1 affix instead of 2 (doesn't display the second one correctly)
  • HandCrossbows:
  • Have been reverted back to pistol like attacks in an attempt to correct its 'missing' issues (this removes the spell that the weapon casts that does the bolt graphic)
  • Legendary's added to the game:
  • Incognito Set
  • Shield - The Hidden Truth
  • Staff - Apate's Skullstaff
  • 1handed Mace - Tuasna's Touch
  • Brimstone Set:
  • 1handed Mace - Atropos's Lament
  • Non Set:
  • 2handed mace - Proc changed from Charged bolts to Lightning bolt single target. Stop the game crashing spam!
  • Introducing DK Stones:
  • Derinkuyu Stones will drop from Heros and golden chests for now.
  • Each of the previously NEW weapons will require 10 DK stones and 1 essence purchased in DF to make, until a boss is assigned to them.
  • Stone drop rework chances out of a roll of 13.
  • NONE:8
  • DF STONES:4
  • DK STONES:1

New in SynergiesMOD 1.46B (Feb 1, 2013)

  • Darknessfalls Conversions:
  • DF 150 (hard)
  • now converted to HUB and boss room style progression
  • portal conversion finished
  • DF 200 (extreme):
  • now converted to HUB and boss room style progression
  • portal conversion finished
  • Adds 24 new quests to DF Hard/Extreme
  • Necromancer Changes:
  • Base necromancer change:
  • Fixed various small spelling errors.
  • Siphon Life balance change:
  • Health portion of Skill now starts at 2 instead of 6
  • increases by .2 instead of .1
  • ends at 4.8 instead of 7.5
  • uses same 10 yard radius and the same increase in effected by # of monsters.
  • DF Stone Crafting:
  • Changed all of the Overworld crafting recipes to require new essences so they won't conflict ever with the DF recipes.
  • 6 new essences available in the DF vendor.
  • Ninja Integration:
  • More RAW entries added for the NINJA update
  • Altering existing Legendary Armor sets.
  • Aftermath armor sets have all had their health doubled or tripled (whichever puts them over 1000 first.. ie 640 doubled.. 450 tripled)
  • Eclipse Armor sets have had their +1000 damage amounts halved.

New in SynergiesMOD 1.46 LowPop (Jan 31, 2013)

  • Fixes a crash that resulted from the script work of changing populations!
  • This file will lower all dungeon populations from
  • .08 min -> .06 min
  • .12 max -> .08 max
  • This file will lower all spawnclasses from anything that is called at
  • 2 min -> 1 min
  • 2 max -> 1 max
  • This will have profound effects on the amount of 'groups' of monsters and the over all density of monsters throughout the game.