SubLight Changelog

What's new in SubLight 0.8.0a Alpha

Oct 12, 2013
  • Progress on the new ship builder, which is available after using the old (and soon to be removed) ship builder.

New in SubLight 0.7.0a Alpha (Oct 5, 2013)

  • Added better ways to view and manage your population this week! Just click on the population count or happy/unhappy face to view the Population Management Menu. You can also control the amount of fuel you use on each leg of your voyage between the stars, so give this week's build a quick spin!

New in SubLight 0.6.0a Alpha (Sep 21, 2013)

  • Started work on procedural planet generation, a new UI for mining, and a better way to view the system and planets you're orbiting.

New in SubLight 0.5.0a Alpha (Sep 13, 2013)

  • Added a new main menu, and started work on system/planet generation. The new stuff can be seen by clicking the "M" button once you're in a star system.

New in SubLight 0.4.0a Alpha (Aug 30, 2013)

  • New:
  • Gameplay:
  • Completely overhauled crew AI using new Goal-Oriented Behaviour system
  • Parts now contain certain actions that they make accessible to the crew
  • UI:
  • The current happiness of your population is now displayed in the form of a smiley face in the top left corner
  • Important events, like the crew resorting to cannibalism, are displayed briefly onscreen
  • Music:
  • Added a new song by Ian Earle!
  • Known Issues:
  • Some of the stats for the ship building scene are broken due to the new AI logic, those will be implemented again next week!

New in SubLight 0.3.0a Alpha (Aug 29, 2013)

  • New:
  • Gameplay:
  • Ship will actually move at the speed defined by its mass, thrust, and fuel consumption
  • Pause, Resume, Step, and Fast-Forward buttons are now available to adjust the speed of the simulation
  • People now consume food
  • UI:
  • Much improved, and more informative stats for the Travel Scene
  • The max velocity (half your total DeltaV) is now visible at the top of the ship builder
  • Fuel and Rations share the same storage space, and adjust accordingly
  • Bug Fixes and Tweaks:
  • Gameplay:
  • The simulation for people has been simplified to be more understandable
  • People will automatically give birth when space is available aboard the ship