Softpedia
 


GAMES CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Final Cut: Death o...
  • Amazing Adventures...
  • Jewel Quest Myster...
  • Farm Machines Cham...
  • Whispered Stories:...
  • Haunting Mysteries...
  • Top Secret Finders
  • All Zombies Must D...
  • Skyjacker 1.1
  • NAVY FIELD 1.342
  • 7-DAY TOP DOWNLOAD
    #
    Item
    Counter-Strike 1.6
    44,865 downloads
    Need for Speed: Most
    Wanted - 100%
    Complete Savegame
    with Cop Cars and
    Traffic

    13,376 downloads
    GTA Vice City Mod -
    Ultimate Vice City
    2.07

    10,576 downloads
    Facade 1.1b
    9,993 downloads
    GTA San Andreas Hot
    Coffee (Adult) Mod
    2.1

    9,057 downloads
    Plants vs Zombies +4
    Trainer

    8,427 downloads
    Need for Speed: Most
    Wanted Patch 1.3

    7,062 downloads
    Grand Theft Auto IV
    Patch 1.0.7.0

    6,472 downloads
    GTA Vice City -
    Mamaia Vice Mod 1.5

    5,931 downloads
    Minecraft Server
    1.2.5 Stable /
    12w21a Snapshot

    5,341 downloads
    Home > Games > Patch > Sword of the Stars: Argos Naval Yard Patch > Changelog

    Sword of the Stars: Argos Naval Yard Patch 1.8.0 - Changelog


    What's new in Sword of the Stars: Argos Naval Yard Patch 1.8.0:

    · Fixes
    · Alliance downgrade option reporting the incorrect player name.
    · All known turret, ship section, weapon and weapon layout data issues.
    · Docking assault shuttles may freeze the application for a noticeable period.
    · Bug where enemy AI was not de–cloaking when revealed by deep scan.
    · Cosmetic issue where mini–ship could be displayed upside–down
    · Issue where CnC ships could not be pulled to the back line.
    · Issues with Stealth armor.
    · Station build queue overrunning the bottom of the station build window.
    · Bug where combat players could be shifted slightly from intended start point
    · Raid encounters no longer show raider's name on both sides of the load screen.
    · Known cases where ETAs were being reported incorrectly for enemy fleets
    · All known population manager UI and reporting issues.
    · An issue that was preventing AI from certain ship types.
    · Bug with max freighters for a sector not taking into account the trade stations.
    · Long processing time for Hiver AI with large commercial empires.
    · All known installer dependency issues that could crop up for some users ( including vcredist and DirectX ).
    · A few minor memory leaks.
    · Rare crash can occur just after a SK is destroyed in combat.
    · Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system.


    · Changes
    · Reviewed auto–resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.
    · Reduce duration for trade raiding combat.
    · Players may now demand surrender of NAP and Alliance members.
    · Flagship destruction now lowers empire morale.
    · AI players are now insulted by being asked to surrender repeatedly.
    · Abandoning any colony affects empire morale. ( Not just the home world. )
    · Improved AI trade sector management including freighters, raiders and escorts
    · Improved AI weapon research and loadouts
    · Tighter collision / maneuver spheres for Liir and Tarka dreadnought shapes
    · Primary PD weapons now picking boarding pods off of allies in combat.
    · Reduced Progression Wars stage length.
    · Players with non–aggression pacts no longer share sensor data in combat.


    · Additions
    · Antiquarians scenario.
    · Fleet manager band–boxing.
    · New random encounter.
    · New avatars and badges.
    · Optional axis line rendering overlay for star map.



    What's new in Sword of the Stars: Argos Naval Yard Patch 1.7.2:

    FIXES:
    · Fixed issue where the same tech could be offered for a science project more than once.
    · Fixed issue where fleet icons were not displayed in the correct position on the star map.
    · Fixed very long ship loading time on some 64 bit windows platforms
    · Fixed issue with VN Berserker Disc is not tracking.
    · Fixed Combat AI defender circling planet needlessly.
    · Fixed bug where bribing an AI player set to Defend did not appear to improve relations.
    · Fixed defender spawning in atmosphere of planet.
    · Fixed AI jumping in and out of diplomatic states too frequently.
    · Fixed issue where tracking weaponswould circle target center point endlessly.
    · Docking assault shuttles no longer freeze the application for a noticeable period.
    · Fixed crash when launching a Grouped Teams game where one or more team has a single player.
    · Shields no longer persist after protectorate ship is destroyed.
    · Fixed Progression Wars crash when sending a scuttling ship with the convoy.
    · Fixed Progression Wars crash on the turn that a Grand Menace occurs.
    · Fixed grouped teams not appearing next to each other on custom maps.
    · Fixed crash when accessing design screen as Zuul after researching Drones.
    · Political map no longer shows undiscovered player icons.
    · Various ship section and weapon bug fixes.
    · Fixed various ships section art issues.
    · Fixed issues where long descriptions would not scroll correctly in text boxes.
    · Fixed bug where a player could fall into huge debt very quickly.
    · Fixed some tech tree textures.
    · Fixed ER ships moving without engines.

    CHANGES:
    · Star systems can now be colonized if cease fire race is in system as well.
    · AI's will consider NAP when they break Alliance instead of going to war footing as default.
    · Dumbfire missile behavior in simulated combat more in line with reality.
    · No longer allowed to board intangible enemy ships.
    · Tarka Hunters no longer exploitable.
    · Tweaks to AI research priorities.
    · Pathing around DN's now improved.
    · More accurate bounding spheres for Liir and Morrigi Dreadnoughts
    · Point Defense weapons and Dumbfire Missiles now excluded from Strafe sections.
    · AI now places greater priority on finishing off small empires.
    · Ships in pursuit stance now follow targets more closely.
    · Tarka Hunters no longer replaced by repair ships.
    · Alterations to some Impactor sections.
    · Liir Propaganda ship now "Propagandizes"
    · Changes to some races asteroid monitor loadouts.
    · Railcannons now an Anti-matter era tech.

    ADDITIONS:
    · 50 victory badges for Zuul and Morrigi
    · INI setting to prevent modification of hardware gamma levels.
    · Mini-Cluster Map
    · Cubes Map
    · Map type can now be selected for the Land Grab scenario.




    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM