· Fixes
· Alliance downgrade option reporting the incorrect player name.
· All known turret, ship section, weapon and weapon layout data issues.
· Docking assault shuttles may freeze the application for a noticeable period.
· Bug where enemy AI was not de–cloaking when revealed by deep scan.
· Cosmetic issue where mini–ship could be displayed upside–down
· Issue where CnC ships could not be pulled to the back line.
· Issues with Stealth armor.
· Station build queue overrunning the bottom of the station build window.
· Bug where combat players could be shifted slightly from intended start point
· Raid encounters no longer show raider's name on both sides of the load screen.
· Known cases where ETAs were being reported incorrectly for enemy fleets
· All known population manager UI and reporting issues.
· An issue that was preventing AI from certain ship types.
· Bug with max freighters for a sector not taking into account the trade stations.
· Long processing time for Hiver AI with large commercial empires.
· All known installer dependency issues that could crop up for some users ( including vcredist and DirectX ).
· A few minor memory leaks.
· Rare crash can occur just after a SK is destroyed in combat.
· Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system.
· Changes
· Reviewed auto–resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.
· Reduce duration for trade raiding combat.
· Players may now demand surrender of NAP and Alliance members.
· Flagship destruction now lowers empire morale.
· AI players are now insulted by being asked to surrender repeatedly.
· Abandoning any colony affects empire morale. ( Not just the home world. )
· Improved AI trade sector management including freighters, raiders and escorts
· Improved AI weapon research and loadouts
· Tighter collision / maneuver spheres for Liir and Tarka dreadnought shapes
· Primary PD weapons now picking boarding pods off of allies in combat.
· Reduced Progression Wars stage length.
· Players with non–aggression pacts no longer share sensor data in combat.
· Additions
· Antiquarians scenario.
· Fleet manager band–boxing.
· New random encounter.
· New avatars and badges.
· Optional axis line rendering overlay for star map.
FIXES:
· Fixed issue where the same tech could be offered for a science project more than once.
· Fixed issue where fleet icons were not displayed in the correct position on the star map.
· Fixed very long ship loading time on some 64 bit windows platforms
· Fixed issue with VN Berserker Disc is not tracking.
· Fixed Combat AI defender circling planet needlessly.
· Fixed bug where bribing an AI player set to Defend did not appear to improve relations.
· Fixed defender spawning in atmosphere of planet.
· Fixed AI jumping in and out of diplomatic states too frequently.
· Fixed issue where tracking weaponswould circle target center point endlessly.
· Docking assault shuttles no longer freeze the application for a noticeable period.
· Fixed crash when launching a Grouped Teams game where one or more team has a single player.
· Shields no longer persist after protectorate ship is destroyed.
· Fixed Progression Wars crash when sending a scuttling ship with the convoy.
· Fixed Progression Wars crash on the turn that a Grand Menace occurs.
· Fixed grouped teams not appearing next to each other on custom maps.
· Fixed crash when accessing design screen as Zuul after researching Drones.
· Political map no longer shows undiscovered player icons.
· Various ship section and weapon bug fixes.
· Fixed various ships section art issues.
· Fixed issues where long descriptions would not scroll correctly in text boxes.
· Fixed bug where a player could fall into huge debt very quickly.
· Fixed some tech tree textures.
· Fixed ER ships moving without engines.
CHANGES:
· Star systems can now be colonized if cease fire race is in system as well.
· AI's will consider NAP when they break Alliance instead of going to war footing as default.
· Dumbfire missile behavior in simulated combat more in line with reality.
· No longer allowed to board intangible enemy ships.
· Tarka Hunters no longer exploitable.
· Tweaks to AI research priorities.
· Pathing around DN's now improved.
· More accurate bounding spheres for Liir and Morrigi Dreadnoughts
· Point Defense weapons and Dumbfire Missiles now excluded from Strafe sections.
· AI now places greater priority on finishing off small empires.
· Ships in pursuit stance now follow targets more closely.
· Tarka Hunters no longer replaced by repair ships.
· Alterations to some Impactor sections.
· Liir Propaganda ship now "Propagandizes"
· Changes to some races asteroid monitor loadouts.
· Railcannons now an Anti-matter era tech.
ADDITIONS:
· 50 victory badges for Zuul and Morrigi
· INI setting to prevent modification of hardware gamma levels.
· Mini-Cluster Map
· Cubes Map
· Map type can now be selected for the Land Grab scenario.